@scm-js/plugin-api 1.55.0 → 1.57.0
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- package/index.d.ts +8 -3
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -151,7 +151,7 @@ export interface Forces {
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flags: number[];
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}
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export interface PlayerRgb {
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154
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-
/** `[r, g, b]` for each of the 8 playable slots
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154
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+
/** `[r, g, b]` for each of the 8 playable slots: the colour when `mode` is `Custom`; the editor writes `[0, 0, COLR]` for `Palette`. */
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rgb: [
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number,
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number,
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@@ -605,7 +605,12 @@ export interface Scenario {
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/** SWNM: string index per switch (0 = unnamed); null when the file has no section. */
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switchNames: number[] | null;
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}
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-
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/**
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609
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* The revisions. `remasteredHybrid` is Remastered's VER 64: read like a hybrid 63 file, with
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610
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* no Brood War needed, and allowed STRx. The editor keeps it but does not offer it for a map
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611
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* that is not already one.
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612
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*/
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export type MapVersion = "original" | "hybrid" | "broodwar" | "remastered" | "remasteredHybrid";
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export interface Cv5Group {
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/** Doodad groups store 1 here; terrain groups store a group type. */
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index: number;
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@@ -1781,7 +1786,7 @@ export interface PlayerSlotView {
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export interface PlayerPatch {
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type?: number;
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race?: number;
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-
/** COLR index 0–
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1789
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/** COLR index 0–11 (playable slots). Older versions show a wrong colour past 11, and Remastered skips it. */
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color?: number;
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/** A CRGB custom colour, or null to go back to the palette colour (playable slots). */
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rgb?: [
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