@sayknow-cli/tui 0.6.7 → 0.6.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -2,6 +2,12 @@
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## [Unreleased]
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## [0.6.8] - 2026-09-29
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### Changed
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- `renderPetHalfBlocks(..., { scale: "compact" })` draws the pet's own sprite downscaled to 12×5 (eyes kept by feature-first pixel merging), replacing the redrawn `"half"` octopus. Every pose has the same height.
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## [0.6.7] - 2026-09-28
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### Added
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@@ -129,10 +129,10 @@ export declare function buildSayknowPixelFrames(options: {
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* Draw a pet frame as text with half blocks, one terminal row per two pixel rows,
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* so the same octopus shows up where no pixel protocol is available (the launch
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* card). Fully transparent pixel rows at the top and bottom are cropped; columns
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* are kept so every frame of the animation keeps the same width. `scale: "
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* draws the
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* are kept so every frame of the animation keeps the same width. `scale: "compact"`
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* draws the same sprite at three quarters size (12 columns, 5 rows).
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*/
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export declare function renderPetHalfBlocks(frame: SayknowPixelFrameName, skin?: PetSkinId, colorMode?: "truecolor" | "256color", options?: {
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scale?: "full" | "
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scale?: "full" | "compact";
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}): string[];
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export {};
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"type": "module",
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"name": "@sayknow-cli/tui",
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"version": "0.6.
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"version": "0.6.8",
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"description": "Terminal User Interface library with differential rendering for efficient text-based applications",
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"homepage": "https://sayknow-cli.com",
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"author": "jaybeyond",
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"fmt": "biome format --write ."
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},
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"dependencies": {
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"@sayknow-cli/natives": "0.6.
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"@sayknow-cli/utils": "0.6.
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"@sayknow-cli/natives": "0.6.8",
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"@sayknow-cli/utils": "0.6.8",
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"lru-cache": "11.3.6",
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"marked": "^18.0.3"
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},
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@@ -434,49 +434,76 @@ export function buildSayknowPixelFrames(options: {
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return { frames, protocol: options.protocol, widthPx, heightPx, columns, rows, rasterRows };
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}
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-
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const
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];
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/**
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* Pixel priority when several pixels merge into one on downscale: features first, so
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* the eyes survive (a block holding a pupil stays a pupil), then outline over body.
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*/
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const DOWNSCALE_PRIORITY = "VWGwKrRbHhA";
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/**
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* The pet's own sprite, scaled to `size` columns (rows in proportion; nearest block, feature-first),
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* so compact surfaces show the same octopus rather than a redraw. A block becomes
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* transparent only when most of it is.
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*/
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function downscaleGrid(grid: readonly string[], size: number, palette: Palette, rowCount?: number): string[] {
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const sourceRows = grid.length;
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const source = grid[0]?.length ?? 0;
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// Rows in proportion to columns unless a height is asked for.
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const rows = rowCount ?? Math.round((sourceRows * size) / source);
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const out: string[] = [];
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for (let row = 0; row < rows; row++) {
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const rowStart = Math.floor((row * sourceRows) / rows);
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const rowEnd = Math.floor(((row + 1) * sourceRows) / rows);
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let line = "";
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for (let col = 0; col < size; col++) {
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const colStart = Math.floor((col * source) / size);
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const colEnd = Math.floor(((col + 1) * source) / size);
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const cells: string[] = [];
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for (let y = rowStart; y < rowEnd; y++) for (let x = colStart; x < colEnd; x++) cells.push(grid[y]![x] ?? ".");
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const opaque = cells.filter(ch => palette[ch] != null);
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line +=
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opaque.length * 2 < cells.length
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? "."
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: ([...DOWNSCALE_PRIORITY].find(ch => opaque.includes(ch)) ?? opaque[0]!);
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}
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out.push(line);
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}
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return out;
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}
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/** Pixel size of the compact pet: three quarters of the 16×16 sprite (12 columns, 5 rows). */
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const COMPACT_PET_PIXELS = 12;
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/** Terminal rows of the compact pet (two pixel rows each). */
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const COMPACT_PET_ROWS = 5;
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/**
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* Draw a pet frame as text with half blocks, one terminal row per two pixel rows,
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* so the same octopus shows up where no pixel protocol is available (the launch
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* card). Fully transparent pixel rows at the top and bottom are cropped; columns
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* are kept so every frame of the animation keeps the same width. `scale: "
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* draws the
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* are kept so every frame of the animation keeps the same width. `scale: "compact"`
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* draws the same sprite at three quarters size (12 columns, 5 rows).
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*/
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export function renderPetHalfBlocks(
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frame: SayknowPixelFrameName,
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skin: PetSkinId = "red",
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colorMode: "truecolor" | "256color" = "truecolor",
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options: { scale?: "full" | "
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options: { scale?: "full" | "compact" } = {},
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): string[] {
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const palette = PET_SKINS[skin].palette;
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const
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const compact = options.scale === "compact";
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// Compact: the sprite's own pixel rows without its empty top and bottom margins (the
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// same for every pose), scaled to 12×10 pixels = 12 columns × 5 rows. Cropping per pose
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// would change the height while the tentacles move and make the card jump.
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const grid = compact
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? downscaleGrid(PIXEL_GRIDS[frame].slice(1, 15), COMPACT_PET_PIXELS, palette, COMPACT_PET_ROWS * 2)
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: PIXEL_GRIDS[frame];
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const opaque = (row: string): boolean => [...row].some(ch => palette[ch] != null);
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let top = 0;
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while (top < grid.length && !opaque(grid[top]!)) top++;
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let bottom = grid.length - 1;
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if (!compact) {
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while (top < grid.length && !opaque(grid[top]!)) top++;
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while (bottom > top && !opaque(grid[bottom]!)) bottom--;
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}
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const format = colorMode === "truecolor" ? "ansi-16m" : "ansi-256";
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const fg = (rgb: Rgb): string => Bun.color(`rgb(${rgb[0]},${rgb[1]},${rgb[2]})`, format) ?? "";
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const bg = (rgb: Rgb): string => fg(rgb).replace("\x1b[38;", "\x1b[48;");
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