@seatlayer/core 0.10.2 → 0.11.0

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package/dist/index.cjs CHANGED
@@ -956,6 +956,7 @@ var SECTION_PROMINENT_SCALE = 0.45 * SEAT_LEGIBLE_SCALE;
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  var BLOCK_MELT_TOP = 0.9 * SEAT_LEGIBLE_SCALE;
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  var ZONE_PROMINENT_SCALE = 0.55 * SECTION_PROMINENT_SCALE;
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  var MAX_LABELS = 700;
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+ var MARQUEE_RING_CAP = 2500;
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  var ISO_ANGLE_DEG = -11.5;
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  var ISO_SQUASH = 0.58;
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  var LIFT_PER_STEP = 58;
@@ -1182,8 +1183,28 @@ var _SeatmapRenderer = class _SeatmapRenderer {
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  this.panLast = null;
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  /** Cumulative gesture movement in px — clicks are suppressed after a real pan/pinch. */
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  this.moved = 0;
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+ /**
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+ * Manage-mode rubber-band marquee (option-gated). `start`/`cur` are WORLD-space
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+ * points (overlayLayer rides the stage transform); `rect` is the on-canvas
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+ * selection band. Null except during an active manage-mode drag.
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+ */
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+ this.marquee = null;
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+ this.marqueeCur = null;
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  // ---- keyboard navigation (accessibility) ----------------------------------
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  this.onKeyDown = (e) => {
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+ if (this.opts.manageMode) {
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+ if ((e.metaKey || e.ctrlKey) && (e.key === "a" || e.key === "A")) {
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+ e.preventDefault();
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+ this.opts.onMarquee?.(this.selectAllSelectable());
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+ return;
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+ }
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+ if (e.key === "Escape" && this.selection.size) {
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+ e.preventDefault();
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+ this.clearSelection();
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+ this.opts.onMarquee?.([]);
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+ return;
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+ }
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+ }
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  const dir = e.key === "ArrowLeft" ? { x: -1, y: 0 } : e.key === "ArrowRight" ? { x: 1, y: 0 } : e.key === "ArrowUp" ? { x: 0, y: -1 } : e.key === "ArrowDown" ? { x: 0, y: 1 } : null;
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  if (dir) {
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  e.preventDefault();
@@ -1206,9 +1227,15 @@ var _SeatmapRenderer = class _SeatmapRenderer {
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  this.pointers.set(e.pointerId, this.toLocal(e));
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  if (this.pointers.size === 1) {
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  this.moved = 0;
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- this.panLast = this.toLocal(e);
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  this.pinch = null;
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+ if (this.opts.manageMode && this.opts.marqueeSelect && e.pointerType !== "touch" && e.button === 0 && this.getRung() === "seats") {
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+ this.beginMarquee(this.toLocal(e));
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+ this.panLast = null;
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+ } else {
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+ this.panLast = this.toLocal(e);
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+ }
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  } else if (this.pointers.size === 2) {
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+ if (this.marquee) this.cancelMarquee();
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  const [a, b] = [...this.pointers.values()];
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  const mid = { x: (a.x + b.x) / 2, y: (a.y + b.y) / 2 };
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  const s = this.stage.scaleX();
@@ -1227,6 +1254,10 @@ var _SeatmapRenderer = class _SeatmapRenderer {
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  const prev = this.pointers.get(e.pointerId);
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  this.moved += Math.hypot(p.x - prev.x, p.y - prev.y);
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  this.pointers.set(e.pointerId, p);
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+ if (this.marquee) {
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+ this.updateMarquee(p);
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+ return;
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+ }
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  if (this.pinch && this.pointers.size >= 2) {
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  const [a, b] = [...this.pointers.values()];
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  const dist = Math.hypot(b.x - a.x, b.y - a.y);
@@ -1252,6 +1283,12 @@ var _SeatmapRenderer = class _SeatmapRenderer {
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  }
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  };
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  this.onPointerEnd = (e) => {
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+ if (this.marquee) {
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+ this.finishMarquee();
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+ this.pointers.delete(e.pointerId);
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+ if (this.pointers.size === 0) this.panLast = null;
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+ return;
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+ }
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  this.pointers.delete(e.pointerId);
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  if (this.pointers.size < 2) this.pinch = null;
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  if (this.pointers.size === 1) {
@@ -1487,6 +1524,144 @@ var _SeatmapRenderer = class _SeatmapRenderer {
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  }
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  if (changed) this.overlayLayer.batchDraw();
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  }
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+ // ---- manage-mode bulk selection (SDK SeatManager) -------------------------
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+ // All option-gated: no-ops (or empty) unless `manageMode` is set, so buyer
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+ // surfaces that never pass the flag can't reach any of this.
