@scenography/plugin-floor 0.6.0 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{data-CTGlghAE.mjs → data-BmOCLClk.mjs} +4 -3
- package/dist/data-BmOCLClk.mjs.map +1 -0
- package/dist/{data-BgdlM_kL.cjs → data-DpfRK_PC.cjs} +3 -2
- package/dist/data-DpfRK_PC.cjs.map +1 -0
- package/dist/data.cjs +1 -1
- package/dist/data.mjs +1 -1
- package/dist/index.cjs +1 -1
- package/dist/index.mjs +1 -1
- package/package.json +4 -4
- package/dist/data-BgdlM_kL.cjs.map +0 -1
- package/dist/data-CTGlghAE.mjs.map +0 -1
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import { existsProp, isFiniteNumber, isIntegerNumber, isVec2, nested, propIs, validate, validateTexture } from "@scenography/scene";
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import { existsProp, isFiniteNumber, isIntegerNumber, isVec2, nested, propIs, surfaceTextureUrls, validate, validateTexture } from "@scenography/scene";
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//#region src/data/validate.ts
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const validateFloor = (floor) => validate([
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existsProp("size", "Floor is missing a size."),
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@@ -19,9 +19,10 @@ const validateFloor = (floor) => validate([
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const floorData = {
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kind: "floor",
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cardinality: "single",
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validate: (floor) => validateFloor(floor)
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validate: (floor) => validateFloor(floor),
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assets: (floor) => surfaceTextureUrls(floor.texture)
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};
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//#endregion
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export { validateFloor as n, floorData as t };
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//# sourceMappingURL=data-
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//# sourceMappingURL=data-BmOCLClk.mjs.map
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{"version":3,"file":"data-BmOCLClk.mjs","names":[],"sources":["../src/data/validate.ts","../src/data/plugin.ts"],"sourcesContent":["import {\n existsProp,\n isFiniteNumber,\n isIntegerNumber,\n isVec2,\n nested,\n propIs,\n validate,\n validateTexture,\n type ValidationResult,\n} from \"@scenography/scene\";\n\nimport type { Floor } from \"./floor\";\n\nexport const validateFloor = (floor: Floor): ValidationResult =>\n validate<Floor>([\n existsProp(\"size\", \"Floor is missing a size.\"),\n propIs(\"size\", isVec2, \"size must be [width, depth].\"),\n propIs(\"center\", isVec2, \"center must be [x, z].\"),\n propIs(\"y\", isFiniteNumber, \"y must be a finite number.\"),\n propIs(\"heightScale\", isFiniteNumber, \"heightScale must be a finite number.\"),\n propIs(\n \"segments\",\n (v) => isIntegerNumber(v) && v >= 1,\n \"segments must be a positive integer.\",\n ),\n nested(\"texture\", validateTexture),\n ])(floor);\n","import { surfaceTextureUrls, type DataPlugin } from \"@scenography/scene\";\n\nimport { validateFloor } from \"./validate\";\nimport type { Floor } from \"./floor\";\n\n/**\n * The data half of the floor plugin: owns the `floor` scene key (a singleton)\n * and validates it. Pure — no three.js. Pass it to `defineScene` so scenes with\n * a floor validate without loading the runtime.\n */\nexport const floorData: DataPlugin<Floor> = {\n kind: \"floor\",\n cardinality: \"single\",\n validate: (floor) => validateFloor(floor),\n assets: (floor) => surfaceTextureUrls(floor.texture),\n};\n"],"mappings":";;AAcA,MAAa,iBAAiB,UAC5B,SAAgB;CACd,WAAW,QAAQ,0BAA0B;CAC7C,OAAO,QAAQ,QAAQ,8BAA8B;CACrD,OAAO,UAAU,QAAQ,wBAAwB;CACjD,OAAO,KAAK,gBAAgB,4BAA4B;CACxD,OAAO,eAAe,gBAAgB,sCAAsC;CAC5E,OACE,aACC,MAAM,gBAAgB,CAAC,KAAK,KAAK,GAClC,sCACF;CACA,OAAO,WAAW,eAAe;AACnC,CAAC,CAAC,CAAC,KAAK;;;;;;;;ACjBV,MAAa,YAA+B;CAC1C,MAAM;CACN,aAAa;CACb,WAAW,UAAU,cAAc,KAAK;CACxC,SAAS,UAAU,mBAAmB,MAAM,OAAO;AACrD"}
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@@ -19,7 +19,8 @@ const validateFloor = (floor) => (0, _scenography_scene.validate)([
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const floorData = {
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kind: "floor",
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cardinality: "single",
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validate: (floor) => validateFloor(floor)
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validate: (floor) => validateFloor(floor),
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assets: (floor) => (0, _scenography_scene.surfaceTextureUrls)(floor.texture)
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};
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//#endregion
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Object.defineProperty(exports, "floorData", {
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@@ -35,4 +36,4 @@ Object.defineProperty(exports, "validateFloor", {
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}
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});
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//# sourceMappingURL=data-
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//# sourceMappingURL=data-DpfRK_PC.cjs.map
