@safe-engine/pixi 8.4.7 → 8.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/README.md +17 -25
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +0 -23
  4. package/dist/box2d-wasm/ContactListener.d.ts +1 -1
  5. package/dist/box2d-wasm/ContactListener.d.ts.map +1 -1
  6. package/dist/box2d-wasm/ContactListener.js +50 -18
  7. package/dist/box2d-wasm/PhysicsComponent.d.ts +27 -30
  8. package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
  9. package/dist/box2d-wasm/PhysicsComponent.js +44 -11
  10. package/dist/box2d-wasm/PhysicsSprite.d.ts +3 -0
  11. package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
  12. package/dist/box2d-wasm/PhysicsSprite.js +24 -3
  13. package/dist/box2d-wasm/PhysicsSystem.d.ts +5 -3
  14. package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
  15. package/dist/box2d-wasm/PhysicsSystem.js +135 -45
  16. package/dist/collider/CollideComponent.d.ts +27 -10
  17. package/dist/collider/CollideComponent.d.ts.map +1 -1
  18. package/dist/collider/CollideComponent.js +10 -12
  19. package/dist/collider/helper/Intersection.d.ts +6 -6
  20. package/dist/collider/helper/Intersection.d.ts.map +1 -1
  21. package/dist/collider/helper/Intersection.js +4 -4
  22. package/dist/collider/index.d.ts +1 -0
  23. package/dist/collider/index.d.ts.map +1 -1
  24. package/dist/collider/index.js +1 -0
  25. package/dist/components/NodeComp.d.ts +62 -36
  26. package/dist/components/NodeComp.d.ts.map +1 -1
  27. package/dist/components/NodeComp.js +18 -99
  28. package/dist/core/Color.d.ts.map +1 -1
  29. package/dist/dragonbones/DragonBonesComponent.d.ts +3 -2
  30. package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
  31. package/dist/dragonbones/DragonBonesComponent.js +1 -1
  32. package/dist/dragonbones/DragonBonesSystem.js +2 -2
  33. package/dist/gui/GUISystem.d.ts.map +1 -1
  34. package/dist/gui/GUISystem.js +5 -6
  35. package/dist/helper/utils.d.ts +0 -6
  36. package/dist/helper/utils.d.ts.map +1 -1
  37. package/dist/helper/utils.js +0 -12
  38. package/dist/index.d.ts +0 -5
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +0 -5
  41. package/dist/norender/NoRenderComponent.d.ts +5 -1
  42. package/dist/norender/NoRenderComponent.d.ts.map +1 -1
  43. package/dist/norender/NoRenderSystem.d.ts.map +1 -1
  44. package/dist/norender/NoRenderSystem.js +8 -9
  45. package/dist/render/RenderComponent.d.ts +6 -17
  46. package/dist/render/RenderComponent.d.ts.map +1 -1
  47. package/dist/render/RenderComponent.js +26 -18
  48. package/dist/spine/lib/require-shim.d.ts.map +1 -1
  49. package/dist/spine/lib/require-shim.js +1 -1
  50. package/package.json +6 -7
  51. package/.github/workflows/npm-publish.yml +0 -35
  52. package/src/app.ts +0 -91
  53. package/src/base/EnhancedComponent.ts +0 -38
  54. package/src/base/gworld.ts +0 -20
  55. package/src/base/index.ts +0 -14
  56. package/src/base/utils.ts +0 -23
  57. package/src/box2d-wasm/ContactListener.ts +0 -66
  58. package/src/box2d-wasm/PhysicsComponent.ts +0 -83
  59. package/src/box2d-wasm/PhysicsSprite.ts +0 -42
  60. package/src/box2d-wasm/PhysicsSystem.ts +0 -142
  61. package/src/box2d-wasm/debugDraw.ts +0 -249
  62. package/src/box2d-wasm/index.ts +0 -19
  63. package/src/collider/CollideComponent.ts +0 -257
  64. package/src/collider/CollideSystem.ts +0 -166
  65. package/src/collider/helper/Intersection.ts +0 -139
  66. package/src/collider/helper/utils.ts +0 -37
  67. package/src/collider/index.ts +0 -16
  68. package/src/components/BaseComponent.ts +0 -17
  69. package/src/components/NodeComp.ts +0 -442
  70. package/src/components/Scene.ts +0 -17
  71. package/src/core/Color.ts +0 -7
