@sage-rsc/talking-head-react 1.0.61 → 1.0.62

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -1,21 +1,21 @@
1
- import { jsxs as Me, jsx as he } from "react/jsx-runtime";
2
- import { forwardRef as Ie, useRef as X, useState as ue, useEffect as pe, useCallback as T, useImperativeHandle as Le, useLayoutEffect as Ne } from "react";
1
+ import { jsxs as Ee, jsx as ue } from "react/jsx-runtime";
2
+ import { forwardRef as Ie, useRef as G, useState as de, useEffect as me, useCallback as T, useImperativeHandle as Le, useLayoutEffect as Ue } from "react";
3
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  import * as f from "three";
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- import { OrbitControls as Ue } from "three/addons/controls/OrbitControls.js";
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- import { GLTFLoader as We } from "three/addons/loaders/GLTFLoader.js";
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- import { DRACOLoader as Ve } from "three/addons/loaders/DRACOLoader.js";
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- import { FBXLoader as we } from "three/addons/loaders/FBXLoader.js";
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- import { RoomEnvironment as Ge } from "three/addons/environments/RoomEnvironment.js";
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- import Ze from "three/addons/libs/stats.module.js";
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- let m, K, ee;
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- const L = [0, 0, 0, 0], k = new f.Vector3(), be = new f.Vector3(), Q = new f.Vector3(), ve = new f.Vector3();
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+ import { OrbitControls as We } from "three/addons/controls/OrbitControls.js";
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+ import { GLTFLoader as Ve } from "three/addons/loaders/GLTFLoader.js";
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+ import { DRACOLoader as Ge } from "three/addons/loaders/DRACOLoader.js";
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+ import { FBXLoader as ze } from "three/addons/loaders/FBXLoader.js";
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+ import { RoomEnvironment as Ze } from "three/addons/environments/RoomEnvironment.js";
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+ import Xe from "three/addons/libs/stats.module.js";
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+ let m, J, ee;
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+ const L = [0, 0, 0, 0], k = new f.Vector3(), xe = new f.Vector3(), j = new f.Vector3(), be = new f.Vector3();
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  new f.Plane();
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  new f.Ray();
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  new f.Euler();
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- const q = new f.Quaternion(), ze = new f.Quaternion(), oe = new f.Matrix4(), se = new f.Matrix4();
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+ const Q = new f.Quaternion(), Ce = new f.Quaternion(), ie = new f.Matrix4(), oe = new f.Matrix4();
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  new f.Vector3();
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- const Re = new f.Vector3(0, 0, 1), Xe = new f.Vector3(1, 0, 0), Ye = new f.Vector3(0, 1, 0), je = new f.Vector3(0, 0, 1);
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- class Qe {
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+ const ve = new f.Vector3(0, 0, 1), Ye = new f.Vector3(1, 0, 0), je = new f.Vector3(0, 1, 0), Qe = new f.Vector3(0, 0, 1);
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+ class qe {
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  constructor(t = null) {
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  this.opt = Object.assign({
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  warmupMs: 2e3,
@@ -80,34 +80,34 @@ class Qe {
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  throw new Error("Dynamic bones has not been setup yet.");
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  if (!this.dict.hasOwnProperty(t))
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  throw new Error("Dynamic bone '" + t + "' not found.");
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- const i = this.dict[t];
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- let n;
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+ const n = this.dict[t];
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+ let i;
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  if (e === "type")
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- n = i.type;
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+ i = n.type;
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  else if (e === "stiffness")
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- n = i.k.every((s) => s === i.k[0]) ? i.k[0] : [...i.k];
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+ i = n.k.every((s) => s === n.k[0]) ? n.k[0] : [...n.k];
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  else if (e === "damping")
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- n = i.c.every((s) => s === i.c[0]) ? i.c[0] : [...i.c];
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+ i = n.c.every((s) => s === n.c[0]) ? n.c[0] : [...n.c];
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  else if (e === "external")
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- n = i.ext < 1 ? i.ext : null;
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+ i = n.ext < 1 ? n.ext : null;
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  else if (e === "limits")
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- n = i.limits?.map((s) => s === null ? null : [...s]);
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+ i = n.limits?.map((s) => s === null ? null : [...s]);
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  else if (e === "deltaLocal")
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- n = i.dl ? [...i.dl] : null;
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+ i = n.dl ? [...n.dl] : null;
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  else if (e === "excludes")
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- n = i.excludes ? [...i.excludes.map((s) => {
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+ i = n.excludes ? [...n.excludes.map((s) => {
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  const o = { bone: s.bone.name.slice(), radius: s.radius };
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  return s.deltaLocal && (o.deltaLocal = [...s.deltaLocal]), o;
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  })] : null;
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  else if (e === "deltaWorld")
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- n = i.dw ? [...i.dw] : null;
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+ i = n.dw ? [...n.dw] : null;
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  else if (e === "pivot")
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- n = i.pivot;
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+ i = n.pivot;
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  else if (e === "helper")
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- n = i.helper;
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+ i = n.helper;
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  else
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  throw new Error("Unsupported property '" + e + "'.");
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- return n;
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+ return i;
111
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  }
112
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  /**
113
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  * Set property value for a dynamic bone.
@@ -116,77 +116,77 @@ class Qe {
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  * @param {string} key Property name
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  * @param {any} val Property value
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  */
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- setValue(t, e, i) {
119
+ setValue(t, e, n) {
120
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  if (this.scene === null)
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  throw new Error("Dynamic bones has not been setup yet.");
122
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  if (!this.dict.hasOwnProperty(t))
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  throw new Error("Dynamic bone '" + t + "' not found.");
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- const n = this.dict[t];
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+ const i = this.dict[t];
125
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  if (e === "type") {
126
- if (!i) throw new Error("Parameter 'type' not set.");
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- if (typeof i != "string") throw new Error("Type must be a string.");
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- switch (i) {
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+ if (!n) throw new Error("Parameter 'type' not set.");
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+ if (typeof n != "string") throw new Error("Type must be a string.");
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+ switch (n) {
129
129
  case "point":
130
- n.isPoint = !0, n.isX = !0, n.isY = !0, n.isZ = !0, n.isT = !1;
130
+ i.isPoint = !0, i.isX = !0, i.isY = !0, i.isZ = !0, i.isT = !1;
131
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  break;
132
132
  case "link":
133
- n.isPoint = !1, n.isX = !0, n.isY = !1, n.isZ = !0, n.isT = !1;
133
+ i.isPoint = !1, i.isX = !0, i.isY = !1, i.isZ = !0, i.isT = !1;
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  break;
135
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  case "mix1":
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- n.isPoint = !1, n.isX = !0, n.isY = !0, n.isZ = !0, n.isT = !1;
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+ i.isPoint = !1, i.isX = !0, i.isY = !0, i.isZ = !0, i.isT = !1;
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  break;
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  case "mix2":
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- n.isPoint = !1, n.isX = !0, n.isY = !1, n.isZ = !0, n.isT = !0;
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+ i.isPoint = !1, i.isX = !0, i.isY = !1, i.isZ = !0, i.isT = !0;
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  break;
141
141
  case "full":
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- n.isPoint = !1, n.isX = !0, n.isY = !0, n.isZ = !0, n.isT = !0;
142
+ i.isPoint = !1, i.isX = !0, i.isY = !0, i.isZ = !0, i.isT = !0;
143
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  break;
144
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  default:
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- throw new Error("Unknown type'" + i + "'.");
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+ throw new Error("Unknown type'" + n + "'.");
146
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  }
147
- n.type = i.slice();
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+ i.type = n.slice();
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148
  } else if (e === "stiffness") {
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- if (!i) throw new Error("Parameter 'stiffness' not set.");
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- if (!Number.isNaN(i) && i >= 0)
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- n.k = Array(4).fill(i);
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- else if (Array.isArray(i) && i.length === 4 && i.every((s) => s >= 0))
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- n.k = [...i];
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+ if (!n) throw new Error("Parameter 'stiffness' not set.");
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+ if (!Number.isNaN(n) && n >= 0)
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+ i.k = Array(4).fill(n);
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+ else if (Array.isArray(n) && n.length === 4 && n.every((s) => s >= 0))
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+ i.k = [...n];
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  else
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  throw new Error("Stiffness must be a non-negative number or an array of four non-negative numbers.");
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156
  } else if (e === "damping") {
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- if (!i) throw new Error("Parameter 'damping' not set.");
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- if (!Number.isNaN(i) && i >= 0)
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- n.c = Array(4).fill(i);
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- else if (Array.isArray(i) && i.length === 4 && i.every((s) => s >= 0))
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- n.c = [...i];
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+ if (!n) throw new Error("Parameter 'damping' not set.");
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+ if (!Number.isNaN(n) && n >= 0)
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+ i.c = Array(4).fill(n);
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+ else if (Array.isArray(n) && n.length === 4 && n.every((s) => s >= 0))
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+ i.c = [...n];
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  else
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  throw new Error("Damping must be a non-negative number or an array of four non-negative numbers.");
164
164
  } else if (e === "external")
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- if (i == null)
166
- n.ext = 1;
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- else if (!Number.isNaN(i) && i >= 0 && i <= 1)
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- n.ext = i;
165
+ if (n == null)
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+ i.ext = 1;
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+ else if (!Number.isNaN(n) && n >= 0 && n <= 1)
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+ i.ext = n;
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  else
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  throw new Error("External (if set) must be a number between [0,1].");
171
171
  else if (e === "limits")
172
- if (i == null)
173
- n.limits = null;
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+ if (n == null)
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+ i.limits = null;
174
174
  else {
175
- if (!Array.isArray(i) || i.length !== 4) throw new Error("Limits (if set) must null, or an array of four arrays.");
176
- if (!i.every((s) => s === null || Array.isArray(s) && s.length === 2 && (s[0] === null || !Number.isNaN(s[0])) && (s[1] === null || !Number.isNaN(s)))) throw new Error("Limit values must be null or numbers.");
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- n.limits = [
178
- i[0] ? [...i[0]] : null,
179
- i[1] ? [...i[1]] : null,
180
- i[2] ? [...i[2]] : null,
181
- i[3] ? [...i[3]] : null
175
+ if (!Array.isArray(n) || n.length !== 4) throw new Error("Limits (if set) must null, or an array of four arrays.");
176
+ if (!n.every((s) => s === null || Array.isArray(s) && s.length === 2 && (s[0] === null || !Number.isNaN(s[0])) && (s[1] === null || !Number.isNaN(s)))) throw new Error("Limit values must be null or numbers.");
177
+ i.limits = [
178
+ n[0] ? [...n[0]] : null,
179
+ n[1] ? [...n[1]] : null,
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+ n[2] ? [...n[2]] : null,
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+ n[3] ? [...n[3]] : null
182
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  ];
183
183
  }
184
184
  else if (e === "excludes") {
185
- if (i == null)
186
- n.excludes = null;
185
+ if (n == null)
186
+ i.excludes = null;
187
187
  else {
188
- if (!Array.isArray(i)) throw new Error("Excludes (if set) must null, or an array.");
189
- n.excludes = [], i.forEach((s, o) => {
188
+ if (!Array.isArray(n)) throw new Error("Excludes (if set) must null, or an array.");
189
+ i.excludes = [], n.forEach((s, o) => {
190
190
  if (!s.bone) throw new Error("Bone not specified in #" + o + " exclude.");
191
191
  if (typeof s.bone != "string" || s.bone.length === 0) throw new Error("Bone name must be a non-empty string in #" + o + " exclude.");
192
192
  const l = this.armature.getObjectByName(s.bone);
@@ -205,41 +205,41 @@ class Qe {
205
205
  if (!Array.isArray(s.deltaLocal) || s.deltaLocal.length !== 3 || s.deltaLocal.some((a) => Number.isNaN(a))) throw new Error("deltaLocal must be an array of three numbers in #" + o + " exclude.");
206
206
  u.deltaLocal = [...s.deltaLocal];
207
207
  }
208
- n.excludes.push(u);
208
+ i.excludes.push(u);
209
209
  });
210
210
  }
211
211
  this.showHelpers();
212
212
  } else if (e === "helper") {
213
- if (i == null)
214
- n.helper = null;
213
+ if (n == null)
214
+ i.helper = null;
215
215
  else {
216
- if (i !== !1 && i !== !0) throw new Error("Helper, if set, must be false or true.");
217
- n.helper = i;
216
+ if (n !== !1 && n !== !0) throw new Error("Helper, if set, must be false or true.");
217
+ i.helper = n;
218
218
  }
219
219
  this.showHelpers();
220
220
  } else if (e === "pivot")
221
- if (i == null)
222
- n.pivot = null;
221
+ if (n == null)
222
+ i.pivot = null;
223
223
  else {
224
- if (i !== !1 && i !== !0) throw new Error("Pivot, if set, must be false or true.");
225
- if (i === !0 && n.type === 0) throw new Error("Point type bone can't be a pivot.");
226
- n.pivot = i;
224
+ if (n !== !1 && n !== !0) throw new Error("Pivot, if set, must be false or true.");
225
+ if (n === !0 && i.type === 0) throw new Error("Point type bone can't be a pivot.");
226
+ i.pivot = n;
227
227
  }
228
228
  else if (e === "deltaLocal")
229
- if (i == null)
230
- n.dl = null;
229
+ if (n == null)
230
+ i.dl = null;
231
231
  else {
232
- if (!Array.isArray(i) || i.length !== 3) throw new Error("deltaLocal, is set, must be an array of three numbers.");
233
- if (!i.every((s) => !Number.isNaN(s))) throw new Error("deltaLocal values must be numbers.");
234
- n.dl = [...i];
232
+ if (!Array.isArray(n) || n.length !== 3) throw new Error("deltaLocal, is set, must be an array of three numbers.");
233
+ if (!n.every((s) => !Number.isNaN(s))) throw new Error("deltaLocal values must be numbers.");
234
+ i.dl = [...n];
235
235
  }
236
236
  else if (e === "deltaWorld")
237
- if (i == null)
238
- n.dw = null;
237
+ if (n == null)
238
+ i.dw = null;
239
239
  else {
240
- if (!Array.isArray(i) || i.length !== 3) throw new Error("deltaWorld, is set, must be an array of three values.");
241
- if (!i.every((s) => !Number.isNaN(s))) throw new Error("deltaWorld values must be numbers.");
242
- n.dw = [...i];
240
+ if (!Array.isArray(n) || n.length !== 3) throw new Error("deltaWorld, is set, must be an array of three values.");
241
+ if (!n.every((s) => !Number.isNaN(s))) throw new Error("deltaWorld values must be numbers.");
242
+ i.dw = [...n];
243
243
  }
244
244
  else
245
245
  throw new Error("Unsupported property " + e);
@@ -263,8 +263,8 @@ class Qe {
263
263
  "excludes",
264
264
  "pivot",
265
265
  "helper"
266
- ].forEach((i) => {
267
- m = this.getValue(t.name, i), m && (e[i] = m);
266
+ ].forEach((n) => {
267
+ m = this.getValue(t.name, n), m && (e[n] = m);
268
268
  }), e;
269
269
  });
270
270
  }
@@ -281,9 +281,9 @@ class Qe {
281
281
  }), this.data.sort((o, l) => e.get(o.bone) - e.get(l.bone)), this.data.forEach((o) => {
282
282
  m = this.dict[o.boneParent.name], m && (m.children || (m.children = []), m.children.push(o));
283
283
  }), this.objectsUpdate = [];
284
- const i = /* @__PURE__ */ new WeakSet(), n = (o) => o.parent?.isBone ? [o, ...n(o.parent)] : [o], s = (o) => {
285
- n(o).forEach((u) => {
286
- i.has(u) || (this.objectsUpdate.push(u), i.add(u));
284
+ const n = /* @__PURE__ */ new WeakSet(), i = (o) => o.parent?.isBone ? [o, ...i(o.parent)] : [o], s = (o) => {
285
+ i(o).forEach((u) => {
286
+ n.has(u) || (this.objectsUpdate.push(u), n.add(u));
287
287
  });
288
288
  };
289
289
  this.data.forEach((o) => {
@@ -299,19 +299,19 @@ class Qe {
299
299
  * @param {Object3D} armature Armature object
300
300
  * @param {Object[]} config Array of configuration objects
301
301
  */
302
- setup(t, e, i) {
302
+ setup(t, e, n) {
303
303
  this.dispose();
304
- const n = (s, o) => {
304
+ const i = (s, o) => {
305
305
  if (!s)
306
306
  throw this.dispose(), new Error(o);
307
307
  };
308
- n(t?.isScene, "First parameter must be Scene."), this.scene = t, n(e?.isObject3D, "Second parameter must be the armature Object3D."), this.armature = e, n(Array.isArray(i), "Third parameter must be an array of bone configs."), this.config = i, this.config.forEach((s, o) => {
308
+ i(t?.isScene, "First parameter must be Scene."), this.scene = t, i(e?.isObject3D, "Second parameter must be the armature Object3D."), this.armature = e, i(Array.isArray(n), "Third parameter must be an array of bone configs."), this.config = n, this.config.forEach((s, o) => {
309
309
  const l = "Config item #" + o + ": ";
310
- n(s.bone, l + "Bone not specified.");
310
+ i(s.bone, l + "Bone not specified.");
311
311
  const u = s.bone;
312
- n(typeof u == "string" && u.length > 0, l + "Bone name must be a non-empty string.");
312
+ i(typeof u == "string" && u.length > 0, l + "Bone name must be a non-empty string.");
313
313
  const a = this.armature.getObjectByName(u);
314
- n(a, l + "Bone '" + u + "' not found."), n(a.parent?.isBone, l + "Bone must have a parent bone."), n(this.data.every((r) => r.bone !== a), l + "Bone '" + u + "' already exists."), a.updateMatrixWorld(!0);
314
+ i(a, l + "Bone '" + u + "' not found."), i(a.parent?.isBone, l + "Bone must have a parent bone."), i(this.data.every((r) => r.bone !== a), l + "Bone '" + u + "' already exists."), a.updateMatrixWorld(!0);
315
315
  const h = {
316
316
  name: u,
317
317
  // Bone name
@@ -338,11 +338,11 @@ class Qe {
338
338
  ea: [0, 0, 0, 0]
339
339
  // External acceleration [m/s^2]
340
340
  };
341
- h.boneParent.matrixWorld.decompose(k, q, Q), k.copy(Re).applyQuaternion(q).setY(0).normalize(), q.premultiply(ze.setFromUnitVectors(Re, k).invert()).normalize(), h.qWorldInverseYaw = q.clone().normalize(), this.data.push(h), this.dict[u] = h;
341
+ h.boneParent.matrixWorld.decompose(k, Q, j), k.copy(ve).applyQuaternion(Q).setY(0).normalize(), Q.premultiply(Ce.setFromUnitVectors(ve, k).invert()).normalize(), h.qWorldInverseYaw = Q.clone().normalize(), this.data.push(h), this.dict[u] = h;
342
342
  try {
343
343
  this.setValue(u, "type", s.type), this.setValue(u, "stiffness", s.stiffness), this.setValue(u, "damping", s.damping), this.setValue(u, "external", s.external), this.setValue(u, "limits", s.limits), this.setValue(u, "excludes", s.excludes), this.setValue(u, "deltaLocal", s.deltaLocal), this.setValue(u, "deltaWorld", s.deltaWorld), this.setValue(u, "pivot", s.pivot), this.setValue(u, "helper", s.helper);
344
344
  } catch (r) {
345
- n(!1, l + r);
345
+ i(!1, l + r);
346
346
  }
347
347
  }), this.sortBones(), this.start();
348
348
  }
@@ -352,26 +352,26 @@ class Qe {
352
352
  */
353
353
  update(t) {
354
354
  if (!this.running) return;
355
- let e, i, n, s, o;
356
- for (this.timerMs += t, t > 1e3 && (this.timerMs = 0), t /= 1e3, e = 0, n = this.objectsUpdate.length; e < n; e++)
355
+ let e, n, i, s, o;
356
+ for (this.timerMs += t, t > 1e3 && (this.timerMs = 0), t /= 1e3, e = 0, i = this.objectsUpdate.length; e < i; e++)
357
357
  o = this.objectsUpdate[e], o.updateMatrix(), o.parent === null ? o.matrixWorld.copy(o.matrix) : o.matrixWorld.multiplyMatrices(o.parent.matrixWorld, o.matrix), o.matrixWorldNeedsUpdate = !1;
358
- for (e = 0, n = this.data.length; e < n; e++) {
359
- if (o = this.data[e], k.copy(o.vWorld), oe.copy(o.boneParent.matrixWorld), se.copy(oe).invert(), o.vWorld.setFromMatrixPosition(oe), k.applyMatrix4(se), k.length() > 0.5 && (console.info("Info: Unrealistic jump of " + k.length().toFixed(2) + " meters."), k.setLength(0.5)), k.applyQuaternion(o.bone.quaternion), L[0] = k.x, L[1] = k.y, L[2] = -k.z, L[3] = k.length() / 3, o.children)
360
- for (i = 0, s = o.children.length; i < s; i++)
361
- m = o.children[i], L[0] -= m.v[0] * t / 3, L[1] -= m.v[1] * t / 3, L[2] += m.v[2] * t / 3, L[3] -= m.v[3] * t / 3;
358
+ for (e = 0, i = this.data.length; e < i; e++) {
359
+ if (o = this.data[e], k.copy(o.vWorld), ie.copy(o.boneParent.matrixWorld), oe.copy(ie).invert(), o.vWorld.setFromMatrixPosition(ie), k.applyMatrix4(oe), k.length() > 0.5 && (console.info("Info: Unrealistic jump of " + k.length().toFixed(2) + " meters."), k.setLength(0.5)), k.applyQuaternion(o.bone.quaternion), L[0] = k.x, L[1] = k.y, L[2] = -k.z, L[3] = k.length() / 3, o.children)
360
+ for (n = 0, s = o.children.length; n < s; n++)
361
+ m = o.children[n], L[0] -= m.v[0] * t / 3, L[1] -= m.v[1] * t / 3, L[2] += m.v[2] * t / 3, L[3] -= m.v[3] * t / 3;
362
362
  if (m = this.opt.sensitivityFactor, L[0] *= o.ext * m, L[1] *= o.ext * m, L[2] *= o.ext * m, L[3] *= o.ext * m, o.isX && (m = L[0] / t, o.ea[0] = (m - o.ev[0]) / t, o.ev[0] = m, o.a[0] = -o.k[0] * o.p[0] - o.c[0] * o.v[0] - o.ea[0], o.p[0] += o.v[0] * t + o.a[0] * t * t / 2 + L[0], m = o.v[0] + o.a[0] * t / 2, m = -o.k[0] * o.p[0] - o.c[0] * m - o.ea[0], o.v[0] = o.v[0] + (m + o.a[0]) * t / 2), o.isY && (m = L[1] / t, o.ea[1] = (m - o.ev[1]) / t, o.ev[1] = m, o.a[1] = -o.k[1] * o.p[1] - o.c[1] * o.v[1] - o.ea[1], o.p[1] += o.v[1] * t + o.a[1] * t * t / 2 + L[1], m = o.v[1] + o.a[1] * t / 2, m = -o.k[1] * o.p[1] - o.c[1] * m - o.ea[1], o.v[1] = o.v[1] + (m + o.a[1]) * t / 2), o.isZ && (m = L[2] / t, o.ea[2] = (m - o.ev[2]) / t, o.ev[2] = m, o.a[2] = -o.k[2] * o.p[2] - o.c[2] * o.v[2] - o.ea[2], o.p[2] += o.v[2] * t + o.a[2] * t * t / 2 + L[2], m = o.v[2] + o.a[2] * t / 2, m = -o.k[2] * o.p[2] - o.c[2] * m - o.ea[2], o.v[2] = o.v[2] + (m + o.a[2]) * t / 2), o.isT && (m = L[3] / t, o.ea[3] = (m - o.ev[3]) / t, o.ev[3] = m, o.a[3] = -o.k[3] * o.p[3] - o.c[3] * o.v[3] - o.ea[3], o.p[3] += o.v[3] * t + o.a[3] * t * t / 2 + L[3], m = o.v[3] + o.a[3] * t / 2, m = -o.k[3] * o.p[3] - o.c[3] * m - o.ea[3], o.v[3] = o.v[3] + (m + o.a[3]) * t / 2), this.timerMs < this.opt.warmupMs && (o.v[0] *= 1e-4, o.p[0] *= 1e-4, o.v[1] *= 1e-4, o.p[1] *= 1e-4, o.v[2] *= 1e-4, o.p[2] *= 1e-4, o.v[3] *= 1e-4, o.p[3] *= 1e-4), L[0] = o.p[0], L[1] = o.p[1], L[2] = o.p[2], L[3] = o.p[3], m = this.opt.movementFactor, L[0] *= m, L[1] *= m, L[2] *= m, L[3] *= m, o.dl && (m = o.dl, L[0] += m[0], L[1] += m[1], L[2] += m[2]), o.dw && (m = o.dw, k.set(
363
363
  o.vBasis.x + L[0],
364
364
  o.vBasis.y + L[1],
365
365
  o.vBasis.z + L[2]
366
- ), k.applyMatrix4(oe), k.x += m[0], k.y += m[1], k.z += m[2], k.applyMatrix4(se), L[0] += k.x - o.vBasis.x, L[1] += k.y - o.vBasis.y, L[2] += k.z - o.vBasis.z), o.limits && this.opt.isLimits && (m = o.limits, m[0] && (m[0][0] !== null && L[0] < m[0][0] && (L[0] = m[0][0]), m[0][1] !== null && L[0] > m[0][1] && (L[0] = m[0][1])), m[1] && (m[1][0] !== null && L[1] < m[1][0] && (L[1] = m[1][0]), m[1][1] !== null && L[1] > m[1][1] && (L[1] = m[1][1])), m[2] && (m[2][0] !== null && L[2] < m[2][0] && (L[2] = m[2][0]), m[2][1] !== null && L[2] > m[2][1] && (L[2] = m[2][1])), m[3] && (m[3][0] !== null && L[3] < m[3][0] && (L[3] = m[3][0]), m[3][1] !== null && L[3] > m[3][1] && (L[3] = m[3][1]))), o.isPoint)
366
+ ), k.applyMatrix4(ie), k.x += m[0], k.y += m[1], k.z += m[2], k.applyMatrix4(oe), L[0] += k.x - o.vBasis.x, L[1] += k.y - o.vBasis.y, L[2] += k.z - o.vBasis.z), o.limits && this.opt.isLimits && (m = o.limits, m[0] && (m[0][0] !== null && L[0] < m[0][0] && (L[0] = m[0][0]), m[0][1] !== null && L[0] > m[0][1] && (L[0] = m[0][1])), m[1] && (m[1][0] !== null && L[1] < m[1][0] && (L[1] = m[1][0]), m[1][1] !== null && L[1] > m[1][1] && (L[1] = m[1][1])), m[2] && (m[2][0] !== null && L[2] < m[2][0] && (L[2] = m[2][0]), m[2][1] !== null && L[2] > m[2][1] && (L[2] = m[2][1])), m[3] && (m[3][0] !== null && L[3] < m[3][0] && (L[3] = m[3][0]), m[3][1] !== null && L[3] > m[3][1] && (L[3] = m[3][1]))), o.isPoint)
367
367
  o.bone.position.set(
368
368
  o.vBasis.x + L[0],
369
369
  o.vBasis.y + L[1],
370
370
  o.vBasis.z - L[2]
371
371
  );
372
- else if (o.boneParent.quaternion.copy(o.qBasis), o.pivot && this.opt.isPivots && (o.boneParent.updateWorldMatrix(!1, !1), o.boneParent.matrixWorld.decompose(k, q, Q), k.copy(Re).applyQuaternion(q).setY(0).normalize(), q.premultiply(ze.setFromUnitVectors(Re, k).invert()).normalize(), o.boneParent.quaternion.multiply(q.invert()), o.boneParent.quaternion.multiply(o.qWorldInverseYaw)), o.isZ && (m = Math.atan(L[0] / o.l), q.setFromAxisAngle(je, -m), o.boneParent.quaternion.multiply(q)), o.isY && (m = o.l / 3, m = m * Math.tanh(L[1] / m), o.bone.position.setLength(o.l + m)), o.isX && (m = Math.atan(L[2] / o.l), q.setFromAxisAngle(Xe, -m), o.boneParent.quaternion.multiply(q)), o.isT && (m = 1.5 * Math.tanh(L[3] * 1.5), q.setFromAxisAngle(Ye, -m), o.boneParent.quaternion.multiply(q)), o.boneParent.updateWorldMatrix(!1, !0), o.excludes && this.opt.isExcludes)
373
- for (i = 0, s = o.excludes.length; i < s; i++)
374
- m = o.excludes[i], Q.set(0, 0, 0), m.deltaLocal && (Q.x += m.deltaLocal[0], Q.y += m.deltaLocal[1], Q.z += m.deltaLocal[2]), Q.applyMatrix4(m.bone.matrixWorld), se.copy(o.boneParent.matrixWorld).invert(), Q.applyMatrix4(se), k.copy(o.bone.position), !(k.distanceToSquared(Q) >= m.radiusSq) && (ee = k.length(), K = Q.length(), !(K > m.radius + ee) && (K < Math.abs(m.radius - ee) || (K = (K * K + ee * ee - m.radiusSq) / (2 * K), Q.normalize(), ve.copy(Q).multiplyScalar(K), K = Math.sqrt(ee * ee - K * K), k.subVectors(k, ve).projectOnPlane(Q).normalize().multiplyScalar(K), be.subVectors(o.vBasis, ve).projectOnPlane(Q).normalize(), ee = be.dot(k), ee < 0 && (ee = Math.sqrt(K * K - ee * ee), be.multiplyScalar(ee), k.add(be)), k.add(ve).normalize(), Q.copy(o.bone.position).normalize(), q.setFromUnitVectors(Q, k), o.boneParent.quaternion.premultiply(q), o.boneParent.updateWorldMatrix(!1, !0))));
372
+ else if (o.boneParent.quaternion.copy(o.qBasis), o.pivot && this.opt.isPivots && (o.boneParent.updateWorldMatrix(!1, !1), o.boneParent.matrixWorld.decompose(k, Q, j), k.copy(ve).applyQuaternion(Q).setY(0).normalize(), Q.premultiply(Ce.setFromUnitVectors(ve, k).invert()).normalize(), o.boneParent.quaternion.multiply(Q.invert()), o.boneParent.quaternion.multiply(o.qWorldInverseYaw)), o.isZ && (m = Math.atan(L[0] / o.l), Q.setFromAxisAngle(Qe, -m), o.boneParent.quaternion.multiply(Q)), o.isY && (m = o.l / 3, m = m * Math.tanh(L[1] / m), o.bone.position.setLength(o.l + m)), o.isX && (m = Math.atan(L[2] / o.l), Q.setFromAxisAngle(Ye, -m), o.boneParent.quaternion.multiply(Q)), o.isT && (m = 1.5 * Math.tanh(L[3] * 1.5), Q.setFromAxisAngle(je, -m), o.boneParent.quaternion.multiply(Q)), o.boneParent.updateWorldMatrix(!1, !0), o.excludes && this.opt.isExcludes)
373
+ for (n = 0, s = o.excludes.length; n < s; n++)
374
+ m = o.excludes[n], j.set(0, 0, 0), m.deltaLocal && (j.x += m.deltaLocal[0], j.y += m.deltaLocal[1], j.z += m.deltaLocal[2]), j.applyMatrix4(m.bone.matrixWorld), oe.copy(o.boneParent.matrixWorld).invert(), j.applyMatrix4(oe), k.copy(o.bone.position), !(k.distanceToSquared(j) >= m.radiusSq) && (ee = k.length(), J = j.length(), !(J > m.radius + ee) && (J < Math.abs(m.radius - ee) || (J = (J * J + ee * ee - m.radiusSq) / (2 * J), j.normalize(), be.copy(j).multiplyScalar(J), J = Math.sqrt(ee * ee - J * J), k.subVectors(k, be).projectOnPlane(j).normalize().multiplyScalar(J), xe.subVectors(o.vBasis, be).projectOnPlane(j).normalize(), ee = xe.dot(k), ee < 0 && (ee = Math.sqrt(J * J - ee * ee), xe.multiplyScalar(ee), k.add(xe)), k.add(be).normalize(), j.copy(o.bone.position).normalize(), Q.setFromUnitVectors(j, k), o.boneParent.quaternion.premultiply(Q), o.boneParent.updateWorldMatrix(!1, !0))));
375
375
  }
376
376
  this.helpers.isActive && this.updateHelpers();
377
377
  }
@@ -383,17 +383,17 @@ class Qe {
383
383
  */
384
384
  showHelpers(t) {
385
385
  if (this.hideHelpers(), this.helpers.isShowAll = t === void 0 ? this.helpers.isShowAll : t === !0, m = this.helpers, this.data.forEach((e) => {
386
- (this.helpers.isShowAll || e.helper === !0) && (m.points.bones.push(e.bone), m.points.pivots.push(e.pivot), e.type !== 0 && m.lines.bones.push(e.bone), e.excludes && e.excludes.forEach((i) => {
387
- let n = !1;
386
+ (this.helpers.isShowAll || e.helper === !0) && (m.points.bones.push(e.bone), m.points.pivots.push(e.pivot), e.type !== 0 && m.lines.bones.push(e.bone), e.excludes && e.excludes.forEach((n) => {
387
+ let i = !1;
388
388
  for (let s = 0; s < m.excludes.bones.length; s++)
389
- if (m.excludes.bones[s] === i.bone && m.excludes.radii[s] === i.radius && !(m.excludes.deltaLocals[s] === null && i.deltaLocal !== null) && !(m.excludes.deltaLocals[s] !== null && i.deltaLocal === null) && !(m.excludes.deltaLocals[s] !== null && m.excludes.deltaLocals[s].some((o, l) => o !== i.deltaLocal[l]))) {
390
- n = !0;
389
+ if (m.excludes.bones[s] === n.bone && m.excludes.radii[s] === n.radius && !(m.excludes.deltaLocals[s] === null && n.deltaLocal !== null) && !(m.excludes.deltaLocals[s] !== null && n.deltaLocal === null) && !(m.excludes.deltaLocals[s] !== null && m.excludes.deltaLocals[s].some((o, l) => o !== n.deltaLocal[l]))) {
390
+ i = !0;
391
391
  break;
392
392
  }
393
- n || (m.excludes.bones.push(i.bone), m.excludes.radii.push(i.radius), m.excludes.deltaLocals.push(i.deltaLocal ? [...i.deltaLocal] : null), m.excludes.objects.push(null));
393
+ i || (m.excludes.bones.push(n.bone), m.excludes.radii.push(n.radius), m.excludes.deltaLocals.push(n.deltaLocal ? [...n.deltaLocal] : null), m.excludes.objects.push(null));
394
394
  }));
395
- }), m = this.helpers.excludes, this.opt.isExcludes && m.bones.length && m.bones.forEach((e, i) => {
396
- const n = new f.SphereGeometry(m.radii[i], 6, 6), s = new f.MeshBasicMaterial({
395
+ }), m = this.helpers.excludes, this.opt.isExcludes && m.bones.length && m.bones.forEach((e, n) => {
396
+ const i = new f.SphereGeometry(m.radii[n], 6, 6), s = new f.MeshBasicMaterial({
397
397
  depthTest: !1,
398
398
  depthWrite: !1,
399
399
  toneMapped: !1,
@@ -401,16 +401,16 @@ class Qe {
401
401
  wireframe: !0,
402
402
  color: this.opt.helperExcludesColor
403
403
  });
404
- m.objects[i] = new f.Mesh(n, s), m.objects[i].renderOrder = 997, e.add(m.objects[i]), m.deltaLocals[i] && m.objects[i].position.set(
405
- m.deltaLocals[i][0],
406
- m.deltaLocals[i][1],
407
- m.deltaLocals[i][2]
404
+ m.objects[n] = new f.Mesh(i, s), m.objects[n].renderOrder = 997, e.add(m.objects[n]), m.deltaLocals[n] && m.objects[n].position.set(
405
+ m.deltaLocals[n][0],
406
+ m.deltaLocals[n][1],
407
+ m.deltaLocals[n][2]
408
408
  );
409
409
  }), m = this.helpers.points, m.bones.length) {
410
410
  this.helpers.isActive = !0;
411
- const e = new f.BufferGeometry(), i = m.bones.map((u) => [0, 0, 0]).flat();
412
- e.setAttribute("position", new f.Float32BufferAttribute(i, 3));
413
- const n = new f.Color(this.opt.helperBoneColor1), s = new f.Color(this.opt.helperBoneColor2), o = m.pivots.map((u) => u && this.opt.isPivots ? [s.r, s.g, s.b] : [n.r, n.g, n.b]).flat();
411
+ const e = new f.BufferGeometry(), n = m.bones.map((u) => [0, 0, 0]).flat();
412
+ e.setAttribute("position", new f.Float32BufferAttribute(n, 3));
413
+ const i = new f.Color(this.opt.helperBoneColor1), s = new f.Color(this.opt.helperBoneColor2), o = m.pivots.map((u) => u && this.opt.isPivots ? [s.r, s.g, s.b] : [i.r, i.g, i.b]).flat();
414
414
  e.setAttribute("color", new f.Float32BufferAttribute(o, 3));
415
415
  const l = new f.PointsMaterial({
416
416
  depthTest: !1,
@@ -423,9 +423,9 @@ class Qe {
423
423
  m.object = new f.Points(e, l), m.object.renderOrder = 998, m.object.matrix = this.armature.matrixWorld, m.object.matrixAutoUpdate = !1, this.scene.add(m.object);
424
424
  }
425
425
  if (m = this.helpers.lines, m.bones.length) {
426
- const e = new f.BufferGeometry(), i = m.bones.map((u) => [0, 0, 0, 0, 0, 0]).flat();
427
- e.setAttribute("position", new f.Float32BufferAttribute(i, 3));
428
- const n = new f.Color(this.opt.helperLinkColor1), s = new f.Color(this.opt.helperLinkColor2), o = m.bones.map((u) => [n.r, n.g, n.b, s.r, s.g, s.b]).flat();
426
+ const e = new f.BufferGeometry(), n = m.bones.map((u) => [0, 0, 0, 0, 0, 0]).flat();
427
+ e.setAttribute("position", new f.Float32BufferAttribute(n, 3));
428
+ const i = new f.Color(this.opt.helperLinkColor1), s = new f.Color(this.opt.helperLinkColor2), o = m.bones.map((u) => [i.r, i.g, i.b, s.r, s.g, s.b]).flat();
429
429
  e.setAttribute("color", new f.Float32BufferAttribute(o, 3));
430
430
  const l = new f.LineBasicMaterial({
431
431
  vertexColors: !0,
@@ -442,17 +442,17 @@ class Qe {
442
442
  */
443
443
  updateHelpers() {
444
444
  if (m = this.helpers.points, m.bones.length) {
445
- se.copy(this.armature.matrixWorld).invert();
445
+ oe.copy(this.armature.matrixWorld).invert();
446
446
  const t = m.object.geometry.getAttribute("position");
447
- for (let e = 0, i = m.bones.length; e < i; e++)
448
- oe.multiplyMatrices(se, m.bones[e].matrixWorld), k.setFromMatrixPosition(oe), t.setXYZ(e, k.x, k.y, k.z);
447
+ for (let e = 0, n = m.bones.length; e < n; e++)
448
+ ie.multiplyMatrices(oe, m.bones[e].matrixWorld), k.setFromMatrixPosition(ie), t.setXYZ(e, k.x, k.y, k.z);
449
449
  t.needsUpdate = !0, m.object.updateMatrixWorld();
450
450
  }
451
451
  if (m = this.helpers.lines, m.bones.length) {
452
- se.copy(this.armature.matrixWorld).invert();
452
+ oe.copy(this.armature.matrixWorld).invert();
453
453
  const t = m.object.geometry.getAttribute("position");
454
