@safe-engine/pixi 8.6.4 → 8.6.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -9
- package/dist/app.js +3 -5
- package/dist/base/gworld.d.ts +2 -1
- package/dist/base/gworld.d.ts.map +1 -1
- package/dist/base/gworld.js +4 -1
- package/dist/box2d-wasm/index.d.ts.map +1 -1
- package/dist/box2d-wasm/index.js +4 -6
- package/dist/collider/CollideSystem.d.ts +6 -8
- package/dist/collider/CollideSystem.d.ts.map +1 -1
- package/dist/collider/CollideSystem.js +3 -3
- package/dist/collider/index.d.ts.map +1 -1
- package/dist/collider/index.js +1 -4
- package/dist/dragonbones/DragonBonesComponent.d.ts +7 -4
- package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComponent.js +21 -4
- package/dist/dragonbones/DragonBonesSystem.d.ts +1 -1
- package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesSystem.js +4 -5
- package/dist/dragonbones/index.d.ts.map +1 -1
- package/dist/dragonbones/index.js +1 -3
- package/dist/gui/index.d.ts.map +1 -1
- package/dist/gui/index.js +1 -2
- package/dist/helper/utils.d.ts.map +1 -1
- package/dist/helper/utils.js +1 -3
- package/dist/richtext/index.d.ts.map +1 -1
- package/dist/richtext/index.js +1 -2
- package/dist/spine/index.d.ts.map +1 -1
- package/dist/spine/index.js +1 -2
- package/package.json +4 -4
- package/dist/@types/index.d.ts +0 -2
- package/dist/@types/safex.d.ts +0 -15
package/README.md
CHANGED
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@@ -42,7 +42,7 @@ npm install @safe-engine/pixi
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## Basic Example
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```tsx GameScene.tsx
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-
import { SceneComponent, LabelComp, ButtonComp, SpriteRender, instantiate } from '@safe-engine/pixi'
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+
import { SceneComponent, LabelComp, ButtonComp, SpriteRender, instantiate, Touch } from '@safe-engine/pixi'
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import ColliderSprite from './ColliderSprite'
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export class GameScene extends ComponentX {
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@@ -54,11 +54,11 @@ export class GameScene extends ComponentX {
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this.label.string = 'Pressed'
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}
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-
onTouchMove(event:
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console.log('onTouchMove', event.
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onTouchMove(event: Touch) {
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console.log('onTouchMove', event.getLocation())
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const sprite = instantiate(ColliderSprite)
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sprite.node.
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sprite.node.
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sprite.node.posX = event.getLocationX()
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sprite.node.posY = event.getLocationY()
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this.node.addChild(sprite)
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}
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@@ -66,8 +66,6 @@ export class GameScene extends ComponentX {
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return (
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<SceneComponent>
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<TouchEventRegister
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-
// onTouchStart={this.onTouchStart}
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-
// onTouchEnd={this.onTouchEnd}
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onTouchMove={this.onTouchMove}
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/>
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<LabelComp $ref={this.label} node={{ xy: [106, 240] }} string="Hello safex" font={defaultFont} />
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@@ -83,7 +81,8 @@ export class GameScene extends ComponentX {
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## Collider Events
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```tsx
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-
import {
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import { ComponentX, SpriteRender } from '@safe-engine/pixi'
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import { BoxCollider } from '@safe-engine/pixi/dist/collider'
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import { sf_crash } from '../assets'
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export class ColliderSprite extends ComponentX {
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@@ -94,7 +93,7 @@ export class ColliderSprite extends ComponentX {
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render() {
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return (
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<SpriteRender node={{ xy: [640, 360] }} spriteFrame={sf_crash}>
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-
<BoxCollider height={100} width={100}
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+
<BoxCollider height={100} width={100} onCollisionEnter={this.onCollisionEnter} />
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</SpriteRender>
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)
