@sanity/themer 0.7.0 → 0.8.0

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- {"version":3,"file":"presets-CqBgS3A-.js","names":[],"sources":["../src/theme/hsl.ts","../src/lib/mix.ts","../src/theme/options.ts","../src/theme/buildPalette.ts","../src/theme/buildTheme.ts","../src/theme/presets.ts"],"sourcesContent":["/**\n * Color math for the palette generator, kept at full float precision: unlike\n * the HSL helpers in `@sanity/ui/theme`, nothing is rounded between the two\n * conversions, so `hslToHex(hexToHsl(hex))` returns `hex` unchanged for every\n * color. `buildTheme` relies on that to reproduce the stock `@sanity/color`\n * palette byte-for-byte when it is called with the stock anchor colors.\n */\n\n/**\n * A color in HSL space: `h` in degrees within `[0, 360)`, `s` and `l` as\n * fractions within `[0, 1]`.\n *\n * @internal\n */\nexport interface Hsl {\n h: number\n s: number\n l: number\n}\n\n/** @internal */\nexport function hexToHsl(hex: string): Hsl {\n const [r, g, b] = parseHex(hex)\n\n const max = Math.max(r, g, b)\n const min = Math.min(r, g, b)\n const delta = max - min\n\n const l = (max + min) / 2\n\n if (delta === 0) {\n return {h: 0, s: 0, l}\n }\n\n const s = delta / (1 - Math.abs(2 * l - 1))\n\n let h: number\n\n if (max === r) {\n h = ((g - b) / delta) % 6\n } else if (max === g) {\n h = (b - r) / delta + 2\n } else {\n h = (r - g) / delta + 4\n }\n\n return {h: normalizeHue(h * 60), s, l}\n}\n\n/** @internal */\nexport function hslToHex(hsl: Hsl): string {\n const h = normalizeHue(hsl.h)\n const s = clamp01(hsl.s)\n const l = clamp01(hsl.l)\n\n const c = (1 - Math.abs(2 * l - 1)) * s\n const x = c * (1 - Math.abs(((h / 60) % 2) - 1))\n const m = l - c / 2\n\n let r = 0\n let g = 0\n let b = 0\n\n if (h < 60) {\n r = c\n g = x\n } else if (h < 120) {\n r = x\n g = c\n } else if (h < 180) {\n g = c\n b = x\n } else if (h < 240) {\n g = x\n b = c\n } else if (h < 300) {\n r = x\n b = c\n } else {\n r = c\n b = x\n }\n\n return `#${channelToHex(r + m)}${channelToHex(g + m)}${channelToHex(b + m)}`\n}\n\n/**\n * Rotates `from` towards `to` along the shortest arc of the hue circle.\n *\n * @internal\n */\nexport function mixHue(from: number, to: number, amount: number): number {\n const delta = ((((to - from) % 360) + 540) % 360) - 180\n\n return normalizeHue(from + delta * amount)\n}\n\n/**\n * The WCAG relative luminance of a hex color, between 0 (black) and 1 (white).\n *\n * @internal\n */\nexport function relativeLuminance(hex: string): number {\n const [r, g, b] = parseHex(hex)\n\n return 0.2126 * linearChannel(r) + 0.7152 * linearChannel(g) + 0.0722 * linearChannel(b)\n}\n\nfunction linearChannel(value: number): number {\n return value <= 0.04045 ? value / 12.92 : ((value + 0.055) / 1.055) ** 2.4\n}\n\n/** Parses `#abc` and `#aabbcc` hex colors into channel fractions of 1 */\nfunction parseHex(hex: string): [number, number, number] {\n const expanded =\n hex.length === 4 ? `${hex[1]}${hex[1]}${hex[2]}${hex[2]}${hex[3]}${hex[3]}` : hex.slice(1)\n\n return [\n parseInt(expanded.slice(0, 2), 16) / 255,\n parseInt(expanded.slice(2, 4), 16) / 255,\n parseInt(expanded.slice(4, 6), 16) / 255,\n ]\n}\n\nfunction channelToHex(value: number): string {\n return Math.round(clamp01(value) * 255)\n .toString(16)\n .padStart(2, '0')\n}\n\nfunction normalizeHue(hue: number): number {\n return ((hue % 360) + 360) % 360\n}\n\nfunction clamp01(value: number): number {\n return Math.min(1, Math.max(0, value))\n}\n","/**\n * Matches `#abc` and `#aabbcc` hex colors (the only formats the theme\n * generators accept), same as the hosted Themer service did.\n *\n * The `mix` function this module was named for moved to `@sanity/themer-legacy`\n * along with the legacy generator; `isColor` stays here for `theme/options.ts`\n * and `tool/storage.ts`.\n *\n * @internal\n */\nexport function isColor(input: string): boolean {\n return /^#(?:[0-9a-f]{3}){1,2}$/i.test(input)\n}\n","import {black, blue, gray, white} from '@sanity/color'\nimport {type ThemeColorSchemeKey} from '@sanity/ui/theme'\n\nimport {isColor} from '../lib/mix'\nimport {hexToHsl, hslToHex} from './hsl'\n\n/**\n * The colors of one color scheme, for {@link BuildThemeOptions}. Every color\n * is a hex color (`#rgb` or `#rrggbb`), and everything is optional: omitted\n * options fall back to the stock Studio colors, so an empty object reproduces\n * the stock scheme exactly.\n *\n * @public\n */\nexport interface SchemeThemeOptions {\n /**\n * The accent color — the brand color of the scheme. Replaces the `blue`\n * scale of the palette, which Sanity UI uses for primary buttons, focus\n * rings and links.\n *\n * The stock accent is `#556bfc` (`blue/500` of `@sanity/color`).\n */\n accent?: string\n\n /**\n * The background of the scheme — every other color of the scheme is\n * blended onto it. The dark scheme's background replaces `black` in the\n * palette and the light scheme's replaces `white`.\n *\n * It is kept far enough from the text and accent colors to stay usable:\n * a dark background is made darker until it has enough contrast with them\n * (it can never be lighter than either), and a light background can never\n * be darker than either.\n *\n * The stock backgrounds are `#0d0e12` (dark) and `#ffffff` (light).