@scarlett-player/gestures 1.8.1 → 1.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +12 -9
- package/dist/index.d.cts +7 -1
- package/dist/index.d.ts +7 -1
- package/dist/index.js +12 -9
- package/package.json +2 -2
package/dist/index.cjs
CHANGED
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@@ -178,6 +178,7 @@ function createRecognizer(options = {}) {
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}
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// src/overlay.ts
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+
var import_core = require("@scarlett-player/core");
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var STYLE_ID = "sp-gestures-styles";
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var styles = `
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.sp-gestures {
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@@ -250,7 +251,7 @@ var GestureOverlay = class {
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constructor(container, options) {
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this.container = container;
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this.options = options;
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-
this.
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this.releaseStyles = null;
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this.hideTimer = null;
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this.pointerHandler = (event) => {
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if (event.pointerType !== "touch") return;
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@@ -325,8 +326,8 @@ var GestureOverlay = class {
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this.el.removeEventListener("pointerup", this.pointerHandler);
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this.el.removeEventListener("pointercancel", this.pointerHandler);
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this.el.remove();
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-
this.
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-
this.
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this.releaseStyles?.();
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this.releaseStyles = null;
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}
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/** Exposed for tests and for hosts that want to inspect the surface. */
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getElement() {
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@@ -341,17 +342,19 @@ var GestureOverlay = class {
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zone.appendChild(label);
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return { zone, label };
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}
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/**
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* Claim the shared gesture stylesheet.
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*
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* Reference-counted: two players on one page share the sheet, and destroying
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* either used to take it away from the other.
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*/
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injectStyles() {
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this.styleEl = document.createElement("style");
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this.styleEl.id = STYLE_ID;
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this.styleEl.textContent = styles;
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document.head.appendChild(this.styleEl);
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this.releaseStyles = (0, import_core.injectSharedStyles)(STYLE_ID, styles);
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}
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};
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// src/version.ts
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-
var PKG_VERSION = true ? "1.
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var PKG_VERSION = true ? "1.9.0" : "0.0.0-dev";
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// src/index.ts
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function hasCoarsePointer() {
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package/dist/index.d.cts
CHANGED
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@@ -201,7 +201,7 @@ declare class GestureOverlay {
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private zones;
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private labels;
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private live;
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-
private
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private releaseStyles;
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private hideTimer;
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private readonly pointerHandler;
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constructor(container: HTMLElement, options: OverlayOptions);
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@@ -220,6 +220,12 @@ declare class GestureOverlay {
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/** Exposed for tests and for hosts that want to inspect the surface. */
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getElement(): HTMLElement;
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private createZone;
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/**
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* Claim the shared gesture stylesheet.
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*
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* Reference-counted: two players on one page share the sheet, and destroying
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* either used to take it away from the other.
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*/
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private injectStyles;
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}
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package/dist/index.d.ts
CHANGED
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@@ -201,7 +201,7 @@ declare class GestureOverlay {
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private zones;
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private labels;
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private live;
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private
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private releaseStyles;
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private hideTimer;
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private readonly pointerHandler;
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constructor(container: HTMLElement, options: OverlayOptions);
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@@ -220,6 +220,12 @@ declare class GestureOverlay {
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/** Exposed for tests and for hosts that want to inspect the surface. */
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getElement(): HTMLElement;
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private createZone;
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/**
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* Claim the shared gesture stylesheet.
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*
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* Reference-counted: two players on one page share the sheet, and destroying
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* either used to take it away from the other.
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*/
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private injectStyles;
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}
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package/dist/index.js
CHANGED
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@@ -147,6 +147,7 @@ function createRecognizer(options = {}) {
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}
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// src/overlay.ts
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import { injectSharedStyles } from "@scarlett-player/core";
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var STYLE_ID = "sp-gestures-styles";
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var styles = `
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.sp-gestures {
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@@ -219,7 +220,7 @@ var GestureOverlay = class {
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constructor(container, options) {
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this.container = container;
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this.options = options;
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this.
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this.releaseStyles = null;
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this.hideTimer = null;
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this.pointerHandler = (event) => {
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if (event.pointerType !== "touch") return;
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@@ -294,8 +295,8 @@ var GestureOverlay = class {
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this.el.removeEventListener("pointerup", this.pointerHandler);
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this.el.removeEventListener("pointercancel", this.pointerHandler);
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this.el.remove();
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-
this.
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this.
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this.releaseStyles?.();
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this.releaseStyles = null;
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}
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/** Exposed for tests and for hosts that want to inspect the surface. */
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getElement() {
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@@ -310,17 +311,19 @@ var GestureOverlay = class {
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zone.appendChild(label);
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return { zone, label };
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}
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/**
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* Claim the shared gesture stylesheet.
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*
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* Reference-counted: two players on one page share the sheet, and destroying
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* either used to take it away from the other.
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*/
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injectStyles() {
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this.styleEl = document.createElement("style");
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this.styleEl.id = STYLE_ID;
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this.styleEl.textContent = styles;
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document.head.appendChild(this.styleEl);
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this.releaseStyles = injectSharedStyles(STYLE_ID, styles);
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}
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};
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// src/version.ts
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-
var PKG_VERSION = true ? "1.
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var PKG_VERSION = true ? "1.9.0" : "0.0.0-dev";
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// src/index.ts
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function hasCoarsePointer() {
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "@scarlett-player/gestures",
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"version": "1.
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"version": "1.9.0",
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"description": "Gestures Plugin for Scarlett Player - double-tap seek zones and tap to toggle controls",
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"type": "module",
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"main": "dist/index.cjs",
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@@ -30,7 +30,7 @@
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"tsup": "^8.5.1",
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"typescript": "^5.3.0",
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"vitest": "^1.6.0",
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"@scarlett-player/core": "1.
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"@scarlett-player/core": "1.9.0"
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},
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"keywords": [
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"video",
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