@sarmal/core 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/auto-init.js CHANGED
@@ -7,28 +7,32 @@ var CircularBuffer = class {
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  this.count = 0;
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  this.capacity = capacity;
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  this.data = Array.from({ length: capacity }, () => ({ x: 0, y: 0 }));
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+ this.result = Array.from({ length: capacity }, () => ({ x: 0, y: 0 }));
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  }
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- /**
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- * Array elements are pre-allocated and `head` pointer is manually assigned,
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- * because AI said using `Array.shift` would be `O(n)` and this would be `O(1)`
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- * and I don't know any better.
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- */
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+ /** Mutates in-place */
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  push(x, y) {
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- this.data[this.head] = { x, y };
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+ const slot = this.data[this.head];
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+ slot.x = x;
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+ slot.y = y;
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  this.head = (this.head + 1) % this.capacity;
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  if (this.count < this.capacity) {
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  this.count++;
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  }
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  }
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+ /**
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+ * Copies ordered points into the pre-allocated result buffer and returns it
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+ * Note: The *same* array reference is returned every call,
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+ * so `result.length` is also always `capacity`
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+ */
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  toArray() {
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- const result = new Array(this.count);
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  const start = this.count < this.capacity ? 0 : this.head;
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  for (let i = 0; i < this.count; i++) {
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- const index = (start + i) % this.capacity;
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- const p = this.data[index];
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- result[i] = { x: p.x, y: p.y };
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+ const src = this.data[(start + i) % this.capacity];
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+ const dst = this.result[i];
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+ dst.x = src.x;
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+ dst.y = src.y;
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  }
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- return result;
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+ return this.result;
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  }
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  clear() {
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  this.head = 0;
@@ -56,6 +60,9 @@ function createEngine(curveDef, trailLength = 120) {
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  trail.push(point.x, point.y);
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  return trail.toArray();
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  },
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+ get trailCount() {
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+ return trail.length;
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+ },
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  reset() {
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  t = 0;
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  actualTime = 0;
@@ -80,16 +87,16 @@ var DEFAULT_GLOW_SIZE = 20;
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  var DEFAULT_SKELETON_COLOR = "#ffffff";
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  var DEFAULT_SKELETON_OPACITY = 0.15;
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  var FIT_PADDING = 0.1;
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- var TRAIL_BATCH_SIZE = 10;
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+ var TRAIL_BATCH_SIZE = 20;
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  var TRAIL_FADE_CURVE = 1.5;
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  var TRAIL_MAX_OPACITY = 0.88;
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  var TRAIL_MIN_WIDTH = 0.5;
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  var TRAIL_MAX_WIDTH = 2.5;
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  var GLOW_INNER_EDGE = 0.4;
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  var GLOW_FALLOFF_OPACITY = 0.53;
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- function hexToRgba(hex, alpha) {
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+ function hexToRgbComponents(hex) {
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  const n = parseInt(hex.slice(1), 16);
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- return `rgba(${n >> 16},${n >> 8 & 255},${n & 255},${alpha})`;
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+ return `${n >> 16},${n >> 8 & 255},${n & 255}`;
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  }
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  function createRenderer(options) {
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  const canvas = options.canvas;
@@ -105,8 +112,12 @@ function createRenderer(options) {
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  headRadius: options.headRadius ?? DEFAULT_HEAD_RADIUS,
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  glowSize: options.glowSize ?? DEFAULT_GLOW_SIZE
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  };
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+ const trailRgb = hexToRgbComponents(opts.trailColor);