- for (let e = 0, i = 0, n = m.bones.length; e < n; e++, i += 2)
455
- oe.multiplyMatrices(se, m.bones[e].matrixWorld), k.setFromMatrixPosition(oe), t.setXYZ(i, k.x, k.y, k.z), oe.multiplyMatrices(se, m.bones[e].parent.matrixWorld), k.setFromMatrixPosition(oe), t.setXYZ(i + 1, k.x, k.y, k.z);
454
+ for (let e = 0, n = 0, i = m.bones.length; e < i; e++, n += 2)
455
+ ie.multiplyMatrices(oe, m.bones[e].matrixWorld), k.setFromMatrixPosition(ie), t.setXYZ(n, k.x, k.y, k.z), ie.multiplyMatrices(oe, m.bones[e].parent.matrixWorld), k.setFromMatrixPosition(ie), t.setXYZ(n + 1, k.x, k.y, k.z);
456
456
  t.needsUpdate = !0, m.object.updateMatrixWorld();
457
457
  }
458
458
  }
@@ -478,8 +478,8 @@ class Qe {
478
478
  stop() {
479
479
  this.running = !1, this.hideHelpers();
480
480
  for (let t = 0, e = this.data.length; t < e; t++) {
481
- const i = this.data[t];
482
- i.bone.position.copy(i.vBasis), i.boneParent.quaternion.copy(i.qBasis);
481
+ const n = this.data[t];
482
+ n.bone.position.copy(n.vBasis), n.boneParent.quaternion.copy(n.qBasis);
483
483
  }
484
484
  }
485
485
  /**
@@ -489,7 +489,7 @@ class Qe {
489
489
  this.stop(), this.scene = null, this.armature = null, this.config = [], this.data = [], this.dict = {}, this.objectsUpdate = [], this.timerMs = 0;
490
490
  }
491
491
  }
492
- class qe {
492
+ class _e {
493
493
  constructor(t) {
494
494
  this.audioContext = t, this.analyzer = null, this.dataArray = null, this.bufferLength = 0;
495
495
  }
@@ -500,8 +500,8 @@ class qe {
500
500
  * @returns {Object} Timing data with visemes and precise timing
501
501
  */
502
502
  async analyzeAudio(t, e) {
503
- const i = t.sampleRate, n = t.duration, s = t.getChannelData(0), o = this.extractAudioFeatures(s, i);
504
- return this.generateTimingData(o, e, n);
503
+ const n = t.sampleRate, i = t.duration, s = t.getChannelData(0), o = this.extractAudioFeatures(s, n);
504
+ return this.generateTimingData(o, e, i);
505
505
  }
506
506
  /**
507
507
  * Extract audio features from the audio data
@@ -510,25 +510,25 @@ class qe {
510
510
  * @returns {Object} Extracted audio features
511
511
  */
512
512
  extractAudioFeatures(t, e) {
513
- const i = {
513
+ const n = {
514
514
  energy: [],
515
515
  spectralCentroid: [],
516
516
  zeroCrossingRate: [],
517
517
  mfcc: [],
518
518
  onsets: [],
519
519
  phonemeBoundaries: []
520
- }, n = 1024, s = 512, o = Math.floor((t.length - n) / s) + 1;
520
+ }, i = 1024, s = 512, o = Math.floor((t.length - i) / s) + 1;
521
521
  for (let l = 0; l < o; l++) {
522
- const u = l * s, a = Math.min(u + n, t.length), h = t.slice(u, a), r = this.calculateEnergy(h);
523
- i.energy.push(r);
522
+ const u = l * s, a = Math.min(u + i, t.length), h = t.slice(u, a), r = this.calculateEnergy(h);
523
+ n.energy.push(r);
524
524
  const c = this.calculateSpectralCentroid(h);
525
- i.spectralCentroid.push(c);
525
+ n.spectralCentroid.push(c);
526
526
  const d = this.calculateZeroCrossingRate(h);
527
- i.zeroCrossingRate.push(d);
527
+ n.zeroCrossingRate.push(d);
528
528
  const g = this.calculateMFCC(h);
529
- i.mfcc.push(g);
529
+ n.mfcc.push(g);
530
530
  }
531
- return i.onsets = this.detectOnsets(i.energy), i.phonemeBoundaries = this.detectPhonemeBoundaries(i), i;
531
+ return n.onsets = this.detectOnsets(n.energy), n.phonemeBoundaries = this.detectPhonemeBoundaries(n), n;
532
532
  }
533
533
  /**
534
534
  * Calculate energy of an audio frame
@@ -537,8 +537,8 @@ class qe {
537
537
  */
538
538
  calculateEnergy(t) {
539
539
  let e = 0;
540
- for (let i = 0; i < t.length; i++)
541
- e += t[i] * t[i];
540
+ for (let n = 0; n < t.length; n++)
541
+ e += t[n] * t[n];
542
542
  return e / t.length;
543
543
  }
544
544
  /**
@@ -548,12 +548,12 @@ class qe {
548
548
  */
549
549
  calculateSpectralCentroid(t) {
550
550
  const e = this.fft(t);
551
- let i = 0, n = 0;
551
+ let n = 0, i = 0;
552
552
  for (let s = 0; s < e.length / 2; s++) {
553
553
  const o = Math.sqrt(e[s * 2] * e[s * 2] + e[s * 2 + 1] * e[s * 2 + 1]);
554
- i += s * o, n += o;
554
+ n += s * o, i += o;
555
555
  }
556
- return n > 0 ? i / n : 0;
556
+ return i > 0 ? n / i : 0;
557
557
  }
558
558
  /**
559
559
  * Calculate zero crossing rate
@@ -562,8 +562,8 @@ class qe {
562
562
  */
563
563
  calculateZeroCrossingRate(t) {
564
564
  let e = 0;
565
- for (let i = 1; i < t.length; i++)
566
- t[i] >= 0 != t[i - 1] >= 0 && e++;
565
+ for (let n = 1; n < t.length; n++)
566
+ t[n] >= 0 != t[n - 1] >= 0 && e++;
567
567
  return e / (t.length - 1);
568
568
  }
569
569
  /**
@@ -572,16 +572,16 @@ class qe {
572
572
  * @returns {Array} MFCC coefficients
573
573
  */
574
574
  calculateMFCC(t) {
575
- const e = this.fft(t), i = [];
576
- for (let n = 0; n < 13; n++) {
575
+ const e = this.fft(t), n = [];
576
+ for (let i = 0; i < 13; i++) {
577
577
  let s = 0;
578
578
  for (let o = 0; o < e.length / 2; o++) {
579
579
  const l = Math.sqrt(e[o * 2] * e[o * 2] + e[o * 2 + 1] * e[o * 2 + 1]);
580
- s += l * Math.cos(Math.PI * n * (o + 0.5) / (e.length / 2));
580
+ s += l * Math.cos(Math.PI * i * (o + 0.5) / (e.length / 2));
581
581
  }
582
- i.push(s);
582
+ n.push(s);
583
583
  }
584
- return i;
584
+ return n;
585
585
  }
586
586
  /**
587
587
  * Simple FFT implementation
@@ -589,31 +589,31 @@ class qe {
589
589
  * @returns {Float32Array} FFT result
590
590
  */
591
591
  fft(t) {
592
- const e = t.length, i = new Float32Array(e * 2);
593
- for (let n = 0; n < e; n++)
594
- i[n * 2] = t[n], i[n * 2 + 1] = 0;
595
- for (let n = 1, s = 0; n < e; n++) {
592
+ const e = t.length, n = new Float32Array(e * 2);
593
+ for (let i = 0; i < e; i++)
594
+ n[i * 2] = t[i], n[i * 2 + 1] = 0;
595
+ for (let i = 1, s = 0; i < e; i++) {
596
596
  let o = e >> 1;
597
597
  for (; s & o; )
598
598
  s ^= o, o >>= 1;
599
- if (s ^= o, n < s) {
600
- const l = i[n * 2], u = i[n * 2 + 1];
601
- i[n * 2] = i[s * 2], i[n * 2 + 1] = i[s * 2 + 1], i[s * 2] = l, i[s * 2 + 1] = u;
599
+ if (s ^= o, i < s) {
600
+ const l = n[i * 2], u = n[i * 2 + 1];
601
+ n[i * 2] = n[s * 2], n[i * 2 + 1] = n[s * 2 + 1], n[s * 2] = l, n[s * 2 + 1] = u;
602
602
  }
603
603
  }
604
- for (let n = 2; n <= e; n <<= 1) {
605
- const s = -2 * Math.PI / n, o = Math.cos(s), l = Math.sin(s);
606
- for (let u = 0; u < e; u += n) {
604
+ for (let i = 2; i <= e; i <<= 1) {
605
+ const s = -2 * Math.PI / i, o = Math.cos(s), l = Math.sin(s);
606
+ for (let u = 0; u < e; u += i) {
607
607
  let a = 1, h = 0;
608
- for (let r = 0; r < n / 2; r++) {
609
- const c = i[(u + r) * 2], d = i[(u + r) * 2 + 1], g = i[(u + r + n / 2) * 2] * a - i[(u + r + n / 2) * 2 + 1] * h, y = i[(u + r + n / 2) * 2] * h + i[(u + r + n / 2) * 2 + 1] * a;
610
- i[(u + r) * 2] = c + g, i[(u + r) * 2 + 1] = d + y, i[(u + r + n / 2) * 2] = c - g, i[(u + r + n / 2) * 2 + 1] = d - y;
608
+ for (let r = 0; r < i / 2; r++) {
609
+ const c = n[(u + r) * 2], d = n[(u + r) * 2 + 1], g = n[(u + r + i / 2) * 2] * a - n[(u + r + i / 2) * 2 + 1] * h, y = n[(u + r + i / 2) * 2] * h + n[(u + r + i / 2) * 2 + 1] * a;
610
+ n[(u + r) * 2] = c + g, n[(u + r) * 2 + 1] = d + y, n[(u + r + i / 2) * 2] = c - g, n[(u + r + i / 2) * 2 + 1] = d - y;
611
611
  const x = a * o - h * l, I = a * l + h * o;
612
612
  a = x, h = I;
613
613
  }
614
614
  }
615
615
  }
616
- return i;
616
+ return n;
617
617
  }
618
618
  /**
619
619
  * Detect onsets in the audio
@@ -635,9 +635,9 @@ class qe {
635
635
  * @returns {Array} Phoneme boundary times
636
636
  */
637
637
  detectPhonemeBoundaries(t) {
638
- const e = [], { energy: i, spectralCentroid: n, zeroCrossingRate: s } = t;
639
- for (let o = 1; o < i.length; o++) {
640
- const l = o * 0.023, u = Math.abs(i[o] - i[o - 1]), a = Math.abs(n[o] - n[o - 1]), h = Math.abs(s[o] - s[o - 1]);
638
+ const e = [], { energy: n, spectralCentroid: i, zeroCrossingRate: s } = t;
639
+ for (let o = 1; o < n.length; o++) {
640
+ const l = o * 0.023, u = Math.abs(n[o] - n[o - 1]), a = Math.abs(i[o] - i[o - 1]), h = Math.abs(s[o] - s[o - 1]);
641
641
  u + a * 0.1 + h * 0.5 > 0.2 && e.push(l);
642
642
  }
643
643
  return e;
@@ -649,13 +649,13 @@ class qe {
649
649
  * @param {number} duration - Audio duration in seconds
650
650
  * @returns {Object} Precise timing data
651
651
  */
652
- generateTimingData(t, e, i) {
653
- const n = e.toLowerCase().split(/\s+/);
652
+ generateTimingData(t, e, n) {
653
+ const i = e.toLowerCase().split(/\s+/);
654
654
  t.phonemeBoundaries, t.onsets;
655
655
  const s = [];
656
656
  let o = 0;
657
- for (let u = 0; u < n.length; u++) {
658
- const a = n[u], h = this.estimateWordDuration(a, i / n.length);
657
+ for (let u = 0; u < i.length; u++) {
658
+ const a = i[u], h = this.estimateWordDuration(a, n / i.length);
659
659
  s.push({
660
660
  word: a,
661
661
  startTime: o,
@@ -663,11 +663,11 @@ class qe {
663
663
  duration: h
664
664
  }), o += h;
665
665
  }
666
- const l = this.generateVisemeTimings(t, e, i);
666
+ const l = this.generateVisemeTimings(t, e, n);
667
667
  return {
668
668
  words: s,
669
669
  visemes: l,
670
- duration: i,
670
+ duration: n,
671
671
  features: t
672
672
  };
673
673
  }
@@ -678,8 +678,8 @@ class qe {
678
678
  * @returns {number} Estimated duration
679
679
  */
680
680
  estimateWordDuration(t, e) {
681
- const i = Math.max(0.5, Math.min(2, t.length / 5)), n = this.getWordComplexity(t);
682
- return e * i * n;
681
+ const n = Math.max(0.5, Math.min(2, t.length / 5)), i = this.getWordComplexity(t);
682
+ return e * n * i;
683
683
  }
684
684
  /**
685
685
  * Get word complexity factor
@@ -687,8 +687,8 @@ class qe {
687
687
  * @returns {number} Complexity factor
688
688
  */
689
689
  getWordComplexity(t) {
690
- const e = (t.match(/[bcdfghjklmnpqrstvwxyz]{2,}/g) || []).length, i = (t.match(/[aeiou]{2,}/g) || []).length;
691
- return 1 + e * 0.2 + i * 0.1;
690
+ const e = (t.match(/[bcdfghjklmnpqrstvwxyz]{2,}/g) || []).length, n = (t.match(/[aeiou]{2,}/g) || []).length;
691
+ return 1 + e * 0.2 + n * 0.1;
692
692
  }
693
693
  /**
694
694
  * Generate viseme timings based on audio analysis
@@ -697,14 +697,14 @@ class qe {
697
697
  * @param {number} duration - Audio duration
698
698
  * @returns {Array} Viseme timing data
699
699
  */
700
- generateVisemeTimings(t, e, i) {
701
- const n = [], s = t.phonemeBoundaries;
700
+ generateVisemeTimings(t, e, n) {
701
+ const i = [], s = t.phonemeBoundaries;
702
702
  t.onsets;
703
703
  const o = this.textToVisemes(e);
704
704
  let l = 0, u = 0;
705
705
  for (let a = 0; a < s.length && l < o.length; a++) {
706
706
  const h = s[a], r = o[l], c = t.energy[Math.floor(h / 0.023)] || 0, d = this.calculateVisemeDuration(r, c);
707
- n.push({
707
+ i.push({
708
708
  viseme: r,
709
709
  startTime: u,
710
710
  endTime: u + d,
@@ -715,7 +715,7 @@ class qe {
715
715
  }
716
716
  for (; l < o.length; ) {
717
717
  const a = o[l], h = this.calculateVisemeDuration(a, 0.5);
718
- n.push({
718
+ i.push({
719
719
  viseme: a,
720
720
  startTime: u,
721
721
  endTime: u + h,
@@ -723,7 +723,7 @@ class qe {
723
723
  intensity: 0.6
724
724
  }), u += h, l++;
725
725
  }
726
- return n;
726
+ return i;
727
727
  }
728
728
  /**
729
729
  * Convert text to visemes using phonetic analysis
@@ -770,25 +770,25 @@ class qe {
770
770
  w: "RR",
771
771
  y: "I",
772
772
  h: "kk"
773
- }, i = [], n = t.toLowerCase().replace(/[^a-z\s]/g, "").split(/\s+/);
774
- for (const s of n) {
773
+ }, n = [], i = t.toLowerCase().replace(/[^a-z\s]/g, "").split(/\s+/);
774
+ for (const s of i) {
775
775
  let o = 0;
776
776
  for (; o < s.length; ) {
777
777
  let l = !1;
778
778
  for (let u = 3; u >= 2; u--) {
779
779
  const a = s.substr(o, u);
780
780
  if (e[a]) {
781
- i.push(e[a]), o += u, l = !0;
781
+ n.push(e[a]), o += u, l = !0;
782
782
  break;
783
783
  }
784
784
  }
785
785
  if (!l) {
786
786
  const u = s[o];
787
- e[u] && i.push(e[u]), o++;
787
+ e[u] && n.push(e[u]), o++;
788
788
  }
789
789
  }
790
790
  }
791
- return i;
791
+ return n;
792
792
  }
793
793
  /**
794
794
  * Calculate viseme duration based on viseme type and audio energy
@@ -797,7 +797,7 @@ class qe {
797
797
  * @returns {number} Duration in seconds
798
798
  */
799
799
  calculateVisemeDuration(t, e) {
800
- const n = {
800
+ const i = {
801
801
  aa: 0.15,
802
802
  E: 0.12,
803
803
  I: 0.1,
@@ -811,10 +811,10 @@ class qe {
811
811
  nn: 0.1,
812
812
  RR: 0.11
813
813
  }[t] || 0.1, s = 0.5 + e * 0.5;
814
- return n * s;
814
+ return i * s;
815
815
  }
816
816
  }
817
- class _e {
817
+ class Ke {
818
818
  /**
819
819
  * @constructor
820
820
  */
@@ -1205,8 +1205,8 @@ class _e {
1205
1205
  // Start/end of the word
1206
1206
  };
1207
1207
  Object.keys(this.rules).forEach((e) => {
1208
- this.rules[e] = this.rules[e].map((i) => {
1209
- const n = i.indexOf("["), s = i.indexOf("]"), o = i.indexOf("="), l = i.substring(0, n), u = i.substring(n + 1, s), a = i.substring(s + 1, o), h = i.substring(o + 1), r = { regex: "", move: 0, visemes: [] };
1208
+ this.rules[e] = this.rules[e].map((n) => {
1209
+ const i = n.indexOf("["), s = n.indexOf("]"), o = n.indexOf("="), l = n.substring(0, i), u = n.substring(i + 1, s), a = n.substring(s + 1, o), h = n.substring(o + 1), r = { regex: "", move: 0, visemes: [] };
1210
1210
  let c = "";
1211
1211
  c += [...l].map((g) => t[g] || g).join("");
1212
1212
  const d = [...u];
@@ -1278,13 +1278,13 @@ class _e {
1278
1278
  convert_digit_by_digit(t) {
1279
1279
  t = String(t).split("");
1280
1280
  let e = "";
1281
- for (let i = 0; i < t.length; i++)
1282
- e += this.digits[t[i]] + " ";
1281
+ for (let n = 0; n < t.length; n++)
1282
+ e += this.digits[t[n]] + " ";
1283
1283
  return e = e.substring(0, e.length - 1), e;
1284
1284
  }
1285
1285
  convert_sets_of_two(t) {
1286
- let e = String(t).substring(0, 2), i = String(t).substring(2, 4), n = this.convert_tens(e);
1287
- return n += " " + this.convert_tens(i), n;
1286
+ let e = String(t).substring(0, 2), n = String(t).substring(2, 4), i = this.convert_tens(e);
1287
+ return i += " " + this.convert_tens(n), i;
1288
1288
  }
1289
1289
  convert_millions(t) {
1290
1290
  return t >= 1e6 ? this.convert_millions(Math.floor(t / 1e6)) + " million " + this.convert_thousands(t % 1e6) : this.convert_thousands(t);
@@ -1306,14 +1306,14 @@ class _e {
1306
1306
  * @return {string} String
1307
1307
  */
1308
1308
  convertNumberToWords(t, e = !1) {
1309
- const i = parseFloat(t);
1309
+ const n = parseFloat(t);
1310
1310
  if (t == "0")
1311
1311
  return "zero";
1312
1312
  if (t < 0)
1313
1313
  return " minus " + this.convertNumberToWords(Math.abs(t).toString(), e).trim();
1314
- if (i && !Number.isInteger(i)) {
1315
- const n = i.toString().split(".");
1316
- return this.convertNumberToWords(n[0], e).trim() + " point " + this.convert_digit_by_digit(n[1]).trim();
1314
+ if (n && !Number.isInteger(n)) {
1315
+ const i = n.toString().split(".");
1316
+ return this.convertNumberToWords(i[0], e).trim() + " point " + this.convert_digit_by_digit(i[1]).trim();
1317
1317
  } else return t.toString().startsWith("0") ? this.convert_digit_by_digit(t).trim() : !e && (t < 1e3 && t > 99 && t % 100 !== 0 || t > 1e4 && t < 1e6) ? this.convert_digit_by_digit(t).trim() : !e && (t > 1e3 && t < 2e3 || t > 2009 && t < 3e3) ? t % 100 != 0 ? this.convert_sets_of_two(t).trim() : this.convert_tens(t.toString().substring(0, 2)).trim() + " hundred" : this.convert_millions(t).trim();
1318
1318
  }
1319
1319
  /**
@@ -1323,7 +1323,7 @@ class _e {
1323
1323
  * @return {string} Normalized text
1324
1324
  */
1325
1325
  convertDecade(t) {
1326
- const e = parseInt(t), i = !isNaN(e) && t.length === 2, n = !isNaN(e) && t.length > 2 && e > 0 && e <= 3e3, s = n && e % 1e3 === 0 ? Math.floor(e / 1e3) : null, o = n && !s ? Math.floor(e / 100) : null, l = i || n ? Math.floor(e % 100 / 10) * 10 : null;
1326
+ const e = parseInt(t), n = !isNaN(e) && t.length === 2, i = !isNaN(e) && t.length > 2 && e > 0 && e <= 3e3, s = i && e % 1e3 === 0 ? Math.floor(e / 1e3) : null, o = i && !s ? Math.floor(e / 100) : null, l = n || i ? Math.floor(e % 100 / 10) * 10 : null;
1327
1327
  let u = [];
1328
1328
  return s ? u.push(this.convertNumberToWords(s).trim(), "thousands") : (o && u.push(this.convertNumberToWords(o).trim()), l ? u.push(this.decades[l] || this.convertNumberToWords(l).trim() + "s") : o ? u.push("hundreds") : u.push(t)), u.join(" ");
1329
1329
  }
@@ -1336,9 +1336,9 @@ class _e {
1336
1336
  convertOrdinal(t) {
1337
1337
  if (this.ordinals.hasOwnProperty(t))
1338
1338
  return this.ordinals[t];
1339
- const e = Math.floor(t / 100), i = Math.floor(t % 100 / 10) * 10, n = t % 10;
1339
+ const e = Math.floor(t / 100), n = Math.floor(t % 100 / 10) * 10, i = t % 10;
1340
1340
  let s = [];
1341
- return e && (s.push(this.convertNumberToWords(e).trim()), i || n ? s.push("hundred") : s.push("hundredth")), i && (n ? s.push(this.convertNumberToWords(i).trim()) : s.push(this.ordinals[i])), n && s.push(this.ordinals[n]), s.join(" ");
1341
+ return e && (s.push(this.convertNumberToWords(e).trim()), n || i ? s.push("hundred") : s.push("hundredth")), n && (i ? s.push(this.convertNumberToWords(n).trim()) : s.push(this.ordinals[n])), i && s.push(this.ordinals[i]), s.join(" ");
1342
1342
  }
1343
1343
  /**
1344
1344
  * Preprocess text:
@@ -1350,18 +1350,18 @@ class _e {
1350
1350
  */
1351
1351
  preProcessText(t) {
1352
1352
  let e = t.replace('/[#_*":;]/g', "");
1353
- return e = e.replace(this.symbolsReg, (i) => " " + this.symbols[i] + " "), /\d/.test(e) && (e = e.replace(/\b(\d{2,4})[''']?\s?[sS](?=\s|[.,!?;:]|$)/g, (i, n) => {
1354
- const s = this.convertDecade(n);
1355
- return s === n ? i : s;
1356
- }), e = e.replace(/\b(\d+)\s*(st|nd|rd|th)(?=\s|[.,!?;:]|$)/gi, (i, n) => this.convertOrdinal(Number(n))), e = e.replace(/\b(\w*?)(\d+)([A-Za-z]+)\b/g, (i, n, s, o) => {
1353
+ return e = e.replace(this.symbolsReg, (n) => " " + this.symbols[n] + " "), /\d/.test(e) && (e = e.replace(/\b(\d{2,4})[''']?\s?[sS](?=\s|[.,!?;:]|$)/g, (n, i) => {
1354
+ const s = this.convertDecade(i);
1355
+ return s === i ? n : s;
1356
+ }), e = e.replace(/\b(\d+)\s*(st|nd|rd|th)(?=\s|[.,!?;:]|$)/gi, (n, i) => this.convertOrdinal(Number(i))), e = e.replace(/\b(\w*?)(\d+)([A-Za-z]+)\b/g, (n, i, s, o) => {
1357
1357
  const l = this.convertNumberToWords(s);
1358
- return `${n}${l} ${o}`;
1359
- }).replace(/\b([A-Za-z]+)(\d+)(\w*?)\b/g, (i, n, s, o) => {
1358
+ return `${i}${l} ${o}`;
1359
+ }).replace(/\b([A-Za-z]+)(\d+)(\w*?)\b/g, (n, i, s, o) => {
1360
1360
  const l = this.convertNumberToWords(s);
1361
- return `${n} ${l}${o}`;
1362
- }), e = e.replace(/-?(?:\d{1,3}(?:,\d{3})+|\d+)(\.\d+)?/g, (i, n) => {
1363
- let s = i, o = !1;
1364
- return /,/.test(s) && (s = s.replace(/,/g, ""), o = !0), n && (o = !0), this.convertNumberToWords(s, o);
1361
+ return `${i} ${l}${o}`;
1362
+ }), e = e.replace(/-?(?:\d{1,3}(?:,\d{3})+|\d+)(\.\d+)?/g, (n, i) => {
1363
+ let s = n, o = !1;
1364
+ return /,/.test(s) && (s = s.replace(/,/g, ""), o = !0), i && (o = !0), this.convertNumberToWords(s, o);
1365
1365
  })), e = e.replace(/(\D)\1\1+/g, "$1$1").replaceAll(" ", " ").normalize("NFD").replace(/[\u0300-\u036f]/g, "").normalize("NFC").trim(), e;
1366
1366
  }
1367
1367
  /**
@@ -1370,10 +1370,10 @@ class _e {
1370
1370
  * @return {Object} Oculus LipSync Visemes and durations.
1371
1371
  */
1372
1372
  wordsToVisemes(t) {
1373
- let e = { words: t.toUpperCase(), visemes: [], times: [], durations: [], i: 0 }, i = 0;
1374
- const n = [...e.words];
1375
- for (; e.i < n.length; ) {
1376
- const s = n[e.i], o = this.rules[s];
1373
+ let e = { words: t.toUpperCase(), visemes: [], times: [], durations: [], i: 0 }, n = 0;
1374
+ const i = [...e.words];
1375
+ for (; e.i < i.length; ) {
1376
+ const s = i[e.i], o = this.rules[s];
1377
1377
  if (o)
1378
1378
  for (let l = 0; l < o.length; l++) {
1379
1379
  const u = o[l];
@@ -1381,26 +1381,26 @@ class _e {
1381
1381
  u.visemes.forEach((r) => {
1382
1382
  if (e.visemes.length && e.visemes[e.visemes.length - 1] === r) {
1383
1383
  const c = 0.7 * (this.visemeDurations[r] || 1);
1384
- e.durations[e.durations.length - 1] += c, i += c;
1384
+ e.durations[e.durations.length - 1] += c, n += c;
1385
1385
  } else {
1386
1386
  const c = this.visemeDurations[r] || 1;
1387
- e.visemes.push(r), e.times.push(i), e.durations.push(c), i += c;
1387
+ e.visemes.push(r), e.times.push(n), e.durations.push(c), n += c;
1388
1388
  }
1389
1389
  }), e.i += u.move;
1390
1390
  break;
1391
1391
  }
1392
1392
  }
1393
1393
  else
1394
- e.i++, i += this.specialDurations[s] || 0;
1394
+ e.i++, n += this.specialDurations[s] || 0;
1395
1395
  }
1396
1396
  return e;
1397
1397
  }
1398
1398
  }
1399
- const Ke = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
1399
+ const Je = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
1400
1400
  __proto__: null,
1401
- LipsyncEn: _e
1401
+ LipsyncEn: Ke
1402
1402
  }, Symbol.toStringTag, { value: "Module" }));
1403
- class Je {
1403
+ class $e {
1404
1404
  /**
1405
1405
  * @constructor
1406
1406
  */
@@ -1615,8 +1615,8 @@ class Je {
1615
1615
  // Word boundary
1616
1616
  };
1617
1617
  Object.keys(this.rules).forEach((e) => {
1618
- this.rules[e] = this.rules[e].map((i) => {
1619
- const n = i.indexOf("["), s = i.indexOf("]"), o = i.indexOf("="), l = i.substring(0, n), u = i.substring(n + 1, s), a = i.substring(s + 1, o), h = i.substring(o + 1), r = { regex: "", move: 0, visemes: [] };
1618
+ this.rules[e] = this.rules[e].map((n) => {
1619
+ const i = n.indexOf("["), s = n.indexOf("]"), o = n.indexOf("="), l = n.substring(0, i), u = n.substring(i + 1, s), a = n.substring(s + 1, o), h = n.substring(o + 1), r = { regex: "", move: 0, visemes: [] };
1620
1620
  let c = "";
1621
1621
  c += [...l].map((g) => t[g] || g).join("");
1622
1622
  const d = [...u];
@@ -1666,31 +1666,31 @@ class Je {
1666
1666
  convert_digit_by_digit(t) {
1667
1667
  t = String(t).split("");
1668
1668
  let e = "";
1669
- for (let i = 0; i < t.length; i++)
1670
- e += this.digits[t[i]] + " ";
1669
+ for (let n = 0; n < t.length; n++)
1670
+ e += this.digits[t[n]] + " ";
1671
1671
  return e = e.substring(0, e.length - 1), e;
1672
1672
  }
1673
1673
  convert_millions(t) {
1674
1674
  if (t >= 1e6) {
1675
- const e = Math.floor(t / 1e6), i = t % 1e6;
1676
- let n = this.convert_thousands(e);
1677
- return n += e === 1 ? " million " : " millionen ", i > 0 && (n += this.convert_thousands(i)), n;
1675
+ const e = Math.floor(t / 1e6), n = t % 1e6;
1676
+ let i = this.convert_thousands(e);
1677
+ return i += e === 1 ? " million " : " millionen ", n > 0 && (i += this.convert_thousands(n)), i;
1678
1678
  } else
1679
1679
  return this.convert_thousands(t);
1680
1680
  }
1681
1681
  convert_thousands(t) {
1682
1682
  if (t >= 1e3) {
1683
- const e = Math.floor(t / 1e3), i = t % 1e3;
1684
- let n = "";
1685
- return e === 1 ? n = "eintausend" : n = this.convert_hundreds(e) + "tausend", i > 0 && (n += this.convert_hundreds(i)), n;
1683
+ const e = Math.floor(t / 1e3), n = t % 1e3;
1684
+ let i = "";
1685
+ return e === 1 ? i = "eintausend" : i = this.convert_hundreds(e) + "tausend", n > 0 && (i += this.convert_hundreds(n)), i;
1686
1686
  } else
1687
1687
  return this.convert_hundreds(t);
1688
1688
  }
1689
1689
  convert_hundreds(t) {
1690
1690
  if (t > 99) {
1691
- const e = Math.floor(t / 100), i = t % 100;
1692
- let n = "";
1693
- return e === 1 ? n = "einhundert" : n = this.ones[e] + "hundert", i > 0 && (n += this.convert_tens(i)), n;
1691
+ const e = Math.floor(t / 100), n = t % 100;
1692
+ let i = "";
1693
+ return e === 1 ? i = "einhundert" : i = this.ones[e] + "hundert", n > 0 && (i += this.convert_tens(n)), i;
1694
1694
  } else
1695
1695
  return this.convert_tens(t);
1696
1696
  }
@@ -1700,8 +1700,8 @@ class Je {
1700
1700
  if (t >= 10 && t < 20)
1701
1701
  return this.teens[t - 10];
1702
1702
  {
1703
- const e = Math.floor(t / 10), i = t % 10;
1704
- return i === 0 ? this.tens[e] : this.ones[i] + "und" + this.tens[e];
1703
+ const e = Math.floor(t / 10), n = t % 10;
1704
+ return n === 0 ? this.tens[e] : this.ones[n] + "und" + this.tens[e];
1705
1705
  }
1706
1706
  }
1707
1707
  convertNumberToWords(t) {
@@ -1726,10 +1726,10 @@ class Je {
1726
1726
  * @return {Object} Oculus LipSync Visemes and durations.
1727
1727
  */
1728
1728
  wordsToVisemes(t) {
1729
- let e = { words: t.toUpperCase(), visemes: [], times: [], durations: [], i: 0 }, i = 0;
1730
- const n = [...e.words];
1731
- for (; e.i < n.length; ) {
1732
- const s = n[e.i], o = this.rules[s];
1729
+ let e = { words: t.toUpperCase(), visemes: [], times: [], durations: [], i: 0 }, n = 0;
1730
+ const i = [...e.words];
1731
+ for (; e.i < i.length; ) {
1732
+ const s = i[e.i], o = this.rules[s];
1733
1733
  if (o) {
1734
1734
  let l = !1;
1735
1735
  for (let u = 0; u < o.length; u++) {
@@ -1738,27 +1738,27 @@ class Je {
1738
1738
  a.visemes.forEach((c) => {
1739
1739
  if (e.visemes.length && e.visemes[e.visemes.length - 1] === c) {
1740
1740
  const d = 0.7 * (this.visemeDurations[c] || 1);
1741
- e.durations[e.durations.length - 1] += d, i += d;
1741
+ e.durations[e.durations.length - 1] += d, n += d;
1742
1742
  } else {
1743
1743
  const d = this.visemeDurations[c] || 1;
1744
- e.visemes.push(c), e.times.push(i), e.durations.push(d), i += d;
1744
+ e.visemes.push(c), e.times.push(n), e.durations.push(d), n += d;
1745
1745
  }
1746
1746
  }), e.i += a.move, l = !0;
1747
1747
  break;
1748
1748
  }
1749
1749
  }
1750
- l || (e.i++, i += this.specialDurations[s] || 0);
1750
+ l || (e.i++, n += this.specialDurations[s] || 0);
1751
1751
  } else
1752
- e.i++, i += this.specialDurations[s] || 0;
1752
+ e.i++, n += this.specialDurations[s] || 0;
1753
1753
  }
1754
1754
  return e;
1755
1755
  }
1756
1756
  }
1757
- const $e = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
1757
+ const et = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
1758
1758
  __proto__: null,
1759
- LipsyncDe: Je
1759
+ LipsyncDe: $e
1760
1760
  }, Symbol.toStringTag, { value: "Module" }));
1761
- class et {
1761
+ class tt {
1762
1762
  /**
1763
1763
  * @constructor
1764
1764
  */
@@ -2130,8 +2130,8 @@ class et {
2130
2130
  // End of word
2131
2131
  };
2132
2132
  Object.keys(this.rules).forEach((e) => {
2133
- this.rules[e] = this.rules[e].map((i) => {
2134
- const n = i.indexOf("["), s = i.indexOf("]"), o = i.indexOf("="), l = i.substring(0, n), u = i.substring(n + 1, s), a = i.substring(s + 1, o), h = i.substring(o + 1), r = { regex: "", move: 0, visemes: [] };
2133
+ this.rules[e] = this.rules[e].map((n) => {
2134
+ const i = n.indexOf("["), s = n.indexOf("]"), o = n.indexOf("="), l = n.substring(0, i), u = n.substring(i + 1, s), a = n.substring(s + 1, o), h = n.substring(o + 1), r = { regex: "", move: 0, visemes: [] };
2135
2135
  let c = "";
2136
2136
  c += [...l].map((g) => t[g] || g).join("");
2137
2137
  const d = [...u];
@@ -2195,8 +2195,8 @@ class et {
2195
2195
  convert_digit_by_digit(t) {
2196
2196
  t = String(t).split("");
2197
2197
  let e = "";
2198
- for (let i = 0; i < t.length; i++)
2199
- e += this.digits[t[i]] + " ";
2198
+ for (let n = 0; n < t.length; n++)
2199
+ e += this.digits[t[n]] + " ";
2200
2200
  return e = e.substring(0, e.length - 1), e;
2201
2201
  }
2202
2202
  convert_tens(t) {
@@ -2211,31 +2211,31 @@ class et {
2211
2211
  const e = t - 80;
2212
2212
  return e === 11 ? "quatre-vingt-onze" : "quatre-vingt-" + this.teens[e - 10];
2213
2213
  } else {
2214
- const e = Math.floor(t / 10), i = t % 10;
2215
- return e === 8 && i === 0 ? "quatre-vingts" : e === 8 ? "quatre-vingt-" + this.ones[i] : (e === 2 || e === 3 || e === 4 || e === 5 || e === 6) && i === 1 ? this.tens[e] + " et un" : i === 0 ? this.tens[e] : this.tens[e] + "-" + this.ones[i];
2214
+ const e = Math.floor(t / 10), n = t % 10;
2215
+ return e === 8 && n === 0 ? "quatre-vingts" : e === 8 ? "quatre-vingt-" + this.ones[n] : (e === 2 || e === 3 || e === 4 || e === 5 || e === 6) && n === 1 ? this.tens[e] + " et un" : n === 0 ? this.tens[e] : this.tens[e] + "-" + this.ones[n];
2216
2216
  }
2217
2217
  }
2218
2218
  convert_hundreds(t) {
2219
2219
  if (t >= 100) {
2220
- const e = Math.floor(t / 100), i = t % 100;
2221
- let n = "";
2222
- return e === 1 ? n = "cent" : (n = this.ones[e] + " cent", i === 0 && (n += "s")), i > 0 && (n += " " + this.convert_tens(i)), n;
2220
+ const e = Math.floor(t / 100), n = t % 100;
2221
+ let i = "";
2222
+ return e === 1 ? i = "cent" : (i = this.ones[e] + " cent", n === 0 && (i += "s")), n > 0 && (i += " " + this.convert_tens(n)), i;
2223
2223
  } else
2224
2224
  return this.convert_tens(t);
2225
2225
  }
2226
2226
  convert_thousands(t) {
2227
2227
  if (t >= 1e3) {
2228
- const e = Math.floor(t / 1e3), i = t % 1e3;
2229
- let n = "";
2230
- return e === 1 ? n = "mille" : n = this.convert_hundreds(e) + " mille", i > 0 && (n += " " + this.convert_hundreds(i)), n;
2228
+ const e = Math.floor(t / 1e3), n = t % 1e3;
2229
+ let i = "";
2230
+ return e === 1 ? i = "mille" : i = this.convert_hundreds(e) + " mille", n > 0 && (i += " " + this.convert_hundreds(n)), i;
2231
2231
  } else
2232
2232
  return this.convert_hundreds(t);
2233
2233
  }
2234
2234
  convert_millions(t) {
2235
2235
  if (t >= 1e6) {
2236
- const e = Math.floor(t / 1e6), i = t % 1e6;
2237
- let n = "";
2238
- return e === 1 ? n = "un million" : n = this.convert_hundreds(e) + " millions", i > 0 && (n += " " + this.convert_thousands(i)), n;
2236
+ const e = Math.floor(t / 1e6), n = t % 1e6;
2237
+ let i = "";
2238
+ return e === 1 ? i = "un million" : i = this.convert_hundreds(e) + " millions", n > 0 && (i += " " + this.convert_thousands(n)), i;
2239
2239
  } else
2240
2240
  return this.convert_thousands(t);
2241
2241
  }
@@ -2261,10 +2261,10 @@ class et {
2261
2261
  * @return {Object} Oculus LipSync Visemes and durations.
2262
2262
  */
2263
2263
  wordsToVisemes(t) {
2264
- let e = { words: t.toUpperCase(), visemes: [], times: [], durations: [], i: 0 }, i = 0;
2265
- const n = [...e.words];
2266
- for (; e.i < n.length; ) {
2267
- const s = n[e.i], o = this.rules[s];
2264
+ let e = { words: t.toUpperCase(), visemes: [], times: [], durations: [], i: 0 }, n = 0;
2265
+ const i = [...e.words];
2266
+ for (; e.i < i.length; ) {
2267
+ const s = i[e.i], o = this.rules[s];
2268
2268
  if (o) {
2269
2269
  let l = !1;
2270
2270
  for (let u = 0; u < o.length; u++) {
@@ -2273,25 +2273,25 @@ class et {
2273
2273
  a.visemes.forEach((c) => {
2274
2274
  if (e.visemes.length && e.visemes[e.visemes.length - 1] === c) {
2275
2275
  const d = 0.7 * (this.visemeDurations[c] || 1);
2276
- e.durations[e.durations.length - 1] += d, i += d;
2276
+ e.durations[e.durations.length - 1] += d, n += d;
2277
2277
  } else {
2278
2278
  const d = this.visemeDurations[c] || 1;
2279
- e.visemes.push(c), e.times.push(i), e.durations.push(d), i += d;
2279
+ e.visemes.push(c), e.times.push(n), e.durations.push(d), n += d;
2280
2280
  }
2281
2281
  }), e.i += a.move, l = !0;
2282
2282
  break;
2283
2283
  }
2284
2284
  }
2285
- l || (e.i++, i += this.specialDurations[s] || 0);
2285
+ l || (e.i++, n += this.specialDurations[s] || 0);
2286
2286
  } else
2287
- e.i++, i += this.specialDurations[s] || 0;
2287
+ e.i++, n += this.specialDurations[s] || 0;
2288
2288
  }
2289
2289
  return e;
2290
2290
  }
2291
2291
  }
2292
- const tt = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
2292
+ const nt = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
2293
2293
  __proto__: null,
2294
- LipsyncFr: et
2294
+ LipsyncFr: tt
2295
2295
  }, Symbol.toStringTag, { value: "Module" }));
2296
2296
  class it {
2297
2297
  /**
@@ -2379,18 +2379,18 @@ class it {
2379
2379
  */
2380
2380
  numberToFinnishWords(t) {
2381
2381
  const e = [];
2382
- let i = parseFloat(t);
2383
- if (i === void 0) return t;
2384
- let n = (s, o, l, u, a) => {
2382
+ let n = parseFloat(t);
2383
+ if (n === void 0) return t;
2384
+ let i = (s, o, l, u, a) => {
2385
2385
  if (s < o) return s;
2386
2386
  const h = Math.floor(s / o);
2387
2387
  return e.push(l + (h === 1 ? u : this.numberToFinnishWords(h.toString()) + a)), s - h * o;
2388
2388
  };
2389
- if (i < 0 && (e.push("miinus "), i = Math.abs(i)), i = n(i, 1e9, " ", "miljardi", " miljardia"), i = n(i, 1e6, " ", "miljoona", " miljoonaa"), i = n(i, 1e3, "", "tuhat", "tuhatta"), i = n(i, 100, " ", "sata", "sataa"), i > 20 && (i = n(i, 10, "", "", "kymmentä")), i >= 1) {
2390
- let s = Math.floor(i);
2391
- e.push(this.numbers[s]), i -= s;
2389
+ if (n < 0 && (e.push("miinus "), n = Math.abs(n)), n = i(n, 1e9, " ", "miljardi", " miljardia"), n = i(n, 1e6, " ", "miljoona", " miljoonaa"), n = i(n, 1e3, "", "tuhat", "tuhatta"), n = i(n, 100, " ", "sata", "sataa"), n > 20 && (n = i(n, 10, "", "", "kymmentä")), n >= 1) {
2390
+ let s = Math.floor(n);
2391
+ e.push(this.numbers[s]), n -= s;
2392
2392
  }
2393
- if (i >= 0 && Math.abs(parseFloat(t)) < 1 && e.push("nolla"), i > 0) {
2393
+ if (n >= 0 && Math.abs(parseFloat(t)) < 1 && e.push("nolla"), n > 0) {
2394
2394
  let s = t.split(".");
2395
2395
  if (s.length > 1) {
2396
2396
  e.push(" pilkku");
@@ -2418,29 +2418,29 @@ class it {
2418
2418
  * @return {Object} Oculus LipSync Visemes and durations.
2419
2419
  */
2420
2420
  wordsToVisemes(t) {
2421
- let e = { words: t, visemes: [], times: [], durations: [] }, i = 0;
2422
- const n = [...t];
2423
- for (let s = 0; s < n.length; s++) {
2424
- const o = this.visemes[n[s].toLowerCase()];
2421
+ let e = { words: t, visemes: [], times: [], durations: [] }, n = 0;
2422
+ const i = [...t];
2423
+ for (let s = 0; s < i.length; s++) {
2424
+ const o = this.visemes[i[s].toLowerCase()];
2425
2425
  if (o)
2426
2426
  if (e.visemes.length && e.visemes[e.visemes.length - 1] === o) {
2427
2427
  const l = 0.7 * (this.visemeDurations[o] || 1);
2428
- e.durations[e.durations.length - 1] += l, i += l;
2428
+ e.durations[e.durations.length - 1] += l, n += l;
2429
2429
  } else {
2430
2430
  const l = this.visemeDurations[o] || 1;
2431
- e.visemes.push(o), e.times.push(i), e.durations.push(l), i += l;
2431
+ e.visemes.push(o), e.times.push(n), e.durations.push(l), n += l;
2432
2432
  }
2433
2433
  else
2434
- i += this.specialDurations[n[s]] || 0;
2434
+ n += this.specialDurations[i[s]] || 0;
2435
2435
  }
2436
2436
  return e;
2437
2437
  }
2438
2438
  }
2439
- const nt = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
2439
+ const ot = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
2440
2440
  __proto__: null,
2441
2441
  LipsyncFi: it
2442
2442
  }, Symbol.toStringTag, { value: "Module" }));
2443
- class ot {
2443
+ class st {
2444
2444
  /**
2445
2445
  * @constructor
2446
2446
  */
@@ -2557,24 +2557,24 @@ class ot {
2557
2557
  */
2558
2558
  numberToLithuanianWords(t) {
2559
2559
  const e = [];
2560
- let i = parseFloat(t);
2561
- if (i === void 0) return t;
2562
- let n = (s, o, l, u, a) => {
2560
+ let n = parseFloat(t);
2561
+ if (n === void 0) return t;
2562
+ let i = (s, o, l, u, a) => {
2563
2563
  if (s < o) return s;
2564
2564
  const h = Math.floor(s / o);
2565
2565
  return h === 1 ? e.push(this.numbers[1]) : e.push(this.numberToLithuanianWords(h.toString())), h % 10 === 1 ? e.push(l) : h % 10 === 0 || h % 100 > 10 && h % 100 < 20 ? e.push(a) : e.push(u), s - h * o;
2566
2566
  };
2567
- i < 0 && (e.push("minus"), i = Math.abs(i)), i = n(i, 1e9, "milijardas", "milijardai", "milijardų"), i = n(i, 1e6, "milijonas", "milijonai", "milijonų"), i = n(i, 1e3, "tūkstantis", "tūkstančiai", "tūkstančių"), i = n(i, 100, "šimtas", "šimtai", "šimtų");
2567
+ n < 0 && (e.push("minus"), n = Math.abs(n)), n = i(n, 1e9, "milijardas", "milijardai", "milijardų"), n = i(n, 1e6, "milijonas", "milijonai", "milijonų"), n = i(n, 1e3, "tūkstantis", "tūkstančiai", "tūkstančių"), n = i(n, 100, "šimtas", "šimtai", "šimtų");
2568
2568
  for (let s = this.tens.length - 1; s >= 1; s--)
2569
- if (i >= 10 * s) {
2570
- e.push(this.tens[s]), i = i - 10 * s;
2569
+ if (n >= 10 * s) {
2570
+ e.push(this.tens[s]), n = n - 10 * s;
2571
2571
  break;
2572
2572
  }
2573
- if (i >= 1) {
2574
- let s = Math.floor(i);
2575
- e.push(this.numbers[s]), i -= s;
2573
+ if (n >= 1) {
2574
+ let s = Math.floor(n);
2575
+ e.push(this.numbers[s]), n -= s;
2576
2576
  }
2577
- if (i >= 0 && Math.abs(parseFloat(t)) < 1 && e.push(this.numbers[0]), i > 0) {
2577
+ if (n >= 0 && Math.abs(parseFloat(t)) < 1 && e.push(this.numbers[0]), n > 0) {
2578
2578
  let s = t.split(".");
2579
2579
  if (s.length > 1) {
2580
2580
  e.push("kablelis");
@@ -2602,42 +2602,42 @@ class ot {
2602
2602
  * @return {Object} Oculus LipSync Visemes and durations.
2603
2603
  */
2604
2604
  wordsToVisemes(t) {
2605
- let e = { words: t, visemes: [], times: [], durations: [] }, i = 0;
2606
- const n = [...t];
2607
- for (let s = 0; s < n.length; s++) {
2608
- const o = n[s].toLowerCase(), l = this.visemes[o];
2605
+ let e = { words: t, visemes: [], times: [], durations: [] }, n = 0;
2606
+ const i = [...t];
2607
+ for (let s = 0; s < i.length; s++) {
2608
+ const o = i[s].toLowerCase(), l = this.visemes[o];
2609
2609
  if (l)
2610
2610
  if (e.visemes.length && e.visemes[e.visemes.length - 1] === l) {
2611
2611
  const u = 0.7 * (this.durations[o] || 1);
2612
- e.durations[e.durations.length - 1] += u, i += u;
2612
+ e.durations[e.durations.length - 1] += u, n += u;
2613
2613
  } else {
2614
2614
  const u = this.durations[o] || 1;
2615
- e.visemes.push(l), e.times.push(i), e.durations.push(u), i += u;
2615
+ e.visemes.push(l), e.times.push(n), e.durations.push(u), n += u;
2616
2616
  }
2617
2617
  else
2618
- i += this.pauses[n[s]] || 0;
2618
+ n += this.pauses[i[s]] || 0;
2619
2619
  }
2620
2620
  return e;
2621
2621
  }
2622
2622
  }
2623
- const st = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
2623
+ const at = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
2624
2624
  __proto__: null,
2625
- LipsyncLt: ot
2626
- }, Symbol.toStringTag, { value: "Module" })), at = new URL("data:text/javascript;base64,class PlaybackWorklet extends AudioWorkletProcessor {
  static FSM = {
    IDLE: 0,
    PLAYING: 1,
  };

