@sandustry-modding/types 0.1.0 → 0.3.0

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Files changed (153) hide show
  1. package/README.md +36 -12
  2. package/docs/Changelog.md +46 -0
  3. package/docs/README.md +62 -0
  4. package/package.json +11 -10
  5. package/src/sandkit/api/blueprints.d.ts +33 -0
  6. package/src/sandkit/api/effects.d.ts +127 -0
  7. package/src/sandkit/api/elements.d.ts +385 -0
  8. package/src/sandkit/api/entities.d.ts +79 -0
  9. package/src/sandkit/api/events.d.ts +137 -0
  10. package/src/sandkit/api/excavation.d.ts +58 -0
  11. package/src/sandkit/api/factory.d.ts +38 -0
  12. package/src/sandkit/api/fire.d.ts +33 -0
  13. package/src/sandkit/api/game.d.ts +22 -0
  14. package/src/sandkit/api/grid.d.ts +180 -0
  15. package/src/sandkit/api/hooks.d.ts +357 -0
  16. package/{sandkit → src/sandkit}/api/i18n.d.ts +80 -4
  17. package/{sandkit → src/sandkit}/api/index.d.ts +6 -0
  18. package/src/sandkit/api/lights.d.ts +101 -0
  19. package/{sandkit → src/sandkit}/api/maps.d.ts +15 -0
  20. package/src/sandkit/api/pickups.d.ts +89 -0
  21. package/src/sandkit/api/pipes.d.ts +54 -0
  22. package/src/sandkit/api/player.d.ts +141 -0
  23. package/{sandkit → src/sandkit}/api/rendering.d.ts +8 -0
  24. package/{sandkit → src/sandkit}/api/sandkit-api.d.ts +19 -2
  25. package/src/sandkit/api/shared.d.ts +41 -0
  26. package/{sandkit → src/sandkit}/api/sound.d.ts +32 -2
  27. package/{sandkit → src/sandkit}/api/structures.d.ts +171 -18
  28. package/{sandkit → src/sandkit}/api/tech.d.ts +54 -1
  29. package/src/sandkit/api/terrains.d.ts +147 -0
  30. package/{sandkit → src/sandkit}/api/upgrades.d.ts +9 -0
  31. package/{sandkit → src/sandkit}/api/utils.d.ts +19 -2
  32. package/src/sandkit/api/world.d.ts +105 -0
  33. package/{sandkit → src/sandkit}/enums/index.d.ts +14 -0
  34. package/{shared → src/shared}/api/elements.d.ts +84 -12
  35. package/{shared/api/world.d.ts → src/shared/api/grid.d.ts} +29 -3
  36. package/{shared → src/shared}/api/player.d.ts +12 -0
  37. package/{shared → src/shared}/api/shared.d.ts +5 -3
  38. package/{shared → src/shared}/api/structures.d.ts +46 -0
  39. package/src/shared/api/terrains.d.ts +231 -0
  40. package/src/shared/api/world.d.ts +43 -0
  41. package/{shared → src/shared}/index.d.ts +2 -0
  42. package/src/worker/api/effects.d.ts +52 -0
  43. package/src/worker/api/elements.d.ts +266 -0
  44. package/src/worker/api/events.d.ts +75 -0
  45. package/src/worker/api/fire.d.ts +29 -0
  46. package/src/worker/api/grid.d.ts +45 -0
  47. package/src/worker/api/hooks.d.ts +111 -0
  48. package/src/worker/api/lights.d.ts +43 -0
  49. package/{worker → src/worker}/api/shared.d.ts +8 -3
  50. package/{worker → src/worker}/index.d.ts +8 -5
  51. package/{worker → src/worker}/sandkit-api.d.ts +12 -3
  52. package/CHANGELOG.md +0 -19
  53. package/sandkit/api/effects.d.ts +0 -76
  54. package/sandkit/api/elements.d.ts +0 -237
  55. package/sandkit/api/events.d.ts +0 -53
  56. package/sandkit/api/excavation.d.ts +0 -34
  57. package/sandkit/api/fire.d.ts +0 -26
  58. package/sandkit/api/grid.d.ts +0 -26
  59. package/sandkit/api/hooks.d.ts +0 -52
  60. package/sandkit/api/lights.d.ts +0 -66
  61. package/sandkit/api/player.d.ts +0 -84
  62. package/sandkit/api/shared.d.ts +0 -27