  72. package/src/core/LoadingBar.ts +0 -63
  73. package/src/core/NodePool.ts +0 -28
  74. package/src/core/Size.ts +0 -21
  75. package/src/core/Vec2.ts +0 -108
  76. package/src/core/director.ts +0 -11
  77. package/src/core/index.ts +0 -7
  78. package/src/core/loader.ts +0 -14
  79. package/src/core/math.ts +0 -22
  80. package/src/dragonbones/DragonBonesComponent.ts +0 -32
  81. package/src/dragonbones/DragonBonesSystem.ts +0 -35
  82. package/src/dragonbones/index.ts +0 -11
  83. package/src/gui/GUIComponent.ts +0 -155
  84. package/src/gui/GUISystem.ts +0 -125
  85. package/src/helper/utils.ts +0 -50
  86. package/src/index.ts +0 -21
  87. package/src/norender/NoRenderComponent.ts +0 -60
  88. package/src/norender/NoRenderSystem.ts +0 -67
  89. package/src/norender/Touch.ts +0 -37
  90. package/src/planck/PhysicsComponent.ts +0 -83
  91. package/src/planck/PhysicsSprite.ts +0 -43
  92. package/src/planck/PhysicsSystem.ts +0 -201
  93. package/src/planck/index.ts +0 -3
  94. package/src/render/RenderComponent.ts +0 -132
  95. package/src/render/RenderSystem.ts +0 -64
  96. package/src/richtext/RichTextComp.ts +0 -50
  97. package/src/richtext/RichTextSystem.ts +0 -26
  98. package/src/richtext/html-text-parser.ts +0 -87
  99. package/src/richtext/index.ts +0 -8
  100. package/src/spine/SpineComponent.ts +0 -18
  101. package/src/spine/SpineSystem.ts +0 -30
  102. package/src/spine/index.ts +0 -11
  103. package/src/spine/lib/BatchableSpineSlot.ts +0 -138
  104. package/src/spine/lib/Spine.ts +0 -894
  105. package/src/spine/lib/SpineDebugRenderer.ts +0 -615
  106. package/src/spine/lib/SpinePipe.ts +0 -203
  107. package/src/spine/lib/SpineTexture.ts +0 -143
  108. package/src/spine/lib/assets/atlasLoader.ts +0 -158
  109. package/src/spine/lib/assets/skeletonLoader.ts +0 -81
  110. package/src/spine/lib/darktint/DarkTintBatchGeometry.ts +0 -92
  111. package/src/spine/lib/darktint/DarkTintBatcher.ts +0 -186
  112. package/src/spine/lib/darktint/DarkTintShader.ts +0 -74
  113. package/src/spine/lib/darktint/darkTintBit.ts +0 -77
  114. package/src/spine/lib/index.ts +0 -43
  115. package/src/spine/lib/require-shim.ts +0 -43
  116. package/tsconfig.json +0 -18
  117. /package/{src/@types → @types}/index.d.ts +0 -0
package/src/index.ts DELETED
@@ -1,21 +0,0 @@
1
- export * from 'pixi-action-ease'
2
- export * from 'pixi.js'
3
- export * from './app'
4
- export * from './base'
5
- export * from './collider'
6
- export * from './collider/helper/Intersection'
7
- export * from './components/BaseComponent'
8
- export * from './components/NodeComp'
9
- export * from './components/Scene'
10
- export * from './core'
11
- export * from './dragonbones'
12
- export * from './gui/GUIComponent'
13
- export * from './gui/GUISystem'
14
- export * from './helper/utils'
15
- export * from './norender/NoRenderComponent'
16
- export * from './norender/Touch'
17
- export * from './render/RenderComponent'
18
- export * from './render/RenderSystem'
19
- export * from './richtext'
20
- export * from './spine'
21
-
@@ -1,60 +0,0 @@
1
- import { NoRenderComponentX } from '../components/BaseComponent'
2
- import { EventCallbackType, EventMap, NodeComp } from '../components/NodeComp'
3
- import { Touch } from './Touch'
4
-
5
- // export class Touch extends FederatedPointerEvent {
6
- // declare getLocation: () => Vec2
7
- // declare getDelta: () => Vec2
8
- // }
9
-
10
- export type TouchEventCallback = (touch?: Touch, node?: NodeComp) => void
11
-
12
- export class EventRegister extends NoRenderComponentX {
13
- events: EventMap = {}
14
-
15
- on(name: string, callback: EventCallbackType, target?: any) {
16
- const bound = target ? callback.bind(target) : callback
