@scenography/react 0.5.0 → 0.7.0

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package/dist/index.cjs CHANGED
@@ -65,6 +65,148 @@ function Gallery({ scene, className, style, options, onReady }) {
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  });
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  }
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  //#endregion
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+ //#region src/LoadingScreen.tsx
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+ const EMPTY = {
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+ loaded: 0,
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+ total: 0,
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+ done: false
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+ };
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+ /**
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+ * Full-screen black loading cover for a gallery. Shows the initial asset
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+ * progress from `gallery.loading`; once done, the bar becomes an "Entrar"
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+ * button. The click is the user gesture needed for fullscreen, the landscape
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+ * lock and audio autoplay, and gives time to rotate the phone.
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+ */
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+ function LoadingScreen({ gallery, title, label = "Cargando…", enterLabel = "Entrar", rotateHint = "Gira el móvil para ver la sala en horizontal", onEnter, fadeDuration = 600 }) {
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+ const [state, setState] = (0, react.useState)(EMPTY);
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+ const [entered, setEntered] = (0, react.useState)(false);
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+ const [gone, setGone] = (0, react.useState)(false);
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+ const [portrait, setPortrait] = (0, react.useState)(false);
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+ const timer = (0, react.useRef)(null);
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+ (0, react.useEffect)(() => {
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+ if (!gallery) return;
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+ return gallery.loading.subscribe(setState);
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+ }, [gallery]);
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+ (0, react.useEffect)(() => {
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+ const orientation = window.matchMedia("(orientation: portrait)");
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+ const touch = window.matchMedia("(pointer: coarse)").matches;
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+ const update = () => setPortrait(touch && orientation.matches);
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+ update();
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+ orientation.addEventListener("change", update);
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+ return () => orientation.removeEventListener("change", update);
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+ }, []);
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+ (0, react.useEffect)(() => () => {
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+ if (timer.current !== null) window.clearTimeout(timer.current);
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+ }, []);
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+ const enter = (0, react.useCallback)(async () => {
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+ if (entered) return;
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+ try {
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+ if (window.matchMedia("(pointer: coarse)").matches) {
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+ if (document.documentElement.requestFullscreen) await document.documentElement.requestFullscreen();
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+ await screen.orientation?.lock?.("landscape");
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+ }
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+ } catch {}
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+ onEnter?.();
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+ setEntered(true);
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+ timer.current = window.setTimeout(() => setGone(true), fadeDuration);
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+ }, [
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+ entered,
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+ fadeDuration,
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+ onEnter
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+ ]);
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+ if (gone) return null;
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+ const ready = gallery !== null && state.done;
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+ const progress = state.total > 0 ? state.loaded / state.total : 0;
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+ const percent = Math.round(progress * 100);
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+ return /* @__PURE__ */ (0, react_jsx_runtime.jsxs)("div", {
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+ style: {
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+ position: "fixed",
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+ inset: 0,
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+ zIndex: 1e4,
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+ display: "flex",
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+ flexDirection: "column",
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+ alignItems: "center",
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+ justifyContent: "center",
