@sayknow-cli/coding-agent 0.5.13 → 0.5.15

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Files changed (41) hide show
  1. package/CHANGELOG.md +21 -0
  2. package/dist/types/cli/setup-cli.d.ts +1 -1
  3. package/dist/types/defaults/skc-ui-skills.d.ts +12 -0
  4. package/dist/types/hooks/native-skill-hook.d.ts +1 -0
  5. package/dist/types/hooks/ui-skill-keywords.d.ts +84 -0
  6. package/dist/types/session-import/redact.d.ts +1 -1
  7. package/dist/types/setup/external-ui-skills.d.ts +37 -0
  8. package/package.json +7 -7
  9. package/src/cli/setup-cli.ts +22 -1
  10. package/src/cli/skills-cli.ts +29 -10
  11. package/src/commands/setup.ts +1 -0
  12. package/src/defaults/skc/ui-skills/LICENSE.appllama +21 -0
  13. package/src/defaults/skc/ui-skills/LICENSE.emilkowalski +21 -0
  14. package/src/defaults/skc/ui-skills/NOTICE.md +43 -0
  15. package/src/defaults/skc/ui-skills/animate/SKILL.md +536 -0
  16. package/src/defaults/skc/ui-skills/animation-vocabulary/SKILL.md +178 -0
  17. package/src/defaults/skc/ui-skills/apple-design/SKILL.md +285 -0
  18. package/src/defaults/skc/ui-skills/appllama-app-design-skill/SKILL.md +821 -0
  19. package/src/defaults/skc/ui-skills/ask-sonner/SKILL.md +157 -0
  20. package/src/defaults/skc/ui-skills/emil-design-eng/SKILL.md +671 -0
  21. package/src/defaults/skc/ui-skills/find-animation-opportunities/SKILL.md +137 -0
  22. package/src/defaults/skc/ui-skills/improve-animations/SKILL.md +305 -0
  23. package/src/defaults/skc/ui-skills/mobile-native/SKILL.md +308 -0
  24. package/src/defaults/skc/ui-skills/pick-ui-library/SKILL.md +82 -0
  25. package/src/defaults/skc/ui-skills/prototype/SKILL.md +300 -0
  26. package/src/defaults/skc/ui-skills/react-bits/SKILL.md +113 -0
  27. package/src/defaults/skc/ui-skills/review-animations/SKILL.md +312 -0
  28. package/src/defaults/skc-ui-skills.ts +108 -0
  29. package/src/extensibility/runtime-skill-discovery.ts +8 -2
  30. package/src/hooks/native-skill-hook.ts +21 -0
  31. package/src/hooks/ui-skill-keywords.ts +316 -0
  32. package/src/internal-urls/docs-index.generated.ts +1 -1
  33. package/src/prompts/agents/architect.md +1 -0
  34. package/src/prompts/agents/critic.md +1 -0
  35. package/src/prompts/agents/executor.md +1 -0
  36. package/src/prompts/agents/planner.md +1 -0
  37. package/src/prompts/system/system-prompt.md +1 -0
  38. package/src/prompts/tools/skill.md +2 -2
  39. package/src/sdk/session.ts +7 -5
  40. package/src/session-import/redact.ts +11 -6
  41. package/src/setup/external-ui-skills.ts +132 -0
@@ -0,0 +1,821 @@
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+ ---
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+ name: appllama-app-design-skill
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+ description: Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.
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+ license: MIT
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+ metadata:
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+ author: Appllama (appllama.io)
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+ version: 1.3.0
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+ ---
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+
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+ # Appllama App Design Skill
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+
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+ ## SKC invocation
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+
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+ SKC loads this skill automatically for matching frontend UI/UX work.
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+ Do not wait for a follow-up question. Apply the craft rules immediately
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+ and keep going on the user's actual task.
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+
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+ This skill's companion reference files are appended inline at the end of
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+ this document. Read them there; they are not separate files on disk.
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+
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+
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+ You are building screens that will sit on a phone next to the best-designed apps
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+ in the world. The user will compare your output to those apps within seconds of
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+ launching it. This skill defines the bar and the method for clearing it.
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+
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+ ## The Prime Directive: study before you draw
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+
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+ Never design a screen from imagination when you can study how top apps solved
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+ the same screen. Real, shipping, revenue-ranked apps encode thousands of hours
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+ of design iteration and A/B testing. Your first move on any screen is research:
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+
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+ 1. If the **Appllama MCP** is connected, pull real screens for the category and
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+ screen type you are building (see the `appllama-usage` skill for the exact
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+ research playbooks). Study 20–30 screens before writing a line of UI code.
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+ 2. Extract the **pattern, not the pixels**: layout skeleton, information
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+ hierarchy, control choices, spacing rhythm, where the primary CTA sits, what
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+ gets an illustration vs. plain text, how progress is communicated.
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+ Note: every Appllama image and video carries a small Appllama watermark in
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+ the top-left corner. It is provenance, not design — ignore it when reading
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+ a screen (it may sit over the status bar or a back button) and never
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+ reproduce it in anything you build.
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+ 3. Then design **your** screen: same proven skeleton, your product's voice.
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+ Copying a competitor's screen 1:1 is both lazy and legally risky; shipping a
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+ screen that ignores every convention users already know is worse.
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+
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+ ## Platform baseline
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+
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+ Default stack assumptions (override only if the project already differs):
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+
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+ - **Expo + Expo Router**, React Native, TypeScript.
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+ - `react-native-reanimated` for motion, `react-native-gesture-handler` for
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+ gestures, `@shopify/flash-list` (or FlashList v2) for any list that can grow.
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+ - `expo-image` for images (and SF Symbols via `source="sf:name"` on iOS),
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+ `expo-video` / `expo-audio` (never the deprecated `expo-av`).
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+ - `react-native-safe-area-context` for insets. Never hard-code notch numbers.
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+ - `process.env.EXPO_OS` over `Platform.OS` for compile-time platform checks.