  63. package/sandkit/api/terrains.d.ts +0 -125
  64. package/sandkit/api/world.d.ts +0 -107
  65. package/shared/api/terrains.d.ts +0 -100
  66. package/worker/api/elements.d.ts +0 -60
  67. /package/{global.d.ts → src/global.d.ts} +0 -0
  68. /package/{sandkit → src/sandkit}/api/action.d.ts +0 -0
  69. /package/{sandkit → src/sandkit}/api/assets.d.ts +0 -0
  70. /package/{sandkit → src/sandkit}/api/authorization.d.ts +0 -0
  71. /package/{sandkit → src/sandkit}/api/building.d.ts +0 -0
  72. /package/{sandkit → src/sandkit}/api/camera.d.ts +0 -0
  73. /package/{sandkit → src/sandkit}/api/collector.d.ts +0 -0
  74. /package/{sandkit → src/sandkit}/api/constants.d.ts +0 -0
  75. /package/{sandkit → src/sandkit}/api/cooldown.d.ts +0 -0
  76. /package/{sandkit → src/sandkit}/api/discoveries.d.ts +0 -0
  77. /package/{sandkit → src/sandkit}/api/energy.d.ts +0 -0
  78. /package/{sandkit → src/sandkit}/api/gameconfig.d.ts +0 -0
  79. /package/{sandkit → src/sandkit}/api/input.d.ts +0 -0
  80. /package/{sandkit → src/sandkit}/api/items.d.ts +0 -0
  81. /package/{sandkit → src/sandkit}/api/mods.d.ts +0 -0
  82. /package/{sandkit → src/sandkit}/api/patterns.d.ts +0 -0
  83. /package/{sandkit → src/sandkit}/api/processing.d.ts +0 -0
  84. /package/{sandkit → src/sandkit}/api/progression.d.ts +0 -0
  85. /package/{sandkit → src/sandkit}/api/projectiles.d.ts +0 -0
  86. /package/{sandkit → src/sandkit}/api/random.d.ts +0 -0
  87. /package/{sandkit → src/sandkit}/api/raycast.d.ts +0 -0
  88. /package/{sandkit → src/sandkit}/api/reactions.d.ts +0 -0
  89. /package/{sandkit → src/sandkit}/api/resources.d.ts +0 -0
  90. /package/{sandkit → src/sandkit}/api/scene.d.ts +0 -0
  91. /package/{sandkit → src/sandkit}/api/schedule.d.ts +0 -0
  92. /package/{sandkit → src/sandkit}/api/settings.d.ts +0 -0
  93. /package/{sandkit → src/sandkit}/api/signals.d.ts +0 -0
  94. /package/{sandkit → src/sandkit}/api/sprites.d.ts +0 -0
  95. /package/{sandkit → src/sandkit}/api/storage.d.ts +0 -0
  96. /package/{sandkit → src/sandkit}/api/structureBehaviors.d.ts +0 -0
  97. /package/{sandkit → src/sandkit}/api/time.d.ts +0 -0
  98. /package/{sandkit → src/sandkit}/api/tools.d.ts +0 -0
  99. /package/{sandkit → src/sandkit}/api/triggers.d.ts +0 -0
  100. /package/{sandkit → src/sandkit}/api/ui.d.ts +0 -0
  101. /package/{sandkit → src/sandkit}/api/workers.d.ts +0 -0
  102. /package/{sandkit → src/sandkit}/engine/api/augments.d.ts +0 -0
  103. /package/{sandkit → src/sandkit}/engine/api/auralite.d.ts +0 -0
  104. /package/{sandkit → src/sandkit}/engine/api/blueprints.d.ts +0 -0
  105. /package/{sandkit → src/sandkit}/engine/api/clipboard.d.ts +0 -0
  106. /package/{sandkit → src/sandkit}/engine/api/colorPicker.d.ts +0 -0
  107. /package/{sandkit → src/sandkit}/engine/api/coloringTool.d.ts +0 -0
  108. /package/{sandkit → src/sandkit}/engine/api/conveyors.d.ts +0 -0
  109. /package/{sandkit → src/sandkit}/engine/api/debug.d.ts +0 -0
  110. /package/{sandkit → src/sandkit}/engine/api/drones.d.ts +0 -0
  111. /package/{sandkit → src/sandkit}/engine/api/entities.d.ts +0 -0
  112. /package/{sandkit → src/sandkit}/engine/api/extensions.d.ts +0 -0
  113. /package/{sandkit → src/sandkit}/engine/api/factory.d.ts +0 -0
  114. /package/{sandkit → src/sandkit}/engine/api/foliage.d.ts +0 -0
