@scratch/scratch-render 12.0.0-react-18-face-sensing.2 → 12.1.0-localte-selection
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/node/scratch-render.js +3 -53
- package/dist/node/scratch-render.js.map +1 -1
- package/dist/web/scratch-render.js +0 -50
- package/dist/web/scratch-render.js.map +1 -1
- package/dist/web/scratch-render.min.js +0 -50
- package/dist/web/scratch-render.min.js.map +1 -1
- package/package.json +11 -14
- package/src/RenderWebGL.js +0 -48
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@@ -40829,7 +40829,7 @@ module.exports = core => {
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if (null == loc) {
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throw new Error
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// removed by dead control flow
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-
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+
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}
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return a.node('PathExpr', loc);
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}
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@@ -80124,7 +80124,7 @@ exports.install = (globalObject, globalNames) => {
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`Failed to execute 'setRangeText' on 'HTMLInputElement': only ${arguments.length} arguments present.`
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);
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// removed by dead control flow
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-
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+
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case 3:
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{
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let curArg = arguments[0];
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@@ -95203,7 +95203,7 @@ exports.install = (globalObject, globalNames) => {
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`Failed to execute 'setRangeText' on 'HTMLTextAreaElement': only ${arguments.length} arguments present.`
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);
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// removed by dead control flow
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-
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+
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case 3:
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{
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let curArg = arguments[0];
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@@ -193353,56 +193353,6 @@ var RenderWebGL = /*#__PURE__*/function (_EventEmitter) {
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return false;
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}
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/**
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* Determine if the drawable is touching a rectangle.
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*
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* @param {int} drawableID The ID of the drawable to check.
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* @param {int} left - The left X coordinate of the rectangle.
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* @param {int} top - The top Y coordinate of the rectangle.
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* @param {int} right - The right X coordinate of the rectangle.
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* @param {int} bottom - The bottom Y coordinate of the rectangle.
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* @returns {boolean} If the drawable has any pixels that would draw in the rectangle area
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*/
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}, {
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key: "drawableTouchingScratchRect",
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value: function drawableTouchingScratchRect(drawableID, left, top, right, bottom) {
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var drawable = this._allDrawables[drawableID];
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if (!drawable) {
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return false;
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}
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var bounds = new Rectangle();
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bounds.initFromBounds(left, right, bottom, top);
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var worldPos = twgl.v3.create();
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drawable.updateCPURenderAttributes();
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for (worldPos[1] = bounds.bottom; worldPos[1] <= bounds.top; worldPos[1]++) {
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for (worldPos[0] = bounds.left; worldPos[0] <= bounds.right; worldPos[0]++) {
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if (drawable.isTouching(worldPos)) {
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return true;
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}
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}
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}
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return false;
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}
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-
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/**
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* Determine if the drawable is touching a point in the Scratch coordinate system
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*
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* @param {int} drawableID The ID of the drawable to check.
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* @param {int} x The x coordinate of the point.
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* @param {int} y The y coordinate of the point.
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* @returns {boolean} If the drawable is touching the point
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*/
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}, {
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key: "drawableTouchingScratchPoint",
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value: function drawableTouchingScratchPoint(drawableID, x, y) {
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var drawable = this._allDrawables[drawableID];
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if (!drawable) {
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return false;
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}
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drawable.updateCPURenderAttributes();
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return drawable.isTouching([x, y]);
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}
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/**
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* Detect which sprite, if any, is at the given location.
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* This function will pick all drawables that are visible, unless specific
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