\n */\n background?: string\n\n /**\n * How strongly text and borders separate from the accent color, between 15\n * and 100. The default is 85, which uses the text color as-is. Above 85 the\n * text scale loses its tint until it is fully neutral at 100 — a high\n * contrast scheme with no mixing of the text and accent colors. Below 85\n * more and more of the accent color mixes into the text scale, giving text\n * and borders more color, until the scale fully adopts the accent hue and\n * saturation at 15.\n */\n contrast?: number\n\n /**\n * The text color. Replaces the `gray` scale of the palette, which Sanity UI\n * uses for text, icons, borders and neutral surfaces. When omitted, it is\n * derived from the accent color: a mostly desaturated version of it, the\n * way the stock `gray` scale carries a hint of the stock blue.\n *\n * The stock text color is `#727892` (`gray/500` of `@sanity/color`).\n */\n text?: string\n}\n\n/**\n * Options for {@link buildTheme} and {@link buildPalette}: the colors of the\n * dark and the light scheme, each with its own accent, text, background and\n * contrast — so the two schemes can differ in more than their background.\n * Both schemes are optional, and so is every color: whatever is omitted\n * falls back to the stock Studio colors, so `buildTheme({})` matches\n * `buildTheme()` from `@sanity/ui/theme` exactly.\n *\n * @public\n */\nexport interface BuildThemeOptions {\n /** The colors of the dark scheme */\n dark?: SchemeThemeOptions\n /** The colors of the light scheme */\n light?: SchemeThemeOptions\n}\n\n/**\n * {@link SchemeThemeOptions} with every option filled in: colors normalized\n * to lowercase `#rrggbb`, the text color derived from the accent when it was\n * omitted, and the contrast clamped into its valid range.\n *\n * @internal\n */\nexport interface ResolvedSchemeOptions {\n accent: string\n background: string\n contrast: number\n text: string\n}\n\n/** {@link BuildThemeOptions} with both schemes resolved @internal */\nexport type ResolvedThemeOptions = Record<ThemeColorSchemeKey, ResolvedSchemeOptions>\n\n/** The color schemes, in the order the tool presents them @internal */\nexport const SCHEMES: ThemeColorSchemeKey[] = ['light', 'dark']\n\n/** The stock accent color — `blue/500` of `@sanity/color` @internal */\nexport const DEFAULT_ACCENT: string = blue[500].hex\n\n/** The stock text color — `gray/500` of `@sanity/color` @internal */\nexport const DEFAULT_TEXT: string = gray[500].hex\n\n/** The stock backgrounds — `black` and `white` of `@sanity/color` @internal */\nexport const DEFAULT_BACKGROUND: Record<ThemeColorSchemeKey, string> = {\n dark: black.hex,\n light: white.hex,\n}\n\n/** The contrast that applies the text color as-is @internal */\nexport const DEFAULT_CONTRAST = 85\n\n/** @internal */\nexport const MINIMUM_CONTRAST = 15\n\n/** @internal */\nexport const MAXIMUM_CONTRAST = 100\n\n/** The keys of the options shape before they were grouped by scheme */\nconst FLAT_OPTION_KEYS = ['accent', 'text', 'background', 'contrast']\n\n/** @internal */\nexport function resolveThemeOptions(options: BuildThemeOptions = {}): ResolvedThemeOptions {\n if (FLAT_OPTION_KEYS.some((key) => key in options)) {\n throw new TypeError(\n 'The `buildTheme` options are grouped by color scheme: pass `{light: {accent, text, background, contrast}, dark: {…}}` instead of one set of colors for both',\n )\n }\n\n return {\n dark: resolveSchemeOptions(options.dark ?? {}, 'dark'),\n light: resolveSchemeOptions(options.light ?? {}, 'light'),\n }\n}\n\nfunction resolveSchemeOptions(\n options: SchemeThemeOptions,\n scheme: ThemeColorSchemeKey,\n): ResolvedSchemeOptions {\n const accent =\n options.accent === undefined\n ? DEFAULT_ACCENT\n : normalizeColor(options.accent, `${scheme}.accent`)\n\n return {\n accent,\n background:\n options.background === undefined\n ? DEFAULT_BACKGROUND[scheme]\n : normalizeColor(options.background, `${scheme}.background`),\n contrast: normalizeContrast(options.contrast, scheme),\n text:\n options.text === undefined\n ? deriveTextColor(accent)\n : normalizeColor(options.text, `${scheme}.text`),\n }\n}\n\n/**\n * Derives the text color from an accent color, keeping the relationship the\n * stock palette has between `gray/500` and `blue/500`: the text color takes\n * the accent's hue (offset the way the stock gray is offset from the stock\n * blue), carries about an eighth of its saturation, and keeps the stock text\n * lightness. Deriving from the stock accent returns the stock text color.\n *\n * @internal\n */\nexport function deriveTextColor(accent: string): string {\n const accentHsl = hexToHsl(normalizeColor(accent, 'accent'))\n const defaultAccent = hexToHsl(DEFAULT_ACCENT)\n const defaultText = hexToHsl(DEFAULT_TEXT)\n\n return hslToHex({\n h: defaultText.h + (accentHsl.h - defaultAccent.h),\n s: Math.min(1, defaultText.s * (accentHsl.s / defaultAccent.s)),\n l: defaultText.l,\n })\n}\n\nfunction normalizeColor(value: string, name: string): string {\n if (typeof value !== 'string' || !isColor(value)) {\n throw new TypeError(\n `Invalid \\`${name}\\` color: ${JSON.stringify(value)} — expected a hex color like #556bfc`,\n )\n }\n\n const lower = value.toLowerCase()\n\n return lower.length === 4\n ? `#${lower[1]}${lower[1]}${lower[2]}${lower[2]}${lower[3]}${lower[3]}`\n : lower\n}\n\nfunction normalizeContrast(value: number | undefined, scheme: ThemeColorSchemeKey): number {\n if (value === undefined) {\n return DEFAULT_CONTRAST\n }\n\n if (typeof value !