@safe-engine/pixi 8.4.1 → 8.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/dist/app.d.ts +3 -3
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +3 -2
  4. package/dist/base/gworld.d.ts +2 -1
  5. package/dist/base/gworld.d.ts.map +1 -1
  6. package/dist/base/index.d.ts +8 -0
  7. package/dist/base/index.d.ts.map +1 -1
  8. package/dist/base/utils.d.ts.map +1 -1
  9. package/dist/box2d-wasm/PhysicsSystem.d.ts +2 -1
  10. package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
  11. package/dist/box2d-wasm/PhysicsSystem.js +6 -5
  12. package/dist/box2d-wasm/debugDraw.d.ts +1 -1
  13. package/dist/box2d-wasm/debugDraw.d.ts.map +1 -1
  14. package/dist/box2d-wasm/debugDraw.js +7 -7
  15. package/dist/components/NodeComp.d.ts +10 -8
  16. package/dist/components/NodeComp.d.ts.map +1 -1
  17. package/dist/components/NodeComp.js +17 -11
  18. package/dist/core/Vec2.d.ts +30 -0
  19. package/dist/core/Vec2.d.ts.map +1 -0
  20. package/dist/core/Vec2.js +88 -0
  21. package/dist/core/index.d.ts +7 -0
  22. package/dist/core/index.d.ts.map +1 -0
  23. package/dist/core/index.js +7 -0
  24. package/dist/core/loader.d.ts +3 -0
  25. package/dist/core/loader.d.ts.map +1 -0
  26. package/dist/core/loader.js +21 -0
  27. package/dist/core/math.d.ts +1 -0
  28. package/dist/core/math.d.ts.map +1 -1
  29. package/dist/core/math.js +9 -0
  30. package/dist/gui/GUISystem.d.ts.map +1 -1
  31. package/dist/gui/GUISystem.js +4 -4
  32. package/dist/index.d.ts +2 -5
  33. package/dist/index.d.ts.map +1 -1
  34. package/dist/index.js +2 -5
  35. package/dist/norender/NoRenderComponent.d.ts +2 -2
  36. package/dist/norender/NoRenderComponent.d.ts.map +1 -1
  37. package/dist/norender/NoRenderSystem.d.ts.map +1 -1
  38. package/dist/norender/NoRenderSystem.js +7 -6
  39. package/dist/norender/Touch.d.ts +32 -0
  40. package/dist/norender/Touch.d.ts.map +1 -0
  41. package/dist/norender/Touch.js +32 -0
  42. package/dist/render/RenderComponent.d.ts +3 -3
  43. package/dist/render/RenderComponent.d.ts.map +1 -1
  44. package/dist/render/RenderComponent.js +18 -28
  45. package/dist/render/RenderSystem.d.ts.map +1 -1
  46. package/dist/render/RenderSystem.js +3 -2
  47. package/package.json +2 -1
  48. package/src/app.ts +10 -4
  49. package/src/base/gworld.ts +2 -1
  50. package/src/base/index.ts +11 -0
  51. package/src/base/utils.ts +4 -4
  52. package/src/box2d-wasm/PhysicsSystem.ts +45 -48
  53. package/src/box2d-wasm/debugDraw.ts +80 -88
  54. package/src/components/NodeComp.ts +30 -30
  55. package/src/core/Vec2.ts +108 -0
  56. package/src/core/index.ts +7 -0
  57. package/src/core/loader.ts +12 -0
  58. package/src/core/math.ts +9 -0
  59. package/src/gui/GUISystem.ts +15 -9
  60. package/src/index.ts +3 -5
  61. package/src/norender/NoRenderComponent.ts +2 -2
  62. package/src/norender/NoRenderSystem.ts +12 -11
  63. package/src/norender/Touch.ts +37 -0
  64. package/src/render/RenderComponent.ts +35 -41
  65. package/src/render/RenderSystem.ts +5 -8
  66. package/dist/helper/html-text-parser.d.ts +0 -20
  67. package/dist/helper/html-text-parser.d.ts.map +0 -1
  68. package/dist/helper/html-text-parser.js +0 -64
package/dist/index.js CHANGED
@@ -1,6 +1,5 @@
1
1
  export * from 'pixi-action-ease';
2
2
  export * from 'pixi.js';
3
- export { Vec2 } from 'planck';
4
3
  export * from './app';
5
4
  export * from './base';
6
5
  export * from './collider';
@@ -8,15 +7,13 @@ export * from './collider/helper/Intersection';
8
7
  export * from './components/BaseComponent';
9
8
  export * from './components/NodeComp';
10
9
  export * from './components/Scene';
11
- export * from './core/Color';
12
- export * from './core/director';
13
- export * from './core/math';
14
- export * from './core/NodePool';
10
+ export * from './core';
15
11
  export * from './dragonbones';
16
12
  export * from './gui/GUIComponent';
17
13
  export * from './gui/GUISystem';
18
14
  export * from './helper/utils';
19
15
  export * from './norender/NoRenderComponent';
16
+ export * from './norender/Touch';
20
17
  export * from './render/RenderComponent';
21
18
  export * from './render/RenderSystem';
22
19
  export * from './richtext';
@@ -1,7 +1,7 @@
1
- import { FederatedPointerEvent } from 'pixi.js';
2
1