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+
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+ ## Native fidelity laws
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+
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+ These are the details that separate "web page in a wrapper" from "native app".
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+ Violating any of them is a finding, not a style preference.
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+
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+ 1. **Semantic colors, both themes, day one.** Use system/semantic color tokens
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+ (e.g. `Color` from `expo-router` on iOS: `Color.ios.label`,
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+ `Color.ios.secondarySystemBackground`; Material dynamic colors on Android).
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+ Every screen must render correctly in light AND dark before it is "done".
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+ Never pass semantic color objects into Reanimated animated styles — resolve
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+ to strings first.
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+ 2. **Native controls over rebuilt ones.** Switch, Slider, SegmentedControl,
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+ context menus, date pickers: use the native control or a faithful wrapper.
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+ A rebuilt toggle that animates 50 ms differently than iOS's reads as fake
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+ instantly.
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+ 3. **SF Symbols / Material Symbols for iconography.** On iOS prefer SF Symbols
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+ (`expo-image` with `sf:` sources, or `expo-symbols`); they inherit weight,
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+ optical size, and Dynamic Type behavior. Do not mix three icon families on
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+ one screen.
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+ 4. **Typography is hierarchy.** Use the platform type ramp (Large Title / Title
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+ / Headline / Body / Footnote on iOS). One display size per screen. Tabular
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+ numerals (`fontVariant: ['tabular-nums']`) for anything that counts, times,
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+ or prices. `Text selectable` on data users may want to copy.
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+ 5. **Continuous corners.** `borderCurve: 'continuous'` on every rounded
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+ rectangle. Squircles are the single cheapest "feels iOS" win that exists.
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+ 6. **Shadows via CSS `boxShadow`**, not legacy `shadow*`/`elevation` props.
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+ Shadows are for elevation logic, not decoration — one elevation system per
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+ app.
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+ 7. **Spacing rhythm.** Pick a base unit (4 or 8) and never leave it. Prefer
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+ flexbox `gap` over margin stacking. ScrollView padding goes in
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+ `contentContainerStyle`, never on the ScrollView itself.
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+ 8. **Safe areas and the Dynamic Island are part of the design.** Screens must
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+ be verified with content scrolled under the island / status bar (does the
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+ blur/fade treatment hold?), with the home indicator (does the bottom CTA
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+ clear it?), and in landscape if supported.
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+ 9. **Navigation titles belong to the navigator.** Use the stack's native title
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+ (and large-title collapse behavior on iOS) rather than a hand-rolled header
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+ whenever possible.
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+ 10. **Haptics are punctuation.** Selection tick when a value passes a step,
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+ light impact when something snaps home, notification success/error for
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+ outcomes — on the same frame as the visual, one per user action, never
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+ the only feedback. Never on scroll, never in loops.
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+ 11. **Format numbers like a product, not a database**: 1.4M, 38k, $4.99. Trim
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+ trailing zeros. Localize dates.
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+ 12. **Root scroll behavior**: screens that can ever overflow wrap content in a
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+ ScrollView (first component in the route) with
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+ `contentInsetAdjustmentBehavior="automatic"`. Use `useWindowDimensions`,
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+ never `Dimensions.get()`.
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+
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+ ## Navigation laws
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+
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+ Navigation is the part of a screen a screenshot can't show, and users feel
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+ it in ten seconds. Every transition answers three questions: what is the
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+ destination to here, must the user be able to come back, and what does back
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+ (chevron, iOS edge swipe, Android hardware back) do afterwards.
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+
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+ 1. **Push goes deeper, replace moves on.** `router.push` when the user will
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+ want to return here; `router.replace` / `<Redirect>` when coming back
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+ would land in a state the world has moved past; `router.dismissTo(href)`
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+ for "finish this flow and land on X". Back undoes *navigation*, never
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+ *events*.
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+ 2. **Presentation is meaning.** A self-contained task with steps →
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+ `presentation: 'modal'` with its own stack and its own Cancel/Done; a
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+ short interruption (picker, filters, item options) → `formSheet` with
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+ detents, drag-to-dismiss; immersive content → `fullScreenModal` with an
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+ explicit Close; something floating over a still-visible screen (confirm
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+ card, lightbox, coach mark) → `transparentModal` overlay; destructive
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+ confirms → action sheet; item actions → native context menu; share /
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+ web / photo picking → the system controller, never a rebuilt route. A
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+ sheet that grows a second step was a modal all along; if a link could
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+ open it, it is a route, not a `useState` sheet.
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+ 3. **One-way doors leave the stack.** Sign-in on a wall app, finished
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+ onboarding (Skip included), a purchase, a completed session: guard with
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+ `Stack.Protected` and land with `replace`, so back can never re-enter
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+ the old state — Android back from home exits the app, never shows
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+ Login; a paid paywall never re-opens. But keep the user's *place*:
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+ sign-in demanded by one action (save, follow, buy) is a modal over the
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+ screen that completes the action where it was tapped, and a paywall
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+ opened from a feature dismisses back onto the feature, unlocked — never
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+ `replace('/(tabs)')` from there.
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+ 4. **Back is blocked in exactly two cases** — an irreversible request in
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+ flight (seconds, with visible progress) and unsaved work in a modal
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+ (ask first), both via `usePreventRemove` on the modal's root screen.
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+ Transient in-screen state (selection mode, an expanded search, an open
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+ in-screen sheet) consumes the first back, then back leaves. Anything
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+ else that traps back — a funnel, a rating prompt — is a defect; the
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+ edge swipe works everywhere else.
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+ 5. **Tabs are peers.** No slide between tabs, each tab keeps its own stack,
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+ re-tapping the active tab pops to its root; full-attention screens
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+ (composer, player, checkout) live in the root stack *above* the tabs.
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+ Deep links land with a real stack underneath (`initialRouteName` /
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+ `withAnchor`); cold start lands by state, splash held until session
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+ state has resolved — never a Login flash before Home.
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+ 6. **Study the grammar, not just the pixels.** Walking a winning flow on
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+ Appllama, note what each step *is* — push, modal, sheet — and copy that
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+ consistency.
