@scratch/scratch-vm 11.0.0-UEPR-176

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Files changed (178) hide show
  1. package/LICENSE +12 -0
  2. package/README.md +120 -0
  3. package/dist/node/extension-worker.js +2 -0
  4. package/dist/node/extension-worker.js.map +1 -0
  5. package/dist/node/scratch-vm.js +3 -0
  6. package/dist/node/scratch-vm.js.LICENSE.txt +205 -0
  7. package/dist/node/scratch-vm.js.map +1 -0
  8. package/dist/web/extension-worker.js +2 -0
  9. package/dist/web/extension-worker.js.map +1 -0
  10. package/dist/web/scratch-vm.js +3 -0
  11. package/dist/web/scratch-vm.js.LICENSE.txt +42 -0
  12. package/dist/web/scratch-vm.js.map +1 -0
  13. package/package.json +108 -0
  14. package/src/.eslintrc.js +7 -0
  15. package/src/blocks/scratch3_control.js +206 -0
  16. package/src/blocks/scratch3_core_example.js +69 -0
  17. package/src/blocks/scratch3_data.js +257 -0
  18. package/src/blocks/scratch3_event.js +137 -0
  19. package/src/blocks/scratch3_looks.js +612 -0
  20. package/src/blocks/scratch3_motion.js +288 -0
  21. package/src/blocks/scratch3_operators.js +154 -0
  22. package/src/blocks/scratch3_procedures.js +79 -0
  23. package/src/blocks/scratch3_sensing.js +336 -0
  24. package/src/blocks/scratch3_sound.js +350 -0
  25. package/src/dispatch/central-dispatch.js +143 -0
  26. package/src/dispatch/shared-dispatch.js +235 -0
  27. package/src/dispatch/worker-dispatch.js +110 -0
  28. package/src/engine/adapter.js +176 -0
  29. package/src/engine/block-utility.js +242 -0
  30. package/src/engine/blocks-execute-cache.js +19 -0
  31. package/src/engine/blocks-runtime-cache.js +78 -0
  32. package/src/engine/blocks.js +1299 -0
  33. package/src/engine/comment.js +56 -0
  34. package/src/engine/execute.js +580 -0
  35. package/src/engine/monitor-record.js +23 -0
  36. package/src/engine/mutation-adapter.js +48 -0
  37. package/src/engine/profiler.js +390 -0
  38. package/src/engine/runtime.js +2686 -0
  39. package/src/engine/scratch-blocks-constants.js +27 -0
  40. package/src/engine/sequencer.js +361 -0
  41. package/src/engine/stage-layering.js +29 -0
  42. package/src/engine/target.js +799 -0
  43. package/src/engine/thread.js +404 -0
  44. package/src/engine/variable.js +70 -0
  45. package/src/extension-support/argument-type.js +47 -0
  46. package/src/extension-support/block-type.js +50 -0
  47. package/src/extension-support/define-messages.js +18 -0
  48. package/src/extension-support/extension-manager.js +440 -0
  49. package/src/extension-support/extension-metadata.js +64 -0
  50. package/src/extension-support/extension-worker.js +59 -0
  51. package/src/extension-support/reporter-scope.js +18 -0
  52. package/src/extension-support/target-type.js +17 -0
  53. package/src/extensions/scratch3_boost/index.js +2113 -0
  54. package/src/extensions/scratch3_ev3/index.js +1355 -0
  55. package/src/extensions/scratch3_gdx_for/index.js +981 -0
  56. package/src/extensions/scratch3_gdx_for/scratch-link-device-adapter.js +44 -0
  57. package/src/extensions/scratch3_makeymakey/index.js +396 -0
  58. package/src/extensions/scratch3_microbit/index.js +984 -0
  59. package/src/extensions/scratch3_music/assets/drums/1-snare.mp3 +0 -0
  60. package/src/extensions/scratch3_music/assets/drums/10-wood-block.mp3 +0 -0
  61. package/src/extensions/scratch3_music/assets/drums/11-cowbell.mp3 +0 -0
  62. package/src/extensions/scratch3_music/assets/drums/12-triangle.mp3 +0 -0
  63. package/src/extensions/scratch3_music/assets/drums/13-bongo.mp3 +0 -0
  64. package/src/extensions/scratch3_music/assets/drums/14-conga.mp3 +0 -0
  65. package/src/extensions/scratch3_music/assets/drums/15-cabasa.mp3 +0 -0
  66. package/src/extensions/scratch3_music/assets/drums/16-guiro.mp3 +0 -0
  67. package/src/extensions/scratch3_music/assets/drums/17-vibraslap.mp3 +0 -0
  68. package/src/extensions/scratch3_music/assets/drums/18-cuica.mp3 +0 -0
  69. package/src/extensions/scratch3_music/assets/drums/2-bass-drum.mp3 +0 -0