  import { NoRenderComponentX } from '../components/BaseComponent';
3
2
  import { EventCallbackType, EventMap, NodeComp } from '../components/NodeComp';
4
- export type TouchEventCallback = (touch?: FederatedPointerEvent, node?: NodeComp) => void;
3
+ import { Touch } from './Touch';
4
+ export type TouchEventCallback = (touch?: Touch, node?: NodeComp) => void;
5
5
  export declare class EventRegister extends NoRenderComponentX {
6
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  events: EventMap;
7
7
  on(name: string, callback: EventCallbackType, target?: any): void;
@@ -1 +1 @@
1
- {"version":3,"file":"NoRenderComponent.d.ts","sourceRoot":"","sources":["../../src/norender/NoRenderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qBAAqB,EAAE,MAAM,SAAS,CAAA;AAC/C,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAA;AAChE,OAAO,EAAE,iBAAiB,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAO9E,MAAM,MAAM,kBAAkB,GAAG,CAAC,KAAK,CAAC,EAAE,qBAAqB,EAAE,IAAI,CAAC,EAAE,QAAQ,KAAK,IAAI,CAAA;AAEzF,qBAAa,aAAc,SAAQ,kBAAkB;IACnD,MAAM,EAAE,QAAQ,CAAK;IAErB,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,CAAC,EAAE,GAAG;IAS1D,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,iBAAiB,EAAE,MAAM,CAAC,EAAE,GAAG;IAK5D,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG;CAKlC;AAED,UAAU,eAAe;IACvB,YAAY,CAAC,EAAE,kBAAkB,CAAA;IACjC,WAAW,CAAC,EAAE,kBAAkB,CAAA;IAChC,UAAU,CAAC,EAAE,kBAAkB,CAAA;IAC/B,aAAa,CAAC,EAAE,kBAAkB,CAAA;CACnC;AACD,qBAAa,kBAAmB,SAAQ,kBAAkB,CAAC,eAAe,CAAC;IACzE,QAAQ,EAAE,aAAa,CAAA;IACvB,KAAK,EAAE,KAAK,CAAA;CACb;AAED,UAAU,cAAc;IACtB,GAAG,EAAE,MAAM,CAAA;IACX,KAAK,EAAE,GAAG,CAAA;CACX;AACD,qBAAa,aAAc,SAAQ,kBAAkB,CAAC,cAAc,CAAC;IACnE,IAAI,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE,CAAK;IAEjC,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,CAAC;IAG1B,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC;CAG/B"}
1
+ {"version":3,"file":"NoRenderComponent.d.ts","sourceRoot":"","sources":["../../src/norender/NoRenderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAA;AAChE,OAAO,EAAE,iBAAiB,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAC9E,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAO/B,MAAM,MAAM,kBAAkB,GAAG,CAAC,KAAK,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,EAAE,QAAQ,KAAK,IAAI,CAAA;AAEzE,qBAAa,aAAc,SAAQ,kBAAkB;IACnD,MAAM,EAAE,QAAQ,CAAK;IAErB,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,CAAC,EAAE,GAAG;IAS1D,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,iBAAiB,EAAE,MAAM,CAAC,EAAE,GAAG;IAK5D,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,GAAG;CAKlC;AAED,UAAU,eAAe;IACvB,YAAY,CAAC,EAAE,kBAAkB,CAAA;IACjC,WAAW,CAAC,EAAE,kBAAkB,CAAA;IAChC,UAAU,CAAC,EAAE,kBAAkB,CAAA;IAC/B,aAAa,CAAC,EAAE,kBAAkB,CAAA;CACnC;AACD,qBAAa,kBAAmB,SAAQ,kBAAkB,CAAC,eAAe,CAAC;IACzE,QAAQ,EAAE,aAAa,CAAA;IACvB,KAAK,EAAE,KAAK,CAAA;CACb;AAED,UAAU,cAAc;IACtB,GAAG,EAAE,MAAM,CAAA;IACX,KAAK,EAAE,GAAG,CAAA;CACX;AACD,qBAAa,aAAc,SAAQ,kBAAkB,CAAC,cAAc,CAAC;IACnE,IAAI,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE,CAAK;IAEjC,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,CAAC;IAG1B,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC;CAG/B"}
@@ -1 +1 @@
1
- {"version":3,"file":"NoRenderSystem.d.ts","sourceRoot":"","sources":["../../src/norender/NoRenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAO7D,qBAAa,cAAe,YAAW,MAAM;IAC3C,SAAS,CAAC,aAAa,EAAE,YAAY;CAyDtC"}
1
+ {"version":3,"file":"NoRenderSystem.d.ts","sourceRoot":"","sources":["../../src/norender/NoRenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAQ7D,qBAAa,cAAe,YAAW,MAAM;IAC3C,SAAS,CAAC,aAAa,EAAE,YAAY;CAyDtC"}
@@ -1,9 +1,10 @@
1
1
  import { EventTypes } from 'entityx-ts';
2
2
  import { NodeComp } from '../components/NodeComp';
3
3
  import { ExtraDataComp, TouchEventRegister } from './NoRenderComponent';
4
+ import { Touch } from './Touch';
4
5
  export class NoRenderSystem {
5
6
  configure(event_manager) {
6
- event_manager.subscribe(EventTypes.ComponentAdded, ExtraDataComp, ({ entity, component }) => {
7
+ event_manager.subscribe(EventTypes.ComponentAdded, ExtraDataComp, ({ component }) => {
7
8
  const { key, value } = component.props;
8
9
  component.data[key] = value;
9
10
  });
@@ -15,26 +16,26 @@ export class NoRenderSystem {
15
16
  const container = nodeComp.instance;
16
17
  if (touchComp.props.onTouchStart) {