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+
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+ ## Anti-slop laws
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+
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+ AI-built apps share a look, and users file it under "template" within seconds.
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+ Each of these is a *default ban* — there is always an override when the brand
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+ explicitly asks for the thing AND you can articulate why it fits this product.
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+
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+ 1. **No AI-default styling.** Purple/indigo gradient CTAs with a glow,
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+ glassmorphism on every card, mesh-gradient heroes, confetti for minor
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+ events, sparkles in headings — that is the model's house style, not
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+ design. Your palette, materials, and layout come from the reference
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+ screens you studied, never from the priors you'd reach for unprompted.
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+ 2. **One accent, locked.** Pick one accent color and it is THE accent on
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+ every screen — no blue CTA on one screen and teal on the next, no new hue
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+ appearing in screen seven. Neutrals carry the app; the accent is spent
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+ where the money is (primary action, active state, progress).
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+ 3. **One grey family.** Warm greys or cool greys — never both in one app.
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+ 4. **Shape lock.** One corner-radius scale, stated as a rule ("actions are
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+ pills, cards 16, inputs 8") and never violated. Mixed radii without a
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+ stated rule read as assembled-from-parts.
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+ 5. **No emoji as iconography.** Icons are SF Symbols / Material Symbols
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+ (fidelity law 3). Emoji appear only when the product's voice is genuinely
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+ chat-native or playful — sparingly, in content, never in chrome.
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+ 6. **One label per intent.** "Get started", "Start now", and "Begin" are the
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+ same intent — pick one phrasing and use it everywhere it appears.
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+ 7. **Emphasis stays in the family.** Emphasize a word with weight or italic
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+ of the same typeface; injecting a serif word into a sans headline (or vice
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+ versa) for visual interest is amateur.
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+ 8. **Ship full state cycles, not the happy path.** Static-successful-state-
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+ only is the default failure mode: skeletons must match the final layout's
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+ shape, empty states are composed (and say how to fill them), errors are
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+ inline and specific.
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+ 9. **The slop pre-flight is mechanical.** Before any flow reaches the
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+ simulator pass, count: distinct accent hues (must be 1), distinct corner
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+ radii (all from the stated scale), emoji in UI chrome (0), gradients
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+ without a brand reason (0), duplicate labels for one intent (0). A failed
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+ count is a fix, not a judgment call.
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+
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+ ## Motion laws
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+
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+ Motion is the highest-leverage polish surface and the easiest to overdo.
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+ Decide in this order:
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+
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+ - **The frequency gate comes first.** Met 100+ times a day (tab switch,
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+ keyboard, scroll, back) → the platform default and nothing else; tens a
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+ day (press, row select) → near-imperceptible, under 150 ms; occasional
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+ (sheets, modals, toasts) → standard motion; delight only on rare,
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+ first-time moments. Tabs never slide; screen transitions stay native.
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+ Passing this gate with zero lines of code is a success — when unsure,
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+ the strongest move is to delete the animation.
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+ - **Name the purpose in one word** — feedback, spatial continuity, state
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+ change, preventing a jarring cut, explanation, delight — or don't build
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+ it. Data the user is reading never moves for style.
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+ - **If a finger was involved, it's a spring.** Start from the live value
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+ (capture it on grab), hand the release velocity into the spring, pick
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+ the target from projected momentum so a flick commits, rubber-band past
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+ boundaries, stay grabbable mid-flight. One vocabulary per app —
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+ `{ duration: 400, dampingRatio: 1 }` to settle, `{ 300, 0.8 }` for
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+ sheets — and bounce only when the gesture carried momentum.
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+ - **Everything else is timing, under 300 ms, strong ease-out**
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+ (`Easing.bezier(0.23, 1, 0.32, 1)` — built-in curves are too weak; never
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+ ease-in on an entrance). Press feedback lands on press-*in*, 100–150 ms:
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+ scale 0.97 on buttons and cards, a background highlight (never scale) on
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+ list rows, opacity on bar buttons. Exits are faster than entrances and
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+ leave the way they came in; enter from `scale(0.95)` + fade, never
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+ `scale(0)`; menus grow from their trigger (centered modals exempt).
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+ - **Gesture → animation never hops the JS thread.** Worklets + shared
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+ values (`.get()`/`.set()`; `scheduleOnRN` — Reanimated 4's `runOnJS` —
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+ only at gesture end), `transform`/`opacity` only, no `entering` on
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+ recycled list rows, never animate a header's height (translate inside a
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+ fixed clip), keyboard-tracking UI via `react-native-keyboard-controller`
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+ — never a keyboard listener plus a guessed duration.
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+ - **Respect Reduce Motion**: your spatial motion collapses to cross-fades;
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+ native transitions stay the system's.
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+ - The bar: 60 fps through the hero flow, measured on a **release build on
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+ the slowest device you support** — Expo Go and dev builds hide exactly
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+ the jank you're hunting
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+ ([references/performance.md](#appendix-performance-md)). Watch the
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+ recording once for feel, once frame by frame, and again next day with
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+ fresh eyes.
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+
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+ ## State architecture
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+
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+ Screens that feel great are screens whose state is boring:
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+
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+ - **Server state** in TanStack Query (or the project's equivalent): caching,
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+ retries, optimistic updates. Never `useEffect`+`fetch`.
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+ - **Client state** in a small atomic store (Zustand/Jotai). Broad "app state"
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+ contexts cause the re-render cascades that make UIs feel heavy.
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+ - **Ephemeral UI state** (open/closed, focus, scroll) stays local to the
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+ component.
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+ - **Optimistic by default**: taps reflect instantly, reconcile in the
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+ background, roll back loudly on failure.
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+ - Uncontrolled `TextInput`s for high-frequency typing surfaces; controlled
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+ inputs are a top-3 cause of typing jank.
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+ - Persist tiny client state in MMKV, not AsyncStorage, when latency shows.