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}
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package/dist/app.js
CHANGED
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@@ -55,12 +55,10 @@ function startGameLoop(world) {
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}
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function initWorld(defaultFont) {
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const world = GameWorld.Instance;
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-
world.systems.add(RenderSystem);
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-
world.systems.add(NoRenderSystem);
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world.systems.configureOnce(RenderSystem);
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world.systems.configureOnce(NoRenderSystem);
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const fontSystem = world.systems.add(RenderSystem);
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if (defaultFont) {
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-
const fontSystem = world.systems.get(RenderSystem);
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fontSystem.defaultFont = defaultFont;
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}
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world.systems.add(NoRenderSystem);
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world.systems.configure();
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}
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package/dist/base/gworld.d.ts
CHANGED
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@@ -1,9 +1,10 @@
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import { Constructor, System, World } from 'entityx-ts';
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import { Application, AssetsClass } from 'pixi.js';
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export declare class GameWorld extends World {
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-
listUpdate:
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listUpdate: Constructor<System>[];
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app: Application;
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assetManager: AssetsClass;
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addSystemAndUpdate<T extends System>(system: Constructor<T>): T;
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update(dt: number): void;
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private static _instance;
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static get Instance(): GameWorld;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"gworld.d.ts","sourceRoot":"","sources":["../../src/base/gworld.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,YAAY,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAElD,qBAAa,SAAU,SAAQ,KAAK;IAClC,UAAU,EAAE,
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+
{"version":3,"file":"gworld.d.ts","sourceRoot":"","sources":["../../src/base/gworld.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,YAAY,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAElD,qBAAa,SAAU,SAAQ,KAAK;IAClC,UAAU,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,CAAK;IACtC,GAAG,EAAE,WAAW,CAAA;IAChB,YAAY,EAAE,WAAW,CAAA;IAEzB,kBAAkB,CAAC,CAAC,SAAS,MAAM,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC;IAK3D,MAAM,CAAC,EAAE,EAAE,MAAM;IAMjB,OAAO,CAAC,MAAM,CAAC,SAAS,CAAW;IAEnC,WAAkB,QAAQ,cAEzB;CACF"}
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package/dist/base/gworld.js
CHANGED
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@@ -4,13 +4,16 @@ export class GameWorld extends World {
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super(...arguments);
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this.listUpdate = [];
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}
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addSystemAndUpdate(system) {
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this.listUpdate.push(system);
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return this.systems.addThenConfigure(system);
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}
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update(dt) {
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this.listUpdate.forEach((system) => {
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this.systems.update(system, dt);
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});
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}
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static get Instance() {
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-
// Do you need arguments? Make it a regular static method instead.
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return this._instance || (this._instance = new this());
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}
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}
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@@ -1 +1 @@
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAS7F"}
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package/dist/box2d-wasm/index.js
CHANGED
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@@ -4,14 +4,12 @@ export * from './PhysicsComponent';
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export * from './PhysicsSprite';
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export * from './PhysicsSystem';