17
18
  container.on('pointerdown', (event) => {
18
- touchComp.props.onTouchStart(event, nodeComp);
19
+ touchComp.props.onTouchStart(new Touch(event), nodeComp);
19
20
  });
20
21
  }
21
22
  if (touchComp.props.onTouchMove) {
22
23
  container.on('pointermove', (event) => {
23
- touchComp.props.onTouchMove(event, nodeComp);
24
+ touchComp.props.onTouchMove(new Touch(event), nodeComp);
24
25
  });
25
26
  }
26
27
  if (touchComp.props.onTouchEnd) {
27
28
  container.on('pointerup', (event) => {
28
- touchComp.props.onTouchEnd(event, nodeComp);
29
+ touchComp.props.onTouchEnd(new Touch(event), nodeComp);
29
30
  });
30
31
  }
31
32
  if (touchComp.props.onTouchEnd) {
32
33
  container.on('pointercancel', (event) => {
33
- touchComp.props.onTouchEnd(event, nodeComp);
34
+ touchComp.props.onTouchEnd(new Touch(event), nodeComp);
34
35
  });
35
36
  }
36
37
  });
37
- event_manager.subscribe(EventTypes.ComponentRemoved, TouchEventRegister, ({ entity, component }) => {
38
+ event_manager.subscribe(EventTypes.ComponentRemoved, TouchEventRegister, ({ component }) => {
38
39
  console.log('ComponentRemovedEvent TouchEventRegister', event);
39
40
  // const ett = event.entity
40
41
  // const nodeComp = ett.getComponent(NodeComp)
@@ -0,0 +1,32 @@
1
+ import { Vec2 } from '..';
2
+ export declare class Touch {
3
+ private event;
4
+ constructor(event: any);
5
+ getLocation(): import("pixi.js").Point;
6
+ getLocationX(): number;
7
+ getLocationY(): number;
8
+ getDelta(): {
9
+ x: number;
10
+ y: number;
11
+ equals(other: /*elided*/ any): boolean;
12
+ add(value: import("pixi.js").Point | Vec2): /*elided*/ any;
13
+ addSelf(value: import("pixi.js").Point | Vec2): /*elided*/ any;
14
+ sub(value: import("pixi.js").Point | Vec2): /*elided*/ any;
15
+ mul(multiply: number): /*elided*/ any;
16
+ mulSelf(multiply: number): /*elided*/ any;
17
+ mag(): number;
18
+ normalizeSelf(): /*elided*/ any;
19
+ normalize(): /*elided*/ any;
20
+ cross(other: Vec2): number;
21
+ signAngle(other: Vec2): number;
22
+ lengthSqr(): number;
23
+ dot(other: Vec2): number;
24
+ angle(other: Vec2): number;
25
+ distance(other: /*elided*/ any): number;
26
+ };
27
+ getDeltaX(): number;
28
+ getDeltaY(): number;
29
+ getLocationInView(view: any): any;
30
+ getLocationInNode(node: any): any;
31
+ }
32
+ //# sourceMappingURL=Touch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Touch.d.ts","sourceRoot":"","sources":["../../src/norender/Touch.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAEzB,qBAAa,KAAK;IAChB,OAAO,CAAC,KAAK,CAAuB;gBACxB,KAAK,KAAA;IAIjB,WAAW;IAGX,YAAY;IAGZ,YAAY;IAGZ,QAAQ;;;;;;;;;;;;;;;;;;;IAGR,SAAS;IAGT,SAAS;IAGT,iBAAiB,CAAC,IAAI,EAAE,GAAG;IAI3B,iBAAiB,CAAC,IAAI,EAAE,GAAG;CAI5B"}
@@ -0,0 +1,32 @@
1
+ import { Vec2 } from '..';
2
+ export class Touch {
3
+ constructor(event) {
4
+ this.event = event;
5
+ }
6
+ getLocation() {
7
+ return this.event.global;
8
+ }
9
+ getLocationX() {
10
+ return this.event.globalX;
11
+ }
12
+ getLocationY() {
13
+ return this.event.globalY;
14
+ }
15
+ getDelta() {
16
+ return Vec2(this.event.movementX, this.event.movementY);
17
+ }
18
+ getDeltaX() {
19
+ return this.event.movementX;
20
+ }
21
+ getDeltaY() {
22
+ return this.event.movementY;
23
+ }
24
+ getLocationInView(view) {
25
+ const { x, y } = this.event.global;
26
+ return view.toLocal({ x, y });
27
+ }
28
+ getLocationInNode(node) {
29
+ const { x, y } = this.event.global;
30
+ return node.toLocal({ x, y });
31
+ }
32
+ }
@@ -1,4 +1,4 @@
1
- import { Graphics, Point, Sprite } from 'pixi.js';
1
+ import { Graphics, Sprite } from 'pixi.js';
2
2
  import { Color4B, Vec2 } from '..';
3
3
  import { ComponentX } from '../components/BaseComponent';
4
4
  import { LoadingBarMode } from '../core/LoadingBar';
@@ -39,10 +39,10 @@ export declare class GraphicsRender extends ComponentX<GraphicsRenderProps & {
39
39
  drawCubicBezier(origin: Vec2, destination: Vec2, color: Color4B): void;
40
40
  drawCardinalSpline(points: Vec2[], color: Color4B): void;
41
41
  drawCatmullRom(points: Vec2[], color: Color4B): void;
42
- drawPoly(points: Vec2[], closedPolygon: boolean, color: Color4B, thickness?: Float): void;
42
+ drawPoly(points: Vec2[], color?: Color4B, thickness?: Float): void;
43
43
  drawSolidPoly(points: Vec2[], color: Color4B): void;