== 'number' || !Number.isFinite(value)) {\n throw new TypeError(\n `Invalid \\`${scheme}.contrast\\`: ${JSON.stringify(value)} — expected a number between ${MINIMUM_CONTRAST} and ${MAXIMUM_CONTRAST}`,\n )\n }\n\n return Math.min(MAXIMUM_CONTRAST, Math.max(MINIMUM_CONTRAST, value))\n}\n","import {color, COLOR_TINTS, ColorHueKey, ColorTintKey, ColorTints} from '@sanity/color'\nimport {type ThemeColorSchemeKey} from '@sanity/ui/theme'\n\nimport {hexToHsl, Hsl, hslToHex, mixHue, relativeLuminance} from './hsl'\nimport {\n BuildThemeOptions,\n DEFAULT_ACCENT,\n DEFAULT_CONTRAST,\n DEFAULT_TEXT,\n MAXIMUM_CONTRAST,\n MINIMUM_CONTRAST,\n ResolvedSchemeOptions,\n resolveThemeOptions,\n} from './options'\n\n/**\n * The lightness band the accent and text colors are clamped into — anchors\n * outside it would squeeze most of their scale's tints into an\n * indistinguishable sliver, messing with the rest of the scale.\n */\nconst MINIMUM_ANCHOR_LIGHTNESS = 0.25\nconst MAXIMUM_ANCHOR_LIGHTNESS = 0.75\n\n/**\n * The contrast ratio the dark background must reach against the 400 tints of\n * the text and accent scales — the tints Sanity UI paints muted text and\n * solid buttons with on dark backgrounds. The stock palette sits at ~6.8.\n */\nconst MINIMUM_DARK_BACKGROUND_CONTRAST = 4.5\n\n/** How much lightness each step of a background adjustment removes or adds */\nconst BACKGROUND_LIGHTNESS_STEP = 0.005\n\n/**\n * A color palette generated by {@link buildPalette}: the `palette` config of\n * `buildTheme` from `@sanity/ui/theme`, with every color as a hex string.\n *\n * @public\n */\nexport type GeneratedColorPalette = {black: string; white: string} & Record<\n ColorHueKey,\n Record<ColorTintKey, string>\n>\n\n/**\n * The palettes generated by {@link buildPalette} — one per color scheme.\n *\n * @public\n */\nexport type GeneratedColorPalettes = Record<ThemeColorSchemeKey, GeneratedColorPalette>\n\n/**\n * Generates a Sanity UI color palette for each color scheme from the theme\n * options: in each palette the scheme's accent color replaces the `blue`\n * scale, its text color the `gray` scale, and the backgrounds replace `black`\n * and `white`. All other hues keep their stock `@sanity/color` values. Called\n * with the stock colors, both palettes come back as the stock palette\n * byte-for-byte.\n *\n * ```ts\n * import {buildPalette} from '@sanity/themer'\n *\n * const {light, dark} = buildPalette({light: {accent: '#556bfc'}})\n * ```\n *\n * @public\n */\nexport function buildPalette(options: BuildThemeOptions = {}): GeneratedColorPalettes {\n const resolved = resolveThemeOptions(options)\n\n return {\n dark: buildSchemePalette('dark', resolved.dark, resolved.light.background),\n light: buildSchemePalette('light', resolved.light, resolved.dark.background),\n }\n}\n\n/**\n * Generates the palette of one scheme. The scheme's own background takes the\n * slot the scheme paints with (`black` for dark, `white` for light), while\n * the other slot — which a scheme only touches for a few inverted details —\n * takes the other scheme's background, so the theme stays one palette.\n */\nfunction buildSchemePalette(\n key: ThemeColorSchemeKey,\n scheme: ResolvedSchemeOptions,\n otherBackground: string,\n): GeneratedColorPalette {\n const accentAnchor = clampAnchorLightness(hexToHsl(scheme.accent))\n const textAnchor = clampAnchorLightness(hexToHsl(scheme.text))\n const grayAnchor = applyContrast(textAnchor, accentAnchor, scheme.contrast)\n\n const blueTints = remapTints(color.blue, hexToHsl(DEFAULT_ACCENT), accentAnchor)\n const grayTints = remapTints(color.gray, hexToHsl(DEFAULT_TEXT), grayAnchor)\n\n const anchorLuminances = [\n relativeLuminance(hslToHex(grayAnchor)),\n relativeLuminance(hslToHex(accentAnchor)),\n ]\n\n const darkBackground = key === 'dark' ? scheme.background : otherBackground\n const lightBackground = key === 'light' ? scheme.background : otherBackground\n\n return {\n black: darkenBackground(darkBackground, {\n anchorLuminances,\n tints: [grayTints['400'], blueTints['400']],\n }),\n white: lightenBackground(lightBackground, anchorLuminances),\n gray: grayTints,\n blue: blueTints,\n purple: tintHexes(color.purple),\n magenta: tintHexes(color.magenta),\n red: tintHexes(color.red),\n orange: tintHexes(color.orange),\n yellow: tintHexes(color.yellow),\n green: tintHexes(color.green),\n cyan: tintHexes(color.cyan),\n }\n}\n\n/**\n * Mixes the accent color into the text color according to the contrast: 85\n * applies the text color as-is, 100 removes its tint entirely, and lower\n * values rotate and saturate it towards the accent.\n */\nfunction applyContrast(text: Hsl, accent: Hsl, contrast: number): Hsl {\n if (contrast === DEFAULT_CONTRAST) {\n return text\n }\n\n if (contrast > DEFAULT_CONTRAST) {\n const amount = (contrast - DEFAULT_CONTRAST) / (MAXIMUM_CONTRAST - DEFAULT_CONTRAST)\n\n return {h: text.h, s: text.s * (1 - amount), l: text.l}\n }\n\n const amount = (DEFAULT_CONTRAST - contrast) / (DEFAULT_CONTRAST - MINIMUM_CONTRAST)\n\n return {\n h: mixHue(text.h, accent.h, amount),\n s: text.s + (accent.s - text.s) * amount,\n l: text.l,\n }\n}\n\n/**\n * Rebuilds a stock tint scale around a new anchor color, where `from` is the\n * scale's stock 500 tint: hues rotate along, saturation scales\n * proportionally, and lightness is remapped piecewise so the anchor takes the\n * new lightness while the scale keeps spanning light to dark. When the anchor\n * matches the stock one, every tint comes back unchanged.