@scriptonita/chess-football-ui 0.7.0 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/store.cjs CHANGED
@@ -1,16 +1,20 @@
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  'use strict';
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- var chunkLTFNSTAQ_cjs = require('./chunk-LTFNSTAQ.cjs');
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+ var chunkBSE4DUXM_cjs = require('./chunk-BSE4DUXM.cjs');
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+ Object.defineProperty(exports, "DEFAULT_MAX_AP", {
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+ enumerable: true,
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+ get: function () { return chunkBSE4DUXM_cjs.DEFAULT_MAX_AP; }
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+ });
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  Object.defineProperty(exports, "getInitialBoardState", {
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  enumerable: true,
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- get: function () { return chunkLTFNSTAQ_cjs.getInitialBoardState; }
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+ get: function () { return chunkBSE4DUXM_cjs.getInitialBoardState; }
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  });
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  Object.defineProperty(exports, "useGameStore", {
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  enumerable: true,
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- get: function () { return chunkLTFNSTAQ_cjs.useGameStore; }
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+ get: function () { return chunkBSE4DUXM_cjs.useGameStore; }
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  });
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  //# sourceMappingURL=store.cjs.map
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  //# sourceMappingURL=store.cjs.map
package/dist/store.d.cts CHANGED
@@ -2,6 +2,12 @@ import * as zustand from 'zustand';
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  import { BoardState, Position } from '@scriptonita/chess-football-engine';
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  export { getInitialBoardState } from '@scriptonita/chess-football-engine';
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+ /**
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+ * Fallback when a board predates configurable action points. `maxActionPoints`
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+ * is optional on `BoardState`, and every consumer was inventing its own `?? 5`
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+ * — except `TurnBanner`, which had none and rendered "3/" on an old match.
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+ */
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+ declare const DEFAULT_MAX_AP = 5;
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  interface GameStore {
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  boardState: BoardState | null;
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  selectedPieceId: string | null;
@@ -10,10 +16,12 @@ interface GameStore {
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  setSelectedPieceId: (id: string | null) => void;
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  setInteractionMode: (mode: 'move' | 'pass' | null) => void;
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  resetTurn: () => void;
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+ /** Return the store to its initial state. */
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+ reset: () => void;
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  movePiece: (pieceId: string, to: Position) => void;
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  passBall: (to: Position) => void;
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  endTurn: () => void;
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  }
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  declare const useGameStore: zustand.UseBoundStore<zustand.StoreApi<GameStore>>;
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- export { useGameStore };
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+ export { DEFAULT_MAX_AP, useGameStore };
package/dist/store.d.ts CHANGED
@@ -2,6 +2,12 @@ import * as zustand from 'zustand';
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  import { BoardState, Position } from '@scriptonita/chess-football-engine';
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  export { getInitialBoardState } from '@scriptonita/chess-football-engine';
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+ /**
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+ * Fallback when a board predates configurable action points. `maxActionPoints`
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+ * is optional on `BoardState`, and every consumer was inventing its own `?? 5`
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+ * — except `TurnBanner`, which had none and rendered "3/" on an old match.
