@sceneview-sdk/react-native 3.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE ADDED
@@ -0,0 +1,201 @@
1
+ Apache License
2
+ Version 2.0, January 2004
3
+ http://www.apache.org/licenses/
4
+
5
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6
+
7
+ 1. Definitions.
8
+
9
+ "License" shall mean the terms and conditions for use, reproduction,
10
+ and distribution as defined by Sections 1 through 9 of this document.
11
+
12
+ "Licensor" shall mean the copyright owner or entity authorized by
13
+ the copyright owner that is granting the License.
14
+
15
+ "Legal Entity" shall mean the union of the acting entity and all
16
+ other entities that control, are controlled by, or are under common
17
+ control with that entity. For the purposes of this definition,
18
+ "control" means (i) the power, direct or indirect, to cause the
19
+ direction or management of such entity, whether by contract or
20
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
21
+ outstanding shares, or (iii) beneficial ownership of such entity.
22
+
23
+ "You" (or "Your") shall mean an individual or Legal Entity
24
+ exercising permissions granted by this License.
25
+
26
+ "Source" form shall mean the preferred form for making modifications,
27
+ including but not limited to software source code, documentation
28
+ source, and configuration files.
29
+
30
+ "Object" form shall mean any form resulting from mechanical
31
+ transformation or translation of a Source form, including but
32
+ not limited to compiled object code, generated documentation,
33
+ and conversions to other media types.
34
+
35
+ "Work" shall mean the work of authorship, whether in Source or
36
+ Object form, made available under the License, as indicated by a
37
+ copyright notice that is included in or attached to the work
38
+ (an example is provided in the Appendix below).
39
+
40
+ "Derivative Works" shall mean any work, whether in Source or Object
41
+ form, that is based on (or derived from) the Work and for which the
42
+ editorial revisions, annotations, elaborations, or other modifications
43
+ represent, as a whole, an original work of authorship. For the purposes
44
+ of this License, Derivative Works shall not include works that remain
45
+ separable from, or merely link (or bind by name) to the interfaces of,
46
+ the Work and Derivative Works thereof.
47
+
48
+ "Contribution" shall mean any work of authorship, including
49
+ the original version of the Work and any modifications or additions
50
+ to that Work or Derivative Works thereof, that is intentionally
51
+ submitted to Licensor for inclusion in the Work by the copyright owner
52
+ or by an individual or Legal Entity authorized to submit on behalf of
53
+ the copyright owner. For the purposes of this definition, "submitted"
54
+ means any form of electronic, verbal, or written communication sent
55
+ to the Licensor or its representatives, including but not limited to
56
+ communication on electronic mailing lists, source code control systems,
57
+ and issue tracking systems that are managed by, or on behalf of, the
58
+ Licensor for the purpose of discussing and improving the Work, but
59
+ excluding communication that is conspicuously marked or otherwise
60
+ designated in writing by the copyright owner as "Not a Contribution."
61
+
62
+ "Contributor" shall mean Licensor and any individual or Legal Entity
63
+ on behalf of whom a Contribution has been received by Licensor and
64
+ subsequently incorporated within the Work.
65
+
66
+ 2. Grant of Copyright License. Subject to the terms and conditions of
67
+ this License, each Contributor hereby grants to You a perpetual,
68
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69
+ copyright license to reproduce, prepare Derivative Works of,
70
+ publicly display, publicly perform, sublicense, and distribute the
71
+ Work and such Derivative Works in Source or Object form.
72
+
73
+ 3. Grant of Patent License. Subject to the terms and conditions of
74
+ this License, each Contributor hereby grants to You a perpetual,
75
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76
+ (except as stated in this section) patent license to make, have made,
77
+ use, offer to sell, sell, import, and otherwise transfer the Work,
78
+ where such license applies only to those patent claims licensable
79
+ by such Contributor that are necessarily infringed by their
80
+ Contribution(s) alone or by combination of their Contribution(s)
81
+ with the Work to which such Contribution(s) was submitted. If You
82
+ institute patent litigation against any entity (including a
83
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
84
+ or a Contribution incorporated within the Work constitutes direct
85
+ or contributory patent infringement, then any patent licenses
86
+ granted to You under this License for that Work shall terminate
87
+ as of the date such litigation is filed.
