@scalebun-release/react-native 2.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1203) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +154 -0
  3. package/android/build.gradle +94 -0
  4. package/android/consumer-rules.pro +28 -0
  5. package/android/src/androidTest/java/com/scalebun/rn/ota/ScaleBunOtaVerifierInstrumentedTest.kt +112 -0
  6. package/android/src/main/AndroidManifest.xml +14 -0
  7. package/android/src/main/java/com/scalebun/core/crash/CrashStorage.kt +155 -0
  8. package/android/src/main/java/com/scalebun/core/crash/NativeCrashHandler.kt +93 -0
  9. package/android/src/main/java/com/scalebun/core/performance/ANRWatchdog.kt +100 -0
  10. package/android/src/main/java/com/scalebun/core/performance/AppStartCollector.kt +180 -0
  11. package/android/src/main/java/com/scalebun/core/performance/FrameMetricsCollector.kt +230 -0
  12. package/android/src/main/java/com/scalebun/core/performance/PerformanceCore.kt +165 -0
  13. package/android/src/main/java/com/scalebun/profiler/ProfilerModule.kt +398 -0
  14. package/android/src/main/java/com/scalebun/profiler/ProfilerPackage.kt +24 -0
  15. package/android/src/main/java/com/scalebun/profiler/collectors/CpuCollector.kt +161 -0
  16. package/android/src/main/java/com/scalebun/profiler/collectors/IncidentDetector.kt +223 -0
  17. package/android/src/main/java/com/scalebun/profiler/collectors/MemoryCollector.kt +157 -0
  18. package/android/src/main/java/com/scalebun/profiler/collectors/RenderCollector.kt +194 -0
  19. package/android/src/main/java/com/scalebun/profiler/collectors/SamplerScheduler.kt +218 -0
  20. package/android/src/main/java/com/scalebun/profiler/collectors/ThreadCollector.kt +142 -0
  21. package/android/src/main/java/com/scalebun/replaysdk/ReplaySdkModule.kt +1117 -0
  22. package/android/src/main/java/com/scalebun/replaysdk/ReplaySdkPackage.kt +24 -0
  23. package/android/src/main/java/com/scalebun/replaysdk/capture/CaptureReason.kt +47 -0
  24. package/android/src/main/java/com/scalebun/replaysdk/capture/FrameCaptureManager.kt +574 -0
  25. package/android/src/main/java/com/scalebun/replaysdk/capture/FrameCaptureScheduler.kt +187 -0
  26. package/android/src/main/java/com/scalebun/replaysdk/capture/UiStabilityDetector.kt +214 -0
  27. package/android/src/main/java/com/scalebun/replaysdk/core/ReplayConfig.kt +144 -0
  28. package/android/src/main/java/com/scalebun/replaysdk/core/ReplayLogger.kt +31 -0
  29. package/android/src/main/java/com/scalebun/replaysdk/core/SessionIdGenerator.kt +15 -0
  30. package/android/src/main/java/com/scalebun/replaysdk/models/ReplayModels.kt +94 -0
  31. package/android/src/main/java/com/scalebun/replaysdk/outbox/NativeOutbox.kt +574 -0
  32. package/android/src/main/java/com/scalebun/replaysdk/outbox/OutboxUploader.kt +559 -0
  33. package/android/src/main/java/com/scalebun/replaysdk/privacy/PrivacyMaskProcessor.kt +126 -0
  34. package/android/src/main/java/com/scalebun/replaysdk/session/SessionManager.kt +322 -0
  35. package/android/src/main/java/com/scalebun/replaysdk/storage/ReplayStorage.kt +136 -0
  36. package/android/src/main/java/com/scalebun/replaysdk/timeline/TimelineCollector.kt +28 -0
  37. package/android/src/main/java/com/scalebun/replaysdk/tracking/InteractionTracker.kt +470 -0
  38. package/android/src/main/java/com/scalebun/replaysdk/tracking/ScreenTracker.kt +20 -0
  39. package/android/src/main/java/com/scalebun/replaysdk/tracking/ScrollContextProbe.kt +188 -0
  40. package/android/src/main/java/com/scalebun/replaysdk/transport/ReplayTransport.kt +99 -0
  41. package/android/src/main/java/com/scalebun/replaysdk/voice/VoiceRecorder.kt +121 -0
  42. package/android/src/main/java/com/scalebun/replaysdk/voice/VoiceTranscriber.kt +170 -0
  43. package/android/src/main/java/com/scalebun/rn/ScaleBunPackage.kt +113 -0
  44. package/android/src/main/java/com/scalebun/rn/crash/ScaleBunCrashModule.kt +188 -0
  45. package/android/src/main/java/com/scalebun/rn/crash/ScaleBunCrashPackage.kt +22 -0
  46. package/android/src/main/java/com/scalebun/rn/engage/ScaleBunEngageModule.kt +579 -0
  47. package/android/src/main/java/com/scalebun/rn/engage/ScaleBunEngagePackage.kt +22 -0
  48. package/android/src/main/java/com/scalebun/rn/engage/ScaleBunNotificationPresenter.kt +110 -0
  49. package/android/src/main/java/com/scalebun/rn/ota/BsPatch.kt +240 -0
  50. package/android/src/main/java/com/scalebun/rn/ota/BundleDownloader.kt +195 -0
  51. package/android/src/main/java/com/scalebun/rn/ota/DeviceIntegrity.kt +81 -0
  52. package/android/src/main/java/com/scalebun/rn/ota/DownloadFailure.kt +55 -0
  53. package/android/src/main/java/com/scalebun/rn/ota/OtaProtocol.kt +244 -0
  54. package/android/src/main/java/com/scalebun/rn/ota/ScaleBunOtaKeyRegistry.kt +100 -0
  55. package/android/src/main/java/com/scalebun/rn/ota/ScaleBunOtaModule.kt +683 -0
  56. package/android/src/main/java/com/scalebun/rn/ota/ScaleBunOtaReleaseVerifier.kt +136 -0
  57. package/android/src/main/java/com/scalebun/rn/ota/SlotManager.kt +578 -0
  58. package/android/src/main/java/com/scalebun/rn/ota/TlsPinning.kt +118 -0
  59. package/android/src/main/java/com/scalebun/rn/performance/PerformanceModule.kt +217 -0
  60. package/android/src/main/java/com/scalebun/rn/referrer/ScaleBunInstallReferrerModule.kt +77 -0
  61. package/android/src/main/java/com/scalebun/rn/storage/ScaleBunStorageModule.kt +68 -0
  62. package/android/src/main/java/com/scalebun/storage/KvFileStore.kt +174 -0
  63. package/android/src/newarch/java/com/scalebun/profiler/ProfilerSpec.kt +12 -0
  64. package/android/src/newarch/java/com/scalebun/replaysdk/ReplaySdkSpec.kt +12 -0
  65. package/android/src/newarch/java/com/scalebun/rn/crash/ScaleBunCrashSpec.kt +15 -0
  66. package/android/src/newarch/java/com/scalebun/rn/ota/ScaleBunOtaSpec.kt +16 -0
  67. package/android/src/newarch/java/com/scalebun/rn/performance/PerformanceSpec.kt +12 -0
  68. package/android/src/newarch/java/com/scalebun/rn/referrer/ScaleBunInstallReferrerSpec.kt +14 -0
  69. package/android/src/newarch/java/com/scalebun/rn/storage/ScaleBunStorageSpec.kt +16 -0
  70. package/android/src/oldarch/java/com/scalebun/profiler/ProfilerSpec.kt +34 -0
  71. package/android/src/oldarch/java/com/scalebun/replaysdk/ReplaySdkSpec.kt +77 -0
  72. package/android/src/oldarch/java/com/scalebun/rn/crash/ScaleBunCrashSpec.kt +40 -0
  73. package/android/src/oldarch/java/com/scalebun/rn/ota/ScaleBunOtaSpec.kt +42 -0
  74. package/android/src/oldarch/java/com/scalebun/rn/performance/PerformanceSpec.kt +27 -0
  75. package/android/src/oldarch/java/com/scalebun/rn/referrer/ScaleBunInstallReferrerSpec.kt +18 -0
  76. package/android/src/oldarch/java/com/scalebun/rn/storage/ScaleBunStorageSpec.kt +26 -0
  77. package/bin/lib/androidCodemod.js +370 -0
  78. package/bin/lib/iosCodemod.js +343 -0
  79. package/bin/scalebun.js +1004 -0
  80. package/dist/scalebun.full.js +37348 -0
  81. package/dist/scalebun.slim.js +34137 -0
  82. package/ios/Capture/InteractionTracker.swift +237 -0
  83. package/ios/Capture/PrivacyMaskProcessor.swift +158 -0
  84. package/ios/Capture/ScreenshotCaptureManager.swift +398 -0
  85. package/ios/Capture/WindowResolver.swift +63 -0
  86. package/ios/Core/DeviceIdentity.swift +50 -0
  87. package/ios/Core/ReplayConfig.swift +100 -0
  88. package/ios/Core/ReplayLogger.swift +22 -0
  89. package/ios/Core/SessionIdGenerator.swift +18 -0
  90. package/ios/Crash/ScaleBunCrashBridge.mm +74 -0
  91. package/ios/Crash/ScaleBunCrashHandler.swift +84 -0
  92. package/ios/Crash/ScaleBunCrashModule.swift +98 -0
  93. package/ios/Crash/ScaleBunCrashSignalBridge.h +49 -0
  94. package/ios/Crash/ScaleBunCrashSignalBridge.m +296 -0
  95. package/ios/Crash/ScaleBunCrashSignalStress.c +137 -0
  96. package/ios/Crash/ScaleBunCrashStorage.swift +121 -0
  97. package/ios/Crash/ScaleBunExceptionChain.swift +71 -0
  98. package/ios/CrashTests/ScaleBunExceptionChainTests.swift +144 -0
  99. package/ios/Engage/ScaleBunEngageBridge.m +32 -0
  100. package/ios/Engage/ScaleBunEngageModule.swift +250 -0
  101. package/ios/Engage/ScaleBunPushNotificationCenter.swift +185 -0
  102. package/ios/Ota/BsPatch.swift +203 -0
  103. package/ios/Ota/BundleDownloader.swift +249 -0
  104. package/ios/Ota/DeviceIntegrity.swift +112 -0
  105. package/ios/Ota/DownloadFailure.swift +56 -0
  106. package/ios/Ota/OtaProtocol.swift +246 -0
  107. package/ios/Ota/OtaSlotManager.swift +613 -0
  108. package/ios/Ota/ScaleBunOtaBridge.mm +92 -0
  109. package/ios/Ota/ScaleBunOtaEventsModule.swift +61 -0
  110. package/ios/Ota/ScaleBunOtaKeyRegistry.swift +147 -0
  111. package/ios/Ota/ScaleBunOtaModule.swift +587 -0
  112. package/ios/Ota/ScaleBunOtaReleaseVerifier.swift +119 -0
  113. package/ios/Ota/TlsPinning.swift +222 -0
  114. package/ios/OtaTests/DownloadFailureTests.swift +78 -0
  115. package/ios/OtaTests/ScaleBunOtaVerifierTests.swift +548 -0
  116. package/ios/Outbox/NativeOutbox.swift +632 -0
  117. package/ios/Outbox/OutboxUploader.swift +578 -0
  118. package/ios/Performance/ScaleBunPerformanceBridge.m +32 -0
  119. package/ios/Performance/ScaleBunPerformanceModule.swift +290 -0
  120. package/ios/PrivacyInfo.xcprivacy +97 -0
  121. package/ios/Profiler/ScaleBunProfilerBridge.m +55 -0
  122. package/ios/Profiler/ScaleBunProfilerModule.swift +966 -0
  123. package/ios/ReplaySdk-Bridging-Header.h +2 -0
  124. package/ios/ReplaySdk.swift +793 -0
  125. package/ios/ReplaySdkBridge.m +97 -0
  126. package/ios/Session/SessionManager.swift +273 -0
  127. package/ios/Skan/ScaleBunSkanBridge.m +14 -0
  128. package/ios/Skan/ScaleBunSkanModule.swift +61 -0
  129. package/ios/Storage/ReplayStorage.swift +61 -0
  130. package/ios/Storage/ScaleBunKvFileStore.swift +125 -0