17
- if (this.events[name]) {
18
- this.events[name].push(bound)
19
- } else {
20
- this.events[name] = [bound]
21
- }
22
- }
23
-
24
- off(name: string, callback?: EventCallbackType, target?: any)
25
- off(name: string) {
26
- this.events[name] = undefined
27
- }
28
-
29
- emit(name: string, ...params: any) {
30
- if (this.events[name]) {
31
- this.events[name].forEach((fc) => fc(...params))
32
- }
33
- }
34
- }
35
-
36
- interface TouchEventProps {
37
- onTouchStart?: TouchEventCallback
38
- onTouchMove?: TouchEventCallback
39
- onTouchEnd?: TouchEventCallback
40
- onTouchCancel?: TouchEventCallback
41
- }
42
- export class TouchEventRegister extends NoRenderComponentX<TouchEventProps> {
43
- listener: EventListener
44
- touch: Touch
45
- }
46
-
47
- interface ExtraDataProps {
48
- key: string
49
- value: any
50
- }
51
- export class ExtraDataComp extends NoRenderComponentX<ExtraDataProps> {
52
- data: { [key: string]: any } = {}
53
-
54
- getData<T>(key: string): T {
55
- return this.data[key]
56
- }
57
- setData<T>(key: string, val: T) {
58
- this.data[key] = val
59
- }
60
- }
@@ -1,67 +0,0 @@
1
- import { EventManager, EventTypes, System } from 'entityx-ts'
2
- // import { Touch } from '../../polyfills'
3
- import { Container } from 'pixi.js'
4
-
5
- import { NodeComp } from '../components/NodeComp'
6
- import { ExtraDataComp, TouchEventRegister } from './NoRenderComponent'
7
- import { Touch } from './Touch'
8
-
9
- export class NoRenderSystem implements System {
10
- configure(event_manager: EventManager) {
11
- event_manager.subscribe(EventTypes.ComponentAdded, ExtraDataComp, ({ component }) => {
12
- const { key, value } = component.props
13
- component.data[key] = value
14
- })
15
- event_manager.subscribe(EventTypes.ComponentAdded, TouchEventRegister, ({ entity, component }) => {
16
- const ett = entity
17
- const touchComp = component
18
- const nodeComp = ett.getComponent(NodeComp)
19
- touchComp.node = nodeComp
20
- const container: Container = nodeComp.instance
21
- if (touchComp.props.onTouchStart) {
22
- container.on('pointerdown', (event) => {
23
- touchComp.props.onTouchStart(new Touch(event), nodeComp)
24
- })
25
- }
26
- if (touchComp.props.onTouchMove) {
27
- container.on('pointermove', (event) => {
28
- touchComp.props.onTouchMove(new Touch(event), nodeComp)
29
- })
30
- }
31
- if (touchComp.props.onTouchEnd) {
32
- container.on('pointerup', (event) => {
33
- touchComp.props.onTouchEnd(new Touch(event), nodeComp)
34
- })
35
- }
36
- if (touchComp.props.onTouchEnd) {
37
- container.on('pointercancel', (event) => {
38
- touchComp.props.onTouchEnd(new Touch(event), nodeComp)
39
- })
40
- }
41
- })
42
- event_manager.subscribe(EventTypes.ComponentRemoved, TouchEventRegister, ({ component }) => {
43
- console.log('ComponentRemovedEvent TouchEventRegister', event)
44
- // const ett = event.entity
45
- // const nodeComp = ett.getComponent(NodeComp)
46
- const touchComp = component as TouchEventRegister
47
- const container: Container = touchComp.node.instance
48
- if (touchComp.props.onTouchStart) {
49
- container.removeListener('touchstart')
50
- }
51
- if (touchComp.props.onTouchMove) {
52
- container.removeListener('touchmove')
53
- }
54
- if (touchComp.props.onTouchEnd) {
55
- container.removeListener('touchend')
56
- }
57
- if (touchComp.props.onTouchEnd) {
58
- container.removeListener('touchcancel')
59
- }
60
- })
61
- }
62
-
63
- // update(entities: EntityManager, events: EventManager, dt: number)
64
- // update() {
65
- // throw new Error('Method not implemented.');
66
- // }
67
- }
@@ -1,37 +0,0 @@
1
- import { FederatedPointerEvent } from 'pixi.js'
2
-
3
- import { Vec2 } from '..'
