@scenography/overlay-presets 0.3.0 → 0.4.0

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package/LICENSE ADDED
@@ -0,0 +1,21 @@
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+ MIT License
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+
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+ Copyright (c) 2026 Javier López Úbeda
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/dist/index.cjs CHANGED
@@ -1042,10 +1042,12 @@ function artworkInfo(options) {
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  hide();
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  if (id) camera.centerArtwork(id, { minDistance: options.minCloseDistance ?? 0 });
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  };
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+ const onReset = () => hide();
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  const onPrev = () => step(-1);
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  const onNext = () => step(1);
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  const offSelect = ctx.gallery.on("artwork:select", onSelect);
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  const offReleased = ctx.gallery.on("artwork:released", onReleased);
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+ const offReset = ctx.gallery.on("camera:reset", onReset);
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  close.addEventListener("click", onClose);
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  prevBtn.addEventListener("click", onPrev);
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  nextBtn.addEventListener("click", onNext);
@@ -1056,6 +1058,7 @@ function artworkInfo(options) {
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  destroy() {
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  offSelect();
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  offReleased();
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+ offReset();
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  close.removeEventListener("click", onClose);
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  prevBtn.removeEventListener("click", onPrev);
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  nextBtn.removeEventListener("click", onNext);