44
44
  drawDot(points: Vec2[], color: Color4B): void;
45
- drawSegment(from: Point, to: Point, color?: Color4B): void;
45
+ drawSegment(from: Vec2, to: Vec2, thickness?: Float, color?: Color4B): void;
46
46
  drawTriangle(p1: Vec2, p2: Vec2, p3: Vec2, color: Color4B): void;
47
47
  clear(): void;
48
48
  }
@@ -1 +1 @@
1
- {"version":3,"file":"RenderComponent.d.ts","sourceRoot":"","sources":["../../src/render/RenderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAW,MAAM,SAAS,CAAA;AAE1D,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAClC,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAE5C,qBAAa,UAAW,SAAQ,UAAU;IACxC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAClB;AAED,UAAU,iBAAiB;IACzB,WAAW,EAAE,MAAM,CAAA;IACnB,IAAI,CAAC,EAAE,WAAW,CAAA;IAClB,QAAQ,CAAC,EAAE,cAAc,CAAA;CAI1B;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,GAAG;IAAE,IAAI,CAAC,EAAE,YAAY,CAAA;CAAE,EAAE,MAAM,CAAC;IAc/F,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,KAAK,QAAA,EAkBpB;CACF;AACD,aAAK,SAAS;IACZ,MAAM,IAAA;IACN,IAAI,IAAA;CACL;AACD,UAAU,mBAAmB;IAC3B,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,WAAW,CAAC,EAAE,OAAO,CAAA;IACrB,SAAS,CAAC,EAAE,OAAO,CAAA;CACpB;AACD,qBAAa,cAAe,SAAQ,UAAU,CAAC,mBAAmB,GAAG;IAAE,IAAI,CAAC,EAAE,cAAc,CAAA;CAAE,EAAE,QAAQ,CAAC;IAEvG,SAAS,CAAC,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,YAAiB;IAKtF,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK;IAG1E,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAOxD,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAG7D,UAAU,CAAC,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,EAAE,OAAO,EAAE,gBAAgB,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,KAAK;IAKzK,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAG/D,cAAc,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAG9D,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAG/D,kBAAkB,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO;IAEjD,cAAc,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO;IAE7C,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,aAAa,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,KAAK;IAIlF,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO;IAE5C,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO;IAEtC,WAAW,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,OAAO;IAUnD,YAAY,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAIzD,KAAK;CAGN;AAED,UAAU,eAAe;IACvB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB;AACD,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,CAAC;CAAI"}
1
+ {"version":3,"file":"RenderComponent.d.ts","sourceRoot":"","sources":["../../src/render/RenderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAW,MAAM,SAAS,CAAA;AAEnD,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAClC,OAAO,EAAE,UAAU,EAAE,MAAM,6BAA6B,CAAA;AACxD,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAE5C,qBAAa,UAAW,SAAQ,UAAU;IACxC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAClB;AAED,UAAU,iBAAiB;IACzB,WAAW,EAAE,MAAM,CAAA;IACnB,IAAI,CAAC,EAAE,WAAW,CAAA;IAClB,QAAQ,CAAC,EAAE,cAAc,CAAA;CAI1B;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,GAAG;IAAE,IAAI,CAAC,EAAE,YAAY,CAAA;CAAE,EAAE,MAAM,CAAC;IAc/F,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,KAAK,QAAA,EAkBpB;CACF;AACD,aAAK,SAAS;IACZ,MAAM,IAAA;IACN,IAAI,IAAA;CACL;AACD,UAAU,mBAAmB;IAC3B,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,WAAW,CAAC,EAAE,OAAO,CAAA;IACrB,SAAS,CAAC,EAAE,OAAO,CAAA;CACpB;AACD,qBAAa,cAAe,SAAQ,UAAU,CAAC,mBAAmB,GAAG;IAAE,IAAI,CAAC,EAAE,cAAc,CAAA;CAAE,EAAE,QAAQ,CAAC;IACvG,SAAS,CAAC,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,YAAiB;IAGtF,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK;IAC1E,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAOxD,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAC7D,UAAU,CACR,MAAM,EAAE,IAAI,EACZ,MAAM,EAAE,KAAK,EACb,KAAK,CAAC,EAAE,KAAK,EACb,QAAQ,CAAC,EAAE,OAAO,EAClB,gBAAgB,CAAC,EAAE,OAAO,EAC1B,MAAM,CAAC,EAAE,KAAK,EACd,MAAM,CAAC,EAAE,KAAK,EACd,KAAK,CAAC,EAAE,OAAO,EACf,SAAS,CAAC,EAAE,KAAK;IAMnB,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAC/D,cAAc,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAC9D,eAAe,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAC/D,kBAAkB,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO;IACjD,cAAc,