@scenoco-three/editor 0.5.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +31 -93
- package/dist/cli/index.js +49 -115
- package/dist-app/assets/EffectComposer-lekj9UUq.js +1 -0
- package/dist-app/assets/GLTFLoader-C2lUhzim.js +1 -0
- package/dist-app/assets/OutputPass-DZtd342R.js +72 -0
- package/dist-app/assets/Pass-BP3b3hlf.js +1 -0
- package/dist-app/assets/RenderPass-BjVchlYg.js +1 -0
- package/dist-app/assets/ShaderPass-DMXLcV9X.js +24 -0
- package/dist-app/assets/SkeletonUtils-Cxy_owx9.js +1 -0
- package/dist-app/assets/index-AxOpglZ-.css +1 -0
- package/dist-app/assets/index-D-Iq7tix.js +4135 -0
- package/dist-app/assets/inter-CaiW00F8.js +1 -0
- package/dist-app/assets/registry-BOM35tSr.js +1433 -0
- package/dist-app/assets/worker-_Lh8Vt-i.js +1270 -0
- package/dist-app/examples/breakout/assets/geometry/ball.geometry.xml +1 -0
- package/dist-app/examples/breakout/assets/geometry/brick.geometry.xml +1 -0
- package/dist-app/examples/breakout/assets/geometry/floor-sensor.geometry.xml +1 -0
- package/dist-app/examples/breakout/assets/geometry/paddle.geometry.xml +1 -0
- package/dist-app/examples/breakout/assets/geometry/wall-side.geometry.xml +1 -0
- package/dist-app/examples/breakout/assets/geometry/wall-top.geometry.xml +1 -0
- package/dist-app/examples/breakout/assets/materials/ball.material.xml +1 -0
- package/dist-app/examples/breakout/assets/materials/brick-firm.material.xml +1 -0
- package/dist-app/examples/breakout/assets/materials/brick-hard.material.xml +1 -0
- package/dist-app/examples/breakout/assets/materials/brick-soft.material.xml +1 -0
- package/dist-app/examples/breakout/assets/materials/paddle.material.xml +10 -0
- package/dist-app/examples/breakout/assets/materials/wall.material.xml +1 -0
- package/dist-app/examples/breakout/assets/render/neon.render.xml +14 -0
- package/dist-app/examples/breakout/assets/scenes/arena.prefab.xml +68 -0
- package/dist-app/examples/breakout/assets/scenes/brick.prefab.xml +15 -0
- package/dist-app/examples/breakout/assets/scenes/hud.scene.xml +56 -0
- package/dist-app/examples/breakout/assets/scenes/level-1.scene.xml +36 -0
- package/dist-app/examples/breakout/assets/scenes/level-2.scene.xml +36 -0
- package/dist-app/examples/breakout/assets/scenes/level-3.scene.xml +36 -0
- package/dist-app/examples/castle/assets/geometry/capsule.geometry.xml +3 -0
- package/dist-app/examples/castle/assets/geometry/cone.geometry.xml +2 -0
- package/dist-app/examples/castle/assets/geometry/cube.geometry.xml +3 -0
- package/dist-app/examples/castle/assets/geometry/cylinder.geometry.xml +3 -0
- package/dist-app/examples/castle/assets/geometry/plane.geometry.xml +4 -0
- package/dist-app/examples/castle/assets/geometry/quad.geometry.xml +3 -0
- package/dist-app/examples/castle/assets/geometry/sphere.geometry.xml +2 -0
- package/dist-app/examples/castle/assets/materials/grass.material.xml +1 -0
- package/dist-app/examples/castle/assets/materials/roof.material.xml +1 -0
- package/dist-app/examples/castle/assets/materials/stone.material.xml +1 -0
- package/dist-app/examples/castle/assets/materials/wood.material.xml +1 -0
- package/dist-app/examples/castle/assets/scenes/main.scene.xml +25 -0
- package/dist-app/examples/collector/assets/geometry/capsule.geometry.xml +3 -0
- package/dist-app/examples/collector/assets/geometry/cone.geometry.xml +2 -0
- package/dist-app/examples/collector/assets/geometry/cube.geometry.xml +3 -0
- package/dist-app/examples/collector/assets/geometry/cylinder.geometry.xml +3 -0
