@sanity/themer 0.3.15 → 0.3.16

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- {"version":3,"file":"legacy.js","names":[],"sources":["../src/legacy/dropUndefined.ts","../src/legacy/palette.ts","../src/legacy/applyHues.ts","../src/legacy/parseHuesFromSearchParams.ts","../src/legacy/presets.ts","../src/legacy/createTonesFromHues.ts","../src/legacy/themeFromHues.ts","../src/legacy/createTheme.ts","../src/legacy/defaults.ts"],"sourcesContent":["import {Hue} from './types'\n\n/**\n * Drops properties that are set to `undefined`, so that spreading the hue\n * over defaults doesn't shadow them. The hosted Themer service used a\n * `JSON.parse(JSON.stringify(…))` round trip for this.\n */\nexport function dropUndefined(hue: Partial<Hue> | undefined): Partial<Hue> | undefined {\n if (!hue) return undefined\n\n const result: Partial<Hue> = {}\n\n if (hue.mid !== undefined) result.mid = hue.mid\n if (hue.midPoint !== undefined) result.midPoint = hue.midPoint\n if (hue.lightest !== undefined) result.lightest = hue.lightest\n if (hue.darkest !== undefined) result.darkest = hue.darkest\n\n return result\n}\n","import {ColorTint, ColorTints} from '@sanity/color'\n\n/**\n * The color palette from `@sanity/color@2.2.5`, vendored so that themes\n * generated by this module keep producing the exact same colors as the hosted\n * Themer service (themer.sanity.build), which bundles that version. The\n * current `@sanity/color` palette has different values, so it cannot be used\n * here without changing generated themes.\n */\n\n/** @internal */\nexport const black: ColorTint = {title: 'Black', hex: '#101112'}\n\n/** @internal */\nexport const white: ColorTint = {title: 'White', hex: '#fff'}\n\n/** @internal */\nexport const gray: ColorTints = {\n '50': {title: 'Gray 50', hex: '#f2f3f5'},\n '100': {title: 'Gray 100', hex: '#e6e8ec'},\n '200': {title: 'Gray 200', hex: '#ced2d9'},\n '300': {title: 'Gray 300', hex: '#b6bcc6'},\n '400': {title: 'Gray 400', hex: '#9ea6b3'},\n '500': {title: 'Gray 500', hex: '#8690a0'},\n '600': {title: 'Gray 600', hex: '#6e7683'},\n '700': {title: 'Gray 700', hex: '#565d67'},\n '800': {title: 'Gray 800', hex: '#3f434a'},\n '900': {title: 'Gray 900', hex: '#272a2e'},\n '950': {title: 'Gray 950', hex: '#1b1d20'},\n}\n\n/** @internal */\nexport const blue: ColorTints = {\n '50': {title: 'Blue 50', hex: '#e8f1fe'},\n '100': {title: 'Blue 100', hex: '#d2e3fe'},\n '200': {title: 'Blue 200', hex: '#a6c8fd'},\n '300': {title: 'Blue 300', hex: '#7aacfd'},\n '400': {title: 'Blue 400', hex: '#4e91fc'},\n '500': {title: 'Blue 500', hex: '#2276fc'},\n '600': {title: 'Blue 600', hex: '#1e61cd'},\n '700': {title: 'Blue 700', hex: '#1a4d9e'},\n '800': {title: 'Blue 800', hex: '#17396f'},\n '900': {title: 'Blue 900', hex: '#132540'},\n '950': {title: 'Blue 950', hex: '#111b29'},\n}\n\n/** @internal */\nexport const purple: ColorTints = {\n '50': {title: 'Purple 50', hex: '#f8e9fe'},\n '100': {title: 'Purple 100', hex: '#f2d3fe'},\n '200': {title: 'Purple 200', hex: '#e6a7fd'},\n '300': {title: 'Purple 300', hex: '#d97bfd'},\n '400': {title: 'Purple 400', hex: '#cd4efc'},\n '500': {title: 'Purple 500', hex: '#c123fc'},\n '600': {title: 'Purple 600', hex: '#9d1fcd'},\n '700': {title: 'Purple 700', hex: '#7a1b9e'},\n '800': {title: 'Purple 800', hex: '#56186f'},\n '900': {title: 'Purple 900', hex: '#331440'},\n '950': {title: 'Purple 950', hex: '#211229'},\n}\n\n/** @internal */\nexport const magenta: ColorTints = {\n '50': {title: 'Magenta 50', hex: '#fcebf5'},\n '100': {title: 'Magenta 100', hex: '#f9d7eb'},\n '200': {title: 'Magenta 200', hex: '#f4afd8'},\n '300': {title: 'Magenta 300', hex: '#ef87c4'},\n '400': {title: 'Magenta 400', hex: '#ea5fb1'},\n '500': {title: 'Magenta 500', hex: '#e5389e'},\n '600': {title: 'Magenta 600', hex: '#ba3082'},\n '700': {title: 'Magenta 700', hex: '#8f2866'},\n '800': {title: 'Magenta 800', hex: '#65204a'},\n '900': {title: 'Magenta 900', hex: '#3a182d'},\n '950': {title: 'Magenta 950', hex: '#25141f'},\n}\n\n/** @internal */\nexport const red: ColorTints = {\n '50': {title: 'Red 50', hex: '#fdebea'},\n '100': {title: 'Red 100', hex: '#fcd8d5'},\n '200': {title: 'Red 200', hex: '#f9b1ab'},\n '300': {title: 'Red 300', hex: '#f68b82'},\n '400': {title: 'Red 400', hex: '#f36458'},\n '500': {title: 'Red 500', hex: '#f03e2f'},\n '600': {title: 'Red 600', hex: '#c33529'},\n '700': {title: 'Red 700', hex: '#962c23'},\n '800': {title: 'Red 800', hex: '#69231d'},\n '900': {title: 'Red 900', hex: '#3c1a17'},\n '950': {title: 'Red 950', hex: '#261514'},\n}\n\n/** @internal */\nexport const orange: ColorTints = {\n '50': {title: 'Orange 50', hex: '#fef0e6'},\n '100': {title: 'Orange 100', hex: '#fee2ce'},\n '200': {title: 'Orange 200', hex: '#fdc59d'},\n '300': {title: 'Orange 300', hex: '#fca86d'},\n '400': {title: 'Orange 400', hex: '#fb8b3c'},\n '500': {title: 'Orange 500', hex: '#e57322'},\n '600': {title: 'Orange 600', hex: '#ba5f1f'},\n '700': {title: 'Orange 700', hex: '#904b1b'},\n '800': {title: 'Orange 800', hex: '#653818'},\n '900': {title: 'Orange 900', hex: '#3a2415'},\n '950': {title: 'Orange 950', hex: '#251a13'},\n}\n\n/** @internal */\nexport const yellow: ColorTints = {\n '50': {title: 'Yellow 50', hex: '#fef7da'},\n '100': {title: 'Yellow 100', hex: '#fdefb6'},\n '200': {title: 'Yellow 200', hex: '#fcdf6d'},\n '300': {title: 'Yellow 300', hex: '#fbd024'},\n '400': {title: 'Yellow 400', hex: '#d9b421'},\n '500': {title: 'Yellow 500', hex: '#b7991e'},\n '600': {title: 'Yellow 600', hex: '#967e1c'},\n '700': {title: 'Yellow 700', hex: '#746219'},\n '800': {title: 'Yellow 800', hex: '#534717'},\n '900': {title: 'Yellow 900', hex: '#312c14'},\n '950': {title: 'Yellow 950', hex: '#201e13'},\n}\n\n/** @internal */\nexport const green: ColorTints = {\n '50': {title: 'Green 50', hex: '#e7f9ed'},\n '100': {title: 'Green 100', hex: '#d0f4dc'},\n '200': {title: 'Green 200', hex: '#a1eaba'},\n '300': {title: 'Green 300', hex: '#72e097'},\n '400': {title: 'Green 400', hex: '#43d675'},\n '500': {title: 'Green 500', hex: '#3ab564'},\n '600': {title: 'Green 600', hex: '#329454'},\n '700': {title: 'Green 700', hex: '#297343'},\n '800': {title: 'Green 800', hex: '#215233'},\n '900': {title: 'Green 900', hex: '#183122'},\n '950': {title: 'Green 950', hex: '#14211a'},\n}\n\n/** @internal */\nexport const cyan: ColorTints = {\n '50': {title: 'Cyan 50', hex: '#e3fafd'},\n '100': {title: 'Cyan 100', hex: '#c7f5fc'},\n '200': {title: 'Cyan 200', hex: '#90ecf9'},\n '300': {title: 'Cyan 300', hex: '#59e3f6'},\n '400': {title: 'Cyan 400', hex: '#22daf4'},\n '500': {title: 'Cyan 500', hex: '#1fb8ce'},\n '600': {title: 'Cyan 600', hex: '#1c97a8'},\n '700': {title: 'Cyan 700', hex: '#197583'},\n '800': {title: 'Cyan 800', hex: '#16545d'},\n '900': {title: 'Cyan 900', hex: '#133237'},\n '950': {title: 'Cyan 950', hex: '#112124'},\n}\n","import {dropUndefined} from './dropUndefined'\nimport {black, white} from './palette'\nimport {Hues, PartialHues} from './types'\n\nconst lightest = white.hex.toLowerCase()\nconst darkest = black.hex.toLowerCase()\n\n/**\n * The hues of the default Studio theme, matching the `default` preset of the\n * hosted Themer service.\n */\nconst defaultHues: Hues = {\n default: {\n lightest,\n darkest,\n mid: '#8690a0',\n midPoint: 500,\n },\n primary: {\n lightest,\n darkest,\n mid: '#2276fc',\n midPoint: 500,\n },\n transparent: {\n lightest,\n darkest,\n mid: '#8690a0',\n midPoint: 500,\n },\n positive: {\n lightest,\n darkest,\n mid: '#43d675',\n midPoint: 400,\n },\n caution: {\n lightest,\n darkest,\n mid: '#fbd024',\n midPoint: 300,\n },\n critical: {\n lightest,\n darkest,\n mid: '#f03e2f',\n midPoint: 500,\n },\n}\n\n/**\n * Merges partial hues over the defaults, exactly like the hosted Themer\n * service did. When a hue's `mid` color is customized without an explicit\n * `midPoint`, the mid point resets to `500`.