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+ const headRgbFalloff = `rgba(${hexToRgbComponents(opts.headColor)},${GLOW_FALLOFF_OPACITY})`;
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  let skeleton = [];
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+ let skeletonCanvas = null;
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  let trail = [];
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+ let trailCount = 0;
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  let head = null;
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  let scale = 1;
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  let offsetX = 0;
@@ -145,49 +156,49 @@ function createRenderer(options) {
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  offsetX = (canvasWidth - boundsWidth) / 2 - minX * scale;
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  offsetY = (canvasHeight - boundsHeight) / 2 - minY * scale;
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  }
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- function transformCoordinateToPixel(p) {
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- return {
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- x: p.x * scale + offsetX,
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- y: p.y * scale + offsetY
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- };
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+ function buildSkeletonCanvas() {
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+ if (skeleton.length < 2) return;
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+ skeletonCanvas = new OffscreenCanvas(canvas.width, canvas.height);
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+ const skeletonCtx = skeletonCanvas.getContext("2d");
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+ skeletonCtx.strokeStyle = `rgba(${hexToRgbComponents(opts.skeletonColor)},${DEFAULT_SKELETON_OPACITY})`;
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+ skeletonCtx.lineWidth = 1.5;
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+ skeletonCtx.beginPath();
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+ const first = skeleton[0];
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+ skeletonCtx.moveTo(first.x * scale + offsetX, first.y * scale + offsetY);
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+ for (let i = 1; i < skeleton.length; i++) {
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+ const p = skeleton[i];
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+ skeletonCtx.lineTo(p.x * scale + offsetX, p.y * scale + offsetY);
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+ }
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+ skeletonCtx.stroke();
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  }
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  function drawSkeleton() {
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- if (skeleton.length < 2) {
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+ if (!skeletonCanvas) {
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  return;
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  }
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- ctx.strokeStyle = hexToRgba(opts.skeletonColor, DEFAULT_SKELETON_OPACITY);
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- ctx.lineWidth = 1.5;
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- ctx.beginPath();
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- const firstPixel = transformCoordinateToPixel(skeleton[0]);
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- ctx.moveTo(firstPixel.x, firstPixel.y);
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- for (let i = 1; i < skeleton.length; i++) {
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- const pixel = transformCoordinateToPixel(skeleton[i]);
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- ctx.lineTo(pixel.x, pixel.y);
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- }
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- ctx.stroke();
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+ ctx.drawImage(skeletonCanvas, 0, 0);
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  }
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  function drawTrail() {
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- if (trail.length < 2) {
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+ if (trailCount < 2) {
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  return;
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  }
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- for (let b = 0; b < trail.length - 1; b += TRAIL_BATCH_SIZE) {
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- const bEnd = Math.min(b + TRAIL_BATCH_SIZE, trail.length - 1);
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- const progress = (b + bEnd) / 2 / (trail.length - 1);
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+ ctx.lineJoin = "round";
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+ ctx.lineCap = "round";
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+ for (let batchIndex = 0; batchIndex < trailCount - 1; batchIndex += TRAIL_BATCH_SIZE) {
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+ const bEnd = Math.min(batchIndex + TRAIL_BATCH_SIZE, trailCount - 1);
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+ const progress = (batchIndex + bEnd) / 2 / (trailCount - 1);
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  const alpha = Math.pow(progress, TRAIL_FADE_CURVE) * TRAIL_MAX_OPACITY;
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  const lineWidth = TRAIL_MIN_WIDTH + progress * (TRAIL_MAX_WIDTH - TRAIL_MIN_WIDTH);
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  ctx.beginPath();
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- for (let i = b; i <= bEnd; i++) {
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- const pixel = transformCoordinateToPixel(trail[i]);
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- if (i === b) {
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- ctx.moveTo(pixel.x, pixel.y);
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+ for (let i = batchIndex; i <= bEnd; i++) {
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+ const point = trail[i];
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+ if (i === batchIndex) {
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+ ctx.moveTo(point.x * scale + offsetX, point.y * scale + offsetY);
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  } else {
