@sage-rsc/talking-head-react 1.3.8 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1 -7
- package/dist/index.js +2417 -4944
- package/package.json +1 -1
- package/scripts/merge-talkinghead.js +108 -0
- package/scripts/update-talkinghead.sh +51 -0
- package/src/lib/talkinghead.mjs +1010 -1703
- package/src/lib/talkinghead.mjs.backup +6242 -0
- package/src/lib/talkinghead.mjs.new +5549 -0
- package/src/lib/talkinghead.mjs.upstream +4825 -0
package/src/lib/talkinghead.mjs
CHANGED
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@@ -349,8 +349,7 @@ class TalkingHead {
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this.posePropNames = [...names];
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// Use "side" as the first pose, weight on left leg
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-
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this.poseName = "side"; // First pose (default, will be gender-adjusted on avatar load)
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this.poseName = "side"; // First pose
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this.poseWeightOnLeft = true; // Initial weight on left leg
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this.gesture = null; // Values that override pose properties
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this.poseCurrentTemplate = this.poseTemplates[this.poseName];
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@@ -375,7 +374,6 @@ class TalkingHead {
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// 1. State (idle, speaking, listening)
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// 2. Mood (moodX, moodY)
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// 3. Pose (poseX, poseY)
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-
// 4. Body Movement (walking, prancing, gesturing, dancing, excited)
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// 5. View (full, upper, head)
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// 6. Body form ('M','F')
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// 7. Alt (sequence of objects with propabilities p. If p is not
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@@ -453,18 +451,16 @@ class TalkingHead {
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]
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},
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'happy' : {
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baseline: { mouthSmile: 0.2, eyesLookDown: 0 },
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baseline: { mouthSmile: 0.2, eyesLookDown: 0.1 },
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speech: { deltaRate: 0, deltaPitch: 0.1, deltaVolume: 0 },
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anims: [
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{ name: 'breathing', delay: 1500, dt: [ 1200,500,1000 ], vs: { chestInhale: [0.5,0.5,0] } },
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{ name: 'pose',
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idle: {
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alt: [
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{ p: 0.6, delay: [5000,30000], vs: { pose: ['side'] },
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'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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},
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{ p: 0.6, delay: [5000,30000], vs: { pose: ['side'] } },
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{ p: 0.2, delay: [5000,30000], vs: { pose: ['hip'] },
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'M': { delay: [5000,30000], vs: { pose: ['
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'M': { delay: [5000,30000], vs: { pose: ['side'] } }
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},
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{ p: 0.1, delay: [5000,30000], vs: { pose: ['straight'] } },
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{ delay: [5000,10000], vs: { pose: ['wide'] } },
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@@ -473,12 +469,8 @@ class TalkingHead {
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},
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speaking: {
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alt: [
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{ p: 0.4, delay: [5000,30000], vs: { pose: ['side'] },
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},
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{ p: 0.4, delay: [5000,30000], vs: { pose: ['straight'] },
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'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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},
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{ p: 0.4, delay: [5000,30000], vs: { pose: ['side'] } },
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{ p: 0.4, delay: [5000,30000], vs: { pose: ['straight'] } },
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{ delay: [5000,20000], vs: { pose: ['hip'] },
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'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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},
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@@ -773,6 +765,10 @@ class TalkingHead {
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this.animClips = [];
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this.animPoses = [];
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// Animate
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this.animate = this.animate.bind(this);
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this._raf = null;
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// Clock
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this.animFrameDur = 1000/ this.opt.modelFPS;
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this.animClock = 0;
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@@ -780,12 +776,9 @@ class TalkingHead {
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this.animTimeLast = 0;
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this.easing = this.sigmoidFactory(5); // Ease in and out
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// Lip-sync extensions, import
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// Lip-sync extensions, import dynamically
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this.lipsync = {};
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this.opt.lipsyncModules.forEach( x =>
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// Load synchronously using statically imported modules
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this.lipsyncGetProcessor(x);
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});
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this.opt.lipsyncModules.forEach( x => this.lipsyncGetProcessor(x) );
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this.visemeNames = [
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'aa', 'E', 'I', 'O', 'U', 'PP', 'SS', 'TH', 'DD', 'FF', 'kk',
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'nn', 'RR', 'CH', 'sil'
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@@ -960,9 +953,6 @@ class TalkingHead {
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this.audioAnalyzerNode.smoothingTimeConstant = 0.1;
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this.audioAnalyzerNode.minDecibels = -70;
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this.audioAnalyzerNode.maxDecibels = -10;
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// Audio analyzer for precise lip-sync
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this.audioAnalyzer = new AudioAnalyzer(this.audioCtx);
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this.audioReverbNode = this.audioCtx.createConvolver();
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// Connect nodes
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@@ -1122,20 +1112,24 @@ class TalkingHead {
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* Clear 3D object.
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* @param {Object} obj Object
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*/
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clearThree(obj){
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while(
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clearThree(obj) {
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while (obj.children.length) {
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this.clearThree(obj.children[0]);
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obj.remove(obj.children[0]);
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}
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if ( obj.geometry ) obj.geometry.dispose();
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if ( obj.
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if (obj.geometry) obj.geometry.dispose();
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if (obj.material) {
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if (Array.isArray(obj.material)) {
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obj.material.forEach(m => {
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if (m.map) m.map.dispose();
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m.dispose();
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});
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} else {
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if (obj.material.map) obj.material.map.dispose();
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obj.material.dispose();
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}
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}
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}
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@@ -1244,19 +1238,27 @@ class TalkingHead {
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this.stop();
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this.avatar = avatar;
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// Initialize
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// Initialize custom properties
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this.bodyMovement = avatar.bodyMovement || 'idle';
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this.movementIntensity = avatar.movementIntensity || 0.5;
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this.
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this.lockedPosition = null;
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this.originalPosition = null;
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this.positionWasLocked = false;
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// Initialize FBX animation loader
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this.fbxAnimationLoader = null;
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// Dispose Dynamic Bones
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this.dynamicbones.dispose();
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// Clear previous scene, if avatar was previously loaded
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this.mixer
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// Clear previous mixer/scene, if avatar was previously loaded
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if (this.mixer) {
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this.mixer.removeEventListener('finished', this._mixerHandler);
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this.mixer.stopAllAction();
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this.mixer.uncacheRoot(this.armature);
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this.mixer = null;
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this._mixerHandler = null;
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}
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if ( this.isAvatarOnly ) {
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if ( this.armature ) {
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this.clearThree( this.armature );
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@@ -1570,7 +1572,7 @@ class TalkingHead {
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* Render scene.
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*/
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render() {
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if ( this.isRunning && !this.isAvatarOnly
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if ( this.isRunning && !this.isAvatarOnly ) {
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this.renderer.render( this.scene, this.camera );
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}
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}
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* Resize avatar.
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*/
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onResize() {
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if ( !this.isAvatarOnly
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if ( !this.isAvatarOnly ) {
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this.camera.aspect = this.nodeAvatar.clientWidth / this.nodeAvatar.clientHeight;
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this.camera.updateProjectionMatrix();
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this.renderer.setSize( this.nodeAvatar.clientWidth, this.nodeAvatar.clientHeight );
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// Apply shoulder adjustment to lower shoulders
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this.applyShoulderAdjustment();
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}
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/**
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* Update avatar pose deltas
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*/
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updatePoseDelta() {
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for( const [key,d] of Object.entries(this.poseDelta.props) ) {
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if ( d.x === 0 && d.y === 0 && d.z === 0 ) continue;
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e.set(d.x,d.y,d.z);
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const o = this.poseAvatar.props[key];
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if ( o.isQuaternion ) {
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q.setFromEuler(e);
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o.multiply(q);
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} else if ( o.isVector3 ) {
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o.add( e );
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}
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}
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}
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/**
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* Apply shoulder adjustment to lower shoulders to a more natural position
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}
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}
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/**
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* Update avatar pose deltas
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*/
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updatePoseDelta() {
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for( const [key,d] of Object.entries(this.poseDelta.props) ) {
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if ( d.x === 0 && d.y === 0 && d.z === 0 ) continue;
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e.set(d.x,d.y,d.z);
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const o = this.poseAvatar.props[key];
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if ( o.isQuaternion ) {
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q.setFromEuler(e);
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o.multiply(q);
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} else if ( o.isVector3 ) {
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o.add( e );
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}
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}
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}
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/**
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* Update morph target values.
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* @param {number} dt Delta time in ms.
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@@ -2156,523 +2158,87 @@ class TalkingHead {
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}
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/**
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const { FBXAnimationLoader } = await import('./fbxAnimationLoader.js');
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this.fbxAnimationLoader = new FBXAnimationLoader(this.armature);
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console.log('FBX Animation Loader initialized');
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} catch (error) {
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console.warn('FBX Animation Loader not available:', error);
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this.fbxAnimationLoader = null;
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}
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* Get morph target names.
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* @return {string[]} Morph target names.
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*/
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getMorphTargetNames() {
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return [ 'eyesRotateX', 'eyesRotateY', ...Object.keys(this.mtAvatar)].sort();
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}
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/**
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if (
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* Get baseline value for the morph target.
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* @param {string} mt Morph target name
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* @return {number} Value, null if not in baseline
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*/
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getBaselineValue( mt ) {
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if ( mt === 'eyesRotateY' ) {
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const ll = this.getBaselineValue('eyeLookOutLeft');
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if ( ll === undefined ) return undefined;
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const lr = this.getBaselineValue('eyeLookInLeft');
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if ( lr === undefined ) return undefined;
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const rl = this.getBaselineValue('eyeLookOutRight');
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if ( rl === undefined ) return undefined;
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const rr = this.getBaselineValue('eyeLookInRight');
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if ( rr === undefined ) return undefined;
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return ll - lr;
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} else if ( mt === 'eyesRotateX' ) {
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const d = this.getBaselineValue('eyesLookDown');
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if ( d === undefined ) return undefined;
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const u = this.getBaselineValue('eyesLookUp');
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if ( u === undefined ) return undefined;
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return d - u;
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} else {
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return this.mtAvatar[mt]?.baseline;
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}
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// Note: We no longer force showFullAvatar to true for body movements
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// The avatar will use whatever showFullAvatar value was set by the user
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// Apply body movement animation
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this.applyBodyMovementAnimation();
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}
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/**
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|
-
|
|
2217
|
-
|
|
2218
|
-
console.log(`Filtered animation queue: ${beforeLength} -> ${afterLength} animations`);
|
|
2219
|
-
|
|
2220
|
-
if (this.bodyMovement === 'idle') {
|
|
2221
|
-
// Stop FBX animations if any
|
|
2222
|
-
if (this.fbxAnimationLoader) {
|
|
2223
|
-
this.fbxAnimationLoader.stopCurrentAnimation();
|
|
2224
|
-
}
|
|
2225
|
-
return; // No body movement for idle
|
|
2226
|
-
}
|
|
2227
|
-
|
|
2228
|
-
// Try to use FBX animations first
|
|
2229
|
-
if (this.fbxAnimationLoader) {
|
|
2230
|
-
try {
|
|
2231
|
-
await this.fbxAnimationLoader.playGestureAnimation(this.bodyMovement, this.movementIntensity);
|
|
2232
|
-
console.log('Applied FBX body movement animation:', this.bodyMovement);
|
|
2233
|
-
return; // Successfully applied FBX animation
|
|
2234
|
-
} catch (error) {
|
|
2235
|
-
console.warn('FBX animation failed, falling back to code animation:', error);
|
|
2236
|
-
}
|
|
2237
|
-
}
|
|
2238
|
-
|
|
2239
|
-
// Fallback to code-based animations
|
|
2240
|
-
const movementAnim = this.createBodyMovementAnimation(this.bodyMovement);
|
|
2241
|
-
console.log('Created movement animation:', movementAnim);
|
|
2242
|
-
if (movementAnim) {
|
|
2243
|
-
try {
|
|
2244
|
-
// Use animFactory to create proper animation object
|
|
2245
|
-
const animObj = this.animFactory(movementAnim, true); // true for looping
|
|
2246
|
-
|
|
2247
|
-
// Validate the animation object before adding
|
|
2248
|
-
if (animObj && animObj.ts && animObj.ts.length > 0) {
|
|
2249
|
-
this.animQueue.push(animObj);
|
|
2250
|
-
console.log('Applied code-based body movement animation:', this.bodyMovement);
|
|
2251
|
-
console.log('Animation queue length:', this.animQueue.length);
|
|
2252
|
-
console.log('Animation object:', animObj);
|
|
2253
|
-
} else {
|
|
2254
|
-
console.error('Invalid animation object created for:', this.bodyMovement);
|
|
2255
|
-
console.error('Animation object:', animObj);
|
|
2256
|
-
}
|
|
2257
|
-
} catch (error) {
|
|
2258
|
-
console.error('Error creating body movement animation:', error);
|
|
2198
|
+
* Set baseline for morph target.
|
|
2199
|
+
* @param {string} mt Morph target name
|
|
2200
|
+
* @param {number} val Value, null if to be removed from baseline
|
|
2201
|
+
*/
|
|
2202
|
+
setBaselineValue( mt, val ) {
|
|
2203
|
+
if ( mt === 'eyesRotateY' ) {
|
|
2204
|
+
this.setBaselineValue('eyeLookOutLeft', (val === null) ? null : (val>0 ? val : 0) );
|
|
2205
|
+
this.setBaselineValue('eyeLookInLeft', (val === null) ? null : (val>0 ? 0 : -val) );
|
|
2206
|
+
this.setBaselineValue('eyeLookOutRight', (val === null) ? null : (val>0 ? 0 : -val) );
|
|
2207
|
+
this.setBaselineValue('eyeLookInRight', (val === null) ? null : (val>0 ? val : 0) );
|
|
2208
|
+
} else if ( mt === 'eyesRotateX' ) {
|
|
2209
|
+
this.setBaselineValue('eyesLookDown', (val === null) ? null : (val>0 ? val : 0) );
|
|
2210
|
+
this.setBaselineValue('eyesLookUp', (val === null) ? null : (val>0 ? 0 : -val) );
|
|
2211
|
+
} else {
|
|
2212
|
+
if ( this.mtAvatar.hasOwnProperty(mt) ) {
|
|
2213
|
+
Object.assign(this.mtAvatar[mt],{ base: null, baseline: val, needsUpdate: true });
|
|
2259
2214
|
}
|
|
2260
2215
|
}
|
|
2261
2216
|
}
|
|
2262
2217
|
|
|
2263
2218
|
/**
|
|
2264
|
-
|
|
2265
|
-
|
|
2266
|
-
|
|
2267
|
-
|
|
2268
|
-
|
|
2269
|
-
|
|
2270
|
-
|
|
2271
|
-
|
|
2272
|
-
|
|
2273
|
-
|
|
2274
|
-
|
|
2275
|
-
|
|
2276
|
-
|
|
2277
|
-
|
|
2278
|
-
|
|
2279
|
-
|
|
2280
|
-
|
|
2281
|
-
|
|
2282
|
-
|
|
2283
|
-
|
|
2284
|
-
|
|
2285
|
-
|
|
2286
|
-
|
|
2287
|
-
};
|
|
2288
|
-
|
|
2289
|
-
console.log('Avatar position locked at current position:', this.lockedPosition);
|
|
2290
|
-
}
|
|
2291
|
-
|
|
2292
|
-
/**
|
|
2293
|
-
* Unlock avatar position and restore original position.
|
|
2294
|
-
*/
|
|
2295
|
-
unlockAvatarPosition() {
|
|
2296
|
-
if (this.armature && this.originalPosition) {
|
|
2297
|
-
// Restore avatar to its original position before locking
|
|
2298
|
-
this.armature.position.set(
|
|
2299
|
-
this.originalPosition.x,
|
|
2300
|
-
this.originalPosition.y,
|
|
2301
|
-
this.originalPosition.z
|
|
2302
|
-
);
|
|
2303
|
-
console.log('Avatar position restored to original:', this.originalPosition);
|
|
2304
|
-
} else if (this.armature) {
|
|
2305
|
-
// Fallback: reset to center if no original position was stored
|
|
2306
|
-
this.armature.position.set(0, 0, 0);
|
|
2307
|
-
console.log('Avatar position reset to center (0,0,0)');
|
|
2308
|
-
}
|
|
2309
|
-
this.lockedPosition = null;
|
|
2310
|
-
this.originalPosition = null; // Clear original position after unlock
|
|
2311
|
-
console.log('Avatar position unlocked');
|
|
2312
|
-
}
|
|
2313
|
-
|
|
2314
|
-
/**
|
|
2315
|
-
* Ensure avatar stays at locked position.
|
|
2316
|
-
*/
|
|
2317
|
-
maintainLockedPosition() {
|
|
2318
|
-
if (this.lockedPosition && this.armature) {
|
|
2319
|
-
// Enforce the locked position - keep avatar exactly where it was locked
|
|
2320
|
-
// This prevents FBX animations from moving the avatar
|
|
2321
|
-
this.armature.position.set(
|
|
2322
|
-
this.lockedPosition.x,
|
|
2323
|
-
this.lockedPosition.y,
|
|
2324
|
-
this.lockedPosition.z
|
|
2325
|
-
);
|
|
2326
|
-
}
|
|
2327
|
-
}
|
|
2328
|
-
|
|
2329
|
-
/**
|
|
2330
|
-
* Create body movement animation.
|
|
2331
|
-
* @param {string} movementType Movement type.
|
|
2332
|
-
* @returns {Object} Animation object.