  131. package/ios/Storage/ScaleBunStorageBridge.mm +72 -0
  132. package/ios/Storage/ScaleBunStorageModule.swift +57 -0
  133. package/ios/Transport/ReplayTransport.swift +70 -0
  134. package/ios/VoiceRecorder.swift +145 -0
  135. package/lib/commonjs/analytics/EventTracker.js +598 -0
  136. package/lib/commonjs/analytics/automaticEvents.js +71 -0
  137. package/lib/commonjs/analytics/batching.js +64 -0
  138. package/lib/commonjs/analytics/eventLane.js +55 -0
  139. package/lib/commonjs/analytics/revenue.js +125 -0
  140. package/lib/commonjs/analytics/subscription.js +94 -0
  141. package/lib/commonjs/bootstrap/FeatureRegistry.js +86 -0
  142. package/lib/commonjs/bootstrap/SDKBootstrapper.js +748 -0
  143. package/lib/commonjs/bucketing/fnv1a32.js +45 -0
  144. package/lib/commonjs/compat/codepush.js +153 -0
  145. package/lib/commonjs/config/ConfigManager.js +238 -0
  146. package/lib/commonjs/config/configTypes.js +16 -0
  147. package/lib/commonjs/config/otaPolicyState.js +85 -0
  148. package/lib/commonjs/config/quotaState.js +435 -0
  149. package/lib/commonjs/core/architecture.js +45 -0
  150. package/lib/commonjs/core/clock/now.js +13 -0
  151. package/lib/commonjs/core/config/defaults.js +2 -0
  152. package/lib/commonjs/core/config/schema.js +512 -0
  153. package/lib/commonjs/core/constants/endpoints.js +19 -0
  154. package/lib/commonjs/core/constants/protocol.js +31 -0
  155. package/lib/commonjs/core/constants/timings.js +39 -0
  156. package/lib/commonjs/core/constants/version.js +18 -0
  157. package/lib/commonjs/core/context/app.js +2 -0
  158. package/lib/commonjs/core/context/device.js +155 -0
  159. package/lib/commonjs/core/context/session.js +2 -0
  160. package/lib/commonjs/core/context/user.js +2 -0
  161. package/lib/commonjs/core/contracts/IFeature.js +2 -0
  162. package/lib/commonjs/core/di/container.js +29 -0
  163. package/lib/commonjs/core/encoding/base64.js +50 -0
  164. package/lib/commonjs/core/id/deviceId.js +52 -0
  165. package/lib/commonjs/core/id/installationId.js +55 -0
  166. package/lib/commonjs/core/id/sessionId.js +2 -0
  167. package/lib/commonjs/core/lifecycle/appLifecycle.js +31 -0
  168. package/lib/commonjs/core/lifecycle/crashSafe.js +33 -0
  169. package/lib/commonjs/core/logger/errorClassification.js +107 -0
  170. package/lib/commonjs/core/logger/internalLogger.js +63 -0
  171. package/lib/commonjs/core/logger/levels.js +2 -0
  172. package/lib/commonjs/crypto/hmacSha256.js +132 -0
  173. package/lib/commonjs/debug/bootstrap.js +429 -0
  174. package/lib/commonjs/debug/commands.js +732 -0
  175. package/lib/commonjs/debug/configBuilder.js +70 -0
  176. package/lib/commonjs/debug/exportBridge.js +155 -0
  177. package/lib/commonjs/debug/hostResolver.js +42 -0
  178. package/lib/commonjs/debug/index.js +141 -0
  179. package/lib/commonjs/debug/metrics.js +39 -0
  180. package/lib/commonjs/debug/perf.js +186 -0
  181. package/lib/commonjs/debug/perfWiring.js +109 -0
  182. package/lib/commonjs/debug/protocol.js +121 -0
  183. package/lib/commonjs/debug/redaction.js +422 -0
  184. package/lib/commonjs/debug/replayWiring.js +149 -0
  185. package/lib/commonjs/debug/screenTracking.js +60 -0
  186. package/lib/commonjs/debug/sessionWiring.js +48 -0
  187. package/lib/commonjs/debug/stream.js +542 -0
  188. package/lib/commonjs/debug/transport.js +368 -0
  189. package/lib/commonjs/features/bugreport/BugReportFeature.js +112 -0
  190. package/lib/commonjs/features/bugreport/buildPayload.js +97 -0
  191. package/lib/commonjs/features/bugreport/index.js +2 -0
  192. package/lib/commonjs/features/crash/CrashFeature.js +86 -0
  193. package/lib/commonjs/features/crash/CrashReporter.js +160 -0
  194. package/lib/commonjs/features/crash/NativeCrashFeature.js +42 -0
  195. package/lib/commonjs/features/crash/capture.js +48 -0
  196. package/lib/commonjs/features/crash/globalHandler.js +41 -0
  197. package/lib/commonjs/features/crash/index.js +14 -0
  198. package/lib/commonjs/features/crash/nativeCrashBridge.js +361 -0
  199. package/lib/commonjs/features/crash/rejectionHandler.js +180 -0
  200. package/lib/commonjs/features/crash/scrubCrash.js +158 -0
  201. package/lib/commonjs/features/engage/EngageAnchor.js +132 -0
  202. package/lib/commonjs/features/engage/EngageArchetypeRenderers.js +4292 -0
  203. package/lib/commonjs/features/engage/EngageInAppView.js +2670 -0
  204. package/lib/commonjs/features/engage/EngageInlinePlacement.js +133 -0
  205. package/lib/commonjs/features/engage/EngagePromptProvider.js +1063 -0
  206. package/lib/commonjs/features/engage/EngagePromptView.js +1252 -0
  207. package/lib/commonjs/features/engage/EngageTransport.js +608 -0
  208. package/lib/commonjs/features/engage/EngageVariantContent.js +1778 -0
  209. package/lib/commonjs/features/engage/__test-support__/reactNativeStub.js +54 -0
  210. package/lib/commonjs/features/engage/attachmentCapture.js +48 -0
  211. package/lib/commonjs/features/engage/captureVoiceAttachment.js +88 -0
  212. package/lib/commonjs/features/engage/engageCoachmarkTour.js +106 -0
  213. package/lib/commonjs/features/engage/engageGameLogic.js +308 -0
  214. package/lib/commonjs/features/engage/engageMediaSizing.js +60 -0
  215. package/lib/commonjs/features/engage/engageMultiStepSheet.js +43 -0
  216. package/lib/commonjs/features/engage/engageOutcome.js +118 -0
  217. package/lib/commonjs/features/engage/engagePushTokenBridge.js +72 -0
  218. package/lib/commonjs/features/engage/engageShakeBridge.js +62 -0
  219. package/lib/commonjs/features/engage/engageSignals.js +39 -0
  220. package/lib/commonjs/features/engage/engageStoreReviewBridge.js +49 -0
  221. package/lib/commonjs/features/engage/engageTestSeenStore.js +99 -0
  222. package/lib/commonjs/features/engage/engageThrottle.js +404 -0
  223. package/lib/commonjs/features/engage/engageTriggerEngine.js +365 -0
  224. package/lib/commonjs/features/engage/engageTypes.js +116 -0
  225. package/lib/commonjs/features/engage/engageVariantResolver.js +143 -0
  226. package/lib/commonjs/features/engage/engageWindowInsets.js +98 -0
  227. package/lib/commonjs/features/engage/gestureTriggerDetector.js +85 -0
  228. package/lib/commonjs/features/engage/transcription/TranscriptionProvider.js +55 -0
  229. package/lib/commonjs/features/install-referrer/installReferrer.js +113 -0
  230. package/lib/commonjs/features/journey/ScaleBunDebugRoot.js +1038 -0
  231. package/lib/commonjs/features/journey/ScaleBunFlatList.js +39 -0
  232. package/lib/commonjs/features/journey/ScaleBunImpression.js +113 -0
  233. package/lib/commonjs/features/journey/ScaleBunScrollView.js +102 -0
  234. package/lib/commonjs/features/journey/ScaleBunSectionList.js +39 -0
  235. package/lib/commonjs/features/journey/autoInstrumentScroll.js +161 -0
  236. package/lib/commonjs/features/journey/calibrationContext.js +42 -0
  237. package/lib/commonjs/features/journey/gestureBuffer.js +63 -0
  238. package/lib/commonjs/features/journey/gestureDetector.js +176 -0
  239. package/lib/commonjs/features/journey/impression.js +93 -0
  240. package/lib/commonjs/features/journey/interactionProtocol.js +168 -0
  241. package/lib/commonjs/features/journey/journeyManager.js +466 -0
  242. package/lib/commonjs/features/journey/journeyTypes.js +55 -0
  243. package/lib/commonjs/features/journey/nativeScroll.js +85 -0
  244. package/lib/commonjs/features/journey/navDetector.js +161 -0
  245. package/lib/commonjs/features/journey/screenshotHelper.js +136 -0
  246. package/lib/commonjs/features/journey/scrollContext.js +154 -0
  247. package/lib/commonjs/features/journey/targetGeometry.js +185 -0
  248. package/lib/commonjs/features/journey/targetRegistry.js +53 -0
  249. package/lib/commonjs/features/journey/touchTarget.js +249 -0
  250. package/lib/commonjs/features/journey/uiState.js +188 -0
  251. package/lib/commonjs/features/navigation/AutoScreenDetector.js +607 -0
  252. package/lib/commonjs/features/network/NetworkFeature.js +216 -0
  253. package/lib/commonjs/features/network/index.js +23 -0
  254. package/lib/commonjs/features/network/thirdParty.js +151 -0
  255. package/lib/commonjs/features/ota/OtaEventEmitter.js +129 -0
  256. package/lib/commonjs/features/ota/OtaOrchestrator.js +1309 -0
  257. package/lib/commonjs/features/ota/OtaTypes.js +6 -0
  258. package/lib/commonjs/features/ota/deviceAttributes.js +48 -0
  259. package/lib/commonjs/features/ota/environment.js +172 -0
  260. package/lib/commonjs/features/ota/geoCountry.js +93 -0
  261. package/lib/commonjs/features/ota/retry.js +96 -0
  262. package/lib/commonjs/features/ota/signedDownload.js +187 -0
  263. package/lib/commonjs/features/ota/useOtaUpdate.js +106 -0
  264. package/lib/commonjs/features/performance/PerformanceFeature.js +649 -0
  265. package/lib/commonjs/features/performance/collectors/AppLaunchCollector.js +122 -0
  266. package/lib/commonjs/features/performance/collectors/AutoScreenLoadCollector.js +232 -0
  267. package/lib/commonjs/features/performance/collectors/CustomTraceCollector.js +99 -0
  268. package/lib/commonjs/features/performance/collectors/FrameMetricsCollector.js +184 -0
  269. package/lib/commonjs/features/performance/collectors/JsStallCollector.js +165 -0
  270. package/lib/commonjs/features/performance/collectors/NetworkPerfCollector.js +59 -0
  271. package/lib/commonjs/features/performance/collectors/ScreenLoadCollector.js +78 -0
  272. package/lib/commonjs/features/performance/collectors/UiHangCollector.js +78 -0
  273. package/lib/commonjs/features/performance/config.js +58 -0
  274. package/lib/commonjs/features/performance/getNativePerformanceModule.js +44 -0
  275. package/lib/commonjs/features/performance/index.js +58 -0