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+ gap: "1.25rem",
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+ padding: "2rem",
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+ background: "#000",
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+ color: "#fff",
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+ textAlign: "center",
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+ fontFamily: "ui-sans-serif, system-ui, sans-serif",
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+ opacity: entered ? 0 : 1,
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+ pointerEvents: entered ? "none" : "auto",
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+ transition: `opacity ${fadeDuration}ms ease`
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+ },
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+ children: [title ? /* @__PURE__ */ (0, react_jsx_runtime.jsx)("h1", {
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+ style: {
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+ margin: 0,
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+ fontSize: "clamp(1.5rem, 4vw, 2.25rem)",
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+ fontWeight: 600
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+ },
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+ children: title
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+ }) : null, ready ? /* @__PURE__ */ (0, react_jsx_runtime.jsxs)(react_jsx_runtime.Fragment, { children: [/* @__PURE__ */ (0, react_jsx_runtime.jsx)("button", {
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+ type: "button",
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+ onClick: () => void enter(),
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+ style: {
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+ padding: "0.8rem 2.4rem",
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+ border: "1px solid rgba(255,255,255,0.6)",
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+ borderRadius: 999,
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+ background: "#fff",
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+ color: "#000",
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+ font: "inherit",
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+ fontSize: "1.05rem",
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+ fontWeight: 600,
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+ cursor: "pointer"
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+ },
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+ children: enterLabel
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+ }), portrait ? /* @__PURE__ */ (0, react_jsx_runtime.jsx)("p", {
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+ style: {
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+ margin: 0,
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+ maxWidth: "22rem",
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+ opacity: .75,
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+ lineHeight: 1.5
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+ },
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+ children: rotateHint
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+ }) : null] }) : /* @__PURE__ */ (0, react_jsx_runtime.jsxs)(react_jsx_runtime.Fragment, { children: [
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+ /* @__PURE__ */ (0, react_jsx_runtime.jsx)("p", {
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+ style: {
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+ margin: 0,
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+ opacity: .75
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+ },
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+ children: label
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+ }),
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+ /* @__PURE__ */ (0, react_jsx_runtime.jsx)("div", {
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+ role: "progressbar",
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+ "aria-valuemin": 0,
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+ "aria-valuemax": 100,
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+ "aria-valuenow": percent,
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+ style: {
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+ width: "min(20rem, 72vw)",
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+ height: "0.35rem",
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+ borderRadius: 999,
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+ background: "rgba(255,255,255,0.18)",
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+ overflow: "hidden"
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+ },
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+ children: /* @__PURE__ */ (0, react_jsx_runtime.jsx)("div", { style: {
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+ width: `${percent}%`,
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+ height: "100%",
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+ background: "#fff",
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+ transition: "width 200ms ease"
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+ } })
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+ }),
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+ /* @__PURE__ */ (0, react_jsx_runtime.jsxs)("p", {
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+ style: {
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+ margin: 0,
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+ fontSize: "0.8rem",
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+ opacity: .6
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+ },
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+ children: [percent, " %"]
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+ })
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+ ] })]