|
|
2333
|
-
*/
|
|
2334
|
-
createBodyMovementAnimation(movementType) {
|
|
2335
|
-
const intensity = this.movementIntensity || 0.5;
|
|
2336
|
-
|
|
2337
|
-
const movementAnimations = {
|
|
2338
|
-
walking: {
|
|
2339
|
-
name: 'bodyMovement_walking',
|
|
2340
|
-
delay: [500, 2000],
|
|
2341
|
-
dt: [800, 1200],
|
|
2342
|
-
vs: {
|
|
2343
|
-
bodyRotateY: [-0.1 * intensity, 0.1 * intensity, 0],
|
|
2344
|
-
bodyRotateZ: [-0.05 * intensity, 0.05 * intensity, 0],
|
|
2345
|
-
bodyRotateX: [-0.02 * intensity, 0.02 * intensity, 0]
|
|
2346
|
-
}
|
|
2347
|
-
},
|
|
2348
|
-
prancing: {
|
|
2349
|
-
name: 'bodyMovement_prancing',
|
|
2350
|
-
delay: [300, 1000],
|
|
2351
|
-
dt: [400, 800],
|
|
2352
|
-
vs: {
|
|
2353
|
-
bodyRotateY: [-0.15 * intensity, 0.15 * intensity, 0],
|
|
2354
|
-
bodyRotateZ: [-0.08 * intensity, 0.08 * intensity, 0],
|
|
2355
|
-
bodyRotateX: [-0.05 * intensity, 0.05 * intensity, 0]
|
|
2356
|
-
}
|
|
2357
|
-
},
|
|
2358
|
-
gesturing: {
|
|
2359
|
-
name: 'bodyMovement_gesturing',
|
|
2360
|
-
delay: [400, 1500],
|
|
2361
|
-
dt: [600, 1000],
|
|
2362
|
-
vs: {
|
|
2363
|
-
bodyRotateY: [-0.08 * intensity, 0.08 * intensity, 0],
|
|
2364
|
-
bodyRotateZ: [-0.03 * intensity, 0.03 * intensity, 0]
|
|
2365
|
-
}
|
|
2366
|
-
},
|
|
2367
|
-
dancing: {
|
|
2368
|
-
name: 'bodyMovement_dancing',
|
|
2369
|
-
delay: [200, 600],
|
|
2370
|
-
dt: [400, 800],
|
|
2371
|
-
vs: {
|
|
2372
|
-
bodyRotateY: [-0.25 * intensity, 0.25 * intensity, 0],
|
|
2373
|
-
bodyRotateZ: [-0.15 * intensity, 0.15 * intensity, 0],
|
|
2374
|
-
bodyRotateX: [-0.1 * intensity, 0.1 * intensity, 0]
|
|
2375
|
-
}
|
|
2376
|
-
},
|
|
2377
|
-
dancing2: {
|
|
2378
|
-
name: 'bodyMovement_dancing2',
|
|
2379
|
-
delay: [150, 500],
|
|
2380
|
-
dt: [300, 700],
|
|
2381
|
-
vs: {
|
|
2382
|
-
bodyRotateY: [-0.3 * intensity, 0.3 * intensity, 0],
|
|
2383
|
-
bodyRotateZ: [-0.2 * intensity, 0.2 * intensity, 0],
|
|
2384
|
-
bodyRotateX: [-0.12 * intensity, 0.12 * intensity, 0]
|
|
2385
|
-
}
|
|
2386
|
-
},
|
|
2387
|
-
dancing3: {
|
|
2388
|
-
name: 'bodyMovement_dancing3',
|
|
2389
|
-
delay: [100, 400],
|
|
2390
|
-
dt: [200, 600],
|
|
2391
|
-
vs: {
|
|
2392
|
-
bodyRotateY: [-0.35 * intensity, 0.35 * intensity, 0],
|
|
2393
|
-
bodyRotateZ: [-0.25 * intensity, 0.25 * intensity, 0],
|
|
2394
|
-
bodyRotateX: [-0.15 * intensity, 0.15 * intensity, 0]
|
|
2395
|
-
}
|
|
2396
|
-
},
|
|
2397
|
-
excited: {
|
|
2398
|
-
name: 'bodyMovement_excited',
|
|
2399
|
-
delay: [200, 600],
|
|
2400
|
-
dt: [300, 700],
|
|
2401
|
-
vs: {
|
|
2402
|
-
bodyRotateY: [-0.12 * intensity, 0.12 * intensity, 0],
|
|
2403
|
-
bodyRotateZ: [-0.06 * intensity, 0.06 * intensity, 0],
|
|
2404
|
-
bodyRotateX: [-0.04 * intensity, 0.04 * intensity, 0]
|
|
2405
|
-
}
|
|
2406
|
-
},
|
|
2407
|
-
happy: {
|
|
2408
|
-
name: 'bodyMovement_happy',
|
|
2409
|
-
delay: [300, 800],
|
|
2410
|
-
dt: [500, 1000],
|
|
2411
|
-
vs: {
|
|
2412
|
-
bodyRotateY: [-0.08 * intensity, 0.08 * intensity, 0],
|
|
2413
|
-
bodyRotateZ: [-0.04 * intensity, 0.04 * intensity, 0],
|
|
2414
|
-
bodyRotateX: [-0.02 * intensity, 0.02 * intensity, 0]
|
|
2415
|
-
}
|
|
2416
|
-
},
|
|
2417
|
-
surprised: {
|
|
2418
|
-
name: 'bodyMovement_surprised',
|
|
2419
|
-
delay: [100, 300],
|
|
2420
|
-
dt: [200, 500],
|
|
2421
|
-
vs: {
|
|
2422
|
-
bodyRotateY: [-0.05 * intensity, 0.05 * intensity, 0],
|
|
2423
|
-
bodyRotateZ: [-0.03 * intensity, 0.03 * intensity, 0],
|
|
2424
|
-
bodyRotateX: [-0.01 * intensity, 0.01 * intensity, 0]
|
|
2425
|
-
}
|
|
2426
|
-
},
|
|
2427
|
-
thinking: {
|
|
2428
|
-
name: 'bodyMovement_thinking',
|
|
2429
|
-
delay: [800, 2000],
|
|
2430
|
-
dt: [1000, 1500],
|
|
2431
|
-
vs: {
|
|
2432
|
-
bodyRotateY: [-0.06 * intensity, 0.06 * intensity, 0],
|
|
2433
|
-
bodyRotateZ: [-0.03 * intensity, 0.03 * intensity, 0],
|
|
2434
|
-
bodyRotateX: [-0.02 * intensity, 0.02 * intensity, 0]
|
|
2435
|
-
}
|
|
2436
|
-
},
|
|
2437
|
-
nodding: {
|
|
2438
|
-
name: 'bodyMovement_nodding',
|
|
2439
|
-
delay: [400, 800],
|
|
2440
|
-
dt: [300, 600],
|
|
2441
|
-
vs: {
|
|
2442
|
-
bodyRotateX: [-0.1 * intensity, 0.1 * intensity, 0],
|
|
2443
|
-
bodyRotateY: [-0.02 * intensity, 0.02 * intensity, 0]
|
|
2444
|
-
}
|
|
2445
|
-
},
|
|
2446
|
-
shaking: {
|
|
2447
|
-
name: 'bodyMovement_shaking',
|
|
2448
|
-
delay: [200, 400],
|
|
2449
|
-
dt: [150, 300],
|
|
2450
|
-
vs: {
|
|
2451
|
-
bodyRotateY: [-0.15 * intensity, 0.15 * intensity, 0],
|
|
2452
|
-
bodyRotateZ: [-0.05 * intensity, 0.05 * intensity, 0]
|
|
2453
|
-
}
|
|
2454
|
-
},
|
|
2455
|
-
celebration: {
|
|
2456
|
-
name: 'bodyMovement_celebration',
|
|
2457
|
-
delay: [100, 300],
|
|
2458
|
-
dt: [200, 500],
|
|
2459
|
-
vs: {
|
|
2460
|
-
bodyRotateY: [-0.2 * intensity, 0.2 * intensity, 0],
|
|
2461
|
-
bodyRotateZ: [-0.1 * intensity, 0.1 * intensity, 0],
|
|
2462
|
-
bodyRotateX: [-0.08 * intensity, 0.08 * intensity, 0]
|
|
2463
|
-
}
|
|
2464
|
-
},
|
|
2465
|
-
energetic: {
|
|
2466
|
-
name: 'bodyMovement_energetic',
|
|
2467
|
-
delay: [150, 400],
|
|
2468
|
-
dt: [250, 500],
|
|
2469
|
-
vs: {
|
|
2470
|
-
bodyRotateY: [-0.18 * intensity, 0.18 * intensity, 0],
|
|
2471
|
-
bodyRotateZ: [-0.12 * intensity, 0.12 * intensity, 0],
|
|
2472
|
-
bodyRotateX: [-0.08 * intensity, 0.08 * intensity, 0]
|
|
2473
|
-
}
|
|
2474
|
-
},
|
|
2475
|
-
swaying: {
|
|
2476
|
-
name: 'bodyMovement_swaying',
|
|
2477
|
-
delay: [600, 1200],
|
|
2478
|
-
dt: [800, 1000],
|
|
2479
|
-
vs: {
|
|
2480
|
-
bodyRotateY: [-0.1 * intensity, 0.1 * intensity, 0],
|
|
2481
|
-
bodyRotateZ: [-0.05 * intensity, 0.05 * intensity, 0]
|
|
2482
|
-
}
|
|
2483
|
-
},
|
|
2484
|
-
bouncing: {
|
|
2485
|
-
name: 'bodyMovement_bouncing',
|
|
2486
|
-
delay: [300, 600],
|
|
2487
|
-
dt: [400, 700],
|
|
2488
|
-
vs: {
|
|
2489
|
-
bodyRotateY: [-0.05 * intensity, 0.05 * intensity, 0]
|
|
2490
|
-
}
|
|
2491
|
-
}
|
|
2492
|
-
};
|
|
2493
|
-
|
|
2494
|
-
// Handle dance variations
|
|
2495
|
-
if (movementType === 'dancing') {
|
|
2496
|
-
const danceVariations = ['dancing', 'dancing2', 'dancing3'];
|
|
2497
|
-
const randomDance = danceVariations[Math.floor(Math.random() * danceVariations.length)];
|
|
2498
|
-
return movementAnimations[randomDance] || movementAnimations['dancing'];
|
|
2499
|
-
}
|
|
2500
|
-
|
|
2501
|
-
return movementAnimations[movementType] || null;
|
|
2502
|
-
}
|
|
2503
|
-
|
|
2504
|
-
/**
|
|
2505
|
-
* Play a random dance animation
|
|
2506
|
-
*/
|
|
2507
|
-
playRandomDance() {
|
|
2508
|
-
const danceVariations = ['dancing', 'dancing2', 'dancing3'];
|
|
2509
|
-
const randomDance = danceVariations[Math.floor(Math.random() * danceVariations.length)];
|
|
2510
|
-
this.setBodyMovement(randomDance);
|
|
2511
|
-
}
|
|
2512
|
-
|
|
2513
|
-
/**
|
|
2514
|
-
* Play a reaction animation
|
|
2515
|
-
* @param {string} reactionType - Type of reaction (happy, surprised, thinking, etc.)
|
|
2516
|
-
*/
|
|
2517
|
-
playReaction(reactionType) {
|
|
2518
|
-
const validReactions = ['happy', 'surprised', 'thinking', 'nodding', 'shaking', 'celebration', 'energetic', 'swaying', 'bouncing'];
|
|
2519
|
-
if (validReactions.includes(reactionType)) {
|
|
2520
|
-
this.setBodyMovement(reactionType);
|
|
2521
|
-
|
|
2522
|
-
// Auto-return to idle after a delay for non-looping reactions
|
|
2523
|
-
const nonLoopingReactions = ['surprised', 'nodding', 'shaking', 'celebration'];
|
|
2524
|
-
if (nonLoopingReactions.includes(reactionType)) {
|
|
2525
|
-
setTimeout(() => {
|
|
2526
|
-
this.setBodyMovement('idle');
|
|
2527
|
-
}, 3000); // Return to idle after 3 seconds
|
|
2528
|
-
}
|
|
2529
|
-
} else {
|
|
2530
|
-
console.warn('Invalid reaction type:', reactionType);
|
|
2531
|
-
}
|
|
2532
|
-
}
|
|
2533
|
-
|
|
2534
|
-
/**
|
|
2535
|
-
* Play a celebration sequence
|
|
2536
|
-
*/
|
|
2537
|
-
playCelebration() {
|
|
2538
|
-
this.playReaction('celebration');
|
|
2539
|
-
|
|
2540
|
-
// After celebration, play a random dance
|
|
2541
|
-
setTimeout(() => {
|
|
2542
|
-
this.playRandomDance();
|
|
2543
|
-
}, 2000);
|
|
2544
|
-
}
|
|
2545
|
-
|
|
2546
|
-
/**
|
|
2547
|
-
* Set movement intensity.
|
|
2548
|
-
* @param {number} intensity Movement intensity (0-1).
|
|
2549
|
-
*/
|
|
2550
|
-
setMovementIntensity(intensity) {
|
|
2551
|
-
this.movementIntensity = Math.max(0, Math.min(1, intensity));
|
|
2552
|
-
|
|
2553
|
-
// Only set avatar property if avatar exists
|
|
2554
|
-
if (this.avatar) {
|
|
2555
|
-
this.avatar.movementIntensity = this.movementIntensity;
|
|
2556
|
-
}
|
|
2557
|
-
|
|
2558
|
-
console.log('Movement intensity set to:', this.movementIntensity);
|
|
2559
|
-
|
|
2560
|
-
// Update FBX animation intensity if available
|
|
2561
|
-
if (this.fbxAnimationLoader) {
|
|
2562
|
-
this.fbxAnimationLoader.setIntensity(this.movementIntensity);
|
|
2563
|
-
}
|
|
2564
|
-
|
|
2565
|
-
// Reapply body movement animation with new intensity
|
|
2566
|
-
this.applyBodyMovementAnimation();
|
|
2567
|
-
}
|
|
2568
|
-
|
|
2569
|
-
/**
|
|
2570
|
-
* Set show full avatar.
|
|
2571
|
-
* @param {boolean} show Whether to show full avatar.
|
|
2572
|
-
*/
|
|
2573
|
-
setShowFullAvatar(show) {
|
|
2574
|
-
this.showFullAvatar = show;
|
|
2575
|
-
|
|
2576
|
-
// Only set avatar property if avatar exists
|
|
2577
|
-
if (this.avatar) {
|
|
2578
|
-
this.avatar.showFullAvatar = show;
|
|
2579
|
-
}
|
|
2580
|
-
|
|
2581
|
-
console.log('Show full avatar set to:', show);
|
|
2582
|
-
|
|
2583
|
-
// Only change camera view if it's not already set to the desired view
|
|
2584
|
-
// This prevents the avatar from sliding down when starting animations
|
|
2585
|
-
if (show && this.viewName !== 'full') {
|
|
2586
|
-
console.log('Changing camera view to full');
|
|
2587
|
-
this.setView('full');
|
|
2588
|
-
} else if (!show && this.viewName !== 'upper') {
|
|
2589
|
-
console.log('Changing camera view to upper');
|
|
2590
|
-
this.setView('upper');
|
|
2591
|
-
} else {
|
|
2592
|
-
console.log('Camera view already set to:', this.viewName);
|
|
2593
|
-
}
|
|
2594
|
-
}
|
|
2595
|
-
|
|
2596
|
-
/**
|
|
2597
|
-
* Get morph target names.
|
|
2598
|
-
* @return {string[]} Morph target names.
|
|
2599
|
-
*/
|
|
2600
|
-
getMorphTargetNames() {
|
|
2601
|
-
return [ 'eyesRotateX', 'eyesRotateY', ...Object.keys(this.mtAvatar)].sort();
|
|
2602
|
-
}
|
|
2603
|
-
|
|
2604
|
-
/**
|
|
2605
|
-
* Get baseline value for the morph target.
|
|
2606
|
-
* @param {string} mt Morph target name
|
|
2607
|
-
* @return {number} Value, null if not in baseline
|
|
2608
|
-
*/
|
|
2609
|
-
getBaselineValue( mt ) {
|
|
2610
|
-
if ( mt === 'eyesRotateY' ) {
|
|
2611
|
-
const ll = this.getBaselineValue('eyeLookOutLeft');
|
|
2612
|
-
if ( ll === undefined ) return undefined;
|
|
2613
|
-
const lr = this.getBaselineValue('eyeLookInLeft');
|
|
2614
|
-
if ( lr === undefined ) return undefined;
|
|
2615
|
-
const rl = this.getBaselineValue('eyeLookOutRight');
|
|
2616
|
-
if ( rl === undefined ) return undefined;
|
|
2617
|
-
const rr = this.getBaselineValue('eyeLookInRight');
|
|
2618
|
-
if ( rr === undefined ) return undefined;
|
|
2619
|
-
return ll - lr;
|
|
2620
|
-
} else if ( mt === 'eyesRotateX' ) {
|
|
2621
|
-
const d = this.getBaselineValue('eyesLookDown');
|
|
2622
|
-
if ( d === undefined ) return undefined;
|
|
2623
|
-
const u = this.getBaselineValue('eyesLookUp');
|
|
2624
|
-
if ( u === undefined ) return undefined;
|
|
2625
|
-
return d - u;
|
|
2626
|
-
} else {
|
|
2627
|
-
return this.mtAvatar[mt]?.baseline;
|
|
2628
|
-
}
|
|
2629
|
-
}
|
|
2630
|
-
|
|
2631
|
-
/**
|
|
2632
|
-
* Set baseline for morph target.
|
|
2633
|
-
* @param {string} mt Morph target name
|
|
2634
|
-
* @param {number} val Value, null if to be removed from baseline
|
|
2635
|
-
*/
|
|
2636
|
-
setBaselineValue( mt, val ) {
|
|
2637
|
-
if ( mt === 'eyesRotateY' ) {
|
|
2638
|
-
this.setBaselineValue('eyeLookOutLeft', (val === null) ? null : (val>0 ? val : 0) );
|
|
2639
|
-
this.setBaselineValue('eyeLookInLeft', (val === null) ? null : (val>0 ? 0 : -val) );
|
|
2640
|
-
this.setBaselineValue('eyeLookOutRight', (val === null) ? null : (val>0 ? 0 : -val) );
|
|
2641
|
-
this.setBaselineValue('eyeLookInRight', (val === null) ? null : (val>0 ? val : 0) );
|
|
2642
|
-
} else if ( mt === 'eyesRotateX' ) {
|
|
2643
|
-
this.setBaselineValue('eyesLookDown', (val === null) ? null : (val>0 ? val : 0) );
|
|
2644
|
-
this.setBaselineValue('eyesLookUp', (val === null) ? null : (val>0 ? 0 : -val) );
|
|
2645
|
-
} else {
|
|
2646
|
-
if ( this.mtAvatar.hasOwnProperty(mt) ) {
|
|
2647
|
-
Object.assign(this.mtAvatar[mt],{ base: null, baseline: val, needsUpdate: true });
|
|
2648
|
-
}
|
|
2649
|
-
}
|
|
2650
|
-
}
|
|
2651
|
-
|
|
2652
|
-
/**
|
|
2653
|
-
* Get fixed value for the morph target.
|
|
2654
|
-
* @param {string} mt Morph target name
|
|
2655
|
-
* @return {number} Value, null if not fixed
|
|
2656
|
-
*/
|
|
2657
|
-
getFixedValue( mt ) {
|
|
2658
|
-
if ( mt === 'eyesRotateY' ) {
|
|
2659
|
-
const ll = this.getFixedValue('eyeLookOutLeft');
|
|
2660
|
-
if ( ll === null ) return null;
|
|
2661
|
-
const lr = this.getFixedValue('eyeLookInLeft');
|
|
2662
|
-
if ( lr === null ) return null;
|
|
2663
|
-
const rl = this.getFixedValue('eyeLookOutRight');
|
|
2664
|
-
if ( rl === null ) return null;
|
|
2665
|
-
const rr = this.getFixedValue('eyeLookInRight');
|
|
2666
|
-
if ( rr === null ) return null;
|
|
2667
|
-
return ll - lr;
|
|
2668
|
-
} else if ( mt === 'eyesRotateX' ) {
|
|
2669
|
-
const d = this.getFixedValue('eyesLookDown');
|
|
2670
|
-
if ( d === null ) return null;
|
|
2671
|
-
const u = this.getFixedValue('eyesLookUp');
|
|
2672
|
-
if ( u === null ) return null;
|
|
2673
|
-
return d - u;
|
|
2674
|
-
} else {
|
|
2675
|
-
return this.mtAvatar[mt]?.fixed;
|
|
2219
|
+
* Get fixed value for the morph target.
|
|
2220
|
+
* @param {string} mt Morph target name
|
|
2221
|
+
* @return {number} Value, null if not fixed
|
|
2222
|
+
*/
|
|
2223
|
+
getFixedValue( mt ) {
|
|
2224
|
+
if ( mt === 'eyesRotateY' ) {
|
|
2225
|
+
const ll = this.getFixedValue('eyeLookOutLeft');
|
|
2226
|
+
if ( ll === null ) return null;
|
|
2227
|
+
const lr = this.getFixedValue('eyeLookInLeft');
|
|
2228
|
+
if ( lr === null ) return null;
|
|
2229
|
+
const rl = this.getFixedValue('eyeLookOutRight');
|
|
2230
|
+
if ( rl === null ) return null;
|
|
2231
|
+
const rr = this.getFixedValue('eyeLookInRight');
|
|
2232
|
+
if ( rr === null ) return null;
|
|
2233
|
+
return ll - lr;
|
|
2234
|
+
} else if ( mt === 'eyesRotateX' ) {
|
|
2235
|
+
const d = this.getFixedValue('eyesLookDown');
|
|
2236
|
+
if ( d === null ) return null;
|
|
2237
|
+
const u = this.getFixedValue('eyesLookUp');
|
|
2238
|
+
if ( u === null ) return null;
|
|
2239
|
+
return d - u;
|
|
2240
|
+
} else {
|
|
2241
|
+
return this.mtAvatar[mt]?.fixed;
|
|
2676
2242
|
}
|
|
2677
2243
|
}
|
|
2678
2244
|
|
|
@@ -2714,10 +2280,6 @@ class TalkingHead {
|
|
|
2714
2280
|
let a = t;
|
|
2715
2281
|
while(1) {
|
|
2716
2282
|
if ( a.hasOwnProperty(this.stateName) ) {
|
|
2717
|
-
// Debug: Log state selection
|
|
2718
|
-
if (this.stateName === 'speaking' || this.stateName === 'idle') {
|
|
2719
|
-
console.log('Selected state:', this.stateName, 'for avatar body:', this.avatar?.body);
|
|
2720
|
-
}
|
|
2721
2283
|
a = a[this.stateName];
|
|
2722
2284
|
} else if ( a.hasOwnProperty(this.moodName) ) {
|
|
2723
2285
|
a = a[this.moodName];
|
|
@@ -2725,9 +2287,7 @@ class TalkingHead {
|
|
|
2725
2287
|
a = a[this.poseName];
|
|
2726
2288
|
} else if ( a.hasOwnProperty(this.viewName) ) {
|
|
2727
2289
|
a = a[this.viewName];
|
|
2728
|
-
} else if ( this.avatar
|
|
2729
|
-
// Debug: Log gender-specific override
|
|
2730
|
-
console.log('Applying gender-specific override:', this.avatar.body, 'for state:', this.stateName, 'keys:', Object.keys(a));
|
|
2290
|
+
} else if ( this.avatar.body && a.hasOwnProperty(this.avatar.body) ) {
|
|
2731
2291
|
a = a[this.avatar.body];
|
|
2732
2292
|
} else if ( a.hasOwnProperty('alt') ) {
|
|
2733
2293
|
|
|
@@ -2747,12 +2307,6 @@ class TalkingHead {
|
|
|
2747
2307
|
}
|
|
2748
2308
|
}
|
|
2749
2309
|
a = b;
|
|
2750
|
-
// Debug: Log selected alternative and check for gender override
|
|
2751
|
-
if (this.avatar && this.avatar.body && a.hasOwnProperty(this.avatar.body)) {
|
|
2752
|
-
console.log('Found gender override in selected alternative:', this.avatar.body, 'keys:', Object.keys(a));
|
|
2753
|
-
}
|
|
2754
|
-
// Continue loop to check for gender-specific override after selecting alternative
|
|
2755
|
-
continue;
|
|
2756
2310
|
|
|
2757
2311
|
} else {
|
|
2758
2312
|
break;
|
|
@@ -2783,10 +2337,6 @@ class TalkingHead {
|
|
|
2783
2337
|
}
|
|
2784
2338
|
|
|
2785
2339
|
// Values
|
|
2786
|
-
// Debug: Log pose selection
|
|
2787
|
-
if (a.vs && a.vs.pose) {
|
|
2788
|
-
console.log('Pose being selected from vs.pose:', a.vs.pose, 'for avatar body:', this.avatar?.body);
|
|
2789
|
-
}
|
|
2790
2340
|
for( let [mt,vs] of Object.entries(a.vs) ) {
|
|
2791
2341
|
const base = this.getBaselineValue(mt);
|
|
2792
2342
|
const vals = vs.map( x => {
|
|
@@ -2796,11 +2346,6 @@ class TalkingHead {
|
|
|
2796
2346
|
} else if ( typeof x === 'function' ) {
|
|
2797
2347
|
return x;
|
|
2798
2348
|
} else if ( typeof x === 'string' || x instanceof String ) {
|
|
2799
|
-
// Intercept pose values and override 'hip' and 'side' to 'wide' for male avatars
|
|
2800
|
-
if (mt === 'pose' && this.avatar && this.avatar.body === 'M' && (x === 'hip' || x === 'side')) {
|
|
2801
|
-
console.log('Intercepting pose', x, 'in animation factory, overriding to wide for male avatar');
|
|
2802
|
-
return 'wide'; // Always use 'wide' for male avatars, never 'side' or 'hip'
|
|
2803
|
-
}
|
|
2804
2349
|
return x.slice();
|
|
2805
2350
|
} else if ( Array.isArray(x) ) {
|
|
2806
2351
|
if ( mt === 'gesture' ) {
|
|
@@ -2913,7 +2458,7 @@ class TalkingHead {
|
|
|
2913
2458
|
if ( this.isAvatarOnly ) {
|
|
2914
2459
|
dt = t;
|
|
2915
2460
|
} else {
|
|
2916
|
-
requestAnimationFrame( this.animate
|
|
2461
|
+
this._raf = requestAnimationFrame( this.animate );
|
|
2917
2462
|
dt = t - this.animTimeLast;
|
|
2918
2463
|
if ( dt < this.animFrameDur ) return;
|
|
2919
2464
|
this.animTimeLast = t;
|
|
@@ -2997,7 +2542,7 @@ class TalkingHead {
|
|
|
2997
2542
|
const tasks = [];
|
|
2998
2543
|
for( i=0, l=this.animQueue.length; i<l; i++ ) {
|
|
2999
2544
|
const x = this.animQueue[i];
|
|
3000
|
-
if (
|
|
2545
|
+
if ( this.animClock < x.ts[0] ) continue;
|
|
3001
2546
|
|
|
3002
2547
|
for( j = x.ndx || 0, k = x.ts.length; j<k; j++ ) {
|
|
3003
2548
|
if ( this.animClock < x.ts[j] ) break;
|
|
@@ -3091,18 +2636,7 @@ class TalkingHead {
|
|
|
3091
2636
|
break;
|
|
3092
2637
|
|
|
3093
2638
|
case 'pose':
|
|
3094
|
-
// Ensure gender-appropriate pose for male avatars - always use 'wide', never 'side' or 'hip'
|
|
3095
|
-
if (this.avatar && this.avatar.body === 'M') {
|
|
3096
|
-
if (j === 'hip' || j === 'side') {
|
|
3097
|
-
// Always override 'hip' and 'side' to 'wide' for male avatars
|
|
3098
|
-
if (this.poseTemplates['wide']) {
|
|
3099
|
-
j = 'wide';
|
|
3100
|
-
console.log('Overriding pose', j === 'hip' ? 'hip' : 'side', 'to wide for male avatar');
|
|
3101
|
-
}
|
|
3102
|
-
}
|
|
3103
|
-
}
|
|
3104
2639
|
this.poseName = j;
|
|
3105
|
-
console.log('Setting pose to:', this.poseName, 'for avatar body:', this.avatar?.body, 'state:', this.stateName);
|
|
3106
2640
|
this.setPoseFromTemplate( this.poseTemplates[ this.poseName ] );
|
|
3107
2641
|
break;
|
|
3108
2642
|
|
|
@@ -3334,28 +2868,17 @@ class TalkingHead {
|
|
|
3334
2868
|
}
|
|
3335
2869
|
|
|
3336
2870
|
/**
|
|
3337
|
-
* Get lip-sync processor based on language.