  276. package/lib/commonjs/features/performance/metrics/MetricsEngine.js +148 -0
  277. package/lib/commonjs/features/performance/models.js +48 -0
  278. package/lib/commonjs/features/performance/transport/PerformanceTransport.js +168 -0
  279. package/lib/commonjs/features/profiler/ProfilerFeature.js +600 -0
  280. package/lib/commonjs/features/profiler/config.js +151 -0
  281. package/lib/commonjs/features/profiler/contracts.js +62 -0
  282. package/lib/commonjs/features/profiler/index.js +40 -0
  283. package/lib/commonjs/features/profiler/models.js +112 -0
  284. package/lib/commonjs/features/profiler/transport/ProfilerTransport.js +94 -0
  285. package/lib/commonjs/features/replay/bridge/adapters/bridgeAdapter.js +203 -0
  286. package/lib/commonjs/features/replay/bridge/eventEmitter.js +128 -0
  287. package/lib/commonjs/features/replay/bridge/nativeModule.js +95 -0
  288. package/lib/commonjs/features/replay/bridge/nativeQuota.js +121 -0
  289. package/lib/commonjs/features/replay/core/clock/clock.js +47 -0
  290. package/lib/commonjs/features/replay/core/config/defaults.js +88 -0
  291. package/lib/commonjs/features/replay/core/config/validator.js +109 -0
  292. package/lib/commonjs/features/replay/core/env/environmentDetector.js +28 -0
  293. package/lib/commonjs/features/replay/core/errors/safeCall.js +42 -0
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@@ -0,0 +1,1253 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.ReplayCaptureManager = void 0;
7
+ var _internalLogger = require("../../core/logger/internalLogger");
8
+ var _sessionTypes = require("./sessionTypes");
9
+ /**
10
+ * ScaleBun SDK — Replay Capture Manager
11
+ *
12
+ * Orchestration-only component for frame capture:
13
+ * - Decides WHEN to capture (navigation, interaction, scroll, loading, frequency triggers)
14
+ * - Delegates ALL frame capture to native engines via sessionReplayAdapter
15
+ * - NEVER performs screenshot logic itself
16
+ * - If native capture unavailable, returns null and logs warning
17
+ * - Manages frame retention with crash-adjacent priority
18
+ * - Uses session-bound generation guard to invalidate stale async work
19
+ * - All pending timers are cancelled on stop()
20
+ *
21
+ * Semantic Capture Coordination:
22
+ * - Tracks the last completed capture's reason + screen to prevent semantic duplicates
23
+ * - Navigation supersedes pending interaction for the SAME screen (interaction is already
24
+ * visually represented by the navigation frame)
25
+ * - Loading completion for the SAME screen coalesces with a pending navigation capture
26
+ * by cancelling the navigation capture (loading's delayed capture shows the final state)
27
+ * - Scroll captures have per-cycle identity and do not conflict with navigation/loading
28
+ * - Manual and error-context captures ALWAYS bypass coordination (explicit intent)
29
+ * - Genuinely distinct states (different screens, different reasons after settle) are never deduped
30
+ */
31
+
32
+ // ─── Types ──────────────────────────────────────────────────────────────────
33
+
34
+ /**
35
+ * Native capture function provided by the adapter layer.
36
+ * Calls the platform native engine (PixelCopy on Android, UIWindow on iOS).
37
+ * Returns null if native capture is unavailable.
38
+ */
39
+
40
+ /**
41
+ * How a wait ended. Named for what was OBSERVED, not for what it probably meant.
42
+ *
43
+ * `network_idle` is the only one that says the screen arrived, and even that is an inference from
44
+ * quiet rather than a look at the pixels. `timeout` is its opposite and must never be collapsed
45
+ * into it: the cap expired with requests still outstanding, so the screen was still loading when
46
+ * we gave up waiting and photographed it anyway. A band drawn from a `timeout` is evidence of a
47
+ * slow or stuck screen; one drawn from `network_idle` is evidence of an ordinary load.
48
+ */
49
+
50
+ /**
51
+ * Reports a wait the capture manager sat through, so it can be recorded as a journey event.
52
+ * Two calls per wait — one `start`, one `end` — and NO calls at all when nothing was held,
53
+ * which is the common case and the reason this costs almost nothing.
54
+ */
55
+
56
+ // ─── Native File-Outbox staged capture ───────────────────────────────────────
57
+
58
+ /**
59
+ * Metadata returned by a native STAGED capture-to-file. The image bytes are
60
+ * already written to the native outbox (staged, not yet uploadable) — they NEVER
61
+ * cross the bridge. `frameHash` is a native content hash so JS change-detection
62
+ * works without base64.
63
+ */
64
+
65
+ /** JS-authoritative frame metadata written to the outbox on commit. */
66
+
67
+ /**
68
+ * Native file-outbox frame capture. `capture` stages an image and returns metadata
69
+ * only (or null when the outbox is off / capture fails → caller falls back to the
70
+ * legacy native capture). `commit` writes the JS-decided meta (making the frame
71
+ * uploadable); `discard` drops a staged frame the orchestrator suppressed.
72
+ */
73
+
74
+ // ─── Capture Intent ─────────────────────────────────────────────────────────
75
+
76
+ /**
77
+ * Represents the semantic identity of a completed capture.
78
+ * Used for dedup: two captures with the same intent fingerprint
79
+ * represent the same visual state and should not produce two frames.
80
+ */
81
+
82
+ /**
83
+ * Reasons that always bypass semantic dedup.
84
+ * These are explicit user/system requests that should ALWAYS produce a frame.
85
+ */
86
+ const BYPASS_DEDUP_REASONS = new Set(['manual', 'error-context', 'frequency']);
87
+
88
+ /**
89
+ * Minimum time (ms) between captures of the same semantic intent
90
+ * (same reason + same screen). Secondary heuristic only — the primary
91
+ * check is semantic (reason + screen identity).
92
+ */
93
+ const SAME_INTENT_COOLDOWN_MS = 300;
94
+
95
+ /**
96
+ * Time (ms) to defer an interaction capture before finalizing.
97
+ * If onScreenChange fires within this window (i.e. the tap caused navigation),
98
+ * the interaction capture is cancelled and absorbed into the navigation capture.
99
+ * If no navigation follows, the interaction captures normally after this delay.
100
+ * 200ms is long enough for most React navigation timings but short enough to feel instant.
101
+ */
102
+ const INTERACTION_SETTLE_MS = 200;
103
+
104
+ /**
105
+ * Grace window (ms) AFTER an interaction capture has already fired.
106
+ * If onScreenChange fires to a DIFFERENT screen within this window,
107
+ * the stale interaction frame is retroactively evicted and its tap
108
+ * metadata is carried forward to the navigation capture.
109
+ * Handles the intermittent case where navigation takes >INTERACTION_SETTLE_MS.
110
+ */
111
+ const LATE_ABSORPTION_GRACE_MS = 400;
112
+
113
+ /**
114
+ * ── WAITING FOR THE DATA, RATHER THAN PHOTOGRAPHING THE WAIT ────────────────────────────────────
115
+ *
116
+ * In `interactions` capture mode the only frames that exist are the ones a tap or a navigation
117
+ * produces, and both fire on a short render-settle timer. A screen that fetches anything therefore
118
+ * gets photographed mid-flight: the skeleton, the spinner, the empty list — and then nothing until
119
+ * the next tap, because nothing else triggers a capture. The replay is a sequence of loading
120
+ * states, which is exactly the complaint.
121
+ *
122
+ * The obvious fix — capture again when the data lands — doubles the frames for every screen that
123
+ * loads anything, which is the cost `interactions` mode was chosen to avoid. So the capture is
124
+ * DEFERRED instead of repeated: while the app has a request in flight the pending capture waits,
125
+ * and it fires once the network goes quiet and the render that follows has settled. One frame per
126
+ * interaction, as before; taken when there is something to see.
127
+ *
128
+ * `NETWORK_QUIET_MS` is the pause after the LAST response before the screen is considered
129
+ * arrived — long enough for the app to parse the body and re-render, short enough not to be felt.
130
+ * `LOADING_DEFER_CAP_MS` bounds the whole wait: past it we capture whatever is on screen, because
131
+ * a request that never returns is itself the thing worth seeing, and an unbounded defer would mean
132
+ * a tap that produced no frame at all.
133
+ */
134
+ const NETWORK_QUIET_MS = 300;
135
+ const LOADING_DEFER_CAP_MS = 4_000;
136
+
137
+ /**
138
+ * Activity sampling — the motion BETWEEN interaction frames, without a standing timer.
139
+ *
140
+ * `interactions` mode emits one frame per tap / navigation / scroll-settle / load. Everything that
141
+ * moves after that frame — a sheet sliding in, a list populating, a toast, a carousel settling — has
142
+ * no frame until the next touch, so replays play as a slideshow (median gap 1.34s, p90 5.8s on prod,
143
+ * 2026-09-23). The old `frequency` mode fixed that by sampling forever, which is the cost this mode
144
+ * exists to avoid.
145
+ *
146
+ * Instead, each semantic frame opens a short WINDOW. Inside it the screen is sampled every
147
+ * ACTIVITY_SAMPLE_INTERVAL_MS through the `frequency` lane, which already carries change detection
148
+ * (P2-1 below): a sample whose hash matches the last frame is discarded from the outbox before it is
149
+ * ever uploaded. The window closes at whichever comes first — its length, ACTIVITY_MAX_SAMPLES
150
+ * emitted, or ACTIVITY_SETTLED_STREAK unchanged samples in a row (the screen stopped moving). An idle
151
+ * screen therefore uploads ZERO extra frames, and a busy one at most ACTIVITY_MAX_SAMPLES per semantic
152
+ * frame. ACTIVITY_MAX_PER_MINUTE bounds a pathological screen (an endless animation under constant
153
+ * tapping).