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+
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+ ## Perceived performance
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+
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+ - Skeletons only for content whose shape you know; otherwise progressive
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+ reveal. Never a full-screen spinner for a partial update.
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+ - FlashList for every list; give stable keys.
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+ - Preload the next screen's data on press-in, not on navigation-complete.
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+ - Images: right-size sources, `expo-image` with `recyclingKey` in lists,
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+ thumbhash/blurhash placeholders.
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+ - Cold-start TTI and bundle discipline live in
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+ [references/performance.md](#appendix-performance-md) — apply the
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+ measure → optimize → re-measure loop, never blind memoization.
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+
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+ ## Image & illustration assets
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+
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+ When a screen calls for illustration, empty-state art, hero imagery, or icons
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+ beyond the symbol set:
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+
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+ - Generate assets with the **best image model available to you** (e.g. an
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+ imagegen tool or the Higgsfield MCP/CLI if connected) at the **highest
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+ quality settings**, then downscale to @1x/@2x/@3x. Never upscale.
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+ - One visual language per app: pick a style (gradient-mesh, flat-duotone,
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+ 3D-clay, hand-drawn, mascot style) and generate ALL assets in that same style, same
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+ palette, same lighting. A mixed-style asset set reads as template slop.
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+ - Prompt for **transparent or solid-flat backgrounds** matched to your surface
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+ color; composite artifacts (white halos, wrong-color mattes) are an
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+ automatic redo.
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+ - Full asset pipeline and prompt patterns:
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+ [references/image-assets.md](#appendix-image-assets-md).
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+
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+ ## The simulator loop (non-negotiable)
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+
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+ A screen does not exist until you have seen it running. The loop:
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+
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+ 1. Implement → launch in the iOS Simulator (or Android emulator).
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+ 2. Screenshot and **actually look**: alignment, optical centering, spacing
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+ rhythm, truncation with long content, dark mode, Dynamic Type at XL.
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+ 3. Run the **full-motion pass** below — screenshots prove layout; they prove
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+ nothing about motion.
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+ 4. Fix, relaunch, re-verify. Repeat until you cannot find a defect — then run
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+ the checklist in [references/simulator-loop.md](#appendix-simulator-loop-md)
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+ once more.
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+
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+ Do not declare a screen finished from code review alone. Do not stop at "looks
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+ fine" — stop at "cannot find a flaw at 100% zoom".
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+
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+ ### The full-motion pass (mandatory, per flow)
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+
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+ Every flow is evaluated as **moving pictures in the simulator, never as
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+ stills**. Screen-record the entire flow end to end
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+ (`xcrun simctl io booted recordVideo flow.mov`), exercising ALL of it:
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+
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+ - every screen transition, push/pop, tab switch
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+ - every back path — chevron, edge swipe, Android hardware back — and, after
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+ each one-way door (sign-in, onboarding done, purchase, finished session),
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+ an attempt to go back that must fail to re-enter the old state
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+ - every modal and sheet: present, drag, dismiss — and cancel mid-drag
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+ - the keyboard, both directions: appear (does the layout glide, is the
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+ focused input visible?) and dismiss (does anything jump-cut?)
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+ - every user interaction: press states, gesture follow-through, interrupted
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+ gestures, rapid taps, scroll flings at the extremes
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+
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+ Watch the recording **twice**: once at full speed for feel, once scrubbing
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+ frame by frame. You are hunting:
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+
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+ - dropped or stuttered frames — the bar is a sustained **60 fps** through
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+ every transition, measured, not vibed
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+ - one-frame flashes: white/unstyled first paint, wrong-theme frames mid-
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+ transition, color pops where a surface briefly renders the wrong token
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+ - layout jumps, double-render pops, springs that clip or overshoot into
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+ content, elements that reflow after appearing
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+
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+ The whole recording must play like one native piece — smooth end to end,
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+ zero UX glitches. One glitchy frame means the flow is not done.
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+
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+ ## Definition of done, per screen
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+
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+ - [ ] Studied 10+ real reference screens for this screen type (via Appllama
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+ MCP when available) and can name the pattern you adopted
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+ - [ ] Navigation answered: what this screen *is* (push / modal / sheet /
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+ overlay / replace), what back does from it on iOS and Android, and —
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+ behind a one-way door — that back cannot re-enter the old state
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+ - [ ] Light + dark mode verified in the simulator
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+ - [ ] Safe areas / Dynamic Island / home indicator verified
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+ - [ ] Long-content, empty, loading, and error states designed — not defaulted
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+ - [ ] Motion: the full flow screen-recorded and scrubbed — entrances,
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+ presses, transitions, modals, keyboard — native feel, zero glitch or
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+ wrong-color frames; Reduce Motion respected; 60 fps measured on a
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+ release build on the slowest supported device
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+ - [ ] Dynamic Type XL doesn't break layout; text is selectable where useful
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+ - [ ] All tap targets ≥ 44pt; contrast passes in both themes
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+ - [ ] Assets: single style family, crisp at @3x, no compositing halos
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+ - [ ] List surfaces virtualized; no controlled-input jank; no re-render storms
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+ (profiled, not guessed)
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+
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+ ## References
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+
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+ | File | Load when |
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+ |---|---|
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+ | [references/native-controls.md](#appendix-native-controls-md) | Choosing/wiring iOS+Android native controls, menus, pickers, sheets |
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+ | [references/motion.md](#appendix-motion-md) | Any Reanimated work: gestures, transitions, springs, layout animations |
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+ | [references/performance.md](#appendix-performance-md) | Jank, slow TTI, big bundles, memory leaks, profiling method |
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+ | [references/image-assets.md](#appendix-image-assets-md) | Generating illustrations/icons/hero art with image models |
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+ | [references/simulator-loop.md](#appendix-simulator-loop-md) | Final verification checklist + device matrix |
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+
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+ ---
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+
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+ ## Appendix: image-assets.md
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+
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+ # Image & illustration assets — generation pipeline
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+
361
+ App-quality artwork is generated, curated, and post-processed — never "one
362
+ prompt, ship it". This is the pipeline.
