@scenoco-three/editor 0.6.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/README.md +31 -44
  2. package/bin/serve.js +37 -0
  3. package/dist/editor.js +12521 -0
  4. package/package.json +26 -34
  5. package/dist/cli/index.d.ts +0 -2
  6. package/dist/cli/index.js +0 -56
  7. package/dist-app/assets/EffectComposer-lekj9UUq.js +0 -1
  8. package/dist-app/assets/GLTFLoader-C2lUhzim.js +0 -1
  9. package/dist-app/assets/OutputPass-DZtd342R.js +0 -72
  10. package/dist-app/assets/Pass-BP3b3hlf.js +0 -1
  11. package/dist-app/assets/RenderPass-BjVchlYg.js +0 -1
  12. package/dist-app/assets/ShaderPass-DMXLcV9X.js +0 -24
  13. package/dist-app/assets/SkeletonUtils-Cxy_owx9.js +0 -1
  14. package/dist-app/assets/index-AxOpglZ-.css +0 -1
  15. package/dist-app/assets/index-D-Iq7tix.js +0 -4135
  16. package/dist-app/assets/inter-CaiW00F8.js +0 -1
  17. package/dist-app/assets/registry-BOM35tSr.js +0 -1433
  18. package/dist-app/assets/worker-_Lh8Vt-i.js +0 -1270
  19. package/dist-app/examples/breakout/assets/geometry/ball.geometry.xml +0 -1
  20. package/dist-app/examples/breakout/assets/geometry/brick.geometry.xml +0 -1
  21. package/dist-app/examples/breakout/assets/geometry/floor-sensor.geometry.xml +0 -1
  22. package/dist-app/examples/breakout/assets/geometry/paddle.geometry.xml +0 -1
  23. package/dist-app/examples/breakout/assets/geometry/wall-side.geometry.xml +0 -1
  24. package/dist-app/examples/breakout/assets/geometry/wall-top.geometry.xml +0 -1
  25. package/dist-app/examples/breakout/assets/materials/ball.material.xml +0 -1
  26. package/dist-app/examples/breakout/assets/materials/brick-firm.material.xml +0 -1
  27. package/dist-app/examples/breakout/assets/materials/brick-hard.material.xml +0 -1
  28. package/dist-app/examples/breakout/assets/materials/brick-soft.material.xml +0 -1
  29. package/dist-app/examples/breakout/assets/materials/paddle.material.xml +0 -10
  30. package/dist-app/examples/breakout/assets/materials/wall.material.xml +0 -1
  31. package/dist-app/examples/breakout/assets/render/neon.render.xml +0 -14
  32. package/dist-app/examples/breakout/assets/scenes/arena.prefab.xml +0 -68
  33. package/dist-app/examples/breakout/assets/scenes/brick.prefab.xml +0 -15
  34. package/dist-app/examples/breakout/assets/scenes/hud.scene.xml +0 -56
  35. package/dist-app/examples/breakout/assets/scenes/level-1.scene.xml +0 -36
  36. package/dist-app/examples/breakout/assets/scenes/level-2.scene.xml +0 -36
  37. package/dist-app/examples/breakout/assets/scenes/level-3.scene.xml +0 -36
  38. package/dist-app/examples/castle/assets/geometry/capsule.geometry.xml +0 -3
  39. package/dist-app/examples/castle/assets/geometry/cone.geometry.xml +0 -2
  40. package/dist-app/examples/castle/assets/geometry/cube.geometry.xml +0 -3
  41. package/dist-app/examples/castle/assets/geometry/cylinder.geometry.xml +0 -3
  42. package/dist-app/examples/castle/assets/geometry/plane.geometry.xml +0 -4
  43. package/dist-app/examples/castle/assets/geometry/quad.geometry.xml +0 -3