  70. package/src/extensions/scratch3_music/assets/drums/3-side-stick.mp3 +0 -0
  71. package/src/extensions/scratch3_music/assets/drums/4-crash-cymbal.mp3 +0 -0
  72. package/src/extensions/scratch3_music/assets/drums/5-open-hi-hat.mp3 +0 -0
  73. package/src/extensions/scratch3_music/assets/drums/6-closed-hi-hat.mp3 +0 -0
  74. package/src/extensions/scratch3_music/assets/drums/7-tambourine.mp3 +0 -0
  75. package/src/extensions/scratch3_music/assets/drums/8-hand-clap.mp3 +0 -0
  76. package/src/extensions/scratch3_music/assets/drums/9-claves.mp3 +0 -0
  77. package/src/extensions/scratch3_music/assets/instruments/1-piano/108.mp3 +0 -0
  78. package/src/extensions/scratch3_music/assets/instruments/1-piano/24.mp3 +0 -0
  79. package/src/extensions/scratch3_music/assets/instruments/1-piano/36.mp3 +0 -0
  80. package/src/extensions/scratch3_music/assets/instruments/1-piano/48.mp3 +0 -0
  81. package/src/extensions/scratch3_music/assets/instruments/1-piano/60.mp3 +0 -0
  82. package/src/extensions/scratch3_music/assets/instruments/1-piano/72.mp3 +0 -0
  83. package/src/extensions/scratch3_music/assets/instruments/1-piano/84.mp3 +0 -0
  84. package/src/extensions/scratch3_music/assets/instruments/1-piano/96.mp3 +0 -0
  85. package/src/extensions/scratch3_music/assets/instruments/10-clarinet/48.mp3 +0 -0
  86. package/src/extensions/scratch3_music/assets/instruments/10-clarinet/60.mp3 +0 -0
  87. package/src/extensions/scratch3_music/assets/instruments/11-saxophone/36.mp3 +0 -0
  88. package/src/extensions/scratch3_music/assets/instruments/11-saxophone/60.mp3 +0 -0
  89. package/src/extensions/scratch3_music/assets/instruments/11-saxophone/84.mp3 +0 -0
  90. package/src/extensions/scratch3_music/assets/instruments/12-flute/60.mp3 +0 -0
  91. package/src/extensions/scratch3_music/assets/instruments/12-flute/72.mp3 +0 -0
  92. package/src/extensions/scratch3_music/assets/instruments/13-wooden-flute/60.mp3 +0 -0
  93. package/src/extensions/scratch3_music/assets/instruments/13-wooden-flute/72.mp3 +0 -0
  94. package/src/extensions/scratch3_music/assets/instruments/14-bassoon/36.mp3 +0 -0
  95. package/src/extensions/scratch3_music/assets/instruments/14-bassoon/48.mp3 +0 -0
  96. package/src/extensions/scratch3_music/assets/instruments/14-bassoon/60.mp3 +0 -0
  97. package/src/extensions/scratch3_music/assets/instruments/15-choir/48.mp3 +0 -0
  98. package/src/extensions/scratch3_music/assets/instruments/15-choir/60.mp3 +0 -0
  99. package/src/extensions/scratch3_music/assets/instruments/15-choir/72.mp3 +0 -0
  100. package/src/extensions/scratch3_music/assets/instruments/16-vibraphone/60.mp3 +0 -0
  101. package/src/extensions/scratch3_music/assets/instruments/16-vibraphone/72.mp3 +0 -0
  102. package/src/extensions/scratch3_music/assets/instruments/17-music-box/60.mp3 +0 -0
  103. package/src/extensions/scratch3_music/assets/instruments/18-steel-drum/60.mp3 +0 -0
  104. package/src/extensions/scratch3_music/assets/instruments/19-marimba/60.mp3 +0 -0
  105. package/src/extensions/scratch3_music/assets/instruments/2-electric-piano/60.mp3 +0 -0
  106. package/src/extensions/scratch3_music/assets/instruments/20-synth-lead/60.mp3 +0 -0
  107. package/src/extensions/scratch3_music/assets/instruments/21-synth-pad/60.mp3 +0 -0
  108. package/src/extensions/scratch3_music/assets/instruments/3-organ/60.mp3 +0 -0
  109. package/src/extensions/scratch3_music/assets/instruments/4-guitar/60.mp3 +0 -0
  110. package/src/extensions/scratch3_music/assets/instruments/5-electric-guitar/60.mp3 +0 -0
  111. package/src/extensions/scratch3_music/assets/instruments/6-bass/36.mp3 +0 -0
  112. package/src/extensions/scratch3_music/assets/instruments/6-bass/48.mp3 +0 -0
  113. package/src/extensions/scratch3_music/assets/instruments/7-pizzicato/60.mp3 +0 -0
  114. package/src/extensions/scratch3_music/assets/instruments/8-cello/36.mp3 +0 -0
  115. package/src/extensions/scratch3_music/assets/instruments/8-cello/48.mp3 +0 -0
