@sapui5/sap.ui.vbm 1.98.0 → 1.99.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/sap/ui/vbm/.library +8 -1
- package/src/sap/ui/vbm/Adapter.js +18 -3
- package/src/sap/ui/vbm/Adapter3D.js +53 -51
- package/src/sap/ui/vbm/Viewport.js +1 -1
- package/src/sap/ui/vbm/adapter3d/ModelHandler.js +1 -1
- package/src/sap/ui/vbm/adapter3d/ObjectFactory.js +1 -1
- package/src/sap/ui/vbm/adapter3d/PolygonHandler.js +1 -1
- package/src/sap/ui/vbm/adapter3d/SceneBuilder.js +1 -1
- package/src/sap/ui/vbm/adapter3d/Utilities.js +35 -11
- package/src/sap/ui/vbm/adapter3d/VBIJSONParser.js +1 -1
- package/src/sap/ui/vbm/adapter3d/thirdparty/html2canvas-dbg.js +7274 -0
- package/src/sap/ui/vbm/adapter3d/thirdparty/html2canvas.js +6 -0
- package/src/sap/ui/vbm/adapter3d/thirdparty/three-dbg.js +36365 -0
- package/src/sap/ui/vbm/adapter3d/thirdparty/three.js +6 -0
- package/src/sap/ui/vbm/library.js +2 -2
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/**
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* @license
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* Copyright 2010-2021 Three.js Authors
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* SPDX-License-Identifier: MIT
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*/
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this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],M=i[5],b=i[8];return r[0]=s*m+a*v+o*_,r[3]=s*f+a*y+o*M,r[6]=s*g+a*x+o*b,r[1]=l*m+c*v+h*_,r[4]=l*f+c*y+h*M,r[7]=l*g+c*x+h*b,r[2]=u*m+d*v+p*_,r[5]=u*f+d*y+p*M,r[8]=u*g+d*x+p*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return 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HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===xt&&(xt=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),xt.width=t.width,xt.height=t.height;const n=xt.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=xt}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}}let Mt=0;class bt extends rt{constructor(t=bt.DEFAULT_IMAGE,e=bt.DEFAULT_MAPPING,n=1001,i=1001,r=1006,s=1008,a=1023,o=1009,l=1,c=3e3){super(),Object.defineProperty(this,"id",{value:Mt++}),this.uuid=ct(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new vt(0,0),this.repeat=new vt(1,1),this.center=new vt(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new yt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=c,this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=ct()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(wt(i[t].image)):e.push(wt(i[t]))}else e=wt(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==i)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case u:t.x=t.x<0?0:1;break;case d:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case u:t.y=t.y<0?0:1;break;case d:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&this.version++}}function wt(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?_t.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}bt.DEFAULT_IMAGE=void 0,bt.DEFAULT_MAPPING=i,bt.prototype.isTexture=!0;class St{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-m)<s&&Math.abs(p-f)<s){if(Math.abs(c+u)<a&&Math.abs(h+m)<a&&Math.abs(p+f)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,v=(g+1)/2,y=(c+u)/4,x=(h+m)/4,_=(p+f)/4;return t>o&&t>v?t<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=y/n,r=x/n):o>v?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=y/i,r=_/i):v<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=_/r),this.set(n,i,r,e),this}let v=Math.sqrt((f-p)*(f-p)+(h-m)*(h-m)+(u-c)*(u-c));return Math.abs(v)<.001&&(v=1),this.x=(f-p)/v,this.y=(h-m)/v,this.z=(u-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}St.prototype.isVector4=!0;class Tt extends rt{constructor(t,e,n={}){super(),this.width=t,this.height=e,this.depth=1,this.scissor=new St(0,0,t,e),this.scissorTest=!1,this.viewport=new St(0,0,t,e),this.texture=new bt(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.image={width:t,height:e,depth:1},this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:g,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}setTexture(t){t.image={width:this.width,height:this.height,depth:this.depth},this.texture=t}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.image={...this.texture.image},this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}Tt.prototype.isWebGLRenderTarget=!0;class Et extends Tt{constructor(t,e,n){super(t,e);const i=this.texture;this.texture=[];for(let t=0;t<n;t++)this.texture[t]=i.clone()}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=t,this.texture[i].image.height=e,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e),this}copy(t){this.dispose(),this.width=t.width,this.height=t.height,this.depth=t.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this.texture.length=0;for(let e=0,n=t.texture.length;e<n;e++)this.texture[e]=t.texture[e].clone();return this}}Et.prototype.isWebGLMultipleRenderTargets=!0;class At extends Tt{constructor(t,e,n){super(t,e,n),this.samples=4}copy(t){return super.copy.call(this,t),this.samples=t.samples,this}}At.prototype.isWebGLMultisampleRenderTarget=!0;class Lt{constructor(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(t,e,i)}static slerpFlat(t,e,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],m=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=m);if(h!==m||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*m,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(ht(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){this.copy(t).slerp(e,n)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Lt.prototype.isQuaternion=!0;class Rt{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Pt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Pt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Ct.copy(this).projectOnVector(t),this.sub(Ct)}reflect(t){return this.sub(Ct.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(ht(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}Rt.prototype.isVector3=!0;const Ct=new Rt,Pt=new Lt;class It{constructor(t=new Rt(1/0,1/0,1/0),e=new Rt(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;o<l;o+=3){const l=t[o],c=t[o+1],h=t[o+2];l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;o<l;o++){const l=t.getX(o),c=t.getY(o),h=t.getZ(o);l<e&&(e=l),c<n&&(n=c),h<i&&(i=h),l>r&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Nt.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),Bt.copy(e.boundingBox),Bt.applyMatrix4(t.matrixWorld),this.union(Bt));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Nt),Nt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(kt),Vt.subVectors(this.max,kt),zt.subVectors(t.a,kt),Ft.subVectors(t.b,kt),Ot.subVectors(t.c,kt),Ut.subVectors(Ft,zt),Ht.subVectors(Ot,Ft),Gt.subVectors(zt,Ot);let e=[0,-Ut.z,Ut.y,0,-Ht.z,Ht.y,0,-Gt.z,Gt.y,Ut.z,0,-Ut.x,Ht.z,0,-Ht.x,Gt.z,0,-Gt.x,-Ut.y,Ut.x,0,-Ht.y,Ht.x,0,-Gt.y,Gt.x,0];return!!qt(e,zt,Ft,Ot,Vt)&&(e=[1,0,0,0,1,0,0,0,1],!!qt(e,zt,Ft,Ot,Vt)&&(Wt.crossVectors(Ut,Ht),e=[Wt.x,Wt.y,Wt.z],qt(e,zt,Ft,Ot,Vt)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Nt.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(Nt).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(Dt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Dt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Dt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Dt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Dt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Dt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Dt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Dt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Dt)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}It.prototype.isBox3=!0;const Dt=[new Rt,new Rt,new Rt,new Rt,new Rt,new Rt,new Rt,new Rt],Nt=new Rt,Bt=new It,zt=new Rt,Ft=new Rt,Ot=new Rt,Ut=new Rt,Ht=new Rt,Gt=new Rt,kt=new Rt,Vt=new Rt,Wt=new Rt,jt=new Rt;function qt(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){jt.fromArray(t,s);const a=r.x*Math.abs(jt.x)+r.y*Math.abs(jt.y)+r.z*Math.abs(jt.z),o=e.dot(jt),l=n.dot(jt),c=i.dot(jt);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Xt=new It,Yt=new Rt,Jt=new Rt,Zt=new Rt;class Qt{constructor(t=new Rt,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Xt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Zt.subVectors(t,this.center);const e=Zt.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Zt.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return Jt.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(Yt.copy(t.center).add(Jt)),this.expandByPoint(Yt.copy(t.center).sub(Jt)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Kt=new Rt,$t=new Rt,te=new Rt,ee=new Rt,ne=new Rt,ie=new Rt,re=new Rt;class se{constructor(t=new Rt,e=new Rt(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Kt)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Kt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Kt.copy(this.direction).multiplyScalar(e).add(this.origin),Kt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){$t.copy(t).add(e).multiplyScalar(.5),te.copy(e).sub(t).normalize(),ee.copy(this.origin).sub($t);const r=.5*t.distanceTo(e),s=-this.direction.dot(te),a=ee.dot(this.direction),o=-ee.dot(te),l=ee.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(te).multiplyScalar(u).add($t),d}intersectSphere(t,e){Kt.subVectors(t.center,this.origin);const n=Kt.dot(this.direction),i=Kt.dot(Kt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s<i||i!=i)&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Kt)}intersectTriangle(t,e,n,i,r){ne.subVectors(e,t),ie.subVectors(n,t),re.crossVectors(ne,ie);let s,a=this.direction.dot(re);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}ee.subVectors(this.origin,t);const o=s*this.direction.dot(ie.crossVectors(ee,ie));if(o<0)return null;const l=s*this.direction.dot(ne.cross(ee));if(l<0)return null;if(o+l>a)return null;const c=-s*ee.dot(re);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ae{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ae).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/oe.setFromMatrixColumn(t,0).length(),r=1/oe.setFromMatrixColumn(t,1).length(),s=1/oe.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ce,t,he)}lookAt(t,e,n){const i=this.elements;return pe.subVectors(t,e),0===pe.lengthSq()&&(pe.z=1),pe.normalize(),ue.crossVectors(n,pe),0===ue.lengthSq()&&(1===Math.abs(n.z)?pe.x+=1e-4:pe.z+=1e-4,pe.normalize(),ue.crossVectors(n,pe)),ue.normalize(),de.crossVectors(pe,ue),i[0]=ue.x,i[4]=de.x,i[8]=pe.x,i[1]=ue.y,i[5]=de.y,i[9]=pe.y,i[2]=ue.z,i[6]=de.z,i[10]=pe.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],M=i[0],b=i[4],w=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],I=i[14],D=i[3],N=i[7],B=i[11],z=i[15];return r[0]=s*M+a*T+o*R+l*D,r[4]=s*b+a*E+o*C+l*N,r[8]=s*w+a*A+o*P+l*B,r[12]=s*S+a*L+o*I+l*z,r[1]=c*M+h*T+u*R+d*D,r[5]=c*b+h*E+u*C+d*N,r[9]=c*w+h*A+u*P+d*B,r[13]=c*S+h*L+u*I+d*z,r[2]=p*M+m*T+f*R+g*D,r[6]=p*b+m*E+f*C+g*N,r[10]=p*w+m*A+f*P+g*B,r[14]=p*S+m*L+f*I+g*z,r[3]=v*M+y*T+x*R+_*D,r[7]=v*b+y*E+x*C+_*N,r[11]=v*w+y*A+x*P+_*B,r[15]=v*S+y*L+x*I+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,y=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,M=e*v+n*y+i*x+r*_;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/M;return t[0]=v*b,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*b,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*b,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=y*b,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=x*b,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*b,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*b,t[12]=_*b,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*b,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*b,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,y=o*c,x=o*h,_=n.x,M=n.y,b=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(f+v)*M,i[7]=0,i[8]=(p+y)*b,i[9]=(f-v)*b,i[10]=(1-(u+m))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=oe.set(i[0],i[1],i[2]).length();const s=oe.set(i[4],i[5],i[6]).length(),a=oe.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],le.copy(this);const o=1/r,l=1/s,c=1/a;return le.elements[0]*=o,le.elements[1]*=o,le.elements[2]*=o,le.elements[4]*=l,le.elements[5]*=l,le.elements[6]*=l,le.elements[8]*=c,le.elements[9]*=c,le.elements[10]*=c,e.setFromRotationMatrix(le),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}ae.prototype.isMatrix4=!0;const oe=new Rt,le=new ae,ce=new Rt(0,0,0),he=new Rt(1,1,1),ue=new Rt,de=new Rt,pe=new Rt,me=new ae,fe=new Lt;class ge{constructor(t=0,e=0,n=0,i=ge.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(ht(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ht(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(ht(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ht(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(ht(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-ht(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return me.makeRotationFromQuaternion(t),this.setFromRotationMatrix(me,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return fe.setFromEuler(this),this.setFromQuaternion(fe,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new Rt(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}ge.prototype.isEuler=!0,ge.DefaultOrder="XYZ",ge.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ve{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let ye=0;const xe=new Rt,_e=new Lt,Me=new ae,be=new Rt,we=new Rt,Se=new Rt,Te=new Lt,Ee=new Rt(1,0,0),Ae=new Rt(0,1,0),Le=new Rt(0,0,1),Re={type:"added"},Ce={type:"removed"};class Pe extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:ye++}),this.uuid=ct(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Pe.DefaultUp.clone();const t=new Rt,e=new ge,n=new Lt,i=new Rt(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ae},normalMatrix:{value:new yt}}),this.matrix=new ae,this.matrixWorld=new ae,this.matrixAutoUpdate=Pe.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ve,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return _e.setFromAxisAngle(t,e),this.quaternion.multiply(_e),this}rotateOnWorldAxis(t,e){return _e.setFromAxisAngle(t,e),this.quaternion.premultiply(_e),this}rotateX(t){return this.rotateOnAxis(Ee,t)}rotateY(t){return this.rotateOnAxis(Ae,t)}rotateZ(t){return this.rotateOnAxis(Le,t)}translateOnAxis(t,e){return xe.copy(t).applyQuaternion(this.quaternion),this.position.add(xe.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(Ee,t)}translateY(t){return this.translateOnAxis(Ae,t)}translateZ(t){return this.translateOnAxis(Le,t)}localToWorld(t){return t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return t.applyMatrix4(Me.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?be.copy(t):be.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),we.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?Me.lookAt(we,be,this.up):Me.lookAt(be,we,this.up),this.quaternion.setFromRotationMatrix(Me),i&&(Me.extractRotation(i.matrixWorld),_e.setFromRotationMatrix(Me),this.quaternion.premultiply(_e.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(Re)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Ce)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(Ce)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),Me.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),Me.multiply(t.parent.matrixWorld)),t.applyMatrix4(Me),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(we,t,Se),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(we,Te,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}}Pe.DefaultUp=new Rt(0,1,0),Pe.DefaultMatrixAutoUpdate=!0,Pe.prototype.isObject3D=!0;const Ie=new Rt,De=new Rt,Ne=new Rt,Be=new Rt,ze=new Rt,Fe=new Rt,Oe=new Rt,Ue=new Rt,He=new Rt,Ge=new Rt;class ke{constructor(t=new Rt,e=new Rt,n=new Rt){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),Ie.subVectors(t,e),i.cross(Ie);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Ie.subVectors(i,e),De.subVectors(n,e),Ne.subVectors(t,e);const s=Ie.dot(Ie),a=Ie.dot(De),o=Ie.dot(Ne),l=De.dot(De),c=De.dot(Ne),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Be),Be.x>=0&&Be.y>=0&&Be.x+Be.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,Be),o.set(0,0),o.addScaledVector(r,Be.x),o.addScaledVector(s,Be.y),o.addScaledVector(a,Be.z),o}static isFrontFacing(t,e,n,i){return Ie.subVectors(n,e),De.subVectors(t,e),Ie.cross(De).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Ie.subVectors(this.c,this.b),De.subVectors(this.a,this.b),.5*Ie.cross(De).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return ke.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return ke.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return ke.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return ke.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return ke.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;ze.subVectors(i,n),Fe.subVectors(r,n),Ue.subVectors(t,n);const o=ze.dot(Ue),l=Fe.dot(Ue);if(o<=0&&l<=0)return e.copy(n);He.subVectors(t,i);const c=ze.dot(He),h=Fe.dot(He);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(ze,s);Ge.subVectors(t,r);const d=ze.dot(Ge),p=Fe.dot(Ge);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Fe,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return Oe.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(Oe,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(ze,s).addScaledVector(Fe,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Ve=0;class We extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:Ve++}),this.uuid=ct(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tt,this.stencilZFail=tt,this.stencilZPass=tt,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}onBuild(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularTint&&this.specularTint.isColor&&(n.specularTint=this.specularTint.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularTintMap&&this.specularTintMap.isTexture&&(n.specularTintMap=this.specularTintMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationTint&&(n.attenuationTint=this.attenuationTint.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}We.prototype.isMaterial=!0;const je={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},qe={h:0,s:0,l:0},Xe={h:0,s:0,l:0};function Ye(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Je(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ze(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Qe{constructor(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=ut(t,1),e=ht(e,0,1),n=ht(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Ye(r,i,t+1/3),this.g=Ye(r,i,t),this.b=Ye(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=je[t.toLowerCase()];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Je(t.r),this.g=Je(t.g),this.b=Je(t.b),this}copyLinearToSRGB(t){return this.r=Ze(t.r),this.g=Ze(t.g),this.b=Ze(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),s=Math.min(e,n,i);let a,o;const l=(s+r)/2;if(s===r)a=0,o=0;else{const t=r-s;switch(o=l<=.5?t/(r+s):t/(2-r-s),r){case e:a=(n-i)/t+(n<i?6:0);break;case n:a=(i-e)/t+2;break;case i:a=(e-n)/t+4}a/=6}return t.h=a,t.s=o,t.l=l,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(qe),qe.h+=t,qe.s+=e,qe.l+=n,this.setHSL(qe.h,qe.s,qe.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(qe),t.getHSL(Xe);const n=dt(qe.h,Xe.h,e),i=dt(qe.s,Xe.s,e),r=dt(qe.l,Xe.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}Qe.NAMES=je,Qe.prototype.isColor=!0,Qe.prototype.r=1,Qe.prototype.g=1,Qe.prototype.b=1;class Ke extends We{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new Qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Ke.prototype.isMeshBasicMaterial=!0;const $e=new Rt,tn=new vt;class en{constructor(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}copyColorsArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new Qe),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this}copyVector2sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new vt),e[n++]=r.x,e[n++]=r.y}return this}copyVector3sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new Rt),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this}copyVector4sArray(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new St),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)tn.fromBufferAttribute(this,e),tn.applyMatrix3(t),this.setXY(e,tn.x,tn.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)$e.fromBufferAttribute(this,e),$e.applyMatrix3(t),this.setXYZ(e,$e.x,$e.y,$e.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)$e.x=this.getX(e),$e.y=this.getY(e),$e.z=this.getZ(e),$e.applyMatrix4(t),this.setXYZ(e,$e.x,$e.y,$e.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)$e.x=this.getX(e),$e.y=this.getY(e),$e.z=this.getZ(e),$e.applyNormalMatrix(t),this.setXYZ(e,$e.x,$e.y,$e.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)$e.x=this.getX(e),$e.y=this.getY(e),$e.z=this.getZ(e),$e.transformDirection(t),this.setXYZ(e,$e.x,$e.y,$e.z);return this}set(t,e=0){return this.array.set(t,e),this}getX(t){return this.array[t*this.itemSize]}setX(t,e){return this.array[t*this.itemSize]=e,this}getY(t){return this.array[t*this.itemSize+1]}setY(t,e){return this.array[t*this.itemSize+1]=e,this}getZ(t){return this.array[t*this.itemSize+2]}setZ(t,e){return this.array[t*this.itemSize+2]=e,this}getW(t){return this.array[t*this.itemSize+3]}setW(t,e){return this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),this.usage!==et&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}}en.prototype.isBufferAttribute=!0;class nn extends en{constructor(t,e,n){super(new Int8Array(t),e,n)}}class rn extends en{constructor(t,e,n){super(new Uint8Array(t),e,n)}}class sn extends en{constructor(t,e,n){super(new Uint8ClampedArray(t),e,n)}}class an extends en{constructor(t,e,n){super(new Int16Array(t),e,n)}}class on extends en{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class ln extends en{constructor(t,e,n){super(new Int32Array(t),e,n)}}class cn extends en{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class hn extends en{constructor(t,e,n){super(new Uint16Array(t),e,n)}}hn.prototype.isFloat16BufferAttribute=!0;class un extends en{constructor(t,e,n){super(new Float32Array(t),e,n)}}class dn extends en{constructor(t,e,n){super(new Float64Array(t),e,n)}}function pn(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}const mn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function fn(t,e){return new mn[t](e)}let gn=0;const vn=new ae,yn=new Pe,xn=new Rt,_n=new It,Mn=new It,bn=new Rt;class wn extends rt{constructor(){super(),Object.defineProperty(this,"id",{value:gn++}),this.uuid=ct(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(pn(t)>65535?cn:on)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new yt).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return vn.makeRotationFromQuaternion(t),this.applyMatrix4(vn),this}rotateX(t){return vn.makeRotationX(t),this.applyMatrix4(vn),this}rotateY(t){return vn.makeRotationY(t),this.applyMatrix4(vn),this}rotateZ(t){return vn.makeRotationZ(t),this.applyMatrix4(vn),this}translate(t,e,n){return vn.makeTranslation(t,e,n),this.applyMatrix4(vn),this}scale(t,e,n){return vn.makeScale(t,e,n),this.applyMatrix4(vn),this}lookAt(t){return yn.lookAt(t),yn.updateMatrix(),this.applyMatrix4(yn.