  44. package/dist-app/examples/castle/assets/geometry/sphere.geometry.xml +0 -2
  45. package/dist-app/examples/castle/assets/materials/grass.material.xml +0 -1
  46. package/dist-app/examples/castle/assets/materials/roof.material.xml +0 -1
  47. package/dist-app/examples/castle/assets/materials/stone.material.xml +0 -1
  48. package/dist-app/examples/castle/assets/materials/wood.material.xml +0 -1
  49. package/dist-app/examples/castle/assets/scenes/main.scene.xml +0 -25
  50. package/dist-app/examples/collector/assets/geometry/capsule.geometry.xml +0 -3
  51. package/dist-app/examples/collector/assets/geometry/cone.geometry.xml +0 -2
  52. package/dist-app/examples/collector/assets/geometry/cube.geometry.xml +0 -3
  53. package/dist-app/examples/collector/assets/geometry/cylinder.geometry.xml +0 -3
  54. package/dist-app/examples/collector/assets/geometry/plane.geometry.xml +0 -4
  55. package/dist-app/examples/collector/assets/geometry/quad.geometry.xml +0 -3
  56. package/dist-app/examples/collector/assets/geometry/sphere.geometry.xml +0 -2
  57. package/dist-app/examples/collector/assets/materials/crate.material.xml +0 -1
  58. package/dist-app/examples/collector/assets/materials/depot.material.xml +0 -1
  59. package/dist-app/examples/collector/assets/materials/ground.material.xml +0 -1
  60. package/dist-app/examples/collector/assets/materials/player.material.xml +0 -1
  61. package/dist-app/examples/collector/assets/scenes/crate.prefab.xml +0 -9
  62. package/dist-app/examples/collector/assets/scenes/main.scene.xml +0 -83
  63. package/dist-app/examples/playable/assets/geometry/capsule.geometry.xml +0 -3
  64. package/dist-app/examples/playable/assets/geometry/cone.geometry.xml +0 -2
  65. package/dist-app/examples/playable/assets/geometry/cube.geometry.xml +0 -3
  66. package/dist-app/examples/playable/assets/geometry/cylinder.geometry.xml +0 -3
  67. package/dist-app/examples/playable/assets/geometry/plane.geometry.xml +0 -4
  68. package/dist-app/examples/playable/assets/geometry/quad.geometry.xml +0 -3
  69. package/dist-app/examples/playable/assets/geometry/sphere.geometry.xml +0 -2
  70. package/dist-app/examples/playable/assets/materials/ground.material.xml +0 -1
  71. package/dist-app/examples/playable/assets/materials/target.material.xml +0 -2
  72. package/dist-app/examples/playable/assets/scenes/main.scene.xml +0 -53
  73. package/dist-app/examples/playable/assets/scenes/target.prefab.xml +0 -9
  74. package/dist-app/examples.json +0 -68
  75. package/dist-app/index.html +0 -14
  76. package/dist-app/model.json +0 -1
@@ -1,53 +0,0 @@
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- <!-- A playable: one mechanic, twenty seconds, no menu.
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-
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- Tap the falling blocks. Twelve of them wins; five misses loses. Everything that decides the
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- round is on <Round>, and everything that decides how it looks is here.