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO;IAC7C,QAAQ,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,CAAC,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,KAAK;IAI3D,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO;IAC5C,OAAO,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,OAAO;IACtC,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,SAAS,CAAC,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,OAAO;IAWpE,YAAY,CAAC,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO;IAIzD,KAAK;CAGN;AAED,UAAU,eAAe;IACvB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB;AACD,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,CAAC;CAAG"}
@@ -43,14 +43,11 @@ var PointType;
43
43
  PointType[PointType["Circle"] = 0] = "Circle";
44
44
  PointType[PointType["Rect"] = 1] = "Rect";
45
45
  })(PointType || (PointType = {}));
46
- ;
47
46
  export class GraphicsRender extends ComponentX {
48
- drawPoint(position, pointSize, color, pointType = PointType.Rect) {
49
- }
47
+ drawPoint(position, pointSize, color, pointType = PointType.Rect) { }
50
48
  // drawPoints(points: Vec2[], color: Color4B) {
51
49
  // }
52
- drawLine(origin, destination, color, thickness) {
53
- }
50
+ drawLine(origin, destination, color, thickness) { }
54
51
  drawRect(origin, destination, color) {
55
52
  const { x, y } = origin;
56
53
  const width = destination.x - x;
@@ -58,37 +55,30 @@ export class GraphicsRender extends ComponentX {
58
55
  this.node.instance.rect(x, y, width, height);
59
56
  this.node.instance.fill(color);
60
57
  }
61
- drawSolidRect(origin, destination, color) {
62
- }
58
+ drawSolidRect(origin, destination, color) { }
63
59
  drawCircle(center, radius, angle, segments, drawLineToCenter, scaleX, scaleY, color, thickness) {
64
60
  const { x, y } = center;
65
61
  this.node.instance.circle(x, y, radius);
66
62
  this.node.instance.fill(color);
67
63
  }
68
- drawSolidCircle(origin, destination, color) {
69
- }
70
- drawQuadBezier(origin, destination, color) {
71
- }
72
- drawCubicBezier(origin, destination, color) {
73
- }
74
- drawCardinalSpline(points, color) {
75
- }
76
- drawCatmullRom(points, color) {
77
- }
78
- drawPoly(points, closedPolygon, color, thickness) {
79
- this.node.instance.poly(points, closedPolygon);
80
- this.node.instance.fill(color);
81
- }
82
- drawSolidPoly(points, color) {
83
- }
84
- drawDot(points, color) {
85
- }
86
- drawSegment(from, to, color) {
64
+ drawSolidCircle(origin, destination, color) { }
65
+ drawQuadBezier(origin, destination, color) { }
66
+ drawCubicBezier(origin, destination, color) { }
67
+ drawCardinalSpline(points, color) { }
68
+ drawCatmullRom(points, color) { }
69
+ drawPoly(points, color, thickness) {
70
+ this.node.instance.poly(points, true);
71
+ this.node.instance.fill(color || this.props.fillColor);
72
+ }
73
+ drawSolidPoly(points, color) { }
74
+ drawDot(points, color) { }
75
+ drawSegment(from, to, thickness, color) {
87
76
  this.node.instance.moveTo(from.x, from.y);
88
77
  this.node.instance.lineTo(to.x, to.y);
89
78
  this.node.instance.strokeStyle = {
90
- cap: 'round', join: 'round',
91
- width: this.props.lineWidth || 36,
79
+ cap: 'round',
80
+ join: 'round',
81
+ width: thickness || this.props.lineWidth || 36,
92
82
  color: color || this.props.strokeColor,
93
83
  };
94
84
  this.node.instance.stroke();
@@ -1 +1 @@
1
- {"version":3,"file":"RenderSystem.d.ts","sourceRoot":"","sources":["../../src/render/RenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAEZ,MAAM,EACP,MAAM,YAAY,CAAA;AAMnB,oBAAY,WAAW;IACrB,MAAM,IAAA;IACN,MAAM,IAAA;IACN,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AAED,qBAAa,YAAa,YAAW,MAAM;IACzC,SAAS,CAAC,aAAa,EAAE,YAAY;CA8CtC"}
1
+ {"version":3,"file":"RenderSystem.d.ts","sourceRoot":"","sources":["../../src/render/RenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAM7D,oBAAY,WAAW;IACrB,MAAM,IAAA;IACN,MAAM,IAAA;IACN,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AAED,qBAAa,YAAa,YAAW,MAAM;IACzC,SAAS,CAAC,aAAa,EAAE,YAAY;CA+CtC"}
@@ -20,7 +20,8 @@ export class RenderSystem {
20
20
  });
21
21
  event_manager.subscribe(EventTypes.ComponentAdded, SpriteRender, ({ entity, component }) => {
22
22
  const { spriteFrame } = component.props;
23
- // console.log('SpriteRender ComponentAdded', component)