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- ctx.lineTo(pixel.x, pixel.y);
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+ ctx.lineTo(point.x * scale + offsetX, point.y * scale + offsetY);
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  }
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  }
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- ctx.strokeStyle = hexToRgba(opts.trailColor, alpha);
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+ ctx.strokeStyle = `rgba(${trailRgb},${alpha})`;
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  ctx.lineWidth = lineWidth;
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- ctx.lineJoin = "round";
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- ctx.lineCap = "round";
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  ctx.stroke();
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  }
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  }
@@ -195,10 +206,11 @@ function createRenderer(options) {
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  if (!head) {
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  return;
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  }
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- const { x, y } = transformCoordinateToPixel(head);
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+ const x = head.x * scale + offsetX;
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+ const y = head.y * scale + offsetY;
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  const gradient = ctx.createRadialGradient(x, y, 0, x, y, opts.glowSize);
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  gradient.addColorStop(0, opts.headColor);
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- gradient.addColorStop(GLOW_INNER_EDGE, hexToRgba(opts.headColor, GLOW_FALLOFF_OPACITY));
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+ gradient.addColorStop(GLOW_INNER_EDGE, headRgbFalloff);
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  gradient.addColorStop(1, "transparent");
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  ctx.fillStyle = gradient;
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  ctx.beginPath();
@@ -214,7 +226,8 @@ function createRenderer(options) {
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  const deltaTime = (now - lastTime) / 1e3;
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  lastTime = now;
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  trail = engine.tick(deltaTime);
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- head = trail.length > 0 ? trail[trail.length - 1] : null;
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+ trailCount = engine.trailCount;
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+ head = trailCount > 0 ? trail[trailCount - 1] : null;
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  ctx.clearRect(0, 0, canvas.width, canvas.height);
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  drawSkeleton();
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  drawTrail();
@@ -223,6 +236,7 @@ function createRenderer(options) {
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  }
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  skeleton = engine.getSarmalSkeleton();
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  calculateBoundaries();
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+ buildSkeletonCanvas();
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  return {
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  start() {
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  if (animationId !== null) {
@@ -298,6 +312,34 @@ function rose3(t, _time, _params) {
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  y: r * Math.sin(t)
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  };
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  }
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+ function lissajous32(t, time, _params) {
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+ const phi = time * 0.45;
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+ return {
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+ x: Math.sin(3 * t + phi),
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+ y: Math.sin(2 * t)
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+ };
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+ }
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+ function lissajous43(t, time, _params) {
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+ const phi = time * 0.38;
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+ return {
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+ x: Math.sin(4 * t + phi),
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+ y: Math.sin(3 * t)
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+ };
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+ }
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+ function epicycloid3(t, _time, _params) {
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+ return {
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+ x: 4 * Math.cos(t) - Math.cos(4 * t),
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+ y: 4 * Math.sin(t) - Math.sin(4 * t)
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+ };
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+ }
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+ function lame(t, time, _params) {
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+ const p = 1.75 + 1.25 * Math.sin(time * 0.48);
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+ const c = Math.cos(t), s = Math.sin(t);
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+ return {
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+ x: Math.sign(c) * Math.pow(Math.abs(c), p),
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+ y: Math.sign(s) * Math.pow(Math.abs(s), p)
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+ };
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+ }
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  var curves = {
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  artemis2: {
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  name: "Artemis II",
@@ -334,6 +376,30 @@ var curves = {
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  fn: rose3,
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  period: TWO_PI2,
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  speed: 1.15
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+ },