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+ });
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+ }
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+ //#endregion
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  exports.Gallery = Gallery;
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+ exports.LoadingScreen = LoadingScreen;
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  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
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- {"version":3,"file":"index.cjs","names":[],"sources":["../src/Gallery.tsx"],"sourcesContent":["import { useEffect, useRef, type CSSProperties } from \"react\";\nimport {\n createGallery,\n type Gallery as GalleryInstance,\n type GalleryOptions,\n} from \"@scenography/engine\";\nimport type { Scene } from \"@scenography/scene\";\n\nexport interface GalleryProps {\n /** The scene definition to render. Changing it hot-reconciles in place. */\n scene: Scene;\n className?: string;\n style?: CSSProperties;\n /** Engine options (antialias, ssao, …). Applied once on mount. */\n options?: Omit<GalleryOptions, \"canvas\">;\n /** Called once with the gallery instance after it mounts (escape hatch). */\n onReady?: (gallery: GalleryInstance) => void;\n}\n\nconst fillStyle: CSSProperties = { display: \"block\", width: \"100%\", height: \"100%\" };\n\n/**\n * Declarative React wrapper over the engine. Mounts a `createGallery` onto a\n * canvas, keeps it sized to its container, and feeds scene changes through\n * `setScene` so edits reconcile without remounting.\n */\nexport function Gallery({ scene, className, style, options, onReady }: GalleryProps): JSX.Element {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const galleryRef = useRef<GalleryInstance | null>(null);\n\n // Mount once: create the gallery, track container size, run the loop.\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n const gallery = createGallery(scene, { canvas, ...options });\n galleryRef.current = gallery;\n gallery.start();\n onReady?.(gallery);\n\n const resize = (): void => {\n const parent = canvas.parentElement;\n if (parent) gallery.resize(parent.clientWidth, parent.clientHeight);\n };\n resize();\n const observer = new ResizeObserver(resize);\n if (canvas.parentElement) observer.observe(canvas.parentElement);\n\n return () => {\n observer.disconnect();\n gallery.dispose();\n galleryRef.current = null;\n };\n // Mount/unmount only — scene updates are handled below.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n // Hot-reconcile whenever the scene definition changes.\n useEffect(() => {\n galleryRef.current?.setScene(scene);\n }, [scene]);\n\n // Apply render-feature toggles live (antialias/ssao/bloom/shadows).\n useEffect(() => {\n galleryRef.current?.setRender({\n antialias: options?.antialias,\n ssao: options?.ssao,\n bloom: options?.bloom,\n shadows: options?.shadows,\n });\n }, [options?.antialias, options?.ssao, options?.bloom, options?.shadows]);\n\n return <canvas ref={canvasRef} className={className} style={{ ...fillStyle, ...style }} />;\n}\n"],"mappings":";;;;;AAmBA,MAAM,YAA2B;CAAE,SAAS;CAAS,OAAO;CAAQ,QAAQ;AAAO;;;;;;AAOnF,SAAgB,QAAQ,EAAE,OAAO,WAAW,OAAO,SAAS,WAAsC;CAChG,MAAM,aAAA,GAAA,MAAA,OAAA,CAAsC,IAAI;CAChD,MAAM,cAAA,GAAA,MAAA,OAAA,CAA4C,IAAI;CAGtD,CAAA,GAAA,MAAA,UAAA,OAAgB;EACd,MAAM,SAAS,UAAU;EACzB,IAAI,CAAC,QAAQ;EAEb,MAAM,WAAA,GAAA,oBAAA,cAAA,CAAwB,OAAO;GAAE;GAAQ,GAAG;EAAQ,CAAC;EAC3D,WAAW,UAAU;EACrB,QAAQ,MAAM;EACd,UAAU,OAAO;EAEjB,MAAM,eAAqB;GACzB,MAAM,SAAS,OAAO;GACtB,IAAI,QAAQ,QAAQ,OAAO,OAAO,aAAa,OAAO,YAAY;EACpE;EACA,OAAO;EACP,MAAM,WAAW,IAAI,eAAe,MAAM;EAC1C,IAAI,OAAO,eAAe,SAAS,QAAQ,OAAO,aAAa;EAE/D,aAAa;GACX,SAAS,WAAW;GACpB,QAAQ,QAAQ;GAChB,WAAW,UAAU;EACvB;CAGF,GAAG,CAAC,CAAC;CAGL,CAAA,GAAA,MAAA,UAAA,OAAgB;EACd,WAAW,SAAS,SAAS,KAAK;CACpC,GAAG,CAAC,KAAK,CAAC;CAGV,CAAA,GAAA,MAAA,UAAA,OAAgB;EACd,WAAW,SAAS,UAAU;GAC5B,WAAW,SAAS;GACpB,MAAM,SAAS;GACf,OAAO,SAAS;GAChB,SAAS,SAAS;EACpB,CAAC;CACH,GAAG;EAAC,SAAS;EAAW,SAAS;EAAM,SAAS;EAAO,SAAS;CAAO,CAAC;CAExE,OAAO,iBAAA,GAAA,kBAAA,IAAA,CAAC,UAAD;EAAQ,KAAK;EAAsB;EAAW,OAAO;GAAE,GAAG;GAAW,GAAG;EAAM;CAAI,CAAA;AAC3F"}
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+ {"version":3,"file":"index.cjs","names":[],"sources":["../src/Gallery.tsx","../src/LoadingScreen.tsx"],"sourcesContent":["import { useEffect, useRef, type CSSProperties } from \"react\";\nimport {\n createGallery,\n type Gallery as GalleryInstance,\n type GalleryOptions,\n} from \"@scenography/engine\";\nimport type { Scene } from \"@scenography/scene\";\n\nexport interface GalleryProps {\n /** The scene definition to render. Changing it hot-reconciles in place. */\n scene: Scene;\n className?: string;\n style?: CSSProperties;\n /** Engine options (antialias, ssao, …). Applied once on mount. */\n options?: Omit<GalleryOptions, \"canvas\">;\n /** Called once with the gallery instance after it mounts (escape hatch). */\n onReady?: (gallery: GalleryInstance) => void;\n}\n\nconst fillStyle: CSSProperties = { display: \"block\", width: \"100%\", height: \"100%\" };\n\n/**\n * Declarative React wrapper over the engine. Mounts a `createGallery` onto a\n * canvas, keeps it sized to its container, and feeds scene changes through\n * `setScene` so edits reconcile without remounting.\n */\nexport function Gallery({ scene, className, style, options, onReady }: GalleryProps): JSX.Element {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const galleryRef = useRef<GalleryInstance | null>(null);\n\n // Mount once: create the gallery, track container size, run the loop.\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n const gallery = createGallery(scene, { canvas, ...options });\n galleryRef.current = gallery;\n gallery.start();\n onReady?.(gallery);\n\n const resize = (): void => {\n const parent = canvas.parentElement;\n if (parent) gallery.resize(parent.clientWidth, parent.clientHeight);\n };\n resize();\n const observer = new ResizeObserver(resize);\n if (canvas.parentElement) observer.observe(canvas.parentElement);\n\n return () => {\n observer.disconnect();\n gallery.dispose();\n galleryRef.current = null;\n };\n // Mount/unmount only — scene updates are handled below.