  constructor(options) {
    super();
    this.port.onmessage = this.handleMessage.bind(this);

    this._sampleRate = options?.processorOptions?.sampleRate || sampleRate;
    this._scale = 1 / 32768; // PCM16 -> float

    // Silence detection threshold (1 second) as a fallback safety net
    const silenceDurationSeconds = 1.0;
    this._silenceThresholdBlocks = Math.ceil((this._sampleRate * silenceDurationSeconds) / 128);

    // Metrics configuration via options
    const metricsCfg = options?.processorOptions?.metrics || {};
    this._metricsEnabled = metricsCfg.enabled !== false;
    const intervalHz = (typeof metricsCfg.intervalHz === "number" && metricsCfg.intervalHz > 0)
      ? metricsCfg.intervalHz : 2;
    // Metrics state (low-overhead)
    this._framesProcessed = 0;
    this._underrunBlocks = 0;
    this._maxQueueSamples = 0;
    this._lastMetricsSentAtFrame = 0;
    // Convert to frames between reports
    this._metricsIntervalFrames = Math.max(128, Math.round(this._sampleRate / intervalHz));

    this.reset();
  }

  /**
   * Resets the worklet to its initial IDLE state.
   */
  reset() {
    this._bufferQueue = [];
    this._currentChunk = null;
    this._currentChunkOffset = 0;
    this._state = PlaybackWorklet.FSM.IDLE;

    this._noMoreDataReceived = false;
    this._silenceFramesCount = 0;
    this._hasSentEnded = false;
    // Reset max queue tracker only when going idle
    this._maxQueueSamples = 0;
  }

  handleMessage(event) {
    const { type, data } = event.data;

    // INTERRUPT: The main thread wants to stop immediately.
    if (type === "stop") {
      this.reset();
      // Send final metrics showing cleared state
      if (this._metricsEnabled) {
        try {
          this.port.postMessage({
            type: "metrics",
            data: {
              state: PlaybackWorklet.FSM.IDLE,
              queuedSamples: 0,
              queuedMs: 0,
              maxQueuedMs: Math.round((this._maxQueueSamples / this._sampleRate) * 1000),
              underrunBlocks: this._underrunBlocks,
              framesProcessed: this._framesProcessed
            }
          });
        } catch (_) { }
      }
      return;
    }

    // Main thread has signaled that no more audio chunks will be sent for this utterance.
    if (type === "no-more-data") {
      this._noMoreDataReceived = true;
      return;
    }

    // Update metrics configuration at runtime
    if (type === "config-metrics" && data && typeof data === "object") {
      if ("enabled" in data) this._metricsEnabled = !!data.enabled;
      if (typeof data.intervalHz === "number" && data.intervalHz > 0) {
        const intervalHz = data.intervalHz;
        this._metricsIntervalFrames = Math.max(128, Math.round(this._sampleRate / intervalHz));
      }
      // Reset pacing so the next report aligns with new interval
      this._lastMetricsSentAtFrame = this._framesProcessed;
      return;
    }

    // New audio data has arrived.
    if (type === "audioData" && data instanceof ArrayBuffer) {
      this._noMoreDataReceived = false;
      // If we were idle, this new data kicks off the playback.
      if (this._state === PlaybackWorklet.FSM.IDLE) {
        this._state = PlaybackWorklet.FSM.PLAYING;
        this.port.postMessage({ type: "playback-started" });
      }

      // We only queue data if we are in the PLAYING state. This prevents
      // data from a previous, interrupted stream from lingering.
      if (this._state === PlaybackWorklet.FSM.PLAYING) {
        // Store as Int16Array view to avoid constructing it in process()
        this._bufferQueue.push(new Int16Array(data));
        this._silenceFramesCount = 0; // Reset silence counter on new data
      }
    }
  }

  process(inputs, outputs, parameters) {
    const outputChannel = outputs[0]?.[0];
    if (!outputChannel) {
      return true; // Keep alive even if output is temporarily disconnected
    }

    // If we are not playing, just output silence and wait.
    if (this._state !== PlaybackWorklet.FSM.PLAYING) {
      outputChannel.fill(0);
      return true; // Always return true to keep the processor alive
    }

    // Core PLAYING Logic
    const blockSize = outputChannel.length;
    let samplesCopied = 0;

    while (samplesCopied < blockSize) {
      if (!this._currentChunk || this._currentChunkOffset >= this._currentChunk.length) {
        if (this._bufferQueue.length > 0) {
          this._currentChunk = this._bufferQueue.shift();
          this._currentChunkOffset = 0;
        } else {
          // Buffer is empty. Check for end conditions.
          const isTimedOut = this._silenceFramesCount > this._silenceThresholdBlocks;

          if (this._noMoreDataReceived || isTimedOut) {
            // END OF PLAYBACK: Either explicitly signaled or timed out.
            if (!this._hasSentEnded) {
              this.port.postMessage({ type: "playback-ended" });
              this._hasSentEnded = true;
            }
            // Send final metrics showing cleared state
            if (this._metricsEnabled) {
              try {
                this.port.postMessage({
                  type: "metrics",
                  data: {
                    state: PlaybackWorklet.FSM.IDLE,
                    queuedSamples: 0,
                    queuedMs: 0,
                    maxQueuedMs: Math.round((this._maxQueueSamples / this._sampleRate) * 1000),
                    underrunBlocks: this._underrunBlocks,
                    framesProcessed: this._framesProcessed
                  }
                });
              } catch (_) { }
            }
            this.reset(); // Reset to IDLE state for reuse
            break; // Exit while loop
          } else {
            // BUFFER UNDERRUN (LAG): Play silence and wait for more data.
            this._silenceFramesCount++;
            if (this._metricsEnabled) this._underrunBlocks++;
            break; // Exit while loop
          }
        }
      }

      // If we have a chunk (could be a new one from the logic above), process it.
      if (this._currentChunk) {
        const samplesToCopy = Math.min(
          blockSize - samplesCopied,
          this._currentChunk.length - this._currentChunkOffset
        );
        // Directly write to outputChannel to avoid extra copy
        const src = this._currentChunk;
        const baseSrc = this._currentChunkOffset;
        const baseDst = samplesCopied;
        const scale = this._scale;
        for (let i = 0; i < samplesToCopy; i++) {
          outputChannel[baseDst + i] = src[baseSrc + i] * scale;
        }

        this._currentChunkOffset += samplesToCopy;
        samplesCopied += samplesToCopy;
      }
    }

    // Zero-fill the remainder, if any, once per block
    if (samplesCopied < blockSize) {
      outputChannel.fill(0, samplesCopied);
    }

    // Update metrics (optional)
    if (this._metricsEnabled) {
      this._framesProcessed += blockSize;

      // Track queue depth in samples (approximate)
      let queuedSamples = 0;
      if (this._currentChunk) queuedSamples += Math.max(0, this._currentChunk.length - this._currentChunkOffset);
      for (let i = 0; i < this._bufferQueue.length; i++) queuedSamples += this._bufferQueue[i].length;
      if (queuedSamples > this._maxQueueSamples) this._maxQueueSamples = queuedSamples;

      // Periodically send metrics to main thread
      if (this._framesProcessed - this._lastMetricsSentAtFrame >= this._metricsIntervalFrames) {
        this._lastMetricsSentAtFrame = this._framesProcessed;
        try {
          this.port.postMessage({
            type: "metrics",
            data: {
              state: this._state,
              queuedSamples,
              queuedMs: Math.round((queuedSamples / this._sampleRate) * 1000),
              maxQueuedMs: Math.round((this._maxQueueSamples / this._sampleRate) * 1000),
              underrunBlocks: this._underrunBlocks,
              framesProcessed: this._framesProcessed
            }
          });
        } catch (_) { }
        // Don't reset max tracker - keep session peak until idle
      }
    }

    // ALWAYS return true to keep the processor alive for reuse.
    return true;
  }
}

registerProcessor("playback-worklet", PlaybackWorklet);
", import.meta.url), Ce = {
2627
- en: Ke,
2628
- de: $e,
2629
- fr: tt,
2630
- fi: nt,
2631
- lt: st
2632
- }, W = new f.Quaternion(), M = new f.Euler(), re = new f.Vector3(), le = new f.Vector3(), He = new f.Box3();
2625
+ LipsyncLt: st
2626
+ }, Symbol.toStringTag, { value: "Module" })), rt = new URL("data:text/javascript;base64,class PlaybackWorklet extends AudioWorkletProcessor {
  static FSM = {
    IDLE: 0,
    PLAYING: 1,
  };

  constructor(options) {
    super();
    this.port.onmessage = this.handleMessage.bind(this);

    this._sampleRate = options?.processorOptions?.sampleRate || sampleRate;
    this._scale = 1 / 32768; // PCM16 -> float

    // Silence detection threshold (1 second) as a fallback safety net
    const silenceDurationSeconds = 1.0;
    this._silenceThresholdBlocks = Math.ceil((this._sampleRate * silenceDurationSeconds) / 128);

    // Metrics configuration via options
    const metricsCfg = options?.processorOptions?.metrics || {};
    this._metricsEnabled = metricsCfg.enabled !== false;
    const intervalHz = (typeof metricsCfg.intervalHz === "number" && metricsCfg.intervalHz > 0)
      ? metricsCfg.intervalHz : 2;
    // Metrics state (low-overhead)
    this._framesProcessed = 0;
    this._underrunBlocks = 0;
    this._maxQueueSamples = 0;
    this._lastMetricsSentAtFrame = 0;
    // Convert to frames between reports
    this._metricsIntervalFrames = Math.max(128, Math.round(this._sampleRate / intervalHz));

    this.reset();
  }

  /**
   * Resets the worklet to its initial IDLE state.
   */
  reset() {
    this._bufferQueue = [];
    this._currentChunk = null;
    this._currentChunkOffset = 0;
    this._state = PlaybackWorklet.FSM.IDLE;

    this._noMoreDataReceived = false;
    this._silenceFramesCount = 0;
    this._hasSentEnded = false;
    // Reset max queue tracker only when going idle
    this._maxQueueSamples = 0;
  }

  handleMessage(event) {
    const { type, data } = event.data;

    // INTERRUPT: The main thread wants to stop immediately.
    if (type === "stop") {
      this.reset();
      // Send final metrics showing cleared state
      if (this._metricsEnabled) {
        try {
          this.port.postMessage({
            type: "metrics",
            data: {
              state: PlaybackWorklet.FSM.IDLE,
              queuedSamples: 0,
              queuedMs: 0,
              maxQueuedMs: Math.round((this._maxQueueSamples / this._sampleRate) * 1000),
              underrunBlocks: this._underrunBlocks,
              framesProcessed: this._framesProcessed
            }
          });
        } catch (_) { }
      }
      return;
    }

    // Main thread has signaled that no more audio chunks will be sent for this utterance.
    if (type === "no-more-data") {
      this._noMoreDataReceived = true;
      return;
    }

    // Update metrics configuration at runtime
    if (type === "config-metrics" && data && typeof data === "object") {
      if ("enabled" in data) this._metricsEnabled = !!data.enabled;
      if (typeof data.intervalHz === "number" && data.intervalHz > 0) {
        const intervalHz = data.intervalHz;
        this._metricsIntervalFrames = Math.max(128, Math.round(this._sampleRate / intervalHz));
      }
      // Reset pacing so the next report aligns with new interval
      this._lastMetricsSentAtFrame = this._framesProcessed;
      return;
    }

    // New audio data has arrived.
    if (type === "audioData" && data instanceof ArrayBuffer) {
      this._noMoreDataReceived = false;
      // If we were idle, this new data kicks off the playback.
      if (this._state === PlaybackWorklet.FSM.IDLE) {
        this._state = PlaybackWorklet.FSM.PLAYING;
        this.port.postMessage({ type: "playback-started" });
      }

      // We only queue data if we are in the PLAYING state. This prevents
      // data from a previous, interrupted stream from lingering.
      if (this._state === PlaybackWorklet.FSM.PLAYING) {
        // Store as Int16Array view to avoid constructing it in process()
        this._bufferQueue.push(new Int16Array(data));
        this._silenceFramesCount = 0; // Reset silence counter on new data
      }
    }
  }

  process(inputs, outputs, parameters) {
    const outputChannel = outputs[0]?.[0];
    if (!outputChannel) {
      return true; // Keep alive even if output is temporarily disconnected
    }

    // If we are not playing, just output silence and wait.
    if (this._state !== PlaybackWorklet.FSM.PLAYING) {
      outputChannel.fill(0);
      return true; // Always return true to keep the processor alive
    }

    // Core PLAYING Logic
    const blockSize = outputChannel.length;
    let samplesCopied = 0;

    while (samplesCopied < blockSize) {
      if (!this._currentChunk || this._currentChunkOffset >= this._currentChunk.length) {
        if (this._bufferQueue.length > 0) {
          this._currentChunk = this._bufferQueue.shift();
          this._currentChunkOffset = 0;
        } else {
          // Buffer is empty. Check for end conditions.
          const isTimedOut = this._silenceFramesCount > this._silenceThresholdBlocks;

          if (this._noMoreDataReceived || isTimedOut) {
            // END OF PLAYBACK: Either explicitly signaled or timed out.
            if (!this._hasSentEnded) {
              this.port.postMessage({ type: "playback-ended" });
              this._hasSentEnded = true;
            }
            // Send final metrics showing cleared state
            if (this._metricsEnabled) {
              try {
                this.port.postMessage({
                  type: "metrics",
                  data: {
                    state: PlaybackWorklet.FSM.IDLE,
                    queuedSamples: 0,
                    queuedMs: 0,
                    maxQueuedMs: Math.round((this._maxQueueSamples / this._sampleRate) * 1000),
                    underrunBlocks: this._underrunBlocks,
                    framesProcessed: this._framesProcessed
                  }
                });
              } catch (_) { }
            }
            this.reset(); // Reset to IDLE state for reuse
            break; // Exit while loop
          } else {
            // BUFFER UNDERRUN (LAG): Play silence and wait for more data.
            this._silenceFramesCount++;
            if (this._metricsEnabled) this._underrunBlocks++;
            break; // Exit while loop
          }
        }
      }

      // If we have a chunk (could be a new one from the logic above), process it.
      if (this._currentChunk) {
        const samplesToCopy = Math.min(
          blockSize - samplesCopied,
          this._currentChunk.length - this._currentChunkOffset
        );
        // Directly write to outputChannel to avoid extra copy
        const src = this._currentChunk;
        const baseSrc = this._currentChunkOffset;
        const baseDst = samplesCopied;
        const scale = this._scale;
        for (let i = 0; i < samplesToCopy; i++) {
          outputChannel[baseDst + i] = src[baseSrc + i] * scale;
        }

        this._currentChunkOffset += samplesToCopy;
        samplesCopied += samplesToCopy;
      }
    }

    // Zero-fill the remainder, if any, once per block
    if (samplesCopied < blockSize) {
      outputChannel.fill(0, samplesCopied);
    }

    // Update metrics (optional)
    if (this._metricsEnabled) {
      this._framesProcessed += blockSize;

      // Track queue depth in samples (approximate)
      let queuedSamples = 0;
      if (this._currentChunk) queuedSamples += Math.max(0, this._currentChunk.length - this._currentChunkOffset);
      for (let i = 0; i < this._bufferQueue.length; i++) queuedSamples += this._bufferQueue[i].length;
      if (queuedSamples > this._maxQueueSamples) this._maxQueueSamples = queuedSamples;

      // Periodically send metrics to main thread
      if (this._framesProcessed - this._lastMetricsSentAtFrame >= this._metricsIntervalFrames) {
        this._lastMetricsSentAtFrame = this._framesProcessed;
        try {
          this.port.postMessage({
            type: "metrics",
            data: {
              state: this._state,
              queuedSamples,
              queuedMs: Math.round((queuedSamples / this._sampleRate) * 1000),
              maxQueuedMs: Math.round((this._maxQueueSamples / this._sampleRate) * 1000),
              underrunBlocks: this._underrunBlocks,
              framesProcessed: this._framesProcessed
            }
          });
        } catch (_) { }
        // Don't reset max tracker - keep session peak until idle
      }
    }

    // ALWAYS return true to keep the processor alive for reuse.
    return true;
  }
}

