@scenoco-three/core 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +36 -0
- package/dist/components/Follow.d.ts +15 -0
- package/dist/components/Follow.js +41 -0
- package/dist/components/LookAt.d.ts +11 -0
- package/dist/components/LookAt.js +30 -0
- package/dist/components/Oscillator.d.ts +13 -0
- package/dist/components/Oscillator.js +42 -0
- package/dist/components/Rotator.d.ts +5 -0
- package/dist/components/Rotator.js +21 -0
- package/dist/core/Component.d.ts +60 -0
- package/dist/core/Component.js +63 -0
- package/dist/core/Engine.d.ts +169 -0
- package/dist/core/Engine.js +468 -0
- package/dist/core/NodeRegistry.d.ts +99 -0
- package/dist/core/NodeRegistry.js +87 -0
- package/dist/core/Registry.d.ts +55 -0
- package/dist/core/Registry.js +28 -0
- package/dist/core/System.d.ts +33 -0
- package/dist/core/System.js +23 -0
- package/dist/core/decorators.d.ts +50 -0
- package/dist/core/decorators.js +142 -0
- package/dist/dsl/PrefabRef.d.ts +36 -0
- package/dist/dsl/PrefabRef.js +33 -0
- package/dist/dsl/bundle-format.d.ts +74 -0
- package/dist/dsl/bundle-format.js +41 -0
- package/dist/dsl/bundle-shared.d.ts +18 -0
- package/dist/dsl/bundle-shared.js +33 -0
- package/dist/dsl/compiled.d.ts +64 -0
- package/dist/dsl/compiled.js +1 -0
- package/dist/dsl/deserialize.d.ts +9 -0
- package/dist/dsl/deserialize.js +125 -0
- package/dist/dsl/instantiate.d.ts +40 -0
- package/dist/dsl/instantiate.js +111 -0
- package/dist/dsl/nodes.d.ts +1 -0
- package/dist/dsl/nodes.js +10 -0
- package/dist/dsl/types.d.ts +45 -0
- package/dist/dsl/types.js +120 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.js +17 -0
- package/dist/internal.d.ts +7 -0
- package/dist/internal.js +7 -0
- package/dist/nodes/base.d.ts +31 -0
- package/dist/nodes/base.js +27 -0
- package/dist/nodes/geometry/BoxGeometry.d.ts +13 -0
- package/dist/nodes/geometry/BoxGeometry.js +44 -0
- package/dist/nodes/geometry/CylinderGeometry.d.ts +11 -0
- package/dist/nodes/geometry/CylinderGeometry.js +36 -0
- package/dist/nodes/geometry/PlaneGeometry.d.ts +11 -0
- package/dist/nodes/geometry/PlaneGeometry.js +36 -0
- package/dist/nodes/geometry/SphereGeometry.d.ts +10 -0
- package/dist/nodes/geometry/SphereGeometry.js +32 -0
- package/dist/nodes/geometry/TorusGeometry.d.ts +11 -0
- package/dist/nodes/geometry/TorusGeometry.js +36 -0
- package/dist/nodes/index.d.ts +36 -0
- package/dist/nodes/index.js +46 -0
- package/dist/nodes/manifest.d.ts +18 -0
- package/dist/nodes/manifest.js +64 -0
- package/dist/nodes/material/LineBasicMaterial.d.ts +11 -0
- package/dist/nodes/material/LineBasicMaterial.js +41 -0
- package/dist/nodes/material/MeshBasicMaterial.d.ts +11 -0
- package/dist/nodes/material/MeshBasicMaterial.js +41 -0
- package/dist/nodes/material/MeshStandardMaterial.d.ts +14 -0
- package/dist/nodes/material/MeshStandardMaterial.js +56 -0
- package/dist/nodes/material/PointsMaterial.d.ts +12 -0
- package/dist/nodes/material/PointsMaterial.js +46 -0
- package/dist/nodes/material/SpriteMaterial.d.ts +11 -0
- package/dist/nodes/material/SpriteMaterial.js +41 -0
- package/dist/nodes/object3d/AmbientLight.d.ts +7 -0
- package/dist/nodes/object3d/AmbientLight.js +26 -0
- package/dist/nodes/object3d/ArrayCamera.d.ts +5 -0
- package/dist/nodes/object3d/ArrayCamera.js +20 -0
- package/dist/nodes/object3d/BatchedMesh.d.ts +7 -0
- package/dist/nodes/object3d/BatchedMesh.js +31 -0
- package/dist/nodes/object3d/Bone.d.ts +5 -0
- package/dist/nodes/object3d/Bone.js +18 -0
- package/dist/nodes/object3d/DirectionalLight.d.ts +7 -0
