@sdata/web-vue 3.26.0 → 3.27.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/dist/sd.css +4 -0
  2. package/dist/sd.min.css +1 -1
  3. package/es/_hooks/use-theme-mode.d.ts +1 -1
  4. package/es/_utils/date.js +5 -38
  5. package/es/components.d.ts +1 -0
  6. package/es/index.css +4 -0
  7. package/es/index.d.ts +3 -1
  8. package/es/index.js +3 -1
  9. package/es/index.scss +1 -0
  10. package/es/locale/constant.d.ts +2 -0
  11. package/es/locale/constant.js +5 -0
  12. package/es/locale/index.d.ts +1 -0
  13. package/es/locale/index.js +6 -5
  14. package/es/locale/interface.d.ts +11 -0
  15. package/es/locale/lang/en-us.js +12 -1
  16. package/es/locale/lang/zh-cn.js +14 -2
  17. package/es/sd-vue.js +2 -0
  18. package/es/thinking-orb/engine/braid.d.ts +2 -0
  19. package/es/thinking-orb/engine/braid.js +52 -0
  20. package/es/thinking-orb/engine/core.d.ts +28 -0
  21. package/es/thinking-orb/engine/core.js +104 -0
  22. package/es/thinking-orb/engine/lattice.d.ts +4 -0
  23. package/es/thinking-orb/engine/lattice.js +188 -0
  24. package/es/thinking-orb/engine/morph.d.ts +2 -0
  25. package/es/thinking-orb/engine/morph.js +111 -0
  26. package/es/thinking-orb/engine/orbits.d.ts +2 -0
  27. package/es/thinking-orb/engine/orbits.js +65 -0
  28. package/es/thinking-orb/engine/profiles.d.ts +6 -0
  29. package/es/thinking-orb/engine/profiles.js +150 -0
  30. package/es/thinking-orb/engine/registry.d.ts +3 -0
  31. package/es/thinking-orb/engine/registry.js +20 -0
  32. package/es/thinking-orb/engine/ribbon.d.ts +2 -0
  33. package/es/thinking-orb/engine/ribbon.js +71 -0
  34. package/es/thinking-orb/engine/types.d.ts +3 -0
  35. package/es/thinking-orb/engine/web.d.ts +2 -0
  36. package/es/thinking-orb/engine/web.js +87 -0
  37. package/es/thinking-orb/index.d.ts +21 -0
  38. package/es/thinking-orb/index.js +10 -0
  39. package/es/thinking-orb/presets.d.ts +10 -0
  40. package/es/thinking-orb/presets.js +176 -0
  41. package/es/thinking-orb/style/css.js +2 -0
  42. package/es/thinking-orb/style/index.css +20 -0
  43. package/es/thinking-orb/style/index.d.ts +2 -0
  44. package/es/thinking-orb/style/index.js +2 -0
  45. package/es/thinking-orb/style/index.scss +8 -0
  46. package/es/thinking-orb/thinking-orb.js +5 -0
  47. package/es/thinking-orb/thinking-orb.vue.d.ts +4 -0
  48. package/es/thinking-orb/thinking-orb.vue_vue_type_script_setup_true_lang.js +140 -0
  49. package/es/thinking-orb/types.d.ts +12 -0
  50. package/json/vetur-attributes.json +17 -0
  51. package/json/vetur-tags.json +9 -0
  52. package/json/web-types.json +48 -1
  53. package/package.json +1 -1
  54. package/es/locale/lang/ar-eg.d.ts +0 -3
  55. package/es/locale/lang/ar-eg.js +0 -262
  56. package/es/locale/lang/de-de.d.ts +0 -3
  57. package/es/locale/lang/de-de.js +0 -262
  58. package/es/locale/lang/es-es.d.ts +0 -3
  59. package/es/locale/lang/es-es.js +0 -262
  60. package/es/locale/lang/fr-fr.d.ts +0 -3
  61. package/es/locale/lang/fr-fr.js +0 -262
  62. package/es/locale/lang/id-id.d.ts +0 -3
  63. package/es/locale/lang/id-id.js +0 -262
  64. package/es/locale/lang/it-it.d.ts +0 -3
  65. package/es/locale/lang/it-it.js +0 -262
  66. package/es/locale/lang/ja-jp.d.ts +0 -3
  67. package/es/locale/lang/ja-jp.js +0 -262
  68. package/es/locale/lang/km-kh.d.ts +0 -3