88
+
89
+ 4. Redistribution. You may reproduce and distribute copies of the
90
+ Work or Derivative Works thereof in any medium, with or without
91
+ modifications, and in Source or Object form, provided that You
92
+ meet the following conditions:
93
+
94
+ (a) You must give any other recipients of the Work or
95
+ Derivative Works a copy of this License; and
96
+
97
+ (b) You must cause any modified files to carry prominent notices
98
+ stating that You changed the files; and
99
+
100
+ (c) You must retain, in the Source form of any Derivative Works
101
+ that You distribute, all copyright, patent, trademark, and
102
+ attribution notices from the Source form of the Work,
103
+ excluding those notices that do not pertain to any part of
104
+ the Derivative Works; and
105
+
106
+ (d) If the Work includes a "NOTICE" text file as part of its
107
+ distribution, then any Derivative Works that You distribute must
108
+ include a readable copy of the attribution notices contained
109
+ within such NOTICE file, excluding those notices that do not
110
+ pertain to any part of the Derivative Works, in at least one
111
+ of the following places: within a NOTICE text file distributed
112
+ as part of the Derivative Works; within the Source form or
113
+ documentation, if provided along with the Derivative Works; or,
114
+ within a display generated by the Derivative Works, if and
115
+ wherever such third-party notices normally appear. The contents
116
+ of the NOTICE file are for informational purposes only and
117
+ do not modify the License. You may add Your own attribution
118
+ notices within Derivative Works that You distribute, alongside
119
+ or as an addendum to the NOTICE text from the Work, provided
120
+ that such additional attribution notices cannot be construed
121
+ as modifying the License.
122
+
123
+ You may add Your own copyright statement to Your modifications and
124
+ may provide additional or different license terms and conditions
125
+ for use, reproduction, or distribution of Your modifications, or
126
+ for any such Derivative Works as a whole, provided Your use,
127
+ reproduction, and distribution of the Work otherwise complies with
128
+ the conditions stated in this License.
129
+
130
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
131
+ any Contribution intentionally submitted for inclusion in the Work
132
+ by You to the Licensor shall be under the terms and conditions of
133
+ this License, without any additional terms or conditions.
134
+ Notwithstanding the above, nothing herein shall supersede or modify
135
+ the terms of any separate license agreement you may have executed
136
+ with Licensor regarding such Contributions.
137
+
138
+ 6. Trademarks. This License does not grant permission to use the trade
139
+ names, trademarks, service marks, or product names of the Licensor,
140
+ except as required for reasonable and customary use in describing the
141
+ origin of the Work and reproducing the content of the NOTICE file.
142
+
143
+ 7. Disclaimer of Warranty. Unless required by applicable law or
144
+ agreed to in writing, Licensor provides the Work (and each
145
+ Contributor provides its Contributions) on an "AS IS" BASIS,
146
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147
+ implied, including, without limitation, any warranties or conditions
148
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149
+ PARTICULAR PURPOSE. You are solely responsible for determining the
150
+ appropriateness of using or redistributing the Work and assume any
151
+ risks associated with Your exercise of permissions under this License.
152
+
153
+ 8. Limitation of Liability. In no event and under no legal theory,
154
+ whether in tort (including negligence), contract, or otherwise,
155
+ unless required by applicable law (such as deliberate and grossly
156
+ negligent acts) or agreed to in writing, shall any Contributor be
157
+ liable to You for damages, including any direct, indirect, special,
158
+ incidental, or consequential damages of any character arising as a
159
+ result of this License or out of the use or inability to use the
160
+ Work (including but not limited to damages for loss of goodwill,
161
+ work stoppage, computer failure or malfunction, or any and all
162
+ other commercial damages or losses), even if such Contributor
163
+ has been advised of the possibility of such damages.
164
+
165
+ 9. Accepting Warranty or Additional Liability. While redistributing
166
+ the Work or Derivative Works thereof, You may choose to offer,
167
+ and charge a fee for, acceptance of support, warranty, indemnity,
168
+ or other liability obligations and/or rights consistent with this
169
+ License. However, in accepting such obligations, You may act only
170
+ on Your own behalf and on Your sole responsibility, not on behalf
171
+ of any other Contributor, and only if You agree to indemnify,
172
+ defend, and hold each Contributor harmless for any liability
173
+ incurred by, or claims asserted against, such Contributor by reason
174
+ of your accepting any such warranty or additional liability.
