@sagl/server 0.0.0-stage → 0.1.0-next.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +61 -2
- package/dist/actions.d.ts +46 -0
- package/dist/actions.js +80 -0
- package/dist/actions.js.map +1 -0
- package/dist/animations.d.ts +32 -0
- package/dist/animations.js +95 -0
- package/dist/animations.js.map +1 -0
- package/dist/audio.d.ts +180 -0
- package/dist/audio.js +353 -0
- package/dist/audio.js.map +1 -0
- package/dist/audio_effects.d.ts +219 -0
- package/dist/audio_effects.js +84 -0
- package/dist/audio_effects.js.map +1 -0
- package/dist/camera.d.ts +188 -0
- package/dist/camera.js +247 -0
- package/dist/camera.js.map +1 -0
- package/dist/claims.d.ts +27 -0
- package/dist/claims.js +48 -0
- package/dist/claims.js.map +1 -0
- package/dist/commands.d.ts +135 -0
- package/dist/commands.js +373 -0
- package/dist/commands.js.map +1 -0
- package/dist/console.d.ts +21 -0
- package/dist/console.js +100 -0
- package/dist/console.js.map +1 -0
- package/dist/constants.d.ts +654 -0
- package/dist/constants.js +657 -0
- package/dist/constants.js.map +1 -0
- package/dist/cutscene.d.ts +47 -0
- package/dist/cutscene.js +190 -0
- package/dist/cutscene.js.map +1 -0
- package/dist/draw.d.ts +106 -0
- package/dist/draw.js +132 -0
- package/dist/draw.js.map +1 -0
- package/dist/effects.d.ts +91 -0
- package/dist/effects.js +116 -0
- package/dist/effects.js.map +1 -0
- package/dist/gangzones.d.ts +47 -0
- package/dist/gangzones.js +122 -0
- package/dist/gangzones.js.map +1 -0
- package/dist/geo.d.ts +11 -0
- package/dist/geo.js +25 -0
- package/dist/geo.js.map +1 -0
- package/dist/hud.d.ts +159 -0
- package/dist/hud.js +247 -0
- package/dist/hud.js.map +1 -0
- package/dist/index.d.ts +40 -0
- package/dist/index.js +43 -0
- package/dist/index.js.map +1 -0
- package/dist/interaction.d.ts +81 -0
- package/dist/interaction.js +143 -0
- package/dist/interaction.js.map +1 -0
- package/dist/junctions.d.ts +1 -0
- package/dist/junctions.js +330 -0
- package/dist/junctions.js.map +1 -0
- package/dist/map.d.ts +55 -0
- package/dist/map.js +71 -0
- package/dist/map.js.map +1 -0
- package/dist/menu.d.ts +96 -0
- package/dist/menu.js +129 -0
- package/dist/menu.js.map +1 -0
- package/dist/mission.d.ts +482 -0
- package/dist/mission.js +1258 -0
- package/dist/mission.js.map +1 -0
- package/dist/models.d.ts +56 -0
- package/dist/models.js +71 -0
- package/dist/models.js.map +1 -0
- package/dist/modshop.d.ts +229 -0
- package/dist/modshop.js +904 -0
- package/dist/modshop.js.map +1 -0
- package/dist/modshop_data.d.ts +44 -0
- package/dist/modshop_data.js +287 -0
- package/dist/modshop_data.js.map +1 -0
- package/dist/native.d.ts +809 -0
- package/dist/native.js +27 -0
- package/dist/native.js.map +1 -0
- package/dist/objects.d.ts +249 -0
- package/dist/objects.js +455 -0
- package/dist/objects.js.map +1 -0
- package/dist/paint.d.ts +124 -0
- package/dist/paint.js +84 -0
- package/dist/paint.js.map +1 -0
- package/dist/paynspray.d.ts +44 -0
- package/dist/paynspray.js +177 -0
- package/dist/paynspray.js.map +1 -0
- package/dist/ped.d.ts +335 -0
- package/dist/ped.js +536 -0
- package/dist/ped.js.map +1 -0
- package/dist/player.d.ts +685 -0
- package/dist/player.js +1163 -0
- package/dist/player.js.map +1 -0
- package/dist/screeneffects.d.ts +99 -0
- package/dist/screeneffects.js +257 -0
- package/dist/screeneffects.js.map +1 -0
- package/dist/scripts.d.ts +69 -0
- package/dist/scripts.js +125 -0
- package/dist/scripts.js.map +1 -0
- package/dist/server.d.ts +713 -0
- package/dist/server.js +1080 -0
- package/dist/server.js.map +1 -0
- package/dist/shopblips.d.ts +9 -0
- package/dist/shopblips.js +30 -0
- package/dist/shopblips.js.map +1 -0
- package/dist/special.d.ts +33 -0
- package/dist/special.js +26 -0
- package/dist/special.js.map +1 -0
- package/dist/splash.d.ts +42 -0
- package/dist/splash.js +55 -0
- package/dist/splash.js.map +1 -0
- package/dist/text.d.ts +19 -0
- package/dist/text.js +25 -0
- package/dist/text.js.map +1 -0
- package/dist/ui.d.ts +141 -0
- package/dist/ui.js +243 -0
- package/dist/ui.js.map +1 -0
- package/dist/vehicle.d.ts +306 -0
- package/dist/vehicle.js +612 -0
- package/dist/vehicle.js.map +1 -0
- package/dist/vehiclecolors.d.ts +26 -0
- package/dist/vehiclecolors.js +49 -0
- package/dist/vehiclecolors.js.map +1 -0
- package/dist/world.d.ts +222 -0
- package/dist/world.js +227 -0
- package/dist/world.js.map +1 -0
- package/dist/zone.d.ts +89 -0
- package/dist/zone.js +140 -0
- package/dist/zone.js.map +1 -0
- package/package.json +33 -4
package/dist/native.d.ts
ADDED
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import type { EncodedEffect } from "./audio_effects.js";
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export interface NativePlayerState {
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id: number;
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name: string;
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skin: number;
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ip: string;
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viaProxy: boolean;
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connectHost: string;
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connectPort: number;
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ping: number;
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alive: boolean;
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paused: boolean;
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focused: boolean;
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money: number;
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wantedLevel: number;
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maxWantedLevel: number;
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radioNameHidden: boolean;
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world: number;
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interior: number;
