@scm-js/plugin-api 1.36.0 → 1.37.0
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- package/index.d.ts +23 -2
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -1209,7 +1209,7 @@ export interface StackedLine {
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pieces: number;
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}
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/** Every built-in dialog, by the id `openDialogAtom` takes; `DialogHost` maps each to its component. */
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1212
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-
export type DialogId = "newMap" | "openMap" | "saveAs" | "exportImage" | "mapProperties" | "resizeMap" | "mapRevision" | "playerSettings" | "forceSettings" | "playerColors" | "unitSettings" | "upgradeSettings" | "techSettings" | "stringEditor" | "soundEditor" | "switches" | "locationList" | "unitProperties" | "locationProperties" | "spriteProperties" | "triggerEditor" | "missionBriefing" | "cuwpEditor" | "replaceTerrain" | "autoStarts" | "testMap" | "symmetry" | "gridSettings" | "preferences" | "shortcuts" | "validateMap" | "statistics" | "importTriggers" | "exportTriggers" | "importStrings" | "exportStrings" | "find" | "about" | "confirmClose" | "plugins" | "confirmPlugin" | "pluginDialog" | "gameData" | "update";
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+
export type DialogId = "newMap" | "openMap" | "saveAs" | "exportImage" | "mapProperties" | "resizeMap" | "mapRevision" | "playerSettings" | "forceSettings" | "playerColors" | "unitSettings" | "upgradeSettings" | "techSettings" | "stringEditor" | "soundEditor" | "switches" | "locationList" | "unitProperties" | "locationProperties" | "spriteProperties" | "triggerEditor" | "missionBriefing" | "cuwpEditor" | "replaceTerrain" | "autoStarts" | "testMap" | "symmetry" | "gridSettings" | "preferences" | "shortcuts" | "validateMap" | "statistics" | "importTriggers" | "exportTriggers" | "importStrings" | "exportStrings" | "find" | "about" | "confirmClose" | "recovery" | "previousVersions" | "plugins" | "confirmPlugin" | "pluginDialog" | "gameData" | "update";
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export interface MapImageOptions {
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/** Output pixels per map tile. 32 matches the game's art 1:1; 1 is a minimap. */
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pixelsPerTile: number;
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@@ -1992,11 +1992,25 @@ export interface Preferences {
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* What the Save dialog starts from: the options the file was opened with
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* (`"asOpened"`, the default), or one of its presets. `compression` is for a map with
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* no origin — new, or opened from a bare .chk — where there is nothing to follow;
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-
* `"asOpened"` there means StarEdit's PKWARE.
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* `"asOpened"` there means StarEdit's PKWARE. `backup` keeps the file a save writes
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1996
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* over: `<name>.bak` beside it in the desktop app, the browser's storage otherwise
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* (`services/previousVersions.ts`).
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*/
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save: {
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start: "asOpened" | "everything" | "smallest";
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compression: "asOpened" | ArchiveCompression;
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backup: boolean;
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};
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2004
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/**
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2005
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* Recovery copies (`hooks/useRecovery.ts`): while a map has unsaved changes, a copy of
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2006
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* it is kept in the browser's storage every `minutes` and when the editor goes to the
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2007
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* background, and dropped when the map is saved or closed. What a session that ended
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2008
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* without saving left behind is offered back at the next start. Off stops the copies
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2009
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* and drops this session's; copies left by earlier sessions are still offered.
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2010
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*/
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recovery: {
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enabled: boolean;
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2013
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minutes: number;
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};
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/** How many edits Undo keeps per map (SCMDraft keeps 200). */
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undoLevels: number;
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@@ -3579,6 +3593,13 @@ export interface GameDataApi {
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select(id: string): Promise<GameDataSource>;
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/** Remove a data set's copy (never the game's bundled files). True when there was one. */
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remove(id: string): Promise<boolean>;
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/**
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* One file of the data set in use, by its path in the extracted copy: the archive path in
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* lower case with forward slashes (`arr/units.dat`, `tileset/jungle.cv5`,
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* `unit/zerg/drone.grp`). `tileset/manifest.json` and `unit/manifest.json` list what was
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* extracted. Null when the copy has no such file, or there is no game data.
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*/
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read(path: string): Promise<Uint8Array | null>;
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}
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/**
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* The constants a plugin needs to *write* a record rather than read one: the bit masks in
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