@satinhq/kit 0.0.0-stage → 0.1.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/NOTICE +96 -0
- package/README.md +454 -2
- package/THIRD_PARTY_NOTICES.md +65 -0
- package/bin/satin.mjs +13 -0
- package/dist/acknowledgements/Acknowledgements.d.ts +4 -0
- package/dist/acknowledgements/Acknowledgements.js +42 -0
- package/dist/acknowledgements/bundledNotices.d.ts +4 -0
- package/dist/acknowledgements/bundledNotices.js +58 -0
- package/dist/acknowledgements/inventory.d.ts +17 -0
- package/dist/acknowledgements/inventory.js +10 -0
- package/dist/acknowledgements/inventory.json +39 -0
- package/dist/actions/ActionMenu.d.ts +30 -0
- package/dist/actions/ActionMenu.js +103 -0
- package/dist/actions/RowActions.d.ts +42 -0
- package/dist/actions/RowActions.js +820 -0
- package/dist/actions/contextMotion.d.ts +78 -0
- package/dist/actions/contextMotion.js +329 -0
- package/dist/actions/motion.d.ts +19 -0
- package/dist/actions/motion.js +74 -0
- package/dist/actions/nativeContextAppearance.json +86 -0
- package/dist/actions/nativeContextMotion.json +734 -0
- package/dist/actions/nativeMotion.json +388 -0
- package/dist/actions/preview.d.ts +27 -0
- package/dist/actions/preview.js +217 -0
- package/dist/actions/recognizers.d.ts +24 -0
- package/dist/actions/recognizers.js +87 -0
- package/dist/actions/rowScrub.d.ts +59 -0
- package/dist/actions/rowScrub.js +400 -0
- package/dist/actions/swipeSpring.d.ts +14 -0
- package/dist/actions/swipeSpring.js +35 -0
- package/dist/actions/types.d.ts +71 -0
- package/dist/actions/types.js +28 -0
- package/dist/app/InstallComponents.d.ts +16 -0
- package/dist/app/InstallComponents.js +104 -0
- package/dist/app/InstallationDiagnostics.d.ts +7 -0
- package/dist/app/InstallationDiagnostics.js +23 -0
- package/dist/app/OrientationGuard.d.ts +8 -0
- package/dist/app/OrientationGuard.js +9 -0
- package/dist/app/appearance.d.ts +18 -0
- package/dist/app/appearance.js +15 -0
- package/dist/app/appearanceStore.d.ts +30 -0
- package/dist/app/appearanceStore.js +228 -0
- package/dist/app/backgroundUpdate.d.ts +20 -0
- package/dist/app/backgroundUpdate.js +151 -0
- package/dist/app/buildInfo.d.ts +11 -0
- package/dist/app/buildInfo.js +12 -0
- package/dist/app/buildInfoBuild.d.ts +3 -0
- package/dist/app/buildInfoBuild.js +12 -0
- package/dist/app/checkCli.d.ts +1 -0
- package/dist/app/checkCli.js +73 -0
- package/dist/app/coldLaunchUpdate.d.ts +14 -0
- package/dist/app/coldLaunchUpdate.js +384 -0
- package/dist/app/definition.d.ts +85 -0
- package/dist/app/definition.js +347 -0
- package/dist/app/deployment.d.ts +28 -0
- package/dist/app/deployment.js +352 -0
- package/dist/app/deploymentBuild.d.ts +3 -0
- package/dist/app/deploymentBuild.js +55 -0
- package/dist/app/earlyWorker.d.ts +3 -0
- package/dist/app/earlyWorker.js +77 -0
- package/dist/app/head.d.ts +10 -0
- package/dist/app/head.js +120 -0
- package/dist/app/icons.d.ts +4 -0
- package/dist/app/icons.js +35 -0
- package/dist/app/install.d.ts +18 -0
- package/dist/app/install.js +82 -0
- package/dist/app/installCheck.d.ts +2 -0
- package/dist/app/installCheck.js +148 -0
- package/dist/app/installContext.d.ts +35 -0
- package/dist/app/installContext.js +45 -0
- package/dist/app/installCustom.d.ts +25 -0
- package/dist/app/installCustom.js +55 -0
- package/dist/app/installExperience.d.ts +22 -0
- package/dist/app/installExperience.js +389 -0
- package/dist/app/installExperienceDevice.d.ts +29 -0
- package/dist/app/installExperienceDevice.js +160 -0
- package/dist/app/installExperienceHome.d.ts +16 -0
- package/dist/app/installExperienceHome.js +304 -0
- package/dist/app/installExperienceRuntime.d.ts +37 -0
- package/dist/app/installExperienceRuntime.js +285 -0
- package/dist/app/installPolicy.d.ts +28 -0
- package/dist/app/installPolicy.js +90 -0
- package/dist/app/installQr.d.ts +10 -0
- package/dist/app/installQr.js +139 -0
- package/dist/app/installStrings.d.ts +52 -0
- package/dist/app/installStrings.js +75 -0
- package/dist/app/installTipPath.d.ts +12 -0
- package/dist/app/installTipPath.js +9 -0
- package/dist/app/installationFailure.d.ts +14 -0
- package/dist/app/installationFailure.js +38 -0
- package/dist/app/launch.d.ts +7 -0
- package/dist/app/launch.js +241 -0
- package/dist/app/launchReadiness.d.ts +9 -0
- package/dist/app/launchReadiness.js +72 -0
- package/dist/app/launchScreen.d.ts +16 -0
- package/dist/app/launchScreen.js +14 -0
- package/dist/app/launchScreenRuntime.d.ts +19 -0
- package/dist/app/launchScreenRuntime.js +313 -0
- package/dist/app/launchWatchdog.d.ts +1 -0
- package/dist/app/launchWatchdog.js +202 -0
- package/dist/app/manifests.d.ts +19 -0
- package/dist/app/manifests.js +20 -0
- package/dist/app/mdm.d.ts +3 -0
- package/dist/app/mdm.js +20 -0
- package/dist/app/mediaCheck.d.ts +9 -0
- package/dist/app/mediaCheck.js +122 -0
- package/dist/app/mediaTypes.d.ts +2 -0
- package/dist/app/mediaTypes.js +13 -0
- package/dist/app/platformPolicy.d.ts +3 -0
- package/dist/app/platformPolicy.js +10 -0
- package/dist/app/platformScripts.d.ts +6 -0
- package/dist/app/platformScripts.js +65 -0
- package/dist/app/releaseUpdates.d.ts +7 -0
- package/dist/app/releaseUpdates.js +53 -0
- package/dist/app/runtime.d.ts +9 -0
- package/dist/app/runtime.js +38 -0
- package/dist/app/startup.d.ts +30 -0
- package/dist/app/startup.js +24 -0
- package/dist/app/statusBand.d.ts +11 -0
- package/dist/app/statusBand.js +257 -0
- package/dist/app/viewport.d.ts +3 -0
- package/dist/app/viewport.js +42 -0
- package/dist/app/viewportValue.d.ts +5 -0
- package/dist/app/viewportValue.js +14 -0
- package/dist/app/vite.d.ts +27 -0
- package/dist/app/vite.js +440 -0
- package/dist/app/warmImage.d.ts +3 -0
- package/dist/app/warmImage.js +59 -0
- package/dist/content/content.d.ts +153 -0
- package/dist/content/content.js +315 -0
- package/dist/content/layout.d.ts +26 -0
- package/dist/content/layout.js +114 -0
- package/dist/content/scaledMetric.d.ts +3 -0
- package/dist/content/scaledMetric.js +68 -0
- package/dist/content/typography.d.ts +83 -0
- package/dist/content/typography.js +32 -0
- package/dist/controls/ActivityIndicatorSegments.d.ts +4 -0
- package/dist/controls/ActivityIndicatorSegments.js +5 -0
- package/dist/controls/ColorPicker.d.ts +20 -0
- package/dist/controls/ColorPicker.js +70 -0
- package/dist/controls/ControlRow.d.ts +5 -0
- package/dist/controls/ControlRow.js +10 -0
- package/dist/controls/DatePicker.d.ts +41 -0
- package/dist/controls/DatePicker.js +148 -0
- package/dist/controls/ProgressView.d.ts +17 -0
- package/dist/controls/ProgressView.js +24 -0
- package/dist/controls/civilDate.d.ts +49 -0
- package/dist/controls/civilDate.js +112 -0
- package/dist/data/database.d.ts +154 -0
- package/dist/data/database.js +710 -0
- package/dist/data/value-equal.d.ts +2 -0
- package/dist/data/value-equal.js +36 -0
- package/dist/data/write-store.d.ts +38 -0
- package/dist/data/write-store.js +192 -0
- package/dist/dev-menu/DevMenu.d.ts +1 -0
- package/dist/dev-menu/DevMenu.js +121 -0
- package/dist/dev-menu/actions.d.ts +12 -0
- package/dist/dev-menu/actions.js +99 -0
- package/dist/dev-menu/build.d.ts +5 -0
- package/dist/dev-menu/build.js +40 -0
- package/dist/dev-menu/gesture.d.ts +18 -0
- package/dist/dev-menu/gesture.js +109 -0
- package/dist/dev-menu/shake.d.ts +2 -0
- package/dist/dev-menu/shake.js +36 -0
- package/dist/dev-menu/types.d.ts +8 -0
- package/dist/dev-menu/types.js +1 -0
- package/dist/diagnostics.d.ts +3 -0
- package/dist/diagnostics.js +4 -0
- package/dist/docs/app-recipes.md +411 -0
- package/dist/docs/components/file-importer.md +54 -0
- package/dist/docs/components/paste-button.md +48 -0
- package/dist/docs/components/photos-picker.md +53 -0
- package/dist/docs/components/share-link.md +58 -0
- package/dist/docs/content.md +159 -0
- package/dist/docs/controls.md +151 -0
- package/dist/docs/data.md +332 -0
- package/dist/docs/limitations.md +40 -0
- package/dist/docs/messaging-scroll.md +234 -0
- package/dist/docs/networking.md +190 -0
- package/dist/docs/push.md +215 -0
- package/dist/docs/swiftui-reference.md +1895 -0
- package/dist/docs/symbols.md +293 -0
- package/dist/docs/tokens.md +60 -0
- package/dist/fidelity/devAssertions.d.ts +21 -0
- package/dist/fidelity/devAssertions.js +199 -0
- package/dist/focus/focusIntentMachine.d.ts +106 -0
- package/dist/focus/focusIntentMachine.js +359 -0
- package/dist/focus/navigationFocus.d.ts +42 -0
- package/dist/focus/navigationFocus.js +241 -0
- package/dist/focus/programmaticFocus.d.ts +15 -0
- package/dist/focus/programmaticFocus.js +152 -0
- package/dist/gestures/GestureView.d.ts +12 -0
- package/dist/gestures/GestureView.js +321 -0
- package/dist/gestures/arena.d.ts +138 -0
- package/dist/gestures/arena.js +417 -0
- package/dist/gestures/existingCompetitors.d.ts +79 -0
- package/dist/gestures/existingCompetitors.js +82 -0
- package/dist/gestures/gesture.d.ts +62 -0
- package/dist/gestures/gesture.js +107 -0
- package/dist/glass/ControlLens.d.ts +46 -0
- package/dist/glass/ControlLens.js +88 -0
- package/dist/glass/GlassBar.d.ts +9 -0
- package/dist/glass/GlassBar.js +22 -0
- package/dist/glass/GlassConfusionReview.d.ts +3 -0
- package/dist/glass/GlassConfusionReview.js +185 -0
- package/dist/glass/GlassEffect.d.ts +69 -0
- package/dist/glass/GlassEffect.js +550 -0
- package/dist/glass/GlassMaterialRoot.d.ts +7 -0
- package/dist/glass/GlassMaterialRoot.js +39 -0
- package/dist/glass/GlassPresentation.d.ts +28 -0
- package/dist/glass/GlassPresentation.js +1038 -0
- package/dist/glass/GlassProbeIcons.d.ts +8 -0
- package/dist/glass/GlassProbeIcons.js +12 -0
- package/dist/glass/GlassProbeOverlay.d.ts +52 -0
- package/dist/glass/GlassProbeOverlay.js +45 -0
- package/dist/glass/GlassTextField.d.ts +22 -0
- package/dist/glass/GlassTextField.js +12 -0
- package/dist/glass/MaterialEffectRoot.d.ts +9 -0
- package/dist/glass/MaterialEffectRoot.js +189 -0
- package/dist/glass/Menu.d.ts +3 -0
- package/dist/glass/Menu.js +35 -0
- package/dist/glass/MenuStack.d.ts +23 -0
- package/dist/glass/MenuStack.js +371 -0
- package/dist/glass/MenuSymbol.d.ts +7 -0
- package/dist/glass/MenuSymbol.js +16 -0
- package/dist/glass/MorphEllipsisArtwork.d.ts +2 -0
- package/dist/glass/MorphEllipsisArtwork.js +6 -0
- package/dist/glass/TabBar.d.ts +29 -0
- package/dist/glass/TabBar.js +169 -0
- package/dist/glass/capability.d.ts +25 -0
- package/dist/glass/capability.js +63 -0
- package/dist/glass/captureWindow.d.ts +60 -0
- package/dist/glass/captureWindow.js +119 -0
- package/dist/glass/confusionSession.d.ts +41 -0
- package/dist/glass/confusionSession.js +44 -0
- package/dist/glass/contactPhysics.d.ts +130 -0
- package/dist/glass/contactPhysics.js +214 -0
- package/dist/glass/context.d.ts +37 -0
- package/dist/glass/context.js +11 -0
- package/dist/glass/errorAlert.d.ts +6 -0
- package/dist/glass/errorAlert.js +57 -0
- package/dist/glass/errors.d.ts +22 -0
- package/dist/glass/errors.js +78 -0
- package/dist/glass/failurePolicy.d.ts +4 -0
- package/dist/glass/failurePolicy.js +20 -0
- package/dist/glass/fallback/material.d.ts +16 -0
- package/dist/glass/fallback/material.js +87 -0
- package/dist/glass/fallback/regions.d.ts +16 -0
- package/dist/glass/fallback/regions.js +249 -0
- package/dist/glass/fallback/runtime.d.ts +72 -0
- package/dist/glass/fallback/runtime.js +278 -0
- package/dist/glass/fallback/selection.d.ts +2 -0
- package/dist/glass/fallback/selection.js +9 -0
- package/dist/glass/fieldGeometry.d.ts +28 -0
- package/dist/glass/fieldGeometry.js +64 -0
- package/dist/glass/fieldMotion.d.ts +42 -0
- package/dist/glass/fieldMotion.js +47 -0
- package/dist/glass/glassContact.d.ts +76 -0
- package/dist/glass/glassContact.js +153 -0
- package/dist/glass/glassProbeSettings.d.ts +18 -0
- package/dist/glass/glassProbeSettings.js +133 -0
- package/dist/glass/lens/Scene.d.ts +108 -0
- package/dist/glass/lens/Scene.js +553 -0
- package/dist/glass/lens/backgrounds.json +103 -0
- package/dist/glass/lens/bitmapBackdrop.d.ts +14 -0
- package/dist/glass/lens/bitmapBackdrop.js +35 -0
- package/dist/glass/lens/controlLift.d.ts +94 -0
- package/dist/glass/lens/controlLift.js +78 -0
- package/dist/glass/lens/data.d.ts +19 -0
- package/dist/glass/lens/data.js +161 -0
- package/dist/glass/lens/drawableTop.d.ts +16 -0
- package/dist/glass/lens/drawableTop.js +15 -0
- package/dist/glass/lens/icons.d.ts +9 -0
- package/dist/glass/lens/icons.js +34 -0
- package/dist/glass/lens/interactiveContact.d.ts +33 -0
- package/dist/glass/lens/interactiveContact.js +158 -0
- package/dist/glass/lens/interactivePress.d.ts +95 -0
- package/dist/glass/lens/interactivePress.js +169 -0
- package/dist/glass/lens/ios27GlyphFit.json +126 -0
- package/dist/glass/lens/lensLightingSamples.json +1 -0
- package/dist/glass/lens/lensPress.d.ts +22 -0
- package/dist/glass/lens/lensPress.js +68 -0
- package/dist/glass/lens/lensPressSamples.json +1 -0
- package/dist/glass/lens/liquidMotion.d.ts +50 -0
- package/dist/glass/lens/liquidMotion.js +239 -0
- package/dist/glass/lens/materialGlassRecipes.json +776 -0
- package/dist/glass/lens/materialUniforms.d.ts +22 -0
- package/dist/glass/lens/materialUniforms.js +117 -0
- package/dist/glass/lens/menu-closing-close-fit.json +380 -0
- package/dist/glass/lens/menu-opening-native-fits.json +911 -0
- package/dist/glass/lens/menuContextFit.json +88 -0
- package/dist/glass/lens/menuContextOpacity.json +98 -0
- package/dist/glass/lens/menuContextPresentation.d.ts +15 -0
- package/dist/glass/lens/menuContextPresentation.js +65 -0
- package/dist/glass/lens/menuCornerFit.json +252 -0
- package/dist/glass/lens/menuCornerMotion.d.ts +9 -0
- package/dist/glass/lens/menuCornerMotion.js +5 -0
- package/dist/glass/lens/menuDropFit.json +64 -0
- package/dist/glass/lens/menuField.d.ts +178 -0
- package/dist/glass/lens/menuField.js +564 -0
- package/dist/glass/lens/menuGesturePresentation.d.ts +12 -0
- package/dist/glass/lens/menuGesturePresentation.js +42 -0
- package/dist/glass/lens/menuGlyphDropFit.json +38 -0
- package/dist/glass/lens/menuMorphFit.json +564 -0
- package/dist/glass/lens/menuMorphMotion.d.ts +70 -0
- package/dist/glass/lens/menuMorphMotion.js +219 -0
- package/dist/glass/lens/menuMorphPhoneFit.json +85 -0
- package/dist/glass/lens/menuMotion.d.ts +81 -0
- package/dist/glass/lens/menuMotion.js +323 -0
- package/dist/glass/lens/menuPlacement.d.ts +5 -0
- package/dist/glass/lens/menuPlacement.js +29 -0
- package/dist/glass/lens/menuSpring.d.ts +18 -0
- package/dist/glass/lens/menuSpring.js +29 -0
- package/dist/glass/lens/menuTouchLight.d.ts +13 -0
- package/dist/glass/lens/menuTouchLight.js +147 -0
- package/dist/glass/lens/mirrorConstants.d.ts +1 -0
- package/dist/glass/lens/mirrorConstants.js +2 -0
- package/dist/glass/lens/mirrorExtents.d.ts +52 -0
- package/dist/glass/lens/mirrorExtents.js +264 -0
- package/dist/glass/lens/mirrorInvalidation.d.ts +6 -0
- package/dist/glass/lens/mirrorInvalidation.js +10 -0
- package/dist/glass/lens/mirrorReuse.d.ts +20 -0
- package/dist/glass/lens/mirrorReuse.js +166 -0
- package/dist/glass/lens/motion.d.ts +62 -0
- package/dist/glass/lens/motion.js +93 -0
- package/dist/glass/lens/recordedMotion.d.ts +6 -0
- package/dist/glass/lens/recordedMotion.js +44 -0
- package/dist/glass/lens/referenceBackground.d.ts +9 -0
- package/dist/glass/lens/referenceBackground.js +151 -0
- package/dist/glass/lens/referenceProfiles.d.ts +21 -0
- package/dist/glass/lens/referenceProfiles.js +33 -0
- package/dist/glass/lens/referenceRegularTint.d.ts +12 -0
- package/dist/glass/lens/referenceRegularTint.js +41 -0
- package/dist/glass/lens/scopeSegments.d.ts +12 -0
- package/dist/glass/lens/scopeSegments.js +18 -0
- package/dist/glass/lens/scrollAnchoring.d.ts +15 -0
- package/dist/glass/lens/scrollAnchoring.js +17 -0
- package/dist/glass/lens/selectionParameters.json +94 -0
- package/dist/glass/lens/shapeParameters.json +198 -0
- package/dist/glass/lens/tab-motion-native-fits.json +778 -0
- package/dist/glass/lens/tabAccessoryMotion.d.ts +52 -0
- package/dist/glass/lens/tabAccessoryMotion.js +52 -0
- package/dist/glass/lens/tabChromaRimModel.d.ts +43 -0
- package/dist/glass/lens/tabChromaRimModel.js +93 -0
- package/dist/glass/lens/tabCollapseInkSamples.json +49 -0
- package/dist/glass/lens/tabCompactGesture.d.ts +15 -0
- package/dist/glass/lens/tabCompactGesture.js +50 -0
- package/dist/glass/lens/tabGeometryAttack.json +70 -0
- package/dist/glass/lens/tabGlyphColours.d.ts +17 -0
- package/dist/glass/lens/tabGlyphColours.js +37 -0
- package/dist/glass/lens/tabInterruptedDecaySamples.json +245 -0
- package/dist/glass/lens/tabInterruptedRestoreSamples.json +290 -0
- package/dist/glass/lens/tabMaterialModel.d.ts +10 -0
- package/dist/glass/lens/tabMaterialModel.js +108 -0
- package/dist/glass/lens/tabMinimizeInk.d.ts +15 -0
- package/dist/glass/lens/tabMinimizeInk.js +14 -0
- package/dist/glass/lens/tabMinimizeMotion.d.ts +36 -0
- package/dist/glass/lens/tabMinimizeMotion.js +107 -0
- package/dist/glass/lens/tabMinimizeSamples.json +411 -0
- package/dist/glass/lens/tabMotion.d.ts +91 -0
- package/dist/glass/lens/tabMotion.js +478 -0
- package/dist/glass/lens/tabMotionFit.d.ts +76 -0
- package/dist/glass/lens/tabMotionFit.js +61 -0
- package/dist/glass/lens/tabNativeSymbols.d.ts +1 -0
- package/dist/glass/lens/tabNativeSymbols.js +7 -0
- package/dist/glass/lens/tabPresentation.d.ts +21 -0
- package/dist/glass/lens/tabPresentation.js +20 -0
- package/dist/glass/lens/tabRelease.d.ts +5 -0
- package/dist/glass/lens/tabRelease.js +14 -0
- package/dist/glass/lens/tabRestoreMotion.d.ts +19 -0
- package/dist/glass/lens/tabRestoreMotion.js +65 -0
- package/dist/glass/lens/tabRestoreSamples.json +1272 -0
- package/dist/glass/lens/tabSearchMember.d.ts +38 -0
- package/dist/glass/lens/tabSearchMember.js +74 -0
- package/dist/glass/lens/tabSelectionMaterial.d.ts +20 -0
- package/dist/glass/lens/tabSelectionMaterial.js +23 -0
- package/dist/glass/lens/tabSelectionMeasurements.test-fixture.d.ts +9 -0
- package/dist/glass/lens/tabSelectionMeasurements.test-fixture.js +74 -0
- package/dist/glass/lens/tabSettingsSymbol.d.ts +1 -0
- package/dist/glass/lens/tabSettingsSymbol.js +2 -0
- package/dist/glass/lens/tabShapeResponse.d.ts +7 -0
- package/dist/glass/lens/tabShapeResponse.js +30 -0
- package/dist/glass/lens/theme.d.ts +18 -0
- package/dist/glass/lens/theme.js +40 -0
- package/dist/glass/lens/trace.d.ts +2 -0
- package/dist/glass/lens/trace.js +27 -0
- package/dist/glass/liquidContext.d.ts +31 -0
- package/dist/glass/liquidContext.js +2 -0
- package/dist/glass/menuPanelPlacement.d.ts +51 -0
- package/dist/glass/menuPanelPlacement.js +128 -0
- package/dist/glass/menuPresenter.d.ts +34 -0
- package/dist/glass/menuPresenter.js +983 -0
- package/dist/glass/menuSymbolMasks.d.ts +1 -0
- package/dist/glass/menuSymbolMasks.js +1 -0
- package/dist/glass/menuSymbolTokens.d.ts +22 -0
- package/dist/glass/menuSymbolTokens.js +12 -0
- package/dist/glass/menuTriggerGeometry.d.ts +99 -0
- package/dist/glass/menuTriggerGeometry.js +126 -0
- package/dist/glass/menuTriggerSnapshot.d.ts +77 -0
- package/dist/glass/menuTriggerSnapshot.js +69 -0
- package/dist/glass/menuTypes.d.ts +22 -0
- package/dist/glass/menuTypes.js +1 -0
- package/dist/glass/morphField.d.ts +18 -0
- package/dist/glass/morphField.js +139 -0
- package/dist/glass/presentationFrame.d.ts +43 -0
- package/dist/glass/presentationFrame.js +82 -0
- package/dist/glass/pressHighlight.d.ts +9 -0
- package/dist/glass/pressHighlight.js +158 -0
- package/dist/glass/regionRegistry.d.ts +93 -0
- package/dist/glass/regionRegistry.js +313 -0
- package/dist/glass/regions.d.ts +262 -0
- package/dist/glass/regions.js +147 -0
- package/dist/glass/regularMaterialContext.d.ts +45 -0
- package/dist/glass/regularMaterialContext.js +118 -0
- package/dist/glass/regularTriggerMaterial.d.ts +19 -0
- package/dist/glass/regularTriggerMaterial.js +111 -0
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- package/dist/navigation/transitionPose.d.ts +52 -0
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- package/dist/navigation/types.d.ts +133 -0
- package/dist/navigation/types.js +1 -0
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- package/dist/navigation/zoomDrag.js +125 -0
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- package/dist/navigation/zoomTransition.js +975 -0
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- package/dist/presentation/Presentation.js +92 -0
- package/dist/presentation/PresentationSurface.d.ts +29 -0
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- package/dist/presentation/PresentedSheet.d.ts +2 -0
- package/dist/presentation/PresentedSheet.js +571 -0
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- package/dist/presentation/motion.d.ts +56 -0
- package/dist/presentation/motion.js +263 -0
- package/dist/presentation/presentationMotion.d.ts +10 -0
- package/dist/presentation/presentationMotion.js +74 -0
- package/dist/presentation/presentationSource.d.ts +2 -0
- package/dist/presentation/presentationSource.js +28 -0
- package/dist/presentation/sheetChromeContext.d.ts +2 -0
- package/dist/presentation/sheetChromeContext.js +3 -0
- package/dist/presentation/sheetMaterialTransition.d.ts +14 -0
- package/dist/presentation/sheetMaterialTransition.js +33 -0
- package/dist/presentation/sheetReleaseMotion.d.ts +18 -0
- package/dist/presentation/sheetReleaseMotion.js +123 -0
- package/dist/presentation/useAlertKeyboardMotion.d.ts +8 -0
- package/dist/presentation/useAlertKeyboardMotion.js +104 -0
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- package/dist/press/Pressable.js +16 -0
- package/dist/press/activation.d.ts +20 -0
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- package/dist/press/contactReceipt.d.ts +23 -0
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- package/dist/press/tokens.d.ts +18 -0
- package/dist/press/tokens.js +19 -0
- package/dist/press/usePressInteraction.d.ts +30 -0
- package/dist/press/usePressInteraction.js +247 -0
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- package/dist/public/Label.js +40 -0
- package/dist/public/NativeFilePicker.d.ts +19 -0
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- package/dist/public/fieldContext.js +3 -0
- package/dist/public/filePickers.d.ts +25 -0
- package/dist/public/filePickers.js +11 -0
- package/dist/public/glass.d.ts +31 -0
- package/dist/public/glass.js +29 -0
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- package/dist/public/presentation.js +21 -0
- package/dist/public/presentationContext.d.ts +2 -0
- package/dist/public/presentationContext.js +3 -0
- package/dist/public/routeRegistry.d.ts +3 -0
- package/dist/public/routeRegistry.js +10 -0
- package/dist/public/routes.d.ts +74 -0
- package/dist/public/routes.js +105 -0
- package/dist/public/runtime.d.ts +134 -0
- package/dist/public/runtime.js +292 -0
- package/dist/public/screenChrome.d.ts +91 -0
- package/dist/public/screenChrome.js +187 -0
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- package/dist/public/storage.js +9 -0
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- package/dist/public/toolbar.d.ts +37 -0
- package/dist/public/toolbar.js +76 -0
- package/dist/push/PushPermissionExplainer.d.ts +14 -0
- package/dist/push/PushPermissionExplainer.js +30 -0
- package/dist/push/notifications.d.ts +54 -0
- package/dist/push/notifications.js +276 -0
- package/dist/push/routes.d.ts +20 -0
- package/dist/push/routes.js +63 -0
- package/dist/push/schema.d.ts +42 -0
- package/dist/push/schema.js +41 -0
- package/dist/push/urlProjection.d.ts +24 -0
- package/dist/push/urlProjection.js +207 -0
- package/dist/reachability/controller.d.ts +21 -0
- package/dist/reachability/controller.js +202 -0
- package/dist/reachability/model.d.ts +94 -0
- package/dist/reachability/model.js +131 -0
- package/dist/reachability/react.d.ts +29 -0
- package/dist/reachability/react.js +69 -0
- package/dist/restoration/navigation.d.ts +9 -0
- package/dist/restoration/navigation.js +55 -0
- package/dist/restoration/react.d.ts +6 -0
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- package/dist/restoration/routes.d.ts +22 -0
- package/dist/restoration/routes.js +166 -0
- package/dist/restoration/scene.d.ts +44 -0
- package/dist/restoration/scene.js +284 -0
- package/dist/root/SatinRoot.d.ts +25 -0
- package/dist/root/SatinRoot.js +512 -0
- package/dist/root/mountSatin.d.ts +12 -0
- package/dist/root/mountSatin.js +60 -0
- package/dist/root/runtimeContext.d.ts +26 -0
- package/dist/root/runtimeContext.js +30 -0
- package/dist/safe-area/Overlay.d.ts +9 -0
- package/dist/safe-area/Overlay.js +26 -0
- package/dist/safe-area/SafeAreaInset.d.ts +25 -0
- package/dist/safe-area/SafeAreaInset.js +138 -0
- package/dist/safe-area/bottomInsetGeometry.d.ts +12 -0
- package/dist/safe-area/bottomInsetGeometry.js +73 -0
- package/dist/safe-area/context.d.ts +15 -0
- package/dist/safe-area/context.js +8 -0
- package/dist/safe-area/displayCorners.d.ts +21 -0
- package/dist/safe-area/displayCorners.js +70 -0
- package/dist/safe-area/keyboardCarrier.d.ts +26 -0
- package/dist/safe-area/keyboardCarrier.js +394 -0
- package/dist/safe-area/keyboardCarrierGeometry.d.ts +37 -0
- package/dist/safe-area/keyboardCarrierGeometry.js +49 -0
- package/dist/safe-area/modifiers.d.ts +52 -0
- package/dist/safe-area/modifiers.js +86 -0
- package/dist/safe-area/useSafeAreaMetrics.d.ts +83 -0
- package/dist/safe-area/useSafeAreaMetrics.js +367 -0
- package/dist/safe-area/windowChrome.d.ts +7 -0
- package/dist/safe-area/windowChrome.js +14 -0
- package/dist/scroll/RefreshControl.d.ts +8 -0
- package/dist/scroll/RefreshControl.js +135 -0
- package/dist/scroll/ScrollSurface.d.ts +62 -0
- package/dist/scroll/ScrollSurface.js +278 -0
- package/dist/scroll/ScrollTarget.d.ts +6 -0
- package/dist/scroll/ScrollTarget.js +11 -0
- package/dist/scroll/edgePolicy.d.ts +21 -0
- package/dist/scroll/edgePolicy.js +17 -0
- package/dist/scroll/insertionMotion.d.ts +15 -0
- package/dist/scroll/insertionMotion.js +128 -0
- package/dist/scroll/nativeScroll.d.ts +14 -0
- package/dist/scroll/nativeScroll.js +71 -0
- package/dist/scroll/position.d.ts +31 -0
- package/dist/scroll/position.js +273 -0
- package/dist/scroll/pressOwnership.d.ts +4 -0
- package/dist/scroll/pressOwnership.js +65 -0
- package/dist/scroll/refreshMotion.d.ts +9 -0
- package/dist/scroll/refreshMotion.js +15 -0
- package/dist/scroll/refreshable.d.ts +6 -0
- package/dist/scroll/refreshable.js +50 -0
- package/dist/scroll/registry.d.ts +38 -0
- package/dist/scroll/registry.js +261 -0
- package/dist/scroll/screenGeometry.d.ts +8 -0
- package/dist/scroll/screenGeometry.js +50 -0
- package/dist/scroll/scrollIndicator.d.ts +7 -0
- package/dist/scroll/scrollIndicator.js +114 -0
- package/dist/scroll/scrollJump.d.ts +7 -0
- package/dist/scroll/scrollJump.js +16 -0
- package/dist/scroll/types.d.ts +12 -0
- package/dist/scroll/types.js +1 -0
- package/dist/search/SearchDrawer.d.ts +16 -0
- package/dist/search/SearchDrawer.js +421 -0
- package/dist/search/SearchScopesBar.d.ts +6 -0
- package/dist/search/SearchScopesBar.js +12 -0
- package/dist/search/SearchToolbarField.d.ts +8 -0
- package/dist/search/SearchToolbarField.js +115 -0
- package/dist/search/searchBackdrop.d.ts +12 -0
- package/dist/search/searchBackdrop.js +45 -0
- package/dist/search/searchChrome.d.ts +13 -0
- package/dist/search/searchChrome.js +31 -0
- package/dist/search/searchMotion.d.ts +30 -0
- package/dist/search/searchMotion.js +46 -0
- package/dist/search/searchPlacement.d.ts +11 -0
- package/dist/search/searchPlacement.js +15 -0
- package/dist/search/searchable.d.ts +46 -0
- package/dist/search/searchable.js +5 -0
- package/dist/search/useSearchPresentation.d.ts +15 -0
- package/dist/search/useSearchPresentation.js +61 -0
- package/dist/server.d.ts +7 -0
- package/dist/server.js +144 -0
- package/dist/settings/DisclosureIndicator.d.ts +4 -0
- package/dist/settings/DisclosureIndicator.js +6 -0
- package/dist/settings/tokens.d.ts +129 -0
- package/dist/settings/tokens.js +143 -0
- package/dist/shapes/corners.d.ts +14 -0
- package/dist/shapes/corners.js +80 -0
- package/dist/styles.css +9078 -0
- package/dist/styles.css.d.ts +3 -0
- package/dist/sw/activationState.d.ts +20 -0
- package/dist/sw/activationState.js +39 -0
- package/dist/sw/generator.d.ts +14 -0
- package/dist/sw/generator.js +26 -0
- package/dist/sw/manifest.d.ts +32 -0
- package/dist/sw/manifest.js +137 -0
- package/dist/sw/protocol.d.ts +7 -0
- package/dist/sw/protocol.js +7 -0
- package/dist/sw/pushRuntime.d.ts +2 -0
- package/dist/sw/pushRuntime.js +161 -0
- package/dist/sw/registerAppShell.d.ts +25 -0
- package/dist/sw/registerAppShell.js +259 -0
- package/dist/sw/renderServiceWorker.d.ts +10 -0
- package/dist/sw/renderServiceWorker.js +370 -0
- package/dist/sw/requestRouting.d.ts +13 -0
- package/dist/sw/requestRouting.js +26 -0
- package/dist/sw/updateCheck.d.ts +2 -0
- package/dist/sw/updateCheck.js +25 -0
- package/dist/sw/vite.d.ts +20 -0
- package/dist/sw/vite.js +71 -0
- package/dist/symbols/Symbol.d.ts +33 -0
- package/dist/symbols/Symbol.js +59 -0
- package/dist/symbols/catalogue.d.ts +4 -0
- package/dist/symbols/catalogue.js +4139 -0
- package/dist/symbols/exclusions.d.ts +2 -0
- package/dist/symbols/exclusions.js +4 -0
- package/dist/symbols/inheritedWeight.d.ts +3 -0
- package/dist/symbols/inheritedWeight.js +104 -0
- package/dist/symbols/metrics.d.ts +38 -0
- package/dist/symbols/metrics.js +53 -0
- package/dist/symbols/svg.d.ts +3 -0
- package/dist/symbols/svg.js +16 -0
- package/dist/symbols/types.d.ts +30 -0
- package/dist/symbols/types.js +1 -0
- package/dist/tabs/TabSection.d.ts +12 -0
- package/dist/tabs/TabSection.js +4 -0
- package/dist/tabs/TabSidebarSurface.d.ts +7 -0
- package/dist/tabs/TabSidebarSurface.js +29 -0
- package/dist/tabs/TabView.d.ts +28 -0
- package/dist/tabs/TabView.js +258 -0
- package/dist/tabs/accessoryContact.d.ts +2 -0
- package/dist/tabs/accessoryContact.js +42 -0
- package/dist/tabs/compactBar.d.ts +4 -0
- package/dist/tabs/compactBar.js +28 -0
- package/dist/tabs/context.d.ts +8 -0
- package/dist/tabs/context.js +6 -0
- package/dist/tabs/keyboard.d.ts +3 -0
- package/dist/tabs/keyboard.js +23 -0
- package/dist/tabs/model.d.ts +6 -0
- package/dist/tabs/model.js +16 -0
- package/dist/tabs/presentation.d.ts +7 -0
- package/dist/tabs/presentation.js +14 -0
- package/dist/tabs/sourceRevision.d.ts +3 -0
- package/dist/tabs/sourceRevision.js +36 -0
- package/dist/tabs/tabSidebarGlyph.d.ts +2 -0
- package/dist/tabs/tabSidebarGlyph.js +11 -0
- package/dist/tasks/useTask.d.ts +16 -0
- package/dist/tasks/useTask.js +67 -0
- package/dist/testing.d.ts +9 -0
- package/dist/testing.js +11 -0
- package/dist/text-input/TextEditor.d.ts +25 -0
- package/dist/text-input/TextEditor.js +74 -0
- package/dist/text-input/TextField.d.ts +32 -0
- package/dist/text-input/TextField.js +29 -0
- package/dist/text-input/editorGeometry.d.ts +2 -0
- package/dist/text-input/editorGeometry.js +6 -0
- package/dist/text-input/editorTextLayout.d.ts +2 -0
- package/dist/text-input/editorTextLayout.js +31 -0
- package/dist/text-input/focusChain.d.ts +27 -0
- package/dist/text-input/focusChain.js +62 -0
- package/dist/text-input/kinds.d.ts +8 -0
- package/dist/text-input/kinds.js +34 -0
- package/dist/text-input/measureEditor.d.ts +2 -0
- package/dist/text-input/measureEditor.js +50 -0
- package/dist/text-input/submit.d.ts +9 -0
- package/dist/text-input/submit.js +7 -0
- package/dist/unstable.d.ts +16 -0
- package/dist/unstable.js +16 -0
- package/dist/vite.d.ts +3 -0
- package/dist/vite.js +3 -0
- package/dist/web/WebView.d.ts +42 -0
- package/dist/web/WebView.js +115 -0
- package/dist/web/authentication.d.ts +75 -0
- package/dist/web/authentication.js +488 -0
- package/dist/web/openURL.d.ts +37 -0
- package/dist/web/openURL.js +89 -0
- package/dist/web/urlPolicy.d.ts +3 -0
- package/dist/web/urlPolicy.js +19 -0
- package/dist/web/useWebAuthentication.d.ts +3 -0
- package/dist/web/useWebAuthentication.js +6 -0
- package/dist/zoom/Zoomable.d.ts +10 -0
- package/dist/zoom/Zoomable.js +116 -0
- package/dist/zoom/geometry.d.ts +11 -0
- package/dist/zoom/geometry.js +16 -0
- package/package.json +115 -3
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export declare const shaders: {
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readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uInputSize_slot: vec4<f32>,\n uInputClamp_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uShape_slot: vec4<f32>,\n uRadius_slot: vec4<f32>,\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uMaterialUnits_slot: vec4<f32>,\n uMaterialInner_slot: vec4<f32>,\n uMaterialOuter_slot: vec4<f32>,\n uMaterialBlend_slot: vec4<f32>,\n uMaterialBlurFill_slot: vec4<f32>,\n uMaterialBlurDistances_slot: vec4<f32>,\n uMaterialBlurDifferences_slot: vec4<f32>,\n uMaterialAberration_slot: vec4<f32>,\n uMaterialAberrationDirection_slot: vec4<f32>,\n uMaterialFace0_slot: vec4<f32>,\n uMaterialFace1_slot: vec4<f32>,\n uMaterialFace2_slot: vec4<f32>,\n uMaterialBleed0_slot: vec4<f32>,\n uMaterialBleed1_slot: vec4<f32>,\n uMaterialBleed2_slot: vec4<f32>,\n uMaterialShadow0_slot: vec4<f32>,\n uMaterialShadow1_slot: vec4<f32>,\n uMaterialShadow2_slot: vec4<f32>,\n uMaterialShadowField_slot: vec4<f32>,\n uMaterialShadowResponse_slot: vec4<f32>,\n uMaterialShadowOffset_slot: vec4<f32>,\n uMaterialColour_slot: vec4<f32>,\n uMaterialBleed_slot: vec4<f32>,\n uMaterialBleedField_slot: vec4<f32>,\n uMaterialBackgroundKey_slot: vec4<f32>,\n uMaterialBackgroundLight_slot: vec4<f32>,\n uMaterialKey_slot: vec4<f32>,\n uMaterialFill_slot: vec4<f32>,\n uMaterialLight_slot: vec4<f32>,\n uMaterialRim_slot: vec4<f32>,\n uMaterialContourAngular_slot: vec4<f32>,\n uMaterialSdfProjection_slot: vec4<f32>,\n uMaterialSdfDiffuse_slot: vec4<f32>,\n uMaterialSdfKey_slot: vec4<f32>,\n uMaterialSdfFill_slot: vec4<f32>,\n uMaterialSdfAngles_slot: vec4<f32>,\n uMaterialSdf0_slot: vec4<f32>,\n uMaterialSdf1_slot: vec4<f32>,\n uMaterialSdf2_slot: vec4<f32>,\n uMaterialMix_slot: vec4<f32>,\n uCoverageWidth_slot: vec4<f32>,\n uDiagnosticOutput_slot: vec4<f32>,\n uInnerShade_slot: vec4<f32>,\n uTouchLight_slot: vec4<f32>,\n uTouchLightColour_slot: vec4<f32>,\n uTabBarOptics_slot: vec4<f32>,\n kernelScale_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\n@group(0) @binding(3) \nvar uSource_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn sdRoundRect(p: vec2<f32>, halfSize: vec2<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var halfSize_1: vec2<f32>;\n var radius_1: f32;\n var q: vec2<f32>;\n\n p_1 = p;\n halfSize_1 = halfSize;\n radius_1 = radius;\n let _e105 = p_1;\n let _e107 = halfSize_1;\n let _e109 = radius_1;\n q = ((abs(_e105) - _e107) + vec2(_e109));\n let _e113 = q;\n let _e115 = q;\n let _e120 = q;\n let _e126 = radius_1;\n return ((min(max(_e113.x, _e115.y), 0f) + length(max(_e120, vec2(0f)))) - _e126);\n}\n\nfn morphMemberDistance(p_2: vec2<f32>, shape: vec4<f32>, radius_2: f32) -> f32 {\n var p_3: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_3: f32;\n var q_1: vec2<f32>;\n\n p_3 = p_2;\n shape_1 = shape;\n radius_3 = radius_2;\n let _e147 = p_3;\n let _e148 = shape_1;\n let _e152 = shape_1;\n let _e155 = radius_3;\n q_1 = ((abs((_e147 - _e148.xy)) - _e152.zw) + vec2(_e155));\n let _e159 = q_1;\n let _e161 = q_1;\n let _e166 = q_1;\n let _e173 = radius_3;\n return ((min(max(_e159.x, _e161.y), 0f) + length(max(_e166, vec2(0f)))) - _e173);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e145 = global.uMorphParams_slot;\n k = _e145.y;\n let _e148 = k;\n if (_e148 <= 0f) {\n let _e151 = a_1;\n let _e152 = b_1;\n return min(_e151, _e152);\n }\n let _e154 = k;\n let _e155 = a_1;\n let _e156 = b_1;\n let _e162 = k;\n h = (max((_e154 - abs((_e155 - _e156))), 0f) / _e162);\n let _e165 = a_1;\n let _e166 = b_1;\n let _e168 = h;\n let _e169 = h;\n let _e171 = k;\n return (min(_e165, _e166) - (((_e168 * _e169) * _e171) * 0.25f));\n}\n\nfn morphMemberNormal(p_4: vec2<f32>, shape_2: vec4<f32>, radius_4: f32) -> vec2<f32> {\n var p_5: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_5: f32;\n var delta: vec2<f32>;\n var q_2: vec2<f32>;\n var n: vec2<f32>;\n var local: vec2<f32>;\n\n p_5 = p_4;\n shape_3 = shape_2;\n radius_5 = radius_4;\n let _e147 = p_5;\n let _e148 = shape_3;\n delta = (_e147 - _e148.xy);\n let _e152 = delta;\n let _e154 = shape_3;\n let _e157 = radius_5;\n q_2 = ((abs(_e152) - _e154.zw) + vec2(_e157));\n let _e161 = q_2;\n let _e166 = delta;\n n = (max(_e161, vec2(0f)) * sign(_e166));\n let _e170 = q_2;\n let _e172 = q_2;\n if (max(_e170.x, _e172.y) <= 0f) {\n let _e177 = q_2;\n let _e179 = q_2;\n if (_e177.x >= _e179.y) {\n let _e182 = delta;\n local = vec2<f32>(sign(_e182.x), 0f);\n } else {\n let _e189 = delta;\n local = vec2<f32>(0f, sign(_e189.y));\n }\n let _e195 = local;\n n = _e195;\n }\n let _e196 = n;\n let _e197 = n;\n return (_e196 / vec2(max(length(_e197), 0.00000001f)));\n}\n\nfn morphAdd(p_6: vec2<f32>, shape_4: vec4<f32>, radius_6: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_7: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_7: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_1: f32;\n var h_1: f32;\n var w: f32;\n\n p_7 = p_6;\n shape_5 = shape_4;\n radius_7 = radius_6;\n let _e149 = p_7;\n let _e150 = shape_5;\n let _e151 = radius_7;\n let _e152 = morphMemberDistance(_e149, _e150, _e151);\n b_2 = _e152;\n let _e154 = p_7;\n let _e155 = shape_5;\n let _e156 = radius_7;\n let _e157 = morphMemberNormal(_e154, _e155, _e156);\n nb = _e157;\n let _e159 = (*d);\n if (_e159 > 1000000000f) {\n {\n let _e162 = b_2;\n (*d) = _e162;\n let _e163 = nb;\n (*n_1) = _e163;\n return;\n }\n }\n let _e164 = global.uMorphParams_slot;\n let _e167 = (*n_1);\n let _e168 = nb;\n k_1 = (_e164.y * pow(clamp(((1f - dot(_e167, _e168)) * 0.5f), 0f, 1f), 1f));\n let _e181 = k_1;\n if (_e181 <= 0.0001f) {\n {\n let _e184 = b_2;\n let _e185 = (*d);\n if (_e184 < _e185) {\n {\n let _e187 = b_2;\n (*d) = _e187;\n let _e188 = nb;\n (*n_1) = _e188;\n }\n }\n return;\n }\n }\n let _e189 = k_1;\n let _e190 = (*d);\n let _e191 = b_2;\n let _e197 = k_1;\n h_1 = (max((_e189 - abs((_e190 - _e191))), 0f) / _e197);\n let _e201 = (*d);\n let _e202 = b_2;\n let _e205 = k_1;\n w = clamp((0.5f + ((_e201 - _e202) / (2f * _e205))), 0f, 1f);\n let _e213 = (*d);\n let _e214 = b_2;\n let _e216 = h_1;\n let _e217 = h_1;\n let _e219 = k_1;\n (*d) = (min(_e213, _e214) - (((_e216 * _e217) * _e219) * 0.25f));\n let _e224 = (*n_1);\n let _e225 = nb;\n let _e226 = w;\n (*n_1) = mix(_e224, _e225, vec2(_e226));\n let _e229 = (*n_1);\n let _e230 = (*n_1);\n (*n_1) = (_e229 / vec2(max(length(_e230), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_8: vec2<f32>) -> f32 {\n var p_9: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_9 = p_8;\n let _e149 = global.uMorphParams_slot;\n if (_e149.x > 0.5f) {\n let _e153 = p_9;\n let _e154 = global.uMorphShape0_slot;\n let _e155 = global.uMorphRadii0_slot;\n morphAdd(_e153, _e154, _e155.x, (&d_1), (&n_2));\n }\n let _e161 = global.uMorphParams_slot;\n if (_e161.x > 1.5f) {\n let _e165 = p_9;\n let _e166 = global.uMorphShape1_slot;\n let _e167 = global.uMorphRadii0_slot;\n morphAdd(_e165, _e166, _e167.y, (&d_1), (&n_2));\n }\n let _e173 = global.uMorphParams_slot;\n if (_e173.x > 2.5f) {\n let _e177 = p_9;\n let _e178 = global.uMorphShape2_slot;\n let _e179 = global.uMorphRadii0_slot;\n morphAdd(_e177, _e178, _e179.z, (&d_1), (&n_2));\n }\n let _e185 = global.uMorphParams_slot;\n if (_e185.x > 3.5f) {\n let _e189 = p_9;\n let _e190 = global.uMorphShape3_slot;\n let _e191 = global.uMorphRadii0_slot;\n morphAdd(_e189, _e190, _e191.w, (&d_1), (&n_2));\n }\n let _e197 = global.uMorphParams_slot;\n if (_e197.x > 4.5f) {\n let _e201 = p_9;\n let _e202 = global.uMorphShape4_slot;\n let _e203 = global.uMorphRadii1_slot;\n morphAdd(_e201, _e202, _e203.x, (&d_1), (&n_2));\n }\n let _e209 = global.uMorphParams_slot;\n if (_e209.x > 5.5f) {\n let _e213 = p_9;\n let _e214 = global.uMorphShape5_slot;\n let _e215 = global.uMorphRadii1_slot;\n morphAdd(_e213, _e214, _e215.y, (&d_1), (&n_2));\n }\n let _e221 = global.uMorphParams_slot;\n if (_e221.x > 6.5f) {\n let _e225 = p_9;\n let _e226 = global.uMorphShape6_slot;\n let _e227 = global.uMorphRadii1_slot;\n morphAdd(_e225, _e226, _e227.z, (&d_1), (&n_2));\n }\n let _e233 = global.uMorphParams_slot;\n if (_e233.x > 7.5f) {\n let _e237 = p_9;\n let _e238 = global.uMorphShape7_slot;\n let _e239 = global.uMorphRadii1_slot;\n morphAdd(_e237, _e238, _e239.w, (&d_1), (&n_2));\n }\n let _e245 = global.uMorphParams_slot;\n if (_e245.x > 8.5f) {\n let _e249 = p_9;\n let _e250 = global.uMorphShape8_slot;\n let _e251 = global.uMorphRadii2_slot;\n morphAdd(_e249, _e250, _e251.x, (&d_1), (&n_2));\n }\n let _e257 = global.uMorphParams_slot;\n if (_e257.x > 9.5f) {\n let _e261 = p_9;\n let _e262 = global.uMorphShape9_slot;\n let _e263 = global.uMorphRadii2_slot;\n morphAdd(_e261, _e262, _e263.y, (&d_1), (&n_2));\n }\n let _e269 = global.uMorphParams_slot;\n if (_e269.x > 10.5f) {\n let _e273 = p_9;\n let _e274 = global.uMorphShape10_slot;\n let _e275 = global.uMorphRadii2_slot;\n morphAdd(_e273, _e274, _e275.z, (&d_1), (&n_2));\n }\n let _e281 = global.uMorphParams_slot;\n if (_e281.x > 11.5f) {\n let _e285 = p_9;\n let _e286 = global.uMorphShape11_slot;\n let _e287 = global.uMorphRadii2_slot;\n morphAdd(_e285, _e286, _e287.w, (&d_1), (&n_2));\n }\n let _e293 = global.uMorphParams_slot;\n if (_e293.x > 12.5f) {\n let _e297 = p_9;\n let _e298 = global.uMorphShape12_slot;\n let _e299 = global.uMorphRadii3_slot;\n morphAdd(_e297, _e298, _e299.x, (&d_1), (&n_2));\n }\n let _e305 = global.uMorphParams_slot;\n if (_e305.x > 13.5f) {\n let _e309 = p_9;\n let _e310 = global.uMorphShape13_slot;\n let _e311 = global.uMorphRadii3_slot;\n morphAdd(_e309, _e310, _e311.y, (&d_1), (&n_2));\n }\n let _e317 = global.uMorphParams_slot;\n if (_e317.x > 14.5f) {\n let _e321 = p_9;\n let _e322 = global.uMorphShape14_slot;\n let _e323 = global.uMorphRadii3_slot;\n morphAdd(_e321, _e322, _e323.z, (&d_1), (&n_2));\n }\n let _e329 = global.uMorphParams_slot;\n if (_e329.x > 15.5f) {\n let _e333 = p_9;\n let _e334 = global.uMorphShape15_slot;\n let _e335 = global.uMorphRadii3_slot;\n morphAdd(_e333, _e334, _e335.w, (&d_1), (&n_2));\n }\n let _e341 = d_1;\n return _e341;\n}\n\nfn morphGradient(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_11 = p_10;\n let _e145 = p_11;\n let _e146 = e;\n let _e151 = morphRawDistance((_e145 + vec2<f32>(_e146, 0f)));\n let _e152 = p_11;\n let _e153 = e;\n let _e158 = morphRawDistance((_e152 - vec2<f32>(_e153, 0f)));\n let _e160 = p_11;\n let _e162 = e;\n let _e166 = morphRawDistance((_e160 + vec2<f32>(0f, _e162)));\n let _e167 = p_11;\n let _e169 = e;\n let _e173 = morphRawDistance((_e167 - vec2<f32>(0f, _e169)));\n let _e177 = e;\n return (vec2<f32>((_e151 - _e158), (_e166 - _e173)) / vec2((2f * _e177)));\n}\n\nfn morphNormal(p_12: vec2<f32>) -> vec2<f32> {\n var p_13: vec2<f32>;\n\n p_13 = p_12;\n let _e143 = p_13;\n let _e144 = morphGradient(_e143);\n return normalize((_e144 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_14: vec2<f32>) -> f32 {\n var p_15: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_15 = p_14;\n let _e143 = p_15;\n let _e144 = morphRawDistance(_e143);\n d_2 = _e144;\n let _e146 = global.uMorphParams_slot;\n let _e150 = global.uMorphParams_slot;\n if ((_e146.x < 1.5f) || (_e150.y <= 0f)) {\n let _e155 = d_2;\n return _e155;\n }\n let _e157 = p_15;\n let _e158 = morphGradient(_e157);\n scale = (1f / clamp(length(_e158), 0.25f, 1f));\n let _e165 = d_2;\n let _e166 = scale;\n let _e170 = d_2;\n return (_e165 * mix(_e166, 1f, smoothstep(16f, 28f, -(_e170))));\n}\n\nfn materialDiffusionUnit() -> f32 {\n var local: f32;\n\n let _e99 = global.uMaterialUnits_slot;\n if (_e99.w > 0f) {\n let _e103 = global.uMaterialUnits_slot;\n local = _e103.w;\n } else {\n let _e105 = global.uMaterialUnits_slot;\n local = _e105.y;\n }\n let _e108 = local;\n return _e108;\n}\n\nfn materialProfile(d: f32, p_2: vec3<f32>) -> f32 {\n var d_1: f32;\n var p_3: vec3<f32>;\n var t: f32;\n\n d_1 = d;\n p_3 = p_2;\n let _e103 = d_1;\n let _e104 = p_3;\n let _e107 = p_3;\n t = clamp(((_e103 - _e104.z) / max(_e107.y, 0.000001f)), 0f, 1f);\n let _e116 = p_3;\n let _e119 = t;\n let _e121 = t;\n return (_e116.x * (1f - sqrt((_e119 * (2f - _e121)))));\n}\n\nfn materialLevel(radius_2: f32) -> f32 {\n var radius_3: f32;\n var local_1: f32;\n\n radius_3 = radius_2;\n let _e102 = radius_3;\n if (_e102 < 2f) {\n let _e106 = radius_3;\n local_1 = (1f + (_e106 * 0.5f));\n } else {\n let _e110 = radius_3;\n local_1 = _e110;\n }\n let _e112 = local_1;\n return max(0f, log2(_e112));\n}\n\nfn materialMip(uv: vec2<f32>, level: f32) -> vec3<f32> {\n var uv_1: vec2<f32>;\n var level_1: f32;\n\n uv_1 = uv;\n level_1 = level;\n let _e103 = uv_1;\n let _e104 = global.uInputClamp_slot;\n let _e106 = global.uInputClamp_slot;\n let _e109 = level_1;\n let _e110 = textureSampleLevel(uTexture_texture, sourceSampler, clamp(_e103, _e104.xy, _e106.zw), _e109);\n return _e110.xyz;\n}\n\nfn tabBarOptics() -> bool {\n return (global.uTabBarOptics_slot.x > 0.5f);\n}\n\nfn materialTwoTapFill(uv: vec2<f32>, lod: f32) -> vec3<f32> {\n let offset = (vec2((lod * 0.25f)) / vec2<f32>(vec2<i32>(textureDimensions(uTexture_texture, 0i))));\n return (0.5f * (materialMip((uv + offset), lod) + materialMip((uv - offset), lod)));\n}\n\nfn materialSharp(uv: vec2<f32>) -> vec3<f32> {\n let halfPixel = (vec2(0.5f) / vec2<f32>(textureDimensions(uSource_texture, 0i)));\n let low = halfPixel;\n let high = (vec2(1f) - halfPixel);\n let centre = (uv / global.kernelScale_slot.xy);\n let a = textureSampleLevel(uSource_texture, sourceSampler, clamp((centre + halfPixel), low, high), 0f);\n let b = textureSampleLevel(uSource_texture, sourceSampler, clamp((centre - halfPixel), low, high), 0f);\n let c = textureSampleLevel(uSource_texture, sourceSampler, clamp((centre + vec2<f32>(halfPixel.x, -(halfPixel.y))), low, high), 0f);\n let d = textureSampleLevel(uSource_texture, sourceSampler, clamp((centre + vec2<f32>(-(halfPixel.x), halfPixel.y)), low, high), 0f);\n return (0.25f * (((a.xyz + b.xyz) + c.xyz) + d.xyz));\n}\n\nfn materialDiagonal(uv_2: vec2<f32>, level_2: f32) -> vec3<f32> {\n var uv_3: vec2<f32>;\n var level_3: f32;\n var o: vec2<f32>;\n\n uv_3 = uv_2;\n level_3 = level_2;\n if ((level_2 <= 0f) && tabBarOptics()) {\n return materialSharp(uv_2);\n }\n let _e103 = level_3;\n let _e107 = textureDimensions(uTexture_texture, 0i);\n o = (vec2((_e103 * 0.25f)) / vec2<f32>(vec2<i32>(_e107)));\n let _e114 = uv_3;\n let _e115 = o;\n let _e117 = level_3;\n let _e118 = materialMip((_e114 + _e115), _e117);\n let _e119 = uv_3;\n let _e120 = o;\n let _e122 = level_3;\n let _e123 = materialMip((_e119 - _e120), _e122);\n let _e125 = uv_3;\n let _e126 = o;\n let _e128 = o;\n let _e133 = level_3;\n let _e134 = materialMip((_e125 + vec2<f32>(_e126.x, -(_e128.y))), _e133);\n let _e136 = uv_3;\n let _e137 = o;\n let _e140 = o;\n let _e144 = level_3;\n let _e145 = materialMip((_e136 + vec2<f32>(-(_e137.x), _e140.y)), _e144);\n return (0.25f * (((_e118 + _e123) + _e134) + _e145));\n}\n\nfn materialSpectrum(uv_4: vec2<f32>, delta: vec2<f32>, level_4: f32) -> vec3<f32> {\n var uv_5: vec2<f32>;\n var delta_1: vec2<f32>;\n var level_5: f32;\n\n uv_5 = uv_4;\n delta_1 = delta;\n level_5 = level_4;\n let _e105 = uv_5;\n let _e106 = delta_1;\n let _e110 = level_5;\n let _e111 = materialDiagonal((_e105 + (_e106 * 1f)), _e110);\n let _e117 = uv_5;\n let _e118 = delta_1;\n let _e122 = level_5;\n let _e123 = materialDiagonal((_e117 + (_e118 * 0.6666667f)), _e122);\n let _e130 = uv_5;\n let _e131 = delta_1;\n let _e135 = level_5;\n let _e136 = materialDiagonal((_e130 + (_e131 * 0.33333334f)), _e135);\n let _e143 = uv_5;\n let _e144 = delta_1;\n let _e148 = level_5;\n let _e149 = materialDiagonal((_e143 + (_e144 * 0f)), _e148);\n let _e156 = uv_5;\n let _e157 = delta_1;\n let _e162 = level_5;\n let _e163 = materialDiagonal((_e156 + (_e157 * -0.33333334f)), _e162);\n let _e170 = uv_5;\n let _e171 = delta_1;\n let _e176 = level_5;\n let _e177 = materialDiagonal((_e170 + (_e171 * -0.6666667f)), _e176);\n let _e184 = uv_5;\n let _e185 = delta_1;\n let _e190 = level_5;\n let _e191 = materialDiagonal((_e184 + (_e185 * -1f)), _e190);\n return (((((((_e111 * vec3<f32>(0.5f, 0f, 0f)) + (_e123 * vec3<f32>(0.33333334f, 0.11111111f, 0f))) + (_e136 * vec3<f32>(0.16666667f, 0.22222222f, 0f))) + (_e149 * vec3<f32>(0f, 0.33333334f, 0f))) + (_e163 * vec3<f32>(0f, 0.22222222f, 0.16666667f))) + (_e177 * vec3<f32>(0f, 0.11111111f, 0.33333334f))) + (_e191 * vec3<f32>(0f, 0f, 0.5f)));\n}\n\nfn materialRamp(x: f32, a: f32, b: f32) -> f32 {\n var x_1: f32;\n var a_1: f32;\n var b_1: f32;\n var local_2: f32;\n\n x_1 = x;\n a_1 = a;\n b_1 = b;\n let _e105 = b_1;\n let _e106 = a_1;\n if (abs((_e105 - _e106)) < 0.000001f) {\n let _e111 = a_1;\n let _e112 = x_1;\n local_2 = step(_e111, _e112);\n } else {\n let _e114 = x_1;\n let _e115 = a_1;\n let _e117 = b_1;\n let _e118 = a_1;\n local_2 = clamp(((_e114 - _e115) / (_e117 - _e118)), 0f, 1f);\n }\n let _e125 = local_2;\n return _e125;\n}\n\nfn materialRadius(z: f32) -> f32 {\n var z_1: f32;\n var ramps: vec3<f32>;\n\n z_1 = z;\n let _e101 = z_1;\n let _e102 = global.uMaterialBlurDistances_slot;\n let _e104 = global.uMaterialBlurDistances_slot;\n let _e106 = materialRamp(_e101, _e102.x, _e104.y);\n let _e107 = z_1;\n let _e108 = global.uMaterialBlurDistances_slot;\n let _e110 = global.uMaterialBlurDistances_slot;\n let _e112 = materialRamp(_e107, _e108.y, _e110.z);\n let _e113 = z_1;\n let _e114 = global.uMaterialBlurDistances_slot;\n let _e116 = global.uMaterialBlurDistances_slot;\n let _e118 = materialRamp(_e113, _e114.z, _e116.w);\n ramps = vec3<f32>(_e106, _e112, _e118);\n let _e122 = global.uMaterialBlend_slot;\n let _e124 = global.uMaterialBlurDifferences_slot;\n let _e126 = global.uMaterialBlurDifferences_slot;\n let _e128 = ramps;\n return max(0f, (_e122.w * (_e124.x - dot(_e126.yzw, _e128))));\n}\n\nfn materialFill(uv: vec2<f32>, lod: f32) -> vec3<f32> {\n let level = min(floor(max(0f, (lod - 0.5f))), (f32(textureNumLevels(uTexture_texture)) - 1f));\n let halfTexel = (vec2(0.5f) / vec2<f32>(textureDimensions(uTexture_texture, i32(level))));\n let a = materialMip((uv + halfTexel), level);\n let b = materialMip((uv - halfTexel), level);\n let c = materialMip((uv + vec2<f32>(halfTexel.x, -(halfTexel.y))), level);\n let d = materialMip((uv + vec2<f32>(-(halfTexel.x), halfTexel.y)), level);\n return (0.25f * (((a + b) + c) + d));\n}\n\nfn materialTransmission(signedPt: f32, n: vec2<f32>, uv_6: vec2<f32>) -> vec3<f32> {\n var signedPt_1: f32;\n var n_1: vec2<f32>;\n var uv_7: vec2<f32>;\n var s: f32;\n var fi: f32;\n var fo: f32;\n var pointToUv: vec2<f32>;\n var displacement: vec2<f32>;\n var v: vec2<f32>;\n var delta_2: vec2<f32>;\n var physicalPixelsPerPoint: f32;\n var inner: vec3<f32>;\n var lod: f32;\n var fill: vec3<f32>;\n var weights: vec2<f32>;\n var response: vec3<f32>;\n var outer: vec3<f32>;\n var w: f32;\n\n signedPt_1 = signedPt;\n n_1 = n;\n uv_7 = uv_6;\n let _e105 = signedPt_1;\n let _e106 = global.uMaterialUnits_slot;\n let _e109 = global.uMaterialUnits_slot;\n s = ((_e105 * _e106.x) + _e109.z);\n let _e113 = s;\n let _e115 = global.uMaterialInner_slot;\n let _e117 = materialProfile(-(_e113), _e115.xyz);\n fi = _e117;\n let _e119 = s;\n let _e121 = global.uMaterialOuter_slot;\n let _e123 = materialProfile(-(_e119), _e121.xyz);\n fo = _e123;\n let _e125 = global.uInputSize_slot;\n pointToUv = _e125.zw;\n let _e128 = n_1;\n let _e129 = global.uMaterialUnits_slot;\n let _e132 = pointToUv;\n displacement = ((_e128 * _e129.y) * _e132);\n let _e135 = global.uMaterialAberrationDirection_slot;\n v = _e135.xy;\n let _e138 = s;\n let _e140 = global.uMaterialAberration_slot;\n let _e142 = materialProfile(-(_e138), _e140.xyz);\n let _e143 = global.uMaterialUnits_slot;\n let _e146 = pointToUv;\n let _e148 = v;\n let _e150 = n_1;\n let _e153 = v;\n let _e155 = n_1;\n let _e160 = pointToUv;\n let _e162 = v;\n let _e164 = n_1;\n let _e167 = v;\n let _e169 = n_1;\n delta_2 = ((_e142 * _e143.y) * vec2<f32>((_e146.y * ((_e148.y * _e150.x) + (_e153.x * _e155.y))), (_e160.x * ((_e162.x * _e164.x) - (_e167.y * _e169.y)))));\n let _e178 = textureDimensions(uTexture_texture, 0i);\n let _e182 = global.uInputSize_slot;\n physicalPixelsPerPoint = (f32(vec2<i32>(_e178).x) * _e182.z);\n let _e186 = uv_7;\n let _e187 = displacement;\n let _e188 = fi;\n let _e191 = delta_2;\n let _e192 = s;\n let _e193 = fi;\n let _e195 = materialRadius((_e192 + _e193));\n let _e196 = materialDiffusionUnit();\n let _e198 = physicalPixelsPerPoint;\n let _e200 = materialLevel(((_e195 * _e196) * _e198));\n let _e201 = materialSpectrum((_e186 + (_e187 * _e188)), _e191, _e200);\n inner = _e201;\n let _e203 = global.uMaterialBlurFill_slot;\n if (_e203.x > 0f) {\n {\n let _e207 = global.uMaterialBlurFill_slot;\n let _e209 = materialDiffusionUnit();\n let _e211 = physicalPixelsPerPoint;\n let _e213 = materialLevel(((_e207.x * _e209) * _e211));\n lod = _e213;\n if (tabBarOptics()) {\n fill = materialFill(uv_7, lod);\n } else {\n fill = materialTwoTapFill(uv_7, lod);\n }\n let _e239 = global.uMaterialBlurFill_slot;\n weights = clamp(_e239.yz, vec2(0f), vec2(1f));\n let _e247 = weights;\n let _e249 = weights;\n let _e251 = weights;\n weights = (_e247 / vec2(max(1f, (_e249.x + _e251.y))));\n let _e257 = weights;\n let _e259 = inner;\n let _e260 = fill;\n let _e263 = weights;\n let _e265 = inner;\n let _e266 = fill;\n let _e271 = weights;\n let _e274 = weights;\n let _e277 = inner;\n response = (((_e257.y * min(_e259, _e260)) + (_e263.x * max(_e265, _e266))) + (((1f - _e271.x) - _e274.y) * _e277));\n let _e281 = response;\n let _e282 = fill;\n let _e283 = global.uMaterialBlurFill_slot;\n inner = mix(_e281, _e282, vec3(clamp(_e283.w, 0f, 1f)));\n }\n }\n let _e290 = uv_7;\n let _e291 = displacement;\n let _e292 = fo;\n let _e295 = s;\n let _e296 = fo;\n let _e298 = materialRadius((_e295 + _e296));\n let _e299 = materialDiffusionUnit();\n let _e301 = physicalPixelsPerPoint;\n let _e303 = materialLevel(((_e298 * _e299) * _e301));\n let _e304 = materialMip((_e290 + (_e291 * _e292)), _e303);\n outer = _e304;\n let _e306 = global.uMaterialBlend_slot;\n let _e308 = s;\n let _e309 = global.uMaterialBlend_slot;\n let _e312 = global.uMaterialBlend_slot;\n let _e314 = global.uMaterialBlend_slot;\n w = (_e306.z * clamp(((_e308 - _e309.x) / max((_e312.y - _e314.x), 0.000001f)), 0f, 1f));\n let _e325 = inner;\n let _e326 = outer;\n let _e327 = w;\n return mix(_e325, _e326, vec3(_e327));\n}\n\nfn materialLobe(d_2: f32, n_2: vec2<f32>, p_4: vec4<f32>, angle: f32, offset_1: f32) -> f32 {\n var d_3: f32;\n var n_3: vec2<f32>;\n var p_5: vec4<f32>;\n var angle_1: f32;\n var offset_2: f32;\n var z_2: f32;\n var fw: f32;\n var q_1: f32;\n var local_3: f32;\n var W: f32;\n var x_2: f32;\n\n d_3 = d_2;\n n_3 = n_2;\n p_5 = p_4;\n angle_1 = angle;\n offset_2 = offset_1;\n let _e109 = d_3;\n let _e110 = offset_2;\n z_2 = (_e109 - _e110);\n let _e113 = d_3;\n let _e114 = fwidth(_e113);\n fw = max(_e114, 0.0001f);\n let _e119 = z_2;\n let _e120 = p_5;\n q_1 = (1f - clamp((_e119 / max(_e120.x, 0.000001f)), 0f, 1f));\n let _e130 = q_1;\n if (_e130 > 0f) {\n let _e135 = q_1;\n local_3 = select((0.25f + (0.75f * _e135)), _e135, tabBarOptics());\n } else {\n local_3 = 0f;\n }\n let _e140 = local_3;\n let _e142 = z_2;\n let _e143 = fw;\n let _e151 = p_5;\n let _e153 = z_2;\n let _e155 = fw;\n W = ((_e140 * clamp((0.5f + (_e142 / _e143)), 0f, 1f)) * clamp((0.5f + ((_e151.x - _e153) / _e155)), 0f, 1f));\n let _e163 = W;\n let _e164 = angle_1;\n let _e166 = angle_1;\n let _e169 = n_3;\n let _e171 = p_5;\n let _e175 = p_5;\n x_2 = (_e163 * clamp(((dot(vec2<f32>(cos(_e164), sin(_e166)), _e169) - _e171.y) / max((1f - _e175.y), 0.000001f)), 0f, 1f));\n let _e186 = p_5;\n let _e188 = x_2;\n let _e191 = p_5;\n let _e194 = x_2;\n return ((_e186.w * _e188) / max((1f + (_e191.z * (1f - _e194))), 0.000001f));\n}\n\nfn materialAffine(c: vec3<f32>, r: vec4<f32>, g: vec4<f32>, b_2: vec4<f32>) -> vec3<f32> {\n var c_1: vec3<f32>;\n var r_1: vec4<f32>;\n var g_1: vec4<f32>;\n var b_3: vec4<f32>;\n\n c_1 = c;\n r_1 = r;\n g_1 = g;\n b_3 = b_2;\n let _e107 = c_1;\n let _e114 = r_1;\n let _e116 = c_1;\n let _e123 = g_1;\n let _e125 = c_1;\n let _e132 = b_3;\n return vec3<f32>(dot(vec4<f32>(_e107.x, _e107.y, _e107.z, 1f), _e114), dot(vec4<f32>(_e116.x, _e116.y, _e116.z, 1f), _e123), dot(vec4<f32>(_e125.x, _e125.y, _e125.z, 1f), _e132));\n}\n\nfn materialShadow(signedPt_2: f32, n_4: vec2<f32>, uv_8: vec2<f32>) -> vec4<f32> {\n var signedPt_3: f32;\n var n_5: vec2<f32>;\n var uv_9: vec2<f32>;\n var s_1: f32;\n var x_3: f32;\n var x2_: f32;\n var response_1: f32;\n var displacement_1: f32;\n var lod_1: f32;\n var c_2: vec3<f32>;\n var contribution: f32;\n var rgb: vec3<f32>;\n var alpha: f32;\n\n signedPt_3 = signedPt_2;\n n_5 = n_4;\n uv_9 = uv_8;\n let _e105 = signedPt_3;\n let _e106 = global.uMaterialUnits_slot;\n let _e109 = global.uMaterialUnits_slot;\n let _e112 = n_5;\n let _e113 = global.uMaterialShadowOffset_slot;\n s_1 = (((_e105 * _e106.x) + _e109.z) - dot(_e112, _e113.xy));\n let _e121 = s_1;\n let _e123 = global.uMaterialShadowResponse_slot;\n x_3 = ((4f * clamp((0.5f + ((0.25f * _e121) / max(_e123.x, 0.000001f))), 0f, 1f)) - 2f);\n let _e136 = x_3;\n let _e137 = x_3;\n x2_ = (_e136 * _e137);\n let _e141 = x2_;\n let _e145 = x2_;\n let _e149 = x2_;\n let _e153 = x_3;\n response_1 = clamp(((((((((0.002954483f * _e141) - 0.034454346f) * _e145) + 0.16821289f) * _e149) - 0.5605469f) * _e153) + 0.5f), 0f, 1f);\n let _e161 = s_1;\n let _e163 = global.uMaterialShadowField_slot;\n let _e165 = materialProfile(-(_e161), _e163.xyz);\n displacement_1 = _e165;\n let _e167 = global.uMaterialShadowField_slot;\n let _e169 = materialDiffusionUnit();\n let _e172 = textureDimensions(uTexture_texture, 0i);\n let _e177 = global.uInputSize_slot;\n let _e180 = materialLevel((((_e167.w * _e169) * f32(vec2<i32>(_e172).x)) * _e177.z));\n lod_1 = _e180;\n let _e182 = uv_9;\n let _e183 = n_5;\n let _e184 = displacement_1;\n let _e186 = global.uMaterialUnits_slot;\n let _e189 = global.uInputSize_slot;\n let _e193 = lod_1;\n let _e194 = materialMip((_e182 + (((_e183 * _e184) * _e186.y) * _e189.zw)), _e193);\n c_2 = _e194;\n let _e196 = global.uMaterialShadowResponse_slot;\n contribution = _e196.z;\n let _e199 = c_2;\n let _e200 = global.uMaterialShadow0_slot;\n let _e203 = c_2;\n let _e204 = global.uMaterialShadow1_slot;\n let _e207 = c_2;\n let _e208 = global.uMaterialShadow2_slot;\n let _e212 = contribution;\n let _e214 = global.uMaterialShadow0_slot;\n let _e216 = global.uMaterialShadow1_slot;\n let _e218 = global.uMaterialShadow2_slot;\n rgb = ((vec3<f32>(dot(_e199, _e200.xyz), dot(_e203, _e204.xyz), dot(_e207, _e208.xyz)) * _e212) + vec3<f32>(_e214.w, _e216.w, _e218.w));\n let _e223 = global.uMaterialShadowResponse_slot;\n let _e226 = contribution;\n alpha = mix(_e223.w, 1f, _e226);\n let _e229 = rgb;\n let _e230 = alpha;\n let _e235 = response_1;\n let _e237 = global.uMaterialShadowResponse_slot;\n return ((vec4<f32>(_e229.x, _e229.y, _e229.z, _e230) * _e235) * _e237.y);\n}\n\nfn materialBoundary(signedPt_4: f32, n_6: vec2<f32>, uv_10: vec2<f32>) -> vec4<f32> {\n var signedPt_5: f32;\n var n_7: vec2<f32>;\n var uv_11: vec2<f32>;\n var s_2: f32;\n var peak: f32;\n var raw: vec3<f32>;\n var biased: vec3<f32>;\n\n signedPt_5 = signedPt_4;\n n_7 = n_6;\n uv_11 = uv_10;\n let _e105 = global.uMaterialRim_slot;\n if (_e105.z == 0f) {\n return vec4(0f);\n }\n let _e112 = signedPt_5;\n let _e113 = global.uMaterialUnits_slot;\n let _e116 = global.uMaterialUnits_slot;\n s_2 = ((_e112 * _e113.x) + _e116.z);\n let _e121 = s_2;\n let _e122 = global.uMaterialRim_slot;\n let _e126 = global.uMaterialRim_slot;\n peak = clamp((1f - (abs((_e121 - _e122.y)) / max(_e126.x, 0.000001f))), 0f, 1f);\n let _e136 = uv_11;\n let _e138 = materialMip(_e136, 0f);\n raw = _e138;\n let _e140 = raw;\n let _e142 = global.uMaterialRim_slot;\n let _e146 = raw;\n biased = clamp((_e140 * (vec3(1f) + (_e142.z * (vec3(3f) - (2f * _e146))))), vec3(0f), vec3(1f));\n let _e160 = biased;\n let _e162 = global.uMaterialContourAngular_slot;\n let _e164 = n_7;\n let _e166 = n_7;\n let _e168 = n_7;\n let _e170 = n_7;\n let _e177 = biased;\n biased = clamp((_e160 * (vec3(1f) + (dot(_e162, vec4<f32>(1f, _e164.x, _e166.y, (_e168.x * _e170.x))) * (vec3(3f) - (2f * _e177))))), vec3(0f), vec3(1f));\n let _e190 = peak;\n let _e191 = n_7;\n let _e193 = n_7;\n peak = (_e190 * (_e191.x * _e193.x));\n let _e197 = biased;\n let _e198 = peak;\n let _e199 = (_e197 * _e198);\n let _e200 = peak;\n return vec4<f32>(_e199.x, _e199.y, _e199.z, _e200);\n}\n\nfn materialMaterial(signedPt_6: f32, n_8: vec2<f32>, uv_12: vec2<f32>, c_3: vec3<f32>) -> vec3<f32> {\n var signedPt_7: f32;\n var n_9: vec2<f32>;\n var uv_13: vec2<f32>;\n var c_4: vec3<f32>;\n var s_3: f32;\n var L: f32;\n var g_2: f32;\n var adjusted: vec3<f32>;\n var face: vec3<f32>;\n var lb: f32;\n var ramp: f32;\n var darken: f32;\n var w_1: f32;\n var bleed: vec3<f32>;\n var P: vec3<f32>;\n var backgroundH: f32;\n var d_4: f32;\n var key: vec4<f32>;\n var fill_1: vec4<f32>;\n var H: f32;\n var peak_1: f32;\n var contour: f32;\n\n signedPt_7 = signedPt_6;\n n_9 = n_8;\n uv_13 = uv_12;\n c_4 = c_3;\n let _e107 = signedPt_7;\n let _e108 = global.uMaterialUnits_slot;\n let _e111 = global.uMaterialUnits_slot;\n s_3 = ((_e107 * _e108.x) + _e111.z);\n let _e115 = c_4;\n L = dot(_e115, vec3<f32>(0.2126f, 0.7152f, 0.0722f));\n let _e123 = L;\n let _e124 = global.uMaterialColour_slot;\n g_2 = clamp((1f - (_e123 * _e124.x)), 0f, 1f);\n let _e132 = g_2;\n let _e133 = L;\n let _e136 = g_2;\n let _e137 = c_4;\n let _e142 = g_2;\n adjusted = mix(vec3((_e132 * _e133)), (_e136 * _e137), vec3((1f + (0.3f * (1f - _e142)))));\n let _e149 = c_4;\n let _e150 = adjusted;\n let _e151 = global.uMaterialFace0_slot;\n let _e152 = global.uMaterialFace1_slot;\n let _e153 = global.uMaterialFace2_slot;\n let _e154 = materialAffine(_e150, _e151, _e152, _e153);\n let _e155 = global.uMaterialColour_slot;\n face = mix(_e149, _e154, vec3(_e155.y));\n let _e160 = face;\n lb = clamp(dot(_e160, vec3<f32>(0.2125f, 0.7154f, 0.0721f)), 0f, 1f);\n let _e170 = s_3;\n let _e171 = global.uMaterialBleed_slot;\n let _e173 = global.uMaterialBleed_slot;\n let _e175 = materialRamp(_e170, _e171.x, _e173.y);\n ramp = _e175;\n let _e177 = global.uMaterialBleed_slot;\n let _e179 = lb;\n let _e181 = global.uMaterialBleed_slot;\n darken = ((_e177.z * _e179) + _e181.w);\n let _e185 = global.uMaterialColour_slot;\n let _e187 = darken;\n let _e188 = darken;\n let _e190 = ramp;\n w_1 = (_e185.z * pow(((_e187 * _e188) * _e190), 2f));\n let _e196 = uv_13;\n let _e197 = n_9;\n let _e198 = s_3;\n let _e200 = global.uMaterialBleedField_slot;\n let _e202 = materialProfile(-(_e198), _e200.xyz);\n let _e204 = global.uMaterialUnits_slot;\n let _e207 = global.uInputSize_slot;\n let _e211 = global.uMaterialBleedField_slot;\n let _e213 = materialDiffusionUnit();\n let _e216 = textureDimensions(uTexture_texture, 0i);\n let _e221 = global.uInputSize_slot;\n let _e224 = materialLevel((((_e211.w * _e213) * f32(vec2<i32>(_e216).x)) * _e221.z));\n let _e225 = materialMip((_e196 + (((_e197 * _e202) * _e204.y) * _e207.zw)), _e224);\n bleed = _e225;\n let _e227 = face;\n let _e228 = bleed;\n let _e229 = global.uMaterialBleed0_slot;\n let _e230 = global.uMaterialBleed1_slot;\n let _e231 = global.uMaterialBleed2_slot;\n let _e232 = materialAffine(_e228, _e229, _e230, _e231);\n let _e233 = w_1;\n P = mix(_e227, _e232, vec3(_e233));\n let _e237 = s_3;\n let _e239 = n_9;\n let _e240 = global.uMaterialBackgroundKey_slot;\n let _e241 = global.uMaterialBackgroundLight_slot;\n let _e244 = global.uMaterialBackgroundLight_slot;\n let _e247 = materialLobe(-(_e237), _e239, _e240, _e241.x, _e244.y);\n let _e248 = s_3;\n let _e250 = n_9;\n let _e252 = global.uMaterialBackgroundKey_slot;\n let _e253 = global.uMaterialBackgroundLight_slot;\n let _e256 = global.uMaterialBackgroundLight_slot;\n let _e259 = materialLobe(-(_e248), -(_e250), _e252, _e253.x, _e256.y);\n backgroundH = (_e247 + _e259);\n let _e262 = P;\n let _e264 = backgroundH;\n let _e267 = P;\n P = (_e262 * (vec3(1f) + (_e264 * (vec3(3f) - (2f * _e267)))));\n let innerShade = global.uInnerShade_slot;\n let shadeDepth = -(signedPt_7);\n let shadeBand = (smoothstep(0f, innerShade.y, shadeDepth) * (1f - smoothstep(innerShade.z, innerShade.w, shadeDepth)));\n let shadeFacing = max(-(n_9.y), 0f);\n let shadeBase = P;\n let shadeWeight = smoothstep(0.05f, 0.5f, dot(shadeBase, vec3<f32>(0.2126f, 0.7152f, 0.0722f)));\n P = (shadeBase * (vec3(1f) + ((((select(0f, innerShade.x, tabBarOptics()) * shadeBand) * (shadeFacing * shadeFacing)) * shadeWeight) * (vec3(3f) - (2f * shadeBase)))));\n let _e275 = signedPt_7;\n let _e277 = global.uMaterialSdfProjection_slot;\n let _e280 = global.uMaterialSdfProjection_slot;\n d_4 = ((-(_e275) * _e277.x) + _e280.y);\n let _e284 = global.uMaterialSdfKey_slot;\n key = _e284;\n let _e286 = global.uMaterialSdfFill_slot;\n fill_1 = _e286;\n let _e289 = key;\n let _e291 = global.uMaterialSdfProjection_slot;\n key.w = (_e289.w * _e291.w);\n let _e295 = fill_1;\n let _e297 = global.uMaterialSdfProjection_slot;\n fill_1.w = (_e295.w * _e297.w);\n let _e300 = d_4;\n let _e301 = n_9;\n let _e302 = key;\n let _e303 = global.uMaterialSdfAngles_slot;\n let _e305 = global.uMaterialSdfProjection_slot;\n let _e308 = global.uMaterialSdfAngles_slot;\n let _e310 = materialLobe(_e300, _e301, _e302, (_e303.x + _e305.z), _e308.z);\n let _e311 = d_4;\n let _e312 = n_9;\n let _e313 = fill_1;\n let _e314 = global.uMaterialSdfAngles_slot;\n let _e316 = global.uMaterialSdfProjection_slot;\n let _e319 = global.uMaterialSdfAngles_slot;\n let _e321 = materialLobe(_e311, _e312, _e313, (_e314.y + _e316.z), _e319.w);\n H = (_e310 + _e321);\n let _e324 = global.uMaterialSdfKey_slot;\n key = _e324;\n let _e325 = global.uMaterialSdfFill_slot;\n fill_1 = _e325;\n let _e327 = key;\n let _e329 = global.uMaterialSdfDiffuse_slot;\n key.x = (_e327.x * _e329.x);\n let _e333 = fill_1;\n let _e335 = global.uMaterialSdfDiffuse_slot;\n fill_1.x = (_e333.x * _e335.x);\n let _e339 = key;\n let _e346 = global.uMaterialSdfDiffuse_slot;\n key.y = cos((acos(clamp(_e339.y, -1f, 1f)) * _e346.y));\n let _e351 = fill_1;\n let _e358 = global.uMaterialSdfDiffuse_slot;\n fill_1.y = cos((acos(clamp(_e351.y, -1f, 1f)) * _e358.y));\n let _e363 = key;\n let _e365 = global.uMaterialSdfDiffuse_slot;\n let _e367 = global.uMaterialSdfDiffuse_slot;\n key.w = (_e363.w * (_e365.z * _e367.w));\n let _e372 = fill_1;\n let _e374 = global.uMaterialSdfDiffuse_slot;\n let _e376 = global.uMaterialSdfDiffuse_slot;\n fill_1.w = (_e372.w * (_e374.z * _e376.w));\n let _e380 = H;\n let _e381 = d_4;\n let _e382 = n_9;\n let _e383 = key;\n let _e384 = global.uMaterialSdfAngles_slot;\n let _e386 = global.uMaterialSdfProjection_slot;\n let _e389 = global.uMaterialSdfAngles_slot;\n let _e391 = materialLobe(_e381, _e382, _e383, (_e384.x + _e386.z), _e389.z);\n let _e392 = d_4;\n let _e393 = n_9;\n let _e394 = fill_1;\n let _e395 = global.uMaterialSdfAngles_slot;\n let _e397 = global.uMaterialSdfProjection_slot;\n let _e400 = global.uMaterialSdfAngles_slot;\n let _e402 = materialLobe(_e392, _e393, _e394, (_e395.y + _e397.z), _e400.w);\n H = (_e380 + (_e391 + _e402));\n let _e405 = P;\n let _e406 = H;\n let _e407 = P;\n let _e408 = global.uMaterialSdf0_slot;\n let _e409 = global.uMaterialSdf1_slot;\n let _e410 = global.uMaterialSdf2_slot;\n let _e411 = materialAffine(_e407, _e408, _e409, _e410);\n let _e412 = P;\n P = (_e405 + (_e406 * (_e411 - _e412)));\n let _e417 = s_3;\n let _e418 = global.uMaterialRim_slot;\n let _e422 = global.uMaterialRim_slot;\n peak_1 = clamp((1f - (abs((_e417 - _e418.y)) / max(_e422.x, 0.000001f))), 0f, 1f);\n let _e432 = P;\n let _e434 = global.uMaterialRim_slot;\n let _e436 = peak_1;\n let _e438 = n_9;\n let _e441 = n_9;\n let _e446 = P;\n P = (_e432 * (vec3(1f) + ((((_e434.z * _e436) * _e438.x) * _e441.x) * (vec3(3f) - (2f * _e446)))));\n let _e454 = global.uMaterialContourAngular_slot;\n let _e456 = n_9;\n let _e458 = n_9;\n let _e460 = n_9;\n let _e462 = n_9;\n contour = dot(_e454, vec4<f32>(1f, _e456.x, _e458.y, (_e460.x * _e462.x)));\n let _e468 = P;\n let _e470 = contour;\n let _e471 = peak_1;\n let _e475 = P;\n P = (_e468 * (vec3(1f) + ((_e470 * _e471) * (vec3(3f) - (2f * _e475)))));\n let _e483 = P;\n return clamp(_e483, vec3(0f), vec3(1f));\n}\n\nfn main_1() {\n var p_20: vec2<f32>;\n var local_5: f32;\n var sd: f32;\n var q_4: vec2<f32>;\n var cap: vec2<f32>;\n var extent: f32;\n var local_6: vec2<f32>;\n var local_7: vec2<f32>;\n var n_13: vec2<f32>;\n var boundary: vec4<f32>;\n var shadow: vec4<f32>;\n var transmitted: vec3<f32>;\n var material: vec3<f32>;\n var aa: f32;\n var alpha_1: f32;\n var shadow_1: vec4<f32>;\n var boundary_1: vec4<f32>;\n\n let _e141 = vFilterCoord_1;\n let _e142 = global.uResolution_slot;\n let _e145 = global.uShape_slot;\n p_20 = ((_e141 * _e142.xy) - _e145.xy);\n let _e149 = global.uMorphParams_slot;\n if (_e149.x > 0.5f) {\n let _e153 = vFilterCoord_1;\n let _e154 = global.uResolution_slot;\n let _e157 = morphDistance((_e153 * _e154.xy));\n local_5 = _e157;\n } else {\n let _e158 = p_20;\n let _e159 = global.uShape_slot;\n let _e161 = global.uRadius_slot;\n let _e163 = sdRoundRect(_e158, _e159.zw, _e161.x);\n local_5 = _e163;\n }\n let _e165 = local_5;\n sd = _e165;\n let _e167 = p_20;\n let _e169 = global.uShape_slot;\n let _e172 = global.uRadius_slot;\n q_4 = ((abs(_e167) - _e169.zw) + vec2(_e172.x));\n let _e177 = q_4;\n cap = max(_e177, vec2(0f));\n let _e183 = cap;\n extent = length(_e183);\n let _e186 = extent;\n if (_e186 > 0f) {\n let _e189 = p_20;\n let _e191 = cap;\n let _e193 = extent;\n local_7 = ((sign(_e189) * _e191) / vec2(_e193));\n } else {\n let _e196 = q_4;\n let _e198 = q_4;\n if (_e196.x > _e198.y) {\n let _e201 = p_20;\n local_6 = vec2<f32>(sign(_e201.x), 0f);\n } else {\n let _e208 = p_20;\n local_6 = vec2<f32>(0f, sign(_e208.y));\n }\n let _e214 = local_6;\n local_7 = _e214;\n }\n let _e216 = local_7;\n n_13 = _e216;\n let _e218 = global.uMorphParams_slot;\n if (_e218.x > 0.5f) {\n let _e222 = vFilterCoord_1;\n let _e223 = global.uResolution_slot;\n let _e226 = morphNormal((_e222 * _e223.xy));\n n_13 = _e226;\n }\n let _e227 = global.uDiagnosticOutput_slot;\n let _e231 = sd;\n let _e234 = global.uCoverageWidth_slot;\n if ((_e227.x <= 0f) && (_e231 > max(1f, (6f * _e234.x)))) {\n {\n let _e240 = sd;\n let _e241 = n_13;\n let _e242 = vTextureCoord_1;\n let _e243 = materialBoundary(_e240, _e241, _e242);\n let _e244 = global.uMaterialMix_slot;\n boundary = (_e243 * _e244.x);\n let _e248 = sd;\n let _e249 = n_13;\n let _e250 = vTextureCoord_1;\n let _e251 = materialShadow(_e248, _e249, _e250);\n let _e252 = global.uMaterialMix_slot;\n shadow = (_e251 * _e252.x);\n let _e256 = boundary;\n let _e257 = shadow;\n let _e259 = boundary;\n finalColor = (_e256 + (_e257 * (1f - _e259.w)));\n return;\n }\n }\n let _e264 = sd;\n let _e265 = n_13;\n let _e266 = vTextureCoord_1;\n let _e267 = materialTransmission(_e264, _e265, _e266);\n transmitted = _e267;\n let _e269 = global.uDiagnosticOutput_slot;\n if (_e269.x > 0f) {\n {\n let _e273 = transmitted;\n finalColor = vec4<f32>(_e273.x, _e273.y, _e273.z, 1f);\n return;\n }\n }\n let _e280 = sd;\n let _e281 = n_13;\n let _e282 = vTextureCoord_1;\n let _e283 = transmitted;\n let _e284 = materialMaterial(_e280, _e281, _e282, _e283);\n material = _e284;\n if (global.uTouchLight_slot.w > 0.0) {\n let lightPoint = vFilterCoord_1 * global.uResolution_slot.xy;\n let lightDistance = length(lightPoint - global.uTouchLight_slot.xy);\n let lightWeight = 1.0 - smoothstep(0.0, global.uTouchLight_slot.z, lightDistance);\n material = mix(material, global.uTouchLightColour_slot.xyz,\n lightWeight * global.uTouchLight_slot.w);\n }\n let _e286 = global.uCoverageWidth_slot;\n let _e289 = sd;\n let _e290 = fwidth(_e289);\n aa = max(_e286.x, (0.5f * _e290));\n let _e295 = aa;\n let _e297 = aa;\n let _e298 = sd;\n let _e301 = global.uMaterialMix_slot;\n alpha_1 = ((1f - smoothstep(-(_e295), _e297, _e298)) * _e301.x);\n let _e305 = sd;\n let _e306 = n_13;\n let _e307 = vTextureCoord_1;\n let _e308 = materialShadow(_e305, _e306, _e307);\n let _e309 = global.uMaterialMix_slot;\n shadow_1 = (_e308 * _e309.x);\n let _e313 = sd;\n let _e314 = n_13;\n let _e315 = vTextureCoord_1;\n let _e316 = materialBoundary(_e313, _e314, _e315);\n let _e317 = global.uMaterialMix_slot;\n boundary_1 = (_e316 * _e317.x);\n let _e321 = material;\n let _e322 = alpha_1;\n let _e323 = (_e321 * _e322);\n let _e324 = alpha_1;\n let _e329 = boundary_1;\n let _e330 = shadow_1;\n let _e332 = boundary_1;\n let _e338 = alpha_1;\n finalColor = (vec4<f32>(_e323.x, _e323.y, _e323.z, _e324) + ((_e329 + (_e330 * (1f - _e332.w))) * (1f - _e338)));\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e151 = finalColor;\n return FragmentOutput(_e151);\n}\n';
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4
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+
readonly uniforms: readonly ['uInputSize', 'uInputClamp', 'uResolution', 'uShape', 'uRadius', 'uMorphParams', 'uMorphShape0', 'uMorphShape1', 'uMorphShape2', 'uMorphShape3', 'uMorphShape4', 'uMorphShape5', 'uMorphShape6', 'uMorphShape7', 'uMorphShape8', 'uMorphShape9', 'uMorphShape10', 'uMorphShape11', 'uMorphShape12', 'uMorphShape13', 'uMorphShape14', 'uMorphShape15', 'uMorphRadii0', 'uMorphRadii1', 'uMorphRadii2', 'uMorphRadii3', 'uMaterialUnits', 'uMaterialInner', 'uMaterialOuter', 'uMaterialBlend', 'uMaterialBlurFill', 'uMaterialBlurDistances', 'uMaterialBlurDifferences', 'uMaterialAberration', 'uMaterialAberrationDirection', 'uMaterialFace0', 'uMaterialFace1', 'uMaterialFace2', 'uMaterialBleed0', 'uMaterialBleed1', 'uMaterialBleed2', 'uMaterialShadow0', 'uMaterialShadow1', 'uMaterialShadow2', 'uMaterialShadowField', 'uMaterialShadowResponse', 'uMaterialShadowOffset', 'uMaterialColour', 'uMaterialBleed', 'uMaterialBleedField', 'uMaterialBackgroundKey', 'uMaterialBackgroundLight', 'uMaterialKey', 'uMaterialFill', 'uMaterialLight', 'uMaterialRim', 'uMaterialContourAngular', 'uMaterialSdfProjection', 'uMaterialSdfDiffuse', 'uMaterialSdfKey', 'uMaterialSdfFill', 'uMaterialSdfAngles', 'uMaterialSdf0', 'uMaterialSdf1', 'uMaterialSdf2', 'uMaterialMix', 'uCoverageWidth', 'uDiagnosticOutput', 'uInnerShade', 'uTouchLight', 'uTouchLightColour', 'uTabBarOptics'];
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5
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+
readonly textures: readonly ['uTexture', 'uSource'];
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6
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+
};
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7
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+
readonly menu: {
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8
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+
readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uInputSize_slot: vec4<f32>,\n uInputClamp_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uShapeA_slot: vec4<f32>,\n uShapeB_slot: vec4<f32>,\n uShapeRadii_slot: vec4<f32>,\n uShapeParams_slot: vec4<f32>,\n uDiagnosticOutput_slot: vec4<f32>,\n uMenuMaterialMix_slot: vec4<f32>,\n uReturningTrigger_slot: vec4<f32>,\n uTriggerContext_slot: vec4<f32>,\n uTriggerResponse_slot: vec4<f32>,\n uTriggerChroma_slot: vec4<f32>,\n uTriggerRegime_slot: vec4<f32>,\n uTriggerEnabled_slot: vec4<f32>,\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uContinuousMenu_slot: vec4<f32>,\n uCoverageWidth_slot: vec4<f32>,\n uMaterialUnits_slot: vec4<f32>,\n uMaterialInner_slot: vec4<f32>,\n uMaterialOuter_slot: vec4<f32>,\n uMaterialBlend_slot: vec4<f32>,\n uMaterialBlurFill_slot: vec4<f32>,\n uMaterialBlurDistances_slot: vec4<f32>,\n uMaterialBlurDifferences_slot: vec4<f32>,\n uMaterialAberration_slot: vec4<f32>,\n uMaterialAberrationDirection_slot: vec4<f32>,\n uMaterialFace0_slot: vec4<f32>,\n uMaterialFace1_slot: vec4<f32>,\n uMaterialFace2_slot: vec4<f32>,\n uMaterialBleed0_slot: vec4<f32>,\n uMaterialBleed1_slot: vec4<f32>,\n uMaterialBleed2_slot: vec4<f32>,\n uMaterialShadow0_slot: vec4<f32>,\n uMaterialShadow1_slot: vec4<f32>,\n uMaterialShadow2_slot: vec4<f32>,\n uMaterialShadowField_slot: vec4<f32>,\n uMaterialShadowResponse_slot: vec4<f32>,\n uMaterialShadowOffset_slot: vec4<f32>,\n uMaterialColour_slot: vec4<f32>,\n uMaterialBleed_slot: vec4<f32>,\n uMaterialBleedField_slot: vec4<f32>,\n uMaterialBackgroundKey_slot: vec4<f32>,\n uMaterialBackgroundLight_slot: vec4<f32>,\n uMaterialKey_slot: vec4<f32>,\n uMaterialFill_slot: vec4<f32>,\n uMaterialLight_slot: vec4<f32>,\n uMaterialRim_slot: vec4<f32>,\n uMaterialContourAngular_slot: vec4<f32>,\n uMaterialSdfProjection_slot: vec4<f32>,\n uMaterialSdfDiffuse_slot: vec4<f32>,\n uMaterialSdfKey_slot: vec4<f32>,\n uMaterialSdfFill_slot: vec4<f32>,\n uMaterialSdfAngles_slot: vec4<f32>,\n uMaterialSdf0_slot: vec4<f32>,\n uMaterialSdf1_slot: vec4<f32>,\n uMaterialSdf2_slot: vec4<f32>,\n uTouchLight_slot: vec4<f32>,\n uTouchLightColour_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn triggerNeutral(value: f32) -> f32 {\n var value_1: f32;\n\n value_1 = value;\n let _e161 = global.uTriggerRegime_slot;\n if (_e161.x < 0.5f) {\n {\n let _e165 = value_1;\n if (_e165 <= 0.0627451f) {\n let _e169 = value_1;\n return (0.07450981f + ((_e169 - 0f) * 0.25f));\n }\n let _e175 = value_1;\n if (_e175 <= 0.1254902f) {\n let _e179 = value_1;\n return (0.09019608f + ((_e179 - 0.0627451f) * 0.3125f));\n }\n let _e185 = value_1;\n if (_e185 <= 0.1882353f) {\n let _e189 = value_1;\n return (0.10980392f + ((_e189 - 0.1254902f) * 0.375f));\n }\n let _e195 = value_1;\n if (_e195 <= 0.19215687f) {\n let _e199 = value_1;\n return (0.13333334f + ((_e199 - 0.1882353f) * 0f));\n }\n let _e205 = value_1;\n if (_e205 <= 0.2f) {\n let _e209 = value_1;\n return (0.13333334f + ((_e209 - 0.19215687f) * 1f));\n }\n let _e215 = value_1;\n if (_e215 <= 0.21960784f) {\n let _e219 = value_1;\n return (0.14117648f + ((_e219 - 0.2f) * 0.2f));\n }\n let _e225 = value_1;\n if (_e225 <= 0.2509804f) {\n let _e229 = value_1;\n return (0.14509805f + ((_e229 - 0.21960784f) * 0.5f));\n }\n let _e235 = value_1;\n if (_e235 <= 0.28235295f) {\n let _e239 = value_1;\n return (0.16078432f + ((_e239 - 0.2509804f) * 0.875f));\n }\n let _e245 = value_1;\n if (_e245 <= 0.32941177f) {\n let _e249 = value_1;\n return (0.1882353f + ((_e249 - 0.28235295f) * 1.0833334f));\n }\n let _e255 = value_1;\n if (_e255 <= 0.39215687f) {\n let _e259 = value_1;\n return (0.23921569f + ((_e259 - 0.32941177f) * 0.8125f));\n }\n let _e265 = value_1;\n if (_e265 <= 0.45490196f) {\n let _e269 = value_1;\n return (0.2901961f + ((_e269 - 0.39215687f) * 0.625f));\n }\n let _e275 = value_1;\n if (_e275 <= 0.5019608f) {\n let _e279 = value_1;\n return (0.32941177f + ((_e279 - 0.45490196f) * 0.33333334f));\n }\n let _e285 = value_1;\n if (_e285 <= 0.5176471f) {\n let _e289 = value_1;\n return (0.34509805f + ((_e289 - 0.5019608f) * 0.5f));\n }\n let _e295 = value_1;\n if (_e295 <= 0.5803922f) {\n let _e299 = value_1;\n return (0.3529412f + ((_e299 - 0.5176471f) * 0.25f));\n }\n let _e305 = value_1;\n if (_e305 <= 0.6431373f) {\n let _e309 = value_1;\n return (0.36862746f + ((_e309 - 0.5803922f) * 0.1875f));\n }\n let _e315 = value_1;\n if (_e315 <= 0.7058824f) {\n let _e319 = value_1;\n return (0.38039216f + ((_e319 - 0.6431373f) * 0.125f));\n }\n let _e325 = value_1;\n if (_e325 <= 0.76862746f) {\n let _e329 = value_1;\n return (0.3882353f + ((_e329 - 0.7058824f) * 0.3125f));\n }\n let _e335 = value_1;\n if (_e335 <= 0.83137256f) {\n let _e339 = value_1;\n return (0.40784314f + ((_e339 - 0.76862746f) * 0.1875f));\n }\n let _e345 = value_1;\n if (_e345 <= 0.84705883f) {\n let _e349 = value_1;\n return (0.41960785f + ((_e349 - 0.83137256f) * 0.000000000001f));\n }\n let _e355 = value_1;\n if (_e355 <= 0.8627451f) {\n let _e359 = value_1;\n return (0.41960785f + ((_e359 - 0.84705883f) * 0.25f));\n }\n let _e366 = value_1;\n return (0.42352942f + ((_e366 - 0.8627451f) * 0.25f));\n }\n }\n let _e372 = value_1;\n if (_e372 <= 0.21960784f) {\n let _e376 = value_1;\n return (0.6666667f + ((_e376 - 0.2f) * 0.2f));\n }\n let _e382 = value_1;\n if (_e382 <= 0.2509804f) {\n let _e386 = value_1;\n return (0.67058825f + ((_e386 - 0.21960784f) * 0.25f));\n }\n let _e392 = value_1;\n if (_e392 <= 0.28235295f) {\n let _e396 = value_1;\n return (0.6784314f + ((_e396 - 0.2509804f) * 0.625f));\n }\n let _e402 = value_1;\n if (_e402 <= 0.32941177f) {\n let _e406 = value_1;\n return (0.69803923f + ((_e406 - 0.28235295f) * 0.5f));\n }\n let _e412 = value_1;\n if (_e412 <= 0.39215687f) {\n let _e416 = value_1;\n return (0.72156864f + ((_e416 - 0.32941177f) * 0.375f));\n }\n let _e422 = value_1;\n if (_e422 <= 0.45490196f) {\n let _e426 = value_1;\n return (0.74509805f + ((_e426 - 0.39215687f) * 0.5f));\n }\n let _e432 = value_1;\n if (_e432 <= 0.5019608f) {\n let _e436 = value_1;\n return (0.7764706f + ((_e436 - 0.45490196f) * 0.5f));\n }\n let _e442 = value_1;\n if (_e442 <= 0.5176471f) {\n let _e446 = value_1;\n return (0.8f + ((_e446 - 0.5019608f) * 1f));\n }\n let _e452 = value_1;\n if (_e452 <= 0.5803922f) {\n let _e456 = value_1;\n return (0.8156863f + ((_e456 - 0.5176471f) * 0.625f));\n }\n let _e462 = value_1;\n if (_e462 <= 0.6431373f) {\n let _e466 = value_1;\n return (0.85490197f + ((_e466 - 0.5803922f) * 0.4375f));\n }\n let _e472 = value_1;\n if (_e472 <= 0.7058824f) {\n let _e476 = value_1;\n return (0.88235295f + ((_e476 - 0.6431373f) * 0.375f));\n }\n let _e482 = value_1;\n if (_e482 <= 0.76862746f) {\n let _e486 = value_1;\n return (0.90588236f + ((_e486 - 0.7058824f) * 0.375f));\n }\n let _e492 = value_1;\n if (_e492 <= 0.83137256f) {\n let _e496 = value_1;\n return (0.92941177f + ((_e496 - 0.76862746f) * 0.375f));\n }\n let _e502 = value_1;\n if (_e502 <= 0.84705883f) {\n let _e506 = value_1;\n return (0.9529412f + ((_e506 - 0.83137256f) * 0.25f));\n }\n let _e512 = value_1;\n if (_e512 <= 0.8627451f) {\n let _e516 = value_1;\n return (0.95686275f + ((_e516 - 0.84705883f) * 0.25f));\n }\n let _e522 = value_1;\n if (_e522 <= 0.8784314f) {\n let _e526 = value_1;\n return (0.9607843f + ((_e526 - 0.8627451f) * 0.25f));\n }\n let _e532 = value_1;\n if (_e532 <= 0.9098039f) {\n let _e536 = value_1;\n return (0.9647059f + ((_e536 - 0.8784314f) * 0.25f));\n }\n let _e542 = value_1;\n if (_e542 <= 0.95686275f) {\n let _e546 = value_1;\n return (0.972549f + ((_e546 - 0.9098039f) * 0.25f));\n }\n let _e552 = value_1;\n if (_e552 <= 0.972549f) {\n let _e556 = value_1;\n return (0.9843137f + ((_e556 - 0.95686275f) * 0.25f));\n }\n let _e563 = value_1;\n return (0.9882353f + ((_e563 - 0.972549f) * 0.14285715f));\n}\n\nfn triggerMaterial(local: vec3<f32>) -> vec3<f32> {\n var local_1: vec3<f32>;\n var weights: vec3<f32> = vec3<f32>(0.2126f, 0.7152f, 0.0722f);\n var rgb: vec3<f32>;\n var luminance: f32;\n var grey: f32;\n var colour: vec3<f32>;\n\n local_1 = local;\n let _e166 = global.uTriggerContext_slot;\n let _e168 = local_1;\n let _e169 = global.uTriggerResponse_slot;\n rgb = mix(_e166.xyz, _e168, vec3(_e169.x));\n let _e174 = rgb;\n let _e175 = weights;\n luminance = dot(_e174, _e175);\n let _e178 = luminance;\n let _e179 = triggerNeutral(_e178);\n let _e180 = global.uTriggerResponse_slot;\n let _e182 = global.uTriggerContext_slot;\n grey = (_e179 + (_e180.y * _e182.w));\n let _e187 = rgb;\n let _e188 = local_1;\n let _e189 = global.uTriggerChroma_slot;\n colour = mix(_e187, _e188, vec3(_e189.x));\n let _e194 = grey;\n let _e196 = colour;\n let _e197 = colour;\n let _e198 = weights;\n let _e202 = global.uTriggerResponse_slot;\n let _e204 = global.uTriggerResponse_slot;\n let _e206 = luminance;\n return clamp((vec3(_e194) + ((_e196 - vec3(dot(_e197, _e198))) * (_e202.z + (_e204.w * _e206)))), vec3(0f), vec3(1f));\n}\n\nfn morphMemberDistance(p: vec2<f32>, shape: vec4<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_1: f32;\n var q: vec2<f32>;\n\n p_1 = p;\n shape_1 = shape;\n radius_1 = radius;\n let _e165 = p_1;\n let _e166 = shape_1;\n let _e170 = shape_1;\n let _e173 = radius_1;\n q = ((abs((_e165 - _e166.xy)) - _e170.zw) + vec2(_e173));\n let _e177 = q;\n let _e179 = q;\n let _e184 = q;\n let _e191 = radius_1;\n return ((min(max(_e177.x, _e179.y), 0f) + length(max(_e184, vec2(0f)))) - _e191);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e163 = global.uMorphParams_slot;\n k = _e163.y;\n let _e166 = k;\n if (_e166 <= 0f) {\n let _e169 = a_1;\n let _e170 = b_1;\n return min(_e169, _e170);\n }\n let _e172 = k;\n let _e173 = a_1;\n let _e174 = b_1;\n let _e180 = k;\n h = (max((_e172 - abs((_e173 - _e174))), 0f) / _e180);\n let _e183 = a_1;\n let _e184 = b_1;\n let _e186 = h;\n let _e187 = h;\n let _e189 = k;\n return (min(_e183, _e184) - (((_e186 * _e187) * _e189) * 0.25f));\n}\n\nfn morphMemberNormal(p_2: vec2<f32>, shape_2: vec4<f32>, radius_2: f32) -> vec2<f32> {\n var p_3: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_3: f32;\n var delta: vec2<f32>;\n var q_1: vec2<f32>;\n var n: vec2<f32>;\n var local_2: vec2<f32>;\n\n p_3 = p_2;\n shape_3 = shape_2;\n radius_3 = radius_2;\n let _e165 = p_3;\n let _e166 = shape_3;\n delta = (_e165 - _e166.xy);\n let _e170 = delta;\n let _e172 = shape_3;\n let _e175 = radius_3;\n q_1 = ((abs(_e170) - _e172.zw) + vec2(_e175));\n let _e179 = q_1;\n let _e184 = delta;\n n = (max(_e179, vec2(0f)) * sign(_e184));\n let _e188 = q_1;\n let _e190 = q_1;\n if (max(_e188.x, _e190.y) <= 0f) {\n let _e195 = q_1;\n let _e197 = q_1;\n if (_e195.x >= _e197.y) {\n let _e200 = delta;\n local_2 = vec2<f32>(sign(_e200.x), 0f);\n } else {\n let _e207 = delta;\n local_2 = vec2<f32>(0f, sign(_e207.y));\n }\n let _e213 = local_2;\n n = _e213;\n }\n let _e214 = n;\n let _e215 = n;\n return (_e214 / vec2(max(length(_e215), 0.00000001f)));\n}\n\nfn morphAdd(p_4: vec2<f32>, shape_4: vec4<f32>, radius_4: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_5: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_5: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_1: f32;\n var h_1: f32;\n var w: f32;\n\n p_5 = p_4;\n shape_5 = shape_4;\n radius_5 = radius_4;\n let _e167 = p_5;\n let _e168 = shape_5;\n let _e169 = radius_5;\n let _e170 = morphMemberDistance(_e167, _e168, _e169);\n b_2 = _e170;\n let _e172 = p_5;\n let _e173 = shape_5;\n let _e174 = radius_5;\n let _e175 = morphMemberNormal(_e172, _e173, _e174);\n nb = _e175;\n let _e177 = (*d);\n if (_e177 > 1000000000f) {\n {\n let _e180 = b_2;\n (*d) = _e180;\n let _e181 = nb;\n (*n_1) = _e181;\n return;\n }\n }\n let _e182 = global.uMorphParams_slot;\n let _e185 = (*n_1);\n let _e186 = nb;\n k_1 = (_e182.y * pow(clamp(((1f - dot(_e185, _e186)) * 