\n */\nfunction remapTints(tints: ColorTints, from: Hsl, to: Hsl): Record<ColorTintKey, string> {\n const rotation = to.h - from.h\n const result: Partial<Record<ColorTintKey, string>> = {}\n\n for (const tint of COLOR_TINTS) {\n const value = hexToHsl(tints[tint].hex)\n\n result[tint] = hslToHex({\n h: value.h + rotation,\n s: remapSaturation(value.s, from.s, to.s),\n l: remapLightness(value.l, from.l, to.l),\n })\n }\n\n // oxlint-disable-next-line no-unsafe-type-assertion -- the loop assigns every tint key\n return result as Record<ColorTintKey, string>\n}\n\nfunction remapSaturation(value: number, from: number, to: number): number {\n if (from === to) {\n return value\n }\n\n return Math.min(1, value * (to / from))\n}\n\nfunction remapLightness(value: number, from: number, to: number): number {\n if (from === to) {\n return value\n }\n\n if (value <= from) {\n return value * (to / from)\n }\n\n return to + ((value - from) * (1 - to)) / (1 - from)\n}\n\nfunction clampAnchorLightness(anchor: Hsl): Hsl {\n const l = Math.min(MAXIMUM_ANCHOR_LIGHTNESS, Math.max(MINIMUM_ANCHOR_LIGHTNESS, anchor.l))\n\n return l === anchor.l ? anchor : {...anchor, l}\n}\n\n/**\n * Enforces the dark background rules: it can never be lighter than the text\n * or accent colors, and it must reach enough contrast with the 400 tints of\n * their scales — it is made darker until it does (or bottoms out at black).\n */\nfunction darkenBackground(\n hex: string,\n rules: {anchorLuminances: number[]; tints: string[]},\n): string {\n const maximumLuminance = Math.min(...rules.anchorLuminances)\n const tintLuminances = rules.tints.map((tint) => relativeLuminance(tint))\n\n const isDarkEnough = (background: string): boolean => {\n const luminance = relativeLuminance(background)\n\n return (\n luminance < maximumLuminance &&\n tintLuminances.every(\n (tintLuminance) =>\n (tintLuminance + 0.05) / (luminance + 0.05) >= MINIMUM_DARK_BACKGROUND_CONTRAST,\n )\n )\n }\n\n const {h, s, l} = hexToHsl(hex)\n let lightness = l\n let current = hex\n\n while (!isDarkEnough(current) && lightness > 0) {\n lightness = Math.max(0, lightness - BACKGROUND_LIGHTNESS_STEP)\n current = hslToHex({h, s, l: lightness})\n }\n\n return current\n}\n\n/**\n * Enforces the light background rule: it can never be darker than the text\n * or accent colors — it is made lighter until it is (or tops out at white).\n */\nfunction lightenBackground(hex: string, anchorLuminances: number[]): string {\n const minimumLuminance = Math.max(...anchorLuminances)\n\n const {h, s, l} = hexToHsl(hex)\n let lightness = l\n let current = hex\n\n while (relativeLuminance(current) <= minimumLuminance && lightness < 1) {\n lightness = Math.min(1, lightness + BACKGROUND_LIGHTNESS_STEP)\n current = hslToHex({h, s, l: lightness})\n }\n\n return current\n}\n\nfunction tintHexes(tints: ColorTints): Record<ColorTintKey, string> {\n const result: Partial<Record<ColorTintKey, string>> = {}\n\n for (const tint of COLOR_TINTS) {\n result[tint] = tints[tint].hex\n }\n\n // oxlint-disable-next-line no-unsafe-type-assertion -- the loop assigns every tint key\n return result as Record<ColorTintKey, string>\n}\n","import {\n buildTheme as buildUITheme,\n RootTheme,\n ThemeColorSchemes_v2,\n v0_v2,\n v2_v0,\n} from '@sanity/ui/theme'\n\nimport {buildPalette} from './buildPalette'\nimport {BuildThemeOptions} from './options'\n\n/**\n * Generates a Studio theme from a handful of colors per color scheme, by\n * replacing the color palette that the `buildTheme` from `@sanity/ui/theme`\n * otherwise fills with `@sanity/color`: in each scheme the accent color\n * replaces the `blue` scale (primary buttons, focus rings, links), the\n * optional text color the `gray` scale (text, icons, borders), and the\n * optional background replaces `black` (dark) or `white` (light). The result\n * is the same type of theme that `@sanity/ui/theme` builds, ready for the\n * `theme` property of a Studio config.\n *\n * ```ts\n * import {buildTheme} from '@sanity/themer'\n * import {defineConfig} from 'sanity'\n *\n * export const theme = buildTheme({\n * light: {\n * accent: '#556bfc',\n * text: '#727892', // optional — derived from `accent` when omitted\n * background: '#ffffff', // optional\n * contrast: 85, // optional, 15–100\n * },\n * dark: {\n * accent: '#556bfc',\n * background: '#0d0e12',\n * },\n * })\n *\n * export default defineConfig({\n * theme,\n * // ...rest of the config\n * })\n * ```\n *\n * Every option is optional and falls back to the stock Studio colors: called\n * with the stock colors — like the example — or with no options at all, it\n * returns the exact same colors as `buildTheme()` from `@sanity/ui/theme`.\n *\n * @public\n */\nexport function buildTheme(options: BuildThemeOptions = {}): RootTheme {\n const palettes = buildPalette(options)\n\n // Sanity UI renders both schemes of a theme from one palette, so each\n // scheme gets a theme of its own palette, and the two are composed into one\n // theme that takes its light scheme from the one and its dark scheme from\n // the other. The scheme getters keep Sanity UI's lazy rendering: a scheme is\n // only computed once something reads it.\n const light = v0_v2(buildUITheme({palette: palettes.light}))\n const dark = v0_v2(buildUITheme({palette: palettes.dark}))\n\n const color: ThemeColorSchemes_v2 = {\n get light() {\n return light.color.light\n },\n get dark() {\n return dark.color.dark\n },\n }\n\n return v2_v0({...light, color})\n}\n","import {BuildThemeOptions} from './options'\n\n/**\n * A preset theme: a named set of {@link BuildThemeOptions} ready to pass to\n * `buildTheme`.