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(xn).negate(),this.translate(xn.x,xn.y,xn.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new un(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new It);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Rt(-1/0,-1/0,-1/0),new Rt(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];_n.setFromBufferAttribute(n),this.morphTargetsRelative?(bn.addVectors(this.boundingBox.min,_n.min),this.boundingBox.expandByPoint(bn),bn.addVectors(this.boundingBox.max,_n.max),this.boundingBox.expandByPoint(bn)):(this.boundingBox.expandByPoint(_n.min),this.boundingBox.expandByPoint(_n.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Qt);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new Rt,1/0);if(t){const n=this.boundingSphere.center;if(_n.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];Mn.setFromBufferAttribute(n),this.morphTargetsRelative?(bn.addVectors(_n.min,Mn.min),_n.expandByPoint(bn),bn.addVectors(_n.max,Mn.max),_n.expandByPoint(bn)):(_n.expandByPoint(Mn.min),_n.expandByPoint(Mn.max))}_n.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)bn.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(bn));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)bn.fromBufferAttribute(s,e),a&&(xn.fromBufferAttribute(t,e),bn.add(xn)),i=Math.max(i,n.distanceToSquared(bn))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeFaceNormals(){}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.array,i=e.position.array,r=e.normal.array,s=e.uv.array,a=i.length/3;void 0===e.tangent&&this.setAttribute("tangent",new en(new Float32Array(4*a),4));const o=e.tangent.array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new Rt,c[t]=new Rt;const h=new Rt,u=new Rt,d=new Rt,p=new vt,m=new vt,f=new vt,g=new Rt,v=new Rt;function y(t,e,n){h.fromArray(i,3*t),u.fromArray(i,3*e),d.fromArray(i,3*n),p.fromArray(s,2*t),m.fromArray(s,2*e),f.fromArray(s,2*n),u.sub(h),d.sub(h),m.sub(p),f.sub(p);const r=1/(m.x*f.y-f.x*m.y);isFinite(r)&&(g.copy(u).multiplyScalar(f.y).addScaledVector(d,-m.y).multiplyScalar(r),v.copy(d).multiplyScalar(m.x).addScaledVector(u,-f.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[n].add(g),c[t].add(v),c[e].add(v),c[n].add(v))}let x=this.groups;0===x.length&&(x=[{start:0,count:n.length}]);for(let t=0,e=x.length;t<e;++t){const e=x[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)y(n[t+0],n[t+1],n[t+2])}const _=new Rt,M=new Rt,b=new Rt,w=new Rt;function S(t){b.fromArray(r,3*t),w.copy(b);const e=l[t];_.copy(e),_.sub(b.multiplyScalar(b.dot(e))).normalize(),M.crossVectors(w,e);const n=M.dot(c[t])<0?-1:1;o[4*t]=_.x,o[4*t+1]=_.y,o[4*t+2]=_.z,o[4*t+3]=n}for(let t=0,e=x.length;t<e;++t){const e=x[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)S(n[t+0]),S(n[t+1]),S(n[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new en(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new Rt,r=new Rt,s=new Rt,a=new Rt,o=new Rt,l=new Rt,c=new Rt,h=new Rt;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),m=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,m),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,m),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(m,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,s=t.attributes[i],a=s.array,o=s.itemSize*e,l=Math.min(a.length,r.length-o);for(let t=0,e=o;t<l;t++,e++)r[e]=a[t]}return this}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)bn.fromBufferAttribute(t,e),bn.normalize(),t.setXYZ(e,bn.x,bn.y,bn.z)}toNonIndexed(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let r=0,l=e.length;r<l;r++){a=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new en(s,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new wn,n=this.index.array,i=this.attributes;for(const r in i){const s=t(i[r],n);e.setAttribute(r,s)}const r=this.morphAttributes;for(const i in r){const s=[],a=r[i];for(let e=0,i=a.length;e<i;e++){const i=t(a[e],n);s.push(i)}e.morphAttributes[i]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,n=s.length;t<n;t++){const n=s[t];e.addGroup(n.start,n.count,n.materialIndex)}return e}toJSON(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e<i;e++){const i=n[e];s.push(i.toJSON(t.data))}s.length>0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new wn).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}wn.prototype.isBufferGeometry=!0;const Sn=new ae,Tn=new se,En=new Qt,An=new Rt,Ln=new Rt,Rn=new Rt,Cn=new Rt,Pn=new Rt,In=new Rt,Dn=new Rt,Nn=new Rt,Bn=new Rt,zn=new vt,Fn=new vt,On=new vt,Un=new Rt,Hn=new Rt;class Gn extends Pe{constructor(t=new wn,e=new Ke){super(),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),En.copy(n.boundingSphere),En.applyMatrix4(r),!1===t.ray.intersectsSphere(En))return;if(Sn.copy(r).invert(),Tn.copy(t.ray).applyMatrix4(Sn),null!==n.boundingBox&&!1===Tn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],m=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);s=kn(this,m,t,Tn,a,o,l,c,h,i,u,d),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=p.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);s=kn(this,i,t,Tn,a,o,l,c,h,u,d,p),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}else if(void 0!==a)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3){s=kn(this,p,t,Tn,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=r.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),r=Math.min(a.count,d.start+d.count);n<r;n+=3){s=kn(this,i,t,Tn,a,o,l,c,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}function kn(t,e,n,i,r,s,a,o,l,c,h,u){An.fromBufferAttribute(r,c),Ln.fromBufferAttribute(r,h),Rn.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(s&&d){Dn.set(0,0,0),Nn.set(0,0,0),Bn.set(0,0,0);for(let t=0,e=s.length;t<e;t++){const e=d[t],n=s[t];0!==e&&(Cn.fromBufferAttribute(n,c),Pn.fromBufferAttribute(n,h),In.fromBufferAttribute(n,u),a?(Dn.addScaledVector(Cn,e),Nn.addScaledVector(Pn,e),Bn.addScaledVector(In,e)):(Dn.addScaledVector(Cn.sub(An),e),Nn.addScaledVector(Pn.sub(Ln),e),Bn.addScaledVector(In.sub(Rn),e)))}An.add(Dn),Ln.add(Nn),Rn.add(Bn)}t.isSkinnedMesh&&(t.boneTransform(c,An),t.boneTransform(h,Ln),t.boneTransform(u,Rn));const p=function(t,e,n,i,r,s,a,o){let l;if(l=1===e.side?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,2!==e.side,o),null===l)return null;Hn.copy(o),Hn.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(Hn);return c<n.near||c>n.far?null:{distance:c,point:Hn.clone(),object:t}}(t,e,n,i,An,Ln,Rn,Un);if(p){o&&(zn.fromBufferAttribute(o,c),Fn.fromBufferAttribute(o,h),On.fromBufferAttribute(o,u),p.uv=ke.getUV(Un,An,Ln,Rn,zn,Fn,On,new vt)),l&&(zn.fromBufferAttribute(l,c),Fn.fromBufferAttribute(l,h),On.fromBufferAttribute(l,u),p.uv2=ke.getUV(Un,An,Ln,Rn,zn,Fn,On,new vt));const t={a:c,b:h,c:u,normal:new Rt,materialIndex:0};ke.getNormal(An,Ln,Rn,t.normal),p.face=t}return p}Gn.prototype.isMesh=!0;class Vn extends wn{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,M=p/2,b=m/2,w=f+1,S=g+1;let T=0,E=0;const A=new Rt;for(let s=0;s<S;s++){const a=s*x-M;for(let o=0;o<w;o++){const u=o*y-_;A[t]=u*i,A[e]=a*r,A[n]=b,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=m>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<f;e++){const n=u+e+w*t,i=u+e+w*(t+1),r=u+(e+1)+w*(t+1),s=u+(e+1)+w*t;o.push(n,i,s),o.push(i,r,s),E+=6}a.addGroup(d,E,v),d+=E,u+=T}p("z","y","x",-1,-1,n,e,t,s,r,0),p("z","y","x",1,-1,n,e,-t,s,r,1),p("x","z","y",1,1,t,n,e,i,s,2),p("x","z","y",1,-1,t,n,-e,i,s,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new un(l,3)),this.setAttribute("normal",new un(c,3)),this.setAttribute("uv",new un(h,2))}static fromJSON(t){return new Vn(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function Wn(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function jn(t){const e={};for(let n=0;n<t.length;n++){const i=Wn(t[n]);for(const t in i)e[t]=i[t]}return e}const qn={clone:Wn,merge:jn};class Xn extends We{constructor(t){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Wn(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}Xn.prototype.isShaderMaterial=!0;class Yn extends Pe{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ae,this.projectionMatrix=new ae,this.projectionMatrixInverse=new ae}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}Yn.prototype.isCamera=!0;class Jn extends Yn{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*lt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*ot*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*lt*Math.atan(Math.tan(.5*ot*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*ot*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}Jn.prototype.isPerspectiveCamera=!0;const Zn=90;class Qn extends Pe{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Jn(Zn,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Rt(1,0,0)),this.add(i);const r=new Jn(Zn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Rt(-1,0,0)),this.add(r);const s=new Jn(Zn,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Rt(0,1,0)),this.add(s);const a=new Jn(Zn,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new Rt(0,-1,0)),this.add(a);const o=new Jn(Zn,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new Rt(0,0,1)),this.add(o);const l=new Jn(Zn,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Rt(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c}}class Kn extends bt{constructor(t,e,n,i,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o=void 0!==o?o:T,l,c,h),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}Kn.prototype.isCubeTexture=!0;class $n extends Tt{constructor(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),super(t,t,e),e=e||{},this.texture=new Kn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:g,this.texture._needsFlipEnvMap=!1}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.format=E,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Vn(5,5,5),r=new Xn({name:"CubemapFromEquirect",uniforms:Wn(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Gn(i,r),a=e.minFilter;e.minFilter===y&&(e.minFilter=g);return new Qn(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}$n.prototype.isWebGLCubeRenderTarget=!0;const ti=new Rt,ei=new Rt,ni=new yt;class ii{constructor(t=new Rt(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=ti.subVectors(n,e).cross(ei.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(ti),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||ni.getNormalMatrix(t),i=this.coplanarPoint(ti).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}ii.prototype.isPlane=!0;const ri=new Qt,si=new Rt;class ai{constructor(t=new ii,e=new ii,n=new ii,i=new ii,r=new ii,s=new ii){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,h-o,m-u,y-f).normalize(),e[1].setComponents(a+i,h+o,m+u,y+f).normalize(),e[2].setComponents(a+r,h+l,m+d,y+g).normalize(),e[3].setComponents(a-r,h-l,m-d,y-g).normalize(),e[4].setComponents(a-s,h-c,m-p,y-v).normalize(),e[5].setComponents(a+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ri.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSprite(t){return ri.center.set(0,0,0),ri.radius=.7071067811865476,ri.applyMatrix4(t.matrixWorld),this.intersectsSphere(ri)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(si.x=i.normal.x>0?t.max.x:t.min.x,si.y=i.normal.y>0?t.max.y:t.min.y,si.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(si)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function oi(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function li(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=i.get(e);void 0===s?i.set(e,function(e,i){const r=e.array,s=e.usage,a=t.createBuffer();t.bindBuffer(i,a),t.bufferData(i,r,s),e.onUploadCallback();let o=5126;return r instanceof Float32Array?o=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?o=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):o=5123:r instanceof Int16Array?o=5122:r instanceof Uint32Array?o=5125:r instanceof Int32Array?o=5124:r instanceof Int8Array?o=5120:(r instanceof Uint8Array||r instanceof Uint8ClampedArray)&&(o=5121),{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(!function(e,i,r){const s=i.array,a=i.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(n?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1)}(s.buffer,e,r),s.version=e.version)}}}class ci extends wn{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],m=[],f=[];for(let t=0;t<c;t++){const e=t*u-s;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-e,0),m.push(0,0,1),f.push(n/a),f.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(n,i,s),d.push(i,r,s)}this.setIndex(d),this.setAttribute("position",new un(p,3)),this.setAttribute("normal",new un(m,3)),this.setAttribute("uv",new un(f,2))}static fromJSON(t){return new ci(t.width,t.height,t.widthSegments,t.heightSegments)}}const hi={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in vec3 f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn ( f90 - f0 ) * fresnel + f0;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in vec3 f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, vec3( 1.0 ), dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\t#ifdef SPECULAR\n\t\tvec3 specularIntensityFactor = vec3( specularIntensity );\n\t\tvec3 specularTintFactor = specularTint;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARTINTMAP\n\t\t\tspecularTintFactor *= specularTintMapTexelToLinear( texture2D( specularTintMap, vUv ) ).rgb;\n\t\t#endif\n\t\tmaterial.specularColorF90 = mix( specularIntensityFactor, vec3( 1.0 ), metalnessFactor );\n\t#else\n\t\tvec3 specularIntensityFactor = vec3( 1.0 );\n\t\tvec3 specularTintFactor = vec3( 1.0 );\n\t\tmaterial.specularColorF90 = vec3( 1.0 );\n\t#endif\n\tmaterial.specularColor = mix( min( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ) * specularTintFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularColorF90 = vec3( 1.0 );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n\tvec3 specularColorF90;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), vec3( 1.0 ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularColorF90, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition.xyz / vWorldPosition.w;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tfloat ior = ( 1.0 + 0.4 * reflectivity ) / ( 1.0 - 0.4 * reflectivity );\n\tvec3 transmission = transmissionFactor * getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationTint, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission, transmissionFactor );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec4 vWorldPosition;\n\tvec3 getVolumeTransmissionRay(vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix) {\n\t\tvec3 refractionVector = refract(-v, normalize(n), 1.0 / ior);\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length(vec3(modelMatrix[0].xyz));\n\t\tmodelScale.y = length(vec3(modelMatrix[1].xyz));\n\t\tmodelScale.z = length(vec3(modelMatrix[2].xyz));\n\t\treturn normalize(refractionVector) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness(float roughness, float ior) {\n\t\treturn roughness * clamp(ior * 2.0 - 2.0, 0.0, 1.0);\n\t}\n\tvec3 getTransmissionSample(vec2 fragCoord, float roughness, float ior) {\n\t\tfloat framebufferLod = log2(transmissionSamplerSize.x) * applyIorToRoughness(roughness, ior);\n\t\treturn texture2DLodEXT(transmissionSamplerMap, fragCoord.xy, framebufferLod).rgb;\n\t}\n\tvec3 applyVolumeAttenuation(vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance) {\n\t\tif (attenuationDistance == 0.0) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log(attenuationColor) / attenuationDistance;\n\t\t\tvec3 transmittance = exp(-attenuationCoefficient * transmissionDistance);\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec3 getIBLVolumeRefraction(vec3 n, vec3 v, float perceptualRoughness, vec3 baseColor, vec3 specularColor,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay(n, v, thickness, ior, modelMatrix);\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4(refractedRayExit, 1.0);\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec3 transmittedLight = getTransmissionSample(refractionCoords, perceptualRoughness, ior);\n\t\tvec3 attenuatedColor = applyVolumeAttenuation(transmittedLight, length(transmissionRay), attenuationColor, attenuationDistance);\n\t\treturn (1.0 - specularColor) * attenuatedColor * baseColor;\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t\t#ifdef USE_TANGENT\n\t\t\tvTangent = normalize( transformedTangent );\n\t\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t\t#endif\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationTint;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularTint;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARTINTMAP\n\t\tuniform sampler2D specularTintMap;\n\t#endif\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <transmission_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#ifdef USE_TRANSMISSION\n\tvarying vec4 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition;\n#endif\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},ui={common:{diffuse:{value:new Qe(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new yt},uv2Transform:{value:new yt},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new vt(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Qe(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Qe(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new yt}},sprite:{diffuse:{value:new Qe(16777215)},opacity:{value:1},center:{value:new vt(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new yt}}},di={basic:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.fog]),vertexShader:hi.meshbasic_vert,fragmentShader:hi.meshbasic_frag},lambert:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.fog,ui.lights,{emissive:{value:new Qe(0)}}]),vertexShader:hi.meshlambert_vert,fragmentShader:hi.meshlambert_frag},phong:{uniforms:jn([ui.common,ui.specularmap,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.fog,ui.lights,{emissive:{value:new Qe(0)},specular:{value:new Qe(1118481)},shininess:{value:30}}]),vertexShader:hi.meshphong_vert,fragmentShader:hi.meshphong_frag},standard:{uniforms:jn([ui.common,ui.envmap,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.roughnessmap,ui.metalnessmap,ui.fog,ui.lights,{emissive:{value:new Qe(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag},toon:{uniforms:jn([ui.common,ui.aomap,ui.lightmap,ui.emissivemap,ui.bumpmap,ui.normalmap,ui.displacementmap,ui.gradientmap,ui.fog,ui.lights,{emissive:{value:new 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Qe(0)},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new vt},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationTint:{value:new Qe(0)},specularIntensity:{value:0},specularIntensityMap:{value:null},specularTint:{value:new Qe(1,1,1)},specularTintMap:{value:null}}]),vertexShader:hi.meshphysical_vert,fragmentShader:hi.meshphysical_frag};class xi extends Yn{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}xi.prototype.isOrthographicCamera=!0;class _i extends Xn{constructor(t){super(t),this.type="RawShaderMaterial"}}_i.prototype.isRawShaderMaterial=!0;const Mi=Math.pow(2,8),bi=[.125,.215,.35,.446,.526,.582],wi=5+bi.length,Si=20,Ti={[X]:0,[Y]:1,[Z]:2,[Q]:3,[K]:4,[$]:5,[J]:6},Ei=new Ke({side:1,depthWrite:!1,depthTest:!1}),Ai=new Gn(new Vn,Ei),Li=new xi,{_lodPlanes:Ri,_sizeLods:Ci,_sigmas:Pi}=Hi(),Ii=new Qe;let Di=null;const Ni=(1+Math.sqrt(5))/2,Bi=1/Ni,zi=[new Rt(1,1,1),new Rt(-1,1,1),new Rt(1,1,-1),new Rt(-1,1,-1),new Rt(0,Ni,Bi),new Rt(0,Ni,-Bi),new Rt(Bi,0,Ni),new Rt(-Bi,0,Ni),new Rt(Ni,Bi,0),new Rt(-Ni,Bi,0)];function Fi(t){const e=Math.max(t.r,t.g,t.b),n=Math.min(Math.max(Math.ceil(Math.log2(e)),-128),127);t.multiplyScalar(Math.pow(2,-n));return(n+128)/255}class Oi{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=function(t){const e=new Float32Array(t),n=new Rt(0,1,0);return new _i({name:"SphericalGaussianBlur",defines:{n:t},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:e},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:n},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ji(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t${qi()}\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(Si),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Di=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Wi(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Vi(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t<Ri.length;t++)Ri[t].dispose()}_cleanup(t){this._pingPongRenderTarget.dispose(),this._renderer.setRenderTarget(Di),t.scissorTest=!1,ki(t,0,0,t.width,t.height)}_fromTexture(t){Di=this._renderer.getRenderTarget();const e=this._allocateTargets(t);return this._textureToCubeUV(t,e),this._applyPMREM(e),this._cleanup(e),e}_allocateTargets(t){const e={magFilter:p,minFilter:p,generateMipmaps:!1,type:x,format:1023,encoding:Ui(t)?t.encoding:Z,depthBuffer:!1},n=Gi(e);return n.depthBuffer=!t,this._pingPongRenderTarget=Gi(e),n}_compileMaterial(t){const e=new Gn(Ri[0],t);this._renderer.compile(e,Li)}_sceneToCubeUV(t,e,n,i){const r=new Jn(90,1,e,n),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.outputEncoding,h=o.toneMapping;o.getClearColor(Ii),o.toneMapping=0,o.outputEncoding=X,o.autoClear=!1;let u=!1;const d=t.background;if(d){if(d.isColor){Ei.color.copy(d).convertSRGBToLinear(),t.background=null;const e=Fi(Ei.color);Ei.opacity=e,u=!0}}else{Ei.color.copy(Ii).convertSRGBToLinear();const t=Fi(Ei.color);Ei.opacity=t,u=!0}for(let e=0;e<6;e++){const n=e%3;0==n?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1==n?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e])),ki(i,n*Mi,e>2?Mi:0,Mi,Mi),o.setRenderTarget(i),u&&o.render(Ai,r),o.render(t,r)}o.toneMapping=h,o.outputEncoding=c,o.autoClear=l}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Wi()):null==this._equirectShader&&(this._equirectShader=Vi());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Gn(Ri[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=Ti[t.encoding],s.outputEncoding.value=Ti[e.texture.encoding],ki(e,0,0,3*Mi,2*Mi),n.setRenderTarget(e),n.render(r,Li)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<wi;e++){const n=Math.sqrt(Pi[e]*Pi[e]-Pi[e-1]*Pi[e-1]),i=zi[(e-1)%zi.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,n,i,"latitudinal",r),this._halfBlur(s,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new Gn(Ri[i],l),h=l.uniforms,u=Ci[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,m=isFinite(r)?1+Math.floor(3*p):Si;m>Si&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t<Si;++t){const e=t/p,n=Math.exp(-e*e/2);f.push(n),0==t?g+=n:t<m&&(g+=2*n)}for(let t=0;t<f.length;t++)f[t]=f[t]/g;h.envMap.value=t.texture,h.samples.value=m,h.weights.value=f,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a),h.dTheta.value=d,h.mipInt.value=8-n,h.inputEncoding.value=Ti[t.texture.encoding],h.outputEncoding.value=Ti[t.texture.encoding];const v=Ci[i];ki(e,3*Math.max(0,Mi-2*v),(0===i?0:2*Mi)+2*v*(i>4?i-8+4:0),3*v,2*v),o.setRenderTarget(e),o.render(c,Li)}}function Ui(t){return void 0!