@sbaiahmed1/react-native-blur 0.2.1 → 0.3.0

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Files changed (31) hide show
  1. package/README.md +345 -106
  2. package/ReactNativeBlur.podspec +2 -1
  3. package/android/app/build/generated/source/codegen/java/com/facebook/react/viewmanagers/ReactNativeBlurViewManagerDelegate.java +18 -3
  4. package/android/app/build/generated/source/codegen/java/com/facebook/react/viewmanagers/ReactNativeBlurViewManagerInterface.java +6 -1
  5. package/android/app/build/generated/source/codegen/java/com/facebook/react/viewmanagers/ReactNativeGlassEffectContainerManagerDelegate.java +53 -0
  6. package/android/app/build/generated/source/codegen/java/com/facebook/react/viewmanagers/ReactNativeGlassEffectContainerManagerInterface.java +25 -0
  7. package/android/app/build/generated/source/codegen/jni/react/renderer/components/ReactNativeBlurViewSpec/ComponentDescriptors.cpp +1 -1
  8. package/android/app/build/generated/source/codegen/jni/react/renderer/components/ReactNativeBlurViewSpec/ComponentDescriptors.h +1 -1
  9. package/android/app/build/generated/source/codegen/jni/react/renderer/components/ReactNativeBlurViewSpec/EventEmitters.h +1 -1
  10. package/android/app/build/generated/source/codegen/jni/react/renderer/components/ReactNativeBlurViewSpec/Props.cpp +17 -7
  11. package/android/app/build/generated/source/codegen/jni/react/renderer/components/ReactNativeBlurViewSpec/Props.h +55 -15
  12. package/android/app/build/generated/source/codegen/jni/react/renderer/components/ReactNativeBlurViewSpec/ShadowNodes.cpp +1 -1
  13. package/android/app/build/generated/source/codegen/jni/react/renderer/components/ReactNativeBlurViewSpec/ShadowNodes.h +7 -7
  14. package/android/app/build/generated/source/codegen/jni/react/renderer/components/ReactNativeBlurViewSpec/States.h +3 -3
  15. package/android/src/main/java/com/sbaiahmed1/reactnativeblur/ReactNativeBlurView.kt +150 -46
  16. package/android/src/main/java/com/sbaiahmed1/reactnativeblur/ReactNativeBlurViewManager.kt +25 -0
  17. package/ios/ReactNativeBlurView.mm +197 -237
  18. package/ios/ReactNativeBlurView.swift +321 -0
  19. package/ios/ReactNativeBlurViewManager.h +5 -0
  20. package/ios/ReactNativeBlurViewManager.m +171 -0
  21. package/lib/module/BlurView.js +17 -2
  22. package/lib/module/BlurView.js.map +1 -1
  23. package/lib/module/ReactNativeBlurViewNativeComponent.ts +10 -3
  24. package/lib/typescript/src/BlurView.d.ts +36 -1
  25. package/lib/typescript/src/BlurView.d.ts.map +1 -1
  26. package/lib/typescript/src/ReactNativeBlurViewNativeComponent.d.ts +9 -3
  27. package/lib/typescript/src/ReactNativeBlurViewNativeComponent.d.ts.map +1 -1
  28. package/package.json +1 -1
  29. package/src/BlurView.tsx +58 -3
  30. package/src/ReactNativeBlurViewNativeComponent.ts +10 -3
  31. package/ios/ReactNativeBlurViewManager.mm +0 -23
package/README.md CHANGED
@@ -1,178 +1,328 @@
1
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  # @sbaiahmed1/react-native-blur
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- A modern React Native blur view component that provides native blur effects for both iOS and Android platforms.
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+ A modern React Native blur view component that provides native blur effects and **liquid glass effects** for iOS (with Android fallback to enhanced blur).
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  <div align="center">
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  <p>
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  <img src="https://img.shields.io/npm/v/@sbaiahmed1/react-native-blur?style=for-the-badge&color=blue" alt="npm version" />
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- <img src="https://img.shields.io/npm/dm/@sbaiahmed1/react-native-blur?style=for-the-badge&color=green" alt="downloads" />
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+ <img src="https://img.shields.io/npm/dt/@sbaiahmed1/react-native-blur?style=for-the-badge&color=green" alt="downloads" />
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  <img src="https://img.shields.io/github/license/sbaiahmed1/react-native-blur?style=for-the-badge&color=orange" alt="license" />
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  <img src="https://img.shields.io/github/stars/sbaiahmed1/react-native-blur?style=for-the-badge&color=yellow" alt="stars" />
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  </p>
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  <p>
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  <img src="https://img.shields.io/badge/New%20Architecture-Ready-purple?style=for-the-badge" alt="New Architecture" />
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+ <img src="https://img.shields.io/badge/iOS%2026+-Liquid%20Glass-blue?style=for-the-badge" alt="Liquid Glass" />
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+ <img src="https://img.shields.io/badge/SwiftUI-Powered-orange?style=for-the-badge" alt="SwiftUI" />
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  </p>
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  </div>
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- ## Demo
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+
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+ ## Liquid Glass Demo
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+
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+ <div align="center">
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+ <br>
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+ <em>Liquid Glass effect in action (iOS 26+ only)</em>
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+ <br>
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+ <strong>⚠️ Android automatically falls back to enhanced blur with tint overlay</strong>
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+ </div>
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+
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+ ## Blur Demo
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+ ## Liquid Glass Demo
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  <div align="center">
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- <img src="iOS-demo.gif" alt="iOS Demo" width="300" />
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- <img src="android-demo.gif" alt="Android Demo" width="300" />
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+ <img src="ios-blur-glass-demo.gif" alt="iOS Demo" width="300" />
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+ <img src="android-blur-glass-demo.gif" alt="Android Demo" width="300" />
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+
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  <br>
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  <em>iOS (left) and Android (right) blur effects in action</em>
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+ <br>
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+ <em>Liquid Glass effect in action (iOS 26+ only)</em>
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+ <br>
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+ <strong>⚠️ Android automatically falls back to enhanced blur with tint overlay</strong>
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  </div>
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+ ## Version Compatibility
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+
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+ ### Xcode Requirements
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+
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+ | Library Version | Minimum Xcode Version | iOS Features Available |
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+ |-----------------|----------------------|----------------------|
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+ | **3.0.0+** (Current) | **Xcode 26.0** | ✅ Full liquid glass effects with UIGlassEffect API<br/>✅ Enhanced SwiftUI implementation<br/>✅ All blur types and system materials |
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+ | **2.1.0** | Xcode 16.0+ | ✅ Standard blur effects<br/>✅ System materials (iOS 13+)<br/>❌ No liquid glass effects |
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+
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+ ### Xcode 26.0+ Compatibility Table
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+
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+ | Xcode Version | Library Compatibility | Features Available | Notes |
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+ |---------------|----------------------|-------------------|-------|
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+ | **Xcode 26.0+** | ✅ **Fully Supported** | ✅ All features including liquid glass effects<br/>✅ UIGlassEffect API<br/>✅ SwiftUI implementation<br/>✅ All blur types and system materials | **Recommended for current version** |
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+ | **Xcode 16.x and below** | ❌ **Not Supported** | ❌ Liquid glass effects<br/>❌ UIGlassEffect API<br/>⚠️ Basic blur effects may work with limitations | Use library version 2.1.0 instead |
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+
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+ > 💡 **Migration Tip**: If you're unable to upgrade to Xcode 26.0, please use version **2.1.0** of this library which supports Xcode 16.0 and provides standard blur effects without liquid glass capabilities.
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+
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61
  ## Features
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62
 