  116. package/src/extensions/scratch3_music/assets/instruments/8-cello/60.mp3 +0 -0
  117. package/src/extensions/scratch3_music/assets/instruments/9-trombone/36.mp3 +0 -0
  118. package/src/extensions/scratch3_music/assets/instruments/9-trombone/48.mp3 +0 -0
  119. package/src/extensions/scratch3_music/assets/instruments/9-trombone/60.mp3 +0 -0
  120. package/src/extensions/scratch3_music/index.js +1333 -0
  121. package/src/extensions/scratch3_music/manifest.js +63 -0
  122. package/src/extensions/scratch3_pen/index.js +770 -0
  123. package/src/extensions/scratch3_speech2text/index.js +700 -0
  124. package/src/extensions/scratch3_text2speech/index.js +766 -0
  125. package/src/extensions/scratch3_translate/index.js +286 -0
  126. package/src/extensions/scratch3_video_sensing/debug.js +13 -0
  127. package/src/extensions/scratch3_video_sensing/index.js +594 -0
  128. package/src/extensions/scratch3_video_sensing/library.js +384 -0
  129. package/src/extensions/scratch3_video_sensing/math.js +76 -0
  130. package/src/extensions/scratch3_video_sensing/view.js +509 -0
  131. package/src/extensions/scratch3_wedo2/index.js +1616 -0
  132. package/src/import/load-costume.js +416 -0
  133. package/src/import/load-sound.js +116 -0
  134. package/src/index.js +10 -0
  135. package/src/io/ble.js +256 -0
  136. package/src/io/bt.js +202 -0
  137. package/src/io/clock.js +39 -0
  138. package/src/io/cloud.js +169 -0
  139. package/src/io/keyboard.js +146 -0
  140. package/src/io/mouse.js +145 -0
  141. package/src/io/mouseWheel.js +28 -0
  142. package/src/io/userData.js +24 -0
  143. package/src/io/video.js +210 -0
  144. package/src/playground/benchmark.css +83 -0
  145. package/src/playground/benchmark.js +753 -0
  146. package/src/playground/index.html +111 -0
  147. package/src/playground/suite.css +78 -0
  148. package/src/playground/suite.html +25 -0
  149. package/src/playground/suite.js +544 -0
  150. package/src/playground/video-sensing.html +18 -0
  151. package/src/playground/video-sensing.js +133 -0
  152. package/src/serialization/deserialize-assets.js +178 -0
  153. package/src/serialization/sb2.js +1295 -0
  154. package/src/serialization/sb2_specmap.js +1818 -0
  155. package/src/serialization/sb3.js +1320 -0
  156. package/src/serialization/serialize-assets.js +60 -0
  157. package/src/sprites/rendered-target.js +1115 -0
  158. package/src/sprites/sprite.js +177 -0
  159. package/src/util/base64-util.js +48 -0
  160. package/src/util/cast.js +218 -0
  161. package/src/util/clone.js +17 -0
  162. package/src/util/color.js +204 -0
  163. package/src/util/fetch-with-timeout.js +53 -0
  164. package/src/util/get-monitor-id.js +33 -0
  165. package/src/util/jsonrpc.js +114 -0
  166. package/src/util/log.js +4 -0
  167. package/src/util/math-util.js +122 -0
  168. package/src/util/maybe-format-message.js +18 -0
  169. package/src/util/new-block-ids.js +33 -0
  170. package/src/util/rateLimiter.js +73 -0
  171. package/src/util/scratch-link-websocket.js +133 -0
  172. package/src/util/string-util.js +94 -0
  173. package/src/util/task-queue.js +203 -0
  174. package/src/util/timer.js +103 -0
  175. package/src/util/uid.js +29 -0
  176. package/src/util/variable-util.js +48 -0
  177. package/src/util/xml-escape.js +33 -0
  178. package/src/virtual-machine.js +1586 -0
@@ -0,0 +1,56 @@
1
+ /**
2
+ * @fileoverview
3
+ * Object representing a Scratch Comment (block or workspace).
4
+ */
5
+
6
+ const uid = require('../util/uid');
7
+ const xmlEscape = require('../util/xml-escape');
8
+
9
+ class Comment {
10
+ /**
11
+ * @param {string} id Id of the comment.
12
+ * @param {string} text Text content of the comment.
13
+ * @param {number} x X position of the comment on the workspace.
14
+ * @param {number} y Y position of the comment on the workspace.
15
+ * @param {number} width The width of the comment when it is full size.
16
+ * @param {number} height The height of the comment when it is full size.
17
+ * @param {boolean} minimized Whether the comment is minimized.