  115. /package/{sandkit → src/sandkit}/engine/api/foundationColorPicker.d.ts +0 -0
  116. /package/{sandkit → src/sandkit}/engine/api/game.d.ts +0 -0
  117. /package/{sandkit → src/sandkit}/engine/api/heatTransfer.d.ts +0 -0
  118. /package/{sandkit → src/sandkit}/engine/api/index.d.ts +0 -0
  119. /package/{sandkit → src/sandkit}/engine/api/launchers.d.ts +0 -0
  120. /package/{sandkit → src/sandkit}/engine/api/lightColorPicker.d.ts +0 -0
  121. /package/{sandkit → src/sandkit}/engine/api/matters.d.ts +0 -0
  122. /package/{sandkit → src/sandkit}/engine/api/misc.d.ts +0 -0
  123. /package/{sandkit → src/sandkit}/engine/api/portals.d.ts +0 -0
  124. /package/{sandkit → src/sandkit}/engine/api/prefabData.d.ts +0 -0
  125. /package/{sandkit → src/sandkit}/engine/api/prefabDecor.d.ts +0 -0
  126. /package/{sandkit → src/sandkit}/engine/api/prefabulator.d.ts +0 -0
  127. /package/{sandkit → src/sandkit}/engine/api/prismaline.d.ts +0 -0
  128. /package/{sandkit → src/sandkit}/engine/api/prismite.d.ts +0 -0
  129. /package/{sandkit → src/sandkit}/engine/api/queue.d.ts +0 -0
  130. /package/{sandkit → src/sandkit}/engine/api/shadows.d.ts +0 -0
  131. /package/{sandkit → src/sandkit}/engine/api/strataform.d.ts +0 -0
  132. /package/{sandkit → src/sandkit}/engine/api/swarmConsole.d.ts +0 -0
  133. /package/{sandkit → src/sandkit}/engine/api/sweeperDrone.d.ts +0 -0
  134. /package/{sandkit → src/sandkit}/engine/api/teleportZones.d.ts +0 -0
  135. /package/{sandkit → src/sandkit}/engine/api/tutorialBuild.d.ts +0 -0
  136. /package/{sandkit → src/sandkit}/engine/api/usageTracker.d.ts +0 -0
  137. /package/{sandkit → src/sandkit}/engine/api/wall.d.ts +0 -0
  138. /package/{sandkit → src/sandkit}/engine/api/workerLocal.d.ts +0 -0
  139. /package/{sandkit → src/sandkit}/engine/index.d.ts +0 -0
  140. /package/{sandkit → src/sandkit}/engine/retro-console.d.ts +0 -0
  141. /package/{sandkit → src/sandkit}/engine/state.d.ts +0 -0
  142. /package/{sandkit → src/sandkit}/index.d.ts +0 -0
  143. /package/{sandkit → src/sandkit}/react.d.ts +0 -0
  144. /package/{shared → src/shared}/api/effects.d.ts +0 -0
  145. /package/{shared → src/shared}/api/maps.d.ts +0 -0
  146. /package/{shared → src/shared}/api/ui.d.ts +0 -0
  147. /package/{shared → src/shared}/asset.d.ts +0 -0
  148. /package/{shared → src/shared}/engine.d.ts +0 -0
  149. /package/{shared → src/shared}/jsonvalue.d.ts +0 -0
  150. /package/{shared → src/shared}/nominal.d.ts +0 -0
  151. /package/{shared → src/shared}/player.d.ts +0 -0
  152. /package/{worker → src/worker}/api/main.d.ts +0 -0
  153. /package/{worker → src/worker}/api/worker.d.ts +0 -0
package/README.md CHANGED
@@ -2,21 +2,23 @@
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  TypeScript declarations and Docsify API docs for the live Sandustry `sandkit` object. Package name: `@sandustry-modding/types`.
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+ Originally a fork of [flamableassassin/sandustry-modding-types](https://github.com/flamableassassin/sandustry-modding-types/).
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+
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  Folder layout mirrors runtime shape so you can jump from code to the matching `.d.ts` path.