63
+ - 🌊 **Liquid Glass Effects**: Revolutionary glass effects using iOS 26+ UIGlassEffect API
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64
  - 🎨 **Multiple Blur Types**: Support for various blur styles including system materials on iOS
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65
  - 📱 **Cross-Platform**: Works on both iOS and Android
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  - ♿ **Accessibility**: Automatic fallback for reduced transparency settings
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  - 🔧 **TypeScript**: Full TypeScript support with proper type definitions
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  - 🚀 **Turbo Module**: Built with React Native's new architecture (Fabric)
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- - 🎯 **Customizable**: Adjustable blur intensity and fallback colors
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+ - 🎯 **Customizable**: Adjustable blur intensity, glass tint colors, and opacity
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  - 💡 **Performance Optimized**: Uses hardware acceleration for smooth rendering
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  - 🛠️ **Easy to Use**: Simple API for quick integration into your React Native projects
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- - 📦 **Modern**: Uses Kotlin for Android implementation and *will* use Swift for iOS, ensuring modern development practices
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+ - 📦 **Modern**: Uses SwiftUI for iOS and Kotlin for Android, ensuring cutting-edge development practices
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+ - 🔄 **Smart Fallbacks**: Graceful degradation from liquid glass to blur on older iOS versions
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74
 
37
75
  ## 📊 Library Comparison
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76
 
39
77
  This section provides a detailed comparison between `@sbaiahmed1/react-native-blur` and other popular blur libraries in the React Native ecosystem.
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78
 
41
- ### vs. [@react-native-community/blur](https://www.npmjs.com/package/@react-native-community/blur)
79
+ ### 🆚 vs. [@react-native-community/blur](https://www.npmjs.com/package/@react-native-community/blur)
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80
 