registerProcessor("playback-worklet", PlaybackWorklet);
", import.meta.url), He = {
2627
+ en: Je,
2628
+ de: et,
2629
+ fr: nt,
2630
+ fi: ot,
2631
+ lt: at
2632
+ }, U = new f.Quaternion(), E = new f.Euler(), ae = new f.Vector3(), he = new f.Vector3(), Te = new f.Box3();
2633
2633
  new f.Matrix4();
2634
2634
  new f.Matrix4();
2635
2635
  new f.Vector3();
2636
2636
  new f.Vector3(0, 0, 1);
2637
- const rt = new f.Vector3(1, 0, 0);
2637
+ const lt = new f.Vector3(1, 0, 0);
2638
2638
  new f.Vector3(0, 1, 0);
2639
2639
  new f.Vector3(0, 0, 1);
2640
- class Ee {
2640
+ class Fe {
2641
2641
  /**
2642
2642
  * Avatar.
2643
2643
  * @typedef {Object} Avatar
@@ -2763,7 +2763,7 @@ class Ee {
2763
2763
  avatarOnlyCamera: null,
2764
2764
  statsNode: null,
2765
2765
  statsStyle: null
2766
- }, Object.assign(this.opt, e || {}), this.opt.statsNode && (this.stats = new Ze(), this.opt.statsStyle && (this.stats.dom.style.cssText = this.opt.statsStyle), this.opt.statsNode.appendChild(this.stats.dom)), this.poseTemplates = {
2766
+ }, Object.assign(this.opt, e || {}), this.opt.statsNode && (this.stats = new Xe(), this.opt.statsStyle && (this.stats.dom.style.cssText = this.opt.statsStyle), this.opt.statsNode.appendChild(this.stats.dom)), this.poseTemplates = {
2767
2767
  side: {
2768
2768
  standing: !0,
2769
2769
  props: {
@@ -3575,12 +3575,12 @@ class Ee {
3575
3575
  this.poseDelta.props[l + u + "1.quaternion"] = { x: 0, y: 0, z: 0 }, this.poseDelta.props[l + u + "2.quaternion"] = { x: 0, y: 0, z: 0 }, this.poseDelta.props[l + u + "3.quaternion"] = { x: 0, y: 0, z: 0 };
3576
3576
  });
3577
3577
  });
3578
- const i = /* @__PURE__ */ new Set();
3578
+ const n = /* @__PURE__ */ new Set();
3579
3579
  Object.values(this.poseTemplates).forEach((l) => {
3580
- Object.keys(this.propsToThreeObjects(l.props)).forEach((u) => i.add(u));
3580
+ Object.keys(this.propsToThreeObjects(l.props)).forEach((u) => n.add(u));
3581
3581
  }), Object.keys(this.poseDelta.props).forEach((l) => {
3582
- i.add(l);
3583
- }), this.posePropNames = [...i], this.poseName = "side", this.poseWeightOnLeft = !0, this.gesture = null, this.poseCurrentTemplate = this.poseTemplates[this.poseName], this.poseStraight = this.propsToThreeObjects(this.poseTemplates.straight.props), this.poseBase = this.poseFactory(this.poseCurrentTemplate), this.poseTarget = this.poseFactory(this.poseCurrentTemplate), this.poseAvatar = null, this.avatarHeight = 1.7, this.animTemplateEyes = {
3582
+ n.add(l);
3583
+ }), this.posePropNames = [...n], this.poseName = "side", this.poseWeightOnLeft = !0, this.gesture = null, this.poseCurrentTemplate = this.poseTemplates[this.poseName], this.poseStraight = this.propsToThreeObjects(this.poseTemplates.straight.props), this.poseBase = this.poseFactory(this.poseCurrentTemplate), this.poseTarget = this.poseFactory(this.poseCurrentTemplate), this.poseAvatar = null, this.avatarHeight = 1.7, this.animTemplateEyes = {
3584
3584
  name: "eyes",
3585
3585
  idle: { alt: [
3586
3586
  {
@@ -4034,9 +4034,9 @@ class Ee {
4034
4034
  "CH",
4035
4035
  "sil"
4036
4036
  ], this.segmenter = new Intl.Segmenter("en", { granularity: "grapheme" }), this.initAudioGraph(), this.audioPlaylist = [], this.volumeFrequencyData = new Uint8Array(16), this.volumeMax = 0, this.volumeHeadBase = 0, this.volumeHeadTarget = 0, this.volumeHeadCurrent = 0, this.volumeHeadVelocity = 0.15, this.volumeHeadEasing = this.sigmoidFactory(3), this.isListening = !1, this.listeningAnalyzer = null, this.listeningActive = !1, this.listeningVolume = 0, this.listeningSilenceThresholdLevel = this.opt.listeningSilenceThresholdLevel, this.listeningSilenceThresholdMs = this.opt.listeningSilenceThresholdMs, this.listeningSilenceDurationMax = this.opt.listeningSilenceDurationMax, this.listeningActiveThresholdLevel = this.opt.listeningActiveThresholdLevel, this.listeningActiveThresholdMs = this.opt.listeningActiveThresholdMs, this.listeningActiveDurationMax = this.opt.listeningActiveDurationMax, this.listeningTimer = 0, this.listeningTimerTotal = 0, this.dracoEnabled = this.opt.dracoEnabled, this.dracoDecoderPath = this.opt.dracoDecoderPath;
4037
- const n = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
4037
+ const i = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
4038
4038
  this.b64Lookup = typeof Uint8Array > "u" ? [] : new Uint8Array(256);
4039
- for (let l = 0; l < n.length; l++) this.b64Lookup[n.charCodeAt(l)] = l;
4039
+ for (let l = 0; l < i.length; l++) this.b64Lookup[i.charCodeAt(l)] = l;
4040
4040
  if (this.stateName = "idle", this.speechQueue = [], this.isSpeaking = !1, this.isListening = !1, this.opt.ttsEndpoint) {
4041
4041
  let l = new Audio();
4042
4042
  if (l.canPlayType("audio/ogg"))
@@ -4062,7 +4062,7 @@ class Ee {
4062
4062
  this.opt.lightSpotDispersion
4063
4063
  ), this.setLighting(this.opt);
4064
4064
  const l = new f.PMREMGenerator(this.renderer);
4065
- l.compileEquirectangularShader(), this.scene.environment = l.fromScene(new Ge()).texture, this.resizeobserver = new ResizeObserver(this.onResize.bind(this)), this.resizeobserver.observe(this.nodeAvatar), this.controls = new Ue(this.camera, this.renderer.domElement), this.controls.enableZoom = this.opt.cameraZoomEnable, this.controls.enableRotate = this.opt.cameraRotateEnable, this.controls.enablePan = this.opt.cameraPanEnable, this.controls.minDistance = 2, this.controls.maxDistance = 2e3, this.controls.autoRotateSpeed = 0, this.controls.autoRotate = !1, this.controls.update(), this.cameraClock = null;
4065
+ l.compileEquirectangularShader(), this.scene.environment = l.fromScene(new Ze()).texture, this.resizeobserver = new ResizeObserver(this.onResize.bind(this)), this.resizeobserver.observe(this.nodeAvatar), this.controls = new We(this.camera, this.renderer.domElement), this.controls.enableZoom = this.opt.cameraZoomEnable, this.controls.enableRotate = this.opt.cameraRotateEnable, this.controls.enablePan = this.opt.cameraPanEnable, this.controls.minDistance = 2, this.controls.maxDistance = 2e3, this.controls.autoRotateSpeed = 0, this.controls.autoRotate = !1, this.controls.update(), this.cameraClock = null;
4066
4066
  }
4067
4067
  this.ikMesh = new f.SkinnedMesh();
4068
4068
  const s = {
@@ -4080,14 +4080,14 @@ class Ee {
4080
4080
  Object.entries(s).forEach((l, u) => {
4081
4081
  const a = new f.Bone();
4082
4082
  a.name = l[0], l[1] ? this.ikMesh.getObjectByName(l[1]).add(a) : this.ikMesh.add(a), o.push(a);
4083
- }), this.ikMesh.bind(new f.Skeleton(o)), this.dynamicbones = new Qe(), this.isStreaming = !1, this.streamWorkletNode = null, this.streamAudioStartTime = null, this.streamWaitForAudioChunks = !0, this.streamLipsyncLang = null, this.streamLipsyncType = "visemes", this.streamLipsyncQueue = [];
4083
+ }), this.ikMesh.bind(new f.Skeleton(o)), this.dynamicbones = new qe(), this.isStreaming = !1, this.streamWorkletNode = null, this.streamAudioStartTime = null, this.streamWaitForAudioChunks = !0, this.streamLipsyncLang = null, this.streamLipsyncType = "visemes", this.streamLipsyncQueue = [];
4084
4084
  }
4085
4085
  /**
4086
4086
  * Helper that re/creates the audio context and the other nodes.
4087
4087
  * @param {number} sampleRate
4088
4088
  */
4089
4089
  initAudioGraph(t = null) {
4090
- if (this.audioCtx && this.audioCtx.state !== "closed" && this.audioCtx.close(), t ? this.audioCtx = new AudioContext({ sampleRate: t }) : this.audioCtx = new AudioContext(), this.audioSpeechSource = this.audioCtx.createBufferSource(), this.audioBackgroundSource = this.audioCtx.createBufferSource(), this.audioBackgroundGainNode = this.audioCtx.createGain(), this.audioSpeechGainNode = this.audioCtx.createGain(), this.audioStreamGainNode = this.audioCtx.createGain(), this.audioAnalyzerNode = this.audioCtx.createAnalyser(), this.audioAnalyzerNode.fftSize = 256, this.audioAnalyzerNode.smoothingTimeConstant = 0.1, this.audioAnalyzerNode.minDecibels = -70, this.audioAnalyzerNode.maxDecibels = -10, this.audioAnalyzer = new qe(this.audioCtx), this.audioReverbNode = this.audioCtx.createConvolver(), this.audioBackgroundGainNode.connect(this.audioReverbNode), this.audioAnalyzerNode.connect(this.audioSpeechGainNode), this.audioSpeechGainNode.connect(this.audioReverbNode), this.audioStreamGainNode.connect(this.audioReverbNode), this.audioReverbNode.connect(this.audioCtx.destination), this.setReverb(this.currentReverb || null), this.setMixerGain(
4090
+ if (this.audioCtx && this.audioCtx.state !== "closed" && this.audioCtx.close(), t ? this.audioCtx = new AudioContext({ sampleRate: t }) : this.audioCtx = new AudioContext(), this.audioSpeechSource = this.audioCtx.createBufferSource(), this.audioBackgroundSource = this.audioCtx.createBufferSource(), this.audioBackgroundGainNode = this.audioCtx.createGain(), this.audioSpeechGainNode = this.audioCtx.createGain(), this.audioStreamGainNode = this.audioCtx.createGain(), this.audioAnalyzerNode = this.audioCtx.createAnalyser(), this.audioAnalyzerNode.fftSize = 256, this.audioAnalyzerNode.smoothingTimeConstant = 0.1, this.audioAnalyzerNode.minDecibels = -70, this.audioAnalyzerNode.maxDecibels = -10, this.audioAnalyzer = new _e(this.audioCtx), this.audioReverbNode = this.audioCtx.createConvolver(), this.audioBackgroundGainNode.connect(this.audioReverbNode), this.audioAnalyzerNode.connect(this.audioSpeechGainNode), this.audioSpeechGainNode.connect(this.audioReverbNode), this.audioStreamGainNode.connect(this.audioReverbNode), this.audioReverbNode.connect(this.audioCtx.destination), this.setReverb(this.currentReverb || null), this.setMixerGain(
4091
4091
  this.opt.mixerGainSpeech,
4092
4092
  this.opt.mixerGainBackground
4093
4093
  ), this.workletLoaded = !1, this.streamWorkletNode) {
@@ -4114,8 +4114,8 @@ class Ee {
4114
4114
  * @return {Object} Deep copy of the object.
4115
4115
  */
4116
4116
  deepCopy(t, e = null) {
4117
- const i = JSON.parse(JSON.stringify(t));
4118
- return e && typeof e == "function" && e(i), i;
4117
+ const n = JSON.parse(JSON.stringify(t));
4118
+ return e && typeof e == "function" && e(n), n;
4119
4119
  }
4120
4120
  /**
4121
4121
  * Convert a Base64 MP3 chunk to ArrayBuffer.
@@ -4125,11 +4125,11 @@ class Ee {
4125
4125
  b64ToArrayBuffer(t) {
4126
4126
  let e = 3 * t.length / 4;
4127
4127
  t[t.length - 1] === "=" && (e--, t[t.length - 2] === "=" && e--);
4128
- const i = new ArrayBuffer(e), n = new Uint8Array(i);
4128
+ const n = new ArrayBuffer(e), i = new Uint8Array(n);
4129
4129
  let s, o = 0, l, u, a, h;
4130
4130
  for (s = 0; s < t.length; s += 4)
4131
- l = this.b64Lookup[t.charCodeAt(s)], u = this.b64Lookup[t.charCodeAt(s + 1)], a = this.b64Lookup[t.charCodeAt(s + 2)], h = this.b64Lookup[t.charCodeAt(s + 3)], n[o++] = l << 2 | u >> 4, n[o++] = (u & 15) << 4 | a >> 2, n[o++] = (a & 3) << 6 | h & 63;
4132
- return i;
4131
+ l = this.b64Lookup[t.charCodeAt(s)], u = this.b64Lookup[t.charCodeAt(s + 1)], a = this.b64Lookup[t.charCodeAt(s + 2)], h = this.b64Lookup[t.charCodeAt(s + 3)], i[o++] = l << 2 | u >> 4, i[o++] = (u & 15) << 4 | a >> 2, i[o++] = (a & 3) << 6 | h & 63;
4132
+ return n;
4133
4133
  }
4134
4134
  /**
4135
4135
  * Concatenate an array of ArrayBuffers.
@@ -4141,10 +4141,10 @@ class Ee {
4141
4141
  let e = 0;
4142
4142
  for (let o = 0; o < t.length; o++)
4143
4143
  e += t[o].byteLength;
4144
- let i = new ArrayBuffer(e), n = new Uint8Array(i), s = 0;
4144
+ let n = new ArrayBuffer(e), i = new Uint8Array(n), s = 0;
4145
4145
  for (let o = 0; o < t.length; o++)
4146
- n.set(new Uint8Array(t[o]), s), s += t[o].byteLength;
4147
- return i;
4146
+ i.set(new Uint8Array(t[o]), s), s += t[o].byteLength;
4147
+ return n;
4148
4148
  }
4149
4149
  /**
4150
4150
  * Convert PCM buffer to AudioBuffer.
@@ -4153,11 +4153,11 @@ class Ee {
4153
4153
  * @return {AudioBuffer} AudioBuffer
4154
4154
  */
4155
4155
  pcmToAudioBuffer(t) {
4156
- const e = new Int16Array(t), i = new Float32Array(e.length);
4156
+ const e = new Int16Array(t), n = new Float32Array(e.length);
4157
4157
  for (let s = 0; s < e.length; s++)
4158
- i[s] = e[s] >= 32768 ? -(65536 - e[s]) / 32768 : e[s] / 32767;
4159
- const n = this.audioCtx.createBuffer(1, i.length, this.opt.pcmSampleRate);
4160
- return n.copyToChannel(i, 0, 0), n;
4158
+ n[s] = e[s] >= 32768 ? -(65536 - e[s]) / 32768 : e[s] / 32767;
4159
+ const i = this.audioCtx.createBuffer(1, n.length, this.opt.pcmSampleRate);
4160
+ return i.copyToChannel(n, 0, 0), i;
4161
4161
  }
4162
4162
  /**
4163
4163
  * Convert internal notation to THREE objects.
@@ -4167,10 +4167,10 @@ class Ee {
4167
4167
  */
4168
4168
  propsToThreeObjects(t) {
4169
4169
  const e = {};
4170
- for (let [i, n] of Object.entries(t)) {
4171
- const s = i.split(".");
4172
- let o = Array.isArray(n.x) ? this.gaussianRandom(...n.x) : n.x, l = Array.isArray(n.y) ? this.gaussianRandom(...n.y) : n.y, u = Array.isArray(n.z) ? this.gaussianRandom(...n.z) : n.z;
4173
- s[1] === "position" || s[1] === "scale" ? e[i] = new f.Vector3(o, l, u) : s[1] === "rotation" ? (i = s[0] + ".quaternion", e[i] = new f.Quaternion().setFromEuler(new f.Euler(o, l, u, "XYZ")).normalize()) : s[1] === "quaternion" && (e[i] = new f.Quaternion(o, l, u, n.w).normalize());
4170
+ for (let [n, i] of Object.entries(t)) {
4171
+ const s = n.split(".");
4172
+ let o = Array.isArray(i.x) ? this.gaussianRandom(...i.x) : i.x, l = Array.isArray(i.y) ? this.gaussianRandom(...i.y) : i.y, u = Array.isArray(i.z) ? this.gaussianRandom(...i.z) : i.z;
4173
+ s[1] === "position" || s[1] === "scale" ? e[n] = new f.Vector3(o, l, u) : s[1] === "rotation" ? (n = s[0] + ".quaternion", e[n] = new f.Quaternion().setFromEuler(new f.Euler(o, l, u, "XYZ")).normalize()) : s[1] === "quaternion" && (e[n] = new f.Quaternion(o, l, u, i.w).normalize());
4174
4174
  }
4175
4175
  return e;
4176
4176
  }
@@ -4194,12 +4194,12 @@ class Ee {
4194
4194
  * @param {Object} sources Object of existing morph target values, e.g. { mouthOpen: 1.0 }
4195
4195
  * @param {boolean} [override=false] If true, override existing morph target
4196
4196
  */
4197
- addMixedMorphTarget(t, e, i, n = !1) {
4197
+ addMixedMorphTarget(t, e, n, i = !1) {
4198
4198
  t.forEach((s) => {
4199
- if (!n && s.morphTargetDictionary.hasOwnProperty(e)) return;
4199
+ if (!i && s.morphTargetDictionary.hasOwnProperty(e)) return;
4200
4200
  const o = s.geometry;
4201
4201
  let l = null, u = null;
4202
- for (const [a, h] of Object.entries(i))
4202
+ for (const [a, h] of Object.entries(n))
4203
4203
  if (s.morphTargetDictionary.hasOwnProperty(a)) {
4204
4204
  const r = s.morphTargetDictionary[a], c = o.morphAttributes.position[r], d = o.morphAttributes.normal?.[r];
4205
4205
  l || (l = new f.Float32BufferAttribute(c.count * 3, 3), d && (u = new f.Float32BufferAttribute(c.count * 3, 3)));
@@ -4228,17 +4228,17 @@ class Ee {
4228
4228
  async showAvatar(t, e = null) {
4229
4229
  if (!t || !t.hasOwnProperty("url"))
4230
4230
  throw new Error("Invalid parameter. The avatar must have at least 'url' specified.");
4231
- const i = new We();
4231
+ const n = new Ve();
4232
4232
  if (this.dracoEnabled) {
4233
- const a = new Ve();
4234
- a.setDecoderPath(this.dracoDecoderPath), i.setDRACOLoader(a);
4233
+ const a = new Ge();
4234
+ a.setDecoderPath(this.dracoDecoderPath), n.setDRACOLoader(a);
4235
4235
  }
4236
- let n = await i.loadAsync(t.url, e);
4236
+ let i = await n.loadAsync(t.url, e);
4237
4237
  const s = [this.opt.modelRoot];
4238
4238
  if (this.posePropNames.forEach((a) => s.push(a.split(".")[0])), s.forEach((a) => {
4239
- if (!n.scene.getObjectByName(a))
4239
+ if (!i.scene.getObjectByName(a))
4240
4240
  throw new Error("Avatar object " + a + " not found");
4241
- }), this.stop(), this.avatar = t, this.bodyMovement = t.bodyMovement || "idle", this.movementIntensity = t.movementIntensity || 0.5, this.showFullAvatar = t.showFullAvatar || !1, this.fbxAnimationLoader = null, this.dynamicbones.dispose(), this.mixer = null, this.isAvatarOnly ? this.armature && this.clearThree(this.armature) : this.armature && this.clearThree(this.scene), this.armature = n.scene.getObjectByName(this.opt.modelRoot), this.armature.scale.setScalar(1), this.animations = n.animations, this.userData = n.userData, this.morphs = [], this.armature.traverse((a) => {
4241
+ }), this.stop(), this.avatar = t, this.bodyMovement = t.bodyMovement || "idle", this.movementIntensity = t.movementIntensity || 0.5, this.showFullAvatar = t.showFullAvatar || !1, this.fbxAnimationLoader = null, this.dynamicbones.dispose(), this.mixer = null, this.isAvatarOnly ? this.armature && this.clearThree(this.armature) : this.armature && this.clearThree(this.scene), this.armature = i.scene.getObjectByName(this.opt.modelRoot), this.armature.scale.setScalar(1), this.animations = i.animations, this.userData = i.userData, this.morphs = [], this.armature.traverse((a) => {
4242
4242
  a.morphTargetInfluences && a.morphTargetInfluences.length && a.morphTargetDictionary && this.morphs.push(a), a.frustumCulled = !1;
4243
4243
  }), this.morphs.length === 0)
4244
4244
  throw new Error("Blend shapes not found");
@@ -4283,7 +4283,7 @@ class Ee {
4283
4283
  this.poseAvatar.props[a] = r[h[1]], this.poseBase.props.hasOwnProperty(a) ? this.poseAvatar.props[a].copy(this.poseBase.props[a]) : this.poseBase.props[a] = this.poseAvatar.props[a].clone(), this.poseDelta.props.hasOwnProperty(a) && !this.poseTarget.props.hasOwnProperty(a) && (this.poseTarget.props[a] = this.poseAvatar.props[a].clone()), this.poseTarget.props[a].t = this.animClock, this.poseTarget.props[a].d = 2e3;
4284
4284
  }), this.ikMesh.traverse((a) => {
4285
4285
  a.isBone && a.position.copy(this.armature.getObjectByName(a.name).position);
4286
- }), this.isAvatarOnly ? this.scene && this.scene.add(this.armature) : (this.scene.add(n.scene), this.scene.add(this.lightAmbient), this.scene.add(this.lightDirect), this.scene.add(this.lightSpot), this.lightSpot.target = this.armature.getObjectByName("Head")), t.hasOwnProperty("modelDynamicBones"))
4286
+ }), this.isAvatarOnly ? this.scene && this.scene.add(this.armature) : (this.scene.add(i.scene), this.scene.add(this.lightAmbient), this.scene.add(this.lightDirect), this.scene.add(this.lightSpot), this.lightSpot.target = this.armature.getObjectByName("Head")), t.hasOwnProperty("modelDynamicBones"))
4287
4287
  try {
4288
4288
  this.dynamicbones.setup(this.scene, this.armature, t.modelDynamicBones);
4289
4289
  } catch (a) {
@@ -4319,8 +4319,8 @@ class Ee {
4319
4319
  return;
4320
4320
  }
4321
4321
  if (this.viewName = t || this.viewName, e = e || {}, this.isAvatarOnly) return;
4322
- const i = e.hasOwnProperty("cameraX") ? e.cameraX : this.opt.cameraX, n = e.hasOwnProperty("cameraY") ? e.cameraY : this.opt.cameraY, s = e.hasOwnProperty("cameraDistance") ? e.cameraDistance : this.opt.cameraDistance, o = e.hasOwnProperty("cameraRotateX") ? e.cameraRotateX : this.opt.cameraRotateX, l = e.hasOwnProperty("cameraRotateY") ? e.cameraRotateY : this.opt.cameraRotateY, u = this.camera.fov * (Math.PI / 180);
4323
- let a = -i * Math.tan(u / 2), h = (1 - n) * Math.tan(u / 2), r = s;
4322
+ const n = e.hasOwnProperty("cameraX") ? e.cameraX : this.opt.cameraX, i = e.hasOwnProperty("cameraY") ? e.cameraY : this.opt.cameraY, s = e.hasOwnProperty("cameraDistance") ? e.cameraDistance : this.opt.cameraDistance, o = e.hasOwnProperty("cameraRotateX") ? e.cameraRotateX : this.opt.cameraRotateX, l = e.hasOwnProperty("cameraRotateY") ? e.cameraRotateY : this.opt.cameraRotateY, u = this.camera.fov * (Math.PI / 180);
4323
+ let a = -n * Math.tan(u / 2), h = (1 - i) * Math.tan(u / 2), r = s;
4324
4324
  switch (this.viewName) {
4325
4325
  case "head":
4326
4326
  r += 2, h = h * r + 4 * this.avatarHeight / 5;
@@ -4360,11 +4360,11 @@ class Ee {
4360
4360
  * @param {number} t High precision timestamp in ms.
4361
4361
  */
4362
4362
  updatePoseBase(t) {
4363
- for (const [e, i] of Object.entries(this.poseTarget.props)) {
4364
- const n = this.poseAvatar.props[e];
4365
- if (n) {
4366
- let s = (t - i.t) / i.d;
4367
- s > 1 || !this.poseBase.props.hasOwnProperty(e) ? n.copy(i) : n.isQuaternion ? n.copy(this.poseBase.props[e].slerp(i, this.easing(s))) : n.isVector3 && n.copy(this.poseBase.props[e].lerp(i, this.easing(s)));
4363
+ for (const [e, n] of Object.entries(this.poseTarget.props)) {
4364
+ const i = this.poseAvatar.props[e];
4365
+ if (i) {
4366
+ let s = (t - n.t) / n.d;
4367
+ s > 1 || !this.poseBase.props.hasOwnProperty(e) ? i.copy(n) : i.isQuaternion ? i.copy(this.poseBase.props[e].slerp(n, this.easing(s))) : i.isVector3 && i.copy(this.poseBase.props[e].lerp(n, this.easing(s)));
4368
4368
  }
4369
4369
  }
4370
4370
  }
@@ -4374,9 +4374,9 @@ class Ee {
4374
4374
  updatePoseDelta() {
4375
4375
  for (const [t, e] of Object.entries(this.poseDelta.props)) {
4376
4376
  if (e.x === 0 && e.y === 0 && e.z === 0) continue;
4377
- M.set(e.x, e.y, e.z);
4378
- const i = this.poseAvatar.props[t];
4379
- i.isQuaternion ? (W.setFromEuler(M), i.multiply(W)) : i.isVector3 && i.add(M);
4377
+ E.set(e.x, e.y, e.z);
4378
+ const n = this.poseAvatar.props[t];
4379
+ n.isQuaternion ? (U.setFromEuler(E), n.multiply(U)) : n.isVector3 && n.add(E);
4380
4380
  }
4381
4381
  }
4382
4382
  /**
@@ -4384,43 +4384,43 @@ class Ee {
4384
4384
  * @param {number} dt Delta time in ms.
4385
4385
  */
4386
4386
  updateMorphTargets(t) {
4387
- for (let [e, i] of Object.entries(this.mtAvatar)) {
4388
- if (!i.needsUpdate) continue;
4389
- let n = null, s = null;
4390
- if (i.fixed !== null) {
4391
- if (n = i.fixed, i.system = null, i.systemd = null, i.newvalue = null, i.ref && i.ref.hasOwnProperty(e) && delete i.ref[e], i.ref = null, i.base = null, i.value === n) {
4392
- i.needsUpdate = !1;
4387
+ for (let [e, n] of Object.entries(this.mtAvatar)) {
4388
+ if (!n.needsUpdate) continue;
4389
+ let i = null, s = null;
4390
+ if (n.fixed !== null) {
4391
+ if (i = n.fixed, n.system = null, n.systemd = null, n.newvalue = null, n.ref && n.ref.hasOwnProperty(e) && delete n.ref[e], n.ref = null, n.base = null, n.value === i) {
4392
+ n.needsUpdate = !1;
4393
4393
  continue;
4394
4394
  }
4395
- } else i.realtime !== null ? (i.ref = null, i.base = null, s = i.realtime) : i.system !== null ? (n = i.system, i.newvalue = null, i.ref && i.ref.hasOwnProperty(e) && delete i.ref[e], i.ref = null, i.base = null, i.systemd !== null ? i.systemd === 0 ? (n = null, i.system = null, i.systemd = null) : (i.systemd -= t, i.systemd < 0 && (i.systemd = 0), i.value === n && (n = null)) : i.value === n && (n = null, i.system = null)) : i.newvalue !== null ? (i.ref = null, i.base = null, s = i.newvalue, i.newvalue = null) : i.base !== null ? (n = i.base, i.ref = null, i.value === n && (n = null, i.base = null, i.needsUpdate = !1)) : (i.ref = null, i.baseline !== null && i.value !== i.baseline ? (n = i.baseline, i.base = i.baseline) : i.needsUpdate = !1);
4396
- if (n !== null) {
4397
- let o = n - i.value;
4398
- o >= 0 ? o < 5e-3 ? (s = n, i.v = 0) : (i.v < i.maxv && (i.v += i.acc * t), i.v >= 0 ? s = i.value + o * (1 - Math.exp(-i.v * t)) : s = i.value + i.v * t * (1 - Math.exp(i.v * t))) : o > -5e-3 ? (s = n, i.v = 0) : (i.v > -i.maxv && (i.v -= i.acc * t), i.v >= 0 ? s = i.value + i.v * t * (1 - Math.exp(-i.v * t)) : s = i.value + o * (1 - Math.exp(i.v * t)));
4395
+ } else n.realtime !== null ? (n.ref = null, n.base = null, s = n.realtime) : n.system !== null ? (i = n.system, n.newvalue = null, n.ref && n.ref.hasOwnProperty(e) && delete n.ref[e], n.ref = null, n.base = null, n.systemd !== null ? n.systemd === 0 ? (i = null, n.system = null, n.systemd = null) : (n.systemd -= t, n.systemd < 0 && (n.systemd = 0), n.value === i && (i = null)) : n.value === i && (i = null, n.system = null)) : n.newvalue !== null ? (n.ref = null, n.base = null, s = n.newvalue, n.newvalue = null) : n.base !== null ? (i = n.base, n.ref = null, n.value === i && (i = null, n.base = null, n.needsUpdate = !1)) : (n.ref = null, n.baseline !== null && n.value !== n.baseline ? (i = n.baseline, n.base = n.baseline) : n.needsUpdate = !1);
4396
+ if (i !== null) {
4397
+ let o = i - n.value;
4398
+ o >= 0 ? o < 5e-3 ? (s = i, n.v = 0) : (n.v < n.maxv && (n.v += n.acc * t), n.v >= 0 ? s = n.value + o * (1 - Math.exp(-n.v * t)) : s = n.value + n.v * t * (1 - Math.exp(n.v * t))) : o > -5e-3 ? (s = i, n.v = 0) : (n.v > -n.maxv && (n.v -= n.acc * t), n.v >= 0 ? s = n.value + n.v * t * (1 - Math.exp(-n.v * t)) : s = n.value + o * (1 - Math.exp(n.v * t)));
4399
4399
  }
4400
- if (i.limit !== null) {
4401
- if (s !== null && s !== i.value && (i.value = s, i.onchange !== null && i.onchange(s)), s = i.limit(i.value), s === i.applied) continue;
4400
+ if (n.limit !== null) {
4401
+ if (s !== null && s !== n.value && (n.value = s, n.onchange !== null && n.onchange(s)), s = n.limit(n.value), s === n.applied) continue;
4402
4402
  } else {
4403
- if (s === null || s === i.value) continue;
4404
- i.value = s, i.onchange !== null && i.onchange(s);
4403
+ if (s === null || s === n.value) continue;
4404
+ n.value = s, n.onchange !== null && n.onchange(s);
4405
4405
  }
4406
- switch (i.applied = s, i.applied < i.min && (i.applied = i.min), i.applied > i.max && (i.applied = i.max), e) {
4406
+ switch (n.applied = s, n.applied < n.min && (n.applied = n.min), n.applied > n.max && (n.applied = n.max), e) {
4407
4407
  case "headRotateX":
4408
- this.poseDelta.props["Head.quaternion"].x = i.applied + this.mtAvatar.bodyRotateX.applied;
4408
+ this.poseDelta.props["Head.quaternion"].x = n.applied + this.mtAvatar.bodyRotateX.applied;
4409
4409
  break;
4410
4410
  case "headRotateY":
4411
- this.poseDelta.props["Head.quaternion"].y = i.applied + this.mtAvatar.bodyRotateY.applied;
4411
+ this.poseDelta.props["Head.quaternion"].y = n.applied + this.mtAvatar.bodyRotateY.applied;
4412
4412
  break;
4413
4413
  case "headRotateZ":
4414
- this.poseDelta.props["Head.quaternion"].z = i.applied + this.mtAvatar.bodyRotateZ.applied;
4414
+ this.poseDelta.props["Head.quaternion"].z = n.applied + this.mtAvatar.bodyRotateZ.applied;
4415
4415
  break;
4416
4416
  case "bodyRotateX":
4417
- this.poseDelta.props["Head.quaternion"].x = i.applied + this.mtAvatar.headRotateX.applied, this.poseDelta.props["Spine1.quaternion"].x = i.applied / 2, this.poseDelta.props["Spine.quaternion"].x = i.applied / 8, this.poseDelta.props["Hips.quaternion"].x = i.applied / 24;
4417
+ this.poseDelta.props["Head.quaternion"].x = n.applied + this.mtAvatar.headRotateX.applied, this.poseDelta.props["Spine1.quaternion"].x = n.applied / 2, this.poseDelta.props["Spine.quaternion"].x = n.applied / 8, this.poseDelta.props["Hips.quaternion"].x = n.applied / 24;
4418
4418
  break;
4419
4419
  case "bodyRotateY":
4420
- this.poseDelta.props["Head.quaternion"].y = i.applied + this.mtAvatar.headRotateY.applied, this.poseDelta.props["Spine1.quaternion"].y = i.applied / 2, this.poseDelta.props["Spine.quaternion"].y = i.applied / 2, this.poseDelta.props["Hips.quaternion"].y = i.applied / 4, this.poseDelta.props["LeftUpLeg.quaternion"].y = i.applied / 2, this.poseDelta.props["RightUpLeg.quaternion"].y = i.applied / 2, this.poseDelta.props["LeftLeg.quaternion"].y = i.applied / 4, this.poseDelta.props["RightLeg.quaternion"].y = i.applied / 4;
4420
+ this.poseDelta.props["Head.quaternion"].y = n.applied + this.mtAvatar.headRotateY.applied, this.poseDelta.props["Spine1.quaternion"].y = n.applied / 2, this.poseDelta.props["Spine.quaternion"].y = n.applied / 2, this.poseDelta.props["Hips.quaternion"].y = n.applied / 4, this.poseDelta.props["LeftUpLeg.quaternion"].y = n.applied / 2, this.poseDelta.props["RightUpLeg.quaternion"].y = n.applied / 2, this.poseDelta.props["LeftLeg.quaternion"].y = n.applied / 4, this.poseDelta.props["RightLeg.quaternion"].y = n.applied / 4;
4421
4421
  break;
4422
4422
  case "bodyRotateZ":
4423
- this.poseDelta.props["Head.quaternion"].z = i.applied + this.mtAvatar.headRotateZ.applied, this.poseDelta.props["Spine1.quaternion"].z = i.applied / 12, this.poseDelta.props["Spine.quaternion"].z = i.applied / 12, this.poseDelta.props["Hips.quaternion"].z = i.applied / 24;
4423
+ this.poseDelta.props["Head.quaternion"].z = n.applied + this.mtAvatar.headRotateZ.applied, this.poseDelta.props["Spine1.quaternion"].z = n.applied / 12, this.poseDelta.props["Spine.quaternion"].z = n.applied / 12, this.poseDelta.props["Hips.quaternion"].z = n.applied / 24;
4424
4424
  break;
4425
4425
  case "handFistLeft":
4426
4426
  case "handFistRight":
@@ -4432,16 +4432,16 @@ class Ee {
4432
4432
  "HandRing",
4433
4433
  "HandPinky"
4434
4434
  ].forEach((h, r) => {
4435
- r === 0 ? (this.poseDelta.props[o + h + "1.quaternion"].x = 0, this.poseDelta.props[o + h + "2.quaternion"].z = (o === "Left" ? -1 : 1) * i.applied, this.poseDelta.props[o + h + "3.quaternion"].z = (o === "Left" ? -1 : 1) * i.applied) : (this.poseDelta.props[o + h + "1.quaternion"].x = i.applied, this.poseDelta.props[o + h + "2.quaternion"].x = 1.5 * i.applied, this.poseDelta.props[o + h + "3.quaternion"].x = 1.5 * i.applied);
4435
+ r === 0 ? (this.poseDelta.props[o + h + "1.quaternion"].x = 0, this.poseDelta.props[o + h + "2.quaternion"].z = (o === "Left" ? -1 : 1) * n.applied, this.poseDelta.props[o + h + "3.quaternion"].z = (o === "Left" ? -1 : 1) * n.applied) : (this.poseDelta.props[o + h + "1.quaternion"].x = n.applied, this.poseDelta.props[o + h + "2.quaternion"].x = 1.5 * n.applied, this.poseDelta.props[o + h + "3.quaternion"].x = 1.5 * n.applied);
4436
4436
  });
4437
4437
  break;
4438
4438
  case "chestInhale":
4439
- const l = i.applied / 20, u = { x: l, y: l / 2, z: 3 * l }, a = { x: 1 / (1 + l) - 1, y: 1 / (1 + l / 2) - 1, z: 1 / (1 + 3 * l) - 1 };
4439
+ const l = n.applied / 20, u = { x: l, y: l / 2, z: 3 * l }, a = { x: 1 / (1 + l) - 1, y: 1 / (1 + l / 2) - 1, z: 1 / (1 + 3 * l) - 1 };
4440
4440
  this.poseDelta.props["Spine1.scale"] = u, this.poseDelta.props["Neck.scale"] = a, this.poseDelta.props["LeftArm.scale"] = a, this.poseDelta.props["RightArm.scale"] = a;
4441
4441
  break;
4442
4442
  default:
4443
- for (let h = 0, r = i.ms.length; h < r; h++)
4444
- i.ms[h][i.is[h]] = i.applied;
4443
+ for (let h = 0, r = n.ms.length; h < r; h++)
4444
+ n.ms[h][n.is[h]] = n.applied;
4445
4445
  }
4446
4446
  }
4447
4447
  }
@@ -4452,14 +4452,14 @@ class Ee {
4452
4452
  * @return {string} Pose as a string
4453
4453
  */
4454
4454
  getPoseString(t, e = 1e3) {
4455
- let i = "{";
4456
- return Object.entries(t).forEach((n, s) => {
4457
- const o = n[0].split(".");
4455
+ let n = "{";
4456
+ return Object.entries(t).forEach((i, s) => {
4457
+ const o = i[0].split(".");
4458
4458
  if (o[1] === "position" || o[1] === "rotation" || o[1] === "quaternion") {
4459
- const l = o[1] === "quaternion" ? o[0] + ".rotation" : n[0], u = n[1].isQuaternion ? new f.Euler().setFromQuaternion(n[1]) : n[1];
4460
- i += (s ? ", " : "") + "'" + l + "':{", i += "x:" + Math.round(u.x * e) / e, i += ", y:" + Math.round(u.y * e) / e, i += ", z:" + Math.round(u.z * e) / e, i += "}";
4459
+ const l = o[1] === "quaternion" ? o[0] + ".rotation" : i[0], u = i[1].isQuaternion ? new f.Euler().setFromQuaternion(i[1]) : i[1];
4460
+ n += (s ? ", " : "") + "'" + l + "':{", n += "x:" + Math.round(u.x * e) / e, n += ", y:" + Math.round(u.y * e) / e, n += ", z:" + Math.round(u.z * e) / e, n += "}";
4461
4461
  }
4462
- }), i += "}", i;
4462
+ }), n += "}", n;
4463
4463
  }
4464
4464
  /**
4465
4465
  * Return pose template property taking into account mirror pose and gesture.
@@ -4468,19 +4468,19 @@ class Ee {
4468
4468
  */
4469
4469
  getPoseTemplateProp(t) {
4470
4470
  const e = t.split(".");
4471
- let i = e[0] + "." + (e[1] === "rotation" ? "quaternion" : e[1]);
4472
- if (this.gesture && this.gesture.hasOwnProperty(i))
4473
- return this.gesture[i].clone();
4471
+ let n = e[0] + "." + (e[1] === "rotation" ? "quaternion" : e[1]);
4472
+ if (this.gesture && this.gesture.hasOwnProperty(n))
4473
+ return this.gesture[n].clone();
4474
4474
  {
4475
- let n = e[0] + "." + (e[1] === "quaternion" ? "rotation" : e[1]);
4476
- this.poseWeightOnLeft || (n.startsWith("Left") ? (n = "Right" + n.substring(4), i = "Right" + i.substring(4)) : n.startsWith("Right") && (n = "Left" + n.substring(5), i = "Left" + i.substring(5)));
4475
+ let i = e[0] + "." + (e[1] === "quaternion" ? "rotation" : e[1]);
4476
+ this.poseWeightOnLeft || (i.startsWith("Left") ? (i = "Right" + i.substring(4), n = "Right" + n.substring(4)) : i.startsWith("Right") && (i = "Left" + i.substring(5), n = "Left" + n.substring(5)));
4477
4477
  let s;
4478
- if (this.poseTarget.template.props.hasOwnProperty(i)) {
4478
+ if (this.poseTarget.template.props.hasOwnProperty(n)) {
4479
4479
  const o = {};
4480
- o[i] = this.poseTarget.template.props[i], s = this.propsToThreeObjects(o)[i];
4481
- } else if (this.poseTarget.template.props.hasOwnProperty(n)) {
4480
+ o[n] = this.poseTarget.template.props[n], s = this.propsToThreeObjects(o)[n];
4481
+ } else if (this.poseTarget.template.props.hasOwnProperty(i)) {
4482
4482
  const o = {};
4483
- o[n] = this.poseTarget.template.props[n], s = this.propsToThreeObjects(o)[i];
4483
+ o[i] = this.poseTarget.template.props[i], s = this.propsToThreeObjects(o)[n];
4484
4484
  }
4485
4485
  return s && !this.poseWeightOnLeft && s.isQuaternion && (s.x *= -1, s.w *= -1), s;
4486
4486
  }
@@ -4492,8 +4492,8 @@ class Ee {
4492
4492
  */
4493
4493
  mirrorPose(t) {
4494
4494
  const e = {};
4495
- for (let [i, n] of Object.entries(t))
4496
- n.isQuaternion && (i.startsWith("Left") ? i = "Right" + i.substring(4) : i.startsWith("Right") && (i = "Left" + i.substring(5)), n.x *= -1, n.w *= -1), e[i] = n.clone(), e[i].t = n.t, e[i].d = n.d;
4495
+ for (let [n, i] of Object.entries(t))
4496
+ i.isQuaternion && (n.startsWith("Left") ? n = "Right" + n.substring(4) : n.startsWith("Right") && (n = "Left" + n.substring(5)), i.x *= -1, i.w *= -1), e[n] = i.clone(), e[n].t = i.t, e[n].d = i.d;
4497
4497
  return e;
4498
4498
  }
4499
4499
  /**
@@ -4503,18 +4503,18 @@ class Ee {
4503
4503
  * @return {Object} A new pose object.
4504
4504
  */
4505
4505
  poseFactory(t, e = 2e3) {
4506
- const i = {
4506
+ const n = {
4507
4507
  template: t,
4508
4508
  props: this.propsToThreeObjects(t.props)
4509
4509
  };
4510
- for (const [n, s] of Object.entries(i.props)) {
4511