  69. package/es/locale/lang/km-kh.js +0 -262
  70. package/es/locale/lang/ko-kr.d.ts +0 -3
  71. package/es/locale/lang/ko-kr.js +0 -262
  72. package/es/locale/lang/ms-my.d.ts +0 -3
  73. package/es/locale/lang/ms-my.js +0 -262
  74. package/es/locale/lang/nl-nl.d.ts +0 -3
  75. package/es/locale/lang/nl-nl.js +0 -262
  76. package/es/locale/lang/pt-pt.d.ts +0 -3
  77. package/es/locale/lang/pt-pt.js +0 -262
  78. package/es/locale/lang/ru-ru.d.ts +0 -3
  79. package/es/locale/lang/ru-ru.js +0 -262
  80. package/es/locale/lang/th-th.d.ts +0 -3
  81. package/es/locale/lang/th-th.js +0 -262
  82. package/es/locale/lang/vi-vn.d.ts +0 -3
  83. package/es/locale/lang/vi-vn.js +0 -262
  84. package/es/locale/lang/zh-tw.d.ts +0 -3
  85. package/es/locale/lang/zh-tw.js +0 -272
@@ -0,0 +1,188 @@
1
+ import { angleDelta, hashD, makeProj, paint, radiusScale } from "./core.js";
2
+ //#region components/thinking-orb/engine/lattice.ts
3
+ function solveCycle(time, count, slotDur, rest) {
4
+ const tc = time % (2 * count * slotDur + rest);
5
+ const amount = Array(count).fill(0);
6
+ let active = -1;
7
+ if (tc < 2 * count * slotDur) {
8
+ const slot = Math.floor(tc / slotDur);
9
+ const p = (tc - slot * slotDur) / slotDur;
10
+ const cl = Math.min(1, p / .7);
11
+ const ep = 1 - Math.pow(1 - cl, 3);
12
+ if (slot < count) {
13
+ for (let i = 0; i < slot; i++) amount[i] = 1;
14
+ amount[slot] = ep;
15
+ active = slot;
16
+ } else {
17
+ const u = 2 * count - 1 - slot;
18
+ for (let i = 0; i < u; i++) amount[i] = 1;
19
+ amount[u] = 1 - ep;
20
+ active = u;
21
+ }
22
+ }
23
+ return {
24
+ amount,
25
+ active
26
+ };
27
+ }
28
+ function applyMoves(pt3, moves, sc) {
29
+ let [x, y, z] = pt3;
30
+ let inActive = false;
31
+ for (let i = 0; i < moves.length; i++) {
32
+ if (sc.amount[i] <= 0) continue;
33
+ const mv = moves[i];
34
+ const coord = mv.axis === 0 ? x : mv.axis === 1 ? y : z;
35
+ if (coord < mv.lo || coord >= mv.hi) continue;
36
+ if (i === sc.active) inActive = true;
37
+ const a = mv.ang * sc.amount[i];
38
+ const ca = Math.cos(a);
39
+ const sa = Math.sin(a);
40
+ if (mv.axis === 0) {
41
+ const y2 = y * ca - z * sa;
42
+ z = y * sa + z * ca;
43
+ y = y2;
44
+ } else if (mv.axis === 1) {
45
+ const x2 = x * ca + z * sa;
46
+ z = -x * sa + z * ca;
47
+ x = x2;
48
+ } else {
49
+ const x2 = x * ca - y * sa;
50
+ y = x * sa + y * ca;
51
+ x = x2;
52
+ }
53
+ }
54
+ return [
55
+ x,
56
+ y,
57
+ z,
58
+ inActive
59
+ ];
60
+ }
61
+ function makeMoves(count) {
62
+ const moves = [];
63
+ for (let i = 0; i < count; i++) {
64
+ const axis = Math.min(2, Math.floor(hashD(i, 2.3) * 3));
65
+ const lo = -1 + .5 * Math.min(3, Math.floor(hashD(i, 5.9) * 4));
66
+ const dir = hashD(i, 7.7) < .5 ? 1 : -1;
67
+ moves.push({
68
+ axis,
69
+ lo,
70
+ hi: lo + .5,
71
+ ang: dir * Math.PI / 2
72
+ });
73
+ }
74
+ return moves;
75
+ }
76
+ var drawGlobe = (ctx, size, t, dark, o) => {
77
+ var _o$scanMul, _o$rsPow, _o$dimBase, _o$latRings, _o$lonDensity;
78
+ const spin = .5;
79
+ const cx = size / 2;
80
+ const cy = size / 2;
81
+ const radius = size / 2 * .82;
82
+ const tilt = .4 + .06 * Math.sin(t * .35);
83
+ const pt = makeProj(t * spin, tilt, cx, cy, radius);
84
+ const scan = t * (spin + (1.7 - spin) * ((_o$scanMul = o.scanMul) !== null && _o$scanMul !== void 0 ? _o$scanMul : 1));
