@safe-engine/pixi 8.6.4 → 8.6.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/app.js CHANGED
@@ -55,12 +55,10 @@ function startGameLoop(world) {
55
55
  }
56
56
  function initWorld(defaultFont) {
57
57
  const world = GameWorld.Instance;
58
- world.systems.add(RenderSystem);
59
- world.systems.add(NoRenderSystem);
60
- world.systems.configureOnce(RenderSystem);
61
- world.systems.configureOnce(NoRenderSystem);
58
+ const fontSystem = world.systems.add(RenderSystem);
62
59
  if (defaultFont) {
63
- const fontSystem = world.systems.get(RenderSystem);
64
60
  fontSystem.defaultFont = defaultFont;
65
61
  }
62
+ world.systems.add(NoRenderSystem);
63
+ world.systems.configure();
66
64
  }
@@ -1,9 +1,10 @@
1
1
  import { Constructor, System, World } from 'entityx-ts';
2
2
  import { Application, AssetsClass } from 'pixi.js';
3
3
  export declare class GameWorld extends World {
4
- listUpdate: (System | Constructor<System>)[];
4
+ listUpdate: Constructor<System>[];
5
5
  app: Application;
6
6
  assetManager: AssetsClass;
7
+ addSystemAndUpdate<T extends System>(system: Constructor<T>): T;
7
8
  update(dt: number): void;
8
9
  private static _instance;
9
10
  static get Instance(): GameWorld;
@@ -1 +1 @@
1
- {"version":3,"file":"gworld.d.ts","sourceRoot":"","sources":["../../src/base/gworld.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,YAAY,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAElD,qBAAa,SAAU,SAAQ,KAAK;IAClC,UAAU,EAAE,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC,CAAC,EAAE,CAAK;IACjD,GAAG,EAAE,WAAW,CAAA;IAChB,YAAY,EAAE,WAAW,CAAA;IACzB,MAAM,CAAC,EAAE,EAAE,MAAM;IAMjB,OAAO,CAAC,MAAM,CAAC,SAAS,CAAW;IAEnC,WAAkB,QAAQ,cAGzB;CACF"}
1
+ {"version":3,"file":"gworld.d.ts","sourceRoot":"","sources":["../../src/base/gworld.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,YAAY,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAElD,qBAAa,SAAU,SAAQ,KAAK;IAClC,UAAU,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,CAAK;IACtC,GAAG,EAAE,WAAW,CAAA;IAChB,YAAY,EAAE,WAAW,CAAA;IAEzB,kBAAkB,CAAC,CAAC,SAAS,MAAM,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC,CAAC;IAK3D,MAAM,CAAC,EAAE,EAAE,MAAM;IAMjB,OAAO,CAAC,MAAM,CAAC,SAAS,CAAW;IAEnC,WAAkB,QAAQ,cAEzB;CACF"}
@@ -4,13 +4,16 @@ export class GameWorld extends World {
4
4
  super(...arguments);
5
5
  this.listUpdate = [];
6
6
  }
7
+ addSystemAndUpdate(system) {
8
+ this.listUpdate.push(system);
9
+ return this.systems.addThenConfigure(system);
10
+ }
7
11
  update(dt) {
8
12
  this.listUpdate.forEach((system) => {
9
13
  this.systems.update(system, dt);
10
14
  });
11
15
  }
12
16
  static get Instance() {
13
- // Do you need arguments? Make it a regular static method instead.
