@schmoker/rageenginebridge 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,1613 @@
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+ "use strict";Object.defineProperty(exports, "__esModule", {value: true}); function _nullishCoalesce(lhs, rhsFn) { if (lhs != null) { return lhs; } else { return rhsFn(); } } function _optionalChain(ops) { let lastAccessLHS = undefined; let value = ops[0]; let i = 1; while (i < ops.length) { const op = ops[i]; const fn = ops[i + 1]; i += 2; if ((op === 'optionalAccess' || op === 'optionalCall') && value == null) { return undefined; } if (op === 'access' || op === 'optionalAccess') { lastAccessLHS = value; value = fn(value); } else if (op === 'call' || op === 'optionalCall') { value = fn((...args) => value.call(lastAccessLHS, ...args)); lastAccessLHS = undefined; } } return value; } var _class; var _class2; var _class3; var _class4;// src/ragemp/RageMpEntityPool.ts
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+ var RageMpEntityPool = (_class = class {
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+ constructor(pool, wrap) {;_class.prototype.__init.call(this);
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+ this.pool = pool;
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+ this.wrap = wrap;
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+ }
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+ __init() {this.cache = /* @__PURE__ */ new WeakMap()}
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+ getWrapped(raw) {
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+ const key = raw;
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+ let wrapped = this.cache.get(key);
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+ if (!wrapped) {
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+ wrapped = this.wrap(raw);
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+ this.cache.set(key, wrapped);
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+ }
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+ return wrapped;
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+ }
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+ get length() {
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+ return this.pool.length;
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+ }
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+ get size() {
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+ return this.pool.length;
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+ }
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+ get streamed() {
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+ return this.pool.streamed.map((raw) => this.getWrapped(raw));
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+ }
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+ at(id) {
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+ const raw = this.pool.at(id);
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+ return raw ? this.getWrapped(raw) : void 0;
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+ }
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+ atRemoteId(remoteId) {
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+ const raw = this.pool.atRemoteId(remoteId);
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+ return raw ? this.getWrapped(raw) : void 0;
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+ }
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+ atHandle(handle) {
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+ const raw = this.pool.atHandle(handle);
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+ return raw ? this.getWrapped(raw) : void 0;
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+ }
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+ exists(entity) {
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+ return this.pool.exists(entity);
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+ }
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+ forEach(callback) {
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+ this.pool.forEach((raw) => callback(this.getWrapped(raw)));
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+ }
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+ forEachInRange(position, range, callbackOrDimension, callback) {
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+ const pos = new mp.Vector3(position.x, position.y, position.z);
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+ if (typeof callbackOrDimension === "function") {
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+ this.pool.forEachInRange(pos, range, (raw) => callbackOrDimension(this.getWrapped(raw)));
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+ } else {
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+ this.pool.forEachInRange(pos, range, callbackOrDimension, (raw) => callback(this.getWrapped(raw)));
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+ }
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+ }
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+ forEachInStreamRange(callback) {
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+ this.pool.forEachInStreamRange((raw) => callback(this.getWrapped(raw)));
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+ }
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+ forEachInDimension(dimension, callback) {
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+ this.pool.forEachInDimension(dimension, (raw) => callback(this.getWrapped(raw)));
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+ }
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+ getClosest(position) {
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+ let closest;
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+ let closestDist = Infinity;
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+ this.pool.forEach((raw) => {
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+ const wrapped = this.getWrapped(raw);
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+ const entity = wrapped;
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+ if (entity.position) {
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+ const dx = entity.position.x - position.x;
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+ const dy = entity.position.y - position.y;
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+ const dz = entity.position.z - position.z;
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+ const dist = dx * dx + dy * dy + dz * dz;
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+ if (dist < closestDist) {
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+ closestDist = dist;
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+ closest = wrapped;
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+ }
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+ }
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+ });
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+ return closest;
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+ }
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+ toArray() {
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+ return this.pool.toArray().map((raw) => this.getWrapped(raw));
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+ }
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+ }, _class);
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+ var RageMpCreatablePool = class extends RageMpEntityPool {
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+ constructor(pool, wrap, createFn) {
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+ super(pool, wrap);
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+ this.createFn = createFn;
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+ }
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+ create(opts) {
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+ const raw = this.createFn(opts);
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+ return this.getWrapped(raw);
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+ }
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+ };
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+
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+ // src/ragemp/RageMpEntity.ts
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+ var RageMpEntity = class {
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+ constructor(raw) {
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+ this.raw = raw;
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+ }
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+ get id() {
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+ return this.raw.id;
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+ }
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+ get remoteId() {
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+ return this.raw.remoteId;
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+ }