85
+ const rs = radiusScale(size, (_o$rsPow = o.rsPow) !== null && _o$rsPow !== void 0 ? _o$rsPow : .6);
86
+ const dimBase = (_o$dimBase = o.dimBase) !== null && _o$dimBase !== void 0 ? _o$dimBase : 1;
87
+ const dots = [];
88
+ const latRings = (_o$latRings = o.latRings) !== null && _o$latRings !== void 0 ? _o$latRings : 17;
89
+ const lonDensity = (_o$lonDensity = o.lonDensity) !== null && _o$lonDensity !== void 0 ? _o$lonDensity : 44;
90
+ for (let li = 0; li <= latRings; li++) {
91
+ const lat = -Math.PI / 2 + li / latRings * Math.PI;
92
+ const cosLat = Math.cos(lat);
93
+ const sinLat = Math.sin(lat);
94
+ const lonCount = Math.max(1, Math.round(Math.abs(cosLat) * lonDensity));
95
+ for (let lj = 0; lj < lonCount; lj++) {
96
+ var _o$rBase, _o$rDepth, _o$rBoost, _o$inkFar, _o$inkSpan;
97
+ const lon = lj / lonCount * 2 * Math.PI;
98
+ const [px, py, z] = pt(cosLat * Math.cos(lon), sinLat, cosLat * Math.sin(lon));
99
+ const depth = (z + 1) / 2;
100
+ const d = angleDelta(lon + t * spin, scan);
101
+ const boost = Math.exp(-(d * d) / .18) * Math.max(0, z);
102
+ dots.push({
103
+ x: px,
104
+ y: py,
105
+ z,
106
+ r: (((_o$rBase = o.rBase) !== null && _o$rBase !== void 0 ? _o$rBase : .6) + ((_o$rDepth = o.rDepth) !== null && _o$rDepth !== void 0 ? _o$rDepth : 1.7) * depth + ((_o$rBoost = o.rBoost) !== null && _o$rBoost !== void 0 ? _o$rBoost : 1) * boost) * rs,
107
+ white: ((_o$inkFar = o.inkFar) !== null && _o$inkFar !== void 0 ? _o$inkFar : .62) - ((_o$inkSpan = o.inkSpan) !== null && _o$inkSpan !== void 0 ? _o$inkSpan : .54) * depth,
108
+ a: dimBase + (1 - dimBase) * Math.min(1, boost)
109
+ });
110
+ }
111
+ }
112
+ paint(ctx, dots, dark, o.rMin);
113
+ };
114
+ var drawRubik = (ctx, size, t, dark, o) => {
115
+ var _o$rsPow2, _o$moveCount, _o$latRings2, _o$lonDensity2;
116
+ const cx = size / 2;
117
+ const cy = size / 2;
118
+ const R = size / 2 * .82;
119
+ const pt = makeProj(t * .55, .35 + .1 * Math.sin(t * .9), cx, cy, R);
120
+ const rs = radiusScale(size, (_o$rsPow2 = o.rsPow) !== null && _o$rsPow2 !== void 0 ? _o$rsPow2 : .6);
121
+ const moveCount = (_o$moveCount = o.moveCount) !== null && _o$moveCount !== void 0 ? _o$moveCount : 14;
122
+ const moves = makeMoves(moveCount);
123
+ const sc = solveCycle(t, moveCount, .42, 1.2);
124
+ const dots = [];
125
+ const latRings = (_o$latRings2 = o.latRings) !== null && _o$latRings2 !== void 0 ? _o$latRings2 : 15;
126
+ const lonDensity = (_o$lonDensity2 = o.lonDensity) !== null && _o$lonDensity2 !== void 0 ? _o$lonDensity2 : 40;
127
+ for (let li = 0; li <= latRings; li++) {
128
+ const lat = -Math.PI / 2 + li / latRings * Math.PI;
129
+ const cosLat = Math.cos(lat);
130
+ const sinLat = Math.sin(lat);
131
+ const lonCount = Math.max(1, Math.round(Math.abs(cosLat) * lonDensity));
132
+ for (let lj = 0; lj < lonCount; lj++) {
133
+ var _o$rBase2, _o$rDepth2, _o$rActive, _o$inkFar2, _o$inkSpan2;
134
+ const lon = lj / lonCount * 2 * Math.PI;
135
+ const [x, y, z, inActive] = applyMoves([
136
+ cosLat * Math.cos(lon),
137
+ sinLat,
138
+ cosLat * Math.sin(lon)
139
+ ], moves, sc);
140
+ const [px, py, zr] = pt(x, y, z);
141
+ const depth = (zr + 1) / 2;
142
+ dots.push({
143
+ x: px,
144
+ y: py,
145
+ z: zr,
146