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  ## Runtime map
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  | Path | Runtime object |
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  | --- | --- |
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- | `sandkit/api/` | `sandkit.api` (main thread) |
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- | `sandkit/engine/api/` | `sandkit.engine.api` |
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- | `sandkit/engine/state.d.ts` | `sandkit.engine.state` / `sandkit.state` |
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- | `sandkit/enums/` | `sandkit.enums` |
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- | `sandkit/react.d.ts` | `sandkit.react` |
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- | `sandkit/index.d.ts` | Composed `Sandkit` root type |
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- | `global.d.ts` | Ambient `sandkit` free variable and type aliases |
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- | `worker/` | Worker-thread `sandkit.api` (see `WorkerSandkitApi`) |
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- | `shared/` | Internal base shapes reused by main and worker declarations |
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+ | `src/sandkit/api/` | `sandkit.api` (main thread) |
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+ | `src/sandkit/engine/api/` | `sandkit.engine.api` |
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+ | `src/sandkit/engine/state.d.ts` | `sandkit.engine.state` / `sandkit.state` |
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+ | `src/sandkit/enums/` | `sandkit.enums` |
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+ | `src/sandkit/react.d.ts` | `sandkit.react` |
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+ | `src/sandkit/index.d.ts` | Composed `Sandkit` root type |
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+ | `src/global.d.ts` | Ambient `sandkit` free variable and type aliases |
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+ | `src/worker/` | Worker-thread `sandkit.api` (see `WorkerSandkitApi`) |
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+ | `src/shared/` | Internal base shapes reused by main and worker declarations |
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  ## Runtime shape vs `export namespace`
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@@ -35,7 +37,9 @@ Declaration files use `export namespace` because it is the usual `.d.ts` pattern
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  npm install @sandustry-modding/types
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  ```
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- In `tsconfig.json`, include the package types (or reference them from an ambient file):
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+ ### Project config (preferred)
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+
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+ Add the package to `compilerOptions.types` in `tsconfig.json` or `jsconfig.json`:
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  ```json
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  {
@@ -45,6 +49,26 @@ In `tsconfig.json`, include the package types (or reference them from an ambient
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  }
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  ```
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+ If you already list other packages in `types` (for example `"react"` or `"node"`), keep those entries and add `"@sandustry-modding/types"` to the same array. A non-empty `types` list replaces TypeScript’s default auto-inclusion of all `@types/*` packages.
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+
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+ `jsconfig.json` uses the same shape for JavaScript mods.
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+
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+ ### Per-file reference
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+
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+ You can also pull the ambient types into one file:
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+
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+ ```ts
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+ /// <reference types="@sandustry-modding/types" />
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+ ```
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+
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+ That triple-slash directive works in `.ts` and `.js` (including checked JS with `checkJs`). Put it at the top of `main.js` / `worker.js`, or in a small ambient `.d.ts` included by your project.
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+
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+ Deep declaration modules are also available, for example:
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+
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+ ```ts
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+ import type { RetroConsoleGame } from "@sandustry-modding/types/sandkit/engine";
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+ ```
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+
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  ## Usage
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  - **Main mod (`main.js`):** use the ambient free name `sandkit`. Type aliases such as `SandkitApi` are global; do not import a value binding.
@@ -53,7 +77,7 @@ In `tsconfig.json`, include the package types (or reference them from an ambient
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  ## Maintaining types
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- Edit `.d.ts` files here. Regenerate the Docsify API reference after JSDoc changes.
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+ Edit `.d.ts` files under `src/`. Regenerate the Docsify API reference after JSDoc changes.
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  ## Docs site
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@@ -63,4 +87,4 @@ Regenerate the Docsify API reference from these declarations:
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  npm run docs:api
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  ```
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- Output lands in `docs/api/`. `npm run docs` runs that step, then serves the docs site.
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+ Output lands in `docs/api/`. The namespace index is `docs/modules.md` and the combined page is `docs/full.md`. `npm run docs` runs that step, then serves the docs site.
@@ -0,0 +1,46 @@
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+ # Changelog
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+
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+ All notable changes to this project are documented in this file.