154
+ *
155
+ * Samples are encoded at the SAME quality as every other frame, deliberately: the native frameHash
156
+ * is FNV-1a over the ENCODED bytes, so a lighter sample of an unchanged screen would hash differently
157
+ * from the frame before it and upload anyway — defeating the whole gate.
158
+ *
159
+ * The first sample lands AFTER LATE_ABSORPTION_GRACE_MS on purpose: a sample clears the
160
+ * late-absorption tracker, and must not do so while a tap → navigation can still claim it.
161
+ */
162
+ const ACTIVITY_SAMPLE_INTERVAL_MS = 500;
163
+ const ACTIVITY_WINDOW_MS = 2_500;
164
+ const ACTIVITY_MAX_SAMPLES = 3;
165
+ const ACTIVITY_SETTLED_STREAK = 2;
166
+ const ACTIVITY_MAX_PER_MINUTE = 30;
167
+ /** Semantic captures that open a sampling window. Samples themselves never do. */
168
+ const ACTIVITY_OPENERS = new Set(['interaction', 'navigation', 'scroll', 'screen_loaded']);
169
+
170
+ // ─── Manager ────────────────────────────────────────────────────────────────
171
+
172
+ class ReplayCaptureManager {
173
+ /** Optional native file-outbox path. When ready, frames stage→commit natively. */
174
+
175
+ onFrameEmit = null;
176
+ onLoadingInterval = null;
177
+ frames = [];
178
+ /** Set of frameIds near crashes — never evict */
179
+ protectedFrameIds = new Set();
180
+ frequencyTimer = null;
181
+ capturing = false;
182
+ currentScreen = null;
183
+ lastInteractionCapture = 0;
184
+
185
+ /**
186
+ * App network activity, as reported by the interceptors (SDK uploads and third-party
187
+ * beacons are filtered out upstream — see NetworkFeature). This is the only evidence the
188
+ * capture manager has that a screen is still waiting for something, and it is used for
189
+ * nothing but deciding WHEN to take the frame it was already going to take.
190
+ *
191
+ * Zero when network monitoring is disabled, which makes every hold below evaluate to "fire
192
+ * now" — the deferral costs nothing and changes nothing when there is no signal to act on.
193
+ */
194
+ _inFlightRequests = 0;
195
+ _lastRequestStartTs = 0;
196
+ _lastRequestEndTs = 0;
197
+
198
+ /** Epoch ms past which a capture held for loading fires regardless. 0 when nothing is held. */
199
+ pendingInteractionDeadline = 0;
200
+ pendingNavDeadline = 0;
201
+ // Activity sampling (see ACTIVITY_SAMPLE_INTERVAL_MS). The window is owned by the capture
202
+ // generation it was opened in: stop() bumps the generation, so a tick that outlives it no-ops.
203
+ activityTimer = null;
204
+ activityGen = -1;
205
+ activityWindowEnd = 0;
206
+ activitySamples = 0;
207
+ activityUnchangedStreak = 0;
208
+ activityMinuteStart = 0;
209
+ activityMinuteCount = 0;
210
+
211
+ /**
212
+ * When each lane's hold began, or 0 when that lane is not holding.
213
+ *
214
+ * ── WHY THE WAIT IS RECORDED AND NOT JUST WAITED OUT ──────────────────────────────────────
215
+ *
216
+ * Deferring the capture makes the replay show the loaded screen, which is the right picture —
217
+ * but between the tap and that frame the player has nothing, and `frameAt` resolves a playhead
218
+ * to the last frame at or before it. So the gap renders as the PREVIOUS screen, and the replay
219
+ * quietly asserts the visitor was still looking at it while they were in fact watching this one
220
+ * load. That is the same defect as a recording gap rendered as idle time: the reader cannot
221
+ * tell "nothing happened" from "we did not photograph it".
222
+ *
223
+ * The alternative — keep the skeleton frame as well — costs a whole mobile screenshot (~56 KB
224
+ * measured) against ~1 KB for the pair of events below, on a screen load where 37% of this
225
+ * product's loads would qualify. So the wait is recorded as an INTERVAL and the picture is not
226
+ * duplicated: the player draws the span, the operator sees that the screen was loading and for
227
+ * how long, and no frame claims to be something it is not.
228
+ */
229
+ navHoldStartedAt = 0;
230
+ interactionHoldStartedAt = 0;
231
+
232
+ /**
233
+ * Session-bound generation counter.
234
+ * Incremented on stop(). All async capture work checks this before AND after
235
+ * native capture to ensure stale callbacks from a previous session lifecycle
236
+ * do not emit frames into a new session.
237
+ */
238
+ captureGeneration = 0;
239
+
240
+ /**
241
+ * Tracked navigation capture timeout.
242
+ * Cancelled on stop() and on each new onScreenChange() call (debounce).
243
+ */
244
+ pendingNavTimeout = null;
245
+ /** Screen associated with the pending navigation capture */
246
+ pendingNavScreen = null;
247
+
248
+ /**
249
+ * Tracked scroll settle capture timeout.
250
+ * Cancelled on stop().
251
+ */
252
+ pendingScrollTimeout = null;
253
+
254
+ /**
255
+ * Tracked loading end capture timeout.
256
+ * Cancelled on stop().
257
+ */
258
+ pendingLoadingTimeout = null;
259
+ /** Screen associated with the pending loading capture */
260
+ pendingLoadingScreen = null;
261
+
262
+ /**
263
+ * Pending interaction capture timeout.
264
+ * When a tap/gesture occurs, the capture is DEFERRED by INTERACTION_SETTLE_MS.
265
+ * If onScreenChange fires within that window (tap caused navigation), the
266
+ * pending interaction is cancelled and its tap metadata is carried forward
267
+ * to the navigation capture — ensuring the destination screen is captured
268
+ * instead of a stale pre-navigation screenshot.
269
+ * If no navigation follows, the interaction capture fires normally.
270
+ */
271
+ pendingInteractionTimeout = null;
272
+ /** Interaction point metadata held while pending (carried to nav if absorbed) */
273
+ pendingInteractionPoint = undefined;
274
+ /** Screen at the time the pending interaction was created */
275
+ pendingInteractionScreen = undefined;
276
+
277
+ /**
278
+ * Late absorption tracking.
279
+ * After an interaction capture fires, store its metadata so that
280
+ * a delayed onScreenChange can retroactively evict the stale frame
281
+ * and carry the tap metadata forward to the navigation capture.
282
+ */
283
+ lastCompletedInteraction = null;
284
+
285
+ /**
286
+ * In-flight interaction tracking.
287
+ * Set when triggerCapture('interaction') starts the async native call and cleared
288
+ * when it completes. If onScreenChange fires for a DIFFERENT screen while a capture
289
+ * is in-flight, the capture is suppressed — the navigation frame is the correct state.
290
+ * Covers the race window between pendingInteractionTimeout firing and native returning,
291
+ * which neither pending-absorption nor late-absorption can reach.
292
+ */
293
+ _inFlightInteractionScreen = undefined;
294
+ _inFlightInteractionPoint = undefined;
295
+ _suppressInFlightInteraction = false;
296
+
297
+ /**
298
+ * Last completed capture intent — used for semantic dedup.
299
+ * Captures with the same reason + screen within SAME_INTENT_COOLDOWN_MS are suppressed.
300
+ */
301
+ lastCaptureIntent = null;
302
+
303
+ // ── P2-0/1/5 capture state ──────────────────────────────────────────
304
+ /** P2-0: monotonic per-session sequence; first emitted frame is 1. */
305
+ _sequenceCounter = 0;
306
+ /** P2-1: hash of the last EMITTED frame, for visual change detection. */
307
+ _lastFrameHash = null;
308
+ /** P2-1/5: wall-clock of the last emitted keyframe (heartbeat base). */
309
+ _lastKeyframeTs = 0;
310
+ /** Scroll containers visible in the last keyframe (native), so a tap's link to it can be checked. */
311
+ _lastKeyframeScroll = undefined;
312
+ /** P2-5: frameId of the last emitted keyframe — delta base reference. */
313
+ _lastKeyframeId = null;
314
+ /**
315
+ * Screen the last emitted keyframe was captured on.
316
+ *
317
+ * Tracked alongside the id purely so `currentKeyframe()` can refuse to hand a frame to an
318
+ * event on a different screen. The id and timestamp alone cannot answer that, and a frame
319
+ * from the previous screen is worse than none — it attaches a tap to a photograph of
320
+ * somewhere else, which every layer downstream would then present with full confidence.
321
+ */
322
+ _lastKeyframeScreen = null;
323
+ /** P2-5: emitted frames since the last keyframe (keyframe-interval guard). */
324
+ _framesSinceKeyframe = 0;
325
+ constructor(sessionId, config, nativeCapture, outboxCapture) {
326
+ this.sessionId = sessionId;
327
+ this.config = config;
328
+ this.nativeCapture = nativeCapture;
329
+ this.outboxCapture = outboxCapture ?? null;
330
+ }
331
+
332
+ // ─── Public API ─────────────────────────────────────────────────────
333
+
334
+ /**
335
+ * The keyframe that is still showing, or null.
336
+ *
337
+ * Answers "which picture was the user looking at" for an event that is about to be emitted,
338
+ * so a tap can carry the id of the frame it happened ON. Read-only; captures nothing.
339
+ *
340
+ * TWO CONDITIONS, both refusals rather than approximations:
341
+ *
342
+ * SAME SCREEN. A keyframe from the previous screen is not what the user was looking at.
343
+ * Navigation evicts the pending capture rather than re-pointing it, so after a screen
344
+ * change the newest keyframe genuinely belongs to somewhere else.
345
+ *
346
+ * STILL FRESH. A screen mutates constantly — a list loads, a banner rotates, a sheet is
347
+ * dismissed. Past `maxAgeMs` the stored picture stops being evidence of what is on screen,
348
+ * and stale evidence presented as current is the failure mode this whole feature exists to
349
+ * avoid. 10 s is deliberately conservative: the capture manager already photographs on
350
+ * interaction, navigation and scroll settle, so a genuinely active screen refreshes well
351
+ * inside it, and a screen quiet for longer than that is one nobody is interacting with.
352
+ *
353
+ * Returning null is a correct, common answer and downstream MUST treat it as "not captured"
354
+ * rather than as a default.
355
+ */
356
+ currentKeyframe(screenName, maxAgeMs = 10_000, now = Date.now()) {
357
+ if (!this._lastKeyframeId || this._lastKeyframeTs <= 0) return null;
358
+ if (now - this._lastKeyframeTs > maxAgeMs) return null;
359
+ // Compared only when the caller knows its screen. An event with no screen cannot be shown
360
+ // to belong to this frame, so it does not get one.
