@safe-engine/pixi 8.4.7 → 8.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -23
- package/dist/box2d-wasm/ContactListener.d.ts +1 -1
- package/dist/box2d-wasm/ContactListener.d.ts.map +1 -1
- package/dist/box2d-wasm/ContactListener.js +50 -18
- package/dist/box2d-wasm/PhysicsComponent.d.ts +27 -30
- package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsComponent.js +44 -11
- package/dist/box2d-wasm/PhysicsSprite.d.ts +3 -0
- package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSprite.js +24 -3
- package/dist/box2d-wasm/PhysicsSystem.d.ts +4 -2
- package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSystem.js +134 -44
- package/dist/collider/CollideComponent.d.ts +27 -10
- package/dist/collider/CollideComponent.d.ts.map +1 -1
- package/dist/collider/CollideComponent.js +10 -12
- package/dist/collider/helper/Intersection.d.ts +6 -6
- package/dist/collider/helper/Intersection.d.ts.map +1 -1
- package/dist/collider/helper/Intersection.js +4 -4
- package/dist/helper/utils.d.ts +0 -6
- package/dist/helper/utils.d.ts.map +1 -1
- package/dist/helper/utils.js +0 -12
- package/package.json +6 -2
- package/.github/workflows/npm-publish.yml +0 -35
- package/dist/@types/safex.d.ts +0 -15
- package/src/@types/index.d.ts +0 -2
- package/src/app.ts +0 -91
- package/src/base/EnhancedComponent.ts +0 -38
- package/src/base/gworld.ts +0 -20
- package/src/base/index.ts +0 -14
- package/src/base/utils.ts +0 -23
- package/src/box2d-wasm/ContactListener.ts +0 -66
- package/src/box2d-wasm/PhysicsComponent.ts +0 -83
- package/src/box2d-wasm/PhysicsSprite.ts +0 -42
- package/src/box2d-wasm/PhysicsSystem.ts +0 -142
- package/src/box2d-wasm/debugDraw.ts +0 -249
- package/src/box2d-wasm/index.ts +0 -19
- package/src/collider/CollideComponent.ts +0 -257
- package/src/collider/CollideSystem.ts +0 -166
- package/src/collider/helper/Intersection.ts +0 -139
- package/src/collider/helper/utils.ts +0 -37
- package/src/collider/index.ts +0 -16
- package/src/components/BaseComponent.ts +0 -17
- package/src/components/NodeComp.ts +0 -442
- package/src/components/Scene.ts +0 -17
- package/src/core/Color.ts +0 -7
- package/src/core/LoadingBar.ts +0 -63
- package/src/core/NodePool.ts +0 -28
- package/src/core/Size.ts +0 -21
- package/src/core/Vec2.ts +0 -108
- package/src/core/director.ts +0 -11
- package/src/core/index.ts +0 -7
- package/src/core/loader.ts +0 -14
- package/src/core/math.ts +0 -22
- package/src/dragonbones/DragonBonesComponent.ts +0 -32
- package/src/dragonbones/DragonBonesSystem.ts +0 -35
- package/src/dragonbones/index.ts +0 -11
- package/src/gui/GUIComponent.ts +0 -155
- package/src/gui/GUISystem.ts +0 -125
- package/src/helper/utils.ts +0 -50
- package/src/index.ts +0 -21
- package/src/norender/NoRenderComponent.ts +0 -60
- package/src/norender/NoRenderSystem.ts +0 -67
- package/src/norender/Touch.ts +0 -37
- package/src/planck/PhysicsComponent.ts +0 -83
- package/src/planck/PhysicsSprite.ts +0 -43
- package/src/planck/PhysicsSystem.ts +0 -201
- package/src/planck/index.ts +0 -3
- package/src/render/RenderComponent.ts +0 -132
- package/src/render/RenderSystem.ts +0 -64
- package/src/richtext/RichTextComp.ts +0 -50
- package/src/richtext/RichTextSystem.ts +0 -26
- package/src/richtext/html-text-parser.ts +0 -87
- package/src/richtext/index.ts +0 -8
- package/src/spine/SpineComponent.ts +0 -18
- package/src/spine/SpineSystem.ts +0 -30
- package/src/spine/index.ts +0 -11
- package/src/spine/lib/BatchableSpineSlot.ts +0 -138
- package/src/spine/lib/Spine.ts +0 -894
- package/src/spine/lib/SpineDebugRenderer.ts +0 -615
- package/src/spine/lib/SpinePipe.ts +0 -203
- package/src/spine/lib/SpineTexture.ts +0 -143
- package/src/spine/lib/assets/atlasLoader.ts +0 -158
- package/src/spine/lib/assets/skeletonLoader.ts +0 -81
- package/src/spine/lib/darktint/DarkTintBatchGeometry.ts +0 -92
- package/src/spine/lib/darktint/DarkTintBatcher.ts +0 -186
- package/src/spine/lib/darktint/DarkTintShader.ts +0 -74
- package/src/spine/lib/darktint/darkTintBit.ts +0 -77
- package/src/spine/lib/index.ts +0 -43
- package/src/spine/lib/require-shim.ts +0 -43
- package/tsconfig.json +0 -18
- /package/{dist/@types → @types}/index.d.ts +0 -0
package/src/richtext/index.ts
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import { BaseComponentProps } from '..'