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+ /** Select every selectable seat on the chart (⌘A). Returns the added seats. */
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+ selectAllSelectable() {
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+ if (!this.opts.manageMode) return [];
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+ const ids = [];
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+ for (const seat of this.seats) if (this.isSelectable(seat.id)) ids.push(seat.id);
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+ return this.selectMany(ids);
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+ }
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+ /** Select the selectable seats matching these public labels (category/row/
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+ * section bulk resolves to labels host-side). Returns the newly added seats. */
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+ selectByLabels(labels) {
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+ if (!this.opts.manageMode) return [];
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+ const want = new Set(labels);
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+ const ids = [];
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+ for (const seat of this.seats) {
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+ if (want.has(seat.label) && this.isSelectable(seat.id)) ids.push(seat.id);
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+ }
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+ return this.selectMany(ids);
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+ }
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+ /** Selectable seats in a section OR zone id — pure read (no selection change). */
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+ getSelectableInSection(sectionId) {
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+ const out = [];
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+ const seen = /* @__PURE__ */ new Set();
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+ for (const sec of this.sections) {
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+ if (sec.id !== sectionId && sec.zone !== sectionId) continue;
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+ for (const id of sec.memberIds) {
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+ if (seen.has(id)) continue;
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+ seen.add(id);
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+ if (!this.isSelectable(id)) continue;
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+ const s = this.seatById.get(id);
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+ if (s) out.push(s);
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+ }
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+ }
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+ return out;
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+ }
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+ /**
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+ * Union `ids` into the selection in one batched pass. Beyond MARQUEE_RING_CAP
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+ * total selected we skip the per-seat ring nodes (fill paint still marks the
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+ * seats) so a whole-arena select doesn't spawn thousands of Konva shapes.
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+ * Returns the full current selection.
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+ */
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+ selectMany(ids) {
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+ const fresh = ids.filter((id) => !this.selection.has(id));
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+ if (!fresh.length) return this.getSelection();
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+ const drawRings = this.selection.size + fresh.length <= MARQUEE_RING_CAP;
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+ for (const id of fresh) {
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+ if (drawRings) {
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+ this.setSelected(id, true, true);
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+ } else {
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+ this.selection.add(id);
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+ const c = this.circleById.get(id);
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+ if (c) this.paintSeat(c, id);
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+ }
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+ }
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+ if (!this.cached) this.seatLayer.batchDraw();
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+ this.overlayLayer.batchDraw();
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+ return this.getSelection();
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+ }
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+ // ---- manage-mode marquee gesture ------------------------------------------
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+ beginMarquee(clientPt) {
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+ const w = this.screenToWorld(clientPt);
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+ const s = this.stage.scaleX() || 1;
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+ const rect = new import_Rect.Rect({
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+ x: w.x,
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+ y: w.y,
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+ width: 0,
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+ height: 0,
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+ stroke: this.effSelection,
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+ strokeWidth: 1.5 / s,
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+ // world units → ~constant on-screen px under the stage scale
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+ dash: [5 / s, 4 / s],
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+ fill: "rgba(110,123,255,0.10)",
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+ listening: false,
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+ perfectDrawEnabled: false,
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+ shadowForStrokeEnabled: false
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+ });
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+ this.overlayLayer.add(rect);
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+ this.marquee = { start: w, rect };
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+ this.marqueeCur = w;
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+ this.overlayLayer.batchDraw();
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+ }
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+ updateMarquee(clientPt) {
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+ if (!this.marquee) return;
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+ const w = this.screenToWorld(clientPt);
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+ const { start, rect } = this.marquee;
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+ rect.setAttrs({
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+ x: Math.min(start.x, w.x),
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+ y: Math.min(start.y, w.y),
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+ width: Math.abs(w.x - start.x),
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+ height: Math.abs(w.y - start.y)
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+ });
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+ this.marqueeCur = w;
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+ this.overlayLayer.batchDraw();
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+ }
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+ cancelMarquee() {
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+ if (!this.marquee) return;
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+ this.marquee.rect.destroy();
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+ this.marquee = null;
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+ this.marqueeCur = null;
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+ this.overlayLayer.batchDraw();
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+ }
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+ /**
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+ * Pointer-up: hit-test the marquee world-rect against the in-memory seat
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+ * centres (NOT the Konva hit-graph — that's a cached bitmap when zoomed and
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+ * far slower), keep only SELECTABLE seats, union them into the selection and
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+ * fire `onMarquee`. A near-zero drag reads as a click: clear the selection.
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+ */
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+ finishMarquee() {
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+ const m = this.marquee;
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+ this.marquee = null;
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+ if (!m) return;
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+ m.rect.destroy();
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+ this.overlayLayer.batchDraw();
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+ const cur = this.marqueeCur ?? m.start;
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+ this.marqueeCur = null;
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+ const x0 = Math.min(m.start.x, cur.x);
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+ const x1 = Math.max(m.start.x, cur.x);
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+ const y0 = Math.min(m.start.y, cur.y);
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+ const y1 = Math.max(m.start.y, cur.y);
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+ const s = this.stage.scaleX() || 1;
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+ if ((x1 - x0) * s < 4 && (y1 - y0) * s < 4) {
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+ if (this.selection.size) {
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+ this.clearSelection();
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+ this.opts.onMarquee?.([]);
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+ }
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+ return;
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+ }
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+ const ids = [];
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+ for (const seat of this.seats) {
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+ if (seat.x < x0 || seat.x > x1 || seat.y < y0 || seat.y > y1) continue;
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+ if (!this.isSelectable(seat.id)) continue;
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+ ids.push(seat.id);
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+ }
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+ this.selectMany(ids);
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+ this.opts.onMarquee?.(this.getSelection());
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+ }
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  flashSeat(seatId, color = "#f43f5e") {
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  const seat = this.seatById.get(seatId);
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  if (!seat) return;