==t&&t.type===x&&(t.encoding===X||t.encoding===Y||t.encoding===J)}function Hi(){const t=[],e=[],n=[];let i=8;for(let r=0;r<wi;r++){const s=Math.pow(2,i);e.push(s);let a=1/s;r>4?a=bi[r-8+4-1]:0==r&&(a=0),n.push(a);const o=1/(s-1),l=-o/2,c=1+o/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),y=new Float32Array(f*d*u);for(let t=0;t<u;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new wn;x.setAttribute("position",new en(g,p)),x.setAttribute("uv",new en(v,m)),x.setAttribute("faceIndex",new en(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Gi(t){const e=new Tt(3*Mi,3*Mi,t);return e.texture.mapping=l,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function ki(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Vi(){const t=new vt(1,1);return new _i({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:t},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ji(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${qi()}\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Wi(){return new _i({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:Ti[3e3]},outputEncoding:{value:Ti[3e3]}},vertexShader:ji(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${qi()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function ji(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function qi(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include <encodings_pars_fragment>\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}function Xi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(r.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture&&!1===l.isRenderTargetTexture){const c=l.mapping,h=c===a||c===o,u=c===r||c===s;if(h||u){if(e.has(l))return e.get(l).texture;{const r=l.image;if(h&&r&&r.height>0||u&&r&&function(t){let e=0;const n=6;for(let i=0;i<n;i++)void 0!==t[i]&&e++;return e===n}(r)){const r=t.getRenderTarget();null===n&&(n=new Oi(t));const s=h?n.fromEquirectangular(l):n.fromCubemap(l);return e.set(l,s),t.setRenderTarget(r),l.addEventListener("dispose",i),s.texture}return null}}}return l},dispose:function(){e=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function Yi(t){const e={};function n(n){if(void 0!==e[n])return e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,i}return{has:function(t){return null!==n(t)},init:function(t){t.isWebGL2?n("EXT_color_buffer_float"):(n("WEBGL_depth_texture"),n("OES_texture_float"),n("OES_texture_half_float"),n("OES_texture_half_float_linear"),n("OES_standard_derivatives"),n("OES_element_index_uint"),n("OES_vertex_array_object"),n("ANGLE_instanced_arrays")),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float")},get:function(t){const e=n(t);return null===e&&console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e}}}function Ji(t,e,n,i){const r={},s=new WeakMap;function a(t){const o=t.target;null!==o.index&&e.remove(o.index);for(const t in o.attributes)e.remove(o.attributes[t]);o.removeEventListener("dispose",a),delete r[o.id];const l=s.get(o);l&&(e.remove(l),s.delete(o)),i.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,n.memory.geometries--}function o(t){const n=[],i=t.index,r=t.attributes.position;let a=0;if(null!==i){const t=i.array;a=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],s=t[e+2];n.push(i,r,r,s,s,i)}}else{const t=r.array;a=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}const o=new(pn(n)>65535?cn:on)(n,1);o.version=a;const l=s.get(t);l&&e.remove(l),s.set(t,o)}return{get:function(t,e){return!0===r[e.id]||(e.addEventListener("dispose",a),r[e.id]=!0,n.memory.geometries++),e},update:function(t){const n=t.attributes;for(const t in n)e.update(n[t],34962);const i=t.morphAttributes;for(const t in i){const n=i[t];for(let t=0,i=n.length;t<i;t++)e.update(n[t],34962)}},getWireframeAttribute:function(t){const e=s.get(t);if(e){const n=t.index;null!==n&&e.version<n.version&&o(t)}else o(t);return s.get(t)}}}function Zi(t,e,n,i){const r=i.isWebGL2;let s,a,o;this.setMode=function(t){s=t},this.setIndex=function(t){a=t.type,o=t.bytesPerElement},this.render=function(e,i){t.drawElements(s,i,a,e*o),n.update(i,s,1)},this.renderInstances=function(i,l,c){if(0===c)return;let h,u;if(r)h=t,u="drawElementsInstanced";else if(h=e.get("ANGLE_instanced_arrays"),u="drawElementsInstancedANGLE",null===h)return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");h[u](s,l,a,i*o,c),n.update(l,s,c)}}function Qi(t){const e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.frame++,e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(t,n,i){switch(e.calls++,n){case 4:e.triangles+=i*(t/3);break;case 1:e.lines+=i*(t/2);break;case 3:e.lines+=i*(t-1);break;case 2:e.lines+=i*t;break;case 0:e.points+=i*t;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function Ki(t,e){return t[0]-e[0]}function $i(t,e){return Math.abs(e[1])-Math.abs(t[1])}function tr(t){const e={},n=new Float32Array(8),i=[];for(let t=0;t<8;t++)i[t]=[t,0];return{update:function(r,s,a,o){const l=r.morphTargetInfluences,c=void 0===l?0:l.length;let h=e[s.id];if(void 0===h||h.length!==c){h=[];for(let t=0;t<c;t++)h[t]=[t,0];e[s.id]=h}for(let t=0;t<c;t++){const e=h[t];e[0]=t,e[1]=l[t]}h.sort($i);for(let t=0;t<8;t++)t<c&&h[t][1]?(i[t][0]=h[t][0],i[t][1]=h[t][1]):(i[t][0]=Number.MAX_SAFE_INTEGER,i[t][1]=0);i.sort(Ki);const u=s.morphAttributes.position,d=s.morphAttributes.normal;let p=0;for(let t=0;t<8;t++){const e=i[t],r=e[0],a=e[1];r!==Number.MAX_SAFE_INTEGER&&a?(u&&s.getAttribute("morphTarget"+t)!==u[r]&&s.setAttribute("morphTarget"+t,u[r]),d&&s.getAttribute("morphNormal"+t)!==d[r]&&s.setAttribute("morphNormal"+t,d[r]),n[t]=a,p+=a):(u&&!0===s.hasAttribute("morphTarget"+t)&&s.deleteAttribute("morphTarget"+t),d&&!0===s.hasAttribute("morphNormal"+t)&&s.deleteAttribute("morphNormal"+t),n[t]=0)}const m=s.morphTargetsRelative?1:1-p;o.getUniforms().setValue(t,"morphTargetBaseInfluence",m),o.getUniforms().setValue(t,"morphTargetInfluences",n)}}}function er(t,e,n,i){let r=new WeakMap;function s(t){const e=t.target;e.removeEventListener("dispose",s),n.remove(e.instanceMatrix),null!==e.instanceColor&&n.remove(e.instanceColor)}return{update:function(t){const a=i.render.frame,o=t.geometry,l=e.get(t,o);return r.get(l)!==a&&(e.update(l),r.set(l,a)),t.isInstancedMesh&&(!1===t.hasEventListener("dispose",s)&&t.addEventListener("dispose",s),n.update(t.instanceMatrix,34962),null!==t.instanceColor&&n.update(t.instanceColor,34962)),l},dispose:function(){r=new WeakMap}}}class nr extends bt{constructor(t=null,e=1,n=1,i=1){super(null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=p,this.minFilter=p,this.wrapR=u,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}nr.prototype.isDataTexture2DArray=!0;class ir extends 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t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(v).multiplyScalar(y),t.distance=x,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[u]=n,r.spotShadowMap[u]=_,r.spotShadowMatrix[u]=e.shadow.matrix,g++}r.spot[u]=t,u++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(v).multiplyScalar(y),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[d]=t,d++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const 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Missing WebGL extensions.")),r.ambient[0]=a,r.ambient[1]=o,r.ambient[2]=l;const v=r.hash;v.directionalLength===c&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===m&&v.numPointShadows===f&&v.numSpotShadows===g||(r.directional.length=c,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=m,r.directionalShadowMap.length=m,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=m,r.pointShadowMatrix.length=f,r.spotShadowMatrix.length=g,v.directionalLength=c,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=m,v.numPointShadows=f,v.numSpotShadows=g,r.version=Ds++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function zs(t,e){const n=new Bs(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(){n.setup(i)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function Fs(t,e){let n=new WeakMap;return{get:function(i,r=0){let s;return!1===n.has(i)?(s=new zs(t,e),n.set(i,[s])):r>=n.get(i).length?(s=new zs(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Os extends We{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Os.prototype.isMeshDepthMaterial=!0;class Us extends We{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new Rt,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}Us.prototype.isMeshDistanceMaterial=!0;function Hs(t,e,n){let i=new ai;const r=new vt,s=new vt,a=new St,o=new Os({depthPacking:3201}),l=new Us,c={},h=n.maxTextureSize,u={0:1,1:0,2:2},d=new Xn({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new vt},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const f=new wn;f.setAttribute("position",new en(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Gn(f,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function _(e,n,i,r,s,a,h){let d=null;const p=!0===r.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(d=void 0!==p?p:!0===r.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=d.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=d.clone(),n[e]=r),d=r}return d.visible=i.visible,d.wireframe=i.wireframe,d.side=3===h?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],d.clipShadows=i.clipShadows,d.clippingPlanes=i.clippingPlanes,d.clipIntersection=i.clipIntersection,d.wireframeLinewidth=i.wireframeLinewidth,d.linewidth=i.linewidth,!0===r.isPointLight&&!0===d.isMeshDistanceMaterial&&(d.referencePosition.setFromMatrixPosition(r.matrixWorld),d.nearDistance=s,d.farDistance=a),d}function M(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=_(n,0,h,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,c)}}}else if(r.visible){const e=_(n,0,r,a,s.near,s.far,o);t.renderBufferDirect(s,null,i,e,n,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)M(l[t],r,s,a,o)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,n,o){if(!1===y.enabled)return;if(!1===y.autoUpdate&&!1===y.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),c=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,c=e.length;l<c;l++){const c=e[l],u=c.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const m=u.getFrameExtents();if(r.multiply(m),s.copy(u.mapSize),(r.x>h||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:g,magFilter:g,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Tt(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:p,magFilter:p,format:E};u.map=new Tt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t<f;t++){const e=u.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),d.viewport(a),u.updateMatrices(c,t),i=u.getFrustum(),M(n,o,u.camera,c,this.type)}u.isPointLightShadow||3!==this.type||x(u,o),u.needsUpdate=!1}y.needsUpdate=!1,t.setRenderTarget(l,c,u)}}function Gs(t,e,i){const r=i.isWebGL2;const s=new function(){let e=!1;const n=new St;let i=null;const r=new St(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,s,a,o){!0===o&&(e*=a,i*=a,s*=a),n.set(e,i,s,a),!1===r.equals(n)&&(t.clearColor(e,i,s,a),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},a=new function(){let e=!1,n=null,i=null,r=null;return{setTest:function(t){t?O(2929):U(2929)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case 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l={},c=null,h={},u=null,d=!1,p=null,m=null,f=null,g=null,v=null,y=null,x=null,_=!1,M=null,b=null,w=null,S=null,T=null;const E=t.getParameter(35661);let A=!1,L=0;const R=t.getParameter(7938);-1!==R.indexOf("WebGL")?(L=parseFloat(/^WebGL (\d)/.exec(R)[1]),A=L>=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(R)[1]),A=L>=2);let C=null,P={};const I=t.getParameter(3088),D=t.getParameter(2978),N=(new St).fromArray(I),B=(new St).fromArray(D);function z(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;e<i;e++)t.texImage2D(n+e,0,6408,1,1,0,6408,5121,r);return s}const F={};function O(e){!0!==l[e]&&(t.enable(e),l[e]=!0)}function U(e){!1!==l[e]&&(t.disable(e),l[e]=!1)}F[3553]=z(3553,3553,1),F[34067]=z(34067,34069,6),s.setClear(0,0,0,1),a.setClear(1),o.setClear(0),O(2929),a.setFunc(3),V(!1),W(1),O(2884),k(0);const H={[n]:32774,101:32778,102:32779};if(r)H[103]=32775,H[104]=32776;else{const t=e.get("EXT_blend_minmax");null!==t&&(H[103]=t.MIN_EXT,H[104]=t.MAX_EXT)}const G={200:0,201:1,202:768,204:770,210:776,208:774,206:772,203:769,205:771,209:775,207:773};function k(e,i,r,s,a,o,l,c){if(0!==e){if(!1===d&&(O(3042),d=!0),5===e)a=a||i,o=o||r,l=l||s,i===m&&a===v||(t.blendEquationSeparate(H[i],H[a]),m=i,v=a),r===f&&s===g&&o===y&&l===x||(t.blendFuncSeparate(G[r],G[s],G[o],G[l]),f=r,g=s,y=o,x=l),p=e,_=null;else if(e!==p||c!==_){if(m===n&&v===n||(t.blendEquation(32774),m=n,v=n),c)switch(e){case 1:t.blendFuncSeparate(1,771,1,771);break;case 2:t.blendFunc(1,1);break;case 3:t.blendFuncSeparate(0,0,769,771);break;case 4:t.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case 1:t.blendFuncSeparate(770,771,1,771);break;case 2:t.blendFunc(770,1);break;case 3:t.blendFunc(0,769);break;case 4:t.blendFunc(0,768);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}f=null,g=null,y=null,x=null,p=e,_=c}}else!0===d&&(U(3042),d=!1)}function V(e){M!==e&&(e?t.frontFace(2304):t.frontFace(2305),M=e)}function W(e){0!==e?(O(2884),e!==b&&(1===e?t.cullFace(1029):2===e?t.cullFace(1028):t.cullFace(1032))):U(2884),b=e}function j(e,n,i){e?(O(32823),S===n&&T===i||(t.polygonOffset(n,i),S=n,T=i)):U(32823)}function q(e){void 0===e&&(e=33984+E-1),C!==e&&(t.activeTexture(e),C=e)}return{buffers:{color:s,depth:a,stencil:o},enable:O,disable:U,bindFramebuffer:function(e,n){return null===n&&null!==c&&(n=c),h[e]!==n&&(t.bindFramebuffer(e,n),h[e]=n,r&&(36009===e&&(h[36160]=n),36160===e&&(h[36009]=n)),!0)},bindXRFramebuffer:function(e){e!==c&&(t.bindFramebuffer(36160,e),c=e)},useProgram:function(e){return u!==e&&(t.useProgram(e),u=e,!0)},setBlending:k,setMaterial:function(t,e){2===t.side?U(2884):O(2884);let 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Use their .texture property instead."),tt=!0),t=t.texture),V(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===et&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),et=!0),t=t.texture),W(t,e)}}function Vs(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===x)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(t===_)return 5123;if(1013===t)return 5124;if(t===M)return 5125;if(t===b)return 5126;if(t===w)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(t===T)return 6407;if(t===E)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(t===A)return 6402;if(t===L)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(t===R||t===C||t===P||t===I){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(t===R)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===C)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===P)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===I)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===D||t===N||t===B||t===z){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(t===D)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===N)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===B)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===z)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===F||t===O)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(t===F)return n.COMPRESSED_RGB8_ETC2;if(t===O)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):36492===t?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):t===S?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}class Ws extends Jn{constructor(t=[]){super(),this.cameras=t}}Ws.prototype.isArrayCamera=!0;class js extends Pe{constructor(){super(),this.type="Group"}}js.prototype.isGroup=!0;const qs={type:"move"};class Xs{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new js,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new js,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Rt,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Rt),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new js,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Rt,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Rt),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(qs))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new js;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class Ys extends rt{constructor(t,e){super();const n=this,i=t.state;let r=null,s=1,a=null,o="local-floor",l=null,c=null,h=null,u=null,d=null;const p=[],m=new Map,f=new Jn;f.layers.enable(1),f.viewport=new St;const g=new Jn;g.layers.enable(2),g.viewport=new St;const v=[f,g],y=new Ws;y.layers.enable(1),y.layers.enable(2);let x=null,_=null;function M(t){const e=m.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function b(){m.forEach((function(t,e){t.disconnect(e)})),m.clear(),x=null,_=null,i.bindXRFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),L.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function w(t){const e=r.inputSources;for(let t=0;t<p.length;t++)m.set(e[t],p[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=m.get(n);i&&(i.dispatchEvent({type:"disconnected",data:n}),m.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=m.get(n);i&&i.dispatchEvent({type:"connected",data:n})}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=p[t];return void 0===e&&(e=new Xs,p[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=p[t];return void 0===e&&(e=new Xs,p[t]=e),e.getGripSpace()},this.getHand=function(t){let e=p[t];return void 0===e&&(e=new Xs,p[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){s=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){o=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return a},this.getSession=function(){return r},this.setSession=async function(t){if(r=t,null!==r){r.addEventListener("select",M),r.addEventListener("selectstart",M),r.addEventListener("selectend",M),r.addEventListener("squeeze",M),r.addEventListener("squeezestart",M),r.addEventListener("squeezeend",M),r.addEventListener("end",b),r.addEventListener("inputsourceschange",w);const t=e.getContextAttributes();if(!0!==t.xrCompatible&&await e.makeXRCompatible(),void 0===r.renderState.layers){const n={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:s};d=new XRWebGLLayer(r,e,n),r.updateRenderState({baseLayer:d})}else{let n=0;if(t.antialias){const n={antialias:!0,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:s};d=new XRWebGLLayer(r,e,n),r.updateRenderState({layers:[d]})}else{t.depth&&(n=t.stencil?34041:6402);const i={colorFormat:t.alpha?6408:6407,depthFormat:n,scaleFactor:s};c=new XRWebGLBinding(r,e),u=c.createProjectionLayer(i),h=e.createFramebuffer(),r.updateRenderState({layers:[u]})}}a=await r.requestReferenceSpace(o),L.setContext(r),L.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}};const S=new Rt,T=new Rt;function E(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===r)return;y.near=g.near=f.near=t.near,y.far=g.far=f.far=t.far,x===y.near&&_===y.far||(r.updateRenderState({depthNear:y.near,depthFar:y.far}),x=y.near,_=y.far);const e=t.parent,n=y.cameras;E(y,e);for(let t=0;t<n.length;t++)E(n[t],e);y.matrixWorld.decompose(y.position,y.quaternion,y.scale),t.position.copy(y.position),t.quaternion.copy(y.quaternion),t.scale.copy(y.scale),t.matrix.copy(y.matrix),t.matrixWorld.copy(y.matrixWorld);const i=t.children;for(let t=0,e=i.length;t<e;t++)i[t].updateMatrixWorld(!0);2===n.length?function(t,e,n){S.setFromMatrixPosition(e.matrixWorld),T.setFromMatrixPosition(n.matrixWorld);const i=S.distanceTo(T),r=e.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,m=i/(-h+u),f=m*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(f),t.translateZ(m),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=a+m,v=o+m,y=d-f,x=p+(i-f),_=l*o/v*g,M=c*o/v*g;t.projectionMatrix.makePerspective(y,x,_,M,g,v)}(y,f,g):y.projectionMatrix.copy(f.projectionMatrix)},this.getCamera=function(){return y},this.getFoveation=function(){return null!==u?u.fixedFoveation:null!==d?d.fixedFoveation:void 0},this.setFoveation=function(t){null!==u&&(u.fixedFoveation=t),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=t)};let A=null;const L=new oi;L.setAnimationLoop((function(t,n){if(l=n.getViewerPose(a),null!==l){const t=l.views;null!==d&&i.bindXRFramebuffer(d.framebuffer);let n=!1;t.length!==y.cameras.length&&(y.cameras.length=0,n=!0);for(let r=0;r<t.length;r++){const s=t[r];let a=null;if(null!==d)a=d.getViewport(s);else{const t=c.getViewSubImage(u,s);i.bindXRFramebuffer(h),void 0!==t.depthStencilTexture&&e.framebufferTexture2D(36160,36096,3553,t.depthStencilTexture,0),e.framebufferTexture2D(36160,36064,3553,t.colorTexture,0),a=t.viewport}const o=v[r];o.matrix.fromArray(s.transform.matrix),o.projectionMatrix.fromArray(s.projectionMatrix),o.viewport.set(a.x,a.y,a.width,a.height),0===r&&y.matrix.copy(o.matrix),!0===n&&y.cameras.push(o)}}const s=r.inputSources;for(let t=0;t<p.length;t++){const e=p[t],i=s[t];e.update(i,n,a)}A&&A(t,n)})),this.setAnimationLoop=function(t){A=t},this.dispose=function(){}}}function Js(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&!1===i.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,s;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap?r=n.clearcoatRoughnessMap:n.specularIntensityMap?r=n.specularIntensityMap:n.specularTintMap&&(r=n.specularTintMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?s=n.aoMap:n.lightMap&&(s=n.lightMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),e.uv2Transform.value.copy(s.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e,i){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap);e.transmission>0&&(t.transmissionSamplerMap.value=i.texture,t.transmissionSamplerSize.value.set(i.width,i.height));t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap);t.attenuationDistance.value=e.attenuationDistance,t.attenuationTint.value.copy(e.attenuationTint),t.specularIntensity.value=e.specularIntensity,t.specularTint.value.copy(e.specularTint),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularTintMap&&(t.specularTintMap.value=e.specularTintMap)}(t,i,a):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function Zs(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,s=void 0===t.stencil||t.stencil,a=void 0!==t.antialias&&t.antialias,o=void 0===t.premultipliedAlpha||t.premultipliedAlpha,l=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,c=void 0!==t.powerPreference?t.powerPreference:"default",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let d=null,m=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=X,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1;const v=this;let _=!1,M=0,S=0,T=null,A=-1,L=null;const R=new St,C=new St;let P=null,I=e.width,D=e.height,N=1,B=null,z=null;const F=new St(0,0,I,D),O=new St(0,0,I,D);let U=!1;const H=[],G=new ai;let k=!1,V=!1,W=null;const j=new ae,q=new Rt,Y={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function J(){return null===T?N:1}let Z,Q,K,$,tt,et,nt,it,rt,st,at,ot,lt,ct,ht,ut,dt,pt,mt,ft,gt,vt,yt,xt=n;function _t(t,n){for(let i=0;i<t.length;i++){const r=t[i],s=e.getContext(r,n);if(null!