- if (this.opt.modelMovementFactor < 1 && t.standing && (n === "Hips.quaternion" || n === "Spine.quaternion" || n === "Spine1.quaternion" || n === "Spine2.quaternion" || n === "Neck.quaternion" || n === "LeftUpLeg.quaternion" || n === "LeftLeg.quaternion" || n === "RightUpLeg.quaternion" || n === "RightLeg.quaternion")) {
4512
- const o = this.poseStraight[n], l = s.angleTo(o);
4510
+ for (const [i, s] of Object.entries(n.props)) {
4511
+ if (this.opt.modelMovementFactor < 1 && t.standing && (i === "Hips.quaternion" || i === "Spine.quaternion" || i === "Spine1.quaternion" || i === "Spine2.quaternion" || i === "Neck.quaternion" || i === "LeftUpLeg.quaternion" || i === "LeftLeg.quaternion" || i === "RightUpLeg.quaternion" || i === "RightLeg.quaternion")) {
4512
+ const o = this.poseStraight[i], l = s.angleTo(o);
4513
4513
  s.rotateTowards(o, (1 - this.opt.modelMovementFactor) * l);
4514
4514
  }
4515
4515
  s.t = this.animClock, s.d = e;
4516
4516
  }
4517
- return i;
4517
+ return n;
4518
4518
  }
4519
4519
  /**
4520
4520
  * Set a new pose and start transition timer.
@@ -4522,11 +4522,11 @@ class Ee {
4522
4522
  * @param {number} [ms=2000] Transition time in milliseconds
4523
4523
  */
4524
4524
  setPoseFromTemplate(t, e = 2e3) {
4525
- const i = t && this.poseTarget && this.poseTarget.template && (this.poseTarget.template.standing && t.lying || this.poseTarget.template.lying && t.standing), n = t && t === this.poseCurrentTemplate, s = this.poseWeightOnLeft;
4526
- let o = i ? 1e3 : e;
4527
- if (i ? (this.poseCurrentTemplate = this.poseTemplates.oneknee, setTimeout(() => {
4525
+ const n = t && this.poseTarget && this.poseTarget.template && (this.poseTarget.template.standing && t.lying || this.poseTarget.template.lying && t.standing), i = t && t === this.poseCurrentTemplate, s = this.poseWeightOnLeft;
4526
+ let o = n ? 1e3 : e;
4527
+ if (n ? (this.poseCurrentTemplate = this.poseTemplates.oneknee, setTimeout(() => {
4528
4528
  this.setPoseFromTemplate(t, e);
4529
- }, o)) : this.poseCurrentTemplate = t || this.poseCurrentTemplate, this.poseTarget = this.poseFactory(this.poseCurrentTemplate, o), this.poseWeightOnLeft = !0, (!n && !s || n && s) && (this.poseTarget.props = this.mirrorPose(this.poseTarget.props), this.poseWeightOnLeft = !this.poseWeightOnLeft), this.gesture)
4529
+ }, o)) : this.poseCurrentTemplate = t || this.poseCurrentTemplate, this.poseTarget = this.poseFactory(this.poseCurrentTemplate, o), this.poseWeightOnLeft = !0, (!i && !s || i && s) && (this.poseTarget.props = this.mirrorPose(this.poseTarget.props), this.poseWeightOnLeft = !this.poseWeightOnLeft), this.gesture)
4530
4530
  for (let [l, u] of Object.entries(this.gesture))
4531
4531
  this.poseTarget.props.hasOwnProperty(l) && (this.poseTarget.props[l].copy(u), this.poseTarget.props[l].t = u.t, this.poseTarget.props[l].d = u.d);
4532
4532
  Object.keys(this.poseDelta.props).forEach((l) => {
@@ -4547,8 +4547,8 @@ class Ee {
4547
4547
  * @param {number} val Value
4548
4548
  * @param {number} [ms=null] Transition time in milliseconds.
4549
4549
  */
4550
- setValue(t, e, i = null) {
4551
- this.mtAvatar.hasOwnProperty(t) && Object.assign(this.mtAvatar[t], { system: e, systemd: i, needsUpdate: !0 });
4550
+ setValue(t, e, n = null) {
4551
+ this.mtAvatar.hasOwnProperty(t) && Object.assign(this.mtAvatar[t], { system: e, systemd: n, needsUpdate: !0 });
4552
4552
  }
4553
4553
  /**
4554
4554
  * Get mood names.
@@ -4572,12 +4572,12 @@ class Ee {
4572
4572
  if (t = (t || "").trim().toLowerCase(), !this.animMoods.hasOwnProperty(t)) throw new Error("Unknown mood.");
4573
4573
  this.moodName = t, this.mood = this.animMoods[this.moodName];
4574
4574
  for (let e of Object.keys(this.mtAvatar)) {
4575
- let i = this.mtBaselineExceptions.hasOwnProperty(e) ? this.mtBaselineExceptions[e] : this.mtBaselineDefault;
4576
- this.mood.baseline.hasOwnProperty(e) ? i = this.mood.baseline[e] : this.avatar.baseline?.hasOwnProperty(e) && (i = this.avatar.baseline[e]), this.setBaselineValue(e, i);
4575
+ let n = this.mtBaselineExceptions.hasOwnProperty(e) ? this.mtBaselineExceptions[e] : this.mtBaselineDefault;
4576
+ this.mood.baseline.hasOwnProperty(e) ? n = this.mood.baseline[e] : this.avatar.baseline?.hasOwnProperty(e) && (n = this.avatar.baseline[e]), this.setBaselineValue(e, n);
4577
4577
  }
4578
4578
  this.mood.anims.forEach((e) => {
4579
- let i = this.animQueue.findIndex((n) => n.template.name === e.name);
4580
- i !== -1 && this.animQueue.splice(i, 1), this.animQueue.push(this.animFactory(e, -1));
4579
+ let n = this.animQueue.findIndex((i) => i.template.name === e.name);
4580
+ n !== -1 && this.animQueue.splice(n, 1), this.animQueue.push(this.animFactory(e, -1));
4581
4581
  });
4582
4582
  }
4583
4583
  /**
@@ -4608,7 +4608,7 @@ class Ee {
4608
4608
  }
4609
4609
  console.log("Avatar is running:", this.isRunning), console.log("Animation queue exists:", !!this.animQueue);
4610
4610
  const t = this.animQueue.length;
4611
- this.animQueue = this.animQueue.filter((n) => !n.template.name.startsWith("bodyMovement"));
4611
+ this.animQueue = this.animQueue.filter((i) => !i.template.name.startsWith("bodyMovement"));
4612
4612
  const e = this.animQueue.length;
4613
4613
  if (console.log(`Filtered animation queue: ${t} -> ${e} animations`), this.bodyMovement === "idle") {
4614
4614
  this.fbxAnimationLoader && this.fbxAnimationLoader.stopCurrentAnimation();
@@ -4618,16 +4618,16 @@ class Ee {
4618
4618
  try {
4619
4619
  await this.fbxAnimationLoader.playGestureAnimation(this.bodyMovement, this.movementIntensity), console.log("Applied FBX body movement animation:", this.bodyMovement);
4620
4620
  return;
4621
- } catch (n) {
4622
- console.warn("FBX animation failed, falling back to code animation:", n);
4621
+ } catch (i) {
4622
+ console.warn("FBX animation failed, falling back to code animation:", i);
4623
4623
  }
4624
- const i = this.createBodyMovementAnimation(this.bodyMovement);
4625
- if (console.log("Created movement animation:", i), i)
4624
+ const n = this.createBodyMovementAnimation(this.bodyMovement);
4625
+ if (console.log("Created movement animation:", n), n)
4626
4626
  try {
4627
- const n = this.animFactory(i, !0);
4628
- n && n.ts && n.ts.length > 0 ? (this.animQueue.push(n), console.log("Applied code-based body movement animation:", this.bodyMovement), console.log("Animation queue length:", this.animQueue.length), console.log("Animation object:", n)) : (console.error("Invalid animation object created for:", this.bodyMovement), console.error("Animation object:", n));
4629
- } catch (n) {
4630
- console.error("Error creating body movement animation:", n);
4627
+ const i = this.animFactory(n, !0);
4628
+ i && i.ts && i.ts.length > 0 ? (this.animQueue.push(i), console.log("Applied code-based body movement animation:", this.bodyMovement), console.log("Animation queue length:", this.animQueue.length), console.log("Animation object:", i)) : (console.error("Invalid animation object created for:", this.bodyMovement), console.error("Animation object:", i));
4629
+ } catch (i) {
4630
+ console.error("Error creating body movement animation:", i);
4631
4631
  }
4632
4632
  }
4633
4633
  /**
@@ -4668,14 +4668,14 @@ class Ee {
4668
4668
  */
4669
4669
  maintainLockedPosition() {
4670
4670
  if (this.lockedPosition && this.armature) {
4671
- const t = this.armature.position.y, e = this.lockedPosition.y - 2, i = this.lockedPosition.y + 0.1;
4671
+ const t = this.armature.position.y, e = this.lockedPosition.y - 2, n = this.lockedPosition.y + 0.1;
4672
4672
  t < e ? this.armature.position.set(
4673
4673
  this.lockedPosition.x,
4674
4674
  e,
4675
4675
  this.lockedPosition.z
4676
- ) : t > i && this.armature.position.set(
4676
+ ) : t > n && this.armature.position.set(
4677
4677
  this.lockedPosition.x,
4678
- i,
4678
+ n,
4679
4679
  this.lockedPosition.z
4680
4680
  ), this.armature.position.x = this.lockedPosition.x, this.armature.position.z = this.lockedPosition.z;
4681
4681
  }
@@ -4686,7 +4686,7 @@ class Ee {
4686
4686
  * @returns {Object} Animation object.
4687
4687
  */
4688
4688
  createBodyMovementAnimation(t) {
4689
- const e = this.movementIntensity || 0.5, i = {
4689
+ const e = this.movementIntensity || 0.5, n = {
4690
4690
  walking: {
4691
4691
  name: "bodyMovement_walking",
4692
4692
  delay: [500, 2e3],
@@ -4843,10 +4843,10 @@ class Ee {
4843
4843
  }
4844
4844
  };
4845
4845
  if (t === "dancing") {
4846
- const n = ["dancing", "dancing2", "dancing3"], s = n[Math.floor(Math.random() * n.length)];
4847
- return i[s] || i.dancing;
4846
+ const i = ["dancing", "dancing2", "dancing3"], s = i[Math.floor(Math.random() * i.length)];
4847
+ return n[s] || n.dancing;
4848
4848
  }
4849
- return i[t] || null;
4849
+ return n[t] || null;
4850
4850
  }
4851
4851
  /**
4852
4852
  * Play a random dance animation
@@ -4902,13 +4902,13 @@ class Ee {
4902
4902
  if (t === "eyesRotateY") {
4903
4903
  const e = this.getBaselineValue("eyeLookOutLeft");
4904
4904
  if (e === void 0) return;
4905
- const i = this.getBaselineValue("eyeLookInLeft");
4906
- return i === void 0 || this.getBaselineValue("eyeLookOutRight") === void 0 || this.getBaselineValue("eyeLookInRight") === void 0 ? void 0 : e - i;
4905
+ const n = this.getBaselineValue("eyeLookInLeft");
4906
+ return n === void 0 || this.getBaselineValue("eyeLookOutRight") === void 0 || this.getBaselineValue("eyeLookInRight") === void 0 ? void 0 : e - n;
4907
4907
  } else if (t === "eyesRotateX") {
4908
4908
  const e = this.getBaselineValue("eyesLookDown");
4909
4909
  if (e === void 0) return;
4910
- const i = this.getBaselineValue("eyesLookUp");
4911
- return i === void 0 ? void 0 : e - i;
4910
+ const n = this.getBaselineValue("eyesLookUp");
4911
+ return n === void 0 ? void 0 : e - n;
4912
4912
  } else
4913
4913
  return this.mtAvatar[t]?.baseline;
4914
4914
  }
@@ -4929,13 +4929,13 @@ class Ee {
4929
4929
  if (t === "eyesRotateY") {
4930
4930
  const e = this.getFixedValue("eyeLookOutLeft");
4931
4931
  if (e === null) return null;
4932
- const i = this.getFixedValue("eyeLookInLeft");
4933
- return i === null || this.getFixedValue("eyeLookOutRight") === null || this.getFixedValue("eyeLookInRight") === null ? null : e - i;
4932
+ const n = this.getFixedValue("eyeLookInLeft");
4933
+ return n === null || this.getFixedValue("eyeLookOutRight") === null || this.getFixedValue("eyeLookInRight") === null ? null : e - n;
4934
4934
  } else if (t === "eyesRotateX") {
4935
4935
  const e = this.getFixedValue("eyesLookDown");
4936
4936
  if (e === null) return null;
4937
- const i = this.getFixedValue("eyesLookUp");
4938
- return i === null ? null : e - i;
4937
+ const n = this.getFixedValue("eyesLookUp");
4938
+ return n === null ? null : e - n;
4939
4939
  } else
4940
4940
  return this.mtAvatar[t]?.fixed;
4941
4941
  }
@@ -4944,8 +4944,8 @@ class Ee {
4944
4944
  * @param {string} mt Morph target name
4945
4945
  * @param {number} val Value, null if to be removed
4946
4946
  */
4947
- setFixedValue(t, e, i = null) {
4948
- t === "eyesRotateY" ? (this.setFixedValue("eyeLookOutLeft", e === null ? null : e > 0 ? e : 0, i), this.setFixedValue("eyeLookInLeft", e === null ? null : e > 0 ? 0 : -e, i), this.setFixedValue("eyeLookOutRight", e === null ? null : e > 0 ? 0 : -e, i), this.setFixedValue("eyeLookInRight", e === null ? null : e > 0 ? e : 0, i)) : t === "eyesRotateX" ? (this.setFixedValue("eyesLookDown", e === null ? null : e > 0 ? e : 0, i), this.setFixedValue("eyesLookUp", e === null ? null : e > 0 ? 0 : -e, i)) : this.mtAvatar.hasOwnProperty(t) && Object.assign(this.mtAvatar[t], { fixed: e, needsUpdate: !0 });
4947
+ setFixedValue(t, e, n = null) {
4948
+ t === "eyesRotateY" ? (this.setFixedValue("eyeLookOutLeft", e === null ? null : e > 0 ? e : 0, n), this.setFixedValue("eyeLookInLeft", e === null ? null : e > 0 ? 0 : -e, n), this.setFixedValue("eyeLookOutRight", e === null ? null : e > 0 ? 0 : -e, n), this.setFixedValue("eyeLookInRight", e === null ? null : e > 0 ? e : 0, n)) : t === "eyesRotateX" ? (this.setFixedValue("eyesLookDown", e === null ? null : e > 0 ? e : 0, n), this.setFixedValue("eyesLookUp", e === null ? null : e > 0 ? 0 : -e, n)) : this.mtAvatar.hasOwnProperty(t) && Object.assign(this.mtAvatar[t], { fixed: e, needsUpdate: !0 });
4949
4949
  }
4950
4950
  /**
4951
4951
  * Create a new animation based on an animation template.
@@ -4956,7 +4956,7 @@ class Ee {
4956
4956
  * @param {boolean} [noClockOffset=false] Do not apply clock offset
4957
4957
  * @return {Object} New animation object.
4958
4958
  */
4959
- animFactory(t, e = !1, i = 1, n = 1, s = !1) {
4959
+ animFactory(t, e = !1, n = 1, i = 1, s = !1) {
4960
4960
  const o = { template: t, ts: [0], vs: {} };
4961
4961
  let l = t;
4962
4962
  for (; ; )
@@ -4996,9 +4996,9 @@ class Ee {
4996
4996
  let a = Object.values(l.vs).reduce((h, r) => r.length > h ? r.length : h, 0);
4997
4997
  o.ts = Array(a + 1).fill(0);
4998
4998
  }
4999
- s ? o.ts = o.ts.map((a) => u + a * i) : o.ts = o.ts.map((a) => this.animClock + u + a * i);
4999
+ s ? o.ts = o.ts.map((a) => u + a * n) : o.ts = o.ts.map((a) => this.animClock + u + a * n);
5000
5000
  for (let [a, h] of Object.entries(l.vs)) {
5001
- const r = this.getBaselineValue(a), c = h.map((d) => (d = this.valueFn(d), d === null ? null : typeof d == "function" ? d : typeof d == "string" || d instanceof String ? d.slice() : Array.isArray(d) ? a === "gesture" ? d.slice() : (r === void 0 ? 0 : r) + n * this.gaussianRandom(...d) : typeof d == "boolean" ? d : d instanceof Object && d.constructor === Object ? Object.assign({}, d) : (r === void 0 ? 0 : r) + n * d));
5001
+ const r = this.getBaselineValue(a), c = h.map((d) => (d = this.valueFn(d), d === null ? null : typeof d == "function" ? d : typeof d == "string" || d instanceof String ? d.slice() : Array.isArray(d) ? a === "gesture" ? d.slice() : (r === void 0 ? 0 : r) + i * this.gaussianRandom(...d) : typeof d == "boolean" ? d : d instanceof Object && d.constructor === Object ? Object.assign({}, d) : (r === void 0 ? 0 : r) + i * d));
5002
5002
  a === "eyesRotateY" ? (o.vs.eyeLookOutLeft = [null, ...c.map((d) => d > 0 ? d : 0)], o.vs.eyeLookInLeft = [null, ...c.map((d) => d > 0 ? 0 : -d)], o.vs.eyeLookOutRight = [null, ...c.map((d) => d > 0 ? 0 : -d)], o.vs.eyeLookInRight = [null, ...c.map((d) => d > 0 ? d : 0)]) : a === "eyesRotateX" ? (o.vs.eyesLookDown = [null, ...c.map((d) => d > 0 ? d : 0)], o.vs.eyesLookUp = [null, ...c.map((d) => d > 0 ? 0 : -d)]) : o.vs[a] = [null, ...c];
5003
5003
  }
5004
5004
  for (let a of Object.keys(o.vs))
@@ -5015,10 +5015,10 @@ class Ee {
5015
5015
  * @param {function} [fun=null] Ease in/out function, null = linear
5016
5016
  * @return {number} Value based on the given time.
5017
5017
  */
5018
- valueAnimationSeq(t, e, i, n, s, o = null) {
5019
- t = this.valueFn(t), e = this.valueFn(e), s < i && (s = i), s > n && (s = n);
5020
- let l = (e - t) / (n - i);
5021
- return o && (l *= o((s - i) / (n - i))), l * s + (t - l * i);
5018
+ valueAnimationSeq(t, e, n, i, s, o = null) {
5019
+ t = this.valueFn(t), e = this.valueFn(e), s < n && (s = n), s > i && (s = i);
5020
+ let l = (e - t) / (i - n);
5021
+ return o && (l *= o((s - n) / (i - n))), l * s + (t - l * n);
5022
5022
  }
5023
5023
  /**
5024
5024
  * Return gaussian distributed random value between start and end with skew.
@@ -5028,10 +5028,10 @@ class Ee {
5028
5028
  * @param {number} [samples=5] Number of samples, 1 = uniform distribution.
5029
5029
  * @return {number} Gaussian random value.
5030
5030
  */
5031
- gaussianRandom(t, e, i = 1, n = 5) {
5031
+ gaussianRandom(t, e, n = 1, i = 5) {
5032
5032
  let s = 0;
5033
- for (let o = 0; o < n; o++) s += Math.random();
5034
- return t + Math.pow(s / n, i) * (e - t);
5033
+ for (let o = 0; o < i; o++) s += Math.random();
5034
+ return t + Math.pow(s / i, n) * (e - t);
5035
5035
  }
5036
5036
  /**
5037
5037
  * Create a sigmoid function.
@@ -5039,12 +5039,12 @@ class Ee {
5039
5039
  * @return {function} Sigmoid function.
5040
5040
  */
5041
5041
  sigmoidFactory(t) {
5042
- function e(n) {
5043
- return 1 / (1 + Math.exp(-t * n)) - 0.5;
5042
+ function e(i) {
5043
+ return 1 / (1 + Math.exp(-t * i)) - 0.5;
5044
5044
  }
5045
- var i = 0.5 / e(1);
5046
- return function(n) {
5047
- return i * e(2 * Math.max(Math.min(n, 1), 0) - 1) + 0.5;
5045
+ var n = 0.5 / e(1);
5046
+ return function(i) {
5047
+ return n * e(2 * Math.max(Math.min(i, 1), 0) - 1) + 0.5;
5048
5048
  };
5049
5049
  }
5050
5050
  /**
@@ -5054,8 +5054,8 @@ class Ee {
5054
5054
  * @param {number[]} r2 Target range
5055
5055
  * @return {number} Scaled value
5056
5056
  */
5057
- convertRange(t, e, i) {
5058
- return (t - e[0]) * (i[1] - i[0]) / (e[1] - e[0]) + i[0];
5057
+ convertRange(t, e, n) {
5058
+ return (t - e[0]) * (n[1] - n[0]) / (e[1] - e[0]) + n[0];
5059
5059
  }
5060
5060
  /**
5061
5061
  * Animate the avatar.
@@ -5071,32 +5071,32 @@ class Ee {
5071
5071
  this.animTimeLast = t;
5072
5072
  }
5073
5073
  e = e / this.animSlowdownRate, this.animClock += e, this.maintainLockedPosition();
5074
- let i, n, s, o, l = 0;
5074
+ let n, i, s, o, l = 0;
5075
5075
  if (this.stats && this.stats.begin(), this.isListening) {
5076
- for (this.listeningAnalyzer.getByteFrequencyData(this.volumeFrequencyData), i = 2, s = 10; i < s; i++)
5077
- this.volumeFrequencyData[i] > l && (l = this.volumeFrequencyData[i]);
5076
+ for (this.listeningAnalyzer.getByteFrequencyData(this.volumeFrequencyData), n = 2, s = 10; n < s; n++)
5077
+ this.volumeFrequencyData[n] > l && (l = this.volumeFrequencyData[n]);
5078
5078
  this.listeningVolume = (this.listeningVolume + l) / 2, this.listeningActive ? (this.listeningTimerTotal += e, this.listeningVolume < this.listeningSilenceThresholdLevel ? (this.listeningTimer += e, this.listeningTimer > this.listeningSilenceThresholdMs && (this.listeningOnchange && this.listeningOnchange("stop", this.listeningTimer), this.listeningActive = !1, this.listeningTimer = 0, this.listeningTimerTotal = 0)) : this.listeningTimer *= 0.5, this.listeningTimerTotal > this.listeningActiveDurationMax && (this.listeningOnchange && this.listeningOnchange("maxactive"), this.listeningTimerTotal = 0)) : (this.listeningTimerTotal += e, this.listeningVolume > this.listeningActiveThresholdLevel ? (this.listeningTimer += e, this.listeningTimer > this.listeningActiveThresholdMs && (this.listeningOnchange && this.listeningOnchange("start"), this.listeningActive = !0, this.listeningTimer = 0, this.listeningTimerTotal = 0)) : this.listeningTimer *= 0.5, this.listeningTimerTotal > this.listeningSilenceDurationMax && (this.listeningOnchange && this.listeningOnchange("maxsilence"), this.listeningTimerTotal = 0));
5079
5079
  }
5080
5080
  if (this.isSpeaking)
5081
- for (l = 0, this.audioAnalyzerNode.getByteFrequencyData(this.volumeFrequencyData), i = 2, s = 10; i < s; i++)
5082
- this.volumeFrequencyData[i] > l && (l = this.volumeFrequencyData[i]);
5081
+ for (l = 0, this.audioAnalyzerNode.getByteFrequencyData(this.volumeFrequencyData), n = 2, s = 10; n < s; n++)
5082
+ this.volumeFrequencyData[n] > l && (l = this.volumeFrequencyData[n]);
5083
5083
  let u = null, a = null;
5084
5084
  const h = [];
5085
- for (i = 0, s = this.animQueue.length; i < s; i++) {
5086
- const r = this.animQueue[i];
5085
+ for (n = 0, s = this.animQueue.length; n < s; n++) {
5086
+ const r = this.animQueue[n];
5087
5087
  if (!(!r || !r.ts || !r.ts.length || this.animClock < r.ts[0])) {
5088
- for (n = r.ndx || 0, o = r.ts.length; n < o && !(this.animClock < r.ts[n]); n++)
5088
+ for (i = r.ndx || 0, o = r.ts.length; i < o && !(this.animClock < r.ts[i]); i++)
5089
5089
  for (let [c, d] of Object.entries(r.vs))
5090
5090
  if (this.mtAvatar.hasOwnProperty(c)) {
5091
- if (d[n + 1] === null) continue;
5091
+ if (d[i + 1] === null) continue;
5092
5092
  const g = this.mtAvatar[c];
5093
- if (d[n] === null && (d[n] = g.value), n === o - 1)
5094
- g.newvalue = d[n];
5093
+ if (d[i] === null && (d[i] = g.value), i === o - 1)
5094
+ g.newvalue = d[i];
5095
5095
  else {
5096
- g.newvalue = d[n + 1];
5097
- const y = r.ts[n + 1] - r.ts[n];
5096
+ g.newvalue = d[i + 1];
5097
+ const y = r.ts[i + 1] - r.ts[i];
5098
5098
  let x = 1;
5099
- y > 1e-4 && (x = (this.animClock - r.ts[n]) / y), x < 1 && (g.easing && (x = g.easing(x)), g.newvalue = (1 - x) * d[n] + x * g.newvalue), g.ref && g.ref !== r.vs && g.ref.hasOwnProperty(c) && delete g.ref[c], g.ref = r.vs;
5099
+ y > 1e-4 && (x = (this.animClock - r.ts[i]) / y), x < 1 && (g.easing && (x = g.easing(x)), g.newvalue = (1 - x) * d[i] + x * g.newvalue), g.ref && g.ref !== r.vs && g.ref.hasOwnProperty(c) && delete g.ref[c], g.ref = r.vs;
5100
5100
  }
5101
5101
  if (l)
5102
5102
  switch (c) {
@@ -5108,29 +5108,29 @@ class Ee {
5108
5108
  g.newvalue *= 1 + l / 255 - 0.5;
5109
5109
  }
5110
5110
  g.needsUpdate = !0;
5111
- } else c === "eyeContact" && d[n] !== null && u !== !1 ? u = !!d[n] : c === "headMove" && d[n] !== null && a !== !1 ? d[n] === 0 ? a = !1 : (Math.random() < d[n] && (a = !0), d[n] = null) : d[n] !== null && (h.push({ mt: c, val: d[n] }), d[n] = null);
5112
- n === o ? (r.hasOwnProperty("mood") && this.setMood(r.mood), r.loop ? (o = this.isSpeaking && (r.template.name === "head" || r.template.name === "eyes") ? 4 : 1, this.animQueue[i] = this.animFactory(r.template, r.loop > 0 ? r.loop - 1 : r.loop, 1, 1 / o)) : (this.animQueue.splice(i--, 1), s--)) : r.ndx = n - 1;
5111
+ } else c === "eyeContact" && d[i] !== null && u !== !1 ? u = !!d[i] : c === "headMove" && d[i] !== null && a !== !1 ? d[i] === 0 ? a = !1 : (Math.random() < d[i] && (a = !0), d[i] = null) : d[i] !== null && (h.push({ mt: c, val: d[i] }), d[i] = null);
5112
+ i === o ? (r.hasOwnProperty("mood") && this.setMood(r.mood), r.loop ? (o = this.isSpeaking && (r.template.name === "head" || r.template.name === "eyes") ? 4 : 1, this.animQueue[n] = this.animFactory(r.template, r.loop > 0 ? r.loop - 1 : r.loop, 1, 1 / o)) : (this.animQueue.splice(n--, 1), s--)) : r.ndx = i - 1;
5113
5113
  }
5114
5114
  }
5115
5115
  for (let r = 0, c = h.length; r < c; r++)
5116
- switch (n = h[r].val, h[r].mt) {
5116
+ switch (i = h[r].val, h[r].mt) {
5117
5117
  case "speak":
5118
- this.speakText(n);
5118
+ this.speakText(i);
5119
5119
  break;
5120
5120
  case "subtitles":
5121
- this.onSubtitles && typeof this.onSubtitles == "function" && this.onSubtitles(n);
5121
+ this.onSubtitles && typeof this.onSubtitles == "function" && this.onSubtitles(i);
5122
5122
  break;
5123
5123
  case "pose":
5124
- this.poseName = n, this.setPoseFromTemplate(this.poseTemplates[this.poseName]);
5124
+ this.poseName = i, this.setPoseFromTemplate(this.poseTemplates[this.poseName]);
5125
5125
  break;
5126
5126
  case "gesture":
5127
- this.playGesture(...n);
5127
+ this.playGesture(...i);
5128
5128
  break;
5129
5129
  case "function":
5130
- n && typeof n == "function" && n();
5130
+ i && typeof i == "function" && i();
5131
5131
  break;
5132
5132
  case "moveto":
5133
- Object.entries(n.props).forEach((d) => {
5133
+ Object.entries(i.props).forEach((d) => {
5134
5134
  d[1] ? this.poseTarget.props[d[0]].copy(d[1]) : this.poseTarget.props[d[0]].copy(this.getPoseTemplateProp(d[0])), this.poseTarget.props[d[0]].t = this.animClock, this.poseTarget.props[d[0]].d = d[1] && d[1].d ? d[1].d : d.duration || 2e3;
5135
5135
  });
5136
5136
  break;
@@ -5144,7 +5144,7 @@ class Ee {
5144
5144
  { link: "LeftForeArm", minx: -0.5, maxx: 1.5, miny: -1.5, maxy: 1.5, minz: -0.5, maxz: 3 },
5145
5145
  { link: "LeftArm", minx: -1.5, maxx: 1.5, miny: 0, maxy: 0, minz: -1, maxz: 3 }
5146
5146
  ]
5147
- }, n.x ? new f.Vector3(n.x, n.y, n.z) : null, !0, n.d);
5147
+ }, i.x ? new f.Vector3(i.x, i.y, i.z) : null, !0, i.d);
5148
5148
  break;
5149
5149
  case "handRight":
5150
5150
  this.ikSolve({
@@ -5156,31 +5156,31 @@ class Ee {
5156
5156
  { link: "RightForeArm", minx: -0.5, maxx: 1.5, miny: -1.5, maxy: 1.5, minz: -3, maxz: 0.5, maxAngle: 0.2 },
5157
5157
  { link: "RightArm", minx: -1.5, maxx: 1.5, miny: 0, maxy: 0, minz: -1, maxz: 3 }
5158
5158
  ]
5159
- }, n.x ? new f.Vector3(n.x, n.y, n.z) : null, !0, n.d);
5159
+ }, i.x ? new f.Vector3(i.x, i.y, i.z) : null, !0, i.d);
5160
5160
  break;
5161
5161
  }
5162
- if ((u || a) && (M.setFromQuaternion(this.poseAvatar.props["Head.quaternion"]), M.x = Math.max(-0.9, Math.min(0.9, 2 * M.x - 0.5)), M.y = Math.max(-0.9, Math.min(0.9, -2.5 * M.y)), u ? (Object.assign(this.mtAvatar.eyesLookDown, { system: M.x < 0 ? -M.x : 0, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyesLookUp, { system: M.x < 0 ? 0 : M.x, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyeLookInLeft, { system: M.y < 0 ? -M.y : 0, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyeLookOutLeft, { system: M.y < 0 ? 0 : M.y, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyeLookInRight, { system: M.y < 0 ? 0 : M.y, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyeLookOutRight, { system: M.y < 0 ? -M.y : 0, needsUpdate: !0 }), a && (i = -this.mtAvatar.bodyRotateY.value, n = this.gaussianRandom(-0.2, 0.2), this.animQueue.push(this.animFactory({
5162
+ if ((u || a) && (E.setFromQuaternion(this.poseAvatar.props["Head.quaternion"]), E.x = Math.max(-0.9, Math.min(0.9, 2 * E.x - 0.5)), E.y = Math.max(-0.9, Math.min(0.9, -2.5 * E.y)), u ? (Object.assign(this.mtAvatar.eyesLookDown, { system: E.x < 0 ? -E.x : 0, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyesLookUp, { system: E.x < 0 ? 0 : E.x, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyeLookInLeft, { system: E.y < 0 ? -E.y : 0, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyeLookOutLeft, { system: E.y < 0 ? 0 : E.y, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyeLookInRight, { system: E.y < 0 ? 0 : E.y, needsUpdate: !0 }), Object.assign(this.mtAvatar.eyeLookOutRight, { system: E.y < 0 ? -E.y : 0, needsUpdate: !0 }), a && (n = -this.mtAvatar.bodyRotateY.value, i = this.gaussianRandom(-0.2, 0.2), this.animQueue.push(this.animFactory({
5163
5163
  name: "headmove",
5164
5164
  dt: [[1e3, 2e3], [1e3, 2e3, 1, 2], [1e3, 2e3], [1e3, 2e3, 1, 2]],
5165
5165
  vs: {
5166
- headRotateY: [i, i, 0],
5167
- headRotateX: [n, n, 0],
5168
- headRotateZ: [-i / 4, -i / 4, 0]
5166
+ headRotateY: [n, n, 0],
5167
+ headRotateX: [i, i, 0],
5168
+ headRotateZ: [-n / 4, -n / 4, 0]
5169
5169
  }
5170
- })))) : (i = this.mtAvatar.eyeLookInLeft.value - this.mtAvatar.eyeLookOutLeft.value, n = this.gaussianRandom(-0.2, 0.2), this.animQueue.push(this.animFactory({
5170
+ })))) : (n = this.mtAvatar.eyeLookInLeft.value - this.mtAvatar.eyeLookOutLeft.value, i = this.gaussianRandom(-0.2, 0.2), this.animQueue.push(this.animFactory({
5171
5171
  name: "headmove",
5172
5172
  dt: [[1e3, 2e3], [1e3, 2e3, 1, 2], [1e3, 2e3], [1e3, 2e3, 1, 2]],
5173
5173
  vs: {
5174
- headRotateY: [null, i, i, 0],
5175
- headRotateX: [null, n, n, 0],
5176
- headRotateZ: [null, -i / 4, -i / 4, 0],
5174
+ headRotateY: [null, n, n, 0],
5175
+ headRotateX: [null, i, i, 0],
5176
+ headRotateZ: [null, -n / 4, -n / 4, 0],
5177
5177
  eyeLookInLeft: [null, 0],
5178
5178
  eyeLookOutLeft: [null, 0],
5179
5179
  eyeLookInRight: [null, 0],
5180
5180
  eyeLookOutRight: [null, 0],
5181
5181
  eyeContact: [0]
5182
5182
  }
5183
- })))), e > 2 * this.animFrameDur && (e = 2 * this.animFrameDur), (this.viewName !== "full" || this.isAvatarOnly) && (i = this.mtRandomized[Math.floor(Math.random() * this.mtRandomized.length)], n = this.mtAvatar[i], n.needsUpdate || Object.assign(n, { base: (this.mood.baseline[i] || 0) + (1 + l / 255) * Math.random() / 5, needsUpdate: !0 })), this.updatePoseBase(this.animClock), this.mixer && this.mixer.update(e / 1e3 * this.mixer.timeScale), this.updatePoseDelta(), (this.isSpeaking || this.isListening) && u ? l > this.volumeMax ? (this.volumeHeadBase = 0.05, Math.random() > 0.6 && (this.volumeHeadTarget = -0.05 - Math.random() / 15), this.volumeMax = l) : (this.volumeMax *= 0.92, this.volumeHeadTarget = this.volumeHeadBase - 0.9 * (this.volumeHeadBase - this.volumeHeadTarget)) : (this.volumeHeadTarget = 0, this.volumeMax = 0), i = this.volumeHeadTarget - this.volumeHeadCurrent, n = Math.abs(i), n > 1e-4 && (o = n * (this.volumeHeadEasing(Math.min(1, this.volumeHeadVelocity * e / 1e3 / n) / 2 + 0.5) - 0.5), this.volumeHeadCurrent += Math.sign(i) * Math.min(n, o)), Math.abs(this.volumeHeadCurrent) > 1e-4 && (W.setFromAxisAngle(rt, this.volumeHeadCurrent), this.objectNeck.quaternion.multiply(W)), He.setFromObject(this.armature), this.objectLeftToeBase.getWorldPosition(re), re.sub(this.armature.position), this.objectRightToeBase.getWorldPosition(le), le.sub(this.armature.position), this.objectHips.position.y -= He.min.y / 2, this.objectHips.position.x -= (re.x + le.x) / 4, this.objectHips.position.z -= (re.z + le.z) / 2, this.dynamicbones.update(e), this.fbxAnimationLoader && this.fbxAnimationLoader.update(), this.opt.update && this.opt.update(e), this.updateMorphTargets(e), this.isAvatarOnly)
5183
+ })))), e > 2 * this.animFrameDur && (e = 2 * this.animFrameDur), (this.viewName !== "full" || this.isAvatarOnly) && (n = this.mtRandomized[Math.floor(Math.random() * this.mtRandomized.length)], i = this.mtAvatar[n], i.needsUpdate || Object.assign(i, { base: (this.mood.baseline[n] || 0) + (1 + l / 255) * Math.random() / 5, needsUpdate: !0 })), this.updatePoseBase(this.animClock), this.mixer && this.mixer.update(e / 1e3 * this.mixer.timeScale), this.updatePoseDelta(), (this.isSpeaking || this.isListening) && u ? l > this.volumeMax ? (this.volumeHeadBase = 0.05, Math.random() > 0.6 && (this.volumeHeadTarget = -0.05 - Math.random() / 15), this.volumeMax = l) : (this.volumeMax *= 0.92, this.volumeHeadTarget = this.volumeHeadBase - 0.9 * (this.volumeHeadBase - this.volumeHeadTarget)) : (this.volumeHeadTarget = 0, this.volumeMax = 0), n = this.volumeHeadTarget - this.volumeHeadCurrent, i = Math.abs(n), i > 1e-4 && (o = i * (this.volumeHeadEasing(Math.min(1, this.volumeHeadVelocity * e / 1e3 / i) / 2 + 0.5) - 0.5), this.volumeHeadCurrent += Math.sign(n) * Math.min(i, o)), Math.abs(this.volumeHeadCurrent) > 1e-4 && (U.setFromAxisAngle(lt, this.volumeHeadCurrent), this.objectNeck.quaternion.multiply(U)), Te.setFromObject(this.armature), this.objectLeftToeBase.getWorldPosition(ae), ae.sub(this.armature.position), this.objectRightToeBase.getWorldPosition(he), he.sub(this.armature.position), this.objectHips.position.y -= Te.min.y / 2, this.objectHips.position.x -= (ae.x + he.x) / 4, this.objectHips.position.z -= (ae.z + he.z) / 2, this.dynamicbones.update(e), this.fbxAnimationLoader && this.fbxAnimationLoader.update(), this.opt.update && this.opt.update(e), this.updateMorphTargets(e), this.isAvatarOnly)
5184
5184
  this.stats && this.stats.end();
5185
5185
  else {
5186
5186
  if (this.cameraClock !== null && this.cameraClock < 1e3) {
@@ -5197,8 +5197,8 @@ class Ee {
5197
5197
  resetLips() {
5198
5198
  this.visemeNames.forEach((t) => {
5199
5199
  this.morphs.forEach((e) => {
5200
- const i = e.morphTargetDictionary["viseme_" + t];
5201
- i !== void 0 && (e.morphTargetInfluences[i] = 0);
5200
+ const n = e.morphTargetDictionary["viseme_" + t];
5201
+ n !== void 0 && (e.morphTargetInfluences[n] = 0);
5202
5202
  });
5203
5203
  });
5204
5204
  }
@@ -5209,10 +5209,10 @@ class Ee {
5209
5209
  */
5210
5210
  lipsyncGetProcessor(t, e = "./") {
5211
5211
  if (!this.lipsync.hasOwnProperty(t)) {
5212
- const i = t.toLowerCase(), n = "Lipsync" + t.charAt(0).toUpperCase() + t.slice(1);
5212
+ const n = t.toLowerCase(), i = "Lipsync" + t.charAt(0).toUpperCase() + t.slice(1);
5213
5213
  try {
5214
- const s = Ce[i];
5215
- s && s[n] ? (this.lipsync[t] = new s[n](), console.log(`Loaded lip-sync module for ${t}`)) : console.warn(`Lip-sync module for ${t} not found. Available modules:`, Object.keys(Ce));
5214
+ const s = He[n];
5215
+ s && s[i] ? (this.lipsync[t] = new s[i](), console.log(`Loaded lip-sync module for ${t}`)) : console.warn(`Lip-sync module for ${t} not found. Available modules:`, Object.keys(He));
5216
5216
  } catch (s) {
5217
5217
  console.warn(`Failed to load lip-sync module for ${t}:`, s);
5218
5218
  }
@@ -5245,16 +5245,16 @@ class Ee {
5245
5245
  * @param {subtitlesfn} [onsubtitles=null] Callback when a subtitle is written
5246
5246
  * @param {number[][]} [excludes=null] Array of [start, end] index arrays to not speak
5247
5247
  */
5248
- speakText(t, e = null, i = null, n = null) {
5248
+ speakText(t, e = null, n = null, i = null) {
5249
5249
  e = e || {};
5250
5250
  const s = /[!\.\?\n\p{Extended_Pictographic}]/ug, o = /[ ]/ug, l = /[\p{L}\p{N},\.\p{Quotation_Mark}!€\$\+\p{Dash_Punctuation}%&\?]/ug, u = /[\p{Extended_Pictographic}]/ug, a = e.lipsyncLang || this.avatar.lipsyncLang || this.opt.lipsyncLang;
5251
5251
  let h = "", r = "", c = 0, d = [], g = [];
5252
5252
  const y = Array.from(this.segmenter.segment(t), (x) => x.segment);
5253
5253
  for (let x = 0; x < y.length; x++) {
5254
- const I = x === y.length - 1, E = y[x].match(l);
5254
+ const I = x === y.length - 1, F = y[x].match(l);
5255
5255
  let p = y[x].match(s);
5256
5256
  const H = y[x].match(u), z = y[x].match(o);
5257
- if (p && !I && !H && y[x + 1].match(s) && (p = !1), i && (h += y[x]), E && (!n || n.every((v) => x < v[0] || x > v[1])) && (r += y[x]), (z || p || I) && (r.length && (r = this.lipsyncPreProcessText(r, a), r.length && d.push({
5257
+ if (p && !I && !H && y[x + 1].match(s) && (p = !1), n && (h += y[x]), F && (!i || i.every((v) => x < v[0] || x > v[1])) && (r += y[x]), (z || p || I) && (r.length && (r = this.lipsyncPreProcessText(r, a), r.length && d.push({
5258
5258
  mark: c,
5259
5259
  word: r
5260
5260
  })), h.length && (g.push({
@@ -5267,14 +5267,14 @@ class Ee {
5267
5267
  }), h = ""), r.length)) {
5268
5268
  const v = this.lipsyncWordsToVisemes(r, a);
5269
5269
  if (v && v.visemes && v.visemes.length) {
5270
- const N = v.times[v.visemes.length - 1] + v.durations[v.visemes.length - 1];
5271
- for (let D = 0; D < v.visemes.length; D++)
5270
+ const M = v.times[v.visemes.length - 1] + v.durations[v.visemes.length - 1];
5271
+ for (let W = 0; W < v.visemes.length; W++)
5272
5272
  g.push({
5273
5273
  mark: c,
5274
5274
  template: { name: "viseme" },
5275
- ts: [(v.times[D] - 0.6) / N, (v.times[D] + 0.5) / N, (v.times[D] + v.durations[D] + 0.5) / N],
5275
+ ts: [(v.times[W] - 0.6) / M, (v.times[W] + 0.5) / M, (v.times[W] + v.durations[W] + 0.5) / M],
5276
5276
  vs: {
5277
- ["viseme_" + v.visemes[D]]: [null, v.visemes[D] === "PP" || v.visemes[D] === "FF" ? 0.9 : 0.6, 0]