\n *\n * @public\n */\nexport interface ThemePreset {\n slug: string\n title: string\n /** The preset's theme options, ready to pass to `buildTheme` */\n options: BuildThemeOptions\n}\n\n/**\n * The hosted Themer presets had one accent and one text color for both\n * schemes, and a background per scheme\n */\nfunction scheme(accent: string, text: string, backgrounds: {dark: string; light: string}) {\n return {\n dark: {accent, text, background: backgrounds.dark},\n light: {accent, text, background: backgrounds.light},\n } satisfies BuildThemeOptions\n}\n\n/**\n * Preset themes for `buildTheme`, carried over from the hosted Themer service\n * (themer.sanity.build) presets: each one maps the legacy preset's primary\n * hue to `accent`, its default hue to `text` and its lightest/darkest colors\n * to the backgrounds of the light and dark scheme.\n *\n * ```ts\n * import {buildTheme, presets} from '@sanity/themer'\n *\n * const verdant = presets.find((preset) => preset.slug === 'verdant')\n * const theme = buildTheme(verdant.options)\n * ```\n *\n * @public\n */\nexport const presets: ThemePreset[] = [\n {\n slug: 'studio',\n title: 'Studio',\n options: {},\n },\n {\n slug: 'dew',\n title: 'Dew',\n options: scheme('#d1a308', '#5e63b4', {dark: '#0d0d15', light: '#fcfcfd'}),\n },\n {\n slug: 'pink-synth',\n title: 'Pink Synth',\n options: scheme('#ec4899', '#8b6584', {dark: '#171721', light: '#f7f2f5'}),\n },\n {\n slug: 'pixel-art',\n title: 'Pixel Art',\n options: scheme('#f10784', '#57619c', {dark: '#0d0e15', light: '#fcfcfd'}),\n },\n {\n slug: 'retro-colonial',\n title: 'Retro Colonial',\n options: scheme('#fa7a78', '#8bb9b5', {dark: '#0d1515', light: '#fcfdfd'}),\n },\n {\n slug: 'rosabel',\n title: 'Rosabel',\n options: scheme('#ed2555', '#9d8966', {dark: '#15120d', light: '#fdfdfc'}),\n },\n {\n slug: 'stereofidelic',\n title: 'Stereofidelic',\n options: scheme('#f13009', '#678e9a', {dark: '#0e1315', light: '#fcfdfd'}),\n },\n {\n slug: 'verdant',\n title: 'Verdant',\n options: scheme('#1cb485', '#5c9199', {dark: '#0d1415', light: '#fcfdfd'}),\n 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Every color\n * is a hex color (`#rgb` or `#rrggbb`), and everything is optional: omitted\n * options fall back to the stock Studio colors, so an empty object reproduces\n * the stock scheme exactly.\n *\n * @public\n */\nexport interface SchemeThemeOptions {\n /**\n * The accent color — the brand color of the scheme. Replaces the `blue`\n * scale of the palette, which Sanity UI uses for primary buttons, focus\n * rings and links.\n *\n * The stock accent is `#556bfc` (`blue/500` of `@sanity/color`).\n */\n accent?: string\n\n /**\n * The background of the scheme — every other color of the scheme is\n * blended onto it. The dark scheme's background replaces `black` in the\n * palette and the light scheme's replaces `white`.\n *\n * It is kept far enough from the text and accent colors to stay usable:\n * a dark background is made darker until it has enough contrast with them\n * (it can never be lighter than either), and a light background can never\n * be darker than either.\n *\n * The stock backgrounds are `#0d0e12` (dark) and `#ffffff` (light).\n */\n background?: string\n\n /**\n * How strongly text and borders separate from the accent color, between 15\n * and 100. The default is 85, which uses the text color as-is. Above 85 the\n * text scale loses its tint until it is fully neutral at 100 — a high\n * contrast scheme with no mixing of the text and accent colors. Below 85\n * more and more of the accent color mixes into the text scale, giving text\n * and borders more color, until the scale fully adopts the accent hue and\n * saturation at 15.\n */\n contrast?: number\n\n /**\n * The text color. Replaces the `gray` scale of the palette, which Sanity UI\n * uses for text, icons, borders and neutral surfaces. When omitted, it is\n * derived from the accent color: a mostly desaturated version of it, the\n * way the stock `gray` scale carries a hint of the stock blue.\n *\n * The stock text color is `#727892` (`gray/500` of `@sanity/color`).\n */\n text?: string\n}\n\n/**\n * Options for {@link buildTheme} and {@link buildPalette}: the colors of the\n * dark and the light scheme, each with its own accent, text, background and\n * contrast — so the two schemes can differ in more than their background.\n * Both schemes are optional, and so is every color: whatever is omitted\n * falls back to the stock Studio colors, so `buildTheme({})` matches\n * `buildTheme()` from `@sanity/ui/theme` exactly.\n *\n * @public\n */\nexport interface BuildThemeOptions {\n /** The colors of the dark scheme */\n dark?: SchemeThemeOptions\n /** The colors of the light scheme */\n light?: SchemeThemeOptions\n}\n\n/**\n * {@link SchemeThemeOptions} with every option filled in: colors normalized\n * to lowercase `#rrggbb`, the text color derived from the accent when it was\n * omitted, and the contrast clamped into its valid range.