@sage-rsc/talking-head-react 1.4.7 → 1.4.8

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@sage-rsc/talking-head-react",
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- "version": "1.4.7",
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+ "version": "1.4.8",
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  "description": "A reusable React component for 3D talking avatars with lip-sync and text-to-speech",
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  "main": "./dist/index.cjs",
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  "module": "./dist/index.js",
@@ -5760,7 +5760,6 @@ class TalkingHead {
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  // Filter and map animation tracks
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  const mappedTracks = [];
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  const unmappedBones = new Set();
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- let filteredShoulderTracks = 0;
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  anim.tracks.forEach(track => {
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  // Remove mixamorig prefix first
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  let trackName = track.name.replaceAll('mixamorig', '');
@@ -5771,13 +5770,8 @@ class TalkingHead {
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  // Map bone name to avatar skeleton
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  const mappedBoneName = mapBoneName(fbxBoneName);
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- // Filter out shoulder rotation tracks - we'll control shoulders manually
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- if (mappedBoneName && (mappedBoneName === 'LeftShoulder' || mappedBoneName === 'RightShoulder')) {
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- if (property === 'quaternion' || property === 'rotation') {
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- filteredShoulderTracks++;
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- return; // Skip this track - don't add it to mappedTracks
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- }
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- }
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+ // Note: We allow shoulder rotation tracks to play so arms position correctly
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+ // The shoulder adjustment function will override them after animation updates
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  if (mappedBoneName && property) {
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  // Create new track with mapped bone name
@@ -5806,10 +5800,6 @@ class TalkingHead {
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  }
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  });
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- if (filteredShoulderTracks > 0) {
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- console.log(`✓ Filtered out ${filteredShoulderTracks} shoulder rotation track(s) to prevent high shoulders`);
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- }
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-
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  if (unmappedBones.size > 0) {
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  console.warn(`⚠️ ${unmappedBones.size} bone(s) could not be mapped:`, Array.from(unmappedBones).sort().join(', '));
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  }