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export function setupPhysics(world = GameWorld.Instance, isDebugDraw, gravity) {
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console.log('app world', world.app)
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world.
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world.systems.configureOnce(PhysicsSystem);
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world.listUpdate.push(PhysicsSystem);
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// console.log('app world', world.app)
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const physicsSystem = world.addSystemAndUpdate(PhysicsSystem);
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if (isDebugDraw) {
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physicsSystem.addDebug();
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}
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if (gravity) {
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physicsSystem.gravity = gravity;
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}
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}
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@@ -1,12 +1,11 @@
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import { EntityManager, EventManager, System } from 'entityx-ts';
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import {
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import { Collider, Contract } from './CollideComponent';
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import { Collider } from './CollideComponent';
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export declare function enabledDebugDraw(enable?: boolean): void;
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export declare class CollideSystem implements System {
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listColliders
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_contracts
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removeColliders
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debugGraphics
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private listColliders;
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private _contracts;
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private removeColliders;
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private debugGraphics;
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enabledDebugDraw: boolean;
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enabled: boolean;
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colliderMatrix: boolean[][];
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@@ -18,9 +17,8 @@ export declare class CollideSystem implements System {
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entity: any;
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component: any;
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}): void;
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onRemoveCollider({ entity
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onRemoveCollider({ entity }: {
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entity: any;
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component: any;
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}): void;
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}
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//# sourceMappingURL=CollideSystem.d.ts.map
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@@ -1 +1 @@
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-
{"version":3,"file":"CollideSystem.d.ts","sourceRoot":"","sources":["../../src/collider/CollideSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;
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{"version":3,"file":"CollideSystem.d.ts","sourceRoot":"","sources":["../../src/collider/CollideSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAK5E,OAAO,EAA+B,QAAQ,EAA4C,MAAM,oBAAoB,CAAA;AAEpH,wBAAgB,gBAAgB,CAAC,MAAM,UAAO,QAG7C;AAED,qBAAa,aAAc,YAAW,MAAM;IAC1C,OAAO,CAAC,aAAa,CAAiB;IACtC,OAAO,CAAC,UAAU,CAAiB;IACnC,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,aAAa,CAAU;IAC/B,gBAAgB,UAAO;IACvB,OAAO,UAAO;IACd,cAAc,cAAW;IAEzB,SAAS,CAAC,aAAa,EAAE,YAAY;IAgBrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IAwGhE,WAAW,CAAC,eAAe,EAAE,QAAQ;IASrC,cAAc,CAAC,eAAe,EAAE,QAAQ;IAGxC,aAAa,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE;;;KAAA;IAOnC,gBAAgB,CAAC,EAAE,MAAM,EAAE;;KAAA;CAK5B"}
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@@ -144,14 +144,14 @@ export class CollideSystem {
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this.removeColliders.push(colliderPhysics);
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}
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onAddCollider({ entity, component }) {
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console.log('ComponentAddedEvent', component)
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// console.log('ComponentAddedEvent', component)
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const collider = entity.assign(new Collider(component));
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collider.node = entity.getComponent(NodeComp);
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component.node = entity.getComponent(NodeComp);
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this.addCollider(collider);
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}
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onRemoveCollider({ entity