\n *\n * @internal\n */\nexport interface ResolvedSchemeOptions {\n accent: string\n background: string\n contrast: number\n text: string\n}\n\n/** {@link BuildThemeOptions} with both schemes resolved @internal */\nexport type ResolvedThemeOptions = Record<ThemeColorSchemeKey, ResolvedSchemeOptions>\n\n/** The color schemes, in the order the tool presents them @internal */\nexport const SCHEMES: ThemeColorSchemeKey[] = ['light', 'dark']\n\n/** The stock accent color — `blue/500` of `@sanity/color` @internal */\nexport const DEFAULT_ACCENT: string = blue[500].hex\n\n/** The stock text color — `gray/500` of `@sanity/color` @internal */\nexport const DEFAULT_TEXT: string = gray[500].hex\n\n/** The stock backgrounds — `black` and `white` of `@sanity/color` @internal */\nexport const DEFAULT_BACKGROUND: Record<ThemeColorSchemeKey, string> = {\n dark: black.hex,\n light: white.hex,\n}\n\n/** The contrast that applies the text color as-is @internal */\nexport const DEFAULT_CONTRAST = 85\n\n/** @internal */\nexport const MINIMUM_CONTRAST = 15\n\n/** @internal */\nexport const MAXIMUM_CONTRAST = 100\n\n/** The keys of the options shape before they were grouped by scheme */\nconst FLAT_OPTION_KEYS = ['accent', 'text', 'background', 'contrast']\n\n/** @internal */\nexport function resolveThemeOptions(options: BuildThemeOptions = {}): ResolvedThemeOptions {\n if (FLAT_OPTION_KEYS.some((key) => key in options)) {\n throw new TypeError(\n 'The `buildTheme` options are grouped by color scheme: pass `{light: {accent, text, background, contrast}, dark: {…}}` instead of one set of colors for both',\n )\n }\n\n return {\n dark: resolveSchemeOptions(options.dark ?? {}, 'dark'),\n light: resolveSchemeOptions(options.light ?? {}, 'light'),\n }\n}\n\nfunction resolveSchemeOptions(\n options: SchemeThemeOptions,\n scheme: ThemeColorSchemeKey,\n): ResolvedSchemeOptions {\n const accent =\n options.accent === undefined\n ? DEFAULT_ACCENT\n : normalizeColor(options.accent, `${scheme}.accent`)\n\n return {\n accent,\n background:\n options.background === undefined\n ? DEFAULT_BACKGROUND[scheme]\n : normalizeColor(options.background, `${scheme}.background`),\n contrast: normalizeContrast(options.contrast, scheme),\n text:\n options.text === undefined\n ? deriveTextColor(accent)\n : normalizeColor(options.text, `${scheme}.text`),\n }\n}\n\n/**\n * Derives the text color from an accent color, keeping the relationship the\n * stock palette has between `gray/500` and `blue/500`: the text color takes\n * the accent's hue (offset the way the stock gray is offset from the stock\n * blue), carries about an eighth of its saturation, and keeps the stock text\n * lightness. Deriving from the stock accent returns the stock text color.\n *\n * @internal\n */\nexport function deriveTextColor(accent: string): string {\n const accentHsl = hexToHsl(normalizeColor(accent, 'accent'))\n const defaultAccent = hexToHsl(DEFAULT_ACCENT)\n const defaultText = hexToHsl(DEFAULT_TEXT)\n\n return hslToHex({\n h: defaultText.h + (accentHsl.h - defaultAccent.h),\n s: Math.min(1, defaultText.s * (accentHsl.s / defaultAccent.s)),\n l: defaultText.l,\n })\n}\n\nfunction normalizeColor(value: string, name: string): string {\n if (typeof value !== 'string' || !isColor(value)) {\n throw new TypeError(\n `Invalid \\`${name}\\` color: ${JSON.stringify(value)} — expected a hex color like #556bfc`,\n )\n }\n\n const lower = value.toLowerCase()\n\n return lower.length === 4\n ? `#${lower[1]}${lower[1]}${lower[2]}${lower[2]}${lower[3]}${lower[3]}`\n : lower\n}\n\nfunction normalizeContrast(value: number | undefined, scheme: ThemeColorSchemeKey): number {\n if (value === undefined) {\n return DEFAULT_CONTRAST\n }\n\n if (typeof value !== 'number' || !Number.isFinite(value)) {\n throw new TypeError(\n `Invalid \\`${scheme}.contrast\\`: ${JSON.stringify(value)} — expected a number between ${MINIMUM_CONTRAST} and ${MAXIMUM_CONTRAST}`,\n )\n }\n\n return Math.min(MAXIMUM_CONTRAST, Math.max(MINIMUM_CONTRAST, value))\n}\n","import {color, COLOR_TINTS, ColorHueKey, ColorTintKey, ColorTints} from '@sanity/color'\nimport {type ThemeColorSchemeKey} from '@sanity/ui/theme'\n\nimport {hexToHsl, Hsl, hslToHex, mixHue, relativeLuminance} from './hsl'\nimport {\n BuildThemeOptions,\n DEFAULT_ACCENT,\n DEFAULT_CONTRAST,\n DEFAULT_TEXT,\n MAXIMUM_CONTRAST,\n MINIMUM_CONTRAST,\n ResolvedSchemeOptions,\n resolveThemeOptions,\n} from './options'\n\n/**\n * The lightness band the accent and text colors are clamped into — anchors\n * outside it would squeeze most of their scale's tints into an\n * indistinguishable sliver, messing with the rest of the scale.\n */\nconst MINIMUM_ANCHOR_LIGHTNESS = 0.25\nconst MAXIMUM_ANCHOR_LIGHTNESS = 0.75\n\n/**\n * The contrast ratio the dark background must reach against the 400 tints of\n * the text and accent scales — the tints Sanity UI paints muted text and\n * solid buttons with on dark backgrounds. The stock palette sits at ~6.8.\n */\nconst MINIMUM_DARK_BACKGROUND_CONTRAST = 4.5\n\n/** How much lightness each step of a background adjustment removes or adds */\nconst BACKGROUND_LIGHTNESS_STEP = 0.005\n\n/**\n * A color palette generated by {@link buildPalette}: the `palette` config of\n * `buildTheme` from `@sanity/ui/theme`, with every color as a hex string.\n *\n * @public\n */\nexport type GeneratedColorPalette = {black: string; white: string} & Record<\n ColorHueKey,\n Record<ColorTintKey, string>\n>\n\n/**\n * The palettes generated by {@link buildPalette} — one per color scheme.\n *\n * @public\n */\nexport type GeneratedColorPalettes = Record<ThemeColorSchemeKey, GeneratedColorPalette>\n\n/**\n * Generates a Sanity UI color palette for each color scheme from the theme\n * options: in each palette the scheme's accent color replaces the `blue`\n * scale, its text color the `gray` scale, and the backgrounds replace `black`\n * and `white`. All other hues keep their stock `@sanity/color` values. Called\n * with the stock colors, both palettes come back as the stock palette\n * byte-for-byte.