@seatmap.pro/renderer 1.66.1 → 1.66.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.d.ts +5 -4
- package/lib/index.js +1 -1
- package/package.json +1 -1
package/lib/index.d.ts
CHANGED
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@@ -1642,8 +1642,9 @@ interface IRendererSettings {
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switchToWebGL?: boolean;
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/**
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* Force the GPU capability tier instead of auto-detecting from device hardware.
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-
*
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-
*
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+
* Since SEAT-990 the two-layer texture system (detail crop on zoom) runs on every
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1646
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* WebGL device regardless of tier; the flag now only caps physical canvas dimensions
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* to 2048px on 'constrained'.
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* Also settable via URL parameter `?gpuTier=constrained`.
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* @hidden
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*/
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@@ -2144,7 +2145,7 @@ interface ISectionTransform {
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interface IStageLayer {
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destroy: () => void;
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backgroundElement: HTMLImageElement;
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-
/** Full-resolution background image retained in JS heap for detail cropping (
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/** Full-resolution background image retained in JS heap for on-demand detail cropping (all WebGL devices). */
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fullBackgroundImage: HTMLImageElement | null;
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redraw: () => void;
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drawOffscreenCanvas: () => void;
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@@ -2166,7 +2167,7 @@ interface IStageLayer {
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* Should resolve after the first full render finishes.
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*/
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captureSeatmap: () => Promise<HTMLImageElement | null>;
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-
/** Notify that viewport has settled after animation -- triggers detail crop on
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+
/** Notify that viewport has settled after animation -- triggers detail crop update on WebGL devices */
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onViewportSettled?: () => void;
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/** Dispose detail texture immediately -- called when animation starts to prevent stale crop flash */
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disposeDetailTexture?: () => void;
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