@safe-engine/pixi 8.9.5 → 8.9.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/spine/lib/BatchableSpineSlot.d.ts +7 -7
- package/dist/spine/lib/BatchableSpineSlot.js +7 -7
- package/dist/spine/lib/Spine.d.ts +89 -14
- package/dist/spine/lib/Spine.d.ts.map +1 -1
- package/dist/spine/lib/Spine.js +207 -42
- package/dist/spine/lib/SpineDebugRenderer.d.ts +7 -7
- package/dist/spine/lib/SpineDebugRenderer.js +7 -7
- package/dist/spine/lib/SpinePipe.d.ts +9 -9
- package/dist/spine/lib/SpinePipe.d.ts.map +1 -1
- package/dist/spine/lib/SpinePipe.js +17 -12
- package/dist/spine/lib/SpineTexture.d.ts +7 -7
- package/dist/spine/lib/SpineTexture.js +7 -7
- package/dist/spine/lib/assets/atlasLoader.d.ts +7 -7
- package/dist/spine/lib/assets/atlasLoader.d.ts.map +1 -1
- package/dist/spine/lib/assets/atlasLoader.js +16 -12
- package/dist/spine/lib/assets/skeletonLoader.d.ts +7 -7
- package/dist/spine/lib/assets/skeletonLoader.js +14 -10
- package/dist/spine/lib/darktint/DarkTintBatchGeometry.d.ts +6 -6
- package/dist/spine/lib/darktint/DarkTintBatchGeometry.js +6 -6
- package/dist/spine/lib/darktint/DarkTintBatcher.d.ts +6 -6
- package/dist/spine/lib/darktint/DarkTintBatcher.js +6 -6
- package/dist/spine/lib/darktint/DarkTintShader.d.ts +6 -6
- package/dist/spine/lib/darktint/DarkTintShader.js +6 -6
- package/dist/spine/lib/darktint/darkTintBit.d.ts +6 -6
- package/dist/spine/lib/darktint/darkTintBit.js +6 -6
- package/dist/spine/lib/index.d.ts +1 -1
- package/dist/spine/lib/index.js +1 -1
- package/dist/spine/lib/require-shim.d.ts +7 -7
- package/dist/spine/lib/require-shim.js +7 -7
- package/package.json +1 -1
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated
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* Last updated April 5, 2025. Replaces all prior versions.
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* Copyright (c) 2013-
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { AttachmentCacheData, Spine } from './Spine.js';
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import type { Batch, Batcher, BLEND_MODES, DefaultBatchableMeshElement, Matrix, Texture, Topology } from 'pixi.js';
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/******************************************************************************
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* Copyright (c) 2013-
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* Copyright (c) 2013-2025, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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export class BatchableSpineSlot {
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constructor() {
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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* Copyright (c) 2013-2025, Esoteric Software LLC
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { AnimationState, Bone, Color, MeshAttachment, RegionAttachment, Skeleton, SkeletonBounds, SkeletonData, Slot, TrackEntry } from '@esotericsoftware/spine-core';
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import { Bounds, Container,
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import { Bounds, Container, ContainerOptions, DestroyOptions, PointData, Texture, ViewContainer } from 'pixi.js';
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import { ISpineDebugRenderer } from './SpineDebugRenderer.js';
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/**
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* Options to create a {@link Spine} using {@link Spine.from}.
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* If `undefined`, use the dark tint renderer if at least one slot has tint black
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*/
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darkTint?: boolean;
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/** The bounds provider to use. If undefined the bounds will be dynamic, calculated when requested and based on the current frame. */
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boundsProvider?: SpineBoundsProvider;
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}
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/** A bounds provider calculates the bounding box for a skeleton, which is then assigned as the size of the SpineGameObject. */
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export interface SpineBoundsProvider {
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/** Returns the bounding box for the skeleton, in skeleton space. */
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calculateBounds(gameObject: Spine): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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/** A bounds provider that provides a fixed size given by the user. */
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export declare class AABBRectangleBoundsProvider implements SpineBoundsProvider {
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private x;
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private y;
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private width;
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private height;
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constructor(x: number, y: number, width: number, height: number);
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calculateBounds(): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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/** A bounds provider that calculates the bounding box from the setup pose. */
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export declare class SetupPoseBoundsProvider implements SpineBoundsProvider {
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private clipping;
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/**
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* @param clipping If true, clipping attachments are used to compute the bounds. False, by default.