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n // Hot-reconcile whenever the scene definition changes.\n useEffect(() => {\n galleryRef.current?.setScene(scene);\n }, [scene]);\n\n // Apply render-feature toggles live (antialias/ssao/bloom/shadows).\n useEffect(() => {\n galleryRef.current?.setRender({\n antialias: options?.antialias,\n ssao: options?.ssao,\n bloom: options?.bloom,\n shadows: options?.shadows,\n });\n }, [options?.antialias, options?.ssao, options?.bloom, options?.shadows]);\n\n return <canvas ref={canvasRef} className={className} style={{ ...fillStyle, ...style }} />;\n}\n","import { useCallback, useEffect, useRef, useState } from \"react\";\nimport type { Gallery, LoadingState } from \"@scenography/engine\";\n\nexport interface LoadingScreenProps {\n /** The live gallery, or null until `onReady` fires. */\n gallery: Gallery | null;\n /** Room title shown above the progress. */\n title?: string;\n /** Text while the assets load. Defaults to `\"Cargando…\"`. */\n label?: string;\n /** Button label once everything is ready. Defaults to `\"Entrar\"`. */\n enterLabel?: string;\n /** Hint shown in portrait on touch devices. */\n rotateHint?: string;\n /** Called when the visitor enters, before the fade starts. */\n onEnter?: () => void;\n /** Fade duration in ms. Defaults to `600`. */\n fadeDuration?: number;\n}\n\nconst EMPTY: LoadingState = { loaded: 0, total: 0, done: false };\n\n/**\n * Full-screen black loading cover for a gallery. Shows the initial asset\n * progress from `gallery.loading`; once done, the bar becomes an \"Entrar\"\n * button. The click is the user gesture needed for fullscreen, the landscape\n * lock and audio autoplay, and gives time to rotate the phone.\n */\nexport function LoadingScreen({\n gallery,\n title,\n label = \"Cargando…\",\n enterLabel = \"Entrar\",\n rotateHint = \"Gira el móvil para ver la sala en horizontal\",\n onEnter,\n fadeDuration = 600,\n}: LoadingScreenProps) {\n const [state, setState] = useState<LoadingState>(EMPTY);\n const [entered, setEntered] = useState(false);\n const [gone, setGone] = useState(false);\n const [portrait, setPortrait] = useState(false);\n const timer = useRef<number | null>(null);\n\n useEffect(() => {\n if (!gallery) return;\n return gallery.loading.subscribe(setState);\n }, [gallery]);\n\n useEffect(() => {\n const orientation = window.matchMedia(\"(orientation: portrait)\");\n const touch = window.matchMedia(\"(pointer: coarse)\").matches;\n const update = (): void => setPortrait(touch && orientation.matches);\n update();\n orientation.addEventListener(\"change\", update);\n return () => orientation.removeEventListener(\"change\", update);\n }, []);\n\n useEffect(\n () => () => {\n if (timer.current !== null) window.clearTimeout(timer.current);\n },\n [],\n );\n\n const enter = useCallback(async (): Promise<void> => {\n if (entered) return;\n // Fullscreen and the landscape lock need this gesture. iOS ignores both;\n // the room still opens.\n try {\n if (window.matchMedia(\"(pointer: coarse)\").matches) {\n if (document.documentElement.requestFullscreen) {\n await document.documentElement.requestFullscreen();\n }\n const screenOrientation = (screen as Screen & { orientation?: ScreenOrientation })\n .orientation as (ScreenOrientation & { lock?: (value: string) => Promise<void> }) | undefined;\n await screenOrientation?.lock?.(\"landscape\");\n }\n } catch {\n // Not supported: continue into the room.\n }\n onEnter?.();\n setEntered(true);\n timer.current = window.setTimeout(() => setGone(true), fadeDuration);\n }, [entered, fadeDuration, onEnter]);\n\n if (gone) return null;\n\n const ready = gallery !== null && state.done;\n const progress = state.total > 0 ? state.loaded / state.total : 0;\n const percent = Math.round(progress * 100);\n\n return (\n <div\n style={{\n position: \"fixed\",\n inset: 0,\n zIndex: 10000,\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n justifyContent: \"center\",\n gap: \"1.25rem\",\n padding: \"2rem\",\n background: \"#000\",\n color: \"#fff\",\n textAlign: \"center\",\n fontFamily: \"ui-sans-serif, system-ui, sans-serif\",\n opacity: entered ? 0 : 1,\n pointerEvents: entered ? \"none\" : \"auto\",\n transition: `opacity ${fadeDuration}ms ease`,\n }}\n >\n {title ? (\n <h1 style={{ margin: 0, fontSize: \"clamp(1.5rem, 4vw, 2.25rem)\", fontWeight: 600 }}>\n {title}\n </h1>\n ) : null}\n\n {ready ? (\n <>\n <button\n type=\"button\"\n onClick={() => void enter()}\n style={{\n padding: \"0.8rem 2.4rem\",\n border: \"1px solid rgba(255,255,255,0.6)\",\n borderRadius: 999,\n background: \"#fff\",\n color: \"#000\",\n font: \"inherit\",\n fontSize: \"1.05rem\",\n fontWeight: 600,\n cursor: \"pointer\",\n }}\n >\n {enterLabel}\n </button>\n {portrait ? (\n <p style={{ margin: 0, maxWidth: \"22rem\", opacity: 0.75, lineHeight: 1.5 }}>{rotateHint}</p>\n ) : null}\n </>\n ) : (\n <>\n <p style={{ margin: 0, opacity: 0.75 }}>{label}</p>\n <div\n role=\"progressbar\"\n aria-valuemin={0}\n aria-valuemax={100}\n aria-valuenow={percent}\n style={{\n width: \"min(20rem, 72vw)\",\n height: \"0.35rem\",\n borderRadius: 999,\n background: \"rgba(255,255,255,0.18)\",\n overflow: \"hidden\",\n }}\n >\n <div\n style={{\n width: `${percent}%`,\n height: \"100%\",\n background: \"#fff\",\n transition: \"width 200ms ease\",\n }}\n />\n </div>\n <p style={{ margin: 0, fontSize: \"0.8rem\", opacity: 0.6 }}>{percent} %</p>\n </>\n )}\n </div>\n );\n}\n"],"mappings":";;;;;AAmBA,MAAM,YAA2B;CAAE,SAAS;CAAS,OAAO;CAAQ,QAAQ;AAAO;;;;;;AAOnF,SAAgB,QAAQ,EAAE,OAAO,WAAW,OAAO,SAAS,WAAsC;CAChG,MAAM,aAAA,GAAA,MAAA,OAAA,CAAsC,IAAI;CAChD,MAAM,cAAA,GAAA,MAAA,OAAA,CAA4C,IAAI;CAGtD,CAAA,GAAA,MAAA,UAAA,OAAgB;EACd,MAAM,SAAS,UAAU;EACzB,IAAI,CAAC,QAAQ;EAEb,MAAM,WAAA,GAAA,oBAAA,cAAA,CAAwB,OAAO;GAAE;GAAQ,GAAG;EAAQ,CAAC;EAC3D,WAAW,UAAU;EACrB,QAAQ,MAAM;EACd,UAAU,OAAO;EAEjB,MAAM,eAAqB;GACzB,MAAM,SAAS,OAAO;GACtB,IAAI,QAAQ,QAAQ,OAAO,OAAO,aAAa,OAAO,YAAY;EACpE;EACA,OAAO;EACP,MAAM,WAAW,IAAI,eAAe,MAAM;EAC1C,IAAI,OAAO,eAAe,SAAS,QAAQ,OAAO,aAAa;EAE/D,aAAa;GACX,SAAS,WAAW;GACpB,QAAQ,QAAQ;GAChB,WAAW,UAAU;EACvB;CAGF,GAAG,CAAC,CAAC;CAGL,CAAA,GAAA,MAAA,UAAA,OAAgB;EACd,WAAW,SAAS,SAAS,KAAK;CACpC,GAAG,CAAC,KAAK,CAAC;CAGV,CAAA,GAAA,MAAA,UAAA,OAAgB;EACd,WAAW,SAAS,UAAU;GAC5B,WAAW,SAAS;GACpB,MAAM,SAAS;GACf,OAAO,SAAS;GAChB,SAAS,SAAS;EACpB,CAAC;CACH,GAAG;EAAC,SAAS;EAAW,SAAS;EAAM,SAAS;EAAO,SAAS;CAAO,CAAC;CAExE,OAAO,iBAAA,GAAA,kBAAA,IAAA,CAAC,UAAD;EAAQ,KAAK;EAAsB;EAAW,OAAO;GAAE,GAAG;GAAW,GAAG;EAAM;CAAI,CAAA;AAC3F;;;ACrDA,MAAM,QAAsB;CAAE,QAAQ;CAAG,OAAO;CAAG,MAAM;AAAM;;;;;;;AAQ/D,SAAgB,cAAc,EAC5B,SACA,OACA,QAAQ,aACR,aAAa,UACb,aAAa,gDACb,SACA,eAAe,OACM;CACrB,MAAM,CAAC,OAAO,aAAA,GAAA,MAAA,SAAA,CAAmC,KAAK;CACtD,MAAM,CAAC,SAAS,eAAA,GAAA,MAAA,SAAA,CAAuB,KAAK;CAC5C,MAAM,CAAC,MAAM,YAAA,GAAA,MAAA,SAAA,CAAoB,KAAK;CACtC,MAAM,CAAC,UAAU,gBAAA,GAAA,MAAA,SAAA,CAAwB,KAAK;CAC9C,MAAM,SAAA,GAAA,MAAA,OAAA,CAA8B,IAAI;CAExC,CAAA,GAAA,MAAA,UAAA,OAAgB;EACd,IAAI,CAAC,SAAS;EACd,OAAO,QAAQ,QAAQ,UAAU,QAAQ;CAC3C,GAAG,CAAC,OAAO,CAAC;CAEZ,CAAA,GAAA,MAAA,UAAA,OAAgB;EACd,MAAM,cAAc,OAAO,WAAW,yBAAyB;EAC/D,MAAM,QAAQ,OAAO,WAAW,mBAAmB,CAAC,CAAC;EACrD,MAAM,eAAqB,YAAY,SAAS,YAAY,OAAO;EACnE,OAAO;EACP,YAAY,iBAAiB,UAAU,MAAM;EAC7C,aAAa,YAAY,oBAAoB,UAAU,MAAM;CAC/D,GAAG,CAAC,CAAC;CAEL,CAAA,GAAA,MAAA,UAAA,aACc;EACV,IAAI,MAAM,YAAY,MAAM,OAAO,aAAa,MAAM,OAAO;CAC/D,GACA,CAAC,CACH;CAEA,MAAM,SAAA,GAAA,MAAA,YAAA,CAAoB,YAA2B;EACnD,IAAI,SAAS;EAGb,IAAI;GACF,IAAI,OAAO,WAAW,mBAAmB,CAAC,CAAC,SAAS;IAClD,IAAI,SAAS,gBAAgB,mBAC3B,MAAM,SAAS,gBAAgB,kBAAkB;IAInD,MAF2B,OACxB,aACsB,OAAO,WAAW;GAC7C;EACF,QAAQ,CAER;EACA,UAAU;EACV,WAAW,IAAI;EACf,MAAM,UAAU,OAAO,iBAAiB,QAAQ,IAAI,GAAG,YAAY;CACrE,GAAG;EAAC;EAAS;EAAc;CAAO,CAAC;CAEnC,IAAI,MAAM,OAAO;CAEjB,MAAM,QAAQ,YAAY,QAAQ,MAAM;CACxC,MAAM,WAAW,MAAM,QAAQ,IAAI,MAAM,SAAS,MAAM,QAAQ;CAChE,MAAM,UAAU,KAAK,MAAM,WAAW,GAAG;CAEzC,OACE,iBAAA,GAAA,kBAAA,KAAA,CAAC,OAAD;EACE,OAAO;GACL,UAAU;GACV,OAAO;GACP,QAAQ;GACR,SAAS;GACT,eAAe;GACf,YAAY;GACZ,gBAAgB;GAChB,KAAK;GACL,SAAS;GACT,YAAY;GACZ,OAAO;GACP,WAAW;GACX,YAAY;GACZ,SAAS,UAAU,IAAI;GACvB,eAAe,UAAU,SAAS;GAClC,YAAY,WAAW,aAAa;EACtC;YAlBF,CAoBG,QACC,iBAAA,GAAA,kBAAA,IAAA,CAAC,MAAD;GAAI,OAAO;IAAE,QAAQ;IAAG,UAAU;IAA+B,YAAY;GAAI;aAC9E;EACC,CAAA,IACF,MAEH,QACC,iBAAA,GAAA,kBAAA,KAAA,CAAA,kBAAA,UAAA,EAAA,UAAA,CACE,iBAAA,GAAA,kBAAA,IAAA,CAAC,UAAD;GACE,MAAK;GACL,eAAe,KAAK,MAAM;GAC1B,OAAO;IACL,SAAS;IACT,QAAQ;IACR,cAAc;IACd,YAAY;IACZ,OAAO;IACP,MAAM;IACN,UAAU;IACV,YAAY;IACZ,QAAQ;GACV;aAEC;EACK,CAAA,GACP,WACC,iBAAA,GAAA,kBAAA,IAAA,CAAC,KAAD;GAAG,OAAO;IAAE,QAAQ;IAAG,UAAU;IAAS,SAAS;IAAM,YAAY;GAAI;aAAI;EAAc,CAAA,IACzF,IACJ,EAAA,CAAA,IAEF,iBAAA,GAAA,kBAAA,KAAA,CAAA,kBAAA,UAAA,EAAA,UAAA;GACE,iBAAA,GAAA,kBAAA,IAAA,CAAC,KAAD;IAAG,OAAO;KAAE,QAAQ;KAAG,SAAS;IAAK;cAAI;GAAS,CAAA;GAClD,iBAAA,GAAA,kBAAA,IAAA,CAAC,OAAD;IACE,MAAK;IACL,iBAAe;IACf,iBAAe;IACf,iBAAe;IACf,OAAO;KACL,OAAO;KACP,QAAQ;KACR,cAAc;KACd,YAAY;KACZ,UAAU;IACZ;cAEA,iBAAA,GAAA,kBAAA,IAAA,CAAC,OAAD,EACE,OAAO;KACL,OAAO,GAAG,QAAQ;KAClB,QAAQ;KACR,YAAY;KACZ,YAAY;IACd,EACD,CAAA;GACE,CAAA;GACL,iBAAA,GAAA,kBAAA,KAAA,CAAC,KAAD;IAAG,OAAO;KAAE,QAAQ;KAAG,UAAU;KAAU,SAAS;IAAI;cAAxD,CAA4D,SAAQ,IAAK;;EACzE,EAAA,CAAA,CAED;;AAET"}
package/dist/index.d.cts CHANGED
@@ -26,5 +26,38 @@ declare function Gallery({
26
26
  onReady
27
27
  }: GalleryProps): JSX.Element;
28
28
  //#endregion
29
- export { Gallery, type GalleryProps };
29
+ //#region src/LoadingScreen.d.ts
30
+ interface LoadingScreenProps {
31
+ /** The live gallery, or null until `onReady` fires. */
32
+ gallery: Gallery$1 | null;
33
+ /** Room title shown above the progress. */
34
+ title?: string;
35
+ /** Text while the assets load. Defaults to `"Cargando…"`. */
36
+ label?: string;
37
+ /** Button label once everything is ready. Defaults to `"Entrar"`. */
38
+ enterLabel?: string;
39
+ /** Hint shown in portrait on touch devices. */
40
+ rotateHint?: string;
41
+ /** Called when the visitor enters, before the fade starts. */
42
+ onEnter?: () => void;
43
+ /** Fade duration in ms. Defaults to `600`. */
44
+ fadeDuration?: number;
45
+ }
46
+ /**
47
+ * Full-screen black loading cover for a gallery. Shows the initial asset
48
+ * progress from `gallery.loading`; once done, the bar becomes an "Entrar"
49
+ * button. The click is the user gesture needed for fullscreen, the landscape
50
+ * lock and audio autoplay, and gives time to rotate the phone.
51
+ */
52
+ declare function LoadingScreen({
53
+ gallery,
54
+ title,
55
+ label,
56
+ enterLabel,
57
+ rotateHint,
58
+ onEnter,
59
+ fadeDuration
60
+ }: LoadingScreenProps): import("react").JSX.Element | null;
61
+ //#endregion
62
+ export { Gallery, type GalleryProps, LoadingScreen, type LoadingScreenProps };
30
63
  //# sourceMappingURL=index.d.cts.map
package/dist/index.d.mts CHANGED
@@ -26,5 +26,38 @@ declare function Gallery({
26
26
  onReady
27
27
  }: GalleryProps): JSX.Element;
28
28
  //#endregion
29
- export { Gallery, type GalleryProps };
29
+ //#region src/LoadingScreen.d.ts
30
+ interface LoadingScreenProps {
31
+ /** The live gallery, or null until `onReady` fires. */
32
+ gallery: Gallery$1 | null;
33
+ /** Room title shown above the progress. */
34
+ title?: string;
35
+ /** Text while the assets load. Defaults to `"Cargando…"`. */
36
+ label?: string;
37
+ /** Button label once everything is ready. Defaults to `"Entrar"`. */
38
+ enterLabel?: string;
39
+ /** Hint shown in portrait on touch devices. */
40
+ rotateHint?: string;
41
+ /** Called when the visitor enters, before the fade starts. */
42
+ onEnter?: () => void;
43
+ /** Fade duration in ms. Defaults to `600`. */
44
+ fadeDuration?: number;
45
+ }
46
+ /**
47
+ * Full-screen black loading cover for a gallery. Shows the initial asset
48
+ * progress from `gallery.loading`; once done, the bar becomes an "Entrar"
49
+ * button. The click is the user gesture needed for fullscreen, the landscape
50
+ * lock and audio autoplay, and gives time to rotate the phone.