363
+
364
+ ## 1. Define the style system BEFORE generating anything
365
+
366
+ Write down, once per app:
367
+
368
+ - **Style family**: flat-duotone / gradient-mesh / 3D-clay / paper-collage /
369
+ hand-drawn-ink / photographic. Pick ONE.
370
+ - **Palette**: 3–5 hexes lifted from the app's design tokens, including the
371
+ exact surface color assets will sit on.
372
+ - **Lighting/texture**: soft top-left studio light, matte, no specular — or
373
+ whatever fits; but the same words in every prompt.
374
+ - **Subject grammar**: mascot? abstract shapes? objects? People (and if so,
375
+ what rendering style)?
376
+
377
+ Every asset prompt = style system + subject. This is what makes 12 assets
378
+ read as one commissioned set instead of 12 stock images.
379
+
380
+ ## 2. Generate with the best tool available
381
+
382
+ Use whatever image generation capability is present in your environment — an
383
+ imagegen tool, the Higgsfield MCP/CLI, or another state-of-the-art model.
384
+ Rules:
385
+
386
+ - **Highest quality settings, largest size**, then downscale. Target at least
387
+ 2× the largest rendered size (an asset shown at 200 pt needs ≥ 1200 px for
388
+ @3x). Never upscale a small generation.
389
+ - Generate **3–4 candidates** per asset, pick the best, regenerate the rest of
390
+ the set to match the winner if the winner drifted in style.
391
+ - For icon sets and repeated elements, generate a **sheet** in one prompt
392
+ (same lighting/palette guaranteed), then slice.
393
+ - Backgrounds: ask for the exact surface hex as a solid background, or true
394
+ transparency if the tool supports it. Inspect edges at 400% — halos, matte
395
+ fringes, or JPEG blocking around the subject mean regenerate or run a
396
+ background-removal pass.
397
+
398
+ ## 3. Prompt patterns that work
399
+
400
+ ```
401
+ [subject], [style family] illustration, [palette words + hexes],
402
+ [lighting], solid background #0F0F13, centered composition,
403
+ generous negative space, app illustration, no text, no watermark
404
+ ```
405
+
406
+ - Always append `no text` — models love baking in gibberish labels.
407
+ - For empty states: subject should be *quiet* (a resting object, a soft
408
+ scene), not a busy hero.
409
+ - For celebration/success: motion implied by composition (confetti arcs,
410
+ tilt), not literal speed lines.
411
+ - For onboarding heroes: leave the upper or lower third empty for the
412
+ headline; say so in the prompt ("composition weighted to bottom half").
413
+
414
+ ## 4. Post-process
415
+
416
+ 1. Trim to content + consistent padding.
417
+ 2. Export @1x/@2x/@3x PNG (or a single high-res + let expo-image scale, for
418
+ full-bleed art). WebP for large photographic assets.
419
+ 3. Verify on-device in BOTH themes: an asset generated on a dark ground often
420
+ shows a halo on light ground. If the app is dual-theme, either generate
421
+ theme twins or use assets on theme-invariant surfaces.
422
+ 4. Check file sizes: a decorative illustration should not cost 2 MB. Target
423
+ < 200 KB per screen-level asset after compression.
424
+
425
+ ## 5. App icon & store assets
426
+
427
+ - App icon: generate at 1024×1024, no transparency, no rounded corners (the
428
+ OS masks it). Test it at 60 px — if the concept dies small, simplify.
429
+ - Screenshot frames/marketing come later; do not let store-asset style drift
430
+ from in-app style.
431
+
432
+ ## 6. Quality gate
433
+
434
+ Reject an asset if ANY of:
435
+ - Style drifts from the set (different lighting, palette, line weight)
436
+ - Halo/fringe on its background at 400% zoom
437
+ - Baked-in text or watermark artifacts
438
+ - Composition fights the layout (subject cropped by safe areas, focal point
439
+ under a button)
440
+ - Looks like clip-art / default-model-style with no art direction
441
+
442
+ ---
443
+
444
+ ## Appendix: motion.md
445
+
446
+ # Motion — Reanimated patterns that read as native
447
+
448
+ Motion quality is judged in the first 10 seconds of using an app. This file is
449
+ the working reference for gesture-driven and system-driven animation.
450
+
451
+ ## The two families of motion
452
+
453
+ | Family | Driver | Curve | Examples |
454
+ |---|---|---|---|
455
+ | **Responsive** (user is touching it) | Gesture position/velocity | Spring, seeded with gesture velocity | Sheet drag, swipe-to-dismiss, pull-to-refresh, card pan |
456
+ | **Narrative** (system initiated) | Time | `withTiming`, ease-out, 150–350 ms | Screen entrances, fades, reveals, toasts |
457
+
458
+ Mixing them up is the #1 tell of non-native motion: a sheet that closes on a
459
+ fixed 300 ms timing after a fling feels dead; a button that springs for 800 ms
460
+ on tap feels like a toy.
461
+
462
+ ## Springs
463
+
464
+ ```ts
465
+ // The designer form (duration is perceptual): critically damped, no oscillation
466
+ const SNAP = { duration: 400, dampingRatio: 1 };
467
+ // Playful: one soft overshoot — use sparingly (celebrations, mascots)
468
+ const POP = { duration: 400, dampingRatio: 0.8 };
469
+
470
+ offset.set(withSpring(dest, { ...SNAP, velocity: event.velocityY }));
471
+ ```
472
+
473
+ - Always pass the **gesture velocity** into the spring when a gesture releases.
474
+ - One spring vocabulary per app. Define `SNAP`/`POP` once, import everywhere.