+ r: (((_o$rBase2 = o.rBase) !== null && _o$rBase2 !== void 0 ? _o$rBase2 : .6) + ((_o$rDepth2 = o.rDepth) !== null && _o$rDepth2 !== void 0 ? _o$rDepth2 : 1.7) * depth + (inActive ? (_o$rActive = o.rActive) !== null && _o$rActive !== void 0 ? _o$rActive : .3 : 0)) * rs,
147
+ white: ((_o$inkFar2 = o.inkFar) !== null && _o$inkFar2 !== void 0 ? _o$inkFar2 : .62) - ((_o$inkSpan2 = o.inkSpan) !== null && _o$inkSpan2 !== void 0 ? _o$inkSpan2 : .54) * depth - (inActive ? .14 : 0)
148
+ });
149
+ }
150
+ }
151
+ paint(ctx, dots, dark, o.rMin);
152
+ };
153
+ var drawWave = (ctx, size, t, dark, o) => {
154
+ var _o$rsPow3, _o$rings, _o$lonDensity3;
155
+ const cx = size / 2;
156
+ const cy = size / 2;
157
+ const R = size / 2 * .874;
158
+ const pt = makeProj(t * .18, .38, cx, cy, 1);
159
+ const rs = radiusScale(size, (_o$rsPow3 = o.rsPow) !== null && _o$rsPow3 !== void 0 ? _o$rsPow3 : .6);
160
+ const dots = [];
161
+ const rings = (_o$rings = o.rings) !== null && _o$rings !== void 0 ? _o$rings : 15;
162
+ const lonDensity = (_o$lonDensity3 = o.lonDensity) !== null && _o$lonDensity3 !== void 0 ? _o$lonDensity3 : 40;
163
+ for (let ri = 0; ri <= rings; ri++) {
164
+ const lat = -Math.PI / 2 + ri / rings * Math.PI;
165
+ const cosLat = Math.cos(lat);
166
+ const sinLat = Math.sin(lat);
167
+ const w = .62 * Math.sin(t * 2.1 - ri * .52) + .38 * Math.sin(t * 1.27 + ri * .83);
168
+ const rr = R * (.88 + .105 * w);
169
+ const lonCount = Math.max(1, Math.round(Math.abs(cosLat) * lonDensity));
170
+ for (let lj = 0; lj < lonCount; lj++) {
171
+ var _o$rBase3, _o$rDepth3;
172
+ const lon = lj / lonCount * 2 * Math.PI;
173
+ const [px, py, z] = pt(cosLat * Math.cos(lon) * rr, sinLat * rr, cosLat * Math.sin(lon) * rr);
174
+ const depth = (z / R + 1) / 2;
175
+ const crest = Math.max(0, w);
176
+ dots.push({
177
+ x: px,
178
+ y: py,
179
+ z,
180
+ r: (((_o$rBase3 = o.rBase) !== null && _o$rBase3 !== void 0 ? _o$rBase3 : .6) + ((_o$rDepth3 = o.rDepth) !== null && _o$rDepth3 !== void 0 ? _o$rDepth3 : 1.7) * depth) * (1 + .4 * crest) * rs,
181
+ white: .66 - .56 * depth - .1 * crest
182
+ });
183
+ }
184
+ }
185
+ paint(ctx, dots, dark, o.rMin);
186
+ };
187
+ //#endregion
188
+ export { drawGlobe, drawRubik, drawWave };
@@ -0,0 +1,2 @@
1
+ import type { ModeDraw } from './types';
2
+ export declare const drawMorph: ModeDraw;
@@ -0,0 +1,111 @@
1
+ import { paint } from "./core.js";
2
+ //#region components/thinking-orb/engine/morph.ts
3
+ function smoothE(x) {
4
+ return x * x * (3 - 2 * x);
5
+ }
6
+ function polyPath(verts) {
7
+ const V = verts.length;
8
+ const L = [];
9
+ let total = 0;
10
+ for (let i = 0; i < V; i++) {
11
+ const a = verts[i];
12
+ const b = verts[(i + 1) % V];
13
+ const l = Math.hypot(b[0] - a[0], b[1] - a[1]);
14
+ L.push(l);
15
+ total += l;
16
+ }
17
+ return (f) => {
18
+ let target = f * total;
19
+ let i = 0;
20
+ while (target > L[i] && i < V - 1) {
21
+ target -= L[i];
22
+ i++;
23
+ }
24
+ const a = verts[i];
25
+ const b = verts[(i + 1) % V];
26
+ const ff = L[i] ? Math.min(1, target / L[i]) : 0;
27
+ return [a[0] + (b[0] - a[0]) * ff, a[1] + (b[1] - a[1]) * ff];
28
+ };
29
+ }
30
+ var CIRCLE = (f) => {
31
+ const a = -Math.PI / 2 + f * 2 * Math.PI;
32
+ return [Math.cos(a) * .24, Math.sin(a) * .24];
33
+ };
34
+ var CYCLE = [
35