18
+ * @constructor
19
+ */
20
+ constructor (id, text, x, y, width, height, minimized) {
21
+ this.id = id || uid();
22
+ this.text = text;
23
+ this.x = x;
24
+ this.y = y;
25
+ this.width = Math.max(Number(width), Comment.MIN_WIDTH);
26
+ this.height = Math.max(Number(height), Comment.MIN_HEIGHT);
27
+ this.minimized = minimized || false;
28
+ this.blockId = null;
29
+ }
30
+
31
+ toXML () {
32
+ return `<comment id="${this.id}" x="${this.x}" y="${
33
+ this.y}" w="${this.width}" h="${this.height}" pinned="${
34
+ this.blockId !== null}" minimized="${this.minimized}">${xmlEscape(this.text)}</comment>`;
35
+ }
36
+
37
+ // TODO choose min and defaults for width and height
38
+ static get MIN_WIDTH () {
39
+ return 20;
40
+ }
41
+
42
+ static get MIN_HEIGHT () {
43
+ return 20;
44
+ }
45
+
46
+ static get DEFAULT_WIDTH () {
47
+ return 100;
48
+ }
49
+
50
+ static get DEFAULT_HEIGHT () {
51
+ return 100;
52
+ }
53
+
54
+ }
55
+
56
+ module.exports = Comment;
@@ -0,0 +1,580 @@
1
+ const BlockUtility = require('./block-utility');
2
+ const BlocksExecuteCache = require('./blocks-execute-cache');
3
+ const log = require('../util/log');
4
+ const Thread = require('./thread');
5
+ const {Map} = require('immutable');
6
+ const cast = require('../util/cast');
7
+
8
+ /**
9
+ * Single BlockUtility instance reused by execute for every pritimive ran.
10
+ * @const
11
+ */
12
+ const blockUtility = new BlockUtility();
13
+
14
+ /**
15
+ * Profiler frame name for block functions.
16
+ * @const {string}
17
+ */
18
+ const blockFunctionProfilerFrame = 'blockFunction';
19
+
20
+ /**
21
+ * Profiler frame ID for 'blockFunction'.
22
+ * @type {number}
23
+ */
24
+ let blockFunctionProfilerId = -1;
25
+
26
+ /**
27
+ * Utility function to determine if a value is a Promise.
28
+ * @param {*} value Value to check for a Promise.
29
+ * @return {boolean} True if the value appears to be a Promise.
30
+ */
31
+ const isPromise = function (value) {
32
+ return (
33
+ value !== null &&
34
+ typeof value === 'object' &&
35
+ typeof value.then === 'function'
36
+ );
37
+ };
38
+
39
+ /**
40
+ * Handle any reported value from the primitive, either directly returned
41
+ * or after a promise resolves.
42
+ * @param {*} resolvedValue Value eventually returned from the primitive.
43
+ * @param {!Sequencer} sequencer Sequencer stepping the thread for the ran
44
+ * primitive.
45
+ * @param {!Thread} thread Thread containing the primitive.
46
+ * @param {!string} currentBlockId Id of the block in its thread for value from
47
+ * the primitive.
48
+ * @param {!string} opcode opcode used to identify a block function primitive.
49
+ * @param {!boolean} isHat Is the current block a hat?
50
+ */
51
+ // @todo move this to callback attached to the thread when we have performance
52
+ // metrics (dd)
53
+ const handleReport = function (resolvedValue, sequencer, thread, blockCached, lastOperation) {
54
+ const currentBlockId = blockCached.id;
55
+ const opcode = blockCached.opcode;
56
+ const isHat = blockCached._isHat;
57
+
58
+ thread.pushReportedValue(resolvedValue);
59
+ if (isHat) {
60
+ // Hat predicate was evaluated.
61
+ if (sequencer.runtime.getIsEdgeActivatedHat(opcode)) {
62
+ // If this is an edge-activated hat, only proceed if the value is
63
+ // true and used to be false, or the stack was activated explicitly
64
+ // via stack click
65
+ if (!thread.stackClick) {
66
+ const hasOldEdgeValue = thread.target.hasEdgeActivatedValue(currentBlockId);
67
+ const oldEdgeValue = thread.target.updateEdgeActivatedValue(
68
+ currentBlockId,
69
+ resolvedValue
70
+ );
71
+
72
+ const edgeWasActivated = hasOldEdgeValue ? (!oldEdgeValue && resolvedValue) : resolvedValue;
73
+ if (!edgeWasActivated) {
74
+ sequencer.retireThread(thread);
75
+ }
76
+ }
77
+ } else if (!resolvedValue) {
78
+ // Not an edge-activated hat: retire the thread
79
+ // if predicate was false.
80
+ sequencer.retireThread(thread);
81
+ }
82
+ } else {
83
+ // In a non-hat, report the value visually if necessary if
84
+ // at the top of the thread stack.