475
+
476
+ ## Gesture → animation, all on the UI thread
477
+
478
+ ```ts
479
+ const pan = Gesture.Pan()
480
+ .onChange((e) => { offset.set(offset.get() + e.changeY); }) // worklet
481
+ .onEnd((e) => {
482
+ const dismiss = offset.get() > H * 0.3 || e.velocityY > 800;
483
+ offset.set(withSpring(dismiss ? H : 0, { ...SNAP, velocity: e.velocityY }));
484
+ if (dismiss) scheduleOnRN(onClose); // react-native-worklets; replaces the deprecated runOnJS
485
+ });
486
+ ```
487
+
488
+ Rules:
489
+ - Never read/write React state inside `onChange`. `scheduleOnRN` only at
490
+ gesture end, for navigation/effects — and read/write shared values with
491
+ `.get()`/`.set()`, never during render.
492
+ - Thresholds combine **distance OR velocity** — a fast flick from 10 px away
493
+ must dismiss.
494
+ - Interruptible: starting a new gesture mid-spring must grab the current
495
+ animated value, not the destination.
496
+
497
+ ## Entrances, exits, layout
498
+
499
+ ```tsx
500
+ <Animated.View
501
+ entering={FadeInDown.duration(220).springify().damping(30)}
502
+ exiting={FadeOut.duration(150)}
503
+ layout={LinearTransition.springify().damping(30)}
504
+ />
505
+ ```
506
+
507
+ - Stagger list entrances by index (`delay(index * 40)`), cap the stagger at
508
+ ~8 items — beyond that, enter as a block.
509
+ - Exits are always faster than entrances (~0.7×).
510
+ - `layout` transitions on containers whose children reorder/resize — this is
511
+ what makes filter chips, expanding cards, and reordering lists feel expensive.
512
+
513
+ ## Shared-element feel without shared elements
514
+
515
+ True shared-element transitions are still niche; fake the continuity:
516
+ - Keep the tapped thumbnail's position stable while the detail screen fades in
517
+ over it (measure with `measure()` in a worklet).
518
+ - Match corner radius and aspect ratio between the origin card and the
519
+ destination hero so the eye reads them as the same object.
520
+
521
+ ## Scroll-linked effects
522
+
523
+ ```ts
524
+ const y = useScrollViewOffset(scrollRef);
525
+ const headerStyle = useAnimatedStyle(() => ({
526
+ opacity: interpolate(y.value, [0, 64], [0, 1], Extrapolation.CLAMP),
527
+ transform: [{ translateY: interpolate(y.value, [-100, 0], [-50, 0], Extrapolation.CLAMP) }],
528
+ }));
529
+ ```
530
+
531
+ Standard native behaviors worth reproducing exactly:
532
+ - Large title collapses into the nav bar between ~0 and ~52 pt of scroll.
533
+ - Content scrolling under a translucent bar gets a fade/blur mask, not a hard
534
+ clip.
535
+ - Overscroll stretch on hero images (`interpolate` negative offsets into scale).
536
+
537
+ ## Reduce Motion
538
+
539
+ ```ts
540
+ const reduceMotion = useReducedMotion(); // react-native-reanimated
541
+ // spatial → opacity-only
542
+ entering={reduceMotion ? FadeIn.duration(150) : SlideInDown.springify()}
543
+ ```
544
+
545
+ Every spatial animation needs its cross-fade fallback. This is an accessibility
546
+ requirement, not a nice-to-have.
547
+
548
+ ## Performance guardrails
549
+
550
+ - Animate only `transform` and `opacity` where possible; animating layout
551
+ props (width/height/padding) forces layout every frame.
552
+ - One `useAnimatedStyle` per animated node; don't share a giant style across
553
+ 20 list items.
554
+ - Never allocate inside a worklet's hot path (no `.map`, no object spread per
555
+ frame).
556
+ - If a transition stutters: profile first (see performance.md) — the usual
557
+ culprits are a JS-thread stall from a heavy render committed mid-animation,
558
+ or an image decode on the UI thread.
559
+
560
+ ---
561
+
562
+ ## Appendix: native-controls.md
563
+
564
+ # Native controls — use the platform's, wire them right
565
+
566
+ A native-feeling app is mostly assembled from controls the OS already ships.
567
+ Rebuild a control only when the design genuinely diverges — and then match the
568
+ platform's timing and haptics so it still reads as native.
569
+
570
+ ## Control selection table
571
+
572
+ | Need | iOS | Android | Package |
573
+ |---|---|---|---|
574
+ | Toggle | Switch | Material Switch | `react-native` `Switch` (renders native on both) |
575
+ | Single choice, 2–5 options | Segmented control | Tabs / segmented buttons | `@react-native-segmented-control/segmented-control` |
576
+ | Value in a range | Slider | Material Slider | `@react-native-community/slider` |
577
+ | Date / time | Wheel or inline calendar | Material pickers | `@react-native-community/datetimepicker` (`display="inline"` for calendars on iOS) |
578
+ | Contextual actions | Context menu (long-press/tap) | Popup menu | `zeego` (native menus on both) — never a JS dropdown for item actions |
579
+ | Destructive confirm | Action sheet | Bottom sheet / dialog | `ActionSheetIOS` via `@expo/react-native-action-sheet` |
580
+ | Bottom sheet content | Detented sheet | Bottom sheet | `@gorhom/bottom-sheet` (see notes) |
581
+ | Search | Nav-bar integrated search | SearchView | Expo Router `headerSearchBarOptions` |
582
+ | Pull to refresh | UIRefreshControl | SwipeRefreshLayout | `RefreshControl` on the ScrollView/list |
583
+ | Haptics | UIImpactFeedbackGenerator | Vibrator | `expo-haptics` |
584
+ | In-app browser | SFSafariViewController | Custom Tabs | `expo-web-browser` |
585
+
586
+ ## Menus (zeego / native context menus)
587
+
588
+ Item-level actions (rename, share, delete) belong in a native context menu
589
+ anchored to the element, with SF Symbols on iOS:
590
+
591
+ ```tsx
592
+ <ContextMenu.Root>
593
+ <ContextMenu.Trigger>{card}</ContextMenu.Trigger>
594
+ <ContextMenu.Content>
595
+ <ContextMenu.Item key="share" onSelect={share}>
596
+ <ContextMenu.ItemTitle>Share</ContextMenu.ItemTitle>
597
+ <ContextMenu.ItemIcon ios={{ name: 'square.and.arrow.up' }} />
598
+ </ContextMenu.Item>
599
+ <ContextMenu.Item key="delete" destructive onSelect={confirmDelete}>
600
+ <ContextMenu.ItemTitle>Delete</ContextMenu.ItemTitle>
601
+ <ContextMenu.ItemIcon ios={{ name: 'trash' }} />
602
+ </ContextMenu.Item>
603
+ </ContextMenu.Content>
604
+ </ContextMenu.Root>
605
+ ```
606
+
607
+ Destructive items: `destructive` role + a confirm step (action sheet), never a
608
+ bare tap-to-delete.