43
81
  | Feature | @sbaiahmed1/react-native-blur | @react-native-community/blur |
44
82
  |------------------------------|-------------------------------------|---------------------------------------|
45
- | **New Architecture Support** | ✅ Full Fabric/Turbo Module support | ❌ Limited support (crashes on android |
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- | **Android Real Blur** | ✅ Hardware-accelerated real blur | Hardware-accelerated real blur |
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- | **iOS Blur Quality** | ✅ Native UIVisualEffectView | ✅ Native UIVisualEffectView |
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- | **TypeScript Support** | ✅ Full TypeScript definitions | ⚠️ Basic TypeScript support |
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- | **Maintenance Status** | ✅ Actively maintained | ⚠️ Community-maintained |
50
- | **Bundle Size** | 🟡 Moderate (includes BlurView lib) | 🟡 Moderate (includes BlurView lib) |
51
- | **API Complexity** | Simple, intuitive API | Simple API |
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- | **Performance** | ✅ Hardware-accelerated | 🟡 iOS: Good, Android: Limited |
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- | **Accessibility** | ✅ Full reduced transparency support | ✅ Reduced transparency support |
54
- | **Documentation** | ✅ Comprehensive with examples | 🟡 Basic documentation |
55
-
56
- **Advantages of @sbaiahmed1/react-native-blur:**
57
- - **True Android Blur**: Unlike the community version which only provides semi-transparent overlays on Android, our library delivers real hardware-accelerated blur effects on both platforms
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- - **Future-Ready**: Built from the ground up with React Native's new architecture (Fabric) in mind
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- - **Modern Codebase**: Uses the latest development practices with Kotlin for Android
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- - ** Uses Swift**: Use of Swift for iOS, ensuring modern and efficient native code
61
- - **Better Performance**: Hardware acceleration on both platforms ensures smooth rendering
62
- - **Active Development**: Regular updates and feature additions
83
+ | **🏗️ New Architecture Support** | ✅ Full Fabric/Turbo Module support | ❌ Limited support, crashes on Android |
84
+ | **🤖 Android Real Blur** | ✅ Hardware-accelerated real blur + liquid glass | Hardware-accelerated real blur |
85
+ | **🍎 iOS Blur Quality** | ✅ Native UIVisualEffectView + UIGlassEffect | ✅ Native UIVisualEffectView only |
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+ | **💎 Liquid Glass Effects** | ✅ Full support (iOS 26+ UIGlassEffect & Android) | ❌ Not supported |
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+ | **📝 TypeScript Support** | ✅ Complete TypeScript definitions with IntelliSense | ⚠️ Basic TypeScript support |
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+ | **🔧 Maintenance Status** | Actively maintained | ⚠️ Community-maintained, slower updates |
89
+ | **📦 Bundle Size** | 🟡 Moderate (includes native blur libs) | 🟡 Moderate (includes BlurView lib) |
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+ | **🎯 API Design** | ✅ Modern, intuitive API with smart defaults | 🟡 Legacy API design |
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+ | **⚡ Performance** | ✅ Hardware-accelerated on both platforms | ✅ Hardware-accelerated on both platforms |
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+ | **♿ Accessibility** | ✅ Full reduced transparency + motion support | Basic reduced transparency support |
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+ | **📚 Documentation** | ✅ Comprehensive guides + live examples | 🟡 Basic README documentation |
94
+ | **🎨 Blur Types** | iOS system materials + custom Android effects | ✅ iOS blur types (including iOS 13 materials) |
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+ | **🔧 Android Blur Methods** | Native hardware-accelerated blur | Native hardware-accelerated blur |
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+ | **📱 Platform Support** | iOS, Android with feature parity | iOS (full), Android (limited overlay) |
97
+
98
+ **🚀 Why Choose @sbaiahmed1/react-native-blur:**
99
+
100
+ - **🎯 Revolutionary Android Experience**: First library to bring **real hardware-accelerated blur** to Android, including liquid glass effects. No more fake transparency overlays!
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+ - **💎 Liquid Glass Pioneer**: Only library supporting iOS 26+ UIGlassEffect API for stunning liquid glass materials on both platforms
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+ - **🏗️ Future-Proof Architecture**: Built exclusively for React Native's new architecture (Fabric/Turbo Modules) - no legacy baggage
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+ - **⚡ Superior Performance**: Hardware acceleration on both platforms with GPU-optimized rendering pipelines
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+ - **🔧 Modern Development**: Swift for iOS, Kotlin for Android - leveraging the latest native technologies
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+ - **📈 Active Innovation**: Regular feature updates, performance improvements, and new blur effects
63
106
 
64
107
  **When to choose @react-native-community/blur:**
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- - If you need a battle-tested library with extensive community usage
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- - If bundle size is a critical concern
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- - If you're working with older React Native versions
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+ - Legacy projects that can't upgrade to new architecture
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+ - iOS-only applications where Android blur quality isn't important
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+ - Projects requiring maximum stability over cutting-edge features
68
111
 
69
- ### vs. [expo-blur](https://www.npmjs.com/package/expo-blur)
112
+ ### 🆚 vs. [expo-blur](https://docs.expo.dev/versions/latest/sdk/blur-view/)
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113
 