14
17
  return this._instance || (this._instance = new this());
15
18
  }
16
19
  }
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAW7F"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/box2d-wasm/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,CAAC,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,IAAI,QAS7F"}
@@ -4,14 +4,12 @@ export * from './PhysicsComponent';
4
4
  export * from './PhysicsSprite';
5
5
  export * from './PhysicsSystem';
6
6
  export function setupPhysics(world = GameWorld.Instance, isDebugDraw, gravity) {
7
- console.log('app world', world.app);
8
- world.systems.add(PhysicsSystem);
9
- world.systems.configureOnce(PhysicsSystem);
10
- world.listUpdate.push(PhysicsSystem);
7
+ // console.log('app world', world.app)
8
+ const physicsSystem = world.addSystemAndUpdate(PhysicsSystem);
11
9
  if (isDebugDraw) {
12
- world.systems.get(PhysicsSystem).addDebug();
10
+ physicsSystem.addDebug();
13
11
  }
14
12
  if (gravity) {
15
- world.systems.get(PhysicsSystem).gravity = gravity;
13
+ physicsSystem.gravity = gravity;
16
14
  }
17
15
  }
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/collider/index.ts"],"names":[],"mappings":"AAGA,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,uBAAuB,CAAA;AAErC,wBAAgB,aAAa,CAAC,cAAc,CAAC,KAAA,EAAE,KAAK,UAAQ,QAS3D"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/collider/index.ts"],"names":[],"mappings":"AAGA,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,uBAAuB,CAAA;AAErC,wBAAgB,aAAa,CAAC,cAAc,CAAC,KAAA,EAAE,KAAK,UAAQ,QAM3D"}
@@ -4,10 +4,7 @@ export * from './CollideComponent';
4
4
  export * from './CollideSystem';
5
5
  export * from './helper/Intersection';
6
6
  export function setupCollider(colliderMatrix, debug = false) {
7
- GameWorld.Instance.systems.add(CollideSystem);
8
- GameWorld.Instance.listUpdate.push(CollideSystem);
9
- GameWorld.Instance.systems.configureOnce(CollideSystem);
10
- const collideSystem = GameWorld.Instance.systems.get(CollideSystem);
7
+ const collideSystem = GameWorld.Instance.addSystemAndUpdate(CollideSystem);
11
8
  if (colliderMatrix) {
12
9
  collideSystem.colliderMatrix = colliderMatrix;
13
10
  }
@@ -1,5 +1,6 @@
1
- import { BaseComponentProps } from "..";
2
- import { ComponentX } from "../components/BaseComponent";
1
+ import { PixiArmatureDisplay } from 'dragonbones-pixijs';
2
+ import { BaseComponentProps } from '..';
3
+ import { ComponentX } from '../components/BaseComponent';
3
4
  interface DragonBonesData {
4
5
  atlas: string;
5
6
  skeleton: string;
@@ -21,9 +22,11 @@ interface DragonBonesProps extends BaseComponentProps<DragonBonesComp> {
21
22
  name: string;
22
23
  }) => void;
23
24
  }
24
- export declare class DragonBonesComp extends ComponentX<DragonBonesProps> {
25
+ export declare class DragonBonesComp extends ComponentX<DragonBonesProps, PixiArmatureDisplay> {
25
26
  setAnimation(name: string, playTimes?: number): void;
26
- setSkeletonData(data: string): void;
27
+ setSkeletonData(data: DragonBonesData): void;
28
+ setFLipX(isFlipX: boolean): void;
29
+ setTimeScale(timeScale: Float): void;
27
30
  }
28
31
  export {};
29
32