85
+ if (lastOperation && typeof resolvedValue !== 'undefined' && thread.atStackTop()) {
86
+ if (thread.stackClick) {
87
+ sequencer.runtime.visualReport(currentBlockId, resolvedValue);
88
+ }
89
+ if (thread.updateMonitor) {
90
+ const targetId = sequencer.runtime.monitorBlocks.getBlock(currentBlockId).targetId;
91
+ if (targetId && !sequencer.runtime.getTargetById(targetId)) {
92
+ // Target no longer exists
93
+ return;
94
+ }
95
+ sequencer.runtime.requestUpdateMonitor(Map({
96
+ id: currentBlockId,
97
+ spriteName: targetId ? sequencer.runtime.getTargetById(targetId).getName() : null,
98
+ value: resolvedValue
99
+ }));
100
+ }
101
+ }
102
+ // Finished any yields.
103
+ thread.status = Thread.STATUS_RUNNING;
104
+ }
105
+ };
106
+
107
+ const handlePromise = (primitiveReportedValue, sequencer, thread, blockCached, lastOperation) => {
108
+ if (thread.status === Thread.STATUS_RUNNING) {
109
+ // Primitive returned a promise; automatically yield thread.
110
+ thread.status = Thread.STATUS_PROMISE_WAIT;
111
+ }
112
+ // Promise handlers
113
+ primitiveReportedValue.then(resolvedValue => {
114
+ handleReport(resolvedValue, sequencer, thread, blockCached, lastOperation);
115
+ // If it's a command block or a top level reporter in a stackClick.
116
+ if (lastOperation) {
117
+ let stackFrame;
118
+ let nextBlockId;
119
+ do {
120
+ // In the case that the promise is the last block in the current thread stack
121
+ // We need to pop out repeatedly until we find the next block.
122
+ const popped = thread.popStack();
123
+ if (popped === null) {
124
+ return;
125
+ }
126
+ nextBlockId = thread.target.blocks.getNextBlock(popped);
127
+ if (nextBlockId !== null) {
128
+ // A next block exists so break out this loop
129
+ break;
130
+ }
131
+ // Investigate the next block and if not in a loop,
132
+ // then repeat and pop the next item off the stack frame
133
+ stackFrame = thread.peekStackFrame();
134
+ } while (stackFrame !== null && !stackFrame.isLoop);
135
+
136
+ thread.pushStack(nextBlockId);
137
+ }
138
+ }, rejectionReason => {
139
+ // Promise rejected: the primitive had some error.
140
+ // Log it and proceed.
141
+ log.warn('Primitive rejected promise: ', rejectionReason);
142
+ thread.status = Thread.STATUS_RUNNING;
143
+ thread.popStack();
144
+ });
145
+ };
146
+
147
+ /**
148
+ * A execute.js internal representation of a block to reduce the time spent in
149
+ * execute as the same blocks are called the most.
150
+ *
151
+ * With the help of the Blocks class create a mutable copy of block
152
+ * information. The members of BlockCached derived values of block information
153
+ * that does not need to be reevaluated until a change in Blocks. Since Blocks
154
+ * handles where the cache instance is stored, it drops all cache versions of a
155
+ * block when any change happens to it. This way we can quickly execute blocks
156
+ * and keep perform the right action according to the current block information
157
+ * in the editor.
158
+ *
159
+ * @param {Blocks} blockContainer the related Blocks instance
160
+ * @param {object} cached default set of cached values
161
+ */
162
+ class BlockCached {
163
+ constructor (blockContainer, cached) {
164
+ /**
165
+ * Block id in its parent set of blocks.
166
+ * @type {string}
167
+ */
168
+ this.id = cached.id;
169
+
170
+ /**
171
+ * Block operation code for this block.
172
+ * @type {string}
173
+ */
174
+ this.opcode = cached.opcode;
175
+
176
+ /**
177
+ * Original block object containing argument values for static fields.
178
+ * @type {object}
179
+ */
180
+ this.fields = cached.fields;
181
+
182
+ /**
183
+ * Original block object containing argument values for executable inputs.
184
+ * @type {object}
185
+ */
186
+ this.inputs = cached.inputs;
187
+
188
+ /**
189
+ * Procedure mutation.
190
+ * @type {?object}
191
+ */
192
+ this.mutation = cached.mutation;
193
+
194
+ /**
195
+ * The profiler the block is configured with.
196
+ * @type {?Profiler}
197
+ */
198
+ this._profiler = null;
199
+
200
+ /**
201
+ * Profiler information frame.
202
+ * @type {?ProfilerFrame}
203
+ */
204
+ this._profilerFrame = null;
205
+
206
+ /**
207
+ * Is the opcode a hat (event responder) block.
208
+ * @type {boolean}
209
+ */
210
+ this._isHat = false;
211
+
212
+ /**
213
+ * The block opcode's implementation function.
214
+ * @type {?function}
215
+ */
216
+ this._blockFunction = null;
217
+
218
+ /**
219
+ * Is the block function defined for this opcode?
220
+ * @type {boolean}
221
+ */
222
+ this._definedBlockFunction = false;
223
+
224
+ /**
225
+ * Is this block a block with no function but a static value to return.
226
+ * @type {boolean}
227
+ */
228
+ this._isShadowBlock = false;
229
+
230
+ /**
231
+ * The static value of this block if it is a shadow block.