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-
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- Portrait first — <CameraFit mode="contain"> keeps the same 9 x 16 play area on any screen,
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- so a phone in portrait and a landscape ad slot both frame the whole thing. -->
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- <Scene camera="#camera" background="#10131a">
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- <Systems>
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- <Round duration="20" target="12" allowedMisses="5" />
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- <!-- Turns a tap into `onTap` on whatever is under it. -->
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- <Pointer />
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- <UIRenderer />
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- </Systems>
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-
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- <AmbientLight color="#9db4d0" intensity="1.1" />
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- <DirectionalLight color="#fff3dd" intensity="2.4" position="x: 4; y: 9; z: 6" />
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-
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- <PerspectiveCamera id="camera" near="0.1" far="100" position="z: 14">
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- <Components>
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- <CameraFit mode="contain" width="9" height="16" distance="14" />
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- </Components>
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-
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- <Canvas>
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- <Panel anchor="stretchTop" height="72" layout="horizontal" alignX="between"
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- alignY="center" padding="18" background="#000000" opacity="0.35">
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- <Text id="time" text="20" fontSize="30" color="#f0b429" />
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- <Text id="score" text="0 / 12" fontSize="24" color="#e6edf6" />
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- </Panel>
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-
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- <Panel anchor="center" width="300" height="80" layout="vertical" alignX="center" alignY="center">
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- <Text id="banner" text="" fontSize="42" color="#ffffff" />
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- </Panel>
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- </Canvas>
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- </PerspectiveCamera>
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-
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- <!-- The floor. Nothing collides with it; <Faller> just checks its own y. -->
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- <Mesh geometry="../geometry/plane.geometry.xml" material="../materials/ground.material.xml"
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- eulerAngles="x: -90" position="y: -6" scale="2" />
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-
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- <!-- Drops them in from above the frame. -->
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- <Group id="spawner" position="y: 9">
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- <Components>
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- <Spawner spawns="target.prefab.xml" interval="0.9" finalInterval="0.45" spread="3.4" />
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- </Components>
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- </Group>
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-
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- <Group id="hud">
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- <Components>
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- <Hud timeText="#time" scoreText="#score" banner="#banner" />
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- </Components>
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- </Group>
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- </Scene>
@@ -1,9 +0,0 @@
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- <!-- One thing to tap. The root element IS the node this prefab produces — a Mesh, so a spawned
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- target is a real mesh with no wrapper around it. -->
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- <Mesh geometry="../geometry/cube.geometry.xml" material="../materials/target.material.xml"
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- eulerAngles="x: 20; z: 15" scale="0.9">
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- <Components>
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- <Target points="1" spin="120" />
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- <Faller speed="3.2" floor="-5.5" />
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- </Components>
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- </Mesh>
@@ -1,68 +0,0 @@
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- [
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- {
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- "kind": "prefab",
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- "path": "examples/collector/assets/scenes/crate.prefab.xml",
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- "stem": "crate",
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- "group": "collector"
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- },
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- {
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- "kind": "scene",
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- "path": "examples/collector/assets/scenes/main.scene.xml",
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- "stem": "main",
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- "group": "collector"
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- },
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- {
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- "kind": "prefab",
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- "path": "examples/breakout/assets/scenes/arena.prefab.xml",
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- "stem": "arena",
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- "group": "breakout"
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- },
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- {
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- "kind": "prefab",
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- "path": "examples/breakout/assets/scenes/brick.prefab.xml",
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- "stem": "brick",
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- "group": "breakout"
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- },
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- {
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- "kind": "scene",
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- "path": "examples/breakout/assets/scenes/hud.scene.xml",
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- "stem": "hud",
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- "group": "breakout"
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- },
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- {
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- "kind": "scene",
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- "path": "examples/breakout/assets/scenes/level-1.scene.xml",
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- "stem": "level-1",
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- "group": "breakout"
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- },
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- {
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- "kind": "scene",
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- "path": "examples/breakout/assets/scenes/level-2.scene.xml",
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- "stem": "level-2",
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- "group": "breakout"
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- },
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- {
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- "kind": "scene",
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- "path": "examples/breakout/assets/scenes/level-3.scene.xml",
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- "stem": "level-3",
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- "group": "breakout"
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- },
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- {
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- "kind": "scene",
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- "path": "examples/playable/assets/scenes/main.scene.xml",
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- "stem": "main",
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- "group": "playable"
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- },
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- {
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- "kind": "prefab",
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- "path": "examples/playable/assets/scenes/target.prefab.xml",
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- "stem": "target",
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- "group": "playable"
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- },
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- {
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- "kind": "scene",
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- "path": "examples/castle/assets/scenes/main.scene.xml",
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- "stem": "main",
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- "group": "castle"
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- }
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- ]
@@ -1,14 +0,0 @@
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- <!doctype html>
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- <html lang="en">
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- <head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
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- <title>SceNoCo editor</title>
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- <script type="module" crossorigin src="./assets/index-D-Iq7tix.js"></script>
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- <link rel="stylesheet" crossorigin href="./assets/index-AxOpglZ-.css">
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- </head>
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- <body>
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- <canvas id="viewport"></canvas>
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- <div id="sc-ui"></div>
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- </body>
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- </html>