175
+
176
+ END OF TERMS AND CONDITIONS
177
+
178
+ APPENDIX: How to apply the Apache License to your work.
179
+
180
+ To apply the Apache License to your work, attach the following
181
+ boilerplate notice, with the fields enclosed by brackets "[]"
182
+ replaced with your own identifying information. (Don't include
183
+ the brackets!) The text should be enclosed in the appropriate
184
+ comment syntax for the file format. We also recommend that a
185
+ file or class name and description of purpose be included on the
186
+ same "printed page" as the copyright notice for easier
187
+ identification within third-party archives.
188
+
189
+ Copyright [yyyy] [name of copyright owner]
190
+
191
+ Licensed under the Apache License, Version 2.0 (the "License");
192
+ you may not use this file except in compliance with the License.
193
+ You may obtain a copy of the License at
194
+
195
+ http://www.apache.org/licenses/LICENSE-2.0
196
+
197
+ Unless required by applicable law or agreed to in writing, software
198
+ distributed under the License is distributed on an "AS IS" BASIS,
199
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200
+ See the License for the specific language governing permissions and
201
+ limitations under the License.
package/README.md ADDED
@@ -0,0 +1,139 @@
1
+ # react-native-sceneview
2
+
3
+ [![npm version](https://img.shields.io/npm/v/react-native-sceneview.svg)](https://www.npmjs.com/package/react-native-sceneview)
4
+ [![License: Apache 2.0](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](https://opensource.org/licenses/Apache-2.0)
5
+ [![GitHub](https://img.shields.io/badge/GitHub-sceneview%2Fsceneview-black)](https://github.com/sceneview/sceneview)
6
+
7
+ React Native bindings for [SceneView](https://sceneview.github.io) — 3D and AR scenes powered by Filament (Android) and RealityKit (iOS).
8
+
9
+ > **Status:** Alpha — 3D model loading works on both platforms. AR scene is functional on Android.
10
+
11
+ ## Features
12
+
13
+ - Load and display 3D models (GLB/GLTF) using native renderers
14
+ - AR scenes with plane detection — ARCore (Android) and ARKit (iOS)
15
+ - HDR environment lighting
16
+ - Orbit camera controls
17
+ - TypeScript types for all props and events
18
+ - Fallback message on unsupported platforms (web, etc.)
19
+
20
+ ## Installation
21
+
22
+ ```sh
23
+ npm install react-native-sceneview
24
+ ```
25
+
26
+ ### iOS
27
+
28
+ ```sh
29
+ cd ios && pod install
30
+ ```
31
+
32
+ Requires iOS 17+ and Xcode 15+. The host app must also add `SceneViewSwift` via Swift Package Manager:
33
+ - URL: `https://github.com/sceneview/SceneViewSwift`
34
+ - Version: `3.6.0`
35
+
36
+ ### Android
37
+
38
+ Requires `minSdk 24`. SceneView is published to Maven Central — no extra repository needed:
39
+
40
+ ```groovy
41
+ // android/app/build.gradle
42
+ android {
43
+ defaultConfig {
44
+ minSdkVersion 24
45
+ }
46
+ }
47
+ ```
48
+
49
+ ## Usage
50
+
51
+ ### 3D Scene
52
+
53
+ ```tsx
54
+ import { SceneView } from 'react-native-sceneview';
55
+
56
+ <SceneView
57
+ style={{ flex: 1 }}
58
+ environment="environments/studio_small.hdr"