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+ lissajous32: {
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+ name: "Lissajous 3:2",
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+ fn: lissajous32,
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+ period: TWO_PI2,
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+ speed: 2
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+ },
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+ lissajous43: {
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+ name: "Lissajous 4:3",
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+ fn: lissajous43,
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+ period: TWO_PI2,
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+ speed: 1.8
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+ },
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+ epicycloid3: {
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+ name: "Epicycloid (n=3)",
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+ fn: epicycloid3,
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+ period: TWO_PI2,
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+ speed: 0.75
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+ },
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+ lame: {
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+ name: "Lam\xE9 Curve",
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+ fn: lame,
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+ period: TWO_PI2,
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+ speed: 1
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  }
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  };
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@@ -1 +1 @@
1
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type { CurveDef, Engine, Point } from \"./types\";\n\nconst TWO_PI = Math.PI * 2;\nconst POINTS_PER_PERIOD_UNIT = 50;\n\n/**\n * A fixed-size list of points with first in, last out method\n * The oldest entry is automatically discarded when the list is at capacity\n */\nclass CircularBuffer {\n private data: Array<Point>;\n private capacity: number;\n private head: number = 0;\n private count: number = 0;\n\n constructor(capacity: number) {\n this.capacity = capacity;\n this.data = Array.from({ length: capacity }, () => ({ x: 0, y: 0 }));\n }\n\n /**\n * Array elements are pre-allocated and `head` pointer is manually assigned,\n * because AI said using `Array.shift` would be `O(n)` and this would be `O(1)`\n * and I don't know any better.\n */\n push(x: number, y: number): void {\n this.data[this.head] = { x: x, y: y };\n this.head = (this.head + 1) % this.capacity;\n if (this.count < this.capacity) {\n this.count++;\n }\n }\n\n toArray(): Array<Point> {\n // oxlint-disable-next-line unicorn/no-new-array -- AI said it is pre-allocated for performance (runs every frame)\n const result: Array<Point> = new Array(this.count);\n const start = this.count < this.capacity ? 0 : this.head;\n for (let i = 0; i < this.count; i++) {\n const index = (start + i) % this.capacity;\n const p = this.data[index]!;\n result[i] = { x: p.x, y: p.y };\n }\n return result;\n }\n\n clear(): void {\n this.head = 0;\n this.count = 0;\n }\n\n get length(): number {\n return this.count;\n }\n}\n\n/**\n * Creates the core simulation engine for a sarmal\n *\n * it runs a clock (time `t`), asks the curve for the current Point position at that time,\n * and remembers the last N positions so the renderer can draw the trail\n *\n * The engine is only responsible for math coordinates,\n * so it is not responsible for drawing or colors\n *\n * @param curveDef A curve definition\n * @param trailLength default: `120`\n */\nexport function createEngine(curveDef: CurveDef, trailLength: number = 120): 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TWO_PI,\n speed: curveDef.speed ?? 1,\n };\n const trail = new CircularBuffer(trailLength);\n let t = 0;\n let actualTime = 0;\n\n return {\n tick(deltaTime: number): Array<Point> {\n t = (t + curve.speed * deltaTime) % curve.period;\n actualTime += deltaTime;\n const point = curve.fn(t, actualTime, {});\n trail.push(point.x, point.y);\n return trail.toArray();\n },\n\n reset(): void {\n t = 0;\n actualTime = 0;\n trail.clear();\n },\n\n getSarmalSkeleton(): Array<Point> {\n const steps = Math.ceil(curve.period * POINTS_PER_PERIOD_UNIT);\n // oxlint-disable-next-line unicorn/no-new-array -- array is pre-allocated, filled immediately below\n const points: Array<Point> = new Array(steps);\n for (let i = 0; i < steps; i++) {\n const sampleT = (i / (steps - 1)) * curve.period;\n const point = curve.fn(sampleT, 0, {});\n points[i] = point;\n }\n return points;\n },\n };\n}\n","import type { Point, RendererOptions, SarmalInstance } from \"./types\";\n\nconst DEFAULT_HEAD_RADIUS = 4;\nconst DEFAULT_GLOW_SIZE = 20;\nconst DEFAULT_SKELETON_COLOR = \"#ffffff\";\nconst DEFAULT_SKELETON_OPACITY = 0.15;\n\n/** Fraction of the bounding box added as padding when fitting the curve to the canvas */\nconst FIT_PADDING = 0.1;\n\n/**\n * The trail is drawn in batches of points\n * Each batch has lower opacity than the one that comes before it\n * (0 = oldest/tail, 1 = newest/head)\n */\nconst TRAIL_BATCH_SIZE = 10;\n/** Higher values = sharper fade near the tail, more of the trail appears faint */\nconst TRAIL_FADE_CURVE = 1.5;\nconst TRAIL_MAX_OPACITY = 0.88;\n/** Line width of tail */\nconst TRAIL_MIN_WIDTH = 0.5;\n/** Line width of head */\nconst TRAIL_MAX_WIDTH = 2.5;\n\nconst GLOW_INNER_EDGE = 0.4;\n/** Opacity at the inner edge of the glow falloff */\nconst GLOW_FALLOFF_OPACITY = 0.53;\n\n// TODO: might as well accept rgb/rgba directly too\nfunction hexToRgba(hex: string, alpha: number): string {\n const n = parseInt(hex.slice(1), 16);\n return `rgba(${n >> 16},${(n >> 8) & 255},${n & 255},${alpha})`;\n}\n\n/**\n * Creates a Canvas 2D renderer for sarmal animations\n * Renders the skeleton, the trail, and the glowing dot.