  //# sourceMappingURL=DragonBonesComponent.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"DragonBonesComponent.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,UAAU,eAAe;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,UAAU,gBAAiB,SAAQ,kBAAkB,CAAC,eAAe,CAAC;IACpE,IAAI,EAAE,eAAe,CAAA;IACrB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;IACpD,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;IAClD,mBAAmB,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;CACxD;AACD,qBAAa,eAAgB,SAAQ,UAAU,CAAC,gBAAgB,CAAC;IAE/D,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,SAAI;IAOxC,eAAe,CAAC,IAAI,EAAE,MAAM;CAK7B"}
1
+ {"version":3,"file":"DragonBonesComponent.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAe,MAAM,oBAAoB,CAAA;AACrE,OAAO,EAAU,kBAAkB,EAAE,MAAM,IAAI,CAAA;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,UAAU,eAAe;IACvB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,UAAU,gBAAiB,SAAQ,kBAAkB,CAAC,eAAe,CAAC;IACpE,IAAI,EAAE,eAAe,CAAA;IACrB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,gBAAgB,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;IACpD,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;IAClD,mBAAmB,CAAC,EAAE,CAAC,KAAK,EAAE;QAAE,IAAI,EAAE,MAAM,CAAA;KAAE,KAAK,IAAI,CAAA;CACxD;AACD,qBAAa,eAAgB,SAAQ,UAAU,CAAC,gBAAgB,EAAE,mBAAmB,CAAC;IACpF,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,SAAI;IAOxC,eAAe,CAAC,IAAI,EAAE,eAAe;IAerC,QAAQ,CAAC,OAAO,EAAE,OAAO;IAIzB,YAAY,CAAC,SAAS,EAAE,KAAK;CAG9B"}
@@ -1,4 +1,6 @@
1
- import { ComponentX } from "../components/BaseComponent";
1
+ import { PixiFactory } from 'dragonbones-pixijs';
2
+ import { Assets } from '..';
3
+ import { ComponentX } from '../components/BaseComponent';
2
4
  export class DragonBonesComp extends ComponentX {
3
5
  setAnimation(name, playTimes = 0) {
4
6
  const skel = this.node.instance;
@@ -7,8 +9,23 @@ export class DragonBonesComp extends ComponentX {
7
9
  }
8
10
  }
9
11
  setSkeletonData(data) {
10
- const skel = this.node.instance;
11
- const atlas = data.replace('.json', '.atlas');
12
- skel.initWithArgs(data, atlas, this.node.scale);
12
+ const { skeleton, atlas, texture } = data;
13
+ const skeletonAsset = Assets.get(skeleton);
14
+ const atlasAsset = Assets.get(atlas);
15
+ const textureAsset = Assets.get(texture);
16
+ const armatureName = skeletonAsset.armature[0].name;
17
+ // console.log(skeletonAsset, textureAsset, atlasAsset)
18
+ const factory = PixiFactory.factory;
19
+ factory.parseDragonBonesData(skeletonAsset, atlasAsset.name);
20
+ factory.parseTextureAtlasData(atlasAsset, textureAsset, atlasAsset.name);
21
+ const armatureDisplay = factory.buildArmatureDisplay(armatureName, atlasAsset.name);
22
+ armatureDisplay.debugDraw = false;
23
+ this.node.instance = armatureDisplay;
24
+ }
25
+ setFLipX(isFlipX) {
26
+ this.node.instance.armature.flipX = isFlipX;
27
+ }
28
+ setTimeScale(timeScale) {
29
+ this.node.instance.animation.timeScale = timeScale;
13
30
  }
14
31
  }
@@ -2,6 +2,6 @@ import { EntityManager, EventManager, System } from 'entityx-ts';
2
2
  import { GameWorld } from '../base';
3
3
  export declare class DragonBonesSystem implements System {
4
4
  configure(event_manager: EventManager<GameWorld>): void;
5
- update(entities: EntityManager, events: EventManager<GameWorld>, dt: number): void;
5
+ update(entities: EntityManager, events: EventManager<GameWorld>, dt: number): any;
6
6
  }
7
7
  //# sourceMappingURL=DragonBonesSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"DragonBonesSystem.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAC;AAG7E,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAIpC,qBAAa,iBAAkB,YAAW,MAAM;IAC9C,SAAS,CAAC,aAAa,EAAE,YAAY,CAAC,SAAS,CAAC;IAuBhD,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,MAAM;CAE5E"}