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+ get type() {
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+ return this.raw.type;
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+ }
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+ get handle() {
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+ return this.raw.handle;
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+ }
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+ get alpha() {
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+ return this.raw.alpha;
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+ }
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+ set alpha(value) {
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+ this.raw.alpha = value;
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+ }
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+ get data() {
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+ return this.raw.data;
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+ }
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+ set data(value) {
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+ this.raw.data = value;
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+ }
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+ get dimension() {
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+ return this.raw.dimension;
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+ }
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+ set dimension(value) {
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+ this.raw.dimension = value;
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+ }
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+ get model() {
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+ return this.raw.model;
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+ }
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+ set model(value) {
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+ this.raw.model = value;
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+ }
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+ get position() {
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+ const p = this.raw.position;
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+ return { x: p.x, y: p.y, z: p.z };
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+ }
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+ set position(value) {
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+ this.raw.position = new mp.Vector3(value.x, value.y, value.z);
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+ }
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+ get rotation() {
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+ const r = this.raw.rotation;
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+ return { x: r.x, y: r.y, z: r.z };
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+ }
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+ set rotation(value) {
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+ this.raw.rotation = new mp.Vector3(value.x, value.y, value.z);
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+ }
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+ destroy() {
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+ this.raw.destroy();
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+ }
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+ doesExist() {
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+ return this.raw.doesExist();
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+ }
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+ dist(position) {
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+ return this.raw.dist(new mp.Vector3(position.x, position.y, position.z));
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+ }
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+ distSquared(position) {
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+ const p = this.position;
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+ const dx = p.x - position.x;
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+ const dy = p.y - position.y;
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+ const dz = p.z - position.z;
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+ return dx * dx + dy * dy + dz * dz;
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+ }
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+ getVariable(name) {
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+ return this.raw.getVariable(name);
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+ }
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+ hasVariable(name) {
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+ return this.raw.hasVariable(name);
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+ }
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+ setCoords(x, y, z) {
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+ mp.game.entity.setCoords(this.raw.handle, x, y, z, false, false, false, false);
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+ }
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+ setRotation(x, y, z) {
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+ mp.game.entity.setRotation(this.raw.handle, x, y, z, 2, true);
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+ }
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+ freezePosition(toggle) {
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+ mp.game.entity.freezePosition(this.raw.handle, toggle);
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+ }
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+ setVelocity(x, y, z) {
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+ mp.game.entity.setVelocity(this.raw.handle, x, y, z);
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+ }
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+ getVelocity() {
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+ const v = mp.game.entity.getVelocity(this.raw.handle);
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+ return { x: v.x, y: v.y, z: v.z };
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+ }
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+ setAlpha(alpha) {
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+ mp.game.entity.setAlpha(this.raw.handle, alpha, false);
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+ }
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+ setVisible(visible) {
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+ mp.game.entity.setVisible(this.raw.handle, visible, false);
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+ }
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+ setCollision(toggle) {
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+ mp.game.entity.setCollision(this.raw.handle, toggle, true);
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+ }
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+ setInvincible(toggle) {
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+ mp.game.entity.setInvincible(this.raw.handle, toggle);
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+ }
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+ getHealth() {
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+ return mp.game.entity.getHealth(this.raw.handle);
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+ }
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+ setHealth(health) {
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+ mp.game.entity.setHealth(this.raw.handle, health, 0);
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+ }
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+ getMaxHealth() {
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+ return mp.game.entity.getMaxHealth(this.raw.handle);
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+ }
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+ setMaxHealth(health) {
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+ mp.game.entity.setMaxHealth(this.raw.handle, health);
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+ }
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+ getSpeed() {
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+ return mp.game.entity.getSpeed(this.raw.handle);
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+ }
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+ getForwardVector() {
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+ const v = mp.game.entity.getForwardVector(this.raw.handle);
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+ return { x: v.x, y: v.y, z: v.z };
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+ }
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+ getHeading() {
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+ return mp.game.entity.getHeading(this.raw.handle);
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+ }