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console.log('ComponentRemovedEvent', component)
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onRemoveCollider({ entity }) {
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// console.log('ComponentRemovedEvent', component)
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const collider = entity.getComponent(Collider);
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this.removeCollider(collider);
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}
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@@ -1 +1 @@
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/collider/index.ts"],"names":[],"mappings":"AAGA,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,uBAAuB,CAAA;AAErC,wBAAgB,aAAa,CAAC,cAAc,CAAC,KAAA,EAAE,KAAK,UAAQ,
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/collider/index.ts"],"names":[],"mappings":"AAGA,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,uBAAuB,CAAA;AAErC,wBAAgB,aAAa,CAAC,cAAc,CAAC,KAAA,EAAE,KAAK,UAAQ,QAM3D"}
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package/dist/collider/index.js
CHANGED
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@@ -4,10 +4,7 @@ export * from './CollideComponent';
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export * from './CollideSystem';
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export * from './helper/Intersection';
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export function setupCollider(colliderMatrix, debug = false) {
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GameWorld.Instance.
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GameWorld.Instance.listUpdate.push(CollideSystem);
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GameWorld.Instance.systems.configureOnce(CollideSystem);
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const collideSystem = GameWorld.Instance.systems.get(CollideSystem);
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const collideSystem = GameWorld.Instance.addSystemAndUpdate(CollideSystem);
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if (colliderMatrix) {
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collideSystem.colliderMatrix = colliderMatrix;
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}
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@@ -1,5 +1,6 @@
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-
import {
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-
import {
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import { PixiArmatureDisplay } from 'dragonbones-pixijs';
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import { BaseComponentProps } from '..';
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import { ComponentX } from '../components/BaseComponent';
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interface DragonBonesData {
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atlas: string;
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skeleton: string;
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@@ -21,9 +22,11 @@ interface DragonBonesProps extends BaseComponentProps<DragonBonesComp> {
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name: string;
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}) => void;
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}
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export declare class DragonBonesComp extends ComponentX<DragonBonesProps> {
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export declare class DragonBonesComp extends ComponentX<DragonBonesProps, PixiArmatureDisplay> {
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setAnimation(name: string, playTimes?: number): void;
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-
setSkeletonData(data:
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setSkeletonData(data: DragonBonesData): void;
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setFLipX(isFlipX: boolean): void;
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setTimeScale(timeScale: Float): void;
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}
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export {};
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//# sourceMappingURL=DragonBonesComponent.d.ts.map
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{"version":3,"file":"DragonBonesComponent.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;
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|
+
{"version":3,"file":"DragonBonesComponent.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAe,MAAM,oBAAoB,CAAA;AACrE,OAAO,EAAU,kBAAkB,EAAE,MAAM,IAAI,CAAA;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,UAAU,eAAe;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,UAAU,gBAAiB,SAAQ,kBAAkB,CAAC,eAAe,CAAC;IACpE,IAAI,EAAE,eAAe,CAAA;IACrB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;IACpD,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;IAClD,mBAAmB,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;CACxD;AACD,qBAAa,eAAgB,SAAQ,UAAU,CAAC,gBAAgB,EAAE,mBAAmB,CAAC;IACpF,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,SAAI;IAOxC,eAAe,CAAC,IAAI,EAAE,eAAe;IAerC,QAAQ,CAAC,OAAO,EAAE,OAAO;IAIzB,YAAY,CAAC,SAAS,EAAE,KAAK;CAG9B"}
|
|
@@ -1,4 +1,6 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { PixiFactory } from 'dragonbones-pixijs';
|
|
2
|
+
import { Assets } from '..';
|
|
3
|
+
import { ComponentX } from '../components/BaseComponent';
|
|
2
4
|