\n */\nexport function createRenderer(options: RendererOptions): SarmalInstance {\n const canvas = options.canvas;\n if (!canvas.getContext(\"2d\")) {\n throw new Error(\"Could not get 2d context from canvas\");\n }\n const ctx = canvas.getContext(\"2d\")!;\n\n const engine = options.engine;\n const opts = {\n skeletonColor: options.skeletonColor ?? DEFAULT_SKELETON_COLOR,\n trailColor: options.trailColor ?? \"#ffffff\",\n headColor: options.headColor ?? \"#ffffff\",\n headRadius: options.headRadius ?? DEFAULT_HEAD_RADIUS,\n glowSize: options.glowSize ?? DEFAULT_GLOW_SIZE,\n };\n\n let skeleton: Array<Point> = [];\n let trail: Array<Point> = [];\n let head: Point | null = null;\n let scale = 1;\n let offsetX = 0;\n let offsetY = 0;\n let animationId: number | null = null;\n let lastTime = 0;\n\n /**\n * Computes how to map engine coordinates to canvas pixels\n *\n * Steps are roughly: curve fn -> coordinate point -> (scale + offset) -> pixel\n *\n * 1. Find the bounding box of the skeleton (min/max x/y in coordinates)\n * 2. Compute a scale factor within the bounds into the canvas with padding\n * 3. Compute offsets to center the curve in the canvas\n */\n function calculateBoundaries() {\n if (skeleton.length === 0) {\n return;\n }\n\n const first = skeleton[0]!;\n let minX = first.x,\n maxX = first.x,\n minY = first.y,\n maxY = first.y;\n for (const p of skeleton) {\n if (p.x < minX) {\n minX = p.x;\n }\n\n if (p.x > maxX) {\n maxX = p.x;\n }\n\n if (p.y < minY) {\n minY = p.y;\n }\n\n if (p.y > maxY) {\n maxY = p.y;\n }\n }\n\n const width = maxX - minX;\n const height = maxY - minY;\n const canvasWidth = canvas.width;\n const canvasHeight = canvas.height;\n\n const scaleX = canvasWidth / (width * (1 + FIT_PADDING * 2));\n const scaleY = canvasHeight / (height * (1 + FIT_PADDING * 2));\n scale = Math.min(scaleX, scaleY);\n\n const boundsWidth = width * scale;\n const boundsHeight = height * scale;\n offsetX = (canvasWidth - boundsWidth) / 2 - minX * scale;\n offsetY = (canvasHeight - boundsHeight) / 2 - minY * scale;\n }\n\n function transformCoordinateToPixel(p: Point) {\n return {\n x: p.x * scale + offsetX,\n y: p.y * scale + offsetY,\n };\n }\n\n function drawSkeleton() {\n if (skeleton.length < 2) {\n return;\n }\n\n ctx.strokeStyle = hexToRgba(opts.skeletonColor, DEFAULT_SKELETON_OPACITY);\n ctx.lineWidth = 1.5;\n ctx.beginPath();\n\n const firstPixel = transformCoordinateToPixel(skeleton[0]!);\n ctx.moveTo(firstPixel.x, firstPixel.y);\n\n for (let i = 1; i < skeleton.length; i++) {\n const pixel = transformCoordinateToPixel(skeleton[i]!);\n ctx.lineTo(pixel.x, pixel.y);\n }\n\n ctx.stroke();\n }\n\n function drawTrail() {\n if (trail.length < 2) {\n return;\n }\n\n for (let b = 0; b < trail.length - 1; b += TRAIL_BATCH_SIZE) {\n const bEnd = Math.min(b + TRAIL_BATCH_SIZE, trail.length - 1);\n /** Normalized position of this batch along the trail (0 = tail, 1 = head) */\n const progress = (b + bEnd) / 2 / (trail.length - 1);\n const alpha = Math.pow(progress, TRAIL_FADE_CURVE) * TRAIL_MAX_OPACITY;\n const lineWidth = TRAIL_MIN_WIDTH + progress * (TRAIL_MAX_WIDTH - TRAIL_MIN_WIDTH);\n\n ctx.beginPath();\n for (let i = b; i <= bEnd; i++) {\n const pixel = transformCoordinateToPixel(trail[i]!);\n if (i === b) {\n ctx.moveTo(pixel.x, pixel.y);\n } else {\n ctx.lineTo(pixel.x, pixel.y);\n }\n }\n\n ctx.strokeStyle = hexToRgba(opts.trailColor, alpha);\n ctx.lineWidth = lineWidth;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.stroke();\n }\n }\n\n function drawHead() {\n if (!head) {\n return;\n }\n\n const { x, y } = transformCoordinateToPixel(head);\n\n const gradient = ctx.createRadialGradient(x, y, 0, x, y, opts.glowSize);\n gradient.addColorStop(0, opts.headColor);\n gradient.addColorStop(GLOW_INNER_EDGE, hexToRgba(opts.headColor, GLOW_FALLOFF_OPACITY));\n gradient.addColorStop(1, \"transparent\");\n\n ctx.fillStyle = gradient;\n ctx.beginPath();\n ctx.arc(x, y, opts.glowSize, 0, Math.PI * 2);\n ctx.fill();\n\n ctx.fillStyle = opts.headColor;\n ctx.beginPath();\n ctx.arc(x, y, opts.headRadius, 0, Math.PI * 2);\n ctx.fill();\n }\n\n function render() {\n const now = performance.now();\n const deltaTime = (now - lastTime) / 1000;\n lastTime = now;\n\n trail = engine.tick(deltaTime);\n head = trail.length > 0 ? trail[trail.length - 1]! : null;\n\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n drawSkeleton();\n drawTrail();\n drawHead();\n\n animationId = requestAnimationFrame(render);\n }\n\n // Initialize skeleton on creation\n skeleton = engine.getSarmalSkeleton();\n calculateBoundaries();\n\n return {\n start() {\n if (animationId !== null) {\n return;\n }\n\n lastTime = performance.now();\n render();\n },\n\n stop() {\n if (animationId === null) {\n return;\n }\n cancelAnimationFrame(animationId);\n animationId = null;\n },\n\n reset() {\n engine.reset();\n trail = [];\n head = null;\n },\n\n destroy() {\n if (animationId !== null) {\n cancelAnimationFrame(animationId);\n animationId = null;\n }\n },\n };\n}\n","import type { CurveDef, Point } from \"./types\";\n\nconst TWO_PI = Math.PI * 2;\n\n/**\n * Artemis II free-return lunar trajectory\n * @see https://www.nasa.gov/wp-content/uploads/2025/09/artemis-ii-map-508.pdf\n * a = x-axis asymmetry (widens one lobe),\n * b = y-axis asymmetry,\n * ox = horizontal offset to visually center the shape\n */\nfunction artemis2(t: number, _time: number, _params: Record<string, number>): Point {\n const a = 0.35,\n b = 0.15,\n ox = 0.175;\n const s = Math.sin(t),\n c = Math.cos(t);\n const denom = 1 + s * s;\n return {\n x: (c * (1 + a * c)) / denom - ox,\n y: (s * c * (1 + b * c)) / denom,\n };\n}\n\n/** 7-lobed epitrochoid with a breathing distance parameter — d oscillates with t, making the loops pulse in and out */\nfunction epitrochoid7(t: number, _time: number, _params: Record<string, number>): Point {\n const d = 1.0 + 0.55 * Math.sin(t * 0.5);\n return {\n x: 7 * Math.cos(t) - d * Math.cos(7 * t),\n y: 7 * Math.sin(t) - d * Math.sin(7 * t),\n };\n}\n\nfunction astroid(t: number, _time: number, _params: Record<string, number>): Point {\n const c = Math.cos(t);\n const s = Math.sin(t);\n return {\n x: c * c * c,\n y: s * s * s,\n };\n}\n\nfunction deltoid(t: number, _time: number, _params: Record<string, number>): Point {\n return {\n x: 2 * Math.cos(t) + Math.cos(2 * t),\n y: 2 * Math.sin(t) - Math.sin(2 * t),\n };\n}\n\nfunction rose5(t: number, _time: number, _params: Record<string, number>): Point {\n const r = Math.cos(5 * t);\n return {\n x: r * Math.cos(t),\n y: r * Math.sin(t),\n };\n}\n\nfunction rose3(t: number, _time: number, _params: Record<string, number>): Point {\n const r = Math.cos(3 * t);\n return {\n x: r * Math.cos(t),\n y: r * Math.sin(t),\n };\n}\n\nexport const curves: Record<string, CurveDef> = {\n artemis2: {\n name: \"Artemis II\",\n fn: artemis2,\n period: TWO_PI,\n speed: 0.7,\n },\n epitrochoid7: {\n name: \"Epitrochoid\",\n fn: epitrochoid7,\n period: TWO_PI,\n speed: 1.4,\n },\n astroid: {\n name: \"Astroid\",\n fn: astroid,\n period: TWO_PI,\n speed: 1.1,\n },\n deltoid: {\n name: \"Deltoid\",\n fn: deltoid,\n