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weapon: number;
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weapons: {
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slot: number;
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weapon: number;
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ammo: number;
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}[];
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infiniteSprint: boolean;
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fightingStyle: number;
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skinAnimations: boolean;
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stats: Record<string, number>;
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/** The vehicle they are in, if any, and their seat (0 driver). */
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vehicleId: number | null;
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seat: number | null;
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/** The vehicle they remote-control, if any. */
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remoteVehicleId: number | null;
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/** The vehicle they last drove, while it exists. */
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lastVehicleId: number | null;
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/** False until the player's first sync packet; position/health are 0 until then. */
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hasState: boolean;
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/** The buttons held (Key bits), as their last sync. */
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keys: number;
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/** m/s (a passenger: their vehicle's). */
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velocity: {
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x: number;
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y: number;
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z: number;
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};
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/** Their camera: where it looks (a unit vector) and where it is; null for passengers. */
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cameraFront: {
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x: number;
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y: number;
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z: number;
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} | null;
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cameraPosition: {
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x: number;
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y: number;
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z: number;
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} | null;
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health: number;
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armour: number;
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x: number;
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y: number;
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z: number;
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heading: number;
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}
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export type WeaponViolationReason = "notOwned" | "noAmmo" | "fireRate" | "position";
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export interface NativeVehicleHit {
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cause: "collision" | "weapon";
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with: "world" | "ground" | "vehicle" | "ped" | "object" | null;
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weapon: number;
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otherVehicleId: number | null;
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playerId: number | null;
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pedId: number | null;
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healthBefore: number;
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health: number;
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loss: number;
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intensity: number;
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position: {
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x: number;
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y: number;
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z: number;
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};
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}
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export interface NativePedStep {
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kind: number;
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x?: number;
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y?: number;
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z?: number;
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pace?: number;
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targetPlayer?: number;
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targetPed?: number;
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distance?: number;
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ms?: number;
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animBlock?: string;
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animName?: string;
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loop?: boolean;
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vehicleId?: number;
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seat?: number;
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speed?: number;
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driveStyle?: number;