51
+ */
52
+ declare function LoadingScreen({
53
+ gallery,
54
+ title,
55
+ label,
56
+ enterLabel,
57
+ rotateHint,
58
+ onEnter,
59
+ fadeDuration
60
+ }: LoadingScreenProps): import("react").JSX.Element | null;
61
+ //#endregion
62
+ export { Gallery, type GalleryProps, LoadingScreen, type LoadingScreenProps };
30
63
  //# sourceMappingURL=index.d.mts.map
package/dist/index.mjs CHANGED
@@ -1,6 +1,6 @@
1
- import { useEffect, useRef } from "react";
1
+ import { useCallback, useEffect, useRef, useState } from "react";
2
2
  import { createGallery } from "@scenography/engine";
3
- import { jsx } from "react/jsx-runtime";
3
+ import { Fragment, jsx, jsxs } from "react/jsx-runtime";
4
4
  //#region src/Gallery.tsx
5
5
  const fillStyle = {
6
6
  display: "block",
@@ -64,6 +64,147 @@ function Gallery({ scene, className, style, options, onReady }) {
64
64
  });
65
65
  }
66
66
  //#endregion
67
- export { Gallery };
67
+ //#region src/LoadingScreen.tsx
68
+ const EMPTY = {
69
+ loaded: 0,
70
+ total: 0,
71
+ done: false
72
+ };
73
+ /**
74
+ * Full-screen black loading cover for a gallery. Shows the initial asset
75
+ * progress from `gallery.loading`; once done, the bar becomes an "Entrar"
76
+ * button. The click is the user gesture needed for fullscreen, the landscape
77
+ * lock and audio autoplay, and gives time to rotate the phone.
78
+ */
79
+ function LoadingScreen({ gallery, title, label = "Cargando…", enterLabel = "Entrar", rotateHint = "Gira el móvil para ver la sala en horizontal", onEnter, fadeDuration = 600 }) {
80
+ const [state, setState] = useState(EMPTY);
81
+ const [entered, setEntered] = useState(false);
82
+ const [gone, setGone] = useState(false);
83
+ const [portrait, setPortrait] = useState(false);
84
+ const timer = useRef(null);
85
+ useEffect(() => {
86
+ if (!gallery) return;
87
+ return gallery.loading.subscribe(setState);
88
+ }, [gallery]);
89
+ useEffect(() => {
90
+ const orientation = window.matchMedia("(orientation: portrait)");
91
+ const touch = window.matchMedia("(pointer: coarse)").matches;
92
+ const update = () => setPortrait(touch && orientation.matches);
93
+ update();
94
+ orientation.addEventListener("change", update);
95
+ return () => orientation.removeEventListener("change", update);
96
+ }, []);
97
+ useEffect(() => () => {
98
+ if (timer.current !== null) window.clearTimeout(timer.current);
99
+ }, []);
100
+ const enter = useCallback(async () => {
101
+ if (entered) return;
102
+ try {
103
+ if (window.matchMedia("(pointer: coarse)").matches) {
104
+ if (document.documentElement.requestFullscreen) await document.documentElement.requestFullscreen();
105
+ await screen.orientation?.lock?.("landscape");
106
+ }
107
+ } catch {}
108
+ onEnter?.();
109
+ setEntered(true);
110
+ timer.current = window.setTimeout(() => setGone(true), fadeDuration);
111
+ }, [
112
+ entered,
113
+ fadeDuration,
114
+ onEnter
115
+ ]);
116
+ if (gone) return null;
117
+ const ready = gallery !== null && state.done;
118
+ const progress = state.total > 0 ? state.loaded / state.total : 0;
119
+ const percent = Math.round(progress * 100);
120
+ return /* @__PURE__ */ jsxs("div", {
121
+ style: {
122
+ position: "fixed",
123
+ inset: 0,
124
+ zIndex: 1e4,
125
+ display: "flex",
126
+ flexDirection: "column",
127
+ alignItems: "center",
128
+ justifyContent: "center",
129
+ gap: "1.25rem",
130
+ padding: "2rem",
131
+ background: "#000",
132
+ color: "#fff",
133
+ textAlign: "center",
134
+ fontFamily: "ui-sans-serif, system-ui, sans-serif",
135
+ opacity: entered ? 0 : 1,
136
+ pointerEvents: entered ? "none" : "auto",
137
+ transition: `opacity ${fadeDuration}ms ease`
138
+ },
139
+ children: [title ? /* @__PURE__ */ jsx("h1", {
140
+ style: {
141
+ margin: 0,
142
+ fontSize: "clamp(1.5rem, 4vw, 2.25rem)",
143
+ fontWeight: 600
144
+ },
145
+ children: title
146
+ }) : null, ready ? /* @__PURE__ */ jsxs(Fragment, { children: [/* @__PURE__ */ jsx("button", {
147
+ type: "button",
148
+ onClick: () => void enter(),
149
+ style: {
150
+ padding: "0.8rem 2.4rem",
151
+ border: "1px solid rgba(255,255,255,0.6)",
152
+ borderRadius: 999,
153
+ background: "#fff",
154
+ color: "#000",
155
+ font: "inherit",
156
+ fontSize: "1.05rem",
157
+ fontWeight: 600,
158
+ cursor: "pointer"
159
+ },
160
+ children: enterLabel
161
+ }), portrait ? /* @__PURE__ */ jsx("p", {
162
+ style: {
163
+ margin: 0,
164
+ maxWidth: "22rem",
165
+ opacity: .75,
166
+ lineHeight: 1.5
167
+ },
168
+ children: rotateHint
169
+ }) : null] }) : /* @__PURE__ */ jsxs(Fragment, { children: [
170
+ /* @__PURE__ */ jsx("p", {
171
+ style: {
172
+ margin: 0,
173
+ opacity: .75
174
+ },
175
+ children: label
176
+ }),
177
+ /* @__PURE__ */ jsx("div", {
178
+ role: "progressbar",
179
+ "aria-valuemin": 0,
180
+ "aria-valuemax": 100,
181
+ "aria-valuenow": percent,
182
+ style: {
183
+ width: "min(20rem, 72vw)",
184
+ height: "0.35rem",
185
+ borderRadius: 999,
186
+ background: "rgba(255,255,255,0.18)",
187
+ overflow: "hidden"
188
+ },
189
+ children: /* @__PURE__ */ jsx("div", { style: {
190
+ width: `${percent}%`,
191
+ height: "100%",
192
+ background: "#fff",
193
+ transition: "width 200ms ease"
194
+ } })
195
+ }),
196
+ /* @__PURE__ */ jsxs("p", {
197
+ style: {
198
+ margin: 0,
199
+ fontSize: "0.8rem",
200
+ opacity: .6
201
+ },
202
+ children: [percent, " %"]
203
+ })
204
+ ] })]
205
+ });
206
+ }
207
+ //#endregion
208