4
-
5
- export class Touch {
6
- private event: FederatedPointerEvent
7
- constructor(event) {
8
- this.event = event
9
- }
10
-
11
- getLocation(): ReturnType<typeof Vec2> {
12
- return Vec2(this.event.global)
13
- }
14
- getLocationX() {
15
- return this.event.globalX
16
- }
17
- getLocationY() {
18
- return this.event.globalY
19
- }
20
- getDelta(): ReturnType<typeof Vec2> {
21
- return Vec2(this.event.movementX, this.event.movementY)
22
- }
23
- getDeltaX() {
24
- return this.event.movementX
25
- }
26
- getDeltaY() {
27
- return this.event.movementY
28
- }
29
- getLocationInView(view: any) {
30
- const { x, y } = this.event.global
31
- return view.toLocal({ x, y })
32
- }
33
- getLocationInNode(node: any) {
34
- const { x, y } = this.event.global
35
- return node.toLocal({ x, y })
36
- }
37
- }
@@ -1,83 +0,0 @@
1
- import { Body, BodyType, Vec2 } from 'planck'
2
-
3
- import { NoRenderComponentX } from '../components/BaseComponent'
4
- import { PhysicsSprite } from './PhysicsSprite'
5
-
6
- interface RigidBodyProps {
7
- type?: BodyType
8
- density?: Float
9
- restitution?: Float
10
- friction?: Float
11
- gravityScale?: Float
12
- }
13
- export class RigidBody extends NoRenderComponentX<RigidBodyProps> {
14
- body: Body
15
- // set linearVelocity(vel: Vec2) {
16
- // if (!this.node) {
17
- // return
18
- // }
19
- // const physics = this.node.instance
20
- // if (physics instanceof Sprite) {
21
- // physics.getBody().setVel(vel)
22
- // }
23
- // }
24
-
25
- // get linearVelocity() {
26
- // if (!this.node) {
27
- // return Vec2.ZERO
28
- // }
29
- // const physics = this.node.instance
30
- // const vel = (physics as Sprite).getBody().getVel()
31
- // return v2(vel)
32
- // }
33
- }
34
-
35
- interface PhysicsMaterialProps {
36
- friction?: number
37
- restitution?: number
38
- density?: number
39
- }
40
- export class PhysicsMaterial extends NoRenderComponentX<PhysicsMaterialProps> {
41
-
42
- }
43
-
44
- interface ColliderPhysicsProps {
45
- tag?: number
46
- group?: number
47
- offset?: Vec2
48
- onCollisionEnter?: (other: PhysicsCollider) => void
49
- onCollisionExit?: (other: PhysicsCollider) => void
50
- onCollisionStay?: (other: PhysicsCollider) => void
51
- }
52
-
53
- export class PhysicsCollider<T extends ColliderPhysicsProps = ColliderPhysicsProps> extends NoRenderComponentX<T, PhysicsSprite['node']> {
54
- enabled = true
55
- instance: PhysicsSprite
56
- }
57
-
58
- interface BoxColliderPhysicsProps extends ColliderPhysicsProps {
59
- width: number
60
- height: number
61
- }
62
- export class PhysicsBoxCollider extends PhysicsCollider<BoxColliderPhysicsProps> {
63
-
64
- // set onCollisionEnter(val) {
65
- // const phys1 = this.getComponent(PhysicsCollider)
66
- // phys1._onCollisionEnter = val
67
- // }
68
-
69
- // get onCollisionEnter() {
70
- // const phys1 = this.getComponent(PhysicsCollider)
71
- // return phys1._onCollisionEnter
72
- // }
73
- }
74
- interface CircleColliderPhysicsProps extends ColliderPhysicsProps {
75
- radius: number
76
- }
77
- export class PhysicsCircleCollider extends PhysicsCollider<CircleColliderPhysicsProps> {
78
- }
79
- interface PolygonColliderPhysicsProps extends ColliderPhysicsProps {
80
- points: Array<Vec2>
81
- }
82
- export class PhysicsPolygonCollider extends PhysicsCollider<PolygonColliderPhysicsProps> {
83
- }
@@ -1,43 +0,0 @@
1