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+ setHeading(heading) {
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+ mp.game.entity.setHeading(this.raw.handle, heading);
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+ }
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+ isOnScreen() {
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+ return mp.game.entity.isOnScreen(this.raw.handle);
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+ }
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+ isDead() {
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+ return mp.game.entity.isDead(this.raw.handle, false);
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+ }
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+ isInWater() {
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+ return mp.game.entity.isInWater(this.raw.handle);
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+ }
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+ isInAir() {
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+ return mp.game.entity.isInAir(this.raw.handle);
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+ }
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+ isVisible() {
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+ return mp.game.entity.isVisible(this.raw.handle);
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+ }
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+ };
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+
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+ // src/ragemp/RageMpPlayer.ts
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+ var RageMpPlayer = class extends RageMpEntity {
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+ get armour() {
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+ return this.raw.armour;
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+ }
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+ get eyeColour() {
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+ return this.raw.eyeColour;
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+ }
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+ get hairColour() {
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+ return this.raw.hairColour;
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+ }
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+ get hairHighlightColour() {
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+ return this.raw.hairHighlightColour;
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+ }
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+ get heading() {
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+ return this.raw.heading;
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+ }
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+ get health() {
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+ return this.raw.health;
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+ }
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+ get name() {
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+ return this.raw.name;
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+ }
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+ get weapon() {
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+ return this.raw.weapon;
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+ }
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+ get weaponAmmo() {
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+ return this.raw.weaponAmmo;
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+ }
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+ get action() {
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+ return this.raw.action;
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+ }
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+ get aimTarget() {
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+ return this.raw.aimTarget;
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+ }
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+ get ip() {
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+ return this.raw.ip;
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+ }
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+ get isTypingInTextChat() {
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+ return this.raw.isTypingInTextChat;
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+ }
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+ get isVoiceActive() {
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+ return this.raw.isVoiceActive;
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+ }
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+ get ping() {
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+ return this.raw.ping;
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+ }
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+ get vehicle() {
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+ return _nullishCoalesce(_optionalChain([this, 'access', _ => _.raw, 'access', _2 => _2.vehicle, 'optionalAccess', _3 => _3.handle]), () => ( null));
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+ }
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+ setComponentVariation(component, drawable, texture, palette) {
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+ mp.game.ped.setComponentVariation(this.raw.handle, component, drawable, texture, palette);
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+ }
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+ setHeadBlendData(shapeFirst, shapeSecond, shapeThird, skinFirst, skinSecond, skinThird, shapeMix, skinMix, thirdMix) {
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+ mp.game.ped.setHeadBlendData(this.raw.handle, shapeFirst, shapeSecond, shapeThird, skinFirst, skinSecond, skinThird, shapeMix, skinMix, thirdMix, false);
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+ }
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+ setHeadOverlay(overlayId, index, opacity, firstColor, secondColor) {
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+ mp.game.ped.setHeadOverlay(this.raw.handle, overlayId, index, opacity);
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+ if (firstColor !== void 0 && secondColor !== void 0) {
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+ mp.game.ped.setHeadOverlayTint(this.raw.handle, overlayId, 1, firstColor, secondColor);
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+ }
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+ }
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+ setHairColor(color, highlight) {
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+ mp.game.ped.setHairTint(this.raw.handle, color, highlight);
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+ }
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+ setEyeColor(color) {
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+ mp.game.ped.setEyeColor(this.raw.handle, color);
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+ }
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+ setFaceFeature(index, scale) {
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+ mp.game.ped.setFaceFeature(this.raw.handle, index, scale);
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+ }
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+ setPropIndex(propId, drawableId, textureId, attach) {
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+ mp.game.ped.setPropIndex(this.raw.handle, propId, drawableId, textureId, attach);
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+ }
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+ clearProp(propId) {
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+ mp.game.ped.clearProp(this.raw.handle, propId);
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+ }
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+ getDrawableVariation(component) {
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+ return mp.game.ped.getDrawableVariation(this.raw.handle, component);
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+ }
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+ getTextureVariation(component) {
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+ return mp.game.ped.getTextureVariation(this.raw.handle, component);
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+ }
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+ getPropIndex(propId) {
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+ return mp.game.ped.getPropIndex(this.raw.handle, propId);
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+ }
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+ getPropTextureIndex(propId) {
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+ return mp.game.ped.getPropTextureIndex(this.raw.handle, propId);
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+ }