- package/dist-app/examples/collector/assets/geometry/plane.geometry.xml +4 -0
- package/dist-app/examples/collector/assets/geometry/quad.geometry.xml +3 -0
- package/dist-app/examples/collector/assets/geometry/sphere.geometry.xml +2 -0
- package/dist-app/examples/collector/assets/materials/crate.material.xml +1 -0
- package/dist-app/examples/collector/assets/materials/depot.material.xml +1 -0
- package/dist-app/examples/collector/assets/materials/ground.material.xml +1 -0
- package/dist-app/examples/collector/assets/materials/player.material.xml +1 -0
- package/dist-app/examples/collector/assets/scenes/crate.prefab.xml +9 -0
- package/dist-app/examples/collector/assets/scenes/main.scene.xml +83 -0
- package/dist-app/examples/playable/assets/geometry/capsule.geometry.xml +3 -0
- package/dist-app/examples/playable/assets/geometry/cone.geometry.xml +2 -0
- package/dist-app/examples/playable/assets/geometry/cube.geometry.xml +3 -0
- package/dist-app/examples/playable/assets/geometry/cylinder.geometry.xml +3 -0
- package/dist-app/examples/playable/assets/geometry/plane.geometry.xml +4 -0
- package/dist-app/examples/playable/assets/geometry/quad.geometry.xml +3 -0
- package/dist-app/examples/playable/assets/geometry/sphere.geometry.xml +2 -0
- package/dist-app/examples/playable/assets/materials/ground.material.xml +1 -0
- package/dist-app/examples/playable/assets/materials/target.material.xml +2 -0
- package/dist-app/examples/playable/assets/scenes/main.scene.xml +53 -0
- package/dist-app/examples/playable/assets/scenes/target.prefab.xml +9 -0
- package/dist-app/examples.json +68 -0
- package/{app → dist-app}/index.html +2 -2
- package/dist-app/model.json +1 -0
- package/package.json +26 -30
- package/app/cameraRig.ts +0 -118
- package/app/commands.ts +0 -78
- package/app/desktopControls.ts +0 -47
- package/app/document.ts +0 -547
- package/app/editLog.ts +0 -127
- package/app/editor.css +0 -51
- package/app/gizmo.ts +0 -169
- package/app/main.ts +0 -543
- package/app/meta.ts +0 -24
- package/app/picking.ts +0 -47
- package/app/session.ts +0 -572
- package/app/touchControls.ts +0 -127
- package/app/ui-react/AddMemberPopup.tsx +0 -114
- package/app/ui-react/BottomLauncher.tsx +0 -15
- package/app/ui-react/EditorUI.tsx +0 -22
- package/app/ui-react/FilePicker.tsx +0 -80
- package/app/ui-react/HeadBtn.tsx +0 -21
- package/app/ui-react/InspectorSheet.tsx +0 -475
- package/app/ui-react/NodeListSheet.tsx +0 -56
- package/app/ui-react/TopBar.tsx +0 -137
- package/app/ui-react/Tree.tsx +0 -106
- package/app/ui-react/cx.ts +0 -4
- package/app/ui-react/fields.tsx +0 -407
- package/app/ui-react/format.ts +0 -30
- package/app/ui-react/mount.tsx +0 -31
- package/app/ui-react/store.ts +0 -80
- package/app/ui-react/types.ts +0 -88
- package/app/ui-react/ui.module.css +0 -250
- package/app/ui-react/useSize.ts +0 -20
- package/app/values.ts +0 -137
- package/app/vite-env.d.ts +0 -7
- package/dist/index.d.ts +0 -10
- package/dist/index.js +0 -10
- package/dist/mcp.d.ts +0 -32
- package/dist/mcp.js +0 -191
- package/dist/protocol.d.ts +0 -170
- package/dist/protocol.js +0 -22
- package/dist/server.d.ts +0 -124
- package/dist/server.js +0 -437
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<!-- A playable: one mechanic, twenty seconds, no menu.
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Tap the falling blocks. Twelve of them wins; five misses loses. Everything that decides the
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round is on <Round>, and everything that decides how it looks is here.