0.5f), 0f, 1f), 1f));\n let _e199 = k_1;\n if (_e199 <= 0.0001f) {\n {\n let _e202 = b_2;\n let _e203 = (*d);\n if (_e202 < _e203) {\n {\n let _e205 = b_2;\n (*d) = _e205;\n let _e206 = nb;\n (*n_1) = _e206;\n }\n }\n return;\n }\n }\n let _e207 = k_1;\n let _e208 = (*d);\n let _e209 = b_2;\n let _e215 = k_1;\n h_1 = (max((_e207 - abs((_e208 - _e209))), 0f) / _e215);\n let _e219 = (*d);\n let _e220 = b_2;\n let _e223 = k_1;\n w = clamp((0.5f + ((_e219 - _e220) / (2f * _e223))), 0f, 1f);\n let _e231 = (*d);\n let _e232 = b_2;\n let _e234 = h_1;\n let _e235 = h_1;\n let _e237 = k_1;\n (*d) = (min(_e231, _e232) - (((_e234 * _e235) * _e237) * 0.25f));\n let _e242 = (*n_1);\n let _e243 = nb;\n let _e244 = w;\n (*n_1) = mix(_e242, _e243, vec2(_e244));\n let _e247 = (*n_1);\n let _e248 = (*n_1);\n (*n_1) = (_e247 / vec2(max(length(_e248), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_6: vec2<f32>) -> f32 {\n var p_7: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_7 = p_6;\n let _e167 = global.uMorphParams_slot;\n if (_e167.x > 0.5f) {\n let _e171 = p_7;\n let _e172 = global.uMorphShape0_slot;\n let _e173 = global.uMorphRadii0_slot;\n morphAdd(_e171, _e172, _e173.x, (&d_1), (&n_2));\n }\n let _e179 = global.uMorphParams_slot;\n if (_e179.x > 1.5f) {\n let _e183 = p_7;\n let _e184 = global.uMorphShape1_slot;\n let _e185 = global.uMorphRadii0_slot;\n morphAdd(_e183, _e184, _e185.y, (&d_1), (&n_2));\n }\n let _e191 = global.uMorphParams_slot;\n if (_e191.x > 2.5f) {\n let _e195 = p_7;\n let _e196 = global.uMorphShape2_slot;\n let _e197 = global.uMorphRadii0_slot;\n morphAdd(_e195, _e196, _e197.z, (&d_1), (&n_2));\n }\n let _e203 = global.uMorphParams_slot;\n if (_e203.x > 3.5f) {\n let _e207 = p_7;\n let _e208 = global.uMorphShape3_slot;\n let _e209 = global.uMorphRadii0_slot;\n morphAdd(_e207, _e208, _e209.w, (&d_1), (&n_2));\n }\n let _e215 = global.uMorphParams_slot;\n if (_e215.x > 4.5f) {\n let _e219 = p_7;\n let _e220 = global.uMorphShape4_slot;\n let _e221 = global.uMorphRadii1_slot;\n morphAdd(_e219, _e220, _e221.x, (&d_1), (&n_2));\n }\n let _e227 = global.uMorphParams_slot;\n if (_e227.x > 5.5f) {\n let _e231 = p_7;\n let _e232 = global.uMorphShape5_slot;\n let _e233 = global.uMorphRadii1_slot;\n morphAdd(_e231, _e232, _e233.y, (&d_1), (&n_2));\n }\n let _e239 = global.uMorphParams_slot;\n if (_e239.x > 6.5f) {\n let _e243 = p_7;\n let _e244 = global.uMorphShape6_slot;\n let _e245 = global.uMorphRadii1_slot;\n morphAdd(_e243, _e244, _e245.z, (&d_1), (&n_2));\n }\n let _e251 = global.uMorphParams_slot;\n if (_e251.x > 7.5f) {\n let _e255 = p_7;\n let _e256 = global.uMorphShape7_slot;\n let _e257 = global.uMorphRadii1_slot;\n morphAdd(_e255, _e256, _e257.w, (&d_1), (&n_2));\n }\n let _e263 = global.uMorphParams_slot;\n if (_e263.x > 8.5f) {\n let _e267 = p_7;\n let _e268 = global.uMorphShape8_slot;\n let _e269 = global.uMorphRadii2_slot;\n morphAdd(_e267, _e268, _e269.x, (&d_1), (&n_2));\n }\n let _e275 = global.uMorphParams_slot;\n if (_e275.x > 9.5f) {\n let _e279 = p_7;\n let _e280 = global.uMorphShape9_slot;\n let _e281 = global.uMorphRadii2_slot;\n morphAdd(_e279, _e280, _e281.y, (&d_1), (&n_2));\n }\n let _e287 = global.uMorphParams_slot;\n if (_e287.x > 10.5f) {\n let _e291 = p_7;\n let _e292 = global.uMorphShape10_slot;\n let _e293 = global.uMorphRadii2_slot;\n morphAdd(_e291, _e292, _e293.z, (&d_1), (&n_2));\n }\n let _e299 = global.uMorphParams_slot;\n if (_e299.x > 11.5f) {\n let _e303 = p_7;\n let _e304 = global.uMorphShape11_slot;\n let _e305 = global.uMorphRadii2_slot;\n morphAdd(_e303, _e304, _e305.w, (&d_1), (&n_2));\n }\n let _e311 = global.uMorphParams_slot;\n if (_e311.x > 12.5f) {\n let _e315 = p_7;\n let _e316 = global.uMorphShape12_slot;\n let _e317 = global.uMorphRadii3_slot;\n morphAdd(_e315, _e316, _e317.x, (&d_1), (&n_2));\n }\n let _e323 = global.uMorphParams_slot;\n if (_e323.x > 13.5f) {\n let _e327 = p_7;\n let _e328 = global.uMorphShape13_slot;\n let _e329 = global.uMorphRadii3_slot;\n morphAdd(_e327, _e328, _e329.y, (&d_1), (&n_2));\n }\n let _e335 = global.uMorphParams_slot;\n if (_e335.x > 14.5f) {\n let _e339 = p_7;\n let _e340 = global.uMorphShape14_slot;\n let _e341 = global.uMorphRadii3_slot;\n morphAdd(_e339, _e340, _e341.z, (&d_1), (&n_2));\n }\n let _e347 = global.uMorphParams_slot;\n if (_e347.x > 15.5f) {\n let _e351 = p_7;\n let _e352 = global.uMorphShape15_slot;\n let _e353 = global.uMorphRadii3_slot;\n morphAdd(_e351, _e352, _e353.w, (&d_1), (&n_2));\n }\n let _e359 = d_1;\n return _e359;\n}\n\nfn morphGradient(p_8: vec2<f32>) -> vec2<f32> {\n var p_9: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_9 = p_8;\n let _e163 = p_9;\n let _e164 = e;\n let _e169 = morphRawDistance((_e163 + vec2<f32>(_e164, 0f)));\n let _e170 = p_9;\n let _e171 = e;\n let _e176 = morphRawDistance((_e170 - vec2<f32>(_e171, 0f)));\n let _e178 = p_9;\n let _e180 = e;\n let _e184 = morphRawDistance((_e178 + vec2<f32>(0f, _e180)));\n let _e185 = p_9;\n let _e187 = e;\n let _e191 = morphRawDistance((_e185 - vec2<f32>(0f, _e187)));\n let _e195 = e;\n return (vec2<f32>((_e169 - _e176), (_e184 - _e191)) / vec2((2f * _e195)));\n}\n\nfn morphNormal(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n\n p_11 = p_10;\n let _e161 = p_11;\n let _e162 = morphGradient(_e161);\n return normalize((_e162 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_12: vec2<f32>) -> f32 {\n var p_13: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_13 = p_12;\n let _e161 = p_13;\n let _e162 = morphRawDistance(_e161);\n d_2 = _e162;\n let _e164 = global.uMorphParams_slot;\n let _e168 = global.uMorphParams_slot;\n if ((_e164.x < 1.5f) || (_e168.y <= 0f)) {\n let _e173 = d_2;\n return _e173;\n }\n let _e175 = p_13;\n let _e176 = morphGradient(_e175);\n scale = (1f / clamp(length(_e176), 0.25f, 1f));\n let _e183 = d_2;\n let _e184 = scale;\n let _e188 = d_2;\n return (_e183 * mix(_e184, 1f, smoothstep(16f, 28f, -(_e188))));\n}\n\nfn sdRoundRect(point: vec2<f32>, halfSize: vec2<f32>, radius_6: f32) -> f32 {\n var point_1: vec2<f32>;\n var halfSize_1: vec2<f32>;\n var radius_7: f32;\n var q_2: vec2<f32>;\n\n point_1 = point;\n halfSize_1 = halfSize;\n radius_7 = radius_6;\n let _e165 = point_1;\n let _e167 = halfSize_1;\n let _e169 = radius_7;\n q_2 = ((abs(_e165) - _e167) + vec2(_e169));\n let _e173 = q_2;\n let _e175 = q_2;\n let _e180 = q_2;\n let _e186 = radius_7;\n return ((min(max(_e173.x, _e175.y), 0f) + length(max(_e180, vec2(0f)))) - _e186);\n}\n\nfn sampleScene(uv: vec2<f32>) -> vec4<f32> {\n var uv_1: vec2<f32>;\n\n uv_1 = uv;\n let _e161 = uv_1;\n let _e162 = global.uInputClamp_slot;\n let _e164 = global.uInputClamp_slot;\n let _e167 = textureSample(uTexture_texture, sourceSampler, clamp(_e161, _e162.xy, _e164.zw));\n return _e167;\n}\n\nfn shapeDistance(point_2: vec2<f32>, shape_6: vec4<f32>, radius_8: f32) -> f32 {\n var point_3: vec2<f32>;\n var shape_7: vec4<f32>;\n var radius_9: f32;\n var p_14: vec2<f32>;\n var progress: f32;\n var n_3: f32;\n var q_3: vec2<f32>;\n var a_2: vec2<f32>;\n var len: f32;\n var grad: f32;\n var local_3: f32;\n\n point_3 = point_2;\n shape_7 = shape_6;\n radius_9 = radius_8;\n let _e165 = point_3;\n let _e166 = shape_7;\n p_14 = (_e165 - _e166.xy);\n let _e170 = global.uContinuousMenu_slot;\n let _e172 = shape_7;\n progress = (_e170.x * clamp(((_e172.z - 24f) / 101f), 0f, 1f));\n let _e185 = progress;\n n_3 = (2f + (0.9003783f * _e185));\n let _e189 = p_14;\n let _e191 = shape_7;\n let _e194 = radius_9;\n q_3 = ((abs(_e189) - _e191.zw) + vec2(_e194));\n let _e198 = q_3;\n a_2 = max(_e198, vec2(0f));\n let _e203 = a_2;\n let _e205 = n_3;\n let _e207 = a_2;\n let _e209 = n_3;\n let _e213 = n_3;\n len = pow((pow(_e203.x, _e205) + pow(_e207.y, _e209)), (1f / _e213));\n let _e217 = a_2;\n let _e218 = n_3;\n let _e224 = len;\n let _e225 = n_3;\n grad = (length(pow(_e217, vec2((_e218 - 1f)))) / max(pow(_e224, (_e225 - 1f)), 0.000001f));\n let _e233 = len;\n if (_e233 < 0.000001f) {\n let _e236 = q_3;\n let _e238 = q_3;\n let _e241 = radius_9;\n local_3 = (max(_e236.x, _e238.y) - _e241);\n } else {\n let _e243 = q_3;\n let _e245 = q_3;\n let _e250 = len;\n let _e251 = radius_9;\n let _e253 = grad;\n local_3 = (min(max(_e243.x, _e245.y), 0f) + ((_e250 - _e251) / max(_e253, 0.000001f)));\n }\n let _e259 = local_3;\n return _e259;\n}\n\nfn smoothUnion(first: f32, second: f32, blendRadius: f32) -> f32 {\n var first_1: f32;\n var second_1: f32;\n var blendRadius_1: f32;\n var h_2: f32;\n\n first_1 = first;\n second_1 = second;\n blendRadius_1 = blendRadius;\n let _e165 = blendRadius_1;\n if (_e165 <= 0f) {\n let _e168 = first_1;\n let _e169 = second_1;\n return min(_e168, _e169);\n }\n let _e173 = second_1;\n let _e174 = first_1;\n let _e177 = blendRadius_1;\n h_2 = clamp((0.5f + ((0.5f * (_e173 - _e174)) / _e177)), 0f, 1f);\n let _e184 = second_1;\n let _e185 = first_1;\n let _e186 = h_2;\n let _e188 = blendRadius_1;\n let _e189 = h_2;\n let _e192 = h_2;\n return (mix(_e184, _e185, _e186) - ((_e188 * _e189) * (1f - _e192)));\n}\n\nfn surfaceDistance(point_4: vec2<f32>) -> f32 {\n var point_5: vec2<f32>;\n var first_2: f32;\n var second_2: f32;\n\n point_5 = point_4;\n let _e161 = global.uMorphParams_slot;\n if (_e161.x > 0.5f) {\n let _e165 = point_5;\n let _e166 = morphDistance(_e165);\n return _e166;\n }\n let _e167 = point_5;\n let _e168 = global.uShapeA_slot;\n let _e169 = global.uShapeRadii_slot;\n let _e172 = shapeDistance(_e167, _e168, _e169.x);\n first_2 = _e172;\n let _e174 = point_5;\n let _e175 = global.uShapeB_slot;\n let _e176 = global.uShapeRadii_slot;\n let _e179 = shapeDistance(_e174, _e175, _e176.y);\n second_2 = _e179;\n let _e181 = first_2;\n let _e182 = first_2;\n let _e183 = second_2;\n let _e184 = global.uShapeParams_slot;\n let _e186 = smoothUnion(_e182, _e183, _e184.y);\n let _e188 = global.uShapeParams_slot;\n return mix(_e181, _e186, step(1.5f, _e188.x));\n}\n\nfn materialDiffusionUnit() -> f32 {\n var local_4: f32;\n\n let _e159 = global.uMaterialUnits_slot;\n if (_e159.w > 0f) {\n let _e163 = global.uMaterialUnits_slot;\n local_4 = _e163.w;\n } else {\n let _e165 = global.uMaterialUnits_slot;\n local_4 = _e165.y;\n }\n let _e168 = local_4;\n return _e168;\n}\n\nfn materialProfile(d_3: f32, p_15: vec3<f32>) -> f32 {\n var d_4: f32;\n var p_16: vec3<f32>;\n var t: f32;\n\n d_4 = d_3;\n p_16 = p_15;\n let _e163 = d_4;\n let _e164 = p_16;\n let _e167 = p_16;\n t = clamp(((_e163 - _e164.z) / max(_e167.y, 0.000001f)), 0f, 1f);\n let _e176 = p_16;\n let _e179 = t;\n let _e181 = t;\n return (_e176.x * (1f - sqrt((_e179 * (2f - _e181)))));\n}\n\nfn materialLevel(radius_10: f32) -> f32 {\n var radius_11: f32;\n var local_5: f32;\n\n radius_11 = radius_10;\n let _e162 = radius_11;\n if (_e162 < 2f) {\n let _e166 = radius_11;\n local_5 = (1f + (_e166 * 0.5f));\n } else {\n let _e170 = radius_11;\n local_5 = _e170;\n }\n let _e172 = local_5;\n return max(0f, log2(_e172));\n}\n\nfn materialMip(uv_2: vec2<f32>, level: f32) -> vec3<f32> {\n var uv_3: vec2<f32>;\n var level_1: f32;\n\n uv_3 = uv_2;\n level_1 = level;\n let _e163 = uv_3;\n let _e164 = global.uInputClamp_slot;\n let _e166 = global.uInputClamp_slot;\n let _e169 = level_1;\n let _e170 = textureSampleLevel(uTexture_texture, sourceSampler, clamp(_e163, _e164.xy, _e166.zw), _e169);\n return _e170.xyz;\n}\n\nfn materialDiagonal(uv_4: vec2<f32>, level_2: f32) -> vec3<f32> {\n var uv_5: vec2<f32>;\n var level_3: f32;\n var o: vec2<f32>;\n\n uv_5 = uv_4;\n level_3 = level_2;\n let _e163 = level_3;\n let _e167 = textureDimensions(uTexture_texture, 0i);\n o = (vec2((_e163 * 0.25f)) / vec2<f32>(vec2<i32>(_e167)));\n let _e174 = uv_5;\n let _e175 = o;\n let _e177 = level_3;\n let _e178 = materialMip((_e174 + _e175), _e177);\n let _e179 = uv_5;\n let _e180 = o;\n let _e182 = level_3;\n let _e183 = materialMip((_e179 - _e180), _e182);\n let _e185 = uv_5;\n let _e186 = o;\n let _e188 = o;\n let _e193 = level_3;\n let _e194 = materialMip((_e185 + vec2<f32>(_e186.x, -(_e188.y))), _e193);\n let _e196 = uv_5;\n let _e197 = o;\n let _e200 = o;\n let _e204 = level_3;\n let _e205 = materialMip((_e196 + vec2<f32>(-(_e197.x), _e200.y)), _e204);\n return (0.25f * (((_e178 + _e183) + _e194) + _e205));\n}\n\nfn materialSpectrum(uv_6: vec2<f32>, delta_1: vec2<f32>, level_4: f32) -> vec3<f32> {\n var uv_7: vec2<f32>;\n var delta_2: vec2<f32>;\n var level_5: f32;\n\n uv_7 = uv_6;\n delta_2 = delta_1;\n level_5 = level_4;\n let _e165 = uv_7;\n let _e166 = delta_2;\n let _e170 = level_5;\n let _e171 = materialDiagonal((_e165 + (_e166 * 1f)), _e170);\n let _e177 = uv_7;\n let _e178 = delta_2;\n let _e182 = level_5;\n let _e183 = materialDiagonal((_e177 + (_e178 * 0.6666667f)), _e182);\n let _e190 = uv_7;\n let _e191 = delta_2;\n let _e195 = level_5;\n let _e196 = materialDiagonal((_e190 + (_e191 * 0.33333334f)), _e195);\n let _e203 = uv_7;\n let _e204 = delta_2;\n let _e208 = level_5;\n let _e209 = materialDiagonal((_e203 + (_e204 * 0f)), _e208);\n let _e216 = uv_7;\n let _e217 = delta_2;\n let _e222 = level_5;\n let _e223 = materialDiagonal((_e216 + (_e217 * -0.33333334f)), _e222);\n let _e230 = uv_7;\n let _e231 = delta_2;\n let _e236 = level_5;\n let _e237 = materialDiagonal((_e230 + (_e231 * -0.6666667f)), _e236);\n let _e244 = uv_7;\n let _e245 = delta_2;\n let _e250 = level_5;\n let _e251 = materialDiagonal((_e244 + (_e245 * -1f)), _e250);\n return (((((((_e171 * vec3<f32>(0.5f, 0f, 0f)) + (_e183 * vec3<f32>(0.33333334f, 0.11111111f, 0f))) + (_e196 * vec3<f32>(0.16666667f, 0.22222222f, 0f))) + (_e209 * vec3<f32>(0f, 0.33333334f, 0f))) + (_e223 * vec3<f32>(0f, 0.22222222f, 0.16666667f))) + (_e237 * vec3<f32>(0f, 0.11111111f, 0.33333334f))) + (_e251 * vec3<f32>(0f, 0f, 0.5f)));\n}\n\nfn materialRamp(x: f32, a_3: f32, b_3: f32) -> f32 {\n var x_1: f32;\n var a_4: f32;\n var b_4: f32;\n var local_6: f32;\n\n x_1 = x;\n a_4 = a_3;\n b_4 = b_3;\n let _e165 = b_4;\n let _e166 = a_4;\n if (abs((_e165 - _e166)) < 0.000001f) {\n let _e171 = a_4;\n let _e172 = x_1;\n local_6 = step(_e171, _e172);\n } else {\n let _e174 = x_1;\n let _e175 = a_4;\n let _e177 = b_4;\n let _e178 = a_4;\n local_6 = clamp(((_e174 - _e175) / (_e177 - _e178)), 0f, 1f);\n }\n let _e185 = local_6;\n return _e185;\n}\n\nfn materialRadius(z: f32) -> f32 {\n var z_1: f32;\n var ramps: vec3<f32>;\n\n z_1 = z;\n let _e161 = z_1;\n let _e162 = global.uMaterialBlurDistances_slot;\n let _e164 = global.uMaterialBlurDistances_slot;\n let _e166 = materialRamp(_e161, _e162.x, _e164.y);\n let _e167 = z_1;\n let _e168 = global.uMaterialBlurDistances_slot;\n let _e170 = global.uMaterialBlurDistances_slot;\n let _e172 = materialRamp(_e167, _e168.y, _e170.z);\n let _e173 = z_1;\n let _e174 = global.uMaterialBlurDistances_slot;\n let _e176 = global.uMaterialBlurDistances_slot;\n let _e178 = materialRamp(_e173, _e174.z, _e176.w);\n ramps = vec3<f32>(_e166, _e172, _e178);\n let _e182 = global.uMaterialBlend_slot;\n let _e184 = global.uMaterialBlurDifferences_slot;\n let _e186 = global.uMaterialBlurDifferences_slot;\n let _e188 = ramps;\n return max(0f, (_e182.w * (_e184.x - dot(_e186.yzw, _e188))));\n}\n\nfn materialTransmission(signedPt: f32, n_4: vec2<f32>, uv_8: vec2<f32>) -> vec3<f32> {\n var signedPt_1: f32;\n var n_5: vec2<f32>;\n var uv_9: vec2<f32>;\n var s: f32;\n var fi: f32;\n var fo: f32;\n var pointToUv: vec2<f32>;\n var displacement: vec2<f32>;\n var v: vec2<f32>;\n var delta_3: vec2<f32>;\n var physicalPixelsPerPoint: f32;\n var inner: vec3<f32>;\n var lod: f32;\n var offset: vec2<f32>;\n var fill: vec3<f32>;\n var weights_1: vec2<f32>;\n var response: vec3<f32>;\n var outer: vec3<f32>;\n var w_1: f32;\n\n signedPt_1 = signedPt;\n n_5 = n_4;\n uv_9 = uv_8;\n let _e165 = signedPt_1;\n let _e166 = global.uMaterialUnits_slot;\n let _e169 = global.uMaterialUnits_slot;\n s = ((_e165 * _e166.x) + _e169.z);\n let _e173 = s;\n let _e175 = global.uMaterialInner_slot;\n let _e177 = materialProfile(-(_e173), _e175.xyz);\n fi = _e177;\n let _e179 = s;\n let _e181 = global.uMaterialOuter_slot;\n let _e183 = materialProfile(-(_e179), _e181.xyz);\n fo = _e183;\n let _e185 = global.uInputSize_slot;\n pointToUv = _e185.zw;\n let _e188 = n_5;\n let _e189 = global.uMaterialUnits_slot;\n let _e192 = pointToUv;\n displacement = ((_e188 * _e189.y) * _e192);\n let _e195 = global.uMaterialAberrationDirection_slot;\n v = _e195.xy;\n let _e198 = s;\n let _e200 = global.uMaterialAberration_slot;\n let _e202 = materialProfile(-(_e198), _e200.xyz);\n let _e203 = global.uMaterialUnits_slot;\n let _e206 = pointToUv;\n let _e208 = v;\n let _e210 = n_5;\n let _e213 = v;\n let _e215 = n_5;\n let _e220 = pointToUv;\n let _e222 = v;\n let _e224 = n_5;\n let _e227 = v;\n let _e229 = n_5;\n delta_3 = ((_e202 * _e203.y) * vec2<f32>((_e206.y * ((_e208.y * _e210.x) + (_e213.x * _e215.y))), (_e220.x * ((_e222.x * _e224.x) - (_e227.y * _e229.y)))));\n let _e238 = textureDimensions(uTexture_texture, 0i);\n let _e242 = global.uInputSize_slot;\n physicalPixelsPerPoint = (f32(vec2<i32>(_e238).x) * _e242.z);\n let _e246 = uv_9;\n let _e247 = displacement;\n let _e248 = fi;\n let _e251 = delta_3;\n let _e252 = s;\n let _e253 = fi;\n let _e255 = materialRadius((_e252 + _e253));\n let _e256 = materialDiffusionUnit();\n let _e258 = physicalPixelsPerPoint;\n let _e260 = materialLevel(((_e255 * _e256) * _e258));\n let _e261 = materialSpectrum((_e246 + (_e247 * _e248)), _e251, _e260);\n inner = _e261;\n let _e263 = global.uMaterialBlurFill_slot;\n if (_e263.x > 0f) {\n {\n let _e267 = global.uMaterialBlurFill_slot;\n let _e269 = materialDiffusionUnit();\n let _e271 = physicalPixelsPerPoint;\n let _e273 = materialLevel(((_e267.x * _e269) * _e271));\n lod = _e273;\n let _e275 = lod;\n let _e279 = textureDimensions(uTexture_texture, 0i);\n offset = (vec2((_e275 * 0.25f)) / vec2<f32>(vec2<i32>(_e279)));\n let _e286 = uv_9;\n let _e287 = offset;\n let _e289 = lod;\n let _e290 = materialMip((_e286 + _e287), _e289);\n let _e291 = uv_9;\n let _e292 = offset;\n let _e294 = lod;\n let _e295 = materialMip((_e291 - _e292), _e294);\n fill = (0.5f * (_e290 + _e295));\n let _e299 = global.uMaterialBlurFill_slot;\n weights_1 = clamp(_e299.yz, vec2(0f), vec2(1f));\n let _e307 = weights_1;\n let _e309 = weights_1;\n let _e311 = weights_1;\n weights_1 = (_e307 / vec2(max(1f, (_e309.x + _e311.y))));\n let _e317 = weights_1;\n let _e319 = inner;\n let _e320 = fill;\n let _e323 = weights_1;\n let _e325 = inner;\n let _e326 = fill;\n let _e331 = weights_1;\n let _e334 = weights_1;\n let _e337 = inner;\n response = (((_e317.y * min(_e319, _e320)) + (_e323.x * max(_e325, _e326))) + (((1f - _e331.x) - _e334.y) * _e337));\n let _e341 = response;\n let _e342 = fill;\n let _e343 = global.uMaterialBlurFill_slot;\n inner = mix(_e341, _e342, vec3(clamp(_e343.w, 0f, 1f)));\n }\n }\n let _e350 = uv_9;\n let _e351 = displacement;\n let _e352 = fo;\n let _e355 = s;\n let _e356 = fo;\n let _e358 = materialRadius((_e355 + _e356));\n let _e359 = materialDiffusionUnit();\n let _e361 = physicalPixelsPerPoint;\n let _e363 = materialLevel(((_e358 * _e359) * _e361));\n let _e364 = materialMip((_e350 + (_e351 * _e352)), _e363);\n outer = _e364;\n let _e366 = global.uMaterialBlend_slot;\n let _e368 = s;\n let _e369 = global.uMaterialBlend_slot;\n let _e372 = global.uMaterialBlend_slot;\n let _e374 = global.uMaterialBlend_slot;\n w_1 = (_e366.z * clamp(((_e368 - _e369.x) / max((_e372.y - _e374.x), 0.000001f)), 0f, 1f));\n let _e385 = inner;\n let _e386 = outer;\n let _e387 = w_1;\n return mix(_e385, _e386, vec3(_e387));\n}\n\nfn materialLobe(d_5: f32, n_6: vec2<f32>, p_17: vec4<f32>, angle: f32, offset_1: f32) -> f32 {\n var d_6: f32;\n var n_7: vec2<f32>;\n var p_18: vec4<f32>;\n var angle_1: f32;\n var offset_2: f32;\n var z_2: f32;\n var fw: f32;\n var q_4: f32;\n var local_7: f32;\n var W: f32;\n var x_2: f32;\n\n d_6 = d_5;\n n_7 = n_6;\n p_18 = p_17;\n angle_1 = angle;\n offset_2 = offset_1;\n let _e169 = d_6;\n let _e170 = offset_2;\n z_2 = (_e169 - _e170);\n let _e173 = d_6;\n let _e174 = fwidth(_e173);\n fw = max(_e174, 0.0001f);\n let _e179 = z_2;\n let _e180 = p_18;\n q_4 = (1f - clamp((_e179 / max(_e180.x, 0.000001f)), 0f, 1f));\n let _e190 = q_4;\n if (_e190 > 0f) {\n let _e195 = q_4;\n local_7 = (0.25f + (0.75f * _e195));\n } else {\n local_7 = 0f;\n }\n let _e200 = local_7;\n let _e202 = z_2;\n let _e203 = fw;\n let _e211 = p_18;\n let _e213 = z_2;\n let _e215 = fw;\n W = ((_e200 * clamp((0.5f + (_e202 / _e203)), 0f, 1f)) * clamp((0.5f + ((_e211.x - _e213) / _e215)), 0f, 1f));\n let _e223 = W;\n let _e224 = angle_1;\n let _e226 = angle_1;\n let _e229 = n_7;\n let _e231 = p_18;\n let _e235 = p_18;\n x_2 = (_e223 * clamp(((dot(vec2<f32>(cos(_e224), sin(_e226)), _e229) - _e231.y) / max((1f - _e235.y), 0.000001f)), 0f, 1f));\n let _e246 = p_18;\n let _e248 = x_2;\n let _e251 = p_18;\n let _e254 = x_2;\n return ((_e246.w * _e248) / max((1f + (_e251.z * (1f - _e254))), 0.000001f));\n}\n\nfn materialAffine(c: vec3<f32>, r: vec4<f32>, g: vec4<f32>, b_5: vec4<f32>) -> vec3<f32> {\n var c_1: vec3<f32>;\n var r_1: vec4<f32>;\n var g_1: vec4<f32>;\n var b_6: vec4<f32>;\n\n c_1 = c;\n r_1 = r;\n g_1 = g;\n b_6 = b_5;\n let _e167 = c_1;\n let _e174 = r_1;\n let _e176 = c_1;\n let _e183 = g_1;\n let _e185 = c_1;\n let _e192 = b_6;\n return vec3<f32>(dot(vec4<f32>(_e167.x, _e167.y, _e167.z, 1f), _e174), dot(vec4<f32>(_e176.x, _e176.y, _e176.z, 1f), _e183), dot(vec4<f32>(_e185.x, _e185.y, _e185.z, 1f), _e192));\n}\n\nfn materialShadow(signedPt_2: f32, n_8: vec2<f32>, uv_10: vec2<f32>) -> vec4<f32> {\n var signedPt_3: f32;\n var n_9: vec2<f32>;\n var uv_11: vec2<f32>;\n var s_1: f32;\n var x_3: f32;\n var x2_: f32;\n var response_1: f32;\n var displacement_1: f32;\n var lod_1: f32;\n var c_2: vec3<f32>;\n var contribution: f32;\n var rgb_1: vec3<f32>;\n var alpha: f32;\n\n signedPt_3 = signedPt_2;\n n_9 = n_8;\n uv_11 = uv_10;\n let _e165 = signedPt_3;\n let _e166 = global.uMaterialUnits_slot;\n let _e169 = global.uMaterialUnits_slot;\n let _e172 = n_9;\n let _e173 = global.uMaterialShadowOffset_slot;\n s_1 = (((_e165 * _e166.x) + _e169.z) - dot(_e172, _e173.xy));\n let _e181 = s_1;\n let _e183 = global.uMaterialShadowResponse_slot;\n x_3 = ((4f * clamp((0.5f + ((0.25f * _e181) / max(_e183.x, 0.000001f))), 0f, 1f)) - 2f);\n let _e196 = x_3;\n let _e197 = x_3;\n x2_ = (_e196 * _e197);\n let _e201 = x2_;\n let _e205 = x2_;\n let _e209 = x2_;\n let _e213 = x_3;\n response_1 = clamp(((((((((0.002954483f * _e201) - 0.034454346f) * _e205) + 0.16821289f) * _e209) - 0.5605469f) * _e213) + 0.5f), 0f, 1f);\n let _e221 = s_1;\n let _e223 = global.uMaterialShadowField_slot;\n let _e225 = materialProfile(-(_e221), _e223.xyz);\n displacement_1 = _e225;\n let _e227 = global.uMaterialShadowField_slot;\n let _e229 = materialDiffusionUnit();\n let _e232 = textureDimensions(uTexture_texture, 0i);\n let _e237 = global.uInputSize_slot;\n let _e240 = materialLevel((((_e227.w * _e229) * f32(vec2<i32>(_e232).x)) * _e237.z));\n lod_1 = _e240;\n let _e242 = uv_11;\n let _e243 = n_9;\n let _e244 = displacement_1;\n let _e246 = global.uMaterialUnits_slot;\n let _e249 = global.uInputSize_slot;\n let _e253 = lod_1;\n let _e254 = materialMip((_e242 + (((_e243 * _e244) * _e246.y) * _e249.zw)), _e253);\n c_2 = _e254;\n let _e256 = global.uMaterialShadowResponse_slot;\n contribution = _e256.z;\n let _e259 = c_2;\n let _e260 = global.uMaterialShadow0_slot;\n let _e263 = c_2;\n let _e264 = global.uMaterialShadow1_slot;\n let _e267 = c_2;\n let _e268 = global.uMaterialShadow2_slot;\n let _e272 = contribution;\n let _e274 = global.uMaterialShadow0_slot;\n let _e276 = global.uMaterialShadow1_slot;\n let _e278 = global.uMaterialShadow2_slot;\n rgb_1 = ((vec3<f32>(dot(_e259, _e260.xyz), dot(_e263, _e264.xyz), dot(_e267, _e268.xyz)) * _e272) + vec3<f32>(_e274.w, _e276.w, _e278.w));\n let _e283 = global.uMaterialShadowResponse_slot;\n let _e286 = contribution;\n alpha = mix(_e283.w, 1f, _e286);\n let _e289 = rgb_1;\n let _e290 = alpha;\n let _e295 = response_1;\n let _e297 = global.uMaterialShadowResponse_slot;\n return ((vec4<f32>(_e289.x, _e289.y, _e289.z, _e290) * _e295) * _e297.y);\n}\n\nfn materialBoundary(signedPt_4: f32, n_10: vec2<f32>, uv_12: vec2<f32>) -> vec4<f32> {\n var signedPt_5: f32;\n var n_11: vec2<f32>;\n var uv_13: vec2<f32>;\n var s_2: f32;\n var peak: f32;\n var raw: vec3<f32>;\n var biased: vec3<f32>;\n\n signedPt_5 = signedPt_4;\n n_11 = n_10;\n uv_13 = uv_12;\n let _e165 = global.uMaterialRim_slot;\n if (_e165.z == 0f) {\n return vec4(0f);\n }\n let _e172 = signedPt_5;\n let _e173 = global.uMaterialUnits_slot;\n let _e176 = global.uMaterialUnits_slot;\n s_2 = ((_e172 * _e173.x) + _e176.z);\n let _e181 = s_2;\n let _e182 = global.uMaterialRim_slot;\n let _e186 = global.uMaterialRim_slot;\n peak = clamp((1f - (abs((_e181 - _e182.y)) / max(_e186.x, 0.000001f))), 0f, 1f);\n let _e196 = uv_13;\n let _e198 = materialMip(_e196, 0f);\n raw = _e198;\n let _e200 = raw;\n let _e202 = global.uMaterialRim_slot;\n let _e206 = raw;\n biased = clamp((_e200 * (vec3(1f) + (_e202.z * (vec3(3f) - (2f * _e206))))), vec3(0f), vec3(1f));\n let _e220 = biased;\n let _e222 = global.uMaterialContourAngular_slot;\n let _e224 = n_11;\n let _e226 = n_11;\n let _e228 = n_11;\n let _e230 = n_11;\n let _e237 = biased;\n biased = clamp((_e220 * (vec3(1f) + (dot(_e222, vec4<f32>(1f, _e224.x, _e226.y, (_e228.x * _e230.x))) * (vec3(3f) - (2f * _e237))))), vec3(0f), vec3(1f));\n let _e250 = peak;\n let _e251 = n_11;\n let _e253 = n_11;\n peak = (_e250 * (_e251.x * _e253.x));\n let _e257 = biased;\n let _e258 = peak;\n let _e259 = (_e257 * _e258);\n let _e260 = peak;\n return vec4<f32>(_e259.x, _e259.y, _e259.z, _e260);\n}\n\nfn materialMaterial(signedPt_6: f32, n_12: vec2<f32>, uv_14: vec2<f32>, c_3: vec3<f32>) -> vec3<f32> {\n var signedPt_7: f32;\n var n_13: vec2<f32>;\n var uv_15: vec2<f32>;\n var c_4: vec3<f32>;\n var s_3: f32;\n var L: f32;\n var g_2: f32;\n var adjusted: vec3<f32>;\n var face: vec3<f32>;\n var lb: f32;\n var ramp: f32;\n var darken: f32;\n var w_2: f32;\n var bleed: vec3<f32>;\n var P: vec3<f32>;\n var backgroundH: f32;\n var d_7: f32;\n var key: vec4<f32>;\n var fill_1: vec4<f32>;\n var H: f32;\n var peak_1: f32;\n var contour: f32;\n\n signedPt_7 = signedPt_6;\n n_13 = n_12;\n uv_15 = uv_14;\n c_4 = c_3;\n let _e167 = signedPt_7;\n let _e168 = global.uMaterialUnits_slot;\n let _e171 = global.uMaterialUnits_slot;\n s_3 = ((_e167 * _e168.x) + _e171.z);\n let _e175 = c_4;\n L = dot(_e175, vec3<f32>(0.2126f, 0.7152f, 0.0722f));\n let _e183 = L;\n let _e184 = global.uMaterialColour_slot;\n g_2 = clamp((1f - (_e183 * _e184.x)), 0f, 1f);\n let _e192 = g_2;\n let _e193 = L;\n let _e196 = g_2;\n let _e197 = c_4;\n let _e202 = g_2;\n adjusted = mix(vec3((_e192 * _e193)), (_e196 * _e197), vec3((1f + (0.3f * (1f - _e202)))));\n let _e209 = c_4;\n let _e210 = adjusted;\n let _e211 = global.uMaterialFace0_slot;\n let _e212 = global.uMaterialFace1_slot;\n let _e213 = global.uMaterialFace2_slot;\n let _e214 = materialAffine(_e210, _e211, _e212, _e213);\n let _e215 = global.uMaterialColour_slot;\n face = mix(_e209, _e214, vec3(_e215.y));\n let _e220 = face;\n lb = clamp(dot(_e220, vec3<f32>(0.2125f, 0.7154f, 0.0721f)), 0f, 1f);\n let _e230 = s_3;\n let _e231 = global.uMaterialBleed_slot;\n let _e233 = global.uMaterialBleed_slot;\n let _e235 = materialRamp(_e230, _e231.x, _e233.y);\n ramp = _e235;\n let _e237 = global.uMaterialBleed_slot;\n let _e239 = lb;\n let _e241 = global.uMaterialBleed_slot;\n darken = ((_e237.z * _e239) + _e241.w);\n let _e245 = global.uMaterialColour_slot;\n let _e247 = darken;\n let _e248 = darken;\n let _e250 = ramp;\n w_2 = (_e245.z * pow(((_e247 * _e248) * _e250), 2f));\n let _e256 = uv_15;\n let _e257 = n_13;\n let _e258 = s_3;\n let _e260 = global.uMaterialBleedField_slot;\n let _e262 = materialProfile(-(_e258), _e260.xyz);\n let _e264 = global.uMaterialUnits_slot;\n let _e267 = global.uInputSize_slot;\n let _e271 = global.uMaterialBleedField_slot;\n let _e273 = materialDiffusionUnit();\n let _e276 = textureDimensions(uTexture_texture, 0i);\n let _e281 = global.uInputSize_slot;\n let _e284 = materialLevel((((_e271.w * _e273) * f32(vec2<i32>(_e276).x)) * _e281.z));\n let _e285 = materialMip((_e256 + (((_e257 * _e262) * _e264.y) * _e267.zw)), _e284);\n bleed = _e285;\n let _e287 = face;\n let _e288 = bleed;\n let _e289 = global.uMaterialBleed0_slot;\n let _e290 = global.uMaterialBleed1_slot;\n let _e291 = global.uMaterialBleed2_slot;\n let _e292 = materialAffine(_e288, _e289, _e290, _e291);\n let _e293 = w_2;\n P = mix(_e287, _e292, vec3(_e293));\n let _e297 = s_3;\n let _e299 = n_13;\n let _e300 = global.uMaterialBackgroundKey_slot;\n let _e301 = global.uMaterialBackgroundLight_slot;\n let _e304 = global.uMaterialBackgroundLight_slot;\n let _e307 = materialLobe(-(_e297), _e299, _e300, _e301.x, _e304.y);\n let _e308 = s_3;\n let _e310 = n_13;\n let _e312 = global.uMaterialBackgroundKey_slot;\n let _e313 = global.uMaterialBackgroundLight_slot;\n let _e316 = global.uMaterialBackgroundLight_slot;\n let _e319 = materialLobe(-(_e308), -(_e310), _e312, _e313.x, _e316.y);\n backgroundH = (_e307 + _e319);\n let _e322 = P;\n let _e324 = backgroundH;\n let _e327 = P;\n P = (_e322 * (vec3(1f) + (_e324 * (vec3(3f) - (2f * _e327)))));\n let _e335 = signedPt_7;\n let _e337 = global.uMaterialSdfProjection_slot;\n let _e340 = global.uMaterialSdfProjection_slot;\n d_7 = ((-(_e335) * _e337.x) + _e340.y);\n let _e344 = global.uMaterialSdfKey_slot;\n key = _e344;\n let _e346 = global.uMaterialSdfFill_slot;\n fill_1 = _e346;\n let _e349 = key;\n let _e351 = global.uMaterialSdfProjection_slot;\n key.w = (_e349.w * _e351.w);\n let _e355 = fill_1;\n let _e357 = global.uMaterialSdfProjection_slot;\n fill_1.w = (_e355.w * _e357.w);\n let _e360 = d_7;\n let _e361 = n_13;\n let _e362 = key;\n let _e363 = global.uMaterialSdfAngles_slot;\n let _e365 = global.uMaterialSdfProjection_slot;\n let _e368 = global.uMaterialSdfAngles_slot;\n let _e370 = materialLobe(_e360, _e361, _e362, (_e363.x + _e365.z), _e368.z);\n let _e371 = d_7;\n let _e372 = n_13;\n let _e373 = fill_1;\n let _e374 = global.uMaterialSdfAngles_slot;\n let _e376 = global.uMaterialSdfProjection_slot;\n let _e379 = global.uMaterialSdfAngles_slot;\n let _e381 = materialLobe(_e371, _e372, _e373, (_e374.y + _e376.z), _e379.w);\n H = (_e370 + _e381);\n let _e384 = global.uMaterialSdfKey_slot;\n key = _e384;\n let _e385 = global.uMaterialSdfFill_slot;\n fill_1 = _e385;\n let _e387 = key;\n let _e389 = global.uMaterialSdfDiffuse_slot;\n key.x = (_e387.x * _e389.x);\n let _e393 = fill_1;\n let _e395 = global.uMaterialSdfDiffuse_slot;\n fill_1.x = (_e393.x * _e395.x);\n let _e399 = key;\n let _e406 = global.uMaterialSdfDiffuse_slot;\n key.y = cos((acos(clamp(_e399.y, -1f, 1f)) * _e406.y));\n let _e411 = fill_1;\n let _e418 = global.uMaterialSdfDiffuse_slot;\n fill_1.y = cos((acos(clamp(_e411.y, -1f, 1f)) * _e418.y));\n let _e423 = key;\n let _e425 = global.uMaterialSdfDiffuse_slot;\n let _e427 = global.uMaterialSdfDiffuse_slot;\n key.w = (_e423.w * (_e425.z * _e427.w));\n let _e432 = fill_1;\n let _e434 = global.uMaterialSdfDiffuse_slot;\n let _e436 = global.uMaterialSdfDiffuse_slot;\n fill_1.w = (_e432.w * (_e434.z * _e436.w));\n let _e440 = H;\n let _e441 = d_7;\n let _e442 = n_13;\n let _e443 = key;\n let _e444 = global.uMaterialSdfAngles_slot;\n let _e446 = global.uMaterialSdfProjection_slot;\n let _e449 = global.uMaterialSdfAngles_slot;\n let _e451 = materialLobe(_e441, _e442, _e443, (_e444.x + _e446.z), _e449.z);\n let _e452 = d_7;\n let _e453 = n_13;\n let _e454 = fill_1;\n let _e455 = global.uMaterialSdfAngles_slot;\n let _e457 = global.uMaterialSdfProjection_slot;\n let _e460 = global.uMaterialSdfAngles_slot;\n let _e462 = materialLobe(_e452, _e453, _e454, (_e455.y + _e457.z), _e460.w);\n H = (_e440 + (_e451 + _e462));\n let _e465 = P;\n let _e466 = H;\n let _e467 = P;\n let _e468 = global.uMaterialSdf0_slot;\n let _e469 = global.uMaterialSdf1_slot;\n let _e470 = global.uMaterialSdf2_slot;\n let _e471 = materialAffine(_e467, _e468, _e469, _e470);\n let _e472 = P;\n P = (_e465 + (_e466 * (_e471 - _e472)));\n let _e477 = s_3;\n let _e478 = global.uMaterialRim_slot;\n let _e482 = global.uMaterialRim_slot;\n peak_1 = clamp((1f - (abs((_e477 - _e478.y)) / max(_e482.x, 0.000001f))), 0f, 1f);\n let _e492 = P;\n let _e494 = global.uMaterialRim_slot;\n let _e496 = peak_1;\n let _e498 = n_13;\n let _e501 = n_13;\n let _e506 = P;\n P = (_e492 * (vec3(1f) + ((((_e494.z * _e496) * _e498.x) * _e501.x) * (vec3(3f) - (2f * _e506)))));\n let _e514 = global.uMaterialContourAngular_slot;\n let _e516 = n_13;\n let _e518 = n_13;\n let _e520 = n_13;\n let _e522 = n_13;\n contour = dot(_e514, vec4<f32>(1f, _e516.x, _e518.y, (_e520.x * _e522.x)));\n let _e528 = P;\n let _e530 = contour;\n let _e531 = peak_1;\n let _e535 = P;\n P = (_e528 * (vec3(1f) + ((_e530 * _e531) * (vec3(3f) - (2f * _e535)))));\n let _e543 = P;\n return clamp(_e543, vec3(0f), vec3(1f));\n}\n\nfn main_1() {\n var point_6: vec2<f32>;\n var s_4: f32;\n var e_1: f32 = 0.1f;\n var n_14: vec2<f32>;\n var boundary: vec4<f32>;\n var c_5: vec3<f32>;\n var local_8: vec3<f32>;\n var material: vec3<f32>;\n var regular: vec3<f32>;\n var returning: f32;\n var aa: f32;\n var coverage: f32;\n var boundary_1: vec4<f32>;\n\n let _e159 = vFilterCoord_1;\n let _e160 = global.uResolution_slot;\n point_6 = (_e159 * _e160.xy);\n let _e164 = point_6;\n let _e165 = surfaceDistance(_e164);\n s_4 = _e165;\n let _e169 = point_6;\n let _e170 = e_1;\n let _e175 = surfaceDistance((_e169 + vec2<f32>(_e170, 0f)));\n let _e176 = point_6;\n let _e177 = e_1;\n let _e182 = surfaceDistance((_e176 - vec2<f32>(_e177, 0f)));\n let _e184 = point_6;\n let _e186 = e_1;\n let _e190 = surfaceDistance((_e184 + vec2<f32>(0f, _e186)));\n let _e191 = point_6;\n let _e193 = e_1;\n let _e197 = surfaceDistance((_e191 - vec2<f32>(0f, _e193)));\n n_14 = normalize((vec2<f32>((_e175 - _e182), (_e190 - _e197)) + vec2(0.000001f)));\n let _e205 = global.uDiagnosticOutput_slot;\n let _e209 = s_4;\n let _e212 = global.uCoverageWidth_slot;\n if ((_e205.x <= 0f) && (_e209 > max(1f, (6f * _e212.x)))) {\n {\n let _e218 = s_4;\n let _e219 = n_14;\n let _e220 = vTextureCoord_1;\n let _e221 = materialBoundary(_e218, _e219, _e220);\n boundary = _e221;\n let _e223 = boundary;\n let _e224 = s_4;\n let _e225 = n_14;\n let _e226 = vTextureCoord_1;\n let _e227 = materialShadow(_e224, _e225, _e226);\n let _e229 = boundary;\n finalColor = (_e223 + (_e227 * (1f - _e229.w)));\n return;\n }\n }\n let _e234 = s_4;\n let _e235 = n_14;\n let _e236 = vTextureCoord_1;\n let _e237 = materialTransmission(_e234, _e235, _e236);\n c_5 = _e237;\n let _e239 = global.uDiagnosticOutput_slot;\n if (_e239.x > 0f) {\n {\n let _e243 = global.uDiagnosticOutput_slot;\n if (_e243.x < 1.5f) {\n let _e247 = c_5;\n local_8 = _e247;\n } else {\n let _e248 = vTextureCoord_1;\n let _e250 = materialMip(_e248, 0f);\n local_8 = _e250;\n }\n let _e252 = local_8;\n finalColor = vec4<f32>(_e252.x, _e252.y, _e252.z, 1f);\n return;\n }\n }\n let _e259 = s_4;\n let _e260 = n_14;\n let _e261 = vTextureCoord_1;\n let _e262 = c_5;\n let _e263 = materialMaterial(_e259, _e260, _e261, _e262);\n material = _e263;\n let _e265 = vTextureCoord_1;\n let _e267 = materialMip(_e265, 0f);\n let _e268 = triggerMaterial(_e267);\n regular = _e268;\n let _e270 = regular;\n let _e271 = material;\n let _e272 = global.uMenuMaterialMix_slot;\n material = mix(_e270, _e271, vec3(_e272.x));\n let _e276 = global.uReturningTrigger_slot;\n let _e279 = global.uReturningTrigger_slot;\n let _e283 = global.uReturningTrigger_slot;\n let _e287 = point_6;\n let _e288 = global.uReturningTrigger_slot;\n returning = (_e276.w * (1f - smoothstep((_e279.z - 1f), (_e283.z + 1f), length((_e287 - _e288.xy)))));\n let _e296 = material;\n let _e297 = regular;\n let _e298 = returning;\n material = mix(_e296, _e297, vec3(_e298));\n if (global.uTouchLight_slot.w > 0.0) {\n let lightPoint = vFilterCoord_1 * global.uResolution_slot.xy;\n let lightDistance = length(lightPoint - global.uTouchLight_slot.xy);\n let lightWeight = 1.0 - smoothstep(0.0, global.uTouchLight_slot.z, lightDistance);\n material = mix(material, global.uTouchLightColour_slot.xyz,\n lightWeight * global.uTouchLight_slot.w);\n }\n let _e301 = global.uCoverageWidth_slot;\n let _e304 = s_4;\n let _e305 = fwidth(_e304);\n aa = max(_e301.x, (0.5f * _e305));\n let _e310 = aa;\n let _e312 = aa;\n let _e313 = s_4;\n coverage = (1f - smoothstep(-(_e310), _e312, _e313));\n let _e317 = s_4;\n let _e318 = n_14;\n let _e319 = vTextureCoord_1;\n let _e320 = materialBoundary(_e317, _e318, _e319);\n boundary_1 = _e320;\n let _e322 = material;\n let _e323 = coverage;\n let _e324 = (_e322 * _e323);\n let _e325 = coverage;\n let _e330 = boundary_1;\n let _e331 = s_4;\n let _e332 = n_14;\n let _e333 = vTextureCoord_1;\n let _e334 = materialShadow(_e331, _e332, _e333);\n let _e336 = boundary_1;\n let _e342 = coverage;\n finalColor = (vec4<f32>(_e324.x, _e324.y, _e324.z, _e325) + ((_e330 + (_e334 * (1f - _e336.w))) * (1f - _e342)));\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e169 = finalColor;\n return FragmentOutput(_e169);\n}\n';
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readonly uniforms: readonly ['uInputSize', 'uInputClamp', 'uResolution', 'uShapeA', 'uShapeB', 'uShapeRadii', 'uShapeParams', 'uDiagnosticOutput', 'uMenuMaterialMix', 'uReturningTrigger', 'uTriggerContext', 'uTriggerResponse', 'uTriggerChroma', 'uTriggerRegime', 'uTriggerEnabled', 'uMorphParams', 'uMorphShape0', 'uMorphShape1', 'uMorphShape2', 'uMorphShape3', 'uMorphShape4', 'uMorphShape5', 'uMorphShape6', 'uMorphShape7', 'uMorphShape8', 'uMorphShape9', 'uMorphShape10', 'uMorphShape11', 'uMorphShape12', 'uMorphShape13', 'uMorphShape14', 'uMorphShape15', 'uMorphRadii0', 'uMorphRadii1', 'uMorphRadii2', 'uMorphRadii3', 'uContinuousMenu', 'uCoverageWidth', 'uMaterialUnits', 'uMaterialInner', 'uMaterialOuter', 'uMaterialBlend', 'uMaterialBlurFill', 'uMaterialBlurDistances', 'uMaterialBlurDifferences', 'uMaterialAberration', 'uMaterialAberrationDirection', 'uMaterialFace0', 'uMaterialFace1', 'uMaterialFace2', 'uMaterialBleed0', 'uMaterialBleed1', 'uMaterialBleed2', 'uMaterialShadow0', 'uMaterialShadow1', 'uMaterialShadow2', 'uMaterialShadowField', 'uMaterialShadowResponse', 'uMaterialShadowOffset', 'uMaterialColour', 'uMaterialBleed', 'uMaterialBleedField', 'uMaterialBackgroundKey', 'uMaterialBackgroundLight', 'uMaterialKey', 'uMaterialFill', 'uMaterialLight', 'uMaterialRim', 'uMaterialContourAngular', 'uMaterialSdfProjection', 'uMaterialSdfDiffuse', 'uMaterialSdfKey', 'uMaterialSdfFill', 'uMaterialSdfAngles', 'uMaterialSdf0', 'uMaterialSdf1', 'uMaterialSdf2', 'uTouchLight', 'uTouchLightColour'];
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readonly textures: readonly ['uTexture'];
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};
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readonly pill: {
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13
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+
readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uInputSize_slot: vec4<f32>,\n uInputClamp_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uShape_slot: vec4<f32>,\n uRadius_slot: vec4<f32>,\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uMaterialMix_slot: vec4<f32>,\n uCoverageWidth_slot: vec4<f32>,\n uDiagnosticOutput_slot: vec4<f32>,\n uSelectionSize_slot: vec4<f32>,\n uSelectionRow0_slot: vec4<f32>,\n uSelectionRow1_slot: vec4<f32>,\n uSelectionRow2_slot: vec4<f32>,\n uSelectionContourAngular_slot: vec4<f32>,\n uSelectionContourProfile_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\n@group(0) @binding(3) \nvar uSelectionTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn sdRoundRect(p: vec2<f32>, halfSize: vec2<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var halfSize_1: vec2<f32>;\n var radius_1: f32;\n var q: vec2<f32>;\n\n p_1 = p;\n halfSize_1 = halfSize;\n radius_1 = radius;\n let _e82 = p_1;\n let _e84 = halfSize_1;\n let _e86 = radius_1;\n q = ((abs(_e82) - _e84) + vec2(_e86));\n let _e90 = q;\n let _e92 = q;\n let _e97 = q;\n let _e103 = radius_1;\n return ((min(max(_e90.x, _e92.y), 0f) + length(max(_e97, vec2(0f)))) - _e103);\n}\n\nfn morphMemberDistance(p_2: vec2<f32>, shape: vec4<f32>, radius_2: f32) -> f32 {\n var p_3: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_3: f32;\n var q_1: vec2<f32>;\n\n p_3 = p_2;\n shape_1 = shape;\n radius_3 = radius_2;\n let _e82 = p_3;\n let _e83 = shape_1;\n let _e87 = shape_1;\n let _e90 = radius_3;\n q_1 = ((abs((_e82 - _e83.xy)) - _e87.zw) + vec2(_e90));\n let _e94 = q_1;\n let _e96 = q_1;\n let _e101 = q_1;\n let _e108 = radius_3;\n return ((min(max(_e94.x, _e96.y), 0f) + length(max(_e101, vec2(0f)))) - _e108);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e80 = global.uMorphParams_slot;\n k = _e80.y;\n let _e83 = k;\n if (_e83 <= 0f) {\n let _e86 = a_1;\n let _e87 = b_1;\n return min(_e86, _e87);\n }\n let _e89 = k;\n let _e90 = a_1;\n let _e91 = b_1;\n let _e97 = k;\n h = (max((_e89 - abs((_e90 - _e91))), 0f) / _e97);\n let _e100 = a_1;\n let _e101 = b_1;\n let _e103 = h;\n let _e104 = h;\n let _e106 = k;\n return (min(_e100, _e101) - (((_e103 * _e104) * _e106) * 0.25f));\n}\n\nfn morphMemberNormal(p_4: vec2<f32>, shape_2: vec4<f32>, radius_4: f32) -> vec2<f32> {\n var p_5: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_5: f32;\n var delta: vec2<f32>;\n var q_2: vec2<f32>;\n var n: vec2<f32>;\n var local: vec2<f32>;\n\n p_5 = p_4;\n shape_3 = shape_2;\n radius_5 = radius_4;\n let _e82 = p_5;\n let _e83 = shape_3;\n delta = (_e82 - _e83.xy);\n let _e87 = delta;\n let _e89 = shape_3;\n let _e92 = radius_5;\n q_2 = ((abs(_e87) - _e89.zw) + vec2(_e92));\n let _e96 = q_2;\n let _e101 = delta;\n n = (max(_e96, vec2(0f)) * sign(_e101));\n let _e105 = q_2;\n let _e107 = q_2;\n if (max(_e105.x, _e107.y) <= 0f) {\n let _e112 = q_2;\n let _e114 = q_2;\n if (_e112.x >= _e114.y) {\n let _e117 = delta;\n local = vec2<f32>(sign(_e117.x), 0f);\n } else {\n let _e124 = delta;\n local = vec2<f32>(0f, sign(_e124.y));\n }\n let _e130 = local;\n n = _e130;\n }\n let _e131 = n;\n let _e132 = n;\n return (_e131 / vec2(max(length(_e132), 0.00000001f)));\n}\n\nfn morphAdd(p_6: vec2<f32>, shape_4: vec4<f32>, radius_6: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_7: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_7: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_1: f32;\n var h_1: f32;\n var w: f32;\n\n p_7 = p_6;\n shape_5 = shape_4;\n radius_7 = radius_6;\n let _e84 = p_7;\n let _e85 = shape_5;\n let _e86 = radius_7;\n let _e87 = morphMemberDistance(_e84, _e85, _e86);\n b_2 = _e87;\n let _e89 = p_7;\n let _e90 = shape_5;\n let _e91 = radius_7;\n let _e92 = morphMemberNormal(_e89, _e90, _e91);\n nb = _e92;\n let _e94 = (*d);\n if (_e94 > 1000000000f) {\n {\n let _e97 = b_2;\n (*d) = _e97;\n let _e98 = nb;\n (*n_1) = _e98;\n return;\n }\n }\n let _e99 = global.uMorphParams_slot;\n let _e102 = (*n_1);\n let _e103 = nb;\n k_1 = (_e99.y * pow(clamp(((1f - dot(_e102, _e103)) * 0.5f), 0f, 1f), 1f));\n let _e116 = k_1;\n if (_e116 <= 0.0001f) {\n {\n let _e119 = b_2;\n let _e120 = (*d);\n if (_e119 < _e120) {\n {\n let _e122 = b_2;\n (*d) = _e122;\n let _e123 = nb;\n (*n_1) = _e123;\n }\n }\n return;\n }\n }\n let _e124 = k_1;\n let _e125 = (*d);\n let _e126 = b_2;\n let _e132 = k_1;\n h_1 = (max((_e124 - abs((_e125 - _e126))), 0f) / _e132);\n let _e136 = (*d);\n let _e137 = b_2;\n let _e140 = k_1;\n w = clamp((0.5f + ((_e136 - _e137) / (2f * _e140))), 0f, 1f);\n let _e148 = (*d);\n let _e149 = b_2;\n let _e151 = h_1;\n let _e152 = h_1;\n let _e154 = k_1;\n (*d) = (min(_e148, _e149) - (((_e151 * _e152) * _e154) * 0.25f));\n let _e159 = (*n_1);\n let _e160 = nb;\n let _e161 = w;\n (*n_1) = mix(_e159, _e160, vec2(_e161));\n let _e164 = (*n_1);\n let _e165 = (*n_1);\n (*n_1) = (_e164 / vec2(max(length(_e165), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_8: vec2<f32>) -> f32 {\n var p_9: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_9 = p_8;\n let _e84 = global.uMorphParams_slot;\n if (_e84.x > 0.5f) {\n let _e88 = p_9;\n let _e89 = global.uMorphShape0_slot;\n let _e90 = global.uMorphRadii0_slot;\n morphAdd(_e88, _e89, _e90.x, (&d_1), (&n_2));\n }\n let _e96 = global.uMorphParams_slot;\n if (_e96.x > 1.5f) {\n let _e100 = p_9;\n let _e101 = global.uMorphShape1_slot;\n let _e102 = global.uMorphRadii0_slot;\n morphAdd(_e100, _e101, _e102.y, (&d_1), (&n_2));\n }\n let _e108 = global.uMorphParams_slot;\n if (_e108.x > 2.5f) {\n let _e112 = p_9;\n let _e113 = global.uMorphShape2_slot;\n let _e114 = global.uMorphRadii0_slot;\n morphAdd(_e112, _e113, _e114.z, (&d_1), (&n_2));\n }\n let _e120 = global.uMorphParams_slot;\n if (_e120.x > 3.5f) {\n let _e124 = p_9;\n let _e125 = global.uMorphShape3_slot;\n let _e126 = global.uMorphRadii0_slot;\n morphAdd(_e124, _e125, _e126.w, (&d_1), (&n_2));\n }\n let _e132 = global.uMorphParams_slot;\n if (_e132.x > 4.5f) {\n let _e136 = p_9;\n let _e137 = global.uMorphShape4_slot;\n let _e138 = global.uMorphRadii1_slot;\n morphAdd(_e136, _e137, _e138.x, (&d_1), (&n_2));\n }\n let _e144 = global.uMorphParams_slot;\n if (_e144.x > 5.5f) {\n let _e148 = p_9;\n let _e149 = global.uMorphShape5_slot;\n let _e150 = global.uMorphRadii1_slot;\n morphAdd(_e148, _e149, _e150.y, (&d_1), (&n_2));\n }\n let _e156 = global.uMorphParams_slot;\n if (_e156.x > 6.5f) {\n let _e160 = p_9;\n let _e161 = global.uMorphShape6_slot;\n let _e162 = global.uMorphRadii1_slot;\n morphAdd(_e160, _e161, _e162.z, (&d_1), (&n_2));\n }\n let _e168 = global.uMorphParams_slot;\n if (_e168.x > 7.5f) {\n let _e172 = p_9;\n let _e173 = global.uMorphShape7_slot;\n let _e174 = global.uMorphRadii1_slot;\n morphAdd(_e172, _e173, _e174.w, (&d_1), (&n_2));\n }\n let _e180 = global.uMorphParams_slot;\n if (_e180.x > 8.5f) {\n let _e184 = p_9;\n let _e185 = global.uMorphShape8_slot;\n let _e186 = global.uMorphRadii2_slot;\n morphAdd(_e184, _e185, _e186.x, (&d_1), (&n_2));\n }\n let _e192 = global.uMorphParams_slot;\n if (_e192.x > 9.5f) {\n let _e196 = p_9;\n let _e197 = global.uMorphShape9_slot;\n let _e198 = global.uMorphRadii2_slot;\n morphAdd(_e196, _e197, _e198.y, (&d_1), (&n_2));\n }\n let _e204 = global.uMorphParams_slot;\n if (_e204.x > 10.5f) {\n let _e208 = p_9;\n let _e209 = global.uMorphShape10_slot;\n let _e210 = global.uMorphRadii2_slot;\n morphAdd(_e208, _e209, _e210.z, (&d_1), (&n_2));\n }\n let _e216 = global.uMorphParams_slot;\n if (_e216.x > 11.5f) {\n let _e220 = p_9;\n let _e221 = global.uMorphShape11_slot;\n let _e222 = global.uMorphRadii2_slot;\n morphAdd(_e220, _e221, _e222.w, (&d_1), (&n_2));\n }\n let _e228 = global.uMorphParams_slot;\n if (_e228.x > 12.5f) {\n let _e232 = p_9;\n let _e233 = global.uMorphShape12_slot;\n let _e234 = global.uMorphRadii3_slot;\n morphAdd(_e232, _e233, _e234.x, (&d_1), (&n_2));\n }\n let _e240 = global.uMorphParams_slot;\n if (_e240.x > 13.5f) {\n let _e244 = p_9;\n let _e245 = global.uMorphShape13_slot;\n let _e246 = global.uMorphRadii3_slot;\n morphAdd(_e244, _e245, _e246.y, (&d_1), (&n_2));\n }\n let _e252 = global.uMorphParams_slot;\n if (_e252.x > 14.5f) {\n let _e256 = p_9;\n let _e257 = global.uMorphShape14_slot;\n let _e258 = global.uMorphRadii3_slot;\n morphAdd(_e256, _e257, _e258.z, (&d_1), (&n_2));\n }\n let _e264 = global.uMorphParams_slot;\n if (_e264.x > 15.5f) {\n let _e268 = p_9;\n let _e269 = global.uMorphShape15_slot;\n let _e270 = global.uMorphRadii3_slot;\n morphAdd(_e268, _e269, _e270.w, (&d_1), (&n_2));\n }\n let _e276 = d_1;\n return _e276;\n}\n\nfn morphGradient(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_11 = p_10;\n let _e80 = p_11;\n let _e81 = e;\n let _e86 = morphRawDistance((_e80 + vec2<f32>(_e81, 0f)));\n let _e87 = p_11;\n let _e88 = e;\n let _e93 = morphRawDistance((_e87 - vec2<f32>(_e88, 0f)));\n let _e95 = p_11;\n let _e97 = e;\n let _e101 = morphRawDistance((_e95 + vec2<f32>(0f, _e97)));\n let _e102 = p_11;\n let _e104 = e;\n let _e108 = morphRawDistance((_e102 - vec2<f32>(0f, _e104)));\n let _e112 = e;\n return (vec2<f32>((_e86 - _e93), (_e101 - _e108)) / vec2((2f * _e112)));\n}\n\nfn morphNormal(p_12: vec2<f32>) -> vec2<f32> {\n var p_13: vec2<f32>;\n\n p_13 = p_12;\n let _e78 = p_13;\n let _e79 = morphGradient(_e78);\n return normalize((_e79 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_14: vec2<f32>) -> f32 {\n var p_15: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_15 = p_14;\n let _e78 = p_15;\n let _e79 = morphRawDistance(_e78);\n d_2 = _e79;\n let _e81 = global.uMorphParams_slot;\n let _e85 = global.uMorphParams_slot;\n if ((_e81.x < 1.5f) || (_e85.y <= 0f)) {\n let _e90 = d_2;\n return _e90;\n }\n let _e92 = p_15;\n let _e93 = morphGradient(_e92);\n scale = (1f / clamp(length(_e93), 0.25f, 1f));\n let _e100 = d_2;\n let _e101 = scale;\n let _e105 = d_2;\n return (_e100 * mix(_e101, 1f, smoothstep(16f, 28f, -(_e105))));\n}\n\nfn main_1() {\n var p_16: vec2<f32>;\n var local_1: f32;\n var sd: f32;\n var aa: f32;\n var coverage: f32;\n var sourceUv: vec2<f32>;\n var colour: vec3<f32>;\n var source: vec4<f32>;\n var contourPeak: f32;\n var q_3: vec2<f32>;\n var cap: vec2<f32>;\n var extent: f32;\n var local_2: vec2<f32>;\n var local_3: vec2<f32>;\n var n_3: vec2<f32>;\n var contour: f32;\n var alpha: f32;\n\n let _e76 = vFilterCoord_1;\n let _e77 = global.uResolution_slot;\n let _e80 = global.uShape_slot;\n p_16 = ((_e76 * _e77.xy) - _e80.xy);\n let _e84 = global.uMorphParams_slot;\n if (_e84.x > 0.5f) {\n let _e88 = vFilterCoord_1;\n let _e89 = global.uResolution_slot;\n let _e92 = morphDistance((_e88 * _e89.xy));\n local_1 = _e92;\n } else {\n let _e93 = p_16;\n let _e94 = global.uShape_slot;\n let _e96 = global.uRadius_slot;\n let _e98 = sdRoundRect(_e93, _e94.zw, _e96.x);\n local_1 = _e98;\n }\n let _e100 = local_1;\n sd = _e100;\n let _e102 = global.uCoverageWidth_slot;\n let _e105 = sd;\n let _e106 = fwidth(_e105);\n aa = max(_e102.x, (0.5f * _e106));\n let _e111 = aa;\n let _e113 = aa;\n let _e114 = sd;\n coverage = (1f - smoothstep(-(_e111), _e113, _e114));\n let _e118 = global.uDiagnosticOutput_slot;\n let _e122 = coverage;\n if ((_e118.x <= 0f) && (_e122 <= 0f)) {\n {\n finalColor = vec4(0f);\n return;\n }\n }\n let _e129 = vFilterCoord_1;\n let _e130 = global.uResolution_slot;\n let _e133 = global.uSelectionSize_slot;\n sourceUv = ((_e129 * _e130.xy) / _e133.xy);\n let _e137 = sourceUv;\n let _e139 = global.uSelectionSize_slot;\n let _e145 = global.uSelectionSize_slot;\n let _e150 = textureSample(uSelectionTexture_texture, sourceSampler, clamp(_e137, (0.5f * _e139.zw), (vec2(1f) - (0.5f * _e145.zw))));\n colour = _e150.xyz;\n let _e153 = global.uDiagnosticOutput_slot;\n if (_e153.x > 0f) {\n {\n let _e157 = colour;\n finalColor = vec4<f32>(_e157.x, _e157.y, _e157.z, 1f);\n return;\n }\n }\n let _e164 = colour;\n source = vec4<f32>(_e164.x, _e164.y, _e164.z, 1f);\n let _e172 = source;\n let _e173 = global.uSelectionRow0_slot;\n let _e175 = source;\n let _e176 = global.uSelectionRow1_slot;\n let _e178 = source;\n let _e179 = global.uSelectionRow2_slot;\n colour = clamp(vec3<f32>(dot(_e172, _e173), dot(_e175, _e176), dot(_e178, _e179)), vec3(0f), vec3(1f));\n let _e188 = sd;\n let _e189 = global.uSelectionContourProfile_slot;\n let _e194 = global.uSelectionContourProfile_slot;\n contourPeak = clamp((1f - (abs((_e188 - _e189.y)) / max(_e194.x, 0.000001f))), 0f, 1f);\n let _e205 = p_16;\n let _e207 = global.uShape_slot;\n let _e210 = global.uRadius_slot;\n q_3 = ((abs(_e205) - _e207.zw) + vec2(_e210.x));\n let _e215 = q_3;\n cap = max(_e215, vec2(0f));\n let _e221 = cap;\n extent = length(_e221);\n let _e224 = extent;\n if (_e224 > 0f) {\n let _e227 = p_16;\n let _e229 = cap;\n let _e231 = extent;\n local_3 = ((sign(_e227) * _e229) / vec2(_e231));\n } else {\n let _e234 = q_3;\n let _e236 = q_3;\n if (_e234.x > _e236.y) {\n let _e239 = p_16;\n local_2 = vec2<f32>(sign(_e239.x), 0f);\n } else {\n let _e246 = p_16;\n local_2 = vec2<f32>(0f, sign(_e246.y));\n }\n let _e252 = local_2;\n local_3 = _e252;\n }\n let _e254 = local_3;\n n_3 = _e254;\n let _e256 = global.uSelectionContourAngular_slot;\n let _e258 = n_3;\n let _e260 = n_3;\n let _e262 = n_3;\n let _e264 = n_3;\n contour = dot(_e256, vec4<f32>(1f, _e258.x, _e260.y, (_e262.x * _e264.x)));\n let _e270 = colour;\n let _e272 = contour;\n let _e273 = contourPeak;\n let _e277 = colour;\n colour = clamp((_e270 * (vec3(1f) + ((_e272 * _e273) * (vec3(3f) - (2f * _e277))))), vec3(0f), vec3(1f));\n let _e290 = coverage;\n let _e291 = global.uMaterialMix_slot;\n alpha = (_e290 * _e291.x);\n let _e295 = colour;\n let _e296 = alpha;\n let _e297 = (_e295 * _e296);\n let _e298 = alpha;\n finalColor = vec4<f32>(_e297.x, _e297.y, _e297.z, _e298);\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e87 = finalColor;\n return FragmentOutput(_e87);\n}\n';
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14
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+
readonly uniforms: readonly ['uInputSize', 'uInputClamp', 'uResolution', 'uShape', 'uRadius', 'uMorphParams', 'uMorphShape0', 'uMorphShape1', 'uMorphShape2', 'uMorphShape3', 'uMorphShape4', 'uMorphShape5', 'uMorphShape6', 'uMorphShape7', 'uMorphShape8', 'uMorphShape9', 'uMorphShape10', 'uMorphShape11', 'uMorphShape12', 'uMorphShape13', 'uMorphShape14', 'uMorphShape15', 'uMorphRadii0', 'uMorphRadii1', 'uMorphRadii2', 'uMorphRadii3', 'uMaterialMix', 'uCoverageWidth', 'uDiagnosticOutput', 'uSelectionSize', 'uSelectionRow0', 'uSelectionRow1', 'uSelectionRow2', 'uSelectionContourAngular', 'uSelectionContourProfile'];
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15
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+
readonly textures: readonly ['uTexture', 'uSelectionTexture'];
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16
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+
};
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17
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+
readonly lens: {
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18
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+
readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uInputSize_slot: vec4<f32>,\n uInputClamp_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uShape_slot: vec4<f32>,\n uRadius_slot: vec4<f32>,\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uMaterialMix_slot: vec4<f32>,\n uGlyphAnchors_slot: vec4<f32>,\n uGlyphCount_slot: vec4<f32>,\n uDockShape_slot: vec4<f32>,\n uGlyphVibrancy_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\n@group(0) @binding(3) \nvar uClearSource_texture: texture_2d<f32>;\n@group(0) @binding(4) \nvar uGlyphSource_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn sdRoundRect(p: vec2<f32>, halfSize: vec2<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var halfSize_1: vec2<f32>;\n var radius_1: f32;\n var q: vec2<f32>;\n\n p_1 = p;\n halfSize_1 = halfSize;\n radius_1 = radius;\n let _e75 = p_1;\n let _e77 = halfSize_1;\n let _e79 = radius_1;\n q = ((abs(_e75) - _e77) + vec2(_e79));\n let _e83 = q;\n let _e85 = q;\n let _e90 = q;\n let _e96 = radius_1;\n return ((min(max(_e83.x, _e85.y), 0f) + length(max(_e90, vec2(0f)))) - _e96);\n}\n\nfn morphMemberDistance(p_2: vec2<f32>, shape: vec4<f32>, radius_2: f32) -> f32 {\n var p_3: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_3: f32;\n var q_1: vec2<f32>;\n\n p_3 = p_2;\n shape_1 = shape;\n radius_3 = radius_2;\n let _e75 = p_3;\n let _e76 = shape_1;\n let _e80 = shape_1;\n let _e83 = radius_3;\n q_1 = ((abs((_e75 - _e76.xy)) - _e80.zw) + vec2(_e83));\n let _e87 = q_1;\n let _e89 = q_1;\n let _e94 = q_1;\n let _e101 = radius_3;\n return ((min(max(_e87.x, _e89.y), 0f) + length(max(_e94, vec2(0f)))) - _e101);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e73 = global.uMorphParams_slot;\n k = _e73.y;\n let _e76 = k;\n if (_e76 <= 0f) {\n let _e79 = a_1;\n let _e80 = b_1;\n return min(_e79, _e80);\n }\n let _e82 = k;\n let _e83 = a_1;\n let _e84 = b_1;\n let _e90 = k;\n h = (max((_e82 - abs((_e83 - _e84))), 0f) / _e90);\n let _e93 = a_1;\n let _e94 = b_1;\n let _e96 = h;\n let _e97 = h;\n let _e99 = k;\n return (min(_e93, _e94) - (((_e96 * _e97) * _e99) * 0.25f));\n}\n\nfn morphMemberNormal(p_4: vec2<f32>, shape_2: vec4<f32>, radius_4: f32) -> vec2<f32> {\n var p_5: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_5: f32;\n var delta: vec2<f32>;\n var q_2: vec2<f32>;\n var n: vec2<f32>;\n var local: vec2<f32>;\n\n p_5 = p_4;\n shape_3 = shape_2;\n radius_5 = radius_4;\n let _e75 = p_5;\n let _e76 = shape_3;\n delta = (_e75 - _e76.xy);\n let _e80 = delta;\n let _e82 = shape_3;\n let _e85 = radius_5;\n q_2 = ((abs(_e80) - _e82.zw) + vec2(_e85));\n let _e89 = q_2;\n let _e94 = delta;\n n = (max(_e89, vec2(0f)) * sign(_e94));\n let _e98 = q_2;\n let _e100 = q_2;\n if (max(_e98.x, _e100.y) <= 0f) {\n let _e105 = q_2;\n let _e107 = q_2;\n if (_e105.x >= _e107.y) {\n let _e110 = delta;\n local = vec2<f32>(sign(_e110.x), 0f);\n } else {\n let _e117 = delta;\n local = vec2<f32>(0f, sign(_e117.y));\n }\n let _e123 = local;\n n = _e123;\n }\n let _e124 = n;\n let _e125 = n;\n return (_e124 / vec2(max(length(_e125), 0.00000001f)));\n}\n\nfn morphAdd(p_6: vec2<f32>, shape_4: vec4<f32>, radius_6: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_7: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_7: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_1: f32;\n var h_1: f32;\n var w: f32;\n\n p_7 = p_6;\n shape_5 = shape_4;\n radius_7 = radius_6;\n let _e77 = p_7;\n let _e78 = shape_5;\n let _e79 = radius_7;\n let _e80 = morphMemberDistance(_e77, _e78, _e79);\n b_2 = _e80;\n let _e82 = p_7;\n let _e83 = shape_5;\n let _e84 = radius_7;\n let _e85 = morphMemberNormal(_e82, _e83, _e84);\n nb = _e85;\n let _e87 = (*d);\n if (_e87 > 1000000000f) {\n {\n let _e90 = b_2;\n (*d) = _e90;\n let _e91 = nb;\n (*n_1) = _e91;\n return;\n }\n }\n let _e92 = global.uMorphParams_slot;\n let _e95 = (*n_1);\n let _e96 = nb;\n k_1 = (_e92.y * pow(clamp(((1f - dot(_e95, _e96)) * 0.5f), 0f, 1f), 1f));\n let _e109 = k_1;\n if (_e109 <= 0.0001f) {\n {\n let _e112 = b_2;\n let _e113 = (*d);\n if (_e112 < _e113) {\n {\n let _e115 = b_2;\n (*d) = _e115;\n let _e116 = nb;\n (*n_1) = _e116;\n }\n }\n return;\n }\n }\n let _e117 = k_1;\n let _e118 = (*d);\n let _e119 = b_2;\n let _e125 = k_1;\n h_1 = (max((_e117 - abs((_e118 - _e119))), 0f) / _e125);\n let _e129 = (*d);\n let _e130 = b_2;\n let _e133 = k_1;\n w = clamp((0.5f + ((_e129 - _e130) / (2f * _e133))), 0f, 1f);\n let _e141 = (*d);\n let _e142 = b_2;\n let _e144 = h_1;\n let _e145 = h_1;\n let _e147 = k_1;\n (*d) = (min(_e141, _e142) - (((_e144 * _e145) * _e147) * 0.25f));\n let _e152 = (*n_1);\n let _e153 = nb;\n let _e154 = w;\n (*n_1) = mix(_e152, _e153, vec2(_e154));\n let _e157 = (*n_1);\n let _e158 = (*n_1);\n (*n_1) = (_e157 / vec2(max(length(_e158), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_8: vec2<f32>) -> f32 {\n var p_9: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_9 = p_8;\n let _e77 = global.uMorphParams_slot;\n if (_e77.x > 0.5f) {\n let _e81 = p_9;\n let _e82 = global.uMorphShape0_slot;\n let _e83 = global.uMorphRadii0_slot;\n morphAdd(_e81, _e82, _e83.x, (&d_1), (&n_2));\n }\n let _e89 = global.uMorphParams_slot;\n if (_e89.x > 1.5f) {\n let _e93 = p_9;\n let _e94 = global.uMorphShape1_slot;\n let _e95 = global.uMorphRadii0_slot;\n morphAdd(_e93, _e94, _e95.y, (&d_1), (&n_2));\n }\n let _e101 = global.uMorphParams_slot;\n if (_e101.x > 2.5f) {\n let _e105 = p_9;\n let _e106 = global.uMorphShape2_slot;\n let _e107 = global.uMorphRadii0_slot;\n morphAdd(_e105, _e106, _e107.z, (&d_1), (&n_2));\n }\n let _e113 = global.uMorphParams_slot;\n if (_e113.x > 3.5f) {\n let _e117 = p_9;\n let _e118 = global.uMorphShape3_slot;\n let _e119 = global.uMorphRadii0_slot;\n morphAdd(_e117, _e118, _e119.w, (&d_1), (&n_2));\n }\n let _e125 = global.uMorphParams_slot;\n if (_e125.x > 4.5f) {\n let _e129 = p_9;\n let _e130 = global.uMorphShape4_slot;\n let _e131 = global.uMorphRadii1_slot;\n morphAdd(_e129, _e130, _e131.x, (&d_1), (&n_2));\n }\n let _e137 = global.uMorphParams_slot;\n if (_e137.x > 5.5f) {\n let _e141 = p_9;\n let _e142 = global.uMorphShape5_slot;\n let _e143 = global.uMorphRadii1_slot;\n morphAdd(_e141, _e142, _e143.y, (&d_1), (&n_2));\n }\n let _e149 = global.uMorphParams_slot;\n if (_e149.x > 6.5f) {\n let _e153 = p_9;\n let _e154 = global.uMorphShape6_slot;\n let _e155 = global.uMorphRadii1_slot;\n morphAdd(_e153, _e154, _e155.z, (&d_1), (&n_2));\n }\n let _e161 = global.uMorphParams_slot;\n if (_e161.x > 7.5f) {\n let _e165 = p_9;\n let _e166 = global.uMorphShape7_slot;\n let _e167 = global.uMorphRadii1_slot;\n morphAdd(_e165, _e166, _e167.w, (&d_1), (&n_2));\n }\n let _e173 = global.uMorphParams_slot;\n if (_e173.x > 8.5f) {\n let _e177 = p_9;\n let _e178 = global.uMorphShape8_slot;\n let _e179 = global.uMorphRadii2_slot;\n morphAdd(_e177, _e178, _e179.x, (&d_1), (&n_2));\n }\n let _e185 = global.uMorphParams_slot;\n if (_e185.x > 9.5f) {\n let _e189 = p_9;\n let _e190 = global.uMorphShape9_slot;\n let _e191 = global.uMorphRadii2_slot;\n morphAdd(_e189, _e190, _e191.y, (&d_1), (&n_2));\n }\n let _e197 = global.uMorphParams_slot;\n if (_e197.x > 10.5f) {\n let _e201 = p_9;\n let _e202 = global.uMorphShape10_slot;\n let _e203 = global.uMorphRadii2_slot;\n morphAdd(_e201, _e202, _e203.z, (&d_1), (&n_2));\n }\n let _e209 = global.uMorphParams_slot;\n if (_e209.x > 11.5f) {\n let _e213 = p_9;\n let _e214 = global.uMorphShape11_slot;\n let _e215 = global.uMorphRadii2_slot;\n morphAdd(_e213, _e214, _e215.w, (&d_1), (&n_2));\n }\n let _e221 = global.uMorphParams_slot;\n if (_e221.x > 12.5f) {\n let _e225 = p_9;\n let _e226 = global.uMorphShape12_slot;\n let _e227 = global.uMorphRadii3_slot;\n morphAdd(_e225, _e226, _e227.x, (&d_1), (&n_2));\n }\n let _e233 = global.uMorphParams_slot;\n if (_e233.x > 13.5f) {\n let _e237 = p_9;\n let _e238 = global.uMorphShape13_slot;\n let _e239 = global.uMorphRadii3_slot;\n morphAdd(_e237, _e238, _e239.y, (&d_1), (&n_2));\n }\n let _e245 = global.uMorphParams_slot;\n if (_e245.x > 14.5f) {\n let _e249 = p_9;\n let _e250 = global.uMorphShape14_slot;\n let _e251 = global.uMorphRadii3_slot;\n morphAdd(_e249, _e250, _e251.z, (&d_1), (&n_2));\n }\n let _e257 = global.uMorphParams_slot;\n if (_e257.x > 15.5f) {\n let _e261 = p_9;\n let _e262 = global.uMorphShape15_slot;\n let _e263 = global.uMorphRadii3_slot;\n morphAdd(_e261, _e262, _e263.w, (&d_1), (&n_2));\n }\n let _e269 = d_1;\n return _e269;\n}\n\nfn morphGradient(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_11 = p_10;\n let _e73 = p_11;\n let _e74 = e;\n let _e79 = morphRawDistance((_e73 + vec2<f32>(_e74, 0f)));\n let _e80 = p_11;\n let _e81 = e;\n let _e86 = morphRawDistance((_e80 - vec2<f32>(_e81, 0f)));\n let _e88 = p_11;\n let _e90 = e;\n let _e94 = morphRawDistance((_e88 + vec2<f32>(0f, _e90)));\n let _e95 = p_11;\n let _e97 = e;\n let _e101 = morphRawDistance((_e95 - vec2<f32>(0f, _e97)));\n let _e105 = e;\n return (vec2<f32>((_e79 - _e86), (_e94 - _e101)) / vec2((2f * _e105)));\n}\n\nfn morphNormal(p_12: vec2<f32>) -> vec2<f32> {\n var p_13: vec2<f32>;\n\n p_13 = p_12;\n let _e71 = p_13;\n let _e72 = morphGradient(_e71);\n return normalize((_e72 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_14: vec2<f32>) -> f32 {\n var p_15: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_15 = p_14;\n let _e71 = p_15;\n let _e72 = morphRawDistance(_e71);\n d_2 = _e72;\n let _e74 = global.uMorphParams_slot;\n let _e78 = global.uMorphParams_slot;\n if ((_e74.x < 1.5f) || (_e78.y <= 0f)) {\n let _e83 = d_2;\n return _e83;\n }\n let _e85 = p_15;\n let _e86 = morphGradient(_e85);\n scale = (1f / clamp(length(_e86), 0.25f, 1f));\n let _e93 = d_2;\n let _e94 = scale;\n let _e98 = d_2;\n return (_e93 * mix(_e94, 1f, smoothstep(16f, 28f, -(_e98))));\n}\n\nfn dockColour(uv: vec2<f32>) -> vec3<f32> {\n var uv_1: vec2<f32>;\n var colour: vec3<f32>;\n\n uv_1 = uv;\n let _e71 = uv_1;\n let _e77 = textureSample(uClearSource_texture, sourceSampler, clamp(_e71, vec2(0f), vec2(1f)));\n colour = _e77.xyz;\n let _e80 = colour;\n return _e80;\n}\n\nfn movingLens(point: vec2<f32>, sd: f32, background: ptr<function, vec3<f32>>, glyph: ptr<function, vec4<f32>>) {\n var point_1: vec2<f32>;\n var sd_1: f32;\n var p_16: vec2<f32>;\n var q_3: vec2<f32>;\n var a_2: vec2<f32>;\n var len: f32;\n var local_1: vec2<f32>;\n var local_2: vec2<f32>;\n var outward: vec2<f32>;\n var inside: f32;\n var bend: f32;\n var magnification: f32;\n var uv_2: vec2<f32>;\n var dispersion: vec2<f32>;\n var edgeShift: f32;\n var capBend: f32;\n var lastIndex: f32;\n var spacing: f32;\n var anchorIndex: f32;\n var anchor: f32;\n var glyphPoint: vec2<f32>;\n var glyphUv: vec2<f32>;\n var soften: vec2<f32>;\n\n point_1 = point;\n sd_1 = sd;\n let _e75 = point_1;\n let _e76 = global.uShape_slot;\n p_16 = (_e75 - _e76.xy);\n let _e80 = p_16;\n let _e82 = global.uShape_slot;\n let _e85 = global.uRadius_slot;\n q_3 = ((abs(_e80) - _e82.zw) + vec2(_e85.x));\n let _e90 = q_3;\n a_2 = max(_e90, vec2(0f));\n let _e95 = a_2;\n len = length(_e95);\n let _e98 = len;\n if (_e98 > 0f) {\n let _e101 = p_16;\n let _e103 = a_2;\n let _e105 = len;\n local_2 = ((sign(_e101) * _e103) / vec2(_e105));\n } else {\n let _e108 = q_3;\n let _e110 = q_3;\n if (_e108.x > _e110.y) {\n let _e113 = p_16;\n local_1 = vec2<f32>(sign(_e113.x), 0f);\n } else {\n let _e119 = p_16;\n local_1 = vec2<f32>(0f, sign(_e119.y));\n }\n let _e124 = local_1;\n local_2 = _e124;\n }\n let _e126 = local_2;\n outward = _e126;\n let _e129 = sd_1;\n inside = max(0f, -(_e129));\n let _e133 = global.uMaterialMix_slot;\n let _e137 = inside;\n bend = ((_e133.x * 24f) * exp((-(_e137) / 3f)));\n let _e146 = global.uMaterialMix_slot;\n magnification = (1f + (0.19f * _e146.x));\n let _e151 = global.uShape_slot;\n let _e153 = p_16;\n let _e154 = magnification;\n let _e158 = outward;\n let _e159 = bend;\n let _e162 = global.uResolution_slot;\n uv_2 = (((_e151.xy + (_e153 / vec2(_e154))) + (_e158 * _e159)) / _e162.xy);\n let _e166 = outward;\n let _e169 = inside;\n let _e175 = global.uMaterialMix_slot;\n let _e178 = global.uResolution_slot;\n dispersion = ((((_e166 * 1.2f) * exp((-(_e169) / 3f))) * _e175.x) / _e178.xy);\n let _e182 = uv_2;\n let _e183 = dispersion;\n let _e185 = dockColour((_e182 + _e183));\n let _e187 = uv_2;\n let _e188 = dockColour(_e187);\n let _e190 = uv_2;\n let _e191 = dispersion;\n let _e193 = dockColour((_e190 - _e191));\n (*background) = vec3<f32>(_e185.x, _e188.y, _e193.z);\n let _e197 = global.uGlyphAnchors_slot;\n let _e200 = global.uShape_slot;\n let _e205 = global.uShape_slot;\n let _e207 = global.uGlyphAnchors_slot;\n edgeShift = (max(0f, (_e197.x - _e200.x)) - max(0f, (_e205.x - _e207.y)));\n let _e215 = outward;\n let _e219 = inside;\n let _e225 = global.uMaterialMix_slot;\n capBend = (((8f * abs(_e215.x)) * exp((-(_e219) / 3f))) * _e225.x);\n let _e230 = global.uGlyphCount_slot;\n lastIndex = max(0f, (_e230.x - 1f));\n let _e237 = global.uGlyphAnchors_slot;\n let _e240 = global.uGlyphAnchors_slot;\n let _e245 = lastIndex;\n spacing = max(1f, ((_e237.y - _e240.x) / max(1f, _e245)));\n let _e250 = point_1;\n let _e252 = global.uGlyphAnchors_slot;\n let _e256 = spacing;\n let _e262 = lastIndex;\n anchorIndex = clamp(floor((((_e250.x - _e252.x) / _e256) + 0.5f)), 0f, _e262);\n let _e265 = global.uGlyphAnchors_slot;\n let _e268 = anchorIndex;\n let _e269 = spacing;\n anchor = (_e265.x + (_e268 * _e269));\n let _e273 = anchor;\n let _e274 = point_1;\n let _e276 = anchor;\n let _e278 = magnification;\n let _e281 = global.uShape_slot;\n let _e283 = p_16;\n let _e285 = magnification;\n glyphPoint = vec2<f32>((_e273 + ((_e274.x - _e276) / _e278)), (_e281.y + (_e283.y / _e285)));\n let _e290 = glyphPoint;\n let _e291 = outward;\n let _e292 = capBend;\n let _e295 = edgeShift;\n let _e296 = magnification;\n let _e301 = global.uResolution_slot;\n glyphUv = (((_e290 - (_e291 * _e292)) + vec2<f32>((_e295 / _e296), 0f)) / _e301.xy);\n let _e305 = outward;\n let _e308 = outward;\n let _e312 = inside;\n let _e318 = global.uMaterialMix_slot;\n let _e321 = global.uResolution_slot;\n soften = (((((_e305 * 1.25f) * abs(_e308.x)) * exp((-(_e312) / 6f))) * _e318.x) / _e321.xy);\n let _e325 = glyphUv;\n let _e331 = textureSample(uGlyphSource_texture, sourceSampler, clamp(_e325, vec2(0f), vec2(1f)));\n let _e334 = glyphUv;\n let _e335 = soften;\n let _e344 = textureSample(uGlyphSource_texture, sourceSampler, clamp((_e334 + (_e335 * 0.5f)), vec2(0f), vec2(1f)));\n let _e345 = glyphUv;\n let _e346 = soften;\n let _e355 = textureSample(uGlyphSource_texture, sourceSampler, clamp((_e345 - (_e346 * 0.5f)), vec2(0f), vec2(1f)));\n let _e360 = glyphUv;\n let _e361 = soften;\n let _e368 = textureSample(uGlyphSource_texture, sourceSampler, clamp((_e360 + _e361), vec2(0f), vec2(1f)));\n let _e369 = glyphUv;\n let _e370 = soften;\n let _e377 = textureSample(uGlyphSource_texture, sourceSampler, clamp((_e369 - _e370), vec2(0f), vec2(1f)));\n (*glyph) = (((_e331 * 0.4f) + ((_e344 + _e355) * 0.24f)) + ((_e368 + _e377) * 0.06f));\n let _e382 = (*glyph);\n let _e384 = (*glyph);\n let _e386 = global.uGlyphVibrancy_slot;\n let _e388 = (*glyph);\n let _e391 = global.uMaterialMix_slot;\n let _e397 = (*glyph);\n let _e400 = clamp((_e384.yz + ((_e386.xy * _e388.w) * _e391.x)), vec2(0f), vec2(_e397.w));\n (*glyph).y = _e400.x;\n (*glyph).z = _e400.y;\n return;\n}\n\nfn main_1() {\n var sd_2: f32;\n var coverage: f32;\n var background_1: vec3<f32>;\n var glyph_1: vec4<f32>;\n var rim: f32;\n var alpha: f32;\n var rgb: vec3<f32>;\n\n let _e69 = vFilterCoord_1;\n let _e70 = global.uResolution_slot;\n let _e73 = global.uShape_slot;\n let _e76 = global.uShape_slot;\n let _e78 = global.uRadius_slot;\n let _e80 = sdRoundRect(((_e69 * _e70.xy) - _e73.xy), _e76.zw, _e78.x);\n sd_2 = _e80;\n let _e85 = sd_2;\n coverage = smoothstep(0.4f, -0.4f, _e85);\n let _e90 = vFilterCoord_1;\n let _e91 = global.uResolution_slot;\n let _e94 = sd_2;\n movingLens((_e90 * _e91.xy), _e94, (&background_1), (&glyph_1));\n let _e99 = sd_2;\n rim = exp(-(pow((_e99 / 0.65f), 2f)));\n let _e107 = background_1;\n let _e110 = rim;\n background_1 = mix(_e107, vec3(1f), vec3(_e110));\n let _e113 = coverage;\n let _e114 = global.uMaterialMix_slot;\n let _e117 = global.uMaterialMix_slot;\n let _e120 = glyph_1;\n alpha = (_e113 * (_e114.x + ((1f - _e117.x) * _e120.w)));\n let _e126 = coverage;\n let _e127 = background_1;\n let _e128 = global.uMaterialMix_slot;\n let _e132 = glyph_1;\n let _e136 = glyph_1;\n rgb = (_e126 * (((_e127 * _e128.x) * (1f - _e132.w)) + _e136.xyz));\n let _e141 = rgb;\n let _e142 = alpha;\n finalColor = vec4<f32>(_e141.x, _e141.y, _e141.z, _e142);\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e81 = finalColor;\n return FragmentOutput(_e81);\n}\n';
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19
|
+
readonly uniforms: readonly ['uInputSize', 'uInputClamp', 'uResolution', 'uShape', 'uRadius', 'uMorphParams', 'uMorphShape0', 'uMorphShape1', 'uMorphShape2', 'uMorphShape3', 'uMorphShape4', 'uMorphShape5', 'uMorphShape6', 'uMorphShape7', 'uMorphShape8', 'uMorphShape9', 'uMorphShape10', 'uMorphShape11', 'uMorphShape12', 'uMorphShape13', 'uMorphShape14', 'uMorphShape15', 'uMorphRadii0', 'uMorphRadii1', 'uMorphRadii2', 'uMorphRadii3', 'uMaterialMix', 'uGlyphAnchors', 'uGlyphCount', 'uDockShape', 'uGlyphVibrancy'];
|
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20
|
+
readonly textures: readonly ['uTexture', 'uClearSource', 'uGlyphSource'];
|
|
21
|
+
};
|
|
22
|
+
readonly gaussian: {
|
|
23
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+
readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uInputClamp_slot: vec4<f32>,\n uStep_slot: vec4<f32>,\n uCross_slot: vec4<f32>,\n uWeights0_slot: vec4<f32>,\n uWeights1_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn fetch(uv: vec2<f32>) -> vec3<f32> {\n var uv_1: vec2<f32>;\n\n uv_1 = uv;\n let _e16 = global.uCross_slot;\n let _e18 = global.uCross_slot;\n if (dot(_e16.xy, _e18.xy) > 0f) {\n let _e24 = uv_1;\n let _e25 = global.uCross_slot;\n let _e28 = global.uInputClamp_slot;\n let _e30 = global.uInputClamp_slot;\n let _e33 = textureSample(uTexture_texture, sourceSampler, clamp((_e24 + _e25.xy), _e28.xy, _e30.zw));\n let _e35 = uv_1;\n let _e36 = global.uCross_slot;\n let _e39 = global.uInputClamp_slot;\n let _e41 = global.uInputClamp_slot;\n let _e44 = textureSample(uTexture_texture, sourceSampler, clamp((_e35 - _e36.xy), _e39.xy, _e41.zw));\n return (0.5f * (_e33.xyz + _e44.xyz));\n }\n let _e48 = uv_1;\n let _e49 = global.uInputClamp_slot;\n let _e51 = global.uInputClamp_slot;\n let _e54 = textureSample(uTexture_texture, sourceSampler, clamp(_e48, _e49.xy, _e51.zw));\n return _e54.xyz;\n}\n\nfn main_1() {\n var c: vec3<f32>;\n\n let _e14 = vTextureCoord_1;\n let _e15 = fetch(_e14);\n let _e16 = global.uWeights0_slot;\n c = (_e15 * _e16.x);\n let _e20 = c;\n let _e21 = vTextureCoord_1;\n let _e22 = global.uStep_slot;\n let _e25 = fetch((_e21 + _e22.xy));\n let _e26 = vTextureCoord_1;\n let _e27 = global.uStep_slot;\n let _e30 = fetch((_e26 - _e27.xy));\n let _e32 = global.uWeights0_slot;\n c = (_e20 + ((_e25 + _e30) * _e32.y));\n let _e36 = c;\n let _e37 = vTextureCoord_1;\n let _e38 = global.uStep_slot;\n let _e43 = fetch((_e37 + (_e38.xy * 2f)));\n let _e44 = vTextureCoord_1;\n let _e45 = global.uStep_slot;\n let _e50 = fetch((_e44 - (_e45.xy * 2f)));\n let _e52 = global.uWeights0_slot;\n c = (_e36 + ((_e43 + _e50) * _e52.z));\n let _e56 = c;\n let _e57 = vTextureCoord_1;\n let _e58 = global.uStep_slot;\n let _e63 = fetch((_e57 + (_e58.xy * 3f)));\n let _e64 = vTextureCoord_1;\n let _e65 = global.uStep_slot;\n let _e70 = fetch((_e64 - (_e65.xy * 3f)));\n let _e72 = global.uWeights0_slot;\n c = (_e56 + ((_e63 + _e70) * _e72.w));\n let _e76 = c;\n let _e77 = vTextureCoord_1;\n let _e78 = global.uStep_slot;\n let _e83 = fetch((_e77 + (_e78.xy * 4f)));\n let _e84 = vTextureCoord_1;\n let _e85 = global.uStep_slot;\n let _e90 = fetch((_e84 - (_e85.xy * 4f)));\n let _e92 = global.uWeights1_slot;\n c = (_e76 + ((_e83 + _e90) * _e92.x));\n let _e97 = c;\n let _e98 = vTextureCoord_1;\n let _e99 = global.uStep_slot;\n let _e104 = fetch((_e98 + (_e99.xy * 5f)));\n let _e105 = vTextureCoord_1;\n let _e106 = global.uStep_slot;\n let _e111 = fetch((_e105 - (_e106.xy * 5f)));\n let _e113 = global.uWeights1_slot;\n c = (_e97 + ((_e104 + _e111) * _e113.y));\n let _e118 = c;\n finalColor = vec4<f32>(_e118.x, _e118.y, _e118.z, 1f);\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n main_1();\n let _e21 = finalColor;\n return FragmentOutput(_e21);\n}\n';
|
|
24
|
+
readonly uniforms: readonly ['uInputClamp', 'uStep', 'uCross', 'uWeights0', 'uWeights1'];
|
|
25
|
+
readonly textures: readonly ['uTexture'];
|
|
26
|
+
};
|
|
27
|
+
readonly sharedLift: {
|
|
28
|
+
readonly wgsl: string;
|
|
29
|
+
readonly uniforms: readonly ['uResolution', 'uShape', 'uRadius', 'uLiftMix', 'uLensField', 'uLensDebug', 'uLensLighting', 'uLensBandScale', 'uLensBandDirections', 'uLensFringe', 'uLensFaceTreatment', 'uLensDepthShade', 'uLensDepthIsotropic', 'uLensCrestVertical', 'uLensExteriorShadow', 'uLensLightRotation', 'uLensLightStrength', 'uLensLightingClock', 'uLensLightingClock2', 'uMotionMix', 'uBackgroundWarpPt', 'uTravelWarpPt', 'uForegroundChroma', 'uForegroundScaleX', 'uForegroundScaleY', 'uForegroundLabelScaleX', 'uForegroundLabelScaleY', 'uForegroundShiftPt', 'uRimGradient', 'uGlyphAnchors', 'uGlyphCount', 'uDockShape', 'uGlyphVibrancy', 'uLensMap', 'uLensTopShade', 'uGlyphLayers'];
|
|
30
|
+
readonly textures: readonly ['uClearSource', 'uRestSource', 'uGlyphSource'];
|
|
31
|
+
};
|
|
32
|
+
readonly lensDiffusion: {
|
|
33
|
+
readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uStep_slot: vec4<f32>,\n uSigma_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn main_1() {\n var sum: vec3<f32> = vec3(0f);\n var total: f32 = 0f;\n var sigma: f32;\n var spacing: f32;\n var i: i32 = -32i;\n var offset: f32;\n var weight: f32;\n\n let _e14 = global.uSigma_slot;\n sigma = max(0.01f, _e14.x);\n let _e20 = sigma;\n spacing = max(1f, ((3f * _e20) / 32f));\n loop {\n let _e29 = i;\n if !((_e29 <= 32i)) {\n break;\n }\n {\n let _e36 = i;\n let _e38 = spacing;\n offset = (f32(_e36) * _e38);\n let _e43 = offset;\n let _e44 = sigma;\n weight = exp((-0.5f * pow((_e43 / _e44), 2f)));\n let _e51 = sum;\n let _e52 = vTextureCoord_1;\n let _e53 = global.uStep_slot;\n let _e55 = offset;\n let _e63 = textureSample(uTexture_texture, sourceSampler, clamp((_e52 + (_e53.xy * _e55)), vec2(0f), vec2(1f)));\n let _e65 = weight;\n sum = (_e51 + (_e63.xyz * _e65));\n let _e68 = total;\n let _e69 = weight;\n total = (_e68 + _e69);\n }\n continuing {\n let _e33 = i;\n i = (_e33 + 1i);\n }\n }\n let _e71 = sum;\n let _e72 = total;\n let _e74 = (_e71 / vec3(_e72));\n finalColor = vec4<f32>(_e74.x, _e74.y, _e74.z, 1f);\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n main_1();\n let _e15 = finalColor;\n return FragmentOutput(_e15);\n}\n';
|
|
34
|
+
readonly uniforms: readonly ['uStep', 'uSigma'];
|
|
35
|
+
readonly textures: readonly ['uTexture'];
|
|
36
|
+
};
|
|
37
|
+
readonly clear: {
|
|
38
|
+
readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uInputSize_slot: vec4<f32>,\n uInputClamp_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uSurfaceCenter_slot: vec4<f32>,\n uHalfSize_slot: vec4<f32>,\n uRadius_slot: vec4<f32>,\n uMotionMix_slot: vec4<f32>,\n uShapeA_slot: vec4<f32>,\n uShapeB_slot: vec4<f32>,\n uShapeRadii_slot: vec4<f32>,\n uShapeParams_slot: vec4<f32>,\n uMaterialTint_slot: vec4<f32>,\n uMaterialGain_slot: vec4<f32>,\n uFoldMarkerEnabled_slot: vec4<f32>,\n uProfile_slot: vec4<f32>,\n uKnotsA_slot: vec4<f32>,\n uKnotsB_slot: vec4<f32>,\n uKnotsC_slot: vec4<f32>,\n uKnotsD_slot: vec4<f32>,\n uTintEnabled_slot: vec4<f32>,\n uMenuMaterialMix_slot: vec4<f32>,\n uReturningTrigger_slot: vec4<f32>,\n uRimBand_slot: vec4<f32>,\n uMenuAppearance_slot: vec4<f32>,\n uTriggerRimA_slot: vec4<f32>,\n uTriggerRimB_slot: vec4<f32>,\n uTriggerRimC_slot: vec4<f32>,\n uTriggerRimOffsetA_slot: vec4<f32>,\n uTriggerRimOffsetB_slot: vec4<f32>,\n uTriggerRimOffsetC_slot: vec4<f32>,\n uTintLuminancesA_slot: vec4<f32>,\n uTintLuminancesB_slot: vec4<f32>,\n uTintGainsA_slot: vec4<f32>,\n uTintGainsB_slot: vec4<f32>,\n uTintMixesA_slot: vec4<f32>,\n uTintMixesB_slot: vec4<f32>,\n uTriggerContext_slot: vec4<f32>,\n uTriggerResponse_slot: vec4<f32>,\n uTriggerChroma_slot: vec4<f32>,\n uTriggerRegime_slot: vec4<f32>,\n uTriggerEnabled_slot: vec4<f32>,\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uContinuousMenu_slot: vec4<f32>,\n uCoverageWidth_slot: vec4<f32>,\n uGlassBase0_slot: vec4<f32>,\n uGlassBase1_slot: vec4<f32>,\n uGlassBase2_slot: vec4<f32>,\n uGlassBase3_slot: vec4<f32>,\n uGlassBase4_slot: vec4<f32>,\n uGlassNarrowLeft0_slot: vec4<f32>,\n uGlassNarrowLeft1_slot: vec4<f32>,\n uGlassNarrowLeft2_slot: vec4<f32>,\n uGlassNarrowLeft3_slot: vec4<f32>,\n uGlassNarrowLeft4_slot: vec4<f32>,\n uGlassNarrowRight0_slot: vec4<f32>,\n uGlassNarrowRight1_slot: vec4<f32>,\n uGlassNarrowRight2_slot: vec4<f32>,\n uGlassNarrowRight3_slot: vec4<f32>,\n uGlassNarrowRight4_slot: vec4<f32>,\n uGlassNarrowTop0_slot: vec4<f32>,\n uGlassNarrowTop1_slot: vec4<f32>,\n uGlassNarrowTop2_slot: vec4<f32>,\n uGlassNarrowTop3_slot: vec4<f32>,\n uGlassNarrowTop4_slot: vec4<f32>,\n uGlassNarrowBottom0_slot: vec4<f32>,\n uGlassNarrowBottom1_slot: vec4<f32>,\n uGlassNarrowBottom2_slot: vec4<f32>,\n uGlassNarrowBottom3_slot: vec4<f32>,\n uGlassNarrowBottom4_slot: vec4<f32>,\n uGlassBroadLeft0_slot: vec4<f32>,\n uGlassBroadLeft1_slot: vec4<f32>,\n uGlassBroadLeft2_slot: vec4<f32>,\n uGlassBroadLeft3_slot: vec4<f32>,\n uGlassBroadLeft4_slot: vec4<f32>,\n uGlassBroadRight0_slot: vec4<f32>,\n uGlassBroadRight1_slot: vec4<f32>,\n uGlassBroadRight2_slot: vec4<f32>,\n uGlassBroadRight3_slot: vec4<f32>,\n uGlassBroadRight4_slot: vec4<f32>,\n uGlassBroadTop0_slot: vec4<f32>,\n uGlassBroadTop1_slot: vec4<f32>,\n uGlassBroadTop2_slot: vec4<f32>,\n uGlassBroadTop3_slot: vec4<f32>,\n uGlassBroadTop4_slot: vec4<f32>,\n uGlassBroadBottom0_slot: vec4<f32>,\n uGlassBroadBottom1_slot: vec4<f32>,\n uGlassBroadBottom2_slot: vec4<f32>,\n uGlassBroadBottom3_slot: vec4<f32>,\n uGlassBroadBottom4_slot: vec4<f32>,\n uGlassGains0_slot: vec4<f32>,\n uGlassGains1_slot: vec4<f32>,\n uGlassGains2_slot: vec4<f32>,\n uGlassGains3_slot: vec4<f32>,\n uGlassGains4_slot: vec4<f32>,\n uGlassWidths_slot: vec4<f32>,\n uGlassOrthogonal_slot: vec4<f32>,\n uGlassToneBend_slot: vec4<f32>,\n uGlassBlueSlope_slot: vec4<f32>,\n uGlassOrthogonalSlope_slot: vec4<f32>,\n uGlassChromaQuadratic_slot: vec4<f32>,\n uGlassChromaCross_slot: vec4<f32>,\n uGlassEdgeGains_slot: vec4<f32>,\n uGlassOutsideAlpha_slot: vec4<f32>,\n uGlassOutsideWidth_slot: vec4<f32>,\n uGlassLobePolicy_slot: vec4<f32>,\n uDiagnosticOutput_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn triggerNeutral(value: f32) -> f32 {\n var value_1: f32;\n\n value_1 = value;\n let _e259 = global.uTriggerRegime_slot;\n if (_e259.x < 0.5f) {\n {\n let _e263 = value_1;\n if (_e263 <= 0.0627451f) {\n let _e267 = value_1;\n return (0.07450981f + ((_e267 - 0f) * 0.25f));\n }\n let _e273 = value_1;\n if (_e273 <= 0.1254902f) {\n let _e277 = value_1;\n return (0.09019608f + ((_e277 - 0.0627451f) * 0.3125f));\n }\n let _e283 = value_1;\n if (_e283 <= 0.1882353f) {\n let _e287 = value_1;\n return (0.10980392f + ((_e287 - 0.1254902f) * 0.375f));\n }\n let _e293 = value_1;\n if (_e293 <= 0.19215687f) {\n let _e297 = value_1;\n return (0.13333334f + ((_e297 - 0.1882353f) * 0f));\n }\n let _e303 = value_1;\n if (_e303 <= 0.2f) {\n let _e307 = value_1;\n return (0.13333334f + ((_e307 - 0.19215687f) * 1f));\n }\n let _e313 = value_1;\n if (_e313 <= 0.21960784f) {\n let _e317 = value_1;\n return (0.14117648f + ((_e317 - 0.2f) * 0.2f));\n }\n let _e323 = value_1;\n if (_e323 <= 0.2509804f) {\n let _e327 = value_1;\n return (0.14509805f + ((_e327 - 0.21960784f) * 0.5f));\n }\n let _e333 = value_1;\n if (_e333 <= 0.28235295f) {\n let _e337 = value_1;\n return (0.16078432f + ((_e337 - 0.2509804f) * 0.875f));\n }\n let _e343 = value_1;\n if (_e343 <= 0.32941177f) {\n let _e347 = value_1;\n return (0.1882353f + ((_e347 - 0.28235295f) * 1.0833334f));\n }\n let _e353 = value_1;\n if (_e353 <= 0.39215687f) {\n let _e357 = value_1;\n return (0.23921569f + ((_e357 - 0.32941177f) * 0.8125f));\n }\n let _e363 = value_1;\n if (_e363 <= 0.45490196f) {\n let _e367 = value_1;\n return (0.2901961f + ((_e367 - 0.39215687f) * 0.625f));\n }\n let _e373 = value_1;\n if (_e373 <= 0.5019608f) {\n let _e377 = value_1;\n return (0.32941177f + ((_e377 - 0.45490196f) * 0.33333334f));\n }\n let _e383 = value_1;\n if (_e383 <= 0.5176471f) {\n let _e387 = value_1;\n return (0.34509805f + ((_e387 - 0.5019608f) * 0.5f));\n }\n let _e393 = value_1;\n if (_e393 <= 0.5803922f) {\n let _e397 = value_1;\n return (0.3529412f + ((_e397 - 0.5176471f) * 0.25f));\n }\n let _e403 = value_1;\n if (_e403 <= 0.6431373f) {\n let _e407 = value_1;\n return (0.36862746f + ((_e407 - 0.5803922f) * 0.1875f));\n }\n let _e413 = value_1;\n if (_e413 <= 0.7058824f) {\n let _e417 = value_1;\n return (0.38039216f + ((_e417 - 0.6431373f) * 0.125f));\n }\n let _e423 = value_1;\n if (_e423 <= 0.76862746f) {\n let _e427 = value_1;\n return (0.3882353f + ((_e427 - 0.7058824f) * 0.3125f));\n }\n let _e433 = value_1;\n if (_e433 <= 0.83137256f) {\n let _e437 = value_1;\n return (0.40784314f + ((_e437 - 0.76862746f) * 0.1875f));\n }\n let _e443 = value_1;\n if (_e443 <= 0.84705883f) {\n let _e447 = value_1;\n return (0.41960785f + ((_e447 - 0.83137256f) * 0.000000000001f));\n }\n let _e453 = value_1;\n if (_e453 <= 0.8627451f) {\n let _e457 = value_1;\n return (0.41960785f + ((_e457 - 0.84705883f) * 0.25f));\n }\n let _e464 = value_1;\n return (0.42352942f + ((_e464 - 0.8627451f) * 0.25f));\n }\n }\n let _e470 = value_1;\n if (_e470 <= 0.21960784f) {\n let _e474 = value_1;\n return (0.6666667f + ((_e474 - 0.2f) * 0.2f));\n }\n let _e480 = value_1;\n if (_e480 <= 0.2509804f) {\n let _e484 = value_1;\n return (0.67058825f + ((_e484 - 0.21960784f) * 0.25f));\n }\n let _e490 = value_1;\n if (_e490 <= 0.28235295f) {\n let _e494 = value_1;\n return (0.6784314f + ((_e494 - 0.2509804f) * 0.625f));\n }\n let _e500 = value_1;\n if (_e500 <= 0.32941177f) {\n let _e504 = value_1;\n return (0.69803923f + ((_e504 - 0.28235295f) * 0.5f));\n }\n let _e510 = value_1;\n if (_e510 <= 0.39215687f) {\n let _e514 = value_1;\n return (0.72156864f + ((_e514 - 0.32941177f) * 0.375f));\n }\n let _e520 = value_1;\n if (_e520 <= 0.45490196f) {\n let _e524 = value_1;\n return (0.74509805f + ((_e524 - 0.39215687f) * 0.5f));\n }\n let _e530 = value_1;\n if (_e530 <= 0.5019608f) {\n let _e534 = value_1;\n return (0.7764706f + ((_e534 - 0.45490196f) * 0.5f));\n }\n let _e540 = value_1;\n if (_e540 <= 0.5176471f) {\n let _e544 = value_1;\n return (0.8f + ((_e544 - 0.5019608f) * 1f));\n }\n let _e550 = value_1;\n if (_e550 <= 0.5803922f) {\n let _e554 = value_1;\n return (0.8156863f + ((_e554 - 0.5176471f) * 0.625f));\n }\n let _e560 = value_1;\n if (_e560 <= 0.6431373f) {\n let _e564 = value_1;\n return (0.85490197f + ((_e564 - 0.5803922f) * 0.4375f));\n }\n let _e570 = value_1;\n if (_e570 <= 0.7058824f) {\n let _e574 = value_1;\n return (0.88235295f + ((_e574 - 0.6431373f) * 0.375f));\n }\n let _e580 = value_1;\n if (_e580 <= 0.76862746f) {\n let _e584 = value_1;\n return (0.90588236f + ((_e584 - 0.7058824f) * 0.375f));\n }\n let _e590 = value_1;\n if (_e590 <= 0.83137256f) {\n let _e594 = value_1;\n return (0.92941177f + ((_e594 - 0.76862746f) * 0.375f));\n }\n let _e600 = value_1;\n if (_e600 <= 0.84705883f) {\n let _e604 = value_1;\n return (0.9529412f + ((_e604 - 0.83137256f) * 0.25f));\n }\n let _e610 = value_1;\n if (_e610 <= 0.8627451f) {\n let _e614 = value_1;\n return (0.95686275f + ((_e614 - 0.84705883f) * 0.25f));\n }\n let _e620 = value_1;\n if (_e620 <= 0.8784314f) {\n let _e624 = value_1;\n return (0.9607843f + ((_e624 - 0.8627451f) * 0.25f));\n }\n let _e630 = value_1;\n if (_e630 <= 0.9098039f) {\n let _e634 = value_1;\n return (0.9647059f + ((_e634 - 0.8784314f) * 0.25f));\n }\n let _e640 = value_1;\n if (_e640 <= 0.95686275f) {\n let _e644 = value_1;\n return (0.972549f + ((_e644 - 0.9098039f) * 0.25f));\n }\n let _e650 = value_1;\n if (_e650 <= 0.972549f) {\n let _e654 = value_1;\n return (0.9843137f + ((_e654 - 0.95686275f) * 0.25f));\n }\n let _e661 = value_1;\n return (0.9882353f + ((_e661 - 0.972549f) * 0.14285715f));\n}\n\nfn triggerMaterial(local: vec3<f32>) -> vec3<f32> {\n var local_1: vec3<f32>;\n var weights: vec3<f32> = vec3<f32>(0.2126f, 0.7152f, 0.0722f);\n var rgb: vec3<f32>;\n var luminance: f32;\n var grey: f32;\n var colour: vec3<f32>;\n\n local_1 = local;\n let _e264 = global.uTriggerContext_slot;\n let _e266 = local_1;\n let _e267 = global.uTriggerResponse_slot;\n rgb = mix(_e264.xyz, _e266, vec3(_e267.x));\n let _e272 = rgb;\n let _e273 = weights;\n luminance = dot(_e272, _e273);\n let _e276 = luminance;\n let _e277 = triggerNeutral(_e276);\n let _e278 = global.uTriggerResponse_slot;\n let _e280 = global.uTriggerContext_slot;\n grey = (_e277 + (_e278.y * _e280.w));\n let _e285 = rgb;\n let _e286 = local_1;\n let _e287 = global.uTriggerChroma_slot;\n colour = mix(_e285, _e286, vec3(_e287.x));\n let _e292 = grey;\n let _e294 = colour;\n let _e295 = colour;\n let _e296 = weights;\n let _e300 = global.uTriggerResponse_slot;\n let _e302 = global.uTriggerResponse_slot;\n let _e304 = luminance;\n return clamp((vec3(_e292) + ((_e294 - vec3(dot(_e295, _e296))) * (_e300.z + (_e302.w * _e304)))), vec3(0f), vec3(1f));\n}\n\nfn knotAt(k: i32) -> f32 {\n var k_1: i32;\n var value_2: f32 = 0f;\n var i: i32 = 0i;\n\n k_1 = k;\n loop {\n let _e263 = i;\n if !