232
+ * @type {?any}
233
+ */
234
+ this._shadowValue = null;
235
+
236
+ /**
237
+ * A copy of the block's fields that may be modified.
238
+ * @type {object}
239
+ */
240
+ this._fields = Object.assign({}, this.fields);
241
+
242
+ /**
243
+ * A copy of the block's inputs that may be modified.
244
+ * @type {object}
245
+ */
246
+ this._inputs = Object.assign({}, this.inputs);
247
+
248
+ /**
249
+ * An arguments object for block implementations. All executions of this
250
+ * specific block will use this objecct.
251
+ * @type {object}
252
+ */
253
+ this._argValues = {
254
+ mutation: this.mutation
255
+ };
256
+
257
+ /**
258
+ * The inputs key the parent refers to this BlockCached by.
259
+ * @type {string}
260
+ */
261
+ this._parentKey = null;
262
+
263
+ /**
264
+ * The target object where the parent wants the resulting value stored
265
+ * with _parentKey as the key.
266
+ * @type {object}
267
+ */
268
+ this._parentValues = null;
269
+
270
+ /**
271
+ * A sequence of non-shadow operations that can must be performed. This
272
+ * list recreates the order this block and its children are executed.
273
+ * Since the order is always the same we can safely store that order
274
+ * and iterate over the operations instead of dynamically walking the
275
+ * tree every time.
276
+ * @type {Array<BlockCached>}
277
+ */
278
+ this._ops = [];
279
+
280
+ const {runtime} = blockUtility.sequencer;
281
+
282
+ const {opcode, fields, inputs} = this;
283
+
284
+ // Assign opcode isHat and blockFunction data to avoid dynamic lookups.
285
+ this._isHat = runtime.getIsHat(opcode);
286
+ this._blockFunction = runtime.getOpcodeFunction(opcode);
287
+ this._definedBlockFunction = typeof this._blockFunction !== 'undefined';
288
+
289
+ // Store the current shadow value if there is a shadow value.
290
+ const fieldKeys = Object.keys(fields);
291
+ this._isShadowBlock = (
292
+ !this._definedBlockFunction &&
293
+ fieldKeys.length === 1 &&
294
+ Object.keys(inputs).length === 0
295
+ );
296
+ this._shadowValue = this._isShadowBlock && fields[fieldKeys[0]].value;
297
+
298
+ // Store the static fields onto _argValues.
299
+ for (const fieldName in fields) {
300
+ if (
301
+ fieldName === 'VARIABLE' ||
302
+ fieldName === 'LIST' ||
303
+ fieldName === 'BROADCAST_OPTION'
304
+ ) {
305
+ this._argValues[fieldName] = {
306
+ id: fields[fieldName].id,
307
+ name: fields[fieldName].value
308
+ };
309
+ } else {
310
+ this._argValues[fieldName] = fields[fieldName].value;
311
+ }
312
+ }
313
+
314
+ // Remove custom_block. It is not part of block execution.
315
+ delete this._inputs.custom_block;
316
+
317
+ if ('BROADCAST_INPUT' in this._inputs) {
318
+ // BROADCAST_INPUT is called BROADCAST_OPTION in the args and is an
319
+ // object with an unchanging shape.
320
+ this._argValues.BROADCAST_OPTION = {
321
+ id: null,
322
+ name: null
323
+ };
324
+
325
+ // We can go ahead and compute BROADCAST_INPUT if it is a shadow
326
+ // value.
327
+ const broadcastInput = this._inputs.BROADCAST_INPUT;
328
+ if (broadcastInput.block === broadcastInput.shadow) {
329
+ // Shadow dropdown menu is being used.
330
+ // Get the appropriate information out of it.
331
+ const shadow = blockContainer.getBlock(broadcastInput.shadow);
332
+ const broadcastField = shadow.fields.BROADCAST_OPTION;
333
+ this._argValues.BROADCAST_OPTION.id = broadcastField.id;
334
+ this._argValues.BROADCAST_OPTION.name = broadcastField.value;
335
+
336
+ // Evaluating BROADCAST_INPUT here we do not need to do so
337
+ // later.
338
+ delete this._inputs.BROADCAST_INPUT;
339
+ }
340
+ }
341
+
342
+ // Cache all input children blocks in the operation lists. The
343
+ // operations can later be run in the order they appear in correctly
344
+ // executing the operations quickly in a flat loop instead of needing to
345
+ // recursivly iterate them.
346
+ for (const inputName in this._inputs) {
347
+ const input = this._inputs[inputName];
348
+ if (input.block) {
349
+ const inputCached = BlocksExecuteCache.getCached(blockContainer, input.block, BlockCached);
350
+
351
+ if (inputCached._isHat) {
352
+ continue;
353
+ }
354
+
355
+ this._ops.push(...inputCached._ops);
356
+ inputCached._parentKey = inputName;
357
+ inputCached._parentValues = this._argValues;
358
+
359
+ // Shadow values are static and do not change, go ahead and
360
+ // store their value on args.