59
+ modelNodes={[{ src: 'models/damaged_helmet.glb', position: [0, 0, -2] }]}
60
+ cameraOrbit
61
+ />
62
+ ```
63
+
64
+ ### AR Scene
65
+
66
+ ```tsx
67
+ import { ARSceneView } from 'react-native-sceneview';
68
+
69
+ <ARSceneView
70
+ style={{ flex: 1 }}
71
+ planeDetection
72
+ modelNodes={[{ src: 'models/chair.glb', position: [0, 0, -1] }]}
73
+ />
74
+ ```
75
+
76
+ ### Props — SceneView
77
+
78
+ | Prop | Type | Default | Description |
79
+ |------------------|-----------------|---------|------------------------------------------|
80
+ | `style` | `ViewStyle` | — | Standard React Native style |
81
+ | `environment` | `string` | — | HDR environment asset path |
82
+ | `modelNodes` | `ModelNode[]` | `[]` | Models to render |
83
+ | `geometryNodes` | `GeometryNode[]`| `[]` | Geometry nodes (forward-compatible) |
84
+ | `lightNodes` | `LightNode[]` | `[]` | Light nodes (forward-compatible) |
85
+ | `cameraOrbit` | `boolean` | `true` | Enable orbit camera controls |
86
+ | `onTap` | `function` | — | Tap callback (event pending) |
87
+
88
+ ### Props — ARSceneView (extends SceneView)
89
+
90
+ | Prop | Type | Default | Description |
91
+ |---------------------|------------|---------|-------------------------------------------|
92
+ | `planeDetection` | `boolean` | `true` | Enable plane detection |
93
+ | `depthOcclusion` | `boolean` | `false` | Enable depth occlusion (Depth API/LiDAR) |
94
+ | `instantPlacement` | `boolean` | `false` | Enable instant placement |
95
+ | `onPlaneDetected` | `function` | — | Callback when a new plane is detected |
96
+
97
+ ### ModelNode interface
98
+
99
+ ```ts
100
+ interface ModelNode {
101
+ src: string; // Asset path or URL to GLB/GLTF
102
+ position?: [number, number, number]; // World-space [x, y, z]
103
+ rotation?: [number, number, number]; // Euler degrees [x, y, z]
104
+ scale?: number | [number, number, number]; // Uniform or per-axis scale
105
+ animation?: string; // Animation name to auto-play
106
+ }
107
+ ```
108
+
109
+ ## Architecture
110
+
111
+ ```
112
+ React Native JS
113
+ |
114
+ v
115
+ requireNativeComponent('RNSceneView' / 'RNARSceneView')
116
+ |
117
+ +---> Android: ViewManager -> ComposeView -> Scene { } / ARScene { }
118
+ | (Filament, SceneView SDK 3.6.0)
119
+ |
120
+ +---> iOS: RCTViewManager -> UIHostingController -> SceneView / ARSceneView
121
+ (RealityKit, SceneViewSwift 3.6.0)
122
+ ```
123
+
124
+ Props are mapped from the React Native bridge to native view parameters on each platform.
125
+
126
+ ## Limitations
127
+
128
+ - Geometry and light node props are defined in types but not yet rendered natively
129
+ - `onTap` and `onPlaneDetected` event callbacks are declared but events are not yet dispatched
130
+ - Scale prop on `ModelNode` is parsed as a uniform float (per-axis array not yet supported)
131
+ - Only Android and iOS are supported; other platforms render a fallback message
132
+
133
+ ## Contributing
134
+
135
+ See [CONTRIBUTING.md](https://github.com/sceneview/sceneview/blob/main/.github/CONTRIBUTING.md).
136
+
137
+ ## License
138
+
139
+ Apache-2.0 — see [LICENSE](LICENSE) for details.