((_e263 < 4i)) {\n break;\n }\n {\n let _e270 = i;\n let _e271 = k_1;\n if (_e270 == _e271) {\n let _e273 = i;\n let _e275 = global.uKnotsA_slot[_e273];\n value_2 = _e275;\n }\n let _e276 = i;\n let _e279 = k_1;\n if ((_e276 + 4i) == _e279) {\n let _e281 = i;\n let _e283 = global.uKnotsB_slot[_e281];\n value_2 = _e283;\n }\n let _e284 = i;\n let _e287 = k_1;\n if ((_e284 + 8i) == _e287) {\n let _e289 = i;\n let _e291 = global.uKnotsC_slot[_e289];\n value_2 = _e291;\n }\n let _e292 = i;\n let _e295 = k_1;\n if ((_e292 + 12i) == _e295) {\n let _e297 = i;\n let _e299 = global.uKnotsD_slot[_e297];\n value_2 = _e299;\n }\n }\n continuing {\n let _e267 = i;\n i = (_e267 + 1i);\n }\n }\n let _e300 = value_2;\n return _e300;\n}\n\nfn profileAt(inside: f32) -> f32 {\n var inside_1: f32;\n var position: f32;\n var index: f32;\n var t: f32;\n var k_2: i32;\n\n inside_1 = inside;\n let _e259 = inside_1;\n let _e260 = global.uProfile_slot;\n position = (_e259 / _e260.x);\n let _e264 = position;\n index = clamp(floor(_e264), 0f, 14f);\n let _e270 = position;\n let _e271 = index;\n t = clamp((_e270 - _e271), 0f, 1f);\n let _e277 = index;\n k_2 = i32(_e277);\n let _e280 = k_2;\n let _e281 = knotAt(_e280);\n let _e282 = k_2;\n let _e285 = knotAt((_e282 + 1i));\n let _e286 = t;\n return mix(_e281, _e285, _e286);\n}\n\nfn tintSegment(luminance_1: f32, lowLuminance: f32, highLuminance: f32, lowTint: vec2<f32>, highTint: vec2<f32>) -> vec2<f32> {\n var luminance_2: f32;\n var lowLuminance_1: f32;\n var highLuminance_1: f32;\n var lowTint_1: vec2<f32>;\n var highTint_1: vec2<f32>;\n var t_1: f32;\n\n luminance_2 = luminance_1;\n lowLuminance_1 = lowLuminance;\n highLuminance_1 = highLuminance;\n lowTint_1 = lowTint;\n highTint_1 = highTint;\n let _e269 = luminance_2;\n let _e270 = lowLuminance_1;\n let _e272 = highLuminance_1;\n let _e273 = lowLuminance_1;\n t_1 = smoothstep(0f, 1f, clamp(((_e269 - _e270) / (_e272 - _e273)), 0f, 1f));\n let _e281 = lowTint_1;\n let _e282 = highTint_1;\n let _e283 = t_1;\n return mix(_e281, _e282, vec2(_e283));\n}\n\nfn regularTintAt(luminance_3: f32) -> vec2<f32> {\n var luminance_4: f32;\n\n luminance_4 = luminance_3;\n let _e259 = luminance_4;\n let _e260 = global.uTintLuminancesA_slot;\n if (_e259 <= _e260.y) {\n {\n let _e263 = luminance_4;\n let _e264 = global.uTintLuminancesA_slot;\n let _e266 = global.uTintLuminancesA_slot;\n let _e268 = global.uTintGainsA_slot;\n let _e270 = global.uTintMixesA_slot;\n let _e273 = global.uTintGainsA_slot;\n let _e275 = global.uTintMixesA_slot;\n let _e278 = tintSegment(_e263, _e264.x, _e266.y, vec2<f32>(_e268.x, _e270.x), vec2<f32>(_e273.y, _e275.y));\n return _e278;\n }\n }\n let _e279 = luminance_4;\n let _e280 = global.uTintLuminancesA_slot;\n if (_e279 <= _e280.z) {\n {\n let _e283 = luminance_4;\n let _e284 = global.uTintLuminancesA_slot;\n let _e286 = global.uTintLuminancesA_slot;\n let _e288 = global.uTintGainsA_slot;\n let _e290 = global.uTintMixesA_slot;\n let _e293 = global.uTintGainsA_slot;\n let _e295 = global.uTintMixesA_slot;\n let _e298 = tintSegment(_e283, _e284.y, _e286.z, vec2<f32>(_e288.y, _e290.y), vec2<f32>(_e293.z, _e295.z));\n return _e298;\n }\n }\n let _e299 = luminance_4;\n let _e300 = global.uTintLuminancesA_slot;\n if (_e299 <= _e300.w) {\n {\n let _e303 = luminance_4;\n let _e304 = global.uTintLuminancesA_slot;\n let _e306 = global.uTintLuminancesA_slot;\n let _e308 = global.uTintGainsA_slot;\n let _e310 = global.uTintMixesA_slot;\n let _e313 = global.uTintGainsA_slot;\n let _e315 = global.uTintMixesA_slot;\n let _e318 = tintSegment(_e303, _e304.z, _e306.w, vec2<f32>(_e308.z, _e310.z), vec2<f32>(_e313.w, _e315.w));\n return _e318;\n }\n }\n let _e319 = luminance_4;\n let _e320 = global.uTintLuminancesA_slot;\n let _e322 = global.uTintLuminancesB_slot;\n let _e324 = global.uTintGainsA_slot;\n let _e326 = global.uTintMixesA_slot;\n let _e329 = global.uTintGainsB_slot;\n let _e331 = global.uTintMixesB_slot;\n let _e334 = tintSegment(_e319, _e320.w, _e322.x, vec2<f32>(_e324.w, _e326.w), vec2<f32>(_e329.x, _e331.x));\n return _e334;\n}\n\nfn linearChannel(v: f32) -> f32 {\n var v_1: f32;\n var local_2: f32;\n\n v_1 = v;\n let _e259 = v_1;\n if (_e259 <= 0.04045f) {\n let _e262 = v_1;\n local_2 = (_e262 / 12.92f);\n } else {\n let _e265 = v_1;\n local_2 = pow(((_e265 + 0.055f) / 1.055f), 2.4f);\n }\n let _e273 = local_2;\n return _e273;\n}\n\nfn encodedChannel(v_2: f32) -> f32 {\n var v_3: f32;\n var local_3: f32;\n\n v_3 = v_2;\n let _e259 = v_3;\n if (_e259 <= 0.0031308f) {\n let _e262 = v_3;\n local_3 = (_e262 * 12.92f);\n } else {\n let _e266 = v_3;\n local_3 = ((1.055f * pow(_e266, 0.41666666f)) - 0.055f);\n }\n let _e275 = local_3;\n return _e275;\n}\n\nfn toLab(rgb_1: vec3<f32>) -> vec3<f32> {\n var rgb_2: vec3<f32>;\n var v_4: vec3<f32>;\n var lms: vec3<f32>;\n\n rgb_2 = rgb_1;\n let _e259 = rgb_2;\n let _e261 = linearChannel(_e259.x);\n let _e262 = rgb_2;\n let _e264 = linearChannel(_e262.y);\n let _e265 = rgb_2;\n let _e267 = linearChannel(_e265.z);\n v_4 = vec3<f32>(_e261, _e264, _e267);\n let _e270 = v_4;\n let _e276 = v_4;\n let _e282 = v_4;\n lms = vec3<f32>(dot(_e270, vec3<f32>(0.41222146f, 0.53633255f, 0.051445995f)), dot(_e276, vec3<f32>(0.2119035f, 0.6806995f, 0.10739696f)), dot(_e282, vec3<f32>(0.08830246f, 0.28171885f, 0.6299787f)));\n let _e290 = lms;\n let _e292 = lms;\n lms = (sign(_e290) * pow(abs(_e292), vec3(0.33333334f)));\n let _e300 = lms;\n let _e307 = lms;\n let _e314 = lms;\n return vec3<f32>(dot(_e300, vec3<f32>(0.21045426f, 0.7936178f, -0.004072047f)), dot(_e307, vec3<f32>(1.9779985f, -2.4285922f, 0.4505937f)), dot(_e314, vec3<f32>(0.025904037f, 0.78277177f, -0.80867577f)));\n}\n\nfn fromLab(lab: vec3<f32>) -> vec3<f32> {\n var lab_1: vec3<f32>;\n var lms_1: vec3<f32>;\n var rgb_3: vec3<f32>;\n\n lab_1 = lab;\n let _e259 = lab_1;\n let _e262 = lab_1;\n let _e267 = lab_1;\n let _e271 = lab_1;\n let _e274 = lab_1;\n let _e279 = lab_1;\n let _e283 = lab_1;\n let _e286 = lab_1;\n let _e291 = lab_1;\n lms_1 = vec3<f32>(((_e259.x + (0.39633778f * _e262.y)) + (0.21580376f * _e267.z)), ((_e271.x - (0.105561346f * _e274.y)) - (0.06385417f * _e279.z)), ((_e283.x - (0.08948418f * _e286.y)) - (1.2914855f * _e291.z)));\n let _e297 = lms_1;\n let _e298 = lms_1;\n let _e300 = lms_1;\n lms_1 = ((_e297 * _e298) * _e300);\n let _e302 = lms_1;\n let _e309 = lms_1;\n let _e317 = lms_1;\n rgb_3 = vec3<f32>(dot(_e302, vec3<f32>(4.0767417f, -3.3077116f, 0.23096994f)), dot(_e309, vec3<f32>(-1.268438f, 2.6097574f, -0.34131938f)), dot(_e317, vec3<f32>(-0.0041960864f, -0.7034186f, 1.7076147f)));\n let _e327 = rgb_3;\n let _e329 = encodedChannel(_e327.x);\n let _e330 = rgb_3;\n let _e332 = encodedChannel(_e330.y);\n let _e333 = rgb_3;\n let _e335 = encodedChannel(_e333.z);\n return vec3<f32>(_e329, _e332, _e335);\n}\n\nfn menuKnot(i_1: i32) -> vec2<f32> {\n var i_2: i32;\n\n i_2 = i_1;\n let _e259 = global.uMenuAppearance_slot;\n if (_e259.x < 0.5f) {\n {\n let _e263 = i_2;\n if (_e263 == 0i) {\n return vec2<f32>(0.76357573f, 0.7f);\n }\n let _e269 = i_2;\n if (_e269 == 1i) {\n return vec2<f32>(0.7781292f, 0.5269521f);\n }\n let _e275 = i_2;\n if (_e275 == 2i) {\n return vec2<f32>(0.8384557f, 0.44984382f);\n }\n let _e281 = i_2;\n if (_e281 == 3i) {\n return vec2<f32>(0.91488266f, 0.33836564f);\n }\n return vec2<f32>(0.98211765f, 0.5144631f);\n }\n }\n {\n let _e290 = i_2;\n if (_e290 == 0i) {\n return vec2<f32>(0.1590664f, 1.3f);\n }\n let _e296 = i_2;\n if (_e296 == 1i) {\n return vec2<f32>(0.1824913f, 0.7015128f);\n }\n let _e302 = i_2;\n if (_e302 == 2i) {\n return vec2<f32>(0.32549632f, 0.6040309f);\n }\n let _e308 = i_2;\n if (_e308 == 3i) {\n return vec2<f32>(0.39037442f, 0.49358666f);\n }\n return vec2<f32>(0.46939886f, 0.28279486f);\n }\n}\n\nfn menuTintAt(rgb_4: vec3<f32>) -> vec3<f32> {\n var rgb_5: vec3<f32>;\n var lab_2: vec3<f32>;\n var k_3: f32;\n var q: vec2<f32>;\n\n rgb_5 = rgb_4;\n let _e259 = rgb_5;\n let _e260 = toLab(_e259);\n lab_2 = _e260;\n let _e262 = lab_2;\n k_3 = _e262.x;\n let _e266 = k_3;\n if (_e266 < 0.125f) {\n let _e270 = menuKnot(0i);\n let _e272 = menuKnot(1i);\n let _e275 = k_3;\n q = mix(_e270, _e272, vec2(smoothstep(0f, 0.125f, _e275)));\n } else {\n let _e279 = k_3;\n if (_e279 < 0.451f) {\n let _e283 = menuKnot(1i);\n let _e285 = menuKnot(2i);\n let _e288 = k_3;\n q = mix(_e283, _e285, vec2(smoothstep(0.125f, 0.451f, _e288)));\n } else {\n let _e292 = k_3;\n if (_e292 < 0.847f) {\n let _e296 = menuKnot(2i);\n let _e298 = menuKnot(3i);\n let _e301 = k_3;\n q = mix(_e296, _e298, vec2(smoothstep(0.451f, 0.847f, _e301)));\n } else {\n let _e306 = menuKnot(3i);\n let _e308 = menuKnot(4i);\n let _e311 = k_3;\n q = mix(_e306, _e308, vec2(smoothstep(0.847f, 1f, _e311)));\n }\n }\n }\n let _e315 = q;\n let _e317 = lab_2;\n let _e319 = q;\n let _e321 = (_e317.yz * _e319.y);\n let _e325 = fromLab(vec3<f32>(_e315.x, _e321.x, _e321.y));\n return clamp(_e325, vec3(0f), vec3(1f));\n}\n\nfn morphMemberDistance(p: vec2<f32>, shape: vec4<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_1: f32;\n var q_1: vec2<f32>;\n\n p_1 = p;\n shape_1 = shape;\n radius_1 = radius;\n let _e263 = p_1;\n let _e264 = shape_1;\n let _e268 = shape_1;\n let _e271 = radius_1;\n q_1 = ((abs((_e263 - _e264.xy)) - _e268.zw) + vec2(_e271));\n let _e275 = q_1;\n let _e277 = q_1;\n let _e282 = q_1;\n let _e289 = radius_1;\n return ((min(max(_e275.x, _e277.y), 0f) + length(max(_e282, vec2(0f)))) - _e289);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k_4: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e261 = global.uMorphParams_slot;\n k_4 = _e261.y;\n let _e264 = k_4;\n if (_e264 <= 0f) {\n let _e267 = a_1;\n let _e268 = b_1;\n return min(_e267, _e268);\n }\n let _e270 = k_4;\n let _e271 = a_1;\n let _e272 = b_1;\n let _e278 = k_4;\n h = (max((_e270 - abs((_e271 - _e272))), 0f) / _e278);\n let _e281 = a_1;\n let _e282 = b_1;\n let _e284 = h;\n let _e285 = h;\n let _e287 = k_4;\n return (min(_e281, _e282) - (((_e284 * _e285) * _e287) * 0.25f));\n}\n\nfn morphMemberNormal(p_2: vec2<f32>, shape_2: vec4<f32>, radius_2: f32) -> vec2<f32> {\n var p_3: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_3: f32;\n var delta: vec2<f32>;\n var q_2: vec2<f32>;\n var n: vec2<f32>;\n var local_4: vec2<f32>;\n\n p_3 = p_2;\n shape_3 = shape_2;\n radius_3 = radius_2;\n let _e263 = p_3;\n let _e264 = shape_3;\n delta = (_e263 - _e264.xy);\n let _e268 = delta;\n let _e270 = shape_3;\n let _e273 = radius_3;\n q_2 = ((abs(_e268) - _e270.zw) + vec2(_e273));\n let _e277 = q_2;\n let _e282 = delta;\n n = (max(_e277, vec2(0f)) * sign(_e282));\n let _e286 = q_2;\n let _e288 = q_2;\n if (max(_e286.x, _e288.y) <= 0f) {\n let _e293 = q_2;\n let _e295 = q_2;\n if (_e293.x >= _e295.y) {\n let _e298 = delta;\n local_4 = vec2<f32>(sign(_e298.x), 0f);\n } else {\n let _e305 = delta;\n local_4 = vec2<f32>(0f, sign(_e305.y));\n }\n let _e311 = local_4;\n n = _e311;\n }\n let _e312 = n;\n let _e313 = n;\n return (_e312 / vec2(max(length(_e313), 0.00000001f)));\n}\n\nfn morphAdd(p_4: vec2<f32>, shape_4: vec4<f32>, radius_4: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_5: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_5: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_5: f32;\n var h_1: f32;\n var w: f32;\n\n p_5 = p_4;\n shape_5 = shape_4;\n radius_5 = radius_4;\n let _e265 = p_5;\n let _e266 = shape_5;\n let _e267 = radius_5;\n let _e268 = morphMemberDistance(_e265, _e266, _e267);\n b_2 = _e268;\n let _e270 = p_5;\n let _e271 = shape_5;\n let _e272 = radius_5;\n let _e273 = morphMemberNormal(_e270, _e271, _e272);\n nb = _e273;\n let _e275 = (*d);\n if (_e275 > 1000000000f) {\n {\n let _e278 = b_2;\n (*d) = _e278;\n let _e279 = nb;\n (*n_1) = _e279;\n return;\n }\n }\n let _e280 = global.uMorphParams_slot;\n let _e283 = (*n_1);\n let _e284 = nb;\n k_5 = (_e280.y * pow(clamp(((1f - dot(_e283, _e284)) * 0.5f), 0f, 1f), 1f));\n let _e297 = k_5;\n if (_e297 <= 0.0001f) {\n {\n let _e300 = b_2;\n let _e301 = (*d);\n if (_e300 < _e301) {\n {\n let _e303 = b_2;\n (*d) = _e303;\n let _e304 = nb;\n (*n_1) = _e304;\n }\n }\n return;\n }\n }\n let _e305 = k_5;\n let _e306 = (*d);\n let _e307 = b_2;\n let _e313 = k_5;\n h_1 = (max((_e305 - abs((_e306 - _e307))), 0f) / _e313);\n let _e317 = (*d);\n let _e318 = b_2;\n let _e321 = k_5;\n w = clamp((0.5f + ((_e317 - _e318) / (2f * _e321))), 0f, 1f);\n let _e329 = (*d);\n let _e330 = b_2;\n let _e332 = h_1;\n let _e333 = h_1;\n let _e335 = k_5;\n (*d) = (min(_e329, _e330) - (((_e332 * _e333) * _e335) * 0.25f));\n let _e340 = (*n_1);\n let _e341 = nb;\n let _e342 = w;\n (*n_1) = mix(_e340, _e341, vec2(_e342));\n let _e345 = (*n_1);\n let _e346 = (*n_1);\n (*n_1) = (_e345 / vec2(max(length(_e346), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_6: vec2<f32>) -> f32 {\n var p_7: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_7 = p_6;\n let _e265 = global.uMorphParams_slot;\n if (_e265.x > 0.5f) {\n let _e269 = p_7;\n let _e270 = global.uMorphShape0_slot;\n let _e271 = global.uMorphRadii0_slot;\n morphAdd(_e269, _e270, _e271.x, (&d_1), (&n_2));\n }\n let _e277 = global.uMorphParams_slot;\n if (_e277.x > 1.5f) {\n let _e281 = p_7;\n let _e282 = global.uMorphShape1_slot;\n let _e283 = global.uMorphRadii0_slot;\n morphAdd(_e281, _e282, _e283.y, (&d_1), (&n_2));\n }\n let _e289 = global.uMorphParams_slot;\n if (_e289.x > 2.5f) {\n let _e293 = p_7;\n let _e294 = global.uMorphShape2_slot;\n let _e295 = global.uMorphRadii0_slot;\n morphAdd(_e293, _e294, _e295.z, (&d_1), (&n_2));\n }\n let _e301 = global.uMorphParams_slot;\n if (_e301.x > 3.5f) {\n let _e305 = p_7;\n let _e306 = global.uMorphShape3_slot;\n let _e307 = global.uMorphRadii0_slot;\n morphAdd(_e305, _e306, _e307.w, (&d_1), (&n_2));\n }\n let _e313 = global.uMorphParams_slot;\n if (_e313.x > 4.5f) {\n let _e317 = p_7;\n let _e318 = global.uMorphShape4_slot;\n let _e319 = global.uMorphRadii1_slot;\n morphAdd(_e317, _e318, _e319.x, (&d_1), (&n_2));\n }\n let _e325 = global.uMorphParams_slot;\n if (_e325.x > 5.5f) {\n let _e329 = p_7;\n let _e330 = global.uMorphShape5_slot;\n let _e331 = global.uMorphRadii1_slot;\n morphAdd(_e329, _e330, _e331.y, (&d_1), (&n_2));\n }\n let _e337 = global.uMorphParams_slot;\n if (_e337.x > 6.5f) {\n let _e341 = p_7;\n let _e342 = global.uMorphShape6_slot;\n let _e343 = global.uMorphRadii1_slot;\n morphAdd(_e341, _e342, _e343.z, (&d_1), (&n_2));\n }\n let _e349 = global.uMorphParams_slot;\n if (_e349.x > 7.5f) {\n let _e353 = p_7;\n let _e354 = global.uMorphShape7_slot;\n let _e355 = global.uMorphRadii1_slot;\n morphAdd(_e353, _e354, _e355.w, (&d_1), (&n_2));\n }\n let _e361 = global.uMorphParams_slot;\n if (_e361.x > 8.5f) {\n let _e365 = p_7;\n let _e366 = global.uMorphShape8_slot;\n let _e367 = global.uMorphRadii2_slot;\n morphAdd(_e365, _e366, _e367.x, (&d_1), (&n_2));\n }\n let _e373 = global.uMorphParams_slot;\n if (_e373.x > 9.5f) {\n let _e377 = p_7;\n let _e378 = global.uMorphShape9_slot;\n let _e379 = global.uMorphRadii2_slot;\n morphAdd(_e377, _e378, _e379.y, (&d_1), (&n_2));\n }\n let _e385 = global.uMorphParams_slot;\n if (_e385.x > 10.5f) {\n let _e389 = p_7;\n let _e390 = global.uMorphShape10_slot;\n let _e391 = global.uMorphRadii2_slot;\n morphAdd(_e389, _e390, _e391.z, (&d_1), (&n_2));\n }\n let _e397 = global.uMorphParams_slot;\n if (_e397.x > 11.5f) {\n let _e401 = p_7;\n let _e402 = global.uMorphShape11_slot;\n let _e403 = global.uMorphRadii2_slot;\n morphAdd(_e401, _e402, _e403.w, (&d_1), (&n_2));\n }\n let _e409 = global.uMorphParams_slot;\n if (_e409.x > 12.5f) {\n let _e413 = p_7;\n let _e414 = global.uMorphShape12_slot;\n let _e415 = global.uMorphRadii3_slot;\n morphAdd(_e413, _e414, _e415.x, (&d_1), (&n_2));\n }\n let _e421 = global.uMorphParams_slot;\n if (_e421.x > 13.5f) {\n let _e425 = p_7;\n let _e426 = global.uMorphShape13_slot;\n let _e427 = global.uMorphRadii3_slot;\n morphAdd(_e425, _e426, _e427.y, (&d_1), (&n_2));\n }\n let _e433 = global.uMorphParams_slot;\n if (_e433.x > 14.5f) {\n let _e437 = p_7;\n let _e438 = global.uMorphShape14_slot;\n let _e439 = global.uMorphRadii3_slot;\n morphAdd(_e437, _e438, _e439.z, (&d_1), (&n_2));\n }\n let _e445 = global.uMorphParams_slot;\n if (_e445.x > 15.5f) {\n let _e449 = p_7;\n let _e450 = global.uMorphShape15_slot;\n let _e451 = global.uMorphRadii3_slot;\n morphAdd(_e449, _e450, _e451.w, (&d_1), (&n_2));\n }\n let _e457 = d_1;\n return _e457;\n}\n\nfn morphGradient(p_8: vec2<f32>) -> vec2<f32> {\n var p_9: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_9 = p_8;\n let _e261 = p_9;\n let _e262 = e;\n let _e267 = morphRawDistance((_e261 + vec2<f32>(_e262, 0f)));\n let _e268 = p_9;\n let _e269 = e;\n let _e274 = morphRawDistance((_e268 - vec2<f32>(_e269, 0f)));\n let _e276 = p_9;\n let _e278 = e;\n let _e282 = morphRawDistance((_e276 + vec2<f32>(0f, _e278)));\n let _e283 = p_9;\n let _e285 = e;\n let _e289 = morphRawDistance((_e283 - vec2<f32>(0f, _e285)));\n let _e293 = e;\n return (vec2<f32>((_e267 - _e274), (_e282 - _e289)) / vec2((2f * _e293)));\n}\n\nfn morphNormal(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n\n p_11 = p_10;\n let _e259 = p_11;\n let _e260 = morphGradient(_e259);\n return normalize((_e260 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_12: vec2<f32>) -> f32 {\n var p_13: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_13 = p_12;\n let _e259 = p_13;\n let _e260 = morphRawDistance(_e259);\n d_2 = _e260;\n let _e262 = global.uMorphParams_slot;\n let _e266 = global.uMorphParams_slot;\n if ((_e262.x < 1.5f) || (_e266.y <= 0f)) {\n let _e271 = d_2;\n return _e271;\n }\n let _e273 = p_13;\n let _e274 = morphGradient(_e273);\n scale = (1f / clamp(length(_e274), 0.25f, 1f));\n let _e281 = d_2;\n let _e282 = scale;\n let _e286 = d_2;\n return (_e281 * mix(_e282, 1f, smoothstep(16f, 28f, -(_e286))));\n}\n\nfn sdRoundRect(point: vec2<f32>, halfSize: vec2<f32>, radius_6: f32) -> f32 {\n var point_1: vec2<f32>;\n var halfSize_1: vec2<f32>;\n var radius_7: f32;\n var q_3: vec2<f32>;\n\n point_1 = point;\n halfSize_1 = halfSize;\n radius_7 = radius_6;\n let _e263 = point_1;\n let _e265 = halfSize_1;\n let _e267 = radius_7;\n q_3 = ((abs(_e263) - _e265) + vec2(_e267));\n let _e271 = q_3;\n let _e273 = q_3;\n let _e278 = q_3;\n let _e284 = radius_7;\n return ((min(max(_e271.x, _e273.y), 0f) + length(max(_e278, vec2(0f)))) - _e284);\n}\n\nfn sampleScene(uv: vec2<f32>) -> vec4<f32> {\n var uv_1: vec2<f32>;\n\n uv_1 = uv;\n let _e259 = uv_1;\n let _e260 = global.uInputClamp_slot;\n let _e262 = global.uInputClamp_slot;\n let _e265 = textureSample(uTexture_texture, sourceSampler, clamp(_e259, _e260.xy, _e262.zw));\n return _e265;\n}\n\nfn shapeDistance(point_2: vec2<f32>, shape_6: vec4<f32>, radius_8: f32) -> f32 {\n var point_3: vec2<f32>;\n var shape_7: vec4<f32>;\n var radius_9: f32;\n var p_14: vec2<f32>;\n var progress: f32;\n var n_3: f32;\n var q_4: vec2<f32>;\n var a_2: vec2<f32>;\n var len: f32;\n var grad: f32;\n var local_5: f32;\n\n point_3 = point_2;\n shape_7 = shape_6;\n radius_9 = radius_8;\n let _e263 = point_3;\n let _e264 = shape_7;\n p_14 = (_e263 - _e264.xy);\n let _e268 = global.uContinuousMenu_slot;\n let _e270 = shape_7;\n progress = (_e268.x * clamp(((_e270.z - 24f) / 101f), 0f, 1f));\n let _e283 = progress;\n n_3 = (2f + (0.9003783f * _e283));\n let _e287 = p_14;\n let _e289 = shape_7;\n let _e292 = radius_9;\n q_4 = ((abs(_e287) - _e289.zw) + vec2(_e292));\n let _e296 = q_4;\n a_2 = max(_e296, vec2(0f));\n let _e301 = a_2;\n let _e303 = n_3;\n let _e305 = a_2;\n let _e307 = n_3;\n let _e311 = n_3;\n len = pow((pow(_e301.x, _e303) + pow(_e305.y, _e307)), (1f / _e311));\n let _e315 = a_2;\n let _e316 = n_3;\n let _e322 = len;\n let _e323 = n_3;\n grad = (length(pow(_e315, vec2((_e316 - 1f)))) / max(pow(_e322, (_e323 - 1f)), 0.000001f));\n let _e331 = len;\n if (_e331 < 0.000001f) {\n let _e334 = q_4;\n let _e336 = q_4;\n let _e339 = radius_9;\n local_5 = (max(_e334.x, _e336.y) - _e339);\n } else {\n let _e341 = q_4;\n let _e343 = q_4;\n let _e348 = len;\n let _e349 = radius_9;\n let _e351 = grad;\n local_5 = (min(max(_e341.x, _e343.y), 0f) + ((_e348 - _e349) / max(_e351, 0.000001f)));\n }\n let _e357 = local_5;\n return _e357;\n}\n\nfn smoothUnion(first: f32, second: f32, blendRadius: f32) -> f32 {\n var first_1: f32;\n var second_1: f32;\n var blendRadius_1: f32;\n var h_2: f32;\n\n first_1 = first;\n second_1 = second;\n blendRadius_1 = blendRadius;\n let _e263 = blendRadius_1;\n if (_e263 <= 0f) {\n let _e266 = first_1;\n let _e267 = second_1;\n return min(_e266, _e267);\n }\n let _e271 = second_1;\n let _e272 = first_1;\n let _e275 = blendRadius_1;\n h_2 = clamp((0.5f + ((0.5f * (_e271 - _e272)) / _e275)), 0f, 1f);\n let _e282 = second_1;\n let _e283 = first_1;\n let _e284 = h_2;\n let _e286 = blendRadius_1;\n let _e287 = h_2;\n let _e290 = h_2;\n return (mix(_e282, _e283, _e284) - ((_e286 * _e287) * (1f - _e290)));\n}\n\nfn surfaceDistance(point_4: vec2<f32>) -> f32 {\n var point_5: vec2<f32>;\n var first_2: f32;\n var second_2: f32;\n\n point_5 = point_4;\n let _e259 = global.uMorphParams_slot;\n if (_e259.x > 0.5f) {\n let _e263 = point_5;\n let _e264 = morphDistance(_e263);\n return _e264;\n }\n let _e265 = point_5;\n let _e266 = global.uShapeA_slot;\n let _e267 = global.uShapeRadii_slot;\n let _e270 = shapeDistance(_e265, _e266, _e267.x);\n first_2 = _e270;\n let _e272 = point_5;\n let _e273 = global.uShapeB_slot;\n let _e274 = global.uShapeRadii_slot;\n let _e277 = shapeDistance(_e272, _e273, _e274.y);\n second_2 = _e277;\n let _e279 = first_2;\n let _e280 = first_2;\n let _e281 = second_2;\n let _e282 = global.uShapeParams_slot;\n let _e284 = smoothUnion(_e280, _e281, _e282.y);\n let _e286 = global.uShapeParams_slot;\n return mix(_e279, _e284, step(1.5f, _e286.x));\n}\n\nfn glass27OutsideAlpha(signedDistance: f32, outward: vec2<f32>) -> f32 {\n var signedDistance_1: f32;\n var outward_1: vec2<f32>;\n var direction: vec4<f32>;\n\n signedDistance_1 = signedDistance;\n outward_1 = outward;\n let _e261 = outward_1;\n let _e264 = outward_1;\n let _e266 = outward_1;\n let _e269 = outward_1;\n direction = pow(max(vec4<f32>(-(_e261.x), _e264.x, -(_e266.y), _e269.y), vec4(0f)), vec4(2f));\n let _e279 = direction;\n let _e280 = global.uGlassOutsideAlpha_slot;\n let _e283 = signedDistance_1;\n let _e286 = global.uGlassOutsideWidth_slot;\n return (dot(_e279, _e280) * exp((-(max(0f, _e283)) / _e286.x)));\n}\n\nfn glass27Material(inwardPt: f32, outward_2: vec2<f32>, fineRgb: vec3<f32>, undistortedContext: vec3<f32>, pill: bool, oppositeDepth: f32) -> vec3<f32> {\n var inwardPt_1: f32;\n var outward_3: vec2<f32>;\n var fineRgb_1: vec3<f32>;\n var undistortedContext_1: vec3<f32>;\n var pill_1: bool;\n var oppositeDepth_1: f32;\n var k_6: f32;\n var valueBase: vec3<f32>;\n var valueNarrowLeft: vec3<f32>;\n var valueNarrowRight: vec3<f32>;\n var valueNarrowTop: vec3<f32>;\n var valueNarrowBottom: vec3<f32>;\n var valueBroadLeft: vec3<f32>;\n var valueBroadRight: vec3<f32>;\n var valueBroadTop: vec3<f32>;\n var valueBroadBottom: vec3<f32>;\n var gains: vec2<f32>;\n var t_2: f32;\n var t_3: f32;\n var t_4: f32;\n var chroma: vec3<f32>;\n var blueAmount: f32;\n var orthogonal: f32;\n var blueT: f32;\n var middleT: f32;\n var toneBell: f32;\n var directional: vec4<f32>;\n var depth: f32;\n var narrow: f32;\n var broad: f32;\n var highlight: vec3<f32>;\n var local_6: vec3<f32>;\n var material: vec3<f32>;\n\n inwardPt_1 = inwardPt;\n outward_3 = outward_2;\n fineRgb_1 = fineRgb;\n undistortedContext_1 = undistortedContext;\n pill_1 = pill;\n oppositeDepth_1 = oppositeDepth;\n let _e269 = undistortedContext_1;\n k_6 = dot(_e269, vec3<f32>(0.2126f, 0.7152f, 0.0722f));\n let _e276 = global.uGlassBase4_slot;\n valueBase = _e276.xyz;\n let _e279 = global.uGlassNarrowLeft4_slot;\n valueNarrowLeft = _e279.xyz;\n let _e282 = global.uGlassNarrowRight4_slot;\n valueNarrowRight = _e282.xyz;\n let _e285 = global.uGlassNarrowTop4_slot;\n valueNarrowTop = _e285.xyz;\n let _e288 = global.uGlassNarrowBottom4_slot;\n valueNarrowBottom = _e288.xyz;\n let _e291 = global.uGlassBroadLeft4_slot;\n valueBroadLeft = _e291.xyz;\n let _e294 = global.uGlassBroadRight4_slot;\n valueBroadRight = _e294.xyz;\n let _e297 = global.uGlassBroadTop4_slot;\n valueBroadTop = _e297.xyz;\n let _e300 = global.uGlassBroadBottom4_slot;\n valueBroadBottom = _e300.xyz;\n let _e303 = global.uGlassGains4_slot;\n gains = _e303.xy;\n let _e306 = k_6;\n if (_e306 <= 0.1254902f) {\n {\n let _e311 = k_6;\n t_2 = smoothstep(0f, 0.1254902f, _e311);\n let _e314 = global.uGlassBase0_slot;\n let _e316 = global.uGlassBase1_slot;\n let _e318 = t_2;\n valueBase = mix(_e314.xyz, _e316.xyz, vec3(_e318));\n let _e321 = global.uGlassNarrowLeft0_slot;\n let _e323 = global.uGlassNarrowLeft1_slot;\n let _e325 = t_2;\n valueNarrowLeft = mix(_e321.xyz, _e323.xyz, vec3(_e325));\n let _e328 = global.uGlassNarrowRight0_slot;\n let _e330 = global.uGlassNarrowRight1_slot;\n let _e332 = t_2;\n valueNarrowRight = mix(_e328.xyz, _e330.xyz, vec3(_e332));\n let _e335 = global.uGlassNarrowTop0_slot;\n let _e337 = global.uGlassNarrowTop1_slot;\n let _e339 = t_2;\n valueNarrowTop = mix(_e335.xyz, _e337.xyz, vec3(_e339));\n let _e342 = global.uGlassNarrowBottom0_slot;\n let _e344 = global.uGlassNarrowBottom1_slot;\n let _e346 = t_2;\n valueNarrowBottom = mix(_e342.xyz, _e344.xyz, vec3(_e346));\n let _e349 = global.uGlassBroadLeft0_slot;\n let _e351 = global.uGlassBroadLeft1_slot;\n let _e353 = t_2;\n valueBroadLeft = mix(_e349.xyz, _e351.xyz, vec3(_e353));\n let _e356 = global.uGlassBroadRight0_slot;\n let _e358 = global.uGlassBroadRight1_slot;\n let _e360 = t_2;\n valueBroadRight = mix(_e356.xyz, _e358.xyz, vec3(_e360));\n let _e363 = global.uGlassBroadTop0_slot;\n let _e365 = global.uGlassBroadTop1_slot;\n let _e367 = t_2;\n valueBroadTop = mix(_e363.xyz, _e365.xyz, vec3(_e367));\n let _e370 = global.uGlassBroadBottom0_slot;\n let _e372 = global.uGlassBroadBottom1_slot;\n let _e374 = t_2;\n valueBroadBottom = mix(_e370.xyz, _e372.xyz, vec3(_e374));\n let _e377 = global.uGlassGains0_slot;\n let _e379 = global.uGlassGains1_slot;\n let _e381 = t_2;\n gains = mix(_e377.xy, _e379.xy, vec2(_e381));\n }\n } else {\n let _e384 = k_6;\n if (_e384 <= 0.84705883f) {\n {\n let _e389 = k_6;\n t_3 = smoothstep(0.1254902f, 0.84705883f, _e389);\n let _e392 = global.uGlassBase1_slot;\n let _e394 = global.uGlassBase3_slot;\n let _e396 = t_3;\n valueBase = mix(_e392.xyz, _e394.xyz, vec3(_e396));\n let _e399 = global.uGlassNarrowLeft1_slot;\n let _e401 = global.uGlassNarrowLeft3_slot;\n let _e403 = t_3;\n valueNarrowLeft = mix(_e399.xyz, _e401.xyz, vec3(_e403));\n let _e406 = global.uGlassNarrowRight1_slot;\n let _e408 = global.uGlassNarrowRight3_slot;\n let _e410 = t_3;\n valueNarrowRight = mix(_e406.xyz, _e408.xyz, vec3(_e410));\n let _e413 = global.uGlassNarrowTop1_slot;\n let _e415 = global.uGlassNarrowTop3_slot;\n let _e417 = t_3;\n valueNarrowTop = mix(_e413.xyz, _e415.xyz, vec3(_e417));\n let _e420 = global.uGlassNarrowBottom1_slot;\n let _e422 = global.uGlassNarrowBottom3_slot;\n let _e424 = t_3;\n valueNarrowBottom = mix(_e420.xyz, _e422.xyz, vec3(_e424));\n let _e427 = global.uGlassBroadLeft1_slot;\n let _e429 = global.uGlassBroadLeft3_slot;\n let _e431 = t_3;\n valueBroadLeft = mix(_e427.xyz, _e429.xyz, vec3(_e431));\n let _e434 = global.uGlassBroadRight1_slot;\n let _e436 = global.uGlassBroadRight3_slot;\n let _e438 = t_3;\n valueBroadRight = mix(_e434.xyz, _e436.xyz, vec3(_e438));\n let _e441 = global.uGlassBroadTop1_slot;\n let _e443 = global.uGlassBroadTop3_slot;\n let _e445 = t_3;\n valueBroadTop = mix(_e441.xyz, _e443.xyz, vec3(_e445));\n let _e448 = global.uGlassBroadBottom1_slot;\n let _e450 = global.uGlassBroadBottom3_slot;\n let _e452 = t_3;\n valueBroadBottom = mix(_e448.xyz, _e450.xyz, vec3(_e452));\n let _e455 = global.uGlassGains1_slot;\n let _e457 = global.uGlassGains3_slot;\n let _e459 = t_3;\n gains = mix(_e455.xy, _e457.xy, vec2(_e459));\n }\n } else {\n let _e462 = k_6;\n if (_e462 <= 1f) {\n {\n let _e467 = k_6;\n t_4 = smoothstep(0.84705883f, 1f, _e467);\n let _e470 = global.uGlassBase3_slot;\n let _e472 = global.uGlassBase4_slot;\n let _e474 = t_4;\n valueBase = mix(_e470.xyz, _e472.xyz, vec3(_e474));\n let _e477 = global.uGlassNarrowLeft3_slot;\n let _e479 = global.uGlassNarrowLeft4_slot;\n let _e481 = t_4;\n valueNarrowLeft = mix(_e477.xyz, _e479.xyz, vec3(_e481));\n let _e484 = global.uGlassNarrowRight3_slot;\n let _e486 = global.uGlassNarrowRight4_slot;\n let _e488 = t_4;\n valueNarrowRight = mix(_e484.xyz, _e486.xyz, vec3(_e488));\n let _e491 = global.uGlassNarrowTop3_slot;\n let _e493 = global.uGlassNarrowTop4_slot;\n let _e495 = t_4;\n valueNarrowTop = mix(_e491.xyz, _e493.xyz, vec3(_e495));\n let _e498 = global.uGlassNarrowBottom3_slot;\n let _e500 = global.uGlassNarrowBottom4_slot;\n let _e502 = t_4;\n valueNarrowBottom = mix(_e498.xyz, _e500.xyz, vec3(_e502));\n let _e505 = global.uGlassBroadLeft3_slot;\n let _e507 = global.uGlassBroadLeft4_slot;\n let _e509 = t_4;\n valueBroadLeft = mix(_e505.xyz, _e507.xyz, vec3(_e509));\n let _e512 = global.uGlassBroadRight3_slot;\n let _e514 = global.uGlassBroadRight4_slot;\n let _e516 = t_4;\n valueBroadRight = mix(_e512.xyz, _e514.xyz, vec3(_e516));\n let _e519 = global.uGlassBroadTop3_slot;\n let _e521 = global.uGlassBroadTop4_slot;\n let _e523 = t_4;\n valueBroadTop = mix(_e519.xyz, _e521.xyz, vec3(_e523));\n let _e526 = global.uGlassBroadBottom3_slot;\n let _e528 = global.uGlassBroadBottom4_slot;\n let _e530 = t_4;\n valueBroadBottom = mix(_e526.xyz, _e528.xyz, vec3(_e530));\n let _e533 = global.uGlassGains3_slot;\n let _e535 = global.uGlassGains4_slot;\n let _e537 = t_4;\n gains = mix(_e533.xy, _e535.xy, vec2(_e537));\n }\n }\n }\n }\n let _e540 = undistortedContext_1;\n let _e541 = k_6;\n chroma = (_e540 - vec3(_e541));\n let _e545 = chroma;\n blueAmount = (dot(_e545, vec3<f32>(-0.41154274f, 0.06688863f, 0.54924154f)) / 0.47550783f);\n let _e555 = chroma;\n orthogonal = dot(_e555, vec3<f32>(0.7505877f, -0.28337896f, 0.59692085f));\n blueT = smoothstep(0.1254902f, 0.84705883f, 0.45075843f);\n let _e568 = valueBase;\n let _e569 = blueAmount;\n let _e570 = global.uGlassBase2_slot;\n let _e572 = global.uGlassBase1_slot;\n let _e574 = global.uGlassBase3_slot;\n let _e576 = blueT;\n valueBase = (_e568 + (_e569 * (_e570.xyz - mix(_e572.xyz, _e574.xyz, vec3(_e576)))));\n let _e582 = valueNarrowLeft;\n let _e583 = blueAmount;\n let _e584 = global.uGlassNarrowLeft2_slot;\n let _e586 = global.uGlassNarrowLeft1_slot;\n let _e588 = global.uGlassNarrowLeft3_slot;\n let _e590 = blueT;\n valueNarrowLeft = (_e582 + (_e583 * (_e584.xyz - mix(_e586.xyz, _e588.xyz, vec3(_e590)))));\n let _e596 = valueNarrowRight;\n let _e597 = blueAmount;\n let _e598 = global.uGlassNarrowRight2_slot;\n let _e600 = global.uGlassNarrowRight1_slot;\n let _e602 = global.uGlassNarrowRight3_slot;\n let _e604 = blueT;\n valueNarrowRight = (_e596 + (_e597 * (_e598.xyz - mix(_e600.xyz, _e602.xyz, vec3(_e604)))));\n let _e610 = valueNarrowTop;\n let _e611 = blueAmount;\n let _e612 = global.uGlassNarrowTop2_slot;\n let _e614 = global.uGlassNarrowTop1_slot;\n let _e616 = global.uGlassNarrowTop3_slot;\n let _e618 = blueT;\n valueNarrowTop = (_e610 + (_e611 * (_e612.xyz - mix(_e614.xyz, _e616.xyz, vec3(_e618)))));\n let _e624 = valueNarrowBottom;\n let _e625 = blueAmount;\n let _e626 = global.uGlassNarrowBottom2_slot;\n let _e628 = global.uGlassNarrowBottom1_slot;\n let _e630 = global.uGlassNarrowBottom3_slot;\n let _e632 = blueT;\n valueNarrowBottom = (_e624 + (_e625 * (_e626.xyz - mix(_e628.xyz, _e630.xyz, vec3(_e632)))));\n let _e638 = valueBroadLeft;\n let _e639 = blueAmount;\n let _e640 = global.uGlassBroadLeft2_slot;\n let _e642 = global.uGlassBroadLeft1_slot;\n let _e644 = global.uGlassBroadLeft3_slot;\n let _e646 = blueT;\n valueBroadLeft = (_e638 + (_e639 * (_e640.xyz - mix(_e642.xyz, _e644.xyz, vec3(_e646)))));\n let _e652 = valueBroadRight;\n let _e653 = blueAmount;\n let _e654 = global.uGlassBroadRight2_slot;\n let _e656 = global.uGlassBroadRight1_slot;\n let _e658 = global.uGlassBroadRight3_slot;\n let _e660 = blueT;\n valueBroadRight = (_e652 + (_e653 * (_e654.xyz - mix(_e656.xyz, _e658.xyz, vec3(_e660)))));\n let _e666 = valueBroadTop;\n let _e667 = blueAmount;\n let _e668 = global.uGlassBroadTop2_slot;\n let _e670 = global.uGlassBroadTop1_slot;\n let _e672 = global.uGlassBroadTop3_slot;\n let _e674 = blueT;\n valueBroadTop = (_e666 + (_e667 * (_e668.xyz - mix(_e670.xyz, _e672.xyz, vec3(_e674)))));\n let _e680 = valueBroadBottom;\n let _e681 = blueAmount;\n let _e682 = global.uGlassBroadBottom2_slot;\n let _e684 = global.uGlassBroadBottom1_slot;\n let _e686 = global.uGlassBroadBottom3_slot;\n let _e688 = blueT;\n valueBroadBottom = (_e680 + (_e681 * (_e682.xyz - mix(_e684.xyz, _e686.xyz, vec3(_e688)))));\n let _e694 = k_6;\n middleT = clamp(((_e694 - 0.1254902f) / 0.72156864f), 0f, 1f);\n let _e706 = middleT;\n let _e708 = middleT;\n let _e711 = middleT;\n let _e715 = middleT;\n toneBell = ((((16f * _e706) * _e708) * (1f - _e711)) * (1f - _e715));\n let _e719 = valueBase;\n let _e720 = orthogonal;\n let _e721 = global.uGlassOrthogonal_slot;\n let _e724 = toneBell;\n let _e726 = blueAmount;\n let _e729 = global.uGlassToneBend_slot;\n let _e733 = k_6;\n let _e736 = blueAmount;\n let _e737 = global.uGlassBlueSlope_slot;\n let _e740 = orthogonal;\n let _e741 = global.uGlassOrthogonalSlope_slot;\n let _e747 = orthogonal;\n let _e748 = orthogonal;\n let _e750 = global.uGlassChromaQuadratic_slot;\n let _e754 = orthogonal;\n let _e755 = blueAmount;\n let _e757 = global.uGlassChromaCross_slot;\n valueBase = (_e719 + (((((_e720 * _e721.xyz) + ((_e724 * (1f - _e726)) * _e729.xyz)) + ((_e733 - 0.45075843f) * ((_e736 * _e737.xyz) + (_e740 * _e741.xyz)))) + ((_e747 * _e748) * _e750.xyz)) + ((_e754 * _e755) * _e757.xyz)));\n let _e762 = outward_3;\n let _e765 = outward_3;\n let _e767 = outward_3;\n let _e770 = outward_3;\n directional = pow(max(vec4<f32>(-(_e762.x), _e765.x, -(_e767.y), _e770.y), vec4(0f)), vec4(2f));\n let _e781 = inwardPt_1;\n depth = max(0f, _e781);\n let _e784 = gains;\n let _e785 = global.uGlassEdgeGains_slot;\n let _e788 = depth;\n let _e791 = global.uGlassEdgeGains_slot;\n gains = (_e784 + (_e785.xy * exp((-(_e788) / max(0.001f, _e791.z)))));\n let _e799 = depth;\n let _e802 = global.uGlassWidths_slot;\n narrow = exp(-(pow(((_e799 - 0.1f) / _e802.x), 2f)));\n let _e811 = depth;\n let _e813 = global.uGlassWidths_slot;\n broad = exp((-(_e811) / _e813.y));\n let _e819 = narrow;\n let _e820 = directional;\n let _e822 = valueNarrowLeft;\n let _e824 = directional;\n let _e826 = valueNarrowRight;\n let _e829 = directional;\n let _e831 = valueNarrowTop;\n let _e834 = directional;\n let _e836 = valueNarrowBottom;\n let _e840 = broad;\n let _e841 = directional;\n let _e843 = valueBroadLeft;\n let _e845 = directional;\n let _e847 = valueBroadRight;\n let _e850 = directional;\n let _e852 = valueBroadTop;\n let _e855 = directional;\n let _e857 = valueBroadBottom;\n highlight = ((_e819 * ((((_e820.x * _e822) + (_e824.y * _e826)) + (_e829.z * _e831)) + (_e834.w * _e836))) + (_e840 * ((((_e841.x * _e843) + (_e845.y * _e847)) + (_e850.z * _e852)) + (_e855.w * _e857))));\n let _e863 = highlight;\n let _e864 = global.uGlassLobePolicy_slot;\n let _e868 = oppositeDepth_1;\n let _e871 = global.uGlassWidths_slot;\n let _e877 = directional;\n let _e879 = valueBroadLeft;\n let _e881 = directional;\n let _e883 = valueBroadRight;\n let _e886 = directional;\n let _e888 = valueBroadTop;\n let _e891 = directional;\n let _e893 = valueBroadBottom;\n highlight = (_e863 + ((_e864.x * exp((-(max(0f, _e868)) / _e871.y))) * ((((_e877.y * _e879) + (_e881.x * _e883)) + (_e886.w * _e888)) + (_e891.z * _e893))));\n let _e898 = pill_1;\n if _e898 {\n let _e899 = fineRgb_1;\n let _e900 = valueBase;\n local_6 = (_e899 + _e900);\n } else {\n let _e902 = valueBase;\n let _e903 = gains;\n let _e905 = fineRgb_1;\n let _e906 = undistortedContext_1;\n let _e910 = gains;\n let _e912 = fineRgb_1;\n let _e913 = undistortedContext_1;\n local_6 = ((_e902 + (_e903.x * (_e905 - _e906))) + vec3((_e910.y * dot((_e912 - _e913), vec3<f32>(0.2126f, 0.7152f, 0.0722f)))));\n }\n let _e924 = local_6;\n material = _e924;\n let _e926 = material;\n let _e927 = highlight;\n return clamp((_e926 + _e927), vec3(0f), vec3(1f));\n}\n\nfn triggerRimKnot(k_7: i32) -> vec2<f32> {\n var k_8: i32;\n var value_3: vec2<f32> = vec2(0f);\n var i_3: i32 = 0i;\n\n k_8 = k_7;\n loop {\n let _e264 = i_3;\n if !((_e264 < 4i)) {\n break;\n }\n {\n let _e271 = i_3;\n let _e272 = k_8;\n if (_e271 == _e272) {\n let _e274 = i_3;\n let _e276 = global.uTriggerRimA_slot[_e274];\n let _e277 = i_3;\n let _e279 = global.uTriggerRimOffsetA_slot[_e277];\n value_3 = vec2<f32>(_e276, _e279);\n }\n let _e281 = i_3;\n let _e284 = k_8;\n if ((_e281 + 4i) == _e284) {\n let _e286 = i_3;\n let _e288 = global.uTriggerRimB_slot[_e286];\n let _e289 = i_3;\n let _e291 = global.uTriggerRimOffsetB_slot[_e289];\n value_3 = vec2<f32>(_e288, _e291);\n }\n let _e293 = i_3;\n let _e296 = k_8;\n if ((_e293 + 8i) == _e296) {\n let _e298 = i_3;\n let _e300 = global.uTriggerRimC_slot[_e298];\n let _e301 = i_3;\n let _e303 = global.uTriggerRimOffsetC_slot[_e301];\n value_3 = vec2<f32>(_e300, _e303);\n }\n }\n continuing {\n let _e268 = i_3;\n i_3 = (_e268 + 1i);\n }\n }\n let _e305 = value_3;\n return _e305;\n}\n\nfn triggerRimAt(normal: vec2<f32>) -> vec2<f32> {\n var normal_1: vec2<f32>;\n var position_1: f32;\n var first_3: i32;\n var local_7: i32;\n var next: i32;\n\n normal_1 = normal;\n let _e259 = normal_1;\n let _e261 = normal_1;\n let _e267 = ((atan2(_e259.y, _e261.x) * 1.9098593f) + 12f);\n position_1 = (_e267 - (floor((_e267 / 12f)) * 12f));\n let _e274 = position_1;\n first_3 = i32(floor(_e274));\n let _e278 = first_3;\n if (_e278 == 11i) {\n local_7 = 0i;\n } else {\n let _e282 = first_3;\n local_7 = (_e282 + 1i);\n }\n let _e286 = local_7;\n next = _e286;\n let _e288 = first_3;\n let _e289 = triggerRimKnot(_e288);\n let _e290 = next;\n let _e291 = triggerRimKnot(_e290);\n let _e292 = position_1;\n return mix(_e289, _e291, vec2(fract(_e292)));\n}\n\nfn surfaceNormal(point_6: vec2<f32>) -> vec2<f32> {\n var point_7: vec2<f32>;\n var e_1: f32 = 0.5f;\n var x: f32;\n var y: f32;\n\n point_7 = point_6;\n let _e261 = point_7;\n let _e262 = e_1;\n let _e266 = surfaceDistance((_e261 + vec2<f32>(_e262, 0f)));\n let _e267 = point_7;\n let _e268 = e_1;\n let _e272 = surfaceDistance((_e267 - vec2<f32>(_e268, 0f)));\n x = (_e266 - _e272);\n let _e275 = point_7;\n let _e277 = e_1;\n let _e280 = surfaceDistance((_e275 + vec2<f32>(0f, _e277)));\n let _e281 = point_7;\n let _e283 = e_1;\n let _e286 = surfaceDistance((_e281 - vec2<f32>(0f, _e283)));\n y = (_e280 - _e286);\n let _e289 = x;\n let _e290 = y;\n return normalize((vec2<f32>(_e289, _e290) + vec2(0.00001f)));\n}\n\nfn main_1() {\n var point_8: vec2<f32>;\n var signedDistance_2: f32;\n var interior: f32;\n var aperture: f32;\n var inside_2: f32;\n var band: f32;\n var shift: f32;\n var outward_4: vec2<f32>;\n var bendPixels: vec2<f32>;\n var uv_2: vec2<f32>;\n var soften: f32;\n var normalTap: vec2<f32>;\n var tangentTap: vec2<f32>;\n var refracted: vec3<f32>;\n var original: vec3<f32>;\n var local_8: vec3<f32>;\n var material_1: vec3<f32>;\n var tint: vec2<f32>;\n var core: f32;\n var tint_1: vec2<f32>;\n var regular: vec3<f32>;\n var rim: f32;\n var triggerOwnership: f32;\n var triggerRim: vec2<f32>;\n var triggerBand: f32;\n var triggerOutput: vec3<f32>;\n var outputColor: vec3<f32>;\n var foldMarker: f32;\n\n let _e257 = vFilterCoord_1;\n let _e258 = global.uResolution_slot;\n point_8 = (_e257 * _e258.xy);\n let _e262 = point_8;\n let _e263 = surfaceDistance(_e262);\n signedDistance_2 = _e263;\n let _e267 = signedDistance_2;\n interior = (1f - step(0f, _e267));\n let _e271 = global.uCoverageWidth_slot;\n let _e273 = global.uCoverageWidth_slot;\n let _e276 = signedDistance_2;\n aperture = smoothstep(_e271.x, -(_e273.x), _e276);\n let _e280 = signedDistance_2;\n inside_2 = max(0f, -(_e280));\n let _e285 = inside_2;\n let _e286 = global.uProfile_slot;\n band = clamp((1f - (_e285 / (_e286.x * 8f))), 0f, 1f);\n let _e296 = inside_2;\n let _e297 = profileAt(_e296);\n let _e298 = global.uProfile_slot;\n let _e301 = global.uMotionMix_slot;\n let _e304 = interior;\n shift = (((_e297 * _e298.y) * _e301.x) * _e304);\n let _e307 = point_8;\n let _e308 = surfaceNormal(_e307);\n outward_4 = _e308;\n let _e310 = outward_4;\n let _e312 = shift;\n bendPixels = (-(_e310) * _e312);\n let _e315 = vTextureCoord_1;\n let _e316 = bendPixels;\n let _e317 = global.uInputSize_slot;\n uv_2 = (_e315 + (_e316 * _e317.zw));\n let _e322 = global.uProfile_slot;\n let _e326 = inside_2;\n soften = (_e322.w * smoothstep(12f, 0f, _e326));\n let _e330 = outward_4;\n let _e331 = soften;\n let _e333 = global.uInputSize_slot;\n normalTap = ((_e330 * _e331) * _e333.zw);\n let _e337 = outward_4;\n let _e340 = outward_4;\n let _e343 = soften;\n let _e347 = global.uInputSize_slot;\n tangentTap = (((vec2<f32>(-(_e337.y), _e340.x) * _e343) * 0.7f) * _e347.zw);\n let _e351 = uv_2;\n let _e352 = sampleScene(_e351);\n let _e356 = uv_2;\n let _e357 = normalTap;\n let _e361 = sampleScene((_e356 + (_e357 * 0.5f)));\n let _e363 = uv_2;\n let _e364 = normalTap;\n let _e368 = sampleScene((_e363 - (_e364 * 0.5f)));\n let _e374 = uv_2;\n let _e375 = normalTap;\n let _e377 = sampleScene((_e374 + _e375));\n let _e379 = uv_2;\n let _e380 = normalTap;\n let _e382 = sampleScene((_e379 - _e380));\n let _e388 = uv_2;\n let _e389 = tangentTap;\n let _e391 = sampleScene((_e388 + _e389));\n let _e393 = uv_2;\n let _e394 = tangentTap;\n let _e396 = sampleScene((_e393 - _e394));\n refracted = ((((_e352.xyz * 0.3f) + ((_e361.xyz + _e368.xyz) * 0.17f)) + ((_e377.xyz + _e382.xyz) * 0.1f)) + ((_e391.xyz + _e396.xyz) * 0.08f));\n let _e403 = vTextureCoord_1;\n let _e404 = sampleScene(_e403);\n original = _e404.xyz;\n let _e407 = global.uDiagnosticOutput_slot;\n if (_e407.x > 0f) {\n {\n let _e411 = global.uDiagnosticOutput_slot;\n if (_e411.x < 1.5f) {\n let _e415 = refracted;\n local_8 = _e415;\n } else {\n let _e416 = original;\n local_8 = _e416;\n }\n let _e418 = local_8;\n finalColor = vec4<f32>(_e418.x, _e418.y, _e418.z, 1f);\n return;\n }\n }\n let _e424 = original;\n let _e425 = refracted;\n let _e426 = interior;\n material_1 = mix(_e424, _e425, vec3(_e426));\n let _e430 = global.uTintEnabled_slot;\n if (_e430.x > 0f) {\n {\n let _e434 = original;\n let _e440 = regularTintAt(dot(_e434, vec3<f32>(0.2126f, 0.7152f, 0.0722f)));\n tint = _e440;\n let _e442 = material_1;\n let _e443 = material_1;\n let _e444 = tint;\n let _e449 = tint;\n let _e453 = material_1;\n let _e454 = triggerMaterial(_e453);\n let _e455 = global.uTriggerEnabled_slot;\n let _e459 = global.uTintEnabled_slot;\n material_1 = mix(_e442, mix(mix((_e443 * _e444.x), vec3(1f), vec3(_e449.y)), _e454, vec3(_e455.x)), vec3(_e459.x));\n }\n }\n let _e463 = global.uMenuMaterialMix_slot;\n if (_e463.x > 0f) {\n let _e467 = material_1;\n let _e468 = refracted;\n let _e469 = menuTintAt(_e468);\n let _e470 = global.uMenuMaterialMix_slot;\n let _e472 = interior;\n material_1 = mix(_e467, _e469, vec3((_e470.x * _e472)));\n }\n let _e476 = global.uReturningTrigger_slot;\n if (_e476.w > 0f) {\n {\n let _e480 = global.uReturningTrigger_slot;\n let _e482 = global.uReturningTrigger_slot;\n let _e486 = global.uReturningTrigger_slot;\n let _e490 = point_8;\n let _e491 = global.uReturningTrigger_slot;\n core = (_e480.w * smoothstep((_e482.z + 1f), (_e486.z - 1f), length((_e490 - _e491.xy))));\n let _e498 = original;\n let _e504 = regularTintAt(dot(_e498, vec3<f32>(0.2126f, 0.7152f, 0.0722f)));\n tint_1 = _e504;\n let _e506 = refracted;\n let _e507 = tint_1;\n let _e512 = tint_1;\n let _e516 = refracted;\n let _e517 = triggerMaterial(_e516);\n let _e518 = global.uTriggerEnabled_slot;\n regular = mix(mix((_e506 * _e507.x), vec3(1f), vec3(_e512.y)), _e517, vec3(_e518.x));\n let _e523 = material_1;\n let _e524 = regular;\n let _e525 = core;\n let _e526 = interior;\n material_1 = mix(_e523, _e524, vec3((_e525 * _e526)));\n }\n }\n let _e530 = material_1;\n let _e531 = global.uMaterialGain_slot;\n material_1 = min((_e530 * _e531.x), vec3(1f));\n let _e537 = material_1;\n let _e538 = global.uMaterialTint_slot;\n let _e540 = global.uMaterialTint_slot;\n let _e542 = interior;\n material_1 = mix(_e537, _e538.xyz, vec3((_e540.w * _e542)));\n let _e546 = material_1;\n let _e549 = global.uShapeParams_slot;\n let _e551 = interior;\n material_1 = mix(_e546, vec3(1f), vec3((_e549.z * _e551)));\n let _e555 = outward_4;\n let _e560 = global.uShapeParams_slot;\n let _e563 = global.uRimBand_slot;\n let _e566 = signedDistance_2;\n let _e570 = interior;\n rim = (((pow(abs(_e555.y), 4f) * _e560.w) * smoothstep(_e563.x, 0f, abs(_e566))) * _e570);\n let _e573 = global.uTriggerEnabled_slot;\n let _e575 = global.uTintEnabled_slot;\n triggerOwnership = (_e573.x * _e575.x);\n let _e579 = outward_4;\n let _e580 = triggerRimAt(_e579);\n triggerRim = _e580;\n let _e582 = global.uRimBand_slot;\n let _e585 = signedDistance_2;\n let _e588 = interior;\n triggerBand = (smoothstep(_e582.x, 0f, abs(_e585)) * _e588);\n let _e591 = material_1;\n let _e594 = material_1;\n let _e596 = triggerRim;\n let _e599 = triggerRim;\n let _e603 = triggerBand;\n triggerOutput = (_e591 + ((((vec3(1f) - _e594) * _e596.x) + vec3(_e599.y)) * _e603));\n let _e607 = material_1;\n let _e610 = rim;\n let _e613 = triggerOutput;\n let _e614 = triggerOwnership;\n outputColor = mix(mix(_e607, vec3(1f), vec3(_e610)), _e613, vec3(_e614));\n let _e618 = global.uMenuMaterialMix_slot;\n if (_e618.x > 0f) {\n let _e622 = outputColor;\n let _e623 = signedDistance_2;\n let _e625 = outward_4;\n let _e626 = refracted;\n let _e627 = original;\n let _e630 = glass27Material(-(_e623), _e625, _e626, _e627, false, 0f);\n let _e631 = global.uMenuMaterialMix_slot;\n let _e633 = interior;\n outputColor = mix(_e622, _e630, vec3((_e631.x * _e633)));\n }\n let _e637 = global.uFoldMarkerEnabled_slot;\n let _e642 = inside_2;\n foldMarker = (_e637.x * (1f - smoothstep(0.35f, 0.75f, abs((_e642 - 16f)))));\n let _e650 = outputColor;\n let _e655 = foldMarker;\n outputColor = mix(_e650, vec3<f32>(0f, 1f, 1f), vec3(_e655));\n let _e658 = outputColor;\n let _e659 = aperture;\n let _e660 = (_e658 * _e659);\n let _e661 = aperture;\n finalColor = vec4<f32>(_e660.x, _e660.y, _e660.z, _e661);\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e267 = finalColor;\n return FragmentOutput(_e267);\n}\n';