==s)return s}return null}try{const t={alpha:i,depth:r,stencil:s,antialias:a,premultipliedAlpha:o,preserveDrawingBuffer:l,powerPreference:c,failIfMajorPerformanceCaveat:h};if(e.addEventListener("webglcontextlost",wt,!1),e.addEventListener("webglcontextrestored",Et,!1),null===xt){const e=["webgl2","webgl","experimental-webgl"];if(!0===v.isWebGL1Renderer&&e.shift(),xt=_t(e,t),null===xt)throw _t(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}void 0===xt.getShaderPrecisionFormat&&(xt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function Mt(){Z=new Yi(xt),Q=new gi(xt,Z,t),Z.init(Q),vt=new Vs(xt,Z,Q),K=new Gs(xt,Z,Q),H[0]=1029,$=new Qi(xt),tt=new As,et=new ks(xt,Z,K,tt,Q,vt,$),nt=new yi(v),it=new Xi(v),rt=new li(xt,Q),yt=new mi(xt,Z,rt,Q),st=new 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if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==$.render.frame&&(t.skeleton.update(),t.skeleton.frame=$.render.frame),!t.frustumCulled||G.intersectsObject(t))){i&&q.setFromMatrixPosition(t.matrixWorld).applyMatrix4(j);const e=at.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&d.push(t,e,o,n,q.z,a)}}else r.visible&&d.push(t,e,r,n,q.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)Nt(r[t],e,n,i)}function Bt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;if(n.isArrayCamera){const r=n.cameras;for(let n=0,s=r.length;n<s;n++){const s=r[n];K.viewport(R.copy(s.viewport)),m.setupLightsView(s);for(let n=0,r=t.length;n<r;n++){const r=t[n],a=r.object,o=r.geometry,l=null===i?r.material:i,c=r.group;a.layers.test(s.layers)&&zt(a,e,s,o,l,c)}}}else for(let r=0,s=t.length;r<s;r++){const s=t[r];zt(s.object,e,n,s.geometry,null===i?s.material:i,s.group)}}function zt(t,e,n,i,r,s){if(t.onBeforeRender(v,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=Ut(n,e,r,t);K.setMaterial(r),yt.reset(),function(t,e){t.render((function(t){v.renderBufferImmediate(t,e)}))}(t,i)}else!0===r.transparent&&2===r.side?(r.side=1,r.needsUpdate=!0,v.renderBufferDirect(n,e,i,r,t,s),r.side=0,r.needsUpdate=!0,v.renderBufferDirect(n,e,i,r,t,s),r.side=2):v.renderBufferDirect(n,e,i,r,t,s);t.onAfterRender(v,e,n,i,r,s)}function Ft(t,e,n){!0!==e.isScene&&(e=Y);const i=tt.get(t),r=m.state.lights,s=m.state.shadowsArray,a=r.state.version,o=ot.getParameters(t,r.state,s,e,n),l=ot.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=(t.isMeshStandardMaterial?it:nt).get(t.envMap||i.environment),void 0===c&&(t.addEventListener("dispose",Lt),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===a)return Ot(t,o),h}else o.uniforms=ot.getUniforms(t),t.onBuild(o,v),t.onBeforeCompile(o,v),h=ot.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=ut.uniform),Ot(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=h.getUniforms(),p=ss.seqWithValue(d.seq,u);return i.currentProgram=h,i.uniformsList=p,h}function Ot(t,e){const n=tt.get(t);n.outputEncoding=e.outputEncoding,n.instancing=e.instancing,n.skinning=e.skinning,n.morphTargets=e.morphTargets,n.morphNormals=e.morphNormals,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas,n.vertexTangents=e.vertexTangents}function Ut(t,e,n,i){!0!==e.isScene&&(e=Y),et.resetTextureUnits();const r=e.fog,s=n.isMeshStandardMaterial?e.environment:null,a=null===T?v.outputEncoding:T.texture.encoding,o=(n.isMeshStandardMaterial?it:nt).get(n.envMap||s),l=!0===n.vertexColors&&!!i.geometry&&!!i.geometry.attributes.color&&4===i.geometry.attributes.color.itemSize,c=!!i.geometry&&!!i.geometry.attributes.tangent,h=!!i.geometry&&!!i.geometry.morphAttributes.position,u=!!i.geometry&&!!i.geometry.morphAttributes.normal,d=tt.get(n),p=m.state.lights;if(!0===k&&(!0===V||t!==L)){const e=t===L&&n.id===A;ut.setState(n,t,e)}let f=!1;n.version===d.__version?d.needsLights&&d.lightsStateVersion!==p.state.version||d.outputEncoding!==a||i.isInstancedMesh&&!1===d.instancing?f=!0:i.isInstancedMesh||!0!==d.instancing?i.isSkinnedMesh&&!1===d.skinning?f=!0:i.isSkinnedMesh||!0!==d.skinning?d.envMap!==o||n.fog&&d.fog!==r?f=!0:void 0===d.numClippingPlanes||d.numClippingPlanes===ut.numPlanes&&d.numIntersection===ut.numIntersection?(d.vertexAlphas!==l||d.vertexTangents!==c||d.morphTargets!==h||d.morphNormals!==u)&&(f=!0):f=!0:f=!0:f=!0:(f=!0,d.__version=n.version);let g=d.currentProgram;!0===f&&(g=Ft(n,e,i));let y=!1,x=!1,_=!1;const M=g.getUniforms(),b=d.uniforms;if(K.useProgram(g.program)&&(y=!0,x=!0,_=!0),n.id!==A&&(A=n.id,x=!0),y||L!==t){if(M.setValue(xt,"projectionMatrix",t.projectionMatrix),Q.logarithmicDepthBuffer&&M.setValue(xt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),L!==t&&(L=t,x=!0,_=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=M.map.cameraPosition;void 0!==e&&e.setValue(xt,q.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&M.setValue(xt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||i.isSkinnedMesh)&&M.setValue(xt,"viewMatrix",t.matrixWorldInverse)}if(i.isSkinnedMesh){M.setOptional(xt,i,"bindMatrix"),M.setOptional(xt,i,"bindMatrixInverse");const t=i.skeleton;t&&(Q.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),M.setValue(xt,"boneTexture",t.boneTexture,et),M.setValue(xt,"boneTextureSize",t.boneTextureSize)):M.setOptional(xt,t,"boneMatrices"))}var w,S;return(x||d.receiveShadow!==i.receiveShadow)&&(d.receiveShadow=i.receiveShadow,M.setValue(xt,"receiveShadow",i.receiveShadow)),x&&(M.setValue(xt,"toneMappingExposure",v.toneMappingExposure),d.needsLights&&(S=_,(w=b).ambientLightColor.needsUpdate=S,w.lightProbe.needsUpdate=S,w.directionalLights.needsUpdate=S,w.directionalLightShadows.needsUpdate=S,w.pointLights.needsUpdate=S,w.pointLightShadows.needsUpdate=S,w.spotLights.needsUpdate=S,w.spotLightShadows.needsUpdate=S,w.rectAreaLights.needsUpdate=S,w.hemisphereLights.needsUpdate=S),r&&n.fog&<.refreshFogUniforms(b,r),lt.refreshMaterialUniforms(b,n,N,D,W),ss.upload(xt,d.uniformsList,b,et)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(ss.upload(xt,d.uniformsList,b,et),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&M.setValue(xt,"center",i.center),M.setValue(xt,"modelViewMatrix",i.modelViewMatrix),M.setValue(xt,"normalMatrix",i.normalMatrix),M.setValue(xt,"modelMatrix",i.matrixWorld),g}Dt.setAnimationLoop((function(t){Ct&&Ct(t)})),"undefined"!=typeof window&&Dt.setContext(window),this.setAnimationLoop=function(t){Ct=t,bt.setAnimationLoop(t),null===t?Dt.stop():Dt.start()},bt.addEventListener("sessionstart",Pt),bt.addEventListener("sessionend",It),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===_)return;!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===bt.enabled&&!0===bt.isPresenting&&(!0===bt.cameraAutoUpdate&&bt.updateCamera(e),e=bt.getCamera()),!0===t.isScene&&t.onBeforeRender(v,t,e,T),m=ht.get(t,g.length),m.init(),g.push(m),j.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),G.setFromProjectionMatrix(j),V=this.localClippingEnabled,k=ut.init(this.clippingPlanes,V,e),d=ct.get(t,f.length),d.init(),f.push(d),Nt(t,e,0,v.sortObjects),d.finish(),!0===v.sortObjects&&d.sort(B,z),!0===k&&ut.beginShadows();const n=m.state.shadowsArray;dt.render(n,t,e),m.setupLights(),m.setupLightsView(e),!0===k&&ut.endShadows(),!0===this.info.autoReset&&this.info.reset(),pt.render(d,t);const i=d.opaque,r=d.transmissive,s=d.transparent;i.length>0&&Bt(i,t,e),r.length>0&&function(t,e,n,i){if(null===W){const t=!0===a&&!0===Q.isWebGL2;W=new(t?At:Tt)(1024,1024,{generateMipmaps:!0,type:null!==vt.convert(w)?w:x,minFilter:y,magFilter:p,wrapS:u,wrapT:u})}const r=v.getRenderTarget();v.setRenderTarget(W),v.clear();const s=v.toneMapping;v.toneMapping=0,Bt(t,n,i),v.toneMapping=s,et.updateMultisampleRenderTarget(W),et.updateRenderTargetMipmap(W),v.setRenderTarget(r),Bt(e,n,i)}(i,r,t,e),s.length>0&&Bt(s,t,e),null!==T&&(et.updateMultisampleRenderTarget(T),et.updateRenderTargetMipmap(T)),!0===t.isScene&&t.onAfterRender(v,t,e),K.buffers.depth.setTest(!0),K.buffers.depth.setMask(!0),K.buffers.color.setMask(!0),K.setPolygonOffset(!1),yt.resetDefaultState(),A=-1,L=null,g.pop(),m=g.length>0?g[g.length-1]:null,f.pop(),d=f.length>0?f[f.length-1]:null},this.getActiveCubeFace=function(){return M},this.getActiveMipmapLevel=function(){return S},this.getRenderTarget=function(){return T},this.setRenderTarget=function(t,e=0,n=0){T=t,M=e,S=n,t&&void 0===tt.get(t).__webglFramebuffer&&et.setupRenderTarget(t);let i=null,r=!1,s=!1;if(t){const n=t.texture;(n.isDataTexture3D||n.isDataTexture2DArray)&&(s=!0);const a=tt.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=a[e],r=!0):i=t.isWebGLMultisampleRenderTarget?tt.get(t).__webglMultisampledFramebuffer:a,R.copy(t.viewport),C.copy(t.scissor),P=t.scissorTest}else R.copy(F).multiplyScalar(N).floor(),C.copy(O).multiplyScalar(N).floor(),P=U;if(K.bindFramebuffer(36160,i)&&Q.drawBuffers){let e=!1;if(t)if(t.isWebGLMultipleRenderTargets){const n=t.texture;if(H.length!==n.length||36064!==H[0]){for(let t=0,e=n.length;t<e;t++)H[t]=36064+t;H.length=n.length,e=!0}}else 1===H.length&&36064===H[0]||(H[0]=36064,H.length=1,e=!0);else 1===H.length&&1029===H[0]||(H[0]=1029,H.length=1,e=!0);e&&(Q.isWebGL2?xt.drawBuffers(H):Z.get("WEBGL_draw_buffers").drawBuffersWEBGL(H))}if(K.viewport(R),K.scissor(C),K.setScissorTest(P),r){const i=tt.get(t.texture);xt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(s){const i=tt.get(t.texture),r=e||0;xt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=tt.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){K.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==E&&vt.convert(o)!==xt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===w&&(Z.has("EXT_color_buffer_half_float")||Q.isWebGL2&&Z.has("EXT_color_buffer_float"));if(!(l===x||vt.convert(l)===xt.getParameter(35738)||l===b&&(Q.isWebGL2||Z.has("OES_texture_float")||Z.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===xt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&xt.readPixels(e,n,i,r,vt.convert(o),vt.convert(l),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{const t=null!==T?tt.get(T).__webglFramebuffer:null;K.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);let a=vt.convert(e.format);Q.isWebGL2&&(6407===a&&(a=32849),6408===a&&(a=32856)),et.setTexture2D(e,0),xt.copyTexImage2D(3553,n,a,t.x,t.y,r,s,0),K.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=vt.convert(n.format),o=vt.convert(n.type);et.setTexture2D(n,0),xt.pixelStorei(37440,n.flipY),xt.pixelStorei(37441,n.premultiplyAlpha),xt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?xt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?xt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):xt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&xt.generateMipmap(3553),K.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(v.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=vt.convert(i.format),c=vt.convert(i.type);let h;if(i.isDataTexture3D)et.setTexture3D(i,0),h=32879;else{if(!i.isDataTexture2DArray)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");et.setTexture2DArray(i,0),h=35866}xt.pixelStorei(37440,i.flipY),xt.pixelStorei(37441,i.premultiplyAlpha),xt.pixelStorei(3317,i.unpackAlignment);const u=xt.getParameter(3314),d=xt.getParameter(32878),p=xt.getParameter(3316),m=xt.getParameter(3315),f=xt.getParameter(32877),g=n.isCompressedTexture?n.mipmaps[0]:n.image;xt.pixelStorei(3314,g.width),xt.pixelStorei(32878,g.height),xt.pixelStorei(3316,t.min.x),xt.pixelStorei(3315,t.min.y),xt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isDataTexture3D?xt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),xt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):xt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),xt.pixelStorei(3314,u),xt.pixelStorei(32878,d),xt.pixelStorei(3316,p),xt.pixelStorei(3315,m),xt.pixelStorei(32877,f),0===r&&i.generateMipmaps&&xt.generateMipmap(h),K.unbindTexture()},this.initTexture=function(t){et.setTexture2D(t,0),K.unbindTexture()},this.resetState=function(){M=0,S=0,T=null,K.reset(),yt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Qs extends Zs{}Qs.prototype.isWebGL1Renderer=!0;class Ks{constructor(t,e=25e-5){this.name="",this.color=new Qe(t),this.density=e}clone(){return new Ks(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}Ks.prototype.isFogExp2=!0;class $s{constructor(t,e=1,n=1e3){this.name="",this.color=new Qe(t),this.near=e,this.far=n}clone(){return new $s(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}$s.prototype.isFog=!0;class ta extends Pe{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}ta.prototype.isScene=!0;class ea{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=et,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=ct()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ct()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ct()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}ea.prototype.isInterleavedBuffer=!0;const na=new Rt;class ia{constructor(t,e,n,i=!1){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)na.x=this.getX(e),na.y=this.getY(e),na.z=this.getZ(e),na.applyMatrix4(t),this.setXYZ(e,na.x,na.y,na.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)na.x=this.getX(e),na.y=this.getY(e),na.z=this.getZ(e),na.applyNormalMatrix(t),this.setXYZ(e,na.x,na.y,na.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)na.x=this.getX(e),na.y=this.getY(e),na.z=this.getZ(e),na.transformDirection(t),this.setXYZ(e,na.x,na.y,na.z);return this}setX(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){return this.data.array[t*this.data.stride+this.offset]}getY(t){return this.data.array[t*this.data.stride+this.offset+1]}getZ(t){return this.data.array[t*this.data.stride+this.offset+2]}getW(t){return this.data.array[t*this.data.stride+this.offset+3]}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new en(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new ia(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}ia.prototype.isInterleavedBufferAttribute=!0;class ra extends We{constructor(t){super(),this.type="SpriteMaterial",this.color=new Qe(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this}}let sa;ra.prototype.isSpriteMaterial=!0;const aa=new Rt,oa=new Rt,la=new Rt,ca=new vt,ha=new vt,ua=new ae,da=new Rt,pa=new Rt,ma=new Rt,fa=new vt,ga=new vt,va=new vt;class ya extends Pe{constructor(t){if(super(),this.type="Sprite",void 0===sa){sa=new wn;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new ea(t,5);sa.setIndex([0,1,2,0,2,3]),sa.setAttribute("position",new ia(e,3,0,!1)),sa.setAttribute("uv",new ia(e,2,3,!1))}this.geometry=sa,this.material=void 0!==t?t:new ra,this.center=new vt(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),oa.setFromMatrixScale(this.matrixWorld),ua.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),la.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&oa.multiplyScalar(-la.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;xa(da.set(-.5,-.5,0),la,s,oa,i,r),xa(pa.set(.5,-.5,0),la,s,oa,i,r),xa(ma.set(.5,.5,0),la,s,oa,i,r),fa.set(0,0),ga.set(1,0),va.set(1,1);let a=t.ray.intersectTriangle(da,pa,ma,!1,aa);if(null===a&&(xa(pa.set(-.5,.5,0),la,s,oa,i,r),ga.set(0,1),a=t.ray.intersectTriangle(da,ma,pa,!1,aa),null===a))return;const o=t.ray.origin.distanceTo(aa);o<t.near||o>t.far||e.push({distance:o,point:aa.clone(),uv:ke.getUV(aa,da,pa,ma,fa,ga,va,new vt),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function xa(t,e,n,i,r,s){ca.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ha.x=s*ca.x-r*ca.y,ha.y=r*ca.x+s*ca.y):ha.copy(ca),t.copy(e),t.x+=ha.x,t.y+=ha.y,t.applyMatrix4(ua)}ya.prototype.isSprite=!0;const _a=new Rt,Ma=new Rt;class ba extends Pe{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){_a.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(_a);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){_a.setFromMatrixPosition(t.matrixWorld),Ma.setFromMatrixPosition(this.matrixWorld);const n=_a.distanceTo(Ma)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}}const wa=new Rt,Sa=new St,Ta=new St,Ea=new Rt,Aa=new ae;class La extends Gn{constructor(t,e){super(t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new ae,this.bindMatrixInverse=new ae}copy(t){return super.copy(t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new St,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(t,e){const n=this.skeleton,i=this.geometry;Sa.fromBufferAttribute(i.attributes.skinIndex,t),Ta.fromBufferAttribute(i.attributes.skinWeight,t),wa.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=Ta.getComponent(t);if(0!==i){const r=Sa.getComponent(t);Aa.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(Ea.copy(wa).applyMatrix4(Aa),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}La.prototype.isSkinnedMesh=!0;class Ra extends Pe{constructor(){super(),this.type="Bone"}}Ra.prototype.isBone=!0;class Ca extends bt{constructor(t=null,e=1,n=1,i,r,s,a,o,l=1003,c=1003,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={data:t,width:e,height:n},this.magFilter=l,this.minFilter=c,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}}Ca.prototype.isDataTexture=!0;const Pa=new ae,Ia=new ae;class Da{constructor(t=[],e=[]){this.uuid=ct(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new ae)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new ae;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:Ia;Pa.multiplyMatrices(r,e[i]),Pa.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new Da(this.bones,this.boneInverses)}computeBoneTexture(){let t=Math.sqrt(4*this.bones.length);t=mt(t),t=Math.max(t,4);const e=new Float32Array(t*t*4);e.set(this.boneMatrices);const n=new Ca(e,t,t,E,b);return this.boneMatrices=e,this.boneTexture=n,this.boneTextureSize=t,this}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new Ra),this.bones.push(r),this.boneInverses.push((new ae).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const s=n[i];t.boneInverses.push(s.toArray())}return t}}const Na=new ae,Ba=new ae,za=[],Fa=new Gn;class Oa extends Gn{constructor(t,e,n){super(t,e),this.instanceMatrix=new en(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(t){return super.copy(t),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}raycast(t,e){const n=this.matrixWorld,i=this.count;if(Fa.geometry=this.geometry,Fa.material=this.material,void 0!==Fa.material)for(let r=0;r<i;r++){this.getMatrixAt(r,Na),Ba.multiplyMatrices(n,Na),Fa.matrixWorld=Ba,Fa.raycast(t,za);for(let t=0,n=za.length;t<n;t++){const n=za[t];n.instanceId=r,n.object=this,e.push(n)}za.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new en(new Float32Array(3*this.instanceMatrix.count),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}Oa.prototype.isInstancedMesh=!0;class Ua extends We{constructor(t){super(),this.type="LineBasicMaterial",this.color=new Qe(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this}}Ua.prototype.isLineBasicMaterial=!0;const Ha=new Rt,Ga=new Rt,ka=new ae,Va=new se,Wa=new Qt;class ja extends Pe{constructor(t=new wn,e=new Ua){super(),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Ha.fromBufferAttribute(e,t-1),Ga.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Ha.distanceTo(Ga);t.setAttribute("lineDistance",new un(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Wa.copy(n.boundingSphere),Wa.applyMatrix4(i),Wa.radius+=r,!1===t.ray.intersectsSphere(Wa))return;ka.copy(i).invert(),Va.copy(t.ray).applyMatrix4(ka);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new Rt,c=new Rt,h=new Rt,u=new Rt,d=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){for(let n=Math.max(0,s.start),a=Math.min(i.count,s.start+s.count)-1;n<a;n+=d){const s=i.getX(n),a=i.getX(n+1);l.fromBufferAttribute(r,s),c.fromBufferAttribute(r,a);if(Va.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);d<t.near||d>t.far||e.push({distance:d,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;n<i;n+=d){l.fromBufferAttribute(r,n),c.fromBufferAttribute(r,n+1);if(Va.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);i<t.near||i>t.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}ja.prototype.isLine=!0;const qa=new Rt,Xa=new Rt;class Ya extends ja{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)qa.fromBufferAttribute(e,t),Xa.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+qa.distanceTo(Xa);t.setAttribute("lineDistance",new un(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else t.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}Ya.prototype.isLineSegments=!0;class Ja extends ja{constructor(t,e){super(t,e),this.type="LineLoop"}}Ja.prototype.isLineLoop=!0;class Za extends We{constructor(t){super(),this.type="PointsMaterial",this.color=new Qe(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this}}Za.prototype.isPointsMaterial=!0;const Qa=new ae,Ka=new se,$a=new Qt,to=new Rt;class eo extends Pe{constructor(t=new wn,e=new Za){super(),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t){return super.copy(t),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),$a.copy(n.boundingSphere),$a.applyMatrix4(i),$a.radius+=r,!1===t.ray.intersectsSphere($a))return;Qa.copy(i).invert(),Ka.copy(t.ray).applyMatrix4(Qa);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position;if(null!==r){for(let n=Math.max(0,s.start),l=Math.min(r.count,s.start+s.count);n<l;n++){const s=r.getX(n);to.fromBufferAttribute(a,s),no(to,s,o,i,t,e,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(a.count,s.start+s.count);n<r;n++)to.fromBufferAttribute(a,n),no(to,n,o,i,t,e,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function no(t,e,n,i,r,s,a){const o=Ka.distanceSqToPoint(t);if(o<n){const n=new Rt;Ka.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}eo.prototype.isPoints=!0;class io extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.format=void 0!==a?a:T,this.minFilter=void 0!==s?s:g,this.magFilter=void 0!==r?r:g,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}io.prototype.isVideoTexture=!0;class ro extends bt{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}ro.prototype.isCompressedTexture=!0;class so extends bt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}so.prototype.isCanvasTexture=!0;class ao extends bt{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:A)!==A&&c!==L)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===A&&(n=_),void 0===n&&c===L&&(n=S),super(null,i,r,s,a,o,c,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:p,this.minFilter=void 0!