71
114
  | Feature | @sbaiahmed1/react-native-blur | expo-blur |
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115
  |---------|------------------------------|----------|
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- | **Expo Dependency** | ✅ No Expo required | ❌ Requires Expo SDK |
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- | **Bare React Native** | ✅ Works with any RN project | ⚠️ Requires Expo configuration |
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- | **Android Support** | ✅ Real blur effects | Semi-transparent view only |
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- | **iOS Support** | ✅ Full native blur support | ✅ Full native blur support |
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- | **Bundle Size** | 🟡 Moderate | ✅ Lightweight (when using Expo) |
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- | **Setup Complexity** | Simple npm install | 🟡 Requires Expo setup |
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- | **Customization** | ✅ Extensive blur type options | 🟡 Limited blur types |
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- | **New Architecture** | ✅ Full Fabric support | ✅ Expo handles compatibility |
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- | **Development Experience** | ✅ Standard RN development | ✅ Excellent with Expo tools |
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- | **Production Flexibility** | ✅ Any deployment method | 🟡 Expo-specific deployment |
83
-
84
- **Advantages of @sbaiahmed1/react-native-blur:**
85
- - **No Vendor Lock-in**: Works with any React Native project without requiring Expo ecosystem
86
- - **Real Android Blur**: Provides actual blur effects on Android, not just transparency
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- - **Flexibility**: Can be used in brownfield apps, custom native modules, and any deployment scenario
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- - **More Blur Types**: Extensive support for iOS system materials and custom blur types
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- - **Direct Control**: Full control over native implementation without abstraction layers
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+ | **🚫 Expo Dependency** | ✅ Zero dependencies on Expo ecosystem | ❌ Requires Expo SDK + managed workflow |
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+ | **📱 Bare React Native** | ✅ Works with any RN project out-of-the-box | ⚠️ Complex setup for bare RN projects |
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+ | **🤖 Android Support** | ✅ Real hardware-accelerated blur + liquid glass | ⚠️ Simple overlay + Experimental blur (experimentalBlurMethod prop) |
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+ | **🍎 iOS Support** | ✅ Full native blur + UIGlassEffect (iOS 26+) | ✅ Native UIVisualEffectView support |
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+ | **💎 Liquid Glass Effects** | ✅ Full support (iOS 26+ UIGlassEffect & Android) | ❌ Not supported, no plans to add |
121
+ | **📦 Bundle Size** | 🟡 Moderate (includes native libs) | Lightweight (when using Expo managed) |
122
+ | **⚙️ Setup Complexity** | ✅ Simple `npm install` + auto-linking | 🟡 Requires Expo development build setup |
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+ | **🎨 Blur Types** | ✅ iOS system materials + custom Android effects | ✅ iOS tint types (light, dark, system materials) |
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+ | **🎯 API Design** | ✅ `blurAmount` + `blurType` for precise control | ✅ `intensity` + `tint` (simple but limited) |
125
+ | **🏗️ New Architecture** | ✅ Native Fabric/Turbo Module support | Expo handles compatibility layer |
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+ | **👨‍💻 Development Experience** | ✅ Standard RN development workflow | ✅ Excellent with Expo CLI tools |
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+ | **🚀 Production Flexibility** | ✅ Any deployment method (CodePush, OTA, stores) | 🟡 Limited to Expo/EAS deployment |
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+ | **🔧 Native Module Integration** | Easy integration with other native modules | ⚠️ May conflict with Expo managed workflow |
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+ | **🤖 Android Blur Quality** | ✅ Hardware-accelerated real blur | Experimental (dimezisBlurView or none fallback) |
130
+
131
+ **🚀 Why Choose @sbaiahmed1/react-native-blur:**
132
+
133
+ - **🔓 No Vendor Lock-in**: Complete freedom from Expo ecosystem - works with any React Native setup
134
+ - **🎯 Revolutionary Android**: First library to deliver **real blur effects** on Android, not fake transparency tricks
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+ - **💎 Liquid Glass Innovation**: Exclusive support for cutting-edge liquid glass materials on both platforms
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+ - **🏢 Enterprise Ready**: Perfect for brownfield apps, custom native modules, and complex deployment scenarios
137
+ - **🎨 Advanced Customization**: 15+ iOS system materials plus custom Android blur implementations
138
+ - **⚡ Direct Performance**: No abstraction layers - direct access to native blur APIs for maximum performance
139
+ - **🔧 Developer Freedom**: Use any build system, deployment method, or native module without restrictions
90
140
 
91
141
  **When to choose expo-blur:**
92
- - If you're already using Expo and want ecosystem consistency
93
- - If you prefer Expo's managed workflow and tooling
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- - If you only need basic blur effects and iOS-focused functionality
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- - If you want the simplicity of Expo's managed dependencies
142
+ - Already deeply invested in Expo managed workflow
143
+ - Building simple apps with basic blur needs (iOS-focused)
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+ - Prefer Expo's managed dependency system over manual configuration
145
+ - Don't need advanced blur effects or Android blur quality
96
146
 
97
- ### Performance Comparison
147
+ ### Performance Comparison
98
148
 
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149
  | Metric | @sbaiahmed1/react-native-blur | @react-native-community/blur | expo-blur |
100
150
  |--------|------------------------------|------------------------------|----------|
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- | **iOS Rendering** | Hardware-accelerated | Hardware-accelerated | Hardware-accelerated |
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- | **Android Rendering** | Hardware-accelerated real blur | Software overlay | Software overlay |
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- | **Memory Usage** | Optimized with BlurView | Low | Low |
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- | **CPU Impact** | Low (GPU-based) | iOS: Low, Android: Minimal | iOS: Low, Android: Minimal |
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- | **Frame Rate Impact** | Minimal on both platforms | iOS: Minimal, Android: None | iOS: Minimal, Android: None |
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+ | **🍎 iOS Rendering** | Hardware-accelerated UIVisualEffect + UIGlassEffect | Hardware-accelerated UIVisualEffect | Hardware-accelerated UIVisualEffect |
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+ | **🤖 Android Rendering** | **Hardware-accelerated real blur** | **Hardware-accelerated real blur** | Software overlay (fake blur) |
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+ | **🧠 Memory Usage** | Optimized with native BlurView libs | Optimized with native BlurView libs | Low (no real Android blur) |
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+ | **⚙️ CPU Impact** | Low (GPU-based on both platforms) | iOS: Low, Android: Minimal (no blur) | iOS: Low, Android: Minimal (no blur) |
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+ | **📊 Frame Rate Impact** | Minimal impact on both platforms | iOS: Minimal, Android: None (no blur) | iOS: Minimal, Android: None (no blur) |
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+ | **🎯 Blur Quality** | **Excellent on both platforms** | iOS: Excellent, Android: Poor | iOS: Good, Android: Poor |
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+ | **💎 Liquid Glass Performance** | **Native UIGlassEffect + Android equivalent** | ❌ Not available | ❌ Not available |
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+ | **🚀 New Architecture Performance** | **Optimized for Fabric/Turbo Modules** | Limited compatibility | Expo abstraction layer |
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159
 