5277
+ ["viseme_" + v.visemes[W]]: [null, v.visemes[W] === "PP" || v.visemes[W] === "FF" ? 0.9 : 0.6, 0]
5278
5278
  }
5279
5279
  });
5280
5280
  }
@@ -5285,7 +5285,7 @@ class Ee {
5285
5285
  const v = {
5286
5286
  anim: g
5287
5287
  };
5288
- i && (v.onSubtitles = i), d.length && !e.avatarMute && (v.text = d, e.avatarMood && (v.mood = e.avatarMood), e.ttsLang && (v.lang = e.ttsLang), e.ttsVoice && (v.voice = e.ttsVoice), e.ttsRate && (v.rate = e.ttsRate), e.ttsVoice && (v.pitch = e.ttsPitch), e.ttsVolume && (v.volume = e.ttsVolume)), this.speechQueue.push(v), d = [], r = "", c = 0, g = [];
5288
+ n && (v.onSubtitles = n), d.length && !e.avatarMute && (v.text = d, e.avatarMood && (v.mood = e.avatarMood), e.ttsLang && (v.lang = e.ttsLang), e.ttsVoice && (v.voice = e.ttsVoice), e.ttsRate && (v.rate = e.ttsRate), e.ttsVoice && (v.pitch = e.ttsPitch), e.ttsVolume && (v.volume = e.ttsVolume)), this.speechQueue.push(v), d = [], r = "", c = 0, g = [];
5289
5289
  }
5290
5290
  if (H) {
5291
5291
  let v = this.animEmojis[y[x]];
@@ -5323,8 +5323,8 @@ class Ee {
5323
5323
  * @param {string} url URL for the audio, stop if null.
5324
5324
  */
5325
5325
  async playBackgroundAudio(t) {
5326
- let i = await (await fetch(t)).arrayBuffer();
5327
- this.stopBackgroundAudio(), this.audioBackgroundSource = this.audioCtx.createBufferSource(), this.audioBackgroundSource.loop = !0, this.audioBackgroundSource.buffer = await this.audioCtx.decodeAudioData(i), this.audioBackgroundSource.playbackRate.value = 1 / this.animSlowdownRate, this.audioBackgroundSource.connect(this.audioBackgroundGainNode), this.audioBackgroundSource.start(0);
5326
+ let n = await (await fetch(t)).arrayBuffer();
5327
+ this.stopBackgroundAudio(), this.audioBackgroundSource = this.audioCtx.createBufferSource(), this.audioBackgroundSource.loop = !0, this.audioBackgroundSource.buffer = await this.audioCtx.decodeAudioData(n), this.audioBackgroundSource.playbackRate.value = 1 / this.animSlowdownRate, this.audioBackgroundSource.connect(this.audioBackgroundGainNode), this.audioBackgroundSource.start(0);
5328
5328
  }
5329
5329
  /**
5330
5330
  * Stop background audio.
@@ -5342,11 +5342,11 @@ class Ee {
5342
5342
  */
5343
5343
  async setReverb(t = null) {
5344
5344
  if (t) {
5345
- let i = await (await fetch(t)).arrayBuffer();
5346
- this.audioReverbNode.buffer = await this.audioCtx.decodeAudioData(i);
5345
+ let n = await (await fetch(t)).arrayBuffer();
5346
+ this.audioReverbNode.buffer = await this.audioCtx.decodeAudioData(n);
5347
5347
  } else {
5348
- const e = this.audioCtx.sampleRate, i = this.audioCtx.createBuffer(2, e, e);
5349
- i.getChannelData(0)[0] = 1, i.getChannelData(1)[0] = 1, this.audioReverbNode.buffer = i;
5348
+ const e = this.audioCtx.sampleRate, n = this.audioCtx.createBuffer(2, e, e);
5349
+ n.getChannelData(0)[0] = 1, n.getChannelData(1)[0] = 1, this.audioReverbNode.buffer = n;
5350
5350
  }
5351
5351
  }
5352
5352
  /**
@@ -5355,8 +5355,8 @@ class Ee {
5355
5355
  * @param {number} [background=null] Gain for background audio, if null do not change
5356
5356
  * @param {number} [fadeSecs=0] Gradual exponential fade in/out time in seconds
5357
5357
  */
5358
- setMixerGain(t, e = null, i = 0) {
5359
- t !== null && (this.audioSpeechGainNode.gain.cancelScheduledValues(this.audioCtx.currentTime), i ? (this.audioSpeechGainNode.gain.setValueAtTime(Math.max(this.audioSpeechGainNode.gain.value, 1e-4), this.audioCtx.currentTime), this.audioSpeechGainNode.gain.exponentialRampToValueAtTime(Math.max(t, 1e-4), this.audioCtx.currentTime + i)) : this.audioSpeechGainNode.gain.setValueAtTime(t, this.audioCtx.currentTime)), e !== null && (this.audioBackgroundGainNode.gain.cancelScheduledValues(this.audioCtx.currentTime), i ? (this.audioBackgroundGainNode.gain.setValueAtTime(Math.max(this.audioBackgroundGainNode.gain.value, 1e-4), this.audioCtx.currentTime), this.audioBackgroundGainNode.gain.exponentialRampToValueAtTime(Math.max(e, 1e-4), this.audioCtx.currentTime + i)) : this.audioBackgroundGainNode.gain.setValueAtTime(e, this.audioCtx.currentTime));
5358
+ setMixerGain(t, e = null, n = 0) {
5359
+ t !== null && (this.audioSpeechGainNode.gain.cancelScheduledValues(this.audioCtx.currentTime), n ? (this.audioSpeechGainNode.gain.setValueAtTime(Math.max(this.audioSpeechGainNode.gain.value, 1e-4), this.audioCtx.currentTime), this.audioSpeechGainNode.gain.exponentialRampToValueAtTime(Math.max(t, 1e-4), this.audioCtx.currentTime + n)) : this.audioSpeechGainNode.gain.setValueAtTime(t, this.audioCtx.currentTime)), e !== null && (this.audioBackgroundGainNode.gain.cancelScheduledValues(this.audioCtx.currentTime), n ? (this.audioBackgroundGainNode.gain.setValueAtTime(Math.max(this.audioBackgroundGainNode.gain.value, 1e-4), this.audioCtx.currentTime), this.audioBackgroundGainNode.gain.exponentialRampToValueAtTime(Math.max(e, 1e-4), this.audioCtx.currentTime + n)) : this.audioBackgroundGainNode.gain.setValueAtTime(e, this.audioCtx.currentTime));
5360
5360
  }
5361
5361
  /**
5362
5362
  * Add audio to the speech queue.
@@ -5364,31 +5364,31 @@ class Ee {
5364
5364
  * @param {Options} [opt=null] Text-specific options for lipsyncLang
5365
5365
  * @param {subtitlesfn} [onsubtitles=null] Callback when a subtitle is written
5366
5366
  */
5367
- speakAudio(t, e = null, i = null) {
5367
+ speakAudio(t, e = null, n = null) {
5368
5368
  e = e || {};
5369
- const n = e.lipsyncLang || this.avatar.lipsyncLang || this.opt.lipsyncLang, s = {};
5369
+ const i = e.lipsyncLang || this.avatar.lipsyncLang || this.opt.lipsyncLang, s = {};
5370
5370
  if (t.words) {
5371
5371
  let o = [];
5372
5372
  for (let l = 0; l < t.words.length; l++) {
5373
5373
  const u = t.words[l], a = t.wtimes[l];
5374
5374
  let h = t.wdurations[l];
5375
- if (u.length && (i && o.push({
5375
+ if (u.length && (n && o.push({
5376
5376
  template: { name: "subtitles" },
5377
5377
  ts: [a],
5378
5378
  vs: {
5379
5379
  subtitles: [" " + u]
5380
5380
  }
5381
5381
  }), !t.visemes)) {
5382
- const r = this.lipsyncPreProcessText(u, n), c = this.lipsyncWordsToVisemes(r, n);
5382
+ const r = this.lipsyncPreProcessText(u, i), c = this.lipsyncWordsToVisemes(r, i);
5383
5383
  if (c && c.visemes && c.visemes.length) {
5384
5384
  const d = c.times[c.visemes.length - 1] + c.durations[c.visemes.length - 1], g = Math.min(h, Math.max(0, h - c.visemes.length * 150));
5385
5385
  let y = 0.6 + this.convertRange(g, [0, h], [0, 0.4]);
5386
5386
  if (h = Math.min(h, c.visemes.length * 200), d > 0)
5387
5387
  for (let x = 0; x < c.visemes.length; x++) {
5388
- const I = a + c.times[x] / d * h, E = c.durations[x] / d * h;
5388
+ const I = a + c.times[x] / d * h, F = c.durations[x] / d * h;
5389
5389
  o.push({
5390
5390
  template: { name: "viseme" },
5391
- ts: [I - Math.min(60, 2 * E / 3), I + Math.min(25, E / 2), I + E + Math.min(60, E / 2)],
5391
+ ts: [I - Math.min(60, 2 * F / 3), I + Math.min(25, F / 2), I + F + Math.min(60, F / 2)],
5392
5392
  vs: {
5393
5393
  ["viseme_" + c.visemes[x]]: [null, c.visemes[x] === "PP" || c.visemes[x] === "FF" ? 0.9 : y, 0]
5394
5394
  }
@@ -5423,7 +5423,7 @@ class Ee {
5423
5423
  let o = this.animFactory(t.anim, !1, 1, 1, !0);
5424
5424
  s.anim ? s.anim.push(o) : s.anim = [o];
5425
5425
  }
5426
- i && (s.onSubtitles = i), e.isRaw && (s.isRaw = !0), Object.keys(s).length && (this.speechQueue.push(s), s.isRaw || this.speechQueue.push({ break: 300 }), this.startSpeaking());
5426
+ n && (s.onSubtitles = n), e.isRaw && (s.isRaw = !0), Object.keys(s).length && (this.speechQueue.push(s), s.isRaw || this.speechQueue.push({ break: 300 }), this.startSpeaking());
5427
5427
  }
5428
5428
  /**
5429
5429
  * Play audio playlist using Web Audio API.
@@ -5442,21 +5442,21 @@ class Ee {
5442
5442
  return;
5443
5443
  }
5444
5444
  }
5445
- let i;
5445
+ let n;
5446
5446
  if (Array.isArray(e.audio)) {
5447
5447
  let s = this.concatArrayBuffers(e.audio);
5448
- i = this.pcmToAudioBuffer(s);
5448
+ n = this.pcmToAudioBuffer(s);
5449
5449
  } else
5450
- i = e.audio;
5451
- this.audioSpeechSource = this.audioCtx.createBufferSource(), this.audioSpeechSource.buffer = i, this.audioSpeechSource.playbackRate.value = 1 / this.animSlowdownRate, this.audioSpeechSource.connect(this.audioAnalyzerNode), this.audioSpeechSource.addEventListener("ended", () => {
5450
+ n = e.audio;
5451
+ this.audioSpeechSource = this.audioCtx.createBufferSource(), this.audioSpeechSource.buffer = n, this.audioSpeechSource.playbackRate.value = 1 / this.animSlowdownRate, this.audioSpeechSource.connect(this.audioAnalyzerNode), this.audioSpeechSource.addEventListener("ended", () => {
5452
5452
  this.audioSpeechSource.disconnect(), this.playAudio(!0);
5453
5453
  }, { once: !0 });
5454
- let n = 0;
5455
- e.anim && (e.isRaw || (n = Math.abs(Math.min(0, ...e.anim.map((s) => Math.min(...s.ts))))), e.anim.forEach((s) => {
5454
+ let i = 0;
5455
+ e.anim && (e.isRaw || (i = Math.abs(Math.min(0, ...e.anim.map((s) => Math.min(...s.ts))))), e.anim.forEach((s) => {
5456
5456
  for (let o = 0; o < s.ts.length; o++)
5457
- s.ts[o] = this.animClock + s.ts[o] + n;
5457
+ s.ts[o] = this.animClock + s.ts[o] + i;
5458
5458
  this.animQueue.push(s);
5459
- })), this.audioSpeechSource.start(n / 1e3);
5459
+ })), this.audioSpeechSource.start(i / 1e3);
5460
5460
  } else
5461
5461
  this.isAudioPlaying = !1, this.startSpeaking(!0);
5462
5462
  }
@@ -5465,17 +5465,17 @@ class Ee {
5465
5465
  * @param {Object} line Speech line object
5466
5466
  */
5467
5467
  async synthesizeWithBrowserTTS(t) {
5468
- return new Promise((e, i) => {
5469
- const n = t.text.map((p) => p.word).join(" "), s = new SpeechSynthesisUtterance(n), o = t.lang || this.avatar.ttsLang || this.opt.ttsLang || "en-US", l = (t.rate || this.avatar.ttsRate || this.opt.ttsRate || 1) + this.mood.speech.deltaRate, u = (t.pitch || this.avatar.ttsPitch || this.opt.ttsPitch || 1) + this.mood.speech.deltaPitch, a = (t.volume || this.avatar.ttsVolume || this.opt.ttsVolume || 1) + this.mood.speech.deltaVolume;
5468
+ return new Promise((e, n) => {
5469
+ const i = t.text.map((p) => p.word).join(" "), s = new SpeechSynthesisUtterance(i), o = t.lang || this.avatar.ttsLang || this.opt.ttsLang || "en-US", l = (t.rate || this.avatar.ttsRate || this.opt.ttsRate || 1) + this.mood.speech.deltaRate, u = (t.pitch || this.avatar.ttsPitch || this.opt.ttsPitch || 1) + this.mood.speech.deltaPitch, a = (t.volume || this.avatar.ttsVolume || this.opt.ttsVolume || 1) + this.mood.speech.deltaVolume;
5470
5470
  s.lang = o, s.rate = Math.max(0.1, Math.min(10, l)), s.pitch = Math.max(0, Math.min(2, u)), s.volume = Math.max(0, Math.min(1, a));
5471
5471
  const h = speechSynthesis.getVoices(), r = t.voice || this.avatar.ttsVoice || this.opt.ttsVoice;
5472
5472
  if (r && h.length > 0) {
5473
5473
  const p = h.find((H) => H.name.includes(r) || H.lang === o);
5474
5474
  p && (s.voice = p);
5475
5475
  }
5476
- const c = n.length * 100 / s.rate, d = this.audioCtx.createBuffer(1, this.audioCtx.sampleRate * (c / 1e3), this.audioCtx.sampleRate), g = this.avatar.lipsyncLang || this.opt.lipsyncLang || "en", y = this.lipsyncPreProcessText(n, g), x = this.lipsyncWordsToVisemes(y, g);
5476
+ const c = i.length * 100 / s.rate, d = this.audioCtx.createBuffer(1, this.audioCtx.sampleRate * (c / 1e3), this.audioCtx.sampleRate), g = this.avatar.lipsyncLang || this.opt.lipsyncLang || "en", y = this.lipsyncPreProcessText(i, g), x = this.lipsyncWordsToVisemes(y, g);
5477
5477
  console.log("Browser TTS Lip-sync Debug:", {
5478
- text: n,
5478
+ text: i,
5479
5479
  lipsyncLang: g,
5480
5480
  processedText: y,
5481
5481
  lipsyncData: x,
@@ -5486,21 +5486,21 @@ class Ee {
5486
5486
  if (x && x.visemes && x.visemes.length > 0) {
5487
5487
  const p = x.times[x.visemes.length - 1] + x.durations[x.visemes.length - 1];
5488
5488
  for (let H = 0; H < x.visemes.length; H++) {
5489
- const z = x.visemes[H], v = x.times[H] / p, N = x.durations[H] / p, D = v * c, J = N * c;
5489
+ const z = x.visemes[H], v = x.times[H] / p, M = x.durations[H] / p, W = v * c, _ = M * c;
5490
5490
  I.push({
5491
5491
  template: { name: "viseme" },
5492
- ts: [D - Math.min(60, 2 * J / 3), D + Math.min(25, J / 2), D + J + Math.min(60, J / 2)],
5492
+ ts: [W - Math.min(60, 2 * _ / 3), W + Math.min(25, _ / 2), W + _ + Math.min(60, _ / 2)],
5493
5493
  vs: {
5494
5494
  ["viseme_" + z]: [null, z === "PP" || z === "FF" ? 0.9 : 0.6, 0]
5495
5495
  }
5496
5496
  });
5497
5497
  }
5498
5498
  }
5499
- const E = [...t.anim, ...I];
5500
- this.audioPlaylist.push({ anim: E, audio: d }), this.onSubtitles = t.onSubtitles || null, this.resetLips(), t.mood && this.setMood(t.mood), this.playAudio(), s.onend = () => {
5499
+ const F = [...t.anim, ...I];
5500
+ this.audioPlaylist.push({ anim: F, audio: d }), this.onSubtitles = t.onSubtitles || null, this.resetLips(), t.mood && this.setMood(t.mood), this.playAudio(), s.onend = () => {
5501
5501
  e();
5502
5502
  }, s.onerror = (p) => {
5503
- console.error("Speech synthesis error:", p.error), i(p.error);
5503
+ console.error("Speech synthesis error:", p.error), n(p.error);
5504
5504
  }, speechSynthesis.speak(s);
5505
5505
  });
5506
5506
  }
@@ -5509,7 +5509,7 @@ class Ee {
5509
5509
  * @param {Object} line Speech line object
5510
5510
  */
5511
5511
  async synthesizeWithElevenLabsTTS(t) {
5512
- const e = t.text.map((c) => c.word).join(" "), i = t.voice || this.avatar.ttsVoice || this.opt.ttsVoice || "21m00Tcm4TlvDq8ikWAM", n = {
5512
+ const e = t.text.map((c) => c.word).join(" "), n = t.voice || this.avatar.ttsVoice || this.opt.ttsVoice || "21m00Tcm4TlvDq8ikWAM", i = {
5513
5513
  text: e,
5514
5514
  model_id: "eleven_monolingual_v1",
5515
5515
  voice_settings: {
@@ -5518,14 +5518,14 @@ class Ee {
5518
5518
  style: 0,
5519
5519
  use_speaker_boost: !0
5520
5520
  }
5521
- }, s = await fetch(`${this.opt.ttsEndpoint}/${i}`, {
5521
+ }, s = await fetch(`${this.opt.ttsEndpoint}/${n}`, {
5522
5522
  method: "POST",
5523
5523
  headers: {
5524
5524
  Accept: "audio/mpeg",
5525
5525
  "Content-Type": "application/json",
5526
5526
  "xi-api-key": this.opt.ttsApikey
5527
5527
  },
5528
- body: JSON.stringify(n)
5528
+ body: JSON.stringify(i)
5529
5529
  });
5530
5530
  if (!s.ok)
5531
5531
  throw new Error(`ElevenLabs TTS error: ${s.status} ${s.statusText}`);
@@ -5616,7 +5616,7 @@ class Ee {
5616
5616
  * @param {Object} line Speech line object
5617
5617
  */
5618
5618
  async synthesizeWithDeepgramTTS(t) {
5619
- const e = t.text.map((c) => c.word).join(" "), i = t.voice || this.avatar.ttsVoice || this.opt.ttsVoice || "aura-2-thalia-en", n = `${this.opt.ttsEndpoint}?model=${i}`, s = await fetch(n, {
5619
+ const e = t.text.map((c) => c.word).join(" "), n = t.voice || this.avatar.ttsVoice || this.opt.ttsVoice || "aura-2-thalia-en", i = `${this.opt.ttsEndpoint}?model=${n}`, s = await fetch(i, {
5620
5620
  method: "POST",
5621
5621
  headers: {
5622
5622
  Authorization: `Token ${this.opt.ttsApikey}`,
@@ -5714,7 +5714,7 @@ class Ee {
5714
5714
  * @param {Object} line Speech line object
5715
5715
  */
5716
5716
  async synthesizeWithAzureTTS(t) {
5717
- const e = t.text.map((r) => r.word).join(" "), n = `
5717
+ const e = t.text.map((r) => r.word).join(" "), i = `
5718
5718
  <speak version="1.0" xmlns="http://www.w3.org/2001/10/synthesis" xml:lang="en-US">
5719
5719
  <voice name="${t.voice || this.avatar.ttsVoice || this.opt.ttsVoice || "en-US-AriaNeural"}">
5720
5720
  ${e}
@@ -5727,7 +5727,7 @@ class Ee {
5727
5727
  "Content-Type": "application/ssml+xml",
5728
5728
  "X-Microsoft-OutputFormat": "audio-16khz-128kbitrate-mono-mp3"
5729
5729
  },
5730
- body: n
5730
+ body: i
5731
5731
  });
5732
5732
  if (!s.ok)
5733
5733
  throw new Error(`Azure TTS error: ${s.status} ${s.statusText}`);
@@ -5767,7 +5767,7 @@ class Ee {
5767
5767
  t.text.forEach((o, l) => {
5768
5768
  l > 0 && (e += " <mark name='" + o.mark + "'/>"), e += o.word.replaceAll("&", "&amp;").replaceAll("<", "&lt;").replaceAll(">", "&gt;").replaceAll('"', "&quot;").replaceAll("'", "&apos;").replace(new RegExp("^\\p{Dash_Punctuation}$", "ug"), '<break time="750ms"/>');
5769
5769
  }), e += "</speak>";
5770
- const i = {
5770
+ const n = {
5771
5771
  method: "POST",
5772
5772
  headers: {
5773
5773
  "Content-Type": "application/json; charset=utf-8"
@@ -5790,9 +5790,9 @@ class Ee {
5790
5790
  // Timepoint information for mark tags
5791
5791
  })
5792
5792
  };
5793
- this.opt.jwtGet && typeof this.opt.jwtGet == "function" && (i.headers.Authorization = "Bearer " + await this.opt.jwtGet());
5794
- const n = await fetch(this.opt.ttsEndpoint + (this.opt.ttsApikey ? "?key=" + this.opt.ttsApikey : ""), i), s = await n.json();
5795
- if (n.status === 200 && s && s.audioContent) {
5793
+ this.opt.jwtGet && typeof this.opt.jwtGet == "function" && (n.headers.Authorization = "Bearer " + await this.opt.jwtGet());
5794
+ const i = await fetch(this.opt.ttsEndpoint + (this.opt.ttsApikey ? "?key=" + this.opt.ttsApikey : ""), n), s = await i.json();
5795
+ if (i.status === 200 && s && s.audioContent) {
5796
5796
  const o = this.b64ToArrayBuffer(s.audioContent), l = await this.audioCtx.decodeAudioData(o);
5797
5797
  this.speakWithHands();
5798
5798
  const u = [0];
@@ -5831,8 +5831,8 @@ class Ee {
5831
5831
  let e = this.speechQueue.shift();
5832
5832
  if (e.emoji) {
5833
5833
  this.lookAtCamera(500);
5834
- let i = e.emoji.dt.reduce((n, s) => n + s, 0);
5835
- this.animQueue.push(this.animFactory(e.emoji)), setTimeout(this.startSpeaking.bind(this), i, !0);
5834
+ let n = e.emoji.dt.reduce((i, s) => i + s, 0);
5835
+ this.animQueue.push(this.animFactory(e.emoji)), setTimeout(this.startSpeaking.bind(this), n, !0);
5836
5836
  } else if (e.break)
5837
5837
  setTimeout(this.startSpeaking.bind(this), e.break, !0);
5838
5838
  else if (e.audio)
@@ -5841,13 +5841,13 @@ class Ee {
5841
5841
  this.lookAtCamera(500);
5842
5842
  try {
5843
5843
  !this.opt.ttsEndpoint || this.opt.ttsEndpoint === "" ? await this.synthesizeWithBrowserTTS(e) : this.opt.ttsService === "elevenlabs" ? await this.synthesizeWithElevenLabsTTS(e) : this.opt.ttsService === "deepgram" ? await this.synthesizeWithDeepgramTTS(e) : this.opt.ttsService === "azure" ? await this.synthesizeWithAzureTTS(e) : await this.synthesizeWithExternalTTS(e);
5844
- } catch (i) {
5845
- console.error("Error:", i), this.startSpeaking(!0);
5844
+ } catch (n) {
5845
+ console.error("Error:", n), this.startSpeaking(!0);
5846
5846
  }
5847
- } else e.anim ? (this.onSubtitles = e.onSubtitles || null, this.resetLips(), e.mood && this.setMood(e.mood), e.anim.forEach((i, n) => {
5848
- for (let s = 0; s < i.ts.length; s++)
5849
- i.ts[s] = this.animClock + 10 * n;
5850
- this.animQueue.push(i);
5847
+ } else e.anim ? (this.onSubtitles = e.onSubtitles || null, this.resetLips(), e.mood && this.setMood(e.mood), e.anim.forEach((n, i) => {
5848
+ for (let s = 0; s < n.ts.length; s++)
5849
+ n.ts[s] = this.animClock + 10 * i;
5850
+ this.animQueue.push(n);
5851
5851
  }), setTimeout(this.startSpeaking.bind(this), 10 * e.anim.length, !0)) : e.marker ? (typeof e.marker == "function" && e.marker(), this.startSpeaking(!0)) : this.startSpeaking(!0);
5852
5852
  } else
5853
5853
  this.stateName = "idle", this.isSpeaking = !1;
@@ -5880,8 +5880,8 @@ class Ee {
5880
5880
  * @param {function} [onSubtitles=null] Optional callback to play subtitles
5881
5881
  * @param {function} [onMetrics=null] Optional callback to receive metrics data during streaming
5882
5882
  */
5883
- async streamStart(t = {}, e = null, i = null, n = null, s = null) {
5884
- if (this.stopSpeaking(), this.isStreaming = !0, t.waitForAudioChunks !== void 0 && (this.streamWaitForAudioChunks = t.waitForAudioChunks), this.streamWaitForAudioChunks || (this.streamAudioStartTime = this.animClock), this.streamLipsyncQueue = [], this.streamLipsyncType = t.lipsyncType || this.streamLipsyncType || "visemes", this.streamLipsyncLang = t.lipsyncLang || this.streamLipsyncLang || this.avatar.lipsyncLang || this.opt.lipsyncLang, this.onAudioStart = e, this.onAudioEnd = i, this.onMetrics = s, t.sampleRate !== void 0) {
5883
+ async streamStart(t = {}, e = null, n = null, i = null, s = null) {
5884
+ if (this.stopSpeaking(), this.isStreaming = !0, t.waitForAudioChunks !== void 0 && (this.streamWaitForAudioChunks = t.waitForAudioChunks), this.streamWaitForAudioChunks || (this.streamAudioStartTime = this.animClock), this.streamLipsyncQueue = [], this.streamLipsyncType = t.lipsyncType || this.streamLipsyncType || "visemes", this.streamLipsyncLang = t.lipsyncLang || this.streamLipsyncLang || this.avatar.lipsyncLang || this.opt.lipsyncLang, this.onAudioStart = e, this.onAudioEnd = n, this.onMetrics = s, t.sampleRate !== void 0) {
5885
5885
  const l = t.sampleRate;
5886
5886
  typeof l == "number" && l >= 8e3 && l <= 96e3 ? l !== this.audioCtx.sampleRate && this.initAudioGraph(l) : console.warn(
5887
5887
  "Invalid sampleRate provided. It must be a number between 8000 and 96000 Hz."
@@ -5895,7 +5895,7 @@ class Ee {
5895
5895
  }
5896
5896
  if (!this.workletLoaded)
5897
5897
  try {
5898
- const l = this.audioCtx.audioWorklet.addModule(at.href), u = new Promise(
5898
+ const l = this.audioCtx.audioWorklet.addModule(rt.href), u = new Promise(
5899
5899
  (a, h) => setTimeout(() => h(new Error("Worklet loading timed out")), 5e3)
5900
5900
  );
5901
5901
  await Promise.race([l, u]), this.workletLoaded = !0;
@@ -5931,7 +5931,7 @@ class Ee {
5931
5931
  this.streamWorkletNode.port.postMessage({ type: "config-metrics", data: t.metrics });
5932
5932
  } catch {
5933
5933
  }
5934
- if (this.resetLips(), this.lookAtCamera(500), t.mood && this.setMood(t.mood), this.onSubtitles = n || null, this.audioCtx.state === "suspended" || this.audioCtx.state === "interrupted") {
5934
+ if (this.resetLips(), this.lookAtCamera(500), t.mood && this.setMood(t.mood), this.onSubtitles = i || null, this.audioCtx.state === "suspended" || this.audioCtx.state === "interrupted") {
5935
5935
  const l = this.audioCtx.resume(), u = new Promise((a, h) => setTimeout(() => h("p2"), 1e3));
5936
5936
  try {
5937
5937
  await Promise.race([l, u]);
@@ -6010,28 +6010,28 @@ class Ee {
6010
6010
  _processLipsyncData(t, e) {
6011
6011
  if (this.isStreaming) {
6012
6012
  if (t.visemes && this.streamLipsyncType == "visemes")
6013
- for (let i = 0; i < t.visemes.length; i++) {
6014
- const n = t.visemes[i], s = e + t.vtimes[i], o = t.vdurations[i], l = {
6013
+ for (let n = 0; n < t.visemes.length; n++) {
6014
+ const i = t.visemes[n], s = e + t.vtimes[n], o = t.vdurations[n], l = {
6015
6015
  template: { name: "viseme" },
6016
6016
  ts: [s - 2 * o / 3, s + o / 2, s + o + o / 2],
6017
6017
  vs: {
6018
- ["viseme_" + n]: [null, n === "PP" || n === "FF" ? 0.9 : 0.6, 0]
6018
+ ["viseme_" + i]: [null, i === "PP" || i === "FF" ? 0.9 : 0.6, 0]
6019
6019
  }
6020
6020
  };
6021
6021
  this.animQueue.push(l);
6022
6022
  }
6023
6023
  if (t.words && (this.onSubtitles || this.streamLipsyncType == "words"))
6024
- for (let i = 0; i < t.words.length; i++) {
6025
- const n = t.words[i], s = t.wtimes[i];
6026
- let o = t.wdurations[i];
6027
- if (n.length && (this.onSubtitles && this.animQueue.push({
6024
+ for (let n = 0; n < t.words.length; n++) {
6025
+ const i = t.words[n], s = t.wtimes[n];
6026
+ let o = t.wdurations[n];
6027
+ if (i.length && (this.onSubtitles && this.animQueue.push({
6028
6028
  template: { name: "subtitles" },
6029
6029
  ts: [e + s],
6030
6030
  vs: {
6031
- subtitles: [" " + n]
6031
+ subtitles: [" " + i]
6032
6032
  }
6033
6033
  }), this.streamLipsyncType == "words")) {
6034
- const l = this.streamLipsyncLang || this.avatar.lipsyncLang || this.opt.lipsyncLang, u = this.lipsyncPreProcessText(n, l), a = this.lipsyncWordsToVisemes(u, l);
6034
+ const l = this.streamLipsyncLang || this.avatar.lipsyncLang || this.opt.lipsyncLang, u = this.lipsyncPreProcessText(i, l), a = this.lipsyncWordsToVisemes(u, l);
6035
6035
  if (a && a.visemes && a.visemes.length) {
6036
6036
  const h = a.times[a.visemes.length - 1] + a.durations[a.visemes.length - 1], r = Math.min(o, Math.max(0, o - a.visemes.length * 150));
6037
6037
  let c = 0.6 + this.convertRange(r, [0, o], [0, 0.4]);
@@ -6050,10 +6050,10 @@ class Ee {
6050
6050
  }
6051
6051
  }
6052
6052
  if (t.anims && this.streamLipsyncType == "blendshapes")
6053
- for (let i = 0; i < t.anims.length; i++) {
6054
- let n = t.anims[i];
6055
- n.delay += e;
6056
- let s = this.animFactory(n, !1, 1, 1, !0);
6053
+ for (let n = 0; n < t.anims.length; n++) {
6054
+ let i = t.anims[n];
6055
+ i.delay += e;
6056
+ let s = this.animFactory(i, !1, 1, 1, !0);
6057
6057
  this.animQueue.push(s);
6058
6058
  }
6059
6059
  }
@@ -6069,15 +6069,15 @@ class Ee {
6069
6069
  if (t.audio instanceof ArrayBuffer)
6070
6070
  e.data = t.audio, this.streamWorkletNode.port.postMessage(e, [e.data]);
6071
6071
  else if (t.audio instanceof Int16Array || t.audio instanceof Uint8Array) {
6072
- const i = t.audio.buffer.slice(t.audio.byteOffset, t.audio.byteOffset + t.audio.byteLength);
6073
- e.data = i, this.streamWorkletNode.port.postMessage(e, [e.data]);
6072
+ const n = t.audio.buffer.slice(t.audio.byteOffset, t.audio.byteOffset + t.audio.byteLength);
6073
+ e.data = n, this.streamWorkletNode.port.postMessage(e, [e.data]);
6074
6074
  } else if (t.audio instanceof Float32Array) {
6075
- const i = new Int16Array(t.audio.length);
6076
- for (let n = 0; n < t.audio.length; n++) {
6077
- let s = Math.max(-1, Math.min(1, t.audio[n]));
6078
- i[n] = s < 0 ? s * 32768 : s * 32767;
6075
+ const n = new Int16Array(t.audio.length);
6076
+ for (let i = 0; i < t.audio.length; i++) {
6077
+ let s = Math.max(-1, Math.min(1, t.audio[i]));
6078
+ n[i] = s < 0 ? s * 32768 : s * 32767;
6079
6079
  }
6080
- e.data = i.buffer, this.streamWorkletNode.port.postMessage(e, [e.data]);
6080
+ e.data = n.buffer, this.streamWorkletNode.port.postMessage(e, [e.data]);
6081
6081
  } else
6082
6082
  console.error("r.audio is not a supported type. Must be ArrayBuffer, Int16Array, Uint8Array, or Float32Array:", t.audio);
6083
6083
  }
@@ -6107,16 +6107,16 @@ class Ee {
6107
6107
  */
6108
6108
  lookAhead(t) {
6109
6109
  if (t) {
6110
- let e = (Math.random() - 0.5) / 4, i = (Math.random() - 0.5) / 4, n = this.animQueue.findIndex((o) => o.template.name === "lookat");
6111
- n !== -1 && this.animQueue.splice(n, 1);
6110
+ let e = (Math.random() - 0.5) / 4, n = (Math.random() - 0.5) / 4, i = this.animQueue.findIndex((o) => o.template.name === "lookat");
6111
+ i !== -1 && this.animQueue.splice(i, 1);
6112
6112
  const s = {
6113
6113
  name: "lookat",
6114
6114
  dt: [750, t],
6115
6115
  vs: {
6116
6116
  bodyRotateX: [e],
6117
- bodyRotateY: [i],
6117
+ bodyRotateY: [n],
6118
6118
  eyesRotateX: [-3 * e + 0.1],
6119
- eyesRotateY: [-5 * i],
6119
+ eyesRotateY: [-5 * n],
6120
6120
  browInnerUp: [[0, 0.7]],
6121
6121
  mouthLeft: [[0, 0.7]],
6122
6122
  mouthRight: [[0, 0.7]],
@@ -6133,7 +6133,7 @@ class Ee {
6133
6133
  */
6134
6134
  lookAtCamera(t) {
6135
6135
  let e;
6136
- if (this.speakTo && (e = new f.Vector3(), this.speakTo.objectLeftEye?.isObject3D ? (this.speakTo.armature.objectHead, this.speakTo.objectLeftEye.updateMatrixWorld(!0), this.speakTo.objectRightEye.updateMatrixWorld(!0), re.setFromMatrixPosition(this.speakTo.objectLeftEye.matrixWorld), le.setFromMatrixPosition(this.speakTo.objectRightEye.matrixWorld), e.addVectors(re, le).divideScalar(2)) : this.speakTo.isObject3D ? this.speakTo.getWorldPosition(e) : this.speakTo.isVector3 ? e.set(this.speakTo) : this.speakTo.x && this.speakTo.y && this.speakTo.z && e.set(this.speakTo.x, this.speakTo.y, this.speakTo.z)), !e) {
6136
+ if (this.speakTo && (e = new f.Vector3(), this.speakTo.objectLeftEye?.isObject3D ? (this.speakTo.armature.objectHead, this.speakTo.objectLeftEye.updateMatrixWorld(!0), this.speakTo.objectRightEye.updateMatrixWorld(!0), ae.setFromMatrixPosition(this.speakTo.objectLeftEye.matrixWorld), he.setFromMatrixPosition(this.speakTo.objectRightEye.matrixWorld), e.addVectors(ae, he).divideScalar(2)) : this.speakTo.isObject3D ? this.speakTo.getWorldPosition(e) : this.speakTo.isVector3 ? e.set(this.speakTo) : this.speakTo.x && this.speakTo.y && this.speakTo.z && e.set(this.speakTo.x, this.speakTo.y, this.speakTo.z)), !e) {
6137
6137
  if (this.avatar.hasOwnProperty("avatarIgnoreCamera")) {
6138
6138
  if (this.avatar.avatarIgnoreCamera) {
6139
6139
  this.lookAhead(t);
@@ -6146,12 +6146,12 @@ class Ee {
6146
6146
  this.lookAt(null, null, t);
6147
6147
  return;
6148
6148
  }
6149
- this.objectLeftEye.updateMatrixWorld(!0), this.objectRightEye.updateMatrixWorld(!0), re.setFromMatrixPosition(this.objectLeftEye.matrixWorld), le.setFromMatrixPosition(this.objectRightEye.matrixWorld), re.add(le).divideScalar(2), W.copy(this.armature.quaternion), W.multiply(this.poseTarget.props["Hips.quaternion"]), W.multiply(this.poseTarget.props["Spine.quaternion"]), W.multiply(this.poseTarget.props["Spine1.quaternion"]), W.multiply(this.poseTarget.props["Spine2.quaternion"]), W.multiply(this.poseTarget.props["Neck.quaternion"]), W.multiply(this.poseTarget.props["Head.quaternion"]);
6150
- const i = new f.Vector3().subVectors(e, re).normalize(), n = Math.atan2(i.x, i.z), s = Math.asin(-i.y);
6151
- M.set(s, n, 0, "YXZ");
6152
- const l = new f.Quaternion().setFromEuler(M), u = new f.Quaternion().copy(l).multiply(W.clone().invert());
6153
- M.setFromQuaternion(u, "YXZ");
6154
- let a = M.x / (40 / 24) + 0.2, h = M.y / (9 / 4), r = Math.min(0.6, Math.max(-0.3, a)), c = Math.min(0.8, Math.max(-0.8, h)), d = (Math.random() - 0.5) / 4, g = (Math.random() - 0.5) / 4;
6149
+ this.objectLeftEye.updateMatrixWorld(!0), this.objectRightEye.updateMatrixWorld(!0), ae.setFromMatrixPosition(this.objectLeftEye.matrixWorld), he.setFromMatrixPosition(this.objectRightEye.matrixWorld), ae.add(he).divideScalar(2), U.copy(this.armature.quaternion), U.multiply(this.poseTarget.props["Hips.quaternion"]), U.multiply(this.poseTarget.props["Spine.quaternion"]), U.multiply(this.poseTarget.props["Spine1.quaternion"]), U.multiply(this.poseTarget.props["Spine2.quaternion"]), U.multiply(this.poseTarget.props["Neck.quaternion"]), U.multiply(this.poseTarget.props["Head.quaternion"]);
6150
+ const n = new f.Vector3().subVectors(e, ae).normalize(), i = Math.atan2(n.x, n.z), s = Math.asin(-n.y);
6151
+ E.set(s, i, 0, "YXZ");
6152
+ const l = new f.Quaternion().setFromEuler(E), u = new f.Quaternion().copy(l).multiply(U.clone().invert());
6153
+ E.setFromQuaternion(u, "YXZ");
6154
+ let a = E.x / (40 / 24) + 0.2, h = E.y / (9 / 4), r = Math.min(0.6, Math.max(-0.3, a)), c = Math.min(0.8, Math.max(-0.8, h)), d = (Math.random() - 0.5) / 4, g = (Math.random() - 0.5) / 4;
6155
6155
  if (t) {
6156
6156
  let y = this.animQueue.findIndex((I) => I.template.name === "lookat");
6157
6157
  y !== -1 && this.animQueue.splice(y, 1);
@@ -6179,27 +6179,27 @@ class Ee {
6179
6179
  * @param {number} y Y-coordinate relative to visual viewport
6180
6180
  * @param {number} t Time in milliseconds
6181
6181
  */
6182
- lookAt(t, e, i) {
6182
+ lookAt(t, e, n) {
6183
6183
  if (!this.camera) return;
6184
- const n = this.nodeAvatar.getBoundingClientRect();
6184
+ const i = this.nodeAvatar.getBoundingClientRect();
6185
6185
  this.objectLeftEye.updateMatrixWorld(!0), this.objectRightEye.updateMatrixWorld(!0);
6186
6186
  const s = new f.Vector3().setFromMatrixPosition(this.objectLeftEye.matrixWorld), o = new f.Vector3().setFromMatrixPosition(this.objectRightEye.matrixWorld), l = new f.Vector3().addVectors(s, o).divideScalar(2);
6187
6187
  l.project(this.camera);
6188
- let u = (l.x + 1) / 2 * n.width + n.left, a = -(l.y - 1) / 2 * n.height + n.top;
6189
- t === null && (t = u), e === null && (e = a), W.copy(this.armature.quaternion), W.multiply(this.poseTarget.props["Hips.quaternion"]), W.multiply(this.poseTarget.props["Spine.quaternion"]), W.multiply(this.poseTarget.props["Spine1.quaternion"]), W.multiply(this.poseTarget.props["Spine2.quaternion"]), W.multiply(this.poseTarget.props["Neck.quaternion"]), W.multiply(this.poseTarget.props["Head.quaternion"]), M.setFromQuaternion(W);
6190
- let h = M.x / (40 / 24), r = M.y / (9 / 4), c = Math.min(0.4, Math.max(-0.4, this.camera.rotation.x)), d = Math.min(0.4, Math.max(-0.4, this.camera.rotation.y)), g = Math.max(window.innerWidth - u, u), y = Math.max(window.innerHeight - a, a), x = this.convertRange(e, [a - y, a + y], [-0.3, 0.6]) - h + c, I = this.convertRange(t, [u - g, u + g], [-0.8, 0.8]) - r + d;
6188
+ let u = (l.x + 1) / 2 * i.width + i.left, a = -(l.y - 1) / 2 * i.height + i.top;
6189
+ t === null && (t = u), e === null && (e = a), U.copy(this.armature.quaternion), U.multiply(this.poseTarget.props["Hips.quaternion"]), U.multiply(this.poseTarget.props["Spine.quaternion"]), U.multiply(this.poseTarget.props["Spine1.quaternion"]), U.multiply(this.poseTarget.props["Spine2.quaternion"]), U.multiply(this.poseTarget.props["Neck.quaternion"]), U.multiply(this.poseTarget.props["Head.quaternion"]), E.setFromQuaternion(U);
6190
+ let h = E.x / (40 / 24), r = E.y / (9 / 4), c = Math.min(0.4, Math.max(-0.4, this.camera.rotation.x)), d = Math.min(0.4, Math.max(-0.4, this.camera.rotation.y)), g = Math.max(window.innerWidth - u, u), y = Math.max(window.innerHeight - a, a), x = this.convertRange(e, [a - y, a + y], [-0.3, 0.6]) - h + c, I = this.convertRange(t, [u - g, u + g], [-0.8, 0.8]) - r + d;
6191
6191
  x = Math.min(0.6, Math.max(-0.3, x)), I = Math.min(0.8, Math.max(-0.8, I));
6192
- let E = (Math.random() - 0.5) / 4, p = (Math.random() - 0.5) / 4;
6193
- if (i) {
6192
+ let F = (Math.random() - 0.5) / 4, p = (Math.random() - 0.5) / 4;
6193
+ if (n) {
6194
6194
  let H = this.animQueue.findIndex((v) => v.template.name === "lookat");
6195
6195
  H !== -1 && this.animQueue.splice(H, 1);
6196
6196
  const z = {
6197
6197
  name: "lookat",
6198
- dt: [750, i],
6198
+ dt: [750, n],
6199
6199
  vs: {
6200
- bodyRotateX: [x + E],
6200
+ bodyRotateX: [x + F],
6201
6201
  bodyRotateY: [I + p],
6202
- eyesRotateX: [-3 * E + 0.1],
6202
+ eyesRotateX: [-3 * F + 0.1],
6203
6203
  eyesRotateY: [-5 * p],
6204
6204
  browInnerUp: [[0, 0.7]],
6205
6205
  mouthLeft: [[0, 0.7]],
@@ -6219,11 +6219,11 @@ class Ee {
6219
6219
  */
6220
6220
  touchAt(t, e) {
6221
6221
  if (!this.camera) return;
6222
- const i = this.nodeAvatar.getBoundingClientRect(), n = new f.Vector2(
