@safe-engine/pixi 8.8.6 → 8.8.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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- {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAK3B;IAED,IAAI,cAAc,IAPM,IAAI,CAa3B;IAED,kBAAkB,CAAC,GAAG,EAAE,IAAI;IAO5B,0BAA0B,CAAC,GAAG,EAAE,IAAI;IAQpC,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAI;AACjI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAI"}
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+ {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAG/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,KAAK,CAAC,MAAM,CAAA;IAClB,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAK3B;IAED,IAAI,cAAc,IAPM,IAAI,CAa3B;IAED,kBAAkB,CAAC,GAAG,EAAE,IAAI;IAQ5B,0BAA0B,CAAC,GAAG,EAAE,IAAI;IAQpC,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAI;AACjI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAI"}
@@ -19,6 +19,7 @@ export class RigidBody extends ComponentX {
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  if (!this.node) {
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  return;
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  }
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+ // console.log('applyLinearImpulseToCenter', box2D)
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  this.body.ApplyForceToCenter(new box2D.b2Vec2(vel.x, vel.y), true);
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  }
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  applyLinearImpulseToCenter(vel) {
@@ -61,7 +61,7 @@ export class PhysicsSystem {
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  const { b2BodyDef, b2FixtureDef, b2PolygonShape, b2CircleShape, b2Vec2, b2World, pointsToVec2Array, getPointer } = box2D;
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  const gravity = new b2Vec2(0, 10);
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  this.world = new b2World(gravity);
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- console.log('configure world', event_manager.world.app);
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+ // console.log('configure world', (event_manager.world as GameWorld).app)
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  // event_manager.world.physicsManager = this
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  const graphics = new Graphics();
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  this.graphics = graphics;
@@ -1,6 +1,6 @@
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- import { GameWorld, Vec2 } from '..';
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+ import { Vec2 } from '..';
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  export * from './PhysicsComponent';
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  export * from './PhysicsSprite';
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  export * from './PhysicsSystem';
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- export declare function setupPhysics(world?: GameWorld, isDebugDraw?: boolean, gravity?: Vec2): void;
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+ export declare function setupPhysics(colliderMatrix: any, isDebugDraw?: boolean, gravity?: Vec2): void;
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAS7F"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,cAAc,KAAA,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAUjF"}
@@ -1,15 +1,16 @@
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  import { GameWorld } from '..';
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- import { PhysicsSystem } from './PhysicsSystem';
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+ import { PhysicsSystem, setColliderMatrix } from './PhysicsSystem';
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  export * from './PhysicsComponent';
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  export * from './PhysicsSprite';
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  export * from './PhysicsSystem';
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- export function setupPhysics(world = GameWorld.Instance, isDebugDraw, gravity) {
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+ export function setupPhysics(colliderMatrix, isDebugDraw, gravity) {
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  // console.log('app world', world.app)
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- const physicsSystem = world.addSystemAndUpdate(PhysicsSystem);
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+ const physicsSystem = GameWorld.Instance.addSystemAndUpdate(PhysicsSystem);
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  if (isDebugDraw) {
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  physicsSystem.addDebug();
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  }
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  if (gravity) {
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  physicsSystem.gravity = gravity;
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  }
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+ setColliderMatrix(colliderMatrix);
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  }
@@ -1,11 +1,30 @@
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  import { Tilemap } from '@pixi/tilemap';
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- import { BaseComponentProps } from '..';
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+ import { BaseComponentProps, Vec2 } from '..';
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  import { ComponentX } from '../components/BaseComponent';
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  interface TiledMapCompProps extends BaseComponentProps<TiledMapComp> {
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- mapUrl: string;
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+ mapFile: string;
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  }
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  export declare class TiledMapComp extends ComponentX<TiledMapCompProps, Tilemap> {
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- getPositionAt(x: number, y: number): import("@pixi/tilemap/lib/TileTextureArray").TileTextureArray;
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+ mapData: any;
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+ getPositionAt(x: number, ty: number): {
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+ x: number;
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+ y: number;
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+ equals(other: /*elided*/ any): boolean;
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+ add(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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+ addSelf(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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+ sub(value: import("pixi.js/lib/maths/point/Point").Point | Vec2): /*elided*/ any;
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+ mul(multiply: number): /*elided*/ any;
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+ mulSelf(multiply: number): /*elided*/ any;
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+ mag(): number;
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+ normalizeSelf(): /*elided*/ any;
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+ normalize(): /*elided*/ any;
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+ cross(other: Vec2): number;
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+ signAngle(other: Vec2): number;
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+ lengthSqr(): number;
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+ dot(other: Vec2): number;
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+ angle(other: Vec2): number;
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+ distance(other: /*elided*/ any): number;
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+ };
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  render(): this;
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  }
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  export {};
@@ -1 +1 @@
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- {"version":3,"file":"TiledMapComp.d.ts","sourceRoot":"","sources":["../../src/tiledmap/TiledMapComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AACvC,OAAO,EAAE,kBAAkB,EAAuB,MAAM,IAAI,CAAA;AAC5D,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AAGxD,UAAU,iBAAkB,SAAQ,kBAAkB,CAAC,YAAY,CAAC;IAClE,MAAM,EAAE,MAAM,CAAA;CACf;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,EAAE,OAAO,CAAC;IACtE,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAIlC,MAAM;CAQP"}
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+ {"version":3,"file":"TiledMapComp.d.ts","sourceRoot":"","sources":["../../src/tiledmap/TiledMapComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAA;AACvC,OAAO,EAAU,kBAAkB,EAAuB,IAAI,EAAE,MAAM,IAAI,CAAA;AAC1E,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AAGxD,UAAU,iBAAkB,SAAQ,kBAAkB,CAAC,YAAY,CAAC;IAClE,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,EAAE,OAAO,CAAC;IACtE,OAAO,EAAE,GAAG,CAAA;IACZ,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;;;;;;;;;;;;;;;;;;;IASnC,MAAM;CASP"}
@@ -1,12 +1,18 @@
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- import { GameWorld, NodeComp } from '..';
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+ import { Assets, GameWorld, NodeComp, Vec2 } from '..';
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  import { ComponentX } from '../components/BaseComponent';
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  import { loadIsometricMap } from './tield';
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  export class TiledMapComp extends ComponentX {
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- getPositionAt(x, y) {
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- return this.node.instance.getTileset();
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+ getPositionAt(x, ty) {
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+ const mapData = this.mapData;
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+ const tx = x + 1;
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+ // Chuyển sang toạ độ isometric
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+ const screenX = (tx - ty) * (mapData.tilewidth / 2);
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+ const screenY = (tx + ty) * (mapData.tileheight / 2);
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+ return Vec2(screenX, screenY);
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  }
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  render() {
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- const tiledMap = loadIsometricMap(this.props.mapUrl);
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+ this.mapData = Assets.get(this.props.mapFile);
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+ const tiledMap = loadIsometricMap(this.props.mapFile);
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  const world = GameWorld.Instance;
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  const entity = world.entities.create();
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  entity.assign(new NodeComp(tiledMap, entity));
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@safe-engine/pixi",
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- "version": "8.8.6",
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+ "version": "8.8.7",
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  "description": "safex pixi plugin",
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  "type": "module",
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  "main": "dist/index.js",