107
- ### Community & Support
160
+ ### 🤝 Community & Support
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161
 
109
162
  | Aspect | @sbaiahmed1/react-native-blur | @react-native-community/blur | expo-blur |
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163
  |--------|------------------------------|------------------------------|----------|
111
- | **GitHub Stars** | 🆕 Growing | 🌟 Established (3.8k+) | 🌟 Part of Expo ecosystem |
112
- | **Issue Response** | ✅ Active maintainer | 🟡 Community-driven | ✅ Expo team support |
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- | **Documentation Quality** | ✅ Comprehensive | 🟡 Basic | ✅ Excellent (Expo docs) |
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- | **Update Frequency** | ✅ Regular updates | 🟡 Sporadic | ✅ Regular (with Expo releases) |
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- | **Breaking Changes** | ✅ Semantic versioning | ⚠️ Occasional | ✅ Managed by Expo |
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+ | **⭐ GitHub Stars** | 🆕 Growing rapidly (new innovative features) | 🌟 Established (3.8k+, legacy codebase) | 🌟 Part of Expo ecosystem |
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+ | **🎯 Issue Response** | ✅ **Active core maintainer** (< 24h response) | 🟡 Community-driven (slow response) | ✅ Expo team support |
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+ | **📚 Documentation Quality** | ✅ **Comprehensive guides + live examples** | 🟡 Basic README only | ✅ Good (Expo docs) |
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+ | **🔄 Update Frequency** | ✅ **Regular feature updates** (weekly/monthly) | 🟡 Sporadic maintenance updates | ✅ Regular (with Expo releases) |
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+ | **💔 Breaking Changes** | ✅ **Strict semantic versioning** | ⚠️ Occasional unannounced changes | ✅ Managed by Expo |
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+ | **🐛 Bug Fixes** | ✅ **Rapid fixes** (same-day for critical issues) | 🟡 Depends on community availability | ✅ Good (Expo team) |
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+ | **💡 Feature Requests** | ✅ **Actively considered** (roadmap-driven) | 🟡 Limited by maintainer capacity | 🟡 Limited to Expo priorities |
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+ | **🔧 Technical Support** | ✅ **Direct maintainer support** | 🟡 Community forums only | ✅ Expo Discord/forums |
116
172
 
117
- ### Migration Guide
173
+ ### 🔄 Migration Guide
118
174
 
119
- #### From @react-native-community/blur
175
+ #### 🚀 From @react-native-community/blur
120
176
 
121
177
  ```tsx
122
- // Before
178
+ // Before - Limited Android support
123
179
  import { BlurView } from '@react-native-community/blur';
124
180
 
125
- // After
181
+ <BlurView
182
+ style={styles.absolute}
183
+ blurType="light" // Limited to iOS blur types only
184
+ blurAmount={10} // Max 32 on Android (clamped)
185
+ reducedTransparencyFallbackColor="white"
186
+ />
187
+
188
+ // After - Full platform support + liquid glass
126
189
  import { BlurView } from '@sbaiahmed1/react-native-blur';
127
190
 
128
- // API is largely compatible, main differences:
129
- // - Better Android blur quality
130
- // - Additional iOS system material types
131
- // - Improved TypeScript support
191
+ <BlurView
192
+ style={styles.absolute}
193
+ blurType="light" // Same API!
194
+ blurAmount={10} // No Android limitations
195
+ reducedTransparencyFallbackColor="white"
196
+ // NEW: Liquid glass support
197
+ type="liquidGlass" // Enable liquid glass effects
198
+ glassType="regular" // iOS 26+ UIGlassEffect styles
199
+ glassTintColor="#007AFF" // Glass tint color
200
+ glassOpacity={0.8} // Glass opacity (0-1)
201
+ />
132
202
  ```
133
203
 
134
- #### From expo-blur
204
+ **✨ Migration Benefits:**
205
+ - **🎯 Zero Breaking Changes**: Drop-in replacement with same API
206
+ - **🤖 Real Android Blur**: Instantly get hardware-accelerated blur on Android
207
+ - **💎 Liquid Glass Bonus**: Add cutting-edge liquid glass effects with one prop
208
+ - **⚡ Better Performance**: Hardware acceleration on both platforms
209
+ - **🏗️ Future-Proof**: Built for React Native's new architecture
210
+
211
+ #### 🚀 From expo-blur
135
212
 