|
|
2871
|
+
* Get lip-sync processor based on language. Import module dynamically.
|
|
3338
2872
|
* @param {string} lang Language
|
|
3339
|
-
* @param {string} [path="./"] Module path
|
|
2873
|
+
* @param {string} [path="./"] Module path
|
|
3340
2874
|
*/
|
|
3341
2875
|
lipsyncGetProcessor(lang, path="./") {
|
|
3342
2876
|
if ( !this.lipsync.hasOwnProperty(lang) ) {
|
|
3343
|
-
const
|
|
2877
|
+
const moduleName = path + 'lipsync-' + lang.toLowerCase() + '.mjs';
|
|
3344
2878
|
const className = 'Lipsync' + lang.charAt(0).toUpperCase() + lang.slice(1);
|
|
3345
|
-
|
|
3346
|
-
try {
|
|
3347
|
-
// Use statically imported module
|
|
3348
|
-
const module = LIPSYNC_MODULES[langLower];
|
|
3349
|
-
|
|
3350
|
-
if (module && module[className]) {
|
|
2879
|
+
import(moduleName).then( module => {
|
|
3351
2880
|
this.lipsync[lang] = new module[className];
|
|
3352
|
-
|
|
3353
|
-
} else {
|
|
3354
|
-
console.warn(`Lip-sync module for ${lang} not found. Available modules:`, Object.keys(LIPSYNC_MODULES));
|
|
3355
|
-
}
|
|
3356
|
-
} catch (error) {
|
|
3357
|
-
console.warn(`Failed to load lip-sync module for ${lang}:`, error);
|
|
3358
|
-
}
|
|
2881
|
+
});
|
|
3359
2882
|
}
|
|
3360
2883
|
}
|
|
3361
2884
|
|
|
@@ -3744,589 +3267,148 @@ class TalkingHead {
|
|
|
3744
3267
|
}
|
|
3745
3268
|
|
|
3746
3269
|
if ( onsubtitles ) {
|
|
3747
|
-
o.onSubtitles = onsubtitles;
|
|
3748
|
-
}
|
|
3749
|
-
|
|
3750
|
-
if ( opt.isRaw ) {
|
|
3751
|
-
o.isRaw = true;
|
|
3752
|
-
}
|
|
3753
|
-
|
|
3754
|
-
if ( Object.keys(o).length ) {
|
|
3755
|
-
this.speechQueue.push(o);
|
|
3756
|
-
if ( !o.isRaw ) {
|
|
3757
|
-
this.speechQueue.push( { break: 300 } );
|
|
3758
|
-
}
|
|
3759
|
-
this.startSpeaking();
|
|
3760
|
-
}
|
|
3761
|
-
|
|
3762
|
-
}
|
|
3763
|
-
|
|
3764
|
-
/**
|
|
3765
|
-
* Play audio playlist using Web Audio API.
|
|
3766
|
-
* @param {boolean} [force=false] If true, forces to proceed
|
|
3767
|
-
*/
|
|
3768
|
-
async playAudio(force=false) {
|
|
3769
|
-
if ( !this.armature || (this.isAudioPlaying && !force) ) return;
|
|
3770
|
-
this.isAudioPlaying = true;
|
|
3771
|
-
if ( this.audioPlaylist.length ) {
|
|
3772
|
-
const item = this.audioPlaylist.shift();
|
|
3773
|
-
|
|
3774
|
-
// If Web Audio API is suspended, try to resume it
|
|
3775
|
-
if ( this.audioCtx.state === "suspended" || this.audioCtx.state === "interrupted" ) {
|
|
3776
|
-
const resume = this.audioCtx.resume();
|
|
3777
|
-
const timeout = new Promise((_r, rej) => setTimeout(() => rej("p2"), 1000));
|
|
3778
|
-
try {
|
|
3779
|
-
await Promise.race([resume, timeout]);
|
|
3780
|
-
} catch(e) {
|
|
3781
|
-
console.log("Can't play audio. Web Audio API suspended. This is often due to calling some speak method before the first user action, which is typically prevented by the browser.");
|
|
3782
|
-
this.playAudio(true);
|
|
3783
|
-
return;
|
|
3784
|
-
}
|
|
3785
|
-
}
|
|
3786
|
-
|
|
3787
|
-
// AudioBuffer
|
|
3788
|
-
let audio;
|
|
3789
|
-
if ( Array.isArray(item.audio) ) {
|
|
3790
|
-
// Convert from PCM samples
|
|
3791
|
-
let buf = this.concatArrayBuffers( item.audio );
|
|
3792
|
-
audio = this.pcmToAudioBuffer(buf);
|
|
3793
|
-
} else {
|
|
3794
|
-
audio = item.audio;
|
|
3795
|
-
}
|
|
3796
|
-
|
|
3797
|
-
// Create audio source
|
|
3798
|
-
this.audioSpeechSource = this.audioCtx.createBufferSource();
|
|
3799
|
-
this.audioSpeechSource.buffer = audio;
|
|
3800
|
-
this.audioSpeechSource.playbackRate.value = 1 / this.animSlowdownRate;
|
|
3801
|
-
this.audioSpeechSource.connect(this.audioAnalyzerNode);
|
|
3802
|
-
this.audioSpeechSource.addEventListener('ended', () => {
|
|
3803
|
-
this.audioSpeechSource.disconnect();
|
|
3804
|
-
this.playAudio(true);
|
|
3805
|
-
}, { once: true });
|
|
3806
|
-
|
|
3807
|
-
// Rescale lipsync and push to queue
|
|
3808
|
-
let delay = 0;
|
|
3809
|
-
if ( item.anim ) {
|
|
3810
|
-
// Find the lowest negative time point, if any
|
|
3811
|
-
if ( !item.isRaw ) {
|
|
3812
|
-
delay = Math.abs(Math.min(0, ...item.anim.map( x => Math.min(...x.ts) ) ) );
|
|
3813
|
-
}
|
|
3814
|
-
item.anim.forEach( x => {
|
|
3815
|
-
for(let i=0; i<x.ts.length; i++) {
|
|
3816
|
-
x.ts[i] = this.animClock + x.ts[i] + delay;
|
|
3817
|
-
}
|
|
3818
|
-
this.animQueue.push(x);
|
|
3819
|
-
});
|
|
3820
|
-
}
|
|
3821
|
-
|
|
3822
|
-
// Play, dealy in seconds so pre-animations can be played
|
|
3823
|
-
this.audioSpeechSource.start(delay/1000);
|
|
3824
|
-
|
|
3825
|
-
} else {
|
|
3826
|
-
this.isAudioPlaying = false;
|
|
3827
|
-
this.startSpeaking(true);
|
|
3828
|
-
}
|
|
3829
|
-
}
|
|
3830
|
-
|
|
3831
|
-
/**
|
|
3832
|
-
* Synthesize speech using browser's built-in Speech Synthesis API
|
|
3833
|
-
* @param {Object} line Speech line object
|
|
3834
|
-
*/
|
|
3835
|
-
async synthesizeWithBrowserTTS(line) {
|
|
3836
|
-
return new Promise((resolve, reject) => {
|
|
3837
|
-
// Get the text from the line
|
|
3838
|
-
const text = line.text.map(x => x.word).join(' ');
|
|
3839
|
-
|
|
3840
|
-
// Create speech synthesis utterance
|
|
3841
|
-
const utterance = new SpeechSynthesisUtterance(text);
|
|
3842
|
-
|
|
3843
|
-
// Set voice properties
|
|
3844
|
-
const lang = line.lang || this.avatar.ttsLang || this.opt.ttsLang || 'en-US';
|
|
3845
|
-
const rate = (line.rate || this.avatar.ttsRate || this.opt.ttsRate || 1) + this.mood.speech.deltaRate;
|
|
3846
|
-
const pitch = (line.pitch || this.avatar.ttsPitch || this.opt.ttsPitch || 1) + this.mood.speech.deltaPitch;
|
|
3847
|
-
const volume = (line.volume || this.avatar.ttsVolume || this.opt.ttsVolume || 1) + this.mood.speech.deltaVolume;
|
|
3848
|
-
|
|
3849
|
-
utterance.lang = lang;
|
|
3850
|
-
utterance.rate = Math.max(0.1, Math.min(10, rate));
|
|
3851
|
-
utterance.pitch = Math.max(0, Math.min(2, pitch));
|
|
3852
|
-
utterance.volume = Math.max(0, Math.min(1, volume));
|
|
3853
|
-
|
|
3854
|
-
// Try to find a matching voice
|
|
3855
|
-
const voices = speechSynthesis.getVoices();
|
|
3856
|
-
const targetVoice = line.voice || this.avatar.ttsVoice || this.opt.ttsVoice;
|
|
3857
|
-
if (targetVoice && voices.length > 0) {
|
|
3858
|
-
const voice = voices.find(v => v.name.includes(targetVoice) || v.lang === lang);
|
|
3859
|
-
if (voice) {
|
|
3860
|
-
utterance.voice = voice;
|
|
3861
|
-
}
|
|
3862
|
-
}
|
|
3863
|
-
|
|
3864
|
-
// Estimate duration based on text length and speech rate
|
|
3865
|
-
const estimatedDuration = (text.length * 100) / utterance.rate; // Adjust for speech rate
|
|
3866
|
-
|
|
3867
|
-
// Create audio buffer for the estimated duration
|
|
3868
|
-
const audioBuffer = this.audioCtx.createBuffer(1, this.audioCtx.sampleRate * (estimatedDuration / 1000), this.audioCtx.sampleRate);
|
|
3869
|
-
|
|
3870
|
-
// Generate lip-sync data from text using the existing lip-sync modules
|
|
3871
|
-
const lipsyncLang = this.avatar.lipsyncLang || this.opt.lipsyncLang || 'en';
|
|
3872
|
-
const processedText = this.lipsyncPreProcessText(text, lipsyncLang);
|
|
3873
|
-
const lipsyncData = this.lipsyncWordsToVisemes(processedText, lipsyncLang);
|
|
3874
|
-
|
|
3875
|
-
console.log('Browser TTS Lip-sync Debug:', {
|
|
3876
|
-
text,
|
|
3877
|
-
lipsyncLang,
|
|
3878
|
-
processedText,
|
|
3879
|
-
lipsyncData,
|
|
3880
|
-
hasVisemes: lipsyncData && lipsyncData.visemes && lipsyncData.visemes.length > 0,
|
|
3881
|
-
estimatedDuration
|
|
3882
|
-
});
|
|
3883
|
-
|
|
3884
|
-
// Generate lip-sync animation from the viseme data
|
|
3885
|
-
const lipsyncAnim = [];
|
|
3886
|
-
if (lipsyncData && lipsyncData.visemes && lipsyncData.visemes.length > 0) {
|
|
3887
|
-
const totalDuration = lipsyncData.times[lipsyncData.visemes.length - 1] + lipsyncData.durations[lipsyncData.visemes.length - 1];
|
|
3888
|
-
|
|
3889
|
-
for (let i = 0; i < lipsyncData.visemes.length; i++) {
|
|
3890
|
-
const viseme = lipsyncData.visemes[i];
|
|
3891
|
-
const relativeTime = lipsyncData.times[i] / totalDuration;
|
|
3892
|
-
const relativeDuration = lipsyncData.durations[i] / totalDuration;
|
|
3893
|
-
|
|
3894
|
-
const time = relativeTime * estimatedDuration;
|
|
3895
|
-
const duration = relativeDuration * estimatedDuration;
|
|
3896
|
-
|
|
3897
|
-
lipsyncAnim.push({
|
|
3898
|
-
template: { name: 'viseme' },
|
|
3899
|
-
ts: [time - Math.min(60, 2 * duration / 3), time + Math.min(25, duration / 2), time + duration + Math.min(60, duration / 2)],
|
|
3900
|
-
vs: {
|
|
3901
|
-
['viseme_' + viseme]: [null, (viseme === 'PP' || viseme === 'FF') ? 0.9 : 0.6, 0]
|
|
3902
|
-
}
|
|
3903
|
-
});
|
|
3904
|
-
}
|
|
3905
|
-
}
|
|
3906
|
-
|
|
3907
|
-
// Combine original animation with lip-sync animation
|
|
3908
|
-
const combinedAnim = [...line.anim, ...lipsyncAnim];
|
|
3909
|
-
|
|
3910
|
-
// Add to playlist
|
|
3911
|
-
this.audioPlaylist.push({ anim: combinedAnim, audio: audioBuffer });
|
|
3912
|
-
this.onSubtitles = line.onSubtitles || null;
|
|
3913
|
-
this.resetLips();
|
|
3914
|
-
if (line.mood) this.setMood(line.mood);
|
|
3915
|
-
this.playAudio();
|
|
3916
|
-
|
|
3917
|
-
// Handle speech synthesis events
|
|
3918
|
-
utterance.onend = () => {
|
|
3919
|
-
resolve();
|
|
3920
|
-
};
|
|
3921
|
-
|
|
3922
|
-
utterance.onerror = (event) => {
|
|
3923
|
-
console.error('Speech synthesis error:', event.error);
|
|
3924
|
-
reject(event.error);
|
|
3925
|
-
};
|
|
3926
|
-
|
|
3927
|
-
// Start speaking
|
|
3928
|
-
speechSynthesis.speak(utterance);
|
|
3929
|
-
});
|
|
3930
|
-
}
|
|
3931
|
-
|
|
3932
|
-
/**
|
|
3933
|
-
* Synthesize speech using ElevenLabs TTS
|
|
3934
|
-
* @param {Object} line Speech line object
|
|
3935
|
-
*/
|
|
3936
|
-
async synthesizeWithElevenLabsTTS(line) {
|
|
3937
|
-
// Get the text from the line
|
|
3938
|
-
const text = line.text.map(x => x.word).join(' ');
|
|
3939
|
-
|
|
3940
|
-
// ElevenLabs API request
|
|
3941
|
-
const voiceId = line.voice || this.avatar.ttsVoice || this.opt.ttsVoice || "21m00Tcm4TlvDq8ikWAM"; // Default to Rachel
|
|
3942
|
-
|
|
3943
|
-
const requestBody = {
|
|
3944
|
-
text: text,
|
|
3945
|
-
model_id: "eleven_monolingual_v1",
|
|
3946
|
-
voice_settings: {
|
|
3947
|
-
stability: 0.5,
|
|
3948
|
-
similarity_boost: 0.5,
|
|
3949
|
-
style: 0.0,
|
|
3950
|
-
use_speaker_boost: true
|
|
3951
|
-
}
|
|
3952
|
-
};
|
|
3953
|
-
|
|
3954
|
-
const response = await fetch(`${this.opt.ttsEndpoint}/${voiceId}`, {
|
|
3955
|
-
method: 'POST',
|
|
3956
|
-
headers: {
|
|
3957
|
-
'Accept': 'audio/mpeg',
|
|
3958
|
-
'Content-Type': 'application/json',
|
|
3959
|
-
'xi-api-key': this.opt.ttsApikey
|
|
3960
|
-
},
|
|
3961
|
-
body: JSON.stringify(requestBody)
|
|
3962
|
-
});
|
|
3963
|
-
|
|
3964
|
-
if (!response.ok) {
|
|
3965
|
-
throw new Error(`ElevenLabs TTS error: ${response.status} ${response.statusText}`);
|
|
3966
|
-
}
|
|
3967
|
-
|
|
3968
|
-
// Get audio data
|
|
3969
|
-
const audioArrayBuffer = await response.arrayBuffer();
|
|
3970
|
-
const audioBuffer = await this.audioCtx.decodeAudioData(audioArrayBuffer);
|
|
3971
|
-
|
|
3972
|
-
// Use text-based lip-sync with proper error handling
|
|
3973
|
-
console.log('Using text-based lip-sync for debugging...');
|
|
3974
|
-
const lipsyncLang = this.avatar.lipsyncLang || this.opt.lipsyncLang || 'en';
|
|
3975
|
-
|
|
3976
|
-
let audioAnalysis;
|
|
3977
|
-
try {
|
|
3978
|
-
console.log('Lip-sync modules available:', {
|
|
3979
|
-
hasLipsync: !!this.lipsync,
|
|
3980
|
-
lipsyncKeys: this.lipsync ? Object.keys(this.lipsync) : [],
|
|
3981
|
-
lipsyncLang: lipsyncLang
|
|
3982
|
-
});
|
|
3983
|
-
|
|
3984
|
-
const processedText = this.lipsyncPreProcessText(text, lipsyncLang);
|
|
3985
|
-
const lipsyncData = this.lipsyncWordsToVisemes(processedText, lipsyncLang);
|
|
3986
|
-
|
|
3987
|
-
console.log('Lip-sync data:', {
|
|
3988
|
-
processedText,
|
|
3989
|
-
lipsyncData,
|
|
3990
|
-
hasVisemes: lipsyncData && lipsyncData.visemes && lipsyncData.visemes.length > 0
|
|
3991
|
-
});
|
|
3992
|
-
|
|
3993
|
-
if (lipsyncData && lipsyncData.visemes && lipsyncData.visemes.length > 0) {
|
|
3994
|
-
// Create audio analysis structure for compatibility
|
|
3995
|
-
audioAnalysis = {
|
|
3996
|
-
visemes: lipsyncData.visemes.map((viseme, i) => ({
|
|
3997
|
-
viseme: viseme,
|
|
3998
|
-
startTime: (i * audioBuffer.duration) / lipsyncData.visemes.length,
|
|
3999
|
-
endTime: ((i + 1) * audioBuffer.duration) / lipsyncData.visemes.length,
|
|
4000
|
-
duration: audioBuffer.duration / lipsyncData.visemes.length,
|
|
4001
|
-
intensity: 0.7
|
|
4002
|
-
})),
|
|
4003
|
-
words: [],
|
|
4004
|
-
duration: audioBuffer.duration,
|
|
4005
|
-
features: { onsets: [], boundaries: [] }
|
|
4006
|
-
};
|
|
4007
|
-
} else {
|
|
4008
|
-
throw new Error('No visemes generated from text');
|
|
4009
|
-
}
|
|
4010
|
-
} catch (error) {
|
|
4011
|
-
console.error('Text-based lip-sync failed, using fallback:', error);
|
|
4012
|
-
// Fallback: create simple visemes from text
|
|
4013
|
-
const words = text.toLowerCase().split(/\s+/);
|
|
4014
|
-
const simpleVisemes = [];
|
|
4015
|
-
|
|
4016
|
-
for (const word of words) {
|
|
4017
|
-
// Simple phonetic mapping
|
|
4018
|
-
for (const char of word) {
|
|
4019
|
-
let viseme = 'aa'; // default
|