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}
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export interface NativeDraw {
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id: number;
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remove?: boolean;
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kind?: number;
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x?: number;
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y?: number;
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width?: number;
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height?: number;
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text?: string;
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font?: string;
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size?: number;
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color?: number;
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outline?: number;
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shadow?: number;
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outlineColor?: number;
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boxColor?: number;
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boxPadding?: number;
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align?: number;
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layer?: number;
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anchor?: number;
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}
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export interface NativeShot {
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weapon: number;
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origin: {
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x: number;
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y: number;
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z: number;
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};
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target: {
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x: number;
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y: number;
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z: number;
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};
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}
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export interface NativeExplosion {
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type: number;
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weapon: number;
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vehicleId: number;
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position: {
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x: number;
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y: number;
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z: number;
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};
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}
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export interface NativeHit {
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weapon: number;
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bodyPart: number;
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damage: number;
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direction: number;
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}
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export interface NativeHooks {
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join?(id: number): void;
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quit?(id: number, reason: "quit" | "timeout" | "kicked"): void;
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/** false vetoes; a number replaces the damage; anything else allows. */
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/** attackerId null and attackerPedId set: a server ped hit them. */
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damage?(victimId: number, attackerId: number | null, hit: NativeHit, attackerPedId?: number): boolean | number | void;
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death?(id: number, killerId: number | null, weapon: number, killerPedId: number | null): void;
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spawn?(id: number): void;
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pause?(id: number, paused: boolean, focused: boolean): void;
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enterVehicle?(playerId: number, vehicleId: number): void;
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exitVehicle?(playerId: number, vehicleId: number): void;
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zoneEnter?(playerId: number, zoneId: number): void;
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zoneLeave?(playerId: number, zoneId: number): void;
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zoneMove?(playerId: number, zoneId: number): void;
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/** false refuses; a number replaces the station; anything else allows. */
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radio?(playerId: number, vehicleId: number, station: number): boolean | number | void;
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shoot?(playerId: number, shot: NativeShot): boolean | void;
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weaponViolation?(playerId: number, reason: WeaponViolationReason, weapon: number): void;
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explosion?(playerId: number, explosion: NativeExplosion): boolean | void;
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vehicleDeath?(vehicleId: number, killerId: number | null): boolean | void;
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vehicleHit?(vehicleId: number, hit: NativeVehicleHit): boolean | number | void;
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vehicleRespawn?(vehicleId: number): void;