period: TWO_PI,\n speed: 0.9,\n },\n rose5: {\n name: \"Rose (n=5)\",\n fn: rose5,\n period: TWO_PI,\n speed: 1.0,\n },\n rose3: {\n name: \"Rose (n=3)\",\n fn: rose3,\n period: TWO_PI,\n speed: 1.15,\n },\n};\n","export type {\n Point,\n CurveDef,\n Engine,\n SarmalInstance,\n RendererOptions,\n SarmalOptions,\n} from \"./types\";\n\nexport { createEngine } from \"./engine\";\nexport { createRenderer } from \"./renderer\";\nexport { curves } from \"./curves\";\n\nimport type { CurveDef, SarmalInstance, SarmalOptions } from \"./types\";\nimport { createEngine } from \"./engine\";\nimport { createRenderer } from \"./renderer\";\n\n/**\n * Creates a sarmal animation on a canvas element\n *\n * @example\n * ```ts\n * import { createSarmal, curves } from '@sarmal/core'\n * const sarmal = createSarmal(canvas, curves.artemis2)\n * sarmal.start()\n * ```\n */\nexport function createSarmal(\n canvas: HTMLCanvasElement,\n curveDef: CurveDef,\n options?: SarmalOptions,\n): SarmalInstance {\n const { trailLength, ...rendererOpts } = options ?? {};\n const engine = createEngine(curveDef, trailLength);\n\n return createRenderer({ canvas, engine, ...rendererOpts });\n}\n","/**\n * Scans for `<canvas data-sarmal=\"curveName\">` when DOMContentLoaded is triggered,\n * and creates a Sarmal instance for each one\n *\n * Usage (CDN):\n * <script src=\"https://unpkg.com/@sarmal/core/dist/auto-init.js\"></script>\n * <canvas data-sarmal=\"artemis2\" width=\"200\" height=\"200\"></canvas>\n *\n * Usage (ESM):\n * import '@sarmal/core/auto'\n */\nimport { createSarmal } from \"./index\";\nimport { curves } from \"./curves\";\n\nfunction init(): void {\n const canvases = document.querySelectorAll<HTMLCanvasElement>(\"canvas[data-sarmal]\");\n\n canvases.forEach((canvas) => {\n const curveName = canvas.getAttribute(\"data-sarmal\");\n if (curveName == null) {\n return console.warn(\"[sarmal] curveName isrequried\");\n }\n\n const curveDef = curves[curveName];\n if (!curveDef) {\n return console.error(`[sarmal] \"${curveName}\" is not a valid curve name`);\n }\n\n const sarmal = createSarmal(canvas, curveDef, {\n ...(canvas.dataset.trailColor && { trailColor: canvas.dataset.trailColor }),\n ...(canvas.dataset.skeletonColor && { skeletonColor: canvas.dataset.skeletonColor }),\n ...(canvas.dataset.headColor && { headColor: canvas.dataset.headColor }),\n ...(canvas.dataset.headRadius && { headRadius: parseFloat(canvas.dataset.headRadius) }),\n ...(canvas.dataset.glowSize && { glowSize: parseInt(canvas.dataset.glowSize, 10) }),\n ...(canvas.dataset.trailLength && { trailLength: parseInt(canvas.dataset.trailLength, 10) }),\n });\n sarmal.start();\n });\n}\n\nif (document.readyState === \"loading\") {\n document.addEventListener(\"DOMContentLoaded\", init);\n} else {\n init();\n}\n"]}
1
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type { CurveDef, Engine, Point } from \"./types\";\n\nconst TWO_PI = Math.PI * 2;\nconst POINTS_PER_PERIOD_UNIT = 50;\n\n/**\n * A fixed-size list of points with first in, last out method\n * The oldest entry is automatically discarded when the list is at capacity\n *\n * Note: `result.length` is *never* changed,\n * so callers use the separate `count` getter to know valid size\n */\nclass CircularBuffer {\n private data: Array<Point>;\n private result: Array<Point>;\n private capacity: number;\n private head: number = 0;\n private count: number = 0;\n\n constructor(capacity: number) {\n this.capacity = capacity;\n this.data = Array.from({ length: capacity }, () => ({ x: 0, y: 0 }));\n this.result = Array.from({ length: capacity }, () => ({ x: 0, y: 0 }));\n }\n\n /** Mutates in-place */\n push(x: number, y: number): void {\n const slot = this.data[this.head]!;\n\n slot.x = x;\n slot.y = y;\n this.head = (this.head + 1) % this.capacity;\n\n if (this.count < this.capacity) {\n this.count++;\n }\n }\n\n /**\n * Copies ordered points into the pre-allocated result buffer and returns it\n * Note: The *same* array reference is returned every call,\n * so `result.length` is also always `capacity`\n */\n toArray(): Array<Point> {\n const start = this.count < this.capacity ? 0 : this.head;\n\n for (let i = 0; i < this.count; i++) {\n const src = this.data[(start + i) % this.capacity]!;\n const dst = this.result[i]!;\n dst.x = src.x;\n dst.y = src.y;\n }\n\n return this.result;\n }\n\n clear(): void {\n this.head = 0;\n this.count = 0;\n }\n\n get length() {\n return this.count;\n }\n}\n\n/**\n * Creates the core simulation engine for a sarmal\n *\n * it runs a clock (time `t`), asks the curve for the current Point position at that time,\n * and remembers the last N positions so the renderer can draw the trail\n *\n * The engine is only responsible for math coordinates,\n * so it is not responsible for drawing or colors\n *\n * @param curveDef A curve definition\n * @param trailLength default: `120`\n */\nexport function createEngine(curveDef: CurveDef, trailLength: number = 120): Engine {\n const curve = {\n name: curveDef.name,\n fn: curveDef.fn,\n period: curveDef.period ?? TWO_PI,\n speed: curveDef.speed ?? 1,\n };\n const trail = new CircularBuffer(trailLength);\n let t = 0;\n let actualTime = 0;\n\n return {\n tick(deltaTime: number): Array<Point> {\n t = (t + curve.speed * deltaTime) % curve.period;\n actualTime += deltaTime;\n const point = curve.fn(t, actualTime, {});\n trail.push(point.x, point.y);\n return trail.toArray();\n },\n\n get trailCount() {\n return trail.length;\n },\n\n reset() {\n t = 0;\n actualTime = 0;\n trail.clear();\n },\n\n getSarmalSkeleton(): Array<Point> {\n const steps = Math.ceil(curve.period * POINTS_PER_PERIOD_UNIT);\n // oxlint-disable-next-line unicorn/no-new-array -- array is pre-allocated, filled immediately below\n const points: Array<Point> = new Array(steps);\n for (let i = 0; i < steps; i++) {\n const sampleT = (i / (steps - 1)) * curve.period;\n const point = curve.fn(sampleT, 0, {});\n points[i] = point;\n }\n return points;\n },\n };\n}\n","import type { Point, RendererOptions, SarmalInstance } from \"./types\";\n\nconst DEFAULT_HEAD_RADIUS = 4;\nconst DEFAULT_GLOW_SIZE = 20;\nconst DEFAULT_SKELETON_COLOR = \"#ffffff\";\nconst DEFAULT_SKELETON_OPACITY = 0.15;\n\n/** Fraction of the bounding box added as padding when fitting the curve to the canvas */\nconst FIT_PADDING = 0.1;\n\n/**\n * The trail is drawn in batches of points\n * Each batch has lower opacity than the one that comes before it\n * (0 = oldest/tail, 1 = newest/head)\n *\n * ! Performance note: Larger batch size = fewer GPU stroke calls per