|
4020
|
-
if ('aeiou'.includes(char)) viseme = 'aa';
|
|
4021
|
-
else if ('bp'.includes(char)) viseme = 'PP';
|
|
4022
|
-
else if ('fv'.includes(char)) viseme = 'FF';
|
|
4023
|
-
else if ('st'.includes(char)) viseme = 'SS';
|
|
4024
|
-
else if ('dln'.includes(char)) viseme = 'DD';
|
|
4025
|
-
else if ('kg'.includes(char)) viseme = 'kk';
|
|
4026
|
-
else if ('rw'.includes(char)) viseme = 'RR';
|
|
4027
|
-
|
|
4028
|
-
simpleVisemes.push(viseme);
|
|
4029
|
-
}
|
|
4030
|
-
}
|
|
4031
|
-
|
|
4032
|
-
audioAnalysis = {
|
|
4033
|
-
visemes: simpleVisemes.map((viseme, i) => ({
|
|
4034
|
-
viseme: viseme,
|
|
4035
|
-
startTime: (i * audioBuffer.duration) / simpleVisemes.length,
|
|
4036
|
-
endTime: ((i + 1) * audioBuffer.duration) / simpleVisemes.length,
|
|
4037
|
-
duration: audioBuffer.duration / simpleVisemes.length,
|
|
4038
|
-
intensity: 0.6
|
|
4039
|
-
})),
|
|
4040
|
-
words: [],
|
|
4041
|
-
duration: audioBuffer.duration,
|
|
4042
|
-
features: { onsets: [], boundaries: [] }
|
|
4043
|
-
};
|
|
3270
|
+
o.onSubtitles = onsubtitles;
|
|
4044
3271
|
}
|
|
4045
|
-
|
|
4046
|
-
|
|
4047
|
-
|
|
4048
|
-
audioDuration: audioBuffer.duration,
|
|
4049
|
-
visemeCount: audioAnalysis.visemes ? audioAnalysis.visemes.length : 0,
|
|
4050
|
-
wordCount: audioAnalysis.words ? audioAnalysis.words.length : 0,
|
|
4051
|
-
features: {
|
|
4052
|
-
onsets: audioAnalysis.features && audioAnalysis.features.onsets ? audioAnalysis.features.onsets.length : 0,
|
|
4053
|
-
boundaries: audioAnalysis.features && audioAnalysis.features.phonemeBoundaries ? audioAnalysis.features.phonemeBoundaries.length : 0
|
|
4054
|
-
},
|
|
4055
|
-
visemes: audioAnalysis.visemes ? audioAnalysis.visemes.slice(0, 3) : [] // Show first 3 visemes for debugging
|
|
4056
|
-
});
|
|
4057
|
-
|
|
4058
|
-
// Generate precise lip-sync animation from audio analysis
|
|
4059
|
-
const lipsyncAnim = [];
|
|
4060
|
-
if (audioAnalysis.visemes && audioAnalysis.visemes.length > 0) {
|
|
4061
|
-
console.log('ElevenLabs: Generating lip-sync animation from', audioAnalysis.visemes.length, 'visemes');
|
|
4062
|
-
for (let i = 0; i < audioAnalysis.visemes.length; i++) {
|
|
4063
|
-
const visemeData = audioAnalysis.visemes[i];
|
|
4064
|
-
const time = visemeData.startTime * 1000; // Convert to milliseconds
|
|
4065
|
-
const duration = visemeData.duration * 1000;
|
|
4066
|
-
const intensity = visemeData.intensity;
|
|
4067
|
-
|
|
4068
|
-
lipsyncAnim.push({
|
|
4069
|
-
template: { name: 'viseme' },
|
|
4070
|
-
ts: [time - Math.min(60, 2 * duration / 3), time + Math.min(25, duration / 2), time + duration + Math.min(60, duration / 2)],
|
|
4071
|
-
vs: {
|
|
4072
|
-
['viseme_' + visemeData.viseme]: [null, intensity, 0]
|
|
4073
|
-
}
|
|
4074
|
-
});
|
|
3272
|
+
|
|
3273
|
+
if ( opt.isRaw ) {
|
|
3274
|
+
o.isRaw = true;
|
|
4075
3275
|
}
|
|
4076
|
-
|
|
4077
|
-
|
|
4078
|
-
|
|
3276
|
+
|
|
3277
|
+
if ( Object.keys(o).length ) {
|
|
3278
|
+
this.speechQueue.push(o);
|
|
3279
|
+
if ( !o.isRaw ) {
|
|
3280
|
+
this.speechQueue.push( { break: 300 } );
|
|
3281
|
+
}
|
|
3282
|
+
this.startSpeaking();
|
|
4079
3283
|
}
|
|
4080
|
-
|
|
4081
|
-
// Combine original animation with lip-sync animation
|
|
4082
|
-
const combinedAnim = [...line.anim, ...lipsyncAnim];
|
|
4083
|
-
console.log('ElevenLabs: Combined animation frames:', combinedAnim.length, '(original:', line.anim.length, '+ lipsync:', lipsyncAnim.length, ')');
|
|
4084
|
-
|
|
4085
|
-
// Add to playlist
|
|
4086
|
-
this.audioPlaylist.push({ anim: combinedAnim, audio: audioBuffer });
|
|
4087
|
-
this.onSubtitles = line.onSubtitles || null;
|
|
4088
|
-
this.resetLips();
|
|
4089
|
-
if (line.mood) this.setMood(line.mood);
|
|
4090
|
-
this.playAudio();
|
|
3284
|
+
|
|
4091
3285
|
}
|
|
4092
3286
|
|
|
4093
3287
|
/**
|
|
4094
|
-
|
|
4095
|
-
|
|
4096
|
-
|
|
4097
|
-
async
|
|
4098
|
-
|
|
4099
|
-
|
|
4100
|
-
|
|
4101
|
-
|
|
4102
|
-
const voiceModel = line.voice || this.avatar.ttsVoice || this.opt.ttsVoice || "aura-2-thalia-en"; // Default to Thalia
|
|
4103
|
-
|
|
4104
|
-
// Build URL with model as query parameter
|
|
4105
|
-
const url = `${this.opt.ttsEndpoint}?model=${voiceModel}`;
|
|
4106
|
-
|
|
4107
|
-
const response = await fetch(url, {
|
|
4108
|
-
method: 'POST',
|
|
4109
|
-
headers: {
|
|
4110
|
-
'Authorization': `Token ${this.opt.ttsApikey}`,
|
|
4111
|
-
'Content-Type': 'text/plain',
|
|
4112
|
-
'Accept': 'audio/mpeg'
|
|
4113
|
-
},
|
|
4114
|
-
body: text
|
|
4115
|
-
});
|
|
3288
|
+
* Play audio playlist using Web Audio API.
|
|
3289
|
+
* @param {boolean} [force=false] If true, forces to proceed
|
|
3290
|
+
*/
|
|
3291
|
+
async playAudio(force=false) {
|
|
3292
|
+
if ( !this.armature || (this.isAudioPlaying && !force) ) return;
|
|
3293
|
+
this.isAudioPlaying = true;
|
|
3294
|
+
if ( this.audioPlaylist.length ) {
|
|
3295
|
+
const item = this.audioPlaylist.shift();
|
|
4116
3296
|
|
|
4117
|
-
|
|
4118
|
-
|
|
4119
|
-
|
|
3297
|
+
// If Web Audio API is suspended, try to resume it
|
|
3298
|
+
if ( this.audioCtx.state === "suspended" || this.audioCtx.state === "interrupted" ) {
|
|
3299
|
+
const resume = this.audioCtx.resume();
|
|
3300
|
+
const timeout = new Promise((_r, rej) => setTimeout(() => rej("p2"), 1000));
|
|
3301
|
+
try {
|
|
3302
|
+
await Promise.race([resume, timeout]);
|
|
3303
|
+
} catch(e) {
|
|
3304
|
+
console.log("Can't play audio. Web Audio API suspended. This is often due to calling some speak method before the first user action, which is typically prevented by the browser.");
|
|
3305
|
+
this.playAudio(true);
|
|
3306
|
+
return;
|
|
3307
|
+
}
|
|
3308
|
+
}
|
|
4120
3309
|
|
|
4121
|
-
|
|
4122
|
-
|
|
4123
|
-
|
|
4124
|
-
|
|
4125
|
-
|
|
4126
|
-
|
|
4127
|
-
const lipsyncLang = this.avatar.lipsyncLang || this.opt.lipsyncLang || 'en';
|
|
4128
|
-
|
|
4129
|
-
let audioAnalysis;
|
|
4130
|
-
try {
|
|
4131
|
-
console.log('Lip-sync modules available:', {
|
|
4132
|
-
hasLipsync: !!this.lipsync,
|
|
4133
|
-
lipsyncKeys: this.lipsync ? Object.keys(this.lipsync) : [],
|
|
4134
|
-
lipsyncLang: lipsyncLang
|
|
4135
|
-
});
|
|
4136
|
-
|
|
4137
|
-
const processedText = this.lipsyncPreProcessText(text, lipsyncLang);
|
|
4138
|
-
const lipsyncData = this.lipsyncWordsToVisemes(processedText, lipsyncLang);
|
|
4139
|
-
|
|
4140
|
-
console.log('Lip-sync data:', {
|
|
4141
|
-
processedText,
|
|
4142
|
-
lipsyncData,
|
|
4143
|
-
hasVisemes: lipsyncData && lipsyncData.visemes && lipsyncData.visemes.length > 0
|
|
4144
|
-
});
|
|
4145
|
-
|
|
4146
|
-
if (lipsyncData && lipsyncData.visemes && lipsyncData.visemes.length > 0) {
|
|
4147
|
-
// Create audio analysis structure for compatibility
|
|
4148
|
-
audioAnalysis = {
|
|
4149
|
-
visemes: lipsyncData.visemes.map((viseme, i) => ({
|
|
4150
|
-
viseme: viseme,
|
|
4151
|
-
startTime: (i * audioBuffer.duration) / lipsyncData.visemes.length,
|
|
4152
|
-
endTime: ((i + 1) * audioBuffer.duration) / lipsyncData.visemes.length,
|
|
4153
|
-
duration: audioBuffer.duration / lipsyncData.visemes.length,
|
|
4154
|
-
intensity: 0.7
|
|
4155
|
-
})),
|
|
4156
|
-
words: [],
|
|
4157
|
-
duration: audioBuffer.duration,
|
|
4158
|
-
features: { onsets: [], boundaries: [] }
|
|
4159
|
-
};
|
|
3310
|
+
// AudioBuffer
|
|
3311
|
+
let audio;
|
|
3312
|
+
if ( Array.isArray(item.audio) ) {
|
|
3313
|
+
// Convert from PCM samples
|
|
3314
|
+
let buf = this.concatArrayBuffers( item.audio );
|
|
3315
|
+
audio = this.pcmToAudioBuffer(buf);
|
|
4160
3316
|
} else {
|
|
4161
|
-
|
|
3317
|
+
audio = item.audio;
|
|
4162
3318
|
}
|
|
4163
|
-
|
|
4164
|
-
|
|
4165
|
-
|
|
4166
|
-
|
|
4167
|
-
|
|
4168
|
-
|
|
4169
|
-
|
|
4170
|
-
// Simple phonetic mapping
|
|
4171
|
-
for (const char of word) {
|
|
4172
|
-
let viseme = 'aa'; // default
|
|
4173
|
-
if ('aeiou'.includes(char)) viseme = 'aa';
|
|
4174
|
-
else if ('bp'.includes(char)) viseme = 'PP';
|
|
4175
|
-
else if ('fv'.includes(char)) viseme = 'FF';
|
|
4176
|
-
else if ('st'.includes(char)) viseme = 'SS';
|
|
4177
|
-
else if ('dln'.includes(char)) viseme = 'DD';
|
|
4178
|
-
else if ('kg'.includes(char)) viseme = 'kk';
|
|
4179
|
-
else if ('rw'.includes(char)) viseme = 'RR';
|
|
4180
|
-
|
|
4181
|
-
simpleVisemes.push(viseme);
|
|
4182
|
-
}
|
|
3319
|
+
|
|
3320
|
+
// Make sure previous audio source is cleared
|
|
3321
|
+
if (this.audioSpeechSource) {
|
|
3322
|
+
try { this.audioSpeechSource.stop?.() } catch(error) {};
|
|
3323
|
+
this.audioSpeechSource.disconnect();
|
|
3324
|
+
this.audioSpeechSource.onended = null;
|
|
3325
|
+
this.audioSpeechSource = null;
|
|
4183
3326
|
}
|
|
4184
|
-
|
|
4185
|
-
|
|
4186
|
-
|
|
4187
|
-
|
|
4188
|
-
|
|
4189
|
-
|
|
4190
|
-
|
|
4191
|
-
|
|
4192
|
-
|
|
4193
|
-
|
|
4194
|
-
|
|
4195
|
-
|
|
3327
|
+
|
|
3328
|
+
// Create audio source
|
|
3329
|
+
const source = this.audioCtx.createBufferSource();
|
|
3330
|
+
this.audioSpeechSource = source;
|
|
3331
|
+
source.buffer = audio;
|
|
3332
|
+
source.playbackRate.value = 1 / this.animSlowdownRate;
|
|
3333
|
+
source.connect(this.audioAnalyzerNode);
|
|
3334
|
+
source.onended = () => {
|
|
3335
|
+
source.disconnect();
|
|
3336
|
+
source.onended = null;
|
|
3337
|
+
if ( this.audioSpeechSource === source ) {
|
|
3338
|
+
this.audioSpeechSource = null;
|
|
3339
|
+
}
|
|
3340
|
+
this.playAudio(true);
|
|
4196
3341
|
};
|
|
4197
|
-
|
|
4198
|
-
|
|
4199
|
-
|
|
4200
|
-
|
|
4201
|
-
|
|
4202
|
-
|
|
4203
|
-
|
|
4204
|
-
features: {
|
|
4205
|
-
onsets: audioAnalysis.features && audioAnalysis.features.onsets ? audioAnalysis.features.onsets.length : 0,
|
|
4206
|
-
boundaries: audioAnalysis.features && audioAnalysis.features.phonemeBoundaries ? audioAnalysis.features.phonemeBoundaries.length : 0
|
|
4207
|
-
},
|
|
4208
|
-
visemes: audioAnalysis.visemes ? audioAnalysis.visemes.slice(0, 3) : [] // Show first 3 visemes for debugging
|
|
4209
|
-
});
|
|
4210
|
-
|
|
4211
|
-
// Generate precise lip-sync animation from audio analysis
|
|
4212
|
-
const lipsyncAnim = [];
|
|
4213
|
-
if (audioAnalysis.visemes && audioAnalysis.visemes.length > 0) {
|
|
4214
|
-
console.log('Deepgram: Generating lip-sync animation from', audioAnalysis.visemes.length, 'visemes');
|
|
4215
|
-
for (let i = 0; i < audioAnalysis.visemes.length; i++) {
|
|
4216
|
-
const visemeData = audioAnalysis.visemes[i];
|
|
4217
|
-
const time = visemeData.startTime * 1000; // Convert to milliseconds
|
|
4218
|
-
const duration = visemeData.duration * 1000;
|
|
4219
|
-
const intensity = visemeData.intensity;
|
|
4220
|
-
|
|
4221
|
-
lipsyncAnim.push({
|
|
4222
|
-
template: { name: 'viseme' },
|
|
4223
|
-
ts: [time - Math.min(60, 2 * duration / 3), time + Math.min(25, duration / 2), time + duration + Math.min(60, duration / 2)],
|
|
4224
|
-
vs: {
|
|
4225
|
-
['viseme_' + visemeData.viseme]: [null, intensity, 0]
|
|
3342
|
+
|
|
3343
|
+
// Rescale lipsync and push to queue
|
|
3344
|
+
let delay = 0;
|
|
3345
|
+
if ( item.anim ) {
|
|
3346
|
+
// Find the lowest negative time point, if any
|
|
3347
|
+
if ( !item.isRaw ) {
|
|
3348
|
+
delay = Math.abs(Math.min(0, ...item.anim.map( x => Math.min(...x.ts) ) ) );
|
|
4226
3349
|
}
|
|
4227
|
-
|
|
4228
|
-
|
|
4229
|
-
|
|
3350
|
+
item.anim.forEach( x => {
|
|
3351
|
+
for(let i=0; i<x.ts.length; i++) {
|
|
3352
|
+
x.ts[i] = this.animClock + x.ts[i] + delay;
|
|
3353
|
+
}
|
|
3354
|
+
this.animQueue.push(x);
|
|
3355
|
+
});
|
|
3356
|
+
}
|
|
3357
|
+
|
|
3358
|
+
// Play, delay in seconds so pre-animations can be played
|
|
3359
|
+
source.start( this.audioCtx.currentTime + delay/1000);
|
|
3360
|
+
|
|
4230
3361
|
} else {
|
|
4231
|
-
|
|
3362
|
+
this.isAudioPlaying = false;
|
|
3363
|
+
this.startSpeaking(true);
|
|
4232
3364
|
}
|
|
4233
|
-
|
|
4234
|
-
// Combine original animation with lip-sync animation
|
|
4235
|
-
const combinedAnim = [...line.anim, ...lipsyncAnim];
|
|
4236
|
-
console.log('Deepgram: Combined animation frames:', combinedAnim.length, '(original:', line.anim.length, '+ lipsync:', lipsyncAnim.length, ')');
|
|
4237
|
-
|
|
4238
|
-
// Add to playlist
|
|
4239
|
-
this.audioPlaylist.push({ anim: combinedAnim, audio: audioBuffer });
|
|
4240
|
-
this.onSubtitles = line.onSubtitles || null;
|
|
4241
|
-
this.resetLips();
|
|
4242
|
-
if (line.mood) this.setMood(line.mood);
|
|
4243
|
-
this.playAudio();
|
|
4244
3365
|
}
|
|
4245
3366
|
|
|
4246
3367
|
/**
|
|
4247
|
-
|
|
4248
|
-
|
|
4249
|
-
|
|
4250
|
-
|
|
4251
|
-
|
|
4252
|
-
|
|
4253
|
-
|
|
4254
|
-
|
|
4255
|
-
|
|
4256
|
-
|
|
4257
|
-
|
|
4258
|
-
<voice name="${voiceName}">
|
|
4259
|
-
${text}
|
|
4260
|
-
</voice>
|
|
4261
|
-
</speak>
|
|
4262
|
-
`;
|
|
4263
|
-
|
|
4264
|
-
const response = await fetch(this.opt.ttsEndpoint, {
|
|
4265
|
-
method: 'POST',
|
|
4266
|
-
headers: {
|
|
4267
|
-
'Ocp-Apim-Subscription-Key': this.opt.ttsApikey,
|
|
4268
|
-
'Content-Type': 'application/ssml+xml',
|
|
4269
|
-
'X-Microsoft-OutputFormat': 'audio-16khz-128kbitrate-mono-mp3'
|
|
4270
|
-
},
|
|
4271
|
-
body: ssml
|
|
4272
|
-
});
|
|
3368
|
+
* Take the next queue item from the speech queue, convert it to text, and
|
|
3369
|
+
* load the audio file.