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/** false keeps the old level; a number replaces the new one. */
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wantedLevel?(playerId: number, level: number, old: number): boolean | number | void;
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scriptMessage?(playerId: number, channel: string, data: string): void;
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uiEvent?(playerId: number, event: NativeUiEvent): void;
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objectHit?(playerId: number, id: number, damage: number, weapon: number): void;
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pickupTouch?(playerId: number, id: number): void;
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/** Their client script put an object in their hands (or took one away). */
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playerAttach?(playerId: number, spec: Parameters<NativeServer["playerAttachment"]>[1]): void;
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carjack?(jackerId: number, victimId: number, vehicleId: number): void;
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playerInterior?(playerId: number, interior: number, old: number): void;
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playerKeys?(playerId: number, keys: number, old: number): void;
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playerAction?(playerId: number, id: string): void;
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chat?(playerId: number, text: string): void;
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dialogResponse?(playerId: number, id: number, response: boolean, listItem: number, input: string): void;
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/** kind: 0 moved to `row`, 1 selected it, 2 backed out. */
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gameMenuEvent?(playerId: number, id: number, kind: number, row: number): void;
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cameraEvent?(playerId: number, id: number, step: number, kind: number): void;
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documentResult?(playerId: number, id: number, button: number): void;
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suggestRequest?(playerId: number, id: number, text: string): void;
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interactionUse?(playerId: number, id: number, where: {
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event: "use" | "reach" | "leave";
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model: number;
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x: number;
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y: number;
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z: number;
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heading: number;
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}): void;
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cutsceneState?(playerId: number, id: number, state: "loaded" | "finished" | "failed" | "skipVote", skipped: boolean): void;
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/** false vetoes; a number replaces the damage; anything else allows. */
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pedDamage?(pedId: number, attackerId: number | null, hit: NativeHit, attackerPedId?: number): boolean | number | void;
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pedDeath?(pedId: number, killerId: number | null, weapon: number, killerPedId: number | null): void;
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pedOrder?(pedId: number, orderId: number, step: number, state: "stepDone" | "done" | "failed", reason: string): void;
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pedViolation?(playerId: number, pedId: number, reason: string): void;
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populationSpawn?(playerId: number, spawn: NativeAmbientSpawn): boolean | void;
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}
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export interface NativeUiEvent {
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doc: number;
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/** A UiEventType, or "error" (the document didn't open). */
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type: string;
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id: string;
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value: string;
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checked: boolean;
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enter: boolean;
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key: number;
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fields: Record<string, string>;
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}
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export interface NativePedState {
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id: number;
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model: number;
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/** A story character's name, or "". */
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special: string;
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world: number;
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x: number;
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y: number;
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z: number;
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heading: number;
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health: number;
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armour: number;
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weapon: number;
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dead: boolean;
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ownerId: number | null;
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behaviour: number;