- import { Container } from 'pixi.js'
2
- import { Body, Vec2 } from 'planck'
3
-
4
- export class PhysicsSprite {
5
- node: Container
6
- physicsBody: Body
7
-
8
- constructor(node: Container, body: Body) {
9
- this.node = node
10
- this.physicsBody = body
11
- }
12
-
13
- set position(val: Vec2) {
14
- this.physicsBody.setPosition(val)
15
- }
16
-
17
- set x(val) {
18
- this.physicsBody.setPosition(Vec2(val, this.y))
19
- }
20
- set y(val) {
21
- this.physicsBody.setPosition(Vec2(this.x, val))
22
- }
23
-
24
- get x() {
25
- return this.physicsBody.getPosition().x
26
- }
27
-
28
- get y() {
29
- return this.physicsBody.getPosition().x
30
- }
31
-
32
- set angle(val: number) {
33
- this.physicsBody.setAngle(val)
34
- }
35
-
36
- get angle() {
37
- return this.physicsBody.getAngle()
38
- }
39
-
40
- addChild(child: Container) {
41
- this.node.addChild(child)
42
- }
43
- }
@@ -1,201 +0,0 @@
1
- import {
2
- Entity,
3
- EntityManager,
4
- EventManager,
5
- EventTypes,
6
- System
7
- } from 'entityx-ts'
8
- import { Body, Box, Contact, Fixture, Manifold, Shape, Vec2, World } from 'planck'
9
-
10
- import { Graphics } from 'pixi.js'
11
- import { GameWorld, instantiate } from '../base'
12
- import { NodeComp } from '../components/NodeComp'
13
- import {
14
- PhysicsBoxCollider,
15
- PhysicsCircleCollider,
16
- PhysicsCollider,
17
- PhysicsPolygonCollider,
18
- RigidBody,
19
- } from './PhysicsComponent'
20
- import { PhysicsSprite } from './PhysicsSprite'
21
-
22
- Fixture.prototype.shouldCollide = function (other) {
23
- const nodeThis: NodeComp = this.getBody().getUserData()
24
- const nodeOther = other.getBody().getUserData() as NodeComp
25
- const { colliderMatrix } = GameWorld.Instance.systems.get(PhysicsSystem)
26
- return colliderMatrix[nodeOther.group][nodeThis.group]
27
- }
28
-
29
- export function setColliderMatrix(colliderMatrix = [[true]]) {
30
- const physicsSystem = GameWorld.Instance.systems.get(PhysicsSystem)
31
- physicsSystem.colliderMatrix = colliderMatrix
32
- }
33
-
34
- export class PhysicsSystem implements System {
35
- world: World
36
- listRemoveBody: Body[] = []
37
- listRemoveShape: Shape[] = []
38
- colliderMatrix = [[true]]
39
-
40
- configure(event_manager: EventManager) {
41
- this.world = new World({
42
- gravity: Vec2(0, 98.0),
43
- })
44
- // event_manager.world.physicsManager = this
45
- // event_manager.subscribe(ComponentAddedEvent(RigidBody), this);
46
- event_manager.subscribe(EventTypes.ComponentAdded, PhysicsBoxCollider, ({ entity, component }) => {
47
- console.log('ComponentAddedEvent PhysicsBoxCollider', component)
48
- let rigidBody = entity.getComponent(RigidBody)
49
- if (!rigidBody) {
50
- rigidBody = instantiate(RigidBody)
51
- entity.assign(rigidBody)
52
- }
53
- const { type = 'dynamic', gravityScale = 1 } = rigidBody.props
54
- // const physicsMaterial = entity.getComponent(PhysicsMaterial)
55
- const box = component
56
- const node = entity.getComponent(NodeComp)
57
- const { width, height, ...colliderProps } = box.props
58
- // ett.assign(instantiate(PhysicsCollider, { tag, offset }))
59
- // const { density, restitution, friction } = physicsMaterial
60
- const { x = 0, y = 0 } = colliderProps.offset || {}
61
- const body = this.world.createBody({
62
- position: { x: node.position.x + x, y: node.position.y + y }, // the body's origin position.