frame\n */\nconst TRAIL_BATCH_SIZE = 20;\n/** Higher values = sharper fade near the tail, more of the trail appears faint */\nconst TRAIL_FADE_CURVE = 1.5;\nconst TRAIL_MAX_OPACITY = 0.88;\n/** Line width of tail */\nconst TRAIL_MIN_WIDTH = 0.5;\n/** Line width of head */\nconst TRAIL_MAX_WIDTH = 2.5;\n\nconst GLOW_INNER_EDGE = 0.4;\n/** Opacity at the inner edge of the glow falloff */\nconst GLOW_FALLOFF_OPACITY = 0.53;\n\n/** Parses a hex color into its \"r,g,b\" string for use in rgba() — called once at init */\nfunction hexToRgbComponents(hex: string): string {\n const n = parseInt(hex.slice(1), 16);\n return `${n >> 16},${(n >> 8) & 255},${n & 255}`;\n}\n\n/**\n * Creates a Canvas 2D renderer for sarmal animations\n * Renders the skeleton, the trail, and the glowing dot\n */\nexport function createRenderer(options: RendererOptions): SarmalInstance {\n const canvas = options.canvas;\n if (!canvas.getContext(\"2d\")) {\n throw new Error(\"Could not get 2d context from canvas\");\n }\n const ctx = canvas.getContext(\"2d\")!;\n\n const engine = options.engine;\n const opts = {\n skeletonColor: options.skeletonColor ?? DEFAULT_SKELETON_COLOR,\n trailColor: options.trailColor ?? \"#ffffff\",\n headColor: options.headColor ?? \"#ffffff\",\n headRadius: options.headRadius ?? DEFAULT_HEAD_RADIUS,\n glowSize: options.glowSize ?? DEFAULT_GLOW_SIZE,\n };\n\n const trailRgb = hexToRgbComponents(opts.trailColor);\n const headRgbFalloff = `rgba(${hexToRgbComponents(opts.headColor)},${GLOW_FALLOFF_OPACITY})`;\n\n let skeleton: Array<Point> = [];\n let skeletonCanvas: OffscreenCanvas | null = null;\n let trail: Array<Point> = [];\n let trailCount = 0;\n let head: Point | null = null;\n let scale = 1;\n let offsetX = 0;\n let offsetY = 0;\n let animationId: number | null = null;\n let lastTime = 0;\n\n /**\n * Computes how to map engine coordinates to canvas pixels\n *\n * Steps are roughly: curve fn -> coordinate point -> (scale + offset) -> pixel\n *\n * 1. Find the bounding box of the skeleton (min/max x/y in coordinates)\n * 2. Compute a scale factor within the bounds into the canvas with padding\n * 3. Compute offsets to center the curve in the canvas\n */\n function calculateBoundaries() {\n if (skeleton.length === 0) {\n return;\n }\n\n const first = skeleton[0]!;\n let minX = first.x,\n maxX = first.x,\n minY = first.y,\n maxY = first.y;\n for (const p of skeleton) {\n if (p.x < minX) {\n minX = p.x;\n }\n\n if (p.x > maxX) {\n maxX = p.x;\n }\n\n if (p.y < minY) {\n minY = p.y;\n }\n\n if (p.y > maxY) {\n maxY = p.y;\n }\n }\n\n const width = maxX - minX;\n const height = maxY - minY;\n const canvasWidth = canvas.width;\n const canvasHeight = canvas.height;\n\n const scaleX = canvasWidth / (width * (1 + FIT_PADDING * 2));\n const scaleY = canvasHeight / (height * (1 + FIT_PADDING * 2));\n scale = Math.min(scaleX, scaleY);\n\n const boundsWidth = width * scale;\n const boundsHeight = height * scale;\n offsetX = (canvasWidth - boundsWidth) / 2 - minX * scale;\n offsetY = (canvasHeight - boundsHeight) / 2 - minY * scale;\n }\n\n /**\n * Draws the skeleton once into an OffscreenCanvas so that every frame\n * only needs a single ctx.drawImage() instead of rebuilding the full path.\n */\n function buildSkeletonCanvas() {\n if (skeleton.length < 2) return;\n\n skeletonCanvas = new OffscreenCanvas(canvas.width, canvas.height);\n const skeletonCtx = skeletonCanvas.getContext(\"2d\")!;\n\n skeletonCtx.strokeStyle = `rgba(${hexToRgbComponents(opts.skeletonColor)},${DEFAULT_SKELETON_OPACITY})`;\n skeletonCtx.lineWidth = 1.5;\n skeletonCtx.beginPath();\n\n const first = skeleton[0]!;\n skeletonCtx.moveTo(first.x * scale + offsetX, first.y * scale + offsetY);\n\n for (let i = 1; i < skeleton.length; i++) {\n const p = skeleton[i]!;\n skeletonCtx.lineTo(p.x * scale + offsetX, p.y * scale + offsetY);\n }\n\n skeletonCtx.stroke();\n }\n\n function drawSkeleton() {\n if (!skeletonCanvas) {\n return;\n }\n\n ctx.drawImage(skeletonCanvas, 0, 0);\n }\n\n function drawTrail() {\n if (trailCount < 2) {\n return;\n }\n\n // Set constant state once outside the batch loop\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n\n for (let batchIndex = 0; batchIndex < trailCount - 1; batchIndex += TRAIL_BATCH_SIZE) {\n const bEnd = Math.min(batchIndex + TRAIL_BATCH_SIZE, trailCount - 1);\n /** Normalized position of this batch along the trail (0 = tail, 1 = head) */\n const progress = (batchIndex + bEnd) / 2 / (trailCount - 1);\n const alpha = Math.pow(progress, TRAIL_FADE_CURVE) * TRAIL_MAX_OPACITY;\n const lineWidth = TRAIL_MIN_WIDTH + progress * (TRAIL_MAX_WIDTH - TRAIL_MIN_WIDTH);\n\n ctx.beginPath();\n for (let i = batchIndex; i <= bEnd; i++) {\n const point = trail[i]!;\n\n if (i === batchIndex) {\n ctx.moveTo(point.x * scale + offsetX, point.y * scale + offsetY);\n } else {\n ctx.lineTo(point.x * scale + offsetX, point.y * scale + offsetY);\n }\n }\n\n // ! AI Note\n // FIXME: still allocates a new string every batch every frame (~20x/frame).\n // `trailRgb` avoids re-parsing the hex, but alpha is a continuous float so the full\n // rgba string can't be pre-computed. Fix: discretize alpha into N buckets at init\n // and do a lookup (e.g. trailColors[Math.round(progress * N)]) instead of a template literal.\n ctx.strokeStyle = `rgba(${trailRgb},${alpha})`;\n ctx.lineWidth = lineWidth;\n ctx.stroke();\n }\n }\n\n function drawHead() {\n if (!head) {\n return;\n }\n\n const x = head.x * scale + offsetX;\n const y = head.y * scale + offsetY;\n\n const gradient = ctx.createRadialGradient(x, y, 0, x, y, opts.glowSize);\n gradient.addColorStop(0, opts.headColor);\n gradient.addColorStop(GLOW_INNER_EDGE, headRgbFalloff);\n gradient.addColorStop(1, \"transparent\");\n\n ctx.fillStyle = gradient;\n ctx.beginPath();\n ctx.arc(x, y, opts.glowSize, 0, Math.PI * 2);\n ctx.fill();\n\n ctx.fillStyle = opts.headColor;\n ctx.beginPath();\n ctx.arc(x, y, opts.headRadius, 0, Math.PI * 2);\n ctx.fill();\n }\n\n function render() {\n const now = performance.now();\n const deltaTime = (now - lastTime) / 1000;\n lastTime = now;\n\n trail = engine.tick(deltaTime);\n trailCount = engine.trailCount;\n head = trailCount > 0 ? trail[trailCount - 1]! : null;\n\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n drawSkeleton();\n drawTrail();\n drawHead();\n\n animationId = requestAnimationFrame(render);\n }\n\n // Initialize skeleton and offscreen canvas on creation\n skeleton = engine.getSarmalSkeleton();\n calculateBoundaries();\n buildSkeletonCanvas();\n\n return {\n start() {\n if (animationId !