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+
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+ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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+ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+
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+ ## [0.3.0] - 2026-08-27
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+
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+ ### Changed
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+
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+ - Move declaration sources into `src/` (`src/sandkit`, `src/worker`, `src/shared`, `src/global.d.ts`). Package subpaths such as `@sandustry-modding/types/sandkit/engine` stay the same
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+ - Show local names for API member headings in the Docsify reference (full runtime path stays under each heading)
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+
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+ ## [0.2.0] - 2026-08-27
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+
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+ ### Added
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+
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+ - Official Sandkit API coverage from [sandustry.com/sandkit.html](https://sandustry.com/sandkit.html): `api.entities`, `api.pipes`, `api.factory`, `api.game`, `api.blueprints`, `api.pickups`, `api.grid.mutate`, and related worker surfaces
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+ - JSDoc `@see` links back to the official Sandkit page on documented members
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+
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+ ### Changed
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+
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+ - Canonical mutation names match official docs (`createAtCell`, `grid.mutate`, `getTypeById`, and similar). Old names stay as `@deprecated` aliases (`*WhenIdle`, `api.world`, `getTypeFromId`, and similar)
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+
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+ ## [0.1.1] - 2026-08-27
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+
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+ ### Changed
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+
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+ - Export subpaths (`./*`) so mods can import declaration modules such as `@sandustry-modding/types/sandkit/engine`
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+
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+ ## [0.1.0] - 2026-08-27
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+
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+ ### Added
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+
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+ - Initial public release of `@sandustry-modding/types`
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+ - TypeScript declarations for main-thread `sandkit` (`sandkit/api`, `sandkit/engine`, `sandkit/enums`, `sandkit/react`)
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+ - Worker-thread declarations under `worker/` (`WorkerSandkitApi`)
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+ - Shared base shapes under `shared/` for main and worker reuse
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+ - Ambient `sandkit` free variable and type aliases via `global.d.ts`
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+ - Docsify API reference generated from the declarations
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+
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+ [0.3.0]: https://github.com/sandustry-modding/SandustryTypes/releases/tag/v0.3.0
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+ [0.2.0]: https://github.com/sandustry-modding/SandustryTypes/releases/tag/v0.2.0
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+ [0.1.1]: https://github.com/sandustry-modding/SandustryTypes/releases/tag/v0.1.1
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+ [0.1.0]: https://github.com/sandustry-modding/SandustryTypes/releases/tag/v0.1.0
package/docs/README.md ADDED
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+ # Sandkit API
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+
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+ > [!WARNING]
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+ > **Unofficial** community docs. Not affiliated with Lantto Games, Hooded Horse, or the [official Sandustry wiki](https://wiki.hoodedhorse.com/Sandustry/Sandustry_Official_Wiki). See the [official Sandkit docs](https://sandustry.com/sandkit.html).
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+
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+ Community TypeScript reference for the live Sandustry `sandkit` host API. Package: [`@sandustry-modding/types`](https://www.npmjs.com/package/@sandustry-modding/types).
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+
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+ ## Start here
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+
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+ | Go to | When you need |
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+ | --- | --- |
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+ | [Namespaces](modules.md) | Browse namespaces by group |
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+ | [Full API reference](full.md) | All namespaces on one page |
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+ | [Main thread](api/sandkit.api.md) | `main.js` APIs (`sandkit.api`) |
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+ | [Worker thread](api/sandkit.api.worker.md) | `worker.js` APIs (subset + direct mutations) |
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+ | [Engine](api/sandkit.engine.md) | Escape hatch (`sandkit.engine`) |
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+ | [Enums](api/sandkit.enums.md) | Runtime enum values |
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+ | [React](api/sandkit.react.md) | HUD JSX helpers |
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+
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+ ## Install types
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+
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+ ```bash
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+ npm install @sandustry-modding/types
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+ ```
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+
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+ ### Project config (preferred)
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+
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+ In `tsconfig.json` or `jsconfig.json`:
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+
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+ ```json
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+ {
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+ "compilerOptions": {
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+ "types": ["@sandustry-modding/types"]
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+ }
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+ }
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+ ```
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+
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+ If `types` already lists other packages (for example `"react"` or `"node"`), add `"@sandustry-modding/types"` to that array. A non-empty `types` list replaces auto-inclusion of all `@types/*` packages.
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+
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+ ### Per-file reference
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+
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+ ```ts
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+ /// <reference types="@sandustry-modding/types" />
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+ ```
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+
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+ Works in `.ts` and `.js` (including checked JS). Put it at the top of a source file, or in an ambient `.d.ts` included by the project.