63
- angle: 0.25 * Math.PI, // the body's angle in radians.
64
- userData: node,
65
- type,
66
- gravityScale,
67
- })
68
- rigidBody.body = body
69
- // console.log('body', body);
70
- // body.setMassData({ mass: 1 } as any)
71
- const physicsNode = new PhysicsSprite(node.instance, body)
72
- const shape = new Box(width, height)
73
- body.createFixture({
74
- shape,
75
- density: 1,
76
- isSensor: true,
77
- })
78
- const debugBox = new Graphics()
79
- debugBox.rect(x, y, width, height)
80
- debugBox.fill({ color: 0xff0000, alpha: 0.3 })
81
- node.instance.addChild(debugBox)
82
- const physicsCollide = entity.assign(instantiate(PhysicsCollider, colliderProps))
83
- physicsCollide.instance = physicsNode
84
- physicsCollide.node = node
85
- box.node = node
86
- })
87
- event_manager.subscribe(EventTypes.ComponentAdded, (PhysicsCircleCollider), () => { })
88
- event_manager.subscribe(EventTypes.ComponentAdded, (PhysicsPolygonCollider), () => { })
89
- event_manager.subscribe(EventTypes.ComponentRemoved, (NodeComp), () => {
90
- // log('ComponentRemovedEvent NodeComp', event);
91
- // const node = event.entity.getComponent(NodeComp)
92
- // if (node.instance instanceof Sprite) {
93
- // const body = node.instance.getBody()
94
- // this.listRemoveShape.push(...body.shapeList)
95
- // this.listRemoveBody.push(body)
96
- // }
97
- })
98
- this.world.on('begin-contact', this.contactBegin.bind(this))
99
- this.world.on('end-contact', this.contactEnd.bind(this))
100
- this.world.on('pre-solve', this.preSolve.bind(this))
101
- this.world.on('post-solve', this.postSolve.bind(this))
102
- }
103
-
104
- update(entities: EntityManager, events: EventManager, dt: number) {
105
- if (this.world) {
106
- this.world.step(dt)
107
-
108
- // Iterate over bodies
109
- for (let body = this.world.getBodyList(); body; body = body.getNext()) {
110
- this.renderBody(body)
111
- // ... and fixtures
112
- for (let fixture = body.getFixtureList(); fixture; fixture = fixture.getNext()) {
113
- this.renderFixture(fixture)
114
- }
115
- }
116
-
117
- // Iterate over joints
118
- for (let joint = this.world.getJointList(); joint; joint = joint.getNext()) {
119
- this.renderJoint(joint)
120
- }
121
- }
122
- }
123
-
124
- renderBody(body: Body) {
125
- // Render or update body rendering
126
- const ett = body.getUserData() as NodeComp
127
- const collider = ett.getComponent(PhysicsCollider)
128
- if (collider) {
129
- collider.instance.node.position = body.getPosition()
130
- collider.instance.angle = body.getAngle()
131
- // console.log('renderBody body', body.getPosition())
132
- }
133
- }
134
-
135
- renderFixture(fixture: Fixture) {
136
- // Render or update fixture rendering
137
- // const shape = fixture.getShape()
138
- // console.log('renderFixture shape', shape.m_type)
139
- }
140
-
141
- renderJoint(joint) {
142
- // Render or update joint rendering
143
- }
144
-
145
- contactBegin(contact: Contact) {
146
- console.log('contactBegin');
147
- const ett1: NodeComp = contact.getFixtureA().getBody().getUserData() as NodeComp
148
- const ett2: NodeComp = contact.getFixtureB().getBody().getUserData() as NodeComp
149
- // this.world.addPostStepCallback(() => {
150
- // // log('addPostStepCallback');
151