|
|
3370
|
+
* @param {boolean} [force=false] If true, forces to proceed (e.g. after break)
|
|
3371
|
+
*/
|
|
3372
|
+
async startSpeaking( force = false ) {
|
|
3373
|
+
if ( !this.armature || (this.isSpeaking && !force) ) return;
|
|
3374
|
+
this.stateName = 'speaking';
|
|
3375
|
+
this.isSpeaking = true;
|
|
3376
|
+
if ( this.speechQueue.length ) {
|
|
3377
|
+
let line = this.speechQueue.shift();
|
|
3378
|
+
if ( line.emoji ) {
|
|
4273
3379
|
|
|
4274
|
-
|
|
4275
|
-
|
|
4276
|
-
}
|
|
3380
|
+
// Look at the camera
|
|
3381
|
+
this.lookAtCamera(500);
|
|
4277
3382
|
|
|
4278
|
-
|
|
4279
|
-
|
|
4280
|
-
|
|
4281
|
-
|
|
4282
|
-
|
|
4283
|
-
|
|
4284
|
-
|
|
4285
|
-
|
|
4286
|
-
|
|
4287
|
-
|
|
4288
|
-
|
|
4289
|
-
|
|
4290
|
-
|
|
4291
|
-
|
|
4292
|
-
onsets: audioAnalysis.features.onsets.length,
|
|
4293
|
-
boundaries: audioAnalysis.features.phonemeBoundaries.length
|
|
4294
|
-
}
|
|
4295
|
-
});
|
|
4296
|
-
|
|
4297
|
-
// Generate precise lip-sync animation from audio analysis
|
|
4298
|
-
const lipsyncAnim = [];
|
|
4299
|
-
for (let i = 0; i < audioAnalysis.visemes.length; i++) {
|
|
4300
|
-
const visemeData = audioAnalysis.visemes[i];
|
|
4301
|
-
const time = visemeData.startTime * 1000; // Convert to milliseconds
|
|
4302
|
-
const duration = visemeData.duration * 1000;
|
|
4303
|
-
const intensity = visemeData.intensity;
|
|
4304
|
-
|
|
4305
|
-
lipsyncAnim.push({
|
|
4306
|
-
template: { name: 'viseme' },
|
|
4307
|
-
ts: [time - Math.min(60, 2 * duration / 3), time + Math.min(25, duration / 2), time + duration + Math.min(60, duration / 2)],
|
|
4308
|
-
vs: {
|
|
4309
|
-
['viseme_' + visemeData.viseme]: [null, intensity, 0]
|
|
3383
|
+
// Only emoji
|
|
3384
|
+
let duration = line.emoji.dt.reduce((a,b) => a+b,0);
|
|
3385
|
+
this.animQueue.push( this.animFactory( line.emoji ) );
|
|
3386
|
+
setTimeout( this.startSpeaking.bind(this), duration, true );
|
|
3387
|
+
} else if ( line.break ) {
|
|
3388
|
+
// Break
|
|
3389
|
+
setTimeout( this.startSpeaking.bind(this), line.break, true );
|
|
3390
|
+
} else if ( line.audio ) {
|
|
3391
|
+
|
|
3392
|
+
// Look at the camera
|
|
3393
|
+
if ( !line.isRaw ) {
|
|
3394
|
+
this.lookAtCamera(500);
|
|
3395
|
+
this.speakWithHands();
|
|
3396
|
+
this.resetLips();
|
|
4310
3397
|
}
|
|
4311
|
-
});
|
|
4312
|
-
}
|
|
4313
|
-
|
|
4314
|
-
// Combine original animation with lip-sync animation
|
|
4315
|
-
const combinedAnim = [...line.anim, ...lipsyncAnim];
|
|
4316
|
-
|
|
4317
|
-
// Add to playlist
|
|
4318
|
-
this.audioPlaylist.push({ anim: combinedAnim, audio: audioBuffer });
|
|
4319
|
-
this.onSubtitles = line.onSubtitles || null;
|
|
4320
|
-
this.resetLips();
|
|
4321
|
-
if (line.mood) this.setMood(line.mood);
|
|
4322
|
-
this.playAudio();
|
|
4323
|
-
}
|
|
4324
3398
|
|
|
4325
|
-
|
|
4326
|
-
|
|
4327
|
-
|
|
4328
|
-
|
|
4329
|
-
|
|
3399
|
+
// Make a playlist
|
|
3400
|
+
this.audioPlaylist.push({ anim: line.anim, audio: line.audio, isRaw: line.isRaw });
|
|
3401
|
+
this.onSubtitles = line.onSubtitles || null;
|
|
3402
|
+
if ( line.mood ) this.setMood( line.mood );
|
|
3403
|
+
this.playAudio();
|
|
3404
|
+
|
|
3405
|
+
} else if ( line.text ) {
|
|
3406
|
+
|
|
3407
|
+
// Look at the camera
|
|
3408
|
+
this.lookAtCamera(500);
|
|
3409
|
+
|
|
3410
|
+
// Spoken text
|
|
3411
|
+
try {
|
|
4330
3412
|
// Convert text to SSML
|
|
4331
3413
|
let ssml = "<speak>";
|
|
4332
3414
|
line.text.forEach( (x,i) => {
|
|
@@ -4346,6 +3428,7 @@ class TalkingHead {
|
|
|
4346
3428
|
});
|
|
4347
3429
|
ssml += "</speak>";
|
|
4348
3430
|
|
|
3431
|
+
|
|
4349
3432
|
const o = {
|
|
4350
3433
|
method: "POST",
|
|
4351
3434
|
headers: {
|
|
@@ -4433,70 +3516,6 @@ class TalkingHead {
|
|
|
4433
3516
|
|
|
4434
3517
|
} else {
|
|
4435
3518
|
this.startSpeaking(true);
|
|
4436
|
-
}
|
|
4437
|
-
}
|
|
4438
|
-
|
|
4439
|
-
/**
|
|
4440
|
-
* Take the next queue item from the speech queue, convert it to text, and
|
|
4441
|
-
* load the audio file.
|
|
4442
|
-
* @param {boolean} [force=false] If true, forces to proceed (e.g. after break)
|
|
4443
|
-
*/
|
|
4444
|
-
async startSpeaking( force = false ) {
|
|
4445
|
-
if ( !this.armature || (this.isSpeaking && !force) ) return;
|
|
4446
|
-
this.stateName = 'speaking';
|
|
4447
|
-
this.isSpeaking = true;
|
|
4448
|
-
if ( this.speechQueue.length ) {
|
|
4449
|
-
let line = this.speechQueue.shift();
|
|
4450
|
-
if ( line.emoji ) {
|
|
4451
|
-
|
|
4452
|
-
// Look at the camera
|
|
4453
|
-
this.lookAtCamera(500);
|
|
4454
|
-
|
|
4455
|
-
// Only emoji
|
|
4456
|
-
let duration = line.emoji.dt.reduce((a,b) => a+b,0);
|
|
4457
|
-
this.animQueue.push( this.animFactory( line.emoji ) );
|
|
4458
|
-
setTimeout( this.startSpeaking.bind(this), duration, true );
|
|
4459
|
-
} else if ( line.break ) {
|
|
4460
|
-
// Break
|
|
4461
|
-
setTimeout( this.startSpeaking.bind(this), line.break, true );
|
|
4462
|
-
} else if ( line.audio ) {
|
|
4463
|
-
|
|
4464
|
-
// Look at the camera
|
|
4465
|
-
if ( !line.isRaw ) {
|
|
4466
|
-
this.lookAtCamera(500);
|
|
4467
|
-
this.speakWithHands();
|
|
4468
|
-
this.resetLips();
|
|
4469
|
-
}
|
|
4470
|
-
|
|
4471
|
-
// Make a playlist
|
|
4472
|
-
this.audioPlaylist.push({ anim: line.anim, audio: line.audio, isRaw: line.isRaw });
|
|
4473
|
-
this.onSubtitles = line.onSubtitles || null;
|
|
4474
|
-
if ( line.mood ) this.setMood( line.mood );
|
|
4475
|
-
this.playAudio();
|
|
4476
|
-
|
|
4477
|
-
} else if ( line.text ) {
|
|
4478
|
-
|
|
4479
|
-
// Look at the camera
|
|
4480
|
-
this.lookAtCamera(500);
|
|
4481
|
-
|
|
4482
|
-
// Spoken text
|
|
4483
|
-
try {
|
|
4484
|
-
// Check which TTS service to use
|
|
4485
|
-
if (!this.opt.ttsEndpoint || this.opt.ttsEndpoint === "") {
|
|
4486
|
-
// Use browser's built-in speech synthesis
|
|
4487
|
-
await this.synthesizeWithBrowserTTS(line);
|
|
4488
|
-
} else if (this.opt.ttsService === "elevenlabs") {
|
|
4489
|
-
// Use ElevenLabs TTS
|
|
4490
|
-
await this.synthesizeWithElevenLabsTTS(line);
|
|
4491
|
-
} else if (this.opt.ttsService === "deepgram") {
|
|
4492
|
-
// Use Deepgram Aura-2 TTS
|
|
4493
|
-
await this.synthesizeWithDeepgramTTS(line);
|
|
4494
|
-
} else if (this.opt.ttsService === "azure") {
|
|
4495
|
-
// Use Azure TTS
|
|
4496
|
-
await this.synthesizeWithAzureTTS(line);
|
|
4497
|
-
} else {
|
|
4498
|
-
// Use external TTS service (Google Cloud, etc.)
|
|
4499
|
-
await this.synthesizeWithExternalTTS(line);
|
|
4500
3519
|
}
|
|
4501
3520
|
} catch (error) {
|
|
4502
3521
|
console.error("Error:", error);
|
|
@@ -4532,7 +3551,7 @@ class TalkingHead {
|
|
|
4532
3551
|
* Pause speaking.
|
|
4533
3552
|
*/
|
|
4534
3553
|
pauseSpeaking() {
|
|
4535
|
-
try { this.audioSpeechSource
|
|
3554
|
+
try { this.audioSpeechSource?.stop(); } catch(error) {}
|
|
4536
3555
|
this.audioPlaylist.length = 0;
|
|
4537
3556
|
this.stateName = 'idle';
|
|
4538
3557
|
this.isSpeaking = false;
|
|
@@ -4548,7 +3567,7 @@ class TalkingHead {
|
|
|
4548
3567
|
* Stop speaking and clear the speech queue.
|
|
4549
3568
|
*/
|
|
4550
3569
|
stopSpeaking() {
|
|
4551
|
-
try { this.audioSpeechSource
|
|
3570
|
+
try { this.audioSpeechSource?.stop(); } catch(error) {}
|
|
4552
3571
|
this.audioPlaylist.length = 0;
|
|
4553
3572
|
this.speechQueue.length = 0;
|
|
4554
3573
|
this.animQueue = this.animQueue.filter( x => x.template.name !== 'viseme' && x.template.name !== 'subtitles' && x.template.name !== 'blendshapes' );
|
|
@@ -5306,8 +4325,12 @@ class TalkingHead {
|
|
|
5306
4325
|
*/
|
|
5307
4326
|
setSlowdownRate(k) {
|
|
5308
4327
|
this.animSlowdownRate = k;
|
|
5309
|
-
this.audioSpeechSource
|
|
5310
|
-
|
|
4328
|
+
if ( this.audioSpeechSource ) {
|
|
4329
|
+
this.audioSpeechSource.playbackRate.value = 1 / this.animSlowdownRate;
|
|
4330
|
+
}
|
|
4331
|
+
if ( this.audioBackgroundSource ) {
|
|
4332
|
+
this.audioBackgroundSource.playbackRate.value = 1 / this.animSlowdownRate;
|
|
4333
|
+
}
|
|
5311
4334
|
}
|
|
5312
4335
|
|
|
5313
4336
|
/**
|
|
@@ -5336,7 +4359,7 @@ class TalkingHead {
|
|
|
5336
4359
|
this.animTimeLast = performance.now();
|
|
5337
4360
|
this.isRunning = true;
|
|
5338
4361
|
if ( !this.isAvatarOnly ) {
|
|
5339
|
-
requestAnimationFrame( this.animate
|
|
4362
|
+
this._raf = requestAnimationFrame( this.animate );
|
|
5340
4363
|
}
|
|
5341
4364
|
}
|
|
5342
4365
|
}
|
|
@@ -5392,7 +4415,6 @@ class TalkingHead {
|
|
|
5392
4415
|
* @param {number} [ndx=0] Index of the clip
|
|
5393
4416
|
* @param {number} [scale=0.01] Position scale factor
|
|
5394
4417
|
*/
|
|
5395
|
-
|
|
5396
4418
|
async playAnimation(url, onprogress=null, dur=10, ndx=0, scale=0.01, disablePositionLock=false) {
|
|
5397
4419
|
if ( !this.armature ) return;
|
|
5398
4420
|
|
|
@@ -5446,97 +4468,26 @@ class TalkingHead {
|
|
|
5446
4468
|
action.fadeIn(0.5).play();
|
|
5447
4469
|
console.log('FBX animation started successfully:', url);
|
|
5448
4470
|
} catch (error) {
|
|
5449
|
-
console.warn('FBX animation failed to start:', error);
|
|
5450
|
-
// Stop the animation and unlock position on error
|
|
5451
|
-
this.stopAnimation();
|
|
5452
|
-
return;
|
|
5453
|
-
}
|
|
5454
|
-
|
|
5455
|
-
// Check if the animation actually has valid tracks
|
|
5456
|
-
if (action.getClip().tracks.length === 0) {
|
|
5457
|
-
console.warn('FBX animation has no valid tracks, stopping');
|
|
5458
|
-
this.stopAnimation();
|
|
5459
|
-
return;
|
|
5460
|
-
}
|
|
5461
|
-
|
|
5462
|
-
} else {
|
|
5463
|
-
|
|
5464
|
-
// Validate file extension
|
|
5465
|
-
const fileExtension = url.split('.').pop().toLowerCase();
|
|
5466
|
-
if (fileExtension !== 'fbx') {
|
|
5467
|
-
console.error(`Invalid file type for FBX animation: ${url}. Expected .fbx file.`);
|
|
5468
|
-
return;
|
|
5469
|
-
}
|
|
5470
|
-
|
|
5471
|
-
// Check if file exists before attempting to load
|
|
5472
|
-
let fileExists = false;
|
|
5473
|
-
try {
|
|
5474
|
-
const response = await fetch(url, { method: 'HEAD' });
|
|
5475
|
-
fileExists = response.ok;
|
|
5476
|
-
if (!fileExists) {
|
|
5477
|
-
console.error(`FBX file not found at ${url}. Status: ${response.status}`);
|
|
5478
|
-
console.error('Please check:');
|
|
5479
|
-
console.error('1. File path is correct (note: path is case-sensitive)');
|
|
5480
|
-
console.error('2. File exists in your public folder');
|
|
5481
|
-
console.error('3. File is accessible (not blocked by server)');
|
|
5482
|
-
return;
|
|
5483
|
-
}
|
|
5484
|
-
} catch (fetchError) {
|
|
5485
|
-
console.warn(`Could not verify file existence for ${url}, attempting to load anyway:`, fetchError);
|
|
5486
|
-
}
|
|
5487
|
-
|
|
5488
|
-
// Load animation with error handling
|
|
5489
|
-
const loader = new FBXLoader();
|
|
5490
|
-
let fbx;
|
|
5491
|
-
|
|
5492
|
-
try {
|
|
5493
|
-
fbx = await loader.loadAsync( url, onprogress );
|
|
5494
|
-
} catch (error) {
|
|
5495
|
-
console.error(`Failed to load FBX animation from ${url}:`, error);
|
|
5496
|
-
console.error('Error details:', {
|
|
5497
|
-
message: error.message,
|
|
5498
|
-
url: url,
|
|
5499
|
-
suggestion: 'Make sure the file is a valid FBX file and the path is correct'
|
|
5500
|
-
});
|
|
5501
|
-
|
|
5502
|
-
// Try to provide helpful error message
|
|
5503
|
-
if (error.message && error.message.includes('version number')) {
|
|
5504
|
-
console.error('FBX Loader Error: Cannot find version number');
|
|
5505
|
-
console.error('This error usually means:');
|
|
5506
|
-
console.error('1. The file is not a valid FBX file (might be GLB, corrupted, or wrong format)');
|
|
5507
|
-
console.error('2. The file might be corrupted');
|
|
5508
|
-
console.error('3. The file path might be incorrect');
|
|
5509
|
-
console.error('4. The server returned an HTML error page instead of the FBX file');
|
|
5510
|
-
console.error('5. The file might not exist at that path');
|
|
5511
|
-
console.error('');
|
|
5512
|
-
console.error('Solution: Please verify:');
|
|
5513
|
-
console.error(` - File exists at: ${url}`);
|
|
5514
|
-
console.error(' - File is a valid FBX binary file');
|
|
5515
|
-
console.error(' - File path matches your public folder structure');
|
|
5516
|
-
console.error(' - File is not corrupted');
|
|
5517
|
-
}
|
|
5518
|
-
|
|
5519
|
-
// Try to fetch and check what we actually got
|
|
5520
|
-
try {
|
|
5521
|
-
const response = await fetch(url);
|
|
5522
|
-
const contentType = response.headers.get('content-type');
|
|
5523
|
-
const text = await response.text();
|
|
5524
|
-
console.error(`Response details:`, {
|
|
5525
|
-
status: response.status,
|
|
5526
|
-
contentType: contentType,
|
|
5527
|
-
firstBytes: text.substring(0, 100),
|
|
5528
|
-
isHTML: text.trim().startsWith('<!DOCTYPE') || text.trim().startsWith('<html')
|
|
5529
|
-
});
|
|
5530
|
-
if (text.trim().startsWith('<!DOCTYPE') || text.trim().startsWith('<html')) {
|
|
5531
|
-
console.error('The server returned an HTML page instead of an FBX file. The file path is likely incorrect.');
|
|
5532
|
-
}
|
|
5533
|
-
} catch (fetchError) {
|
|
5534
|
-
console.error('Could not fetch file for debugging:', fetchError);
|
|
5535
|
-
}
|
|
5536
|
-
|
|
4471
|
+
console.warn('FBX animation failed to start:', error);
|
|
4472
|
+
// Stop the animation and unlock position on error
|
|
4473
|
+
this.stopAnimation();
|
|
4474
|
+
return;
|
|
4475
|
+
}
|
|
4476
|
+
|
|
4477
|
+
// Check if the animation actually has valid tracks
|
|
4478
|
+
if (action.getClip().tracks.length === 0) {
|
|
4479
|
+
console.warn('FBX animation has no valid tracks, stopping');
|
|
4480
|
+
this.stopAnimation();
|
|
5537
4481
|
return;
|
|
5538
4482
|
}
|
|
5539
4483
|
|
|
4484
|
+
} else {
|
|
4485
|
+
|
|
4486
|
+
// Load animation
|
|
4487
|
+
const loader = new FBXLoader();
|
|
4488
|
+
|
|
4489
|
+
let fbx = await loader.loadAsync( url, onprogress );
|
|
4490
|
+
|
|
5540
4491
|
if ( fbx && fbx.animations && fbx.animations[ndx] ) {
|
|
5541
4492
|
let anim = fbx.animations[ndx];
|
|
5542
4493
|
|
|
@@ -5688,31 +4639,6 @@ class TalkingHead {
|
|
|
5688
4639
|
return null; // No mapping found
|
|
5689
4640
|
};
|
|
5690
4641
|
|
|
5691
|
-
// Debug: Log FBX bone names and avatar bone names for comparison
|
|
5692
|
-
const fbxBoneNames = new Set();
|
|
5693
|
-
anim.tracks.forEach(track => {
|
|
5694
|
-
const trackParts = track.name.split('.');
|
|
5695
|
-
fbxBoneNames.add(trackParts[0]);
|
|
5696
|
-
});
|
|
5697
|
-
|
|
5698
|
-
console.log('=== Ready Player Me Animation Bone Analysis ===');
|
|
5699
|
-
console.log('FBX bone names:', Array.from(fbxBoneNames).sort().join(', '));
|
|
5700
|
-
console.log('Avatar skeleton bone names:', Array.from(availableBones).sort().join(', '));
|
|
5701
|
-
|
|
5702
|
-
// Check for arm bones specifically
|
|
5703
|
-
const fbxArmBones = Array.from(fbxBoneNames).filter(b =>
|
|
5704
|
-
b.toLowerCase().includes('arm') ||
|
|
5705
|
-
b.toLowerCase().includes('hand') ||
|
|
5706
|
-
b.toLowerCase().includes('shoulder')
|
|
5707
|
-
);
|
|
5708
|
-
const avatarArmBones = Array.from(availableBones).filter(b =>
|
|
5709
|
-
b.includes('Arm') ||
|
|
5710
|
-
b.includes('Hand') ||
|
|
5711
|
-
b.includes('Shoulder')
|
|
5712
|
-
);
|
|
5713
|
-
console.log('FBX arm/hand/shoulder bones:', fbxArmBones.sort().join(', '));
|
|
5714
|
-
console.log('Avatar arm/hand/shoulder bones:', avatarArmBones.sort().join(', '));
|
|
5715
|
-
|
|
5716
4642
|
// Filter and map animation tracks
|
|
5717
4643
|
const mappedTracks = [];
|
|
5718
4644
|
const unmappedBones = new Set();
|
|
@@ -5731,11 +4657,6 @@ class TalkingHead {
|
|
|
5731
4657
|
const newTrackName = `${mappedBoneName}.${property}`;
|
|
5732
4658
|
const newTrack = track.clone();
|
|
5733
4659
|
newTrack.name = newTrackName;
|
|
5734
|
-
|
|
5735
|
-
// Note: Rotation corrections removed - they were causing issues with both arms
|
|
5736
|
-
// If left arm still has issues, it's likely a bone mapping problem, not rotation
|
|
5737
|
-
// Focus on getting bone names mapped correctly first
|
|
5738
|
-
|
|
5739
4660
|
mappedTracks.push(newTrack);
|
|
5740
4661
|
|
|
5741
4662
|
// Store mapping for logging
|
|
@@ -5744,12 +4665,6 @@ class TalkingHead {
|
|
|
5744
4665
|
}
|
|
5745
4666
|
} else {
|
|
5746
4667
|
unmappedBones.add(fbxBoneName);
|
|
5747
|
-
// Log unmapped bones (especially arm bones)
|
|
5748
|
-
if (fbxBoneName.toLowerCase().includes('arm') ||
|
|
5749
|
-
fbxBoneName.toLowerCase().includes('hand') ||
|
|
5750
|
-
fbxBoneName.toLowerCase().includes('shoulder')) {
|
|
5751
|
-
console.warn(`⚠️ Arm bone "${fbxBoneName}" could not be mapped to avatar skeleton`);
|
|
5752
|
-
}
|
|
5753
4668
|
}
|
|
5754
4669
|
});
|
|
5755
4670
|
|
|
@@ -5765,24 +4680,11 @@ class TalkingHead {
|
|
|
5765
4680
|
console.log(`✓ Mapped ${boneNameMap.size} bone(s):`,
|
|
5766
4681
|
Array.from(boneNameMap.entries()).map(([from, to]) => `${from}→${to}`).join(', '));
|
|
5767
4682
|
}
|
|
5768
|
-
|
|
5769
|
-
// Check if arm bones were mapped
|
|
5770
|
-
const mappedArmBones = Array.from(boneNameMap.values()).filter(b =>
|
|
5771
|
-
b.includes('Arm') || b.includes('Hand') || b.includes('Shoulder')
|
|
5772
|
-
);
|
|
5773
|
-
if (mappedArmBones.length > 0) {
|
|
5774
|
-
console.log(`✓ Arm bones mapped: ${mappedArmBones.join(', ')}`);
|
|
5775
|
-
} else {
|
|
5776
|
-
console.warn('⚠️ No arm bones were mapped! This may cause arm rigging issues.');
|
|
5777
|
-
}
|
|
5778
|
-
} else {
|
|
5779
|
-
console.error('❌ No tracks could be mapped! Animation may not work correctly.');
|
|
5780
4683
|
}
|
|
5781
4684
|
|
|
5782
4685
|
// Rename and scale Mixamo tracks, create a pose
|
|
5783
4686
|
const props = {};
|
|
5784
4687
|
anim.tracks.forEach( t => {
|
|
5785
|
-
t.name = t.name.replaceAll('mixamorig','');
|
|
5786
4688
|
const ids = t.name.split('.');
|
|
5787
4689
|
if ( ids[1] === 'position' ) {
|
|
5788
4690
|
for(let i=0; i<t.values.length; i++ ) {
|
|
@@ -5818,13 +4720,6 @@ class TalkingHead {
|
|
|
5818
4720
|
} else {
|
|
5819
4721
|
const msg = 'Animation ' + url + ' (ndx=' + ndx + ') not found';
|
|
5820
4722
|
console.error(msg);
|
|
5821
|
-
if (fbx && fbx.animations) {
|
|
5822
|
-
console.error(`FBX file loaded but has ${fbx.animations.length} animation(s), requested index ${ndx}`);
|
|
5823
|
-
} else if (fbx) {
|
|
5824
|
-
console.error('FBX file loaded but contains no animations');
|
|
5825
|
-
} else {
|
|
5826
|
-
console.error('FBX file failed to load or is invalid');
|
|
5827
|
-
}
|
|
5828
4723
|
}
|
|
5829
4724
|
}
|
|
5830
4725
|
}
|
|
@@ -5834,21 +4729,16 @@ class TalkingHead {
|
|
|
5834
4729
|
*/
|
|
5835
4730
|
stopAnimation() {
|
|
5836
4731
|
|
|
5837
|
-
// Stop
|
|
5838
|
-
if (this.