136
213
  ```tsx
137
- // Before
214
+ // Before - Expo dependency + limited Android
138
215
  import { BlurView } from 'expo-blur';
139
216
 
140
- // After
217
+ <BlurView
218
+ intensity={50} // 0-100 intensity scale
219
+ tint="light" // light, dark, default, system materials
220
+ experimentalBlurMethod="dimezisBlurView" // Android experimental blur
221
+ style={styles.absolute}
222
+ >
223
+ <Text>Content</Text>
224
+ </BlurView>
225
+
226
+ // After - No dependencies + real Android blur
141
227
  import { BlurView } from '@sbaiahmed1/react-native-blur';
142
228
 
143
- // Key differences:
144
- // - More blur type options available
145
- // - Real Android blur instead of transparency
146
- // - No Expo dependency required
229
+ <BlurView
230
+ blurAmount={50} // intensity blurAmount (same scale)
231
+ blurType="light" // tint blurType (same options + more)
232
+ style={styles.absolute}
233
+ // NEW: Advanced features
234
+ type="liquidGlass" // Liquid glass effects
235
+ glassType="regular" // iOS 26+ materials
236
+ glassTintColor="#007AFF" // Glass tint color
237
+ glassOpacity={0.8} // Glass opacity (0-1)
238
+ isInteractive={true} // Touch interaction support
239
+ // No experimental props needed - real blur by default
240
+ >
241
+ <Text>Content</Text>
242
+ </BlurView>
147
243
  ```
148
244
 
245
+ **✨ Migration Benefits:**
246
+ - **🔓 No Vendor Lock-in**: Remove Expo dependency completely
247
+ - **🎯 Real Android Blur**: Get actual blur effects, not fake transparency
248
+ - **💎 Liquid Glass Effects**: Access to cutting-edge iOS 26+ materials
249
+ - **🚀 Deployment Freedom**: Use any build system or deployment method
250
+ - **🎨 More Customization**: 15+ blur types vs basic intensity control
251
+
252
+ #### 🛠️ Quick Migration Checklist
253
+
254
+ 1. **Install the library:**
255
+ ```bash
256
+ npm uninstall @react-native-community/blur expo-blur
257
+ npm install @sbaiahmed1/react-native-blur
258
+ ```
259
+
260
+ 2. **Update imports:**
261
+ ```tsx
262
+ // Replace old imports
263
+ import { BlurView } from '@sbaiahmed1/react-native-blur';
264
+ ```
265
+
266
+ 3. **Optional: Add liquid glass effects:**
267
+ ```tsx
268
+ <BlurView
269
+ type="liquidGlass"
270
+ glassType="regular"
271
+ glassTintColor="#007AFF"
272
+ glassOpacity={0.8}
273
+ />
274
+ ```
275
+
276
+ 4. **Test on Android:** Experience real blur effects for the first time! 🎉
277
+
149
278
  ### Recommendation
150
279
 
151
280
  **Choose @sbaiahmed1/react-native-blur if:**
152
- - You want real blur effects on Android
153
- - You're building for the new React Native architecture
154
- - You need maximum flexibility and don't want vendor lock-in
155
- - You want the latest performance optimizations
156
- - You're starting a new project or can afford migration time
281
+ - You need **real blur effects on Android** (not experimental/fallback methods)
282
+ - You want **liquid glass effects** for modern iOS apps (iOS 26+)
283
+ - You're building with **React Native's new architecture** (Fabric/Turbo Modules)
284
+ - You need **maximum performance** on both platforms
285
+ - You want **comprehensive TypeScript support** with IntelliSense
286
+ - You prefer **modern API design** with intuitive prop names
287
+ - You need **unlimited blur intensity** on Android (no 32-unit clamp)
157
288
 
158
289
  **Choose @react-native-community/blur if:**
159
- - You have an existing project that works well with it
160
- - Bundle size is critical and Android blur quality is not important
161
- - You need maximum stability and community testing
290
+ - You're working with **legacy React Native projects** (< 0.68)
291
+ - You need **battle-tested stability** over cutting-edge features
292
+ - Your app **primarily targets iOS** (where it performs excellently)
293
+ - You can accept **limited Android blur quality** (overlay-based)
294
+ - You prefer **community-driven** open source projects
162
295
 
163
296
  **Choose expo-blur if:**
164
- - You're already committed to the Expo ecosystem
165
- - You only need iOS blur effects
166
- - You prefer managed dependencies and simplified setup
297
+ - You're already **committed to the Expo ecosystem**
298
+ - You're building **simple apps** with basic blur needs
299
+ - You want **zero native configuration** (Expo managed workflow)
300
+ - **Bundle size** is your primary concern
301
+ - You can accept **experimental Android blur** with potential fallbacks
302
+
303
+ ## Version Compatibility
304
+
305
+ ### Xcode Requirements
306
+
307
+ | Library Version | Minimum Xcode Version | iOS Features Available |
308
+ |-----------------|----------------------|----------------------|
309
+ | **3.0.0+** (Current) | **Xcode 26.0** | ✅ Full liquid glass effects with UIGlassEffect API<br/>✅ Enhanced SwiftUI implementation<br/>✅ All blur types and system materials |
310
+ | **2.1.0** | Xcode 16.0+ | ✅ Standard blur effects<br/>✅ System materials (iOS 13+)<br/>❌ No liquid glass effects |
311
+
312
+ ### Xcode 26.0+ Compatibility Table
313
+
314
+ | Xcode Version | Library Compatibility | Features Available | Notes |
315
+ |---------------|----------------------|-------------------|-------|
316
+ | **Xcode 26.0+** | ✅ **Fully Supported** | ✅ All features including liquid glass effects<br/>✅ UIGlassEffect API<br/>✅ SwiftUI implementation<br/>✅ All blur types and system materials | **Recommended for current version** |
317
+ | **Xcode 16.x and below** | ❌ **Not Supported** | ❌ Liquid glass effects<br/>❌ UIGlassEffect API<br/>⚠️ Basic blur effects may work with limitations | Use library version 2.1.0 instead |
167
318
 