361
+ if (inputCached._isShadowBlock) {
362
+ this._argValues[inputName] = inputCached._shadowValue;
363
+ }
364
+ }
365
+ }
366
+
367
+ // The final operation is this block itself. At the top most block is a
368
+ // command block or a block that is being run as a monitor.
369
+ if (this._definedBlockFunction) {
370
+ this._ops.push(this);
371
+ }
372
+ }
373
+ }
374
+
375
+ /**
376
+ * Initialize a BlockCached instance so its command/hat
377
+ * block and reporters can be profiled during execution.
378
+ * @param {Profiler} profiler - The profiler that is currently enabled.
379
+ * @param {BlockCached} blockCached - The blockCached instance to profile.
380
+ */
381
+ const _prepareBlockProfiling = function (profiler, blockCached) {
382
+ blockCached._profiler = profiler;
383
+
384
+ if (blockFunctionProfilerId === -1) {
385
+ blockFunctionProfilerId = profiler.idByName(blockFunctionProfilerFrame);
386
+ }
387
+
388
+ const ops = blockCached._ops;
389
+ for (let i = 0; i < ops.length; i++) {
390
+ ops[i]._profilerFrame = profiler.frame(blockFunctionProfilerId, ops[i].opcode);
391
+ }
392
+ };
393
+
394
+ /**
395
+ * Execute a block.
396
+ * @param {!Sequencer} sequencer Which sequencer is executing.
397
+ * @param {!Thread} thread Thread which to read and execute.
398
+ */
399
+ const execute = function (sequencer, thread) {
400
+ const runtime = sequencer.runtime;
401
+
402
+ // store sequencer and thread so block functions can access them through
403
+ // convenience methods.
404
+ blockUtility.sequencer = sequencer;
405
+ blockUtility.thread = thread;
406
+
407
+ // Current block to execute is the one on the top of the stack.
408
+ const currentBlockId = thread.peekStack();
409
+ const currentStackFrame = thread.peekStackFrame();
410
+
411
+ let blockContainer = thread.blockContainer;
412
+ let blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);
413
+ if (blockCached === null) {
414
+ blockContainer = runtime.flyoutBlocks;
415
+ blockCached = BlocksExecuteCache.getCached(blockContainer, currentBlockId, BlockCached);
416
+ // Stop if block or target no longer exists.
417
+ if (blockCached === null) {
418
+ // No block found: stop the thread; script no longer exists.
419
+ sequencer.retireThread(thread);
420
+ return;
421
+ }
422
+ }
423
+
424
+ const ops = blockCached._ops;
425
+ const length = ops.length;
426
+ let i = 0;
427
+
428
+ if (currentStackFrame.reported !== null) {
429
+ const reported = currentStackFrame.reported;
430
+ // Reinstate all the previous values.
431
+ for (; i < reported.length; i++) {
432
+ const {opCached: oldOpCached, inputValue} = reported[i];
433
+
434
+ const opCached = ops.find(op => op.id === oldOpCached);
435
+
436
+ if (opCached) {
437
+ const inputName = opCached._parentKey;
438
+ const argValues = opCached._parentValues;
439
+
440
+ if (inputName === 'BROADCAST_INPUT') {
441
+ // Something is plugged into the broadcast input.
442
+ // Cast it to a string. We don't need an id here.
443
+ argValues.BROADCAST_OPTION.id = null;
444
+ argValues.BROADCAST_OPTION.name = cast.toString(inputValue);
445
+ } else {
446
+ argValues[inputName] = inputValue;
447
+ }
448
+ }
449
+ }
450
+
451
+ // Find the last reported block that is still in the set of operations.
452
+ // This way if the last operation was removed, we'll find the next
453
+ // candidate. If an earlier block that was performed was removed then
454
+ // we'll find the index where the last operation is now.
455
+ if (reported.length > 0) {
456
+ const lastExisting = reported.reverse().find(report => ops.find(op => op.id === report.opCached));
457
+ if (lastExisting) {
458
+ i = ops.findIndex(opCached => opCached.id === lastExisting.opCached) + 1;
459
+ } else {
460
+ i = 0;
461
+ }
462
+ }
463
+
464
+ // The reporting block must exist and must be the next one in the sequence of operations.
465
+ if (thread.justReported !== null && ops[i] && ops[i].id === currentStackFrame.reporting) {
466
+ const opCached = ops[i];
467
+ const inputValue = thread.justReported;
468
+
469
+ thread.justReported = null;
470
+
471
+ const inputName = opCached._parentKey;
472
+ const argValues = opCached._parentValues;
473
+
474
+ if (inputName === 'BROADCAST_INPUT') {
475
+ // Something is plugged into the broadcast input.
476
+ // Cast it to a string. We don't need an id here.