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{"version":3,"file":"data-DpfRK_PC.cjs","names":["isVec2","isFiniteNumber","validateTexture"],"sources":["../src/data/validate.ts","../src/data/plugin.ts"],"sourcesContent":["import {\n existsProp,\n isFiniteNumber,\n isIntegerNumber,\n isVec2,\n nested,\n propIs,\n validate,\n validateTexture,\n type ValidationResult,\n} from \"@scenography/scene\";\n\nimport type { Floor } from \"./floor\";\n\nexport const validateFloor = (floor: Floor): ValidationResult =>\n validate<Floor>([\n existsProp(\"size\", \"Floor is missing a size.\"),\n propIs(\"size\", isVec2, \"size must be [width, depth].\"),\n propIs(\"center\", isVec2, \"center must be [x, z].\"),\n propIs(\"y\", isFiniteNumber, \"y must be a finite number.\"),\n propIs(\"heightScale\", isFiniteNumber, \"heightScale must be a finite number.\"),\n propIs(\n \"segments\",\n (v) => isIntegerNumber(v) && v >= 1,\n \"segments must be a positive integer.\",\n ),\n nested(\"texture\", validateTexture),\n ])(floor);\n","import { surfaceTextureUrls, type DataPlugin } from \"@scenography/scene\";\n\nimport { validateFloor } from \"./validate\";\nimport type { Floor } from \"./floor\";\n\n/**\n * The data half of the floor plugin: owns the `floor` scene key (a singleton)\n * and validates it. Pure — no three.js. Pass it to `defineScene` so scenes with\n * a floor validate without loading the runtime.\n */\nexport const floorData: DataPlugin<Floor> = {\n kind: \"floor\",\n cardinality: \"single\",\n validate: (floor) => validateFloor(floor),\n assets: (floor) => surfaceTextureUrls(floor.texture),\n};\n"],"mappings":";;AAcA,MAAa,iBAAiB,WAAA,GAAA,mBAAA,SAAA,CACZ;oCACH,QAAQ,0BAA0B;gCACtC,QAAQA,mBAAAA,QAAQ,8BAA8B;gCAC9C,UAAUA,mBAAAA,QAAQ,wBAAwB;gCAC1C,KAAKC,mBAAAA,gBAAgB,4BAA4B;gCACjD,eAAeA,mBAAAA,gBAAgB,sCAAsC;gCAE1E,aACC,OAAA,GAAA,mBAAA,gBAAA,CAAsB,CAAC,KAAK,KAAK,GAClC,sCACF;gCACO,WAAWC,mBAAAA,eAAe;AACnC,CAAC,CAAC,CAAC,KAAK;;;;;;;;ACjBV,MAAa,YAA+B;CAC1C,MAAM;CACN,aAAa;CACb,WAAW,UAAU,cAAc,KAAK;CACxC,SAAS,WAAA,GAAA,mBAAA,mBAAA,CAA6B,MAAM,OAAO;AACrD"}
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package/dist/data.cjs
CHANGED
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const require_data = require("./data-
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const require_data = require("./data-DpfRK_PC.cjs");
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exports.floorData = require_data.floorData;
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exports.validateFloor = require_data.validateFloor;
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package/dist/data.mjs
CHANGED
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import { n as validateFloor, t as floorData } from "./data-
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import { n as validateFloor, t as floorData } from "./data-BmOCLClk.mjs";
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export { floorData, validateFloor };
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package/dist/index.cjs
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const require_data = require("./data-
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const require_data = require("./data-DpfRK_PC.cjs");
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let _scenography_engine = require("@scenography/engine");
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let three = require("three");
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//#region src/buildFloor.ts
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package/dist/index.mjs
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import { n as validateFloor, t as floorData } from "./data-
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import { n as validateFloor, t as floorData } from "./data-BmOCLClk.mjs";
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import { TERRAIN, applyTexture } from "@scenography/engine";
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import { Mesh, MeshStandardMaterial, PlaneGeometry } from "three";
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//#region src/buildFloor.ts
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package/package.json
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{
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"name": "@scenography/plugin-floor",
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"version": "0.
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"version": "0.7.1",
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"description": "Floor plugin for scenography: a ground plane optionally displaced into relief by a heightmap; publishes the terrain capability the camera and water consume. Data half importable without three.js.",
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"license": "MIT",
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"files": [
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}
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},
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"dependencies": {
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"@scenography/scene": "0.
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"@scenography/scene": "0.7.1"
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},
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"devDependencies": {
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"@types/three": "^0.160.0",
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"three": "^0.160.0",
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"@scenography/engine": "0.
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"@scenography/engine": "0.7.1"
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},
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"peerDependencies": {
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"three": ">=0.160.0",
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"@scenography/engine": "0.