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vehicleId: number | null;
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seat: number | null;
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ambient: boolean;
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}
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239
|
+
export interface NativePopulation {
|
|
240
|
+
peds: boolean;
|
|
241
|
+
traffic: boolean;
|
|
242
|
+
density: number;
|
|
243
|
+
gangs: boolean;
|
|
244
|
+
police: boolean;
|
|
245
|
+
ambulance: boolean;
|
|
246
|
+
fire: boolean;
|
|
247
|
+
wanted: boolean;
|
|
248
|
+
evadeSeconds: number;
|
|
249
|
+
evadeDistance: number;
|
|
250
|
+
indicators: boolean;
|
|
251
|
+
}
|
|
252
|
+
export interface NativeAmbientSpawn {
|
|
253
|
+
vehicle: boolean;
|
|
254
|
+
vehicleModel: number;
|
|
255
|
+
position: {
|
|
256
|
+
x: number;
|
|
257
|
+
y: number;
|
|
258
|
+
z: number;
|
|
259
|
+
};
|
|
260
|
+
heading: number;
|
|
261
|
+
peds: {
|
|
262
|
+
model: number;
|
|
263
|
+
pedType: number;
|
|
264
|
+
weapon: number;
|
|
265
|
+
seat: number;
|
|
266
|
+
}[];
|
|
267
|
+
}
|
|
268
|
+
export interface NativeVehicleState {
|
|
269
|
+
id: number;
|
|
270
|
+
/** Tuning parts on it. */
|
|
271
|
+
components: number[];
|
|
272
|
+
/** -1: none. */
|
|
273
|
+
paintjob: number;
|
|
274
|
+
doorsLocked: boolean;
|
|
275
|
+
/** 0 the game's, 1 off, 2 on. */
|
|
276
|
+
engine: number;
|
|
277
|
+
lights: number;
|
|
278
|
+
searchlight: number;
|
|
279
|
+
smoke: number;
|
|
280
|
+
/** Held dirt: 0 each game's own, else 1 + tenths. */
|
|
281
|
+
dirt: number;
|
|
282
|
+
searchlightOn: boolean;
|
|
283
|
+
smokeOn: boolean;
|
|
284
|
+
indicators: number;
|
|
285
|
+
indicatorsOn: number;
|
|
286
|
+
/** Degrees. */
|
|
287
|
+
heading: number;
|
|
288
|
+
model: number;
|
|
289
|
+
x: number;
|
|
290
|
+
y: number;
|
|
291
|
+
z: number;
|
|
292
|
+
health: number;
|
|
293
|
+
wrecked: boolean;
|
|
294
|
+
ambient: boolean;
|
|
295
|
+
/** CDamageManager bytes (24), or [] when undamaged. */
|
|
296
|
+
damage: number[];
|
|
297
|
+
/** ms; 0: never respawns by itself. */
|
|
298
|
+
respawnDelay: number;
|
|
299
|
+
/** m/s, as last synced (0 once nobody has for a second). */
|
|
300
|
+
velocity: {
|
|
301
|
+
x: number;
|
|
302
|
+
y: number;
|
|
303
|
+
z: number;
|
|
304
|
+
};
|
|
305
|
+
/** What it tows. */
|
|
306
|
+
trailerId: number | null;
|
|
307
|
+
plate: string;
|
|
308
|
+
color1: number;
|
|
309
|
+
color2: number;
|
|
310
|
+
/** Radio station, -1 until chosen. */
|
|
311
|
+
radio: number;
|
|
312
|
+
world: number;
|
|
313
|
+
interior: number;
|
|
314
|
+
driverId: number | null;
|
|
315
|
+
/** Seat number -> player id. */
|
|
316
|
+
occupants: Record<string, number>;
|
|
317
|
+
/** Seat number -> server ped id. */
|
|
318
|
+
pedSeats: Record<string, number>;
|
|
319
|
+
}
|
|
320
|
+
export interface NativeGarageState {
|
|
321
|
+
id: number;
|
|
322
|
+
name: string;
|
|
323
|
+
type: number;
|
|
324
|
+
x: number;
|
|
325
|
+
y: number;
|
|
326
|
+
z: number;
|
|
327
|
+
/** The box: from (x, y) to (frontX, frontY) one way, to (sideX, sideY) the other; z to topZ. */
|
|
328
|
+
frontX: number;
|
|
329
|
+
frontY: number;
|
|
330
|
+
sideX: number;
|
|
331
|
+
sideY: number;
|
|
332
|
+
topZ: number;
|
|
333
|
+
open: boolean;
|
|
334
|
+
zoneId: number;
|
|
335
|
+
}
|
|
336
|
+
export interface NativeCullZone {
|
|
337
|
+
world?: number;
|
|
338
|
+
min: [number, number, number];
|
|
339
|
+
max: [number, number, number];
|
|
340
|
+
audio?: number;
|
|
341
|
+
attributes?: number;
|
|
342
|
+
mirror?: {
|
|
343
|
+
axis: number;
|
|
344
|
+
sign: number;
|
|
345
|
+
coord: number;
|
|
346
|
+
};
|
|
347
|
+
}
|
|
348
|
+
export interface NativeServerConfig {
|
|
349
|
+
port?: number;
|
|
350
|
+
name?: string;
|
|
351
|
+
maxPlayers?: number;
|
|
352
|
+
timeHour?: number;
|
|
353
|
+
timeMinute?: number;
|
|
354
|
+
timeFrozen?: boolean;
|
|
355
|
+
trustedProxies?: string[];
|
|
356
|
+
startMoney?: number;
|
|
357
|
+
weather?: number;
|
|
358
|
+
skinAnimations?: boolean;
|
|
359
|
+
gameEntrances?: boolean;
|
|
360
|
+
splash?: boolean;
|
|
361
|
+
carjacking?: boolean;
|
|
362
|
+
indicatorKeys?: boolean;
|
|
363
|
+
indicatorCancel?: boolean;
|
|
364
|
+
indicatorSound?: string;
|
|
365
|
+
clientFiles?: string;
|
|
366
|
+
}
|
|
367
|
+
export interface NativeServer {
|
|
368
|
+
start(): boolean;
|
|
369
|
+
service(timeoutMs?: number): void;
|
|
370
|
+
shutdown(): void;
|
|
371
|
+
setHooks(hooks: NativeHooks): void;
|
|
372
|
+
playerIds(): number[];
|
|
373
|
+
player(id: number): NativePlayerState | null;
|
|
374
|
+
setSkin(id: number, model: number): void;
|
|
375
|
+
setPosition(id: number, x: number, y: number, z: number, heading?: number): void;
|
|
376
|
+
setHealth(id: number, health: number, armour: number): void;
|
|
377
|
+
setMoney(id: number, money: number): void;
|
|
378
|
+
setWantedLevel(id: number, level: number): void;
|
|
379
|
+
paroleWantedLevel(id: number): void;
|
|
380
|
+
setMaxWantedLevel(id: number, level: number): void;
|
|
381
|
+
setRemoteControl(id: number, vehicleId: number, detonate: boolean): boolean;
|
|
382
|
+
/** id -1: everyone. */
|
|
383
|
+
sendMessage(id: number, text: string, color?: number, markdown?: boolean): void;
|
|
384
|
+
kick(id: number, reason?: string): void;
|
|
385
|
+
getTime(world?: number): {
|
|
386
|
+
hour: number;
|
|
387
|
+
minute: number;
|
|
388
|
+
frozen: boolean;
|
|
389
|
+
};
|
|
390
|
+
setTime(hour: number, minute: number, world?: number): void;
|
|
391
|
+
freezeTime(frozen: boolean, world?: number): void;
|
|
392
|
+
getWeather(world?: number): number;
|
|
393
|
+
setWeather(weather: number, world?: number): void;
|
|
394
|
+
worldSynced(world: number): boolean;
|
|
395
|
+
trafficLights(world: number): {
|
|
396
|
+
northSouth: number;
|
|
397
|
+
eastWest: number;
|
|
398
|
+
pedestrians: number;