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readonly uniforms: readonly ["uInputSize", "uInputClamp", "uResolution", "uSurfaceCenter", "uHalfSize", "uRadius", "uMotionMix", "uShapeA", "uShapeB", "uShapeRadii", "uShapeParams", "uMaterialTint", "uMaterialGain", "uFoldMarkerEnabled", "uProfile", "uKnotsA", "uKnotsB", "uKnotsC", "uKnotsD", "uTintEnabled", "uMenuMaterialMix", "uReturningTrigger", "uRimBand", "uMenuAppearance", "uTriggerRimA", "uTriggerRimB", "uTriggerRimC", "uTriggerRimOffsetA", "uTriggerRimOffsetB", "uTriggerRimOffsetC", "uTintLuminancesA", "uTintLuminancesB", "uTintGainsA", "uTintGainsB", "uTintMixesA", "uTintMixesB", "uTriggerContext", "uTriggerResponse", "uTriggerChroma", "uTriggerRegime", "uTriggerEnabled", "uMorphParams", "uMorphShape0", "uMorphShape1", "uMorphShape2", "uMorphShape3", "uMorphShape4", "uMorphShape5", "uMorphShape6", "uMorphShape7", "uMorphShape8", "uMorphShape9", "uMorphShape10", "uMorphShape11", "uMorphShape12", "uMorphShape13", "uMorphShape14", "uMorphShape15", "uMorphRadii0", "uMorphRadii1", "uMorphRadii2", "uMorphRadii3", "uContinuousMenu", "uCoverageWidth", "uGlassBase0", "uGlassBase1", "uGlassBase2", "uGlassBase3", "uGlassBase4", "uGlassNarrowLeft0", "uGlassNarrowLeft1", "uGlassNarrowLeft2", "uGlassNarrowLeft3", "uGlassNarrowLeft4", "uGlassNarrowRight0", "uGlassNarrowRight1", "uGlassNarrowRight2", "uGlassNarrowRight3", "uGlassNarrowRight4", "uGlassNarrowTop0", "uGlassNarrowTop1", "uGlassNarrowTop2", "uGlassNarrowTop3", "uGlassNarrowTop4", "uGlassNarrowBottom0", "uGlassNarrowBottom1", "uGlassNarrowBottom2", "uGlassNarrowBottom3", "uGlassNarrowBottom4", "uGlassBroadLeft0", "uGlassBroadLeft1", "uGlassBroadLeft2", "uGlassBroadLeft3", "uGlassBroadLeft4", "uGlassBroadRight0", "uGlassBroadRight1", "uGlassBroadRight2", "uGlassBroadRight3", "uGlassBroadRight4", "uGlassBroadTop0", "uGlassBroadTop1", "uGlassBroadTop2", "uGlassBroadTop3", "uGlassBroadTop4", "uGlassBroadBottom0", "uGlassBroadBottom1", "uGlassBroadBottom2", "uGlassBroadBottom3", "uGlassBroadBottom4", "uGlassGains0", "uGlassGains1", "uGlassGains2", "uGlassGains3", "uGlassGains4", "uGlassWidths", "uGlassOrthogonal", "uGlassToneBend", "uGlassBlueSlope", "uGlassOrthogonalSlope", "uGlassChromaQuadratic", "uGlassChromaCross", "uGlassEdgeGains", "uGlassOutsideAlpha", "uGlassOutsideWidth", "uGlassLobePolicy", "uDiagnosticOutput"];
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readonly textures: readonly ['uTexture'];
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};
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readonly presentation: {
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readonly wgsl: "diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uBottomCorner_slot: vec4<f32>,\n uInputSize_slot: vec4<f32>,\n uInputClamp_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uSurfaceCenter_slot: vec4<f32>,\n uHalfSize_slot: vec4<f32>,\n uRadius_slot: vec4<f32>,\n uMotionMix_slot: vec4<f32>,\n uShapeA_slot: vec4<f32>,\n uShapeB_slot: vec4<f32>,\n uShapeRadii_slot: vec4<f32>,\n uShapeParams_slot: vec4<f32>,\n uMaterialTint_slot: vec4<f32>,\n uMaterialGain_slot: vec4<f32>,\n uSheetTreatment_slot: vec4<f32>,\n uSheetDark_slot: vec4<f32>,\n uFoldMarkerEnabled_slot: vec4<f32>,\n uProfile_slot: vec4<f32>,\n uKnotsA_slot: vec4<f32>,\n uKnotsB_slot: vec4<f32>,\n uKnotsC_slot: vec4<f32>,\n uKnotsD_slot: vec4<f32>,\n uTintEnabled_slot: vec4<f32>,\n uMenuMaterialMix_slot: vec4<f32>,\n uReturningTrigger_slot: vec4<f32>,\n uRimBand_slot: vec4<f32>,\n uMenuAppearance_slot: vec4<f32>,\n uTriggerRimA_slot: vec4<f32>,\n uTriggerRimB_slot: vec4<f32>,\n uTriggerRimC_slot: vec4<f32>,\n uTriggerRimOffsetA_slot: vec4<f32>,\n uTriggerRimOffsetB_slot: vec4<f32>,\n uTriggerRimOffsetC_slot: vec4<f32>,\n uTintLuminancesA_slot: vec4<f32>,\n uTintLuminancesB_slot: vec4<f32>,\n uTintGainsA_slot: vec4<f32>,\n uTintGainsB_slot: vec4<f32>,\n uTintMixesA_slot: vec4<f32>,\n uTintMixesB_slot: vec4<f32>,\n uTriggerContext_slot: vec4<f32>,\n uTriggerResponse_slot: vec4<f32>,\n uTriggerChroma_slot: vec4<f32>,\n uTriggerRegime_slot: vec4<f32>,\n uTriggerEnabled_slot: vec4<f32>,\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uContinuousMenu_slot: vec4<f32>,\n uCoverageWidth_slot: vec4<f32>,\n uGlassBase0_slot: vec4<f32>,\n uGlassBase1_slot: vec4<f32>,\n uGlassBase2_slot: vec4<f32>,\n uGlassBase3_slot: vec4<f32>,\n uGlassBase4_slot: vec4<f32>,\n uGlassNarrowLeft0_slot: vec4<f32>,\n uGlassNarrowLeft1_slot: vec4<f32>,\n uGlassNarrowLeft2_slot: vec4<f32>,\n uGlassNarrowLeft3_slot: vec4<f32>,\n uGlassNarrowLeft4_slot: vec4<f32>,\n uGlassNarrowRight0_slot: vec4<f32>,\n uGlassNarrowRight1_slot: vec4<f32>,\n uGlassNarrowRight2_slot: vec4<f32>,\n uGlassNarrowRight3_slot: vec4<f32>,\n uGlassNarrowRight4_slot: vec4<f32>,\n uGlassNarrowTop0_slot: vec4<f32>,\n uGlassNarrowTop1_slot: vec4<f32>,\n uGlassNarrowTop2_slot: vec4<f32>,\n uGlassNarrowTop3_slot: vec4<f32>,\n uGlassNarrowTop4_slot: vec4<f32>,\n uGlassNarrowBottom0_slot: vec4<f32>,\n uGlassNarrowBottom1_slot: vec4<f32>,\n uGlassNarrowBottom2_slot: vec4<f32>,\n uGlassNarrowBottom3_slot: vec4<f32>,\n uGlassNarrowBottom4_slot: vec4<f32>,\n uGlassBroadLeft0_slot: vec4<f32>,\n uGlassBroadLeft1_slot: vec4<f32>,\n uGlassBroadLeft2_slot: vec4<f32>,\n uGlassBroadLeft3_slot: vec4<f32>,\n uGlassBroadLeft4_slot: vec4<f32>,\n uGlassBroadRight0_slot: vec4<f32>,\n uGlassBroadRight1_slot: vec4<f32>,\n uGlassBroadRight2_slot: vec4<f32>,\n uGlassBroadRight3_slot: vec4<f32>,\n uGlassBroadRight4_slot: vec4<f32>,\n uGlassBroadTop0_slot: vec4<f32>,\n uGlassBroadTop1_slot: vec4<f32>,\n uGlassBroadTop2_slot: vec4<f32>,\n uGlassBroadTop3_slot: vec4<f32>,\n uGlassBroadTop4_slot: vec4<f32>,\n uGlassBroadBottom0_slot: vec4<f32>,\n uGlassBroadBottom1_slot: vec4<f32>,\n uGlassBroadBottom2_slot: vec4<f32>,\n uGlassBroadBottom3_slot: vec4<f32>,\n uGlassBroadBottom4_slot: vec4<f32>,\n uGlassGains0_slot: vec4<f32>,\n uGlassGains1_slot: vec4<f32>,\n uGlassGains2_slot: vec4<f32>,\n uGlassGains3_slot: vec4<f32>,\n uGlassGains4_slot: vec4<f32>,\n uGlassWidths_slot: vec4<f32>,\n uGlassOrthogonal_slot: vec4<f32>,\n uGlassToneBend_slot: vec4<f32>,\n uGlassBlueSlope_slot: vec4<f32>,\n uGlassOrthogonalSlope_slot: vec4<f32>,\n uGlassChromaQuadratic_slot: vec4<f32>,\n uGlassChromaCross_slot: vec4<f32>,\n uGlassEdgeGains_slot: vec4<f32>,\n uGlassOutsideAlpha_slot: vec4<f32>,\n uGlassOutsideWidth_slot: vec4<f32>,\n uGlassLobePolicy_slot: vec4<f32>,\n uDiagnosticOutput_slot: vec4<f32>,\n uPopoverArrow_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn triggerNeutral(value: f32) -> f32 {\n var value_1: f32;\n\n value_1 = value;\n let _e263 = global.uTriggerRegime_slot;\n if (_e263.x < 0.5f) {\n {\n let _e267 = value_1;\n if (_e267 <= 0.0627451f) {\n let _e271 = value_1;\n return (0.07450981f + ((_e271 - 0f) * 0.25f));\n }\n let _e277 = value_1;\n if (_e277 <= 0.1254902f) {\n let _e281 = value_1;\n return (0.09019608f + ((_e281 - 0.0627451f) * 0.3125f));\n }\n let _e287 = value_1;\n if (_e287 <= 0.1882353f) {\n let _e291 = value_1;\n return (0.10980392f + ((_e291 - 0.1254902f) * 0.375f));\n }\n let _e297 = value_1;\n if (_e297 <= 0.19215687f) {\n let _e301 = value_1;\n return (0.13333334f + ((_e301 - 0.1882353f) * 0f));\n }\n let _e307 = value_1;\n if (_e307 <= 0.2f) {\n let _e311 = value_1;\n return (0.13333334f + ((_e311 - 0.19215687f) * 1f));\n }\n let _e317 = value_1;\n if (_e317 <= 0.21960784f) {\n let _e321 = value_1;\n return (0.14117648f + ((_e321 - 0.2f) * 0.2f));\n }\n let _e327 = value_1;\n if (_e327 <= 0.2509804f) {\n let _e331 = value_1;\n return (0.14509805f + ((_e331 - 0.21960784f) * 0.5f));\n }\n let _e337 = value_1;\n if (_e337 <= 0.28235295f) {\n let _e341 = value_1;\n return (0.16078432f + ((_e341 - 0.2509804f) * 0.875f));\n }\n let _e347 = value_1;\n if (_e347 <= 0.32941177f) {\n let _e351 = value_1;\n return (0.1882353f + ((_e351 - 0.28235295f) * 1.0833334f));\n }\n let _e357 = value_1;\n if (_e357 <= 0.39215687f) {\n let _e361 = value_1;\n return (0.23921569f + ((_e361 - 0.32941177f) * 0.8125f));\n }\n let _e367 = value_1;\n if (_e367 <= 0.45490196f) {\n let _e371 = value_1;\n return (0.2901961f + ((_e371 - 0.39215687f) * 0.625f));\n }\n let _e377 = value_1;\n if (_e377 <= 0.5019608f) {\n let _e381 = value_1;\n return (0.32941177f + ((_e381 - 0.45490196f) * 0.33333334f));\n }\n let _e387 = value_1;\n if (_e387 <= 0.5176471f) {\n let _e391 = value_1;\n return (0.34509805f + ((_e391 - 0.5019608f) * 0.5f));\n }\n let _e397 = value_1;\n if (_e397 <= 0.5803922f) {\n let _e401 = value_1;\n return (0.3529412f + ((_e401 - 0.5176471f) * 0.25f));\n }\n let _e407 = value_1;\n if (_e407 <= 0.6431373f) {\n let _e411 = value_1;\n return (0.36862746f + ((_e411 - 0.5803922f) * 0.1875f));\n }\n let _e417 = value_1;\n if (_e417 <= 0.7058824f) {\n let _e421 = value_1;\n return (0.38039216f + ((_e421 - 0.6431373f) * 0.125f));\n }\n let _e427 = value_1;\n if (_e427 <= 0.76862746f) {\n let _e431 = value_1;\n return (0.3882353f + ((_e431 - 0.7058824f) * 0.3125f));\n }\n let _e437 = value_1;\n if (_e437 <= 0.83137256f) {\n let _e441 = value_1;\n return (0.40784314f + ((_e441 - 0.76862746f) * 0.1875f));\n }\n let _e447 = value_1;\n if (_e447 <= 0.84705883f) {\n let _e451 = value_1;\n return (0.41960785f + ((_e451 - 0.83137256f) * 0.000000000001f));\n }\n let _e457 = value_1;\n if (_e457 <= 0.8627451f) {\n let _e461 = value_1;\n return (0.41960785f + ((_e461 - 0.84705883f) * 0.25f));\n }\n let _e468 = value_1;\n return (0.42352942f + ((_e468 - 0.8627451f) * 0.25f));\n }\n }\n let _e474 = value_1;\n if (_e474 <= 0.21960784f) {\n let _e478 = value_1;\n return (0.6666667f + ((_e478 - 0.2f) * 0.2f));\n }\n let _e484 = value_1;\n if (_e484 <= 0.2509804f) {\n let _e488 = value_1;\n return (0.67058825f + ((_e488 - 0.21960784f) * 0.25f));\n }\n let _e494 = value_1;\n if (_e494 <= 0.28235295f) {\n let _e498 = value_1;\n return (0.6784314f + ((_e498 - 0.2509804f) * 0.625f));\n }\n let _e504 = value_1;\n if (_e504 <= 0.32941177f) {\n let _e508 = value_1;\n return (0.69803923f + ((_e508 - 0.28235295f) * 0.5f));\n }\n let _e514 = value_1;\n if (_e514 <= 0.39215687f) {\n let _e518 = value_1;\n return (0.72156864f + ((_e518 - 0.32941177f) * 0.375f));\n }\n let _e524 = value_1;\n if (_e524 <= 0.45490196f) {\n let _e528 = value_1;\n return (0.74509805f + ((_e528 - 0.39215687f) * 0.5f));\n }\n let _e534 = value_1;\n if (_e534 <= 0.5019608f) {\n let _e538 = value_1;\n return (0.7764706f + ((_e538 - 0.45490196f) * 0.5f));\n }\n let _e544 = value_1;\n if (_e544 <= 0.5176471f) {\n let _e548 = value_1;\n return (0.8f + ((_e548 - 0.5019608f) * 1f));\n }\n let _e554 = value_1;\n if (_e554 <= 0.5803922f) {\n let _e558 = value_1;\n return (0.8156863f + ((_e558 - 0.5176471f) * 0.625f));\n }\n let _e564 = value_1;\n if (_e564 <= 0.6431373f) {\n let _e568 = value_1;\n return (0.85490197f + ((_e568 - 0.5803922f) * 0.4375f));\n }\n let _e574 = value_1;\n if (_e574 <= 0.7058824f) {\n let _e578 = value_1;\n return (0.88235295f + ((_e578 - 0.6431373f) * 0.375f));\n }\n let _e584 = value_1;\n if (_e584 <= 0.76862746f) {\n let _e588 = value_1;\n return (0.90588236f + ((_e588 - 0.7058824f) * 0.375f));\n }\n let _e594 = value_1;\n if (_e594 <= 0.83137256f) {\n let _e598 = value_1;\n return (0.92941177f + ((_e598 - 0.76862746f) * 0.375f));\n }\n let _e604 = value_1;\n if (_e604 <= 0.84705883f) {\n let _e608 = value_1;\n return (0.9529412f + ((_e608 - 0.83137256f) * 0.25f));\n }\n let _e614 = value_1;\n if (_e614 <= 0.8627451f) {\n let _e618 = value_1;\n return (0.95686275f + ((_e618 - 0.84705883f) * 0.25f));\n }\n let _e624 = value_1;\n if (_e624 <= 0.8784314f) {\n let _e628 = value_1;\n return (0.9607843f + ((_e628 - 0.8627451f) * 0.25f));\n }\n let _e634 = value_1;\n if (_e634 <= 0.9098039f) {\n let _e638 = value_1;\n return (0.9647059f + ((_e638 - 0.8784314f) * 0.25f));\n }\n let _e644 = value_1;\n if (_e644 <= 0.95686275f) {\n let _e648 = value_1;\n return (0.972549f + ((_e648 - 0.9098039f) * 0.25f));\n }\n let _e654 = value_1;\n if (_e654 <= 0.972549f) {\n let _e658 = value_1;\n return (0.9843137f + ((_e658 - 0.95686275f) * 0.25f));\n }\n let _e665 = value_1;\n return (0.9882353f + ((_e665 - 0.972549f) * 0.14285715f));\n}\n\nfn triggerMaterial(local: vec3<f32>) -> vec3<f32> {\n var local_1: vec3<f32>;\n var weights: vec3<f32> = vec3<f32>(0.2126f, 0.7152f, 0.0722f);\n var rgb: vec3<f32>;\n var luminance: f32;\n var grey: f32;\n var colour: vec3<f32>;\n\n local_1 = local;\n let _e268 = global.uTriggerContext_slot;\n let _e270 = local_1;\n let _e271 = global.uTriggerResponse_slot;\n rgb = mix(_e268.xyz, _e270, vec3(_e271.x));\n let _e276 = rgb;\n let _e277 = weights;\n luminance = dot(_e276, _e277);\n let _e280 = luminance;\n let _e281 = triggerNeutral(_e280);\n let _e282 = global.uTriggerResponse_slot;\n let _e284 = global.uTriggerContext_slot;\n grey = (_e281 + (_e282.y * _e284.w));\n let _e289 = rgb;\n let _e290 = local_1;\n let _e291 = global.uTriggerChroma_slot;\n colour = mix(_e289, _e290, vec3(_e291.x));\n let _e296 = grey;\n let _e298 = colour;\n let _e299 = colour;\n let _e300 = weights;\n let _e304 = global.uTriggerResponse_slot;\n let _e306 = global.uTriggerResponse_slot;\n let _e308 = luminance;\n return clamp((vec3(_e296) + ((_e298 - vec3(dot(_e299, _e300))) * (_e304.z + (_e306.w * _e308)))), vec3(0f), vec3(1f));\n}\n\nfn knotAt(k: i32) -> f32 {\n var k_1: i32;\n var value_2: f32 = 0f;\n var i: i32 = 0i;\n\n k_1 = k;\n loop {\n let _e267 = i;\n if !((_e267 < 4i)) {\n break;\n }\n {\n let _e274 = i;\n let _e275 = k_1;\n if (_e274 == _e275) {\n let _e277 = i;\n let _e279 = global.uKnotsA_slot[_e277];\n value_2 = _e279;\n }\n let _e280 = i;\n let _e283 = k_1;\n if ((_e280 + 4i) == _e283) {\n let _e285 = i;\n let _e287 = global.uKnotsB_slot[_e285];\n value_2 = _e287;\n }\n let _e288 = i;\n let _e291 = k_1;\n if ((_e288 + 8i) == _e291) {\n let _e293 = i;\n let _e295 = global.uKnotsC_slot[_e293];\n value_2 = _e295;\n }\n let _e296 = i;\n let _e299 = k_1;\n if ((_e296 + 12i) == _e299) {\n let _e301 = i;\n let _e303 = global.uKnotsD_slot[_e301];\n value_2 = _e303;\n }\n }\n continuing {\n let _e271 = i;\n i = (_e271 + 1i);\n }\n }\n let _e304 = value_2;\n return _e304;\n}\n\nfn profileAt(inside: f32) -> f32 {\n var inside_1: f32;\n var position: f32;\n var index: f32;\n var t: f32;\n var k_2: i32;\n\n inside_1 = inside;\n let _e263 = inside_1;\n let _e264 = global.uProfile_slot;\n position = (_e263 / _e264.x);\n let _e268 = position;\n index = clamp(floor(_e268), 0f, 14f);\n let _e274 = position;\n let _e275 = index;\n t = clamp((_e274 - _e275), 0f, 1f);\n let _e281 = index;\n k_2 = i32(_e281);\n let _e284 = k_2;\n let _e285 = knotAt(_e284);\n let _e286 = k_2;\n let _e289 = knotAt((_e286 + 1i));\n let _e290 = t;\n return mix(_e285, _e289, _e290);\n}\n\nfn tintSegment(luminance_1: f32, lowLuminance: f32, highLuminance: f32, lowTint: vec2<f32>, highTint: vec2<f32>) -> vec2<f32> {\n var luminance_2: f32;\n var lowLuminance_1: f32;\n var highLuminance_1: f32;\n var lowTint_1: vec2<f32>;\n var highTint_1: vec2<f32>;\n var t_1: f32;\n\n luminance_2 = luminance_1;\n lowLuminance_1 = lowLuminance;\n highLuminance_1 = highLuminance;\n lowTint_1 = lowTint;\n highTint_1 = highTint;\n let _e273 = luminance_2;\n let _e274 = lowLuminance_1;\n let _e276 = highLuminance_1;\n let _e277 = lowLuminance_1;\n t_1 = smoothstep(0f, 1f, clamp(((_e273 - _e274) / (_e276 - _e277)), 0f, 1f));\n let _e285 = lowTint_1;\n let _e286 = highTint_1;\n let _e287 = t_1;\n return mix(_e285, _e286, vec2(_e287));\n}\n\nfn regularTintAt(luminance_3: f32) -> vec2<f32> {\n var luminance_4: f32;\n\n luminance_4 = luminance_3;\n let _e263 = luminance_4;\n let _e264 = global.uTintLuminancesA_slot;\n if (_e263 <= _e264.y) {\n {\n let _e267 = luminance_4;\n let _e268 = global.uTintLuminancesA_slot;\n let _e270 = global.uTintLuminancesA_slot;\n let _e272 = global.uTintGainsA_slot;\n let _e274 = global.uTintMixesA_slot;\n let _e277 = global.uTintGainsA_slot;\n let _e279 = global.uTintMixesA_slot;\n let _e282 = tintSegment(_e267, _e268.x, _e270.y, vec2<f32>(_e272.x, _e274.x), vec2<f32>(_e277.y, _e279.y));\n return _e282;\n }\n }\n let _e283 = luminance_4;\n let _e284 = global.uTintLuminancesA_slot;\n if (_e283 <= _e284.z) {\n {\n let _e287 = luminance_4;\n let _e288 = global.uTintLuminancesA_slot;\n let _e290 = global.uTintLuminancesA_slot;\n let _e292 = global.uTintGainsA_slot;\n let _e294 = global.uTintMixesA_slot;\n let _e297 = global.uTintGainsA_slot;\n let _e299 = global.uTintMixesA_slot;\n let _e302 = tintSegment(_e287, _e288.y, _e290.z, vec2<f32>(_e292.y, _e294.y), vec2<f32>(_e297.z, _e299.z));\n return _e302;\n }\n }\n let _e303 = luminance_4;\n let _e304 = global.uTintLuminancesA_slot;\n if (_e303 <= _e304.w) {\n {\n let _e307 = luminance_4;\n let _e308 = global.uTintLuminancesA_slot;\n let _e310 = global.uTintLuminancesA_slot;\n let _e312 = global.uTintGainsA_slot;\n let _e314 = global.uTintMixesA_slot;\n let _e317 = global.uTintGainsA_slot;\n let _e319 = global.uTintMixesA_slot;\n let _e322 = tintSegment(_e307, _e308.z, _e310.w, vec2<f32>(_e312.z, _e314.z), vec2<f32>(_e317.w, _e319.w));\n return _e322;\n }\n }\n let _e323 = luminance_4;\n let _e324 = global.uTintLuminancesA_slot;\n let _e326 = global.uTintLuminancesB_slot;\n let _e328 = global.uTintGainsA_slot;\n let _e330 = global.uTintMixesA_slot;\n let _e333 = global.uTintGainsB_slot;\n let _e335 = global.uTintMixesB_slot;\n let _e338 = tintSegment(_e323, _e324.w, _e326.x, vec2<f32>(_e328.w, _e330.w), vec2<f32>(_e333.x, _e335.x));\n return _e338;\n}\n\nfn linearChannel(v: f32) -> f32 {\n var v_1: f32;\n var local_2: f32;\n\n v_1 = v;\n let _e263 = v_1;\n if (_e263 <= 0.04045f) {\n let _e266 = v_1;\n local_2 = (_e266 / 12.92f);\n } else {\n let _e269 = v_1;\n local_2 = pow(((_e269 + 0.055f) / 1.055f), 2.4f);\n }\n let _e277 = local_2;\n return _e277;\n}\n\nfn encodedChannel(v_2: f32) -> f32 {\n var v_3: f32;\n var local_3: f32;\n\n v_3 = v_2;\n let _e263 = v_3;\n if (_e263 <= 0.0031308f) {\n let _e266 = v_3;\n local_3 = (_e266 * 12.92f);\n } else {\n let _e270 = v_3;\n local_3 = ((1.055f * pow(_e270, 0.41666666f)) - 0.055f);\n }\n let _e279 = local_3;\n return _e279;\n}\n\nfn toLab(rgb_1: vec3<f32>) -> vec3<f32> {\n var rgb_2: vec3<f32>;\n var v_4: vec3<f32>;\n var lms: vec3<f32>;\n\n rgb_2 = rgb_1;\n let _e263 = rgb_2;\n let _e265 = linearChannel(_e263.x);\n let _e266 = rgb_2;\n let _e268 = linearChannel(_e266.y);\n let _e269 = rgb_2;\n let _e271 = linearChannel(_e269.z);\n v_4 = vec3<f32>(_e265, _e268, _e271);\n let _e274 = v_4;\n let _e280 = v_4;\n let _e286 = v_4;\n lms = vec3<f32>(dot(_e274, vec3<f32>(0.41222146f, 0.53633255f, 0.051445995f)), dot(_e280, vec3<f32>(0.2119035f, 0.6806995f, 0.10739696f)), dot(_e286, vec3<f32>(0.08830246f, 0.28171885f, 0.6299787f)));\n let _e294 = lms;\n let _e296 = lms;\n lms = (sign(_e294) * pow(abs(_e296), vec3(0.33333334f)));\n let _e304 = lms;\n let _e311 = lms;\n let _e318 = lms;\n return vec3<f32>(dot(_e304, vec3<f32>(0.21045426f, 0.7936178f, -0.004072047f)), dot(_e311, vec3<f32>(1.9779985f, -2.4285922f, 0.4505937f)), dot(_e318, vec3<f32>(0.025904037f, 0.78277177f, -0.80867577f)));\n}\n\nfn fromLab(lab: vec3<f32>) -> vec3<f32> {\n var lab_1: vec3<f32>;\n var lms_1: vec3<f32>;\n var rgb_3: vec3<f32>;\n\n lab_1 = lab;\n let _e263 = lab_1;\n let _e266 = lab_1;\n let _e271 = lab_1;\n let _e275 = lab_1;\n let _e278 = lab_1;\n let _e283 = lab_1;\n let _e287 = lab_1;\n let _e290 = lab_1;\n let _e295 = lab_1;\n lms_1 = vec3<f32>(((_e263.x + (0.39633778f * _e266.y)) + (0.21580376f * _e271.z)), ((_e275.x - (0.105561346f * _e278.y)) - (0.06385417f * _e283.z)), ((_e287.x - (0.08948418f * _e290.y)) - (1.2914855f * _e295.z)));\n let _e301 = lms_1;\n let _e302 = lms_1;\n let _e304 = lms_1;\n lms_1 = ((_e301 * _e302) * _e304);\n let _e306 = lms_1;\n let _e313 = lms_1;\n let _e321 = lms_1;\n rgb_3 = vec3<f32>(dot(_e306, vec3<f32>(4.0767417f, -3.3077116f, 0.23096994f)), dot(_e313, vec3<f32>(-1.268438f, 2.6097574f, -0.34131938f)), dot(_e321, vec3<f32>(-0.0041960864f, -0.7034186f, 1.7076147f)));\n let _e331 = rgb_3;\n let _e333 = encodedChannel(_e331.x);\n let _e334 = rgb_3;\n let _e336 = encodedChannel(_e334.y);\n let _e337 = rgb_3;\n let _e339 = encodedChannel(_e337.z);\n return vec3<f32>(_e333, _e336, _e339);\n}\n\nfn menuKnot(i_1: i32) -> vec2<f32> {\n var i_2: i32;\n\n i_2 = i_1;\n let _e263 = global.uMenuAppearance_slot;\n if (_e263.x < 0.5f) {\n {\n let _e267 = i_2;\n if (_e267 == 0i) {\n return vec2<f32>(0.76357573f, 0.7f);\n }\n let _e273 = i_2;\n if (_e273 == 1i) {\n return vec2<f32>(0.7781292f, 0.5269521f);\n }\n let _e279 = i_2;\n if (_e279 == 2i) {\n return vec2<f32>(0.8384557f, 0.44984382f);\n }\n let _e285 = i_2;\n if (_e285 == 3i) {\n return vec2<f32>(0.91488266f, 0.33836564f);\n }\n return vec2<f32>(0.98211765f, 0.5144631f);\n }\n }\n {\n let _e294 = i_2;\n if (_e294 == 0i) {\n return vec2<f32>(0.1590664f, 1.3f);\n }\n let _e300 = i_2;\n if (_e300 == 1i) {\n return vec2<f32>(0.1824913f, 0.7015128f);\n }\n let _e306 = i_2;\n if (_e306 == 2i) {\n return vec2<f32>(0.32549632f, 0.6040309f);\n }\n let _e312 = i_2;\n if (_e312 == 3i) {\n return vec2<f32>(0.39037442f, 0.49358666f);\n }\n return vec2<f32>(0.46939886f, 0.28279486f);\n }\n}\n\nfn menuTintAt(rgb_4: vec3<f32>) -> vec3<f32> {\n var rgb_5: vec3<f32>;\n var lab_2: vec3<f32>;\n var k_3: f32;\n var q: vec2<f32>;\n\n rgb_5 = rgb_4;\n let _e263 = rgb_5;\n let _e264 = toLab(_e263);\n lab_2 = _e264;\n let _e266 = lab_2;\n k_3 = _e266.x;\n let _e270 = k_3;\n if (_e270 < 0.125f) {\n let _e274 = menuKnot(0i);\n let _e276 = menuKnot(1i);\n let _e279 = k_3;\n q = mix(_e274, _e276, vec2(smoothstep(0f, 0.125f, _e279)));\n } else {\n let _e283 = k_3;\n if (_e283 < 0.451f) {\n let _e287 = menuKnot(1i);\n let _e289 = menuKnot(2i);\n let _e292 = k_3;\n q = mix(_e287, _e289, vec2(smoothstep(0.125f, 0.451f, _e292)));\n } else {\n let _e296 = k_3;\n if (_e296 < 0.847f) {\n let _e300 = menuKnot(2i);\n let _e302 = menuKnot(3i);\n let _e305 = k_3;\n q = mix(_e300, _e302, vec2(smoothstep(0.451f, 0.847f, _e305)));\n } else {\n let _e310 = menuKnot(3i);\n let _e312 = menuKnot(4i);\n let _e315 = k_3;\n q = mix(_e310, _e312, vec2(smoothstep(0.847f, 1f, _e315)));\n }\n }\n }\n let _e319 = q;\n let _e321 = lab_2;\n let _e323 = q;\n let _e325 = (_e321.yz * _e323.y);\n let _e329 = fromLab(vec3<f32>(_e319.x, _e325.x, _e325.y));\n return clamp(_e329, vec3(0f), vec3(1f));\n}\n\nfn morphMemberDistance(p: vec2<f32>, shape: vec4<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_1: f32;\n var q_1: vec2<f32>;\n\n p_1 = p;\n shape_1 = shape;\n radius_1 = radius;\n let _e267 = p_1;\n let _e268 = shape_1;\n let _e272 = shape_1;\n let _e275 = radius_1;\n q_1 = ((abs((_e267 - _e268.xy)) - _e272.zw) + vec2(_e275));\n let _e279 = q_1;\n let _e281 = q_1;\n let _e286 = q_1;\n let _e293 = radius_1;\n return ((min(max(_e279.x, _e281.y), 0f) + length(max(_e286, vec2(0f)))) - _e293);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k_4: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e265 = global.uMorphParams_slot;\n k_4 = _e265.y;\n let _e268 = k_4;\n if (_e268 <= 0f) {\n let _e271 = a_1;\n let _e272 = b_1;\n return min(_e271, _e272);\n }\n let _e274 = k_4;\n let _e275 = a_1;\n let _e276 = b_1;\n let _e282 = k_4;\n h = (max((_e274 - abs((_e275 - _e276))), 0f) / _e282);\n let _e285 = a_1;\n let _e286 = b_1;\n let _e288 = h;\n let _e289 = h;\n let _e291 = k_4;\n return (min(_e285, _e286) - (((_e288 * _e289) * _e291) * 0.25f));\n}\n\nfn morphMemberNormal(p_2: vec2<f32>, shape_2: vec4<f32>, radius_2: f32) -> vec2<f32> {\n var p_3: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_3: f32;\n var delta: vec2<f32>;\n var q_2: vec2<f32>;\n var n: vec2<f32>;\n var local_4: vec2<f32>;\n\n p_3 = p_2;\n shape_3 = shape_2;\n radius_3 = radius_2;\n let _e267 = p_3;\n let _e268 = shape_3;\n delta = (_e267 - _e268.xy);\n let _e272 = delta;\n let _e274 = shape_3;\n let _e277 = radius_3;\n q_2 = ((abs(_e272) - _e274.zw) + vec2(_e277));\n let _e281 = q_2;\n let _e286 = delta;\n n = (max(_e281, vec2(0f)) * sign(_e286));\n let _e290 = q_2;\n let _e292 = q_2;\n if (max(_e290.x, _e292.y) <= 0f) {\n let _e297 = q_2;\n let _e299 = q_2;\n if (_e297.x >= _e299.y) {\n let _e302 = delta;\n local_4 = vec2<f32>(sign(_e302.x), 0f);\n } else {\n let _e309 = delta;\n local_4 = vec2<f32>(0f, sign(_e309.y));\n }\n let _e315 = local_4;\n n = _e315;\n }\n let _e316 = n;\n let _e317 = n;\n return (_e316 / vec2(max(length(_e317), 0.00000001f)));\n}\n\nfn morphAdd(p_4: vec2<f32>, shape_4: vec4<f32>, radius_4: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_5: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_5: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_5: f32;\n var h_1: f32;\n var w: f32;\n\n p_5 = p_4;\n shape_5 = shape_4;\n radius_5 = radius_4;\n let _e269 = p_5;\n let _e270 = shape_5;\n let _e271 = radius_5;\n let _e272 = morphMemberDistance(_e269, _e270, _e271);\n b_2 = _e272;\n let _e274 = p_5;\n let _e275 = shape_5;\n let _e276 = radius_5;\n let _e277 = morphMemberNormal(_e274, _e275, _e276);\n nb = _e277;\n let _e279 = (*d);\n if (_e279 > 1000000000f) {\n {\n let _e282 = b_2;\n (*d) = _e282;\n let _e283 = nb;\n (*n_1) = _e283;\n return;\n }\n }\n let _e284 = global.uMorphParams_slot;\n let _e287 = (*n_1);\n let _e288 = nb;\n k_5 = (_e284.y * pow(clamp(((1f - dot(_e287, _e288)) * 0.5f), 0f, 1f), 1f));\n let _e301 = k_5;\n if (_e301 <= 0.0001f) {\n {\n let _e304 = b_2;\n let _e305 = (*d);\n if (_e304 < _e305) {\n {\n let _e307 = b_2;\n (*d) = _e307;\n let _e308 = nb;\n (*n_1) = _e308;\n }\n }\n return;\n }\n }\n let _e309 = k_5;\n let _e310 = (*d);\n let _e311 = b_2;\n let _e317 = k_5;\n h_1 = (max((_e309 - abs((_e310 - _e311))), 0f) / _e317);\n let _e321 = (*d);\n let _e322 = b_2;\n let _e325 = k_5;\n w = clamp((0.5f + ((_e321 - _e322) / (2f * _e325))), 0f, 1f);\n let _e333 = (*d);\n let _e334 = b_2;\n let _e336 = h_1;\n let _e337 = h_1;\n let _e339 = k_5;\n (*d) = (min(_e333, _e334) - (((_e336 * _e337) * _e339) * 0.25f));\n let _e344 = (*n_1);\n let _e345 = nb;\n let _e346 = w;\n (*n_1) = mix(_e344, _e345, vec2(_e346));\n let _e349 = (*n_1);\n let _e350 = (*n_1);\n (*n_1) = (_e349 / vec2(max(length(_e350), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_6: vec2<f32>) -> f32 {\n var p_7: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_7 = p_6;\n let _e269 = global.uMorphParams_slot;\n if (_e269.x > 0.5f) {\n let _e273 = p_7;\n let _e274 = global.uMorphShape0_slot;\n let _e275 = global.uMorphRadii0_slot;\n morphAdd(_e273, _e274, _e275.x, (&d_1), (&n_2));\n }\n let _e281 = global.uMorphParams_slot;\n if (_e281.x > 1.5f) {\n let _e285 = p_7;\n let _e286 = global.uMorphShape1_slot;\n let _e287 = global.uMorphRadii0_slot;\n morphAdd(_e285, _e286, _e287.y, (&d_1), (&n_2));\n }\n let _e293 = global.uMorphParams_slot;\n if (_e293.x > 2.5f) {\n let _e297 = p_7;\n let _e298 = global.uMorphShape2_slot;\n let _e299 = global.uMorphRadii0_slot;\n morphAdd(_e297, _e298, _e299.z, (&d_1), (&n_2));\n }\n let _e305 = global.uMorphParams_slot;\n if (_e305.x > 3.5f) {\n let _e309 = p_7;\n let _e310 = global.uMorphShape3_slot;\n let _e311 = global.uMorphRadii0_slot;\n morphAdd(_e309, _e310, _e311.w, (&d_1), (&n_2));\n }\n let _e317 = global.uMorphParams_slot;\n if (_e317.x > 4.5f) {\n let _e321 = p_7;\n let _e322 = global.uMorphShape4_slot;\n let _e323 = global.uMorphRadii1_slot;\n morphAdd(_e321, _e322, _e323.x, (&d_1), (&n_2));\n }\n let _e329 = global.uMorphParams_slot;\n if (_e329.x > 5.5f) {\n let _e333 = p_7;\n let _e334 = global.uMorphShape5_slot;\n let _e335 = global.uMorphRadii1_slot;\n morphAdd(_e333, _e334, _e335.y, (&d_1), (&n_2));\n }\n let _e341 = global.uMorphParams_slot;\n if (_e341.x > 6.5f) {\n let _e345 = p_7;\n let _e346 = global.uMorphShape6_slot;\n let _e347 = global.uMorphRadii1_slot;\n morphAdd(_e345, _e346, _e347.z, (&d_1), (&n_2));\n }\n let _e353 = global.uMorphParams_slot;\n if (_e353.x > 7.5f) {\n let _e357 = p_7;\n let _e358 = global.uMorphShape7_slot;\n let _e359 = global.uMorphRadii1_slot;\n morphAdd(_e357, _e358, _e359.w, (&d_1), (&n_2));\n }\n let _e365 = global.uMorphParams_slot;\n if (_e365.x > 8.5f) {\n let _e369 = p_7;\n let _e370 = global.uMorphShape8_slot;\n let _e371 = global.uMorphRadii2_slot;\n morphAdd(_e369, _e370, _e371.x, (&d_1), (&n_2));\n }\n let _e377 = global.uMorphParams_slot;\n if (_e377.x > 9.5f) {\n let _e381 = p_7;\n let _e382 = global.uMorphShape9_slot;\n let _e383 = global.uMorphRadii2_slot;\n morphAdd(_e381, _e382, _e383.y, (&d_1), (&n_2));\n }\n let _e389 = global.uMorphParams_slot;\n if (_e389.x > 10.5f) {\n let _e393 = p_7;\n let _e394 = global.uMorphShape10_slot;\n let _e395 = global.uMorphRadii2_slot;\n morphAdd(_e393, _e394, _e395.z, (&d_1), (&n_2));\n }\n let _e401 = global.uMorphParams_slot;\n if (_e401.x > 11.5f) {\n let _e405 = p_7;\n let _e406 = global.uMorphShape11_slot;\n let _e407 = global.uMorphRadii2_slot;\n morphAdd(_e405, _e406, _e407.w, (&d_1), (&n_2));\n }\n let _e413 = global.uMorphParams_slot;\n if (_e413.x > 12.5f) {\n let _e417 = p_7;\n let _e418 = global.uMorphShape12_slot;\n let _e419 = global.uMorphRadii3_slot;\n morphAdd(_e417, _e418, _e419.x, (&d_1), (&n_2));\n }\n let _e425 = global.uMorphParams_slot;\n if (_e425.x > 13.5f) {\n let _e429 = p_7;\n let _e430 = global.uMorphShape13_slot;\n let _e431 = global.uMorphRadii3_slot;\n morphAdd(_e429, _e430, _e431.y, (&d_1), (&n_2));\n }\n let _e437 = global.uMorphParams_slot;\n if (_e437.x > 14.5f) {\n let _e441 = p_7;\n let _e442 = global.uMorphShape14_slot;\n let _e443 = global.uMorphRadii3_slot;\n morphAdd(_e441, _e442, _e443.z, (&d_1), (&n_2));\n }\n let _e449 = global.uMorphParams_slot;\n if (_e449.x > 15.5f) {\n let _e453 = p_7;\n let _e454 = global.uMorphShape15_slot;\n let _e455 = global.uMorphRadii3_slot;\n morphAdd(_e453, _e454, _e455.w, (&d_1), (&n_2));\n }\n let _e461 = d_1;\n return _e461;\n}\n\nfn morphGradient(p_8: vec2<f32>) -> vec2<f32> {\n var p_9: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_9 = p_8;\n let _e265 = p_9;\n let _e266 = e;\n let _e271 = morphRawDistance((_e265 + vec2<f32>(_e266, 0f)));\n let _e272 = p_9;\n let _e273 = e;\n let _e278 = morphRawDistance((_e272 - vec2<f32>(_e273, 0f)));\n let _e280 = p_9;\n let _e282 = e;\n let _e286 = morphRawDistance((_e280 + vec2<f32>(0f, _e282)));\n let _e287 = p_9;\n let _e289 = e;\n let _e293 = morphRawDistance((_e287 - vec2<f32>(0f, _e289)));\n let _e297 = e;\n return (vec2<f32>((_e271 - _e278), (_e286 - _e293)) / vec2((2f * _e297)));\n}\n\nfn morphNormal(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n\n p_11 = p_10;\n let _e263 = p_11;\n let _e264 = morphGradient(_e263);\n return normalize((_e264 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_12: vec2<f32>) -> f32 {\n var p_13: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_13 = p_12;\n let _e263 = p_13;\n let _e264 = morphRawDistance(_e263);\n d_2 = _e264;\n let _e266 = global.uMorphParams_slot;\n let _e270 = global.uMorphParams_slot;\n if ((_e266.x < 1.5f) || (_e270.y <= 0f)) {\n let _e275 = d_2;\n return _e275;\n }\n let _e277 = p_13;\n let _e278 = morphGradient(_e277);\n scale = (1f / clamp(length(_e278), 0.25f, 1f));\n let _e285 = d_2;\n let _e286 = scale;\n let _e290 = d_2;\n return (_e285 * mix(_e286, 1f, smoothstep(16f, 28f, -(_e290))));\n}\n\nfn sdRoundRect(point: vec2<f32>, halfSize: vec2<f32>, radius_6: f32) -> f32 {\n var point_1: vec2<f32>;\n var halfSize_1: vec2<f32>;\n var radius_7: f32;\n var q_3: vec2<f32>;\n\n point_1 = point;\n halfSize_1 = halfSize;\n radius_7 = radius_6;\n let _e267 = point_1;\n let _e269 = halfSize_1;\n let _e271 = radius_7;\n q_3 = ((abs(_e267) - _e269) + vec2(_e271));\n let _e275 = q_3;\n let _e277 = q_3;\n let _e282 = q_3;\n let _e288 = radius_7;\n return ((min(max(_e275.x, _e277.y), 0f) + length(max(_e282, vec2(0f)))) - _e288);\n}\n\nfn sampleScene(uv: vec2<f32>) -> vec4<f32> {\n var uv_1: vec2<f32>;\n\n uv_1 = uv;\n let _e263 = uv_1;\n let _e264 = global.uInputClamp_slot;\n let _e266 = global.uInputClamp_slot;\n let _e269 = textureSample(uTexture_texture, sourceSampler, clamp(_e263, _e264.xy, _e266.zw));\n return _e269;\n}\n\nfn shapeDistance(point_2: vec2<f32>, shape_6: vec4<f32>, radius_8: f32) -> f32 {\n var point_3: vec2<f32>;\n var shape_7: vec4<f32>;\n var radius_9: f32;\n var p_14: vec2<f32>;\n var progress: f32;\n var n_3: f32;\n var q_4: vec2<f32>;\n var a_2: vec2<f32>;\n var len: f32;\n var grad: f32;\n var local_5: f32;\n\n point_3 = point_2;\n shape_7 = shape_6;\n radius_9 = radius_8;\n let _e267 = point_3;\n let _e268 = shape_7;\n p_14 = (_e267 - _e268.xy);\n let _e272 = global.uContinuousMenu_slot;\n let _e274 = shape_7;\n progress = (_e272.x * clamp(((_e274.z - 24f) / 101f), 0f, 1f));\n let _e287 = progress;\n n_3 = (2f + (0.9003783f * _e287));\n let _e291 = p_14;\n let _e293 = shape_7;\n let _e296 = radius_9;\n q_4 = ((abs(_e291) - _e293.zw) + vec2(_e296));\n let _e300 = q_4;\n a_2 = max(_e300, vec2(0f));\n let _e305 = a_2;\n let _e307 = n_3;\n let _e309 = a_2;\n let _e311 = n_3;\n let _e315 = n_3;\n len = pow((pow(_e305.x, _e307) + pow(_e309.y, _e311)), (1f / _e315));\n let _e319 = a_2;\n let _e320 = n_3;\n let _e326 = len;\n let _e327 = n_3;\n grad = (length(pow(_e319, vec2((_e320 - 1f)))) / max(pow(_e326, (_e327 - 1f)), 0.000001f));\n let _e335 = len;\n if (_e335 < 0.000001f) {\n let _e338 = q_4;\n let _e340 = q_4;\n let _e343 = radius_9;\n local_5 = (max(_e338.x, _e340.y) - _e343);\n } else {\n let _e345 = q_4;\n let _e347 = q_4;\n let _e352 = len;\n let _e353 = radius_9;\n let _e355 = grad;\n local_5 = (min(max(_e345.x, _e347.y), 0f) + ((_e352 - _e353) / max(_e355, 0.000001f)));\n }\n let _e361 = local_5;\n return _e361;\n}\n\nfn smoothUnion(first: f32, second: f32, blendRadius: f32) -> f32 {\n var first_1: f32;\n var second_1: f32;\n var blendRadius_1: f32;\n var h_2: f32;\n\n first_1 = first;\n second_1 = second;\n blendRadius_1 = blendRadius;\n let _e267 = blendRadius_1;\n if (_e267 <= 0f) {\n let _e270 = first_1;\n let _e271 = second_1;\n return min(_e270, _e271);\n }\n let _e275 = second_1;\n let _e276 = first_1;\n let _e279 = blendRadius_1;\n h_2 = clamp((0.5f + ((0.5f * (_e275 - _e276)) / _e279)), 0f, 1f);\n let _e286 = second_1;\n let _e287 = first_1;\n let _e288 = h_2;\n let _e290 = blendRadius_1;\n let _e291 = h_2;\n let _e294 = h_2;\n return (mix(_e286, _e287, _e288) - ((_e290 * _e291) * (1f - _e294)));\n}\n\nfn popoverArrowDistance(point: vec2<f32>) -> f32 {\n let arrow = global.uPopoverArrow_slot;\n let halfBase = 16f;\n let height = 14f;\n let tipRadius = 2.5f;\n // Tip-local, unscaled: x across the wedge, y from the tip toward the body (z: pointing sign,\n // w: the popover's presentation scale).\n var p = vec2<f32>(abs(point.x - arrow.x), (arrow.y - point.y) * arrow.z) / arrow.w;\n // The same wedge with its tip moved in by r / sin(half-angle), dilated by r: a rounded tip.