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Portrait first — <CameraFit mode="contain"> keeps the same 9 x 16 play area on any screen,
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so a phone in portrait and a landscape ad slot both frame the whole thing. -->
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<Scene camera="#camera" background="#10131a">
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<Systems>
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<Round duration="20" target="12" allowedMisses="5" />
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<!-- Turns a tap into `onTap` on whatever is under it. -->
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<Pointer />
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<UIRenderer />
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</Systems>
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<AmbientLight color="#9db4d0" intensity="1.1" />
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<DirectionalLight color="#fff3dd" intensity="2.4" position="x: 4; y: 9; z: 6" />
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<PerspectiveCamera id="camera" near="0.1" far="100" position="z: 14">
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<Components>
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<CameraFit mode="contain" width="9" height="16" distance="14" />
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</Components>
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<Canvas>
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<Panel anchor="stretchTop" height="72" layout="horizontal" alignX="between"
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alignY="center" padding="18" background="#000000" opacity="0.35">
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<Text id="time" text="20" fontSize="30" color="#f0b429" />
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<Text id="score" text="0 / 12" fontSize="24" color="#e6edf6" />
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</Panel>
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<Panel anchor="center" width="300" height="80" layout="vertical" alignX="center" alignY="center">
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<Text id="banner" text="" fontSize="42" color="#ffffff" />
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</Panel>
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</Canvas>
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</PerspectiveCamera>
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<!-- The floor. Nothing collides with it; <Faller> just checks its own y. -->
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<Mesh geometry="../geometry/plane.geometry.xml" material="../materials/ground.material.xml"
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eulerAngles="x: -90" position="y: -6" scale="2" />
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<!-- Drops them in from above the frame. -->
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<Group id="spawner" position="y: 9">
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<Components>
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<Spawner spawns="target.prefab.xml" interval="0.9" finalInterval="0.45" spread="3.4" />
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</Components>
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</Group>
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<Group id="hud">
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<Components>
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<Hud timeText="#time" scoreText="#score" banner="#banner" />
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</Components>
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</Group>
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</Scene>
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<!-- One thing to tap. The root element IS the node this prefab produces — a Mesh, so a spawned
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target is a real mesh with no wrapper around it. -->
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<Mesh geometry="../geometry/cube.geometry.xml" material="../materials/target.material.xml"
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eulerAngles="x: 20; z: 15" scale="0.9">
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<Components>
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<Target points="1" spin="120" />
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<Faller speed="3.2" floor="-5.5" />
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</Components>
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</Mesh>
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[
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{
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"kind": "prefab",
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"path": "examples/collector/assets/scenes/crate.prefab.xml",
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"stem": "crate",
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"group": "collector"
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},
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{
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"kind": "scene",
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"path": "examples/collector/assets/scenes/main.scene.xml",
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"stem": "main",
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"group": "collector"
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},
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{
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"kind": "prefab",
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"path": "examples/breakout/assets/scenes/arena.prefab.xml",
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"stem": "arena",
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"group": "breakout"
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},
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{
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"kind": "prefab",
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"path": "examples/breakout/assets/scenes/brick.prefab.xml",
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"stem": "brick",
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"group": "breakout"
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},
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{
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"kind": "scene",
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"path": "examples/breakout/assets/scenes/hud.scene.xml",
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"stem": "hud",
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"group": "breakout"
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},
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{
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"kind": "scene",
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"path": "examples/breakout/assets/scenes/level-1.scene.xml",
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"stem": "level-1",
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"group": "breakout"
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},
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{
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"kind": "scene",
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"path": "examples/breakout/assets/scenes/level-2.scene.xml",
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"stem": "level-2",
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"group": "breakout"
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},
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{
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"kind": "scene",
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"path": "examples/breakout/assets/scenes/level-3.scene.xml",
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"stem": "level-3",
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"group": "breakout"
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},
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{
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"kind": "scene",
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"path": "examples/playable/assets/scenes/main.scene.xml",
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"stem": "main",
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"group": "playable"
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},
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{
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"kind": "prefab",
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"path": "examples/playable/assets/scenes/target.prefab.xml",
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"stem": "target",
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"group": "playable"
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},
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{
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"kind": "scene",
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"path": "examples/castle/assets/scenes/main.scene.xml",
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"stem": "main",
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"group": "castle"
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}
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]
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
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<title>SceNoCo editor</title>
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<
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<script type="module" crossorigin src="./assets/index-D-Iq7tix.js"></script>
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<link rel="stylesheet" crossorigin href="./assets/index-AxOpglZ-.css">
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</head>
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<body>
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<canvas id="viewport"></canvas>
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<div id="sc-ui"></div>
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<script type="module" src="./main.ts"></script>
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</body>
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</html>
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