@sage-rsc/talking-head-react 1.0.83 → 1.1.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@sage-rsc/talking-head-react",
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- "version": "1.0.83",
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+ "version": "1.1.0",
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  "description": "A reusable React component for 3D talking avatars with lip-sync and text-to-speech",
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  "main": "./dist/index.cjs",
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  "module": "./dist/index.js",
@@ -432,11 +432,15 @@ class TalkingHead {
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  anims: [
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  { name: 'breathing', delay: 1500, dt: [ 1200,500,1000 ], vs: { chestInhale: [0.5,0.5,0] } },
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  { name: 'pose', alt: [
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- { p: 0.5, delay: [5000,30000], vs: { pose: ['side'] } },
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+ { p: 0.5, delay: [5000,30000], vs: { pose: ['side'] },
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+ 'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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+ },
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  { p: 0.3, delay: [5000,30000], vs: { pose: ['hip'] },
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  'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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  },
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- { delay: [5000,30000], vs: { pose: ['straight'] } }
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+ { delay: [5000,30000], vs: { pose: ['straight'] },
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+ 'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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+ }
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  ]},
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  { name: 'head',
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  idle: { delay: [0,1000], dt: [ [200,5000] ], vs: { bodyRotateX: [[-0.04,0.10]], bodyRotateY: [[-0.3,0.3]], bodyRotateZ: [[-0.08,0.08]] } },
@@ -456,9 +460,11 @@ class TalkingHead {
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  { name: 'pose',
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  idle: {
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  alt: [
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- { p: 0.6, delay: [5000,30000], vs: { pose: ['side'] } },
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+ { p: 0.6, delay: [5000,30000], vs: { pose: ['side'] },
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+ 'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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+ },
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  { p: 0.2, delay: [5000,30000], vs: { pose: ['hip'] },
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- 'M': { delay: [5000,30000], vs: { pose: ['side'] } }
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+ 'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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  },
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  { p: 0.1, delay: [5000,30000], vs: { pose: ['straight'] } },
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  { delay: [5000,10000], vs: { pose: ['wide'] } },
@@ -467,8 +473,12 @@ class TalkingHead {
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  },
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  speaking: {
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  alt: [
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- { p: 0.4, delay: [5000,30000], vs: { pose: ['side'] } },
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- { p: 0.4, delay: [5000,30000], vs: { pose: ['straight'] } },
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+ { p: 0.4, delay: [5000,30000], vs: { pose: ['side'] },
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+ 'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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+ },
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+ { p: 0.4, delay: [5000,30000], vs: { pose: ['straight'] },
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+ 'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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+ },
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  { delay: [5000,20000], vs: { pose: ['hip'] },
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  'M': { delay: [5000,30000], vs: { pose: ['wide'] } }
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  },
@@ -2742,10 +2752,10 @@ class TalkingHead {
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  } else if ( typeof x === 'function' ) {
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  return x;
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  } else if ( typeof x === 'string' || x instanceof String ) {
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- // Intercept pose values and override 'hip' for male avatars
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- if (mt === 'pose' && this.avatar && this.avatar.body === 'M' && x === 'hip') {
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- console.log('Intercepting hip pose in animation factory, overriding to wide');
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- return 'wide'; // Override hip to wide for male avatars
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+ // Intercept pose values and override 'hip' and 'side' to 'wide' for male avatars
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+ if (mt === 'pose' && this.avatar && this.avatar.body === 'M' && (x === 'hip' || x === 'side')) {
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+ console.log('Intercepting pose', x, 'in animation factory, overriding to wide for male avatar');
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+ return 'wide'; // Always use 'wide' for male avatars, never 'side' or 'hip'
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  }
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  return x.slice();
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  } else if ( Array.isArray(x) ) {
@@ -3037,16 +3047,14 @@ class TalkingHead {
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  break;
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  case 'pose':
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- // Ensure gender-appropriate pose for male avatars
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- // If 'hip' pose is selected for male avatar, override to 'wide' or 'side'
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- if (this.avatar && this.avatar.body === 'M' && j === 'hip') {
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- // Prefer 'wide' for male avatars, fallback to 'side' if 'wide' doesn't exist
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- if (this.poseTemplates['wide']) {
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- j = 'wide';
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- console.log('Overriding hip pose to wide for male avatar');
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- } else if (this.poseTemplates['side']) {
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- j = 'side';
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- console.log('Overriding hip pose to side for male avatar');
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+ // Ensure gender-appropriate pose for male avatars - always use 'wide', never 'side' or 'hip'
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+ if (this.avatar && this.avatar.body === 'M') {