@@ -0,0 +1,36 @@
1
+ plugins {
2
+ id("com.android.library")
3
+ id("org.jetbrains.kotlin.android")
4
+ }
5
+
6
+ android {
7
+ namespace = "io.github.sceneview.reactnative"
8
+ compileSdk = 35
9
+
10
+ defaultConfig {
11
+ minSdk = 24
12
+ }
13
+
14
+ buildFeatures {
15
+ compose = true
16
+ }
17
+
18
+ composeOptions {
19
+ kotlinCompilerExtensionVersion = "1.5.14"
20
+ }
21
+ }
22
+
23
+ dependencies {
24
+ // SceneView — latest on Maven Central
25
+ implementation("io.github.sceneview:sceneview:3.6.0")
26
+ implementation("io.github.sceneview:arsceneview:3.6.0")
27
+
28
+ // React Native
29
+ implementation("com.facebook.react:react-android")
30
+
31
+ // Compose
32
+ implementation(platform("androidx.compose:compose-bom:2024.06.00"))
33
+ implementation("androidx.compose.ui:ui")
34
+ implementation("androidx.compose.foundation:foundation")
35
+ implementation("androidx.compose.runtime:runtime")
36
+ }
@@ -0,0 +1,6 @@
1
+ <manifest xmlns:android="http://schemas.android.com/apk/res/android">
2
+
3
+ <uses-permission android:name="android.permission.CAMERA" />
4
+
5
+ <uses-feature android:name="android.hardware.camera.ar" android:required="false" />
6
+ </manifest>
@@ -0,0 +1,125 @@
1
+ package io.github.sceneview.reactnative
2
+
3
+ import android.widget.FrameLayout
4
+ import androidx.compose.foundation.layout.fillMaxSize
5
+ import androidx.compose.runtime.mutableStateListOf
6
+ import androidx.compose.runtime.mutableStateOf
7
+ import androidx.compose.ui.Modifier
8
+ import androidx.compose.ui.platform.ComposeView
9
+ import com.facebook.react.bridge.ReadableArray
10
+ import com.facebook.react.uimanager.SimpleViewManager
11
+ import com.facebook.react.uimanager.ThemedReactContext
12
+ import com.facebook.react.uimanager.annotations.ReactProp
13
+ import io.github.sceneview.rememberEngine
14
+ import io.github.sceneview.rememberModelInstance
15
+ import io.github.sceneview.rememberModelLoader
16
+
17
+ /**
18
+ * Per-instance AR scene state stored as a tag on the FrameLayout container.
19
+ */
20
+ class ARSceneViewState {
21
+ val modelPaths = mutableStateListOf<ModelNodeData>()
22
+ val planeDetection = mutableStateOf(true)
23
+ val depthOcclusion = mutableStateOf(false)
24
+ val instantPlacement = mutableStateOf(false)
25
+ }
26
+
27
+ /**
28
+ * ViewManager that bridges React Native's `<RNARSceneView>` to the Jetpack Compose
29
+ * `ARScene { }` composable from `io.github.sceneview.ar`.
30
+ *
31
+ * State is stored per-instance via [FrameLayout.getTag] to support multiple
32
+ * `<RNARSceneView>` components on the same screen.
33
+ */
34
+ class ARSceneViewManager : SimpleViewManager<FrameLayout>() {
35
+
36
+ override fun getName(): String = "RNARSceneView"
37
+
38
+ private fun getState(view: FrameLayout): ARSceneViewState {
39
+ return view.tag as? ARSceneViewState ?: ARSceneViewState().also { view.tag = it }
40
+ }
41
+
42
+ override fun createViewInstance(reactContext: ThemedReactContext): FrameLayout {
43
+ val container = FrameLayout(reactContext)
44
+ val state = ARSceneViewState()
45
+ container.tag = state
46
+
47
+ val composeView = ComposeView(reactContext).apply {
48
+ setContent {
49
+ val engine = rememberEngine()
50
+ val modelLoader = rememberModelLoader(engine)
51
+
52
+ io.github.sceneview.ar.ARScene(
53
+ modifier = Modifier.fillMaxSize(),
54
+ engine = engine,
55
+ modelLoader = modelLoader,
56
+ planeRenderer = state.planeDetection.value,
57
+ ) {
58
+ state.modelPaths.forEach { model ->
59
+ val instance = rememberModelInstance(modelLoader, model.src)
60
+ instance?.let {
61
+ ModelNode(
62
+ modelInstance = it,
63
+ scaleToUnits = model.scale,
64
+ autoAnimate = model.animate,
65
+ )
66
+ }
67
+ }
68
+ }
69
+ }
70
+ }
71
+ container.addView(composeView)
72
+ return container
73
+ }
74
+
75
+ @ReactProp(name = "environment")
76
+ fun setEnvironment(view: FrameLayout, environment: String?) {
77
+ // AR scenes use camera feed as background; environment HDR
78
+ // affects lighting only. Not yet wired to ARScene parameters.