== null) {\n return;\n }\n\n lastTime = performance.now();\n render();\n },\n\n stop() {\n if (animationId === null) {\n return;\n }\n\n cancelAnimationFrame(animationId);\n animationId = null;\n },\n\n reset() {\n engine.reset();\n trail = [];\n head = null;\n },\n\n destroy() {\n if (animationId !== null) {\n cancelAnimationFrame(animationId);\n animationId = null;\n }\n },\n };\n}\n","import type { CurveDef, Point } from \"./types\";\n\nconst TWO_PI = Math.PI * 2;\n\n/**\n * Artemis II free-return lunar trajectory\n * @see https://www.nasa.gov/wp-content/uploads/2025/09/artemis-ii-map-508.pdf\n * a = x-axis asymmetry (widens one lobe),\n * b = y-axis asymmetry,\n * ox = horizontal offset to visually center the shape\n */\nfunction artemis2(t: number, _time: number, _params: Record<string, number>): Point {\n const a = 0.35,\n b = 0.15,\n ox = 0.175;\n const s = Math.sin(t),\n c = Math.cos(t);\n const denom = 1 + s * s;\n return {\n x: (c * (1 + a * c)) / denom - ox,\n y: (s * c * (1 + b * c)) / denom,\n };\n}\n\nfunction epitrochoid7(t: number, _time: number, _params: Record<string, number>): Point {\n const d = 1.0 + 0.55 * Math.sin(t * 0.5);\n return {\n x: 7 * Math.cos(t) - d * Math.cos(7 * t),\n y: 7 * Math.sin(t) - d * Math.sin(7 * t),\n };\n}\n\nfunction astroid(t: number, _time: number, _params: Record<string, number>): Point {\n const c = Math.cos(t);\n const s = Math.sin(t);\n return {\n x: c * c * c,\n y: s * s * s,\n };\n}\n\nfunction deltoid(t: number, _time: number, _params: Record<string, number>): Point {\n return {\n x: 2 * Math.cos(t) + Math.cos(2 * t),\n y: 2 * Math.sin(t) - Math.sin(2 * t),\n };\n}\n\nfunction rose5(t: number, _time: number, _params: Record<string, number>): Point {\n const r = Math.cos(5 * t);\n return {\n x: r * Math.cos(t),\n y: r * Math.sin(t),\n };\n}\n\nfunction rose3(t: number, _time: number, _params: Record<string, number>): Point {\n const r = Math.cos(3 * t);\n return {\n x: r * Math.cos(t),\n y: r * Math.sin(t),\n };\n}\n\nfunction lissajous32(t: number, time: number, _params: Record<string, number>): Point {\n const phi = time * 0.45;\n return {\n x: Math.sin(3 * t + phi),\n y: Math.sin(2 * t),\n };\n}\n\nfunction lissajous43(t: number, time: number, _params: Record<string, number>): Point {\n const phi = time * 0.38;\n return {\n x: Math.sin(4 * t + phi),\n y: Math.sin(3 * t),\n };\n}\n\nfunction epicycloid3(t: number, _time: number, _params: Record<string, number>): Point {\n return {\n x: 4 * Math.cos(t) - Math.cos(4 * t),\n y: 4 * Math.sin(t) - Math.sin(4 * t),\n };\n}\n\nfunction lame(t: number, time: number, _params: Record<string, number>): Point {\n const p = 1.75 + 1.25 * Math.sin(time * 0.48);\n const c = Math.cos(t),\n s = Math.sin(t);\n return {\n x: Math.sign(c) * Math.pow(Math.abs(c), p),\n y: Math.sign(s) * Math.pow(Math.abs(s), p),\n };\n}\nexport const curves: Record<string, CurveDef> = {\n artemis2: {\n name: \"Artemis II\",\n fn: artemis2,\n period: TWO_PI,\n speed: 0.7,\n },\n epitrochoid7: {\n name: \"Epitrochoid\",\n fn: epitrochoid7,\n period: TWO_PI,\n speed: 1.4,\n },\n astroid: {\n name: \"Astroid\",\n fn: astroid,\n period: TWO_PI,\n speed: 1.1,\n },\n deltoid: {\n name: \"Deltoid\",\n fn: deltoid,\n period: TWO_PI,\n speed: 0.9,\n },\n rose5: {\n name: \"Rose (n=5)\",\n fn: rose5,\n period: TWO_PI,\n speed: 1.0,\n },\n rose3: {\n name: \"Rose (n=3)\",\n fn: rose3,\n period: TWO_PI,\n speed: 1.15,\n },\n lissajous32: {\n name: \"Lissajous 3:2\",\n fn: lissajous32,\n period: TWO_PI,\n speed: 2.0,\n },\n lissajous43: {\n name: \"Lissajous 4:3\",\n fn: lissajous43,\n period: TWO_PI,\n speed: 1.8,\n },\n epicycloid3: {\n name: \"Epicycloid (n=3)\",\n fn: epicycloid3,\n period: TWO_PI,\n speed: 0.75,\n },\n lame: {\n name: \"Lamé Curve\",\n fn: lame,\n period: TWO_PI,\n speed: 1.0,\n },\n};\n","export type { SVGRendererOptions, SVGSarmalOptions } from \"./renderer-svg\";\nexport type {\n Point,\n CurveDef,\n Engine,\n SarmalInstance,\n RendererOptions,\n SarmalOptions,\n} from \"./types\";\n\nexport { createEngine } from \"./engine\";\nexport { createRenderer } from \"./renderer\";\nexport { createSVGRenderer, createSarmalSVG } from \"./renderer-svg\";\nexport { curves } from \"./curves\";\n\nimport type { CurveDef, SarmalInstance, SarmalOptions } from \"./types\";\nimport { createEngine } from \"./engine\";\nimport { createRenderer } from \"./renderer\";\n\n/**\n * Creates a sarmal animation on a canvas element\n *\n * @example\n * ```ts\n * import { createSarmal, curves } from '@sarmal/core'\n * const sarmal = createSarmal(canvas, curves.artemis2)\n * sarmal.start()\n * ```\n */\nexport function createSarmal(\n canvas: HTMLCanvasElement,\n curveDef: CurveDef,\n options?: SarmalOptions,\n): SarmalInstance {\n const { trailLength, ...rendererOpts } = options ?? {};\n const engine = createEngine(curveDef, trailLength);\n\n return createRenderer({ canvas, engine, ...rendererOpts });\n}\n","/**\n * Scans for `<canvas data-sarmal=\"curveName\">` when DOMContentLoaded is triggered,\n * and creates a Sarmal instance for each one\n *\n * Usage (CDN):\n * <script src=\"https://unpkg.com/@sarmal/core/dist/auto-init.js\"></script>\n * <canvas data-sarmal=\"artemis2\" width=\"200\" height=\"200\"></canvas>\n *\n * Usage (ESM):\n * import '@sarmal/core/auto'\n */\nimport { createSarmal } from \"./index\";\nimport { curves } from \"./curves\";\n\nfunction init(): void {\n const canvases = document.querySelectorAll<HTMLCanvasElement>(\"canvas[data-sarmal]\");\n\n canvases.forEach((canvas) => {\n const curveName = canvas.getAttribute(\"data-sarmal\");\n if (curveName == null) {\n return console.warn(\"[sarmal] curveName isrequried\");\n }\n\n const curveDef = curves[curveName];\n if (!curveDef) {\n return console.error(`[sarmal] \"${curveName}\" is not a valid curve name`);\n }\n\n const sarmal = createSarmal(canvas, curveDef, {\n ...(canvas.dataset.trailColor && { trailColor: canvas.dataset.trailColor }),\n ...(canvas.dataset.skeletonColor && { skeletonColor: canvas.dataset.skeletonColor }),\n ...(canvas.dataset.headColor && { headColor: canvas.dataset.headColor }),\n ...(canvas.dataset.headRadius && { headRadius: parseFloat(canvas.dataset.headRadius) }),\n ...(canvas.dataset.glowSize && { glowSize: parseInt(canvas.dataset.glowSize, 10) }),\n ...(canvas.dataset.trailLength && { trailLength: parseInt(canvas.dataset.trailLength, 10) }),\n });\n sarmal.start();\n });\n}\n\nif (document.readyState === \"loading\") {\n document.addEventListener(\"DOMContentLoaded\", init);\n} else {\n init();\n}\n"]}