23
+ // const texture = GameWorld.Instance.assetManager.get<Texture>(spriteFrame)
24
+ // console.log('SpriteRender ComponentAdded', component, texture)
24
25
  const node = Sprite.from(spriteFrame);
25
26
  // if (type === SpriteTypes.FILLED) {
26
27
  // // console.log('fillType', fillType)
@@ -43,7 +44,7 @@ export class RenderSystem {
43
44
  // maskComp.node = ett.assign(new NodeComp(node, ett))
44
45
  });
45
46
  event_manager.subscribe(EventTypes.ComponentAdded, GraphicsRender, ({ entity, component }) => {
46
- // const { lineWidth, strokeColor, fillColor } = component
47
+ // const { lineWidth, strokeColor, fillColor } = component.props
47
48
  // console.log('GraphicsRender', component);
48
49
  const node = new Graphics();
49
50
  component.node = entity.assign(new NodeComp(node, entity));
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@safe-engine/pixi",
3
- "version": "8.4.1",
3
+ "version": "8.4.3",
4
4
  "description": "safex pixi plugin",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -19,6 +19,7 @@
19
19
  "@esotericsoftware/spine-core": "^4.2.84",
20
20
  "@pixi/ui": "^2.2.4",
21
21
  "@types/node": "^24.0.10",
22
+ "box2d-wasm": "^7.0.0",
22
23
  "copyfiles": "^2.4.1",
23
24
  "dragonbones-pixijs": "^1.0.5",
24
25
  "entityx-ts": "^2.2.1",
package/src/app.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { actionManager } from 'pixi-action-ease'
2
- import { Application } from 'pixi.js'
2
+ import { Application, AssetsClass } from 'pixi.js'
3
3
 
4
4
  import { GameWorld } from './base'
5
5
  import { CollideSystem } from './collider'
@@ -7,7 +7,12 @@ import { GUISystem } from './gui/GUISystem'
7
7
  import { NoRenderSystem } from './norender/NoRenderSystem'
8
8
  import { RenderSystem } from './render/RenderSystem'
9
9
 
10
- export async function startGame(defaultFont, designedResolution = { width: 720, height: 1280 }, id = 'game') {
10
+ export async function startGame(
11
+ defaultFont,
12
+ designedResolution = { width: 720, height: 1280 },
13
+ assetManager: AssetsClass,
14
+ id = 'gameCanvas',
15
+ ) {
11
16
  const app = new Application()
12
17
  await app.init({
13
18
  antialias: true,
@@ -20,7 +25,7 @@ export async function startGame(defaultFont, designedResolution = { width: 720,
20
25
  click: true,
21
26
  wheel: false,
22
27
  },
23
- canvas: document.getElementById(id) as HTMLCanvasElement
28
+ canvas: document.getElementById(id) as HTMLCanvasElement,
24
29
  })
25
30
  // GameWorld.Instance.setup(NodeComp, app.stage)
26
31
  Object.assign(app.canvas.style, {
@@ -33,6 +38,7 @@ export async function startGame(defaultFont, designedResolution = { width: 720,
33
38
  // app.stage.position.y = app.renderer.height / app.renderer.resolution
34
39
  // app.stage.scale.y = -1
35
40
  GameWorld.Instance.app = app
41
+ GameWorld.Instance.assetManager = assetManager
36
42
  initWorld(defaultFont)
37
43
  startGameLoop(GameWorld.Instance)
38
44
  return app
@@ -82,4 +88,4 @@ function initWorld(defaultFont?: string) {
82
88
  guiSystem.defaultFont = defaultFont
83
89
  }
84
90
  // startGameLoop(world, app)
85
- }
91
+ }
@@ -1,9 +1,10 @@
1
1
  import { Constructor, System, World } from 'entityx-ts'
2
- import { Application } from 'pixi.js'
2
+ import { Application, AssetsClass } from 'pixi.js'
3
3
 
4
4
  export class GameWorld extends World {
5
5
  listUpdate: (System | Constructor<System>)[] = []
6
6
  app: Application
7
+ assetManager: AssetsClass
7
8
  update(dt: number) {
8
9
  this.listUpdate.forEach((system: any) => {
9
10
  this.systems.update(system, dt)
package/src/base/index.ts CHANGED
@@ -1,3 +1,14 @@
1
+ import { NodeComp } from '../components/NodeComp'
2
+
1
3
  export * from './EnhancedComponent'
2
4
  export * from './gworld'
3
5
  export * from './utils'
6
+
7
+ export interface BaseComponentProps<T> {
8
+ $ref?: T
9
+ $push?: T[]
10
+ $refNode?: NodeComp
11
+ $pushNode?: NodeComp[]
12
+ node?: Partial<NodeComp>
13
+ // [$key: `$${string}`]: string
14
+ }
package/src/base/utils.ts CHANGED
@@ -1,9 +1,9 @@
1
- import { Constructor } from 'entityx-ts';
1
+ import { Constructor } from 'entityx-ts'
2
2
 
3
- import { GameWorld } from '..';
4
- import { ComponentX, NoRenderComponentX } from '../components/BaseComponent';
3
+ import { GameWorld } from '..'