+ CIRCLE,
36
+ polyPath([
37
+ [0, -.26],
38
+ [.24, .16],
39
+ [-.24, .16]
40
+ ]),
41
+ polyPath([
42
+ [0, -.2],
43
+ [.2, -.2],
44
+ [.2, .2],
45
+ [-.2, .2],
46
+ [-.2, -.2]
47
+ ])
48
+ ];
49
+ function morphN(d) {
50
+ return Math.max(6, Math.round(34 * d));
51
+ }
52
+ var HOLD = 1.4;
53
+ var MORPH = .9;
54
+ var SEG = 2.3;
55
+ var drawMorph = (ctx, size, t, dark, o) => {
56
+ var _o$spread, _o$iconD, _o$rDot;
57
+ const K = CYCLE.length;
58
+ const tc = t % (SEG * K);
59
+ const k = Math.floor(tc / SEG);
60
+ const local = tc - k * SEG;
61
+ const m = local > HOLD ? smoothE((local - HOLD) / MORPH) : 0;
62
+ const sprd = (_o$spread = o.spread) !== null && _o$spread !== void 0 ? _o$spread : 1;
63
+ const pA = CYCLE[k];
64
+ const pB = CYCLE[(k + 1) % K];
65
+ const M = 160;
66
+ const pts = [];
67
+ for (let i = 0; i < M; i++) {
68
+ const f = i / M;
69
+ const a = pA(f);
70
+ const b = pB(f);
71
+ pts.push([(a[0] + (b[0] - a[0]) * m) * sprd, (a[1] + (b[1] - a[1]) * m) * sprd]);
72
+ }
73
+ const L = [];
74
+ let total = 0;
75
+ for (let i = 0; i < M; i++) {
76
+ const a = pts[i];
77
+ const b = pts[(i + 1) % M];
78
+ const l = Math.hypot(b[0] - a[0], b[1] - a[1]);
79
+ L.push(l);
80
+ total += l;
81
+ }
82
+ const n = morphN((_o$iconD = o.iconD) !== null && _o$iconD !== void 0 ? _o$iconD : 1);
83
+ const re = ((_o$rDot = o.rDot) !== null && _o$rDot !== void 0 ? _o$rDot : .021) * 1.35 * sprd;
84
+ const pulse = 1 + .02 * Math.sin(local * 3.1);
85
+ const dots = [];
86
+ const c2 = size / 2;
87
+ let seg = 0;
88
+ let acc = 0;
89
+ for (let k2 = 0; k2 < n; k2++) {
90
+ const target = k2 / n * total;
91
+ while (acc + L[seg] < target && seg < M - 1) {
92
+ acc += L[seg];
93
+ seg++;
94
+ }
95
+ const a = pts[seg];
96
+ const b = pts[(seg + 1) % M];
97
+ const f = L[seg] ? Math.min(1, (target - acc) / L[seg]) : 0;
98
+ const x = (a[0] + (b[0] - a[0]) * f) * pulse;
99
+ const y = (a[1] + (b[1] - a[1]) * f) * pulse;
100
+ dots.push({
101
+ x: c2 + x * size,
102
+ y: c2 + y * size,
103
+ z: 0,
104
+ r: Math.max(.35, re * size),
105
+ white: .1
106
+ });
107
+ }
108
+ paint(ctx, dots, dark, o.rMin);
109
+ };
110
+ //#endregion
111
+ export { drawMorph };
@@ -0,0 +1,2 @@
1
+ import type { ModeDraw } from './types';
2
+ export declare const drawOrbits: ModeDraw;
@@ -0,0 +1,65 @@
1
+ import { hashD, makeProj, paint, radiusScale } from "./core.js";
2
+ //#region components/thinking-orb/engine/orbits.ts
3
+ var drawOrbits = (ctx, size, t, dark, o) => {
4
+ var _o$rsPow, _o$orbitN, _o$ghostN, _o$particles;
5
+ const cx = size / 2;
6
+ const cy = size / 2;
7
+ const R = size / 2 * .82;
8
+ const pt = makeProj(t * .12, .3, cx, cy, 1);
9
+ const rs = radiusScale(size, (_o$rsPow = o.rsPow) !== null && _o$rsPow !== void 0 ? _o$rsPow : .6);
10
+ const dots = [];
11
+ const orbitN = (_o$orbitN = o.orbitN) !== null && _o$orbitN !== void 0 ? _o$orbitN : 12;
12
+ const ghostN = (_o$ghostN = o.ghostN) !== null && _o$ghostN !== void 0 ? _o$ghostN : 40;
13
+ const particles = (_o$particles = o.particles) !== null && _o$particles !== void 0 ? _o$particles : 3;
14
+ for (let orb = 0; orb < orbitN; orb++) {
15
+ const h1 = hashD(orb, 1.7);
16
+ const h2 = hashD(orb, 5.2);
17
+ const h3 = hashD(orb, 8.9);
18
+ const ro = R * (.45 + .52 * h1);
19
+ const th = h1 * 2 * Math.PI;