361
+ if (!screenName || this._lastKeyframeScreen !== screenName) return null;
362
+ return {
363
+ frameId: this._lastKeyframeId,
364
+ screen: this._lastKeyframeScreen,
365
+ capturedAt: this._lastKeyframeTs,
366
+ ...(this._lastKeyframeScroll ? {
367
+ scrollState: this._lastKeyframeScroll
368
+ } : {})
369
+ };
370
+ }
371
+
372
+ /** Set callback for when a frame is captured */
373
+ setFrameEmitCallback(cb) {
374
+ this.onFrameEmit = cb;
375
+ }
376
+
377
+ /** Set the callback that turns a held wait into LOADING_STARTED / LOADING_COMPLETED events. */
378
+ setLoadingIntervalCallback(cb) {
379
+ this.onLoadingInterval = cb;
380
+ }
381
+
382
+ /**
383
+ * Open a wait on one lane. Idempotent per lane: a hold is re-checked every NETWORK_QUIET_MS
384
+ * while it lasts, and each re-check must not open a new interval.
385
+ */
386
+ _openHold(lane, screen) {
387
+ const started = lane === 'nav' ? this.navHoldStartedAt : this.interactionHoldStartedAt;
388
+ if (started) return;
389
+ const now = Date.now();
390
+ if (lane === 'nav') this.navHoldStartedAt = now;else this.interactionHoldStartedAt = now;
391
+ try {
392
+ this.onLoadingInterval?.('start', screen, {});
393
+ } catch {
394
+ // Recording the wait must never break the capture it is describing.
395
+ }
396
+ }
397
+
398
+ /**
399
+ * Close a wait, if one is open on that lane.
400
+ *
401
+ * EVERY path that abandons a pending capture calls this, because an interval with no end is
402
+ * a claim the player cannot draw and cannot disprove — it would either render as an
403
+ * open-ended band running to the end of the session, or be dropped, and neither is what
404
+ * happened. `superseded` and `session_end` exist precisely so those paths have something
405
+ * truthful to say rather than staying silent.
406
+ */
407
+ _closeHold(lane, reason) {
408
+ const started = lane === 'nav' ? this.navHoldStartedAt : this.interactionHoldStartedAt;
409
+ if (!started) return;
410
+ if (lane === 'nav') this.navHoldStartedAt = 0;else this.interactionHoldStartedAt = 0;
411
+ const screen = lane === 'nav' ? this.pendingNavScreen ?? undefined : this.pendingInteractionScreen;
412
+ try {
413
+ this.onLoadingInterval?.('end', screen ?? this.currentScreen ?? undefined, {
414
+ durationMs: Date.now() - started,
415
+ reason
416
+ });
417
+ } catch {
418
+ // As above — advisory.
419
+ }
420
+ }
421
+
422
+ /** Start capture according to configured mode */
423
+ start() {
424
+ if (this.capturing) return;
425
+ this.capturing = true;
426
+
427
+ // P2-0/1/5: reset per-session capture state so sequence + keyframe tracking
428
+ // start clean for this session lifecycle.
429
+ this._sequenceCounter = 0;
430
+ this._lastFrameHash = null;
431
+ this._lastKeyframeTs = 0;
432
+ this._lastKeyframeId = null;
433
+ this._lastKeyframeScreen = null;
434
+ this._lastKeyframeScroll = undefined;
435
+ this._framesSinceKeyframe = 0;
436
+ this._startFrequencyTimer();
437
+ __DEV__ && _internalLogger.logger.debug(`[ReplayCaptureManager] Started (mode=${this.config.captureMode})`);
438
+ }
439
+
440
+ /**
441
+ * Resume capture WITHIN the same session after a pause (a `frames` quota block that lifted).
442
+ *
443
+ * Differs from `start()` on purpose: the sequence counter is KEPT, so frames after the pause
444
+ * continue the session's ordering instead of restarting at 0 and colliding with frames already
445
+ * stored. The keyframe base is FORGOTTEN, because every frame captured before the pause that was
446
+ * still queued was discarded — a delta against it would be unplayable. The next frame is
447
+ * therefore a keyframe.
448
+ */
449
+ resume() {
450
+ if (this.capturing) return;
451
+ this.capturing = true;
452
+ this._lastFrameHash = null;
453
+ this._lastKeyframeTs = 0;
454
+ this._lastKeyframeId = null;
455
+ this._lastKeyframeScreen = null;
456
+ this._lastKeyframeScroll = undefined;
457
+ this._framesSinceKeyframe = 0;
458
+ this._startFrequencyTimer();
459
+ __DEV__ && _internalLogger.logger.debug(`[ReplayCaptureManager] Resumed (mode=${this.config.captureMode})`);
460
+ }
461
+ get isCapturing() {
462
+ return this.capturing;
463
+ }
464
+ _startFrequencyTimer() {
465
+ if (this.config.captureMode !== 'frequency') return;
466
+ if (this.frequencyTimer) clearInterval(this.frequencyTimer);
467
+ const intervalMs = Math.max(500, this.config.intervalMs);
468
+ this.frequencyTimer = setInterval(() => {
469
+ this.triggerCapture('frequency').catch(() => {});
470
+ }, intervalMs);
471
+ __DEV__ && _internalLogger.logger.debug(`[ReplayCaptureManager] Frequency mode: every ${intervalMs}ms`);
472
+ }
473
+
474
+ /** Stop capture — cancels ALL pending timers and increments generation */
475
+ stop(reason = 'session_end') {
476
+ this.capturing = false;
477
+
478
+ // Increment generation — invalidates ALL in-flight async captures
479
+ this.captureGeneration++;
480
+
481
+ // Cancel frequency timer
482
+ if (this.frequencyTimer) {
483
+ clearInterval(this.frequencyTimer);
484
+ this.frequencyTimer = null;
485
+ }
486
+
487
+ // Cancel pending navigation capture
488
+ if (this.pendingNavTimeout) {
489
+ clearTimeout(this.pendingNavTimeout);
490
+ // Closed BEFORE the screen is cleared — the interval is about that screen, and an
491
+ // end reported against `null` would file the wait on whatever came next.
492
+ this._closeHold('nav', reason);
493
+ this.pendingNavTimeout = null;
494
+ this.pendingNavScreen = null;
495
+ }
496
+
497
+ // Cancel pending scroll capture
498
+ if (this.pendingScrollTimeout) {
499
+ clearTimeout(this.pendingScrollTimeout);
500
+ this.pendingScrollTimeout = null;
501
+ }
502
+
503
+ // Cancel pending loading capture
504
+ if (this.pendingLoadingTimeout) {
505
+ clearTimeout(this.pendingLoadingTimeout);
506
+ this.pendingLoadingTimeout = null;
507
+ this.pendingLoadingScreen = null;
508
+ }
509
+
510
+ // Cancel pending interaction capture
511
+ if (this.pendingInteractionTimeout) {
512
+ clearTimeout(this.pendingInteractionTimeout);
513
+ this._closeHold('interaction', reason);
514
+ this.pendingInteractionTimeout = null;
515
+ this.pendingInteractionPoint = undefined;
516
+ this.pendingInteractionScreen = undefined;
517
+ }
518
+
519
+ // Clear late absorption tracking
520
+ this.lastCompletedInteraction = null;
521
+
522
+ // Clear loading-hold deadlines
523
+ this.pendingNavDeadline = 0;
524
+ this.pendingInteractionDeadline = 0;
525
+ this._inFlightRequests = 0;
526
+
527
+ // Clear in-flight interaction tracking
528
+ this._inFlightInteractionScreen = undefined;
529
+ this._inFlightInteractionPoint = undefined;
530
+ this._suppressInFlightInteraction = false;
531
+
532
+ // Clear dedup state
533
+ this.lastCaptureIntent = null;
534
+ __DEV__ && _internalLogger.logger.debug('[ReplayCaptureManager] Stopped (all timers cancelled, generation incremented)');
535
+ }
536
+
537
+ /**
538
+ * Report app network activity. Called by NetworkFeature for requests the app itself made —
539
+ * SDK telemetry uploads and third-party beacons are excluded there, and must stay excluded:
540
+ * this SDK uploads frames, so counting its own traffic would mean a screen never goes quiet.
541
+ *
542
+ * Advisory only. It never causes a capture, it only decides when one that was already going
543
+ * to happen actually fires. A missed or duplicated call therefore costs a slightly early or
544
+ * slightly late frame, never a wrong or an extra one — which is why it is deliberately a
545
+ * counter and not a per-request registry.
546
+ */
547
+ onNetworkActivity(phase) {
548
+ const now = Date.now();
549
+ if (phase === 'start') {
550
+ this._inFlightRequests++;
551
+ this._lastRequestStartTs = now;
552
+ return;
553
+ }
554
+ // Floored at zero: an 'end' with no matching 'start' (an interceptor installed mid-flight)
555
+ // must not drive the count negative and wedge every later hold.
556
+ this._inFlightRequests = Math.max(0, this._inFlightRequests - 1);
557
+ this._lastRequestEndTs = now;
558
+ }
559
+
560
+ /**
561
+ * How much longer a capture triggered at `triggeredAt` should wait for the screen's data,
562
+ * or 0 to fire now.
563
+ *
564
+ * The question is not "is the app busy" but "is the app still fetching what this tap asked
565
+ * for". So a request that was already running when the tap happened does not hold anything:
566
+ * a background poll or an in-progress upload would otherwise hold every capture to the cap
567
+ * and make the replay LATE instead of empty, which is not an improvement. Only activity that
568
+ * began at or after the trigger counts.
569
+ *
570
+ * (A poll whose next tick happens to land just after the tap is indistinguishable from a
571
+ * fetch the tap caused, and will hold. That is bounded by the cap and produces a frame of a
572
+ * settled screen either way, so it is accepted rather than guessed at.)
573
+ */
574
+ _loadingHoldMs(triggeredAt, deadline) {
575
+ const now = Date.now();
576
+ if (now >= deadline) return 0;
577
+ if (this._lastRequestStartTs < triggeredAt) return 0;
578
+ // Still fetching — re-check on the quiet interval rather than waiting for the deadline,
579
+ // so the frame lands promptly once the last response arrives.
580
+ //
581
+ // The count is only trusted while it is CORROBORATED by a recent start. A request whose
582
+ // terminal event never arrives (an interceptor installed mid-flight, a socket the
583
+ // platform tears down silently) would otherwise leave the counter permanently above zero
584
+ // and hold every future capture to the cap — turning a fix for empty frames into a
585
+ // guaranteed four-second delay on all of them. Treating a stale count as zero fails
586
+ // towards today's behaviour, which is the safe direction.