|
|
399
|
+
fixed: boolean;
|
|
400
|
+
timing: {
|
|
401
|
+
green: number;
|
|
402
|
+
yellow: number;
|
|
403
|
+
walk: number;
|
|
404
|
+
flashing: number;
|
|
405
|
+
};
|
|
406
|
+
};
|
|
407
|
+
setTrafficLights(northSouth: number, eastWest: number, pedestrians: number, world: number): void;
|
|
408
|
+
holdTrafficLights(world: number): void;
|
|
409
|
+
defineAction(id: string, label: string, key: string): void;
|
|
410
|
+
removeAction(id: string): void;
|
|
411
|
+
resumeTrafficLights(world: number): void;
|
|
412
|
+
setTrafficTiming(green: number, yellow: number, walk: number, flashing: number, world: number): void;
|
|
413
|
+
setWorldSynced(world: number, synced: boolean): void;
|
|
414
|
+
createCullZone(zone: NativeCullZone): number;
|
|
415
|
+
destroyCullZone(id: number): boolean;
|
|
416
|
+
randomSkin(): number;
|
|
417
|
+
/** Heading in radians; colours < 0 are random. Returns the id, or 0. */
|
|
418
|
+
createVehicle(model: number, x: number, y: number, z: number, heading: number, color1: number, color2: number, radio: number, world: number, ambient: boolean, respawnDelayMs: number, plate?: string): number;
|
|
419
|
+
setPlayerWorld(id: number, world: number): void;
|
|
420
|
+
giveWeapon(id: number, weapon: number, ammo: number): boolean;
|
|
421
|
+
setStat(id: number, stat: number, value: number): boolean;
|
|
422
|
+
clearStat(id: number, stat: number): void;
|
|
423
|
+
setInfiniteSprint(id: number, infinite: boolean): void;
|
|
424
|
+
setFightingStyle(id: number, style: number): void;
|
|
425
|
+
setDrunkLevel(id: number, level: number): void;
|
|
426
|
+
renamePlayer(playerId: number, name: string): boolean;
|
|
427
|
+
setScore(playerId: number, score: number): void;
|
|
428
|
+
towVehicle(vehicleId: number, trailerId: number): boolean;
|
|
429
|
+
setStuntBonus(playerId: number, on: boolean): void;
|
|
430
|
+
crimeReport(playerId: number, crime: number, x: number, y: number, z: number): void;
|
|
431
|
+
gangZone(playerId: number, z: {
|
|
432
|
+
id: number;
|
|
433
|
+
remove: boolean;
|
|
434
|
+
minX: number;
|
|
435
|
+
minY: number;
|
|
436
|
+
maxX: number;
|
|
437
|
+
maxY: number;
|
|
438
|
+
color: number;
|
|
439
|
+
flashing: boolean;
|
|
440
|
+
flashColor: number;
|
|
441
|
+
}): void;
|
|
442
|
+
spectate(playerId: number, kind: number, targetId: number): void;
|
|
443
|
+
setVisibleFor(playerId: number, viewerId: number, visible: boolean): void;
|
|
444
|
+
setPlayerWeather(playerId: number, weather: number | null): void;
|
|
445
|
+
worldBounds(playerId: number, on: boolean, minX: number, maxX: number, minY: number, maxY: number): void;
|
|
446
|
+
nameTag(viewerId: number, playerId: number, hidden: boolean, text: string, color: number | null): void;
|
|
447
|
+
nameTagOptions(viewerId: number, distance: number, lineOfSight: boolean, ids: boolean, bars: boolean): void;
|
|
448
|
+
putInVehicle(id: number, vehicleId: number, seat: number): void;
|
|
449
|
+
setSkinAnimations(id: number, skin: boolean): void;
|
|
450
|
+
setWeaponAmmo(id: number, weapon: number, ammo: number): boolean;
|
|
451
|
+
removeWeapon(id: number, weapon: number): void;
|
|
452
|
+
resetWeapons(id: number): void;
|
|
453
|
+
setCurrentWeapon(id: number, weapon: number): void;
|
|
454
|
+
removeFromVehicle(id: number, jump?: boolean): void;
|
|
455
|
+
setVehicleWorld(id: number, world: number): void;
|
|
456
|
+
placeVehicle(id: number, x: number, y: number, z: number, heading: number): void;
|
|
457
|
+
vehicleComponent(id: number, part: number, add: boolean): boolean;
|
|
458
|
+
vehicleLocked(id: number, locked: boolean, playerId?: number, clear?: boolean): void;
|
|
459
|
+
vehicleParams(id: number, engine: number, lights: number, searchlight: number, smoke: number, indicators: number, dirt?: number): void;
|
|
460
|
+
vehiclePaintjob(id: number, paintjob: number): boolean;
|
|
461
|
+
setPlayerInterior(id: number, interior: number): void;
|
|
462
|
+
commandTree(playerId: number, tree: string): void;
|
|
463
|
+
clearChat(playerId: number): void;
|
|
464
|
+
explosion(playerId: number, x: number, y: number, z: number, type: number): void;
|
|
465
|
+
playerAttachment(toPlayerId: number, spec: {
|
|
466
|
+
playerId: number;
|
|
467
|
+
slot: number;
|
|
468
|
+
remove?: boolean;
|
|
469
|
+
model?: number;
|
|
470
|
+
bone?: number;
|
|
471
|
+
ox?: number;
|
|
472
|
+
oy?: number;
|
|
473
|
+
oz?: number;
|
|
474
|
+
rx?: number;
|
|
475
|
+
ry?: number;
|
|
476
|
+
rz?: number;
|
|
477
|
+
sx?: number;
|
|
478
|
+
sy?: number;
|
|
479
|
+
sz?: number;
|
|
480
|
+
}): void;
|
|
481
|
+
dialog(playerId: number, spec: {
|
|
482
|
+
id: number;
|
|
483
|
+
hide?: boolean;
|
|
484
|
+
style?: number;
|
|
485
|
+
title?: string;
|
|
486
|
+
body?: string;
|
|
487
|
+
button1?: string;
|
|
488
|
+
button2?: string;
|
|
489
|
+
markdown?: boolean;
|
|
490
|
+
}): void;
|
|
491
|
+
documentView(playerId: number, spec: {
|
|
492
|
+
id: number;
|
|
493
|
+
close?: boolean;
|
|
494
|
+
title?: string;
|
|
495
|
+
file?: string;
|
|
496
|
+
buttons?: string;
|
|
497
|
+
requireEnd?: boolean;
|
|
498
|
+
closable?: boolean;
|
|
499
|
+
}): void;
|
|
500
|
+
vehiclePalette(playerId: number, colors: number[]): void;
|
|
501
|
+
vehiclePaint(id: number, spec: {
|
|
502
|
+
type?: string;
|
|
503
|
+
shader?: string;
|
|
504
|
+
params?: string;
|
|
505
|
+
values?: number[];
|
|
506
|
+
slots?: number;
|
|
507
|
+
livery?: string;
|
|
508
|
+
liveryMapping?: number;
|
|
509
|
+
liveryScale?: number;
|
|
510
|
+
liveryOpacity?: number;
|
|
511
|
+
liveryMultiply?: boolean;
|
|
512
|
+
} | null): void;
|
|
513
|
+
screenEffect(playerId: number, spec: {
|
|
514
|
+
id: number;
|
|
515
|
+
remove?: boolean;
|
|
516
|
+
file?: string;
|
|
517
|
+
params?: string;
|
|
518
|
+
values?: number[];
|
|
519
|
+
order?: number;
|
|
520
|
+
fadeMs?: number;
|
|
521
|
+
}): void;
|
|
522
|
+
gameMenu(playerId: number, spec: {
|
|
523
|
+
id: number;
|
|
524
|