477
+ argValues.BROADCAST_OPTION.id = null;
478
+ argValues.BROADCAST_OPTION.name = cast.toString(inputValue);
479
+ } else {
480
+ argValues[inputName] = inputValue;
481
+ }
482
+
483
+ i += 1;
484
+ }
485
+
486
+ currentStackFrame.reporting = null;
487
+ currentStackFrame.reported = null;
488
+ }
489
+
490
+ const start = i;
491
+
492
+ for (; i < length; i++) {
493
+ const lastOperation = i === length - 1;
494
+ const opCached = ops[i];
495
+
496
+ const blockFunction = opCached._blockFunction;
497
+
498
+ // Update values for arguments (inputs).
499
+ const argValues = opCached._argValues;
500
+
501
+ // Fields are set during opCached initialization.
502
+
503
+ // Blocks should glow when a script is starting,
504
+ // not after it has finished (see #1404).
505
+ // Only blocks in blockContainers that don't forceNoGlow
506
+ // should request a glow.
507
+ if (!blockContainer.forceNoGlow) {
508
+ thread.requestScriptGlowInFrame = true;
509
+ }
510
+
511
+ // Inputs are set during previous steps in the loop.
512
+
513
+ const primitiveReportedValue = blockFunction(argValues, blockUtility);
514
+
515
+ // If it's a promise, wait until promise resolves.
516
+ if (isPromise(primitiveReportedValue)) {
517
+ handlePromise(primitiveReportedValue, sequencer, thread, opCached, lastOperation);
518
+
519
+ // Store the already reported values. They will be thawed into the
520
+ // future versions of the same operations by block id. The reporting
521
+ // operation if it is promise waiting will set its parent value at
522
+ // that time.
523
+ thread.justReported = null;
524
+ currentStackFrame.reporting = ops[i].id;
525
+ currentStackFrame.reported = ops.slice(0, i).map(reportedCached => {
526
+ const inputName = reportedCached._parentKey;
527
+ const reportedValues = reportedCached._parentValues;
528
+
529
+ if (inputName === 'BROADCAST_INPUT') {
530
+ return {
531
+ opCached: reportedCached.id,
532
+ inputValue: reportedValues[inputName].BROADCAST_OPTION.name
533
+ };
534
+ }
535
+ return {
536
+ opCached: reportedCached.id,
537
+ inputValue: reportedValues[inputName]
538
+ };
539
+ });
540
+
541
+ // We are waiting for a promise. Stop running this set of operations
542
+ // and continue them later after thawing the reported values.
543
+ break;
544
+ } else if (thread.status === Thread.STATUS_RUNNING) {
545
+ if (lastOperation) {
546
+ handleReport(primitiveReportedValue, sequencer, thread, opCached, lastOperation);
547
+ } else {
548
+ // By definition a block that is not last in the list has a
549
+ // parent.
550
+ const inputName = opCached._parentKey;
551
+ const parentValues = opCached._parentValues;
552
+
553
+ if (inputName === 'BROADCAST_INPUT') {
554
+ // Something is plugged into the broadcast input.
555
+ // Cast it to a string. We don't need an id here.
556
+ parentValues.BROADCAST_OPTION.id = null;
557
+ parentValues.BROADCAST_OPTION.name = cast.toString(primitiveReportedValue);
558
+ } else {
559
+ parentValues[inputName] = primitiveReportedValue;
560
+ }
561
+ }
562
+ }
563
+ }
564
+
565
+ if (runtime.profiler !== null) {
566
+ if (blockCached._profiler !== runtime.profiler) {
567
+ _prepareBlockProfiling(runtime.profiler, blockCached);
568
+ }
569
+ // Determine the index that is after the last executed block. `i` is
570
+ // currently the block that was just executed. `i + 1` will be the block
571
+ // after that. `length` with the min call makes sure we don't try to
572
+ // reference an operation outside of the set of operations.
573
+ const end = Math.min(i + 1, length);
574
+ for (let p = start; p < end; p++) {
575
+ ops[p]._profilerFrame.count += 1;
576
+ }
577
+ }
578
+ };
579
+
580
+ module.exports = execute;
@@ -0,0 +1,23 @@
1
+ const {Record} = require('immutable');
2
+
3
+ const MonitorRecord = Record({
4
+ id: null, // Block Id
5
+ /** Present only if the monitor is sprite-specific, such as x position */
6
+ spriteName: null,
7
+ /** Present only if the monitor is sprite-specific, such as x position */
8
+ targetId: null,
9
+ opcode: null,
10
+ value: null,
11
+ params: null,
12
+ mode: 'default',
13
+ sliderMin: 0,
14
+ sliderMax: 100,
15
+ isDiscrete: true,
16
+ x: null, // (x: null, y: null) Indicates that the monitor should be auto-positioned
17
+ y: null,
18
+ width: 0,
19
+ height: 0,
20
+ visible: true
21
+ });
22
+
23
+ module.exports = MonitorRecord;