\n *\n * ```ts\n * import {buildPalette} from '@sanity/themer'\n *\n * const {light, dark} = buildPalette({light: {accent: '#556bfc'}})\n * ```\n *\n * @public\n */\nexport function buildPalette(options: BuildThemeOptions = {}): GeneratedColorPalettes {\n const resolved = resolveThemeOptions(options)\n\n return {\n dark: buildSchemePalette('dark', resolved.dark, resolved.light.background),\n light: buildSchemePalette('light', resolved.light, resolved.dark.background),\n }\n}\n\n/**\n * Generates the palette of one scheme. The scheme's own background takes the\n * slot the scheme paints with (`black` for dark, `white` for light), while\n * the other slot — which a scheme only touches for a few inverted details —\n * takes the other scheme's background, so the theme stays one palette.\n */\nfunction buildSchemePalette(\n key: ThemeColorSchemeKey,\n scheme: ResolvedSchemeOptions,\n otherBackground: string,\n): GeneratedColorPalette {\n const accentAnchor = clampAnchorLightness(hexToHsl(scheme.accent))\n const textAnchor = clampAnchorLightness(hexToHsl(scheme.text))\n const grayAnchor = applyContrast(textAnchor, accentAnchor, scheme.contrast)\n\n const blueTints = remapTints(color.blue, hexToHsl(DEFAULT_ACCENT), accentAnchor)\n const grayTints = remapTints(color.gray, hexToHsl(DEFAULT_TEXT), grayAnchor)\n\n const anchorLuminances = [\n relativeLuminance(hslToHex(grayAnchor)),\n relativeLuminance(hslToHex(accentAnchor)),\n ]\n\n const darkBackground = key === 'dark' ? scheme.background : otherBackground\n const lightBackground = key === 'light' ? scheme.background : otherBackground\n\n return {\n black: darkenBackground(darkBackground, {\n anchorLuminances,\n tints: [grayTints['400'], blueTints['400']],\n }),\n white: lightenBackground(lightBackground, anchorLuminances),\n gray: grayTints,\n blue: blueTints,\n purple: tintHexes(color.purple),\n magenta: tintHexes(color.magenta),\n red: tintHexes(color.red),\n orange: tintHexes(color.orange),\n yellow: tintHexes(color.yellow),\n green: tintHexes(color.green),\n cyan: tintHexes(color.cyan),\n }\n}\n\n/**\n * Mixes the accent color into the text color according to the contrast: 85\n * applies the text color as-is, 100 removes its tint entirely, and lower\n * values rotate and saturate it towards the accent.\n */\nfunction applyContrast(text: Hsl, accent: Hsl, contrast: number): Hsl {\n if (contrast === DEFAULT_CONTRAST) {\n return text\n }\n\n if (contrast > DEFAULT_CONTRAST) {\n const amount = (contrast - DEFAULT_CONTRAST) / (MAXIMUM_CONTRAST - DEFAULT_CONTRAST)\n\n return {h: text.h, s: text.s * (1 - amount), l: text.l}\n }\n\n const amount = (DEFAULT_CONTRAST - contrast) / (DEFAULT_CONTRAST - MINIMUM_CONTRAST)\n\n return {\n h: mixHue(text.h, accent.h, amount),\n s: text.s + (accent.s - text.s) * amount,\n l: text.l,\n }\n}\n\n/**\n * Rebuilds a stock tint scale around a new anchor color, where `from` is the\n * scale's stock 500 tint: hues rotate along, saturation scales\n * proportionally, and lightness is remapped piecewise so the anchor takes the\n * new lightness while the scale keeps spanning light to dark. When the anchor\n * matches the stock one, every tint comes back unchanged.\n */\nfunction remapTints(tints: ColorTints, from: Hsl, to: Hsl): Record<ColorTintKey, string> {\n const rotation = to.h - from.h\n const result: Partial<Record<ColorTintKey, string>> = {}\n\n for (const tint of COLOR_TINTS) {\n const value = hexToHsl(tints[tint].hex)\n\n result[tint] = hslToHex({\n h: value.h + rotation,\n s: remapSaturation(value.s, from.s, to.s),\n l: remapLightness(value.l, from.l, to.l),\n })\n }\n\n // oxlint-disable-next-line no-unsafe-type-assertion -- the loop assigns every tint key\n return result as Record<ColorTintKey, string>\n}\n\nfunction remapSaturation(value: number, from: number, to: number): number {\n if (from === to) {\n return value\n }\n\n return Math.min(1, value * (to / from))\n}\n\nfunction remapLightness(value: number, from: number, to: number): number {\n if (from === to) {\n return value\n }\n\n if (value <= from) {\n return value * (to / from)\n }\n\n return to + ((value - from) * (1 - to)) / (1 - from)\n}\n\nfunction clampAnchorLightness(anchor: Hsl): Hsl {\n const l = Math.min(MAXIMUM_ANCHOR_LIGHTNESS, Math.max(MINIMUM_ANCHOR_LIGHTNESS, anchor.l))\n\n return l === anchor.l ? anchor : {...anchor, l}\n}\n\n/**\n * Enforces the dark background rules: it can never be lighter than the text\n * or accent colors, and it must reach enough contrast with the 400 tints of\n * their scales — it is made darker until it does (or bottoms out at black).\n */\nfunction darkenBackground(\n hex: string,\n rules: {anchorLuminances: number[]; tints: string[]},\n): string {\n const maximumLuminance = Math.min(...rules.anchorLuminances)\n const tintLuminances = rules.tints.map((tint) => relativeLuminance(tint))\n\n const isDarkEnough = (background: string): boolean => {\n const luminance = relativeLuminance(background)\n\n return (\n luminance < maximumLuminance &&\n tintLuminances.every(\n (tintLuminance) =>\n (tintLuminance + 0.05) / (luminance + 0.05) >= MINIMUM_DARK_BACKGROUND_CONTRAST,\n )\n )\n }\n\n const {h, s, l} = hexToHsl(hex)\n let lightness = l\n let current = hex\n\n while (!isDarkEnough(current) && lightness > 0) {\n lightness = Math.max(0, lightness - BACKGROUND_LIGHTNESS_STEP)\n current = hslToHex({h, s, l: lightness})\n }\n\n return current\n}\n\n/**\n * Enforces the light background rule: it can never be darker than the text\n * or accent colors — it is made lighter until it is (or tops out at white).