@scm-js/plugin-api 1.53.0 → 1.54.0
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- package/index.d.ts +43 -0
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -5112,6 +5112,24 @@ export interface MapViewSpec {
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* its box and presses are the map's own view's (hidden behind this one).
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*/
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minimap?: MapViewMinimapSpec;
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5115
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/**
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5116
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* View ▸ Fog of War, the toolbar's button and its key, while the view is shown: turn the view's
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5117
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* own fog on or off. The toggle then shows the view's fog, as you last said it
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* (`MapViewHandle.setFog`), not the map's. Without `onFog` the toggle is off while the view is shown.
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*/
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onFog?(on: boolean): void;
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/**
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* What `MapViewHandle.paintOver` draws changed — View ▸ Grid or Locations turned on or off, the
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* grid's settings, the map's locations, another plugin's overlay: draw over the view again. With
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* it the editor's Grid, Locations and Location Names toggles, and the other plugins' overlays,
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* stay on offer while the view is shown; without it they are off, as the view cannot show them.
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*/
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onRepaint?(): void;
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}
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/** Where the pointer is over a map view (`MapViewHandle.setPointer`), in map pixels. */
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export interface MapViewPointer {
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x: number;
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y: number;
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}
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/**
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* Where a view looks, in map pixels (32 to a tile): the point in the middle of what it shows,
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@@ -5214,6 +5232,31 @@ export interface MapViewHandle extends Disposable {
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wheel(wheel: MapViewWheel): boolean;
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/** Make the minimap's picture again (`minimap.draw`), at most once a frame. Cheap: call it as the view's contents move. */
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redrawMinimap(): void;
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/**
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* Whether the view shows its fog now, for View ▸ Fog of War and the toolbar's button while it
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* is shown (`onFog`); null when it has none to show at the moment, which greys the toggle. Say
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* it whenever it changes, by the person's hand or yours.
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*/
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setFog(on: boolean | null): void;
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/**
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* Where the pointer is over the view, in map pixels, for the status bar's tile and position;
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* null once it leaves. A view in an iframe hears the pointer and the editor does not.
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*/
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setPointer(at: MapViewPointer | null): void;
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/**
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* Draw what the editor draws over a map onto your canvas over the view, mapped by `view` as a
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* map tool's or an overlay's `draw` is: the grid and the locations as View ▸ Grid, Locations and
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* Location Names have them, then the other plugins' visible overlays (yours are your own to draw).
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* Call it from your own drawing, above the view's picture and below your marks, each time you
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* draw; `onRepaint` says when it would draw something else. Nothing while the view is not shown.
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*
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* @example
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* function drawOver(ctx: CanvasRenderingContext2D, v: MapView) {
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* handle.paintOver(ctx, v);
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* drawMyMarks(ctx, v);
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* }
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*/
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paintOver(ctx: CanvasRenderingContext2D, view: MapView): void;
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}
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export interface PanelHandle {
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close(): void;
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