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*/
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constructor(clipping?: boolean);
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calculateBounds(gameObject: Spine): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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/** A bounds provider that calculates the bounding box by taking the maximumg bounding box for a combination of skins and specific animation. */
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export declare class SkinsAndAnimationBoundsProvider implements SpineBoundsProvider {
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private animation;
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private skins;
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private timeStep;
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private clipping;
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/**
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* @param animation The animation to use for calculating the bounds. If null, the setup pose is used.
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* @param skins The skins to use for calculating the bounds. If empty, the default skin is used.
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* @param timeStep The time step to use for calculating the bounds. A smaller time step means more precision, but slower calculation.
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* @param clipping If true, clipping attachments are used to compute the bounds. False, by default.
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*/
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constructor(animation: string | null, skins?: string[], timeStep?: number, clipping?: boolean);
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calculateBounds(gameObject: Spine): {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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}
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export interface SpineOptions extends ContainerOptions {
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/** the {@link SkeletonData} used to instantiate the skeleton */
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autoUpdate?: boolean;
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/** See {@link SpineFromOptions.darkTint}. */
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darkTint?: boolean;
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/** See {@link SpineFromOptions.boundsProvider}. */
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boundsProvider?: SpineBoundsProvider;
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}
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/**
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* AnimationStateListener {@link https://en.esotericsoftware.com/spine-api-reference#AnimationStateListener events} exposed for Pixi.
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readonly _slotsObject: Record<string, {
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slot: Slot;
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container: Container;
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followAttachmentTimeline: boolean;
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} | null>;
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private clippingSlotToPixiMasks;
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private getSlotFromRef;
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get autoUpdate(): boolean;
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/** When `true`, the Spine AnimationState and the Skeleton will be automatically updated using the {@link Ticker.shared} instance. */
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set autoUpdate(value: boolean);
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private _boundsProvider?;
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/** The bounds provider to use. If undefined the bounds will be dynamic, calculated when requested and based on the current frame. */
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get boundsProvider(): SpineBoundsProvider | undefined;
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set boundsProvider(value: SpineBoundsProvider | undefined);
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private hasNeverUpdated;
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constructor(options: SpineOptions | SkeletonData);
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/** If {@link Spine.autoUpdate} is `false`, this method allows to update the AnimationState and the Skeleton with the given delta. */
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*/
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_validateAndTransformAttachments(): void;
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private validateAttachments;
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private updateAndSetPixiMask;
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private currentClippingSlot;
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private updateAndSetPixiMask;
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private transformAttachments;
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private updateClippingData;
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/**
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*
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* @param container - The container to attach to the slot
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* @param slotRef - The slot id or slot to attach to
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* @param options - Optional settings for the attachment.
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* @param options.followAttachmentTimeline - If true, the attachment will follow the slot's attachment timeline.
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*/
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addSlotObject(slot: number | string | Slot, container: Container
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addSlotObject(slot: number | string | Slot, container: Container, options?: {
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followAttachmentTimeline?: boolean;
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}): void;
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/**
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* Removes a PixiJS container from the slot it is attached to.
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* @param slotOrContainer - The container, slot id or slot to detach from
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*/
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removeSlotObject(slotOrContainer: number | string | Slot | Container): void;
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/**
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* Removes all PixiJS containers attached to any slot.
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*/
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removeSlotObjects(): void;
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/**
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* Returns a container attached to a slot, or undefined if no container is attached.