\n */\nexport function applyHues(_hues: PartialHues, defaults: Hues = defaultHues): Hues {\n // Filter out undefined values so they don't shadow the defaults when spread\n const hues: PartialHues = {\n default: dropUndefined(_hues.default),\n primary: dropUndefined(_hues.primary),\n transparent: dropUndefined(_hues.transparent),\n positive: dropUndefined(_hues.positive),\n caution: dropUndefined(_hues.caution),\n critical: dropUndefined(_hues.critical),\n }\n\n const defaultMid = hues.default?.mid?.toLowerCase() || defaults.default.mid\n const primaryMid = hues.primary?.mid?.toLowerCase() || defaults.primary.mid\n const transparentMid = hues.transparent?.mid?.toLowerCase() || defaults.transparent.mid\n const positiveMid = hues.positive?.mid?.toLowerCase() || defaults.positive.mid\n const cautionMid = hues.caution?.mid?.toLowerCase() || defaults.caution.mid\n const criticalMid = hues.critical?.mid?.toLowerCase() || defaults.critical.mid\n\n return {\n default: {\n ...defaults.default,\n midPoint: defaultMid === defaults.default.mid ? defaults.default.midPoint : 500,\n ...hues.default,\n mid: defaultMid,\n },\n primary: {\n ...defaults.primary,\n midPoint: primaryMid === defaults.primary.mid ? defaults.primary.midPoint : 500,\n ...hues.primary,\n mid: primaryMid,\n },\n transparent: {\n ...defaults.transparent,\n midPoint: transparentMid === defaults.transparent.mid ? defaults.transparent.midPoint : 500,\n ...hues.transparent,\n mid: transparentMid,\n },\n positive: {\n ...defaults.positive,\n midPoint: positiveMid === defaults.positive.mid ? defaults.positive.midPoint : 500,\n ...hues.positive,\n mid: positiveMid,\n },\n caution: {\n ...defaults.caution,\n midPoint: cautionMid === defaults.caution.mid ? defaults.caution.midPoint : 500,\n ...hues.caution,\n mid: cautionMid,\n },\n critical: {\n ...defaults.critical,\n midPoint: criticalMid === defaults.critical.mid ? defaults.critical.midPoint : 500,\n ...hues.critical,\n mid: criticalMid,\n },\n }\n}\n","import {isColor} from '../lib/mix'\nimport {dropUndefined} from './dropUndefined'\nimport {Hue, HueMidPoint, PartialHues} from './types'\n\nconst HUE_KEYS = ['default', 'primary', 'transparent', 'positive', 'caution', 'critical'] as const\n\nconst VALID_MID_POINTS = new Set([50, 100, 200, 300, 400, 500, 600, 700, 800, 900, 950])\n\n/**\n * Parses hues from the query of a hosted Themer service URL, exactly like\n * `https://themer.sanity.build/api/hues` did — including its validation\n * errors.\n */\nexport function parseHuesFromSearchParams(searchParams: URLSearchParams): PartialHues {\n const lightest = searchParams.has('lightest')\n ? assertValidColor(`#${(searchParams.get('lightest') ?? '').toLowerCase()}`)\n : undefined\n const darkest = searchParams.get('darkest')\n ? assertValidColor(`#${(searchParams.get('darkest') ?? '').toLowerCase()}`)\n : undefined\n\n // Filter out undefined values so they don't shadow defaults downstream\n return {\n default: dropUndefined(parseHue('default', searchParams, lightest, darkest)),\n primary: dropUndefined(parseHue('primary', searchParams, lightest, darkest)),\n transparent: dropUndefined(parseHue('transparent', searchParams, lightest, darkest)),\n positive: dropUndefined(parseHue('positive', searchParams, lightest, darkest)),\n caution: dropUndefined(parseHue('caution', searchParams, lightest, darkest)),\n critical: dropUndefined(parseHue('critical', searchParams, lightest, darkest)),\n }\n}\n\nfunction parseHue(\n key: (typeof HUE_KEYS)[number],\n searchParams: URLSearchParams,\n defaultLightest: string | undefined,\n defaultDarkest: string | undefined,\n): Partial<Hue> {\n if (!searchParams.has(key)) {\n return {lightest: defaultLightest, darkest: defaultDarkest}\n }\n const input = (searchParams.get(key) ?? '').toLowerCase()\n\n let mid: string | undefined\n let midPoint: HueMidPoint | undefined\n let lightest: string | undefined\n let darkest: string | undefined\n // format: color;midPoint;lightest:color;darkest:color\n const params = input.split(';')\n if (params.length > 4) {\n throw new TypeError(\n `Invalid number of params for the ${key} hue, it should be 4 or less instead it's ${\n params.length\n }: ${JSON.stringify(params)}`,\n )\n }\n for (const param of params) {\n const maybeMid = `#${param}`\n const maybeMidPoint = roundMidPoint(Number(param))\n\n switch (true) {\n case param === '':\n break\n case isColor(maybeMid) && !mid:\n mid = maybeMid\n break\n case !Number.isNaN(maybeMidPoint) && !midPoint:\n midPoint = assertValidMidPoint(maybeMidPoint)\n break\n case param.startsWith('lightest:') && !lightest:\n lightest = assertValidColor(`#${param.replace(/^lightest:/, '')}`)\n break\n case param.startsWith('darkest:') && !darkest:\n darkest = assertValidColor(`#${param.replace(/^darkest:/, '')}`)\n break\n // Surface duplicates\n case isColor(maybeMid):\n throwDuplicate(key, mid?.replace(/^#/, ''), param, input)\n break\n case !Number.isNaN(maybeMidPoint):\n throwDuplicate(key, midPoint, maybeMidPoint, input)\n break\n case param.startsWith('lightest:'):\n throwDuplicate(key, lightest?.replace(/^#/, 'lightest:'), param, input)\n break\n case param.startsWith('darkest:'):\n throwDuplicate(key, darkest?.replace(/^#/, 'darkest:'), param, input)\n break\n default:\n // If the parser can't make sense of it we throw to surface that something is wrong with the input\n throw new TypeError(`Invalid param for the ${key} hue: ${param}`)\n }\n }\n\n return {\n mid,\n midPoint,\n lightest: lightest ?? defaultLightest,\n darkest: darkest ?? defaultDarkest,\n }\n}\n\nfunction roundMidPoint(value: number): number {\n if (value < 75) {\n return 50\n }\n if (value > 925) {\n return 950\n }\n\n return Math.round(value / 100) * 100\n}\n\nfunction throwDuplicate(key: string, a: unknown, b: unknown, input: string): never {\n throw new TypeError(\n `Duplicate params detected. Remove at least ${\n a === b\n ? `one of the ${JSON.stringify(String(a))}`\n : `${JSON.stringify(String(a))} or ${JSON.stringify(String(b))}`\n } from the ${key} hue: ${JSON.stringify(input)}`,\n )\n}\n\nfunction assertValidColor(input: string): string {\n if (isColor(input)) {\n return input\n }\n throw new TypeError(`Invalid color: ${input}`)\n}\n\nfunction assertValidMidPoint(input: number): HueMidPoint {\n if (isMidPoint(input)) {\n return input\n }\n throw new TypeError(`Invalid midPoint: ${input}`)\n}\n\nfunction isMidPoint(input: number): input is HueMidPoint {\n return VALID_MID_POINTS.has(input)\n}\n","import {applyHues} from './applyHues'\nimport {parseHuesFromSearchParams} from './parseHuesFromSearchParams'\nimport {ThemePreset} from './types'\n\nfunction definePreset(slug: string, title: string, searchParams: string): ThemePreset {\n return {\n slug,\n title,\n searchParams,\n hues: applyHues(parseHuesFromSearchParams(new URLSearchParams(searchParams))),\n }\n}\n\nconst defaultPreset = definePreset(\n 'default',\n 'Studio v3',\n 'lightest=fff&darkest=101112&default=8690a0;500&primary=2276fc;500&transparent=8690a0;500&positive=43d675;400&caution=fbd024;300&critical=f03e2f;500',\n)\n\n/**\n * The preset themes of the hosted Themer service (themer.sanity.build), with\n * the same slugs and hues:\n *\n * ```ts\n * import {createTheme, presets} from '@sanity/themer/legacy'\n *\n * const verdant = presets.find((preset) => preset.slug === 'verdant')\n * const theme = createTheme(verdant.hues)\n * ```\n *\n * @public\n */\nexport const presets: ThemePreset[] = [\n defaultPreset,\n definePreset(\n 'dew',\n 'Dew',\n 'default=5e63b4;600;lightest:fcfcfd;darkest:0d0d15&primary=d1a308;400;lightest:fcfcfd;darkest:0d0d15&transparent=6c6fa7;500;lightest:fcfcfd;darkest:0d0d15&positive=43D675;300;lightest:fcfcfd;darkest:0d0d15&caution=fb9f24;400;lightest:fcfcfd;darkest:0d0d15&critical=F03E2F;500;lightest:fcfcfd;darkest:0d0d15',\n ),\n definePreset(\n 'pink-synth',\n 'Pink Synth',\n 'lightest=f7f2f5&darkest=171721&default=8b6584&primary=ec4899&transparent=503a4c&positive=10b981&caution=fde047;300&critical=fe3459',\n ),\n definePreset(\n 'pixel-art',\n 'Pixel Art',\n 'default=57619c;600&primary=f10784&transparent=5b6498;600&positive=43d675;300&caution=fbd024;200&lightest=fcfcfd&darkest=0d0e15',\n ),\n definePreset(\n 'retro-colonial',\n 'Retro Colonial',\n 'default=8bb9b5;400&primary=fa7a78;400&transparent=8bb9b5;400&positive=43d675;300&caution=fbd024;200&critical=f02f53&lightest=fcfdfd&darkest=0d1515',\n ),\n definePreset(\n 'rosabel',\n 'Rosabel',\n 'default=9d8966&primary=ed2555;700&transparent=9d8966&positive=43d675;300&caution=fbd024;200&lightest=fdfdfc&darkest=15120d',\n ),\n definePreset(\n 'stereofidelic',\n 'Stereofidelic',\n 'default=678e9a&primary=f13009&transparent=678e9a&positive=43d675;300&caution=fbd024;200&critical=f02f35&lightest=fcfdfd&darkest=0e1315',\n ),\n definePreset(\n 'tw-cyan',\n 'Tailwind Cyan',\n 'default=677389;500;lightest:f9fafb;darkest:101728&primary=51b4d0;500;lightest:effefe;darkest:264d61&transparent=6b727f;500;lightest:f8fafb;darkest:131826&positive=55b785;500;lightest:eefdf5;darkest:214d3b&caution=e2b53e;500;lightest:fefbea;darkest:69411b&critical=e14f62;500;lightest:fdf2f2;darkest:7d2037',\n ),\n definePreset(\n 'verdant',\n 'Verdant',\n 'default=5c9199;500;lightest:fcfdfd;darkest:0d1415&primary=1cb485;400;lightest:fcfdfd;darkest:0d1415&transparent=5c9199;500;lightest:fcfdfd;darkest:0d1415&positive=43D675;300;lightest:fcfdfd;darkest:0d1415&caution=FBD024;200;lightest:fcfdfd;darkest:0d1415&critical=F03E2F;500;lightest:fcfdfd;darkest:0d1415',\n ),\n]\n\n/**\n * Finds a preset by its slug, falling back to the default Studio preset for\n * unknown slugs — the behavior of the hosted Themer service's `?preset`\n * param, which `parseHuesFromUrl` exposes.