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+
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+ Use the ambient `sandkit` free name in `main.js`. In `worker.js`, type the API as `WorkerSandkitApi` — worker and main surfaces overlap but are not interchangeable.
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+
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+ ## Also useful
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+
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+ - [Official Sandkit docs](https://sandustry.com/sandkit.html)
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+ - [Sandustry Mod Template](https://sandustry-modding.github.io/SandustryModTemplate/#/)
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+ - [Official Sandustry wiki](https://wiki.hoodedhorse.com/Sandustry/Sandustry_Official_Wiki)
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+
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+ ## Regenerate
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+
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+ From the package repo root:
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+
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+ ```bash
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+ npm run docs:api
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+ ```
package/package.json CHANGED
@@ -1,31 +1,32 @@
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  {
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  "name": "@sandustry-modding/types",
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- "version": "0.1.0",
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+ "version": "0.3.0",
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  "description": "TypeScript declarations and API docs for the Sandustry Sandkit host API",
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  "license": "MIT",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/sandustry-modding/SandustryTypes.git"
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  },
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- "homepage": "https://github.com/sandustry-modding/SandustryTypes#readme",
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+ "homepage": "https://sandustry-modding.github.io/SandustryTypes/",
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  "bugs": {
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  "url": "https://github.com/sandustry-modding/SandustryTypes/issues"
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  },
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- "types": "./global.d.ts",
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+ "types": "./src/global.d.ts",
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  "exports": {
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  ".": {
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- "types": "./global.d.ts"
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+ "types": "./src/global.d.ts"
18
+ },
19
+ "./package.json": "./package.json",
20
+ "./*": {
21
+ "types": "./src/*"
18
22
  }
19
23
  },
20
24
  "files": [
21
- "global.d.ts",
22
- "sandkit/**/*.d.ts",
23
- "shared/**/*.d.ts",
24
- "worker/**/*.d.ts",
25
+ "src/**/*.d.ts",
25
26
  "CHANGELOG.md",
27
+ "docs/Changelog.md",
26
28
  "LICENSE",
27
- "README.md",
28
- "ATTRIBUTION.md"
29
+ "README.md"
29
30
  ],
30
31
  "scripts": {
31
32
  "docs": "npm run docs:api && npm run docs:serve",
@@ -0,0 +1,33 @@
1
+ import type { structures } from "../../shared/api/structures";
2
+
3
+ /**
4
+ * Structure blueprint serialize and localize helpers.
5
+ *
6
+ * Available as `sandkit.api.blueprints`.
7
+ *
8
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — Main entry `api.blueprints`
9
+ */
10
+ export namespace blueprints {
11
+ /**
12
+ * Serialize live structure instances into blueprint records.
13
+ *
14
+ * @param structures - Structure instances to encode.
15
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — Main entry `api.blueprints.serializeStructures`
16
+ */
17
+ export function serializeStructures(structures: readonly structures.Structure[]): BlueprintStructure[];
18
+
19
+ /**
20
+ * Localize blueprint structure records for placement.
21
+ *
22
+ * @param structures - Blueprint structure records to localize.
23
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — Main entry `api.blueprints.localizeStructures`
24
+ */
25
+ export function localizeStructures(structures: readonly BlueprintStructure[]): BlueprintStructure[];
26
+
27
+ /** Serialized structure entry used in blueprints. */
28
+ export interface BlueprintStructure {
29
+ x: number;
30
+ y: number;
31
+ [key: string]: unknown;
32
+ }
33
+ }
@@ -0,0 +1,127 @@
1
+ import { shared } from "../../shared";
2
+
3
+ /**
4
+ * `sandkit.api.effects` — visual effects, particles, and lasers at world positions.
5
+ * Main thread only. Temporary lights live under {@link lights.temporary}.
6
+ */
7
+ export namespace effects {
8
+ /** Options for generic screen effects. */
9
+ export import EffectOptions = shared.api.effects.EffectOptions;
10
+ /** Options for temporary lights. */
11
+ export import TemporaryLightOptions = shared.api.effects.TemporaryLightOptions;
12
+ /** Options for particle effects. */
13
+ export import ParticleEffectOptions = shared.api.effects.ParticleEffectOptions;
14
+
15
+ /**
16
+ * Creates a named screen effect at world coordinates.
17
+ *
18
+ * @param effectId - Registered effect id (for example `heatWave`).
19
+ * @param worldX - World X coordinate in pixels.