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*
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* @returns - The container attached to the slot
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*/
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getSlotObject(slot: number | string | Slot): Container<ContainerChild>;
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getSlotObject(slot: number | string | Slot): Container<import("pixi.js").ContainerChild>;
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protected updateBounds(): void;
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addBounds(bounds: Bounds): void;
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* Use this method to instantiate a Spine game object.
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* Before instantiating a Spine game object, the skeleton (`.skel` or `.json`) and the atlas text files must be loaded into the Assets. For example:
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* ```
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* PIXI.Assets.add("sackData", "
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* PIXI.Assets.add("sackAtlas", "
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* PIXI.Assets.add("sackData", "/assets/sack-pro.skel");
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* PIXI.Assets.add("sackAtlas", "/assets/sack-pma.atlas");
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* await PIXI.Assets.load(["sackData", "sackAtlas"]);
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* ```
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* Once a Spine game object is created, its skeleton data is cached into {@link Cache} using the key:
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* @param options - Options to configure the Spine game object. See {@link SpineFromOptions}
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* @returns {Spine} The Spine game object instantiated
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*/
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static from({ skeleton, atlas, scale, darkTint, autoUpdate }: SpineFromOptions): Spine;
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static from({ skeleton, atlas, scale, darkTint, autoUpdate, boundsProvider }: SpineFromOptions): Spine;
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}
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//# sourceMappingURL=Spine.d.ts.map
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{"version":3,"file":"Spine.d.ts","sourceRoot":"","sources":["../../../src/spine/lib/Spine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;+EA2B+E;AAE/E,OAAO,EACL,cAAc,EAId,IAAI,EAEJ,KAAK,EACL,cAAc,EAGd,gBAAgB,EAChB,QAAQ,EAER,cAAc,EAEd,YAAY,