\n *\n * @internal\n */\nexport function getPreset(slug: string | null | undefined): ThemePreset {\n const needle = slug?.toLowerCase()\n const match = presets.find((preset) => preset.slug === needle)\n if (match) return match\n return defaultPreset\n}\n","import {ColorTint, ColorTintKey, ColorTints} from '@sanity/color'\n\nimport {mix} from '../lib/mix'\nimport {Hue, Hues} from './types'\n\n/**\n * Generates the tint ramp for each of the six hues, exactly like the hosted\n * Themer service did.\n */\nexport function createTonesFromHues(hues: Hues): {\n default: ColorTints\n primary: ColorTints\n transparent: ColorTints\n positive: ColorTints\n caution: ColorTints\n critical: ColorTints\n} {\n return {\n default: createTintsFromHue(hues.default, 'Default'),\n primary: createTintsFromHue(hues.primary, 'Primary'),\n transparent: createTintsFromHue(hues.transparent, 'Transparent'),\n positive: createTintsFromHue(hues.positive, 'Positive'),\n caution: createTintsFromHue(hues.caution, 'Caution'),\n critical: createTintsFromHue(hues.critical, 'Critical'),\n }\n}\n\nfunction createTintsFromHue(hue: Hue, title: string): ColorTints {\n const createTint = (tint: ColorTintKey): ColorTint => {\n return {\n title: `${title} ${tint}`,\n hex: getColorHex(hue, tint),\n }\n }\n\n return {\n '50': createTint('50'),\n '100': createTint('100'),\n '200': createTint('200'),\n '300': createTint('300'),\n '400': createTint('400'),\n '500': createTint('500'),\n '600': createTint('600'),\n '700': createTint('700'),\n '800': createTint('800'),\n '900': createTint('900'),\n '950': createTint('950'),\n } satisfies ColorTints\n}\n\nfunction getColorHex(hue: Hue, tint: string): string {\n const tintNum = Number(tint)\n const midPoint = hue.midPoint\n const darkSize = 1000 - midPoint\n const lightPosition = tintNum / midPoint\n const darkPosition = (tintNum - midPoint) / darkSize\n\n if (tintNum === midPoint) {\n return hue.mid.toLowerCase()\n }\n\n // light side of scale: x < midPoint\n if (tintNum < midPoint) {\n return mix(lightPosition, hue.mid, hue.lightest)\n }\n\n // dark side of scale: x > midPoint\n return mix(darkPosition, hue.darkest, hue.mid)\n}\n","import {ColorTints} from '@sanity/color'\nimport {\n buildTheme,\n createColorTheme,\n multiply as multiplyRgb,\n parseColor,\n rgba,\n rgbToHex,\n screen as screenRgb,\n} from '@sanity/ui/theme'\n\nimport {applyHues} from './applyHues'\nimport {createTonesFromHues} from './createTonesFromHues'\nimport {blue, cyan, gray, green, magenta, orange, purple, red, yellow} from './palette'\nimport {LegacyTheme, PartialHues} from './types'\n\nconst NEUTRAL_TONES: ReadonlySet<string> = new Set(['default', 'transparent'])\n\n/** The static tints used for spot colors, syntax highlighting and input states */\nconst SPOT_TINTS: Record<string, ColorTints> = {\n blue,\n cyan,\n gray,\n green,\n magenta,\n orange,\n purple,\n red,\n yellow,\n}\n\nfunction getTint(key: string): ColorTints {\n const tints = SPOT_TINTS[key]\n\n if (!tints) {\n throw new Error(`Unknown tint: ${key}`)\n }\n\n return tints\n}\n\nconst defaultTheme = buildTheme()\n\n/**\n * Generates a Studio theme from hues, producing the exact same colors as the\n * hosted Themer service (themer.sanity.build). This is a port of its\n * `themeFromHues` implementation:\n * https://github.com/sanity-io/themer/blob/main/apps/v1/utils/themeFromHues.ts\n */\nexport function themeFromHues(partialHues: PartialHues): LegacyTheme {\n function multiply(bg: string, fg: string): string {\n return rgbToHex(multiplyRgb(parseColor(bg), parseColor(fg)))\n }\n function screen(bg: string, fg: string): string {\n return rgbToHex(screenRgb(parseColor(bg), parseColor(fg)))\n }\n\n const hues = applyHues(partialHues)\n // These variables are made top-level to keep the body of createColorTheme largely the same.\n // This makes it much easier to sync it with new releases of @sanity/ui should its implementation details change.\n const black = {title: 'Black', hex: hues.default.darkest}\n const white = {title: 'white', hex: hues.default.lightest}\n\n const tones = createTonesFromHues(hues)\n const focusRingHue = tones.primary\n const accentHue = tones.critical\n const linkHue = tones.primary\n\n // Generate colors :OOO\n // Based on the studio color theme of @sanity/ui at the time the hosted\n // Themer service was built\n // oxlint-disable-next-line no-deprecated\n const color = createColorTheme({\n base: ({dark, name}) => {\n if (name === 'default') {\n const skeletonFrom = dark ? tones.transparent[900].hex : tones.transparent[100].hex\n\n return {\n fg: dark ? white.hex : black.hex,\n bg: dark ? black.hex : white.hex,\n border: tones.transparent[dark ? 800 : 200].hex,\n focusRing: focusRingHue[500].hex,\n shadow: {\n outline: rgba(tones.transparent[500].hex, 0.4),\n umbra: rgba(dark ? black.hex : tones.transparent[500].hex, 0.2),\n penumbra: rgba(dark ? black.hex : tones.transparent[500].hex, 0.14),\n ambient: rgba(dark ? black.hex : tones.transparent[500].hex, 0.12),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n if (name === 'transparent') {\n const tints = tones.default\n const skeletonFrom = tints[dark ? 800 : 200].hex\n\n return {\n fg: tints[dark ? 100 : 900].hex,\n bg: tints[dark ? 950 : 50].hex,\n border: tints[dark ? 800 : 300].hex,\n focusRing: focusRingHue[500].hex,\n shadow: {\n outline: rgba(tints[500].hex, dark ? 0.2 : 0.4),\n umbra: rgba(dark ? black.hex : tints[500].hex, 0.2),\n penumbra: rgba(dark ? black.hex : tints[500].hex, 0.14),\n ambient: rgba(dark ? black.hex : tints[500].hex, 0.12),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n const tints = tones[name] || tones.default\n const skeletonFrom = tints[dark ? 800 : 200].hex\n\n return {\n fg: tints[dark ? 100 : 900].hex,\n bg: tints[dark ? 950 : 50].hex,\n border: tints[dark ? 800 : 200].hex,\n focusRing: tints[500].hex,\n shadow: {\n outline: rgba(tints[500].hex, dark ? 0.2 : 0.4),\n umbra: rgba(dark ? black.hex : tints[500].hex, 0.2),\n penumbra: rgba(dark ? black.hex : tints[500].hex, 0.14),\n ambient: rgba(dark ? black.hex : tints[500].hex, 0.12),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n },\n\n solid: ({base, dark, name, state, tone}) => {\n const mix = dark ? screen : multiply\n const mix2 = dark ? multiply : screen\n const defaultTints = tones[name] || tones.default\n const isNeutral = NEUTRAL_TONES.has(name) && NEUTRAL_TONES.has(tone)\n\n let tints = tones[tone === 'default' ? name : tone] || defaultTints\n\n if (state === 'disabled') {\n tints = defaultTints\n const bg = mix(base.bg, tints[dark ? 800 : 200].hex)\n const skeletonFrom = mix2(bg, tints[dark ? 200 : 800].hex)\n\n return {\n bg,\n bg2: mix2(bg, tints[dark ? 50 : 950].hex),\n border: mix(base.bg, tints[dark ? 800 : 200].hex),\n fg: mix(base.bg, dark ? black.hex : white.hex),\n icon: mix(base.bg, dark ? black.hex : white.hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 950 : 50].hex),\n },\n accent: {\n fg: mix(base.bg, tints[dark ? 950 : 50].hex),\n },\n link: {\n fg: mix(base.bg, tints[dark ? 950 : 50].hex),\n },\n code: {\n bg,\n fg: mix(base.bg, tints[dark ? 950 : 50].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n if (state === 'hovered') {\n const bg = mix(base.bg, tints[dark ? 300 : 600].hex)\n const skeletonFrom = mix2(bg, tints[dark ? 200 : 800].hex)\n\n return {\n bg,\n bg2: mix2(bg, tints[dark ? 50 : 950].hex),\n border: mix(base.bg, tints[dark ? 