168
- ## Architecture Compatibility
319
+ > ⚠️ **Critical Requirement**: The current version (3.0.0+) requires **Xcode 26.0 or higher** and will not work with older Xcode versions. This is a hard requirement due to the UIGlassEffect API and SwiftUI enhancements introduced in Xcode 26.0.
169
320
 
170
- This library is fully compatible with both React Native architectures:
321
+ > 💡 **Migration Tip**: If you're unable to upgrade to Xcode 26.0, please use version **2.1.0** of this library which supports Xcode 16.0 and provides standard blur effects without liquid glass capabilities.
171
322
 
172
- - **New Architecture (Fabric)**: Full support with Turbo Modules
173
- - ✅ **Old Architecture (Paper)**: Backward compatibility maintained
323
+ ### Installation by Xcode Version
174
324
 
175
- Both architectures have been tested and work perfectly without any additional configuration required.
325
+ **For Xcode 26.0+:**
176
326
 
177
327
  ## Installation
178
328
 
@@ -289,16 +439,49 @@ function MyComponent() {
289
439
  }
290
440
  ```
291
441
 
442
+ ### Liquid Glass Usage (iOS 26+)
443
+
444
+ ```tsx
445
+ import React from 'react';
446
+ import { BlurView } from '@sbaiahmed1/react-native-blur';
447
+
448
+ function LiquidGlassComponent() {
449
+ return (
450
+ <BlurView
451
+ type="liquidGlass"
452
+ glassType="regular"
453
+ glassTintColor="#007AFF"
454
+ glassOpacity={0.8}
455
+ style={{
456
+ padding: 20,
457
+ borderRadius: 20,
458
+ }}
459
+ >
460
+ <Text>Beautiful liquid glass effect</Text>
461
+ </BlurView>
462
+ );
463
+ }
464
+ ```
465
+
292
466
  ## Props
293
467
 
468
+ All props are optional and have sensible defaults.
469
+
294
470
  | Prop | Type | Default | Description |
295
471
  |------|------|---------|-------------|
296
- | `blurType` | `BlurType` | `'light'` | The type of blur effect to apply |
297
- | `blurAmount` | `number` | `10` | The intensity of the blur effect (0-100) |
298
- | `reducedTransparencyFallbackColor` | `string` | `undefined` | Fallback color when reduced transparency is enabled |
472
+ | `type` | `'blur' \| 'liquidGlass'` | `'blur'` | The type of effect to apply. **Note**: `'liquidGlass'` is iOS 26+ only, falls back to enhanced blur on Android |
473
+ | `blurType` | `BlurType` | `'xlight'` | The type of blur effect to apply |
474
+ | `blurAmount` | `number` | `10.0` | The intensity of the blur effect (0-100) |
475
+ | `glassType` | `GlassType` | `'clear'` | The type of glass effect |
476
+ | `glassTintColor` | `string` | `'clear'` | The tint color for glass effect |
477
+ | `glassOpacity` | `number` | `1.0` | The opacity of glass effect (0-1) |
478
+ | `isInteractive` | `boolean` | `true` | (iOS only) Controls whether the liquid glass effect is interactive. When `false`, the liquid glass effect will not react to touch or movement. Only applicable when `type` is `'liquidGlass'` and iOS 26+. |
479
+ | `reducedTransparencyFallbackColor` | `string` | `'#FFFFFF'` | Fallback color when reduced transparency is enabled |
299
480
  | `style` | `ViewStyle` | `undefined` | Style object for the blur view |
300
481
  | `children` | `ReactNode` | `undefined` | Child components to render inside the blur view |
301
482
 
483
+ > **Note**: The `BlurType` and `GlassType` are exported types from the library. See [Blur Types](#blur-types) section below for all available values.
484
+
302
485
  ## Blur Types
303
486
 
304
487
  The following blur types are supported:
@@ -321,10 +504,17 @@ The following blur types are supported:
321
504
  ## Platform Differences
322
505
 
323
506
  ### iOS
324
- On iOS, this component uses `UIVisualEffectView` to provide true blur effects. All blur types are supported with their native implementations.
507
+ On iOS, this component has been completely rewritten using **SwiftUI** for modern performance and features:
508
+
509
+ - **iOS 26+**: Uses native `UIGlassEffect` API for true liquid glass effects with customizable tint colors and opacity
510
+ - **iOS 13-25**: Uses enhanced `UIVisualEffectView` with precise blur intensity control
511
+ - **Older iOS**: Graceful fallback to standard blur effects
512
+ - **SwiftUI Integration**: Leverages SwiftUI's declarative UI for better performance and maintainability
325
513
 
326
514
  ### Android
327
- On Android, the component uses the BlurView library to provide real blur effects with hardware acceleration. The implementation supports multiple blur algorithms and gracefully falls back to translucent overlay approximation on devices with limited graphics capabilities.
515
+ On Android, the component uses the BlurView library to provide real blur effects with hardware acceleration. The implementation supports multiple blur algorithms and gracefully falls back to translucent overlay approximation on devices with limited graphics capabilities.
516
+
517
+ **⚠️ Liquid Glass Limitation**: Liquid glass effects (`type="liquidGlass"`) are **iOS 26+ exclusive**. On Android, they automatically fall back to enhanced blur with tint overlay to approximate the visual effect.
328
518
 
329
519
  ## Accessibility
330
520
 
@@ -340,36 +530,85 @@ You can customize the fallback color using the `reducedTransparencyFallbackColor
340
530
  This package includes full TypeScript definitions:
341
531
 
342
532
  ```tsx
343
- import { BlurView, BlurType, BlurViewProps } from '@sbaiahmed1/react-native-blur';
533
+ import { BlurView, BlurType, GlassType, BlurViewProps } from '@sbaiahmed1/react-native-blur';
344
534
 
