@scenography/props 0.1.0

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package/dist/index.cjs ADDED
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ let three = require("three");
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+ //#region src/cube.ts
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+ /**
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+ * The first prop: a simple cube. Props are plain factory functions returning a
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+ * three.js object, so the catalog stays tree-shakeable and each project can add
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+ * its own without touching the engine.
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+ */
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+ function createCube(options = {}) {
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+ const { size = 50, color = "#b88b5c", position = [
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+ 0,
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+ 0,
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+ 0
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+ ] } = options;
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+ const mesh = new three.Mesh(new three.BoxGeometry(size, size, size), new three.MeshStandardMaterial({ color }));
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+ mesh.position.set(position[0], position[1], position[2]);
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+ mesh.name = "prop:cube";
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+ return mesh;
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+ }
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+ //#endregion
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+ exports.createCube = createCube;
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+
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+ //# sourceMappingURL=index.cjs.map
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+ {"version":3,"file":"index.cjs","names":["Mesh","BoxGeometry","MeshStandardMaterial"],"sources":["../src/cube.ts"],"sourcesContent":["import { BoxGeometry, Mesh, MeshStandardMaterial, type Object3D } from \"three\";\nimport type { Vec3 } from \"@scenography/core\";\n\nexport interface CubeOptions {\n /** Edge length in world units. Defaults to `50`. */\n size?: number;\n /** CSS-style color. Defaults to a warm gray. */\n color?: string;\n /** World position `[x, y, z]`. Defaults to the origin. */\n position?: Vec3;\n}\n\n/**\n * The first prop: a simple cube. Props are plain factory functions returning a\n * three.js object, so the catalog stays tree-shakeable and each project can add\n * its own without touching the engine.\n */\nexport function createCube(options: CubeOptions = {}): Object3D {\n const { size = 50, color = \"#b88b5c\", position = [0, 0, 0] } = options;\n const mesh = new Mesh(new BoxGeometry(size, size, size), new MeshStandardMaterial({ color }));\n mesh.position.set(position[0], position[1], position[2]);\n mesh.name = \"prop:cube\";\n return mesh;\n}\n"],"mappings":";;;;;;;;AAiBA,SAAgB,WAAW,UAAuB,CAAC,GAAa;CAC9D,MAAM,EAAE,OAAO,IAAI,QAAQ,WAAW,WAAW;EAAC;EAAG;EAAG;CAAC,MAAM;CAC/D,MAAM,OAAO,IAAIA,MAAAA,KAAK,IAAIC,MAAAA,YAAY,MAAM,MAAM,IAAI,GAAG,IAAIC,MAAAA,qBAAqB,EAAE,MAAM,CAAC,CAAC;CAC5F,KAAK,SAAS,IAAI,SAAS,IAAI,SAAS,IAAI,SAAS,EAAE;CACvD,KAAK,OAAO;CACZ,OAAO;AACT"}
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+ import { Object3D } from "three";
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+ import { Vec3 } from "@scenography/core";
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+
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+ //#region src/cube.d.ts
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+ interface CubeOptions {
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+ /** Edge length in world units. Defaults to `50`. */
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+ size?: number;
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+ /** CSS-style color. Defaults to a warm gray. */
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+ color?: string;
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+ /** World position `[x, y, z]`. Defaults to the origin. */
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+ position?: Vec3;
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+ }
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+ /**
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+ * The first prop: a simple cube. Props are plain factory functions returning a
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+ * three.js object, so the catalog stays tree-shakeable and each project can add
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+ * its own without touching the engine.
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+ */
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+ declare function createCube(options?: CubeOptions): Object3D;
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+ //#endregion
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+ export { type CubeOptions, createCube };
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+ //# sourceMappingURL=index.d.cts.map
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+ import { Object3D } from "three";
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+ import { Vec3 } from "@scenography/core";
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+
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+ //#region src/cube.d.ts
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+ interface CubeOptions {
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+ /** Edge length in world units. Defaults to `50`. */
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+ size?: number;
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+ /** CSS-style color. Defaults to a warm gray. */
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+ color?: string;
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+ /** World position `[x, y, z]`. Defaults to the origin. */
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+ position?: Vec3;
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+ }
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+ /**
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+ * The first prop: a simple cube. Props are plain factory functions returning a
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+ * three.js object, so the catalog stays tree-shakeable and each project can add
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+ * its own without touching the engine.
