@scm-js/plugin-api 1.51.0 → 1.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +40 -1
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -41,7 +41,12 @@ export type CombineMode =
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41
41
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/** Only the last occurrence is used — of those at least the section's minimum length. */
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| "last"
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/** Only the first occurrence is used — of those at least the section's minimum length. */
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44
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-
| "first"
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44
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+
| "first"
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45
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/**
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* A settings table: each occurrence changes only the entries it marks as not using the
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47
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* game's own values (`EntryLayout`), the rest keep what an earlier one gave them.
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48
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*/
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+
| "entries";
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/**
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51
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* The byte encodings a map's text can be in, and how to tell which one a file used.
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*
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@@ -5093,6 +5098,15 @@ export interface MapViewSpec {
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* where they were. Not called when another map, already showing the view, comes to the front.
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*/
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onShow?(look: MapViewCamera): void;
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5101
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/**
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5102
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* The person zoomed while the view is shown — View ▸ Zoom In, Zoom Out, one of the levels or
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5103
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* Zoom to Fit, the toolbar's buttons, their keys, or a wheel you passed on (`MapViewHandle.wheel`):
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5104
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* look at `look`, at that scale or as near to it as the view goes. The editor works the view's
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5105
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* zoom out from where it last said it looks (`setCamera`) and the view's size on the screen, and
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5106
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* shows it in the toolbar and the status bar: say where you look after each change, or the next
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5107
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* step starts from the old scale. Without `onZoom` the editor's zoom is the map's, hidden behind.
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5108
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*/
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5109
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onZoom?(look: MapViewCamera): void;
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/**
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* What the minimap shows while the view is shown. Without it the minimap shows the map, and
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* its box and presses are the map's own view's (hidden behind this one).
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@@ -5141,6 +5155,20 @@ export interface MapViewMinimapSpec {
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*/
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press?(x: number, y: number): void;
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}
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/**
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* A wheel turned over a map view (`MapViewHandle.wheel`): as the browser's `WheelEvent` has it,
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* and the map pixel under the pointer.
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*/
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export interface MapViewWheel {
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5163
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deltaY: number;
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5164
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/** `WheelEvent.deltaMode`: 0 pixels (as when left out), 1 lines, 2 pages. */
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deltaMode?: number;
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ctrlKey?: boolean;
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metaKey?: boolean;
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shiftKey?: boolean;
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x: number;
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y: number;
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}
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/** Map pixels to minimap canvas pixels, for `MapViewMinimapSpec.draw`. */
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export interface MinimapView {
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/** Minimap canvas pixels per map pixel. */
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@@ -5173,6 +5201,17 @@ export interface MapViewHandle extends Disposable {
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* the same scale.
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*/
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setCamera(camera: MapViewCamera): void;
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/**
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* A wheel turned over the view, for the editor to zoom by the same rule as over the map: with
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5206
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* Ctrl, or alone where the person's preferences say the wheel zooms, toward the pointer where
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5207
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* they say that. A step calls `onZoom`. Whether the editor took the wheel for zooming — false
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* too while the view is not shown or has no `onZoom`, and the wheel is yours to use.
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*
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* @example
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* // The play page in an iframe hands its wheel back; zoom the game by the editor's rule.
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5212
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* game.onWheel((w) => view.wheel(w));
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*/
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5214
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wheel(wheel: MapViewWheel): boolean;
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/** Make the minimap's picture again (`minimap.draw`), at most once a frame. Cheap: call it as the view's contents move. */
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redrawMinimap(): void;
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}
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