- package/dist/nodes/object3d/DirectionalLight.js +29 -0
- package/dist/nodes/object3d/Group.d.ts +5 -0
- package/dist/nodes/object3d/Group.js +18 -0
- package/dist/nodes/object3d/HemisphereLight.d.ts +8 -0
- package/dist/nodes/object3d/HemisphereLight.js +30 -0
- package/dist/nodes/object3d/InstancedMesh.d.ts +6 -0
- package/dist/nodes/object3d/InstancedMesh.js +28 -0
- package/dist/nodes/object3d/LOD.d.ts +5 -0
- package/dist/nodes/object3d/LOD.js +20 -0
- package/dist/nodes/object3d/Line.d.ts +5 -0
- package/dist/nodes/object3d/Line.js +21 -0
- package/dist/nodes/object3d/LineLoop.d.ts +5 -0
- package/dist/nodes/object3d/LineLoop.js +21 -0
- package/dist/nodes/object3d/LineSegments.d.ts +5 -0
- package/dist/nodes/object3d/LineSegments.js +21 -0
- package/dist/nodes/object3d/Mesh.d.ts +5 -0
- package/dist/nodes/object3d/Mesh.js +21 -0
- package/dist/nodes/object3d/Object3D.d.ts +5 -0
- package/dist/nodes/object3d/Object3D.js +18 -0
- package/dist/nodes/object3d/OrthographicCamera.d.ts +11 -0
- package/dist/nodes/object3d/OrthographicCamera.js +42 -0
- package/dist/nodes/object3d/PerspectiveCamera.d.ts +8 -0
- package/dist/nodes/object3d/PerspectiveCamera.js +31 -0
- package/dist/nodes/object3d/PointLight.d.ts +9 -0
- package/dist/nodes/object3d/PointLight.js +34 -0
- package/dist/nodes/object3d/Points.d.ts +5 -0
- package/dist/nodes/object3d/Points.js +21 -0
- package/dist/nodes/object3d/RectAreaLight.d.ts +9 -0
- package/dist/nodes/object3d/RectAreaLight.js +34 -0
- package/dist/nodes/object3d/Scene.d.ts +5 -0
- package/dist/nodes/object3d/Scene.js +22 -0
- package/dist/nodes/object3d/SkinnedMesh.d.ts +5 -0
- package/dist/nodes/object3d/SkinnedMesh.js +23 -0
- package/dist/nodes/object3d/SpotLight.d.ts +11 -0
- package/dist/nodes/object3d/SpotLight.js +42 -0
- package/dist/nodes/object3d/Sprite.d.ts +5 -0
- package/dist/nodes/object3d/Sprite.js +21 -0
- package/dist/nodes/setting/Background.d.ts +6 -0
- package/dist/nodes/setting/Background.js +22 -0
- package/dist/nodes/setting/Fog.d.ts +8 -0
- package/dist/nodes/setting/Fog.js +30 -0
- package/dist/nodes/setting/FogExp2.d.ts +7 -0
- package/dist/nodes/setting/FogExp2.js +27 -0
- package/dist/nodes/targets.d.ts +5 -0
- package/dist/nodes/targets.js +5 -0
- package/package.json +42 -0
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { AmbientLight } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node, property } from '../../core/decorators.js';
|
|
10
|
+
let AmbientLightNode = class AmbientLightNode extends Object3DNode {
|
|
11
|
+
color = 0xffffff;
|
|
12
|
+
intensity = 1;
|
|
13
|
+
build() {
|
|
14
|
+
return new AmbientLight(this.color, this.intensity);
|
|
15
|
+
}
|
|
16
|
+
};
|
|
17
|
+
__decorate([
|
|
18
|
+
property({ type: 'color', default: 0xffffff })
|
|
19
|
+
], AmbientLightNode.prototype, "color", void 0);
|
|
20
|
+
__decorate([
|
|
21
|
+
property({ type: 'float', default: 1 })
|
|
22
|
+
], AmbientLightNode.prototype, "intensity", void 0);
|
|
23
|
+
AmbientLightNode = __decorate([
|
|
24
|
+
node({ name: 'AmbientLight', description: 'Light that affects all objects equally' })
|
|
25
|
+
], AmbientLightNode);
|
|
26
|
+
export { AmbientLightNode };
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { ArrayCamera } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
// Sub-cameras are supplied at runtime (a component populates `.cameras`); the
|
|
11
|
+
// tag exists so an ArrayCamera can live in the scene graph and carry components.