1
+ {"version":3,"file":"DragonBonesSystem.d.ts","sourceRoot":"","sources":["../../src/dragonbones/DragonBonesSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAG5E,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAA;AAInC,qBAAa,iBAAkB,YAAW,MAAM;IAC9C,SAAS,CAAC,aAAa,EAAE,YAAY,CAAC,SAAS,CAAC;IAuBhD,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,MAAM;CAE5E"}
@@ -14,9 +14,9 @@ export class DragonBonesSystem {
14
14
  const armatureName = skeletonAsset.armature[0].name;
15
15
  // console.log(skeletonAsset, textureAsset, atlasAsset)
16
16
  const factory = PixiFactory.factory;
17
- factory.parseDragonBonesData(skeletonAsset);
18
- factory.parseTextureAtlasData(atlasAsset, textureAsset);
19
- const armatureDisplay = factory.buildArmatureDisplay(armatureName);
17
+ factory.parseDragonBonesData(skeletonAsset, atlasAsset.name);
18
+ factory.parseTextureAtlasData(atlasAsset, textureAsset, atlasAsset.name);
19
+ const armatureDisplay = factory.buildArmatureDisplay(armatureName, atlasAsset.name);
20
20
  armatureDisplay.debugDraw = false;
21
21
  const node = armatureDisplay;
22
22
  if (animation) {
@@ -26,6 +26,5 @@ export class DragonBonesSystem {
26
26
  });
27
27
  // event_manager.subscribe(EventTypes.ComponentRemoved, DragonBones, ({ }) => { })
28
28
  }
29
- update(entities, events, dt) {
30
- }
29
+ update() { }
31
30
  }
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/dragonbones/index.ts"],"names":[],"mappings":"AAGA,cAAc,wBAAwB,CAAA;AACtC,cAAc,qBAAqB,CAAA;AAEnC,wBAAgB,gBAAgB,SAI/B"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/dragonbones/index.ts"],"names":[],"mappings":"AAGA,cAAc,wBAAwB,CAAA;AACtC,cAAc,qBAAqB,CAAA;AAEnC,wBAAgB,gBAAgB,SAE/B"}
@@ -3,7 +3,5 @@ import { DragonBonesSystem } from './DragonBonesSystem';
3
3
  export * from './DragonBonesComponent';
4
4
  export * from './DragonBonesSystem';
5
5
  export function setupDragonBones() {
6
- GameWorld.Instance.systems.add(DragonBonesSystem);
7
- GameWorld.Instance.listUpdate.push(DragonBonesSystem);
8
- GameWorld.Instance.systems.configureOnce(DragonBonesSystem);
6
+ GameWorld.Instance.addSystemAndUpdate(DragonBonesSystem);
9
7
  }
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/gui/index.ts"],"names":[],"mappings":"AAGA,cAAc,gBAAgB,CAAA;AAC9B,cAAc,aAAa,CAAA;AAE3B,wBAAgB,QAAQ,SAIvB"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/gui/index.ts"],"names":[],"mappings":"AAGA,cAAc,gBAAgB,CAAA;AAC9B,cAAc,aAAa,CAAA;AAE3B,wBAAgB,QAAQ,SAGvB"}
package/dist/gui/index.js CHANGED
@@ -4,6 +4,5 @@ export * from './GUIComponent';
4
4
  export * from './GUISystem';
5
5
  export function setupGUI() {
6
6
  const world = GameWorld.Instance;
7
- world.systems.add(GUISystem);
8
- world.systems.configureOnce(GUISystem);
7
+ world.systems.addThenConfigure(GUISystem);
9
8
  }
@@ -1 +1 @@
1
- {"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/helper/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,YAAY,EAAoC,MAAM,YAAY,CAAA;AACvG,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,MAAM,SAAS,CAAA;AAItD,wBAAgB,cAAc,CAAC,CAAC,SAAS,iBAAiB,CAAC,GAAG,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;;iCAK7D,YAAY,CAAC,SAAS,CAAC;yBAU/B,aAAa,UAAU,YAAY,CAAC,SAAS,CAAC,MAAM,MAAM;;EAe9E"}