+ export { Gallery, LoadingScreen };
68
209
 
69
210
  //# sourceMappingURL=index.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.mjs","names":[],"sources":["../src/Gallery.tsx"],"sourcesContent":["import { useEffect, useRef, type CSSProperties } from \"react\";\nimport {\n createGallery,\n type Gallery as GalleryInstance,\n type GalleryOptions,\n} from \"@scenography/engine\";\nimport type { Scene } from \"@scenography/scene\";\n\nexport interface GalleryProps {\n /** The scene definition to render. Changing it hot-reconciles in place. */\n scene: Scene;\n className?: string;\n style?: CSSProperties;\n /** Engine options (antialias, ssao, …). Applied once on mount. */\n options?: Omit<GalleryOptions, \"canvas\">;\n /** Called once with the gallery instance after it mounts (escape hatch). */\n onReady?: (gallery: GalleryInstance) => void;\n}\n\nconst fillStyle: CSSProperties = { display: \"block\", width: \"100%\", height: \"100%\" };\n\n/**\n * Declarative React wrapper over the engine. Mounts a `createGallery` onto a\n * canvas, keeps it sized to its container, and feeds scene changes through\n * `setScene` so edits reconcile without remounting.\n */\nexport function Gallery({ scene, className, style, options, onReady }: GalleryProps): JSX.Element {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const galleryRef = useRef<GalleryInstance | null>(null);\n\n // Mount once: create the gallery, track container size, run the loop.\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n const gallery = createGallery(scene, { canvas, ...options });\n galleryRef.current = gallery;\n gallery.start();\n onReady?.(gallery);\n\n const resize = (): void => {\n const parent = canvas.parentElement;\n if (parent) gallery.resize(parent.clientWidth, parent.clientHeight);\n };\n resize();\n const observer = new ResizeObserver(resize);\n if (canvas.parentElement) observer.observe(canvas.parentElement);\n\n return () => {\n observer.disconnect();\n gallery.dispose();\n galleryRef.current = null;\n };\n // Mount/unmount only — scene updates are handled below.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n // Hot-reconcile whenever the scene definition changes.\n useEffect(() => {\n galleryRef.current?.setScene(scene);\n }, [scene]);\n\n // Apply render-feature toggles live (antialias/ssao/bloom/shadows).\n useEffect(() => {\n galleryRef.current?.setRender({\n antialias: options?.antialias,\n ssao: options?.ssao,\n bloom: options?.bloom,\n shadows: options?.shadows,\n });\n }, [options?.antialias, options?.ssao, options?.bloom, options?.shadows]);\n\n return <canvas ref={canvasRef} className={className} style={{ ...fillStyle, ...style }} />;\n}\n"],"mappings":";;;;AAmBA,MAAM,YAA2B;CAAE,SAAS;CAAS,OAAO;CAAQ,QAAQ;AAAO;;;;;;AAOnF,SAAgB,QAAQ,EAAE,OAAO,WAAW,OAAO,SAAS,WAAsC;CAChG,MAAM,YAAY,OAA0B,IAAI;CAChD,MAAM,aAAa,OAA+B,IAAI;CAGtD,gBAAgB;EACd,MAAM,SAAS,UAAU;EACzB,IAAI,CAAC,QAAQ;EAEb,MAAM,UAAU,cAAc,OAAO;GAAE;GAAQ,GAAG;EAAQ,CAAC;EAC3D,WAAW,UAAU;EACrB,QAAQ,MAAM;EACd,UAAU,OAAO;EAEjB,MAAM,eAAqB;GACzB,MAAM,SAAS,OAAO;GACtB,IAAI,QAAQ,QAAQ,OAAO,OAAO,aAAa,OAAO,YAAY;EACpE;EACA,OAAO;EACP,MAAM,WAAW,IAAI,eAAe,MAAM;EAC1C,IAAI,OAAO,eAAe,SAAS,QAAQ,OAAO,aAAa;EAE/D,aAAa;GACX,SAAS,WAAW;GACpB,QAAQ,QAAQ;GAChB,WAAW,UAAU;EACvB;CAGF,GAAG,CAAC,CAAC;CAGL,gBAAgB;EACd,WAAW,SAAS,SAAS,KAAK;CACpC,GAAG,CAAC,KAAK,CAAC;CAGV,gBAAgB;EACd,WAAW,SAAS,UAAU;GAC5B,WAAW,SAAS;GACpB,MAAM,SAAS;GACf,OAAO,SAAS;GAChB,SAAS,SAAS;EACpB,CAAC;CACH,GAAG;EAAC,SAAS;EAAW,SAAS;EAAM,SAAS;EAAO,SAAS;CAAO,CAAC;CAExE,OAAO,oBAAC,UAAD;EAAQ,KAAK;EAAsB;EAAW,OAAO;GAAE,GAAG;GAAW,GAAG;EAAM;CAAI,CAAA;AAC3F"}
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+ {"version":3,"file":"index.mjs","names":[],"sources":["../src/Gallery.tsx","../src/LoadingScreen.tsx"],"sourcesContent":["import { useEffect, useRef, type CSSProperties } from \"react\";\nimport {\n createGallery,\n type Gallery as GalleryInstance,\n type GalleryOptions,\n} from \"@scenography/engine\";\nimport type { Scene } from \"@scenography/scene\";\n\nexport interface GalleryProps {\n /** The scene definition to render. Changing it hot-reconciles in place. */\n scene: Scene;\n className?: string;\n style?: CSSProperties;\n /** Engine options (antialias, ssao, …). Applied once on mount. */\n options?: Omit<GalleryOptions, \"canvas\">;\n /** Called once with the gallery instance after it mounts (escape hatch). */\n onReady?: (gallery: GalleryInstance) => void;\n}\n\nconst fillStyle: CSSProperties = { display: \"block\", width: \"100%\", height: \"100%\" };\n\n/**\n * Declarative React wrapper over the engine. Mounts a `createGallery` onto a\n * canvas, keeps it sized to its container, and feeds scene changes through\n * `setScene` so edits reconcile without remounting.\n */\nexport function Gallery({ scene, className, style, options, onReady }: GalleryProps): JSX.Element {\n const canvasRef = useRef<HTMLCanvasElement>(null);\n const galleryRef = useRef<GalleryInstance | null>(null);\n\n // Mount once: create the gallery, track container size, run the loop.\n useEffect(() => {\n const canvas = canvasRef.current;\n if (!canvas) return;\n\n const gallery = createGallery(scene, { canvas, ...options });\n galleryRef.current = gallery;\n gallery.start();\n onReady?.