export class DragonBonesComp extends ComponentX {
|
|
3
5
|
setAnimation(name, playTimes = 0) {
|
|
4
6
|
const skel = this.node.instance;
|
|
@@ -7,8 +9,23 @@ export class DragonBonesComp extends ComponentX {
|
|
|
7
9
|
}
|
|
8
10
|
}
|
|
9
11
|
setSkeletonData(data) {
|
|
10
|
-
const
|
|
11
|
-
const
|
|
12
|
-
|
|
12
|
+
const { skeleton, atlas, texture } = data;
|
|
13
|
+
const skeletonAsset = Assets.get(skeleton);
|
|
14
|
+
const atlasAsset = Assets.get(atlas);
|
|
15
|
+
const textureAsset = Assets.get(texture);
|
|
16
|
+
const armatureName = skeletonAsset.armature[0].name;
|
|
17
|
+
// console.log(skeletonAsset, textureAsset, atlasAsset)
|
|
18
|
+
const factory = PixiFactory.factory;
|
|
19
|
+
factory.parseDragonBonesData(skeletonAsset, atlasAsset.name);
|
|
20
|
+
factory.parseTextureAtlasData(atlasAsset, textureAsset, atlasAsset.name);
|
|
21
|
+
const armatureDisplay = factory.buildArmatureDisplay(armatureName, atlasAsset.name);
|
|
22
|
+
armatureDisplay.debugDraw = false;
|
|
23
|
+
this.node.instance = armatureDisplay;
|
|
24
|
+
}
|
|
25
|
+
setFLipX(isFlipX) {
|
|
26
|
+
this.node.instance.armature.flipX = isFlipX;
|
|
27
|
+
}
|
|
28
|
+
setTimeScale(timeScale) {
|
|
29
|
+
this.node.instance.animation.timeScale = timeScale;
|
|
13
30
|
}
|
|
14
31
|
}
|
|
@@ -2,6 +2,6 @@ import { EntityManager, EventManager, System } from 'entityx-ts';
|
|
|
2
2
|
import { GameWorld } from '../base';
|
|
3
3
|
export declare class DragonBonesSystem implements System {
|
|
4
4
|
configure(event_manager: EventManager<GameWorld>): void;
|
|
5
|
-
update(entities: EntityManager, events: EventManager<GameWorld>, dt: number):
|
|
5
|
+
update(entities: EntityManager, events: EventManager<GameWorld>, dt: number): any;
|
|
6
6
|
}
|
|
7
7
|
//# sourceMappingURL=DragonBonesSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DragonBonesSystem.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,
|
|
1
|
+
{"version":3,"file":"DragonBonesSystem.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAG5E,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAA;AAInC,qBAAa,iBAAkB,YAAW,MAAM;IAC9C,SAAS,CAAC,aAAa,EAAE,YAAY,CAAC,SAAS,CAAC;IAuBhD,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,MAAM;CAE5E"}
|
|
@@ -14,9 +14,9 @@ export class DragonBonesSystem {
|
|
|
14
14
|
const armatureName = skeletonAsset.armature[0].name;
|
|
15
15
|
// console.log(skeletonAsset, textureAsset, atlasAsset)
|
|
16
16
|
const factory = PixiFactory.factory;
|
|
17
|
-
factory.parseDragonBonesData(skeletonAsset);
|
|
18
|
-
factory.parseTextureAtlasData(atlasAsset, textureAsset);
|
|
19
|
-
const armatureDisplay = factory.buildArmatureDisplay(armatureName);
|
|
17
|
+
factory.parseDragonBonesData(skeletonAsset, atlasAsset.name);
|
|
18
|
+
factory.parseTextureAtlasData(atlasAsset, textureAsset, atlasAsset.name);
|
|
19
|
+
const armatureDisplay = factory.buildArmatureDisplay(armatureName, atlasAsset.name);
|
|
20
20
|
armatureDisplay.debugDraw = false;
|
|
21
21
|
const node = armatureDisplay;
|
|
22
22
|
if (animation) {
|
|
@@ -26,6 +26,5 @@ export class DragonBonesSystem {
|
|
|
26
26
|
});
|
|
27
27
|
// event_manager.subscribe(EventTypes.ComponentRemoved, DragonBones, ({ }) => { })
|
|
28
28
|
}
|
|
29
|
-
update(
|
|
30
|
-
}
|
|
29
|
+
update() { }
|
|
31
30
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/dragonbones/index.ts"],"names":[],"mappings":"AAGA,cAAc,wBAAwB,CAAA;AACtC,cAAc,qBAAqB,CAAA;AAEnC,wBAAgB,gBAAgB,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/dragonbones/index.ts"],"names":[],"mappings":"AAGA,cAAc,wBAAwB,CAAA;AACtC,cAAc,qBAAqB,CAAA;AAEnC,wBAAgB,gBAAgB,SAE/B"}
|
|
@@ -3,7 +3,5 @@ import { DragonBonesSystem } from './DragonBonesSystem';
|
|
|
3
3
|
export * from './DragonBonesComponent';
|
|
4
4
|
export * from './DragonBonesSystem';
|
|
5
5
|
export function setupDragonBones() {
|
|
6
|
-
GameWorld.Instance.
|
|
7
|
-
GameWorld.Instance.listUpdate.push(DragonBonesSystem);
|
|
8
|
-
GameWorld.Instance.systems.configureOnce(DragonBonesSystem);
|
|
6
|
+
GameWorld.Instance.addSystemAndUpdate(DragonBonesSystem);
|
|
9
7
|
}
|
package/dist/gui/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/gui/index.ts"],"names":[],"mappings":"AAGA,cAAc,gBAAgB,CAAA;AAC9B,cAAc,aAAa,CAAA;AAE3B,wBAAgB,QAAQ,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/gui/index.ts"],"names":[],"mappings":"AAGA,cAAc,gBAAgB,CAAA;AAC9B,cAAc,aAAa,CAAA;AAE3B,wBAAgB,QAAQ,SAGvB"}
|
package/dist/gui/index.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/helper/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,YAAY,EAAoC,MAAM,YAAY,CAAA;AACvG,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,MAAM,SAAS,CAAA;AAItD,wBAAgB,cAAc,CAAC,CAAC,SAAS,iBAAiB,CAAC,GAAG,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;;iCAK7D,YAAY,CAAC,SAAS,CAAC;yBAU/B,aAAa,UAAU,YAAY,CAAC,SAAS,CAAC,MAAM,MAAM;;
|
|
1
|
+
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/helper/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,YAAY,EAAoC,MAAM,YAAY,CAAA;AACvG,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,MAAM,SAAS,CAAA;AAItD,wBAAgB,cAAc,CAAC,CAAC,SAAS,iBAAiB,CAAC,GAAG,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;;iCAK7D,YAAY,CAAC,SAAS,CAAC;yBAU/B,aAAa,UAAU,YAAY,CAAC,SAAS,CAAC,MAAM,MAAM;;EAa9E"}
|
package/dist/helper/utils.js
CHANGED
|
@@ -26,8 +26,6 @@ export function registerSystem(component) {
|
|
|
26
26
|
}
|
|
27
27
|
}
|
|
28
28
|
Object.defineProperty(NewSystem, 'name', { value: `${component.name}System` });
|
|
29
|
-
GameWorld.Instance.