\n */\nfunction lightenBackground(hex: string, anchorLuminances: number[]): string {\n const minimumLuminance = Math.max(...anchorLuminances)\n\n const {h, s, l} = hexToHsl(hex)\n let lightness = l\n let current = hex\n\n while (relativeLuminance(current) <= minimumLuminance && lightness < 1) {\n lightness = Math.min(1, lightness + BACKGROUND_LIGHTNESS_STEP)\n current = hslToHex({h, s, l: lightness})\n }\n\n return current\n}\n\nfunction tintHexes(tints: ColorTints): Record<ColorTintKey, string> {\n const result: Partial<Record<ColorTintKey, string>> = {}\n\n for (const tint of COLOR_TINTS) {\n result[tint] = tints[tint].hex\n }\n\n // oxlint-disable-next-line no-unsafe-type-assertion -- the loop assigns every tint key\n return result as Record<ColorTintKey, string>\n}\n","import {\n buildTheme as buildUITheme,\n RootTheme,\n ThemeColorSchemes_v2,\n v0_v2,\n v2_v0,\n} from '@sanity/ui/theme'\n\nimport {buildPalette} from './buildPalette'\nimport {BuildThemeOptions} from './options'\n\n/**\n * Generates a Studio theme from a handful of colors per color scheme, by\n * replacing the color palette that the `buildTheme` from `@sanity/ui/theme`\n * otherwise fills with `@sanity/color`: in each scheme the accent color\n * replaces the `blue` scale (primary buttons, focus rings, links), the\n * optional text color the `gray` scale (text, icons, borders), and the\n * optional background replaces `black` (dark) or `white` (light). The result\n * is the same type of theme that `@sanity/ui/theme` builds, ready for the\n * `theme` property of a Studio config.\n *\n * ```ts\n * import {buildTheme} from '@sanity/themer'\n * import {defineConfig} from 'sanity'\n *\n * export const theme = buildTheme({\n * light: {\n * accent: '#556bfc',\n * text: '#727892', // optional — derived from `accent` when omitted\n * background: '#ffffff', // optional\n * contrast: 85, // optional, 15–100\n * },\n * dark: {\n * accent: '#556bfc',\n * background: '#0d0e12',\n * },\n * })\n *\n * export default defineConfig({\n * theme,\n * // ...rest of the config\n * })\n * ```\n *\n * Every option is optional and falls back to the stock Studio colors: called\n * with the stock colors — like the example — or with no options at all, it\n * returns the exact same colors as `buildTheme()` from `@sanity/ui/theme`.\n *\n * @public\n */\nexport function buildTheme(options: BuildThemeOptions = {}): RootTheme {\n const palettes = buildPalette(options)\n\n // Sanity UI renders both schemes of a theme from one palette, so each\n // scheme gets a theme of its own palette, and the two are composed into one\n // theme that takes its light scheme from the one and its dark scheme from\n // the other. The scheme getters keep Sanity UI's lazy rendering: a scheme is\n // only computed once something reads it.\n const light = v0_v2(buildUITheme({palette: palettes.light}))\n const dark = v0_v2(buildUITheme({palette: palettes.dark}))\n\n const color: ThemeColorSchemes_v2 = {\n get light() {\n return light.color.light\n },\n get dark() {\n return dark.color.dark\n },\n }\n\n return v2_v0({...light, color})\n}\n","import {BuildThemeOptions} from './options'\n\n/**\n * A preset theme: a named set of {@link BuildThemeOptions} ready to pass to\n * `buildTheme`.\n *\n * @public\n */\nexport interface ThemePreset {\n slug: string\n title: string\n /** The preset's theme options, ready to pass to `buildTheme` */\n options: BuildThemeOptions\n}\n\n/**\n * The hosted Themer presets had one accent and one text color for both\n * schemes, and a background per scheme\n */\nfunction scheme(accent: string, text: string, backgrounds: {dark: string; light: string}) {\n return {\n dark: {accent, text, background: backgrounds.dark},\n light: {accent, text, background: backgrounds.light},\n } satisfies BuildThemeOptions\n}\n\n/**\n * Preset themes for `buildTheme`, carried over from the hosted Themer service\n * (themer.sanity.build) presets: each one maps the legacy preset's primary\n * hue to `accent`, its default hue to `text` and its lightest/darkest colors\n * to the backgrounds of the light and dark scheme.\n *\n * ```ts\n * import {buildTheme, presets} from '@sanity/themer'\n *\n * const verdant = presets.find((preset) => preset.slug === 'verdant')\n * const theme = buildTheme(verdant.options)\n * ```\n *\n * @public\n */\nexport const presets: ThemePreset[] = [\n {\n slug: 'studio',\n title: 'Studio',\n options: {},\n },\n {\n slug: 'dew',\n title: 'Dew',\n options: scheme('#d1a308', '#5e63b4', {dark: '#0d0d15', light: '#fcfcfd'}),\n },\n {\n slug: 'pink-synth',\n title: 'Pink Synth',\n options: scheme('#ec4899', '#8b6584', {dark: '#171721', light: '#f7f2f5'}),\n },\n {\n slug: 'pixel-art',\n title: 'Pixel Art',\n options: scheme('#f10784', '#57619c', {dark: '#0d0e15', light: '#fcfcfd'}),\n },\n {\n slug: 'retro-colonial',\n title: 'Retro Colonial',\n options: scheme('#fa7a78', '#8bb9b5', {dark: '#0d1515', light: '#fcfdfd'}),\n },\n {\n slug: 'rosabel',\n title: 'Rosabel',\n options: scheme('#ed2555', '#9d8966', {dark: '#15120d', light: '#fdfdfc'}),\n },\n {\n slug: 'stereofidelic',\n title: 'Stereofidelic',\n options: scheme('#f13009', '#678e9a', {dark: '#0e1315', light: '#fcfdfd'}),\n },\n {\n slug: 'verdant',\n title: 'Verdant',\n options: scheme('#1cb485', '#5c9199', {dark: '#0d1415', light: '#fcfdfd'}),\n 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