300 : 600].hex),\n fg: mix(base.bg, dark ? black.hex : white.hex),\n icon: mix(base.bg, dark ? black.hex : white.hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 800 : 200].hex),\n },\n accent: {\n fg: mix2(bg, accentHue[dark ? 800 : 200].hex),\n },\n link: {\n fg: mix2(bg, linkHue[dark ? 800 : 200].hex),\n },\n code: {\n bg: mix(bg, tints[dark ? 950 : 50].hex),\n fg: mix(base.bg, tints[dark ? 800 : 200].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n if (state === 'pressed') {\n const bg = mix(base.bg, tints[dark ? 200 : 800].hex)\n const skeletonFrom = mix2(bg, tints[dark ? 200 : 800].hex)\n\n return {\n bg: mix(base.bg, tints[dark ? 200 : 800].hex),\n bg2: mix2(bg, tints[dark ? 50 : 950].hex),\n border: mix(base.bg, tints[dark ? 200 : 800].hex),\n fg: mix(base.bg, dark ? black.hex : white.hex),\n icon: mix(base.bg, dark ? black.hex : white.hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 800 : 200].hex),\n },\n accent: {\n fg: mix2(bg, accentHue[dark ? 800 : 200].hex),\n },\n link: {\n fg: mix2(bg, linkHue[dark ? 800 : 200].hex),\n },\n code: {\n bg: mix(bg, tints[dark ? 950 : 50].hex),\n fg: mix(base.bg, tints[dark ? 800 : 200].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n if (state === 'selected') {\n if (isNeutral) {\n tints = tones.primary\n }\n\n const bg = mix(base.bg, tints[dark ? 200 : 800].hex)\n const skeletonFrom = mix2(bg, tints[dark ? 200 : 800].hex)\n\n return {\n bg,\n bg2: mix2(bg, tints[dark ? 50 : 950].hex),\n border: mix(base.bg, tints[dark ? 200 : 800].hex),\n fg: mix(base.bg, dark ? black.hex : white.hex),\n icon: mix(base.bg, dark ? black.hex : white.hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 800 : 200].hex),\n },\n accent: {\n fg: mix2(bg, accentHue[dark ? 800 : 200].hex),\n },\n link: {\n fg: mix2(bg, linkHue[dark ? 800 : 200].hex),\n },\n code: {\n bg: mix(bg, tints[dark ? 950 : 50].hex),\n fg: mix(base.bg, tints[dark ? 800 : 200].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n // state: \"enabled\" | unknown\n const bg = mix(base.bg, tints[dark ? 400 : 500].hex)\n const skeletonFrom = mix2(bg, tints[dark ? 200 : 800].hex)\n\n return {\n bg,\n bg2: mix2(bg, tints[dark ? 50 : 950].hex),\n border: mix(base.bg, tints[dark ? 400 : 500].hex),\n fg: mix(base.bg, dark ? black.hex : white.hex),\n icon: mix(base.bg, dark ? black.hex : white.hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 900 : 100].hex),\n },\n accent: {\n fg: mix2(bg, accentHue[dark ? 900 : 100].hex),\n },\n link: {\n fg: mix2(bg, linkHue[dark ? 900 : 100].hex),\n },\n code: {\n bg: mix(bg, tints[dark ? 950 : 50].hex),\n fg: mix(base.bg, tints[dark ? 900 : 100].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n },\n\n muted: ({base, dark, name, state, tone}) => {\n const mix = dark ? screen : multiply\n const defaultTints = tones[name] || tones.default\n const isNeutral = NEUTRAL_TONES.has(name) && NEUTRAL_TONES.has(tone)\n\n let tints = tones[tone === 'default' ? name : tone] || defaultTints\n\n if (state === 'disabled') {\n tints = defaultTints\n\n const bg = base.bg\n const skeletonFrom = mix(bg, tints[dark ? 900 : 100].hex)\n\n return {\n bg,\n bg2: mix(bg, tints[dark ? 950 : 50].hex),\n border: mix(bg, tints[dark ? 950 : 50].hex),\n fg: mix(bg, tints[dark ? 800 : 200].hex),\n icon: mix(bg, tints[dark ? 800 : 200].hex),\n muted: {\n fg: mix(bg, tints[dark ? 900 : 100].hex),\n },\n accent: {\n fg: mix(bg, tints[dark ? 900 : 100].hex),\n },\n link: {\n fg: mix(bg, tints[dark ? 900 : 100].hex),\n },\n code: {\n bg,\n fg: mix(bg, tints[dark ? 900 : 100].hex),\n },\n skeleton: {\n from: rgba(skeletonFrom, 0.5),\n to: rgba(skeletonFrom, 0.25),\n },\n }\n }\n\n if (state === 'hovered') {\n if (isNeutral) {\n tints = tones.primary\n }\n\n const bg = mix(base.bg, tints[dark ? 950 : 50].hex)\n const skeletonFrom = mix(bg, tints[dark ? 900 : 100].hex)\n\n return {\n bg,\n bg2: mix(bg, tints[dark ? 950 : 50].hex),\n border: mix(bg, tints[dark ? 900 : 100].hex),\n fg: mix(base.bg, tints[dark ? 200 : 800].hex),\n icon: mix(base.bg, tints[dark ? 200 : 800].hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n accent: {\n fg: mix(base.bg, linkHue[dark ? 400 : 500].hex),\n },\n link: {\n fg: mix(base.bg, linkHue[dark ? 400 : 600].hex),\n },\n code: {\n bg: mix(bg, tints[dark ? 950 : 50].hex),\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n if (state === 'pressed') {\n if (isNeutral) {\n tints = tones.primary\n }\n\n const bg = mix(base.bg, tints[dark ? 900 : 100].hex)\n const skeletonFrom = mix(bg, tints[dark ? 900 : 100].hex)\n\n return {\n bg,\n bg2: mix(bg, tints[dark ? 950 : 50].hex),\n border: mix(bg, tints[dark ? 900 : 100].hex),\n fg: mix(base.bg, tints[dark ? 200 : 800].hex),\n icon: mix(base.bg, tints[dark ? 200 : 800].hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n accent: {\n fg: mix(bg, accentHue[dark ? 400 : 500].hex),\n },\n link: {\n fg: mix(bg, linkHue[dark ? 400 : 600].hex),\n },\n code: {\n bg: mix(bg, tints[dark ? 950 : 50].hex),\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n if (state === 'selected') {\n if (isNeutral) {\n tints = tones.primary\n }\n\n const bg = mix(base.bg, tints[dark ? 900 : 100].hex)\n const skeletonFrom = mix(bg, tints[dark ? 900 : 100].hex)\n\n return {\n bg,\n bg2: mix(bg, tints[dark ? 950 : 50].hex),\n border: mix(bg, tints[dark ? 900 : 100].hex),\n fg: mix(base.bg, tints[dark ? 200 : 800].hex),\n icon: mix(base.bg, tints[dark ? 200 : 800].hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n accent: {\n fg: mix(bg, accentHue[dark ? 400 : 500].hex),\n },\n link: {\n fg: mix(bg, linkHue[dark ? 400 : 600].hex),\n },\n code: {\n bg: mix(bg, tints[dark ? 950 : 50].hex),\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n }\n\n const bg = base.bg\n const skeletonFrom = mix(bg, tints[dark ? 900 : 100].hex)\n\n return {\n bg,\n bg2: mix(bg, tints[dark ? 950 : 50].hex),\n border: mix(bg, tints[dark ? 900 : 100].hex),\n fg: mix(base.bg, tints[dark ? 300 : 700].hex),\n icon: mix(base.bg, tints[dark ? 300 : 700].hex),\n muted: {\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n accent: {\n fg: mix(base.bg, accentHue[dark ? 400 : 500].hex),\n },\n link: {\n fg: mix(base.bg, linkHue[dark ? 400 : 600].hex),\n },\n code: {\n bg: mix(base.bg, tints[dark ? 950 : 50].hex),\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n },\n\n button: ({base, mode, muted, solid}) => {\n if (mode === 'bleed') {\n return {\n enabled: {\n ...muted.enabled,\n border: muted.enabled.bg,\n },\n hovered: {\n ...muted.hovered,\n border: muted.hovered.bg,\n },\n pressed: {\n ...muted.pressed,\n border: muted.pressed.bg,\n },\n selected: {\n ...muted.selected,\n border: muted.selected.bg,\n },\n disabled: {\n ...muted.disabled,\n border: muted.disabled.bg,\n },\n }\n }\n\n if (mode === 'ghost') {\n return {\n ...solid,\n enabled: {\n ...muted.enabled,\n border: base.border,\n },\n disabled: muted.disabled,\n }\n }\n\n return solid\n },\n\n card: ({base, dark, muted, name, solid, state}) => {\n if (state === 'hovered') {\n return muted[name].hovered\n }\n\n if (state === 'disabled') {\n return muted[name].disabled\n }\n\n const isNeutral = NEUTRAL_TONES.has(name)\n const tints = tones[name] || tones.default\n const mix = dark ? screen : multiply\n\n if (state === 'pressed') {\n if (isNeutral) {\n return muted.primary.pressed\n }\n\n return muted[name].pressed\n }\n\n if (state === 'selected') {\n if (isNeutral) {\n return solid.primary.enabled\n }\n\n return solid[name].enabled\n }\n\n const bg = base.bg\n const skeletonFrom = mix(base.bg, tints[dark ? 900 : 100].hex)\n\n return {\n bg,\n bg2: mix(bg, tints[dark ? 950 : 50].hex),\n fg: base.fg,\n icon: base.fg,\n border: base.border,\n muted: {\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n },\n accent: {\n fg: mix(base.bg, red[dark ? 400 : 500].hex),\n },\n link: {\n fg: mix(base.bg, blue[dark ? 400 : 600].hex),\n },\n code: {\n bg: mix(base.bg, tints[dark ? 950 : 50].hex),\n fg: tints[dark ? 400 : 600].hex,\n },\n skeleton: {\n from: skeletonFrom,\n to: rgba(skeletonFrom, 0.5),\n },\n }\n },\n\n input: ({base, dark, mode, state}) => {\n const mix = dark ? screen : multiply\n\n if (mode === 'invalid') {\n const tints = tones.critical\n\n return {\n bg: mix(base.bg, tints[dark ? 950 : 50].hex),\n bg2: mix(base.bg, tints[dark ? 800 : 200].hex),\n fg: mix(base.bg, tints[dark ? 400 : 600].hex),\n border: mix(base.bg, tints[dark ? 800 : 200].hex),\n placeholder: mix(base.bg, tints[dark ? 