79
+ }
80
+
81
+ @ReactProp(name = "modelNodes")
82
+ fun setModelNodes(view: FrameLayout, nodes: ReadableArray?) {
83
+ val state = getState(view)
84
+ state.modelPaths.clear()
85
+ nodes?.let { array ->
86
+ for (i in 0 until array.size()) {
87
+ val map = array.getMap(i) ?: continue
88
+ val src = map.getString("src") ?: continue
89
+ val scale = if (map.hasKey("scale")) {
90
+ // Scale can be a single number or array [x,y,z]; handle single number
91
+ try {
92
+ map.getDouble("scale").toFloat()
93
+ } catch (_: Exception) {
94
+ 1.0f
95
+ }
96
+ } else {
97
+ 1.0f
98
+ }
99
+ val animate = if (map.hasKey("animation")) {
100
+ // "animation" is a string (animation name) in the TS types.
101
+ // If present, auto-animate is enabled.
102
+ map.getString("animation") != null
103
+ } else {
104
+ true
105
+ }
106
+ state.modelPaths.add(ModelNodeData(src = src, scale = scale, animate = animate))
107
+ }
108
+ }
109
+ }
110
+
111
+ @ReactProp(name = "planeDetection", defaultBoolean = true)
112
+ fun setPlaneDetection(view: FrameLayout, enabled: Boolean) {
113
+ getState(view).planeDetection.value = enabled
114
+ }
115
+
116
+ @ReactProp(name = "depthOcclusion", defaultBoolean = false)
117
+ fun setDepthOcclusion(view: FrameLayout, enabled: Boolean) {
118
+ getState(view).depthOcclusion.value = enabled
119
+ }
120
+
121
+ @ReactProp(name = "instantPlacement", defaultBoolean = false)
122
+ fun setInstantPlacement(view: FrameLayout, enabled: Boolean) {
123
+ getState(view).instantPlacement.value = enabled
124
+ }
125
+ }
@@ -0,0 +1,137 @@
1
+ package io.github.sceneview.reactnative
2
+
3
+ import android.widget.FrameLayout
4
+ import androidx.compose.foundation.layout.fillMaxSize
5
+ import androidx.compose.runtime.mutableStateListOf
6
+ import androidx.compose.runtime.mutableStateOf
7
+ import androidx.compose.ui.Modifier
8
+ import androidx.compose.ui.platform.ComposeView
9
+ import com.facebook.react.bridge.ReadableArray
10
+ import com.facebook.react.uimanager.SimpleViewManager
11
+ import com.facebook.react.uimanager.ThemedReactContext
12
+ import com.facebook.react.uimanager.annotations.ReactProp
13
+ import io.github.sceneview.Scene
14
+ import io.github.sceneview.math.Position
15
+ import io.github.sceneview.rememberCameraNode
16
+ import io.github.sceneview.rememberEngine
17
+ import io.github.sceneview.rememberEnvironment
18
+ import io.github.sceneview.rememberEnvironmentLoader
19
+ import io.github.sceneview.rememberModelInstance
20
+ import io.github.sceneview.rememberModelLoader
21
+
22
+ /**
23
+ * Per-instance scene state stored as a tag on the FrameLayout container.
24
+ * Each `<RNSceneView>` gets its own independent state.
25
+ */
26
+ class SceneViewState {
27
+ val modelPaths = mutableStateListOf<ModelNodeData>()
28
+ val environmentPath = mutableStateOf<String?>(null)
29
+ val orbitEnabled = mutableStateOf(true)
30
+ }
31
+
32
+ /**
33
+ * ViewManager that bridges React Native's `<RNSceneView>` to the Jetpack Compose
34
+ * `Scene { }` composable from `io.github.sceneview`.
35
+ *
36
+ * State is stored per-instance via [FrameLayout.getTag] to support multiple
37
+ * `<RNSceneView>` components on the same screen.