1
+ {"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/helper/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,YAAY,EAAoC,MAAM,YAAY,CAAA;AACvG,OAAO,EAAE,iBAAiB,EAAE,SAAS,EAAE,MAAM,SAAS,CAAA;AAItD,wBAAgB,cAAc,CAAC,CAAC,SAAS,iBAAiB,CAAC,GAAG,CAAC,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;;iCAK7D,YAAY,CAAC,SAAS,CAAC;yBAU/B,aAAa,UAAU,YAAY,CAAC,SAAS,CAAC,MAAM,MAAM;;EAa9E"}
@@ -26,8 +26,6 @@ export function registerSystem(component) {
26
26
  }
27
27
  }
28
28
  Object.defineProperty(NewSystem, 'name', { value: `${component.name}System` });
29
- GameWorld.Instance.systems.add(NewSystem);
30
- GameWorld.Instance.systems.configureOnce(NewSystem);
31
- GameWorld.Instance.listUpdate.push(NewSystem);
29
+ GameWorld.Instance.addSystemAndUpdate(NewSystem);
32
30
  return NewSystem;
33
31
  }
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/richtext/index.ts"],"names":[],"mappings":"AAEA,cAAc,gBAAgB,CAAA;AAE9B,wBAAgB,aAAa,SAG5B"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/richtext/index.ts"],"names":[],"mappings":"AAEA,cAAc,gBAAgB,CAAA;AAE9B,wBAAgB,aAAa,SAE5B"}
@@ -2,6 +2,5 @@ import { GameWorld } from '..';
2
2
  import { RichTextSystem } from './RichTextSystem';
3
3
  export * from './RichTextComp';
4
4
  export function setupRichText() {
5
- GameWorld.Instance.systems.add(RichTextSystem);
6
- GameWorld.Instance.systems.configureOnce(RichTextSystem);
5
+ GameWorld.Instance.systems.addThenConfigure(RichTextSystem);
7
6
  }
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/spine/index.ts"],"names":[],"mappings":"AAGA,cAAc,kBAAkB,CAAA;AAChC,cAAc,eAAe,CAAA;AAE7B,wBAAgB,UAAU,SAIzB"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/spine/index.ts"],"names":[],"mappings":"AAGA,cAAc,kBAAkB,CAAA;AAChC,cAAc,eAAe,CAAA;AAE7B,wBAAgB,UAAU,SAGzB"}
@@ -3,7 +3,6 @@ import { SpineSystem } from './SpineSystem';
3
3
  export * from './SpineComponent';
4
4
  export * from './SpineSystem';
5
5
  export function setupSpine() {
6
- GameWorld.Instance.systems.add(SpineSystem);
7
6
  // GameWorld.Instance.listUpdate.push(SpineSystem)
8
- GameWorld.Instance.systems.configureOnce(SpineSystem);
7
+ GameWorld.Instance.systems.addThenConfigure(SpineSystem);
9
8
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@safe-engine/pixi",
3
- "version": "8.6.4",
3
+ "version": "8.6.6",
4
4
  "description": "safex pixi plugin",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -17,14 +17,14 @@
17
17
  "author": "",
18
18
  "license": "ISC",
19
19
  "dependencies": {
20
- "@esotericsoftware/spine-core": "^4.2.88",
20
+ "@esotericsoftware/spine-core": "^4.2.89",
21
21
  "@pixi/ui": "^2.2.7",
22
22
  "box2d-wasm": "^7.0.0",
23
23
  "dragonbones-pixijs": "^1.0.5",
24
- "entityx-ts": "^2.2.1",
24
+ "entityx-ts": "^2.3.1",
25
25
  "pixi-action-ease": "^3.2.5",
26
26
  "pixi-tagged-text-plus": "0.0.1-next.2",
27
- "pixi.js": "8.11.0",
27
+ "pixi.js": "8.12.0",
28
28
  "planck": "^1.4.2"
29
29
  },
30
30
  "devDependencies": {
@@ -1,2 +0,0 @@
1
- type Float = number
2
- type Integer = number
@@ -1,15 +0,0 @@
1
- import { NodeComp } from "..";
2
-
3
- interface BaseComponentProps {
4
- $ref?: object;
5
- $refNode?: NodeComp<any>
6
- $push?: object[];
7
- node?: Partial<NodeComp>;
8
- }
9
-
10
- interface NodeCompProps {
11
- nodeName?: string
12
- }
13
-
14
- interface LoadingBarProps {
15
- }