==o?o:p,this.flipY=!1,this.generateMipmaps=!1}}ao.prototype.isDepthTexture=!0;class oo extends wn{constructor(t=1,e=8,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new Rt,c=new vt;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new un(s,3)),this.setAttribute("normal",new un(a,3)),this.setAttribute("uv",new un(o,2))}static fromJSON(t){return new oo(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class lo extends wn{constructor(t=1,e=1,n=1,i=8,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new vt,m=new Rt;let v=0;const y=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const _=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=y*r,m.y=f*x,m.z=y*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t<i;t++){const e=r+t,i=_+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const s=new Rt,v=new Rt;let y=0;const x=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,y=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*o+a,l=Math.sin(r),m=Math.cos(r);v.x=y*l,v.y=-g*n+f,v.z=y*m,h.push(v.x,v.y,v.z),s.set(l,x,m).normalize(),u.push(s.x,s.y,s.z),d.push(e,1-g),c.push(p++)}m.push(c)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=m[e][t],i=m[e+1][t],r=m[e+1][t+1],s=m[e][t+1];c.push(n,i,s),c.push(i,r,s),y+=6}l.addGroup(g,y,0),g+=y}(),!1===s&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new un(h,3)),this.setAttribute("normal",new un(u,3)),this.setAttribute("uv",new un(d,2))}static fromJSON(t){return new lo(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class co extends lo{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new co(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class ho extends wn{constructor(t,e,n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const n=Math.floor(e/2);e%2==0?(o(s[t][n+1]),o(s[t+1][n]),o(s[t][n])):(o(s[t][n+1]),o(s[t+1][n+1]),o(s[t+1][n]))}}function o(t){r.push(t.x,t.y,t.z)}function l(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(s[e]=t.x-1),0===n.x&&0===n.z&&(s[e]=i/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new Rt,i=new Rt,r=new Rt;for(let s=0;s<e.length;s+=3)l(e[s+0],n),l(e[s+1],i),l(e[s+2],r),a(n,i,r,t)}(i),function(t){const e=new Rt;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new Rt;for(let n=0;n<r.length;n+=3){t.x=r[n+0],t.y=r[n+1],t.z=r[n+2];const i=h(t)/2/Math.PI+.5,a=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);s.push(i,1-a)}var e;(function(){const t=new Rt,e=new Rt,n=new Rt,i=new Rt,a=new vt,o=new vt,l=new vt;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),n.set(r[u+6],r[u+7],r[u+8]),a.set(s[d+0],s[d+1]),o.set(s[d+2],s[d+3]),l.set(s[d+4],s[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=h(i);c(a,d+0,t,p),c(o,d+2,e,p),c(l,d+4,n,p)}})(),function(){for(let t=0;t<s.length;t+=6){const e=s[t+0],n=s[t+2],i=s[t+4],r=Math.max(e,n,i),a=Math.min(e,n,i);r>.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new un(r,3)),this.setAttribute("normal",new un(r.slice(),3)),this.setAttribute("uv",new un(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new ho(t.vertices,t.indices,t.radius,t.details)}}class uo extends ho{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new uo(t.radius,t.detail)}}const po=new Rt,mo=new Rt,fo=new Rt,go=new ke;class vo extends wn{constructor(t,e){if(super(),this.type="EdgesGeometry",this.parameters={thresholdAngle:e},e=void 0!==e?e:1,!0===t.isGeometry)return void console.error("THREE.EdgesGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const n=Math.cos(ot*e),i=t.getIndex(),r=t.getAttribute("position"),s=i?i.count:r.count,a=[0,0,0],o=["a","b","c"],l=new Array(3),c={},h=[];for(let t=0;t<s;t+=3){i?(a[0]=i.getX(t),a[1]=i.getX(t+1),a[2]=i.getX(t+2)):(a[0]=t,a[1]=t+1,a[2]=t+2);const{a:e,b:s,c:u}=go;if(e.fromBufferAttribute(r,a[0]),s.fromBufferAttribute(r,a[1]),u.fromBufferAttribute(r,a[2]),go.getNormal(fo),l[0]=`${e.x},${e.y},${e.z}`,l[1]=`${s.x},${s.y},${s.z}`,l[2]=`${u.x},${u.y},${u.z}`,l[0]!==l[1]&&l[1]!==l[2]&&l[2]!==l[0])for(let t=0;t<3;t++){const e=(t+1)%3,i=l[t],r=l[e],s=go[o[t]],u=go[o[e]],d=`${i}_${r}`,p=`${r}_${i}`;p in c&&c[p]?(fo.dot(c[p].normal)<=n&&(h.push(s.x,s.y,s.z),h.push(u.x,u.y,u.z)),c[p]=null):d in c||(c[d]={index0:a[t],index1:a[e],normal:fo.clone()})}}for(const t in c)if(c[t]){const{index0:e,index1:n}=c[t];po.fromBufferAttribute(r,e),mo.fromBufferAttribute(r,n),h.push(po.x,po.y,po.z),h.push(mo.x,mo.y,mo.z)}this.setAttribute("position",new un(h,3))}}class yo{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new vt:new Rt);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new Rt,i=[],r=[],s=[],a=new Rt,o=new ae;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Rt),i[e].normalize()}r[0]=new Rt,s[0]=new Rt;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(ht(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(ht(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class xo extends yo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new vt,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=o-this.aX,i=l-this.aY;o=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}xo.prototype.isEllipseCurve=!0;class _o extends xo{constructor(t,e,n,i,r,s){super(t,e,n,n,i,r,s),this.type="ArcCurve"}}function Mo(){let t=0,e=0,n=0,i=0;function r(r,s,a,o){t=r,e=a,n=-3*r+3*s-2*a-o,i=2*r-2*s+a+o}return{initCatmullRom:function(t,e,n,i,s){r(e,n,s*(n-t),s*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,s,a,o){let l=(e-t)/s-(n-t)/(s+a)+(n-e)/a,c=(n-e)/a-(i-e)/(a+o)+(i-n)/o;l*=a,c*=a,r(e,n,l,c)},calc:function(r){const s=r*r;return t+e*r+n*s+i*(s*r)}}}_o.prototype.isArcCurve=!0;const bo=new Rt,wo=new Mo,So=new Mo,To=new Mo;class Eo extends yo{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new Rt){const n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(bo.subVectors(i[0],i[1]).add(i[0]),a=bo);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?o=i[(l+2)%r]:(bo.subVectors(i[r-1],i[r-2]).add(i[r-1]),o=bo),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(o),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),wo.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,n,i),So.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,n,i),To.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,n,i)}else"catmullrom"===this.curveType&&(wo.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),So.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),To.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return n.set(wo.calc(c),So.calc(c),To.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Rt).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function Ao(t,e,n,i,r){const s=.5*(i-e),a=.5*(r-n),o=t*t;return(2*n-2*i+s+a)*(t*o)+(-3*n+3*i-2*s-a)*o+s*t+n}function Lo(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function Ro(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}Eo.prototype.isCatmullRomCurve3=!0;class Co extends yo{constructor(t=new vt,e=new vt,n=new vt,i=new vt){super(),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new vt){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(Ro(t,i.x,r.x,s.x,a.x),Ro(t,i.y,r.y,s.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}Co.prototype.isCubicBezierCurve=!0;class Po extends yo{constructor(t=new Rt,e=new Rt,n=new Rt,i=new Rt){super(),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Rt){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(Ro(t,i.x,r.x,s.x,a.x),Ro(t,i.y,r.y,s.y,a.y),Ro(t,i.z,r.z,s.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}Po.prototype.isCubicBezierCurve3=!0;class Io extends yo{constructor(t=new vt,e=new vt){super(),this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new vt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e){const n=e||new vt;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}Io.prototype.isLineCurve=!0;class Do extends yo{constructor(t=new Rt,e=new Rt){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=t,this.v2=e}getPoint(t,e=new Rt){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class No extends yo{constructor(t=new vt,e=new vt,n=new vt){super(),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new vt){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Lo(t,i.x,r.x,s.x),Lo(t,i.y,r.y,s.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}No.prototype.isQuadraticBezierCurve=!0;class Bo extends yo{constructor(t=new Rt,e=new Rt,n=new Rt){super(),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Rt){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Lo(t,i.x,r.x,s.x),Lo(t,i.y,r.y,s.y),Lo(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}Bo.prototype.isQuadraticBezierCurve3=!0;class zo extends yo{constructor(t=[]){super(),this.type="SplineCurve",this.points=t}getPoint(t,e=new vt){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],c=i[s>i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Ao(a,o.x,l.x,c.x,h.x),Ao(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new vt).fromArray(n))}return this}}zo.prototype.isSplineCurve=!0;var Fo=Object.freeze({__proto__:null,ArcCurve:_o,CatmullRomCurve3:Eo,CubicBezierCurve:Co,CubicBezierCurve3:Po,EllipseCurve:xo,LineCurve:Io,LineCurve3:Do,QuadraticBezierCurve:No,QuadraticBezierCurve3:Bo,SplineCurve:zo});const Oo=function(t,e,n=2){const i=e&&e.length,r=i?e[0]*n:t.length;let s=Uo(t,0,r,n,!0);const 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un(i,3)),this.setAttribute("uv",new un(r,2)),this.computeVertexNormals()}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}static fromJSON(t,e){const n=[];for(let i=0,r=t.shapes.length;i<r;i++){const r=e[t.shapes[i]];n.push(r)}const i=t.options.extrudePath;return void 0!==i&&(t.options.extrudePath=(new Fo[i.type]).fromJSON(i)),new dl(n,t.options)}}const pl={generateTopUV:function(t,e,n,i,r){const s=e[3*n],a=e[3*n+1],o=e[3*i],l=e[3*i+1],c=e[3*r],h=e[3*r+1];return[new vt(s,a),new vt(o,l),new vt(c,h)]},generateSideWallUV:function(t,e,n,i,r,s){const a=e[3*n],o=e[3*n+1],l=e[3*n+2],c=e[3*i],h=e[3*i+1],u=e[3*i+2],d=e[3*r],p=e[3*r+1],m=e[3*r+2],f=e[3*s],g=e[3*s+1],v=e[3*s+2];return Math.abs(o-h)<Math.abs(a-c)?[new vt(a,1-l),new vt(c,1-u),new vt(d,1-m),new vt(f,1-v)]:[new vt(o,1-l),new vt(h,1-u),new vt(p,1-m),new vt(g,1-v)]}};class ml extends ho{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new ml(t.radius,t.detail)}}class fl extends wn{constructor(t,e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=ht(i,0,2*Math.PI);const r=[],s=[],a=[],o=1/e,l=new Rt,c=new vt;for(let r=0;r<=e;r++){const h=n+r*o*i,u=Math.sin(h),d=Math.cos(h);for(let n=0;n<=t.length-1;n++)l.x=t[n].x*u,l.y=t[n].y,l.z=t[n].x*d,s.push(l.x,l.y,l.z),c.x=r/e,c.y=n/(t.length-1),a.push(c.x,c.y)}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,s=i,a=i+t.length,o=i+t.length+1,l=i+1;r.push(s,a,l),r.push(a,o,l)}if(this.setIndex(r),this.setAttribute("position",new un(s,3)),this.setAttribute("uv",new un(a,2)),this.computeVertexNormals(),i===2*Math.PI){const n=this.attributes.normal.array,i=new Rt,r=new Rt,s=new Rt,a=e*t.length*3;for(let e=0,o=0;e<t.length;e++,o+=3)i.x=n[o+0],i.y=n[o+1],i.z=n[o+2],r.x=n[a+o+0],r.y=n[a+o+1],r.z=n[a+o+2],s.addVectors(i,r).normalize(),n[o+0]=n[a+o+0]=s.x,n[o+1]=n[a+o+1]=s.y,n[o+2]=n[a+o+2]=s.z}}static fromJSON(t){return new fl(t.points,t.segments,t.phiStart,t.phiLength)}}class gl extends ho{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new gl(t.radius,t.detail)}}class vl extends wn{constructor(t,e,n){super(),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],s=[],a=[],o=1e-5,l=new Rt,c=new Rt,h=new Rt,u=new Rt,d=new Rt;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=e+1;for(let i=0;i<=n;i++){const p=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,p,c),r.push(c.x,c.y,c.z),i-o>=0?(t(i-o,p,h),u.subVectors(c,h)):(t(i+o,p,h),u.subVectors(h,c)),p-o>=0?(t(i,p-o,h),d.subVectors(c,h)):(t(i,p+o,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),a.push(i,p)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*p+n,r=t*p+n+1,s=(t+1)*p+n+1,a=(t+1)*p+n;i.push(e,r,a),i.push(r,s,a)}this.setIndex(i),this.setAttribute("position",new un(r,3)),this.setAttribute("normal",new un(s,3)),this.setAttribute("uv",new un(a,2))}}class yl extends wn{constructor(t=.5,e=1,n=8,i=1,r=0,s=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:s},n=Math.max(3,n);const a=[],o=[],l=[],c=[];let h=t;const u=(e-t)/(i=Math.max(1,i)),d=new Rt,p=new vt;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=r+t/n*s;d.x=h*Math.cos(i),d.y=h*Math.sin(i),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,c.push(p.x,p.y)}h+=u}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,r=i,s=i+n+1,o=i+n+2,l=i+1;a.push(r,s,l),a.push(s,o,l)}}this.setIndex(a),this.setAttribute("position",new un(o,3)),this.setAttribute("normal",new un(l,3)),this.setAttribute("uv",new un(c,2))}static fromJSON(t){return new yl(t.innerRadius,t.outerRadius,t.thetaSegments,t.phiSegments,t.thetaStart,t.thetaLength)}}class xl extends wn{constructor(t,e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===cl.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===cl.isClockWise(e)&&(h[t]=e.reverse())}const u=cl.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+a,r=e[1]+a,s=e[2]+a;n.push(i,r,s),o+=3}}this.setIndex(n),this.setAttribute("position",new un(i,3)),this.setAttribute("normal",new un(r,3)),this.setAttribute("uv",new un(s,2))}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(t,e){const n=[];for(let i=0,r=t.shapes.length;i<r;i++){const r=e[t.shapes[i]];n.push(r)}return new xl(n,t.curveSegments)}}class _l extends wn{constructor(t=1,e=32,n=16,i=0,r=2*Math.PI,s=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:s,thetaLength:a},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const o=Math.min(s+a,Math.PI);let l=0;const c=[],h=new Rt,u=new Rt,d=[],p=[],m=[],f=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let y=0;0==d&&0==s?y=.5/e:d==n&&o==Math.PI&&(y=-.5/e);for(let n=0;n<=e;n++){const o=n/e;h.x=-t*Math.cos(i+o*r)*Math.sin(s+v*a),h.y=t*Math.cos(s+v*a),h.z=t*Math.sin(i+o*r)*Math.sin(s+v*a),p.push(h.x,h.y,h.z),u.copy(h).normalize(),m.push(u.x,u.y,u.z),f.push(o+y,1-v),g.push(l++)}c.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],r=c[t][i],a=c[t+1][i],l=c[t+1][i+1];(0!==t||s>0)&&d.push(e,r,l),(t!==n-1||o<Math.PI)&&d.push(r,a,l)}this.setIndex(d),this.setAttribute("position",new un(p,3)),this.setAttribute("normal",new un(m,3)),this.setAttribute("uv",new un(f,2))}static fromJSON(t){return new _l(t.radius,t.widthSegments,t.heightSegments,t.phiStart,t.phiLength,t.thetaStart,t.thetaLength)}}class Ml extends ho{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Ml(t.radius,t.detail)}}class bl extends dl{constructor(t,e={}){const n=e.font;if(!n||!n.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new wn;const i=n.generateShapes(t,e.size);e.depth=void 0!==e.height?e.height:50,void 0===e.bevelThickness&&(e.bevelThickness=10),void 0===e.bevelSize&&(e.bevelSize=8),void 0===e.bevelEnabled&&(e.bevelEnabled=!1),super(i,e),this.type="TextGeometry"}}class wl extends wn{constructor(t=1,e=.4,n=8,i=6,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const s=[],a=[],o=[],l=[],c=new Rt,h=new Rt,u=new Rt;for(let s=0;s<=n;s++)for(let d=0;d<=i;d++){const p=d/i*r,m=s/n*Math.PI*2;h.x=(t+e*Math.cos(m))*Math.cos(p),h.y=(t+e*Math.cos(m))*Math.sin(p),h.z=e*Math.sin(m),a.push(h.x,h.y,h.z),c.x=t*Math.cos(p),c.y=t*Math.sin(p),u.subVectors(h,c).normalize(),o.push(u.x,u.y,u.z),l.push(d/i),l.push(s/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,r=(i+1)*(t-1)+e-1,a=(i+1)*(t-1)+e,o=(i+1)*t+e;s.push(n,r,o),s.push(r,a,o)}this.setIndex(s),this.setAttribute("position",new un(a,3)),this.setAttribute("normal",new un(o,3)),this.setAttribute("uv",new un(l,2))}static fromJSON(t){return new wl(t.radius,t.tube,t.radialSegments,t.tubularSegments,t.arc)}}class Sl extends wn{constructor(t=1,e=.4,n=64,i=8,r=2,s=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:s},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],l=[],c=[],h=new Rt,u=new Rt,d=new Rt,p=new Rt,m=new Rt,f=new Rt,g=new Rt;for(let a=0;a<=n;++a){const y=a/n*r*Math.PI*2;v(y,r,s,t,d),v(y+.01,r,s,t,p),f.subVectors(p,d),g.addVectors(p,d),m.crossVectors(f,g),g.crossVectors(m,f),m.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,s=-e*Math.cos(r),p=e*Math.sin(r);h.x=d.x+(s*g.x+p*m.x),h.y=d.y+(s*g.y+p*m.y),h.z=d.z+(s*g.z+p*m.z),o.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(a/n),c.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,o=(i+1)*(t-1)+e;a.push(n,r,o),a.push(r,s,o)}function v(t,e,n,i,r){const s=Math.cos(t),a=Math.sin(t),o=n/e*t,l=Math.cos(o);r.x=i*(2+l)*.5*s,r.y=i*(2+l)*a*.5,r.z=i*Math.sin(o)*.5}this.setIndex(a),this.setAttribute("position",new un(o,3)),this.setAttribute("normal",new un(l,3)),this.setAttribute("uv",new un(c,2))}static fromJSON(t){return new Sl(t.radius,t.tube,t.tubularSegments,t.radialSegments,t.p,t.q)}}class Tl extends wn{constructor(t,e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const s=t.computeFrenetFrames(e,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const a=new Rt,o=new Rt,l=new vt;let c=new Rt;const h=[],u=[],d=[],p=[];function m(r){c=t.getPointAt(r/e,c);const l=s.normals[r],d=s.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),s=-Math.cos(e);o.x=s*l.x+r*d.x,o.y=s*l.y+r*d.y,o.z=s*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),a.x=c.x+n*o.x,a.y=c.y+n*o.y,a.z=c.z+n*o.z,h.push(a.x,a.y,a.z)}}!function(){for(let t=0;t<e;t++)m(t);m(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,a=(i+1)*(t-1)+e;p.push(n,r,a),p.push(r,s,a)}}()}(),this.setIndex(p),this.setAttribute("position",new un(h,3)),this.setAttribute("normal",new un(u,3)),this.setAttribute("uv",new un(d,2))}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(t){return new Tl((new Fo[t.path.type]).fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}}class El extends wn{constructor(t){if(super(),this.type="WireframeGeometry",!0===t.isGeometry)return void console.error("THREE.WireframeGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");const e=[],n=new Set,i=new Rt,r=new Rt;if(null!==t.index){const s=t.attributes.position,a=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:a.count,materialIndex:0}]);for(let t=0,l=o.length;t<l;++t){const l=o[t],c=l.start;for(let t=c,o=c+l.count;t<o;t+=3)for(let o=0;o<3;o++){const l=a.getX(t+o),c=a.getX(t+(o+1)%3);i.fromBufferAttribute(s,l),r.fromBufferAttribute(s,c),!0===Al(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}}else{const s=t.attributes.position;for(let t=0,a=s.count/3;t<a;t++)for(let a=0;a<3;a++){const o=3*t+a,l=3*t+(a+1)%3;i.fromBufferAttribute(s,o),r.fromBufferAttribute(s,l),!0===Al(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}this.setAttribute("position",new un(e,3))}}function Al(t,e,n){const i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return!0!==n.has(i)&&!0!==n.has(r)&&(n.add(i,r),!0)}var Ll=Object.freeze({__proto__:null,BoxGeometry:Vn,BoxBufferGeometry:Vn,CircleGeometry:oo,CircleBufferGeometry:oo,ConeGeometry:co,ConeBufferGeometry:co,CylinderGeometry:lo,CylinderBufferGeometry:lo,DodecahedronGeometry:uo,DodecahedronBufferGeometry:uo,EdgesGeometry:vo,ExtrudeGeometry:dl,ExtrudeBufferGeometry:dl,IcosahedronGeometry:ml,IcosahedronBufferGeometry:ml,LatheGeometry:fl,LatheBufferGeometry:fl,OctahedronGeometry:gl,OctahedronBufferGeometry:gl,ParametricGeometry:vl,ParametricBufferGeometry:vl,PlaneGeometry:ci,PlaneBufferGeometry:ci,PolyhedronGeometry:ho,PolyhedronBufferGeometry:ho,RingGeometry:yl,RingBufferGeometry:yl,ShapeGeometry:xl,ShapeBufferGeometry:xl,SphereGeometry:_l,SphereBufferGeometry:_l,TetrahedronGeometry:Ml,TetrahedronBufferGeometry:Ml,TextGeometry:bl,TextBufferGeometry:bl,TorusGeometry:wl,TorusBufferGeometry:wl,TorusKnotGeometry:Sl,TorusKnotBufferGeometry:Sl,TubeGeometry:Tl,TubeBufferGeometry:Tl,WireframeGeometry:El});class Rl extends We{constructor(t){super(),this.type="ShadowMaterial",this.color=new Qe(0),this.transparent=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this}}Rl.prototype.isShadowMaterial=!0;class Cl extends We{constructor(t){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Qe(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Cl.prototype.isMeshStandardMaterial=!0;class Pl extends Cl{constructor(t){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new vt(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=ht(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.thickness=.01,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationTint=new Qe(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularTint=new Qe(1,1,1),this.specularTintMap=null,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new Qe).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationTint.copy(t.attenuationTint),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularTint.copy(t.specularTint),this.specularTintMap=t.specularTintMap,this}}Pl.prototype.isMeshPhysicalMaterial=!0;class Il extends We{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Qe(16777215),this.specular=new Qe(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this}}Il.prototype.isMeshPhongMaterial=!0;class Dl extends We{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Qe(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Dl.prototype.isMeshToonMaterial=!0;class Nl extends We{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}Nl.prototype.isMeshNormalMaterial=!0;class Bl extends We{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Qe(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Qe(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this}}Bl.prototype.isMeshLambertMaterial=!0;class zl extends We{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Qe(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new vt(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this}}zl.prototype.isMeshMatcapMaterial=!0;class Fl extends Ua{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Fl.prototype.isLineDashedMaterial=!0;var Ol=Object.freeze({__proto__:null,ShadowMaterial:Rl,SpriteMaterial:ra,RawShaderMaterial:_i,ShaderMaterial:Xn,PointsMaterial:Za,MeshPhysicalMaterial:Pl,MeshStandardMaterial:Cl,MeshPhongMaterial:Il,MeshToonMaterial:Dl,MeshNormalMaterial:Nl,MeshLambertMaterial:Bl,MeshDepthMaterial:Os,MeshDistanceMaterial:Us,MeshBasicMaterial:Ke,MeshMatcapMaterial:zl,LineDashedMaterial:Fl,LineBasicMaterial:Ua,Material:We});const Ul={arraySlice:function(t,e,n){return Ul.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<n||s>=i)){l.push(e.times[t]);for(let n=0;n<o;++n)c.push(e.values[t*o+n])}}0!==l.length&&(e.times=Ul.convertArray(l,e.times.constructor),e.values=Ul.convertArray(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=i.times.length-1;let d;if(s<=i.times[0]){const t=o,e=l-o;d=Ul.arraySlice(i.values,t,e)}else if(s>=i.times[u]){const t=u*l+o,e=t+l-o;d=Ul.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Ul.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new Lt).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)Lt.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)a.values[e+n]-=d[n]}}}return t.blendMode=q,t}};class Hl{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===s)break;if(r=i,i=e[++n],t<i)break e}s=e.length;break n}if(t>=r)break t;{const a=e[1];t<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===s)break;if(i=r,r=e[--n-1],t>=r)break e}s=n,n=0}}for(;n<s;){const i=n+s>>>1;t<e[i]?s=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}Hl.prototype.beforeStart_=Hl.prototype.copySampleValue_,Hl.prototype.afterEnd_=Hl.prototype.copySampleValue_;class Gl extends Hl{constructor(t,e,n,i){super(t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:k,endingEnd:k}}intervalChanged_(t,e,n){const i=this.parameterPositions;let r=t-2,s=t+1,a=i[r],o=i[s];if(void 0===a)switch(this.getSettings_().endingStart){case V:r=t,a=2*e-n;break;case W:r=i.length-2,a=e+i[r]-i[r+1];break;default:r=t,a=n}if(void 0===o)switch(this.getSettings_().endingEnd){case V:s=t,o=2*n-e;break;case W:s=1,o=n+i[1]-i[0];break;default:s=t-1,o=e}const l=.5*(n-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),m=p*p,f=m*p,g=-u*f+2*u*m-u*p,v=(1+u)*f+(-1.5-2*u)*m+(-.5+u)*p+1,y=(-1-d)*f+(1.5+d)*m+.5*p,x=d*f-d*m;for(let t=0;t!