(gallery);\n\n const resize = (): void => {\n const parent = canvas.parentElement;\n if (parent) gallery.resize(parent.clientWidth, parent.clientHeight);\n };\n resize();\n const observer = new ResizeObserver(resize);\n if (canvas.parentElement) observer.observe(canvas.parentElement);\n\n return () => {\n observer.disconnect();\n gallery.dispose();\n galleryRef.current = null;\n };\n // Mount/unmount only — scene updates are handled below.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n // Hot-reconcile whenever the scene definition changes.\n useEffect(() => {\n galleryRef.current?.setScene(scene);\n }, [scene]);\n\n // Apply render-feature toggles live (antialias/ssao/bloom/shadows).\n useEffect(() => {\n galleryRef.current?.setRender({\n antialias: options?.antialias,\n ssao: options?.ssao,\n bloom: options?.bloom,\n shadows: options?.shadows,\n });\n }, [options?.antialias, options?.ssao, options?.bloom, options?.shadows]);\n\n return <canvas ref={canvasRef} className={className} style={{ ...fillStyle, ...style }} />;\n}\n","import { useCallback, useEffect, useRef, useState } from \"react\";\nimport type { Gallery, LoadingState } from \"@scenography/engine\";\n\nexport interface LoadingScreenProps {\n /** The live gallery, or null until `onReady` fires. */\n gallery: Gallery | null;\n /** Room title shown above the progress. */\n title?: string;\n /** Text while the assets load. Defaults to `\"Cargando…\"`. */\n label?: string;\n /** Button label once everything is ready. Defaults to `\"Entrar\"`. */\n enterLabel?: string;\n /** Hint shown in portrait on touch devices. */\n rotateHint?: string;\n /** Called when the visitor enters, before the fade starts. */\n onEnter?: () => void;\n /** Fade duration in ms. Defaults to `600`. */\n fadeDuration?: number;\n}\n\nconst EMPTY: LoadingState = { loaded: 0, total: 0, done: false };\n\n/**\n * Full-screen black loading cover for a gallery. Shows the initial asset\n * progress from `gallery.loading`; once done, the bar becomes an \"Entrar\"\n * button. The click is the user gesture needed for fullscreen, the landscape\n * lock and audio autoplay, and gives time to rotate the phone.\n */\nexport function LoadingScreen({\n gallery,\n title,\n label = \"Cargando…\",\n enterLabel = \"Entrar\",\n rotateHint = \"Gira el móvil para ver la sala en horizontal\",\n onEnter,\n fadeDuration = 600,\n}: LoadingScreenProps) {\n const [state, setState] = useState<LoadingState>(EMPTY);\n const [entered, setEntered] = useState(false);\n const [gone, setGone] = useState(false);\n const [portrait, setPortrait] = useState(false);\n const timer = useRef<number | null>(null);\n\n useEffect(() => {\n if (!gallery) return;\n return gallery.loading.subscribe(setState);\n }, [gallery]);\n\n useEffect(() => {\n const orientation = window.matchMedia(\"(orientation: portrait)\");\n const touch = window.matchMedia(\"(pointer: coarse)\").matches;\n const update = (): void => setPortrait(touch && orientation.matches);\n update();\n orientation.addEventListener(\"change\", update);\n return () => orientation.removeEventListener(\"change\", update);\n }, []);\n\n useEffect(\n () => () => {\n if (timer.current !== null) window.clearTimeout(timer.current);\n },\n [],\n );\n\n const enter = useCallback(async (): Promise<void> => {\n if (entered) return;\n // Fullscreen and the landscape lock need this gesture. iOS ignores both;\n // the room still opens.\n try {\n if (window.matchMedia(\"(pointer: coarse)\").matches) {\n if (document.documentElement.requestFullscreen) {\n await document.documentElement.requestFullscreen();\n }\n const screenOrientation = (screen as Screen & { orientation?: ScreenOrientation })\n .orientation as (ScreenOrientation & { lock?: (value: string) => Promise<void> }) | undefined;\n await screenOrientation?.lock?.(\"landscape\");\n }\n } catch {\n // Not supported: continue into the room.\n }\n onEnter?.();\n setEntered(true);\n timer.current = window.setTimeout(() => setGone(true), fadeDuration);\n }, [entered, fadeDuration, onEnter]);\n\n if (gone) return null;\n\n const ready = gallery !== null && state.done;\n const progress = state.total > 0 ? state.loaded / state.total : 0;\n const percent = Math.round(progress * 100);\n\n return (\n <div\n style={{\n position: \"fixed\",\n inset: 0,\n zIndex: 10000,\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n justifyContent: \"center\",\n gap: \"1.25rem\",\n padding: \"2rem\",\n background: \"#000\",\n color: \"#fff\",\n textAlign: \"center\",\n fontFamily: \"ui-sans-serif, system-ui, sans-serif\",\n opacity: entered ? 0 : 1,\n pointerEvents: entered ? \"none\" : \"auto\",\n transition: `opacity ${fadeDuration}ms ease`,\n }}\n >\n {title ? 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@scenography/react",
3
- "version": "0.5.0",
3
+ "version": "0.7.0",
4
4
  "description": "React bindings for scenography: a declarative <Gallery> component over the engine, with hot scene updates.",
5
5
  "license": "MIT",
6
6
  "files": [
@@ -23,19 +23,19 @@
23
23
  }
24
24
  },
25
25
  "dependencies": {
26
- "@scenography/engine": "0.5.0"
26
+ "@scenography/engine": "0.7.0"
27
27
  },
28
28
  "devDependencies": {
29
29
  "@types/react": "^18.3.0",
30
30
  "@types/three": "^0.160.0",
31
31
  "react": "^18.3.0",
32
32
  "three": "^0.160.0",
33
- "@scenography/scene": "0.5.0"
33
+ "@scenography/scene": "0.7.0"
34
34
  },
35
35
  "peerDependencies": {
36
36
  "react": ">=18",
37
37
  "three": ">=0.160.0",
38
- "@scenography/scene": "0.5.0"
38
+ "@scenography/scene": "0.7.0"
39
39
  },
40
40
  "scripts": {
41
41
  "build": "tsdown",