\n p.y = p.y - tipRadius * length(vec2<f32>(halfBase, height)) / halfBase;\n let depth = height + 24f;\n let q = vec2<f32>(halfBase * depth / height, depth);\n let a = p - q * clamp(dot(p, q) / dot(q, q), 0f, 1f);\n let b = p - q * vec2<f32>(clamp(p.x / q.x, 0f, 1f), 1f);\n let d = min(vec2<f32>(dot(a, a), q.x * p.y - q.y * p.x), vec2<f32>(dot(b, b), q.y - p.y));\n return (-sqrt(d.x) * sign(d.y) - tipRadius) * arrow.w;\n}\n\nfn surfaceDistance(point_4: vec2<f32>) -> f32 {\n var point_5: vec2<f32>;\n var first_2: f32;\n var second_2: f32;\n\n point_5 = point_4;\n let _e263 = global.uMorphParams_slot;\n if (_e263.x > 0.5f) {\n let _e267 = point_5;\n let _e268 = morphDistance(_e267);\n return _e268;\n }\n let _e269 = point_5;\n let _e270 = global.uShapeA_slot;\n let _e271 = global.uShapeRadii_slot;\n let _e274 = shapeDistance(_e269, _e270, select(_e271.x, global.uBottomCorner_slot.x, global.uBottomCorner_slot.y > 0.5f && _e269.y > _e270.y));\n first_2 = _e274;\n let _e276 = point_5;\n let _e277 = global.uShapeB_slot;\n let _e278 = global.uShapeRadii_slot;\n let _e281 = shapeDistance(_e276, _e277, _e278.y);\n second_2 = _e281;\n let _e283 = first_2;\n let _e284 = first_2;\n let _e285 = second_2;\n let _e286 = global.uShapeParams_slot;\n let _e288 = smoothUnion(_e284, _e285, _e286.y);\n let _e290 = global.uShapeParams_slot;\n let body = mix(_e283, _e288, step(1.5f, _e290.x));\n if (global.uPopoverArrow_slot.w > 0.001f) {\n return smoothUnion(body, popoverArrowDistance(point_5), 8f * global.uPopoverArrow_slot.w);\n }\n return body;\n}\n\nfn glass27OutsideAlpha(signedDistance: f32, outward: vec2<f32>) -> f32 {\n var signedDistance_1: f32;\n var outward_1: vec2<f32>;\n var direction: vec4<f32>;\n\n signedDistance_1 = signedDistance;\n outward_1 = outward;\n let _e265 = outward_1;\n let _e268 = outward_1;\n let _e270 = outward_1;\n let _e273 = outward_1;\n direction = pow(max(vec4<f32>(-(_e265.x), _e268.x, -(_e270.y), _e273.y), vec4(0f)), vec4(2f));\n let _e283 = direction;\n let _e284 = global.uGlassOutsideAlpha_slot;\n let _e287 = signedDistance_1;\n let _e290 = global.uGlassOutsideWidth_slot;\n return (dot(_e283, _e284) * exp((-(max(0f, _e287)) / _e290.x)));\n}\n\nfn glass27Material(inwardPt: f32, outward_2: vec2<f32>, fineRgb: vec3<f32>, undistortedContext: vec3<f32>, pill: bool, oppositeDepth: f32) -> vec3<f32> {\n var inwardPt_1: f32;\n var outward_3: vec2<f32>;\n var fineRgb_1: vec3<f32>;\n var undistortedContext_1: vec3<f32>;\n var pill_1: bool;\n var oppositeDepth_1: f32;\n var k_6: f32;\n var valueBase: vec3<f32>;\n var valueNarrowLeft: vec3<f32>;\n var valueNarrowRight: vec3<f32>;\n var valueNarrowTop: vec3<f32>;\n var valueNarrowBottom: vec3<f32>;\n var valueBroadLeft: vec3<f32>;\n var valueBroadRight: vec3<f32>;\n var valueBroadTop: vec3<f32>;\n var valueBroadBottom: vec3<f32>;\n var gains: vec2<f32>;\n var t_2: f32;\n var t_3: f32;\n var t_4: f32;\n var chroma: vec3<f32>;\n var blueAmount: f32;\n var orthogonal: f32;\n var blueT: f32;\n var middleT: f32;\n var toneBell: f32;\n var directional: vec4<f32>;\n var depth: f32;\n var narrow: f32;\n var broad: f32;\n var highlight: vec3<f32>;\n var local_6: vec3<f32>;\n var material: vec3<f32>;\n\n inwardPt_1 = inwardPt;\n outward_3 = outward_2;\n fineRgb_1 = fineRgb;\n undistortedContext_1 = undistortedContext;\n pill_1 = pill;\n oppositeDepth_1 = oppositeDepth;\n let _e273 = undistortedContext_1;\n k_6 = dot(_e273, vec3<f32>(0.2126f, 0.7152f, 0.0722f));\n let _e280 = global.uGlassBase4_slot;\n valueBase = _e280.xyz;\n let _e283 = global.uGlassNarrowLeft4_slot;\n valueNarrowLeft = _e283.xyz;\n let _e286 = global.uGlassNarrowRight4_slot;\n valueNarrowRight = _e286.xyz;\n let _e289 = global.uGlassNarrowTop4_slot;\n valueNarrowTop = _e289.xyz;\n let _e292 = global.uGlassNarrowBottom4_slot;\n valueNarrowBottom = _e292.xyz;\n let _e295 = global.uGlassBroadLeft4_slot;\n valueBroadLeft = _e295.xyz;\n let _e298 = global.uGlassBroadRight4_slot;\n valueBroadRight = _e298.xyz;\n let _e301 = global.uGlassBroadTop4_slot;\n valueBroadTop = _e301.xyz;\n let _e304 = global.uGlassBroadBottom4_slot;\n valueBroadBottom = _e304.xyz;\n let _e307 = global.uGlassGains4_slot;\n gains = _e307.xy;\n let _e310 = k_6;\n if (_e310 <= 0.1254902f) {\n {\n let _e315 = k_6;\n t_2 = smoothstep(0f, 0.1254902f, _e315);\n let _e318 = global.uGlassBase0_slot;\n let _e320 = global.uGlassBase1_slot;\n let _e322 = t_2;\n valueBase = mix(_e318.xyz, _e320.xyz, vec3(_e322));\n let _e325 = global.uGlassNarrowLeft0_slot;\n let _e327 = global.uGlassNarrowLeft1_slot;\n let _e329 = t_2;\n valueNarrowLeft = mix(_e325.xyz, _e327.xyz, vec3(_e329));\n let _e332 = global.uGlassNarrowRight0_slot;\n let _e334 = global.uGlassNarrowRight1_slot;\n let _e336 = t_2;\n valueNarrowRight = mix(_e332.xyz, _e334.xyz, vec3(_e336));\n let _e339 = global.uGlassNarrowTop0_slot;\n let _e341 = global.uGlassNarrowTop1_slot;\n let _e343 = t_2;\n valueNarrowTop = mix(_e339.xyz, _e341.xyz, vec3(_e343));\n let _e346 = global.uGlassNarrowBottom0_slot;\n let _e348 = global.uGlassNarrowBottom1_slot;\n let _e350 = t_2;\n valueNarrowBottom = mix(_e346.xyz, _e348.xyz, vec3(_e350));\n let _e353 = global.uGlassBroadLeft0_slot;\n let _e355 = global.uGlassBroadLeft1_slot;\n let _e357 = t_2;\n valueBroadLeft = mix(_e353.xyz, _e355.xyz, vec3(_e357));\n let _e360 = global.uGlassBroadRight0_slot;\n let _e362 = global.uGlassBroadRight1_slot;\n let _e364 = t_2;\n valueBroadRight = mix(_e360.xyz, _e362.xyz, vec3(_e364));\n let _e367 = global.uGlassBroadTop0_slot;\n let _e369 = global.uGlassBroadTop1_slot;\n let _e371 = t_2;\n valueBroadTop = mix(_e367.xyz, _e369.xyz, vec3(_e371));\n let _e374 = global.uGlassBroadBottom0_slot;\n let _e376 = global.uGlassBroadBottom1_slot;\n let _e378 = t_2;\n valueBroadBottom = mix(_e374.xyz, _e376.xyz, vec3(_e378));\n let _e381 = global.uGlassGains0_slot;\n let _e383 = global.uGlassGains1_slot;\n let _e385 = t_2;\n gains = mix(_e381.xy, _e383.xy, vec2(_e385));\n }\n } else {\n let _e388 = k_6;\n if (_e388 <= 0.84705883f) {\n {\n let _e393 = k_6;\n t_3 = smoothstep(0.1254902f, 0.84705883f, _e393);\n let _e396 = global.uGlassBase1_slot;\n let _e398 = global.uGlassBase3_slot;\n let _e400 = t_3;\n valueBase = mix(_e396.xyz, _e398.xyz, vec3(_e400));\n let _e403 = global.uGlassNarrowLeft1_slot;\n let _e405 = global.uGlassNarrowLeft3_slot;\n let _e407 = t_3;\n valueNarrowLeft = mix(_e403.xyz, _e405.xyz, vec3(_e407));\n let _e410 = global.uGlassNarrowRight1_slot;\n let _e412 = global.uGlassNarrowRight3_slot;\n let _e414 = t_3;\n valueNarrowRight = mix(_e410.xyz, _e412.xyz, vec3(_e414));\n let _e417 = global.uGlassNarrowTop1_slot;\n let _e419 = global.uGlassNarrowTop3_slot;\n let _e421 = t_3;\n valueNarrowTop = mix(_e417.xyz, _e419.xyz, vec3(_e421));\n let _e424 = global.uGlassNarrowBottom1_slot;\n let _e426 = global.uGlassNarrowBottom3_slot;\n let _e428 = t_3;\n valueNarrowBottom = mix(_e424.xyz, _e426.xyz, vec3(_e428));\n let _e431 = global.uGlassBroadLeft1_slot;\n let _e433 = global.uGlassBroadLeft3_slot;\n let _e435 = t_3;\n valueBroadLeft = mix(_e431.xyz, _e433.xyz, vec3(_e435));\n let _e438 = global.uGlassBroadRight1_slot;\n let _e440 = global.uGlassBroadRight3_slot;\n let _e442 = t_3;\n valueBroadRight = mix(_e438.xyz, _e440.xyz, vec3(_e442));\n let _e445 = global.uGlassBroadTop1_slot;\n let _e447 = global.uGlassBroadTop3_slot;\n let _e449 = t_3;\n valueBroadTop = mix(_e445.xyz, _e447.xyz, vec3(_e449));\n let _e452 = global.uGlassBroadBottom1_slot;\n let _e454 = global.uGlassBroadBottom3_slot;\n let _e456 = t_3;\n valueBroadBottom = mix(_e452.xyz, _e454.xyz, vec3(_e456));\n let _e459 = global.uGlassGains1_slot;\n let _e461 = global.uGlassGains3_slot;\n let _e463 = t_3;\n gains = mix(_e459.xy, _e461.xy, vec2(_e463));\n }\n } else {\n let _e466 = k_6;\n if (_e466 <= 1f) {\n {\n let _e471 = k_6;\n t_4 = smoothstep(0.84705883f, 1f, _e471);\n let _e474 = global.uGlassBase3_slot;\n let _e476 = global.uGlassBase4_slot;\n let _e478 = t_4;\n valueBase = mix(_e474.xyz, _e476.xyz, vec3(_e478));\n let _e481 = global.uGlassNarrowLeft3_slot;\n let _e483 = global.uGlassNarrowLeft4_slot;\n let _e485 = t_4;\n valueNarrowLeft = mix(_e481.xyz, _e483.xyz, vec3(_e485));\n let _e488 = global.uGlassNarrowRight3_slot;\n let _e490 = global.uGlassNarrowRight4_slot;\n let _e492 = t_4;\n valueNarrowRight = mix(_e488.xyz, _e490.xyz, vec3(_e492));\n let _e495 = global.uGlassNarrowTop3_slot;\n let _e497 = global.uGlassNarrowTop4_slot;\n let _e499 = t_4;\n valueNarrowTop = mix(_e495.xyz, _e497.xyz, vec3(_e499));\n let _e502 = global.uGlassNarrowBottom3_slot;\n let _e504 = global.uGlassNarrowBottom4_slot;\n let _e506 = t_4;\n valueNarrowBottom = mix(_e502.xyz, _e504.xyz, vec3(_e506));\n let _e509 = global.uGlassBroadLeft3_slot;\n let _e511 = global.uGlassBroadLeft4_slot;\n let _e513 = t_4;\n valueBroadLeft = mix(_e509.xyz, _e511.xyz, vec3(_e513));\n let _e516 = global.uGlassBroadRight3_slot;\n let _e518 = global.uGlassBroadRight4_slot;\n let _e520 = t_4;\n valueBroadRight = mix(_e516.xyz, _e518.xyz, vec3(_e520));\n let _e523 = global.uGlassBroadTop3_slot;\n let _e525 = global.uGlassBroadTop4_slot;\n let _e527 = t_4;\n valueBroadTop = mix(_e523.xyz, _e525.xyz, vec3(_e527));\n let _e530 = global.uGlassBroadBottom3_slot;\n let _e532 = global.uGlassBroadBottom4_slot;\n let _e534 = t_4;\n valueBroadBottom = mix(_e530.xyz, _e532.xyz, vec3(_e534));\n let _e537 = global.uGlassGains3_slot;\n let _e539 = global.uGlassGains4_slot;\n let _e541 = t_4;\n gains = mix(_e537.xy, _e539.xy, vec2(_e541));\n }\n }\n }\n }\n let _e544 = undistortedContext_1;\n let _e545 = k_6;\n chroma = (_e544 - vec3(_e545));\n let _e549 = chroma;\n blueAmount = (dot(_e549, vec3<f32>(-0.41154274f, 0.06688863f, 0.54924154f)) / 0.47550783f);\n let _e559 = chroma;\n orthogonal = dot(_e559, vec3<f32>(0.7505877f, -0.28337896f, 0.59692085f));\n blueT = smoothstep(0.1254902f, 0.84705883f, 0.45075843f);\n let _e572 = valueBase;\n let _e573 = blueAmount;\n let _e574 = global.uGlassBase2_slot;\n let _e576 = global.uGlassBase1_slot;\n let _e578 = global.uGlassBase3_slot;\n let _e580 = blueT;\n valueBase = (_e572 + (_e573 * (_e574.xyz - mix(_e576.xyz, _e578.xyz, vec3(_e580)))));\n let _e586 = valueNarrowLeft;\n let _e587 = blueAmount;\n let _e588 = global.uGlassNarrowLeft2_slot;\n let _e590 = global.uGlassNarrowLeft1_slot;\n let _e592 = global.uGlassNarrowLeft3_slot;\n let _e594 = blueT;\n valueNarrowLeft = (_e586 + (_e587 * (_e588.xyz - mix(_e590.xyz, _e592.xyz, vec3(_e594)))));\n let _e600 = valueNarrowRight;\n let _e601 = blueAmount;\n let _e602 = global.uGlassNarrowRight2_slot;\n let _e604 = global.uGlassNarrowRight1_slot;\n let _e606 = global.uGlassNarrowRight3_slot;\n let _e608 = blueT;\n valueNarrowRight = (_e600 + (_e601 * (_e602.xyz - mix(_e604.xyz, _e606.xyz, vec3(_e608)))));\n let _e614 = valueNarrowTop;\n let _e615 = blueAmount;\n let _e616 = global.uGlassNarrowTop2_slot;\n let _e618 = global.uGlassNarrowTop1_slot;\n let _e620 = global.uGlassNarrowTop3_slot;\n let _e622 = blueT;\n valueNarrowTop = (_e614 + (_e615 * (_e616.xyz - mix(_e618.xyz, _e620.xyz, vec3(_e622)))));\n let _e628 = valueNarrowBottom;\n let _e629 = blueAmount;\n let _e630 = global.uGlassNarrowBottom2_slot;\n let _e632 = global.uGlassNarrowBottom1_slot;\n let _e634 = global.uGlassNarrowBottom3_slot;\n let _e636 = blueT;\n valueNarrowBottom = (_e628 + (_e629 * (_e630.xyz - mix(_e632.xyz, _e634.xyz, vec3(_e636)))));\n let _e642 = valueBroadLeft;\n let _e643 = blueAmount;\n let _e644 = global.uGlassBroadLeft2_slot;\n let _e646 = global.uGlassBroadLeft1_slot;\n let _e648 = global.uGlassBroadLeft3_slot;\n let _e650 = blueT;\n valueBroadLeft = (_e642 + (_e643 * (_e644.xyz - mix(_e646.xyz, _e648.xyz, vec3(_e650)))));\n let _e656 = valueBroadRight;\n let _e657 = blueAmount;\n let _e658 = global.uGlassBroadRight2_slot;\n let _e660 = global.uGlassBroadRight1_slot;\n let _e662 = global.uGlassBroadRight3_slot;\n let _e664 = blueT;\n valueBroadRight = (_e656 + (_e657 * (_e658.xyz - mix(_e660.xyz, _e662.xyz, vec3(_e664)))));\n let _e670 = valueBroadTop;\n let _e671 = blueAmount;\n let _e672 = global.uGlassBroadTop2_slot;\n let _e674 = global.uGlassBroadTop1_slot;\n let _e676 = global.uGlassBroadTop3_slot;\n let _e678 = blueT;\n valueBroadTop = (_e670 + (_e671 * (_e672.xyz - mix(_e674.xyz, _e676.xyz, vec3(_e678)))));\n let _e684 = valueBroadBottom;\n let _e685 = blueAmount;\n let _e686 = global.uGlassBroadBottom2_slot;\n let _e688 = global.uGlassBroadBottom1_slot;\n let _e690 = global.uGlassBroadBottom3_slot;\n let _e692 = blueT;\n valueBroadBottom = (_e684 + (_e685 * (_e686.xyz - mix(_e688.xyz, _e690.xyz, vec3(_e692)))));\n let _e698 = k_6;\n middleT = clamp(((_e698 - 0.1254902f) / 0.72156864f), 0f, 1f);\n let _e710 = middleT;\n let _e712 = middleT;\n let _e715 = middleT;\n let _e719 = middleT;\n toneBell = ((((16f * _e710) * _e712) * (1f - _e715)) * (1f - _e719));\n let _e723 = valueBase;\n let _e724 = orthogonal;\n let _e725 = global.uGlassOrthogonal_slot;\n let _e728 = toneBell;\n let _e730 = blueAmount;\n let _e733 = global.uGlassToneBend_slot;\n let _e737 = k_6;\n let _e740 = blueAmount;\n let _e741 = global.uGlassBlueSlope_slot;\n let _e744 = orthogonal;\n let _e745 = global.uGlassOrthogonalSlope_slot;\n let _e751 = orthogonal;\n let _e752 = orthogonal;\n let _e754 = global.uGlassChromaQuadratic_slot;\n let _e758 = orthogonal;\n let _e759 = blueAmount;\n let _e761 = global.uGlassChromaCross_slot;\n valueBase = (_e723 + (((((_e724 * _e725.xyz) + ((_e728 * (1f - _e730)) * _e733.xyz)) + ((_e737 - 0.45075843f) * ((_e740 * _e741.xyz) + (_e744 * _e745.xyz)))) + ((_e751 * _e752) * _e754.xyz)) + ((_e758 * _e759) * _e761.xyz)));\n let _e766 = outward_3;\n let _e769 = outward_3;\n let _e771 = outward_3;\n let _e774 = outward_3;\n directional = pow(max(vec4<f32>(-(_e766.x), _e769.x, -(_e771.y), _e774.y), vec4(0f)), vec4(2f));\n let _e785 = inwardPt_1;\n depth = max(0f, _e785);\n let _e788 = gains;\n let _e789 = global.uGlassEdgeGains_slot;\n let _e792 = depth;\n let _e795 = global.uGlassEdgeGains_slot;\n gains = (_e788 + (_e789.xy * exp((-(_e792) / max(0.001f, _e795.z)))));\n let _e803 = depth;\n let _e806 = global.uGlassWidths_slot;\n narrow = exp(-(pow(((_e803 - 0.1f) / _e806.x), 2f)));\n let _e815 = depth;\n let _e817 = global.uGlassWidths_slot;\n broad = exp((-(_e815) / _e817.y));\n let _e823 = narrow;\n let _e824 = directional;\n let _e826 = valueNarrowLeft;\n let _e828 = directional;\n let _e830 = valueNarrowRight;\n let _e833 = directional;\n let _e835 = valueNarrowTop;\n let _e838 = directional;\n let _e840 = valueNarrowBottom;\n let _e844 = broad;\n let _e845 = directional;\n let _e847 = valueBroadLeft;\n let _e849 = directional;\n let _e851 = valueBroadRight;\n let _e854 = directional;\n let _e856 = valueBroadTop;\n let _e859 = directional;\n let _e861 = valueBroadBottom;\n highlight = ((_e823 * ((((_e824.x * _e826) + (_e828.y * _e830)) + (_e833.z * _e835)) + (_e838.w * _e840))) + (_e844 * ((((_e845.x * _e847) + (_e849.y * _e851)) + (_e854.z * _e856)) + (_e859.w * _e861))));\n let _e867 = highlight;\n let _e868 = global.uGlassLobePolicy_slot;\n let _e872 = oppositeDepth_1;\n let _e875 = global.uGlassWidths_slot;\n let _e881 = directional;\n let _e883 = valueBroadLeft;\n let _e885 = directional;\n let _e887 = valueBroadRight;\n let _e890 = directional;\n let _e892 = valueBroadTop;\n let _e895 = directional;\n let _e897 = valueBroadBottom;\n highlight = (_e867 + ((_e868.x * exp((-(max(0f, _e872)) / _e875.y))) * ((((_e881.y * _e883) + (_e885.x * _e887)) + (_e890.w * _e892)) + (_e895.z * _e897))));\n let _e902 = pill_1;\n if _e902 {\n let _e903 = fineRgb_1;\n let _e904 = valueBase;\n local_6 = (_e903 + _e904);\n } else {\n let _e906 = valueBase;\n let _e907 = gains;\n let _e909 = fineRgb_1;\n let _e910 = undistortedContext_1;\n let _e914 = gains;\n let _e916 = fineRgb_1;\n let _e917 = undistortedContext_1;\n local_6 = ((_e906 + (_e907.x * (_e909 - _e910))) + vec3((_e914.y * dot((_e916 - _e917), vec3<f32>(0.2126f, 0.7152f, 0.0722f)))));\n }\n let _e928 = local_6;\n material = _e928;\n let _e930 = material;\n let _e931 = highlight;\n return clamp((_e930 + _e931), vec3(0f), vec3(1f));\n}\n\nfn triggerRimKnot(k_7: i32) -> vec2<f32> {\n var k_8: i32;\n var value_3: vec2<f32> = vec2(0f);\n var i_3: i32 = 0i;\n\n k_8 = k_7;\n loop {\n let _e268 = i_3;\n if !((_e268 < 4i)) {\n break;\n }\n {\n let _e275 = i_3;\n let _e276 = k_8;\n if (_e275 == _e276) {\n let _e278 = i_3;\n let _e280 = global.uTriggerRimA_slot[_e278];\n let _e281 = i_3;\n let _e283 = global.uTriggerRimOffsetA_slot[_e281];\n value_3 = vec2<f32>(_e280, _e283);\n }\n let _e285 = i_3;\n let _e288 = k_8;\n if ((_e285 + 4i) == _e288) {\n let _e290 = i_3;\n let _e292 = global.uTriggerRimB_slot[_e290];\n let _e293 = i_3;\n let _e295 = global.uTriggerRimOffsetB_slot[_e293];\n value_3 = vec2<f32>(_e292, _e295);\n }\n let _e297 = i_3;\n let _e300 = k_8;\n if ((_e297 + 8i) == _e300) {\n let _e302 = i_3;\n let _e304 = global.uTriggerRimC_slot[_e302];\n let _e305 = i_3;\n let _e307 = global.uTriggerRimOffsetC_slot[_e305];\n value_3 = vec2<f32>(_e304, _e307);\n }\n }\n continuing {\n let _e272 = i_3;\n i_3 = (_e272 + 1i);\n }\n }\n let _e309 = value_3;\n return _e309;\n}\n\nfn triggerRimAt(normal: vec2<f32>) -> vec2<f32> {\n var normal_1: vec2<f32>;\n var position_1: f32;\n var first_3: i32;\n var local_7: i32;\n var next: i32;\n\n normal_1 = normal;\n let _e263 = normal_1;\n let _e265 = normal_1;\n let _e271 = ((atan2(_e263.y, _e265.x) * 1.9098593f) + 12f);\n position_1 = (_e271 - (floor((_e271 / 12f)) * 12f));\n let _e278 = position_1;\n first_3 = i32(floor(_e278));\n let _e282 = first_3;\n if (_e282 == 11i) {\n local_7 = 0i;\n } else {\n let _e286 = first_3;\n local_7 = (_e286 + 1i);\n }\n let _e290 = local_7;\n next = _e290;\n let _e292 = first_3;\n let _e293 = triggerRimKnot(_e292);\n let _e294 = next;\n let _e295 = triggerRimKnot(_e294);\n let _e296 = position_1;\n return mix(_e293, _e295, vec2(fract(_e296)));\n}\n\nfn surfaceNormal(point_6: vec2<f32>) -> vec2<f32> {\n var point_7: vec2<f32>;\n var e_1: f32 = 0.5f;\n var x: f32;\n var y: f32;\n\n point_7 = point_6;\n let _e265 = point_7;\n let _e266 = e_1;\n let _e270 = surfaceDistance((_e265 + vec2<f32>(_e266, 0f)));\n let _e271 = point_7;\n let _e272 = e_1;\n let _e276 = surfaceDistance((_e271 - vec2<f32>(_e272, 0f)));\n x = (_e270 - _e276);\n let _e279 = point_7;\n let _e281 = e_1;\n let _e284 = surfaceDistance((_e279 + vec2<f32>(0f, _e281)));\n let _e285 = point_7;\n let _e287 = e_1;\n let _e290 = surfaceDistance((_e285 - vec2<f32>(0f, _e287)));\n y = (_e284 - _e290);\n let _e293 = x;\n let _e294 = y;\n return normalize((vec2<f32>(_e293, _e294) + vec2(0.00001f)));\n}\n\nfn main_1() {\n var point_8: vec2<f32>;\n var signedDistance_2: f32;\n var interior: f32;\n var aperture: f32;\n var inside_2: f32;\n var band: f32;\n var shift: f32;\n var outward_4: vec2<f32>;\n var bendPixels: vec2<f32>;\n var uv_2: vec2<f32>;\n var soften: f32;\n var normalTap: vec2<f32>;\n var tangentTap: vec2<f32>;\n var refracted: vec3<f32>;\n var original: vec3<f32>;\n var local_8: vec3<f32>;\n var material_1: vec3<f32>;\n var tint: vec2<f32>;\n var core: f32;\n var tint_1: vec2<f32>;\n var regular: vec3<f32>;\n var lo: vec3<f32>;\n var mid: vec3<f32>;\n var hi: vec3<f32>;\n var response: vec3<f32>;\n var local_9: f32;\n var local_10: f32;\n var rim: f32;\n var triggerOwnership: f32;\n var triggerRim: vec2<f32>;\n var triggerBand: f32;\n var triggerOutput: vec3<f32>;\n var outputColor: vec3<f32>;\n var foldMarker: f32;\n\n let _e261 = vFilterCoord_1;\n let _e262 = global.uResolution_slot;\n point_8 = (_e261 * _e262.xy);\n let _e266 = point_8;\n let _e267 = surfaceDistance(_e266);\n signedDistance_2 = _e267;\n let _e271 = signedDistance_2;\n interior = (1f - step(0f, _e271));\n let _e275 = global.uCoverageWidth_slot;\n let _e277 = global.uCoverageWidth_slot;\n let _e280 = signedDistance_2;\n aperture = smoothstep(_e275.x, -(_e277.x), _e280);\n let _e284 = signedDistance_2;\n inside_2 = max(0f, -(_e284));\n let _e289 = inside_2;\n let _e290 = global.uProfile_slot;\n band = clamp((1f - (_e289 / (_e290.x * 8f))), 0f, 1f);\n let _e300 = inside_2;\n let _e301 = profileAt(_e300);\n let _e302 = global.uProfile_slot;\n let _e305 = global.uMotionMix_slot;\n let _e308 = interior;\n shift = (((_e301 * _e302.y) * _e305.x) * _e308);\n let _e311 = point_8;\n let _e312 = surfaceNormal(_e311);\n outward_4 = _e312;\n let _e314 = outward_4;\n let _e316 = shift;\n bendPixels = (-(_e314) * _e316);\n let _e319 = vTextureCoord_1;\n let _e320 = bendPixels;\n let _e321 = global.uInputSize_slot;\n uv_2 = (_e319 + (_e320 * _e321.zw));\n let _e326 = global.uProfile_slot;\n let _e330 = inside_2;\n soften = (_e326.w * smoothstep(12f, 0f, _e330));\n let _e334 = outward_4;\n let _e335 = soften;\n let _e337 = global.uInputSize_slot;\n normalTap = ((_e334 * _e335) * _e337.zw);\n let _e341 = outward_4;\n let _e344 = outward_4;\n let _e347 = soften;\n let _e351 = global.uInputSize_slot;\n tangentTap = (((vec2<f32>(-(_e341.y), _e344.x) * _e347) * 0.7f) * _e351.zw);\n let _e355 = uv_2;\n let _e356 = sampleScene(_e355);\n let _e360 = uv_2;\n let _e361 = normalTap;\n let _e365 = sampleScene((_e360 + (_e361 * 0.5f)));\n let _e367 = uv_2;\n let _e368 = normalTap;\n let _e372 = sampleScene((_e367 - (_e368 * 0.5f)));\n let _e378 = uv_2;\n let _e379 = normalTap;\n let _e381 = sampleScene((_e378 + _e379));\n let _e383 = uv_2;\n let _e384 = normalTap;\n let _e386 = sampleScene((_e383 - _e384));\n let _e392 = uv_2;\n let _e393 = tangentTap;\n let _e395 = sampleScene((_e392 + _e393));\n let _e397 = uv_2;\n let _e398 = tangentTap;\n let _e400 = sampleScene((_e397 - _e398));\n refracted = ((((_e356.xyz * 0.3f) + ((_e365.xyz + _e372.xyz) * 0.17f)) + ((_e381.xyz + _e386.xyz) * 0.1f)) + ((_e395.xyz + _e400.xyz) * 0.08f));\n let _e407 = vTextureCoord_1;\n let _e408 = sampleScene(_e407);\n original = _e408.xyz;\n let _e411 = global.uDiagnosticOutput_slot;\n if (_e411.x > 0f) {\n {\n let _e415 = global.uDiagnosticOutput_slot;\n if (_e415.x < 1.5f) {\n let _e419 = refracted;\n local_8 = _e419;\n } else {\n let _e420 = original;\n local_8 = _e420;\n }\n let _e422 = local_8;\n finalColor = vec4<f32>(_e422.x, _e422.y, _e422.z, 1f);\n return;\n }\n }\n let _e428 = original;\n let _e429 = refracted;\n let _e430 = interior;\n material_1 = mix(_e428, _e429, vec3(_e430));\n let _e434 = global.uTintEnabled_slot;\n if (_e434.x > 0f) {\n {\n let _e438 = original;\n let _e444 = regularTintAt(dot(_e438, vec3<f32>(0.2126f, 0.7152f, 0.0722f)));\n tint = _e444;\n let _e446 = material_1;\n let _e447 = material_1;\n let _e448 = tint;\n let _e453 = tint;\n let _e457 = material_1;\n let _e458 = triggerMaterial(_e457);\n let _e459 = global.uTriggerEnabled_slot;\n let _e463 = global.uTintEnabled_slot;\n material_1 = mix(_e446, mix(mix((_e447 * _e448.x), vec3(1f), vec3(_e453.y)), _e458, vec3(_e459.x)), vec3(_e463.x));\n }\n }\n let _e467 = global.uMenuMaterialMix_slot;\n if (_e467.x > 0f) {\n let _e471 = material_1;\n let _e472 = refracted;\n let _e473 = menuTintAt(_e472);\n let _e474 = global.uMenuMaterialMix_slot;\n let _e476 = interior;\n material_1 = mix(_e471, _e473, vec3((_e474.x * _e476)));\n }\n let _e480 = global.uReturningTrigger_slot;\n if (_e480.w > 0f) {\n {\n let _e484 = global.uReturningTrigger_slot;\n let _e486 = global.uReturningTrigger_slot;\n let _e490 = global.uReturningTrigger_slot;\n let _e494 = point_8;\n let _e495 = global.uReturningTrigger_slot;\n core = (_e484.w * smoothstep((_e486.z + 1f), (_e490.z - 1f), length((_e494 - _e495.xy))));\n let _e502 = original;\n let _e508 = regularTintAt(dot(_e502, vec3<f32>(0.2126f, 0.7152f, 0.0722f)));\n tint_1 = _e508;\n let _e510 = refracted;\n let _e511 = tint_1;\n let _e516 = tint_1;\n let _e520 = refracted;\n let _e521 = triggerMaterial(_e520);\n let _e522 = global.uTriggerEnabled_slot;\n regular = mix(mix((_e510 * _e511.x), vec3(1f), vec3(_e516.y)), _e521, vec3(_e522.x));\n let _e527 = material_1;\n let _e528 = regular;\n let _e529 = core;\n let _e530 = interior;\n material_1 = mix(_e527, _e528, vec3((_e529 * _e530)));\n }\n }\n let _e534 = global.uSheetTreatment_slot;\n let _e538 = global.uSheetTreatment_slot;\n if ((_e534.x > 0.5f) && (_e538.x < 2.5f)) {\n {\n let _e547 = global.uSheetDark_slot;\n lo = (mix(vec3(133f), vec3(32f), vec3(_e547.x)) / vec3(255f));\n let _e559 = global.uSheetDark_slot;\n mid = (mix(vec3(183f), vec3(87f), vec3(_e559.x)) / vec3(255f));\n let _e573 = global.uSheetDark_slot;\n hi = (mix(vec3<f32>(231f, 230f, 231f), vec3(120f), vec3(_e573.x)) / vec3(255f));\n let _e581 = lo;\n let _e582 = mid;\n let _e583 = material_1;\n let _e592 = hi;\n let _e593 = mid;\n let _e595 = material_1;\n response = (mix(_e581, _e582, clamp((_e583 * 2f), vec3(0f), vec3(1f))) + ((_e592 - _e593) * clamp(((_e595 * 2f) - vec3(1f)), vec3(0f), vec3(1f))));\n let _e609 = global.uSheetTreatment_slot;\n let sheetFlatColor = mix(vec3<f32>(242f, 242f, 247f), vec3<f32>(28f, 28f, 30f), vec3(global.uSheetDark_slot.x)) / vec3(255f);\n response = mix(response, sheetFlatColor, vec3(clamp(_e609.x - 1f, 0f, 1f)));\n let _e628 = response;\n material_1 = _e628;\n }\n }\n let _e629 = global.uSheetTreatment_slot;\n if (_e629.x > 3.5f) {\n let confirmationDark = global.uSheetDark_slot.x;\n let throughLuma = dot(refracted, vec3<f32>(0.2126f, 0.7152f, 0.0722f));\n let vivid = clamp(vec3(throughLuma) + 1.4f * (refracted - vec3(throughLuma)), vec3(0f), vec3(1f));\n let confirmationFlat = mix(vec3(251f), vec3(58f), vec3(confirmationDark)) / vec3(255f);\n material_1 = mix(confirmationFlat, vivid, vec3(mix(0.3f, 0.4f, confirmationDark)));\n } else if (_e629.x > 2.5f) {\n let _e633 = material_1;\n let _e634 = global.uSheetDark_slot;\n let _e643 = global.uSheetDark_slot;\n material_1 = mix(_e633, vec3(_e634.x), vec3(mix(0.05952381f, 0.057777777f, _e643.x)));\n }\n let _e648 = material_1;\n let _e649 = global.uSheetTreatment_slot;\n if (_e649.x > 0.5f) {\n local_9 = 1f;\n } else {\n let _e654 = global.uMaterialGain_slot;\n local_9 = _e654.x;\n }\n let _e657 = local_9;\n material_1 = min((_e648 * _e657), vec3(1f));\n let _e662 = material_1;\n let _e663 = global.uMaterialTint_slot;\n let _e665 = global.uMaterialTint_slot;\n let _e667 = interior;\n let _e669 = global.uSheetTreatment_slot;\n if (_e669.x > 0.5f) {\n local_10 = 0f;\n } else {\n local_10 = 1f;\n }\n let _e676 = local_10;\n material_1 = mix(_e662, _e663.xyz, vec3(((_e665.w * _e667) * _e676)));\n let _e680 = material_1;\n let _e683 = global.uShapeParams_slot;\n let _e685 = interior;\n material_1 = mix(_e680, vec3(1f), vec3((_e683.z * _e685)));\n let _e689 = outward_4;\n let _e694 = global.uShapeParams_slot;\n let _e697 = global.uRimBand_slot;\n let _e700 = signedDistance_2;\n let _e704 = interior;\n rim = (((pow(abs(_e689.y), 4f) * _e694.w) * smoothstep(_e697.x, 0f, abs(_e700))) * _e704);\n let _e707 = global.uTriggerEnabled_slot;\n let _e709 = global.uTintEnabled_slot;\n triggerOwnership = (_e707.x * _e709.x);\n let _e713 = outward_4;\n let _e714 = triggerRimAt(_e713);\n triggerRim = _e714;\n let _e716 = global.uRimBand_slot;\n let _e719 = signedDistance_2;\n let _e722 = interior;\n triggerBand = (smoothstep(_e716.x, 0f, abs(_e719)) * _e722);\n let _e725 = material_1;\n let _e728 = material_1;\n let _e730 = triggerRim;\n let _e733 = triggerRim;\n let _e737 = triggerBand;\n triggerOutput = (_e725 + ((((vec3(1f) - _e728) * _e730.x) + vec3(_e733.y)) * _e737));\n let _e741 = material_1;\n let _e744 = rim;\n let _e747 = triggerOutput;\n let _e748 = triggerOwnership;\n outputColor = mix(mix(_e741, vec3(1f), vec3(_e744)), _e747, vec3(_e748));\n let _e752 = global.uMenuMaterialMix_slot;\n if (_e752.x > 0f) {\n let _e756 = outputColor;\n let _e757 = signedDistance_2;\n let _e759 = outward_4;\n let _e760 = refracted;\n let _e761 = original;\n let _e764 = glass27Material(-(_e757), _e759, _e760, _e761, false, 0f);\n let _e765 = global.uMenuMaterialMix_slot;\n let _e767 = interior;\n outputColor = mix(_e756, _e764, vec3((_e765.x * _e767)));\n }\n let _e771 = global.uFoldMarkerEnabled_slot;\n let _e776 = inside_2;\n foldMarker = (_e771.x * (1f - smoothstep(0.35f, 0.75f, abs((_e776 - 16f)))));\n let _e784 = outputColor;\n let _e789 = foldMarker;\n outputColor = mix(_e784, vec3<f32>(0f, 1f, 1f), vec3(_e789));\n // Confirmation popover edge (native reference reference bottom-edge profile, 3x): a ~1.3 pt rim brightening to\n // white (light) or 96 (dark), a 0.7 pt dark hairline outside it (light), and a shadow cast\n // ~10 pt down, -20 levels under the body and -15 at its edge, decaying over ~15 pt. The same\n // field draws them, so the arrow has them too.\n if (global.uSheetTreatment_slot.x > 3.5f) {\n let popoverDark = global.uSheetDark_slot.x;\n let popoverEdge = signedDistance_2;\n let rimColor = mix(vec3(1f), vec3(96f / 255f), vec3(popoverDark));\n let popoverBody = mix(outputColor, rimColor, vec3(smoothstep(-1.3f, 0f, popoverEdge)));\n let castDistance = surfaceDistance(point_8 - vec2<f32>(0f, 10f));\n let shadow = min(20f, 15f * exp(-castDistance / 15f)) / 255f;\n let hairline = (1f - popoverDark) * 0.12f * step(0f, popoverEdge) * (1f - smoothstep(0f, 0.7f, popoverEdge));\n let outside = max(shadow, hairline);\n let covered = aperture;\n finalColor = vec4<f32>(popoverBody * covered, covered + (1f - covered) * outside);\n return;\n }\n let _e792 = outputColor;\n let _e793 = aperture;\n let _e794 = (_e792 * _e793);\n let _e795 = aperture;\n finalColor = vec4<f32>(_e794.x, _e794.y, _e794.z, _e795);\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e271 = finalColor;\n return FragmentOutput(_e271);\n}\n";
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readonly uniforms: readonly ["uBottomCorner", "uInputSize", "uInputClamp", "uResolution", "uSurfaceCenter", "uHalfSize", "uRadius", "uMotionMix", "uShapeA", "uShapeB", "uShapeRadii", "uShapeParams", "uMaterialTint", "uMaterialGain", "uSheetTreatment", "uSheetDark", "uFoldMarkerEnabled", "uProfile", "uKnotsA", "uKnotsB", "uKnotsC", "uKnotsD", "uTintEnabled", "uMenuMaterialMix", "uReturningTrigger", "uRimBand", "uMenuAppearance", "uTriggerRimA", "uTriggerRimB", "uTriggerRimC", "uTriggerRimOffsetA", "uTriggerRimOffsetB", "uTriggerRimOffsetC", "uTintLuminancesA", "uTintLuminancesB", "uTintGainsA", "uTintGainsB", "uTintMixesA", "uTintMixesB", "uTriggerContext", "uTriggerResponse", "uTriggerChroma", "uTriggerRegime", "uTriggerEnabled", "uMorphParams", "uMorphShape0", "uMorphShape1", "uMorphShape2", "uMorphShape3", "uMorphShape4", "uMorphShape5", "uMorphShape6", "uMorphShape7", "uMorphShape8", "uMorphShape9", "uMorphShape10", "uMorphShape11", "uMorphShape12", "uMorphShape13", "uMorphShape14", "uMorphShape15", "uMorphRadii0", "uMorphRadii1", "uMorphRadii2", "uMorphRadii3", "uContinuousMenu", "uCoverageWidth", "uGlassBase0", "uGlassBase1", "uGlassBase2", "uGlassBase3", "uGlassBase4", "uGlassNarrowLeft0", "uGlassNarrowLeft1", "uGlassNarrowLeft2", "uGlassNarrowLeft3", "uGlassNarrowLeft4", "uGlassNarrowRight0", "uGlassNarrowRight1", "uGlassNarrowRight2", "uGlassNarrowRight3", "uGlassNarrowRight4", "uGlassNarrowTop0", "uGlassNarrowTop1", "uGlassNarrowTop2", "uGlassNarrowTop3", "uGlassNarrowTop4", "uGlassNarrowBottom0", "uGlassNarrowBottom1", "uGlassNarrowBottom2", "uGlassNarrowBottom3", "uGlassNarrowBottom4", "uGlassBroadLeft0", "uGlassBroadLeft1", "uGlassBroadLeft2", "uGlassBroadLeft3", "uGlassBroadLeft4", "uGlassBroadRight0", "uGlassBroadRight1", "uGlassBroadRight2", "uGlassBroadRight3", "uGlassBroadRight4", "uGlassBroadTop0", "uGlassBroadTop1", "uGlassBroadTop2", "uGlassBroadTop3", "uGlassBroadTop4", "uGlassBroadBottom0", "uGlassBroadBottom1", "uGlassBroadBottom2", "uGlassBroadBottom3", "uGlassBroadBottom4", "uGlassGains0", "uGlassGains1", "uGlassGains2", "uGlassGains3", "uGlassGains4", "uGlassWidths", "uGlassOrthogonal", "uGlassToneBend", "uGlassBlueSlope", "uGlassOrthogonalSlope", "uGlassChromaQuadratic", "uGlassChromaCross", "uGlassEdgeGains", "uGlassOutsideAlpha", "uGlassOutsideWidth", "uGlassLobePolicy", "uDiagnosticOutput", "uPopoverArrow"];
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readonly textures: readonly ['uTexture'];
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};
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readonly presentationBlur: {
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readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uBottomCorner_slot: vec4<f32>,\n uInputSize_slot: vec4<f32>,\n uInputClamp_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uSurfaceCenter_slot: vec4<f32>,\n uHalfSize_slot: vec4<f32>,\n uAxis_slot: vec4<f32>,\n uSpacing_slot: vec4<f32>,\n uCornerRadius_slot: vec4<f32>,\n uShapeA_slot: vec4<f32>,\n uShapeB_slot: vec4<f32>,\n uShapeRadii_slot: vec4<f32>,\n uShapeParams_slot: vec4<f32>,\n uWeightsA_slot: vec4<f32>,\n uWeightsB_slot: vec4<f32>,\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uContinuousMenu_slot: vec4<f32>,\n uCoverageWidth_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn morphMemberDistance(p: vec2<f32>, shape: vec4<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_1: f32;\n var q: vec2<f32>;\n\n p_1 = p;\n shape_1 = shape;\n radius_1 = radius;\n let _e85 = p_1;\n let _e86 = shape_1;\n let _e90 = shape_1;\n let _e93 = radius_1;\n q = ((abs((_e85 - _e86.xy)) - _e90.zw) + vec2(_e93));\n let _e97 = q;\n let _e99 = q;\n let _e104 = q;\n let _e111 = radius_1;\n return ((min(max(_e97.x, _e99.y), 0f) + length(max(_e104, vec2(0f)))) - _e111);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e83 = global.uMorphParams_slot;\n k = _e83.y;\n let _e86 = k;\n if (_e86 <= 0f) {\n let _e89 = a_1;\n let _e90 = b_1;\n return min(_e89, _e90);\n }\n let _e92 = k;\n let _e93 = a_1;\n let _e94 = b_1;\n let _e100 = k;\n h = (max((_e92 - abs((_e93 - _e94))), 0f) / _e100);\n let _e103 = a_1;\n let _e104 = b_1;\n let _e106 = h;\n let _e107 = h;\n let _e109 = k;\n return (min(_e103, _e104) - (((_e106 * _e107) * _e109) * 0.25f));\n}\n\nfn morphMemberNormal(p_2: vec2<f32>, shape_2: vec4<f32>, radius_2: f32) -> vec2<f32> {\n var p_3: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_3: f32;\n var delta: vec2<f32>;\n var q_1: vec2<f32>;\n var n: vec2<f32>;\n var local: vec2<f32>;\n\n p_3 = p_2;\n shape_3 = shape_2;\n radius_3 = radius_2;\n let _e85 = p_3;\n let _e86 = shape_3;\n delta = (_e85 - _e86.xy);\n let _e90 = delta;\n let _e92 = shape_3;\n let _e95 = radius_3;\n q_1 = ((abs(_e90) - _e92.zw) + vec2(_e95));\n let _e99 = q_1;\n let _e104 = delta;\n n = (max(_e99, vec2(0f)) * sign(_e104));\n let _e108 = q_1;\n let _e110 = q_1;\n if (max(_e108.x, _e110.y) <= 0f) {\n let _e115 = q_1;\n let _e117 = q_1;\n if (_e115.x >= _e117.y) {\n let _e120 = delta;\n local = vec2<f32>(sign(_e120.x), 0f);\n } else {\n let _e127 = delta;\n local = vec2<f32>(0f, sign(_e127.y));\n }\n let _e133 = local;\n n = _e133;\n }\n let _e134 = n;\n let _e135 = n;\n return (_e134 / vec2(max(length(_e135), 0.00000001f)));\n}\n\nfn morphAdd(p_4: vec2<f32>, shape_4: vec4<f32>, radius_4: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_5: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_5: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_1: f32;\n var h_1: f32;\n var w: f32;\n\n p_5 = p_4;\n shape_5 = shape_4;\n radius_5 = radius_4;\n let _e87 = p_5;\n let _e88 = shape_5;\n let _e89 = radius_5;\n let _e90 = morphMemberDistance(_e87, _e88, _e89);\n b_2 = _e90;\n let _e92 = p_5;\n let _e93 = shape_5;\n let _e94 = radius_5;\n let _e95 = morphMemberNormal(_e92, _e93, _e94);\n nb = _e95;\n let _e97 = (*d);\n if (_e97 > 1000000000f) {\n {\n let _e100 = b_2;\n (*d) = _e100;\n let _e101 = nb;\n (*n_1) = _e101;\n return;\n }\n }\n let _e102 = global.uMorphParams_slot;\n let _e105 = (*n_1);\n let _e106 = nb;\n k_1 = (_e102.y * pow(clamp(((1f - dot(_e105, _e106)) * 0.5f), 0f, 1f), 1f));\n let _e119 = k_1;\n if (_e119 <= 0.0001f) {\n {\n let _e122 = b_2;\n let _e123 = (*d);\n if (_e122 < _e123) {\n {\n let _e125 = b_2;\n (*d) = _e125;\n let _e126 = nb;\n (*n_1) = _e126;\n }\n }\n return;\n }\n }\n let _e127 = k_1;\n let _e128 = (*d);\n let _e129 = b_2;\n let _e135 = k_1;\n h_1 = (max((_e127 - abs((_e128 - _e129))), 0f) / _e135);\n let _e139 = (*d);\n let _e140 = b_2;\n let _e143 = k_1;\n w = clamp((0.5f + ((_e139 - _e140) / (2f * _e143))), 0f, 1f);\n let _e151 = (*d);\n let _e152 = b_2;\n let _e154 = h_1;\n let _e155 = h_1;\n let _e157 = k_1;\n (*d) = (min(_e151, _e152) - (((_e154 * _e155) * _e157) * 0.25f));\n let _e162 = (*n_1);\n let _e163 = nb;\n let _e164 = w;\n (*n_1) = mix(_e162, _e163, vec2(_e164));\n let _e167 = (*n_1);\n let _e168 = (*n_1);\n (*n_1) = (_e167 / vec2(max(length(_e168), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_6: vec2<f32>) -> f32 {\n var p_7: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_7 = p_6;\n let _e87 = global.uMorphParams_slot;\n if (_e87.x > 0.5f) {\n let _e91 = p_7;\n let _e92 = global.uMorphShape0_slot;\n let _e93 = global.uMorphRadii0_slot;\n morphAdd(_e91, _e92, _e93.x, (&d_1), (&n_2));\n }\n let _e99 = global.uMorphParams_slot;\n if (_e99.x > 1.5f) {\n let _e103 = p_7;\n let _e104 = global.uMorphShape1_slot;\n let _e105 = global.uMorphRadii0_slot;\n morphAdd(_e103, _e104, _e105.y, (&d_1), (&n_2));\n }\n let _e111 = global.uMorphParams_slot;\n if (_e111.x > 2.5f) {\n let _e115 = p_7;\n let _e116 = global.uMorphShape2_slot;\n let _e117 = global.uMorphRadii0_slot;\n morphAdd(_e115, _e116, _e117.z, (&d_1), (&n_2));\n }\n let _e123 = global.uMorphParams_slot;\n if (_e123.x > 3.5f) {\n let _e127 = p_7;\n let _e128 = global.uMorphShape3_slot;\n let _e129 = global.uMorphRadii0_slot;\n morphAdd(_e127, _e128, _e129.w, (&d_1), (&n_2));\n }\n let _e135 = global.uMorphParams_slot;\n if (_e135.x > 4.5f) {\n let _e139 = p_7;\n let _e140 = global.uMorphShape4_slot;\n let _e141 = global.uMorphRadii1_slot;\n morphAdd(_e139, _e140, _e141.x, (&d_1), (&n_2));\n }\n let _e147 = global.uMorphParams_slot;\n if (_e147.x > 5.5f) {\n let _e151 = p_7;\n let _e152 = global.uMorphShape5_slot;\n let _e153 = global.uMorphRadii1_slot;\n morphAdd(_e151, _e152, _e153.y, (&d_1), (&n_2));\n }\n let _e159 = global.uMorphParams_slot;\n if (_e159.x > 6.5f) {\n let _e163 = p_7;\n let _e164 = global.uMorphShape6_slot;\n let _e165 = global.uMorphRadii1_slot;\n morphAdd(_e163, _e164, _e165.z, (&d_1), (&n_2));\n }\n let _e171 = global.uMorphParams_slot;\n if (_e171.x > 7.5f) {\n let _e175 = p_7;\n let _e176 = global.uMorphShape7_slot;\n let _e177 = global.uMorphRadii1_slot;\n morphAdd(_e175, _e176, _e177.w, (&d_1), (&n_2));\n }\n let _e183 = global.uMorphParams_slot;\n if (_e183.x > 8.5f) {\n let _e187 = p_7;\n let _e188 = global.uMorphShape8_slot;\n let _e189 = global.uMorphRadii2_slot;\n morphAdd(_e187, _e188, _e189.x, (&d_1), (&n_2));\n }\n let _e195 = global.uMorphParams_slot;\n if (_e195.x > 9.5f) {\n let _e199 = p_7;\n let _e200 = global.uMorphShape9_slot;\n let _e201 = global.uMorphRadii2_slot;\n morphAdd(_e199, _e200, _e201.y, (&d_1), (&n_2));\n }\n let _e207 = global.uMorphParams_slot;\n if (_e207.x > 10.5f) {\n let _e211 = p_7;\n let _e212 = global.uMorphShape10_slot;\n let _e213 = global.uMorphRadii2_slot;\n morphAdd(_e211, _e212, _e213.z, (&d_1), (&n_2));\n }\n let _e219 = global.uMorphParams_slot;\n if (_e219.x > 11.5f) {\n let _e223 = p_7;\n let _e224 = global.uMorphShape11_slot;\n let _e225 = global.uMorphRadii2_slot;\n morphAdd(_e223, _e224, _e225.w, (&d_1), (&n_2));\n }\n let _e231 = global.uMorphParams_slot;\n if (_e231.x > 12.5f) {\n let _e235 = p_7;\n let _e236 = global.uMorphShape12_slot;\n let _e237 = global.uMorphRadii3_slot;\n morphAdd(_e235, _e236, _e237.x, (&d_1), (&n_2));\n }\n let _e243 = global.uMorphParams_slot;\n if (_e243.x > 13.5f) {\n let _e247 = p_7;\n let _e248 = global.uMorphShape13_slot;\n let _e249 = global.uMorphRadii3_slot;\n morphAdd(_e247, _e248, _e249.y, (&d_1), (&n_2));\n }\n let _e255 = global.uMorphParams_slot;\n if (_e255.x > 14.5f) {\n let _e259 = p_7;\n let _e260 = global.uMorphShape14_slot;\n let _e261 = global.uMorphRadii3_slot;\n morphAdd(_e259, _e260, _e261.z, (&d_1), (&n_2));\n }\n let _e267 = global.uMorphParams_slot;\n if (_e267.x > 15.5f) {\n let _e271 = p_7;\n let _e272 = global.uMorphShape15_slot;\n let _e273 = global.uMorphRadii3_slot;\n morphAdd(_e271, _e272, _e273.w, (&d_1), (&n_2));\n }\n let _e279 = d_1;\n return _e279;\n}\n\nfn morphGradient(p_8: vec2<f32>) -> vec2<f32> {\n var p_9: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_9 = p_8;\n let _e83 = p_9;\n let _e84 = e;\n let _e89 = morphRawDistance((_e83 + vec2<f32>(_e84, 0f)));\n let _e90 = p_9;\n let _e91 = e;\n let _e96 = morphRawDistance((_e90 - vec2<f32>(_e91, 0f)));\n let _e98 = p_9;\n let _e100 = e;\n let _e104 = morphRawDistance((_e98 + vec2<f32>(0f, _e100)));\n let _e105 = p_9;\n let _e107 = e;\n let _e111 = morphRawDistance((_e105 - vec2<f32>(0f, _e107)));\n let _e115 = e;\n return (vec2<f32>((_e89 - _e96), (_e104 - _e111)) / vec2((2f * _e115)));\n}\n\nfn morphNormal(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n\n p_11 = p_10;\n let _e81 = p_11;\n let _e82 = morphGradient(_e81);\n return normalize((_e82 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_12: vec2<f32>) -> f32 {\n var p_13: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_13 = p_12;\n let _e81 = p_13;\n let _e82 = morphRawDistance(_e81);\n d_2 = _e82;\n let _e84 = global.uMorphParams_slot;\n let _e88 = global.uMorphParams_slot;\n if ((_e84.x < 1.5f) || (_e88.y <= 0f)) {\n let _e93 = d_2;\n return _e93;\n }\n let _e95 = p_13;\n let _e96 = morphGradient(_e95);\n scale = (1f / clamp(length(_e96), 0.25f, 1f));\n let _e103 = d_2;\n let _e104 = scale;\n let _e108 = d_2;\n return (_e103 * mix(_e104, 1f, smoothstep(16f, 28f, -(_e108))));\n}\n\nfn sdRoundRect(point: vec2<f32>, halfSize: vec2<f32>, radius_6: f32) -> f32 {\n var point_1: vec2<f32>;\n var halfSize_1: vec2<f32>;\n var radius_7: f32;\n var q_2: vec2<f32>;\n\n point_1 = point;\n halfSize_1 = halfSize;\n radius_7 = radius_6;\n let _e85 = point_1;\n let _e87 = halfSize_1;\n let _e89 = radius_7;\n q_2 = ((abs(_e85) - _e87) + vec2(_e89));\n let _e93 = q_2;\n let _e95 = q_2;\n let _e100 = q_2;\n let _e106 = radius_7;\n return ((min(max(_e93.x, _e95.y), 0f) + length(max(_e100, vec2(0f)))) - _e106);\n}\n\nfn sampleScene(uv: vec2<f32>) -> vec4<f32> {\n var uv_1: vec2<f32>;\n\n uv_1 = uv;\n let _e81 = uv_1;\n let _e82 = global.uInputClamp_slot;\n let _e84 = global.uInputClamp_slot;\n let _e87 = textureSample(uTexture_texture, sourceSampler, clamp(_e81, _e82.xy, _e84.zw));\n return _e87;\n}\n\nfn shapeDistance(point_2: vec2<f32>, shape_6: vec4<f32>, radius_8: f32) -> f32 {\n var point_3: vec2<f32>;\n var shape_7: vec4<f32>;\n var radius_9: f32;\n var p_14: vec2<f32>;\n var progress: f32;\n var n_3: f32;\n var q_3: vec2<f32>;\n var a_2: vec2<f32>;\n var len: f32;\n var grad: f32;\n var local_1: f32;\n\n point_3 = point_2;\n shape_7 = shape_6;\n radius_9 = radius_8;\n let _e85 = point_3;\n let _e86 = shape_7;\n p_14 = (_e85 - _e86.xy);\n let _e90 = global.uContinuousMenu_slot;\n let _e92 = shape_7;\n progress = (_e90.x * clamp(((_e92.z - 24f) / 101f), 0f, 1f));\n let _e105 = progress;\n n_3 = (2f + (0.9003783f * _e105));\n let _e109 = p_14;\n let _e111 = shape_7;\n let _e114 = radius_9;\n q_3 = ((abs(_e109) - _e111.zw) + vec2(_e114));\n let _e118 = q_3;\n a_2 = max(_e118, vec2(0f));\n let _e123 = a_2;\n let _e125 = n_3;\n let _e127 = a_2;\n let _e129 = n_3;\n let _e133 = n_3;\n len = pow((pow(_e123.x, _e125) + pow(_e127.y, _e129)), (1f / _e133));\n let _e137 = a_2;\n let _e138 = n_3;\n let _e144 = len;\n let _e145 = n_3;\n grad = (length(pow(_e137, vec2((_e138 - 1f)))) / max(pow(_e144, (_e145 - 1f)), 0.000001f));\n let _e153 = len;\n if (_e153 < 0.000001f) {\n let _e156 = q_3;\n let _e158 = q_3;\n let _e161 = radius_9;\n local_1 = (max(_e156.x, _e158.y) - _e161);\n } else {\n let _e163 = q_3;\n let _e165 = q_3;\n let _e170 = len;\n let _e171 = radius_9;\n let _e173 = grad;\n local_1 = (min(max(_e163.x, _e165.y), 0f) + ((_e170 - _e171) / max(_e173, 0.000001f)));\n }\n let _e179 = local_1;\n return _e179;\n}\n\nfn smoothUnion(first: f32, second: f32, blendRadius: f32) -> f32 {\n var first_1: f32;\n var second_1: f32;\n var blendRadius_1: f32;\n var h_2: f32;\n\n first_1 = first;\n second_1 = second;\n blendRadius_1 = blendRadius;\n let _e85 = blendRadius_1;\n if (_e85 <= 0f) {\n let _e88 = first_1;\n let _e89 = second_1;\n return min(_e88, _e89);\n }\n let _e93 = second_1;\n let _e94 = first_1;\n let _e97 = blendRadius_1;\n h_2 = clamp((0.5f + ((0.5f * (_e93 - _e94)) / _e97)), 0f, 1f);\n let _e104 = second_1;\n let _e105 = first_1;\n let _e106 = h_2;\n let _e108 = blendRadius_1;\n let _e109 = h_2;\n let _e112 = h_2;\n return (mix(_e104, _e105, _e106) - ((_e108 * _e109) * (1f - _e112)));\n}\n\nfn surfaceDistance(point_4: vec2<f32>) -> f32 {\n var point_5: vec2<f32>;\n var first_2: f32;\n var second_2: f32;\n\n point_5 = point_4;\n let _e81 = global.uMorphParams_slot;\n if (_e81.x > 0.5f) {\n let _e85 = point_5;\n let _e86 = morphDistance(_e85);\n return _e86;\n }\n let _e87 = point_5;\n let _e88 = global.uShapeA_slot;\n let _e89 = global.uShapeRadii_slot;\n let _e92 = shapeDistance(_e87, _e88, select(_e89.x, global.uBottomCorner_slot.x, global.uBottomCorner_slot.y > 0.5f && _e87.y > _e88.y));\n first_2 = _e92;\n let _e94 = point_5;\n let _e95 = global.uShapeB_slot;\n let _e96 = global.uShapeRadii_slot;\n let _e99 = shapeDistance(_e94, _e95, _e96.y);\n second_2 = _e99;\n let _e101 = first_2;\n let _e102 = first_2;\n let _e103 = second_2;\n let _e104 = global.uShapeParams_slot;\n let _e106 = smoothUnion(_e102, _e103, _e104.y);\n let _e108 = global.uShapeParams_slot;\n return mix(_e101, _e106, step(1.5f, _e108.x));\n}\n\nfn main_1() {\n var point_6: vec2<f32>;\n var signedDistance: f32;\n var inside: f32;\n var seamFade: f32;\n var stepUv: vec2<f32>;\n var blurred: vec4<f32>;\n var i: i32 = 1i;\n var offset: f32;\n var i_1: i32 = 0i;\n var offset_1: f32;\n\n let _e79 = vFilterCoord_1;\n let _e80 = global.uResolution_slot;\n point_6 = (_e79 * _e80.xy);\n let _e84 = point_6;\n let _e85 = surfaceDistance(_e84);\n signedDistance = _e85;\n let _e88 = signedDistance;\n inside = max(0f, -(_e88));\n let _e94 = inside;\n let _e98 = signedDistance;\n seamFade = (smoothstep(0f, 3f, _e94) * (1f - step(0f, _e98)));\n let _e103 = global.uAxis_slot;\n let _e105 = global.uInputSize_slot;\n let _e108 = global.uSpacing_slot;\n stepUv = ((_e103.xy * _e105.zw) * _e108.x);\n let _e112 = vTextureCoord_1;\n let _e113 = sampleScene(_e112);\n let _e116 = global.uWeightsA_slot.x;\n blurred = (_e113 * _e116);\n loop {\n let _e121 = i;\n if !((_e121 < 4i)) {\n break;\n }\n {\n let _e128 = i;\n offset = f32(_e128);\n let _e131 = blurred;\n let _e132 = vTextureCoord_1;\n let _e133 = stepUv;\n let _e134 = offset;\n let _e137 = sampleScene((_e132 + (_e133 * _e134)));\n let _e138 = vTextureCoord_1;\n let _e139 = stepUv;\n let _e140 = offset;\n let _e143 = sampleScene((_e138 - (_e139 * _e140)));\n let _e145 = i;\n let _e147 = global.uWeightsA_slot[_e145];\n blurred = (_e131 + ((_e137 + _e143) * _e147));\n }\n continuing {\n let _e125 = i;\n i = (_e125 + 1i);\n }\n }\n loop {\n let _e152 = i_1;\n if !((_e152 < 3i)) {\n break;\n }\n {\n let _e159 = i_1;\n offset_1 = f32((_e159 + 4i));\n let _e164 = blurred;\n let _e165 = vTextureCoord_1;\n let _e166 = stepUv;\n let _e167 = offset_1;\n let _e170 = sampleScene((_e165 + (_e166 * _e167)));\n let _e171 = vTextureCoord_1;\n let _e172 = stepUv;\n let _e173 = offset_1;\n let _e176 = sampleScene((_e171 - (_e172 * _e173)));\n let _e178 = i_1;\n let _e180 = global.uWeightsB_slot[_e178];\n blurred = (_e164 + ((_e170 + _e176) * _e180));\n }\n continuing {\n let _e156 = i_1;\n i_1 = (_e156 + 1i);\n }\n }\n let _e183 = vTextureCoord_1;\n let _e184 = sampleScene(_e183);\n let _e185 = blurred;\n let _e186 = seamFade;\n let _e188 = global.uSpacing_slot;\n finalColor = mix(_e184, _e185, vec4((_e186 * step(0.01f, _e188.x))));\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e89 = finalColor;\n return FragmentOutput(_e89);\n}\n';