600 : 400].hex),\n }\n }\n\n if (state === 'hovered') {\n return {\n bg: base.bg,\n bg2: mix(base.bg, gray[dark ? 700 : 300].hex),\n fg: base.fg,\n border: mix(base.bg, gray[dark ? 700 : 300].hex),\n placeholder: mix(base.bg, gray[dark ? 600 : 400].hex),\n }\n }\n\n if (state === 'disabled') {\n return {\n bg: mix(base.bg, gray[dark ? 950 : 50].hex),\n bg2: mix(base.bg, gray[dark ? 900 : 100].hex),\n fg: mix(base.bg, gray[dark ? 700 : 300].hex),\n border: mix(base.bg, gray[dark ? 900 : 100].hex),\n placeholder: mix(base.bg, gray[dark ? 800 : 200].hex),\n }\n }\n\n if (state === 'readOnly') {\n return {\n bg: mix(base.bg, gray[dark ? 950 : 50].hex),\n bg2: mix(base.bg, gray[dark ? 800 : 200].hex),\n fg: mix(base.bg, gray[dark ? 200 : 800].hex),\n border: mix(base.bg, gray[dark ? 800 : 200].hex),\n placeholder: mix(base.bg, gray[dark ? 600 : 400].hex),\n }\n }\n\n return {\n bg: base.bg,\n bg2: base.border,\n fg: base.fg,\n border: base.border,\n placeholder: mix(base.bg, gray[dark ? 600 : 400].hex),\n }\n },\n\n selectable: ({base, muted, tone, solid, state}) => {\n if (state === 'enabled') {\n return {\n ...muted[tone].enabled,\n bg: base.bg,\n }\n }\n\n if (state === 'pressed') {\n if (tone === 'default') {\n return muted.primary.pressed\n }\n\n return muted[tone].pressed\n }\n\n if (state === 'selected') {\n if (tone === 'default') {\n return solid.primary.enabled\n }\n\n return solid[tone].enabled\n }\n\n if (state === 'disabled') {\n return {\n ...muted[tone].disabled,\n bg: base.bg,\n }\n }\n\n return muted[tone][state]\n },\n\n spot: ({base, dark, key}) => {\n const mix = dark ? screen : multiply\n\n return mix(base.bg, getTint(key)[dark ? 400 : 500].hex)\n },\n\n syntax: ({base, dark}) => {\n const mix = dark ? screen : multiply\n const mainShade = dark ? 400 : 600\n const secondaryShade = dark ? 600 : 400\n\n return {\n atrule: mix(base.bg, purple[mainShade].hex),\n attrName: mix(base.bg, green[mainShade].hex),\n attrValue: mix(base.bg, yellow[mainShade].hex),\n attribute: mix(base.bg, yellow[mainShade].hex),\n boolean: mix(base.bg, purple[mainShade].hex),\n builtin: mix(base.bg, purple[mainShade].hex),\n cdata: mix(base.bg, yellow[mainShade].hex),\n char: mix(base.bg, yellow[mainShade].hex),\n class: mix(base.bg, orange[mainShade].hex),\n className: mix(base.bg, cyan[mainShade].hex),\n comment: mix(base.bg, gray[secondaryShade].hex),\n constant: mix(base.bg, purple[mainShade].hex),\n deleted: mix(base.bg, red[mainShade].hex),\n doctype: mix(base.bg, gray[secondaryShade].hex),\n entity: mix(base.bg, red[mainShade].hex),\n function: mix(base.bg, green[mainShade].hex),\n hexcode: mix(base.bg, blue[mainShade].hex),\n id: mix(base.bg, purple[mainShade].hex),\n important: mix(base.bg, purple[mainShade].hex),\n inserted: mix(base.bg, yellow[mainShade].hex),\n keyword: mix(base.bg, magenta[mainShade].hex),\n number: mix(base.bg, purple[mainShade].hex),\n operator: mix(base.bg, magenta[mainShade].hex),\n prolog: mix(base.bg, gray[secondaryShade].hex),\n property: mix(base.bg, blue[mainShade].hex),\n pseudoClass: mix(base.bg, yellow[mainShade].hex),\n pseudoElement: mix(base.bg, yellow[mainShade].hex),\n punctuation: mix(base.bg, gray[mainShade].hex),\n regex: mix(base.bg, blue[mainShade].hex),\n selector: mix(base.bg, red[mainShade].hex),\n string: mix(base.bg, yellow[mainShade].hex),\n symbol: mix(base.bg, purple[mainShade].hex),\n tag: mix(base.bg, red[mainShade].hex),\n unit: mix(base.bg, orange[mainShade].hex),\n url: mix(base.bg, red[mainShade].hex),\n variable: mix(base.bg, red[mainShade].hex),\n }\n },\n })\n\n // Sanity Studio only reads `color`, `fonts` and `v2` off a custom theme, and\n // throws away the `fonts` of themes flagged `__themer: true` — a workaround\n // for the hosted service serving the fonts of the `@sanity/ui` version it was\n // bundled with, which drifted from the Studio's own. These fonts come from the\n // `@sanity/ui` installed next to the Studio instead, so they already are the\n // ones the workaround substitutes and the theme needs no flag:\n // https://github.com/sanity-io/sanity/blob/bae53feb46ab7f5630259a264968b50bdbc728bb/packages/sanity/src/core/studio/StudioThemeProvider.tsx#L13-L17\n // oxlint-disable-next-line no-deprecated -- the legacy API intentionally targets the deprecated v0 color property, like the hosted service did\n return {...defaultTheme, color, v2: undefined}\n}\n","import {applyHues} from './applyHues'\nimport {parseHuesFromSearchParams} from './parseHuesFromSearchParams'\nimport {getPreset} from './presets'\nimport {themeFromHues} from './themeFromHues'\nimport {Hues, LegacyTheme, PartialHues} from './types'\n\n/**\n * Generates a Studio theme from hues, producing the same colors as importing\n * the theme from the hosted Themer service (themer.sanity.build):\n *\n * ```ts\n * import {createTheme, hues} from '@sanity/themer/legacy'\n * import {defineConfig} from 'sanity'\n *\n * export default defineConfig({\n * theme: createTheme({...hues, primary: {...hues.primary, mid: '#22fca8'}}),\n * // ...rest of the config\n * })\n * ```\n *\n * @public\n */\nexport function createTheme(hues: PartialHues = {}): LegacyTheme {\n return themeFromHues(hues)\n}\n\n/**\n * Parses the hues encoded in a hosted Themer service URL, returning the exact\n * hues that `https://themer.sanity.build/api/hues` served for that query —\n * presets and overrides included.\n *\n * ```ts\n * import {createTheme, parseHuesFromUrl} from '@sanity/themer/legacy'\n *\n * const hues = parseHuesFromUrl(\n * 'https://themer.sanity.build/api/hues?preset=verdant&primary=22fca8',\n * )\n * const theme = createTheme(hues)\n * ```\n *\n * @public\n */\nexport function parseHuesFromUrl(url: string | URL): Hues {\n const {searchParams} = new URL(url, 'https://themer.sanity.build/api/hues')\n const preset = getPreset(searchParams.get('preset'))\n\n return applyHues(parseHuesFromSearchParams(searchParams), preset.hues)\n}\n\n/**\n * The one-line replacement for a theme imported from the hosted Themer\n * service — pass the URL that used to be imported:\n *\n * ```ts\n * // Before:\n * // import {theme} from 'https://themer.sanity.build/api/hues?preset=verdant'\n *\n * // After:\n * import {buildThemeFromUrl} from '@sanity/themer/legacy'\n *\n * const theme = buildThemeFromUrl(\n * 'https://themer.sanity.build/api/hues?preset=verdant',\n * )\n * ```\n *\n * @public\n */\nexport function buildThemeFromUrl(url: string | URL): LegacyTheme {\n return createTheme(parseHuesFromUrl(url))\n}\n","import {applyHues} from './applyHues'\nimport {createTheme} from './createTheme'\nimport {Hues, LegacyTheme} from './types'\n\n/**\n * The hues of the default Studio theme — the same `hues` export that\n * `https://themer.sanity.build/api/hues` served without any parameters.\n *\n * @public\n */\nexport const hues: Hues = applyHues({})\n\n/**\n * The default Studio theme — the same `theme` export that\n * `https://themer.sanity.build/api/hues` served without any parameters.\n *\n * @public\n */\nexport const theme: LegacyTheme = 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+ {"version":3,"file":"legacy.js","names":[],"sources":["../src/legacy/index.ts"],"sourcesContent":["// The legacy generator moved to `@sanity/themer-legacy`. Each member is\n// re-exported through its own declaration rather than `export {x} from`, so\n// the `@deprecated` tags survive into the bundled `.d.ts` and TypeScript\n// flags imports of them — plain re-exports carry no TSDoc of their own.\nimport * as themerLegacy from '@sanity/themer-legacy'\n\n/**\n * @deprecated Import `buildThemeFromUrl` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` re-exports it unchanged for now and will be removed\n * in `@sanity/themer@1.0`.\n * @public\n */\nexport const buildThemeFromUrl: typeof themerLegacy.buildThemeFromUrl =\n themerLegacy.buildThemeFromUrl\n\n/**\n * @deprecated Import `createTheme` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` re-exports it unchanged for now and will be removed\n * in `@sanity/themer@1.0`.\n * @public\n */\nexport const createTheme: typeof themerLegacy.createTheme = themerLegacy.createTheme\n\n/**\n * @deprecated Import `parseHuesFromUrl` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` re-exports it unchanged for now and will be removed\n * in `@sanity/themer@1.0`.