609
+
610
+ ## Bottom sheets
611
+
612
+ - Detents should be content-derived (`enableDynamicSizing`) or the platform
613
+ set (medium/large) — arbitrary 37%/63% detents feel arbitrary.
614
+ - The sheet's drag must hand off to inner scroll correctly: use the
615
+ library's provided `BottomSheetScrollView`/`BottomSheetFlashList`, never a
616
+ plain ScrollView inside.
617
+ - Backdrop: fade in with sheet position (`interpolate` on `animatedIndex`),
618
+ tap-to-dismiss, and dim to the platform's standard (~40% black).
619
+ - Keyboard: `keyboardBlurBehavior="restore"`, and test with the keyboard up —
620
+ half the bottom-sheet bugs in the wild are keyboard interactions.
621
+
622
+ ## Forms and inputs
623
+
624
+ - Labels above fields, not placeholders-as-labels.
625
+ - `keyboardType`, `autoComplete`, `textContentType` on every input — enables
626
+ autofill and the right keyboard. `textContentType="oneTimeCode"` for OTPs.
627
+ - Return-key chaining: `returnKeyType="next"` + focus the next field;
628
+ final field submits.
629
+ - Validate on blur or submit, never on keystroke; errors appear beneath the
630
+ field in the platform's error color and *stay* until fixed.
631
+ - Wrap forms in a keyboard-avoiding strategy you have actually tested
632
+ (`react-native-keyboard-controller` is the current best answer).
633
+
634
+ ## Navigation patterns
635
+
636
+ - Stack for drill-in, tabs for top-level destinations, modal for
637
+ self-contained tasks. Do not put a back-navigable flow inside a modal deeper
638
+ than 2 steps — use a stack inside the modal with its own header.
639
+ - iOS: swipe-back must always work (don't block the interactive pop gesture).
640
+ - Tab bars: 3–5 items, SF Symbols with the filled variant for the active tab,
641
+ labels always on (icon-only tab bars fail recognition tests).
642
+ - Deep links: every screen reachable by URL via Expo Router's file routes.
643
+
644
+ ## When you DO rebuild a control
645
+
646
+ Match the OS's numbers, not your instincts:
647
+ - iOS switch: thumb travel ~22 pt in ~0.2 s with a slight squish; haptic on
648
+ toggle.
649
+ - Pressed states: opacity 0.4 for plain-text buttons, scale 0.97 + slight
650
+ darken for filled buttons, spring back on release.
651
+ - Selection cells: checkmark animates in with a short fade+scale, row flashes
652
+ the selection color for ~150 ms.
653
+ - Always add the platform haptic the real control would emit.
654
+
655
+ ---
656
+
657
+ ## Appendix: performance.md
658
+
659
+ # Performance — measure, fix, re-measure
660
+
661
+ Perceived quality is half design, half frame rate. This reference is the
662
+ method; never optimize on vibes.
663
+
664
+ ## The loop
665
+
666
+ 1. **Measure** a baseline for the exact interaction that feels bad (FPS during
667
+ the transition, TTI from cold start, commit counts during typing).
668
+ 2. **Optimize** the one thing the measurement indicts.
669
+ 3. **Re-measure** the same way.
670
+ 4. **Validate** with a number: 45 → 60 fps, TTI 3.2 s → 1.8 s. No number, no
671
+ claim.
672
+
673
+ Do not recommend `useMemo`/`useCallback`/`React.memo` without profiler
674
+ evidence of wasted renders. Do not flag "stale closure risk" without a repro.
675
+ Measure the target interaction, not tree depth.
676
+
677
+ ## FPS & re-renders (highest impact)
678
+
679
+ - Long or growable list on ScrollView → replace with FlashList. This single
680
+ swap fixes more RN jank than everything else combined.
681
+ - Re-render storms: profile with React DevTools; the classic causes are a
682
+ broad context/store consumed by leaves, inline object/array props into
683
+ memoized children, and parent state that should be local.
684
+ - Prefer atomic state (Zustand selectors, Jotai atoms) so a change re-renders
685
+ only its consumers.
686
+ - React Compiler: enable once profiling shows cascading re-renders; it
687
+ replaces most manual memoization. Watch for bailouts (mutations, non-plain
688
+ patterns) — a bailed-out hot component silently loses the win.
689
+ - `useDeferredValue` for expensive derived UI (filter results, search
690
+ highlighting) behind fast-changing inputs.
691
+
692
+ ## Typing performance
693
+
694
+ Controlled TextInputs re-render the tree per keystroke. For search bars and
695
+ forms: uncontrolled inputs (`defaultValue` + `onChangeText` into a ref or
696
+ store), commit to state on submit/debounce.
697
+
698
+ ## Startup / TTI
699
+
700
+ - Measure only cold starts, with `react-native-performance` markers.
701
+ - Native navigation (`react-native-screens`) enabled.
702
+ - Defer everything not needed for first paint: heavy SDK init, analytics,
703
+ below-the-fold data.
704
+ - Hermes: check bundle compression guidance for your RN version (mmap).
705
+ - Inspect the bundle when it grows: `npx react-native bundle … --dev false`
706
+ then `source-map-explorer`. Barrel imports (`import { x } from '@/components'`)
707
+ are the classic silent bloat — import from the source file.