==a;++t)r[t]=g*s[c+t]+v*s[l+t]+y*s[o+t]+x*s[h+t];return r}}class kl extends Hl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(n-e)/(i-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class Vl extends Hl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t){return this.copySampleValue_(t-1)}}class Wl{constructor(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=Ul.convertArray(e,this.TimeBufferType),this.values=Ul.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:Ul.convertArray(t.times,Array),values:Ul.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new Vl(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new kl(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new Gl(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case U:e=this.InterpolantFactoryMethodDiscrete;break;case H:e=this.InterpolantFactoryMethodLinear;break;case G:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return U;case this.InterpolantFactoryMethodLinear:return H;case this.InterpolantFactoryMethodSmooth:return G}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Ul.arraySlice(n,r,s),this.values=Ul.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Ul.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=Ul.arraySlice(this.times),e=Ul.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===G,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(i)r=!0;else{const t=a*n,i=t-n,s=t+n;for(let a=0;a!==n;++a){const n=e[t+a];if(n!==e[i+a]||n!==e[s+a]){r=!0;break}}}if(r){if(a!==s){t[s]=t[a];const i=a*n,r=s*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++s}}if(r>0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=Ul.arraySlice(t,0,s),this.values=Ul.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=Ul.arraySlice(this.times,0),e=Ul.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Wl.prototype.TimeBufferType=Float32Array,Wl.prototype.ValueBufferType=Float32Array,Wl.prototype.DefaultInterpolation=H;class jl extends Wl{}jl.prototype.ValueTypeName="bool",jl.prototype.ValueBufferType=Array,jl.prototype.DefaultInterpolation=U,jl.prototype.InterpolantFactoryMethodLinear=void 0,jl.prototype.InterpolantFactoryMethodSmooth=void 0;class ql extends Wl{}ql.prototype.ValueTypeName="color";class Xl extends Wl{}Xl.prototype.ValueTypeName="number";class Yl extends Hl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)Lt.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Jl extends Wl{InterpolantFactoryMethodLinear(t){return new Yl(this.times,this.values,this.getValueSize(),t)}}Jl.prototype.ValueTypeName="quaternion",Jl.prototype.DefaultInterpolation=H,Jl.prototype.InterpolantFactoryMethodSmooth=void 0;class Zl extends Wl{}Zl.prototype.ValueTypeName="string",Zl.prototype.ValueBufferType=Array,Zl.prototype.DefaultInterpolation=U,Zl.prototype.InterpolantFactoryMethodLinear=void 0,Zl.prototype.InterpolantFactoryMethodSmooth=void 0;class Ql extends Wl{}Ql.prototype.ValueTypeName="vector";class Kl{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=ct(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push($l(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Wl.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t<r;t++){let a=[],o=[];a.push((t+r-1)%r,t,(t+1)%r),o.push(0,1,0);const l=Ul.getKeyframeOrder(a);a=Ul.sortedArray(a,1,l),o=Ul.sortedArray(o,1,l),i||0!==a[0]||(a.push(r),o.push(o[0])),s.push(new Xl(".morphTargetInfluences["+e[t].name+"]",a,o).scale(1/n))}return new this(t,-1,s)}static findByName(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null}static CreateClipsFromMorphTargetSequences(t,e,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],s=n.name.match(r);if(s&&s.length>1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];Ul.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t<l.length;t++){const r=l[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],s=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),s.push(i.morphTarget===n?1:0)}i.push(new Xl(".morphTargetInfluence["+n+"]",t,s))}o=t.length*(s||1)}else{const s=".bones["+e[t].name+"]";n(Ql,s+".position",r,"pos",i),n(Jl,s+".quaternion",r,"rot",i),n(Ql,s+".scale",r,"scl",i)}}if(0===i.length)return null;return new this(r,o,i,a)}resetDuration(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this}trim(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this}validate(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t}optimize(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this}clone(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new this.constructor(this.name,this.duration,t,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function $l(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Xl;case"vector":case"vector2":case"vector3":case"vector4":return Ql;case"color":return ql;case"quaternion":return Jl;case"bool":case"boolean":return jl;case"string":return Zl}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];Ul.flattenJSON(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}const tc={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};class ec{constructor(t,e,n){const i=this;let r,s=!1,a=0,o=0;const l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){o++,!1===s&&void 0!==i.onStart&&i.onStart(t,a,o),s=!0},this.itemEnd=function(t){a++,void 0!==i.onProgress&&i.onProgress(t,a,o),a===o&&(s=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return l.push(t,e),this},this.removeHandler=function(t){const e=l.indexOf(t);return-1!==e&&l.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=l.length;e<n;e+=2){const n=l[e],i=l[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}}}const nc=new ec;class ic{constructor(t){this.manager=void 0!==t?t:nc,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}}const rc={};class sc extends ic{constructor(t){super(t)}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=tc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;if(void 0!==rc[t])return void rc[t].push({onLoad:e,onProgress:n,onError:i});const a=t.match(/^data:(.*?)(;base64)?,(.*)$/);let o;if(a){const n=a[1],s=!!a[2];let o=a[3];o=decodeURIComponent(o),s&&(o=atob(o));try{let i;const s=(this.responseType||"").toLowerCase();switch(s){case"arraybuffer":case"blob":const t=new Uint8Array(o.length);for(let e=0;e<o.length;e++)t[e]=o.charCodeAt(e);i="blob"===s?new Blob([t.buffer],{type:n}):t.buffer;break;case"document":const e=new DOMParser;i=e.parseFromString(o,n);break;case"json":i=JSON.parse(o);break;default:i=o}setTimeout((function(){e&&e(i),r.manager.itemEnd(t)}),0)}catch(e){setTimeout((function(){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}),0)}}else{rc[t]=[],rc[t].push({onLoad:e,onProgress:n,onError:i}),o=new XMLHttpRequest,o.open("GET",t,!0),o.addEventListener("load",(function(e){const n=this.response,i=rc[t];if(delete rc[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),tc.add(t,n);for(let t=0,e=i.length;t<e;t++){const e=i[t];e.onLoad&&e.onLoad(n)}r.manager.itemEnd(t)}else{for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}}),!1),o.addEventListener("progress",(function(e){const n=rc[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onProgress&&i.onProgress(e)}}),!1),o.addEventListener("error",(function(e){const n=rc[t];delete rc[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),o.addEventListener("abort",(function(e){const n=rc[t];delete rc[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),void 0!==this.responseType&&(o.responseType=this.responseType),void 0!==this.withCredentials&&(o.withCredentials=this.withCredentials),o.overrideMimeType&&o.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)o.setRequestHeader(t,this.requestHeader[t]);o.send(null)}return r.manager.itemStart(t),o}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class ac extends ic{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=tc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=document.createElementNS("http://www.w3.org/1999/xhtml","img");function o(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1),tc.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class oc extends ic{constructor(t){super(t)}load(t,e,n,i){const r=new Kn,s=new ac(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],(function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)o(e);return r}}class lc extends ic{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new Ca,a=new sc(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(r.withCredentials),a.load(t,(function(t){const n=r.parse(t);n&&(void 0!==n.image?s.image=n.image:void 0!==n.data&&(s.image.width=n.width,s.image.height=n.height,s.image.data=n.data),s.wrapS=void 0!==n.wrapS?n.wrapS:u,s.wrapT=void 0!==n.wrapT?n.wrapT:u,s.magFilter=void 0!==n.magFilter?n.magFilter:g,s.minFilter=void 0!==n.minFilter?n.minFilter:g,s.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.encoding&&(s.encoding=n.encoding),void 0!==n.flipY&&(s.flipY=n.flipY),void 0!==n.format&&(s.format=n.format),void 0!==n.type&&(s.type=n.type),void 0!==n.mipmaps&&(s.mipmaps=n.mipmaps,s.minFilter=y),1===n.mipmapCount&&(s.minFilter=g),void 0!==n.generateMipmaps&&(s.generateMipmaps=n.generateMipmaps),s.needsUpdate=!0,e&&e(s,n))}),n,i),s}}class cc extends ic{constructor(t){super(t)}load(t,e,n,i){const r=new bt,s=new ac(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(n){r.image=n;const i=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);r.format=i?T:E,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class hc extends yo{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new Io(e,t))}getPoint(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),a=0===s?0:1-t/s;return r.getPointAt(a)}i++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const s=r[i],a=s&&s.isEllipseCurve?2*t:s&&(s.isLineCurve||s.isLineCurve3)?1:s&&s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const i=o[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new Fo[n.type]).fromJSON(n))}return this}}class uc extends hc{constructor(t){super(),this.type="Path",this.currentPoint=new vt,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const n=new Io(this.currentPoint.clone(),new vt(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,n,i){const r=new No(this.currentPoint.clone(),new vt(t,e),new vt(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(t,e,n,i,r,s){const a=new Co(this.currentPoint.clone(),new vt(t,e),new vt(n,i),new vt(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),n=new zo(e);return this.curves.push(n),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,n,i,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,n,i,r,s),this}absarc(t,e,n,i,r,s){return this.absellipse(t,e,n,n,i,r,s),this}ellipse(t,e,n,i,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,n,i,r,s,a,o),this}absellipse(t,e,n,i,r,s,a,o){const l=new xo(t,e,n,i,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class dc extends uc{constructor(t){super(t),this.uuid=ct(),this.type="Shape",this.holes=[]}getPointsHoles(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e}extractPoints(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}}copy(t){super.copy(t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new uc).fromJSON(n))}return this}}class pc extends Pe{constructor(t,e=1){super(),this.type="Light",this.color=new Qe(t),this.intensity=e}dispose(){}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}pc.prototype.isLight=!0;class mc extends pc{constructor(t,e,n){super(t,n),this.type="HemisphereLight",this.position.copy(Pe.DefaultUp),this.updateMatrix(),this.groundColor=new Qe(e)}copy(t){return pc.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}mc.prototype.isHemisphereLight=!0;const fc=new ae,gc=new Rt,vc=new Rt;class yc{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new vt(512,512),this.map=null,this.mapPass=null,this.matrix=new ae,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new ai,this._frameExtents=new vt(1,1),this._viewportCount=1,this._viewports=[new St(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;gc.setFromMatrixPosition(t.matrixWorld),e.position.copy(gc),vc.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(vc),e.updateMatrixWorld(),fc.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(fc),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class xc extends yc{constructor(){super(new Jn(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,n=2*lt*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}xc.prototype.isSpotLightShadow=!0;class _c extends pc{constructor(t,e,n=0,i=Math.PI/3,r=0,s=1){super(t,e),this.type="SpotLight",this.position.copy(Pe.DefaultUp),this.updateMatrix(),this.target=new Pe,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.shadow=new xc}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}_c.prototype.isSpotLight=!0;const Mc=new ae,bc=new Rt,wc=new Rt;class Sc extends yc{constructor(){super(new Jn(90,1,.5,500)),this._frameExtents=new vt(4,2),this._viewportCount=6,this._viewports=[new St(2,1,1,1),new St(0,1,1,1),new St(3,1,1,1),new St(1,1,1,1),new St(3,0,1,1),new St(1,0,1,1)],this._cubeDirections=[new Rt(1,0,0),new Rt(-1,0,0),new Rt(0,0,1),new Rt(0,0,-1),new Rt(0,1,0),new Rt(0,-1,0)],this._cubeUps=[new Rt(0,1,0),new Rt(0,1,0),new Rt(0,1,0),new Rt(0,1,0),new Rt(0,0,1),new Rt(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),bc.setFromMatrixPosition(t.matrixWorld),n.position.copy(bc),wc.copy(n.position),wc.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(wc),n.updateMatrixWorld(),i.makeTranslation(-bc.x,-bc.y,-bc.z),Mc.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Mc)}}Sc.prototype.isPointLightShadow=!0;class Tc extends pc{constructor(t,e,n=0,i=1){super(t,e),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Sc}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}Tc.prototype.isPointLight=!0;class Ec extends yc{constructor(){super(new xi(-5,5,5,-5,.5,500))}}Ec.prototype.isDirectionalLightShadow=!0;class Ac extends pc{constructor(t,e){super(t,e),this.type="DirectionalLight",this.position.copy(Pe.DefaultUp),this.updateMatrix(),this.target=new Pe,this.shadow=new Ec}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Ac.prototype.isDirectionalLight=!0;class Lc extends pc{constructor(t,e){super(t,e),this.type="AmbientLight"}}Lc.prototype.isAmbientLight=!0;class Rc extends pc{constructor(t,e,n=10,i=10){super(t,e),this.type="RectAreaLight",this.width=n,this.height=i}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}Rc.prototype.isRectAreaLight=!0;class Cc{constructor(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new Rt)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}Cc.prototype.isSphericalHarmonics3=!0;class Pc extends pc{constructor(t=new Cc,e=1){super(void 0,e),this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}Pc.prototype.isLightProbe=!0;class Ic extends ic{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new sc(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new Ol[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new Qe).setHex(t.sheen)),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.specularIntensity&&(i.specularIntensity=t.specularIntensity),void 0!==t.specularTint&&void 0!==i.specularTint&&i.specularTint.setHex(t.specularTint),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.thickness&&(i.thickness=t.thickness),void 0!==t.attenuationDistance&&(i.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationTint&&void 0!==i.attenuationTint&&i.attenuationTint.setHex(t.attenuationTint),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.alphaToCoverage&&(i.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(i.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Qe).setHex(r.value);break;case"v2":i.uniforms[e].value=(new vt).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Rt).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new St).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new yt).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new ae).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new vt).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularTintMap&&(i.specularTintMap=n(t.specularTintMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new vt).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),i}setTextures(t){return this.textures=t,this}}class Dc{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}}static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)}}class Nc extends wn{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}clone(){return(new this.constructor).copy(this)}toJSON(){const t=super.toJSON(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}Nc.prototype.isInstancedBufferGeometry=!0;class Bc extends en{constructor(t,e,n,i=1){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(t,e,n),this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}Bc.prototype.isInstancedBufferAttribute=!0;class zc extends ic{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new sc(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],s=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),a=fn(r.type,s),o=new ea(a,r.stride);return o.uuid=r.uuid,e[i]=o,o}const r=t.isInstancedBufferGeometry?new Nc:new wn,s=t.data.index;if(void 0!==s){const t=fn(s.type,s.array);r.setIndex(new en(t,1))}const a=t.data.attributes;for(const e in a){const n=a[e];let s;if(n.isInterleavedBufferAttribute){const e=i(t.data,n.data);s=new ia(e,n.itemSize,n.offset,n.normalized)}else{const t=fn(n.type,n.array);s=new(n.isInstancedBufferAttribute?Bc:en)(t,n.itemSize,n.normalized)}void 0!==n.name&&(s.name=n.name),void 0!==n.usage&&s.setUsage(n.usage),void 0!==n.updateRange&&(s.updateRange.offset=n.updateRange.offset,s.updateRange.count=n.updateRange.count),r.setAttribute(e,s)}const o=t.data.morphAttributes;if(o)for(const e in o){const n=o[e],s=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let a;if(r.isInterleavedBufferAttribute){const e=i(t.data,r.data);a=new ia(e,r.itemSize,r.offset,r.normalized)}else{const t=fn(r.type,r.array);a=new en(t,r.itemSize,r.normalized)}void 0!==r.name&&(a.name=r.name),s.push(a)}r.morphAttributes[e]=s}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const l=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==l)for(let t=0,e=l.length;t!==e;++t){const e=l[t];r.addGroup(e.start,e.count,e.materialIndex)}const c=t.data.boundingSphere;if(void 0!==c){const t=new Rt;void 0!==c.center&&t.fromArray(c.center),r.boundingSphere=new Qt(t,c.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}const Fc={UVMapping:i,CubeReflectionMapping:r,CubeRefractionMapping:s,EquirectangularReflectionMapping:a,EquirectangularRefractionMapping:o,CubeUVReflectionMapping:l,CubeUVRefractionMapping:c},Oc={RepeatWrapping:h,ClampToEdgeWrapping:u,MirroredRepeatWrapping:d},Uc={NearestFilter:p,NearestMipmapNearestFilter:m,NearestMipmapLinearFilter:f,LinearFilter:g,LinearMipmapNearestFilter:v,LinearMipmapLinearFilter:y};class Hc extends ic{constructor(t){super(t),"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=tc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){tc.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}Hc.prototype.isImageBitmapLoader=!0;class Gc{constructor(){this.type="ShapePath",this.color=new Qe,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new uc,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new dc;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;s<n;r=s++){let n=e[r],a=e[s],o=a.x-n.x,l=a.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.y<n.y||t.y>a.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=cl.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new dc,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e<n;e++)o=s[e],p=o.getPoints(),a=r(p),a=t?!a:a,a?(!h&&d[g]&&g++,d[g]={s:new dc,p:p},d[g].s.curves=o.curves,h&&g++,f[g]=[]):f[g].push({h:o,p:p[0]});if(!d[0])return n(s);if(d.length>1){let t=!1;const e=[];for(let t=0,e=d.length;t<e;t++)u[t]=[];for(let n=0,r=d.length;n<r;n++){const r=f[n];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<d.length;r++)i(a.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:s}),o?(o=!1,u[r].push(a)):t=!0);o&&u[n].push(a)}}e.length>0&&(t||(f=u))}for(let t=0,e=d.length;t<e;t++){l=d[t].s,c.push(l),m=f[t];for(let t=0,e=m.length;t<e;t++)l.holes.push(m[t].h)}return c}}class kc{constructor(t){this.type="Font",this.data=t}generateShapes(t,e=100){const n=[],i=function(t,e,n){const i=Array.from(t),r=e/n.resolution,s=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,a=[];let o=0,l=0;for(let t=0;t<i.length;t++){const e=i[t];if("\n"===e)o=0,l-=s;else{const t=Vc(e,r,o,l,n);o+=t.offsetX,a.push(t.path)}}return a}(t,e,this.data);for(let t=0,e=i.length;t<e;t++)Array.prototype.push.apply(n,i[t].toShapes());return n}}function Vc(t,e,n,i,r){const s=r.glyphs[t]||r.glyphs["?"];if(!s)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const a=new Gc;let o,l,c,h,u,d,p,m;if(s.o){const t=s._cachedOutline||(s._cachedOutline=s.o.split(" "));for(let r=0,s=t.length;r<s;){switch(t[r++]){case"m":o=t[r++]*e+n,l=t[r++]*e+i,a.moveTo(o,l);break;case"l":o=t[r++]*e+n,l=t[r++]*e+i,a.lineTo(o,l);break;case"q":c=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,a.quadraticCurveTo(u,d,c,h);break;case"b":c=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,p=t[r++]*e+n,m=t[r++]*e+i,a.bezierCurveTo(u,d,p,m,c,h)}}}return{offsetX:s.ha*e,path:a}}kc.prototype.isFont=!0;let Wc;const jc={getContext:function(){return void 0===Wc&&(Wc=new(window.AudioContext||window.webkitAudioContext)),Wc},setContext:function(t){Wc=t}};class qc extends ic{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new sc(this.manager);s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{const t=n.slice(0);jc.getContext().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}class Xc extends Pc{constructor(t,e,n=1){super(void 0,n);const i=(new Qe).set(t),r=(new Qe).set(e),s=new Rt(i.r,i.g,i.b),a=new Rt(r.r,r.g,r.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o),this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l)}}Xc.prototype.isHemisphereLightProbe=!0;class Yc extends Pc{constructor(t,e=1){super(void 0,e);const n=(new Qe).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}Yc.prototype.isAmbientLightProbe=!0;const Jc=new ae,Zc=new ae;class Qc{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=Kc(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=Kc();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function Kc(){return("undefined"==typeof performance?Date:performance).now()}const $c=new Rt,th=new Lt,eh=new Rt,nh=new Rt;class ih extends Pe{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}const rh=new Rt,sh=new Lt,ah=new Rt,oh=new Rt;class lh{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}class ch{constructor(t,e,n){let i,r,s;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==i;++t)n[r+t]=n[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){Lt.