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+ if (j === 'hip' || j === 'side') {
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+ // Always override 'hip' and 'side' to 'wide' for male avatars
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+ if (this.poseTemplates['wide']) {
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+ j = 'wide';
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+ console.log('Overriding pose', j === 'hip' ? 'hip' : 'side', 'to wide for male avatar');
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+ }
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  }
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  }
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  this.poseName = j;
@@ -5336,6 +5344,61 @@ class TalkingHead {
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  * @param {number} [ndx=0] Index of the clip
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  * @param {number} [scale=0.01] Position scale factor
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  */
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+ /**
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+ * Get all bone names from the avatar's armature
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+ * @returns {Set<string>} Set of bone names
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+ */
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+ getAvailableBoneNames() {
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+ const boneNames = new Set();
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+ if (!this.armature) return boneNames;
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+
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+ this.armature.traverse((child) => {
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+ if (child.isBone || child.type === 'Bone') {
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+ boneNames.add(child.name);
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+ }
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+ });
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+
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+ return boneNames;
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+ }
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+
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+ /**
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+ * Filter animation tracks to only include bones that exist in the avatar
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+ * @param {THREE.AnimationClip} clip - Animation clip to filter
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+ * @param {Set<string>} availableBones - Set of available bone names
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+ * @returns {THREE.AnimationClip} Filtered animation clip
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+ */
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+ filterAnimationTracks(clip, availableBones) {
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+ const validTracks = [];
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+ const missingBones = new Set();
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+
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+ clip.tracks.forEach(track => {
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+ // Extract bone name from track name (e.g., "CC_Base_R_Index3.position" -> "CC_Base_R_Index3")
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+ const trackNameParts = track.name.split('.');
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+ const boneName = trackNameParts[0];
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+
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+ if (availableBones.has(boneName)) {
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+ validTracks.push(track);
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+ } else {
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+ missingBones.add(boneName);
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+ }
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+ });
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+
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+ if (missingBones.size > 0) {
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+ console.warn(`FBX animation "${clip.name}" contains tracks for ${missingBones.size} bone(s) not found in avatar skeleton:`, Array.from(missingBones).slice(0, 10).join(', '), missingBones.size > 10 ? '...' : '');
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+ console.info(`Filtered ${clip.tracks.length} tracks down to ${validTracks.length} valid tracks`);
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+ } else if (validTracks.length > 0) {
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+ console.info(`FBX animation "${clip.name}" is fully compatible: all ${validTracks.length} tracks match avatar skeleton`);
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+ }
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+
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+ // Create a new clip with only valid tracks
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+ if (validTracks.length === 0) {
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+ console.error(`No valid tracks found for animation "${clip.name}". All bones are missing from avatar skeleton.`);
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+ return null;
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+ }
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+
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+ return new THREE.AnimationClip(clip.name, clip.duration, validTracks);
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+ }
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+
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  async playAnimation(url, onprogress=null, dur=10, ndx=0, scale=0.01, disablePositionLock=false) {
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  if ( !this.armature ) return;
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@@ -5483,6 +5546,20 @@ class TalkingHead {
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  if ( fbx && fbx.animations && fbx.animations[ndx] ) {
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  let anim = fbx.animations[ndx];
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+ // Get available bone names from avatar skeleton
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+ const availableBones = this.getAvailableBoneNames();
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+
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+ // Filter animation tracks to only include bones that exist
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+ const filteredAnim = this.filterAnimationTracks(anim, availableBones);
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+
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+ if (!filteredAnim) {
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+ console.error(`Cannot play FBX animation "${url}": No compatible bones found.`);
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+ return;
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+ }
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+
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+ // Use the filtered animation instead of the original
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+ anim = filteredAnim;
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+
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  // Rename and scale Mixamo tracks, create a pose
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  const props = {};
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  anim.tracks.forEach( t => {