@safe-engine/pixi 8.3.7 → 8.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (139) hide show
  1. package/.github/workflows/npm-publish.yml +35 -0
  2. package/README.md +70 -5
  3. package/dist/app.d.ts +2 -5
  4. package/dist/app.d.ts.map +1 -1
  5. package/dist/app.js +44 -27
  6. package/dist/base/gworld.d.ts +2 -0
  7. package/dist/base/gworld.d.ts.map +1 -1
  8. package/dist/box2d-wasm/ContactListener.d.ts +12 -0
  9. package/dist/box2d-wasm/ContactListener.d.ts.map +1 -0
  10. package/dist/box2d-wasm/ContactListener.js +64 -0
  11. package/dist/box2d-wasm/PhysicsComponent.d.ts +50 -0
  12. package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -0
  13. package/dist/box2d-wasm/PhysicsComponent.js +17 -0
  14. package/dist/box2d-wasm/PhysicsSprite.d.ts +11 -0
  15. package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -0
  16. package/dist/box2d-wasm/PhysicsSprite.js +30 -0
  17. package/dist/box2d-wasm/PhysicsSystem.d.ts +17 -0
  18. package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -0
  19. package/dist/box2d-wasm/PhysicsSystem.js +145 -0
  20. package/dist/box2d-wasm/debugDraw.d.ts +67 -0
  21. package/dist/box2d-wasm/debugDraw.d.ts.map +1 -0
  22. package/dist/box2d-wasm/debugDraw.js +224 -0
  23. package/dist/box2d-wasm/index.d.ts +6 -0
  24. package/dist/box2d-wasm/index.d.ts.map +1 -0
  25. package/dist/box2d-wasm/index.js +17 -0
  26. package/dist/collider/CollideComponent.d.ts.map +1 -1
  27. package/dist/collider/CollideComponent.js +12 -13
  28. package/dist/collider/CollideSystem.d.ts.map +1 -1
  29. package/dist/collider/CollideSystem.js +1 -2
  30. package/dist/collider/helper/utils.d.ts +2 -0
  31. package/dist/collider/helper/utils.d.ts.map +1 -1
  32. package/dist/collider/helper/utils.js +22 -0
  33. package/dist/collider/index.d.ts +1 -0
  34. package/dist/collider/index.d.ts.map +1 -1
  35. package/dist/collider/index.js +12 -0
  36. package/dist/components/NodeComp.d.ts +6 -4
  37. package/dist/components/NodeComp.d.ts.map +1 -1
  38. package/dist/components/NodeComp.js +13 -13
  39. package/dist/components/Scene.d.ts.map +1 -1
  40. package/dist/components/Scene.js +3 -4
  41. package/dist/core/director.d.ts.map +1 -1
  42. package/dist/core/director.js +4 -3
  43. package/dist/dragonbones/DragonBonesSystem.d.ts +2 -1
  44. package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
  45. package/dist/dragonbones/DragonBonesSystem.js +2 -0
  46. package/dist/dragonbones/index.d.ts +1 -0
  47. package/dist/dragonbones/index.d.ts.map +1 -1
  48. package/dist/dragonbones/index.js +7 -0
  49. package/dist/gui/GUIComponent.d.ts +0 -9
  50. package/dist/gui/GUIComponent.d.ts.map +1 -1
  51. package/dist/gui/GUIComponent.js +0 -37
  52. package/dist/gui/GUISystem.d.ts +1 -0
  53. package/dist/gui/GUISystem.d.ts.map +1 -1
  54. package/dist/gui/GUISystem.js +2 -15
  55. package/dist/index.d.ts +1 -0
  56. package/dist/index.d.ts.map +1 -1
  57. package/dist/index.js +1 -0
  58. package/dist/planck/PhysicsComponent.d.ts +7 -7
  59. package/dist/planck/PhysicsComponent.js +4 -4
  60. package/dist/planck/PhysicsSystem.js +12 -12
  61. package/dist/richtext/RichTextComp.d.ts +17 -0
  62. package/dist/richtext/RichTextComp.d.ts.map +1 -0
  63. package/dist/richtext/RichTextComp.js +38 -0
  64. package/dist/richtext/RichTextSystem.d.ts +7 -0
  65. package/dist/richtext/RichTextSystem.d.ts.map +1 -0
  66. package/dist/richtext/RichTextSystem.js +25 -0
  67. package/dist/richtext/html-text-parser.d.ts +20 -0
  68. package/dist/richtext/html-text-parser.d.ts.map +1 -0
  69. package/dist/richtext/html-text-parser.js +64 -0
  70. package/dist/richtext/index.d.ts +3 -0
  71. package/dist/richtext/index.d.ts.map +1 -0
  72. package/dist/richtext/index.js +7 -0
  73. package/dist/spine/index.d.ts +1 -0
  74. package/dist/spine/index.d.ts.map +1 -1