|
|
5839
|
-
this.
|
|
5840
|
-
this.
|
|
5841
|
-
|
|
5842
|
-
}
|
|
5843
|
-
|
|
5844
|
-
// Only destroy mixer if no other animations are running
|
|
5845
|
-
// This allows morph target animations (lip-sync) to continue
|
|
5846
|
-
if (this.mixer && this.mixer._actions.length === 0) {
|
|
4732
|
+
// Stop mixer
|
|
4733
|
+
if (this.mixer) {
|
|
4734
|
+
this.mixer.removeEventListener('finished', this._mixerHandler);
|
|
4735
|
+
this.mixer.stopAllAction();
|
|
4736
|
+
this.mixer.uncacheRoot(this.armature);
|
|
5847
4737
|
this.mixer = null;
|
|
5848
|
-
|
|
4738
|
+
this._mixerHandler = null;
|
|
5849
4739
|
}
|
|
5850
|
-
|
|
5851
|
-
// Unlock position
|
|
4740
|
+
|
|
4741
|
+
// Unlock position if it was locked
|
|
5852
4742
|
if (this.positionWasLocked) {
|
|
5853
4743
|
this.unlockAvatarPosition();
|
|
5854
4744
|
console.log('Position unlocked after FBX animation stopped');
|
|
@@ -5856,347 +4746,723 @@ class TalkingHead {
|
|
|
5856
4746
|
console.log('Position was not locked, no unlock needed');
|
|
5857
4747
|
}
|
|
5858
4748
|
|
|
5859
|
-
// Restart gesture
|
|
4749
|
+
// Restart gesture
|
|
4750
|
+
if ( this.gesture ) {
|
|
4751
|
+
for( let [p,v] of Object.entries(this.gesture) ) {
|
|
4752
|
+
v.t = this.animClock;
|
|
4753
|
+
v.d = 1000;
|
|
4754
|
+
if ( this.poseTarget.props.hasOwnProperty(p) ) {
|
|
4755
|
+
this.poseTarget.props[p].copy(v);
|
|
4756
|
+
this.poseTarget.props[p].t = this.animClock;
|
|
4757
|
+
this.poseTarget.props[p].d = 1000;
|
|
4758
|
+
}
|
|
4759
|
+
}
|
|
4760
|
+
}
|
|
4761
|
+
|
|
4762
|
+
// Restart pose animation
|
|
4763
|
+
let anim = this.animQueue.find( x => x.template.name === 'pose' );
|
|
4764
|
+
if ( anim ) {
|
|
4765
|
+
anim.ts[0] = this.animClock;
|
|
4766
|
+
}
|
|
4767
|
+
this.setPoseFromTemplate( null );
|
|
4768
|
+
|
|
4769
|
+
}
|
|
4770
|
+
|
|
4771
|
+
|
|
4772
|
+
/**
|
|
4773
|
+
* Play RPM/Mixamo pose.
|
|
4774
|
+
* @param {string|Object} url Pose name | URL to FBX
|
|
4775
|
+
* @param {progressfn} [onprogress=null] Callback for progress
|
|
4776
|
+
* @param {number} [dur=5] Duration of the pose in seconds
|
|
4777
|
+
* @param {number} [ndx=0] Index of the clip
|
|
4778
|
+
* @param {number} [scale=0.01] Position scale factor
|
|
4779
|
+
*/
|
|
4780
|
+
async playPose(url, onprogress=null, dur=5, ndx=0, scale=0.01) {
|
|
4781
|
+
|
|
4782
|
+
if ( !this.armature ) return;
|
|
4783
|
+
|
|
4784
|
+
// Check if we already have the pose template ready
|
|
4785
|
+
let pose = this.poseTemplates[url];
|
|
4786
|
+
if ( !pose ) {
|
|
4787
|
+
const item = this.animPoses.find( x => x.url === url+'-'+ndx );
|
|
4788
|
+
if ( item ) {
|
|
4789
|
+
pose = item.pose;
|
|
4790
|
+
}
|
|
4791
|
+
}
|
|
4792
|
+
|
|
4793
|
+
// If we have the template, use it, otherwise try to load it
|
|
4794
|
+
if ( pose ) {
|
|
4795
|
+
|
|
4796
|
+
this.poseName = url;
|
|
4797
|
+
|
|
4798
|
+
if (this.mixer) {
|
|
4799
|
+
this.mixer.removeEventListener('finished', this._mixerHandler);
|
|
4800
|
+
this.mixer.stopAllAction();
|
|
4801
|
+
this.mixer.uncacheRoot(this.armature);
|
|
4802
|
+
this.mixer = null;
|
|
4803
|
+
this._mixerHandler = null;
|
|
4804
|
+
}
|
|
4805
|
+
let anim = this.animQueue.find( x => x.template.name === 'pose' );
|
|
4806
|
+
if ( anim ) {
|
|
4807
|
+
anim.ts[0] = this.animClock + (dur * 1000) + 2000;
|
|
4808
|
+
}
|
|
4809
|
+
this.setPoseFromTemplate( pose );
|
|
4810
|
+
|
|
4811
|
+
} else {
|
|
4812
|
+
|
|
4813
|
+
// Load animation
|
|
4814
|
+
const loader = new FBXLoader();
|
|
4815
|
+
|
|
4816
|
+
let fbx = await loader.loadAsync( url, onprogress );
|
|
4817
|
+
|
|
4818
|
+
if ( fbx && fbx.animations && fbx.animations[ndx] ) {
|
|
4819
|
+
let anim = fbx.animations[ndx];
|
|
4820
|
+
|
|
4821
|
+
// Create a pose
|
|
4822
|
+
const props = {};
|
|
4823
|
+
anim.tracks.forEach( t => {
|
|
4824
|
+
|
|
4825
|
+
// Rename and scale Mixamo tracks
|
|
4826
|
+
t.name = t.name.replaceAll('mixamorig','');
|
|
4827
|
+
const ids = t.name.split('.');
|
|
4828
|
+
if ( ids[1] === 'position' ) {
|
|
4829
|
+
props[t.name] = new THREE.Vector3( t.values[0] * scale, t.values[1] * scale, t.values[2] * scale);
|
|
4830
|
+
} else if ( ids[1] === 'quaternion' ) {
|
|
4831
|
+
props[t.name] = new THREE.Quaternion( t.values[0], t.values[1], t.values[2], t.values[3] );
|
|
4832
|
+
} else if ( ids[1] === 'rotation' ) {
|
|
4833
|
+
props[ids[0]+".quaternion"] = new THREE.Quaternion().setFromEuler(new THREE.Euler( t.values[0], t.values[1], t.values[2],'XYZ' )).normalize();
|
|
4834
|
+
}
|
|
4835
|
+
});
|
|
4836
|
+
|
|
4837
|
+
// Add to pose
|
|
4838
|
+
const newPose = { props: props };
|
|
4839
|
+
if ( props['Hips.position'] ) {
|
|
4840
|
+
if ( props['Hips.position'].y < 0.5 ) {
|
|
4841
|
+
newPose.lying = true;
|
|
4842
|
+
} else {
|
|
4843
|
+
newPose.standing = true;
|
|
4844
|
+
}
|
|
4845
|
+
}
|
|
4846
|
+
this.animPoses.push({
|
|
4847
|
+
url: url+'-'+ndx,
|
|
4848
|
+
pose: newPose
|
|
4849
|
+
});
|
|
4850
|
+
|
|
4851
|
+
// Play
|
|
4852
|
+
this.playPose(url, onprogress, dur, ndx, scale);
|
|
4853
|
+
|
|
4854
|
+
} else {
|
|
4855
|
+
const msg = 'Pose ' + url + ' (ndx=' + ndx + ') not found';
|
|
4856
|
+
console.error(msg);
|
|
4857
|
+
}
|
|
4858
|
+
}
|
|
4859
|
+
}
|
|
4860
|
+
|
|
4861
|
+
/**
|
|
4862
|
+
* Stop the pose. (Functionality is the same as in stopAnimation.)
|
|
4863
|
+
*/
|
|
4864
|
+
stopPose() {
|
|
4865
|
+
this.stopAnimation();
|
|
4866
|
+
}
|
|
4867
|
+
|
|
4868
|
+
/**
|
|
4869
|
+
* Play a gesture, which is either a hand gesture, an emoji animation or their
|
|
4870
|
+
* combination.
|
|
4871
|
+
* @param {string} name Gesture name
|
|
4872
|
+
* @param {number} [dur=3] Duration of the gesture in seconds
|
|
4873
|
+
* @param {boolean} [mirror=false] Mirror gesture
|
|
4874
|
+
* @param {number} [ms=1000] Transition time in milliseconds
|
|
4875
|
+
*/
|
|
4876
|
+
playGesture(name, dur=3, mirror=false, ms=1000) {
|
|
4877
|
+
|
|
4878
|
+
if ( !this.armature ) return;
|
|
4879
|
+
|
|
4880
|
+
// Hand gesture, if any
|
|
4881
|
+
let g = this.gestureTemplates[name];
|
|
4882
|
+
if ( g ) {
|
|
4883
|
+
|
|
4884
|
+
// New gesture always overrides the existing one
|
|
4885
|
+
if ( this.gestureTimeout ) {
|
|
4886
|
+
clearTimeout( this.gestureTimeout );
|
|
4887
|
+
this.gestureTimeout = null;
|
|
4888
|
+
}
|
|
4889
|
+
|
|
4890
|
+
// Stop talking hands animation
|
|
4891
|
+
let ndx = this.animQueue.findIndex( y => y.template.name === "talkinghands" );
|
|
4892
|
+
if ( ndx !== -1 ) {
|
|
4893
|
+
this.animQueue[ndx].ts = this.animQueue[ndx].ts.map( x => 0 );
|
|
4894
|
+
}
|
|
4895
|
+
|
|
4896
|
+
// Set gesture
|
|
4897
|
+
this.gesture = this.propsToThreeObjects( g );
|
|
4898
|
+
if ( mirror ) {
|
|
4899
|
+
this.gesture = this.mirrorPose( this.gesture );
|
|
4900
|
+
}
|
|
4901
|
+
if ( name === "namaste" && this.avatar.body === 'M' ) {
|
|
4902
|
+
// Work-a-round for male model so that the hands meet
|
|
4903
|
+
this.gesture["RightArm.quaternion"].rotateTowards( new THREE.Quaternion(0,1,0,0), -0.25);
|
|
4904
|
+
this.gesture["LeftArm.quaternion"].rotateTowards( new THREE.Quaternion(0,1,0,0), -0.25);
|
|
4905
|
+
}
|
|
4906
|
+
|
|
4907
|
+
// Apply to target
|
|
4908
|
+
for( let [p,val] of Object.entries(this.gesture) ) {
|
|
4909
|
+
val.t = this.animClock;
|
|
4910
|
+
val.d = ms;
|
|
4911
|
+
if ( this.poseTarget.props.hasOwnProperty(p) ) {
|
|
4912
|
+
this.poseTarget.props[p].copy(val);
|
|
4913
|
+
this.poseTarget.props[p].t = this.animClock;
|
|
4914
|
+
this.poseTarget.props[p].d = ms;
|
|
4915
|
+
}
|
|
4916
|
+
}
|
|
4917
|
+
|
|
4918
|
+
// Timer
|
|
4919
|
+
if ( dur && Number.isFinite(dur) ) {
|
|
4920
|
+
this.gestureTimeout = setTimeout( this.stopGesture.bind(this,ms), 1000 * dur);
|
|
4921
|
+
}
|
|
4922
|
+
}
|
|
4923
|
+
|
|
4924
|
+
// Animated emoji, if any
|
|
4925
|
+
let em = this.animEmojis[name];
|
|
4926
|
+
if ( em ) {
|
|
4927
|
+
|
|
4928
|
+
// Follow link
|
|
4929
|
+
if ( em && em.link ) {
|
|
4930
|
+
em = this.animEmojis[em.link];
|
|
4931
|
+
}
|
|
4932
|
+
|
|
4933
|
+
if ( em ) {
|
|
4934
|
+
// Look at the camera for 500 ms
|
|
4935
|
+
this.lookAtCamera(500);
|
|
4936
|
+
|
|
4937
|
+
// Create animation and tag as gesture
|
|
4938
|
+
const anim = this.animFactory( em );
|
|
4939
|
+
anim.gesture = true;
|
|
4940
|
+
|
|
4941
|
+
// Rescale duration
|
|
4942
|
+
if ( dur && Number.isFinite(dur) ) {
|
|
4943
|
+
const first = anim.ts[0];
|
|
4944
|
+
const last = anim.ts[ anim.ts.length -1 ];
|
|
4945
|
+
const total = last - first;
|
|
4946
|
+
const excess = (dur * 1000) - total;
|
|
4947
|
+
|
|
4948
|
+
// If longer, increase longer parts; if shorter, scale everything
|
|
4949
|
+
if ( excess > 0 ) {
|
|
4950
|
+
const dt = [];
|
|
4951
|
+
for( let i=1; i<anim.ts.length; i++ ) dt.push( anim.ts[i] - anim.ts[i-1] );
|
|
4952
|
+
const rescale = em.template?.rescale || dt.map( x => x / total );
|
|
4953
|
+
const excess = dur * 1000 - total;
|
|
4954
|
+
anim.ts = anim.ts.map( (x,i,arr) => {
|
|
4955
|
+
return (i===0) ? first : (arr[i-1] + dt[i-1] + rescale[i-1] * excess);
|
|
4956
|
+
});
|
|
4957
|
+
} else {
|
|
4958
|
+
const scale = (dur * 1000) / total;
|
|
4959
|
+
anim.ts = anim.ts.map( x => first + scale * (x - first) );
|
|
4960
|
+
}
|
|
4961
|
+
}
|
|
4962
|
+
|
|
4963
|
+
this.animQueue.push( anim );
|
|
4964
|
+
}
|
|
4965
|
+
}
|
|
4966
|
+
|
|
4967
|
+
}
|
|
4968
|
+
|
|
4969
|
+
/**
|
|
4970
|
+
* Stop the gesture.
|
|
4971
|
+
* @param {number} [ms=1000] Transition time in milliseconds
|
|
4972
|
+
*/
|
|
4973
|
+
stopGesture(ms=1000) {
|
|
4974
|
+
|
|
4975
|
+
// Stop gesture timer
|
|
4976
|
+
if ( this.gestureTimeout ) {
|
|
4977
|
+
clearTimeout( this.gestureTimeout );
|
|
4978
|
+
this.gestureTimeout = null;
|
|
4979
|
+
}
|
|
4980
|
+
|
|
4981
|
+
// Stop hand gesture, if any
|
|
5860
4982
|
if ( this.gesture ) {
|
|
5861
|
-
|
|
5862
|
-
|
|
5863
|
-
|
|
4983
|
+
const gs = Object.entries(this.gesture);
|
|
4984
|
+
this.gesture = null;
|
|
4985
|
+
for( const [p,val] of gs ) {
|
|
5864
4986
|
if ( this.poseTarget.props.hasOwnProperty(p) ) {
|
|
5865
|
-
this.poseTarget.props[p].copy(
|
|
4987
|
+
this.poseTarget.props[p].copy( this.getPoseTemplateProp(p) );
|
|
5866
4988
|
this.poseTarget.props[p].t = this.animClock;
|
|
5867
|
-
this.poseTarget.props[p].d =
|
|
4989
|
+
this.poseTarget.props[p].d = ms;
|
|
5868
4990
|
}
|
|
5869
4991
|
}
|
|
5870
4992
|
}
|
|
5871
4993
|
|
|
5872
|
-
//
|
|
5873
|
-
let
|
|
5874
|
-
if (
|
|
5875
|
-
|
|
4994
|
+
// Stop animated emoji gesture, if any
|
|
4995
|
+
let i = this.animQueue.findIndex( y => y.gesture );
|
|
4996
|
+
if ( i !== -1 ) {
|
|
4997
|
+
this.animQueue.splice(i, 1);
|
|
5876
4998
|
}
|
|
5877
|
-
this.setPoseFromTemplate( null );
|
|
5878
4999
|
|
|
5879
5000
|
}
|
|
5880
5001
|
|
|
5881
|
-
|
|
5882
5002
|
/**
|
|
5883
|
-
*
|
|
5884
|
-
*
|
|
5885
|
-
*
|
|
5886
|
-
* @param {
|
|
5887
|
-
* @param {
|
|
5888
|
-
* @param {
|
|
5003
|
+
* Cyclic Coordinate Descent (CCD) Inverse Kinematic (IK) algorithm.