587
+ const countIsStale = now - this._lastRequestStartTs > LOADING_DEFER_CAP_MS;
588
+ if (this._inFlightRequests > 0 && !countIsStale) {
589
+ return Math.min(NETWORK_QUIET_MS, deadline - now);
590
+ }
591
+ const quietFor = now - this._lastRequestEndTs;
592
+ if (quietFor >= NETWORK_QUIET_MS) return 0;
593
+ return Math.min(NETWORK_QUIET_MS - quietFor, deadline - now);
594
+ }
595
+
596
+ /** Notify of a screen change — triggers cancellable delayed capture */
597
+ onScreenChange(screenName) {
598
+ this.currentScreen = screenName;
599
+ if (!this.capturing) return;
600
+ if (this._isExcludedScreen(screenName)) return;
601
+ if (this.config.captureMode === 'navigation' || this.config.captureMode === 'interactions') {
602
+ // Cancel any previous pending navigation capture (debounce rapid navigations)
603
+ if (this.pendingNavTimeout) {
604
+ clearTimeout(this.pendingNavTimeout);
605
+ this._closeHold('nav', 'superseded');
606
+ this.pendingNavTimeout = null;
607
+ this.pendingNavScreen = null;
608
+ }
609
+
610
+ // Cancel any pending scroll capture — scroll on the old screen is now obsolete
611
+ if (this.pendingScrollTimeout) {
612
+ clearTimeout(this.pendingScrollTimeout);
613
+ this.pendingScrollTimeout = null;
614
+ }
615
+
616
+ // Cancel pending loading capture ONLY if it was for a DIFFERENT screen.
617
+ if (this.pendingLoadingTimeout && this.pendingLoadingScreen !== screenName) {
618
+ clearTimeout(this.pendingLoadingTimeout);
619
+ this.pendingLoadingTimeout = null;
620
+ this.pendingLoadingScreen = null;
621
+ }
622
+
623
+ // ── Absorb pending interaction if tap caused this navigation ──────
624
+ // If a tap was pending and the screen changed (tap → navigation),
625
+ // cancel the stale interaction capture and carry its tap metadata
626
+ // forward into the navigation capture.
627
+ let absorbedInteractionPoint;
628
+ if (this.pendingInteractionTimeout) {
629
+ clearTimeout(this.pendingInteractionTimeout);
630
+ // The tap's own wait ended here, unresolved — the visitor left for another screen
631
+ // before it arrived. That is a real outcome and is recorded as one.
632
+ this._closeHold('interaction', 'superseded');
633
+ absorbedInteractionPoint = this.pendingInteractionPoint;
634
+ this.pendingInteractionTimeout = null;
635
+ this.pendingInteractionPoint = undefined;
636
+ this.pendingInteractionScreen = undefined;
637
+ __DEV__ && _internalLogger.logger.debug(`[ReplayCaptureManager] Pending interaction absorbed by navigation to ${screenName}`);
638
+ }
639
+
640
+ // ── Late absorption: retroactively evict stale interaction frame ──
641
+ // If an interaction capture ALREADY completed (settle window expired)
642
+ // but navigation arrives within the grace window to a DIFFERENT screen,
643
+ // the interaction frame is stale (captured old screen). Evict it and
644
+ // carry its tap metadata forward to the navigation capture.
645
+ if (!absorbedInteractionPoint && this.lastCompletedInteraction && this.lastCompletedInteraction.screen !== screenName && Date.now() - this.lastCompletedInteraction.ts < LATE_ABSORPTION_GRACE_MS) {
646
+ const stale = this.lastCompletedInteraction;
647
+ absorbedInteractionPoint = stale.interactionPoint;
648
+ // Evict the stale frame from the frames list
649
+ this.frames = this.frames.filter(f => f.frameId !== stale.frameId);
650
+ __DEV__ && _internalLogger.logger.debug(`[ReplayCaptureManager] Late absorption: evicted stale interaction frame ` + `${stale.frameId} on ${stale.screen}, navigation to ${screenName}`);
651
+ this.lastCompletedInteraction = null;
652
+ }
653
+
654
+ // ── In-flight interaction suppression ─────────────────────────
655
+ // If a native interaction capture started (settle timer already fired)
656
+ // but hasn't returned yet, suppress it — the navigation represents
657
+ // the correct visual state. Carry the tap point forward if available.
658
+ if (!absorbedInteractionPoint && this._inFlightInteractionScreen !== undefined && this._inFlightInteractionScreen !== screenName) {
659
+ this._suppressInFlightInteraction = true;
660
+ if (this._inFlightInteractionPoint) {
661
+ absorbedInteractionPoint = this._inFlightInteractionPoint;
662
+ }
663
+ __DEV__ && _internalLogger.logger.debug(`[ReplayCaptureManager] In-flight interaction suppressed by navigation to ${screenName}`);
664
+ }
665
+
666
+ // Track which screen this nav capture is for
667
+ this.pendingNavScreen = screenName;
668
+
669
+ // Brief delay to allow the new screen to render (but stay snappy), then — if the new
670
+ // screen set off a fetch — hold until it arrives. The capture stays PENDING while it
671
+ // waits, rather than becoming a second stage, so every cancellation above (a further
672
+ // navigation, stop(), a loading marker for this screen) still reaches it.
673
+ const navTriggeredAt = Date.now();
674
+ this.pendingNavDeadline = navTriggeredAt + LOADING_DEFER_CAP_MS;
675
+ const fireNav = () => {
676
+ this.pendingNavTimeout = null;
677
+ const hold = this._loadingHoldMs(navTriggeredAt, this.pendingNavDeadline);
678
+ if (hold > 0) {
679
+ this._openHold('nav', screenName);
680
+ this.pendingNavTimeout = setTimeout(fireNav, hold);
681
+ return;
682
+ }
683
+ // Past the deadline with requests still outstanding means the screen had NOT
684
+ // arrived — we stopped waiting, it did not finish. The two must stay distinct.
685
+ this._closeHold('nav', Date.now() >= this.pendingNavDeadline && this._inFlightRequests > 0 ? 'timeout' : 'network_idle');
686
+ this.pendingNavScreen = null;
687
+ this.pendingNavDeadline = 0;
688
+ // Pass absorbed interaction point so the nav frame carries tap metadata
689
+ this.triggerCapture('navigation', screenName, absorbedInteractionPoint).catch(() => {});
690
+ };
691
+ this.pendingNavTimeout = setTimeout(fireNav, 150);
692
+ }
693
+ }
694
+
695
+ /**
696
+ * Notify of a user interaction — deferred capture with navigation absorption.
697
+ *
698
+ * Instead of capturing immediately (which would snapshot the OLD screen
699
+ * when the tap causes navigation), the capture is deferred by
700
+ * INTERACTION_SETTLE_MS. If onScreenChange fires within that window,
701
+ * the pending interaction is absorbed into the navigation capture.
702
+ * If no navigation follows, the interaction capture fires normally.
703
+ */
704
+ onInteraction(interactionPoint) {
705
+ if (!this.capturing) return;
706
+ if (this.currentScreen && this._isExcludedScreen(this.currentScreen)) return;
707
+
708
+ // Throttle: prevent duplicate captures from rapid gestures (500ms)
709
+ const now = Date.now();
710
+ if (now - this.lastInteractionCapture < 500) return;
711
+ this.lastInteractionCapture = now;
712
+ const screen = this.currentScreen ?? undefined;
713
+
714
+ // Semantic dedup: if a navigation capture is pending for the SAME screen,
715
+ // the navigation frame will represent the post-interaction state.
716
+ if (this.pendingNavTimeout && this.pendingNavScreen === screen) {
717
+ __DEV__ && _internalLogger.logger.debug('[ReplayCaptureManager] Interaction suppressed — navigation pending for same screen');
718
+ return;
719
+ }
720
+
721
+ // Cancel any previous pending interaction (rapid tap replacement)
722
+ if (this.pendingInteractionTimeout) {
723
+ clearTimeout(this.pendingInteractionTimeout);
724
+ this._closeHold('interaction', 'superseded');
725
+ }
726
+
727
+ // Defer the interaction capture to allow navigation to absorb it
728
+ this.pendingInteractionScreen = screen;
729
+ this.pendingInteractionPoint = interactionPoint;
730
+ this.pendingInteractionDeadline = now + LOADING_DEFER_CAP_MS;
731
+ const fireInteraction = () => {
732
+ this.pendingInteractionTimeout = null;
733
+ // The tap opened a sheet, a tab, a filter — anything that fetches. Keep waiting, and
734
+ // keep the capture PENDING while we do: a navigation arriving now must still be able
735
+ // to absorb it, which it cannot do once triggerCapture has been called.
736
+ const hold = this._loadingHoldMs(now, this.pendingInteractionDeadline);
737
+ if (hold > 0) {
738
+ this._openHold('interaction', this.pendingInteractionScreen);
739
+ this.pendingInteractionTimeout = setTimeout(fireInteraction, hold);
740
+ return;
741
+ }
742
+ this._closeHold('interaction', Date.now() >= this.pendingInteractionDeadline && this._inFlightRequests > 0 ? 'timeout' : 'network_idle');
743
+ const captureScreen = this.pendingInteractionScreen;
744
+ const capturePoint = this.pendingInteractionPoint;
745
+ this.pendingInteractionScreen = undefined;
746
+ this.pendingInteractionPoint = undefined;
747
+ this.pendingInteractionDeadline = 0;
748
+ // No navigation followed → capture the interaction on the current screen
749
+ this.triggerCapture('interaction', captureScreen, capturePoint).catch(() => {});
750
+ };
751
+ this.pendingInteractionTimeout = setTimeout(fireInteraction, INTERACTION_SETTLE_MS);
752
+ }
753
+
754
+ /** Notify of scroll settle — triggers delayed capture for post-scroll state */
755
+ onScrollSettle(screenName) {
756
+ if (!this.capturing) return;
757
+
758
+ // Cancel any previous pending scroll capture
759
+ if (this.pendingScrollTimeout) {
760
+ clearTimeout(this.pendingScrollTimeout);
761
+ this.pendingScrollTimeout = null;
762
+ }
763
+
764
+ // Small delay to let post-scroll rendering settle
765
+ this.pendingScrollTimeout = setTimeout(() => {
766
+ this.pendingScrollTimeout = null;
767
+ this.triggerCapture('scroll', screenName ?? this.currentScreen ?? undefined).catch(() => {});
768
+ }, 150);
769
+ }
770
+
771
+ /** Notify of loading end — captures the settled loaded screen */
772
+ onLoadingEnd(screenName) {
773
+ if (!this.capturing) return;
774
+ const screen = screenName ?? this.currentScreen ?? undefined;
775
+
776
+ // Cancel any previous pending loading capture for ANY screen
777
+ if (this.pendingLoadingTimeout) {
778
+ clearTimeout(this.pendingLoadingTimeout);
779
+ this.pendingLoadingTimeout = null;
780
+ this.pendingLoadingScreen = null;
781
+ }
782
+
783
+ // If a navigation capture is pending for the SAME screen, cancel it.
784
+ // The loading-end capture represents the final settled state and supersedes
785
+ // the initial navigation capture (which would show loading/skeleton UI).