+
hide?: boolean;
|
|
525
|
+
title?: string;
|
|
526
|
+
rows?: string;
|
|
527
|
+
row?: number;
|
|
528
|
+
footer?: string;
|
|
529
|
+
hints?: string;
|
|
530
|
+
columns?: number;
|
|
531
|
+
image?: string;
|
|
532
|
+
}): void;
|
|
533
|
+
checkpoint(playerId: number, spec: {
|
|
534
|
+
race: boolean;
|
|
535
|
+
enabled: boolean;
|
|
536
|
+
x?: number;
|
|
537
|
+
y?: number;
|
|
538
|
+
z?: number;
|
|
539
|
+
size?: number;
|
|
540
|
+
type?: number;
|
|
541
|
+
nextX?: number;
|
|
542
|
+
nextY?: number;
|
|
543
|
+
nextZ?: number;
|
|
544
|
+
}): void;
|
|
545
|
+
suggestions(playerId: number, id: number, start: number, list: string[]): void;
|
|
546
|
+
setVehicleInterior(id: number, interior: number): void;
|
|
547
|
+
setWorldView(viewer: number, target: number, visible: boolean): void;
|
|
548
|
+
worldSees(viewer: number, target: number): boolean;
|
|
549
|
+
setRadioNameHidden(id: number, hidden: boolean): void;
|
|
550
|
+
destroyVehicle(id: number): boolean;
|
|
551
|
+
vehicle(id: number): NativeVehicleState | null;
|
|
552
|
+
vehicleIds(): number[];
|
|
553
|
+
setVehicleColors(id: number, color1: number, color2: number): void;
|
|
554
|
+
repairVehicle(id: number): void;
|
|
555
|
+
setVehicleHealth(id: number, health: number): boolean;
|
|
556
|
+
/** The CDamageManager bytes (24), or [] for none. */
|
|
557
|
+
setVehicleDamage(id: number, damage: number[]): boolean;
|
|
558
|
+
respawnVehicle(id: number): void;
|
|
559
|
+
setVehiclePlate(id: number, plate: string): boolean;
|
|
560
|
+
setClientScript(name: string, code: string): void;
|
|
561
|
+
setClientScriptFile(path: string): boolean;
|
|
562
|
+
setBranding(logo: string, primary: number, secondary: number, background: string, showName: boolean): string;
|
|
563
|
+
rescanClientFiles(): number;
|
|
564
|
+
clientFiles(): {
|
|
565
|
+
path: string;
|
|
566
|
+
size: number;
|
|
567
|
+
sha256: string;
|
|
568
|
+
}[];
|
|
569
|
+
/** player: their id, or -1 for everyone. */
|
|
570
|
+
setMapMarker(player: number, id: string, x: number, y: number, icon: number, color: number, label: string): void;
|
|
571
|
+
removeMapMarker(player: number, id: string): void;
|
|
572
|
+
setMapOverlay(player: number, id: string, x1: number, y1: number, x2: number, y2: number, image: Buffer, opacity: number, layer: number): void;
|
|
573
|
+
setMapOverlayFile(player: number, id: string, x1: number, y1: number, x2: number, y2: number, file: string, opacity: number, layer: number): boolean;
|
|
574
|
+
removeMapOverlay(player: number, id: string): void;
|
|
575
|
+
setMapWorld(player: number, visible: boolean, background: number): void;
|
|
576
|
+
removeClientScript(name: string): boolean;
|
|
577
|
+
sendScriptMessage(id: number, channel: string, data: string): void;
|
|
578
|
+
broadcastScriptMessage(channel: string, data: string): void;
|
|
579
|
+
setVehicleRespawnDelay(id: number, ms: number): void;
|
|
580
|
+
createPed(model: number | string, x: number, y: number, z: number, heading: number, world: number, weapon: number, health: number, behaviour: number, visibleTo?: number[] | null, controller?: number | null): number;
|
|
581
|
+
destroyPed(id: number): boolean;
|
|
582
|
+
releasePed(id: number): boolean;
|
|
583
|
+
releaseVehicle(id: number): boolean;
|
|
584
|
+
population(world: number): NativePopulation;
|
|
585
|
+
pedIds(): number[];
|
|
586
|
+
setPopulation(world: number, settings: Partial<NativePopulation>): void;
|
|
587
|
+
ped(id: number): NativePedState | null;
|
|
588
|
+
orderPed(pedId: number, steps: NativePedStep[]): number;
|
|
589
|
+
cancelPedOrder(pedId: number): void;
|
|
590
|
+
pedSay(pedId: number, context: number, subtitle: string, ms: number, to: number[] | null, dialogue?: string, effects?: EncodedEffect[]): void;
|
|
591
|
+
playerSay(playerId: number, dialogue: string, subtitle: string, ms: number, to: number[] | null, effects?: EncodedEffect[]): void;
|
|
592
|
+
dialogueMs(key: string): number;
|
|
593
|
+
subtitle(playerId: number, text: string, ms: number): void;
|
|
594
|
+
setBlip(playerId: number, id: number, spec: {
|
|
595
|
+
kind: number;
|
|
596
|
+
x?: number;
|
|
597
|
+
y?: number;
|
|
598
|
+
z?: number;
|
|
599
|
+
target?: number;
|
|
600
|
+
color: number;
|
|
601
|
+
sprite?: number;
|
|
602
|
+
display?: number;
|
|
603
|
+
scale?: number;
|
|
604
|
+
pulse?: boolean;
|
|
605
|
+
shortRange?: boolean;
|
|
606
|
+
} | null): void;
|
|
607
|
+
hudText(playerId: number, kind: number, text: string, ms: number, style?: number): void;
|
|
608
|
+
draw(playerId: number, spec: NativeDraw): void;
|
|
609
|
+
screenFade(playerId: number, fadeIn: boolean, ms: number, color: number): void;
|
|
610
|
+
cutscene(playerId: number, id: number, action: number, name?: string): void;
|
|
611
|
+
playerAnim(playerId: number, block: string, name: string, loop: boolean, ms: number, stop: boolean, hold?: boolean, upperBody?: boolean): void;
|
|
612
|
+
playerLoop(playerId: number, block: string, name: string, upperBody: boolean, jetpack: boolean, hold?: boolean, noAttack?: boolean): void;
|
|
613
|
+
freezePlayer(playerId: number, frozen: boolean): void;
|
|
614
|
+
slidePlayer(playerId: number, x: number, y: number, z: number, heading: number): void;
|
|
615
|
+
animationSet(playerId: number, name: string, file: string): void;
|
|
616
|
+
customModel(playerId: number, spec: {
|
|
617
|
+
id: number;
|
|
618
|
+
base: number;
|
|
619
|
+
dff: string;
|
|
620
|
+
txd: string;
|
|
621
|
+
}): void;
|
|
622
|
+
splash(playerId: number, show: boolean, fadeMs: number, text: string): void;
|
|
623
|
+
hudToggles(playerId: number, hidden: number): void;
|
|
624
|
+
objectMaterial(playerId: number, spec: {
|
|
625
|
+
objectId: number;
|
|
626
|
+
index: number;
|
|
627
|
+
remove?: boolean;
|
|
628
|
+
model?: number;
|
|
629
|
+
txd?: string;
|
|
630
|
+
texture?: string;
|
|
631
|
+
color?: number;
|
|
632
|
+
file?: string;
|
|
633
|
+
isText?: boolean;
|
|
634
|
+