|
|
5004
|
+
* Adapted from:
|
|
5005
|
+
* https://github.com/mrdoob/three.js/blob/master/examples/jsm/animation/CCDIKSolver.js
|
|
5006
|
+
* @param {Object} ik IK configuration object
|
|
5007
|
+
* @param {Vector3} [target=null] Target coordinate, if null return to template
|
|
5008
|
+
* @param {Boolean} [relative=false] If true, target is relative to root
|
|
5009
|
+
* @param {numeric} [d=null] If set, apply in d milliseconds
|
|
5889
5010
|
*/
|
|
5890
|
-
|
|
5891
|
-
|
|
5892
|
-
|
|
5011
|
+
ikSolve(ik, target=null, relative=false, d=null) {
|
|
5012
|
+
const targetVec = new THREE.Vector3();
|
|
5013
|
+
const effectorPos = new THREE.Vector3();
|
|
5014
|
+
const effectorVec = new THREE.Vector3();
|
|
5015
|
+
const linkPos = new THREE.Vector3();
|
|
5016
|
+
const invLinkQ = new THREE.Quaternion();
|
|
5017
|
+
const linkScale = new THREE.Vector3();
|
|
5018
|
+
const axis = new THREE.Vector3();
|
|
5019
|
+
const vector = new THREE.Vector3();
|
|
5893
5020
|
|
|
5894
|
-
//
|
|
5895
|
-
|
|
5896
|
-
|
|
5897
|
-
|
|
5898
|
-
|
|
5899
|
-
|
|
5900
|
-
}
|
|
5021
|
+
// Reset IK setup positions and rotations
|
|
5022
|
+
const root = this.ikMesh.getObjectByName(ik.root);
|
|
5023
|
+
root.position.setFromMatrixPosition( this.armature.getObjectByName(ik.root).matrixWorld );
|
|
5024
|
+
root.quaternion.setFromRotationMatrix( this.armature.getObjectByName(ik.root).matrixWorld );
|
|
5025
|
+
if ( target && relative ) {
|
|
5026
|
+
target.applyQuaternion(this.armature.quaternion).add( root.position );
|
|
5901
5027
|
}
|
|
5028
|
+
const effector = this.ikMesh.getObjectByName(ik.effector);
|
|
5029
|
+
const links = ik.links;
|
|
5030
|
+
links.forEach( x => {
|
|
5031
|
+
x.bone = this.ikMesh.getObjectByName(x.link);
|
|
5032
|
+
x.bone.quaternion.copy( this.getPoseTemplateProp(x.link+'.quaternion') );
|
|
5033
|
+
});
|
|
5034
|
+
root.updateMatrixWorld(true);
|
|
5035
|
+
const iterations = ik.iterations || 10;
|
|
5902
5036
|
|
|
5903
|
-
//
|
|
5904
|
-
if (
|
|
5037
|
+
// Iterate
|
|
5038
|
+
if ( target ) {
|
|
5039
|
+
for ( let i = 0; i < iterations; i ++ ) {
|
|
5040
|
+
let rotated = false;
|
|
5041
|
+
for ( let j = 0, jl = links.length; j < jl; j++ ) {
|
|
5042
|
+
const bone = links[j].bone;
|
|
5043
|
+
bone.matrixWorld.decompose( linkPos, invLinkQ, linkScale );
|
|
5044
|
+
invLinkQ.invert();
|
|
5045
|
+
effectorPos.setFromMatrixPosition( effector.matrixWorld );
|
|
5046
|
+
effectorVec.subVectors( effectorPos, linkPos );
|
|
5047
|
+
effectorVec.applyQuaternion( invLinkQ );
|
|
5048
|
+
effectorVec.normalize();
|
|
5049
|
+
targetVec.subVectors( target, linkPos );
|
|
5050
|
+
targetVec.applyQuaternion( invLinkQ );
|
|
5051
|
+
targetVec.normalize();
|
|
5052
|
+
let angle = targetVec.dot( effectorVec );
|
|
5053
|
+
if ( angle > 1.0 ) {
|
|
5054
|
+
angle = 1.0;
|
|
5055
|
+
} else if ( angle < - 1.0 ) {
|
|
5056
|
+
angle = - 1.0;
|
|
5057
|
+
}
|
|
5058
|
+
angle = Math.acos( angle );
|
|
5059
|
+
if ( angle < 1e-5 ) continue;
|
|
5060
|
+
if ( links[j].minAngle !== undefined && angle < links[j].minAngle ) {
|
|
5061
|
+
angle = links[j].minAngle;
|
|
5062
|
+
}
|
|
5063
|
+
if ( links[j].maxAngle !== undefined && angle > links[j].maxAngle ) {
|
|
5064
|
+
angle = links[j].maxAngle;
|
|
5065
|
+
}
|
|
5066
|
+
axis.crossVectors( effectorVec, targetVec );
|
|
5067
|
+
axis.normalize();
|
|
5068
|
+
q.setFromAxisAngle( axis, angle );
|
|
5069
|
+
bone.quaternion.multiply( q );
|
|
5905
5070
|
|
|
5906
|
-
|
|
5071
|
+
// Constraints
|
|
5072
|
+
bone.rotation.setFromVector3( vector.setFromEuler( bone.rotation ).clamp( new THREE.Vector3(
|
|
5073
|
+
links[j].minx !== undefined ? links[j].minx : -Infinity,
|
|
5074
|
+
links[j].miny !== undefined ? links[j].miny : -Infinity,
|
|
5075
|
+
links[j].minz !== undefined ? links[j].minz : -Infinity
|
|
5076
|
+
), new THREE.Vector3(
|
|
5077
|
+
links[j].maxx !== undefined ? links[j].maxx : Infinity,
|
|
5078
|
+
links[j].maxy !== undefined ? links[j].maxy : Infinity,
|
|
5079
|
+
links[j].maxz !== undefined ? links[j].maxz : Infinity
|
|
5080
|
+
)) );
|
|
5907
5081
|
|
|
5908
|
-
|
|
5909
|
-
|
|
5910
|
-
|
|
5911
|
-
|
|
5082
|
+
bone.updateMatrixWorld( true );
|
|
5083
|
+
rotated = true;
|
|
5084
|
+
}
|
|
5085
|
+
if ( !rotated ) break;
|
|
5912
5086
|
}
|
|
5913
|
-
|
|
5914
|
-
|
|
5915
|
-
} else {
|
|
5916
|
-
|
|
5917
|
-
// Load animation
|
|
5918
|
-
const loader = new FBXLoader();
|
|
5919
|
-
|
|
5920
|
-
let fbx = await loader.loadAsync( url, onprogress );
|
|
5087
|
+
}
|
|
5921
5088
|
|
|
5922
|
-
|
|
5923
|
-
|
|
5089
|
+
// Apply
|
|
5090
|
+
if ( d ) {
|
|
5091
|
+
links.forEach( x => {
|
|
5092
|
+
this.poseTarget.props[x.link+".quaternion"].copy( x.bone.quaternion );
|
|
5093
|
+
this.poseTarget.props[x.link+".quaternion"].t = this.animClock;
|
|
5094
|
+
this.poseTarget.props[x.link+".quaternion"].d = d;
|
|
5095
|
+
});
|
|
5096
|
+
}
|
|
5097
|
+
}
|
|
5924
5098
|
|
|
5925
|
-
|
|
5926
|
-
|
|
5927
|
-
|
|
5099
|
+
/**
|
|
5100
|
+
* Initialize FBX animation loader
|
|
5101
|
+
*/
|
|
5102
|
+
async initializeFBXAnimationLoader() {
|
|
5103
|
+
try {
|
|
5104
|
+
// Dynamic import to avoid loading issues
|
|
5105
|
+
const { FBXAnimationLoader } = await import('./fbxAnimationLoader.js');
|
|
5106
|
+
this.fbxAnimationLoader = new FBXAnimationLoader(this.armature);
|
|
5107
|
+
console.log('FBX Animation Loader initialized');
|
|
5108
|
+
} catch (error) {
|
|
5109
|
+
console.warn('FBX Animation Loader not available:', error);
|
|
5110
|
+
this.fbxAnimationLoader = null;
|
|
5111
|
+
}
|
|
5112
|
+
}
|
|
5928
5113
|
|
|
5929
|
-
|
|
5930
|
-
|
|
5931
|
-
|
|
5932
|
-
|
|
5933
|
-
|
|
5934
|
-
|
|
5935
|
-
|
|
5936
|
-
|
|
5937
|
-
|
|
5938
|
-
|
|
5939
|
-
|
|
5114
|
+
/**
|
|
5115
|
+
* Set body movement type.
|
|
5116
|
+
* @param {string} movement Movement type (idle, walking, prancing, gesturing, dancing, excited).
|
|
5117
|
+
*/
|
|
5118
|
+
setBodyMovement(movement) {
|
|
5119
|
+
this.bodyMovement = movement;
|
|
5120
|
+
|
|
5121
|
+
// Only set avatar property if avatar exists
|
|
5122
|
+
if (this.avatar) {
|
|
5123
|
+
this.avatar.bodyMovement = movement;
|
|
5124
|
+
}
|
|
5125
|
+
|
|
5126
|
+
console.log('Body movement set to:', movement);
|
|
5127
|
+
|
|
5128
|
+
// Respect the current showFullAvatar setting instead of forcing it to true
|
|
5129
|
+
// Only unlock position when returning to idle
|
|
5130
|
+
if (movement === 'idle') {
|
|
5131
|
+
// Unlock position when returning to idle
|
|
5132
|
+
this.unlockAvatarPosition();
|
|
5133
|
+
}
|
|
5134
|
+
// Note: We no longer force showFullAvatar to true for body movements
|
|
5135
|
+
// The avatar will use whatever showFullAvatar value was set by the user
|
|
5136
|
+
|
|
5137
|
+
// Apply body movement animation
|
|
5138
|
+
this.applyBodyMovementAnimation();
|
|
5139
|
+
}
|
|
5940
5140
|
|
|
5941
|
-
|
|
5942
|
-
|
|
5943
|
-
|
|
5944
|
-
|
|
5945
|
-
|
|
5946
|
-
|
|
5947
|
-
|
|
5948
|
-
|
|
5141
|
+
/**
|
|
5142
|
+
* Apply body movement animation based on current movement type.
|
|
5143
|
+
*/
|
|
5144
|
+
async applyBodyMovementAnimation() {
|
|
5145
|
+
// Check if avatar is ready
|
|
5146
|
+
if (!this.armature || !this.animQueue) {
|
|
5147
|
+
console.log('Avatar not ready for body movement animations');
|
|
5148
|
+
return;
|
|
5149
|
+
}
|
|
5150
|
+
|
|
5151
|
+
console.log('Avatar is running:', this.isRunning);
|
|
5152
|
+
console.log('Animation queue exists:', !!this.animQueue);
|
|
5153
|
+
|
|
5154
|
+
// Remove existing body movement animations
|
|
5155
|
+
const beforeLength = this.animQueue.length;
|
|
5156
|
+
this.animQueue = this.animQueue.filter(anim => !anim.template.name.startsWith('bodyMovement'));
|
|
5157
|
+
const afterLength = this.animQueue.length;
|
|
5158
|
+
console.log(`Filtered animation queue: ${beforeLength} -> ${afterLength} animations`);
|
|
5159
|
+
|
|
5160
|
+
if (this.bodyMovement === 'idle') {
|
|
5161
|
+
// Stop FBX animations if any
|
|
5162
|
+
if (this.fbxAnimationLoader) {
|
|
5163
|
+
this.fbxAnimationLoader.stopCurrentAnimation();
|
|
5164
|
+
}
|
|
5165
|
+
return; // No body movement for idle
|
|
5166
|
+
}
|
|
5167
|
+
|
|
5168
|
+
// Try to use FBX animations first
|
|
5169
|
+
if (this.fbxAnimationLoader) {
|
|
5170
|
+
try {
|
|
5171
|
+
await this.fbxAnimationLoader.playGestureAnimation(this.bodyMovement, this.movementIntensity);
|
|
5172
|
+
console.log('Applied FBX body movement animation:', this.bodyMovement);
|
|
5173
|
+
return; // Successfully applied FBX animation
|
|
5174
|
+
} catch (error) {
|
|
5175
|
+
console.warn('FBX animation failed, falling back to code animation:', error);
|
|
5176
|
+
}
|
|
5177
|
+
}
|
|
5178
|
+
|
|
5179
|
+
// Fallback to code-based animations
|
|
5180
|
+
const movementAnim = this.createBodyMovementAnimation(this.bodyMovement);
|
|
5181
|
+
console.log('Created movement animation:', movementAnim);
|
|
5182
|
+
if (movementAnim) {
|
|
5183
|
+
try {
|
|
5184
|
+
// Use animFactory to create proper animation object
|
|
5185
|
+
const animObj = this.animFactory(movementAnim, true); // true for looping
|
|
5186
|
+
|
|
5187
|
+
// Validate the animation object before adding
|
|
5188
|
+
if (animObj && animObj.ts && animObj.ts.length > 0) {
|
|
5189
|
+
this.animQueue.push(animObj);
|
|
5190
|
+
console.log('Applied code-based body movement animation:', this.bodyMovement);
|
|
5191
|
+
console.log('Animation queue length:', this.animQueue.length);
|
|
5192
|
+
console.log('Animation object:', animObj);
|
|
5193
|
+
} else {
|
|
5194
|
+
console.error('Invalid animation object created for:', this.bodyMovement);
|
|
5195
|
+
console.error('Animation object:', animObj);
|
|
5949
5196
|
}
|
|
5950
|
-
|
|
5951
|
-
|
|
5952
|
-
pose: newPose
|
|
5953
|
-
});
|
|
5954
|
-
|
|
5955
|
-
// Play
|
|
5956
|
-
this.playPose(url, onprogress, dur, ndx, scale);
|
|
5957
|
-
|
|
5958
|
-
} else {
|
|
5959
|
-
const msg = 'Pose ' + url + ' (ndx=' + ndx + ') not found';
|
|
5960
|
-
console.error(msg);
|
|
5197
|
+
} catch (error) {
|
|
5198
|
+
console.error('Error creating body movement animation:', error);
|
|
5961
5199
|
}
|
|
5962
5200
|
}
|
|
5963
5201
|
}
|
|
5964
5202
|
|
|
5965
5203
|
/**
|
|
5966
|
-
|
|
5967
|
-
|
|
5968
|
-
|
|
5969
|
-
this.
|
|
5204
|
+
* Lock avatar position to prevent movement during animations.
|
|
5205
|
+
*/
|
|
5206
|
+
lockAvatarPosition() {
|
|
5207
|
+
if (!this.armature) {
|
|
5208
|
+
console.warn('Cannot lock position: armature not available');
|
|
5209
|
+
return;
|
|
5210
|
+
}
|
|
5211
|
+
|
|
5212
|
+
// Store the original position if not already stored
|
|
5213
|
+
if (!this.originalPosition) {
|
|
5214
|
+
this.originalPosition = {
|
|
5215
|
+
x: this.armature.position.x,
|
|
5216
|
+
y: this.armature.position.y,
|
|
5217
|
+
z: this.armature.position.z
|
|
5218
|
+
};
|
|
5219
|
+
console.log('Original position stored:', this.originalPosition);
|
|
5220
|
+
}
|
|
5221
|
+
|
|
5222
|
+
// Lock the avatar at its CURRENT position (don't move it)
|
|
5223
|
+
this.lockedPosition = {
|
|
5224
|
+
x: this.armature.position.x,
|
|
5225
|
+
y: this.armature.position.y,
|
|
5226
|
+
z: this.armature.position.z
|
|
5227
|
+
};
|
|
5228
|
+
|
|
5229
|
+
console.log('Avatar position locked at current position:', this.lockedPosition);
|
|
5970
5230
|
}
|
|
5971
5231
|
|
|
5972
5232
|
/**
|
|
5973
|
-
|
|
5974
|
-
|
|
5975
|
-
|
|
5976
|
-
|
|
5977
|
-
|
|
5978
|
-
|
|
5979
|
-
|
|
5980
|
-
|
|
5981
|
-
|
|
5982
|
-
|
|
5983
|
-
|
|
5984
|
-
|
|
5985
|
-
|
|
5986
|
-
|
|
5987
|
-
|
|
5988
|
-
|
|
5989
|
-
|
|
5990
|
-
|
|
5991
|
-
|
|
5992
|
-
|
|
5993
|
-
|
|
5994
|
-
// Stop talking hands animation
|
|
5995
|
-
let ndx = this.animQueue.findIndex( y => y.template.name === "talkinghands" );
|
|
5996
|
-
if ( ndx !== -1 ) {
|
|
5997
|
-
this.animQueue[ndx].ts = this.animQueue[ndx].ts.map( x => 0 );
|
|
5998
|
-
}
|
|
5233
|
+
* Unlock avatar position and restore original position.
|
|
5234
|
+
*/
|
|
5235
|
+
unlockAvatarPosition() {
|
|
5236
|
+
if (this.armature && this.originalPosition) {
|
|
5237
|
+
// Restore avatar to its original position before locking
|
|
5238
|
+
this.armature.position.set(
|
|
5239
|
+
this.originalPosition.x,
|
|
5240
|
+
this.originalPosition.y,
|
|
5241
|
+
this.originalPosition.z
|
|
5242
|
+
);
|
|
5243
|
+
console.log('Avatar position restored to original:', this.originalPosition);
|
|
5244
|
+
} else if (this.armature) {
|
|
5245
|
+
// Fallback: reset to center if no original position was stored
|
|
5246
|
+
this.armature.position.set(0, 0, 0);
|
|
5247
|
+
console.log('Avatar position reset to center (0,0,0)');
|
|
5248
|
+
}
|
|
5249
|
+
this.lockedPosition = null;
|
|
5250
|
+
this.originalPosition = null; // Clear original position after unlock
|
|
5251
|
+
console.log('Avatar position unlocked');
|
|
5252
|
+
}
|
|
5999
5253
|
|
|
6000
|
-
|
|
6001
|
-
|
|
6002
|
-
|
|
6003
|
-
|
|
6004
|
-
|
|
6005
|
-
|
|
6006
|
-
|
|
6007
|
-
this.
|
|
6008
|
-
|
|
6009
|
-
|
|
5254
|
+
/**
|
|
5255
|
+
* Ensure avatar stays at locked position.
|
|
5256
|
+
*/
|
|
5257
|
+
maintainLockedPosition() {
|
|
5258
|
+
if (this.lockedPosition && this.armature) {
|
|
5259
|
+
// Enforce the locked position - keep avatar exactly where it was locked
|
|
5260
|
+
// This prevents FBX animations from moving the avatar
|
|
5261
|
+
this.armature.position.set(
|
|
5262
|
+
this.lockedPosition.x,
|
|
5263
|
+
this.lockedPosition.y,
|
|
5264
|
+
this.lockedPosition.z
|
|
5265
|
+
);
|
|
5266
|
+
}
|
|
5267
|
+
}
|
|
6010
5268
|
|
|
6011
|
-
|
|
6012
|
-
|
|
6013
|
-
|
|
6014
|
-
|
|
6015
|
-
|
|
6016
|
-
|
|
6017
|
-
|
|
6018
|
-
|
|
5269
|
+
/**
|
|
5270
|
+
* Create body movement animation.
|
|
5271
|
+
* @param {string} movementType Movement type.
|
|
5272
|
+
* @returns {Object} Animation object.