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+ */
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+ declare const DEFAULT_MAX_AP = 5;
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  interface GameStore {
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  boardState: BoardState | null;
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  selectedPieceId: string | null;
@@ -10,10 +16,12 @@ interface GameStore {
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  setSelectedPieceId: (id: string | null) => void;
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  setInteractionMode: (mode: 'move' | 'pass' | null) => void;
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  resetTurn: () => void;
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+ /** Return the store to its initial state. */
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+ reset: () => void;
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  movePiece: (pieceId: string, to: Position) => void;
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  passBall: (to: Position) => void;
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  endTurn: () => void;
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  }
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  declare const useGameStore: zustand.UseBoundStore<zustand.StoreApi<GameStore>>;
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- export { useGameStore };
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+ export { DEFAULT_MAX_AP, useGameStore };
package/dist/store.js CHANGED
@@ -1,3 +1,3 @@
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- export { getInitialBoardState, useGameStore } from './chunk-N24LGLLO.js';
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+ export { DEFAULT_MAX_AP, getInitialBoardState, useGameStore } from './chunk-C5HCN7O5.js';
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  //# sourceMappingURL=store.js.map
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  //# sourceMappingURL=store.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@scriptonita/chess-football-ui",
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- "version": "0.7.0",
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+ "version": "0.9.0",
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  "description": "Shared, framework-agnostic React UI for Chess.Football: board, pieces, scoreboard, controls and the game store. Consumed by the Next.js app and the CrazyGames Vite SPA.",
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  "type": "module",
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  "license": "MIT",
@@ -1 +0,0 @@
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@@ -1 +0,0 @@
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- {"version":3,"sources":["../src/store/use-game-store.ts"],"names":[],"mappings":";;;;;AAqBO,IAAM,YAAA,GAAe,MAAA,CAAkB,CAAC,GAAA,MAAS;AAAA,EACpD,UAAA,EAAY,IAAA;AAAA,EACZ,eAAA,EAAiB,IAAA;AAAA,EACjB,eAAA,EAAiB,IAAA;AAAA,EAEjB,eAAe,CAAC,KAAA,KAAU,IAAI,EAAE,UAAA,EAAY,OAAO,CAAA;AAAA,EACnD,oBAAoB,CAAC,EAAA,KAAO,IAAI,EAAE,eAAA,EAAiB,IAAI,CAAA;AAAA,EACvD,oBAAoB,CAAC,IAAA,KAAS,IAAI,EAAE,eAAA,EAAiB,MAAM,CAAA;AAAA,EAE3D,SAAA,EAAW,MAAM,GAAA,CAAI,CAAC,KAAA,KAAU;AAC5B,IAAA,IAAI,CAAC,KAAA,CAAM,UAAA,EAAY,OAAO,KAAA;AAC9B,IAAA,OAAO;AAAA,MACH,UAAA,EAAY;AAAA,QACR,GAAG,KAAA,CAAM,UAAA;AAAA,QACT,YAAA,EAAc,KAAA,CAAM,UAAA,CAAW,eAAA,IAAmB,CAAA;AAAA,QAClD,MAAA,EAAQ,KAAA,CAAM,UAAA,CAAW,MAAA,CAAO,GAAA,CAAI,CAAA,CAAA,MAAM,EAAE,GAAG,CAAA,EAAG,gBAAA,EAAkB,KAAA,EAAM,CAAE;AAAA;AAChF,KACJ;AAAA,EACJ,CAAC,CAAA;AAAA,EAED,WAAW,CAAC,OAAA,EAAS,EAAA,KAAO,GAAA,CAAI,CAAC,KAAA,KAAU;AACvC,IAAA,IAAI,CAAC,KAAA,CAAM,UAAA,IAAc,MAAM,UAAA,CAAW,YAAA,IAAgB,GAAG,OAAO,KAAA;AACpE,IAAA,MAAM,KAAA,GAAQ,MAAM,UAAA,CAAW,MAAA,CAAO,KAAK,CAAA,CAAA,KAAK,CAAA,CAAE,OAAO,OAAO,CAAA;AAChE,IAAA,IAAI,CAAC,KAAA,IAAS,KAAA,CAAM,gBAAA,EAAkB,OAAO,KAAA;AAE7C,IAAA,MAAM,EAAE,UAAA,EAAW,GAAI,UAAU,KAAA,CAAM,UAAA,EAAY,SAAS,EAAE,CAAA;AAC9D,IAAA,OAAO,EAAE,UAAA,EAAY,eAAA,EAAiB,IAAA,EAAM,iBAAiB,IAAA,EAAK;AAAA,EACtE,CAAC,CAAA;AAAA,EAED,QAAA,EAAU,CAAC,EAAA,KAAO,GAAA,CAAI,CAAC,KAAA,KAAU;AAC7B,IAAA,IAAI,CAAC,KAAA,CAAM,UAAA,IAAc,KAAA,CAAM,UAAA,CAAW,YAAA,IAAgB,CAAA,IAAK,CAAC,KAAA,CAAM,UAAA,CAAW,IAAA,CAAK,QAAA,EAAU,OAAO,KAAA;AACvG,IAAA,MAAM,MAAA,GAAS,KAAA,CAAM,UAAA,CAAW,MAAA,CAAO,IAAA,CAAK,CAAA,CAAA,KAAK,CAAA,CAAE,EAAA,KAAO,KAAA,CAAM,UAAA,CAAY,IAAA,CAAK,QAAQ,CAAA;AACzF,IAAA,IAAI,CAAC,QAAQ,OAAO,KAAA;AAEpB,IAAA,MAAM,EAAE,UAAA,EAAY,aAAA,KAAkB,SAAA,CAAU,KAAA,CAAM,YAAY,EAAE,CAAA;AACpE,IAAA,MAAM,aAAA,GAAgB,CAAC,aAAA,IAAiB,UAAA,CAAW,IAAA,CAAK,QAAA;AACxD,IAAA,OAAO;AAAA,MACH,UAAA;AAAA,MACA,eAAA,EAAiB,aAAA,GAAgB,UAAA,CAAW,IAAA,CAAK,QAAA,GAAW,IAAA;AAAA,MAC5D,eAAA,EAAiB,gBAAgB,MAAA,GAAS;AAAA,KAC9C;AAAA,EACJ,CAAC,CAAA;AAAA,EAED,OAAA,EAAS,MAAM,GAAA,CAAI,CAAC,KAAA,KAAU;AAC1B,IAAA,IAAI,CAAC,KAAA,CAAM,UAAA,EAAY,OAAO,KAAA;AAC9B,IAAA,OAAO,EAAE,UAAA,EAAY,YAAA,CAAa,KAAA,CAAM,UAAU,CAAA,EAAE;AAAA,EACxD,CAAC;AACL,CAAA,CAAE","file":"chunk-N24LGLLO.js","sourcesContent":["import { create } from 'zustand'\nimport type { BoardState, Position } from '@scriptonita/chess-football-engine'\nimport { applyMove, applyPass, applyEndTurn } from '@scriptonita/chess-football-engine'\n\n// The canonical kickoff position lives in the engine (rules-adjacent). Re-exported\n// here so app imports from `@scriptonita/chess-football-ui/store` keep working.\nexport { getInitialBoardState } from '@scriptonita/chess-football-engine'\n\ninterface GameStore {\n boardState: BoardState | null\n selectedPieceId: string | null\n interactionMode: 'move' | 'pass' | null\n setBoardState: (state: BoardState) => void\n setSelectedPieceId: (id: string | null) => void\n setInteractionMode: (mode: 'move' | 'pass' | null) => void\n resetTurn: () => void\n movePiece: (pieceId: string, to: Position) => void\n passBall: (to: Position) => void\n endTurn: () => void\n}\n\nexport const useGameStore = create<GameStore>((set) => ({\n boardState: null,\n selectedPieceId: null,\n interactionMode: null,\n\n setBoardState: (state) => set({ boardState: state }),\n setSelectedPieceId: (id) => set({ selectedPieceId: id }),\n setInteractionMode: (mode) => set({ interactionMode: mode }),\n\n resetTurn: () => set((state) => {\n if (!state.boardState) return state\n return {\n boardState: {\n ...state.boardState,\n actionPoints: state.boardState.maxActionPoints ?? 5,\n pieces: state.boardState.pieces.map(p => ({ ...p, hasMovedThisTurn: false })),\n },\n }\n }),\n\n movePiece: (pieceId, to) => set((state) => {\n if (!state.boardState || state.boardState.actionPoints <= 0) return state\n const piece = state.boardState.pieces.find(p => p.id === pieceId)\n if (!piece || piece.hasMovedThisTurn) return state\n\n const { boardState } = applyMove(state.boardState, pieceId, to)\n return { boardState, selectedPieceId: null, interactionMode: null }\n }),\n\n passBall: (to) => set((state) => {\n if (!state.boardState || state.boardState.actionPoints <= 0 || !state.boardState.ball.holderId) return state\n const holder = state.boardState.pieces.find(p => p.id === state.boardState!.ball.holderId)\n if (!holder) return state\n\n const { boardState, forcedTurnEnd } = applyPass(state.boardState, to)\n const keepSelection = !forcedTurnEnd && boardState.ball.holderId\n return {\n boardState,\n selectedPieceId: keepSelection ? boardState.ball.holderId : null,\n interactionMode: keepSelection ? 'pass' : null,\n }\n }),\n\n endTurn: () => set((state) => {\n if (!state.boardState) return state\n return { boardState: applyEndTurn(state.boardState) }\n }),\n}))\n"]}