- // this.listRemoveShape.forEach((s) => this.world.removeShape(s))
152
- // this.listRemoveBody.forEach((b) => this.world.removeBody(b))
153
- // this.listRemoveBody = []
154
- // this.listRemoveShape = []
155
- // })
156
- const phys1 = ett1.getComponent(PhysicsCollider)
157
- const phys2 = ett2.getComponent(PhysicsCollider)
158
- if (phys1 && phys2) {
159
- if (Object.prototype.hasOwnProperty.call(phys1, 'onCollisionEnter')) {
160
- phys1.props.onCollisionEnter(phys2)
161
- }
162
- if (Object.prototype.hasOwnProperty.call(phys2, 'onCollisionEnter')) {
163
- phys2.props.onCollisionEnter(phys1)
164
- }
165
- }
166
- }
167
-
168
- preSolve(contact: Contact, oldManifold: Manifold) {
169
- console.log('preSolve');
170
- }
171
-
172
- postSolve(contact: Contact, contactImpulse) {
173
- console.log('collisionPost');
174
- }
175
-
176
- contactEnd(contact: Contact) {
177
- console.log('collisionSeparate');
178
- const ett1: Entity = contact.getFixtureA().getBody().getUserData() as Entity
179
- const ett2: Entity = contact.getFixtureB().getBody().getUserData() as Entity
180
- // const event1 = ett1.getComponent(NodeComp)
181
- const phys1 = ett1.getComponent(PhysicsCollider)
182
- const phys2 = ett2.getComponent(PhysicsCollider)
183
- // const event2 = ett2.getComponent(NodeComp)
184
- if (phys1 && phys2) {
185
- if (Object.prototype.hasOwnProperty.call(phys1, 'onCollisionExit')) {
186
- phys1.props.onCollisionExit(phys2)
187
- }
188
- if (Object.prototype.hasOwnProperty.call(phys2, 'onCollisionExit')) {
189
- phys2.props.onCollisionExit(phys1)
190
- }
191
- }
192
- }
193
-
194
- set enabled(val) {
195
- if (val) {
196
- this.world.setGravity(Vec2(0, 98))
197
- // this.world.iterations = 60
198
- // this.world.collisionSlop = 0.5
199
- }
200
- }
201
- }
@@ -1,3 +0,0 @@
1
- export * from './PhysicsComponent'
2
- export * from './PhysicsSprite'
3
- export * from './PhysicsSystem'
@@ -1,132 +0,0 @@
1
- import { Graphics, Sprite, Texture } from 'pixi.js'
2
-
3
- import { BaseComponentProps, Color4B, Vec2 } from '..'
4
- import { ComponentX } from '../components/BaseComponent'
5
- import { LoadingBarMode } from '../core/LoadingBar'
6
- import { SpriteTypes } from './RenderSystem'
7
-
8
- export class NodeRender extends ComponentX {
9
- nodeName?: string
10
- }
11
-
12
- interface SpriteRenderProps extends BaseComponentProps<SpriteRender> {
13
- spriteFrame: string
14
- type?: SpriteTypes
15
- fillType?: LoadingBarMode
16
- // fillRange = 1
17
- // fillCenter: Point
18
- // loadingBar: LoadingBar
19
- }
20
-
21
- export class SpriteRender extends ComponentX<SpriteRenderProps, Sprite> {
22
- // protected _spriteFrame: string
23
- // set fillStart(val: number) {
24
- // if (this.node.instance instanceof cc.ProgressTimer) {
25
- // this.node.instance.setMidpoint(cc.v2(val, val));
26
- // }
27
- // }
28
-
29
- // setFillRange(val: number) {
30
- // if (this.loadingBar) {
31
- // this.loadingBar.progress = val
32
- // }
33
- // }
34
-
35
- get spriteFrame() {
36
- return this.props.spriteFrame
37
- }
38
-
39
- set spriteFrame(frame) {
40
- this.props.spriteFrame = frame
41
- if (!this.node) return
42
- const sprite = this.node.instance as Sprite
43
- // if (this.node.instance instanceof cc.Sprite) {
44