\n * @public\n */\nexport const parseHuesFromUrl: typeof themerLegacy.parseHuesFromUrl = themerLegacy.parseHuesFromUrl\n\n/**\n * @deprecated Import `hues` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` re-exports it unchanged for now and will be removed\n * in `@sanity/themer@1.0`.\n * @public\n */\nexport const hues: typeof themerLegacy.hues = themerLegacy.hues\n\n/**\n * @deprecated Import `theme` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` re-exports it unchanged for now and will be removed\n * in `@sanity/themer@1.0`.\n * @public\n */\nexport const theme: typeof themerLegacy.theme = themerLegacy.theme\n\n/**\n * @deprecated Import `presets` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` re-exports it unchanged for now and will be removed\n * in `@sanity/themer@1.0`.\n * @public\n */\nexport const presets: typeof themerLegacy.presets = themerLegacy.presets\n\n/**\n * @deprecated Import `Hue` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` will be removed in `@sanity/themer@1.0`.\n * @public\n */\nexport type Hue = themerLegacy.Hue\n\n/**\n * @deprecated Import `HueMidPoint` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` will be removed in `@sanity/themer@1.0`.\n * @public\n */\nexport type HueMidPoint = themerLegacy.HueMidPoint\n\n/**\n * @deprecated Import `Hues` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` will be removed in `@sanity/themer@1.0`.\n * @public\n */\nexport type Hues = themerLegacy.Hues\n\n/**\n * @deprecated Import `LegacyTheme` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` will be removed in `@sanity/themer@1.0`.\n * @public\n */\nexport type LegacyTheme = themerLegacy.LegacyTheme\n\n/**\n * @deprecated Import `PartialHues` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` will be removed in `@sanity/themer@1.0`.\n * @public\n */\nexport type PartialHues = themerLegacy.PartialHues\n\n/**\n * @deprecated Import `ThemePreset` from `@sanity/themer-legacy` instead.\n * `@sanity/themer/legacy` will be removed in `@sanity/themer@1.0`.\n * @public\n */\nexport type ThemePreset = themerLegacy.ThemePreset\n"],"mappings":";;;;;;;AAYA,MAAa,oBACX,aAAa,mBAQF,cAA+C,aAAa,aAQ5D,mBAAyD,aAAa,kBAQtE,OAAiC,aAAa,MAQ9C,QAAmC,aAAa,OAQhD,UAAuC,aAAa"}
@@ -1,4 +1,3 @@
1
- import { t as isColor } from "./mix-BfV6_Ke4.js";
2
1
  import { COLOR_TINTS, black, blue, color, gray, white } from "@sanity/color";
3
2
  import { buildTheme } from "@sanity/ui/theme";
4
3
  /** @internal */
@@ -59,6 +58,19 @@ function normalizeHue(hue) {
59
58
  function clamp01(value) {
60
59
  return Math.min(1, Math.max(0, value));
61
60
  }
61
+ /**
62
+ * Matches `#abc` and `#aabbcc` hex colors (the only formats the theme
63
+ * generators accept), same as the hosted Themer service did.
64
+ *
65
+ * The `mix` function this module was named for moved to `@sanity/themer-legacy`
66
+ * along with the legacy generator; `isColor` stays here for `theme/options.ts`
67
+ * and `tool/storage.ts`.
68
+ *
69
+ * @internal
70
+ */
71
+ function isColor(input) {
72
+ return /^#(?:[0-9a-f]{3}){1,2}$/i.test(input);
73
+ }
62
74
  /** The stock accent color — `blue/500` of `@sanity/color` @internal */
63
75
  const DEFAULT_ACCENT = blue[500].hex, DEFAULT_TEXT = gray[500].hex, DEFAULT_BACKGROUND_DARK = black.hex, DEFAULT_BACKGROUND_LIGHT = white.hex;
64
76
  /** @internal */
@@ -370,6 +382,6 @@ const presets = [
370
382
  }
371
383
  }
372
384
  ];
373
- export { DEFAULT_BACKGROUND_DARK as a, resolveThemeOptions as c, DEFAULT_ACCENT as i, buildTheme$1 as n, DEFAULT_BACKGROUND_LIGHT as o, buildPalette as r, deriveTextColor as s, presets as t };
385
+ export { DEFAULT_BACKGROUND_DARK as a, resolveThemeOptions as c, DEFAULT_ACCENT as i, isColor as l, buildTheme$1 as n, DEFAULT_BACKGROUND_LIGHT as o, buildPalette as r, deriveTextColor as s, presets as t };
374
386
 
375
- //# sourceMappingURL=presets-DWzYcsLg.js.map
387
+ //# sourceMappingURL=presets-By3s-D-S.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"presets-By3s-D-S.js","names":[],"sources":["../src/theme/hsl.ts","../src/lib/mix.ts","../src/theme/options.ts","../src/theme/buildPalette.ts","../src/theme/buildTheme.ts","../src/theme/presets.ts"],"sourcesContent":["/**\n * Color math for the palette generator, kept at full float precision: unlike\n * the HSL helpers in `@sanity/ui/theme`, nothing is rounded between the two\n * conversions, so `hslToHex(hexToHsl(hex))` returns `hex` unchanged for every\n * color. `buildTheme` relies on that to reproduce the stock `@sanity/color`\n * palette byte-for-byte when it is called with the stock anchor colors.\n */\n\n/**\n * A color in HSL space: `h` in degrees within `[0, 360)`, `s` and `l` as\n * fractions within `[0, 1]`.\n *\n * @internal\n */\nexport interface Hsl {\n h: number\n s: number\n l: number\n}\n\n/** @internal */\nexport function hexToHsl(hex: string): Hsl {\n const [r, g, b] = parseHex(hex)\n\n const max = Math.max(r, g, b)\n const min = Math.min(r, g, b)\n const delta = max - min\n\n const l = (max + min) / 2\n\n if (delta === 0) {\n return {h: 0, s: 0, l}\n }\n\n const s = delta / (1 - Math.abs(2 * l - 1))\n\n let h: number\n\n if (max === r) {\n h = ((g - b) / delta) % 6\n } else if (max === g) {\n h = (b - r) / delta + 2\n } else {\n h = (r - g) / delta + 4\n }\n\n return {h: normalizeHue(h * 60), s, l}\n}\n\n/** @internal */\nexport function hslToHex(hsl: Hsl): string {\n const h = normalizeHue(hsl.h)\n const s = clamp01(hsl.s)\n const l = clamp01(hsl.l)\n\n const c = (1 - Math.abs(2 * l - 1)) * s\n const x = c * (1 - Math.abs(((h / 60) % 2) - 1))\n const m = l - c / 2\n\n let r = 0\n let g = 0\n let b = 0\n\n if (h < 60) {\n r = c\n g = x\n } else if (h < 120) {\n r = x\n g = c\n } else if (h < 180) {\n g = c\n b = x\n } else if (h < 240) {\n g = x\n b = c\n } else if (h < 300) {\n r = x\n b = c\n } else {\n r = c\n b = x\n }\n\n return `#${channelToHex(r + m)}${channelToHex(g + m)}${channelToHex(b + m)}`\n}\n\n/**\n * Rotates `from` towards `to` along the shortest arc of the hue circle.\n *\n * @internal\n */\nexport function mixHue(from: number, to: number, amount: number): number {\n const delta = ((((to - from) % 360) + 540) % 360) - 180\n\n return normalizeHue(from + delta * amount)\n}\n\n/**\n * The WCAG relative luminance of a hex color, between 0 (black) and 1 (white).\n *\n * @internal\n */\nexport function relativeLuminance(hex: string): number {\n const [r, g, b] = parseHex(hex)\n\n return 0.2126 * linearChannel(r) + 0.7152 * linearChannel(g) + 0.0722 * linearChannel(b)\n}\n\nfunction linearChannel(value: number): number {\n return value <= 0.04045 ? value / 12.92 : ((value + 0.055) / 1.055) ** 2.4\n}\n\n/** Parses `#abc` and `#aabbcc` hex colors into channel fractions of 1 */\nfunction parseHex(hex: string): [number, number, number] {\n const expanded =\n hex.length === 4 ? `${hex[1]}${hex[1]}${hex[2]}${hex[2]}${hex[3]}${hex[3]}` : hex.slice(1)\n\n return [\n parseInt(expanded.slice(0, 2), 16) / 255,\n parseInt(expanded.slice(2, 4), 16) / 255,\n parseInt(expanded.slice(4, 6), 16) / 255,\n ]\n}\n\nfunction channelToHex(value: number): string {\n return Math.round(clamp01(value) * 255)\n .toString(16)\n .padStart(2, '0')\n}\n\nfunction normalizeHue(hue: number): number {\n return ((hue % 360) + 360) % 360\n}\n\nfunction clamp01(value: number): number {\n return Math.min(1, Math.max(0, value))\n}\n","/**\n * Matches `#abc` and `#aabbcc` hex colors (the only formats the theme\n * generators accept), same as the hosted Themer service did.\n *\n * The `mix` function this module was named for moved to `@sanity/themer-legacy`\n * along with the legacy generator; `isColor` stays here for `theme/options.ts`\n * and `tool/storage.ts`.\n *\n * @internal\n */\nexport function isColor(input: string): boolean {\n return /^#(?:[0-9a-f]{3}){1,2}$/i.test(input)\n}\n","import {black, blue, gray, white} from '@sanity/color'\n\nimport {isColor} from '../lib/mix'\nimport {hexToHsl, hslToHex} from './hsl'\n\n/**\n * Options for {@link buildTheme} and {@link buildPalette}.\n *\n * Every color is a hex color (`#rgb` or `#rrggbb`). Passing the stock values\n * for every option — or just `accent: '#556bfc'` on its own — reproduces the\n * `@sanity/color` palette exactly, so the generated theme matches\n * `buildTheme()` from `@sanity/ui/theme` with no options.