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+ getBonePosition(boneId) {
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+ const p = mp.game.ped.getBoneCoords(this.raw.handle, boneId, 0, 0, 0);
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+ return { x: p.x, y: p.y, z: p.z };
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+ }
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+ getWorldPositionOfBone(boneIndex) {
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+ const p = mp.game.entity.getWorldPositionOfBone(this.raw.handle, boneIndex);
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+ return { x: p.x, y: p.y, z: p.z };
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+ }
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+ getBoneIndex(boneName) {
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+ return mp.game.ped.getBoneIndex(this.raw.handle, boneName);
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+ }
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+ giveWeapon(hash, ammo) {
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+ mp.game.weapon.giveWeaponToPed(this.raw.handle, hash, ammo, false, true);
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+ }
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+ removeAllWeapons() {
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+ mp.game.weapon.removeAllPedS(this.raw.handle, true);
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+ }
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+ getAmmoInClip(weapon) {
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+ return mp.game.weapon.getAmmoInClip(this.raw.handle, weapon);
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+ }
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+ setAmmoInClip(weapon, ammo) {
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+ mp.game.weapon.setAmmoInClip(this.raw.handle, weapon, ammo);
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+ }
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+ getWeaponTintIndex(weapon) {
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+ return mp.game.weapon.getPedTintIndex(this.raw.handle, weapon);
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+ }
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+ isJumping() {
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+ return mp.game.ped.isJumping(this.raw.handle);
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+ }
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+ isFalling() {
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+ return mp.game.ped.isFalling(this.raw.handle);
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+ }
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+ isShooting() {
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+ return mp.game.ped.isShooting(this.raw.handle);
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+ }
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+ isReloading() {
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+ return mp.game.ped.isReloading(this.raw.handle);
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+ }
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+ isSprinting() {
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+ return mp.game.ped.isSprinting(this.raw.handle);
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+ }
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+ isSwimming() {
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+ return mp.game.ped.isSwimming(this.raw.handle);
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+ }
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+ isSwimmingUnderWater() {
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+ return mp.game.ped.isSwimmingUnderWater(this.raw.handle);
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+ }
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+ isClimbing() {
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+ return mp.game.ped.isClimbing(this.raw.handle);
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+ }
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+ isGettingIntoVehicle() {
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+ return mp.game.ped.isGettingIntoAVehicle(this.raw.handle);
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+ }
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+ isDiving() {
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+ return mp.game.ped.isDiving(this.raw.handle);
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+ }
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+ isParachuting() {
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+ return mp.game.ped.isParachuting(this.raw.handle);
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+ }
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+ isInAnyVehicle() {
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+ return mp.game.ped.isInAnyVehicle(this.raw.handle, false);
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+ }
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+ isSittingInVehicle(vehicle) {
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+ return mp.game.ped.isSittingInVehicle(this.raw.handle, vehicle);
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+ }
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+ setIntoVehicle(vehicle, seat) {
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+ mp.game.ped.setIntoVehicle(this.raw.handle, vehicle, seat);
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+ }
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+ setArmour(armour) {
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+ mp.game.ped.setArmour(this.raw.handle, armour);
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+ }
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+ getArmour() {
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+ return mp.game.ped.getArmour(this.raw.handle);
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+ }
402
+ taskPlayAnim(dict, name, blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ) {
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+ mp.game.task.playAnim(this.raw.handle, dict, name, blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ);
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+ }
405
+ clearTasks() {
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+ mp.game.task.clearTasks(this.raw.handle);
407
+ }
408
+ clearTasksImmediately() {
409
+ mp.game.task.clearPedTasksImmediately(this.raw.handle);
410
+ }
411
+ canRagdoll() {
412
+ return mp.game.ped.canRagdoll(this.raw.handle);
413
+ }
414
+ setCanRagdoll(toggle) {
415
+ mp.game.ped.setCanRagdoll(this.raw.handle, toggle);
416
+ }
417
+ setRagdollOnCollision(toggle) {
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+ mp.game.ped.setRagdollOnCollision(this.raw.handle, toggle);
419
+ }
420
+ };
421
+
422
+ // src/ragemp/RageMpVehicle.ts
423
+ var RageMpVehicle = class extends RageMpEntity {
424
+ get gear() {
425
+ return this.raw.gear;
426
+ }
427
+ get rpm() {
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+ return this.raw.rpm;
429
+ }
430
+ get steeringAngle() {
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+ return this.raw.steeringAngle;
432
+ }
433
+ get isPositionFrozen() {
434
+ return this.raw.isPositionFrozen;
435
+ }
436
+ set isPositionFrozen(value) {
437
+ this.raw.isPositionFrozen = value;
438
+ }
439
+ get gravity() {
440
+ return this.raw.gravity;
441
+ }
442
+ set gravity(value) {
443
+ this.raw.gravity = value;
444
+ }
445
+ setEngineOn(toggle, instantly, noAutoTurnOn) {
446
+ mp.game.vehicle.setEngineOn(this.raw.handle, toggle, instantly, noAutoTurnOn);
447
+ }
448
+ isEngineRunning() {
449
+ return mp.game.vehicle.getIsEngineRunning(this.raw.handle);
450
+ }
451
+ getEngineHealth() {
452
+ return mp.game.vehicle.getEngineHealth(this.raw.handle);
453
+ }
454
+ setEngineHealth(health) {
455
+ mp.game.vehicle.setEngineHealth(this.raw.handle, health);
456
+ }
457
+ setEnginePowerMultiplier(multiplier) {
458
+ mp.game.vehicle.setEnginePowerMultiplier(this.raw.handle, multiplier);
459
+ }
460
+ setEngineTorqueMultiplier(multiplier) {
461
+ mp.game.vehicle.setEngineTorqueMultiplier(this.raw.handle, multiplier);
462
+ }
463
+ getBodyHealth() {
464
+ return mp.game.vehicle.getBodyHealth(this.raw.handle);
465
+ }
466
+ setBodyHealth(health) {
467
+ mp.game.vehicle.setBodyHealth(this.raw.handle, health);
468
+ }
469
+ getPetrolTankHealth() {
470
+ return mp.game.vehicle.getPetrolTankHealth(this.raw.handle);
471
+ }
472
+ setPetrolTankHealth(health) {
473
+ mp.game.vehicle.setPetrolTankHealth(this.raw.handle, health);
474
+ }
475
+ setDirtLevel(level) {
476
+ mp.game.vehicle.setDirtLevel(this.raw.handle, level);
477
+ }
478
+ setCustomPrimaryColour(r, g, b) {
479
+ mp.game.vehicle.setCustomPrimaryColour(this.raw.handle, r, g, b);
480
+ }
481
+ setCustomSecondaryColour(r, g, b) {