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readonly uniforms: readonly ["uBottomCorner", "uInputSize", "uInputClamp", "uResolution", "uSurfaceCenter", "uHalfSize", "uAxis", "uSpacing", "uCornerRadius", "uShapeA", "uShapeB", "uShapeRadii", "uShapeParams", "uWeightsA", "uWeightsB", "uMorphParams", "uMorphShape0", "uMorphShape1", "uMorphShape2", "uMorphShape3", "uMorphShape4", "uMorphShape5", "uMorphShape6", "uMorphShape7", "uMorphShape8", "uMorphShape9", "uMorphShape10", "uMorphShape11", "uMorphShape12", "uMorphShape13", "uMorphShape14", "uMorphShape15", "uMorphRadii0", "uMorphRadii1", "uMorphRadii2", "uMorphRadii3", "uContinuousMenu", "uCoverageWidth"];
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readonly textures: readonly ['uTexture'];
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};
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readonly clearBlur: {
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readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uInputSize_slot: vec4<f32>,\n uInputClamp_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uSurfaceCenter_slot: vec4<f32>,\n uHalfSize_slot: vec4<f32>,\n uAxis_slot: vec4<f32>,\n uSpacing_slot: vec4<f32>,\n uCornerRadius_slot: vec4<f32>,\n uShapeA_slot: vec4<f32>,\n uShapeB_slot: vec4<f32>,\n uShapeRadii_slot: vec4<f32>,\n uShapeParams_slot: vec4<f32>,\n uWeightsA_slot: vec4<f32>,\n uWeightsB_slot: vec4<f32>,\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uContinuousMenu_slot: vec4<f32>,\n uCoverageWidth_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn morphMemberDistance(p: vec2<f32>, shape: vec4<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_1: f32;\n var q: vec2<f32>;\n\n p_1 = p;\n shape_1 = shape;\n radius_1 = radius;\n let _e85 = p_1;\n let _e86 = shape_1;\n let _e90 = shape_1;\n let _e93 = radius_1;\n q = ((abs((_e85 - _e86.xy)) - _e90.zw) + vec2(_e93));\n let _e97 = q;\n let _e99 = q;\n let _e104 = q;\n let _e111 = radius_1;\n return ((min(max(_e97.x, _e99.y), 0f) + length(max(_e104, vec2(0f)))) - _e111);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e83 = global.uMorphParams_slot;\n k = _e83.y;\n let _e86 = k;\n if (_e86 <= 0f) {\n let _e89 = a_1;\n let _e90 = b_1;\n return min(_e89, _e90);\n }\n let _e92 = k;\n let _e93 = a_1;\n let _e94 = b_1;\n let _e100 = k;\n h = (max((_e92 - abs((_e93 - _e94))), 0f) / _e100);\n let _e103 = a_1;\n let _e104 = b_1;\n let _e106 = h;\n let _e107 = h;\n let _e109 = k;\n return (min(_e103, _e104) - (((_e106 * _e107) * _e109) * 0.25f));\n}\n\nfn morphMemberNormal(p_2: vec2<f32>, shape_2: vec4<f32>, radius_2: f32) -> vec2<f32> {\n var p_3: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_3: f32;\n var delta: vec2<f32>;\n var q_1: vec2<f32>;\n var n: vec2<f32>;\n var local: vec2<f32>;\n\n p_3 = p_2;\n shape_3 = shape_2;\n radius_3 = radius_2;\n let _e85 = p_3;\n let _e86 = shape_3;\n delta = (_e85 - _e86.xy);\n let _e90 = delta;\n let _e92 = shape_3;\n let _e95 = radius_3;\n q_1 = ((abs(_e90) - _e92.zw) + vec2(_e95));\n let _e99 = q_1;\n let _e104 = delta;\n n = (max(_e99, vec2(0f)) * sign(_e104));\n let _e108 = q_1;\n let _e110 = q_1;\n if (max(_e108.x, _e110.y) <= 0f) {\n let _e115 = q_1;\n let _e117 = q_1;\n if (_e115.x >= _e117.y) {\n let _e120 = delta;\n local = vec2<f32>(sign(_e120.x), 0f);\n } else {\n let _e127 = delta;\n local = vec2<f32>(0f, sign(_e127.y));\n }\n let _e133 = local;\n n = _e133;\n }\n let _e134 = n;\n let _e135 = n;\n return (_e134 / vec2(max(length(_e135), 0.00000001f)));\n}\n\nfn morphAdd(p_4: vec2<f32>, shape_4: vec4<f32>, radius_4: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_5: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_5: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_1: f32;\n var h_1: f32;\n var w: f32;\n\n p_5 = p_4;\n shape_5 = shape_4;\n radius_5 = radius_4;\n let _e87 = p_5;\n let _e88 = shape_5;\n let _e89 = radius_5;\n let _e90 = morphMemberDistance(_e87, _e88, _e89);\n b_2 = _e90;\n let _e92 = p_5;\n let _e93 = shape_5;\n let _e94 = radius_5;\n let _e95 = morphMemberNormal(_e92, _e93, _e94);\n nb = _e95;\n let _e97 = (*d);\n if (_e97 > 1000000000f) {\n {\n let _e100 = b_2;\n (*d) = _e100;\n let _e101 = nb;\n (*n_1) = _e101;\n return;\n }\n }\n let _e102 = global.uMorphParams_slot;\n let _e105 = (*n_1);\n let _e106 = nb;\n k_1 = (_e102.y * pow(clamp(((1f - dot(_e105, _e106)) * 0.5f), 0f, 1f), 1f));\n let _e119 = k_1;\n if (_e119 <= 0.0001f) {\n {\n let _e122 = b_2;\n let _e123 = (*d);\n if (_e122 < _e123) {\n {\n let _e125 = b_2;\n (*d) = _e125;\n let _e126 = nb;\n (*n_1) = _e126;\n }\n }\n return;\n }\n }\n let _e127 = k_1;\n let _e128 = (*d);\n let _e129 = b_2;\n let _e135 = k_1;\n h_1 = (max((_e127 - abs((_e128 - _e129))), 0f) / _e135);\n let _e139 = (*d);\n let _e140 = b_2;\n let _e143 = k_1;\n w = clamp((0.5f + ((_e139 - _e140) / (2f * _e143))), 0f, 1f);\n let _e151 = (*d);\n let _e152 = b_2;\n let _e154 = h_1;\n let _e155 = h_1;\n let _e157 = k_1;\n (*d) = (min(_e151, _e152) - (((_e154 * _e155) * _e157) * 0.25f));\n let _e162 = (*n_1);\n let _e163 = nb;\n let _e164 = w;\n (*n_1) = mix(_e162, _e163, vec2(_e164));\n let _e167 = (*n_1);\n let _e168 = (*n_1);\n (*n_1) = (_e167 / vec2(max(length(_e168), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_6: vec2<f32>) -> f32 {\n var p_7: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_7 = p_6;\n let _e87 = global.uMorphParams_slot;\n if (_e87.x > 0.5f) {\n let _e91 = p_7;\n let _e92 = global.uMorphShape0_slot;\n let _e93 = global.uMorphRadii0_slot;\n morphAdd(_e91, _e92, _e93.x, (&d_1), (&n_2));\n }\n let _e99 = global.uMorphParams_slot;\n if (_e99.x > 1.5f) {\n let _e103 = p_7;\n let _e104 = global.uMorphShape1_slot;\n let _e105 = global.uMorphRadii0_slot;\n morphAdd(_e103, _e104, _e105.y, (&d_1), (&n_2));\n }\n let _e111 = global.uMorphParams_slot;\n if (_e111.x > 2.5f) {\n let _e115 = p_7;\n let _e116 = global.uMorphShape2_slot;\n let _e117 = global.uMorphRadii0_slot;\n morphAdd(_e115, _e116, _e117.z, (&d_1), (&n_2));\n }\n let _e123 = global.uMorphParams_slot;\n if (_e123.x > 3.5f) {\n let _e127 = p_7;\n let _e128 = global.uMorphShape3_slot;\n let _e129 = global.uMorphRadii0_slot;\n morphAdd(_e127, _e128, _e129.w, (&d_1), (&n_2));\n }\n let _e135 = global.uMorphParams_slot;\n if (_e135.x > 4.5f) {\n let _e139 = p_7;\n let _e140 = global.uMorphShape4_slot;\n let _e141 = global.uMorphRadii1_slot;\n morphAdd(_e139, _e140, _e141.x, (&d_1), (&n_2));\n }\n let _e147 = global.uMorphParams_slot;\n if (_e147.x > 5.5f) {\n let _e151 = p_7;\n let _e152 = global.uMorphShape5_slot;\n let _e153 = global.uMorphRadii1_slot;\n morphAdd(_e151, _e152, _e153.y, (&d_1), (&n_2));\n }\n let _e159 = global.uMorphParams_slot;\n if (_e159.x > 6.5f) {\n let _e163 = p_7;\n let _e164 = global.uMorphShape6_slot;\n let _e165 = global.uMorphRadii1_slot;\n morphAdd(_e163, _e164, _e165.z, (&d_1), (&n_2));\n }\n let _e171 = global.uMorphParams_slot;\n if (_e171.x > 7.5f) {\n let _e175 = p_7;\n let _e176 = global.uMorphShape7_slot;\n let _e177 = global.uMorphRadii1_slot;\n morphAdd(_e175, _e176, _e177.w, (&d_1), (&n_2));\n }\n let _e183 = global.uMorphParams_slot;\n if (_e183.x > 8.5f) {\n let _e187 = p_7;\n let _e188 = global.uMorphShape8_slot;\n let _e189 = global.uMorphRadii2_slot;\n morphAdd(_e187, _e188, _e189.x, (&d_1), (&n_2));\n }\n let _e195 = global.uMorphParams_slot;\n if (_e195.x > 9.5f) {\n let _e199 = p_7;\n let _e200 = global.uMorphShape9_slot;\n let _e201 = global.uMorphRadii2_slot;\n morphAdd(_e199, _e200, _e201.y, (&d_1), (&n_2));\n }\n let _e207 = global.uMorphParams_slot;\n if (_e207.x > 10.5f) {\n let _e211 = p_7;\n let _e212 = global.uMorphShape10_slot;\n let _e213 = global.uMorphRadii2_slot;\n morphAdd(_e211, _e212, _e213.z, (&d_1), (&n_2));\n }\n let _e219 = global.uMorphParams_slot;\n if (_e219.x > 11.5f) {\n let _e223 = p_7;\n let _e224 = global.uMorphShape11_slot;\n let _e225 = global.uMorphRadii2_slot;\n morphAdd(_e223, _e224, _e225.w, (&d_1), (&n_2));\n }\n let _e231 = global.uMorphParams_slot;\n if (_e231.x > 12.5f) {\n let _e235 = p_7;\n let _e236 = global.uMorphShape12_slot;\n let _e237 = global.uMorphRadii3_slot;\n morphAdd(_e235, _e236, _e237.x, (&d_1), (&n_2));\n }\n let _e243 = global.uMorphParams_slot;\n if (_e243.x > 13.5f) {\n let _e247 = p_7;\n let _e248 = global.uMorphShape13_slot;\n let _e249 = global.uMorphRadii3_slot;\n morphAdd(_e247, _e248, _e249.y, (&d_1), (&n_2));\n }\n let _e255 = global.uMorphParams_slot;\n if (_e255.x > 14.5f) {\n let _e259 = p_7;\n let _e260 = global.uMorphShape14_slot;\n let _e261 = global.uMorphRadii3_slot;\n morphAdd(_e259, _e260, _e261.z, (&d_1), (&n_2));\n }\n let _e267 = global.uMorphParams_slot;\n if (_e267.x > 15.5f) {\n let _e271 = p_7;\n let _e272 = global.uMorphShape15_slot;\n let _e273 = global.uMorphRadii3_slot;\n morphAdd(_e271, _e272, _e273.w, (&d_1), (&n_2));\n }\n let _e279 = d_1;\n return _e279;\n}\n\nfn morphGradient(p_8: vec2<f32>) -> vec2<f32> {\n var p_9: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_9 = p_8;\n let _e83 = p_9;\n let _e84 = e;\n let _e89 = morphRawDistance((_e83 + vec2<f32>(_e84, 0f)));\n let _e90 = p_9;\n let _e91 = e;\n let _e96 = morphRawDistance((_e90 - vec2<f32>(_e91, 0f)));\n let _e98 = p_9;\n let _e100 = e;\n let _e104 = morphRawDistance((_e98 + vec2<f32>(0f, _e100)));\n let _e105 = p_9;\n let _e107 = e;\n let _e111 = morphRawDistance((_e105 - vec2<f32>(0f, _e107)));\n let _e115 = e;\n return (vec2<f32>((_e89 - _e96), (_e104 - _e111)) / vec2((2f * _e115)));\n}\n\nfn morphNormal(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n\n p_11 = p_10;\n let _e81 = p_11;\n let _e82 = morphGradient(_e81);\n return normalize((_e82 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_12: vec2<f32>) -> f32 {\n var p_13: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_13 = p_12;\n let _e81 = p_13;\n let _e82 = morphRawDistance(_e81);\n d_2 = _e82;\n let _e84 = global.uMorphParams_slot;\n let _e88 = global.uMorphParams_slot;\n if ((_e84.x < 1.5f) || (_e88.y <= 0f)) {\n let _e93 = d_2;\n return _e93;\n }\n let _e95 = p_13;\n let _e96 = morphGradient(_e95);\n scale = (1f / clamp(length(_e96), 0.25f, 1f));\n let _e103 = d_2;\n let _e104 = scale;\n let _e108 = d_2;\n return (_e103 * mix(_e104, 1f, smoothstep(16f, 28f, -(_e108))));\n}\n\nfn sdRoundRect(point: vec2<f32>, halfSize: vec2<f32>, radius_6: f32) -> f32 {\n var point_1: vec2<f32>;\n var halfSize_1: vec2<f32>;\n var radius_7: f32;\n var q_2: vec2<f32>;\n\n point_1 = point;\n halfSize_1 = halfSize;\n radius_7 = radius_6;\n let _e85 = point_1;\n let _e87 = halfSize_1;\n let _e89 = radius_7;\n q_2 = ((abs(_e85) - _e87) + vec2(_e89));\n let _e93 = q_2;\n let _e95 = q_2;\n let _e100 = q_2;\n let _e106 = radius_7;\n return ((min(max(_e93.x, _e95.y), 0f) + length(max(_e100, vec2(0f)))) - _e106);\n}\n\nfn sampleScene(uv: vec2<f32>) -> vec4<f32> {\n var uv_1: vec2<f32>;\n\n uv_1 = uv;\n let _e81 = uv_1;\n let _e82 = global.uInputClamp_slot;\n let _e84 = global.uInputClamp_slot;\n let _e87 = textureSample(uTexture_texture, sourceSampler, clamp(_e81, _e82.xy, _e84.zw));\n return _e87;\n}\n\nfn shapeDistance(point_2: vec2<f32>, shape_6: vec4<f32>, radius_8: f32) -> f32 {\n var point_3: vec2<f32>;\n var shape_7: vec4<f32>;\n var radius_9: f32;\n var p_14: vec2<f32>;\n var progress: f32;\n var n_3: f32;\n var q_3: vec2<f32>;\n var a_2: vec2<f32>;\n var len: f32;\n var grad: f32;\n var local_1: f32;\n\n point_3 = point_2;\n shape_7 = shape_6;\n radius_9 = radius_8;\n let _e85 = point_3;\n let _e86 = shape_7;\n p_14 = (_e85 - _e86.xy);\n let _e90 = global.uContinuousMenu_slot;\n let _e92 = shape_7;\n progress = (_e90.x * clamp(((_e92.z - 24f) / 101f), 0f, 1f));\n let _e105 = progress;\n n_3 = (2f + (0.9003783f * _e105));\n let _e109 = p_14;\n let _e111 = shape_7;\n let _e114 = radius_9;\n q_3 = ((abs(_e109) - _e111.zw) + vec2(_e114));\n let _e118 = q_3;\n a_2 = max(_e118, vec2(0f));\n let _e123 = a_2;\n let _e125 = n_3;\n let _e127 = a_2;\n let _e129 = n_3;\n let _e133 = n_3;\n len = pow((pow(_e123.x, _e125) + pow(_e127.y, _e129)), (1f / _e133));\n let _e137 = a_2;\n let _e138 = n_3;\n let _e144 = len;\n let _e145 = n_3;\n grad = (length(pow(_e137, vec2((_e138 - 1f)))) / max(pow(_e144, (_e145 - 1f)), 0.000001f));\n let _e153 = len;\n if (_e153 < 0.000001f) {\n let _e156 = q_3;\n let _e158 = q_3;\n let _e161 = radius_9;\n local_1 = (max(_e156.x, _e158.y) - _e161);\n } else {\n let _e163 = q_3;\n let _e165 = q_3;\n let _e170 = len;\n let _e171 = radius_9;\n let _e173 = grad;\n local_1 = (min(max(_e163.x, _e165.y), 0f) + ((_e170 - _e171) / max(_e173, 0.000001f)));\n }\n let _e179 = local_1;\n return _e179;\n}\n\nfn smoothUnion(first: f32, second: f32, blendRadius: f32) -> f32 {\n var first_1: f32;\n var second_1: f32;\n var blendRadius_1: f32;\n var h_2: f32;\n\n first_1 = first;\n second_1 = second;\n blendRadius_1 = blendRadius;\n let _e85 = blendRadius_1;\n if (_e85 <= 0f) {\n let _e88 = first_1;\n let _e89 = second_1;\n return min(_e88, _e89);\n }\n let _e93 = second_1;\n let _e94 = first_1;\n let _e97 = blendRadius_1;\n h_2 = clamp((0.5f + ((0.5f * (_e93 - _e94)) / _e97)), 0f, 1f);\n let _e104 = second_1;\n let _e105 = first_1;\n let _e106 = h_2;\n let _e108 = blendRadius_1;\n let _e109 = h_2;\n let _e112 = h_2;\n return (mix(_e104, _e105, _e106) - ((_e108 * _e109) * (1f - _e112)));\n}\n\nfn surfaceDistance(point_4: vec2<f32>) -> f32 {\n var point_5: vec2<f32>;\n var first_2: f32;\n var second_2: f32;\n\n point_5 = point_4;\n let _e81 = global.uMorphParams_slot;\n if (_e81.x > 0.5f) {\n let _e85 = point_5;\n let _e86 = morphDistance(_e85);\n return _e86;\n }\n let _e87 = point_5;\n let _e88 = global.uShapeA_slot;\n let _e89 = global.uShapeRadii_slot;\n let _e92 = shapeDistance(_e87, _e88, _e89.x);\n first_2 = _e92;\n let _e94 = point_5;\n let _e95 = global.uShapeB_slot;\n let _e96 = global.uShapeRadii_slot;\n let _e99 = shapeDistance(_e94, _e95, _e96.y);\n second_2 = _e99;\n let _e101 = first_2;\n let _e102 = first_2;\n let _e103 = second_2;\n let _e104 = global.uShapeParams_slot;\n let _e106 = smoothUnion(_e102, _e103, _e104.y);\n let _e108 = global.uShapeParams_slot;\n return mix(_e101, _e106, step(1.5f, _e108.x));\n}\n\nfn main_1() {\n var point_6: vec2<f32>;\n var signedDistance: f32;\n var inside: f32;\n var seamFade: f32;\n var stepUv: vec2<f32>;\n var blurred: vec4<f32>;\n var i: i32 = 1i;\n var offset: f32;\n var i_1: i32 = 0i;\n var offset_1: f32;\n\n let _e79 = vFilterCoord_1;\n let _e80 = global.uResolution_slot;\n point_6 = (_e79 * _e80.xy);\n let _e84 = point_6;\n let _e85 = surfaceDistance(_e84);\n signedDistance = _e85;\n let _e88 = signedDistance;\n inside = max(0f, -(_e88));\n let _e94 = inside;\n let _e98 = signedDistance;\n seamFade = (smoothstep(0f, 3f, _e94) * (1f - step(0f, _e98)));\n let _e103 = global.uAxis_slot;\n let _e105 = global.uInputSize_slot;\n let _e108 = global.uSpacing_slot;\n stepUv = ((_e103.xy * _e105.zw) * _e108.x);\n let _e112 = vTextureCoord_1;\n let _e113 = sampleScene(_e112);\n let _e116 = global.uWeightsA_slot.x;\n blurred = (_e113 * _e116);\n loop {\n let _e121 = i;\n if !((_e121 < 4i)) {\n break;\n }\n {\n let _e128 = i;\n offset = f32(_e128);\n let _e131 = blurred;\n let _e132 = vTextureCoord_1;\n let _e133 = stepUv;\n let _e134 = offset;\n let _e137 = sampleScene((_e132 + (_e133 * _e134)));\n let _e138 = vTextureCoord_1;\n let _e139 = stepUv;\n let _e140 = offset;\n let _e143 = sampleScene((_e138 - (_e139 * _e140)));\n let _e145 = i;\n let _e147 = global.uWeightsA_slot[_e145];\n blurred = (_e131 + ((_e137 + _e143) * _e147));\n }\n continuing {\n let _e125 = i;\n i = (_e125 + 1i);\n }\n }\n loop {\n let _e152 = i_1;\n if !((_e152 < 3i)) {\n break;\n }\n {\n let _e159 = i_1;\n offset_1 = f32((_e159 + 4i));\n let _e164 = blurred;\n let _e165 = vTextureCoord_1;\n let _e166 = stepUv;\n let _e167 = offset_1;\n let _e170 = sampleScene((_e165 + (_e166 * _e167)));\n let _e171 = vTextureCoord_1;\n let _e172 = stepUv;\n let _e173 = offset_1;\n let _e176 = sampleScene((_e171 - (_e172 * _e173)));\n let _e178 = i_1;\n let _e180 = global.uWeightsB_slot[_e178];\n blurred = (_e164 + ((_e170 + _e176) * _e180));\n }\n continuing {\n let _e156 = i_1;\n i_1 = (_e156 + 1i);\n }\n }\n let _e183 = vTextureCoord_1;\n let _e184 = sampleScene(_e183);\n let _e185 = blurred;\n let _e186 = seamFade;\n let _e188 = global.uSpacing_slot;\n finalColor = mix(_e184, _e185, vec4((_e186 * step(0.01f, _e188.x))));\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e89 = finalColor;\n return FragmentOutput(_e89);\n}\n';
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readonly uniforms: readonly ["uInputSize", "uInputClamp", "uResolution", "uSurfaceCenter", "uHalfSize", "uAxis", "uSpacing", "uCornerRadius", "uShapeA", "uShapeB", "uShapeRadii", "uShapeParams", "uWeightsA", "uWeightsB", "uMorphParams", "uMorphShape0", "uMorphShape1", "uMorphShape2", "uMorphShape3", "uMorphShape4", "uMorphShape5", "uMorphShape6", "uMorphShape7", "uMorphShape8", "uMorphShape9", "uMorphShape10", "uMorphShape11", "uMorphShape12", "uMorphShape13", "uMorphShape14", "uMorphShape15", "uMorphRadii0", "uMorphRadii1", "uMorphRadii2", "uMorphRadii3", "uContinuousMenu", "uCoverageWidth"];
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readonly textures: readonly ['uTexture'];
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};
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readonly tint: {
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readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uTint_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uShape_slot: vec4<f32>,\n uRadius_slot: vec4<f32>,\n uTouchLight_slot: vec4<f32>,\n uTouchLightColour_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn morphMemberDistance(p: vec2<f32>, shape: vec4<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_1: f32;\n var q: vec2<f32>;\n\n p_1 = p;\n shape_1 = shape;\n radius_1 = radius;\n let _e58 = p_1;\n let _e59 = shape_1;\n let _e63 = shape_1;\n let _e66 = radius_1;\n q = ((abs((_e58 - _e59.xy)) - _e63.zw) + vec2(_e66));\n let _e70 = q;\n let _e72 = q;\n let _e77 = q;\n let _e84 = radius_1;\n return ((min(max(_e70.x, _e72.y), 0f) + length(max(_e77, vec2(0f)))) - _e84);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e56 = global.uMorphParams_slot;\n k = _e56.y;\n let _e59 = k;\n if (_e59 <= 0f) {\n let _e62 = a_1;\n let _e63 = b_1;\n return min(_e62, _e63);\n }\n let _e65 = k;\n let _e66 = a_1;\n let _e67 = b_1;\n let _e73 = k;\n h = (max((_e65 - abs((_e66 - _e67))), 0f) / _e73);\n let _e76 = a_1;\n let _e77 = b_1;\n let _e79 = h;\n let _e80 = h;\n let _e82 = k;\n return (min(_e76, _e77) - (((_e79 * _e80) * _e82) * 0.25f));\n}\n\nfn morphMemberNormal(p_2: vec2<f32>, shape_2: vec4<f32>, radius_2: f32) -> vec2<f32> {\n var p_3: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_3: f32;\n var delta: vec2<f32>;\n var q_1: vec2<f32>;\n var n: vec2<f32>;\n var local: vec2<f32>;\n\n p_3 = p_2;\n shape_3 = shape_2;\n radius_3 = radius_2;\n let _e58 = p_3;\n let _e59 = shape_3;\n delta = (_e58 - _e59.xy);\n let _e63 = delta;\n let _e65 = shape_3;\n let _e68 = radius_3;\n q_1 = ((abs(_e63) - _e65.zw) + vec2(_e68));\n let _e72 = q_1;\n let _e77 = delta;\n n = (max(_e72, vec2(0f)) * sign(_e77));\n let _e81 = q_1;\n let _e83 = q_1;\n if (max(_e81.x, _e83.y) <= 0f) {\n let _e88 = q_1;\n let _e90 = q_1;\n if (_e88.x >= _e90.y) {\n let _e93 = delta;\n local = vec2<f32>(sign(_e93.x), 0f);\n } else {\n let _e100 = delta;\n local = vec2<f32>(0f, sign(_e100.y));\n }\n let _e106 = local;\n n = _e106;\n }\n let _e107 = n;\n let _e108 = n;\n return (_e107 / vec2(max(length(_e108), 0.00000001f)));\n}\n\nfn morphAdd(p_4: vec2<f32>, shape_4: vec4<f32>, radius_4: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_5: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_5: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_1: f32;\n var h_1: f32;\n var w: f32;\n\n p_5 = p_4;\n shape_5 = shape_4;\n radius_5 = radius_4;\n let _e60 = p_5;\n let _e61 = shape_5;\n let _e62 = radius_5;\n let _e63 = morphMemberDistance(_e60, _e61, _e62);\n b_2 = _e63;\n let _e65 = p_5;\n let _e66 = shape_5;\n let _e67 = radius_5;\n let _e68 = morphMemberNormal(_e65, _e66, _e67);\n nb = _e68;\n let _e70 = (*d);\n if (_e70 > 1000000000f) {\n {\n let _e73 = b_2;\n (*d) = _e73;\n let _e74 = nb;\n (*n_1) = _e74;\n return;\n }\n }\n let _e75 = global.uMorphParams_slot;\n let _e78 = (*n_1);\n let _e79 = nb;\n k_1 = (_e75.y * pow(clamp(((1f - dot(_e78, _e79)) * 0.5f), 0f, 1f), 1f));\n let _e92 = k_1;\n if (_e92 <= 0.0001f) {\n {\n let _e95 = b_2;\n let _e96 = (*d);\n if (_e95 < _e96) {\n {\n let _e98 = b_2;\n (*d) = _e98;\n let _e99 = nb;\n (*n_1) = _e99;\n }\n }\n return;\n }\n }\n let _e100 = k_1;\n let _e101 = (*d);\n let _e102 = b_2;\n let _e108 = k_1;\n h_1 = (max((_e100 - abs((_e101 - _e102))), 0f) / _e108);\n let _e112 = (*d);\n let _e113 = b_2;\n let _e116 = k_1;\n w = clamp((0.5f + ((_e112 - _e113) / (2f * _e116))), 0f, 1f);\n let _e124 = (*d);\n let _e125 = b_2;\n let _e127 = h_1;\n let _e128 = h_1;\n let _e130 = k_1;\n (*d) = (min(_e124, _e125) - (((_e127 * _e128) * _e130) * 0.25f));\n let _e135 = (*n_1);\n let _e136 = nb;\n let _e137 = w;\n (*n_1) = mix(_e135, _e136, vec2(_e137));\n let _e140 = (*n_1);\n let _e141 = (*n_1);\n (*n_1) = (_e140 / vec2(max(length(_e141), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_6: vec2<f32>) -> f32 {\n var p_7: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_7 = p_6;\n let _e60 = global.uMorphParams_slot;\n if (_e60.x > 0.5f) {\n let _e64 = p_7;\n let _e65 = global.uMorphShape0_slot;\n let _e66 = global.uMorphRadii0_slot;\n morphAdd(_e64, _e65, _e66.x, (&d_1), (&n_2));\n }\n let _e72 = global.uMorphParams_slot;\n if (_e72.x > 1.5f) {\n let _e76 = p_7;\n let _e77 = global.uMorphShape1_slot;\n let _e78 = global.uMorphRadii0_slot;\n morphAdd(_e76, _e77, _e78.y, (&d_1), (&n_2));\n }\n let _e84 = global.uMorphParams_slot;\n if (_e84.x > 2.5f) {\n let _e88 = p_7;\n let _e89 = global.uMorphShape2_slot;\n let _e90 = global.uMorphRadii0_slot;\n morphAdd(_e88, _e89, _e90.z, (&d_1), (&n_2));\n }\n let _e96 = global.uMorphParams_slot;\n if (_e96.x > 3.5f) {\n let _e100 = p_7;\n let _e101 = global.uMorphShape3_slot;\n let _e102 = global.uMorphRadii0_slot;\n morphAdd(_e100, _e101, _e102.w, (&d_1), (&n_2));\n }\n let _e108 = global.uMorphParams_slot;\n if (_e108.x > 4.5f) {\n let _e112 = p_7;\n let _e113 = global.uMorphShape4_slot;\n let _e114 = global.uMorphRadii1_slot;\n morphAdd(_e112, _e113, _e114.x, (&d_1), (&n_2));\n }\n let _e120 = global.uMorphParams_slot;\n if (_e120.x > 5.5f) {\n let _e124 = p_7;\n let _e125 = global.uMorphShape5_slot;\n let _e126 = global.uMorphRadii1_slot;\n morphAdd(_e124, _e125, _e126.y, (&d_1), (&n_2));\n }\n let _e132 = global.uMorphParams_slot;\n if (_e132.x > 6.5f) {\n let _e136 = p_7;\n let _e137 = global.uMorphShape6_slot;\n let _e138 = global.uMorphRadii1_slot;\n morphAdd(_e136, _e137, _e138.z, (&d_1), (&n_2));\n }\n let _e144 = global.uMorphParams_slot;\n if (_e144.x > 7.5f) {\n let _e148 = p_7;\n let _e149 = global.uMorphShape7_slot;\n let _e150 = global.uMorphRadii1_slot;\n morphAdd(_e148, _e149, _e150.w, (&d_1), (&n_2));\n }\n let _e156 = global.uMorphParams_slot;\n if (_e156.x > 8.5f) {\n let _e160 = p_7;\n let _e161 = global.uMorphShape8_slot;\n let _e162 = global.uMorphRadii2_slot;\n morphAdd(_e160, _e161, _e162.x, (&d_1), (&n_2));\n }\n let _e168 = global.uMorphParams_slot;\n if (_e168.x > 9.5f) {\n let _e172 = p_7;\n let _e173 = global.uMorphShape9_slot;\n let _e174 = global.uMorphRadii2_slot;\n morphAdd(_e172, _e173, _e174.y, (&d_1), (&n_2));\n }\n let _e180 = global.uMorphParams_slot;\n if (_e180.x > 10.5f) {\n let _e184 = p_7;\n let _e185 = global.uMorphShape10_slot;\n let _e186 = global.uMorphRadii2_slot;\n morphAdd(_e184, _e185, _e186.z, (&d_1), (&n_2));\n }\n let _e192 = global.uMorphParams_slot;\n if (_e192.x > 11.5f) {\n let _e196 = p_7;\n let _e197 = global.uMorphShape11_slot;\n let _e198 = global.uMorphRadii2_slot;\n morphAdd(_e196, _e197, _e198.w, (&d_1), (&n_2));\n }\n let _e204 = global.uMorphParams_slot;\n if (_e204.x > 12.5f) {\n let _e208 = p_7;\n let _e209 = global.uMorphShape12_slot;\n let _e210 = global.uMorphRadii3_slot;\n morphAdd(_e208, _e209, _e210.x, (&d_1), (&n_2));\n }\n let _e216 = global.uMorphParams_slot;\n if (_e216.x > 13.5f) {\n let _e220 = p_7;\n let _e221 = global.uMorphShape13_slot;\n let _e222 = global.uMorphRadii3_slot;\n morphAdd(_e220, _e221, _e222.y, (&d_1), (&n_2));\n }\n let _e228 = global.uMorphParams_slot;\n if (_e228.x > 14.5f) {\n let _e232 = p_7;\n let _e233 = global.uMorphShape14_slot;\n let _e234 = global.uMorphRadii3_slot;\n morphAdd(_e232, _e233, _e234.z, (&d_1), (&n_2));\n }\n let _e240 = global.uMorphParams_slot;\n if (_e240.x > 15.5f) {\n let _e244 = p_7;\n let _e245 = global.uMorphShape15_slot;\n let _e246 = global.uMorphRadii3_slot;\n morphAdd(_e244, _e245, _e246.w, (&d_1), (&n_2));\n }\n let _e252 = d_1;\n return _e252;\n}\n\nfn morphGradient(p_8: vec2<f32>) -> vec2<f32> {\n var p_9: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_9 = p_8;\n let _e56 = p_9;\n let _e57 = e;\n let _e62 = morphRawDistance((_e56 + vec2<f32>(_e57, 0f)));\n let _e63 = p_9;\n let _e64 = e;\n let _e69 = morphRawDistance((_e63 - vec2<f32>(_e64, 0f)));\n let _e71 = p_9;\n let _e73 = e;\n let _e77 = morphRawDistance((_e71 + vec2<f32>(0f, _e73)));\n let _e78 = p_9;\n let _e80 = e;\n let _e84 = morphRawDistance((_e78 - vec2<f32>(0f, _e80)));\n let _e88 = e;\n return (vec2<f32>((_e62 - _e69), (_e77 - _e84)) / vec2((2f * _e88)));\n}\n\nfn morphNormal(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n\n p_11 = p_10;\n let _e54 = p_11;\n let _e55 = morphGradient(_e54);\n return normalize((_e55 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_12: vec2<f32>) -> f32 {\n var p_13: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_13 = p_12;\n let _e54 = p_13;\n let _e55 = morphRawDistance(_e54);\n d_2 = _e55;\n let _e57 = global.uMorphParams_slot;\n let _e61 = global.uMorphParams_slot;\n if ((_e57.x < 1.5f) || (_e61.y <= 0f)) {\n let _e66 = d_2;\n return _e66;\n }\n let _e68 = p_13;\n let _e69 = morphGradient(_e68);\n scale = (1f / clamp(length(_e69), 0.25f, 1f));\n let _e76 = d_2;\n let _e77 = scale;\n let _e81 = d_2;\n return (_e76 * mix(_e77, 1f, smoothstep(16f, 28f, -(_e81))));\n}\n\nfn main_1() {\n var source: vec4<f32>;\n var q_2: vec2<f32>;\n var sd: f32;\n var amount: f32;\n\n let _e55 = vTextureCoord_1;\n let _e56 = textureSample(uTexture_texture, sourceSampler, _e55);\n source = _e56;\n let _e58 = vFilterCoord_1;\n let _e59 = global.uResolution_slot;\n let _e62 = global.uShape_slot;\n let _e66 = global.uShape_slot;\n let _e69 = global.uRadius_slot;\n q_2 = ((abs(((_e58 * _e59.xy) - _e62.xy)) - _e66.zw) + vec2(_e69.x));\n let _e74 = q_2;\n let _e76 = q_2;\n let _e81 = q_2;\n let _e87 = global.uRadius_slot;\n sd = ((min(max(_e74.x, _e76.y), 0f) + length(max(_e81, vec2(0f)))) - _e87.x);\n let _e91 = global.uMorphParams_slot;\n if (_e91.x > 0.5f) {\n let _e95 = vFilterCoord_1;\n let _e96 = global.uResolution_slot;\n let _e99 = morphDistance((_e95 * _e96.xy));\n sd = _e99;\n }\n let _e100 = global.uTint_slot;\n let _e104 = sd;\n let inside = 1f - step(0f, _e104);\n amount = (_e100.w * inside);\n let _e109 = source;\n let _e111 = global.uTint_slot;\n let _e113 = source;\n let _e116 = amount;\n var _e118 = mix(_e109.xyz, (_e111.xyz * _e113.w), vec3(_e116));\n // A pressed field member\'s touch light: the menu\'s light field at the finger, kept inside\n // the member\'s aperture (it never spills onto the neighbouring members).\n if (global.uTouchLight_slot.w > 0f) {\n let lightDistance = length(_e58 * _e59.xy - global.uTouchLight_slot.xy);\n let lightWeight = 1f - smoothstep(0f, global.uTouchLight_slot.z, lightDistance);\n _e118 = mix(_e118, global.uTouchLightColour_slot.xyz * _e113.w,\n vec3(lightWeight * global.uTouchLight_slot.w * inside));\n }\n let _e119 = source;\n finalColor = vec4<f32>(_e118.x, _e118.y, _e118.z, _e119.w);\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e65 = finalColor;\n return FragmentOutput(_e65);\n}\n';
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readonly uniforms: readonly ['uMorphParams', 'uMorphShape0', 'uMorphShape1', 'uMorphShape2', 'uMorphShape3', 'uMorphShape4', 'uMorphShape5', 'uMorphShape6', 'uMorphShape7', 'uMorphShape8', 'uMorphShape9', 'uMorphShape10', 'uMorphShape11', 'uMorphShape12', 'uMorphShape13', 'uMorphShape14', 'uMorphShape15', 'uMorphRadii0', 'uMorphRadii1', 'uMorphRadii2', 'uMorphRadii3', 'uTint', 'uResolution', 'uShape', 'uRadius', 'uTouchLight', 'uTouchLightColour'];
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readonly textures: readonly ['uTexture'];
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};
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readonly ink: {
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readonly wgsl: 'diagnostic(off, derivative_uniformity);\nstruct Parameters {\n uMorphParams_slot: vec4<f32>,\n uMorphShape0_slot: vec4<f32>,\n uMorphShape1_slot: vec4<f32>,\n uMorphShape2_slot: vec4<f32>,\n uMorphShape3_slot: vec4<f32>,\n uMorphShape4_slot: vec4<f32>,\n uMorphShape5_slot: vec4<f32>,\n uMorphShape6_slot: vec4<f32>,\n uMorphShape7_slot: vec4<f32>,\n uMorphShape8_slot: vec4<f32>,\n uMorphShape9_slot: vec4<f32>,\n uMorphShape10_slot: vec4<f32>,\n uMorphShape11_slot: vec4<f32>,\n uMorphShape12_slot: vec4<f32>,\n uMorphShape13_slot: vec4<f32>,\n uMorphShape14_slot: vec4<f32>,\n uMorphShape15_slot: vec4<f32>,\n uMorphRadii0_slot: vec4<f32>,\n uMorphRadii1_slot: vec4<f32>,\n uMorphRadii2_slot: vec4<f32>,\n uMorphRadii3_slot: vec4<f32>,\n uResolution_slot: vec4<f32>,\n uAtlasSize_slot: vec4<f32>,\n uInkSource_slot: vec4<f32>,\n uInkFrame_slot: vec4<f32>,\n uInkParams_slot: vec4<f32>,\n uCoverageWidth_slot: vec4<f32>,\n}\n\nstruct FragmentOutput {\n @location(0) finalColor: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> global: Parameters;\n@group(0) @binding(1) \nvar sourceSampler: sampler;\n@group(0) @binding(2) \nvar uTexture_texture: texture_2d<f32>;\nvar<private> vTextureCoord_1: vec2<f32>;\nvar<private> vFilterCoord_1: vec2<f32>;\nvar<private> finalColor: vec4<f32>;\n\nfn morphMemberDistance(p: vec2<f32>, shape: vec4<f32>, radius: f32) -> f32 {\n var p_1: vec2<f32>;\n var shape_1: vec4<f32>;\n var radius_1: f32;\n var q: vec2<f32>;\n\n p_1 = p;\n shape_1 = shape;\n radius_1 = radius;\n let _e62 = p_1;\n let _e63 = shape_1;\n let _e67 = shape_1;\n let _e70 = radius_1;\n q = ((abs((_e62 - _e63.xy)) - _e67.zw) + vec2(_e70));\n let _e74 = q;\n let _e76 = q;\n let _e81 = q;\n let _e88 = radius_1;\n return ((min(max(_e74.x, _e76.y), 0f) + length(max(_e81, vec2(0f)))) - _e88);\n}\n\nfn morphSmoothMin(a: f32, b: f32) -> f32 {\n var a_1: f32;\n var b_1: f32;\n var k: f32;\n var h: f32;\n\n a_1 = a;\n b_1 = b;\n let _e60 = global.uMorphParams_slot;\n k = _e60.y;\n let _e63 = k;\n if (_e63 <= 0f) {\n let _e66 = a_1;\n let _e67 = b_1;\n return min(_e66, _e67);\n }\n let _e69 = k;\n let _e70 = a_1;\n let _e71 = b_1;\n let _e77 = k;\n h = (max((_e69 - abs((_e70 - _e71))), 0f) / _e77);\n let _e80 = a_1;\n let _e81 = b_1;\n let _e83 = h;\n let _e84 = h;\n let _e86 = k;\n return (min(_e80, _e81) - (((_e83 * _e84) * _e86) * 0.25f));\n}\n\nfn morphMemberNormal(p_2: vec2<f32>, shape_2: vec4<f32>, radius_2: f32) -> vec2<f32> {\n var p_3: vec2<f32>;\n var shape_3: vec4<f32>;\n var radius_3: f32;\n var delta: vec2<f32>;\n var q_1: vec2<f32>;\n var n: vec2<f32>;\n var local: vec2<f32>;\n\n p_3 = p_2;\n shape_3 = shape_2;\n radius_3 = radius_2;\n let _e62 = p_3;\n let _e63 = shape_3;\n delta = (_e62 - _e63.xy);\n let _e67 = delta;\n let _e69 = shape_3;\n let _e72 = radius_3;\n q_1 = ((abs(_e67) - _e69.zw) + vec2(_e72));\n let _e76 = q_1;\n let _e81 = delta;\n n = (max(_e76, vec2(0f)) * sign(_e81));\n let _e85 = q_1;\n let _e87 = q_1;\n if (max(_e85.x, _e87.y) <= 0f) {\n let _e92 = q_1;\n let _e94 = q_1;\n if (_e92.x >= _e94.y) {\n let _e97 = delta;\n local = vec2<f32>(sign(_e97.x), 0f);\n } else {\n let _e104 = delta;\n local = vec2<f32>(0f, sign(_e104.y));\n }\n let _e110 = local;\n n = _e110;\n }\n let _e111 = n;\n let _e112 = n;\n return (_e111 / vec2(max(length(_e112), 0.00000001f)));\n}\n\nfn morphAdd(p_4: vec2<f32>, shape_4: vec4<f32>, radius_4: f32, d: ptr<function, f32>, n_1: ptr<function, vec2<f32>>) {\n var p_5: vec2<f32>;\n var shape_5: vec4<f32>;\n var radius_5: f32;\n var b_2: f32;\n var nb: vec2<f32>;\n var k_1: f32;\n var h_1: f32;\n var w: f32;\n\n p_5 = p_4;\n shape_5 = shape_4;\n radius_5 = radius_4;\n let _e64 = p_5;\n let _e65 = shape_5;\n let _e66 = radius_5;\n let _e67 = morphMemberDistance(_e64, _e65, _e66);\n b_2 = _e67;\n let _e69 = p_5;\n let _e70 = shape_5;\n let _e71 = radius_5;\n let _e72 = morphMemberNormal(_e69, _e70, _e71);\n nb = _e72;\n let _e74 = (*d);\n if (_e74 > 1000000000f) {\n {\n let _e77 = b_2;\n (*d) = _e77;\n let _e78 = nb;\n (*n_1) = _e78;\n return;\n }\n }\n let _e79 = global.uMorphParams_slot;\n let _e82 = (*n_1);\n let _e83 = nb;\n k_1 = (_e79.y * pow(clamp(((1f - dot(_e82, _e83)) * 0.5f), 0f, 1f), 1f));\n let _e96 = k_1;\n if (_e96 <= 0.0001f) {\n {\n let _e99 = b_2;\n let _e100 = (*d);\n if (_e99 < _e100) {\n {\n let _e102 = b_2;\n (*d) = _e102;\n let _e103 = nb;\n (*n_1) = _e103;\n }\n }\n return;\n }\n }\n let _e104 = k_1;\n let _e105 = (*d);\n let _e106 = b_2;\n let _e112 = k_1;\n h_1 = (max((_e104 - abs((_e105 - _e106))), 0f) / _e112);\n let _e116 = (*d);\n let _e117 = b_2;\n let _e120 = k_1;\n w = clamp((0.5f + ((_e116 - _e117) / (2f * _e120))), 0f, 1f);\n let _e128 = (*d);\n let _e129 = b_2;\n let _e131 = h_1;\n let _e132 = h_1;\n let _e134 = k_1;\n (*d) = (min(_e128, _e129) - (((_e131 * _e132) * _e134) * 0.25f));\n let _e139 = (*n_1);\n let _e140 = nb;\n let _e141 = w;\n (*n_1) = mix(_e139, _e140, vec2(_e141));\n let _e144 = (*n_1);\n let _e145 = (*n_1);\n (*n_1) = (_e144 / vec2(max(length(_e145), 0.00000001f)));\n return;\n}\n\nfn morphRawDistance(p_6: vec2<f32>) -> f32 {\n var p_7: vec2<f32>;\n var d_1: f32 = 10000000000f;\n var n_2: vec2<f32> = vec2(0f);\n\n p_7 = p_6;\n let _e64 = global.uMorphParams_slot;\n if (_e64.x > 0.5f) {\n let _e68 = p_7;\n let _e69 = global.uMorphShape0_slot;\n let _e70 = global.uMorphRadii0_slot;\n morphAdd(_e68, _e69, _e70.x, (&d_1), (&n_2));\n }\n let _e76 = global.uMorphParams_slot;\n if (_e76.x > 1.5f) {\n let _e80 = p_7;\n let _e81 = global.uMorphShape1_slot;\n let _e82 = global.uMorphRadii0_slot;\n morphAdd(_e80, _e81, _e82.y, (&d_1), (&n_2));\n }\n let _e88 = global.uMorphParams_slot;\n if (_e88.x > 2.5f) {\n let _e92 = p_7;\n let _e93 = global.uMorphShape2_slot;\n let _e94 = global.uMorphRadii0_slot;\n morphAdd(_e92, _e93, _e94.z, (&d_1), (&n_2));\n }\n let _e100 = global.uMorphParams_slot;\n if (_e100.x > 3.5f) {\n let _e104 = p_7;\n let _e105 = global.uMorphShape3_slot;\n let _e106 = global.uMorphRadii0_slot;\n morphAdd(_e104, _e105, _e106.w, (&d_1), (&n_2));\n }\n let _e112 = global.uMorphParams_slot;\n if (_e112.x > 4.5f) {\n let _e116 = p_7;\n let _e117 = global.uMorphShape4_slot;\n let _e118 = global.uMorphRadii1_slot;\n morphAdd(_e116, _e117, _e118.x, (&d_1), (&n_2));\n }\n let _e124 = global.uMorphParams_slot;\n if (_e124.x > 5.5f) {\n let _e128 = p_7;\n let _e129 = global.uMorphShape5_slot;\n let _e130 = global.uMorphRadii1_slot;\n morphAdd(_e128, _e129, _e130.y, (&d_1), (&n_2));\n }\n let _e136 = global.uMorphParams_slot;\n if (_e136.x > 6.5f) {\n let _e140 = p_7;\n let _e141 = global.uMorphShape6_slot;\n let _e142 = global.uMorphRadii1_slot;\n morphAdd(_e140, _e141, _e142.z, (&d_1), (&n_2));\n }\n let _e148 = global.uMorphParams_slot;\n if (_e148.x > 7.5f) {\n let _e152 = p_7;\n let _e153 = global.uMorphShape7_slot;\n let _e154 = global.uMorphRadii1_slot;\n morphAdd(_e152, _e153, _e154.w, (&d_1), (&n_2));\n }\n let _e160 = global.uMorphParams_slot;\n if (_e160.x > 8.5f) {\n let _e164 = p_7;\n let _e165 = global.uMorphShape8_slot;\n let _e166 = global.uMorphRadii2_slot;\n morphAdd(_e164, _e165, _e166.x, (&d_1), (&n_2));\n }\n let _e172 = global.uMorphParams_slot;\n if (_e172.x > 9.5f) {\n let _e176 = p_7;\n let _e177 = global.uMorphShape9_slot;\n let _e178 = global.uMorphRadii2_slot;\n morphAdd(_e176, _e177, _e178.y, (&d_1), (&n_2));\n }\n let _e184 = global.uMorphParams_slot;\n if (_e184.x > 10.5f) {\n let _e188 = p_7;\n let _e189 = global.uMorphShape10_slot;\n let _e190 = global.uMorphRadii2_slot;\n morphAdd(_e188, _e189, _e190.z, (&d_1), (&n_2));\n }\n let _e196 = global.uMorphParams_slot;\n if (_e196.x > 11.5f) {\n let _e200 = p_7;\n let _e201 = global.uMorphShape11_slot;\n let _e202 = global.uMorphRadii2_slot;\n morphAdd(_e200, _e201, _e202.w, (&d_1), (&n_2));\n }\n let _e208 = global.uMorphParams_slot;\n if (_e208.x > 12.5f) {\n let _e212 = p_7;\n let _e213 = global.uMorphShape12_slot;\n let _e214 = global.uMorphRadii3_slot;\n morphAdd(_e212, _e213, _e214.x, (&d_1), (&n_2));\n }\n let _e220 = global.uMorphParams_slot;\n if (_e220.x > 13.5f) {\n let _e224 = p_7;\n let _e225 = global.uMorphShape13_slot;\n let _e226 = global.uMorphRadii3_slot;\n morphAdd(_e224, _e225, _e226.y, (&d_1), (&n_2));\n }\n let _e232 = global.uMorphParams_slot;\n if (_e232.x > 14.5f) {\n let _e236 = p_7;\n let _e237 = global.uMorphShape14_slot;\n let _e238 = global.uMorphRadii3_slot;\n morphAdd(_e236, _e237, _e238.z, (&d_1), (&n_2));\n }\n let _e244 = global.uMorphParams_slot;\n if (_e244.x > 15.5f) {\n let _e248 = p_7;\n let _e249 = global.uMorphShape15_slot;\n let _e250 = global.uMorphRadii3_slot;\n morphAdd(_e248, _e249, _e250.w, (&d_1), (&n_2));\n }\n let _e256 = d_1;\n return _e256;\n}\n\nfn morphGradient(p_8: vec2<f32>) -> vec2<f32> {\n var p_9: vec2<f32>;\n var e: f32 = 0.1f;\n\n p_9 = p_8;\n let _e60 = p_9;\n let _e61 = e;\n let _e66 = morphRawDistance((_e60 + vec2<f32>(_e61, 0f)));\n let _e67 = p_9;\n let _e68 = e;\n let _e73 = morphRawDistance((_e67 - vec2<f32>(_e68, 0f)));\n let _e75 = p_9;\n let _e77 = e;\n let _e81 = morphRawDistance((_e75 + vec2<f32>(0f, _e77)));\n let _e82 = p_9;\n let _e84 = e;\n let _e88 = morphRawDistance((_e82 - vec2<f32>(0f, _e84)));\n let _e92 = e;\n return (vec2<f32>((_e66 - _e73), (_e81 - _e88)) / vec2((2f * _e92)));\n}\n\nfn morphNormal(p_10: vec2<f32>) -> vec2<f32> {\n var p_11: vec2<f32>;\n\n p_11 = p_10;\n let _e58 = p_11;\n let _e59 = morphGradient(_e58);\n return normalize((_e59 + vec2(0.00000001f)));\n}\n\nfn morphDistance(p_12: vec2<f32>) -> f32 {\n var p_13: vec2<f32>;\n var d_2: f32;\n var scale: f32;\n\n p_13 = p_12;\n let _e58 = p_13;\n let _e59 = morphRawDistance(_e58);\n d_2 = _e59;\n let _e61 = global.uMorphParams_slot;\n let _e65 = global.uMorphParams_slot;\n if ((_e61.x < 1.5f) || (_e65.y <= 0f)) {\n let _e70 = d_2;\n return _e70;\n }\n let _e72 = p_13;\n let _e73 = morphGradient(_e72);\n scale = (1f / clamp(length(_e73), 0.25f, 1f));\n let _e80 = d_2;\n let _e81 = scale;\n let _e85 = d_2;\n return (_e80 * mix(_e81, 1f, smoothstep(16f, 28f, -(_e85))));\n}\n\nfn inkSample(local_1: vec2<f32>, offset: vec2<f32>) -> vec4<f32> {\n var local_2: vec2<f32>;\n var offset_1: vec2<f32>;\n var point: vec2<f32>;\n\n local_2 = local_1;\n offset_1 = offset;\n let _e63 = global.uInkSource_slot;\n let _e65 = local_2;\n let _e66 = global.uInkSource_slot;\n let _e70 = offset_1;\n point = ((_e63.xy + (_e65 * _e66.zw)) + _e70);\n let _e73 = point;\n let _e74 = global.uInkSource_slot;\n let _e78 = point;\n let _e79 = global.uInkSource_slot;\n let _e81 = global.uInkSource_slot;\n if (any((_e73 < _e74.xy)) || any((_e78 > (_e79.xy + _e81.zw)))) {\n return vec4(0f);\n }\n let _e90 = point;\n let _e91 = global.uAtlasSize_slot;\n let _e95 = textureSampleLevel(uTexture_texture, sourceSampler, (_e90 / _e91.xy), 0f);\n return _e95;\n}\n\nfn main_1() {\n var p_14: vec2<f32>;\n var d_3: f32;\n var aa: f32;\n var coverage: f32;\n var n_3: vec2<f32>;\n var rim: f32;\n var q_2: vec2<f32>;\n var local_3: vec2<f32>;\n var r: f32;\n var c: vec4<f32>;\n\n let _e59 = vFilterCoord_1;\n let _e60 = global.uResolution_slot;\n p_14 = (_e59 * _e60.xy);\n let _e64 = p_14;\n let _e65 = morphDistance(_e64);\n d_3 = _e65;\n let _e67 = global.uCoverageWidth_slot;\n let _e70 = d_3;\n let _e71 = fwidth(_e70);\n aa = max(_e67.x, (0.5f * _e71));\n let _e76 = aa;\n let _e78 = aa;\n let _e79 = d_3;\n coverage = (1f - smoothstep(-(_e76), _e78, _e79));\n let _e83 = coverage;\n let _e86 = global.uInkParams_slot;\n if ((_e83 <= 0f) || (_e86.x <= 0f)) {\n {\n finalColor = vec4(0f);\n return;\n }\n }\n let _e94 = p_14;\n let _e95 = morphNormal(_e94);\n n_3 = _e95;\n let _e98 = d_3;\n let _e102 = global.uInkParams_slot;\n rim = clamp((1f - (max(-(_e98), 0f) / max(_e102.w, 0.001f))), 0f, 1f);\n let _e112 = p_14;\n let _e113 = n_3;\n let _e114 = global.uInkParams_slot;\n let _e117 = rim;\n let _e119 = rim;\n q_2 = (_e112 - (((_e113 * _e114.z) * _e117) * _e119));\n let _e123 = q_2;\n let _e124 = global.uInkFrame_slot;\n let _e127 = global.uInkFrame_slot;\n local_3 = ((_e123 - _e124.xy) / _e127.zw);\n let _e131 = global.uInkParams_slot;\n let _e133 = global.uInkSource_slot;\n let _e136 = global.uInkFrame_slot;\n r = ((_e131.y * _e133.z) / _e136.z);\n let _e140 = local_3;\n let _e144 = inkSample(_e140, vec2(0f));\n c = _e144;\n let _e146 = r;\n if (_e146 > 0.05f) {\n {\n let _e149 = c;\n let _e150 = local_3;\n let _e151 = r;\n let _e155 = inkSample(_e150, vec2<f32>(_e151, 0f));\n let _e156 = local_3;\n let _e157 = r;\n let _e162 = inkSample(_e156, vec2<f32>(-(_e157), 0f));\n let _e164 = local_3;\n let _e166 = r;\n let _e169 = inkSample(_e164, vec2<f32>(0f, _e166));\n let _e171 = local_3;\n let _e173 = r;\n let _e177 = inkSample(_e171, vec2<f32>(0f, -(_e173)));\n c = (_e149 + (((_e155 + _e162) + _e169) + _e177));\n let _e180 = c;\n let _e181 = local_3;\n let _e185 = r;\n let _e187 = inkSample(_e181, (vec2<f32>(0.7f, 0.7f) * _e185));\n let _e188 = local_3;\n let _e193 = r;\n let _e195 = inkSample(_e188, (vec2<f32>(-0.7f, 0.7f) * _e193));\n let _e197 = local_3;\n let _e202 = r;\n let _e204 = inkSample(_e197, (vec2<f32>(0.7f, -0.7f) * _e202));\n let _e206 = local_3;\n let _e212 = r;\n let _e214 = inkSample(_e206, (vec2<f32>(-0.7f, -0.7f) * _e212));\n c = (_e180 + (((_e187 + _e195) + _e204) + _e214));\n let _e217 = c;\n c = (_e217 / vec4(9f));\n }\n }\n let _e221 = c;\n let _e222 = global.uInkParams_slot;\n let _e225 = coverage;\n finalColor = ((_e221 * _e222.x) * _e225);\n return;\n}\n\n@fragment \nfn main(@location(0) vTextureCoord: vec2<f32>, @location(1) vFilterCoord: vec2<f32>) -> FragmentOutput {\n vTextureCoord_1 = vTextureCoord;\n vFilterCoord_1 = vFilterCoord;\n main_1();\n let _e69 = finalColor;\n return FragmentOutput(_e69);\n}\n';
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+
readonly uniforms: readonly ['uMorphParams', 'uMorphShape0', 'uMorphShape1', 'uMorphShape2', 'uMorphShape3', 'uMorphShape4', 'uMorphShape5', 'uMorphShape6', 'uMorphShape7', 'uMorphShape8', 'uMorphShape9', 'uMorphShape10', 'uMorphShape11', 'uMorphShape12', 'uMorphShape13', 'uMorphShape14', 'uMorphShape15', 'uMorphRadii0', 'uMorphRadii1', 'uMorphRadii2', 'uMorphRadii3', 'uResolution', 'uAtlasSize', 'uInkSource', 'uInkFrame', 'uInkParams', 'uCoverageWidth'];
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65
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+
readonly textures: readonly ['uTexture'];
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66
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+
};
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67
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+
};
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