|
|
12
|
+
let ArrayCameraNode = class ArrayCameraNode extends Object3DNode {
|
|
13
|
+
build() {
|
|
14
|
+
return new ArrayCamera();
|
|
15
|
+
}
|
|
16
|
+
};
|
|
17
|
+
ArrayCameraNode = __decorate([
|
|
18
|
+
node({ name: 'ArrayCamera', description: 'Camera that renders an array of sub-cameras (VR/multi-view)' })
|
|
19
|
+
], ArrayCameraNode);
|
|
20
|
+
export { ArrayCameraNode };
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { BatchedMesh } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node, property } from '../../core/decorators.js';
|
|
10
|
+
// Geometries are added at runtime (`.addGeometry`/`.addInstance` from a
|
|
11
|
+
// component); the tag pre-allocates the buffers via its max* attributes.
|
|
12
|
+
let BatchedMeshNode = class BatchedMeshNode extends Object3DNode {
|
|
13
|
+
maxInstanceCount = 256;
|
|
14
|
+
maxVertexCount = 8192;
|
|
15
|
+
build() {
|
|
16
|
+
return new BatchedMesh(this.maxInstanceCount, this.maxVertexCount);
|
|
17
|
+
}
|
|
18
|
+
};
|
|
19
|
+
__decorate([
|
|
20
|
+
property({ type: 'int', default: 256 })
|
|
21
|
+
], BatchedMeshNode.prototype, "maxInstanceCount", void 0);
|
|
22
|
+
__decorate([
|
|
23
|
+
property({ type: 'int', default: 8192 })
|
|
24
|
+
], BatchedMeshNode.prototype, "maxVertexCount", void 0);
|
|
25
|
+
BatchedMeshNode = __decorate([
|
|
26
|
+
node({
|
|
27
|
+
name: 'BatchedMesh',
|
|
28
|
+
description: 'Many static geometries batched into one draw call; populated by a component',
|
|
29
|
+
})
|
|
30
|
+
], BatchedMeshNode);
|
|
31
|
+
export { BatchedMeshNode };
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Bone } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
let BoneNode = class BoneNode extends Object3DNode {
|
|
11
|
+
build() {
|
|
12
|
+
return new Bone();
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
BoneNode = __decorate([
|
|
16
|
+
node({ name: 'Bone', description: 'A skeleton joint (Object3D) — compose into a hierarchy for a SkinnedMesh' })
|
|
17
|
+
], BoneNode);
|
|
18
|
+
export { BoneNode };
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { DirectionalLight } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node, property } from '../../core/decorators.js';
|
|
10
|
+
let DirectionalLightNode = class DirectionalLightNode extends Object3DNode {
|
|
11
|
+
color = 0xffffff;
|
|
12
|
+
intensity = 1;
|
|
13
|
+
build() {
|
|
14
|
+
return new DirectionalLight(this.color, this.intensity);
|
|
15
|
+
}
|
|
16
|
+
};
|
|
17
|
+
__decorate([
|
|
18
|
+
property({ type: 'color', default: 0xffffff })
|
|
19
|
+
], DirectionalLightNode.prototype, "color", void 0);
|
|
20
|
+
__decorate([
|
|
21
|
+
property({ type: 'float', default: 1 })
|
|
22
|
+
], DirectionalLightNode.prototype, "intensity", void 0);
|
|
23
|
+
DirectionalLightNode = __decorate([
|
|
24
|
+
node({
|
|
25
|
+
name: 'DirectionalLight',
|
|
26
|
+
description: 'Distant light emitting parallel rays from its position toward the origin',
|
|
27
|
+
})
|
|
28
|
+
], DirectionalLightNode);