482
+ mp.game.vehicle.setCustomSecondaryColour(this.raw.handle, r, g, b);
483
+ }
484
+ getCustomPrimaryColour() {
485
+ const c = mp.game.vehicle.getCustomPrimaryColour(this.raw.handle);
486
+ return { r: _nullishCoalesce(c.r, () => ( c[0])), g: _nullishCoalesce(c.g, () => ( c[1])), b: _nullishCoalesce(c.b, () => ( c[2])) };
487
+ }
488
+ getCustomSecondaryColour() {
489
+ const c = mp.game.vehicle.getCustomSecondaryColour(this.raw.handle);
490
+ return { r: _nullishCoalesce(c.r, () => ( c[0])), g: _nullishCoalesce(c.g, () => ( c[1])), b: _nullishCoalesce(c.b, () => ( c[2])) };
491
+ }
492
+ setColours(primary, secondary) {
493
+ mp.game.vehicle.setColours(this.raw.handle, primary, secondary);
494
+ }
495
+ setNeonLightEnabled(index, toggle) {
496
+ mp.game.vehicle.setNeonLightEnabled(this.raw.handle, index, toggle);
497
+ }
498
+ isNeonLightEnabled(index) {
499
+ return mp.game.vehicle.isNeonLightEnabled(this.raw.handle, index);
500
+ }
501
+ setNeonLightsColour(r, g, b) {
502
+ mp.game.vehicle.setNeonLightsColour(this.raw.handle, r, g, b);
503
+ }
504
+ getNeonLightsColour() {
505
+ const c = mp.game.vehicle.getNeonLightsColour(this.raw.handle);
506
+ return { r: _nullishCoalesce(c.r, () => ( c[0])), g: _nullishCoalesce(c.g, () => ( c[1])), b: _nullishCoalesce(c.b, () => ( c[2])) };
507
+ }
508
+ setMod(modType, modIndex) {
509
+ mp.game.vehicle.setMod(this.raw.handle, modType, modIndex, false);
510
+ }
511
+ getMod(modType) {
512
+ return mp.game.vehicle.getMod(this.raw.handle, modType);
513
+ }
514
+ setModKit(modKit) {
515
+ mp.game.vehicle.setModKit(this.raw.handle, modKit);
516
+ }
517
+ getModKit() {
518
+ return mp.game.vehicle.getModKit(this.raw.handle);
519
+ }
520
+ getNumMods(modType) {
521
+ return mp.game.vehicle.getNumMods(this.raw.handle, modType);
522
+ }
523
+ setWindowTint(tint) {
524
+ mp.game.vehicle.setWindowTint(this.raw.handle, tint);
525
+ }
526
+ getWindowTint() {
527
+ return mp.game.vehicle.getWindowTint(this.raw.handle);
528
+ }
529
+ setNumberPlateText(text) {
530
+ mp.game.vehicle.setNumberPlateText(this.raw.handle, text);
531
+ }
532
+ getNumberPlateText() {
533
+ return mp.game.vehicle.getNumberPlateText(this.raw.handle);
534
+ }
535
+ setNumberPlateTextIndex(index) {
536
+ mp.game.vehicle.setNumberPlateTextIndex(this.raw.handle, index);
537
+ }
538
+ getNumberPlateTextIndex() {
539
+ return mp.game.vehicle.getNumberPlateTextIndex(this.raw.handle);
540
+ }
541
+ setTyreBurst(index, onRim, p2) {
542
+ mp.game.vehicle.setTyreBurst(this.raw.handle, index, onRim, p2);
543
+ }
544
+ isTyreBurst(wheelId) {
545
+ return mp.game.vehicle.isTyreBurst(this.raw.handle, wheelId, false);
546
+ }
547
+ setTyresCanBurst(toggle) {
548
+ mp.game.vehicle.setTyresCanBurst(this.raw.handle, toggle);
549
+ }
550
+ getTyresCanBurst() {
551
+ return mp.game.vehicle.getTyresCanBurst(this.raw.handle);
552
+ }
553
+ setTyreFixed(index) {
554
+ mp.game.vehicle.setTyreFixed(this.raw.handle, index);
555
+ }
556
+ setDoorOpen(doorIndex, loose, openInstantly) {
557
+ mp.game.vehicle.setDoorOpen(this.raw.handle, doorIndex, loose, openInstantly);
558
+ }
559
+ setDoorShut(doorIndex, closeInstantly) {
560
+ mp.game.vehicle.setDoorShut(this.raw.handle, doorIndex, closeInstantly);
561
+ }
562
+ setDoorBroken(doorIndex, deleteDoor) {
563
+ mp.game.vehicle.setDoorBroken(this.raw.handle, doorIndex, deleteDoor);
564
+ }
565
+ isDoorDamaged(doorIndex) {
566
+ return mp.game.vehicle.isDoorDamaged(this.raw.handle, doorIndex);
567
+ }
568
+ isDoorFullyOpen(doorIndex) {
569
+ return mp.game.vehicle.isDoorFullyOpen(this.raw.handle, doorIndex);
570
+ }
571
+ getDoorAngleRatio(doorIndex) {
572
+ return mp.game.vehicle.getDoorAngleRatio(this.raw.handle, doorIndex);
573
+ }
574
+ setLight(lightIndex, toggle) {
575
+ mp.game.vehicle.setLights(this.raw.handle, lightIndex);
576
+ }
577
+ setLights(toggle) {
578
+ mp.game.vehicle.setLights(this.raw.handle, toggle ? 2 : 1);
579
+ }
580
+ getLightsState() {
581
+ return mp.game.vehicle.getLightsState(this.raw.handle);
582
+ }
583
+ setXenonHeadlights(toggle) {
584
+ mp.game.vehicle.toggleMod(this.raw.handle, 22, toggle);
585
+ }
586
+ isXenonHeadlightsEnabled() {
587
+ return mp.game.vehicle.isToggleModOn(this.raw.handle, 22);
588
+ }
589
+ setExtra(extraId, toggle) {
590
+ mp.game.vehicle.setExtra(this.raw.handle, extraId, toggle ? 0 : 1);
591
+ }
592
+ doesExtraExist(extraId) {
593
+ return mp.game.vehicle.doesExtraExist(this.raw.handle, extraId);
594
+ }
595
+ isExtraTurnedOn(extraId) {
596
+ return mp.game.vehicle.isExtraTurnedOn(this.raw.handle, extraId);
597
+ }
598
+ isSeatFree(seatIndex) {
599
+ return mp.game.vehicle.isSeatFree(this.raw.handle, seatIndex, false);
600
+ }
601
+ getPedInSeat(seatIndex) {
602
+ return mp.game.vehicle.getPedInSeat(this.raw.handle, seatIndex, false);
603
+ }
604
+ getMaxNumberOfPassengers() {
605
+ return mp.game.vehicle.getMaxNumberOfPassengers(this.raw.handle);
606
+ }
607
+ setFixed() {
608
+ mp.game.vehicle.setFixed(this.raw.handle);
609
+ }
610
+ setUndriveable(toggle) {
611
+ mp.game.vehicle.setUndriveable(this.raw.handle, toggle);
612
+ }
613
+ setCanBeDamaged(toggle) {
614
+ mp.game.vehicle.setCanBeDamaged(this.raw.handle, toggle);
615
+ }
616
+ setCanBeVisiblyDamaged(toggle) {
617
+ mp.game.vehicle.setCanBeVisiblyDamaged(this.raw.handle, toggle);
618
+ }
619
+ getWheelType() {
620
+ return mp.game.vehicle.getWheelType(this.raw.handle);
621
+ }
622
+ setWheelType(type) {
623
+ mp.game.vehicle.setWheelType(this.raw.handle, type);
624
+ }
625
+ setLivery(livery) {
626
+ mp.game.vehicle.setLivery(this.raw.handle, livery);
627
+ }
628
+ getLivery() {
629
+ return mp.game.vehicle.getLivery(this.raw.handle);
630
+ }
631
+ getLiveryCount() {
632
+ return mp.game.vehicle.getLiveryCount(this.raw.handle);
633
+ }
634
+ setRoofOpened(toggle) {
635
+ if (toggle) {
636
+ mp.game.vehicle.openRoof(this.raw.handle);
637
+ } else {
638
+ mp.game.vehicle.closeRoof(this.raw.handle);
639
+ }
640
+ }
641
+ isRoofOpened() {
642
+ return mp.game.vehicle.isRoofOpened(this.raw.handle);
643
+ }
644
+ setHandling(field, value) {
645
+ this.raw.setHandling(field, value);
646
+ }
647
+ getHandling(field) {
648
+ return this.raw.getHandling(field);
649
+ }
650
+ resetHandling() {
651
+ this.raw.resetHandling();
652
+ }
653
+ setSuspensionHeight(height) {
654
+ mp.game.vehicle.setSuspensionHeight(this.raw.handle, height);
655
+ }
656
+ };
657
+
658
+ // src/ragemp/RageMpPed.ts
659
+ var RageMpPed = class extends RageMpEntity {
660
+ get isDynamic() {
661
+ return this.raw.isDynamic;
662
+ }
663
+ get spawnPosition() {
664
+ const p = this.raw.spawnPosition;
665
+ return { x: p.x, y: p.y, z: p.z };
666
+ }
667
+ get weapon() {
668
+ return this.raw.weapon;
669
+ }
670
+ get weaponAmmo() {
671
+ return this.raw.weaponAmmo;
672
+ }
673
+ setComponentVariation(component, drawable, texture, palette) {
674
+ mp.game.ped.setComponentVariation(this.raw.handle, component, drawable, texture, palette);
675
+ }
676
+ setHeadBlendData(shapeFirst, shapeSecond, shapeThird, skinFirst, skinSecond, skinThird, shapeMix, skinMix, thirdMix) {
677
+ mp.game.ped.setHeadBlendData(this.raw.handle, shapeFirst, shapeSecond, shapeThird, skinFirst, skinSecond, skinThird, shapeMix, skinMix, thirdMix, false);
678
+ }
679
+ setHeadOverlay(overlayId, index, opacity, firstColor, secondColor) {
680
+ mp.game.ped.setHeadOverlay(this.raw.handle, overlayId, index, opacity);
681
+ if (firstColor !== void 0 && secondColor !== void 0) {
682
+ mp.game.ped.setHeadOverlayTint(this.raw.handle, overlayId, 1, firstColor, secondColor);
683
+ }
684
+ }
685
+ setHairColor(color, highlight) {
686
+ mp.game.ped.setHairTint(this.raw.handle, color, highlight);
687
+ }
688
+ setEyeColor(color) {
689
+ mp.game.ped.setEyeColor(this.raw.handle, color);
690
+ }
691
+ setFaceFeature(index, scale) {
692
+ mp.game.ped.setFaceFeature(this.raw.handle, index, scale);
693
+ }
694
+ setPropIndex(propId, drawableId, textureId, attach) {
695
+ mp.game.ped.setPropIndex(this.raw.handle, propId, drawableId, textureId, attach);
696
+ }
697
+ clearProp(propId) {
698
+ mp.game.ped.clearProp(this.raw.handle, propId);
699
+ }
700
+ getDrawableVariation(component) {
701
+ return mp.game.ped.getDrawableVariation(this.raw.handle, component);
702
+ }
703
+ getTextureVariation(component) {
704
+ return mp.game.ped.getTextureVariation(this.raw.handle, component);
705
+ }
706
+ getPropIndex(propId) {
707
+ return mp.game.ped.getPropIndex(this.raw.handle, propId);
708
+ }
709
+ getPropTextureIndex(propId) {
710
+ return mp.game.ped.getPropTextureIndex(this.raw.handle, propId);
711
+ }
712
+ getBonePosition(boneId) {
713
+ const p = mp.game.ped.getBoneCoords(this.raw.handle, boneId, 0, 0, 0);
714
+ return { x: p.x, y: p.y, z: p.z };
715
+ }
716
+ getWorldPositionOfBone(boneIndex) {
717
+ const p = mp.game.entity.getWorldPositionOfBone(this.raw.handle, boneIndex);
718
+ return { x: p.x, y: p.y, z: p.z };