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"@scenography/engine": "0.7.1"
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},
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"scripts": {
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"build": "tsdown",
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{"version":3,"file":"data-BgdlM_kL.cjs","names":["isVec2","isFiniteNumber","validateTexture"],"sources":["../src/data/validate.ts","../src/data/plugin.ts"],"sourcesContent":["import {\n existsProp,\n isFiniteNumber,\n isIntegerNumber,\n isVec2,\n nested,\n propIs,\n validate,\n validateTexture,\n type ValidationResult,\n} from \"@scenography/scene\";\n\nimport type { Floor } from \"./floor\";\n\nexport const validateFloor = (floor: Floor): ValidationResult =>\n validate<Floor>([\n existsProp(\"size\", \"Floor is missing a size.\"),\n propIs(\"size\", isVec2, \"size must be [width, depth].\"),\n propIs(\"center\", isVec2, \"center must be [x, z].\"),\n propIs(\"y\", isFiniteNumber, \"y must be a finite number.\"),\n propIs(\"heightScale\", isFiniteNumber, \"heightScale must be a finite number.\"),\n propIs(\n \"segments\",\n (v) => isIntegerNumber(v) && v >= 1,\n \"segments must be a positive integer.\",\n ),\n nested(\"texture\", validateTexture),\n ])(floor);\n","import type { DataPlugin } from \"@scenography/scene\";\n\nimport { validateFloor } from \"./validate\";\nimport type { Floor } from \"./floor\";\n\n/**\n * The data half of the floor plugin: owns the `floor` scene key (a singleton)\n * and validates it. Pure — no three.js. Pass it to `defineScene` so scenes with\n * a floor validate without loading the runtime.\n */\nexport const floorData: DataPlugin<Floor> = {\n kind: \"floor\",\n cardinality: \"single\",\n validate: (floor) => validateFloor(floor),\n};\n"],"mappings":";;AAcA,MAAa,iBAAiB,WAAA,GAAA,mBAAA,SAAA,CACZ;oCACH,QAAQ,0BAA0B;gCACtC,QAAQA,mBAAAA,QAAQ,8BAA8B;gCAC9C,UAAUA,mBAAAA,QAAQ,wBAAwB;gCAC1C,KAAKC,mBAAAA,gBAAgB,4BAA4B;gCACjD,eAAeA,mBAAAA,gBAAgB,sCAAsC;gCAE1E,aACC,OAAA,GAAA,mBAAA,gBAAA,CAAsB,CAAC,KAAK,KAAK,GAClC,sCACF;gCACO,WAAWC,mBAAAA,eAAe;AACnC,CAAC,CAAC,CAAC,KAAK;;;;;;;;ACjBV,MAAa,YAA+B;CAC1C,MAAM;CACN,aAAa;CACb,WAAW,UAAU,cAAc,KAAK;AAC1C"}
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{"version":3,"file":"data-CTGlghAE.mjs","names":[],"sources":["../src/data/validate.ts","../src/data/plugin.ts"],"sourcesContent":["import {\n existsProp,\n isFiniteNumber,\n isIntegerNumber,\n isVec2,\n nested,\n propIs,\n validate,\n validateTexture,\n type ValidationResult,\n} from \"@scenography/scene\";\n\nimport type { Floor } from \"./floor\";\n\nexport const validateFloor = (floor: Floor): ValidationResult =>\n validate<Floor>([\n existsProp(\"size\", \"Floor is missing a size.\"),\n propIs(\"size\", isVec2, \"size must be [width, depth].\"),\n propIs(\"center\", isVec2, \"center must be [x, z].\"),\n propIs(\"y\", isFiniteNumber, \"y must be a finite number.\"),\n propIs(\"heightScale\", isFiniteNumber, \"heightScale must be a finite number.\"),\n propIs(\n \"segments\",\n (v) => isIntegerNumber(v) && v >= 1,\n \"segments must be a positive integer.\",\n ),\n nested(\"texture\", validateTexture),\n ])(floor);\n","import type { DataPlugin } from \"@scenography/scene\";\n\nimport { validateFloor } from \"./validate\";\nimport type { Floor } from \"./floor\";\n\n/**\n * The data half of the floor plugin: owns the `floor` scene key (a singleton)\n * and validates it. Pure — no three.js. Pass it to `defineScene` so scenes with\n * a floor validate without loading the runtime.\n */\nexport const floorData: DataPlugin<Floor> = {\n kind: \"floor\",\n cardinality: \"single\",\n validate: (floor) => validateFloor(floor),\n};\n"],"mappings":";;AAcA,MAAa,iBAAiB,UAC5B,SAAgB;CACd,WAAW,QAAQ,0BAA0B;CAC7C,OAAO,QAAQ,QAAQ,8BAA8B;CACrD,OAAO,UAAU,QAAQ,wBAAwB;CACjD,OAAO,KAAK,gBAAgB,4BAA4B;CACxD,OAAO,eAAe,gBAAgB,sCAAsC;CAC5E,OACE,aACC,MAAM,gBAAgB,CAAC,KAAK,KAAK,GAClC,sCACF;CACA,OAAO,WAAW,eAAe;AACnC,CAAC,CAAC,CAAC,KAAK;;;;;;;;ACjBV,MAAa,YAA+B;CAC1C,MAAM;CACN,aAAa;CACb,WAAW,UAAU,cAAc,KAAK;AAC1C"}
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