\n *\n * @public\n */\nexport interface BuildThemeOptions {\n /**\n * The accent color — the brand color of the theme. Replaces the `blue`\n * scale of the palette, which Sanity UI uses for primary buttons, focus\n * rings and links.\n *\n * The stock accent is `#556bfc` (`blue/500` of `@sanity/color`).\n */\n accent: string\n\n /**\n * The backgrounds of the two color schemes. `dark` replaces `black` in the\n * palette and `light` replaces `white` — every other color of a scheme is\n * blended onto them.\n *\n * Both are kept far enough from the text and accent colors to stay usable:\n * `dark` is made darker until it has enough contrast with them (it can\n * never be lighter than either), and `light` can never be darker than\n * either.\n *\n * The stock backgrounds are `#0d0e12` (dark) and `#ffffff` (light).\n */\n background?: {\n /** The dark scheme background — defaults to `#0d0e12` */\n dark?: string\n /** The light scheme background — defaults to `#ffffff` */\n light?: string\n }\n\n /**\n * How strongly text and borders separate from the accent color, between 15\n * and 100. The default is 85, which uses the text color as-is. Above 85 the\n * text scale loses its tint until it is fully neutral at 100 — a high\n * contrast scheme with no mixing of the text and accent colors. Below 85\n * more and more of the accent color mixes into the text scale, giving text\n * and borders more color, until the scale fully adopts the accent hue and\n * saturation at 15.\n */\n contrast?: number\n\n /**\n * The text color. Replaces the `gray` scale of the palette, which Sanity UI\n * uses for text, icons, borders and neutral surfaces. When omitted, it is\n * derived from the accent color: a mostly desaturated version of it, the\n * way the stock `gray` scale carries a hint of the stock blue.\n *\n * The stock text color is `#727892` (`gray/500` of `@sanity/color`).\n */\n text?: string\n}\n\n/**\n * {@link BuildThemeOptions} with every option filled in: colors normalized to\n * lowercase `#rrggbb`, the text color derived from the accent when it was\n * omitted, and the contrast clamped into its valid range.\n *\n * @internal\n */\nexport interface ResolvedThemeOptions {\n accent: string\n background: {dark: string; light: string}\n contrast: number\n text: string\n}\n\n/** The stock accent color — `blue/500` of `@sanity/color` @internal */\nexport const DEFAULT_ACCENT: string = blue[500].hex\n\n/** The stock text color — `gray/500` of `@sanity/color` @internal */\nexport const DEFAULT_TEXT: string = gray[500].hex\n\n/** The stock dark scheme background — `black` of `@sanity/color` @internal */\nexport const DEFAULT_BACKGROUND_DARK: string = black.hex\n\n/** The stock light scheme background — `white` of `@sanity/color` @internal */\nexport const DEFAULT_BACKGROUND_LIGHT: string = white.hex\n\n/** The contrast that applies the text color as-is @internal */\nexport const DEFAULT_CONTRAST = 85\n\n/** @internal */\nexport const MINIMUM_CONTRAST = 15\n\n/** @internal */\nexport const MAXIMUM_CONTRAST = 100\n\n/** @internal */\nexport function resolveThemeOptions(options: BuildThemeOptions): ResolvedThemeOptions {\n const accent = normalizeColor(options.accent, 'accent')\n\n return {\n accent,\n background: {\n dark:\n options.background?.dark === undefined\n ? DEFAULT_BACKGROUND_DARK\n : normalizeColor(options.background.dark, 'background.dark'),\n light:\n options.background?.light === undefined\n ? DEFAULT_BACKGROUND_LIGHT\n : normalizeColor(options.background.light, 'background.light'),\n },\n contrast: normalizeContrast(options.contrast),\n text:\n options.text === undefined ? deriveTextColor(accent) : normalizeColor(options.text, 'text'),\n }\n}\n\n/**\n * Derives the text color from an accent color, keeping the relationship the\n * stock palette has between `gray/500` and `blue/500`: the text color takes\n * the accent's hue (offset the way the stock gray is offset from the stock\n * blue), carries about an eighth of its saturation, and keeps the stock text\n * lightness. Deriving from the stock accent returns the stock text color.\n *\n * @internal\n */\nexport function deriveTextColor(accent: string): string {\n const accentHsl = hexToHsl(normalizeColor(accent, 'accent'))\n const defaultAccent = hexToHsl(DEFAULT_ACCENT)\n const defaultText = hexToHsl(DEFAULT_TEXT)\n\n return hslToHex({\n h: defaultText.h + (accentHsl.h - defaultAccent.h),\n s: Math.min(1, defaultText.s * (accentHsl.s / defaultAccent.s)),\n l: defaultText.l,\n })\n}\n\nfunction normalizeColor(value: string, name: string): string {\n if (typeof value !== 'string' || !isColor(value)) {\n throw new TypeError(\n `Invalid \\`${name}\\` color: ${JSON.stringify(value)} — expected a hex color like #556bfc`,\n )\n }\n\n const lower = value.toLowerCase()\n\n return lower.length === 4\n ? `#${lower[1]}${lower[1]}${lower[2]}${lower[2]}${lower[3]}${lower[3]}`\n : lower\n}\n\nfunction normalizeContrast(value: number | undefined): number {\n if (value === undefined) {\n return DEFAULT_CONTRAST\n }\n\n if (typeof value !== 'number' || !Number.isFinite(value)) {\n throw new TypeError(\n `Invalid \\`contrast\\`: ${JSON.stringify(value)} — expected a number between ${MINIMUM_CONTRAST} and ${MAXIMUM_CONTRAST}`,\n )\n }\n\n return Math.min(MAXIMUM_CONTRAST, Math.max(MINIMUM_CONTRAST, value))\n}\n","import {color, COLOR_TINTS, ColorHueKey, ColorTintKey, ColorTints} from '@sanity/color'\n\nimport {hexToHsl, Hsl, hslToHex, mixHue, relativeLuminance} from './hsl'\nimport {\n BuildThemeOptions,\n DEFAULT_ACCENT,\n DEFAULT_CONTRAST,\n DEFAULT_TEXT,\n MAXIMUM_CONTRAST,\n MINIMUM_CONTRAST,\n resolveThemeOptions,\n} from './options'\n\n/**\n * The lightness band the accent and text colors are clamped into — anchors\n * outside it would squeeze most of their scale's tints into an\n * indistinguishable sliver, messing with the rest of the scale.\n */\nconst MINIMUM_ANCHOR_LIGHTNESS = 0.25\nconst MAXIMUM_ANCHOR_LIGHTNESS = 0.75\n\n/**\n * The contrast ratio the dark background must reach against the 400 tints of\n * the text and accent scales — the tints Sanity UI paints muted text and\n * solid buttons with on dark backgrounds. The stock palette sits at ~6.8.\n */\nconst MINIMUM_DARK_BACKGROUND_CONTRAST = 4.5\n\n/** How much lightness each step of a background adjustment removes or adds */\nconst BACKGROUND_LIGHTNESS_STEP = 0.005\n\n/**\n * The color palette generated by {@link buildPalette}: the `palette` config\n * of `buildTheme` from `@sanity/ui/theme`, with every color as a hex string.\n *\n * @public\n */\nexport type GeneratedColorPalette = {black: string; white: string} & Record<\n ColorHueKey,\n Record<ColorTintKey, string>\n>\n\n/**\n * Generates a Sanity UI color palette from the theme options: the accent\n * color replaces the `blue` scale, the text color the `gray` scale, and the\n * backgrounds replace `black` and `white`. All other hues keep their stock\n * `@sanity/color` values. Called with the stock colors, it returns the stock\n * palette byte-for-byte.\n *\n * ```ts\n * import {buildPalette} from '@sanity/themer'\n *\n * const palette = buildPalette({accent: '#556bfc'})\n * ```\n *\n * @public\n */\nexport function buildPalette(options: BuildThemeOptions): GeneratedColorPalette {\n const resolved = resolveThemeOptions(options)\n\n const accentAnchor = clampAnchorLightness(hexToHsl(resolved.accent))\n const textAnchor = clampAnchorLightness(hexToHsl(resolved.text))\n const grayAnchor = applyContrast(textAnchor, accentAnchor, resolved.contrast)\n\n const blueTints = remapTints(color.blue, hexToHsl(DEFAULT_ACCENT), accentAnchor)\n const grayTints = remapTints(color.gray, hexToHsl(DEFAULT_TEXT), grayAnchor)\n\n const anchorLuminances = [\n relativeLuminance(hslToHex(grayAnchor)),\n relativeLuminance(hslToHex(accentAnchor)),\n ]\n\n return {\n black: darkenBackground(resolved.background.dark, {\n anchorLuminances,\n tints: [grayTints['400'], blueTints['400']],\n }),\n white: lightenBackground(resolved.background.light, anchorLuminances),\n gray: grayTints,\n blue: blueTints,\n purple: tintHexes(color.purple),\n magenta: tintHexes(color.magenta),\n red: tintHexes(color.red),\n orange: tintHexes(color.orange),\n yellow: tintHexes(color.yellow),\n green: tintHexes(color.green),\n cyan: tintHexes(color.cyan),\n }\n}\n\n/**\n * Mixes the accent color into the text color according to the contrast: 85\n * applies the text color as-is, 100 removes its tint entirely, and lower\n * values rotate and saturate it towards the accent.