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import { ComponentX } from '../components/BaseComponent'
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import { Spine } from './lib'
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interface SpineData {
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atlas: string
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skeleton: string
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texture?: string
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}
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interface SpineSkeletonProps extends BaseComponentProps<SpineSkeleton> {
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data: SpineData
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skin?: string
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animation?: string
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timeScale?: number
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loop?: boolean
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}
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export class SpineSkeleton extends ComponentX<SpineSkeletonProps, Spine> {}
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package/src/spine/SpineSystem.ts
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import { EventManager, EventTypes, System } from 'entityx-ts'
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import { Spine } from './lib'
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import { NodeComp } from '../components/NodeComp'
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import { SpineSkeleton } from './SpineComponent'
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export class SpineSystem implements System {
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configure(event_manager: EventManager) {
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event_manager.subscribe(EventTypes.ComponentAdded, SpineSkeleton, ({ entity, component }) => {
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// console.log('SpineSkeleton', component)
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// const spine = entity.getComponent(SpineSkeleton)
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const { data, skin, animation, loop, timeScale } = component.props
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const node = Spine.from(data)
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// node.skeleton.scaleY = -1
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if (skin) {
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node.skeleton.setSkinByName(skin)
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}
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if (animation) {
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node.state.setAnimation(0, animation, loop)
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}
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if (timeScale) {
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node.state.timeScale = timeScale
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}
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component.node = entity.assign(new NodeComp(node, entity))
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})
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}
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// update() {
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// throw new Error('Method not implemented.');
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// }
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}
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package/src/spine/index.ts
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import { GameWorld } from '..'
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import { SpineSystem } from './SpineSystem'
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export * from './SpineComponent'
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export * from './SpineSystem'
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export function setupSpine() {
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GameWorld.Instance.systems.add(SpineSystem)
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// GameWorld.Instance.listUpdate.push(SpineSystem)
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GameWorld.Instance.systems.configureOnce(SpineSystem)
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}
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/** ****************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { AttachmentCacheData, Spine } from './Spine.js';
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import type { Batch, Batcher, BLEND_MODES, DefaultBatchableMeshElement, Matrix, Texture, Topology } from 'pixi.js';
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export class BatchableSpineSlot implements DefaultBatchableMeshElement {
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indexOffset = 0;
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attributeOffset = 0;
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indexSize!: number;
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attributeSize!: number;
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batcherName = 'darkTint';
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topology: Topology = 'triangle-list';
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readonly packAsQuad = false;
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renderable!: Spine;
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positions!: Float32Array;
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indices!: number[] | Uint16Array;
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uvs!: Float32Array;
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roundPixels!: 0 | 1;
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data!: AttachmentCacheData;
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blendMode!: BLEND_MODES;
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darkTint!: number;
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texture!: Texture;
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transform!: Matrix;
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// used internally by batcher specific. Stored for efficient updating.
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_textureId!: number;
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_attributeStart!: number;
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_indexStart!: number;
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_batcher!: Batcher;
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_batch!: Batch;
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get color () {
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const slotColor = this.data.color;
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const parentColor: number = this.renderable.groupColor;
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const parentAlpha: number = this.renderable.groupAlpha;
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let abgr: number;
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const mixedA = (slotColor.a * parentAlpha) * 255;
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if (parentColor !== 0xFFFFFF) {
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const parentB = (parentColor >> 16) & 0xFF;
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const parentG = (parentColor >> 8) & 0xFF;
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const parentR = parentColor & 0xFF;
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const mixedR = (slotColor.r * parentR);
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const mixedG = (slotColor.g * parentG);
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const mixedB = (slotColor.b * parentB);
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abgr = ((mixedA) << 24) | (mixedB << 16) | (mixedG << 8) | mixedR;
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}
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else {
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abgr = ((mixedA) << 24) | ((slotColor.b * 255) << 16) | ((slotColor.g * 255) << 8) | (slotColor.r * 255);
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}
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return abgr;
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}
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get darkColor () {
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const darkColor = this.data.darkColor;
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return ((darkColor.b * 255) << 16) | ((darkColor.g * 255) << 8) | (darkColor.r * 255);
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}
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get groupTransform () { return this.renderable.groupTransform; }
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setData (
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renderable: Spine,
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data: AttachmentCacheData,
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blendMode: BLEND_MODES,
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roundPixels: 0 | 1) {
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this.renderable = renderable;
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this.transform = renderable.groupTransform;
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this.data = data;
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if (data.clipped) {
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const clippedData = data.clippedData;
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this.indexSize = clippedData!.indicesCount;
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this.attributeSize = clippedData!.vertexCount;
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this.positions = clippedData!.vertices;
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this.indices = clippedData!.indices;
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this.uvs = clippedData!.uvs;
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}
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else {
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this.indexSize = data.indices.length;
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this.attributeSize = data.vertices.length / 2;
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this.positions = data.vertices;
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this.indices = data.indices;
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this.uvs = data.uvs;
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}
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this.texture = data.texture;
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this.roundPixels = roundPixels;
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this.blendMode = blendMode;
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this.batcherName = data.darkTint ? 'darkTint' : 'default';
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}
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}
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