719
+ }
720
+ getBoneIndex(boneName) {
721
+ return mp.game.ped.getBoneIndex(this.raw.handle, boneName);
722
+ }
723
+ giveWeapon(hash, ammo) {
724
+ mp.game.weapon.giveWeaponToPed(this.raw.handle, hash, ammo, false, true);
725
+ }
726
+ removeAllWeapons() {
727
+ mp.game.weapon.removeAllPedS(this.raw.handle, true);
728
+ }
729
+ getAmmoInClip(weapon) {
730
+ return mp.game.weapon.getAmmoInClip(this.raw.handle, weapon);
731
+ }
732
+ setAmmoInClip(weapon, ammo) {
733
+ mp.game.weapon.setAmmoInClip(this.raw.handle, weapon, ammo);
734
+ }
735
+ taskPlayAnim(dict, name, blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ) {
736
+ mp.game.task.playAnim(this.raw.handle, dict, name, blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ);
737
+ }
738
+ clearTasks() {
739
+ mp.game.task.clearTasks(this.raw.handle);
740
+ }
741
+ clearTasksImmediately() {
742
+ mp.game.task.clearPedTasksImmediately(this.raw.handle);
743
+ }
744
+ canRagdoll() {
745
+ return mp.game.ped.canRagdoll(this.raw.handle);
746
+ }
747
+ setCanRagdoll(toggle) {
748
+ mp.game.ped.setCanRagdoll(this.raw.handle, toggle);
749
+ }
750
+ setRagdollOnCollision(toggle) {
751
+ mp.game.ped.setRagdollOnCollision(this.raw.handle, toggle);
752
+ }
753
+ };
754
+
755
+ // src/ragemp/RageMpObject.ts
756
+ var RageMpObject = class extends RageMpEntity {
757
+ setActivatePhysicsAsSoonAsItIsUnfrozen(toggle) {
758
+ mp.game.object.setActivatePhysicsAsSoonAsItIsUnfrozen(this.raw.handle, toggle);
759
+ }
760
+ hasBeenBroken() {
761
+ return mp.game.object.hasBeenBroken(this.raw.handle, 0);
762
+ }
763
+ placeOnGroundProperly() {
764
+ return mp.game.object.placeOnGroundProperly(this.raw.handle);
765
+ }
766
+ slide(toX, toY, toZ, speedX, speedY, speedZ) {
767
+ return mp.game.object.slide(this.raw.handle, toX, toY, toZ, speedX, speedY, speedZ, false);
768
+ }
769
+ setTargetable(targetable) {
770
+ mp.game.object.setTargettable(this.raw.handle, targetable);
771
+ }
772
+ };
773
+
774
+ // src/ragemp/RageMpBlip.ts
775
+ var RageMpBlip = class {
776
+ constructor(raw) {
777
+ this.raw = raw;
778
+ }
779
+ get id() {
780
+ return this.raw.id;
781
+ }
782
+ get remoteId() {
783
+ return this.raw.remoteId;
784
+ }
785
+ get type() {
786
+ return this.raw.type;
787
+ }
788
+ get handle() {
789
+ return this.raw.handle;
790
+ }
791
+ get dimension() {
792
+ return this.raw.dimension;
793
+ }
794
+ set dimension(value) {
795
+ this.raw.dimension = value;
796
+ }
797
+ get position() {
798
+ const p = this.raw.position;
799
+ return { x: p.x, y: p.y, z: p.z };
800
+ }
801
+ set position(value) {
802
+ this.raw.position = new mp.Vector3(value.x, value.y, value.z);
803
+ }
804
+ destroy() {
805
+ this.raw.destroy();
806
+ }
807
+ setSprite(sprite) {
808
+ mp.game.ui.setBlipSprite(this.raw.handle, sprite);
809
+ }
810
+ getSprite() {
811
+ return mp.game.ui.getBlipSprite(this.raw.handle);
812
+ }
813
+ setColour(colour) {
814
+ mp.game.ui.setBlipColour(this.raw.handle, colour);
815
+ }
816
+ getColour() {
817
+ return mp.game.ui.getBlipColour(this.raw.handle);
818
+ }
819
+ setScale(scale) {
820
+ mp.game.ui.setBlipScale(this.raw.handle, scale);
821
+ }
822
+ getScale() {
823
+ return mp.game.ui.getBlipScale(this.raw.handle);
824
+ }
825
+ setAlpha(alpha) {
826
+ mp.game.ui.setBlipAlpha(this.raw.handle, alpha);
827
+ }
828
+ getAlpha() {
829
+ return mp.game.ui.getBlipAlpha(this.raw.handle);
830
+ }
831
+ setRotation(rotation) {
832
+ mp.game.ui.setBlipRotation(this.raw.handle, rotation);
833
+ }
834
+ getRotation() {
835
+ return mp.game.ui.getBlipRotation(this.raw.handle);
836
+ }
837
+ setName(name) {
838
+ mp.game.ui.setBlipNameFromTextFile(this.raw.handle, name);
839
+ }
840
+ getName() {
841
+ return mp.game.ui.getBlipName(this.raw.handle);
842
+ }
843
+ setRoute(toggle) {
844
+ mp.game.ui.setBlipRoute(this.raw.handle, toggle);
845
+ }
846
+ setRouteColour(colour) {
847
+ mp.game.ui.setBlipRouteColour(this.raw.handle, colour);
848
+ }
849
+ setFlashes(toggle) {
850
+ mp.game.ui.setBlipFlashes(this.raw.handle, toggle);
851
+ }
852
+ setFlashTimer(duration) {
853
+ mp.game.ui.setBlipFlashTimer(this.raw.handle, duration);
854
+ }
855
+ setFlashInterval(interval) {
856
+ mp.game.ui.setBlipFlashInterval(this.raw.handle, interval);
857
+ }
858
+ setCategory(category) {
859
+ mp.game.ui.setBlipCategory(this.raw.handle, category);
860
+ }
861
+ setPriority(priority) {
862
+ mp.game.ui.setBlipPriority(this.raw.handle, priority);
863
+ }
864
+ setDisplay(display) {
865
+ mp.game.ui.setBlipDisplay(this.raw.handle, display);
866
+ }
867
+ setAsShortRange(toggle) {
868
+ mp.game.ui.setBlipAsShortRange(this.raw.handle, toggle);
869
+ }
870
+ setHighDetail(toggle) {
871
+ mp.game.ui.setBlipHighDetail(this.raw.handle, toggle);
872
+ }
873
+ setBright(toggle) {
874
+ mp.game.ui.setBlipBright(this.raw.handle, toggle);
875
+ }
876
+ setAsFriendly(toggle) {
877
+ mp.game.ui.setBlipAsFriendly(this.raw.handle, toggle);
878
+ }
879
+ setShowCone(toggle) {
880
+ mp.game.ui.setBlipShowCone(this.raw.handle, toggle, 0);
881
+ }
882
+ setShowHeadingIndicator(toggle) {
883
+ mp.game.ui.showHeadingIndicatorOnBlip(this.raw.handle, toggle);
884
+ }
885
+ setSecondaryColour(r, g, b) {
886
+ mp.game.ui.setBlipSecondaryColour(this.raw.handle, r, g, b);
887
+ }
888
+ pulse() {
889
+ mp.game.ui.pulseBlip(this.raw.handle);
890
+ }
891
+ setFade(opacity, duration) {
892
+ mp.game.ui.setBlipFade(this.raw.handle, opacity, duration);
893
+ }
894
+ };
895
+
896
+ // src/ragemp/RageMpCheckpoint.ts
897
+ var RageMpCheckpoint = class extends RageMpEntity {
898
+ get visible() {
899
+ return this.raw.visible;
900
+ }
901
+ set visible(value) {
902
+ this.raw.visible = value;
903
+ }
904
+ };
905
+
906
+ // src/ragemp/RageMpColshape.ts
907
+ var RageMpColshape = class extends RageMpEntity {
908
+ get triggered() {
909
+ return this.raw.triggered;
910
+ }
911
+ set triggered(value) {
912
+ this.raw.triggered = value;
913
+ }
914
+ };
915
+
916
+ // src/ragemp/RageMpCamera.ts
917
+ var RageMpCamera = class {
918
+ constructor(raw) {
919
+ this.raw = raw;
920
+ }
921
+ get handle() {
922
+ return this.raw.handle;
923
+ }
924
+ getCoord() {
925
+ const p = mp.game.cam.getCoord(this.raw.handle);
926
+ return { x: p.x, y: p.y, z: p.z };
927
+ }
928
+ setCoord(x, y, z) {
929
+ mp.game.cam.setCoord(this.raw.handle, x, y, z);
930
+ }
931
+ getRot() {
932
+ const r = mp.game.cam.getRot(this.raw.handle, 2);
933
+ return { x: r.x, y: r.y, z: r.z };
934
+ }
935
+ setRot(x, y, z, rotationOrder) {
936
+ mp.game.cam.setRot(this.raw.handle, x, y, z, rotationOrder);
937
+ }
938
+ getFov() {
939
+ return mp.game.cam.getFov(this.raw.handle);
940
+ }
941
+ setFov(fov) {
942
+ mp.game.cam.setFov(this.raw.handle, fov);
943
+ }
944
+ isActive() {
945
+ return mp.game.cam.isActive(this.raw.handle);
946
+ }
947
+ setActive(toggle) {
948
+ mp.game.cam.setActive(this.raw.handle, toggle);
949
+ }
950
+ setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
951
+ mp.game.cam.setActiveWithInterp(this.raw.handle, camFrom, duration, easeLocation, easeRotation);
952
+ }
953
+ pointAtCoord(x, y, z) {
954
+ mp.game.cam.pointAtCoord(this.raw.handle, x, y, z);
955
+ }
956
+ pointAt(entity) {
957
+ mp.game.cam.pointAtEntity(this.raw.handle, entity, 0, 0, 0, true);
958
+ }
959
+ stopPointing() {
960
+ mp.game.cam.stopPointing(this.raw.handle);
961
+ }
962
+ shake(type, amplitude) {
963
+ mp.game.cam.shake(this.raw.handle, type, amplitude);
964
+ }
965
+ isShaking() {
966
+ return mp.game.cam.isShaking(this.raw.handle);
967
+ }
968
+ setShakeAmplitude(amplitude) {
969
+ mp.game.cam.setShakeAmplitude(this.raw.handle, amplitude);
970
+ }
971
+ stopShaking(p0) {
972
+ mp.game.cam.stopShaking(this.raw.handle, p0);
973
+ }
974
+ isRendering() {
975
+ return mp.game.cam.isRendering(this.raw.handle);
976
+ }
977
+ isInterpolating() {
978
+ return mp.game.cam.isInterpolating(this.raw.handle);
979
+ }
980
+ setFarClip(farClip) {
981
+ mp.game.cam.setFarClip(this.raw.handle, farClip);
982
+ }
983
+ setNearClip(nearClip) {
984
+ mp.game.cam.setNearClip(this.raw.handle, nearClip);
985
+ }
986
+ setFarDof(farDof) {
987
+ mp.game.cam.setFarDof(this.raw.handle, farDof);
988
+ }
989
+ setNearDof(nearDof) {
990
+ mp.game.cam.setNearDof(this.raw.handle, nearDof);
991
+ }
992
+ setDofStrength(strength) {
993
+ mp.game.cam.setDofStrength(this.raw.handle, strength);
994
+ }
995
+ setUseShallowDofMode(toggle) {
996
+ mp.game.cam.setUseShallowDofMode(this.raw.handle, toggle);
997
+ }
998
+ setMotionBlurStrength(strength) {
999
+ mp.game.cam.setMotionBlurStrength(this.raw.handle, strength);
1000
+ }
1001
+ attachTo(entity, xOffset, yOffset, zOffset, isRelative) {
1002
+ mp.game.cam.attachToEntity(this.raw.handle, entity, xOffset, yOffset, zOffset, isRelative);
1003
+ }
1004
+ detach() {
1005
+ mp.game.cam.detach(this.raw.handle);
1006
+ }
1007
+ destroy() {
1008
+ mp.game.cam.destroy(this.raw.handle, false);
1009
+ }
1010
+ };
1011
+
1012