6223
- (t - i.left) / i.width * 2 - 1,
6224
- -((e - i.top) / i.height) * 2 + 1
6222
+ const n = this.nodeAvatar.getBoundingClientRect(), i = new f.Vector2(
6223
+ (t - n.left) / n.width * 2 - 1,
6224
+ -((e - n.top) / n.height) * 2 + 1
6225
6225
  ), s = new f.Raycaster();
6226
- s.setFromCamera(n, this.camera);
6226
+ s.setFromCamera(i, this.camera);
6227
6227
  const o = s.intersectObject(this.armature);
6228
6228
  if (o.length > 0) {
6229
6229
  const l = o[0].point, u = new f.Vector3(), a = new f.Vector3();
@@ -6287,20 +6287,20 @@ class Ee {
6287
6287
  this.gaussianRandom(-0.8, -0.2),
6288
6288
  this.gaussianRandom(0, 0.5)
6289
6289
  ), !0);
6290
- const i = [], n = [];
6291
- i.push(100 + Math.round(Math.random() * 500)), n.push({ duration: 1e3, props: {
6290
+ const n = [], i = [];
6291
+ n.push(100 + Math.round(Math.random() * 500)), i.push({ duration: 1e3, props: {
6292
6292
  "LeftHand.quaternion": new f.Quaternion().setFromEuler(new f.Euler(0, -1 - Math.random(), 0)),
6293
6293
  "RightHand.quaternion": new f.Quaternion().setFromEuler(new f.Euler(0, 1 + Math.random(), 0))
6294
6294
  } }), ["LeftArm", "LeftForeArm", "RightArm", "RightForeArm"].forEach((o) => {
6295
- n[0].props[o + ".quaternion"] = this.ikMesh.getObjectByName(o).quaternion.clone();
6296
- }), i.push(1e3 + Math.round(Math.random() * 500)), n.push({ duration: 2e3, props: {} }), ["LeftArm", "LeftForeArm", "RightArm", "RightForeArm", "LeftHand", "RightHand"].forEach((o) => {
6297
- n[1].props[o + ".quaternion"] = null;
6295
+ i[0].props[o + ".quaternion"] = this.ikMesh.getObjectByName(o).quaternion.clone();
6296
+ }), n.push(1e3 + Math.round(Math.random() * 500)), i.push({ duration: 2e3, props: {} }), ["LeftArm", "LeftForeArm", "RightArm", "RightForeArm", "LeftHand", "RightHand"].forEach((o) => {
6297
+ i[1].props[o + ".quaternion"] = null;
6298
6298
  });
6299
6299
  const s = this.animFactory({
6300
6300
  name: "talkinghands",
6301
6301
  delay: t,
6302
- dt: i,
6303
- vs: { moveto: n }
6302
+ dt: n,
6303
+ vs: { moveto: i }
6304
6304
  });
6305
6305
  this.animQueue.push(s);
6306
6306
  }
@@ -6350,8 +6350,8 @@ class Ee {
6350
6350
  * @param {Object} [opt={}] Options
6351
6351
  * @param {function} [onchange=null] Callback function for start
6352
6352
  */
6353
- startListening(t, e = {}, i = null) {
6354
- this.listeningAnalyzer = t, this.listeningAnalyzer.fftSize = 256, this.listeningAnalyzer.smoothingTimeConstant = 0.1, this.listeningAnalyzer.minDecibels = -70, this.listeningAnalyzer.maxDecibels = -10, this.listeningOnchange = i && typeof i == "function" ? i : null, this.listeningSilenceThresholdLevel = e?.hasOwnProperty("listeningSilenceThresholdLevel") ? e.listeningSilenceThresholdLevel : this.opt.listeningSilenceThresholdLevel, this.listeningSilenceThresholdMs = e?.hasOwnProperty("listeningSilenceThresholdMs") ? e.listeningSilenceThresholdMs : this.opt.listeningSilenceThresholdMs, this.listeningSilenceDurationMax = e?.hasOwnProperty("listeningSilenceDurationMax") ? e.listeningSilenceDurationMax : this.opt.listeningSilenceDurationMax, this.listeningActiveThresholdLevel = e?.hasOwnProperty("listeningActiveThresholdLevel") ? e.listeningActiveThresholdLevel : this.opt.listeningActiveThresholdLevel, this.listeningActiveThresholdMs = e?.hasOwnProperty("listeningActiveThresholdMs") ? e.listeningActiveThresholdMs : this.opt.listeningActiveThresholdMs, this.listeningActiveDurationMax = e?.hasOwnProperty("listeningActiveDurationMax") ? e.listeningActiveDurationMax : this.opt.listeningActiveDurationMax, this.listeningActive = !1, this.listeningVolume = 0, this.listeningTimer = 0, this.listeningTimerTotal = 0, this.isListening = !0;
6353
+ startListening(t, e = {}, n = null) {
6354
+ this.listeningAnalyzer = t, this.listeningAnalyzer.fftSize = 256, this.listeningAnalyzer.smoothingTimeConstant = 0.1, this.listeningAnalyzer.minDecibels = -70, this.listeningAnalyzer.maxDecibels = -10, this.listeningOnchange = n && typeof n == "function" ? n : null, this.listeningSilenceThresholdLevel = e?.hasOwnProperty("listeningSilenceThresholdLevel") ? e.listeningSilenceThresholdLevel : this.opt.listeningSilenceThresholdLevel, this.listeningSilenceThresholdMs = e?.hasOwnProperty("listeningSilenceThresholdMs") ? e.listeningSilenceThresholdMs : this.opt.listeningSilenceThresholdMs, this.listeningSilenceDurationMax = e?.hasOwnProperty("listeningSilenceDurationMax") ? e.listeningSilenceDurationMax : this.opt.listeningSilenceDurationMax, this.listeningActiveThresholdLevel = e?.hasOwnProperty("listeningActiveThresholdLevel") ? e.listeningActiveThresholdLevel : this.opt.listeningActiveThresholdLevel, this.listeningActiveThresholdMs = e?.hasOwnProperty("listeningActiveThresholdMs") ? e.listeningActiveThresholdMs : this.opt.listeningActiveThresholdMs, this.listeningActiveDurationMax = e?.hasOwnProperty("listeningActiveDurationMax") ? e.listeningActiveDurationMax : this.opt.listeningActiveDurationMax, this.listeningActive = !1, this.listeningVolume = 0, this.listeningTimer = 0, this.listeningTimerTotal = 0, this.isListening = !0;
6355
6355
  }
6356
6356
  /**
6357
6357
  * Stop animation cycle.
@@ -6367,16 +6367,16 @@ class Ee {
6367
6367
  * @param {number} [ndx=0] Index of the clip
6368
6368
  * @param {number} [scale=0.01] Position scale factor
6369
6369
  */
6370
- async playAnimation(t, e = null, i = 10, n = 0, s = 0.01, o = !1) {
6370
+ async playAnimation(t, e = null, n = 10, i = 0, s = 0.01, o = !1) {
6371
6371
  if (!this.armature) return;
6372
6372
  this.positionWasLocked = !o, o ? console.log("Position locking disabled for FBX animation:", t) : (this.lockAvatarPosition(), console.log("Position locked immediately before FBX animation:", t));
6373
- let l = this.animClips.find((u) => u.url === t + "-" + n);
6373
+ let l = this.animClips.find((u) => u.url === t + "-" + i);
6374
6374
  if (l) {
6375
6375
  let u = this.animQueue.find((r) => r.template.name === "pose");
6376
6376
  u && (u.ts[0] = 1 / 0), Object.entries(l.pose.props).forEach((r) => {
6377
6377
  this.poseBase.props[r[0]] = r[1].clone(), this.poseTarget.props[r[0]] = r[1].clone(), this.poseTarget.props[r[0]].t = 0, this.poseTarget.props[r[0]].d = 1e3;
6378
6378
  }), this.mixer ? console.log("Using existing mixer for FBX animation, preserving morph targets") : (this.mixer = new f.AnimationMixer(this.armature), console.log("Created new mixer for FBX animation")), this.mixer.addEventListener("finished", this.stopAnimation.bind(this), { once: !0 });
6379
- const a = Math.ceil(i / l.clip.duration), h = this.mixer.clipAction(l.clip);
6379
+ const a = Math.ceil(n / l.clip.duration), h = this.mixer.clipAction(l.clip);
6380
6380
  h.setLoop(f.LoopRepeat, a), h.clampWhenFinished = !0, this.currentFBXAction = h;
6381
6381
  try {
6382
6382
  h.fadeIn(0.5).play(), console.log("FBX animation started successfully:", t);
@@ -6403,7 +6403,7 @@ class Ee {
6403
6403
  } catch (c) {
6404
6404
  console.warn(`Could not verify file existence for ${t}, attempting to load anyway:`, c);
6405
6405
  }
6406
- const h = new we();
6406
+ const h = new ze();
6407
6407
  let r;
6408
6408
  try {
6409
6409
  r = await h.loadAsync(t, e);
@@ -6426,8 +6426,8 @@ class Ee {
6426
6426
  }
6427
6427
  return;
6428
6428
  }
6429
- if (r && r.animations && r.animations[n]) {
6430
- let c = r.animations[n];
6429
+ if (r && r.animations && r.animations[i]) {
6430
+ let c = r.animations[i];
6431
6431
  const d = {};
6432
6432
  c.tracks.forEach((y) => {
6433
6433
  y.name = y.name.replaceAll("mixamorig", "");
@@ -6440,13 +6440,13 @@ class Ee {
6440
6440
  });
6441
6441
  const g = { props: d };
6442
6442
  d["Hips.position"] && (d["Hips.position"].y < 0.5 ? g.lying = !0 : g.standing = !0), this.animClips.push({
6443
- url: t + "-" + n,
6443
+ url: t + "-" + i,
6444
6444
  clip: c,
6445
6445
  pose: g
6446
- }), this.playAnimation(t, e, i, n, s);
6446
+ }), this.playAnimation(t, e, n, i, s);
6447
6447
  } else {
6448
- const c = "Animation " + t + " (ndx=" + n + ") not found";
6449
- console.error(c), r && r.animations ? console.error(`FBX file loaded but has ${r.animations.length} animation(s), requested index ${n}`) : console.error(r ? "FBX file loaded but contains no animations" : "FBX file failed to load or is invalid");
6448
+ const c = "Animation " + t + " (ndx=" + i + ") not found";
6449
+ console.error(c), r && r.animations ? console.error(`FBX file loaded but has ${r.animations.length} animation(s), requested index ${i}`) : console.error(r ? "FBX file loaded but contains no animations" : "FBX file failed to load or is invalid");
6450
6450
  }
6451
6451
  }
6452
6452
  }
@@ -6455,8 +6455,8 @@ class Ee {
6455
6455
  */
6456
6456
  stopAnimation() {
6457
6457
  if (this.currentFBXAction && (this.currentFBXAction.stop(), this.currentFBXAction = null, console.log("FBX animation action stopped, mixer preserved for lip-sync")), this.mixer && this.mixer._actions.length === 0 && (this.mixer = null, console.log("Mixer destroyed as no actions remain")), this.positionWasLocked ? (this.unlockAvatarPosition(), console.log("Position unlocked after FBX animation stopped")) : console.log("Position was not locked, no unlock needed"), this.gesture)
6458
- for (let [e, i] of Object.entries(this.gesture))
6459
- i.t = this.animClock, i.d = 1e3, this.poseTarget.props.hasOwnProperty(e) && (this.poseTarget.props[e].copy(i), this.poseTarget.props[e].t = this.animClock, this.poseTarget.props[e].d = 1e3);
6458
+ for (let [e, n] of Object.entries(this.gesture))
6459
+ n.t = this.animClock, n.d = 1e3, this.poseTarget.props.hasOwnProperty(e) && (this.poseTarget.props[e].copy(n), this.poseTarget.props[e].t = this.animClock, this.poseTarget.props[e].d = 1e3);
6460
6460
  let t = this.animQueue.find((e) => e.template.name === "pose");
6461
6461
  t && (t.ts[0] = this.animClock), this.setPoseFromTemplate(null);
6462
6462
  }
@@ -6468,21 +6468,21 @@ class Ee {
6468
6468
  * @param {number} [ndx=0] Index of the clip
6469
6469
  * @param {number} [scale=0.01] Position scale factor
6470
6470
  */
6471
- async playPose(t, e = null, i = 5, n = 0, s = 0.01) {
6471
+ async playPose(t, e = null, n = 5, i = 0, s = 0.01) {
6472
6472
  if (!this.armature) return;
6473
6473
  let o = this.poseTemplates[t];
6474
6474
  if (!o) {
6475
- const l = this.animPoses.find((u) => u.url === t + "-" + n);
6475
+ const l = this.animPoses.find((u) => u.url === t + "-" + i);
6476
6476
  l && (o = l.pose);
6477
6477
  }
6478
6478
  if (o) {
6479
6479
  this.poseName = t, this.mixer = null;
6480
6480
  let l = this.animQueue.find((u) => u.template.name === "pose");
6481
- l && (l.ts[0] = this.animClock + i * 1e3 + 2e3), this.setPoseFromTemplate(o);
6481
+ l && (l.ts[0] = this.animClock + n * 1e3 + 2e3), this.setPoseFromTemplate(o);
6482
6482
  } else {
6483
- let u = await new we().loadAsync(t, e);
6484
- if (u && u.animations && u.animations[n]) {
6485
- let a = u.animations[n];
6483
+ let u = await new ze().loadAsync(t, e);
6484
+ if (u && u.animations && u.animations[i]) {
6485
+ let a = u.animations[i];
6486
6486
  const h = {};
6487
6487
  a.tracks.forEach((c) => {
6488
6488
  c.name = c.name.replaceAll("mixamorig", "");
@@ -6491,11 +6491,11 @@ class Ee {
6491
6491
  });
6492
6492
  const r = { props: h };
6493
6493
  h["Hips.position"] && (h["Hips.position"].y < 0.5 ? r.lying = !0 : r.standing = !0), this.animPoses.push({
6494
- url: t + "-" + n,
6494
+ url: t + "-" + i,
6495
6495
  pose: r
6496
- }), this.playPose(t, e, i, n, s);
6496
+ }), this.playPose(t, e, n, i, s);
6497
6497
  } else {
6498
- const a = "Pose " + t + " (ndx=" + n + ") not found";
6498
+ const a = "Pose " + t + " (ndx=" + i + ") not found";
6499
6499
  console.error(a);
6500
6500
  }
6501
6501
  }
@@ -6514,16 +6514,16 @@ class Ee {
6514
6514
  * @param {boolean} [mirror=false] Mirror gesture
6515
6515
  * @param {number} [ms=1000] Transition time in milliseconds
6516
6516
  */
6517
- playGesture(t, e = 3, i = !1, n = 1e3) {
6517
+ playGesture(t, e = 3, n = !1, i = 1e3) {
6518
6518
  if (!this.armature) return;
6519
6519
  let s = this.gestureTemplates[t];
6520
6520
  if (s) {
6521
6521
  this.gestureTimeout && (clearTimeout(this.gestureTimeout), this.gestureTimeout = null);
6522
6522
  let l = this.animQueue.findIndex((u) => u.template.name === "talkinghands");
6523
- l !== -1 && (this.animQueue[l].ts = this.animQueue[l].ts.map((u) => 0)), this.gesture = this.propsToThreeObjects(s), i && (this.gesture = this.mirrorPose(this.gesture)), t === "namaste" && this.avatar.body === "M" && (this.gesture["RightArm.quaternion"].rotateTowards(new f.Quaternion(0, 1, 0, 0), -0.25), this.gesture["LeftArm.quaternion"].rotateTowards(new f.Quaternion(0, 1, 0, 0), -0.25));
6523
+ l !== -1 && (this.animQueue[l].ts = this.animQueue[l].ts.map((u) => 0)), this.gesture = this.propsToThreeObjects(s), n && (this.gesture = this.mirrorPose(this.gesture)), t === "namaste" && this.avatar.body === "M" && (this.gesture["RightArm.quaternion"].rotateTowards(new f.Quaternion(0, 1, 0, 0), -0.25), this.gesture["LeftArm.quaternion"].rotateTowards(new f.Quaternion(0, 1, 0, 0), -0.25));
6524
6524
  for (let [u, a] of Object.entries(this.gesture))
6525
- a.t = this.animClock, a.d = n, this.poseTarget.props.hasOwnProperty(u) && (this.poseTarget.props[u].copy(a), this.poseTarget.props[u].t = this.animClock, this.poseTarget.props[u].d = n);
6526
- e && Number.isFinite(e) && (this.gestureTimeout = setTimeout(this.stopGesture.bind(this, n), 1e3 * e));
6525
+ a.t = this.animClock, a.d = i, this.poseTarget.props.hasOwnProperty(u) && (this.poseTarget.props[u].copy(a), this.poseTarget.props[u].t = this.animClock, this.poseTarget.props[u].d = i);
6526
+ e && Number.isFinite(e) && (this.gestureTimeout = setTimeout(this.stopGesture.bind(this, i), 1e3 * e));
6527
6527
  }
6528
6528
  let o = this.animEmojis[t];
6529
6529
  if (o && (o && o.link && (o = this.animEmojis[o.link]), o)) {
@@ -6550,12 +6550,12 @@ class Ee {
6550
6550
  */
6551
6551
  stopGesture(t = 1e3) {
6552
6552
  if (this.gestureTimeout && (clearTimeout(this.gestureTimeout), this.gestureTimeout = null), this.gesture) {
6553
- const i = Object.entries(this.gesture);
6553
+ const n = Object.entries(this.gesture);
6554
6554
  this.gesture = null;
6555
- for (const [n, s] of i)
6556
- this.poseTarget.props.hasOwnProperty(n) && (this.poseTarget.props[n].copy(this.getPoseTemplateProp(n)), this.poseTarget.props[n].t = this.animClock, this.poseTarget.props[n].d = t);
6555
+ for (const [i, s] of n)
6556
+ this.poseTarget.props.hasOwnProperty(i) && (this.poseTarget.props[i].copy(this.getPoseTemplateProp(i)), this.poseTarget.props[i].t = this.animClock, this.poseTarget.props[i].d = t);
6557
6557
  }
6558
- let e = this.animQueue.findIndex((i) => i.gesture);
6558
+ let e = this.animQueue.findIndex((n) => n.gesture);
6559
6559
  e !== -1 && this.animQueue.splice(e, 1);
6560
6560
  }
6561
6561
  /**
@@ -6567,9 +6567,9 @@ class Ee {
6567
6567
  * @param {Boolean} [relative=false] If true, target is relative to root
6568
6568
  * @param {numeric} [d=null] If set, apply in d milliseconds
6569
6569
  */
6570
- ikSolve(t, e = null, i = !1, n = null) {
6570
+ ikSolve(t, e = null, n = !1, i = null) {
6571
6571
  const s = new f.Vector3(), o = new f.Vector3(), l = new f.Vector3(), u = new f.Vector3(), a = new f.Quaternion(), h = new f.Vector3(), r = new f.Vector3(), c = new f.Vector3(), d = this.ikMesh.getObjectByName(t.root);
6572
- d.position.setFromMatrixPosition(this.armature.getObjectByName(t.root).matrixWorld), d.quaternion.setFromRotationMatrix(this.armature.getObjectByName(t.root).matrixWorld), e && i && e.applyQuaternion(this.armature.quaternion).add(d.position);
6572
+ d.position.setFromMatrixPosition(this.armature.getObjectByName(t.root).matrixWorld), d.quaternion.setFromRotationMatrix(this.armature.getObjectByName(t.root).matrixWorld), e && n && e.applyQuaternion(this.armature.quaternion).add(d.position);
6573
6573
  const g = this.ikMesh.getObjectByName(t.effector), y = t.links;
6574
6574
  y.forEach((I) => {
6575
6575
  I.bone = this.ikMesh.getObjectByName(I.link), I.bone.quaternion.copy(this.getPoseTemplateProp(I.link + ".quaternion"));
@@ -6577,12 +6577,12 @@ class Ee {
6577
6577
  const x = t.iterations || 10;
6578
6578
  if (e)
6579
6579
  for (let I = 0; I < x; I++) {
6580
- let E = !1;
6580
+ let F = !1;
6581
6581
  for (let p = 0, H = y.length; p < H; p++) {
6582
6582
  const z = y[p].bone;
6583
6583
  z.matrixWorld.decompose(u, a, h), a.invert(), o.setFromMatrixPosition(g.matrixWorld), l.subVectors(o, u), l.applyQuaternion(a), l.normalize(), s.subVectors(e, u), s.applyQuaternion(a), s.normalize();
6584
6584
  let v = s.dot(l);
6585
- v > 1 ? v = 1 : v < -1 && (v = -1), v = Math.acos(v), !(v < 1e-5) && (y[p].minAngle !== void 0 && v < y[p].minAngle && (v = y[p].minAngle), y[p].maxAngle !== void 0 && v > y[p].maxAngle && (v = y[p].maxAngle), r.crossVectors(l, s), r.normalize(), W.setFromAxisAngle(r, v), z.quaternion.multiply(W), z.rotation.setFromVector3(c.setFromEuler(z.rotation).clamp(new f.Vector3(
6585
+ v > 1 ? v = 1 : v < -1 && (v = -1), v = Math.acos(v), !(v < 1e-5) && (y[p].minAngle !== void 0 && v < y[p].minAngle && (v = y[p].minAngle), y[p].maxAngle !== void 0 && v > y[p].maxAngle && (v = y[p].maxAngle), r.crossVectors(l, s), r.normalize(), U.setFromAxisAngle(r, v), z.quaternion.multiply(U), z.rotation.setFromVector3(c.setFromEuler(z.rotation).clamp(new f.Vector3(
6586
6586
  y[p].minx !== void 0 ? y[p].minx : -1 / 0,
6587
6587
  y[p].miny !== void 0 ? y[p].miny : -1 / 0,
6588
6588
  y[p].minz !== void 0 ? y[p].minz : -1 / 0
@@ -6590,12 +6590,12 @@ class Ee {
6590
6590
  y[p].maxx !== void 0 ? y[p].maxx : 1 / 0,
6591
6591
  y[p].maxy !== void 0 ? y[p].maxy : 1 / 0,
6592
6592
  y[p].maxz !== void 0 ? y[p].maxz : 1 / 0
6593
- ))), z.updateMatrixWorld(!0), E = !0);
6593
+ ))), z.updateMatrixWorld(!0), F = !0);
6594
6594
  }
6595
- if (!E) break;
6595
+ if (!F) break;
6596
6596
  }
6597
- n && y.forEach((I) => {
6598
- this.poseTarget.props[I.link + ".quaternion"].copy(I.bone.quaternion), this.poseTarget.props[I.link + ".quaternion"].t = this.animClock, this.poseTarget.props[I.link + ".quaternion"].d = n;
6597
+ i && y.forEach((I) => {
6598
+ this.poseTarget.props[I.link + ".quaternion"].copy(I.bone.quaternion), this.poseTarget.props[I.link + ".quaternion"].t = this.animClock, this.poseTarget.props[I.link + ".quaternion"].d = i;
6599
6599
  });
6600
6600
  }
6601
6601
  /**
@@ -6605,7 +6605,7 @@ class Ee {
6605
6605
  this.isRunning = !1, this.stop(), this.stopSpeaking(), this.streamStop(), this.isAvatarOnly ? this.armature && (this.armature.parent && this.armature.parent.remove(this.armature), this.clearThree(this.armature)) : (this.clearThree(this.scene), this.resizeobserver.disconnect(), this.renderer && (this.renderer.dispose(), this.renderer.domElement && this.renderer.domElement.parentNode && this.renderer.domElement.parentNode.removeChild(this.renderer.domElement), this.renderer = null)), this.clearThree(this.ikMesh), this.dynamicbones.dispose();
6606
6606
  }
6607
6607
  }
6608
- const me = {
6608
+ const ge = {
6609
6609
  apiKey: "sk_ace57ef3ef65a92b9d3bee2a00183b78ca790bc3e10964f2",
6610
6610
  // Replace with your actual API key (should start with sk_)
6611
6611
  endpoint: "https://api.elevenlabs.io/v1/text-to-speech",
@@ -6625,7 +6625,7 @@ const me = {
6625
6625
  josh: "VR6AewLTigWG4xSOukaG"
6626
6626
  // Male, American
6627
6627
  }
6628
- }, Te = {
6628
+ }, Me = {
6629
6629
  defaultVoice: "aura-2-thalia-en",
6630
6630
  // Thalia (Female, English)
6631
6631
  voices: {
@@ -6648,27 +6648,27 @@ const me = {
6648
6648
  function Ae() {
6649
6649
  return {
6650
6650
  service: "elevenlabs",
6651
- endpoint: me.endpoint,
6652
- apiKey: me.apiKey,
6653
- defaultVoice: me.defaultVoice,
6654
- voices: me.voices
6651
+ endpoint: ge.endpoint,
6652
+ apiKey: ge.apiKey,
6653
+ defaultVoice: ge.defaultVoice,
6654
+ voices: ge.voices
6655
6655
  };
6656
6656
  }
6657
- function bt() {
6658
- const O = Ae(), t = [];
6659
- return Object.entries(O.voices).forEach(([e, i]) => {
6657
+ function vt() {
6658
+ const N = Ae(), t = [];
6659
+ return Object.entries(N.voices).forEach(([e, n]) => {
6660
6660
  t.push({
6661
- value: i,
6662
- label: `${e.charAt(0).toUpperCase() + e.slice(1)} (${O.service})`
6661
+ value: n,
6662
+ label: `${e.charAt(0).toUpperCase() + e.slice(1)} (${N.service})`
6663
6663
  });
6664
6664
  }), t;
6665
6665
  }
6666
- const Fe = Ie(({
6667
- avatarUrl: O = "/avatars/brunette.glb",
6666
+ const Pe = Ie(({
6667
+ avatarUrl: N = "/avatars/brunette.glb",
6668
6668
  avatarBody: t = "F",
6669
6669
  mood: e = "neutral",
6670
- ttsLang: i = "en",
6671
- ttsService: n = null,
6670
+ ttsLang: n = "en",
6671
+ ttsService: i = null,
6672
6672
  ttsVoice: s = null,
6673
6673
  ttsApiKey: o = null,
6674
6674
  bodyMovement: l = "idle",
@@ -6685,183 +6685,185 @@ const Fe = Ie(({
6685
6685
  style: y = {},
6686
6686
  animations: x = {}
6687
6687
  }, I) => {
6688
- const E = X(null), p = X(null), H = X(a), z = X(null), v = X(null), [N, D] = ue(!0), [J, ae] = ue(null), [S, G] = ue(!1), [B, U] = ue(!1);
6689
- pe(() => {
6688
+ const F = G(null), p = G(null), H = G(a), z = G(null), v = G(null), M = G(!1), [W, _] = de(!0), [re, S] = de(null), [D, Y] = de(!1), [O, q] = de(!1);
6689
+ me(() => {
6690
+ M.current = O;
6691
+ }, [O]), me(() => {
6690
6692
  H.current = a;
6691
6693
  }, [a]);
6692
- const Z = Ae(), _ = n || Z.service;
6693
- let ne;
6694
- _ === "browser" ? ne = {
6694
+ const Z = Ae(), le = i || Z.service;
6695
+ let se;
6696
+ le === "browser" ? se = {
6695
6697
  service: "browser",
6696
6698
  endpoint: "",
6697
6699
  apiKey: null,
6698
6700
  defaultVoice: "Google US English"
6699
- } : _ === "elevenlabs" ? ne = {
6701
+ } : le === "elevenlabs" ? se = {
6700
6702
  service: "elevenlabs",
6701
6703
  endpoint: "https://api.elevenlabs.io/v1/text-to-speech",
6702
6704
  apiKey: o || Z.apiKey,
6703
- defaultVoice: s || Z.defaultVoice || me.defaultVoice,
6704
- voices: Z.voices || me.voices
6705
- } : _ === "deepgram" ? ne = {
6705
+ defaultVoice: s || Z.defaultVoice || ge.defaultVoice,
6706
+ voices: Z.voices || ge.voices
6707
+ } : le === "deepgram" ? se = {
6706
6708
  service: "deepgram",
6707
6709
  endpoint: "https://api.deepgram.com/v1/speak",
6708
6710
  apiKey: o || Z.apiKey,
6709
- defaultVoice: s || Z.defaultVoice || Te.defaultVoice,
6710
- voices: Z.voices || Te.voices
6711
- } : ne = {
6711
+ defaultVoice: s || Z.defaultVoice || Me.defaultVoice,
6712
+ voices: Z.voices || Me.voices
6713
+ } : se = {
6712
6714
  ...Z,
6713
6715
  // Override API key if provided via props
6714
6716
  apiKey: o !== null ? o : Z.apiKey
6715
6717
  };
6716
6718
  const ce = {
6717
- url: O,
6719
+ url: N,
6718
6720
  body: t,
6719
6721
  avatarMood: e,
6720
- ttsLang: _ === "browser" ? "en-US" : i,
6721
- ttsVoice: s || ne.defaultVoice,
6722
+ ttsLang: le === "browser" ? "en-US" : n,
6723
+ ttsVoice: s || se.defaultVoice,
6722
6724
  lipsyncLang: "en",
6723
6725
  showFullAvatar: a,
6724
6726
  bodyMovement: l,
6725
6727
  movementIntensity: u
6726
- }, fe = {
6727
- ttsEndpoint: ne.endpoint,
6728
- ttsApikey: ne.apiKey,
6729
- ttsService: _,
6728
+ }, Re = {
6729
+ ttsEndpoint: se.endpoint,
6730
+ ttsApikey: se.apiKey,
6731
+ ttsService: le,
6730
6732
  lipsyncModules: ["en"],
6731
6733
  cameraView: h
6732
- }, xe = T(async () => {
6733
- if (!(!E.current || p.current))
6734
+ }, K = T(async () => {
6735
+ if (!(!F.current || p.current))
6734
6736
  try {
6735
- if (D(!0), ae(null), p.current = new Ee(E.current, fe), p.current.controls && (p.current.controls.enableRotate = !1, p.current.controls.enableZoom = !1, p.current.controls.enablePan = !1, p.current.controls.enableDamping = !1), x && Object.keys(x).length > 0 && (p.current.customAnimations = x), await p.current.showAvatar(ce, (j) => {
6736
- if (j.lengthComputable) {
6737
- const F = Math.min(100, Math.round(j.loaded / j.total * 100));
6738
- c(F);
6737
+ if (_(!0), S(null), p.current = new Fe(F.current, Re), p.current.controls && (p.current.controls.enableRotate = !1, p.current.controls.enableZoom = !1, p.current.controls.enablePan = !1, p.current.controls.enableDamping = !1), x && Object.keys(x).length > 0 && (p.current.customAnimations = x), await p.current.showAvatar(ce, (X) => {
6738
+ if (X.lengthComputable) {
6739
+ const P = Math.min(100, Math.round(X.loaded / X.total * 100));
6740
+ c(P);
6739
6741
  }
6740
- }), await new Promise((j) => {
6741
- const F = () => {
6742
- p.current.lipsync && Object.keys(p.current.lipsync).length > 0 ? j() : setTimeout(F, 100);
6742
+ }), await new Promise((X) => {
6743
+ const P = () => {
6744
+ p.current.lipsync && Object.keys(p.current.lipsync).length > 0 ? X() : setTimeout(P, 100);
6743
6745
  };
6744
- F();
6746
+ P();
6745
6747
  }), p.current && p.current.setShowFullAvatar)
6746
6748
  try {
6747
6749
  p.current.setShowFullAvatar(a);
6748
- } catch (j) {
6749
- console.warn("Error setting full body mode on initialization:", j);
6750
+ } catch (X) {
6751
+ console.warn("Error setting full body mode on initialization:", X);
6750
6752
  }
6751
- p.current && p.current.controls && (p.current.controls.enableRotate = !1, p.current.controls.enableZoom = !1, p.current.controls.enablePan = !1, p.current.controls.enableDamping = !1, p.current.controls.update()), D(!1), G(!0), r(p.current);
6752
- const P = () => {
6753
+ p.current && p.current.controls && (p.current.controls.enableRotate = !1, p.current.controls.enableZoom = !1, p.current.controls.enablePan = !1, p.current.controls.enableDamping = !1, p.current.controls.update()), _(!1), Y(!0), r(p.current);
6754
+ const B = () => {
6753
6755
  document.visibilityState === "visible" ? p.current?.start() : p.current?.stop();
6754
6756
  };
6755
- return document.addEventListener("visibilitychange", P), () => {
6756
- document.removeEventListener("visibilitychange", P);
6757
+ return document.addEventListener("visibilitychange", B), () => {
6758
+ document.removeEventListener("visibilitychange", B);
6757
6759
  };
6758
6760
  } catch (A) {
6759
- console.error("Error initializing TalkingHead:", A), ae(A.message || "Failed to initialize avatar"), D(!1), d(A);
6761
+ console.error("Error initializing TalkingHead:", A), S(A.message || "Failed to initialize avatar"), _(!1), d(A);
6760
6762
  }
6761
- }, [O, t, e, i, n, s, o, a, l, u, h]);
6762
- pe(() => (xe(), () => {
6763
+ }, [N, t, e, n, i, s, o, a, l, u, h]);
6764
+ me(() => (K(), () => {
6763
6765
  p.current && (p.current.stop(), p.current.dispose(), p.current = null);
6764
- }), [xe]), pe(() => {
6765
- if (!E.current || !p.current) return;
6766
- const A = new ResizeObserver((j) => {
6767
- for (const F of j)
6766
+ }), [K]), me(() => {
6767
+ if (!F.current || !p.current) return;
6768
+ const A = new ResizeObserver((X) => {
6769
+ for (const P of X)
6768
6770
  p.current && p.current.onResize && p.current.onResize();
6769
6771
  });
6770
- A.observe(E.current);
6771
- const P = () => {
6772
+ A.observe(F.current);
6773
+ const B = () => {
6772
6774
  p.current && p.current.onResize && p.current.onResize();
6773
6775
  };
6774
- return window.addEventListener("resize", P), () => {
6775
- A.disconnect(), window.removeEventListener("resize", P);
6776
+ return window.addEventListener("resize", B), () => {
6777
+ A.disconnect(), window.removeEventListener("resize", B);
6776
6778
  };
6777
- }, [S]);
6778
- const Y = T(async () => {
6779
+ }, [D]);
6780
+ const b = T(async () => {
6779
6781
  if (p.current && p.current.audioCtx)
6780
6782
  try {
6781
6783
  (p.current.audioCtx.state === "suspended" || p.current.audioCtx.state === "interrupted") && (await p.current.audioCtx.resume(), console.log("Audio context resumed"));
6782
6784
  } catch (A) {
6783
6785
  console.warn("Failed to resume audio context:", A);
6784
6786
  }
6785
- }, []), b = T(async (A, P = {}) => {
6786
- if (p.current && S)
6787
+ }, []), R = T(async (A, B = {}) => {
6788
+ if (p.current && D)
6787
6789
  try {
6788
- v.current && (clearInterval(v.current), v.current = null), z.current = { text: A, options: P }, U(!1), await Y();
6789
- const j = {
6790
- ...P,
6791
- lipsyncLang: P.lipsyncLang || ce.lipsyncLang || "en"
6790
+ v.current && (clearInterval(v.current), v.current = null), z.current = { text: A, options: B }, q(!1), await b();
6791
+ const X = {
6792
+ ...B,
6793
+ lipsyncLang: B.lipsyncLang || ce.lipsyncLang || "en"
6792
6794
  };
6793
- if (P.onSpeechEnd && p.current) {
6794
- const F = p.current;
6795
- let $ = null, de = 0;
6796
- const Se = 1200;
6797
- let ye = !1;
6795
+ if (B.onSpeechEnd && p.current) {
6796
+ const P = p.current;
6797
+ let $ = null, pe = 0;
6798
+ const ke = 1200;
6799
+ let fe = !1;
6798
6800
  $ = setInterval(() => {
6799
- if (de++, B)
6801
+ if (pe++, M.current)
6800
6802
  return;
6801
- if (de > Se) {
6802
- if ($ && (clearInterval($), $ = null, v.current = null), !ye && !B) {
6803
- ye = !0;
6803
+ if (pe > ke) {
6804
+ if ($ && (clearInterval($), $ = null, v.current = null), !fe && !M.current) {
6805
+ fe = !0;
6804
6806
  try {
6805
- P.onSpeechEnd();
6806
- } catch (ke) {
6807
- console.error("Error in onSpeechEnd callback (timeout):", ke);
6807
+ B.onSpeechEnd();
6808
+ } catch (we) {
6809
+ console.error("Error in onSpeechEnd callback (timeout):", we);
6808
6810
  }
6809
6811
  }
6810
6812
  return;
6811
6813
  }
6812
- const Be = !F.speechQueue || F.speechQueue.length === 0, De = !F.audioPlaylist || F.audioPlaylist.length === 0;
6813
- F && F.isSpeaking === !1 && Be && De && F.isAudioPlaying === !1 && !ye && !B && setTimeout(() => {
6814
- if (F && !B && F.isSpeaking === !1 && (!F.speechQueue || F.speechQueue.length === 0) && (!F.audioPlaylist || F.audioPlaylist.length === 0) && F.isAudioPlaying === !1 && !ye && !B) {
6815
- ye = !0, $ && (clearInterval($), $ = null, v.current = null);
6814
+ const De = !P.speechQueue || P.speechQueue.length === 0, Oe = !P.audioPlaylist || P.audioPlaylist.length === 0;
6815
+ P && P.isSpeaking === !1 && De && Oe && P.isAudioPlaying === !1 && !fe && !M.current && setTimeout(() => {
6816
+ if (P && !M.current && P.isSpeaking === !1 && (!P.speechQueue || P.speechQueue.length === 0) && (!P.audioPlaylist || P.audioPlaylist.length === 0) && P.isAudioPlaying === !1 && !fe && !M.current) {
6817
+ fe = !0, $ && (clearInterval($), $ = null, v.current = null);
6816
6818
  try {
6817
- P.onSpeechEnd();
6818
- } catch (Oe) {
6819
- console.error("Error in onSpeechEnd callback:", Oe);
6819
+ B.onSpeechEnd();
6820
+ } catch (Ne) {
6821
+ console.error("Error in onSpeechEnd callback:", Ne);
6820
6822
  }
6821
6823
  }
6822
6824
  }, 100);
6823
6825
  }, 100), v.current = $;
6824
6826
  }
6825
- p.current.lipsync && Object.keys(p.current.lipsync).length > 0 ? (p.current.setSlowdownRate && p.current.setSlowdownRate(1.05), p.current.speakText(A, j)) : setTimeout(async () => {
6826
- await Y(), p.current && p.current.lipsync && (p.current.setSlowdownRate && p.current.setSlowdownRate(1.05), p.current.speakText(A, j));
6827
+ p.current.lipsync && Object.keys(p.current.lipsync).length > 0 ? (p.current.setSlowdownRate && p.current.setSlowdownRate(1.05), p.current.speakText(A, X)) : setTimeout(async () => {
6828
+ await b(), p.current && p.current.lipsync && (p.current.setSlowdownRate && p.current.setSlowdownRate(1.05), p.current.speakText(A, X));
6827
6829
  }, 100);
6828
- } catch (j) {
6829
- console.error("Error speaking text:", j), ae(j.message || "Failed to speak text");
6830
+ } catch (X) {
6831
+ console.error("Error speaking text:", X), S(X.message || "Failed to speak text");
6830
6832
  }
6831
- }, [S, Y, ce.lipsyncLang]), R = T(() => {
6832
- p.current && (p.current.stopSpeaking(), p.current.setSlowdownRate && p.current.setSlowdownRate(1), z.current = null, U(!1));
6833
- }, []), w = T(() => {
6833
+ }, [D, b, ce.lipsyncLang]), w = T(() => {
6834
+ p.current && (p.current.stopSpeaking(), p.current.setSlowdownRate && p.current.setSlowdownRate(1), z.current = null, q(!1));
6835
+ }, []), C = T(() => {
6834
6836
  if (p.current && p.current.pauseSpeaking) {
6835
6837
  const A = p.current;
6836
- (A.isSpeaking || A.audioPlaylist && A.audioPlaylist.length > 0 || A.speechQueue && A.speechQueue.length > 0) && (v.current && (clearInterval(v.current), v.current = null), A.speechQueue && (A.speechQueue.length = 0), p.current.pauseSpeaking(), U(!0));
6838
+ (A.isSpeaking || A.audioPlaylist && A.audioPlaylist.length > 0 || A.speechQueue && A.speechQueue.length > 0) && (v.current && (clearInterval(v.current), v.current = null), A.speechQueue && (A.speechQueue.length = 0), p.current.pauseSpeaking(), M.current = !0, q(!0));
6837
6839
  }
6838
- }, []), C = T(async () => {
6839
- if (p.current && B && z.current && z.current.text) {
6840
- const A = z.current, P = A.options || {};
6841
- U(!1), await Y();
6842
- const j = {
6843
- ...P,
6844
- lipsyncLang: P.lipsyncLang || ce.lipsyncLang || "en"
6840
+ }, []), V = T(async () => {
6841
+ if (p.current && O && z.current && z.current.text) {
6842
+ const A = z.current, B = A.options || {};
6843
+ q(!1), await b();
6844
+ const X = {
6845
+ ...B,
6846
+ lipsyncLang: B.lipsyncLang || ce.lipsyncLang || "en"
6845
6847
  };
6846
- p.current.lipsync && Object.keys(p.current.lipsync).length > 0 && (p.current.setSlowdownRate && p.current.setSlowdownRate(1.05), await b(A.text, j));
6848
+ p.current.lipsync && Object.keys(p.current.lipsync).length > 0 && (p.current.setSlowdownRate && p.current.setSlowdownRate(1.05), await R(A.text, X));
6847
6849
  }
6848
- }, [Y, B, b]), V = T((A) => {
6850
+ }, [b, O, R]), te = T((A) => {
6849
6851
  p.current && p.current.setMood(A);
6850
- }, []), te = T((A) => {
6852
+ }, []), ne = T((A) => {
6851
6853
  p.current && p.current.setSlowdownRate && p.current.setSlowdownRate(A);
6852
- }, []), ie = T((A, P = !1) => {
6854
+ }, []), ye = T((A, B = !1) => {
6853
6855
  if (p.current && p.current.playAnimation) {
6854
6856
  if (x && x[A] && (A = x[A]), p.current.setShowFullAvatar)
6855
6857
  try {
6856
6858
  p.current.setShowFullAvatar(H.current);
6857
- } catch (F) {
6858
- console.warn("Error setting full body mode:", F);
6859
+ } catch (P) {
6860
+ console.warn("Error setting full body mode:", P);
6859
6861
  }
6860
6862
  if (A.includes("."))
6861
6863
  try {
6862
- p.current.playAnimation(A, null, 10, 0, 0.01, P);