|
|
29
|
+
export { DirectionalLightNode };
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Group } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
let GroupNode = class GroupNode extends Object3DNode {
|
|
11
|
+
build() {
|
|
12
|
+
return new Group();
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
GroupNode = __decorate([
|
|
16
|
+
node({ name: 'Group', description: 'An empty Object3D that groups its children' })
|
|
17
|
+
], GroupNode);
|
|
18
|
+
export { GroupNode };
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { HemisphereLight } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node, property } from '../../core/decorators.js';
|
|
10
|
+
let HemisphereLightNode = class HemisphereLightNode extends Object3DNode {
|
|
11
|
+
color = 0xffffff;
|
|
12
|
+
groundColor = 0xffffff;
|
|
13
|
+
intensity = 1;
|
|
14
|
+
build() {
|
|
15
|
+
return new HemisphereLight(this.color, this.groundColor, this.intensity);
|
|
16
|
+
}
|
|
17
|
+
};
|
|
18
|
+
__decorate([
|
|
19
|
+
property({ type: 'color', default: 0xffffff, description: 'Sky color' })
|
|
20
|
+
], HemisphereLightNode.prototype, "color", void 0);
|
|
21
|
+
__decorate([
|
|
22
|
+
property({ type: 'color', default: 0xffffff })
|
|
23
|
+
], HemisphereLightNode.prototype, "groundColor", void 0);
|
|
24
|
+
__decorate([
|
|
25
|
+
property({ type: 'float', default: 1 })
|
|
26
|
+
], HemisphereLightNode.prototype, "intensity", void 0);
|
|
27
|
+
HemisphereLightNode = __decorate([
|
|
28
|
+
node({ name: 'HemisphereLight', description: 'Sky/ground gradient light' })
|
|
29
|
+
], HemisphereLightNode);
|
|
30
|
+
export { HemisphereLightNode };
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { InstancedMesh } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node, property } from '../../core/decorators.js';
|
|
10
|
+
// Per-instance transforms are written at runtime (a component fills
|
|
11
|
+
// `.setMatrixAt(i, …)`); the tag carries the instance `count` and the shared
|
|
12
|
+
// geometry/material, exactly like a Mesh.
|
|
13
|
+
let InstancedMeshNode = class InstancedMeshNode extends Object3DNode {
|
|
14
|
+
count = 1;
|
|
15
|
+
build() {
|
|
16
|
+
return new InstancedMesh(undefined, undefined, this.count);
|
|
17
|
+
}
|
|
18
|
+
};
|
|
19
|
+
__decorate([
|
|
20
|
+
property({ type: 'int', default: 1, description: 'Number of instances' })
|
|
21
|
+
], InstancedMeshNode.prototype, "count", void 0);
|
|
22
|
+
InstancedMeshNode = __decorate([
|
|
23
|
+
node({
|
|
24
|
+
name: 'InstancedMesh',
|
|
25
|
+
description: 'A mesh drawn `count` times in one draw call; instance matrices set by a component',
|
|
26
|
+
})
|
|
27
|
+
], InstancedMeshNode);
|
|
28
|
+
export { InstancedMeshNode };
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { LOD } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
// Level distances are not yet declarative — a companion component registers
|
|
11
|
+
// child meshes as LOD levels. The tag exists so an LOD can live in the graph.