38
+ */
39
+ class SceneViewManager : SimpleViewManager<FrameLayout>() {
40
+
41
+ override fun getName(): String = "RNSceneView"
42
+
43
+ private fun getState(view: FrameLayout): SceneViewState {
44
+ return view.tag as? SceneViewState ?: SceneViewState().also { view.tag = it }
45
+ }
46
+
47
+ override fun createViewInstance(reactContext: ThemedReactContext): FrameLayout {
48
+ val container = FrameLayout(reactContext)
49
+ val state = SceneViewState()
50
+ container.tag = state
51
+
52
+ val composeView = ComposeView(reactContext).apply {
53
+ setContent {
54
+ val engine = rememberEngine()
55
+ val modelLoader = rememberModelLoader(engine)
56
+ val environmentLoader = rememberEnvironmentLoader(engine)
57
+
58
+ val cameraNode = rememberCameraNode(engine) {
59
+ position = Position(y = 0f, z = 3.0f)
60
+ }
61
+
62
+ val environment = state.environmentPath.value?.let { path ->
63
+ rememberEnvironment(environmentLoader) {
64
+ environmentLoader.createHDREnvironment(path)
65
+ ?: io.github.sceneview.createEnvironment(environmentLoader)
66
+ }
67
+ }
68
+
69
+ Scene(
70
+ modifier = Modifier.fillMaxSize(),
71
+ engine = engine,
72
+ modelLoader = modelLoader,
73
+ cameraNode = cameraNode,
74
+ environment = environment ?: rememberEnvironment(environmentLoader),
75
+ ) {
76
+ state.modelPaths.forEach { model ->
77
+ val instance = rememberModelInstance(modelLoader, model.src)
78
+ instance?.let {
79
+ ModelNode(
80
+ modelInstance = it,
81
+ scaleToUnits = model.scale,
82
+ autoAnimate = model.animate,
83
+ )
84
+ }
85
+ }
86
+ }
87
+ }
88
+ }
89
+ container.addView(composeView)
90
+ return container
91
+ }
92
+
93
+ @ReactProp(name = "environment")
94
+ fun setEnvironment(view: FrameLayout, environment: String?) {
95
+ getState(view).environmentPath.value = environment
96
+ }
97
+
98
+ @ReactProp(name = "modelNodes")
99
+ fun setModelNodes(view: FrameLayout, nodes: ReadableArray?) {
100
+ val state = getState(view)
101
+ state.modelPaths.clear()
102
+ nodes?.let { array ->
103
+ for (i in 0 until array.size()) {
104
+ val map = array.getMap(i) ?: continue
105
+ val src = map.getString("src") ?: continue
106
+ val scale = if (map.hasKey("scale")) {
107
+ try {
108
+ map.getDouble("scale").toFloat()
109
+ } catch (_: Exception) {
110
+ 1.0f
111
+ }
112
+ } else {
113
+ 1.0f
114
+ }
115
+ // "animation" is a string (animation name) in the TS types.
116
+ // If present and non-null, auto-animate is enabled.
117
+ val animate = if (map.hasKey("animation")) {
118
+ map.getString("animation") != null
119
+ } else {
120
+ true
121
+ }
122
+ state.modelPaths.add(ModelNodeData(src = src, scale = scale, animate = animate))
123
+ }
124
+ }
125
+ }
126
+
127
+ @ReactProp(name = "cameraOrbit", defaultBoolean = true)
128
+ fun setCameraOrbit(view: FrameLayout, enabled: Boolean) {
129
+ getState(view).orbitEnabled.value = enabled
130
+ }
131
+ }
132
+
133
+ data class ModelNodeData(
134
+ val src: String,
135
+ val scale: Float = 1.0f,
136
+ val animate: Boolean = true
137
+ )
@@ -0,0 +1,31 @@
1
+ package io.github.sceneview.reactnative
2
+
3
+ import com.facebook.react.ReactPackage
4
+ import com.facebook.react.bridge.NativeModule
5
+ import com.facebook.react.bridge.ReactApplicationContext
6
+ import com.facebook.react.uimanager.ViewManager
7
+
8
+ /**
9
+ * React Native package that registers SceneView and ARSceneView view managers.
10
+ *
11
+ * Add to your app's `getPackages()`:
12
+ * ```kotlin
13
+ * override fun getPackages() = listOf(
14
+ * MainReactPackage(),
15
+ * SceneViewPackage()
16
+ * )
17
+ * ```
18
+ */
19
+ class SceneViewPackage : ReactPackage {
20
+
21
+ override fun createNativeModules(
22
+ reactContext: ReactApplicationContext
23
+ ): List<NativeModule> = emptyList()
24
+
25
+ override fun createViewManagers(
26
+ reactContext: ReactApplicationContext
27
+ ): List<ViewManager<*, *>> = listOf(
28
+ SceneViewManager(),
29
+ ARSceneViewManager()
30
+ )
31
+ }