6863
- } catch (F) {
6864
- console.warn(`Failed to play ${A}:`, F);
6864
+ p.current.playAnimation(A, null, 10, 0, 0.01, B);
6865
+ } catch (P) {
6866
+ console.warn(`Failed to play ${A}:`, P);
6865
6867
  try {
6866
6868
  p.current.setBodyMovement("idle");
6867
6869
  } catch ($) {
@@ -6869,11 +6871,11 @@ const Fe = Ie(({
6869
6871
  }
6870
6872
  }
6871
6873
  else {
6872
- const F = [".fbx", ".glb", ".gltf"];
6874
+ const P = [".fbx", ".glb", ".gltf"];
6873
6875
  let $ = !1;
6874
- for (const de of F)
6876
+ for (const pe of P)
6875
6877
  try {
6876
- p.current.playAnimation(A + de, null, 10, 0, 0.01, P), $ = !0;
6878
+ p.current.playAnimation(A + pe, null, 10, 0, 0.01, B), $ = !0;
6877
6879
  break;
6878
6880
  } catch {
6879
6881
  }
@@ -6881,34 +6883,34 @@ const Fe = Ie(({
6881
6883
  console.warn("Animation not found:", A);
6882
6884
  try {
6883
6885
  p.current.setBodyMovement("idle");
6884
- } catch (de) {
6885
- console.warn("Fallback animation also failed:", de);
6886
+ } catch (pe) {
6887
+ console.warn("Fallback animation also failed:", pe);
6886
6888
  }
6887
6889
  }
6888
6890
  }
6889
6891
  }
6890
- }, [x]), ge = T(() => {
6892
+ }, [x]), Se = T(() => {
6891
6893
  p.current && p.current.onResize && p.current.onResize();
6892
6894
  }, []);
6893
6895
  return Le(I, () => ({
6894
- speakText: b,
6895
- stopSpeaking: R,
6896
- pauseSpeaking: w,
6897
- resumeSpeaking: C,
6898
- resumeAudioContext: Y,
6899
- setMood: V,
6900
- setTimingAdjustment: te,
6901
- playAnimation: ie,
6902
- isReady: S,
6903
- isPaused: B,
6896
+ speakText: R,
6897
+ stopSpeaking: w,
6898
+ pauseSpeaking: C,
6899
+ resumeSpeaking: V,
6900
+ resumeAudioContext: b,
6901
+ setMood: te,
6902
+ setTimingAdjustment: ne,
6903
+ playAnimation: ye,
6904
+ isReady: D,
6905
+ isPaused: O,
6904
6906
  talkingHead: p.current,
6905
- handleResize: ge,
6907
+ handleResize: Se,
6906
6908
  setBodyMovement: (A) => {
6907
6909
  if (p.current && p.current.setShowFullAvatar && p.current.setBodyMovement)
6908
6910
  try {
6909
6911
  p.current.setShowFullAvatar(H.current), p.current.setBodyMovement(A);
6910
- } catch (P) {
6911
- console.warn("Error setting body movement:", P);
6912
+ } catch (B) {
6913
+ console.warn("Error setting body movement:", B);
6912
6914
  }
6913
6915
  },
6914
6916
  setMovementIntensity: (A) => p.current?.setMovementIntensity(A),
@@ -6924,8 +6926,8 @@ const Fe = Ie(({
6924
6926
  if (p.current && p.current.setShowFullAvatar && p.current.playReaction)
6925
6927
  try {
6926
6928
  p.current.setShowFullAvatar(H.current), p.current.playReaction(A);
6927
- } catch (P) {
6928
- console.warn("Error playing reaction:", P);
6929
+ } catch (B) {
6930
+ console.warn("Error playing reaction:", B);
6929
6931
  }
6930
6932
  },
6931
6933
  playCelebration: () => {
@@ -6940,8 +6942,8 @@ const Fe = Ie(({
6940
6942
  if (p.current && p.current.setShowFullAvatar)
6941
6943
  try {
6942
6944
  H.current = A, p.current.setShowFullAvatar(A);
6943
- } catch (P) {
6944
- console.warn("Error setting showFullAvatar:", P);
6945
+ } catch (B) {
6946
+ console.warn("Error setting showFullAvatar:", B);
6945
6947
  }
6946
6948
  },
6947
6949
  lockAvatarPosition: () => {
@@ -6960,7 +6962,7 @@ const Fe = Ie(({
6960
6962
  console.warn("Error unlocking avatar position:", A);
6961
6963
  }
6962
6964
  }
6963
- })), /* @__PURE__ */ Me(
6965
+ })), /* @__PURE__ */ Ee(
6964
6966
  "div",
6965
6967
  {
6966
6968
  className: `talking-head-avatar ${g}`,
@@ -6971,10 +6973,10 @@ const Fe = Ie(({
6971
6973
  ...y
6972
6974
  },
6973
6975
  children: [
6974
- /* @__PURE__ */ he(
6976
+ /* @__PURE__ */ ue(
6975
6977
  "div",
6976
6978
  {
6977
- ref: E,
6979
+ ref: F,
6978
6980
  className: "talking-head-viewer",
6979
6981
  style: {
6980
6982
  width: "100%",
@@ -6983,7 +6985,7 @@ const Fe = Ie(({
6983
6985
  }
6984
6986
  }
6985
6987
  ),
6986
- N && /* @__PURE__ */ he("div", { className: "loading-overlay", style: {
6988
+ W && /* @__PURE__ */ ue("div", { className: "loading-overlay", style: {
6987
6989
  position: "absolute",
6988
6990
  top: "50%",
6989
6991
  left: "50%",
@@ -6992,7 +6994,7 @@ const Fe = Ie(({
6992
6994
  fontSize: "18px",
6993
6995
  zIndex: 10
6994
6996
  }, children: "Loading avatar..." }),
6995
- J && /* @__PURE__ */ he("div", { className: "error-overlay", style: {
6997
+ re && /* @__PURE__ */ ue("div", { className: "error-overlay", style: {
6996
6998
  position: "absolute",
6997
6999
  top: "50%",
6998
7000
  left: "50%",
@@ -7003,25 +7005,25 @@ const Fe = Ie(({
7003
7005
  zIndex: 10,
7004
7006
  padding: "20px",
7005
7007
  borderRadius: "8px"
7006
- }, children: J })
7008
+ }, children: re })
7007
7009
  ]
7008
7010
  }
7009
7011
  );
7010
7012
  });
7011
- Fe.displayName = "TalkingHeadAvatar";
7012
- const lt = Ie(({
7013
- text: O = "Hello! I'm a talking avatar. How are you today?",
7013
+ Pe.displayName = "TalkingHeadAvatar";
7014
+ const ht = Ie(({
7015
+ text: N = "Hello! I'm a talking avatar. How are you today?",
7014
7016
  onLoading: t = () => {
7015
7017
  },
7016
7018
  onError: e = () => {
7017
7019
  },
7018
- onReady: i = () => {
7020
+ onReady: n = () => {
7019
7021
  },
7020
- className: n = "",
7022
+ className: i = "",
7021
7023
  style: s = {},
7022
7024
  avatarConfig: o = {}
7023
7025
  }, l) => {
7024
- const u = X(null), a = X(null), [h, r] = ue(!0), [c, d] = ue(null), [g, y] = ue(!1), x = Ae(), I = o.ttsService || x.service, E = I === "browser" ? {
7026
+ const u = G(null), a = G(null), [h, r] = de(!0), [c, d] = de(null), [g, y] = de(!1), x = Ae(), I = o.ttsService || x.service, F = I === "browser" ? {
7025
7027
  endpoint: "",
7026
7028
  apiKey: null,
7027
7029
  defaultVoice: "Google US English"
@@ -7037,7 +7039,7 @@ const lt = Ie(({
7037
7039
  body: "F",
7038
7040
  avatarMood: "neutral",
7039
7041
  ttsLang: I === "browser" ? "en-US" : "en",
7040
- ttsVoice: o.ttsVoice || E.defaultVoice,
7042
+ ttsVoice: o.ttsVoice || F.defaultVoice,
7041
7043
  lipsyncLang: "en",
7042
7044
  // English lip-sync
7043
7045
  showFullAvatar: !0,
@@ -7046,48 +7048,48 @@ const lt = Ie(({
7046
7048
  movementIntensity: 0.5,
7047
7049
  ...o
7048
7050
  }, H = {
7049
- ttsEndpoint: E.endpoint,
7050
- ttsApikey: E.apiKey,
7051
+ ttsEndpoint: F.endpoint,
7052
+ ttsApikey: F.apiKey,
7051
7053
  ttsService: I,
7052
7054
  lipsyncModules: ["en"],
7053
7055
  cameraView: "upper"
7054
7056
  }, z = T(async () => {
7055
7057
  if (!(!u.current || a.current))
7056
7058
  try {
7057
- if (r(!0), d(null), a.current = new Ee(u.current, H), await a.current.showAvatar(p, (B) => {
7058
- if (B.lengthComputable) {
7059
- const U = Math.min(100, Math.round(B.loaded / B.total * 100));
7060
- t(U);
7059
+ if (r(!0), d(null), a.current = new Fe(u.current, H), await a.current.showAvatar(p, (Y) => {
7060
+ if (Y.lengthComputable) {
7061
+ const O = Math.min(100, Math.round(Y.loaded / Y.total * 100));
7062
+ t(O);
7061
7063
  }
7062
7064
  }), a.current.morphs && a.current.morphs.length > 0) {
7063
- const B = a.current.morphs[0].morphTargetDictionary;
7064
- console.log("Available morph targets:", Object.keys(B));
7065
- const U = Object.keys(B).filter((Z) => Z.startsWith("viseme_"));
7066
- console.log("Viseme morph targets found:", U), U.length === 0 && (console.warn("No viseme morph targets found! Lip-sync will not work properly."), console.log("Expected viseme targets: viseme_aa, viseme_E, viseme_I, viseme_O, viseme_U, viseme_PP, viseme_SS, viseme_TH, viseme_DD, viseme_FF, viseme_kk, viseme_nn, viseme_RR, viseme_CH, viseme_sil"));
7065
+ const Y = a.current.morphs[0].morphTargetDictionary;
7066
+ console.log("Available morph targets:", Object.keys(Y));
7067
+ const O = Object.keys(Y).filter((q) => q.startsWith("viseme_"));
7068
+ console.log("Viseme morph targets found:", O), O.length === 0 && (console.warn("No viseme morph targets found! Lip-sync will not work properly."), console.log("Expected viseme targets: viseme_aa, viseme_E, viseme_I, viseme_O, viseme_U, viseme_PP, viseme_SS, viseme_TH, viseme_DD, viseme_FF, viseme_kk, viseme_nn, viseme_RR, viseme_CH, viseme_sil"));
7067
7069
  }
7068
- if (await new Promise((B) => {
7069
- const U = () => {
7070
- a.current.lipsync && Object.keys(a.current.lipsync).length > 0 ? (console.log("Lip-sync modules loaded:", Object.keys(a.current.lipsync)), B()) : (console.log("Waiting for lip-sync modules to load..."), setTimeout(U, 100));
7070
+ if (await new Promise((Y) => {
7071
+ const O = () => {
7072
+ a.current.lipsync && Object.keys(a.current.lipsync).length > 0 ? (console.log("Lip-sync modules loaded:", Object.keys(a.current.lipsync)), Y()) : (console.log("Waiting for lip-sync modules to load..."), setTimeout(O, 100));
7071
7073
  };
7072
- U();
7074
+ O();
7073
7075
  }), a.current && a.current.setShowFullAvatar)
7074
7076
  try {
7075
7077
  a.current.setShowFullAvatar(!0), console.log("Avatar initialized in full body mode");
7076
- } catch (B) {
7077
- console.warn("Error setting full body mode on initialization:", B);
7078
+ } catch (Y) {
7079
+ console.warn("Error setting full body mode on initialization:", Y);
7078
7080
  }
7079
- r(!1), y(!0), i(a.current);
7080
- const G = () => {
7081
+ r(!1), y(!0), n(a.current);
7082
+ const D = () => {
7081
7083
  document.visibilityState === "visible" ? a.current?.start() : a.current?.stop();
7082
7084
  };
7083
- return document.addEventListener("visibilitychange", G), () => {
7084
- document.removeEventListener("visibilitychange", G);
7085
+ return document.addEventListener("visibilitychange", D), () => {
7086
+ document.removeEventListener("visibilitychange", D);
7085
7087
  };
7086
7088
  } catch (S) {
7087
7089
  console.error("Error initializing TalkingHead:", S), d(S.message || "Failed to initialize avatar"), r(!1), e(S);
7088
7090
  }
7089
7091
  }, []);
7090
- pe(() => (z(), () => {
7092
+ me(() => (z(), () => {
7091
7093
  a.current && (a.current.stop(), a.current.dispose(), a.current = null);
7092
7094
  }), [z]);
7093
7095
  const v = T((S) => {
@@ -7096,52 +7098,52 @@ const lt = Ie(({
7096
7098
  console.log("Speaking text:", S), console.log("Avatar config:", p), console.log("TalkingHead instance:", a.current), a.current.lipsync && Object.keys(a.current.lipsync).length > 0 ? (console.log("Lip-sync modules loaded:", Object.keys(a.current.lipsync)), a.current.setSlowdownRate && (a.current.setSlowdownRate(1.05), console.log("Applied timing adjustment for better lip-sync")), a.current.speakText(S)) : (console.warn("Lip-sync modules not ready, waiting..."), setTimeout(() => {
7097
7099
  a.current && a.current.lipsync ? (console.log("Lip-sync now ready, speaking..."), a.current.setSlowdownRate && (a.current.setSlowdownRate(1.05), console.log("Applied timing adjustment for better lip-sync")), a.current.speakText(S)) : console.error("Lip-sync still not ready after waiting");
7098
7100
  }, 500));
7099
- } catch (G) {
7100
- console.error("Error speaking text:", G), d(G.message || "Failed to speak text");
7101
+ } catch (D) {
7102
+ console.error("Error speaking text:", D), d(D.message || "Failed to speak text");
7101
7103
  }
7102
7104
  else
7103
7105
  console.warn("Avatar not ready for speaking. isReady:", g, "talkingHeadRef:", !!a.current);
7104
- }, [g, p]), N = T(() => {
7106
+ }, [g, p]), M = T(() => {
7105
7107
  a.current && (a.current.stopSpeaking(), a.current.setSlowdownRate && (a.current.setSlowdownRate(1), console.log("Reset timing to normal")));
7106
- }, []), D = T((S) => {
7108
+ }, []), W = T((S) => {
7107
7109
  a.current && a.current.setMood(S);
7108
- }, []), J = T((S) => {
7110
+ }, []), _ = T((S) => {
7109
7111
  a.current && a.current.setSlowdownRate && (a.current.setSlowdownRate(S), console.log("Timing adjustment set to:", S));
7110
- }, []), ae = T((S, G = !1) => {
7112
+ }, []), re = T((S, D = !1) => {
7111
7113
  if (a.current && a.current.playAnimation) {
7112
7114
  if (a.current.setShowFullAvatar)
7113
7115
  try {
7114
7116
  a.current.setShowFullAvatar(!0);
7115
- } catch (U) {
7116
- console.warn("Error setting full body mode:", U);
7117
+ } catch (O) {
7118
+ console.warn("Error setting full body mode:", O);
7117
7119
  }
7118
7120
  if (S.includes("."))
7119
7121
  try {
7120
- a.current.playAnimation(S, null, 10, 0, 0.01, G), console.log("Playing animation:", S);
7121
- } catch (U) {
7122
- console.log(`Failed to play ${S}:`, U);
7122
+ a.current.playAnimation(S, null, 10, 0, 0.01, D), console.log("Playing animation:", S);
7123
+ } catch (O) {
7124
+ console.log(`Failed to play ${S}:`, O);
7123
7125
  try {
7124
7126
  a.current.setBodyMovement("idle"), console.log("Fallback to idle animation");
7125
- } catch (Z) {
7126
- console.warn("Fallback animation also failed:", Z);
7127
+ } catch (q) {
7128
+ console.warn("Fallback animation also failed:", q);
7127
7129
  }
7128
7130
  }
7129
7131
  else {
7130
- const U = [".fbx", ".glb", ".gltf"];
7131
- let Z = !1;
7132
- for (const _ of U)
7132
+ const O = [".fbx", ".glb", ".gltf"];
7133
+ let q = !1;
7134
+ for (const Z of O)
7133
7135
  try {
7134
- a.current.playAnimation(S + _, null, 10, 0, 0.01, G), console.log("Playing animation:", S + _), Z = !0;
7136
+ a.current.playAnimation(S + Z, null, 10, 0, 0.01, D), console.log("Playing animation:", S + Z), q = !0;
7135
7137
  break;
7136
7138
  } catch {
7137
- console.log(`Failed to play ${S}${_}, trying next format...`);
7139
+ console.log(`Failed to play ${S}${Z}, trying next format...`);
7138
7140
  }
7139
- if (!Z) {
7141
+ if (!q) {
7140
7142
  console.warn("Animation system not available or animation not found:", S);
7141
7143
  try {
7142
7144
  a.current.setBodyMovement("idle"), console.log("Fallback to idle animation");
7143
- } catch (_) {
7144
- console.warn("Fallback animation also failed:", _);
7145
+ } catch (Z) {
7146
+ console.warn("Fallback animation also failed:", Z);
7145
7147
  }
7146
7148
  }
7147
7149
  }
@@ -7150,18 +7152,18 @@ const lt = Ie(({
7150
7152
  }, []);
7151
7153
  return Le(l, () => ({
7152
7154
  speakText: v,
7153
- stopSpeaking: N,
7154
- setMood: D,
7155
- setTimingAdjustment: J,
7156
- playAnimation: ae,
7155
+ stopSpeaking: M,
7156
+ setMood: W,
7157
+ setTimingAdjustment: _,
7158
+ playAnimation: re,
7157
7159
  isReady: g,
7158
7160
  talkingHead: a.current,
7159
7161
  setBodyMovement: (S) => {
7160
7162
  if (a.current && a.current.setShowFullAvatar && a.current.setBodyMovement)
7161
7163
  try {
7162
7164
  a.current.setShowFullAvatar(!0), a.current.setBodyMovement(S), console.log("Body movement set with full body mode:", S);
7163
- } catch (G) {
7164
- console.warn("Error setting body movement:", G);
7165
+ } catch (D) {
7166
+ console.warn("Error setting body movement:", D);
7165
7167
  }
7166
7168
  },
7167
7169
  setMovementIntensity: (S) => a.current?.setMovementIntensity(S),
@@ -7177,8 +7179,8 @@ const lt = Ie(({
7177
7179
  if (a.current && a.current.setShowFullAvatar && a.current.playReaction)
7178
7180
  try {
7179
7181
  a.current.setShowFullAvatar(!0), a.current.playReaction(S), console.log("Reaction played with full body mode:", S);
7180
- } catch (G) {
7181
- console.warn("Error playing reaction:", G);
7182
+ } catch (D) {
7183
+ console.warn("Error playing reaction:", D);
7182
7184
  }
7183
7185
  },
7184
7186
  playCelebration: () => {
@@ -7193,8 +7195,8 @@ const lt = Ie(({
7193
7195
  if (a.current && a.current.setShowFullAvatar)
7194
7196
  try {
7195
7197
  a.current.setShowFullAvatar(S), console.log("Show full avatar set to:", S);
7196
- } catch (G) {
7197
- console.warn("Error setting showFullAvatar:", G);
7198
+ } catch (D) {
7199
+ console.warn("Error setting showFullAvatar:", D);
7198
7200
  }
7199
7201
  },
7200
7202
  lockAvatarPosition: () => {
@@ -7213,8 +7215,8 @@ const lt = Ie(({
7213
7215
  console.warn("Error unlocking avatar position:", S);
7214
7216
  }
7215
7217
  }
7216
- })), /* @__PURE__ */ Me("div", { className: `talking-head-container ${n}`, style: s, children: [
7217
- /* @__PURE__ */ he(
7218
+ })), /* @__PURE__ */ Ee("div", { className: `talking-head-container ${i}`, style: s, children: [
7219
+ /* @__PURE__ */ ue(
7218
7220
  "div",
7219
7221
  {
7220
7222
  ref: u,
@@ -7226,7 +7228,7 @@ const lt = Ie(({
7226
7228
  }
7227
7229
  }
7228
7230
  ),
7229
- h && /* @__PURE__ */ he("div", { className: "loading-overlay", style: {
7231
+ h && /* @__PURE__ */ ue("div", { className: "loading-overlay", style: {
7230
7232
  position: "absolute",
7231
7233
  top: "50%",
7232
7234
  left: "50%",
@@ -7235,7 +7237,7 @@ const lt = Ie(({
7235
7237
  fontSize: "18px",
7236
7238
  zIndex: 10
7237
7239
  }, children: "Loading avatar..." }),
7238
- c && /* @__PURE__ */ he("div", { className: "error-overlay", style: {
7240
+ c && /* @__PURE__ */ ue("div", { className: "error-overlay", style: {
7239
7241
  position: "absolute",
7240
7242
  top: "50%",
7241
7243
  left: "50%",
@@ -7249,14 +7251,14 @@ const lt = Ie(({
7249
7251
  }, children: c })
7250
7252
  ] });
7251
7253
  });
7252
- lt.displayName = "TalkingHeadComponent";
7253
- const ht = Ie(({
7254
- curriculumData: O = null,
7254
+ ht.displayName = "TalkingHeadComponent";
7255
+ const ut = Ie(({
7256
+ curriculumData: N = null,
7255
7257
  avatarConfig: t = {},
7256
7258
  animations: e = {},
7257
- onLessonStart: i = () => {
7259
+ onLessonStart: n = () => {
7258
7260
  },
7259
- onLessonComplete: n = () => {
7261
+ onLessonComplete: i = () => {
7260
7262
  },
7261
7263
  onQuestionAnswer: s = () => {
7262
7264
  },
@@ -7266,7 +7268,7 @@ const ht = Ie(({
7266
7268
  },
7267
7269
  autoStart: u = !1
7268
7270
  }, a) => {
7269
- const h = X(null), r = X({
7271
+ const h = G(null), r = G({
7270
7272
  currentModuleIndex: 0,
7271
7273
  currentLessonIndex: 0,
7272
7274
  currentQuestionIndex: 0,
@@ -7276,18 +7278,18 @@ const ht = Ie(({
7276
7278
  curriculumCompleted: !1,
7277
7279
  score: 0,
7278
7280
  totalQuestions: 0
7279
- }), c = X({
7280
- onLessonStart: i,
7281
- onLessonComplete: n,
7281
+ }), c = G({
7282
+ onLessonStart: n,
7283
+ onLessonComplete: i,
7282
7284
  onQuestionAnswer: s,
7283
7285
  onCurriculumComplete: o,
7284
7286
  onCustomAction: l
7285
- }), d = X(null), g = X(null), y = X(null), x = X(null), I = X(null), E = X(null), p = X(null), H = X(O?.curriculum || {
7287
+ }), d = G(null), g = G(null), y = G(null), x = G(null), I = G(null), F = G(null), p = G(null), H = G(N?.curriculum || {
7286
7288
  title: "Default Curriculum",
7287
7289
  description: "No curriculum data provided",
7288
7290
  language: "en",
7289
7291
  modules: []
7290
- }), z = X({
7292
+ }), z = G({
7291
7293
  avatarUrl: t.avatarUrl || "/avatars/brunette.glb",
7292
7294
  avatarBody: t.avatarBody || "F",
7293
7295
  mood: t.mood || "happy",
@@ -7301,16 +7303,16 @@ const ht = Ie(({
7301
7303
  animations: e,
7302
7304
  lipsyncLang: "en"
7303
7305
  });
7304
- pe(() => {
7306
+ me(() => {
7305
7307
  c.current = {
7306
- onLessonStart: i,
7307
- onLessonComplete: n,
7308
+ onLessonStart: n,
7309
+ onLessonComplete: i,
7308
7310
  onQuestionAnswer: s,
7309
7311
  onCurriculumComplete: o,
7310
7312
  onCustomAction: l
7311
7313
  };
7312
- }, [i, n, s, o, l]), pe(() => {
7313
- H.current = O?.curriculum || {
7314
+ }, [n, i, s, o, l]), me(() => {
7315
+ H.current = N?.curriculum || {
7314
7316
  title: "Default Curriculum",
7315
7317
  description: "No curriculum data provided",
7316
7318
  language: "en",
@@ -7329,8 +7331,8 @@ const ht = Ie(({
7329
7331
  animations: e,
7330
7332
  lipsyncLang: "en"
7331
7333
  };
7332
- }, [O, t, e]);
7333
- const v = T(() => (H.current || { modules: [] }).modules[r.current.currentModuleIndex]?.lessons[r.current.currentLessonIndex], []), N = T(() => v()?.questions[r.current.currentQuestionIndex], [v]), D = T((b, R) => R.type === "multiple_choice" || R.type === "true_false" ? b === R.answer : R.type === "code_test" && typeof b == "object" && b !== null ? b.passed === !0 : !1, []), J = T(() => {
7334
+ }, [N, t, e]);
7335
+ const v = T(() => (H.current || { modules: [] }).modules[r.current.currentModuleIndex]?.lessons[r.current.currentLessonIndex], []), M = T(() => v()?.questions[r.current.currentQuestionIndex], [v]), W = T((b, R) => R.type === "multiple_choice" || R.type === "true_false" ? b === R.answer : R.type === "code_test" && typeof b == "object" && b !== null ? b.passed === !0 : !1, []), _ = T(() => {
7334
7336
  r.current.lessonCompleted = !0, r.current.isQuestionMode = !1;
7335
7337
  const b = r.current.totalQuestions > 0 ? Math.round(r.current.score / r.current.totalQuestions * 100) : 100;
7336
7338
  let R = "Congratulations! You've completed this lesson";
@@ -7354,9 +7356,9 @@ const ht = Ie(({
7354
7356
  } catch {
7355
7357
  h.current.playCelebration();
7356
7358
  }
7357
- const w = H.current || { modules: [] }, C = w.modules[r.current.currentModuleIndex], V = r.current.currentLessonIndex < (C?.lessons?.length || 0) - 1, te = r.current.currentModuleIndex < (w.modules?.length || 0) - 1, ie = V || te, ge = z.current || { lipsyncLang: "en" };
7359
+ const w = H.current || { modules: [] }, C = w.modules[r.current.currentModuleIndex], V = r.current.currentLessonIndex < (C?.lessons?.length || 0) - 1, te = r.current.currentModuleIndex < (w.modules?.length || 0) - 1, ne = V || te, ye = z.current || { lipsyncLang: "en" };
7358
7360
  h.current.speakText(R, {
7359
- lipsyncLang: ge.lipsyncLang,
7361
+ lipsyncLang: ye.lipsyncLang,
7360
7362
  onSpeechEnd: () => {
7361
7363
  c.current.onCustomAction({
7362
7364
  type: "lessonCompleteFeedbackDone",
@@ -7365,12 +7367,12 @@ const ht = Ie(({
7365
7367
  score: r.current.score,
7366
7368
  totalQuestions: r.current.totalQuestions,
7367
7369
  percentage: b,
7368
- hasNextLesson: ie
7370
+ hasNextLesson: ne
7369
7371
  });
7370
7372
  }
7371
7373
  });
7372
7374
  }
7373
- }, [e.lessonComplete]), ae = T(() => {
7375
+ }, [e.lessonComplete]), re = T(() => {
7374
7376
  r.current.curriculumCompleted = !0;
7375
7377
  const b = H.current || { modules: [] };
7376
7378
  if (c.current.onCurriculumComplete({
@@ -7389,7 +7391,7 @@ const ht = Ie(({
7389
7391
  }, [e.curriculumComplete]), S = T(() => {
7390
7392
  const b = v();
7391
7393
  r.current.isQuestionMode = !0, r.current.currentQuestionIndex = 0, r.current.totalQuestions = b?.questions?.length || 0, r.current.score = 0;
7392
- const R = N();
7394
+ const R = M();
7393
7395
  R && c.current.onCustomAction({
7394
7396
  type: "questionStart",
7395
7397
  moduleIndex: r.current.currentModuleIndex,
@@ -7423,11 +7425,11 @@ const ht = Ie(({
7423
7425
  clearInterval(C);
7424
7426
  }, 5e3);
7425
7427
  }
7426
- }, [e.questionStart, v, N]), G = T(() => {
7428
+ }, [e.questionStart, v, M]), D = T(() => {
7427
7429
  const b = v();
7428
7430
  if (r.current.currentQuestionIndex < (b?.questions?.length || 0) - 1) {
7429
7431
  h.current && h.current.stopSpeaking && h.current.stopSpeaking(), r.current.currentQuestionIndex += 1;
7430
- const R = N();
7432
+ const R = M();
7431
7433
  R && c.current.onCustomAction({
7432
7434
  type: "nextQuestion",
7433
7435
  moduleIndex: r.current.currentModuleIndex,
@@ -7474,16 +7476,16 @@ const ht = Ie(({
7474
7476
  totalQuestions: r.current.totalQuestions,
7475
7477
  score: r.current.score
7476
7478
  });
7477
- }, [e.nextQuestion, v, N]), B = T(() => {
7479
+ }, [e.nextQuestion, v, M]), Y = T(() => {
7478
7480
  const b = H.current || { modules: [] }, R = b.modules[r.current.currentModuleIndex];
7479
7481
  if (r.current.currentLessonIndex < (R?.lessons?.length || 0) - 1) {
7480
7482
  r.current.currentLessonIndex += 1, r.current.currentQuestionIndex = 0, r.current.lessonCompleted = !1, r.current.isQuestionMode = !1, r.current.isTeaching = !1, r.current.score = 0, r.current.totalQuestions = 0;
7481
- const C = b.modules[r.current.currentModuleIndex], V = r.current.currentLessonIndex < (C?.lessons?.length || 0) - 1, te = r.current.currentModuleIndex < (b.modules?.length || 0) - 1, ie = V || te;
7483
+ const C = b.modules[r.current.currentModuleIndex], V = r.current.currentLessonIndex < (C?.lessons?.length || 0) - 1, te = r.current.currentModuleIndex < (b.modules?.length || 0) - 1, ne = V || te;
7482
7484
  c.current.onCustomAction({
7483
7485
  type: "lessonStart",
7484
7486
  moduleIndex: r.current.currentModuleIndex,
7485
7487
  lessonIndex: r.current.currentLessonIndex,
7486
- hasNextLesson: ie
7488
+ hasNextLesson: ne
7487
7489
  }), c.current.onLessonStart({
7488
7490
  moduleIndex: r.current.currentModuleIndex,
7489
7491
  lessonIndex: r.current.currentLessonIndex,
@@ -7491,12 +7493,12 @@ const ht = Ie(({
7491
7493
  }), h.current && (h.current.setMood("happy"), h.current.setBodyMovement("idle"));
7492
7494
  } else if (r.current.currentModuleIndex < (b.modules?.length || 0) - 1) {
7493
7495
  r.current.currentModuleIndex += 1, r.current.currentLessonIndex = 0, r.current.currentQuestionIndex = 0, r.current.lessonCompleted = !1, r.current.isQuestionMode = !1, r.current.isTeaching = !1, r.current.score = 0, r.current.totalQuestions = 0;
7494
- const V = b.modules[r.current.currentModuleIndex], te = r.current.currentLessonIndex < (V?.lessons?.length || 0) - 1, ie = r.current.currentModuleIndex < (b.modules?.length || 0) - 1, ge = te || ie;
7496
+ const V = b.modules[r.current.currentModuleIndex], te = r.current.currentLessonIndex < (V?.lessons?.length || 0) - 1, ne = r.current.currentModuleIndex < (b.modules?.length || 0) - 1, ye = te || ne;
7495
7497
  c.current.onCustomAction({
7496
7498
  type: "lessonStart",
7497
7499
  moduleIndex: r.current.currentModuleIndex,
7498
7500
  lessonIndex: r.current.currentLessonIndex,
7499
- hasNextLesson: ge
7501
+ hasNextLesson: ye
7500
7502
  }), c.current.onLessonStart({
7501
7503
  moduleIndex: r.current.currentModuleIndex,
7502
7504
  lessonIndex: r.current.currentLessonIndex,
@@ -7504,7 +7506,7 @@ const ht = Ie(({
7504
7506
  }), h.current && (h.current.setMood("happy"), h.current.setBodyMovement("idle"));
7505
7507
  } else
7506
7508
  I.current && I.current();
7507
- }, []), U = T(() => {
7509
+ }, []), O = T(() => {
7508
7510
  const b = v();
7509
7511
  let R = null;
7510
7512
  if (b?.avatar_script && b?.body) {
@@ -7545,8 +7547,8 @@ const ht = Ie(({
7545
7547
  }
7546
7548
  });
7547
7549
  }
7548
- }, [e.teaching, v]), Z = T((b) => {
7549
- const R = N(), w = D(b, R);
7550
+ }, [e.teaching, v]), q = T((b) => {
7551
+ const R = M(), w = W(b, R);
7550
7552
  if (w && (r.current.score += 1), c.current.onQuestionAnswer({
7551
7553
  moduleIndex: r.current.currentModuleIndex,
7552
7554
  lessonIndex: r.current.currentLessonIndex,
@@ -7567,14 +7569,14 @@ const ht = Ie(({
7567
7569
  h.current.speakText(C, {
7568
7570
  lipsyncLang: V.lipsyncLang,
7569
7571
  onSpeechEnd: () => {
7570
- const ie = v()?.questions?.length || 0;
7572
+ const ne = v()?.questions?.length || 0;
7571
7573
  c.current.onCustomAction({
7572
7574
  type: "answerFeedbackComplete",
7573
7575
  moduleIndex: r.current.currentModuleIndex,
7574
7576
  lessonIndex: r.current.currentLessonIndex,
7575
7577
  questionIndex: r.current.currentQuestionIndex,
7576
7578
  isCorrect: !0,
7577
- hasNextQuestion: r.current.currentQuestionIndex < ie - 1,
7579
+ hasNextQuestion: r.current.currentQuestionIndex < ne - 1,
7578
7580
  score: r.current.score,
7579
7581
  totalQuestions: r.current.totalQuestions
7580
7582
  });
@@ -7592,14 +7594,14 @@ const ht = Ie(({
7592
7594
  h.current.speakText(C, {
7593
7595
  lipsyncLang: V.lipsyncLang,
7594
7596
  onSpeechEnd: () => {
7595
- const ie = v()?.questions?.length || 0;
7597
+ const ne = v()?.questions?.length || 0;
7596
7598
  c.current.onCustomAction({
7597
7599
  type: "answerFeedbackComplete",
7598
7600
  moduleIndex: r.current.currentModuleIndex,
7599
7601
  lessonIndex: r.current.currentLessonIndex,
7600
7602
  questionIndex: r.current.currentQuestionIndex,
7601
7603
  isCorrect: !1,
7602
- hasNextQuestion: r.current.currentQuestionIndex < ie - 1,
7604
+ hasNextQuestion: r.current.currentQuestionIndex < ne - 1,
7603
7605
  score: r.current.score,
7604
7606
  totalQuestions: r.current.totalQuestions
7605
7607
  });
@@ -7620,8 +7622,8 @@ const ht = Ie(({
7620
7622
  avatarNotReady: !0
7621
7623
  });
7622
7624
  }
7623
- }, [e.correct, e.incorrect, N, v, D]), _ = T((b) => {
7624
- const R = N();
7625
+ }, [e.correct, e.incorrect, M, v, W]), Z = T((b) => {
7626
+ const R = M();
7625
7627
  if (!b || typeof b != "object") {
7626
7628
  console.error("Invalid code test result format. Expected object with {passed: boolean, ...}");
7627
7629
  return;
@@ -7648,10 +7650,10 @@ const ht = Ie(({
7648
7650
  testResult: w,
7649
7651
  question: R
7650
7652
  }), p.current && p.current(w);
7651
- }, [N, D]), ne = T(() => {
7653
+ }, [M, W]), le = T(() => {
7652
7654
  if (r.current.currentQuestionIndex > 0) {
7653
7655
  r.current.currentQuestionIndex -= 1;
7654
- const b = N();
7656
+ const b = M();
7655
7657
  b && c.current.onCustomAction({
7656
7658
  type: "questionStart",
7657
7659
  moduleIndex: r.current.currentModuleIndex,
@@ -7682,7 +7684,7 @@ const ht = Ie(({
7682
7684
  }, 5e3);
7683
7685
  }
7684
7686
  }
7685
- }, [N]), ce = T(() => {
7687
+ }, [M]), se = T(() => {
7686
7688
  const b = H.current || { modules: [] };
7687
7689
  if (b.modules[r.current.currentModuleIndex], r.current.currentLessonIndex > 0)
7688
7690
  r.current.currentLessonIndex -= 1, r.current.currentQuestionIndex = 0, r.current.lessonCompleted = !1, r.current.isQuestionMode = !1, r.current.isTeaching = !1, r.current.score = 0, r.current.totalQuestions = 0, c.current.onCustomAction({
@@ -7706,32 +7708,32 @@ const ht = Ie(({
7706
7708
  lesson: v()
7707
7709
  }), h.current && (h.current.setMood("happy"), h.current.setBodyMovement("idle"));
7708
7710
  }
7709
- }, [v]), fe = T(() => {
7711
+ }, [v]), ce = T(() => {
7710
7712
  r.current.currentModuleIndex = 0, r.current.currentLessonIndex = 0, r.current.currentQuestionIndex = 0, r.current.isTeaching = !1, r.current.isQuestionMode = !1, r.current.lessonCompleted = !1, r.current.curriculumCompleted = !1, r.current.score = 0, r.current.totalQuestions = 0;
7711
- }, []), xe = T((b) => {
7713
+ }, []), Re = T((b) => {
7712
7714
  console.log("Avatar is ready!", b);
7713
7715
  const R = v(), w = R?.avatar_script || R?.body;
7714
7716
  u && w && setTimeout(() => {
7715
7717
  d.current && d.current();
7716
7718
  }, 10);
7717
7719
  }, [u, v]);
7718
- Ne(() => {
7719
- d.current = U, g.current = B, y.current = J, x.current = G, I.current = ae, E.current = S, p.current = Z;
7720
+ Ue(() => {
7721
+ d.current = O, g.current = Y, y.current = _, x.current = D, I.current = re, F.current = S, p.current = q;
7720
7722
  }), Le(a, () => ({
7721
7723
  // Curriculum control methods
7722
- startTeaching: U,
7724
+ startTeaching: O,
7723
7725
  startQuestions: S,
7724
- handleAnswerSelect: Z,
7725
- handleCodeTestResult: _,
7726
- nextQuestion: G,
7727
- previousQuestion: ne,
7728
- nextLesson: B,
7729
- previousLesson: ce,
7730
- completeLesson: J,
7731
- completeCurriculum: ae,
7732
- resetCurriculum: fe,
7726
+ handleAnswerSelect: q,
7727
+ handleCodeTestResult: Z,
7728
+ nextQuestion: D,
7729
+ previousQuestion: le,
7730
+ nextLesson: Y,
7731
+ previousLesson: se,
7732
+ completeLesson: _,
7733
+ completeCurriculum: re,
7734
+ resetCurriculum: ce,
7733
7735
  getState: () => ({ ...r.current }),
7734
- getCurrentQuestion: () => N(),
7736
+ getCurrentQuestion: () => M(),
7735
7737
  getCurrentLesson: () => v(),
7736
7738
  // Direct access to avatar ref (always returns current value)
7737
7739
  getAvatarRef: () => h.current,
@@ -7783,8 +7785,8 @@ const ht = Ie(({
7783
7785
  handleResize: () => h.current?.handleResize(),
7784
7786
  // Avatar readiness check (always returns current value)
7785
7787
  isAvatarReady: () => h.current?.isReady || !1
7786
- }), [U, S, Z, _, G, B, J, ae, fe, N, v]);
7787
- const Y = z.current || {
7788
+ }), [O, S, q, Z, D, Y, _, re, ce, M, v]);
7789
+ const K = z.current || {
7788
7790
  avatarUrl: "/avatars/brunette.glb",
7789
7791
  avatarBody: "F",
7790
7792
  mood: "happy",
@@ -7797,23 +7799,23 @@ const ht = Ie(({
7797
7799
  showFullAvatar: !1,
7798
7800
  animations: e
7799
7801
  };
7800
- return /* @__PURE__ */ he("div", { style: { width: "100%", height: "100%" }, children: /* @__PURE__ */ he(
7801
- Fe,
7802
+ return /* @__PURE__ */ ue("div", { style: { width: "100%", height: "100%" }, children: /* @__PURE__ */ ue(
7803
+ Pe,
7802
7804
  {
7803
7805
  ref: h,
7804
- avatarUrl: Y.avatarUrl,
7805
- avatarBody: Y.avatarBody,
7806
- mood: Y.mood,
7807
- ttsLang: Y.ttsLang,
7808
- ttsService: Y.ttsService,
7809
- ttsVoice: Y.ttsVoice,
7810
- ttsApiKey: Y.ttsApiKey,
7811
- bodyMovement: Y.bodyMovement,
7812
- movementIntensity: Y.movementIntensity,
7813
- showFullAvatar: Y.showFullAvatar,
7806
+ avatarUrl: K.avatarUrl,
7807
+ avatarBody: K.avatarBody,
7808
+ mood: K.mood,
7809
+ ttsLang: K.ttsLang,
7810
+ ttsService: K.ttsService,
7811
+ ttsVoice: K.ttsVoice,
7812
+ ttsApiKey: K.ttsApiKey,
7813
+ bodyMovement: K.bodyMovement,
7814
+ movementIntensity: K.movementIntensity,
7815
+ showFullAvatar: K.showFullAvatar,
7814
7816
  cameraView: "upper",
7815
- animations: Y.animations,
7816
- onReady: xe,
7817
+ animations: K.animations,
7818
+ onReady: Re,
7817
7819
  onLoading: () => {
7818
7820
  },
7819
7821
  onError: (b) => {
@@ -7822,8 +7824,8 @@ const ht = Ie(({
7822
7824
  }
7823
7825
  ) });
7824
7826
  });
7825
- ht.displayName = "CurriculumLearning";
7826
- const Pe = {
7827
+ ut.displayName = "CurriculumLearning";
7828
+ const Be = {
7827
7829
  // Code-based dance animations (no FBX required)
7828
7830
  dance: {
7829
7831
  name: "dance",
@@ -7926,14 +7928,14 @@ const Pe = {
7926
7928
  duration: 5e3,
7927
7929
  description: "Excited, energetic movement"
7928
7930
  }
7929
- }, vt = (O) => Pe[O] || null, Rt = (O) => Pe.hasOwnProperty(O);
7931
+ }, Rt = (N) => Be[N] || null, It = (N) => Be.hasOwnProperty(N);
7930
7932
  export {
7931
- ht as CurriculumLearning,
7932
- Fe as TalkingHeadAvatar,
7933
- lt as TalkingHeadComponent,
7934
- Pe as animations,
7933
+ ut as CurriculumLearning,
7934
+ Pe as TalkingHeadAvatar,
7935
+ ht as TalkingHeadComponent,
7936
+ Be as animations,
7935
7937
  Ae as getActiveTTSConfig,
7936
- vt as getAnimation,
7937
- bt as getVoiceOptions,
7938
- Rt as hasAnimation
7938
+ Rt as getAnimation,
7939
+ vt as getVoiceOptions,
7940
+ It as hasAnimation
7939
7941
  };