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+ */
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+ declare function createCube(options?: CubeOptions): Object3D;
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+ //#endregion
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+ export { type CubeOptions, createCube };
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+ //# sourceMappingURL=index.d.mts.map
package/dist/index.mjs ADDED
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+ import { BoxGeometry, Mesh, MeshStandardMaterial } from "three";
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+ //#region src/cube.ts
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+ /**
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+ * The first prop: a simple cube. Props are plain factory functions returning a
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+ * three.js object, so the catalog stays tree-shakeable and each project can add
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+ * its own without touching the engine.
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+ */
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+ function createCube(options = {}) {
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+ const { size = 50, color = "#b88b5c", position = [
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+ 0,
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+ 0,
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+ 0
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+ ] } = options;
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+ const mesh = new Mesh(new BoxGeometry(size, size, size), new MeshStandardMaterial({ color }));
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+ mesh.position.set(position[0], position[1], position[2]);
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+ mesh.name = "prop:cube";
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+ return mesh;
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+ }
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+ //#endregion
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+ export { createCube };
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+
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+ //# sourceMappingURL=index.mjs.map
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+ {"version":3,"file":"index.mjs","names":[],"sources":["../src/cube.ts"],"sourcesContent":["import { BoxGeometry, Mesh, MeshStandardMaterial, type Object3D } from \"three\";\nimport type { Vec3 } from \"@scenography/core\";\n\nexport interface CubeOptions {\n /** Edge length in world units. Defaults to `50`. */\n size?: number;\n /** CSS-style color. Defaults to a warm gray. */\n color?: string;\n /** World position `[x, y, z]`. Defaults to the origin. */\n position?: Vec3;\n}\n\n/**\n * The first prop: a simple cube. Props are plain factory functions returning a\n * three.js object, so the catalog stays tree-shakeable and each project can add\n * its own without touching the engine.\n */\nexport function createCube(options: CubeOptions = {}): Object3D {\n const { size = 50, color = \"#b88b5c\", position = [0, 0, 0] } = options;\n const mesh = new Mesh(new BoxGeometry(size, size, size), new MeshStandardMaterial({ color }));\n mesh.position.set(position[0], position[1], position[2]);\n mesh.name = \"prop:cube\";\n return mesh;\n}\n"],"mappings":";;;;;;;AAiBA,SAAgB,WAAW,UAAuB,CAAC,GAAa;CAC9D,MAAM,EAAE,OAAO,IAAI,QAAQ,WAAW,WAAW;EAAC;EAAG;EAAG;CAAC,MAAM;CAC/D,MAAM,OAAO,IAAI,KAAK,IAAI,YAAY,MAAM,MAAM,IAAI,GAAG,IAAI,qBAAqB,EAAE,MAAM,CAAC,CAAC;CAC5F,KAAK,SAAS,IAAI,SAAS,IAAI,SAAS,IAAI,SAAS,EAAE;CACvD,KAAK,OAAO;CACZ,OAAO;AACT"}
package/package.json ADDED
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+ {
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+ "name": "@scenography/props",
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+ "version": "0.1.0",
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+ "description": "Optional, tree-shakeable catalog of ready-made set-dressing objects (props) for scenography galleries.",
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+ "license": "MIT",
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+ "files": [
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+ "dist"
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+ ],
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+ "type": "module",
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+ "main": "./dist/index.cjs",
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+ "module": "./dist/index.mjs",
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+ "types": "./dist/index.d.cts",
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+ "exports": {
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+ ".": {
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+ "import": {
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+ "types": "./dist/index.d.mts",
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+ "default": "./dist/index.mjs"
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+ },
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+ "require": {
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+ "types": "./dist/index.d.cts",
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+ "default": "./dist/index.cjs"
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+ }
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+ }
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+ },
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+ "dependencies": {
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+ "@scenography/core": "0.1.0"
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+ },
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+ "devDependencies": {
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+ "@types/three": "^0.160.0",
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+ "three": "^0.160.0"
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+ },
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+ "peerDependencies": {
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+ "three": ">=0.160.0"
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+ },
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+ "scripts": {
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+ "build": "tsdown",
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+ "dev": "tsdown --watch",
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+ "typecheck": "tsc --noEmit"
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+ }
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+ }