4
+ import { ComponentX, NoRenderComponentX } from '../components/BaseComponent'
5
5
 
6
- export type GetProps<T> = T extends ComponentX<infer P> ? P : T extends NoRenderComponentX<infer Q> ? Q : never;
6
+ export type GetProps<T> = T extends ComponentX<infer P> ? P : T extends NoRenderComponentX<infer Q> ? Q : never
7
7
 
8
8
  export function instantiate<T extends ComponentX>(ComponentType: Constructor<T>, data?: GetProps<T>): T {
9
9
  const instance = new ComponentType()
@@ -1,14 +1,10 @@
1
- import Box2DFactory from 'box2d-wasm';
2
- import {
3
- EntityManager,
4
- EventManager,
5
- EventTypes,
6
- System
7
- } from 'entityx-ts';
8
- import { GameWorld, Graphics, instantiate, NodeComp, Vec2 } from '..';
1
+ import Box2DFactory from 'box2d-wasm'
2
+ import { EntityManager, EventManager, EventTypes, System } from 'entityx-ts'
3
+ import { Graphics } from 'pixi.js'
9
4
 
10
- import { makeContactListener } from './ContactListener';
11
- import { makeDebugDraw } from './debugDraw';
5
+ import { GameWorld, instantiate, NodeComp, Vec2 } from '..'
6
+ import { makeContactListener } from './ContactListener'
7
+ import { makeDebugDraw } from './debugDraw'
12
8
  import {
13
9
  BoxColliderPhysics,
14
10
  CircleColliderPhysics,
@@ -16,8 +12,8 @@ import {
16
12
  PhysicsMaterial,
17
13
  PolygonColliderPhysics,
18
14
  RigidBody,
19
- } from './PhysicsComponent';
20
- import { PhysicsSprite } from './PhysicsSprite';
15
+ } from './PhysicsComponent'
16
+ import { PhysicsSprite } from './PhysicsSprite'
21
17
 
22
18
  // Box2D.b2Fixture.prototype.shouldCollide = function (other) {
23
19
  // const nodeThis: NodeComp = this.getBody().getUserData()
@@ -27,18 +23,18 @@ import { PhysicsSprite } from './PhysicsSprite';
27
23
  // }
28
24
  export let box2D: typeof Box2D
29
25
  export async function initBox2d() {
30
- box2D = await Box2DFactory();
26
+ box2D = await Box2DFactory()
31
27
  }
32
28
 
33
29
  export function setColliderMatrix(colliderMatrix = [[true]]) {
34
30
  const physicsSystem = GameWorld.Instance.systems.get(PhysicsSystem)
35
31
  physicsSystem.colliderMatrix = colliderMatrix
36
32
  }
37
- const maxTimeStep = 1 / 60;
38
- const velocityIterations = 1;
39
- const positionIterations = 1;
33
+ const maxTimeStep = 1 / 60
34
+ const velocityIterations = 1
35
+ const positionIterations = 1
40
36
  const metadata: { [key: number]: NodeComp } = {}
41
- const pixelsPerMeter = 1;
37
+ const pixelsPerMeter = 1
42
38
 
43
39
  export class PhysicsSystem implements System {
44
40
  world: Box2D.b2World
@@ -53,15 +49,16 @@ export class PhysicsSystem implements System {
53
49
  }
54
50
 
55
51
  configure(event_manager: EventManager) {
56
- const { b2BodyDef, b2_dynamicBody, b2_staticBody, b2FixtureDef, b2PolygonShape, b2Vec2, b2World, getPointer, b2ContactListener } = box2D as typeof Box2D;
57
- const gravity = new b2Vec2(0, 10);
58
- this.world = new b2World(gravity);
52
+ const { b2BodyDef, b2_dynamicBody, b2_staticBody, b2FixtureDef, b2PolygonShape, b2Vec2, b2World, getPointer, b2ContactListener } =
53
+ box2D as typeof Box2D
54
+ const gravity = new b2Vec2(0, 10)
55
+ this.world = new b2World(gravity)
59
56
  console.log('configure world', (event_manager.world as GameWorld).app)
60
57
  // event_manager.world.physicsManager = this
61
- const graphics = new Graphics();
58
+ const graphics = new Graphics()
62
59
  this.graphics = graphics
63
60
  graphics.zIndex = 1000
64
- ; (event_manager.world as GameWorld).app.stage.addChild(graphics);
61
+ ;(event_manager.world as GameWorld).app.stage.addChild(graphics)
65
62
  // event_manager.subscribe(ComponentAddedEvent(RigidBody), this);
66
63
  event_manager.subscribe(EventTypes.ComponentAdded, BoxColliderPhysics, ({ entity, component }) => {
67
64
  console.log('ComponentAddedEvent BoxColliderPhysics', component)
@@ -70,7 +67,7 @@ export class PhysicsSystem implements System {
70
67
  rigidBody = instantiate(RigidBody)
71
68
  entity.assign(rigidBody)
72
69
  }
73