+ // src/ragemp/RageMpBrowser.ts
1013
+ var RageMpBrowser = class {
1014
+ constructor(raw) {
1015
+ this.raw = raw;
1016
+ }
1017
+ get active() {
1018
+ return this.raw.active;
1019
+ }
1020
+ set active(value) {
1021
+ this.raw.active = value;
1022
+ }
1023
+ get url() {
1024
+ return this.raw.url;
1025
+ }
1026
+ set url(value) {
1027
+ this.raw.url = value;
1028
+ }
1029
+ get inputEnabled() {
1030
+ return this.raw.inputEnabled;
1031
+ }
1032
+ set inputEnabled(value) {
1033
+ this.raw.inputEnabled = value;
1034
+ }
1035
+ get orderId() {
1036
+ return this.raw.orderId;
1037
+ }
1038
+ set orderId(value) {
1039
+ this.raw.orderId = value;
1040
+ }
1041
+ destroy() {
1042
+ this.raw.destroy();
1043
+ }
1044
+ execute(code) {
1045
+ this.raw.execute(code);
1046
+ }
1047
+ executeCached(code) {
1048
+ this.raw.executeCached(code);
1049
+ }
1050
+ call(eventName, ...args) {
1051
+ this.raw.call(eventName, ...args);
1052
+ }
1053
+ callProc(procName, ...args) {
1054
+ return this.raw.callProc(procName, ...args);
1055
+ }
1056
+ reload(ignoreCache) {
1057
+ this.raw.reload(ignoreCache);
1058
+ }
1059
+ sendMouseMoveEvent(x, y) {
1060
+ this.raw.sendMouseMoveEvent(x, y);
1061
+ }
1062
+ sendMouseClickEvent(x, y, button, isUp) {
1063
+ this.raw.sendMouseClickEvent(x, y, button, isUp);
1064
+ }
1065
+ };
1066
+
1067
+ // src/ragemp/RageMpTextLabel.ts
1068
+ var RageMpTextLabel = class extends RageMpEntity {
1069
+ get color() {
1070
+ return this.raw.color;
1071
+ }
1072
+ set color(value) {
1073
+ this.raw.color = value;
1074
+ }
1075
+ get drawDistance() {
1076
+ return this.raw.drawDistance;
1077
+ }
1078
+ set drawDistance(value) {
1079
+ this.raw.drawDistance = value;
1080
+ }
1081
+ get los() {
1082
+ return this.raw.los;
1083
+ }
1084
+ set los(value) {
1085
+ this.raw.los = value;
1086
+ }
1087
+ get text() {
1088
+ return this.raw.text;
1089
+ }
1090
+ set text(value) {
1091
+ this.raw.text = value;
1092
+ }
1093
+ };
1094
+
1095
+ // src/ragemp/RageMpMarker.ts
1096
+ var RageMpMarker = class extends RageMpEntity {
1097
+ };
1098
+
1099
+ // src/ragemp/RageMpPickup.ts
1100
+ var RageMpPickup = class extends RageMpEntity {
1101
+ };
1102
+
1103
+ // src/ragemp/RageMpEvents.ts
1104
+ var RageMpEvents = class {
1105
+ add(eventNameOrEvents, callback) {
1106
+ if (typeof eventNameOrEvents === "string") {
1107
+ mp.events.add(eventNameOrEvents, callback);
1108
+ } else {
1109
+ for (const [name, cb] of Object.entries(eventNameOrEvents)) {
1110
+ mp.events.add(name, cb);
1111
+ }
1112
+ }
1113
+ }
1114
+ remove(eventName, callback) {
1115
+ mp.events.remove(eventName, callback);
1116
+ }
1117
+ call(eventName, ...args) {
1118
+ mp.events.call(eventName, ...args);
1119
+ }
1120
+ callRemote(eventName, ...args) {
1121
+ mp.events.callRemote(eventName, ...args);
1122
+ }
1123
+ callRemoteProc(procName, ...args) {
1124
+ return mp.events.callRemoteProc(procName, ...args);
1125
+ }
1126
+ callRemoteUnreliable(eventName, ...args) {
1127
+ mp.events.callRemoteUnreliable(eventName, ...args);
1128
+ }
1129
+ addProc(procName, callback) {
1130
+ mp.events.addProc(procName, callback);
1131
+ }
1132
+ addDataHandler(key, callback) {
1133
+ mp.events.addDataHandler(key, callback);
1134
+ }
1135
+ cancelPendingProc(procName) {
1136
+ mp.events.cancelPendingProc(procName);
1137
+ }
1138
+ hasPendingProc(procName) {
1139
+ return mp.events.hasPendingProc(procName);
1140
+ }
1141
+ };
1142
+
1143
+ // src/ragemp/RageMpGui.ts
1144
+ var RageMpGuiChat = class {
1145
+ get colors() {
1146
+ return mp.gui.chat.colors;
1147
+ }
1148
+ set colors(value) {
1149
+ mp.gui.chat.colors = value;
1150
+ }
1151
+ get safeMode() {
1152
+ return mp.gui.chat.safeMode;
1153
+ }
1154
+ set safeMode(value) {
1155
+ mp.gui.chat.safeMode = value;
1156
+ }
1157
+ activate(toggle) {
1158
+ mp.gui.chat.activate(toggle);
1159
+ }
1160
+ push(text) {
1161
+ mp.gui.chat.push(text);
1162
+ }
1163
+ show(toggle) {
1164
+ mp.gui.chat.show(toggle);
1165
+ }
1166
+ };
1167
+ var RageMpGuiCursor = class {
1168
+ get position() {
1169
+ return mp.gui.cursor.position;
1170
+ }
1171
+ set position(value) {
1172
+ mp.gui.cursor.position = value;
1173
+ }
1174
+ get visible() {
1175
+ return mp.gui.cursor.visible;
1176
+ }
1177
+ set visible(value) {
1178
+ mp.gui.cursor.visible = value;
1179
+ }
1180
+ show(freezeControls, toggle) {
1181
+ mp.gui.cursor.show(freezeControls, toggle);
1182
+ }
1183
+ };
1184
+ var RageMpGui = (_class2 = class {constructor() { _class2.prototype.__init2.call(this);_class2.prototype.__init3.call(this); }
1185
+ __init2() {this.chat = new RageMpGuiChat()}
1186
+ __init3() {this.cursor = new RageMpGuiCursor()}
1187
+ get isGpuRenderingEnabled() {
1188
+ return mp.gui.isGpuRenderingEnabled;
1189
+ }
1190
+ takeScreenshot(name, type, quality, compressionQuality) {
1191
+ mp.gui.takeScreenshot(name, type, quality, compressionQuality);
1192
+ }
1193
+ execute(code) {
1194
+ mp.gui.execute(code);
1195
+ }
1196
+ }, _class2);
1197
+
1198
+ // src/ragemp/RageMpKeys.ts
1199
+ var RageMpKeys = class {
1200
+ bind(keyCode, keyHold, callback) {
1201
+ mp.keys.bind(keyCode, keyHold, callback);
1202
+ }
1203
+ unbind(keyCode, keyHold, callback) {
1204
+ mp.keys.unbind(keyCode, keyHold, callback);
1205
+ }
1206
+ isUp(keyCode) {
1207
+ return mp.keys.isUp(keyCode);
1208
+ }
1209
+ isDown(keyCode) {
1210
+ return mp.keys.isDown(keyCode);
1211
+ }
1212
+ };
1213
+
1214
+ // src/ragemp/RageMpStorage.ts
1215
+ var RageMpStorage = class {
1216
+ get data() {
1217
+ return mp.storage.data;
1218
+ }
1219
+ set data(value) {
1220
+ mp.storage.data = value;
1221
+ }
1222
+ get sessionData() {
1223
+ return mp.storage.sessionData;
1224
+ }
1225
+ set sessionData(value) {
1226
+ mp.storage.sessionData = value;
1227
+ }
1228
+ flush() {
1229
+ mp.storage.flush();
1230
+ }
1231
+ };
1232
+
1233
+ // src/ragemp/RageMpVoiceChat.ts
1234
+ var RageMpVoiceChat = class {
1235
+ get isAllowed() {
1236
+ return mp.voiceChat.isAllowed;
1237
+ }
1238
+ get lastVad() {
1239
+ return mp.voiceChat.lastVad;
1240
+ }
1241
+ get muted() {
1242
+ return mp.voiceChat.muted;
1243
+ }
1244
+ set muted(value) {
1245
+ mp.voiceChat.muted = value;
1246
+ }
1247
+ get minVad() {
1248
+ return mp.voiceChat.minVad;
1249
+ }
1250
+ set minVad(value) {
1251
+ mp.voiceChat.minVad = value;
1252
+ }
1253
+ get advancedNoiseSuppression() {
1254
+ return mp.voiceChat.advancedNoiseSuppression;
1255
+ }
1256
+ set advancedNoiseSuppression(value) {
1257
+ mp.voiceChat.advancedNoiseSuppression = value;
1258
+ }
1259
+ get networkOptimisations() {
1260
+ return mp.voiceChat.networkOptimisations;
1261
+ }
1262
+ set networkOptimisations(value) {
1263
+ mp.voiceChat.networkOptimisations = value;
1264
+ }
1265
+ get bitrate() {
1266
+ return mp.voiceChat.bitrate;
1267
+ }
1268
+ set bitrate(value) {
1269
+ mp.voiceChat.bitrate = value;
1270
+ }
1271
+ get defaultVolume() {
1272
+ return mp.voiceChat.defaultVolume;
1273
+ }
1274
+ set defaultVolume(value) {
1275
+ mp.voiceChat.defaultVolume = value;
1276
+ }
1277
+ get gameOutputEnabled() {
1278
+ return mp.voiceChat.gameOutputEnabled;
1279
+ }
1280
+ set gameOutputEnabled(value) {
1281
+ mp.voiceChat.gameOutputEnabled = value;
1282
+ }
1283
+ get gameOutputCategory() {
1284
+ return mp.voiceChat.gameOutputCategory;
1285
+ }
1286
+ set gameOutputCategory(value) {
1287
+ mp.voiceChat.gameOutputCategory = value;
1288
+ }
1289
+ getPreprocessingParam(param) {
1290
+ return mp.voiceChat.getPreprocessingParam(param);
1291
+ }
1292
+ setPreprocessingParam(param, value) {
1293
+ mp.voiceChat.setPreprocessingParam(param, value);
1294
+ }
1295
+ cleanupAndReload(force, clearTemporary) {
1296
+ mp.voiceChat.cleanupAndReload(force, clearTemporary, false);
1297
+ }
1298
+ };
1299
+
1300
+ // src/ragemp/RageMpNametags.ts
1301
+ var RageMpNametags = class {
1302
+ get enabled() {
1303
+ return mp.nametags.enabled;
1304
+ }
1305
+ set enabled(value) {
1306
+ mp.nametags.enabled = value;
1307
+ }
1308
+ set(style) {
1309
+ mp.nametags.set({
1310
+ ...style,
1311
+ veh_offset: style.vehOffset
1312
+ });
1313
+ }
1314
+ useScreen2dCoords(toggle) {
1315
+ mp.nametags.useScreen2dCoords(toggle);
1316
+ }
1317
+ orderByDistance(toggle) {
1318
+ mp.nametags.orderByDistance(toggle);
1319
+ }
1320
+ };
1321
+
1322
+ // src/ragemp/RageMpRaycasting.ts
1323
+ var RageMpRaycasting = class {
1324
+ testPointToPoint(startPos, endPos, ignoreEntity, flags) {
1325
+ const result = mp.raycasting.testPointToPoint(
1326
+ new mp.Vector3(startPos.x, startPos.y, startPos.z),
1327
+ new mp.Vector3(endPos.x, endPos.y, endPos.z),
1328
+ ignoreEntity,
1329
+ flags
1330
+ );
1331
+ return {
1332
+ entity: result.entity,
1333
+ position: { x: result.position.x, y: result.position.y, z: result.position.z },
1334
+ surfaceNormal: { x: result.surfaceNormal.x, y: result.surfaceNormal.y, z: result.surfaceNormal.z }
1335
+ };
1336
+ }
1337