708
+
709
+ ## Memory
710
+
711
+ - Symptoms: growing RSS while navigating back and forth. Hunt JS leaks with
712
+ heap snapshots (retained listeners, intervals, subscriptions in effects
713
+ missing cleanup) before blaming native.
714
+ - Lists: `recyclingKey` on `expo-image` items, no inline closures capturing
715
+ huge parent scopes in `renderItem`.
716
+
717
+ ## Animations
718
+
719
+ - Anything janky mid-gesture: confirm the animation runs as a worklet on the
720
+ UI thread; a single `runOnJS` in `onChange` is enough to ruin it.
721
+ - Heavy screens committed during a transition stall the JS thread and hitch
722
+ even UI-thread animations — defer the destination screen's expensive work
723
+ until `InteractionManager.runAfterInteractions` / after the transition ends.
724
+
725
+ ## Budgets to hold
726
+
727
+ | Metric | Budget |
728
+ |---|---|
729
+ | Transition/gesture FPS | 60 (no dropped frames in the hero flow) |
730
+ | Cold-start TTI (mid-tier device) | < 2 s |
731
+ | Keystroke → echo | < 50 ms |
732
+ | List scroll (FlashList) | blank-cell-free at fling speed |
733
+ | JS bundle (initial) | watch the trend; investigate any +10% jump |
734
+
735
+ ---
736
+
737
+ ## Appendix: simulator-loop.md
738
+
739
+ # The simulator loop — verification checklist & device matrix
740
+
741
+ A screen is finished when it survives this checklist on a real simulator, not
742
+ when the code compiles. Budget as many loop iterations as it takes; the goal
743
+ is "cannot find a flaw", not "looks fine".
744
+
745
+ ## Loop mechanics
746
+
747
+ 1. Launch on the iOS Simulator (primary) — `npx expo start` + `i`, or your
748
+ dev build. Android emulator second.
749
+ 2. Screenshot the screen (simctl: `xcrun simctl io booted screenshot s.png`,
750
+ or your agent's screenshot tool). **Open the screenshot and study it** —
751
+ do not trust memory of what you wrote.
752
+ 3. Interact: tap every control, type overlong text, background/foreground the
753
+ app, rotate if supported.
754
+ 4. For motion: screen-record the ENTIRE flow
755
+ (`xcrun simctl io booted recordVideo m.mov`) — not just the hero
756
+ transition. Watch it at full speed for feel, then scrub frame by frame.
757
+ Stills cannot catch a one-frame flash, a dropped spring, or a keyboard
758
+ jump-cut; only the recording can.
759
+ 5. Fix → relaunch → re-verify. Never batch more than a few fixes between
760
+ looks; regressions hide in batches.
761
+
762
+ If a UI-testing tool (e.g. Maestro) is available, script the flow's happy
763
+ path once it stabilizes — taps, assertions, screenshots — so later changes
764
+ re-verify for free.
765
+
766
+ ## Per-screen checklist
767
+
768
+ **Layout**
769
+ - [ ] Nothing clipped by the Dynamic Island / status bar; scrolled content
770
+ passes *under* it with the intended fade/blur, not a hard edge
771
+ - [ ] Bottom CTA clears the home indicator (safe-area inset respected)
772
+ - [ ] Optical alignment: icons vs text baselines, centered things actually
773
+ look centered (check at 2× zoom)
774
+ - [ ] Spacing rhythm consistent (no rogue 13px gaps in an 8pt system)
775
+ - [ ] Long text: 2× length titles truncate/wrap by design, not by accident
776
+ - [ ] Empty state, loading state, error state each verified by forcing them
777
+
778
+ **Theming & type**
779
+ - [ ] Dark mode AND light mode screenshots taken and inspected
780
+ - [ ] Dynamic Type at XL: no overlap, no clipped labels
781
+ - [ ] Contrast: secondary text still readable in both themes
782
+
783
+ **Motion (evaluated on the full-flow recording, never on stills)**
784
+ - [ ] Entrance plays once, correctly, on first mount (and NOT again on
785
+ back-navigation)
786
+ - [ ] Gesture follows the finger 1:1; release springs with velocity;
787
+ cancelling mid-gesture settles cleanly
788
+ - [ ] Frame-by-frame: no pop at animation start/end, no double-render flash,
789
+ no one-frame white/wrong-theme/wrong-color frames during transitions
790
+ - [ ] Every modal/sheet cycle recorded: present, drag, dismiss, cancel —
791
+ smooth in both directions
792
+ - [ ] Keyboard appear AND dismiss recorded: layout glides with it, focused
793
+ input stays visible, nothing jump-cuts or reflows after settling
794
+ - [ ] Sustained 60 fps through every transition of the flow (measure with
795
+ the perf monitor / Instruments, don't eyeball)
796
+ - [ ] Reduce Motion enabled → spatial animations become fades
797
+
798
+ **Interaction**
799
+ - [ ] Every tappable ≥ 44pt; press states visible; haptics where native
800
+ controls would have them
801
+ - [ ] Keyboard: appears with the right type, doesn't cover the focused input,
802
+ dismisses sensibly
803
+ - [ ] Back gesture (iOS edge swipe) works everywhere it should
804
+ - [ ] Rapid double-taps don't double-navigate or double-submit
805
+
806
+ **State**
807
+ - [ ] Background the app mid-flow → return: state intact
808
+ - [ ] Kill and relaunch: persisted state restores, ephemeral state resets
809
+ - [ ] Offline: actions queue or fail loudly — never silently
810
+
811
+ ## Device matrix (minimum)
812
+
813
+ | Profile | Why |
814
+ |---|---|
815
+ | Latest iPhone Pro (Dynamic Island) | Primary design target |
816
+ | iPhone SE-class (small, no island) | Layout compression + button reachability |
817
+ | Latest Pixel (Android) | Material behaviors, back gesture, font metrics |
818
+ | One tablet/iPad IF the app claims support | Otherwise explicitly letterbox |
819
+
820
+ Run the full checklist on the primary; on the others, verify layout,
821
+ safe areas, and the hero flow.