- const { type = 'static', gravityScale = 1, } = rigidBody.props
70
+ const { type = 'static', gravityScale = 1 } = rigidBody.props
74
71
  const physicsMaterial = entity.getComponent(PhysicsMaterial)
75
72
  const { density = 1, friction = 0.5, restitution = 0.3 } = physicsMaterial?.props || {}
76
73
  const box = component
@@ -78,31 +75,31 @@ export class PhysicsSystem implements System {
78
75
  const { width, height, ...colliderProps } = box.props
79
76
  // ett.assign(instantiate(ColliderPhysics, { tag, offset }))
80
77
  const { x = 0, y = 0 } = colliderProps.offset || {}
81
- const zero = new b2Vec2(0, 0);
82
- const position = new b2Vec2(node.posX, node.posY);
83
- const offset = new b2Vec2(x, y);
78
+ const zero = new b2Vec2(0, 0)
79
+ const position = new b2Vec2(node.posX, node.posY)
80
+ const offset = new b2Vec2(x, y)
84
81
 
85
- const bd = new b2BodyDef();
86
- bd.set_type(type === 'dynamic' ? b2_dynamicBody : b2_staticBody);
87
- bd.set_position(zero);
82
+ const bd = new b2BodyDef()
83
+ bd.set_type(type === 'dynamic' ? b2_dynamicBody : b2_staticBody)
84
+ bd.set_position(zero)
88
85
  bd.set_gravityScale(gravityScale)
89
86
  const body = this.world.CreateBody(bd)
90
87
  rigidBody.body = body
91
88
  // console.log('body', type, b2_dynamicBody, b2_staticBody, getPointer(body));
92
89
  // body.setMassData({ mass: 1 } as any)
93
90
  const physicsNode = new PhysicsSprite(node.instance, body)
94
- const square = new b2PolygonShape();
95
- square.SetAsBox(width / 2, height / 2);
96
- const fixtureDef = new b2FixtureDef();
97
- fixtureDef.set_shape(square);
98
- fixtureDef.set_density(density);
99
- fixtureDef.set_friction(friction);
100
- fixtureDef.set_restitution(restitution);
101
- body.CreateFixture(fixtureDef);
102
- body.SetTransform(position, 0);
103
- body.SetLinearVelocity(zero);
104
- body.SetAwake(true);
105
- body.SetEnabled(true);
91
+ const square = new b2PolygonShape()
92
+ square.SetAsBox(width / 2, height / 2)
93
+ const fixtureDef = new b2FixtureDef()
94
+ fixtureDef.set_shape(square)
95
+ fixtureDef.set_density(density)
96
+ fixtureDef.set_friction(friction)
97
+ fixtureDef.set_restitution(restitution)
98
+ body.CreateFixture(fixtureDef)
99
+ body.SetTransform(position, 0)
100
+ body.SetLinearVelocity(zero)
101
+ body.SetAwake(true)
102
+ body.SetEnabled(true)
106
103
  metadata[getPointer(body)] = node
107
104
 
108
105
  const physicsCollide = entity.assign(instantiate(ColliderPhysics, colliderProps))
@@ -110,9 +107,9 @@ export class PhysicsSystem implements System {
110
107
  physicsCollide.node = node
111
108
  box.node = node
112
109
  })
113
- event_manager.subscribe(EventTypes.ComponentAdded, (CircleColliderPhysics), () => { })
114
- event_manager.subscribe(EventTypes.ComponentAdded, (PolygonColliderPhysics), () => { })
115
- event_manager.subscribe(EventTypes.ComponentRemoved, (NodeComp), () => {
110
+ event_manager.subscribe(EventTypes.ComponentAdded, CircleColliderPhysics, () => {})
111
+ event_manager.subscribe(EventTypes.ComponentAdded, PolygonColliderPhysics, () => {})
112
+ event_manager.subscribe(EventTypes.ComponentRemoved, NodeComp, () => {
116
113
  // log('ComponentRemovedEvent NodeComp', event);
117
114
  // const node = event.entity.getComponent(NodeComp)
118
115
  // if (node.instance instanceof Sprite) {
@@ -127,11 +124,11 @@ export class PhysicsSystem implements System {
127
124
 
128
125
  update(entities: EntityManager, events: EventManager, dt: number) {
129
126
  if (this.world) {
130
- const clampedDelta = Math.min(dt, maxTimeStep);
131
- this.world.Step(clampedDelta, velocityIterations, positionIterations);
127
+ const clampedDelta = Math.min(dt, maxTimeStep)
128
+ this.world.Step(clampedDelta, velocityIterations, positionIterations)
132
129
  this.graphics.clear()
133
- this.world.DebugDraw();
134
- this.graphics.fill();
130
+ this.world.DebugDraw()
131
+ this.graphics.fill()
135
132
  // this.graphics.stroke();
136
133
  // console.log('GetBodyCount', this.world.GetBodyCount());
137
134
  }