786
+ if (this.pendingNavTimeout && this.pendingNavScreen === screen) {
787
+ clearTimeout(this.pendingNavTimeout);
788
+ this._closeHold('nav', 'superseded');
789
+ this.pendingNavTimeout = null;
790
+ this.pendingNavScreen = null;
791
+ __DEV__ && _internalLogger.logger.debug('[ReplayCaptureManager] Navigation capture cancelled — loading-end supersedes for same screen');
792
+ }
793
+
794
+ // Track which screen this loading capture is for
795
+ this.pendingLoadingScreen = screen ?? null;
796
+
797
+ // Slight delay to allow the loaded content to render
798
+ this.pendingLoadingTimeout = setTimeout(() => {
799
+ this.pendingLoadingTimeout = null;
800
+ this.pendingLoadingScreen = null;
801
+ this.triggerCapture('screen_loaded', screen).catch(() => {});
802
+ }, 200);
803
+ }
804
+
805
+ /** Manual capture trigger (e.g. error-context) */
806
+ async captureManual(reason) {
807
+ return this.triggerCapture(reason, this.currentScreen ?? undefined);
808
+ }
809
+
810
+ /** Protect frames near a crash from eviction */
811
+ protectFramesNearCrash(crashTimestamp, windowMs = 10_000) {
812
+ const protectedIds = [];
813
+ for (const frame of this.frames) {
814
+ if (Math.abs(frame.ts - crashTimestamp) <= windowMs) {
815
+ this.protectedFrameIds.add(frame.frameId);
816
+ protectedIds.push(frame.frameId);
817
+ }
818
+ }
819
+ return protectedIds;
820
+ }
821
+
822
+ /** Get all frames (read-only snapshot) */
823
+ getFrames() {
824
+ return this.frames;
825
+ }
826
+
827
+ /** Get frame IDs for artifact index */
828
+ getFrameRefs() {
829
+ return this.frames.map(f => f.frameId);
830
+ }
831
+
832
+ /** Current frame count */
833
+ get count() {
834
+ return this.frames.length;
835
+ }
836
+
837
+ /** Clear all frames */
838
+ clear() {
839
+ this.frames = [];
840
+ this.protectedFrameIds.clear();
841
+ }
842
+
843
+ // ─── Core Capture ───────────────────────────────────────────────────
844
+
845
+ /**
846
+ * Trigger a frame capture via native engine.
847
+ * This method ONLY orchestrates — native does the real work.
848
+ *
849
+ * Semantic dedup: if the last completed capture has the same reason + screen
850
+ * and happened within SAME_INTENT_COOLDOWN_MS, the capture is suppressed.
851
+ * Bypass reasons (manual, error-context, frequency) skip this check entirely.
852
+ *
853
+ * Session-bound generation guard: captures the generation counter before
854
+ * starting the async native capture and verifies it hasn't changed after.
855
+ * If it has, the capture result is silently discarded — the session that
856
+ * requested it no longer exists.
857
+ */
858
+ async triggerCapture(reason, screenName, interactionPoint) {
859
+ if (!this.capturing) return null;
860
+
861
+ // ── Semantic dedup check ────────────────────────────────────────
862
+ if (!BYPASS_DEDUP_REASONS.has(reason) && this.lastCaptureIntent) {
863
+ const last = this.lastCaptureIntent;
864
+ const sameScreen = last.screen === screenName;
865
+ const sameReason = last.reason === reason;
866
+ const withinCooldown = Date.now() - last.ts < SAME_INTENT_COOLDOWN_MS;
867
+
868
+ // Same reason + same screen within cooldown → semantic duplicate
869
+ if (sameReason && sameScreen && withinCooldown) {
870
+ __DEV__ && _internalLogger.logger.debug(`[ReplayCaptureManager] Semantic dedup: ${reason}@${screenName} suppressed ` + `(same intent within ${SAME_INTENT_COOLDOWN_MS}ms)`);
871
+ return null;
872
+ }
873
+ }
874
+
875
+ // Capture generation at call time
876
+ const gen = this.captureGeneration;
877
+
878
+ // ── In-flight interaction tracking ─────────────────────────────
879
+ // Mark this capture as in-flight so onScreenChange can suppress it
880
+ // if navigation arrives before the native callback returns.
881
+ if (reason === 'interaction') {
882
+ this._inFlightInteractionScreen = screenName;
883
+ this._inFlightInteractionPoint = interactionPoint;
884
+ this._suppressInFlightInteraction = false;
885
+ }
886
+ try {
887
+ // ── Capture path selection ──────────────────────────────────────
888
+ // Prefer the native file-outbox staged path when ready: it captures +
889
+ // masks + encodes natively and STAGES the image (bytes never cross the
890
+ // bridge). If the outbox is off / unavailable / the staged capture fails,
891
+ // fall back to the legacy native capture (base64 → JS upload). All
892
+ // orchestration below (dedup, change-detection, keyframe/delta, sequencing)
893
+ // is identical for both paths.
894
+ const screen = screenName ?? this.currentScreen ?? undefined;
895
+ let staged = null;
896
+ if (this.outboxCapture) {
897
+ staged = await this.outboxCapture.capture(this.sessionId, screen, reason);
898
+ }
899
+ const usedStaged = staged !== null;
900
+ let result;
901
+ if (staged) {
902
+ result = {
903
+ base64: '',
904
+ // bytes stay native on the outbox path — never bridged
905
+ width: staged.width,
906
+ height: staged.height,
907
+ byteSize: staged.byteSize,
908
+ format: staged.format,
909
+ frameHash: staged.frameHash,
910
+ platform: staged.platform,
911
+ ...(staged.scrollState ? {
912
+ scrollState: staged.scrollState
913
+ } : {})
914
+ };
915
+ } else {
916
+ result = await this.nativeCapture(this.sessionId, reason, this.config.quality);
917
+ }
918
+
919
+ // Drop a staged frame if any guard below rejects it (keeps the outbox clean).
920
+ const discardStaged = () => {
921
+ if (usedStaged && staged) {
922
+ this.outboxCapture?.discard(this.sessionId, staged.frameId).catch(() => {});
923
+ }
924
+ };
925
+
926
+ // ── In-flight suppression check ─────────────────────────────
927
+ // Clear in-flight tracking first (before any early returns).
928
+ if (reason === 'interaction') {
929
+ this._inFlightInteractionScreen = undefined;
930
+ this._inFlightInteractionPoint = undefined;
931
+ if (this._suppressInFlightInteraction) {
932
+ this._suppressInFlightInteraction = false;
933
+ discardStaged();
934
+ __DEV__ && _internalLogger.logger.debug('[ReplayCaptureManager] In-flight interaction suppressed — navigation arrived during capture');
935
+ return null;
936
+ }
937
+ }
938
+
939
+ // Generation guard: if session was stopped/restarted during async capture,
940
+ // discard the result to prevent stale frames
941
+ if (gen !== this.captureGeneration) {
942
+ discardStaged();
943
+ __DEV__ && _internalLogger.logger.debug('[ReplayCaptureManager] Stale capture discarded (generation mismatch)');
944
+ return null;
945
+ }
946
+ if (!this.capturing) {
947
+ discardStaged();
948
+ return null;
949
+ }
950
+ if (!result) {
951
+ // Native capture unavailable — log warning, return null
952
+ // NO JS fallback — this is by design
953
+ __DEV__ && _internalLogger.logger.debug('[ReplayCaptureManager] Native capture returned null — frame not captured');
954
+ return null;
955
+ }
956
+
957
+ // ── P2-1: change-triggered capture + heartbeat keyframe ─────────
958
+ // Visual suppression applies ONLY to the periodic 'frequency' lane — the
959
+ // sole source of redundant, visually-identical consecutive frames during
960
+ // static viewing (the −40–60% lever). Semantic captures (navigation /
961
+ // interaction / scroll / screen_loaded) are already change-driven and are
962
+ // handled by the semantic dedup above, so they always emit — visual-hashing
963
+ // them risks dropping a meaningful frame whose pixels happen to match.
964
+ // manual / error-context are explicit intent and likewise always emit.
965
+ // The heartbeat (maxKeyframeIntervalMs) forces a keyframe even when nothing
966
+ // changed, so static periods still have a frame AND deltas keep a fresh base.
967
+ // Suppressed frames do NOT consume a sequence number.
968
+ const now = Date.now();
969
+ const hash = result.frameHash ?? hashBase64(result.base64);
970
+ const explicit = reason === 'manual' || reason === 'error-context';
971
+ const maxKf = this.config.maxKeyframeIntervalMs ?? 5000;
972
+ const heartbeatDue = now - this._lastKeyframeTs >= maxKf;
973
+ const changed = hash !== this._lastFrameHash;
974
+ const changeDetection = this.config.changeDetection !== false;
975
+ if (changeDetection && reason === 'frequency' && !changed && !heartbeatDue) {
976
+ discardStaged();
977
+ __DEV__ && _internalLogger.logger.debug('[ReplayCaptureManager] Change-trigger suppressed identical frequency frame');
978
+ return null;
979
+ }
980
+
981
+ // ── P2-5: keyframe vs delta decision ────────────────────────────
982
+ // Force a keyframe when: delta encoding is off, no base exists yet, the
983
+ // heartbeat is due, the keyframe-interval elapsed, or this is an explicit
984
+ // capture (full frame is safest). Otherwise emit a delta against the last
985
+ // keyframe. NOTE: real delta-byte encoding is native (pixel ops); JS owns
986
+ // the decision/tagging — see P2_CONTRACT.md §3/§6.
987
+ const deltaOn = this.config.deltaEncoding === true;
988
+ const kfInterval = this.config.deltaKeyframeInterval ?? 10;
989
+ const mustKeyframe = !deltaOn || this._lastKeyframeId === null || heartbeatDue || explicit || this._framesSinceKeyframe >= kfInterval;
990
+ const frameType = mustKeyframe ? 'keyframe' : 'delta';
991
+ const baseFrameId = frameType === 'delta' ? this._lastKeyframeId ?? undefined : undefined;
992
+
993
+ // Build frame with artifact reference and screen context.
994
+ // On the native-outbox staged path the image is ALREADY written to disk
995
+ // under the native-assigned frameId; reuse it so commitOutboxFrame's
996
+ // lookup resolves (minting a fresh id here makes the staged image
997
+ // "missing" at commit → the frame is silently dropped → zero frames).
998
+ // Legacy (base64) path has no staged file, so mint a new id.
999
+ const frameId = staged?.frameId ?? generateFrameId();
1000
+
1001
+ // Fill interactionPoint screen dimensions from the capture result.
1002
+ // interactionPoint may come from an absorbed pending interaction
1003
+ // (tap → navigation), so attach it regardless of capture reason.
1004
+ const resolvedInteraction = interactionPoint ? {
1005
+ ...interactionPoint,
1006
+ screenWidth: result.width,
1007
+ screenHeight: result.height
1008
+ } : undefined;
1009
+ const frame = {
1010
+ frameId,
1011
+ sessionId: this.sessionId,
1012
+ ts: now,
1013
+ sequenceNumber: ++this._sequenceCounter,
1014
+ frameType,
1015
+ ...(baseFrameId ? {
1016
+ baseFrameId
1017
+ } : {}),
1018
+ imageRef: frameId,
1019
+ // Artifact ref — transport resolves to actual content
1020
+ width: result.width,
1021
+ height: result.height,
1022
+ byteSize: result.byteSize ?? 0,
1023
+ format: result.format ?? 'jpeg',
1024
+ quality: this.config.quality,
1025
+ captureReason: reason,
1026
+ sourcePlatform: result.platform,
1027
+ screen: screenName ?? this.currentScreen ?? undefined,
1028
+ // Scroll offsets read natively beside these pixels — undefined when not measured.