20
+ const phi = Math.acos(2 * h2 - 1);
21
+ const nx = Math.sin(phi) * Math.cos(th);
22
+ const ny = Math.cos(phi);
23
+ const nz = Math.sin(phi) * Math.sin(th);
24
+ let ux = -ny;
25
+ let uy = nx;
26
+ const uz = 0;
27
+ const ul = Math.max(1e-6, Math.sqrt(ux * ux + uy * uy));
28
+ ux /= ul;
29
+ uy /= ul;
30
+ const vx = ny * uz - nz * uy;
31
+ const vy = nz * ux - nx * uz;
32
+ const vz = nx * uy - ny * ux;
33
+ const speed = (.25 + .55 * h3) * (h3 > .5 ? 1 : -1);
34
+ for (let k = 0; k < ghostN; k++) {
35
+ var _o$ghostR, _o$ghostA;
36
+ const a = k / ghostN * 2 * Math.PI;
37
+ const [px, py, z] = pt((ux * Math.cos(a) + vx * Math.sin(a)) * ro, (uy * Math.cos(a) + vy * Math.sin(a)) * ro, (uz * Math.cos(a) + vz * Math.sin(a)) * ro);
38
+ const depth = (z / ro + 1) / 2;
39
+ dots.push({
40
+ x: px,
41
+ y: py,
42
+ z,
43
+ r: ((_o$ghostR = o.ghostR) !== null && _o$ghostR !== void 0 ? _o$ghostR : .9) * rs,
44
+ white: .72,
45
+ a: ((_o$ghostA = o.ghostA) !== null && _o$ghostA !== void 0 ? _o$ghostA : .5) * (.4 + .6 * depth)
46
+ });
47
+ }
48
+ for (let m = 0; m < particles; m++) {
49
+ var _o$partR, _o$partRDepth;
50
+ const a = t * speed + m / particles * 2 * Math.PI + h2 * 6;
51
+ const [px, py, z] = pt((ux * Math.cos(a) + vx * Math.sin(a)) * ro, (uy * Math.cos(a) + vy * Math.sin(a)) * ro, (uz * Math.cos(a) + vz * Math.sin(a)) * ro);
52
+ const depth = (z / ro + 1) / 2;
53
+ dots.push({
54
+ x: px,
55
+ y: py,
56
+ z,
57
+ r: (((_o$partR = o.partR) !== null && _o$partR !== void 0 ? _o$partR : 1.2) + ((_o$partRDepth = o.partRDepth) !== null && _o$partRDepth !== void 0 ? _o$partRDepth : 1.6) * depth) * rs,
58
+ white: .3 - .22 * depth
59
+ });
60
+ }
61
+ }
62
+ paint(ctx, dots, dark, o.rMin);
63
+ };
64
+ //#endregion
65
+ export { drawOrbits };
@@ -0,0 +1,6 @@
1
+ export interface ModeOpts {
2
+ [key: string]: number | undefined;
3
+ }
4
+ export declare function scaleCounts(opts: ModeOpts, scale: number): ModeOpts;
5
+ export declare function scaleRadii(opts: ModeOpts, scale: number): ModeOpts;
6
+ export declare const BASE_PROFILES: Record<string, ModeOpts>;
@@ -0,0 +1,150 @@
1
+ import _objectSpread2 from "../../_virtual/_@oxc-project_runtime@0.139.0/helpers/esm/objectSpread2.js";
2
+ //#region components/thinking-orb/engine/profiles.ts
3
+ var COUNT_PAIRS = [
4
+ ["latRings", "lonDensity"],
5
+ ["rings", "lonDensity"],
6
+ ["lanes", "segs"]
7
+ ];
8
+ var COUNT_KEYS = [
9
+ "orbitN",
10
+ "ghostN",
11
+ "nodeN",
12
+ "strandN",
13
+ "signals"
14
+ ];
15
+ var ICON_DENSITY_KEYS = ["iconD"];
16
+ var RADIUS_KEYS = [
17
+ "rBase",
18
+ "rDepth",
19
+ "rActive",
20
+ "rDot",
21
+ "ghostR",
22
+ "partR",
23
+ "partRDepth",
24
+ "nodeR",
25
+ "nodeRDepth"
26
+ ];
27
+ function scaleCounts(opts, scale) {
28
+ const out = _objectSpread2({}, opts);
29
+ const done = /* @__PURE__ */ new Set();
30
+ const rt = Math.sqrt(scale);
31
+ for (const [a, b] of COUNT_PAIRS) {
32
+ const va = out[a];
33
+ const vb = out[b];
34
+ if (va != null && vb != null && !done.has(a) && !done.has(b)) {
35
+ out[a] = Math.max(2, Math.round(va * rt));
36
+ out[b] = Math.max(2, Math.round(vb * rt));
37
+ done.add(a);
38
+ done.add(b);
39
+ }
40
+ }
41
+ for (const k of COUNT_KEYS) {
42
+ const v = out[k];
43