|
|
30
|
-
GameWorld.Instance.systems.configureOnce(NewSystem);
|
|
31
|
-
GameWorld.Instance.listUpdate.push(NewSystem);
|
|
29
|
+
GameWorld.Instance.addSystemAndUpdate(NewSystem);
|
|
32
30
|
return NewSystem;
|
|
33
31
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/richtext/index.ts"],"names":[],"mappings":"AAEA,cAAc,gBAAgB,CAAA;AAE9B,wBAAgB,aAAa,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/richtext/index.ts"],"names":[],"mappings":"AAEA,cAAc,gBAAgB,CAAA;AAE9B,wBAAgB,aAAa,SAE5B"}
|
package/dist/richtext/index.js
CHANGED
|
@@ -2,6 +2,5 @@ import { GameWorld } from '..';
|
|
|
2
2
|
import { RichTextSystem } from './RichTextSystem';
|
|
3
3
|
export * from './RichTextComp';
|
|
4
4
|
export function setupRichText() {
|
|
5
|
-
GameWorld.Instance.systems.
|
|
6
|
-
GameWorld.Instance.systems.configureOnce(RichTextSystem);
|
|
5
|
+
GameWorld.Instance.systems.addThenConfigure(RichTextSystem);
|
|
7
6
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/spine/index.ts"],"names":[],"mappings":"AAGA,cAAc,kBAAkB,CAAA;AAChC,cAAc,eAAe,CAAA;AAE7B,wBAAgB,UAAU,
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/spine/index.ts"],"names":[],"mappings":"AAGA,cAAc,kBAAkB,CAAA;AAChC,cAAc,eAAe,CAAA;AAE7B,wBAAgB,UAAU,SAGzB"}
|
package/dist/spine/index.js
CHANGED
|
@@ -3,7 +3,6 @@ import { SpineSystem } from './SpineSystem';
|
|
|
3
3
|
export * from './SpineComponent';
|
|
4
4
|
export * from './SpineSystem';
|
|
5
5
|
export function setupSpine() {
|
|
6
|
-
GameWorld.Instance.systems.add(SpineSystem);
|
|
7
6
|
// GameWorld.Instance.listUpdate.push(SpineSystem)
|
|
8
|
-
GameWorld.Instance.systems.
|
|
7
|
+
GameWorld.Instance.systems.addThenConfigure(SpineSystem);
|
|
9
8
|
}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@safe-engine/pixi",
|
|
3
|
-
"version": "8.6.
|
|
3
|
+
"version": "8.6.7",
|
|
4
4
|
"description": "safex pixi plugin",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "dist/index.js",
|
|
@@ -17,14 +17,14 @@
|
|
|
17
17
|
"author": "",
|
|
18
18
|
"license": "ISC",
|
|
19
19
|
"dependencies": {
|
|
20
|
-
"@esotericsoftware/spine-core": "^4.2.
|
|
20
|
+
"@esotericsoftware/spine-core": "^4.2.89",
|
|
21
21
|
"@pixi/ui": "^2.2.7",
|
|
22
22
|
"box2d-wasm": "^7.0.0",
|
|
23
23
|
"dragonbones-pixijs": "^1.0.5",
|
|
24
|
-
"entityx-ts": "^2.
|
|
24
|
+
"entityx-ts": "^2.3.1",
|
|
25
25
|
"pixi-action-ease": "^3.2.5",
|
|
26
26
|
"pixi-tagged-text-plus": "0.0.1-next.2",
|
|
27
|
-
"pixi.js": "8.
|
|
27
|
+
"pixi.js": "8.12.0",
|
|
28
28
|
"planck": "^1.4.2"
|
|
29
29
|
},
|
|
30
30
|
"devDependencies": {
|
package/dist/@types/index.d.ts
DELETED
package/dist/@types/safex.d.ts
DELETED
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { NodeComp } from "..";
|
|
2
|
-
|
|
3
|
-
interface BaseComponentProps {
|
|
4
|
-
$ref?: object;
|
|
5
|
-
$refNode?: NodeComp<any>
|
|
6
|
-
$push?: object[];
|
|
7
|
-
node?: Partial<NodeComp>;
|
|
8
|
-
}
|
|
9
|
-
|
|
10
|
-
interface NodeCompProps {
|
|
11
|
-
nodeName?: string
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
interface LoadingBarProps {
|
|
15
|
-
}
|