1029
+ ...(result.scrollState ? {
1030
+ scrollState: result.scrollState
1031
+ } : {}),
1032
+ // Attach interaction point if this was an interaction-driven capture
1033
+ ...(resolvedInteraction ? {
1034
+ interactionPoint: resolvedInteraction
1035
+ } : {})
1036
+ };
1037
+
1038
+ // ── Record capture intent for dedup ─────────────────────────
1039
+ this.lastCaptureIntent = {
1040
+ reason,
1041
+ screen: screenName,
1042
+ ts: Date.now()
1043
+ };
1044
+
1045
+ // Enforce frame limit with priority-based eviction
1046
+ if (this.frames.length >= this.config.maxFrames) {
1047
+ this._evictLowestPriorityFrame();
1048
+ }
1049
+ this.frames.push(frame);
1050
+
1051
+ // ── P2-1/5: commit change-detection + keyframe tracking ─────────
1052
+ this._lastFrameHash = hash;
1053
+ if (frameType === 'keyframe') {
1054
+ this._lastKeyframeId = frameId;
1055
+ this._lastKeyframeTs = now;
1056
+ this._lastKeyframeScreen = screenName ?? null;
1057
+ this._lastKeyframeScroll = frame.scrollState;
1058
+ this._framesSinceKeyframe = 0;
1059
+ } else {
1060
+ this._framesSinceKeyframe++;
1061
+ }
1062
+
1063
+ // ── Deliver the frame ───────────────────────────────────────────
1064
+ // Staged (native outbox) path: commit JS-authoritative metadata so the
1065
+ // native uploader owns delivery. Do NOT also emit base64 to the JS
1066
+ // transport — that would double-upload the frame. If commit fails the
1067
+ // image is left staged (no meta) and swept as an orphan on next recover().
1068
+ // Legacy path: emit base64 to the JS transport as before.
1069
+ if (usedStaged && staged) {
1070
+ const meta = {
1071
+ frameId: frame.frameId,
1072
+ sessionId: this.sessionId,
1073
+ timestamp: frame.ts,
1074
+ sequenceNumber: frame.sequenceNumber,
1075
+ frameType,
1076
+ ...(baseFrameId ? {
1077
+ baseFrameId
1078
+ } : {}),
1079
+ screenName: frame.screen ?? 'unknown',
1080
+ trigger: reason,
1081
+ format: staged.format,
1082
+ contentType: staged.contentType,
1083
+ width: staged.width,
1084
+ height: staged.height,
1085
+ sizeBytes: staged.byteSize,
1086
+ masked: staged.masked,
1087
+ ...(staged.scrollState ? {
1088
+ scrollState: staged.scrollState
1089
+ } : {})
1090
+ };
1091
+ try {
1092
+ const committed = await this.outboxCapture?.commit(meta);
1093
+ if (!committed) {
1094
+ __DEV__ && _internalLogger.logger.debug('[ReplayCaptureManager] Outbox commit failed — frame staged but not uploadable');
1095
+ }
1096
+ } catch {
1097
+ // Commit failure must not crash capture; orphan is swept later.
1098
+ }
1099
+ } else {
1100
+ // Emit to transport — pass base64 as transport-layer data (not domain)
1101
+ try {
1102
+ this.onFrameEmit?.(frame, result.base64);
1103
+ } catch {
1104
+ // Transport emission must not crash capture
1105
+ }
1106
+ }
1107
+
1108
+ // ── Track completed interaction for late absorption ──────────
1109
+ // If this was an interaction capture, record its metadata so that
1110
+ // a delayed onScreenChange can retroactively evict it if navigation
1111
+ // follows within LATE_ABSORPTION_GRACE_MS.
1112
+ if (reason === 'interaction') {
1113
+ this.lastCompletedInteraction = {
1114
+ frameId: frame.frameId,
1115
+ screen: frame.screen,
1116
+ interactionPoint: frame.interactionPoint,
1117
+ ts: Date.now()
1118
+ };
1119
+ } else {
1120
+ // Non-interaction captures clear the tracker — no late absorption needed
1121
+ this.lastCompletedInteraction = null;
1122
+ }
1123
+ if (ACTIVITY_OPENERS.has(reason)) this._openActivityWindow(gen);
1124
+ return frame;
1125
+ } catch (err) {
1126
+ // Clear in-flight tracking on error too
1127
+ if (reason === 'interaction') {
1128
+ this._inFlightInteractionScreen = undefined;
1129
+ this._inFlightInteractionPoint = undefined;
1130
+ this._suppressInFlightInteraction = false;
1131
+ }
1132
+ _internalLogger.logger.error('[ReplayCaptureManager] Capture failed:', err);
1133
+ return null;
1134
+ }
1135
+ }
1136
+
1137
+ // ─── Activity Sampling ──────────────────────────────────────────────
1138
+
1139
+ /**
1140
+ * (Re)open the sampling window after a semantic frame. Only in `interactions` mode: `frequency`
1141
+ * already samples on its own timer, and `navigation` mode is the deliberately minimal one. Needs
1142
+ * change detection — without it every sample would upload, which is the old cost.
1143
+ */
1144
+ _openActivityWindow(gen) {
1145
+ if (this.config.captureMode !== 'interactions') return;
1146
+ if (this.config.activitySampling === false || this.config.changeDetection === false) return;
1147
+ if (!this.capturing || gen !== this.captureGeneration) return;
1148
+ this.activityGen = gen;
1149
+ this.activityWindowEnd = Date.now() + ACTIVITY_WINDOW_MS;
1150
+ this.activitySamples = 0;
1151
+ this.activityUnchangedStreak = 0;
1152
+ if (this.activityTimer) clearTimeout(this.activityTimer);
1153
+ this.activityTimer = setTimeout(() => {
1154
+ void this._activityTick();
1155
+ }, ACTIVITY_SAMPLE_INTERVAL_MS);
1156
+ }
1157
+ async _activityTick() {
1158
+ this.activityTimer = null;
1159
+ const gen = this.activityGen;
1160
+ if (!this.capturing || gen !== this.captureGeneration) return;
1161
+ const now = Date.now();
1162
+ if (now >= this.activityWindowEnd) return;
1163
+ if (this.currentScreen && this._isExcludedScreen(this.currentScreen)) return;
1164
+
1165
+ // A semantic capture is about to produce the real frame — let it; it reopens the window.
1166
+ const semanticPending = this.pendingInteractionTimeout !== null || this.pendingNavTimeout !== null || this.pendingScrollTimeout !== null || this.pendingLoadingTimeout !== null;
1167
+ if (!semanticPending) {
1168
+ if (now - this.activityMinuteStart >= 60_000) {
1169
+ this.activityMinuteStart = now;
1170
+ this.activityMinuteCount = 0;
1171
+ }
1172
+ if (this.activityMinuteCount >= ACTIVITY_MAX_PER_MINUTE) return;
1173
+
1174
+ // null = unchanged (discarded natively, never uploaded) or failed — either way the
1175
+ // screen gave us nothing new, which is what "settled" means here.
1176
+ const frame = await this.triggerCapture('frequency', this.currentScreen ?? undefined);
1177
+ if (gen !== this.captureGeneration || gen !== this.activityGen) return;
1178
+ if (frame) {
1179
+ this.activitySamples++;
1180
+ this.activityMinuteCount++;
1181
+ this.activityUnchangedStreak = 0;
1182
+ } else {
1183
+ this.activityUnchangedStreak++;
1184
+ }
1185
+ if (this.activitySamples >= ACTIVITY_MAX_SAMPLES) return;
1186
+ if (this.activityUnchangedStreak >= ACTIVITY_SETTLED_STREAK) return;
1187
+ }
1188
+ if (Date.now() + ACTIVITY_SAMPLE_INTERVAL_MS > this.activityWindowEnd) return;
1189
+ this.activityTimer = setTimeout(() => {
1190
+ void this._activityTick();
1191
+ }, ACTIVITY_SAMPLE_INTERVAL_MS);
1192
+ }
1193
+
1194
+ // ─── Frame Retention ────────────────────────────────────────────────
1195
+
1196
+ /**
1197
+ * Evict the frame with the lowest retention priority.
1198
+ * Crash-adjacent and error-context frames are NEVER evicted before generic frames.
1199
+ */
1200
+ _evictLowestPriorityFrame() {
1201
+ let lowestIdx = -1;
1202
+ let lowestPriority = Infinity;
1203
+ let oldestTs = Infinity;
1204
+ for (let i = 0; i < this.frames.length; i++) {
1205
+ const frame = this.frames[i];
1206
+ // Never evict protected (crash-adjacent) frames
1207
+ if (this.protectedFrameIds.has(frame.frameId)) continue;
1208
+ const priority = (0, _sessionTypes.getFrameRetentionPriority)(frame.captureReason);
1209
+ if (priority < lowestPriority || priority === lowestPriority && frame.ts < oldestTs) {
1210
+ lowestPriority = priority;
1211
+ lowestIdx = i;
1212
+ oldestTs = frame.ts;
1213
+ }
1214
+ }
1215
+ if (lowestIdx >= 0) {
1216
+ this.frames.splice(lowestIdx, 1);
1217
+ } else {
1218
+ // All protected — drop oldest anyway
1219
+ this.frames.shift();
1220
+ }
1221
+ }
1222
+
1223
+ // ─── Helpers ────────────────────────────────────────────────────────
1224
+
1225
+ _isExcludedScreen(screenName) {
1226
+ return this.config.privacyPolicy.captureExclusions.includes(screenName);
1227
+ }
1228
+ }
1229
+
1230
+ // ─── Utils ──────────────────────────────────────────────────────────────────
1231
+ exports.ReplayCaptureManager = ReplayCaptureManager;
1232
+ function generateFrameId() {
1233
+ return `frm-${Date.now().toString(36)}-${Math.random().toString(36).substring(2, 8)}`;
1234
+ }
1235
+
1236
+ /**
1237
+ * P2-1 change detection: cheap, allocation-light FNV-1a over the base64 string.
1238
+ * Exact-hash only — a perceptual/near-identical match is a native concern (the
1239
+ * native layer may supply `frameHash`; this is the JS fallback). Sampling every
1240
+ * Nth char keeps it O(1)-ish on large frames while still being change-sensitive.
1241
+ */
1242
+ function hashBase64(b64) {
1243
+ let h = 0x811c9dc5;
1244
+ const len = b64.length;
1245
+ const step = len > 4096 ? Math.ceil(len / 4096) : 1;
1246
+ for (let i = 0; i < len; i += step) {
1247
+ h ^= b64.charCodeAt(i);
1248
+ h = Math.imul(h, 0x01000193);
1249
+ }
1250
+ // Fold in length so same-prefix different-length frames don't collide.
1251
+ return `${(h >>> 0).toString(36)}-${len.toString(36)}`;
1252
+ }
1253
+ //# sourceMappingURL=ReplayCaptureManager.js.map