+ if (v != null && v !== 0 && !done.has(k)) out[k] = Math.max(1, Math.round(v * scale));
44
+ }
45
+ for (const k of ICON_DENSITY_KEYS) {
46
+ const v = out[k];
47
+ if (v != null) out[k] = Math.max(.02, v * scale);
48
+ }
49
+ return out;
50
+ }
51
+ function scaleRadii(opts, scale) {
52
+ var _out$rSizeMul;
53
+ const out = _objectSpread2({}, opts);
54
+ for (const k of RADIUS_KEYS) {
55
+ const v = out[k];
56
+ if (v != null) out[k] = v * scale;
57
+ }
58
+ out.rSizeMul = ((_out$rSizeMul = out.rSizeMul) !== null && _out$rSizeMul !== void 0 ? _out$rSizeMul : 1) * scale;
59
+ return out;
60
+ }
61
+ /** Base (fine) profiles per mode, before preset multipliers. */
62
+ var BASE_PROFILES = {
63
+ globe: {
64
+ latRings: 17,
65
+ lonDensity: 44,
66
+ rBase: .6,
67
+ rDepth: 1.7,
68
+ rBoost: 1,
69
+ inkFar: .62,
70
+ inkSpan: .54,
71
+ rsPow: .6,
72
+ rMin: .3
73
+ },
74
+ orbits: {
75
+ orbitN: 12,
76
+ ghostN: 40,
77
+ ghostR: .9,
78
+ ghostA: .5,
79
+ particles: 3,
80
+ partR: 1.2,
81
+ partRDepth: 1.6,
82
+ rsPow: .6,
83
+ rMin: .3
84
+ },
85
+ rubik: {
86
+ latRings: 15,
87
+ lonDensity: 40,
88
+ moveCount: 14,
89
+ rBase: .6,
90
+ rDepth: 1.7,
91
+ rActive: .3,
92
+ inkFar: .62,
93
+ inkSpan: .54,
94
+ rsPow: .6,
95
+ rMin: .3
96
+ },
97
+ wave: {
98
+ rings: 15,
99
+ lonDensity: 40,
100
+ rBase: .6,
101
+ rDepth: 1.7,
102
+ rsPow: .6,
103
+ rMin: .3
104
+ },
105
+ web: {
106
+ nodeN: 30,
107
+ thr: .72,
108
+ signals: 5,
109
+ nodeR: 1.4,
110
+ nodeRDepth: 1.8,
111
+ lineW: .8,
112
+ rsPow: .6,
113
+ rMin: .3
114
+ },
115
+ braid: {
116
+ strandN: 52,
117
+ turns: 3,
118
+ ghostN: 150,
119
+ rBase: 1.2,
120
+ rDepth: 1.8,
121
+ rsPow: .6,
122
+ rMin: .3
123
+ },
124
+ ribbon: {
125
+ lanes: 5,
126
+ segs: 88,
127
+ ghostN: 150,
128
+ rBase: 1.1,
129
+ rDepth: 1.7,
130
+ rsPow: .6,
131
+ rMin: .3
132
+ },
133
+ ring: {
134
+ lanes: 5,
135
+ segs: 88,
136
+ ghostN: 0,
137
+ faceOn: 1,
138
+ rBase: 1.1,
139
+ rDepth: 1.7,
140
+ rsPow: .6,
141
+ rMin: .3
142
+ },
143
+ morph: {
144
+ rDot: .021,
145
+ iconD: 1,
146
+ rMin: .25
147
+ }
148
+ };
149
+ //#endregion
150
+ export { BASE_PROFILES, scaleCounts, scaleRadii };
@@ -0,0 +1,3 @@
1
+ import type { ModeKey } from '../presets';
2
+ import type { ModeDraw } from './types';
3
+ export declare const MODE_DRAWS: Record<ModeKey, ModeDraw>;
@@ -0,0 +1,20 @@
1
+ import { drawBraid } from "./braid.js";
2
+ import { drawGlobe, drawRubik, drawWave } from "./lattice.js";
3
+ import { drawMorph } from "./morph.js";
4
+ import { drawOrbits } from "./orbits.js";
5
+ import { drawRibbon } from "./ribbon.js";
6
+ import { drawWeb } from "./web.js";
7
+ //#region components/thinking-orb/engine/registry.ts
8
+ var MODE_DRAWS = {
9
+ orbits: drawOrbits,
10
+ globe: drawGlobe,
11
+ rubik: drawRubik,
12
+ wave: drawWave,
13
+ web: drawWeb,
14
+ braid: drawBraid,
15
+ ribbon: drawRibbon,
16
+ ring: drawRibbon,
17
+ morph: drawMorph
18
+ };
19
+ //#endregion
20
+ export { MODE_DRAWS };
@@ -0,0 +1,2 @@
1
+ import type { ModeDraw } from './types';
2
+ export declare const drawRibbon: ModeDraw;
@@ -0,0 +1,71 @@
1
+ import { fibDir, makeProj, paint, radiusScale } from "./core.js";
2
+ //#region components/thinking-orb/engine/ribbon.ts
3
+ var drawRibbon = (ctx, size, t, dark, o) => {
4
+ var _o$spin, _o$rsPow, _o$ghostN, _o$wobMul, _o$lanes, _o$segs, _o$bandMul;