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;Lt.multiplyQuaternionsFlat(t,s,t,e,t,n),Lt.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const hh="\\[\\]\\.:\\/",uh=new RegExp("[\\[\\]\\.:\\/]","g"),dh="[^\\[\\]\\.:\\/]",ph="[^"+hh.replace("\\.","")+"]",mh=/((?:WC+[\/:])*)/.source.replace("WC",dh),fh=/(WCOD+)?/.source.replace("WCOD",ph),gh=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",dh),vh=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",dh),yh=new RegExp("^"+mh+fh+gh+vh+"$"),xh=["material","materials","bones"];class _h{constructor(t,e,n){this.path=e,this.parsedPath=n||_h.parseTrackName(e),this.node=_h.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new _h.Composite(t,e,n):new _h(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(uh,"")}static parseTrackName(t){const e=yh.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==xh.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.node[this.propertyName]}_getValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=_h.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const s=t[i];if(void 0===s){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}_h.Composite=class{constructor(t,e,n){const i=n||_h.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)}setValue(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},_h.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},_h.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},_h.prototype.GetterByBindingType=[_h.prototype._getValue_direct,_h.prototype._getValue_array,_h.prototype._getValue_arrayElement,_h.prototype._getValue_toArray],_h.prototype.SetterByBindingTypeAndVersioning=[[_h.prototype._setValue_direct,_h.prototype._setValue_direct_setNeedsUpdate,_h.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[_h.prototype._setValue_array,_h.prototype._setValue_array_setNeedsUpdate,_h.prototype._setValue_array_setMatrixWorldNeedsUpdate],[_h.prototype._setValue_arrayElement,_h.prototype._setValue_arrayElement_setNeedsUpdate,_h.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[_h.prototype._setValue_fromArray,_h.prototype._setValue_fromArray_setNeedsUpdate,_h.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class Mh{constructor(){this.uuid=ct(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}add(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,s=r.length;let a,o=t.length,l=this.nCachedObjects_;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=o++,e[u]=d,t.push(h);for(let t=0,e=s;t!==e;++t)r[t].push(new _h(h,n[t],i[t]))}else if(d<l){a=t[d];const o=--l,c=t[o];e[c.uuid]=d,t[d]=c,e[u]=o,t[o]=h;for(let t=0,e=s;t!==e;++t){const e=r[t],s=e[o];let a=e[d];e[d]=s,void 0===a&&(a=new _h(h,n[t],i[t])),e[o]=a}}else t[d]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],o=a.uuid,l=e[o];if(void 0!==l&&l>=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l<r){const a=--r,o=t[a],c=--s,h=t[c];e[o.uuid]=l,t[l]=o,e[h.uuid]=a,t[a]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[a],r=e[c];e[l]=i,e[a]=r,e.pop()}}else{const r=--s,a=t[r];r>0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new _h(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}Mh.prototype.isAnimationObjectGroup=!0;class bh{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:k,endingEnd:k};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case q:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);break;case j:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=V,i.endingEnd=V):(i.endingStart=t?this.zeroSlopeAtStart?V:k:W,i.endingEnd=e?this.zeroSlopeAtEnd?V:k:W)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}class wh extends rt{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new ch(_h.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new kl(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s="string"==typeof t?Kl.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:j),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new bh(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?Kl.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}wh.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class Sh{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new Sh(void 0===this.value.clone?this.value:this.value.clone())}}class Th extends ea{constructor(t,e,n=1){super(t,e),this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}Th.prototype.isInstancedInterleavedBuffer=!0;class Eh{constructor(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}}Eh.prototype.isGLBufferAttribute=!0;function Ah(t,e){return t.distance-e.distance}function Lh(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)Lh(i[t],e,n,!0)}}const Rh=new vt;class Ch{constructor(t=new vt(1/0,1/0),e=new vt(-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Rh.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Rh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ch.prototype.isBox2=!0;const Ph=new Rt,Ih=new Rt;class Dh{constructor(t=new Rt,e=new Rt){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Ph.subVectors(t,this.start),Ih.subVectors(this.end,this.start);const n=Ih.dot(Ih);let i=Ih.dot(Ph)/n;return e&&(i=ht(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}class Nh extends Pe{constructor(t){super(),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}}Nh.prototype.isImmediateRenderObject=!0;const Bh=new Rt;const zh=new Rt,Fh=new ae,Oh=new ae;class Uh extends Ya{constructor(t){const e=Hh(t),n=new wn,i=[],r=[],s=new Qe(0,0,1),a=new Qe(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new un(i,3)),n.setAttribute("color",new un(r,3));super(n,new Ua({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");Oh.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(Fh.multiplyMatrices(Oh,r.matrixWorld),zh.setFromMatrixPosition(Fh),i.setXYZ(n,zh.x,zh.y,zh.z),Fh.multiplyMatrices(Oh,r.parent.matrixWorld),zh.setFromMatrixPosition(Fh),i.setXYZ(n+1,zh.x,zh.y,zh.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}}function Hh(t){const e=[];t&&t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,Hh(t.children[n]));return e}const Gh=new Rt,kh=new Qe,Vh=new Qe;class Wh extends Ya{constructor(t=10,e=10,n=4473924,i=8947848){n=new Qe(n),i=new Qe(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?n:i;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new wn;c.setAttribute("position",new un(o,3)),c.setAttribute("color",new un(l,3));super(c,new Ua({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}}const jh=new Rt,qh=new Rt,Xh=new Rt;const Yh=new Rt,Jh=new Yn;function Zh(t,e,n,i,r,s,a){Yh.set(r,s,a).unproject(i);const o=e[t];if(void 0!==o){const t=n.getAttribute("position");for(let e=0,n=o.length;e<n;e++)t.setXYZ(o[e],Yh.x,Yh.y,Yh.z)}}const Qh=new It;class Kh extends Ya{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new wn;r.setIndex(new en(n,1)),r.setAttribute("position",new en(i,3)),super(r,new Ua({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&Qh.setFromObject(this.object),Qh.isEmpty())return;const e=Qh.min,n=Qh.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=e.x,r[4]=n.y,r[5]=n.z,r[6]=e.x,r[7]=e.y,r[8]=n.z,r[9]=n.x,r[10]=e.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=e.z,r[15]=e.x,r[16]=n.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=n.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t){return Ya.prototype.copy.call(this,t),this.object=t.object,this}}const $h=new Rt;let tu,eu;class nu extends Ya{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new wn;n.setAttribute("position",new un(e,3)),n.setAttribute("color",new un([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(n,new Ua({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,n){const i=new Qe,r=this.geometry.attributes.color.array;return i.set(t),i.toArray(r,0),i.toArray(r,3),i.set(e),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}const iu=new Float32Array(1),ru=new Int32Array(iu.buffer);yo.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(yo.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},uc.prototype.fromPoints=function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)},Wh.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")},Uh.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")},ic.prototype.extractUrlBase=function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),Dc.extractUrlBase(t)},ic.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Ch.prototype.center=function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},Ch.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},Ch.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},Ch.prototype.size=function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)},It.prototype.center=function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},It.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},It.prototype.isIntersectionBox=function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},It.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},It.prototype.size=function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)},Qt.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()},ai.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Dh.prototype.center=function(t){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(t)},yt.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},yt.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},yt.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},yt.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},yt.prototype.getInverse=function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},ae.prototype.extractPosition=function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},ae.prototype.flattenToArrayOffset=function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},ae.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Rt).setFromMatrixColumn(this,3)},ae.prototype.setRotationFromQuaternion=function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},ae.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},ae.prototype.multiplyVector3=function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ae.prototype.multiplyVector4=function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ae.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},ae.prototype.rotateAxis=function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},ae.prototype.crossVector=function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ae.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")},ae.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},ae.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},ae.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},ae.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},ae.prototype.applyToBufferAttribute=function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},ae.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},ae.prototype.makeFrustum=function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)},ae.prototype.getInverse=function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()},ii.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},Lt.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},Lt.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()},se.prototype.isIntersectionBox=function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},se.prototype.isIntersectionPlane=function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},se.prototype.isIntersectionSphere=function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},ke.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},ke.prototype.barycoordFromPoint=function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},ke.prototype.midpoint=function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},ke.prototypenormal=function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},ke.prototype.plane=function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)},ke.barycoordFromPoint=function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),ke.getBarycoord(t,e,n,i,r)},ke.normal=function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),ke.getNormal(t,e,n,i)},dc.prototype.extractAllPoints=function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},dc.prototype.extrude=function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new dl(this,t)},dc.prototype.makeGeometry=function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new xl(this,t)},vt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},vt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},vt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Rt.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},Rt.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},Rt.prototype.getPositionFromMatrix=function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},Rt.prototype.getScaleFromMatrix=function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},Rt.prototype.getColumnFromMatrix=function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},Rt.prototype.applyProjection=function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},Rt.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},Rt.prototype.distanceToManhattan=function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},Rt.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},St.prototype.fromAttribute=function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},St.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()},Pe.prototype.getChildByName=function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},Pe.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},Pe.prototype.translate=function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},Pe.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},Pe.prototype.applyMatrix=function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(Pe.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Gn.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")},Object.defineProperties(Gn.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),La.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Jn.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(pc.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(en.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===nt},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(nt)}}}),en.prototype.setDynamic=function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},en.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},en.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},wn.prototype.addIndex=function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},wn.prototype.addAttribute=function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new en(arguments[1],arguments[2])))},wn.prototype.addDrawCall=function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},wn.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},wn.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},wn.prototype.removeAttribute=function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},wn.prototype.applyMatrix=function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)},Object.defineProperties(wn.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),ea.prototype.setDynamic=function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?nt:et),this},ea.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")},dl.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")},dl.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")},dl.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")},ta.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")},Sh.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this},Object.defineProperties(We.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Qe}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}}),Object.defineProperties(Xn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Zs.prototype.clearTarget=function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},Zs.prototype.animate=function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},Zs.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},Zs.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},Zs.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},Zs.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},Zs.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},Zs.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},Zs.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},Zs.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},Zs.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},Zs.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},Zs.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},Zs.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},Zs.prototype.enableScissorTest=function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},Zs.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},Zs.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},Zs.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},Zs.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},Zs.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},Zs.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},Zs.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},Zs.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},Zs.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},Zs.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()},Object.defineProperties(Zs.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Y:X}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Hs.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. 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Use THREE.AudioLoader instead.");const e=this;return(new qc).load(t,(function(t){e.setBuffer(t)})),this},lh.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()},Qn.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},Qn.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},_t.crossOrigin=void 0,_t.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new cc;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new oc;r.setCrossOrigin(this.crossOrigin);const s=r.load(t,n,void 0,i);return e&&(s.mapping=e),s},_t.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},_t.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};const su={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=n,t.AddOperation=2,t.AdditiveAnimationBlendMode=q,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=Lc,t.AmbientLightProbe=Yc,t.AnimationClip=Kl,t.AnimationLoader=class extends ic{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new sc(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n<t.length;n++){const i=Kl.parse(t[n]);e.push(i)}return e}},t.AnimationMixer=wh,t.AnimationObjectGroup=Mh,t.AnimationUtils=Ul,t.ArcCurve=_o,t.ArrayCamera=Ws,t.ArrowHelper=class extends Pe{constructor(t=new Rt(0,0,1),e=new Rt(0,0,0),n=1,i=16776960,r=.2*n,s=.2*r){super(),this.type="ArrowHelper",void 0===tu&&(tu=new wn,tu.setAttribute("position",new un([0,0,0,0,1,0],3)),eu=new lo(0,.5,1,5,1),eu.translate(0,-.5,0)),this.position.copy(e),this.line=new ja(tu,new Ua({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Gn(eu,new Ke({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{$h.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle($h,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=ih,t.AudioAnalyser=lh,t.AudioContext=jc,t.AudioListener=class extends Pe{constructor(){super(),this.type="AudioListener",this.context=jc.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Qc}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose($c,th,eh),nh.set(0,0,-1).applyQuaternion(th),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime($c.x,t),e.positionY.linearRampToValueAtTime($c.y,t),e.positionZ.linearRampToValueAtTime($c.z,t),e.forwardX.linearRampToValueAtTime(nh.x,t),e.forwardY.linearRampToValueAtTime(nh.y,t),e.forwardZ.linearRampToValueAtTime(nh.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition($c.x,$c.y,$c.z),e.setOrientation(nh.x,nh.y,nh.z,n.x,n.y,n.z)}},t.AudioLoader=qc,t.AxesHelper=nu,t.AxisHelper=function(t){return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),new nu(t)},t.BackSide=1,t.BasicDepthPacking=3200,t.BasicShadowMap=0,t.BinaryTextureLoader=function(t){return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),new lc(t)},t.Bone=Ra,t.BooleanKeyframeTrack=jl,t.BoundingBoxHelper=function(t,e){return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),new Kh(t,e)},t.Box2=Ch,t.Box3=It,t.Box3Helper=class extends Ya{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new wn;i.setIndex(new en(n,1)),i.setAttribute("position",new un([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new Ua({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Vn,t.BoxGeometry=Vn,t.BoxHelper=Kh,t.BufferAttribute=en,t.BufferGeometry=wn,t.BufferGeometryLoader=zc,t.ByteType=1010,t.Cache=tc,t.Camera=Yn,t.CameraHelper=class extends Ya{constructor(t){const e=new wn,n=new Ua({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={},a=new Qe(16755200),o=new Qe(16711680),l=new Qe(43775),c=new Qe(16777215),h=new Qe(3355443);function u(t,e,n){d(t,n),d(e,n)}function d(t,e){i.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new un(i,3)),e.setAttribute("color",new un(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Jh.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Zh("c",e,t,Jh,0,0,-1),Zh("t",e,t,Jh,0,0,1),Zh("n1",e,t,Jh,-1,-1,-1),Zh("n2",e,t,Jh,1,-1,-1),Zh("n3",e,t,Jh,-1,1,-1),Zh("n4",e,t,Jh,1,1,-1),Zh("f1",e,t,Jh,-1,-1,1),Zh("f2",e,t,Jh,1,-1,1),Zh("f3",e,t,Jh,-1,1,1),Zh("f4",e,t,Jh,1,1,1),Zh("u1",e,t,Jh,.7,1.1,-1),Zh("u2",e,t,Jh,-.7,1.1,-1),Zh("u3",e,t,Jh,0,2,-1),Zh("cf1",e,t,Jh,-1,0,1),Zh("cf2",e,t,Jh,1,0,1),Zh("cf3",e,t,Jh,0,-1,1),Zh("cf4",e,t,Jh,0,1,1),Zh("cn1",e,t,Jh,-1,0,-1),Zh("cn2",e,t,Jh,1,0,-1),Zh("cn3",e,t,Jh,0,-1,-1),Zh("cn4",e,t,Jh,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")},t.CanvasTexture=so,t.CatmullRomCurve3=Eo,t.CineonToneMapping=3,t.CircleBufferGeometry=oo,t.CircleGeometry=oo,t.ClampToEdgeWrapping=u,t.Clock=Qc,t.Color=Qe,t.ColorKeyframeTrack=ql,t.CompressedTexture=ro,t.CompressedTextureLoader=class extends ic{constructor(t){super(t)}load(t,e,n,i){const r=this,s=[],a=new ro,o=new sc(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=g),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)c(e);else o.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)s[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),s[e].format=n.format,s[e].width=n.width,s[e].height=n.height}a.image=s}else a.image.width=n.width,a.image.height=n.height,a.mipmaps=n.mipmaps;1===n.mipmapCount&&(a.minFilter=g),a.format=n.format,a.needsUpdate=!0,e&&e(a)}),n,i);return a}},t.ConeBufferGeometry=co,t.ConeGeometry=co,t.CubeCamera=Qn,t.CubeReflectionMapping=r,t.CubeRefractionMapping=s,t.CubeTexture=Kn,t.CubeTextureLoader=oc,t.CubeUVReflectionMapping=l,t.CubeUVRefractionMapping=c,t.CubicBezierCurve=Co,t.CubicBezierCurve3=Po,t.CubicInterpolant=Gl,t.CullFaceBack=1,t.CullFaceFront=2,t.CullFaceFrontBack=3,t.CullFaceNone=0,t.Curve=yo,t.CurvePath=hc,t.CustomBlending=5,t.CustomToneMapping=5,t.CylinderBufferGeometry=lo,t.CylinderGeometry=lo,t.Cylindrical=class{constructor(t=1,e=0,n=0){return this.radius=t,this.theta=e,this.y=n,this}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}clone(){return(new this.constructor).copy(this)}},t.DataTexture=Ca,t.DataTexture2DArray=nr,t.DataTexture3D=ir,t.DataTextureLoader=lc,t.DataUtils=class{static toHalfFloat(t){iu[0]=t;const e=ru[0];let n=e>>16&32768,i=e>>12&2047;const r=e>>23&255;return r<103?n:r>142?