|
|
5273
|
+
*/
|
|
5274
|
+
createBodyMovementAnimation(movementType) {
|
|
5275
|
+
const intensity = this.movementIntensity || 0.5;
|
|
5276
|
+
|
|
5277
|
+
const movementAnimations = {
|
|
5278
|
+
walking: {
|
|
5279
|
+
name: 'bodyMovement_walking',
|
|
5280
|
+
delay: [500, 2000],
|
|
5281
|
+
dt: [800, 1200],
|
|
5282
|
+
vs: {
|
|
5283
|
+
bodyRotateY: [-0.1 * intensity, 0.1 * intensity, 0],
|
|
5284
|
+
bodyRotateZ: [-0.05 * intensity, 0.05 * intensity, 0],
|
|
5285
|
+
bodyRotateX: [-0.02 * intensity, 0.02 * intensity, 0]
|
|
5286
|
+
}
|
|
5287
|
+
},
|
|
5288
|
+
prancing: {
|
|
5289
|
+
name: 'bodyMovement_prancing',
|
|
5290
|
+
delay: [300, 1000],
|
|
5291
|
+
dt: [400, 800],
|
|
5292
|
+
vs: {
|
|
5293
|
+
bodyRotateY: [-0.15 * intensity, 0.15 * intensity, 0],
|
|
5294
|
+
bodyRotateZ: [-0.08 * intensity, 0.08 * intensity, 0],
|
|
5295
|
+
bodyRotateX: [-0.05 * intensity, 0.05 * intensity, 0]
|
|
5296
|
+
}
|
|
5297
|
+
},
|
|
5298
|
+
gesturing: {
|
|
5299
|
+
name: 'bodyMovement_gesturing',
|
|
5300
|
+
delay: [400, 1500],
|
|
5301
|
+
dt: [600, 1000],
|
|
5302
|
+
vs: {
|
|
5303
|
+
bodyRotateY: [-0.08 * intensity, 0.08 * intensity, 0],
|
|
5304
|
+
bodyRotateZ: [-0.03 * intensity, 0.03 * intensity, 0]
|
|
5305
|
+
}
|
|
5306
|
+
},
|
|
5307
|
+
dancing: {
|
|
5308
|
+
name: 'bodyMovement_dancing',
|
|
5309
|
+
delay: [200, 600],
|
|
5310
|
+
dt: [400, 800],
|
|
5311
|
+
vs: {
|
|
5312
|
+
bodyRotateY: [-0.25 * intensity, 0.25 * intensity, 0],
|
|
5313
|
+
bodyRotateZ: [-0.15 * intensity, 0.15 * intensity, 0],
|
|
5314
|
+
bodyRotateX: [-0.1 * intensity, 0.1 * intensity, 0]
|
|
5315
|
+
}
|
|
5316
|
+
},
|
|
5317
|
+
dancing2: {
|
|
5318
|
+
name: 'bodyMovement_dancing2',
|
|
5319
|
+
delay: [150, 500],
|
|
5320
|
+
dt: [300, 700],
|
|
5321
|
+
vs: {
|
|
5322
|
+
bodyRotateY: [-0.3 * intensity, 0.3 * intensity, 0],
|
|
5323
|
+
bodyRotateZ: [-0.2 * intensity, 0.2 * intensity, 0],
|
|
5324
|
+
bodyRotateX: [-0.12 * intensity, 0.12 * intensity, 0]
|
|
5325
|
+
}
|
|
5326
|
+
},
|
|
5327
|
+
dancing3: {
|
|
5328
|
+
name: 'bodyMovement_dancing3',
|
|
5329
|
+
delay: [100, 400],
|
|
5330
|
+
dt: [200, 600],
|
|
5331
|
+
vs: {
|
|
5332
|
+
bodyRotateY: [-0.35 * intensity, 0.35 * intensity, 0],
|
|
5333
|
+
bodyRotateZ: [-0.25 * intensity, 0.25 * intensity, 0],
|
|
5334
|
+
bodyRotateX: [-0.15 * intensity, 0.15 * intensity, 0]
|
|
5335
|
+
}
|
|
5336
|
+
},
|
|
5337
|
+
excited: {
|
|
5338
|
+
name: 'bodyMovement_excited',
|
|
5339
|
+
delay: [200, 600],
|
|
5340
|
+
dt: [300, 700],
|
|
5341
|
+
vs: {
|
|
5342
|
+
bodyRotateY: [-0.12 * intensity, 0.12 * intensity, 0],
|
|
5343
|
+
bodyRotateZ: [-0.06 * intensity, 0.06 * intensity, 0],
|
|
5344
|
+
bodyRotateX: [-0.04 * intensity, 0.04 * intensity, 0]
|
|
5345
|
+
}
|
|
5346
|
+
},
|
|
5347
|
+
happy: {
|
|
5348
|
+
name: 'bodyMovement_happy',
|
|
5349
|
+
delay: [300, 800],
|
|
5350
|
+
dt: [500, 1000],
|
|
5351
|
+
vs: {
|
|
5352
|
+
bodyRotateY: [-0.08 * intensity, 0.08 * intensity, 0],
|
|
5353
|
+
bodyRotateZ: [-0.04 * intensity, 0.04 * intensity, 0],
|
|
5354
|
+
bodyRotateX: [-0.02 * intensity, 0.02 * intensity, 0]
|
|
5355
|
+
}
|
|
5356
|
+
},
|
|
5357
|
+
surprised: {
|
|
5358
|
+
name: 'bodyMovement_surprised',
|
|
5359
|
+
delay: [100, 300],
|
|
5360
|
+
dt: [200, 500],
|
|
5361
|
+
vs: {
|
|
5362
|
+
bodyRotateY: [-0.05 * intensity, 0.05 * intensity, 0],
|
|
5363
|
+
bodyRotateZ: [-0.03 * intensity, 0.03 * intensity, 0],
|
|
5364
|
+
bodyRotateX: [-0.01 * intensity, 0.01 * intensity, 0]
|
|
5365
|
+
}
|
|
5366
|
+
},
|
|
5367
|
+
thinking: {
|
|
5368
|
+
name: 'bodyMovement_thinking',
|
|
5369
|
+
delay: [800, 2000],
|
|
5370
|
+
dt: [1000, 1500],
|
|
5371
|
+
vs: {
|
|
5372
|
+
bodyRotateY: [-0.06 * intensity, 0.06 * intensity, 0],
|
|
5373
|
+
bodyRotateZ: [-0.03 * intensity, 0.03 * intensity, 0],
|
|
5374
|
+
bodyRotateX: [-0.02 * intensity, 0.02 * intensity, 0]
|
|
5375
|
+
}
|
|
5376
|
+
},
|
|
5377
|
+
nodding: {
|
|
5378
|
+
name: 'bodyMovement_nodding',
|
|
5379
|
+
delay: [400, 800],
|
|
5380
|
+
dt: [300, 600],
|
|
5381
|
+
vs: {
|
|
5382
|
+
bodyRotateX: [-0.1 * intensity, 0.1 * intensity, 0],
|
|
5383
|
+
bodyRotateY: [-0.02 * intensity, 0.02 * intensity, 0]
|
|
5384
|
+
}
|
|
5385
|
+
},
|
|
5386
|
+
shaking: {
|
|
5387
|
+
name: 'bodyMovement_shaking',
|
|
5388
|
+
delay: [200, 400],
|
|
5389
|
+
dt: [150, 300],
|
|
5390
|
+
vs: {
|
|
5391
|
+
bodyRotateY: [-0.15 * intensity, 0.15 * intensity, 0],
|
|
5392
|
+
bodyRotateZ: [-0.05 * intensity, 0.05 * intensity, 0]
|
|
6019
5393
|
}
|
|
6020
|
-
}
|
|
6021
|
-
|
|
6022
|
-
|
|
6023
|
-
|
|
6024
|
-
|
|
6025
|
-
|
|
6026
|
-
|
|
6027
|
-
|
|
6028
|
-
|
|
6029
|
-
let em = this.animEmojis[name];
|
|
6030
|
-
if ( em ) {
|
|
6031
|
-
|
|
6032
|
-
// Follow link
|
|
6033
|
-
if ( em && em.link ) {
|
|
6034
|
-
em = this.animEmojis[em.link];
|
|
6035
|
-
}
|
|
6036
|
-
|
|
6037
|
-
if ( em ) {
|
|
6038
|
-
// Look at the camera for 500 ms
|
|
6039
|
-
this.lookAtCamera(500);
|
|
6040
|
-
|
|
6041
|
-
// Create animation and tag as gesture
|
|
6042
|
-
const anim = this.animFactory( em );
|
|
6043
|
-
anim.gesture = true;
|
|
6044
|
-
|
|
6045
|
-
// Rescale duration
|
|
6046
|
-
if ( dur && Number.isFinite(dur) ) {
|
|
6047
|
-
const first = anim.ts[0];
|
|
6048
|
-
const last = anim.ts[ anim.ts.length -1 ];
|
|
6049
|
-
const total = last - first;
|
|
6050
|
-
const excess = (dur * 1000) - total;
|
|
6051
|
-
|
|
6052
|
-
// If longer, increase longer parts; if shorter, scale everything
|
|
6053
|
-
if ( excess > 0 ) {
|
|
6054
|
-
const dt = [];
|
|
6055
|
-
for( let i=1; i<anim.ts.length; i++ ) dt.push( anim.ts[i] - anim.ts[i-1] );
|
|
6056
|
-
const rescale = em.template?.rescale || dt.map( x => x / total );
|
|
6057
|
-
const excess = dur * 1000 - total;
|
|
6058
|
-
anim.ts = anim.ts.map( (x,i,arr) => {
|
|
6059
|
-
return (i===0) ? first : (arr[i-1] + dt[i-1] + rescale[i-1] * excess);
|
|
6060
|
-
});
|
|
6061
|
-
} else {
|
|
6062
|
-
const scale = (dur * 1000) / total;
|
|
6063
|
-
anim.ts = anim.ts.map( x => first + scale * (x - first) );
|
|
6064
|
-
}
|
|
5394
|
+
},
|
|
5395
|
+
celebration: {
|
|
5396
|
+
name: 'bodyMovement_celebration',
|
|
5397
|
+
delay: [100, 300],
|
|
5398
|
+
dt: [200, 500],
|
|
5399
|
+
vs: {
|
|
5400
|
+
bodyRotateY: [-0.2 * intensity, 0.2 * intensity, 0],
|
|
5401
|
+
bodyRotateZ: [-0.1 * intensity, 0.1 * intensity, 0],
|
|
5402
|
+
bodyRotateX: [-0.08 * intensity, 0.08 * intensity, 0]
|
|
6065
5403
|
}
|
|
6066
|
-
|
|
6067
|
-
|
|
6068
|
-
|
|
6069
|
-
|
|
6070
|
-
|
|
6071
|
-
|
|
6072
|
-
|
|
6073
|
-
|
|
6074
|
-
|
|
6075
|
-
|
|
6076
|
-
|
|
6077
|
-
|
|
6078
|
-
|
|
6079
|
-
|
|
6080
|
-
|
|
6081
|
-
|
|
6082
|
-
|
|
6083
|
-
|
|
6084
|
-
|
|
6085
|
-
|
|
6086
|
-
|
|
6087
|
-
|
|
6088
|
-
|
|
6089
|
-
|
|
6090
|
-
|
|
6091
|
-
|
|
6092
|
-
this.poseTarget.props[p].t = this.animClock;
|
|
6093
|
-
this.poseTarget.props[p].d = ms;
|
|
5404
|
+
},
|
|
5405
|
+
energetic: {
|
|
5406
|
+
name: 'bodyMovement_energetic',
|
|
5407
|
+
delay: [150, 400],
|
|
5408
|
+
dt: [250, 500],
|
|
5409
|
+
vs: {
|
|
5410
|
+
bodyRotateY: [-0.18 * intensity, 0.18 * intensity, 0],
|
|
5411
|
+
bodyRotateZ: [-0.12 * intensity, 0.12 * intensity, 0],
|
|
5412
|
+
bodyRotateX: [-0.08 * intensity, 0.08 * intensity, 0]
|
|
5413
|
+
}
|
|
5414
|
+
},
|
|
5415
|
+
swaying: {
|
|
5416
|
+
name: 'bodyMovement_swaying',
|
|
5417
|
+
delay: [600, 1200],
|
|
5418
|
+
dt: [800, 1000],
|
|
5419
|
+
vs: {
|
|
5420
|
+
bodyRotateY: [-0.1 * intensity, 0.1 * intensity, 0],
|
|
5421
|
+
bodyRotateZ: [-0.05 * intensity, 0.05 * intensity, 0]
|
|
5422
|
+
}
|
|
5423
|
+
},
|
|
5424
|
+
bouncing: {
|
|
5425
|
+
name: 'bodyMovement_bouncing',
|
|
5426
|
+
delay: [300, 600],
|
|
5427
|
+
dt: [400, 700],
|
|
5428
|
+
vs: {
|
|
5429
|
+
bodyRotateY: [-0.05 * intensity, 0.05 * intensity, 0]
|
|
6094
5430
|
}
|
|
6095
5431
|
}
|
|
5432
|
+
};
|
|
5433
|
+
|
|
5434
|
+
// Handle dance variations
|
|
5435
|
+
if (movementType === 'dancing') {
|
|
5436
|
+
const danceVariations = ['dancing', 'dancing2', 'dancing3'];
|
|
5437
|
+
const randomDance = danceVariations[Math.floor(Math.random() * danceVariations.length)];
|
|
5438
|
+
return movementAnimations[randomDance] || movementAnimations['dancing'];
|
|
6096
5439
|
}
|
|
6097
|
-
|
|
6098
|
-
|
|
6099
|
-
let i = this.animQueue.findIndex( y => y.gesture );
|
|
6100
|
-
if ( i !== -1 ) {
|
|
6101
|
-
this.animQueue.splice(i, 1);
|
|
6102
|
-
}
|
|
6103
|
-
|
|
5440
|
+
|
|
5441
|
+
return movementAnimations[movementType] || null;
|
|
6104
5442
|
}
|
|
6105
5443
|
|
|
6106
5444
|
/**
|
|
6107
|
-
|
|
6108
|
-
|
|
6109
|
-
|
|
6110
|
-
|
|
6111
|
-
|
|
6112
|
-
|
|
6113
|
-
|
|
6114
|
-
|
|
6115
|
-
|
|
6116
|
-
const targetVec = new THREE.Vector3();
|
|
6117
|
-
const effectorPos = new THREE.Vector3();
|
|
6118
|
-
const effectorVec = new THREE.Vector3();
|
|
6119
|
-
const linkPos = new THREE.Vector3();
|
|
6120
|
-
const invLinkQ = new THREE.Quaternion();
|
|
6121
|
-
const linkScale = new THREE.Vector3();
|
|
6122
|
-
const axis = new THREE.Vector3();
|
|
6123
|
-
const vector = new THREE.Vector3();
|
|
6124
|
-
|
|
6125
|
-
// Reset IK setup positions and rotations
|
|
6126
|
-
const root = this.ikMesh.getObjectByName(ik.root);
|
|
6127
|
-
root.position.setFromMatrixPosition( this.armature.getObjectByName(ik.root).matrixWorld );
|
|
6128
|
-
root.quaternion.setFromRotationMatrix( this.armature.getObjectByName(ik.root).matrixWorld );
|
|
6129
|
-
if ( target && relative ) {
|
|
6130
|
-
target.applyQuaternion(this.armature.quaternion).add( root.position );
|
|
5445
|
+
* Set movement intensity.
|
|
5446
|
+
* @param {number} intensity Movement intensity (0-1).
|
|
5447
|
+
*/
|
|
5448
|
+
setMovementIntensity(intensity) {
|
|
5449
|
+
this.movementIntensity = Math.max(0, Math.min(1, intensity));
|
|
5450
|
+
|
|
5451
|
+
// Only set avatar property if avatar exists
|
|
5452
|
+
if (this.avatar) {
|
|
5453
|
+
this.avatar.movementIntensity = this.movementIntensity;
|
|
6131
5454
|
}
|
|
6132
|
-
|
|
6133
|
-
|
|
6134
|
-
|
|
6135
|
-
|
|
6136
|
-
|
|
6137
|
-
|
|
6138
|
-
root.updateMatrixWorld(true);
|
|
6139
|
-
const iterations = ik.iterations || 10;
|
|
6140
|
-
|
|
6141
|
-
// Iterate
|
|
6142
|
-
if ( target ) {
|
|
6143
|
-
for ( let i = 0; i < iterations; i ++ ) {
|
|
6144
|
-
let rotated = false;
|
|
6145
|
-
for ( let j = 0, jl = links.length; j < jl; j++ ) {
|
|
6146
|
-
const bone = links[j].bone;
|
|
6147
|
-
bone.matrixWorld.decompose( linkPos, invLinkQ, linkScale );
|
|
6148
|
-
invLinkQ.invert();
|
|
6149
|
-
effectorPos.setFromMatrixPosition( effector.matrixWorld );
|
|
6150
|
-
effectorVec.subVectors( effectorPos, linkPos );
|
|
6151
|
-
effectorVec.applyQuaternion( invLinkQ );
|
|
6152
|
-
effectorVec.normalize();
|
|
6153
|
-
targetVec.subVectors( target, linkPos );
|
|
6154
|
-
targetVec.applyQuaternion( invLinkQ );
|
|
6155
|
-
targetVec.normalize();
|
|
6156
|
-
let angle = targetVec.dot( effectorVec );
|
|
6157
|
-
if ( angle > 1.0 ) {
|
|
6158
|
-
angle = 1.0;
|
|
6159
|
-
} else if ( angle < - 1.0 ) {
|
|
6160
|
-
angle = - 1.0;
|
|
6161
|
-
}
|
|
6162
|
-
angle = Math.acos( angle );
|
|
6163
|
-
if ( angle < 1e-5 ) continue;
|
|
6164
|
-
if ( links[j].minAngle !== undefined && angle < links[j].minAngle ) {
|
|
6165
|
-
angle = links[j].minAngle;
|
|
6166
|
-
}
|
|
6167
|
-
if ( links[j].maxAngle !== undefined && angle > links[j].maxAngle ) {
|
|
6168
|
-
angle = links[j].maxAngle;
|
|
6169
|
-
}
|
|
6170
|
-
axis.crossVectors( effectorVec, targetVec );
|
|
6171
|
-
axis.normalize();
|
|
6172
|
-
q.setFromAxisAngle( axis, angle );
|
|
6173
|
-
bone.quaternion.multiply( q );
|
|
6174
|
-
|
|
6175
|
-
// Constraints
|
|
6176
|
-
bone.rotation.setFromVector3( vector.setFromEuler( bone.rotation ).clamp( new THREE.Vector3(
|
|
6177
|
-
links[j].minx !== undefined ? links[j].minx : -Infinity,
|
|
6178
|
-
links[j].miny !== undefined ? links[j].miny : -Infinity,
|
|
6179
|
-
links[j].minz !== undefined ? links[j].minz : -Infinity
|
|
6180
|
-
), new THREE.Vector3(
|
|
6181
|
-
links[j].maxx !== undefined ? links[j].maxx : Infinity,
|
|
6182
|
-
links[j].maxy !== undefined ? links[j].maxy : Infinity,
|
|
6183
|
-
links[j].maxz !== undefined ? links[j].maxz : Infinity
|
|
6184
|
-
)) );
|
|
6185
|
-
|
|
6186
|
-
bone.updateMatrixWorld( true );
|
|
6187
|
-
rotated = true;
|
|
6188
|
-
}
|
|
6189
|
-
if ( !rotated ) break;
|
|
6190
|
-
}
|
|
5455
|
+
|
|
5456
|
+
console.log('Movement intensity set to:', this.movementIntensity);
|
|
5457
|
+
|
|
5458
|
+
// Update FBX animation intensity if available
|
|
5459
|
+
if (this.fbxAnimationLoader) {
|
|
5460
|
+
this.fbxAnimationLoader.setIntensity(this.movementIntensity);
|
|
6191
5461
|
}
|
|
6192
|
-
|
|
6193
|
-
//
|
|
6194
|
-
if (
|
|
6195
|
-
|
|
6196
|
-
this.poseTarget.props[x.link+".quaternion"].copy( x.bone.quaternion );
|
|
6197
|
-
this.poseTarget.props[x.link+".quaternion"].t = this.animClock;
|
|
6198
|
-
this.poseTarget.props[x.link+".quaternion"].d = d;
|
|
6199
|
-
});
|
|
5462
|
+
|
|
5463
|
+
// Reapply body movement animation with new intensity
|
|
5464
|
+
if (this.bodyMovement && this.bodyMovement !== 'idle') {
|
|
5465
|
+
this.applyBodyMovementAnimation();
|
|
6200
5466
|
}
|
|
6201
5467
|
}
|
|
6202
5468
|
|
|
@@ -6205,11 +5471,36 @@ class TalkingHead {
|
|
|
6205
5471
|
*/
|
|
6206
5472
|
dispose() {
|
|
6207
5473
|
|
|
6208
|
-
// Stop animation
|
|
6209
|
-
this.isRunning = false;
|
|
5474
|
+
// Stop animation, clear speech queue, stop stream
|
|
6210
5475
|
this.stop();
|
|
6211
5476
|
this.stopSpeaking();
|
|
6212
5477
|
this.streamStop();
|
|
5478
|
+
this.stopAnimation();
|
|
5479
|
+
|
|
5480
|
+
// Cancel animation frame to prevent potential memory leak
|
|
5481
|
+
if (this._raf !== null) {
|
|
5482
|
+
cancelAnimationFrame(this._raf);
|
|
5483
|
+
this._raf = null;
|
|
5484
|
+
}
|
|
5485
|
+
|
|
5486
|
+
// Stop & disconnect buffer sources
|
|
5487
|
+
['audioSpeechSource', 'audioBackgroundSource'].forEach(key => {
|
|
5488
|
+
const node = this[key];
|
|
5489
|
+
if (node) {
|
|
5490
|
+
try { node.stop?.() } catch(error) {};
|
|
5491
|
+
node.disconnect();
|
|
5492
|
+
node.onended = null; // remove closure references
|
|
5493
|
+
}
|
|
5494
|
+
});
|
|
5495
|
+
|
|
5496
|
+
// Disconnect gain nodes & analyser
|
|
5497
|
+
['audioBackgroundGainNode', 'audioSpeechGainNode',
|
|
5498
|
+
'audioStreamGainNode', 'audioAnalyzerNode'].forEach(key => {
|
|
5499
|
+
const node = this[key];
|
|
5500
|
+
if (node) {
|
|
5501
|
+
node.disconnect();
|
|
5502
|
+
}
|
|
5503
|
+
});
|
|
6213
5504
|
|
|
6214
5505
|
// Dispose Three.JS objects
|
|
6215
5506
|
if ( this.isAvatarOnly ) {
|
|
@@ -6222,18 +5513,34 @@ class TalkingHead {
|
|
|
6222
5513
|
} else {
|
|
6223
5514
|
this.clearThree(this.scene);
|
|
6224
5515
|
this.resizeobserver.disconnect();
|
|
6225
|
-
|
|
6226
|
-
|
|
5516
|
+
this.resizeobserver = null;
|
|
5517
|
+
|
|
6227
5518
|
if ( this.renderer ) {
|
|
6228
5519
|
this.renderer.dispose();
|
|
6229
|
-
|
|
6230
|
-
|
|
6231
|
-
|
|
5520
|
+
const gl = this.renderer.getContext();
|
|
5521
|
+
gl.getExtension('WEBGL_lose_context')?.loseContext();
|
|
5522
|
+
this.renderer.domElement?.remove();
|
|
5523
|
+
this.renderer.domElement = null;
|
|
6232
5524
|
this.renderer = null;
|
|
6233
5525
|
}
|
|
5526
|
+
|
|
5527
|
+
if ( this.controls ) {
|
|
5528
|
+
this.controls.dispose();
|
|
5529
|
+
this.controls = null;
|
|
5530
|
+
}
|
|
6234
5531
|
}
|
|
5532
|
+
|
|
6235
5533
|
this.clearThree( this.ikMesh );
|
|
6236
5534
|
this.dynamicbones.dispose();
|
|
5535
|
+
|
|
5536
|
+
// Clean up FBX animation loader
|
|
5537
|
+
if (this.fbxAnimationLoader) {
|
|
5538
|
+
this.fbxAnimationLoader.stopCurrentAnimation();
|
|
5539
|
+
this.fbxAnimationLoader = null;
|
|
5540
|
+
}
|
|
5541
|
+
|
|
5542
|
+
// DOM
|
|
5543
|
+
this.nodeAvatar = null;
|
|
6237
5544
|
|
|
6238
5545
|
}
|
|
6239
5546
|
|