+ async testPointToPointAsync(startPos, endPos, ignoreEntity, flags) {
1338
+ const result = await mp.raycasting.testPointToPointAsync(
1339
+ new mp.Vector3(startPos.x, startPos.y, startPos.z),
1340
+ new mp.Vector3(endPos.x, endPos.y, endPos.z),
1341
+ ignoreEntity,
1342
+ flags
1343
+ );
1344
+ return {
1345
+ entity: result.entity,
1346
+ position: { x: result.position.x, y: result.position.y, z: result.position.z },
1347
+ surfaceNormal: { x: result.surfaceNormal.x, y: result.surfaceNormal.y, z: result.surfaceNormal.z }
1348
+ };
1349
+ }
1350
+ testCapsule(startPos, endPos, radius, ignoreEntity, flags) {
1351
+ const result = mp.raycasting.testCapsule(
1352
+ new mp.Vector3(startPos.x, startPos.y, startPos.z),
1353
+ new mp.Vector3(endPos.x, endPos.y, endPos.z),
1354
+ radius,
1355
+ ignoreEntity,
1356
+ flags
1357
+ );
1358
+ return {
1359
+ entity: result.entity,
1360
+ position: { x: result.position.x, y: result.position.y, z: result.position.z },
1361
+ surfaceNormal: { x: result.surfaceNormal.x, y: result.surfaceNormal.y, z: result.surfaceNormal.z }
1362
+ };
1363
+ }
1364
+ };
1365
+
1366
+ // src/ragemp/RageMpConsole.ts
1367
+ var RageMpConsole = class {
1368
+ get verbosity() {
1369
+ return mp.console.verbosity;
1370
+ }
1371
+ set verbosity(value) {
1372
+ mp.console.verbosity = value;
1373
+ }
1374
+ logInfo(message) {
1375
+ mp.console.logInfo(message);
1376
+ }
1377
+ logWarning(message) {
1378
+ mp.console.logWarning(message);
1379
+ }
1380
+ logError(message) {
1381
+ mp.console.logError(message);
1382
+ }
1383
+ logFatal(message) {
1384
+ mp.console.logFatal(message);
1385
+ }
1386
+ clear() {
1387
+ mp.console.clear();
1388
+ }
1389
+ reset() {
1390
+ mp.console.reset();
1391
+ }
1392
+ };
1393
+
1394
+ // src/ragemp/RageMpDiscord.ts
1395
+ var RageMpDiscord = class {
1396
+ update(details, state) {
1397
+ mp.discord.update(details, state);
1398
+ }
1399
+ requestOAuth2(appId, scopes) {
1400
+ return mp.discord.requestOAuth2(appId);
1401
+ }
1402
+ };
1403
+
1404
+ // src/ragemp/RageMpSystem.ts
1405
+ var RageMpSystem = class {
1406
+ get isFullscreen() {
1407
+ return mp.system.isFullscreen;
1408
+ }
1409
+ get isFocused() {
1410
+ return mp.system.isFocused;
1411
+ }
1412
+ notify(args) {
1413
+ mp.system.notify(args);
1414
+ }
1415
+ };
1416
+
1417
+ // src/ragemp/RageMpUser.ts
1418
+ var RageMpUserPreferences = class {
1419
+ get lowQualityAssets() {
1420
+ return mp.user.preferences.lowQualityAssets;
1421
+ }
1422
+ get language() {
1423
+ return mp.user.preferences.language;
1424
+ }
1425
+ get serverAddress() {
1426
+ return mp.user.preferences.serverAddress;
1427
+ }
1428
+ };
1429
+ var RageMpUser = (_class3 = class {constructor() { _class3.prototype.__init4.call(this); }
1430
+ __init4() {this.preferences = new RageMpUserPreferences()}
1431
+ }, _class3);
1432
+
1433
+ // src/ragemp/RageMpNativesBridge.ts
1434
+ var RageMpNativesBridge = class {
1435
+ invoke(namespace, name, ...args) {
1436
+ const ns = mp.game[namespace];
1437
+ if (!ns) {
1438
+ throw new Error(`Native namespace "${namespace}" not found`);
1439
+ }
1440
+ const fn = ns[name];
1441
+ if (typeof fn !== "function") {
1442
+ throw new Error(`Native "${namespace}.${name}" is not a function`);
1443
+ }
1444
+ return fn(...args);
1445
+ }
1446
+ };
1447
+
1448
+ // src/ragemp/RageMpEngine.ts
1449
+ var RageMpEngine = (_class4 = class {
1450
+
1451
+
1452
+
1453
+
1454
+
1455
+
1456
+
1457
+
1458
+
1459
+
1460
+
1461
+
1462
+
1463
+
1464
+
1465
+
1466
+
1467
+
1468
+
1469
+
1470
+
1471
+
1472
+
1473
+
1474
+ __init5() {this._localPlayer = null}
1475
+ constructor() {;_class4.prototype.__init5.call(this);
1476
+ this.players = new RageMpEntityPool(mp.players, (raw) => new RageMpPlayer(raw));
1477
+ this.vehicles = new RageMpEntityPool(mp.vehicles, (raw) => new RageMpVehicle(raw));
1478
+ this.objects = new RageMpEntityPool(mp.objects, (raw) => new RageMpObject(raw));
1479
+ this.markers = new RageMpEntityPool(mp.markers, (raw) => new RageMpMarker(raw));
1480
+ this.pickups = new RageMpEntityPool(mp.pickups, (raw) => new RageMpPickup(raw));
1481
+ this.peds = new RageMpCreatablePool(
1482
+ mp.peds,
1483
+ (raw) => new RageMpPed(raw),
1484
+ (opts) => mp.peds.new(
1485
+ opts.model,
1486
+ new mp.Vector3(opts.position.x, opts.position.y, opts.position.z),
1487
+ opts.heading,
1488
+ _nullishCoalesce(opts.dimension, () => ( 0))
1489
+ )
1490
+ );
1491
+ this.blips = new RageMpCreatablePool(
1492
+ mp.blips,
1493
+ (raw) => new RageMpBlip(raw),
1494
+ (opts) => mp.blips.new(
1495
+ opts.sprite,
1496
+ new mp.Vector3(opts.position.x, opts.position.y, opts.position.z),
1497
+ {
1498
+ name: opts.name,
1499
+ scale: opts.scale,
1500
+ color: opts.color,
1501
+ alpha: opts.alpha,
1502
+ drawDistance: opts.drawDistance,
1503
+ shortRange: opts.shortRange,
1504
+ rotation: opts.rotation,
1505
+ dimension: opts.dimension
1506
+ }
1507
+ )
1508
+ );
1509
+ this.checkpoints = new RageMpCreatablePool(
1510
+ mp.checkpoints,
1511
+ (raw) => new RageMpCheckpoint(raw),
1512
+ (opts) => mp.checkpoints.new(
1513
+ opts.type,
1514
+ new mp.Vector3(opts.position.x, opts.position.y, opts.position.z),
1515
+ opts.radius,
1516
+ {
1517
+ direction: opts.direction ? new mp.Vector3(opts.direction.x, opts.direction.y, opts.direction.z) : void 0,
1518
+ color: opts.color ? [opts.color.r, opts.color.g, opts.color.b, opts.color.a] : void 0,
1519
+ visible: opts.visible,
1520
+ dimension: opts.dimension
1521
+ }
1522
+ )
1523
+ );
1524
+ this.colshapes = new RageMpCreatablePool(
1525
+ mp.colshapes,
1526
+ (raw) => new RageMpColshape(raw),
1527
+ (opts) => {
1528
+ switch (opts.shape) {
1529
+ case "sphere":
1530
+ return mp.colshapes.newSphere(opts.x, opts.y, opts.z, opts.radius, opts.dimension);
1531
+ case "tube":
1532
+ return mp.colshapes.newTube(opts.x, opts.y, opts.z, opts.radius, opts.height, opts.dimension);
1533
+ case "circle":
1534
+ return mp.colshapes.newCircle(opts.x, opts.y, opts.radius, opts.dimension);
1535
+ case "cuboid":
1536
+ return mp.colshapes.newCuboid(opts.x, opts.y, opts.z, opts.width, opts.height, opts.depth, opts.dimension);
1537
+ case "rectangle":
1538
+ return mp.colshapes.newRectangle(opts.x, opts.y, opts.width, opts.height, opts.dimension);
1539
+ case "polygon":
1540
+ default:
1541
+ return mp.colshapes.newSphere(opts.x, opts.y, opts.z, _nullishCoalesce(opts.radius, () => ( 1)), opts.dimension);
1542
+ }
1543
+ }
1544
+ );
1545
+ this.cameras = new RageMpCreatablePool(
1546
+ mp.cameras,
1547
+ (raw) => new RageMpCamera(raw),
1548
+ (opts) => mp.cameras.new(
1549
+ opts.name,
1550
+ opts.position ? new mp.Vector3(opts.position.x, opts.position.y, opts.position.z) : void 0,
1551
+ opts.rotation ? new mp.Vector3(opts.rotation.x, opts.rotation.y, opts.rotation.z) : void 0,
1552
+ opts.fov
1553
+ )
1554
+ );
1555
+ this.browsers = new RageMpCreatablePool(
1556
+ mp.browsers,
1557
+ (raw) => new RageMpBrowser(raw),
1558
+ (opts) => mp.browsers.new(opts.url)
1559
+ );
1560
+ this.labels = new RageMpCreatablePool(
1561
+ mp.labels,
1562
+ (raw) => new RageMpTextLabel(raw),
1563
+ (opts) => mp.labels.new(
1564
+ opts.text,
1565
+ new mp.Vector3(opts.position.x, opts.position.y, opts.position.z),
1566
+ {
1567
+ font: opts.font,
1568
+ color: opts.color ? [opts.color.r, opts.color.g, opts.color.b, opts.color.a] : void 0,
1569
+ drawDistance: opts.drawDistance,
1570
+ los: opts.los,
1571
+ dimension: opts.dimension
1572
+ }
1573
+ )
1574
+ );
1575
+ this.events = new RageMpEvents();
1576
+ this.gui = new RageMpGui();
1577
+ this.keys = new RageMpKeys();
1578
+ this.storage = new RageMpStorage();
1579
+ this.voiceChat = new RageMpVoiceChat();
1580
+ this.nametags = new RageMpNametags();
1581
+ this.raycasting = new RageMpRaycasting();
1582
+ this.console = new RageMpConsole();
1583
+ this.discord = new RageMpDiscord();
1584
+ this.system = new RageMpSystem();
1585
+ this.user = new RageMpUser();
1586
+ this.natives = new RageMpNativesBridge();
1587
+ }
1588
+ get localPlayer() {
1589
+ if (!this._localPlayer) {
1590
+ this._localPlayer = new RageMpPlayer(mp.players.local);
1591
+ }
1592
+ return this._localPlayer;
1593
+ }
1594
+ }, _class4);
1595
+
1596
+
1597
+
1598
+
1599
+
1600
+
1601
+
1602
+
1603
+
1604
+
1605
+
1606
+
1607
+
1608
+
1609
+
1610
+
1611
+
1612
+ exports.RageMpBlip = RageMpBlip; exports.RageMpBrowser = RageMpBrowser; exports.RageMpCamera = RageMpCamera; exports.RageMpCheckpoint = RageMpCheckpoint; exports.RageMpColshape = RageMpColshape; exports.RageMpCreatablePool = RageMpCreatablePool; exports.RageMpEngine = RageMpEngine; exports.RageMpEntity = RageMpEntity; exports.RageMpEntityPool = RageMpEntityPool; exports.RageMpMarker = RageMpMarker; exports.RageMpObject = RageMpObject; exports.RageMpPed = RageMpPed; exports.RageMpPickup = RageMpPickup; exports.RageMpPlayer = RageMpPlayer; exports.RageMpTextLabel = RageMpTextLabel; exports.RageMpVehicle = RageMpVehicle;
1613
+ //# sourceMappingURL=ragemp.cjs.map