5
+ const cx = size / 2;
6
+ const cy = size / 2;
7
+ const R = size / 2 * .78;
8
+ const spin = (_o$spin = o.spin) !== null && _o$spin !== void 0 ? _o$spin : 1;
9
+ const pt = makeProj(t * .1 * spin, .3, cx, cy, 1);
10
+ const rs = radiusScale(size, (_o$rsPow = o.rsPow) !== null && _o$rsPow !== void 0 ? _o$rsPow : .6);
11
+ const dots = [];
12
+ const ghostN = (_o$ghostN = o.ghostN) !== null && _o$ghostN !== void 0 ? _o$ghostN : 150;
13
+ for (let i = 0; i < ghostN; i++) {
14
+ const d = fibDir(i, ghostN);
15
+ const [px, py, z] = pt(d[0] * R, d[1] * R, d[2] * R);
16
+ const depth = (z / R + 1) / 2;
17
+ dots.push({
18
+ x: px,
19
+ y: py,
20
+ z,
21
+ r: .8 * rs,
22
+ white: .78,
23
+ a: .1 + .22 * depth
24
+ });
25
+ }
26
+ const ya = t * .24 * spin;
27
+ const ta = o.faceOn ? -.3 : .55 + .3 * Math.sin(t * .18) * spin;
28
+ const ux = Math.cos(ya);
29
+ const uy = 0;
30
+ const uz = Math.sin(ya);
31
+ const vx = -uz * Math.sin(ta);
32
+ const vy = Math.cos(ta);
33
+ const vz = ux * Math.sin(ta);
34
+ const nx = uy * vz - uz * vy;
35
+ const ny = uz * vx - ux * vz;
36
+ const nz = ux * vy - uy * vx;
37
+ const wobAmp = .23 * ((_o$wobMul = o.wobMul) !== null && _o$wobMul !== void 0 ? _o$wobMul : 1);
38
+ const baseR = o.faceOn ? R / (1 + .85 * wobAmp) : R;
39
+ const baseLanes = (_o$lanes = o.lanes) !== null && _o$lanes !== void 0 ? _o$lanes : 5;
40
+ const segs = (_o$segs = o.segs) !== null && _o$segs !== void 0 ? _o$segs : 88;
41
+ const lanes = Math.max(1, Math.round(baseLanes * ((_o$bandMul = o.bandMul) !== null && _o$bandMul !== void 0 ? _o$bandMul : 1)));
42
+ for (let w = 0; w < lanes; w++) {
43
+ const laneOff = (w - (lanes - 1) / 2) * .075;
44
+ const edge = Math.abs(w - (lanes - 1) / 2) / Math.max(1, (lanes - 1) / 2);
45
+ for (let k = 0; k < segs; k++) {
46
+ var _o$wobMul2, _o$rBase, _o$rDepth;
47
+ const a = k / segs * 2 * Math.PI;
48
+ const wob = (.16 * Math.sin(a * 3 - t * 1.7 + w * .22) + .07 * Math.sin(a * 5 + t * 1.1)) * ((_o$wobMul2 = o.wobMul) !== null && _o$wobMul2 !== void 0 ? _o$wobMul2 : 1);
49
+ const radial = o.faceOn ? 1 + wob : 1;
50
+ const off = o.faceOn ? laneOff : laneOff + wob;
51
+ const x = ux * Math.cos(a) + vx * Math.sin(a) + nx * off;
52
+ const y = uy * Math.cos(a) + vy * Math.sin(a) + ny * off;
53
+ const z = uz * Math.cos(a) + vz * Math.sin(a) + nz * off;
54
+ const l = Math.sqrt(x * x + y * y + z * z);
55
+ const rr = baseR * radial;
56
+ const [px, py, zr] = pt(x / l * rr, y / l * rr, z / l * rr);
57
+ const depth = (zr / R + 1) / 2;
58
+ dots.push({
59
+ x: px,
60
+ y: py,
61
+ z: zr,
62
+ r: (((_o$rBase = o.rBase) !== null && _o$rBase !== void 0 ? _o$rBase : 1.1) + ((_o$rDepth = o.rDepth) !== null && _o$rDepth !== void 0 ? _o$rDepth : 1.7) * depth) * (1 - .25 * edge) * rs,
63
+ white: .52 - .44 * depth + .18 * edge,
64
+ a: .4 + .6 * depth
65
+ });
66
+ }
67
+ }
68
+ paint(ctx, dots, dark, o.rMin);
69
+ };
70
+ //#endregion
71
+ export { drawRibbon };
@@ -0,0 +1,3 @@
1
+ import type { ModeOpts } from './profiles';
2
+ export type { Dot, Line } from './core';
3
+ export type ModeDraw = (ctx: CanvasRenderingContext2D, size: number, t: number, dark: boolean, opts: ModeOpts) => void;
@@ -0,0 +1,2 @@
1
+ import type { ModeDraw } from './types';
2
+ export declare const drawWeb: ModeDraw;