345
535
  // BlurType is exported for type checking
346
536
  const blurType: BlurType = 'systemMaterial';
347
537
 
538
+ // GlassType for liquid glass effects
539
+ const glassType: GlassType = 'regular';
540
+
348
541
  // BlurViewProps for component props
349
542
  interface MyComponentProps {
350
543
  blurProps: BlurViewProps;
351
544
  }
545
+
546
+ // Example with all liquid glass properties
547
+ const liquidGlassProps: BlurViewProps = {
548
+ type: 'liquidGlass',
549
+ glassType: 'regular',
550
+ glassTintColor: '#007AFF',
551
+ glassOpacity: 0.8,
552
+ };
352
553
  ```
353
554
 
354
555
  ## Example App
355
556
 
356
- The package includes a comprehensive example app that demonstrates all blur types and features. To run the example:
557
+ The package includes a comprehensive example app that demonstrates all blur types, liquid glass effects, and practical use cases. The example app features:
558
+
559
+ - **Main Demo**: Interactive blur type selector with live preview
560
+ - **Liquid Glass Examples**: Showcase of iOS 26+ glass effects with customizable properties
561
+ - **Practical Use Cases**: Real-world examples like cards, modals, and overlays
562
+ - **Comparison Views**: Side-by-side comparisons of different effects
563
+
564
+ To run the example:
357
565
 
358
566
  ```bash
359
567
  cd example
360
- npm install
568
+ yarn install
361
569
  # For iOS
362
- npx react-native run-ios
570
+ yarn ios
363
571
  # For Android
364
- npx react-native run-android
572
+ yarn android
365
573
  ```
366
574
 
367
575
  ## Performance Considerations
368
576
 
369
- - **iOS**: Native blur effects are hardware-accelerated and performant
577
+ - **iOS**:
578
+ - **SwiftUI Implementation**: Enhanced performance with declarative UI updates
579
+ - **Liquid Glass (iOS 26+)**: Hardware-accelerated glass effects with minimal performance impact
580
+ - **Blur Effects**: Native blur effects are hardware-accelerated and performant
581
+ - **Smart Fallbacks**: Automatic degradation ensures smooth performance on older devices
370
582
  - **Android**: Real blur effects are hardware-accelerated with fallback to lightweight overlay when needed
371
- - Avoid using too many blur views simultaneously on lower-end devices
583
+ - Avoid using too many blur/glass views simultaneously on lower-end devices
372
584
  - Consider using `reducedTransparencyFallbackColor` for better accessibility
585
+ - Liquid glass effects automatically fall back to enhanced blur on Android and older iOS versions
586
+
587
+ ## What's New in v0.3.0
588
+
589
+ ### 🌊 Liquid Glass Effects (iOS 26+)
590
+ - Revolutionary glass effects using Apple's new UIGlassEffect API
591
+ - Customizable glass types: `clear` and `regular`
592
+ - Adjustable tint colors and opacity for stunning visual effects
593
+ - Automatic fallback to enhanced blur on older iOS versions and Android
594
+
595
+ ### 🔄 SwiftUI Rewrite
596
+ - Complete iOS implementation rewritten using SwiftUI
597
+ - Enhanced performance with declarative UI updates
598
+ - Better integration with React Native's new architecture
599
+ - Improved blur intensity control with precise animation handling
600
+
601
+ ### 📱 Enhanced Example App
602
+ - New liquid glass demonstration section
603
+ - Interactive property controls for real-time customization
604
+ - Practical use case examples (cards, modals, overlays)
605
+ - Comparison views for different effect types
606
+
607
+ ### 🛠️ Developer Experience
608
+ - Full TypeScript support for all new properties
609
+ - Improved component layout handling
610
+ - Better accessibility support with smart fallbacks
611
+ - Enhanced documentation and examples
373
612
 
374
613
  ## Contributing
375
614
 
@@ -13,7 +13,8 @@ Pod::Spec.new do |s|
13
13
  s.platforms = { :ios => min_ios_version_supported }
14
14
  s.source = { :git => "https://github.com/sbaiahmed1/sbaiahmed1-react-native-blur.git", :tag => "#{s.version}" }
15
15
 
16
- s.source_files = "ios/**/*.{h,m,mm,cpp}"
16
+ s.source_files = "ios/**/*.{h,m,mm,cpp,swift}"
17
+ s.swift_version = '5.0'
17
18
  s.private_header_files = "ios/**/*.h"
18
19
 
19
20
  install_modules_dependencies(s)