(n|=31744,n|=(255==r?0:1)&&8388607&e,n):r<113?(i|=2048,n|=(i>>114-r)+(i>>113-r&1),n):(n|=r-112<<10|i>>1,n+=1&i,n)}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=nc,t.DepthFormat=A,t.DepthStencilFormat=L,t.DepthTexture=ao,t.DirectionalLight=Ac,t.DirectionalLightHelper=class extends Pe{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new wn;i.setAttribute("position",new un([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ua({fog:!1,toneMapped:!1});this.lightPlane=new ja(i,r),this.add(this.lightPlane),i=new wn,i.setAttribute("position",new un([0,0,0,0,0,1],3)),this.targetLine=new ja(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){jh.setFromMatrixPosition(this.light.matrixWorld),qh.setFromMatrixPosition(this.light.target.matrixWorld),Xh.subVectors(qh,jh),this.lightPlane.lookAt(qh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(qh),this.targetLine.scale.z=Xh.length()}},t.DiscreteInterpolant=Vl,t.DodecahedronBufferGeometry=uo,t.DodecahedronGeometry=uo,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicBufferAttribute=function(t,e){return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),new en(t,e).setUsage(nt)},t.DynamicCopyUsage=35050,t.DynamicDrawUsage=nt,t.DynamicReadUsage=35049,t.EdgesGeometry=vo,t.EdgesHelper=function(t,e){return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),new Ya(new vo(t.geometry),new Ua({color:void 0!==e?e:16777215}))},t.EllipseCurve=xo,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=ge,t.EventDispatcher=rt,t.ExtrudeBufferGeometry=dl,t.ExtrudeGeometry=dl,t.FaceColors=1,t.FileLoader=sc,t.FlatShading=1,t.Float16BufferAttribute=hn,t.Float32Attribute=function(t,e){return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),new un(t,e)},t.Float32BufferAttribute=un,t.Float64Attribute=function(t,e){return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),new dn(t,e)},t.Float64BufferAttribute=dn,t.FloatType=b,t.Fog=$s,t.FogExp2=Ks,t.Font=kc,t.FontLoader=class extends ic{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new sc(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)}parse(t){return new kc(t)}},t.FrontSide=0,t.Frustum=ai,t.GLBufferAttribute=Eh,t.GLSL1="100",t.GLSL3=it,t.GammaEncoding=J,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=Wh,t.Group=js,t.HalfFloatType=w,t.HemisphereLight=mc,t.HemisphereLightHelper=class extends Pe{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new gl(e);i.rotateY(.5*Math.PI),this.material=new Ke({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new en(s,3)),this.add(new Gn(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");kh.copy(this.light.color),Vh.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?kh:Vh;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}t.lookAt(Gh.setFromMatrixPosition(this.light.matrixWorld).negate())}},t.HemisphereLightProbe=Xc,t.IcosahedronBufferGeometry=ml,t.IcosahedronGeometry=ml,t.ImageBitmapLoader=Hc,t.ImageLoader=ac,t.ImageUtils=_t,t.ImmediateRenderObject=Nh,t.IncrementStencilOp=7682,t.IncrementWrapStencilOp=34055,t.InstancedBufferAttribute=Bc,t.InstancedBufferGeometry=Nc,t.InstancedInterleavedBuffer=Th,t.InstancedMesh=Oa,t.Int16Attribute=function(t,e){return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),new an(t,e)},t.Int16BufferAttribute=an,t.Int32Attribute=function(t,e){return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),new ln(t,e)},t.Int32BufferAttribute=ln,t.Int8Attribute=function(t,e){return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),new nn(t,e)},t.Int8BufferAttribute=nn,t.IntType=1013,t.InterleavedBuffer=ea,t.InterleavedBufferAttribute=ia,t.Interpolant=Hl,t.InterpolateDiscrete=U,t.InterpolateLinear=H,t.InterpolateSmooth=G,t.InvertStencilOp=5386,t.JSONLoader=function(){console.error("THREE.JSONLoader has been removed.")},t.KeepStencilOp=tt,t.KeyframeTrack=Wl,t.LOD=ba,t.LatheBufferGeometry=fl,t.LatheGeometry=fl,t.Layers=ve,t.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")},t.LessDepth=2,t.LessEqualDepth=3,t.LessEqualStencilFunc=515,t.LessStencilFunc=513,t.Light=pc,t.LightProbe=Pc,t.Line=ja,t.Line3=Dh,t.LineBasicMaterial=Ua,t.LineCurve=Io,t.LineCurve3=Do,t.LineDashedMaterial=Fl,t.LineLoop=Ja,t.LinePieces=1,t.LineSegments=Ya,t.LineStrip=0,t.LinearEncoding=X,t.LinearFilter=g,t.LinearInterpolant=kl,t.LinearMipMapLinearFilter=1008,t.LinearMipMapNearestFilter=1007,t.LinearMipmapLinearFilter=y,t.LinearMipmapNearestFilter=v,t.LinearToneMapping=1,t.Loader=ic,t.LoaderUtils=Dc,t.LoadingManager=ec,t.LogLuvEncoding=3003,t.LoopOnce=2200,t.LoopPingPong=2202,t.LoopRepeat=2201,t.LuminanceAlphaFormat=1025,t.LuminanceFormat=1024,t.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},t.Material=We,t.MaterialLoader=Ic,t.Math=gt,t.MathUtils=gt,t.Matrix3=yt,t.Matrix4=ae,t.MaxEquation=104,t.Mesh=Gn,t.MeshBasicMaterial=Ke,t.MeshDepthMaterial=Os,t.MeshDistanceMaterial=Us,t.MeshFaceMaterial=function(t){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),t},t.MeshLambertMaterial=Bl,t.MeshMatcapMaterial=zl,t.MeshNormalMaterial=Nl,t.MeshPhongMaterial=Il,t.MeshPhysicalMaterial=Pl,t.MeshStandardMaterial=Cl,t.MeshToonMaterial=Dl,t.MinEquation=103,t.MirroredRepeatWrapping=d,t.MixOperation=1,t.MultiMaterial=function(t=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),t.isMultiMaterial=!0,t.materials=t,t.clone=function(){return t.slice()},t},t.MultiplyBlending=4,t.MultiplyOperation=0,t.NearestFilter=p,t.NearestMipMapLinearFilter=1005,t.NearestMipMapNearestFilter=1004,t.NearestMipmapLinearFilter=f,t.NearestMipmapNearestFilter=m,t.NeverDepth=0,t.NeverStencilFunc=512,t.NoBlending=0,t.NoColors=0,t.NoToneMapping=0,t.NormalAnimationBlendMode=j,t.NormalBlending=1,t.NotEqualDepth=7,t.NotEqualStencilFunc=517,t.NumberKeyframeTrack=Xl,t.Object3D=Pe,t.ObjectLoader=class extends ic{constructor(t){super(t)}load(t,e,n,i){const r=this,s=""===this.path?Dc.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new sc(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,(function(n){let s=null;try{s=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const a=s.metadata;void 0!==a&&void 0!==a.type&&"geometry"!==a.type.toLowerCase()?r.parse(s,e):console.error("THREE.ObjectLoader: Can't load "+t)}),n,i)}async loadAsync(t,e){const n=""===this.path?Dc.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||n;const i=new sc(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);const r=await i.loadAsync(t,e),s=JSON.parse(r),a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+t);return await this.parseAsync(s)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),s=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,a,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),void 0!==e){let t=!1;for(const e in s)if(s[e]instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}async parseAsync(t){const e=this.parseAnimations(t.animations),n=this.parseShapes(t.shapes),i=this.parseGeometries(t.geometries,n),r=await this.parseImagesAsync(t.images),s=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,s),o=this.parseObject(t.object,i,a,s,e),l=this.parseSkeletons(t.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new dc).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse((function(t){t.isBone&&(i[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new Da).fromJSON(t[e],i);n[r.uuid]=r}return n}parseGeometries(t,e){const n={};if(void 0!==t){const i=new zc;for(let r=0,s=t.length;r<s;r++){let s;const a=t[r];switch(a.type){case"BufferGeometry":case"InstancedBufferGeometry":s=i.parse(a);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:a.type in Ll?s=Ll[a.type].fromJSON(a,e):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${a.type}"`)}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),!0===s.isBufferGeometry&&void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new Ic;r.setTextures(e);for(let e=0,s=t.length;e<s;e++){const s=t[e];if("MultiMaterial"===s.type){const t=[];for(let e=0;e<s.materials.length;e++){const i=s.materials[e];void 0===n[i.uuid]&&(n[i.uuid]=r.parse(i)),t.push(n[i.uuid])}i[s.uuid]=t}else void 0===n[s.uuid]&&(n[s.uuid]=r.parse(s)),i[s.uuid]=n[s.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=Kl.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function s(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:fn(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new ec(e);r=new ac(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.url;if(Array.isArray(r)){i[n.uuid]=[];for(let t=0,e=r.length;t<e;t++){const e=s(r[t]);null!==e&&(e instanceof HTMLImageElement?i[n.uuid].push(e):i[n.uuid].push(new Ca(e.data,e.width,e.height)))}}else{const t=s(n.url);null!==t&&(i[n.uuid]=t)}}}return i}async parseImagesAsync(t){const e=this,n={};let i;async function r(t){if("string"==typeof t){const n=t,r=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:e.resourcePath+n;return await i.loadAsync(r)}return t.data?{data:fn(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){i=new ac(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.url;if(Array.isArray(s)){n[i.uuid]=[];for(let t=0,e=s.length;t<e;t++){const e=s[t],a=await r(e);null!==a&&(a instanceof HTMLImageElement?n[i.uuid].push(a):n[i.uuid].push(new Ca(a.data,a.width,a.height)))}}else{const t=await r(i.url);null!==t&&(n[i.uuid]=t)}}}return n}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,s=t.length;r<s;r++){const s=t[r];let a;void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);const o=e[s.image];Array.isArray(o)?(a=new Kn(o),6===o.length&&(a.needsUpdate=!0)):(a=o&&o.data?new Ca(o.data,o.width,o.height):new bt(o),o&&(a.needsUpdate=!0)),a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=n(s.mapping,Fc)),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=n(s.wrap[0],Oc),a.wrapT=n(s.wrap[1],Oc)),void 0!==s.format&&(a.format=s.format),void 0!==s.type&&(a.type=s.type),void 0!==s.encoding&&(a.encoding=s.encoding),void 0!==s.minFilter&&(a.minFilter=n(s.minFilter,Uc)),void 0!==s.magFilter&&(a.magFilter=n(s.magFilter,Uc)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),i[s.uuid]=a}return i}parseObject(t,e,n,i,r){let s,a,o;function l(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}function h(t){return void 0===i[t]&&console.warn("THREE.ObjectLoader: Undefined texture",t),i[t]}switch(t.type){case"Scene":s=new ta,void 0!==t.background&&(Number.isInteger(t.background)?s.background=new Qe(t.background):s.background=h(t.background)),void 0!==t.environment&&(s.environment=h(t.environment)),void 0!==t.fog&&("Fog"===t.fog.type?s.fog=new $s(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(s.fog=new Ks(t.fog.color,t.fog.density)));break;case"PerspectiveCamera":s=new Jn(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(s.focus=t.focus),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.filmGauge&&(s.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(s.filmOffset=t.filmOffset),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"OrthographicCamera":s=new xi(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"AmbientLight":s=new Lc(t.color,t.intensity);break;case"DirectionalLight":s=new Ac(t.color,t.intensity);break;case"PointLight":s=new Tc(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":s=new Rc(t.color,t.intensity,t.width,t.height);break;case"SpotLight":s=new _c(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":s=new mc(t.color,t.groundColor,t.intensity);break;case"LightProbe":s=(new Pc).fromJSON(t);break;case"SkinnedMesh":a=l(t.geometry),o=c(t.material),s=new La(a,o),void 0!==t.bindMode&&(s.bindMode=t.bindMode),void 0!==t.bindMatrix&&s.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(s.skeleton=t.skeleton);break;case"Mesh":a=l(t.geometry),o=c(t.material),s=new Gn(a,o);break;case"InstancedMesh":a=l(t.geometry),o=c(t.material);const e=t.count,n=t.instanceMatrix,i=t.instanceColor;s=new Oa(a,o,e),s.instanceMatrix=new en(new Float32Array(n.array),16),void 0!==i&&(s.instanceColor=new en(new Float32Array(i.array),i.itemSize));break;case"LOD":s=new ba;break;case"Line":s=new ja(l(t.geometry),c(t.material));break;case"LineLoop":s=new Ja(l(t.geometry),c(t.material));break;case"LineSegments":s=new Ya(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new eo(l(t.geometry),c(t.material));break;case"Sprite":s=new ya(c(t.material));break;case"Group":s=new js;break;case"Bone":s=new Ra;break;default:s=new Pe}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t<a.length;t++)s.add(this.parseObject(a[t],e,n,i,r))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];s.animations.push(r[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(s.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=s.getObjectByProperty("uuid",n.object);void 0!==i&&s.addLevel(i,n.distance)}}return s}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}setTexturePath(t){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(t)}},t.ObjectSpaceNormalMap=1,t.OctahedronBufferGeometry=gl,t.OctahedronGeometry=gl,t.OneFactor=201,t.OneMinusDstAlphaFactor=207,t.OneMinusDstColorFactor=209,t.OneMinusSrcAlphaFactor=205,t.OneMinusSrcColorFactor=203,t.OrthographicCamera=xi,t.PCFShadowMap=1,t.PCFSoftShadowMap=2,t.PMREMGenerator=Oi,t.ParametricBufferGeometry=vl,t.ParametricGeometry=vl,t.Particle=function(t){return console.warn("THREE.Particle has been renamed to THREE.Sprite."),new ya(t)},t.ParticleBasicMaterial=function(t){return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),new Za(t)},t.ParticleSystem=function(t,e){return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),new eo(t,e)},t.ParticleSystemMaterial=function(t){return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),new Za(t)},t.Path=uc,t.PerspectiveCamera=Jn,t.Plane=ii,t.PlaneBufferGeometry=ci,t.PlaneGeometry=ci,t.PlaneHelper=class extends ja{constructor(t,e=1,n=16776960){const i=n,r=new wn;r.setAttribute("position",new un([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3)),r.computeBoundingSphere(),super(r,new Ua({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new wn;s.setAttribute("position",new un([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3)),s.computeBoundingSphere(),this.add(new Gn(s,new Ke({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){let e=-this.plane.constant;Math.abs(e)<1e-8&&(e=1e-8),this.scale.set(.5*this.size,.5*this.size,e),this.children[0].material.side=e<0?1:0,this.lookAt(this.plane.normal),super.updateMatrixWorld(t)}},t.PointCloud=function(t,e){return console.warn("THREE.PointCloud has been renamed to THREE.Points."),new eo(t,e)},t.PointCloudMaterial=function(t){return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),new Za(t)},t.PointLight=Tc,t.PointLightHelper=class extends Gn{constructor(t,e,n){super(new _l(e,4,2),new Ke({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},t.Points=eo,t.PointsMaterial=Za,t.PolarGridHelper=class extends Ya{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new Qe(r),s=new Qe(s);const a=[],o=[];for(let n=0;n<=e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;a.push(0,0,0),a.push(l,0,c);const h=1&n?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<=n;e++){const l=1&e?r:s,c=t-t/n*e;for(let t=0;t<i;t++){let e=t/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c;a.push(n,0,r),o.push(l.r,l.g,l.b),e=(t+1)/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c,a.push(n,0,r),o.push(l.r,l.g,l.b)}}const l=new wn;l.setAttribute("position",new un(a,3)),l.setAttribute("color",new un(o,3));super(l,new Ua({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}},t.PolyhedronBufferGeometry=ho,t.PolyhedronGeometry=ho,t.PositionalAudio=class extends ih{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(rh,sh,ah),oh.set(0,0,1).applyQuaternion(sh);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(rh.x,t),e.positionY.linearRampToValueAtTime(rh.y,t),e.positionZ.linearRampToValueAtTime(rh.z,t),e.orientationX.linearRampToValueAtTime(oh.x,t),e.orientationY.linearRampToValueAtTime(oh.y,t),e.orientationZ.linearRampToValueAtTime(oh.z,t)}else e.setPosition(rh.x,rh.y,rh.z),e.setOrientation(oh.x,oh.y,oh.z)}},t.PropertyBinding=_h,t.PropertyMixer=ch,t.QuadraticBezierCurve=No,t.QuadraticBezierCurve3=Bo,t.Quaternion=Lt,t.QuaternionKeyframeTrack=Jl,t.QuaternionLinearInterpolant=Yl,t.REVISION=e,t.RGBADepthPacking=3201,t.RGBAFormat=E,t.RGBAIntegerFormat=1033,t.RGBA_ASTC_10x10_Format=37819,t.RGBA_ASTC_10x5_Format=37816,t.RGBA_ASTC_10x6_Format=37817,t.RGBA_ASTC_10x8_Format=37818,t.RGBA_ASTC_12x10_Format=37820,t.RGBA_ASTC_12x12_Format=37821,t.RGBA_ASTC_4x4_Format=37808,t.RGBA_ASTC_5x4_Format=37809,t.RGBA_ASTC_5x5_Format=37810,t.RGBA_ASTC_6x5_Format=37811,t.RGBA_ASTC_6x6_Format=37812,t.RGBA_ASTC_8x5_Format=37813,t.RGBA_ASTC_8x6_Format=37814,t.RGBA_ASTC_8x8_Format=37815,t.RGBA_BPTC_Format=36492,t.RGBA_ETC2_EAC_Format=O,t.RGBA_PVRTC_2BPPV1_Format=z,t.RGBA_PVRTC_4BPPV1_Format=B,t.RGBA_S3TC_DXT1_Format=C,t.RGBA_S3TC_DXT3_Format=P,t.RGBA_S3TC_DXT5_Format=I,t.RGBDEncoding=$,t.RGBEEncoding=Z,t.RGBEFormat=1023,t.RGBFormat=T,t.RGBIntegerFormat=1032,t.RGBM16Encoding=K,t.RGBM7Encoding=Q,t.RGB_ETC1_Format=36196,t.RGB_ETC2_Format=F,t.RGB_PVRTC_2BPPV1_Format=N,t.RGB_PVRTC_4BPPV1_Format=D,t.RGB_S3TC_DXT1_Format=R,t.RGFormat=1030,t.RGIntegerFormat=1031,t.RawShaderMaterial=_i,t.Ray=se,t.Raycaster=class{constructor(t,e,n=0,i=1/0){this.ray=new se(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new ve,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)}intersectObject(t,e=!1,n=[]){return Lh(t,this,n,e),n.sort(Ah),n}intersectObjects(t,e=!1,n=[]){for(let i=0,r=t.length;i<r;i++)Lh(t[i],this,n,e);return n.sort(Ah),n}},t.RectAreaLight=Rc,t.RedFormat=1028,t.RedIntegerFormat=1029,t.ReinhardToneMapping=2,t.RepeatWrapping=h,t.ReplaceStencilOp=7681,t.ReverseSubtractEquation=102,t.RingBufferGeometry=yl,t.RingGeometry=yl,t.SRGB8_ALPHA8_ASTC_10x10_Format=37851,t.SRGB8_ALPHA8_ASTC_10x5_Format=37848,t.SRGB8_ALPHA8_ASTC_10x6_Format=37849,t.SRGB8_ALPHA8_ASTC_10x8_Format=37850,t.SRGB8_ALPHA8_ASTC_12x10_Format=37852,t.SRGB8_ALPHA8_ASTC_12x12_Format=37853,t.SRGB8_ALPHA8_ASTC_4x4_Format=37840,t.SRGB8_ALPHA8_ASTC_5x4_Format=37841,t.SRGB8_ALPHA8_ASTC_5x5_Format=37842,t.SRGB8_ALPHA8_ASTC_6x5_Format=37843,t.SRGB8_ALPHA8_ASTC_6x6_Format=37844,t.SRGB8_ALPHA8_ASTC_8x5_Format=37845,t.SRGB8_ALPHA8_ASTC_8x6_Format=37846,t.SRGB8_ALPHA8_ASTC_8x8_Format=37847,t.Scene=ta,t.SceneUtils=su,t.ShaderChunk=hi,t.ShaderLib=di,t.ShaderMaterial=Xn,t.ShadowMaterial=Rl,t.Shape=dc,t.ShapeBufferGeometry=xl,t.ShapeGeometry=xl,t.ShapePath=Gc,t.ShapeUtils=cl,t.ShortType=1011,t.Skeleton=Da,t.SkeletonHelper=Uh,t.SkinnedMesh=La,t.SmoothShading=2,t.Sphere=Qt,t.SphereBufferGeometry=_l,t.SphereGeometry=_l,t.Spherical=class{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(ht(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}},t.SphericalHarmonics3=Cc,t.SplineCurve=zo,t.SpotLight=_c,t.SpotLightHelper=class extends Pe{constructor(t,e){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e;const n=new wn,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t<n;t++,e++){const r=t/n*Math.PI*2,s=e/n*Math.PI*2;i.push(Math.cos(r),Math.sin(r),1,Math.cos(s),Math.sin(s),1)}n.setAttribute("position",new un(i,3));const r=new Ua({fog:!1,toneMapped:!1});this.cone=new Ya(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Bh.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Bh),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}},t.Sprite=ya,t.SpriteMaterial=ra,t.SrcAlphaFactor=204,t.SrcAlphaSaturateFactor=210,t.SrcColorFactor=202,t.StaticCopyUsage=35046,t.StaticDrawUsage=et,t.StaticReadUsage=35045,t.StereoCamera=class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Jn,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Jn,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,r=i*e.near/e.focus,s=e.near*Math.tan(ot*e.fov*.5)/e.zoom;let a,o;Zc.elements[12]=-i,Jc.elements[12]=i,a=-s*e.aspect+r,o=s*e.aspect+r,n.elements[0]=2*e.near/(o-a),n.elements[8]=(o+a)/(o-a),this.cameraL.projectionMatrix.copy(n),a=-s*e.aspect-r,o=s*e.aspect-r,n.elements[0]=2*e.near/(o-a),n.elements[8]=(o+a)/(o-a),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Zc),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Jc)}},t.StreamCopyUsage=35042,t.StreamDrawUsage=35040,t.StreamReadUsage=35041,t.StringKeyframeTrack=Zl,t.SubtractEquation=101,t.SubtractiveBlending=3,t.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},t.TangentSpaceNormalMap=0,t.TetrahedronBufferGeometry=Ml,t.TetrahedronGeometry=Ml,t.TextBufferGeometry=bl,t.TextGeometry=bl,t.Texture=bt,t.TextureLoader=cc,t.TorusBufferGeometry=wl,t.TorusGeometry=wl,t.TorusKnotBufferGeometry=Sl,t.TorusKnotGeometry=Sl,t.Triangle=ke,t.TriangleFanDrawMode=2,t.TriangleStripDrawMode=1,t.TrianglesDrawMode=0,t.TubeBufferGeometry=Tl,t.TubeGeometry=Tl,t.UVMapping=i,t.Uint16Attribute=function(t,e){return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),new on(t,e)},t.Uint16BufferAttribute=on,t.Uint32Attribute=function(t,e){return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),new cn(t,e)},t.Uint32BufferAttribute=cn,t.Uint8Attribute=function(t,e){return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),new rn(t,e)},t.Uint8BufferAttribute=rn,t.Uint8ClampedAttribute=function(t,e){return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),new sn(t,e)},t.Uint8ClampedBufferAttribute=sn,t.Uniform=Sh,t.UniformsLib=ui,t.UniformsUtils=qn,t.UnsignedByteType=x,t.UnsignedInt248Type=S,t.UnsignedIntType=M,t.UnsignedShort4444Type=1017,t.UnsignedShort5551Type=1018,t.UnsignedShort565Type=1019,t.UnsignedShortType=_,t.VSMShadowMap=3,t.Vector2=vt,t.Vector3=Rt,t.Vector4=St,t.VectorKeyframeTrack=Ql,t.Vertex=function(t,e,n){return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),new Rt(t,e,n)},t.VertexColors=2,t.VideoTexture=io,t.WebGL1Renderer=Qs,t.WebGLCubeRenderTarget=$n,t.WebGLMultipleRenderTargets=Et,t.WebGLMultisampleRenderTarget=At,t.WebGLRenderTarget=Tt,t.WebGLRenderTargetCube=function(t,e,n){return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),new $n(t,n)},t.WebGLRenderer=Zs,t.WebGLUtils=Vs,t.WireframeGeometry=El,t.WireframeHelper=function(t,e){return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),new Ya(new El(t.geometry),new Ua({color:void 0!==e?e:16777215}))},t.WrapAroundEnding=W,t.XHRLoader=function(t){return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),new sc(t)},t.ZeroCurvatureEnding=k,t.ZeroFactor=200,t.ZeroSlopeEnding=V,t.ZeroStencilOp=0,t.sRGBEncoding=Y,Object.defineProperty(t,"__esModule",{value:!0})}));
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