|
|
12
|
+
let LODNode = class LODNode extends Object3DNode {
|
|
13
|
+
build() {
|
|
14
|
+
return new LOD();
|
|
15
|
+
}
|
|
16
|
+
};
|
|
17
|
+
LODNode = __decorate([
|
|
18
|
+
node({ name: 'LOD', description: 'Level-of-detail switch between child meshes; levels wired by a component' })
|
|
19
|
+
], LODNode);
|
|
20
|
+
export { LODNode };
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Line } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
let LineNode = class LineNode extends Object3DNode {
|
|
11
|
+
build() {
|
|
12
|
+
return new Line();
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
LineNode = __decorate([
|
|
16
|
+
node({
|
|
17
|
+
name: 'Line',
|
|
18
|
+
description: 'A continuous polyline: requires a geometry, optional line material',
|
|
19
|
+
})
|
|
20
|
+
], LineNode);
|
|
21
|
+
export { LineNode };
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { LineLoop } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
let LineLoopNode = class LineLoopNode extends Object3DNode {
|
|
11
|
+
build() {
|
|
12
|
+
return new LineLoop();
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
LineLoopNode = __decorate([
|
|
16
|
+
node({
|
|
17
|
+
name: 'LineLoop',
|
|
18
|
+
description: 'A closed polyline (last vertex connects to the first)',
|
|
19
|
+
})
|
|
20
|
+
], LineLoopNode);
|
|
21
|
+
export { LineLoopNode };
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { LineSegments } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
let LineSegmentsNode = class LineSegmentsNode extends Object3DNode {
|
|
11
|
+
build() {
|
|
12
|
+
return new LineSegments();
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
LineSegmentsNode = __decorate([
|
|
16
|
+
node({
|
|
17
|
+
name: 'LineSegments',
|
|
18
|
+
description: 'A set of disconnected line segments (vertices taken in pairs)',
|
|
19
|
+
})
|
|
20
|
+
], LineSegmentsNode);
|
|
21
|
+
export { LineSegmentsNode };
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Mesh } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
let MeshNode = class MeshNode extends Object3DNode {
|
|
11
|
+
build() {
|
|
12
|
+
return new Mesh();
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
MeshNode = __decorate([
|
|
16
|
+
node({
|
|
17
|
+
name: 'Mesh',
|
|
18
|
+
description: 'A renderable object: requires one geometry child, optional material',
|
|
19
|
+
})
|
|
20
|
+
], MeshNode);
|
|
21
|
+
export { MeshNode };
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Object3D } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
let BaseObject3DNode = class BaseObject3DNode extends Object3DNode {
|
|
11
|
+
build() {
|
|
12
|
+
return new Object3D();
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
BaseObject3DNode = __decorate([
|
|
16
|
+
node({ name: 'Object3D', description: 'The base transform node — holds children and components, renders nothing' })
|
|
17
|
+
], BaseObject3DNode);
|
|
18
|
+
export { BaseObject3DNode };
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { OrthographicCamera } from 'three';
|
|
2
|
+
import { Object3DNode } from '../base.js';
|
|
3
|
+
export declare class OrthographicCameraNode extends Object3DNode {
|
|
4
|
+
left: number;
|
|
5
|
+
right: number;
|
|
6
|
+
top: number;
|
|
7
|
+
bottom: number;
|
|
8
|
+
near: number;
|
|
9
|
+
far: number;
|
|
10
|
+
build(): OrthographicCamera;
|
|
11
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { OrthographicCamera } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node, property } from '../../core/decorators.js';
|
|
10
|
+
let OrthographicCameraNode = class OrthographicCameraNode extends Object3DNode {
|
|
11
|
+
left = -1;
|
|
12
|
+
right = 1;
|
|
13
|
+
top = 1;
|
|
14
|
+
bottom = -1;
|
|
15
|
+
near = 0.1;
|
|
16
|
+
far = 2000;
|
|
17
|
+
build() {
|
|
18
|
+
return new OrthographicCamera(this.left, this.right, this.top, this.bottom, this.near, this.far);
|
|
19
|
+
}
|
|
20
|
+
};
|
|
21
|
+
__decorate([
|
|
22
|
+
property({ type: 'float', default: -1 })
|
|
23
|
+
], OrthographicCameraNode.prototype, "left", void 0);
|
|
24
|
+
__decorate([
|
|
25
|
+
property({ type: 'float', default: 1 })
|
|
26
|
+
], OrthographicCameraNode.prototype, "right", void 0);
|
|
27
|
+
__decorate([
|
|
28
|
+
property({ type: 'float', default: 1 })
|
|
29
|
+
], OrthographicCameraNode.prototype, "top", void 0);
|
|
30
|
+
__decorate([
|
|
31
|
+
property({ type: 'float', default: -1 })
|
|
32
|
+
], OrthographicCameraNode.prototype, "bottom", void 0);
|
|
33
|
+
__decorate([
|
|
34
|
+
property({ type: 'float', default: 0.1 })
|
|
35
|
+
], OrthographicCameraNode.prototype, "near", void 0);
|
|
36
|
+
__decorate([
|
|
37
|
+
property({ type: 'float', default: 2000 })
|
|
38
|
+
], OrthographicCameraNode.prototype, "far", void 0);
|
|
39
|
+
OrthographicCameraNode = __decorate([
|
|
40
|
+
node({ name: 'OrthographicCamera', description: 'Orthographic-projection camera' })
|
|
41
|
+
], OrthographicCameraNode);
|
|
42
|
+
export { OrthographicCameraNode };
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { PerspectiveCamera } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node, property } from '../../core/decorators.js';
|
|
10
|
+
let PerspectiveCameraNode = class PerspectiveCameraNode extends Object3DNode {
|
|
11
|
+
fov = 50;
|
|
12
|
+
near = 0.1;
|
|
13
|
+
far = 2000;
|
|
14
|
+
// Aspect is set by the engine to match the canvas.