20
+ * @param worldY - World Y coordinate in pixels.
21
+ * @param options - Duration, radius, and intensity settings.
22
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — Main entry `api.effects.createAtWorld`
23
+ */
24
+ export function createAtWorld(
25
+ effectId: string,
26
+ worldX: number,
27
+ worldY: number,
28
+ options?: EffectOptions,
29
+ ): void;
30
+
31
+ /**
32
+ * @deprecated Use {@link createAtWorld} instead.
33
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — deprecated alias of `api.effects.createAtWorld`
34
+ */
35
+ export function createEffectAtWorld(
36
+ effectId: string,
37
+ worldX: number,
38
+ worldY: number,
39
+ options?: EffectOptions,
40
+ ): void;
41
+
42
+ /**
43
+ * Spawns particles at world coordinates.
44
+ *
45
+ * @param worldX - World X coordinate in pixels.
46
+ * @param worldY - World Y coordinate in pixels.
47
+ * @param options - Count, velocity, colour, and lifetime settings.
48
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — Main entry `api.effects.createParticlesAtWorld`
49
+ */
50
+ export import createParticlesAtWorld = shared.api.effects.createParticlesAtWorld;
51
+
52
+ /**
53
+ * @deprecated Use {@link lights.temporary.createAtWorld} instead.
54
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — deprecated alias of `api.lights.temporary.createAtWorld`
55
+ */
56
+ export function createLightAtWorld(
57
+ worldX: number,
58
+ worldY: number,
59
+ options?: TemporaryLightOptions,
60
+ ): { lightId: number | null; index?: number | null; };
61
+
62
+ /**
63
+ * Creates a distortion wave effect at world coordinates.
64
+ *
65
+ * @param worldX - World X coordinate in pixels.
66
+ * @param worldY - World Y coordinate in pixels.
67
+ * @param options - Style, duration, radius, intensity, and color.
68
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — Main entry `api.effects.createDistortionWaveAtWorld`
69
+ */
70
+ export function createDistortionWaveAtWorld(worldX: number, worldY: number, options?: DistortionEffectOptions): void;
71
+
72
+ /**
73
+ * Creates a laser beam between two world points. Returns a handle to destroy it.
74
+ *
75
+ * @param startWorldX - Beam start world X in pixels.
76
+ * @param startWorldY - Beam start world Y in pixels.
77
+ * @param endWorldX - Beam end world X in pixels.
78
+ * @param endWorldY - Beam end world Y in pixels.
79
+ * @param options - Width, brightness, color, and glow options.
80
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — Main entry `api.effects.createLaserAtWorld`
81
+ */
82
+ export function createLaserAtWorld(
83
+ startWorldX: number,
84
+ startWorldY: number,
85
+ endWorldX: number,
86
+ endWorldY: number,
87
+ options?: LaserEffectOptions,
88
+ ): LaserEffectHandle;
89
+
90
+ /**
91
+ * @deprecated Use {@link lights.temporary.removeById} instead.
92
+ * @see https://sandustry.com/sandkit.html Official Sandkit API — deprecated alias of `api.lights.temporary.removeById`
93
+ */
94
+ export function removeLightById(lightId: number): void;
95
+
96
+ /** Options for laser beam effects. */
97
+ export interface LaserEffectOptions {
98
+ /** Beam width in pixels. */
99
+ width?: number;
100
+ /** Beam brightness multiplier. */
101
+ brightness?: number;
102
+ /** Beam color as a packed integer. */
103
+ color?: number;
104
+ /** When true, draws a glow around the beam. */
105
+ glow?: boolean;
106
+ }
107
+
108
+ /** Handle returned by createLaserAtWorld. */
109
+ export interface LaserEffectHandle {
110
+ /** Removes the laser from the scene. */
111
+ destroy(): void;
112
+ }
113
+
114
+ /** Options for distortion wave effects. */
115
+ export interface DistortionEffectOptions {
116
+ /** Distortion style: implode or explode. */
117
+ style?: "implode" | "explode";
118
+ /** Effect duration in seconds. */
119
+ duration?: number;
120
+ /** Maximum radius of the wave. */
121
+ maxRadius?: number;
122
+ /** Visual intensity of the distortion. */
123
+ intensity?: number;
124
+ /** RGBA color components for the effect. */
125
+ color?: [number, number, number, number];
126
+ }
127
+ }