- sprite.texture = Texture.from(frame)
45
- // sprite.texture.rotate = 8
46
- // } else if (this.node.instance instanceof ccui.ImageView) {
47
- // if (this.texType) {
48
- // this.node.instance.loadTexture(frame, this.texType);
49
- // } else {
50
- // this.node.instance.loadTexture(frame);
51
- // }
52
- // const sprite = new cc.Sprite(frame);
53
- // this.node.setContentSize(sprite.getContentSize());
54
- // } else if (this.node.instance instanceof ccui.Button) {
55
- // this.node.instance.loadTextureNormal(frame);
56
- // }
57
- }
58
- }
59
- enum PointType {
60
- Circle,
61
- Rect,
62
- }
63
- interface GraphicsRenderProps extends BaseComponentProps<GraphicsRender> {
64
- lineWidth?: number
65
- strokeColor?: Color4B
66
- fillColor?: Color4B
67
- }
68
- export class GraphicsRender extends ComponentX<GraphicsRenderProps, Graphics> {
69
- drawPoint(position: Vec2, pointSize: Float, color: Color4B, pointType = PointType.Rect) { }
70
- // drawPoints(points: Vec2[], color: Color4B) {
71
- // }
72
- drawLine(origin: Vec2, destination: Vec2, color: Color4B, thickness: Float) { }
73
- drawRect(origin: Vec2, destination: Vec2, color: Color4B) {
74
- const { x, y } = origin
75
- const width = destination.x - x
76
- const height = destination.y - y
77
- this.node.instance.rect(x, y, width, height)
78
- this.node.instance.fill(color)
79
- }
80
- drawSolidRect(origin: Vec2, destination: Vec2, color: Color4B) { }
81
- drawCircle(
82
- center: Vec2,
83
- radius: Float,
84
- angle?: Float,
85
- segments?: Integer,
86
- drawLineToCenter?: boolean,
87
- scaleX?: Float,
88
- scaleY?: Float,
89
- color?: Color4B,
90
- thickness?: Float,
91
- ) {
92
- const { x, y } = center
93
- this.node.instance.circle(x, y, radius)
94
- this.node.instance.fill(color)
95
- }
96
- drawSolidCircle(origin: Vec2, destination: Vec2, color: Color4B) { }
97
- drawQuadBezier(origin: Vec2, destination: Vec2, color: Color4B) { }
98
- drawCubicBezier(origin: Vec2, destination: Vec2, color: Color4B) { }
99
- drawCardinalSpline(points: Vec2[], color: Color4B) { }
100
- drawCatmullRom(points: Vec2[], color: Color4B) { }
101
- drawPoly(points: Vec2[], color?: Color4B, thickness?: Float) {
102
- this.node.instance.poly(points, true)
103
- this.node.instance.fill(color || this.props.fillColor)
104
- }
105
- drawSolidPoly(points: Vec2[], color: Color4B) { }
106
- drawDot(points: Vec2[], color: Color4B) { }
107
- drawSegment(from: Vec2, to: Vec2, thickness?: Float, color?: Color4B) {
108
- this.node.instance.moveTo(from.x, from.y)
109
- this.node.instance.lineTo(to.x, to.y)
110
- this.node.instance.strokeStyle = {
111
- cap: 'round',
112
- join: 'round',
113
- width: thickness || this.props.lineWidth || 36,
114
- color: color || this.props.strokeColor,
115
- }
116
- this.node.instance.stroke()
117
- }
118
- drawTriangle(p1: Vec2, p2: Vec2, p3: Vec2, color: Color4B) {
119
- this.node.instance.poly([p1, p2, p3], true)
120
- this.node.instance.fill(color)
121
- }
122
- clear() {
123
- this.node.instance.clear()
124
- }
125
- }
126
-
127
- interface MaskRenderProps extends BaseComponentProps<MaskRender>{
128
- type?: number
129
- segments?: number
130
- inverted?: boolean
131
- }
132
- export class MaskRender extends ComponentX<MaskRenderProps> { }