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1
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{"version":3,"file":"Spine.d.ts","sourceRoot":"","sources":["../../../src/spine/lib/Spine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;+EA2B+E;AAE/E,OAAO,EACL,cAAc,EAId,IAAI,EAEJ,KAAK,EACL,cAAc,EAGd,gBAAgB,EAChB,QAAQ,EAER,cAAc,EAEd,YAAY,EAGZ,IAAI,EAEJ,UAAU,EAEX,MAAM,8BAA8B,CAAA;AACrC,OAAO,EAEL,MAAM,EAEN,SAAS,EACT,gBAAgB,EAChB,cAAc,EAGd,SAAS,EACT,OAAO,EAEP,aAAa,EACd,MAAM,SAAS,CAAA;AAChB,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAA;AAE7D;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,gGAAgG;IAChG,QAAQ,EAAE,MAAM,CAAA;IAEhB,0EAA0E;IAC1E,KAAK,EAAE,MAAM,CAAA;IAEb,uHAAuH;IACvH,KAAK,CAAC,EAAE,MAAM,CAAA;IAEd,gFAAgF;IAChF,UAAU,CAAC,EAAE,OAAO,CAAA;IAEpB;;;;OAIG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAA;IAElB,qIAAqI;IACrI,cAAc,CAAC,EAAE,mBAAmB,CAAA;CACrC;AAQD,+HAA+H;AAC/H,MAAM,WAAW,mBAAmB;IAClC,oEAAoE;IACpE,eAAe,CAAC,UAAU,EAAE,KAAK,GAAG;QAClC,CAAC,EAAE,MAAM,CAAA;QACT,CAAC,EAAE,MAAM,CAAA;QACT,KAAK,EAAE,MAAM,CAAA;QACb,MAAM,EAAE,MAAM,CAAA;KACf,CAAA;CACF;AAED,sEAAsE;AACtE,qBAAa,2BAA4B,YAAW,mBAAmB;IAEnE,OAAO,CAAC,CAAC;IACT,OAAO,CAAC,CAAC;IACT,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,MAAM;gBAHN,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM;IAExB,eAAe;;;;;;CAGhB;AAED,8EAA8E;AAC9E,qBAAa,uBAAwB,YAAW,mBAAmB;IAIrD,OAAO,CAAC,QAAQ;IAH5B;;OAEG;gBACiB,QAAQ,UAAQ;IAEpC,eAAe,CAAC,UAAU,EAAE,KAAK;;;;;;CAWlC;AAED,gJAAgJ;AAChJ,qBAAa,+BAAgC,YAAW,mBAAmB;IAQvE,OAAO,CAAC,SAAS;IACjB,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,QAAQ;IAChB,OAAO,CAAC,QAAQ;IAVlB;;;;;OAKG;gBAEO,SAAS,EAAE,MAAM,GAAG,IAAI,EACxB,KAAK,GAAE,MAAM,EAAO,EACpB,QAAQ,SAAO,EACf,QAAQ,UAAQ;IAG1B,eAAe,CAAC,UAAU,EAAE,KAAK,GAAG;QAClC,CAAC,EAAE,MAAM,CAAA;QACT,CAAC,EAAE,MAAM,CAAA;QACT,KAAK,EAAE,MAAM,CAAA;QACb,MAAM,EAAE,MAAM,CAAA;KACf;CAwDF;AAED,MAAM,WAAW,YAAa,SAAQ,gBAAgB;IACpD,gEAAgE;IAChE,YAAY,EAAE,YAAY,CAAA;IAE1B,gDAAgD;IAChD,UAAU,CAAC,EAAE,OAAO,CAAA;IAEpB,8CAA8C;IAC9C,QAAQ,CAAC,EAAE,OAAO,CAAA;IAElB,oDAAoD;IACpD,cAAc,CAAC,EAAE,mBAAmB,CAAA;CACrC;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B,QAAQ,EAAE,CAAC,UAAU,EAAE,UAAU,CAAC,CAAA;IAClC,OAAO,EAAE,CAAC,UAAU,EAAE,UAAU,CAAC,CAAA;IACjC,GAAG,EAAE,CAAC,UAAU,EAAE,UAAU,CAAC,CAAA;IAC7B,KAAK,EAAE,CAAC,UAAU,EAAE,UAAU,EAAE,KAAK,EAAE,KAAK,CAAC,CAAA;IAC7C,SAAS,EAAE,CAAC,UAAU,EAAE,UAAU,CAAC,CAAA;IACnC,KAAK,EAAE,CAAC,UAAU,EAAE,UAAU,CAAC,CAAA;CAChC;AAED,MAAM,WAAW,mBAAmB;IAClC,EAAE,EAAE,MAAM,CAAA;IACV,OAAO,EAAE,OAAO,CAAA;IAChB,QAAQ,EAAE,YAAY,CAAA;IACtB,GAAG,EAAE,YAAY,CAAA;IACjB,OAAO,EAAE,MAAM,EAAE,CAAA;IACjB,KAAK,EAAE,KAAK,CAAA;IACZ,SAAS,EAAE,KAAK,CAAA;IAChB,QAAQ,EAAE,OAAO,CAAA;IACjB,UAAU,EAAE,OAAO,CAAA;IACnB,OAAO,EAAE,OAAO,CAAA;IAChB,WAAW,CAAC,EAAE;QACZ,QAAQ,EAAE,YAAY,CAAA;QACtB,GAAG,EAAE,YAAY,CAAA;QACjB,OAAO,EAAE,WAAW,CAAA;QACpB,WAAW,EAAE,MAAM,CAAA;QACnB,YAAY,EAAE,MAAM,CAAA;KACrB,CAAA;CACF;AAWD;;;GAGG;AACH,qBAAa,KAAM,SAAQ,aAAa;IAE/B,OAAO,UAAO;IACd,OAAO,SAAI;IAClB,SAAyB,YAAY,WAAU;IACxC,eAAe,UAAQ;IAEvB,2BAA2B,EAAE,CAAC,MAAM,EAAE,KAAK,KAAK,IAAI,CAE1D;IACM,0BAA0B,EAAE,CAAC,MAAM,EAAE,KAAK,KAAK,IAAI,CAEzD;IAGD,+CAA+C;IACxC,QAAQ,EAAE,QAAQ,CAAA;IACzB,sDAAsD;IAC/C,KAAK,EAAE,cAAc,CAAA;IACrB,cAAc,CAAC,EAAE,cAAc,CAAA;IAEtC,OAAO,CAAC,QAAQ,CAAQ;IACxB,OAAO,CAAC,MAAM,CAAC,CAA6C;IAE5D,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,IAAI,CAAC;QAAC,SAAS,EAAE,SAAS,CAAC;QAAC,wBAAwB,EAAE,OAAO,CAAA;KAAE,GAAG,IAAI,CAAC,CAChG;IACrB,OAAO,CAAC,uBAAuB,CAAuD;IAEtF,OAAO,CAAC,cAAc;IAYf,qBAAqB,UAAO;IAC5B,kBAAkB,UAAO;IAEhC,OAAO,CAAC,gBAAgB,CAAmB;IAE3C,OAAO,CAAC,aAAa,CAAO;IAC5B,OAAO,CAAC,mBAAmB,CAA4C;IAEvE,IAAW,KAAK,IAAI,mBAAmB,GAAG,SAAS,CAElD;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,KAAK,EAAE,mBAAmB,GAAG,SAAS,EAQtD;IAED,OAAO,CAAC,WAAW,CAAQ;IAE3B,IAAW,UAAU,IAAI,OAAO,CAE/B;IACD,qIAAqI;IACrI,IAAW,UAAU,CAAC,KAAK,EAAE,OAAO,EAQnC;IAED,OAAO,CAAC,eAAe,CAAC,CAAqB;IAC7C,qIAAqI;IACrI,IAAW,cAAc,IAAI,mBAAmB,GAAG,SAAS,CAE3D;IACD,IAAW,cAAc,CAAC,KAAK,EAAE,mBAAmB,GAAG,SAAS,EAM/D;IAED,OAAO,CAAC,eAAe,CAAO;gBAClB,OAAO,EAAE,YAAY,GAAG,YAAY;IA6BhD,qIAAqI;IAC9H,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAI/B,SAAS,CAAC,cAAc,CAAC,WAAW,EAAE,GAAG,EAAE,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI;IAMvE,IAAa,MAAM,WAMlB;IAED;;;;;OAKG;IACI,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,QAAQ,EAAE,SAAS,GAAG,IAAI;IAqBtE;;;;;OAKG;IACI,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,EAAE,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS,GAAG,SAAS;IAuBtF;;;;;OAKG;IACH,OAAO,CAAC,oBAAoB;IAqB5B;;;;OAIG;IACH,gCAAgC;IAShC,OAAO,CAAC,mBAAmB;IA+B3B,OAAO,CAAC,mBAAmB,CAA6B;IACxD,OAAO,CAAC,oBAAoB;IA4D5B,OAAO,CAAC,oBAAoB;IAyE5B,OAAO,CAAC,kBAAkB;IAgE1B;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IAUzB,OAAO,CAAC,gBAAgB;IA+BxB,gBAAgB;IAChB,cAAc,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,gBAAgB,GAAG,cAAc,GAAG,mBAAmB;IAI9F,OAAO,CAAC,cAAc;IAsCtB,SAAS,CAAC,YAAY;IAmBtB;;;;;;;;OAQG;IACI,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,EAAE;QAAE,wBAAwB,CAAC,EAAE,OAAO,CAAA;KAAE;IA0BzH;;;;;OAKG;IACI,gBAAgB,CAAC,eAAe,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,GAAG,SAAS;IA0B3E;;OAEG;IACI,iBAAiB;IAOxB;;;;;OAKG;IACI,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI;IAMjD,SAAS,CAAC,YAAY;IAkDtB,gBAAgB;IAChB,SAAS,CAAC,MAAM,EAAE,MAAM;IAIxB;;;;;;OAMG;IACa,OAAO,CAAC,OAAO,GAAE,cAAsB;IAavD,gGAAgG;IACzF,8BAA8B,CAAC,KAAK,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC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