text?: string;
|
|
635
|
+
size?: number;
|
|
636
|
+
font?: string;
|
|
637
|
+
fontSize?: number;
|
|
638
|
+
bold?: boolean;
|
|
639
|
+
fontColor?: number;
|
|
640
|
+
backColor?: number;
|
|
641
|
+
align?: number;
|
|
642
|
+
}): void;
|
|
643
|
+
serverObject(playerId: number, spec: {
|
|
644
|
+
id: number;
|
|
645
|
+
remove?: boolean;
|
|
646
|
+
shatter?: boolean;
|
|
647
|
+
model?: number;
|
|
648
|
+
x?: number;
|
|
649
|
+
y?: number;
|
|
650
|
+
z?: number;
|
|
651
|
+
rx?: number;
|
|
652
|
+
ry?: number;
|
|
653
|
+
rz?: number;
|
|
654
|
+
noCollision?: boolean;
|
|
655
|
+
breakable?: boolean;
|
|
656
|
+
moveMs?: number;
|
|
657
|
+
streamDistance?: number;
|
|
658
|
+
interior?: number;
|
|
659
|
+
}): void;
|
|
660
|
+
pickup(playerId: number, spec: {
|
|
661
|
+
id: number;
|
|
662
|
+
remove?: boolean;
|
|
663
|
+
model?: number;
|
|
664
|
+
weapon?: number;
|
|
665
|
+
x?: number;
|
|
666
|
+
y?: number;
|
|
667
|
+
z?: number;
|
|
668
|
+
inVehicle?: boolean;
|
|
669
|
+
hidden?: boolean;
|
|
670
|
+
interior?: number;
|
|
671
|
+
}): void;
|
|
672
|
+
label(playerId: number, spec: {
|
|
673
|
+
id: number;
|
|
674
|
+
remove?: boolean;
|
|
675
|
+
text?: string;
|
|
676
|
+
x?: number;
|
|
677
|
+
y?: number;
|
|
678
|
+
z?: number;
|
|
679
|
+
on?: number;
|
|
680
|
+
target?: number;
|
|
681
|
+
color?: number;
|
|
682
|
+
distance?: number;
|
|
683
|
+
throughWalls?: boolean;
|
|
684
|
+
interior?: number;
|
|
685
|
+
}): void;
|
|
686
|
+
effect(playerId: number, spec: {
|
|
687
|
+
id: number;
|
|
688
|
+
stop?: boolean;
|
|
689
|
+
name?: string;
|
|
690
|
+
x?: number;
|
|
691
|
+
y?: number;
|
|
692
|
+
z?: number;
|
|
693
|
+
on?: number;
|
|
694
|
+
target?: number;
|
|
695
|
+
loop?: boolean;
|
|
696
|
+
color?: number;
|
|
697
|
+
size?: number;
|
|
698
|
+
count?: number;
|
|
699
|
+
spread?: number;
|
|
700
|
+
rise?: number;
|
|
701
|
+
life?: number;
|
|
702
|
+
carColor?: number;
|
|
703
|
+
}): void;
|
|
704
|
+
gameSound(playerId: number, spec: {
|
|
705
|
+
sound: number;
|
|
706
|
+
atSpot?: boolean;
|
|
707
|
+
x?: number;
|
|
708
|
+
y?: number;
|
|
709
|
+
z?: number;
|
|
710
|
+
mission?: boolean;
|
|
711
|
+
on?: number;
|
|
712
|
+
target?: number;
|
|
713
|
+
range?: number;
|
|
714
|
+
effects?: EncodedEffect[];
|
|
715
|
+
realism?: boolean;
|
|
716
|
+
}): void;
|
|
717
|
+
audioEnvironment(playerId: number, effects: EncodedEffect[]): void;
|
|
718
|
+
camera(playerId: number, spec: {
|
|
719
|
+
behind?: boolean;
|
|
720
|
+
id?: number;
|
|
721
|
+
steps?: number[];
|
|
722
|
+
points?: number[];
|
|
723
|
+
loop?: boolean;
|
|
724
|
+
widescreen?: boolean;
|
|
725
|
+
stop?: boolean;
|
|
726
|
+
freecam?: boolean;
|
|
727
|
+
freecamSpeed?: number;
|
|
728
|
+
}): void;
|
|
729
|
+
/** How long a sound file plays (ms), or -1. */
|
|
730
|
+
audioDuration(path: string): number;
|
|
731
|
+
notice(playerId: number, text: string, ms: number): void;
|
|
732
|
+
sound(playerId: number, spec: {
|
|
733
|
+
id: number;
|
|
734
|
+
stop?: boolean;
|
|
735
|
+
file?: string;
|
|
736
|
+
x?: number;
|
|
737
|
+
y?: number;
|
|
738
|
+
z?: number;
|
|
739
|
+
on?: number;
|
|
740
|
+
target?: number;
|
|
741
|
+
loop?: boolean;
|
|
742
|
+
volume?: number;
|
|
743
|
+
range?: number;
|
|
744
|
+
effects?: EncodedEffect[];
|
|
745
|
+
realism?: boolean;
|
|
746
|
+
speech?: boolean;
|
|
747
|
+
}): void;
|
|
748
|
+
interaction(playerId: number, id: number, spec: {
|
|
749
|
+
models: number[];
|
|
750
|
+
x: number;
|
|
751
|
+
y: number;
|
|
752
|
+
z: number;
|
|
753
|
+
radius: number;
|
|
754
|
+
prompt: string;
|
|
755
|
+
notify: boolean;
|
|
756
|
+
} | null): void;
|
|
757
|
+
ui(playerId: number, spec: {
|
|
758
|
+
doc: number;
|
|
759
|
+
action: number;
|
|
760
|
+
file?: string;
|
|
761
|
+
flags?: number;
|
|
762
|
+
events?: number;
|
|
763
|
+
change?: number;
|
|
764
|
+
element?: string;
|
|
765
|
+
name?: string;
|
|
766
|
+
value?: string;
|
|
767
|
+
}): void;
|
|
768
|
+
hudCounter(playerId: number, id: number, spec: {
|
|
769
|
+
label: string;
|
|
770
|
+
timer?: boolean;
|
|
771
|
+
countUp?: boolean;
|
|
772
|
+
value?: number;
|
|
773
|
+
max?: number;
|
|
774
|
+
bar?: boolean;
|
|
775
|
+
color?: number;
|
|
776
|
+
paused?: boolean;
|
|
777
|
+
} | null): void;
|
|
778
|
+
missionResult(playerId: number, kind: string, title: string, text: string, sound: boolean, ms: number): void;
|
|
779
|
+
setPedVisibility(pedId: number, playerIds: number[] | null): void;
|
|
780
|
+
setPedController(pedId: number, playerId: number | null): void;
|
|
781
|
+
setPedSettings(pedId: number, settings: {
|
|
782
|
+
reactions: number;
|
|
783
|
+
keepTask: boolean;
|
|
784
|
+
proofs: number;
|
|
785
|
+
notDraggable: boolean;
|
|
786
|
+
accuracy: number;
|
|
787
|
+
hostilePlayers: number[];
|
|
788
|
+
hostileRange: number;
|
|
789
|
+
}): void;
|
|
790
|
+
putPedInVehicle(id: number, vehicleId: number, seat: number): boolean;
|
|
791
|
+
removePedFromVehicle(id: number): void;
|
|
792
|
+
wreckVehicle(id: number, killerId?: number): void;
|
|
793
|
+
setVehicleRadio(id: number, station: number): boolean;
|
|
794
|
+
createSphereZone(x: number, y: number, z: number, radius: number, world?: number): number;
|
|
795
|
+
createBoxZone(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number, world?: number): number;
|
|
796
|
+
destroyZone(id: number): boolean;
|
|
797
|
+
garages(): NativeGarageState[];
|
|
798
|
+
setGarageOpen(id: number, open: boolean): void;
|
|
799
|
+
}
|
|
800
|
+
interface NativeModule {
|
|
801
|
+
NativeServer: new (config: NativeServerConfig) => NativeServer;
|
|
802
|
+
isValidSkin(model: number): boolean;
|
|
803
|
+
componentSlot(part: number): number;
|
|
804
|
+
componentFits(model: number, part: number): boolean;
|
|
805
|
+
protocolVersion: number;
|
|
806
|
+
version: string;
|
|
807
|
+
}
|
|
808
|
+
export declare const native: NativeModule;
|
|
809
|
+
export {};
|