|
|
15
|
+
build() {
|
|
16
|
+
return new PerspectiveCamera(this.fov, 1, this.near, this.far);
|
|
17
|
+
}
|
|
18
|
+
};
|
|
19
|
+
__decorate([
|
|
20
|
+
property({ type: 'float', default: 50 })
|
|
21
|
+
], PerspectiveCameraNode.prototype, "fov", void 0);
|
|
22
|
+
__decorate([
|
|
23
|
+
property({ type: 'float', default: 0.1 })
|
|
24
|
+
], PerspectiveCameraNode.prototype, "near", void 0);
|
|
25
|
+
__decorate([
|
|
26
|
+
property({ type: 'float', default: 2000 })
|
|
27
|
+
], PerspectiveCameraNode.prototype, "far", void 0);
|
|
28
|
+
PerspectiveCameraNode = __decorate([
|
|
29
|
+
node({ name: 'PerspectiveCamera', description: 'Perspective-projection camera' })
|
|
30
|
+
], PerspectiveCameraNode);
|
|
31
|
+
export { PerspectiveCameraNode };
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { PointLight } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node, property } from '../../core/decorators.js';
|
|
10
|
+
let PointLightNode = class PointLightNode extends Object3DNode {
|
|
11
|
+
color = 0xffffff;
|
|
12
|
+
intensity = 1;
|
|
13
|
+
distance = 0;
|
|
14
|
+
decay = 2;
|
|
15
|
+
build() {
|
|
16
|
+
return new PointLight(this.color, this.intensity, this.distance, this.decay);
|
|
17
|
+
}
|
|
18
|
+
};
|
|
19
|
+
__decorate([
|
|
20
|
+
property({ type: 'color', default: 0xffffff })
|
|
21
|
+
], PointLightNode.prototype, "color", void 0);
|
|
22
|
+
__decorate([
|
|
23
|
+
property({ type: 'float', default: 1 })
|
|
24
|
+
], PointLightNode.prototype, "intensity", void 0);
|
|
25
|
+
__decorate([
|
|
26
|
+
property({ type: 'float', default: 0, description: 'Range; 0 = infinite' })
|
|
27
|
+
], PointLightNode.prototype, "distance", void 0);
|
|
28
|
+
__decorate([
|
|
29
|
+
property({ type: 'float', default: 2 })
|
|
30
|
+
], PointLightNode.prototype, "decay", void 0);
|
|
31
|
+
PointLightNode = __decorate([
|
|
32
|
+
node({ name: 'PointLight', description: 'Omnidirectional light emitted from a single point' })
|
|
33
|
+
], PointLightNode);
|
|
34
|
+
export { PointLightNode };
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Points } from 'three';
|
|
8
|
+
import { Object3DNode } from '../base.js';
|
|
9
|
+
import { node } from '../../core/decorators.js';
|
|
10
|
+
let PointsNode = class PointsNode extends Object3DNode {
|
|
11
|
+
build() {
|
|
12
|
+
return new Points();
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
PointsNode = __decorate([
|
|
16
|
+
node({
|
|
17
|
+
name: 'Points',
|
|
18
|
+
description: 'A particle cloud: one rendered point per geometry vertex',
|
|
19
|
+
})
|
|
20
|
+
], PointsNode);
|
|
21
|
+
export { PointsNode };
|