\n */\nfunction applyContrast(text: Hsl, accent: Hsl, contrast: number): Hsl {\n if (contrast === DEFAULT_CONTRAST) {\n return text\n }\n\n if (contrast > DEFAULT_CONTRAST) {\n const amount = (contrast - DEFAULT_CONTRAST) / (MAXIMUM_CONTRAST - DEFAULT_CONTRAST)\n\n return {h: text.h, s: text.s * (1 - amount), l: text.l}\n }\n\n const amount = (DEFAULT_CONTRAST - contrast) / (DEFAULT_CONTRAST - MINIMUM_CONTRAST)\n\n return {\n h: mixHue(text.h, accent.h, amount),\n s: text.s + (accent.s - text.s) * amount,\n l: text.l,\n }\n}\n\n/**\n * Rebuilds a stock tint scale around a new anchor color, where `from` is the\n * scale's stock 500 tint: hues rotate along, saturation scales\n * proportionally, and lightness is remapped piecewise so the anchor takes the\n * new lightness while the scale keeps spanning light to dark. When the anchor\n * matches the stock one, every tint comes back unchanged.\n */\nfunction remapTints(tints: ColorTints, from: Hsl, to: Hsl): Record<ColorTintKey, string> {\n const rotation = to.h - from.h\n const result: Partial<Record<ColorTintKey, string>> = {}\n\n for (const tint of COLOR_TINTS) {\n const value = hexToHsl(tints[tint].hex)\n\n result[tint] = hslToHex({\n h: value.h + rotation,\n s: remapSaturation(value.s, from.s, to.s),\n l: remapLightness(value.l, from.l, to.l),\n })\n }\n\n // oxlint-disable-next-line no-unsafe-type-assertion -- the loop assigns every tint key\n return result as Record<ColorTintKey, string>\n}\n\nfunction remapSaturation(value: number, from: number, to: number): number {\n if (from === to) {\n return value\n }\n\n return Math.min(1, value * (to / from))\n}\n\nfunction remapLightness(value: number, from: number, to: number): number {\n if (from === to) {\n return value\n }\n\n if (value <= from) {\n return value * (to / from)\n }\n\n return to + ((value - from) * (1 - to)) / (1 - from)\n}\n\nfunction clampAnchorLightness(anchor: Hsl): Hsl {\n const l = Math.min(MAXIMUM_ANCHOR_LIGHTNESS, Math.max(MINIMUM_ANCHOR_LIGHTNESS, anchor.l))\n\n return l === anchor.l ? anchor : {...anchor, l}\n}\n\n/**\n * Enforces the dark background rules: it can never be lighter than the text\n * or accent colors, and it must reach enough contrast with the 400 tints of\n * their scales — it is made darker until it does (or bottoms out at black).\n */\nfunction darkenBackground(\n hex: string,\n rules: {anchorLuminances: number[]; tints: string[]},\n): string {\n const maximumLuminance = Math.min(...rules.anchorLuminances)\n const tintLuminances = rules.tints.map((tint) => relativeLuminance(tint))\n\n const isDarkEnough = (background: string): boolean => {\n const luminance = relativeLuminance(background)\n\n return (\n luminance < maximumLuminance &&\n tintLuminances.every(\n (tintLuminance) =>\n (tintLuminance + 0.05) / (luminance + 0.05) >= MINIMUM_DARK_BACKGROUND_CONTRAST,\n )\n )\n }\n\n const {h, s, l} = hexToHsl(hex)\n let lightness = l\n let current = hex\n\n while (!isDarkEnough(current) && lightness > 0) {\n lightness = Math.max(0, lightness - BACKGROUND_LIGHTNESS_STEP)\n current = hslToHex({h, s, l: lightness})\n }\n\n return current\n}\n\n/**\n * Enforces the light background rule: it can never be darker than the text\n * or accent colors — it is made lighter until it is (or tops out at white).\n */\nfunction lightenBackground(hex: string, anchorLuminances: number[]): string {\n const minimumLuminance = Math.max(...anchorLuminances)\n\n const {h, s, l} = hexToHsl(hex)\n let lightness = l\n let current = hex\n\n while (relativeLuminance(current) <= minimumLuminance && lightness < 1) {\n lightness = Math.min(1, lightness + BACKGROUND_LIGHTNESS_STEP)\n current = hslToHex({h, s, l: lightness})\n }\n\n return current\n}\n\nfunction tintHexes(tints: ColorTints): Record<ColorTintKey, string> {\n const result: Partial<Record<ColorTintKey, string>> = {}\n\n for (const tint of COLOR_TINTS) {\n result[tint] = tints[tint].hex\n }\n\n // oxlint-disable-next-line no-unsafe-type-assertion -- the loop assigns every tint key\n return result as Record<ColorTintKey, string>\n}\n","import {buildTheme as buildUITheme, RootTheme} from '@sanity/ui/theme'\n\nimport {buildPalette} from './buildPalette'\nimport {BuildThemeOptions} from './options'\n\n/**\n * Generates a Studio theme from a handful of colors, by replacing the color\n * palette that the `buildTheme` from `@sanity/ui/theme` otherwise fills with\n * `@sanity/color`: the accent color replaces the `blue` scale (primary\n * buttons, focus rings, links), the optional text color the `gray` scale\n * (text, icons, borders), and the optional backgrounds replace `black` and\n * `white`. The result is the same type of theme that `@sanity/ui/theme`\n * builds, ready for the `theme` property of a Studio config.\n *\n * ```ts\n * import {buildTheme} from '@sanity/themer'\n * import {defineConfig} from 'sanity'\n *\n * export const theme = buildTheme({\n * accent: '#556bfc',\n * text: '#727892', // optional — derived from `accent` when omitted\n * background: {dark: '#0d0e12', light: '#ffffff'}, // optional\n * contrast: 85, // optional, 15–100\n * })\n *\n * export default defineConfig({\n * theme,\n * // ...rest of the config\n * })\n * ```\n *\n * Called with the stock colors — like the example — it returns the exact\n * same colors as `buildTheme()` from `@sanity/ui/theme` with no options.\n *\n * @public\n */\nexport function buildTheme(options: BuildThemeOptions): RootTheme {\n return buildUITheme({palette: buildPalette(options)})\n}\n","import {BuildThemeOptions, DEFAULT_ACCENT} from './options'\n\n/**\n * A preset theme: a named set of {@link BuildThemeOptions} ready to pass to\n * `buildTheme`.\n *\n * @public\n */\nexport interface ThemePreset {\n slug: string\n title: string\n /** The preset's theme options, ready to pass to `buildTheme` */\n options: BuildThemeOptions\n}\n\n/**\n * Preset themes for `buildTheme`, carried over from the hosted Themer service\n * (themer.sanity.build) presets: each one maps the legacy preset's primary\n * hue to `accent`, its default hue to `text` and its lightest/darkest colors\n * to the backgrounds.\n *\n * ```ts\n * import {buildTheme, presets} from '@sanity/themer'\n *\n * const verdant = presets.find((preset) => preset.slug === 'verdant')\n * const theme = buildTheme(verdant.options)\n * ```\n *\n * @public\n */\nexport const presets: ThemePreset[] = [\n {\n slug: 'studio',\n title: 'Studio',\n options: {accent: DEFAULT_ACCENT},\n },\n {\n slug: 'dew',\n title: 'Dew',\n options: {\n accent: '#d1a308',\n text: '#5e63b4',\n background: {dark: '#0d0d15', light: '#fcfcfd'},\n },\n },\n {\n slug: 'pink-synth',\n title: 'Pink Synth',\n options: {\n accent: '#ec4899',\n text: '#8b6584',\n background: {dark: '#171721', light: '#f7f2f5'},\n },\n },\n {\n slug: 'pixel-art',\n title: 'Pixel Art',\n options: {\n accent: '#f10784',\n text: '#57619c',\n background: {dark: '#0d0e15', light: '#fcfcfd'},\n },\n },\n {\n slug: 'retro-colonial',\n title: 'Retro Colonial',\n options: {\n accent: '#fa7a78',\n text: '#8bb9b5',\n background: {dark: '#0d1515', light: '#fcfdfd'},\n },\n },\n {\n slug: 'rosabel',\n title: 'Rosabel',\n options: {\n accent: '#ed2555',\n text: '#9d8966',\n background: {dark: '#15120d', light: '#fdfdfc'},\n },\n },\n {\n slug: 'stereofidelic',\n title: 'Stereofidelic',\n options: {\n accent: '#f13009',\n text: '#678e9a',\n background: {dark: '#0e1315', light: '#fcfdfd'},\n },\n },\n {\n slug: 'verdant',\n title: 'Verdant',\n options: {\n accent: '#1cb485',\n text: '#5c9199',\n background: {dark: '#0d1415', light: '#fcfdfd'},\n },\n 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package/dist/tool.js CHANGED
@@ -1,5 +1,4 @@
1
- import { a as DEFAULT_BACKGROUND_DARK, c as resolveThemeOptions, i as DEFAULT_ACCENT, n as buildTheme, o as DEFAULT_BACKGROUND_LIGHT, r as buildPalette, s as deriveTextColor, t as presets } from "./presets-DWzYcsLg.js";
2
- import { t as isColor } from "./mix-BfV6_Ke4.js";
1
+ import { a as DEFAULT_BACKGROUND_DARK, c as resolveThemeOptions, i as DEFAULT_ACCENT, l as isColor, n as buildTheme, o as DEFAULT_BACKGROUND_LIGHT, r as buildPalette, s as deriveTextColor, t as presets } from "./presets-By3s-D-S.js";
3
2
  import { COLOR_TINTS } from "@sanity/color";
4
3
  import { c } from "react-compiler-runtime";
5
4
  import { definePlugin } from "sanity";