  75. package/dist/spine/index.js +7 -0
  76. package/package.json +9 -11
  77. package/src/@types/index.d.ts +2 -0
  78. package/src/@types/safex.d.ts +15 -0
  79. package/src/app.ts +85 -0
  80. package/src/base/EnhancedComponent.ts +37 -0
  81. package/src/base/gworld.ts +19 -0
  82. package/src/base/index.ts +3 -0
  83. package/src/base/utils.ts +23 -0
  84. package/src/box2d-wasm/ContactListener.ts +66 -0
  85. package/src/box2d-wasm/PhysicsComponent.ts +83 -0
  86. package/src/box2d-wasm/PhysicsSprite.ts +42 -0
  87. package/src/box2d-wasm/PhysicsSystem.ts +145 -0
  88. package/src/box2d-wasm/debugDraw.ts +257 -0
  89. package/src/box2d-wasm/index.ts +19 -0
  90. package/src/collider/CollideComponent.ts +257 -0
  91. package/src/collider/CollideSystem.ts +166 -0
  92. package/src/collider/helper/Intersection.ts +139 -0
  93. package/src/collider/helper/utils.ts +37 -0
  94. package/src/collider/index.ts +16 -0
  95. package/src/components/BaseComponent.ts +17 -0
  96. package/src/components/NodeComp.ts +434 -0
  97. package/src/components/Scene.ts +17 -0
  98. package/src/core/Color.ts +7 -0
  99. package/src/core/LoadingBar.ts +63 -0
  100. package/src/core/NodePool.ts +28 -0
  101. package/src/core/Size.ts +21 -0
  102. package/src/core/director.ts +11 -0
  103. package/src/core/math.ts +13 -0
  104. package/src/dragonbones/DragonBonesComponent.ts +32 -0
  105. package/src/dragonbones/DragonBonesSystem.ts +35 -0
  106. package/src/dragonbones/index.ts +11 -0
  107. package/src/gui/GUIComponent.ts +159 -0
  108. package/src/gui/GUISystem.ts +116 -0
  109. package/src/helper/utils.ts +50 -0
  110. package/src/index.ts +23 -0
  111. package/src/norender/NoRenderComponent.ts +60 -0
  112. package/src/norender/NoRenderSystem.ts +66 -0
  113. package/src/planck/PhysicsComponent.ts +83 -0
  114. package/src/planck/PhysicsSprite.ts +43 -0
  115. package/src/planck/PhysicsSystem.ts +201 -0
  116. package/src/planck/index.ts +3 -0
  117. package/src/render/RenderComponent.ts +138 -0
  118. package/src/render/RenderSystem.ts +67 -0
  119. package/src/richtext/RichTextComp.ts +46 -0
  120. package/src/richtext/RichTextSystem.ts +26 -0
  121. package/src/richtext/html-text-parser.ts +87 -0
  122. package/src/richtext/index.ts +8 -0
  123. package/src/spine/SpineComponent.ts +18 -0
  124. package/src/spine/SpineSystem.ts +30 -0
  125. package/src/spine/index.ts +11 -0
  126. package/src/spine/lib/BatchableSpineSlot.ts +138 -0
  127. package/src/spine/lib/Spine.ts +910 -0
  128. package/src/spine/lib/SpineDebugRenderer.ts +615 -0
  129. package/src/spine/lib/SpinePipe.ts +203 -0
  130. package/src/spine/lib/SpineTexture.ts +143 -0
  131. package/src/spine/lib/assets/atlasLoader.ts +158 -0
  132. package/src/spine/lib/assets/skeletonLoader.ts +81 -0
  133. package/src/spine/lib/darktint/DarkTintBatchGeometry.ts +92 -0
  134. package/src/spine/lib/darktint/DarkTintBatcher.ts +186 -0
  135. package/src/spine/lib/darktint/DarkTintShader.ts +74 -0
  136. package/src/spine/lib/darktint/darkTintBit.ts +77 -0
  137. package/src/spine/lib/index.ts +43 -0
  138. package/src/spine/lib/require-shim.ts +43 -0
  139. package/tsconfig.json +18 -0
@@ -0,0 +1,66 @@
1
+ import { EventManager, EventTypes, System } from 'entityx-ts'
2
+
3
+ // import { Touch } from '../../polyfills'
4
+ import { Container } from 'pixi.js'
5
+ import { NodeComp } from '../components/NodeComp'
6
+ import { ExtraDataComp, TouchEventRegister } from './NoRenderComponent'
7
+
8
+ export class NoRenderSystem implements System {
9
+ configure(event_manager: EventManager) {
10
+ event_manager.subscribe(EventTypes.ComponentAdded, ExtraDataComp, ({ entity, component }) => {
11
+ const { key, value } = component.props
12
+ component.data[key] = value
13
+ })
14
+ event_manager.subscribe(EventTypes.ComponentAdded, TouchEventRegister, ({ entity, component }) => {
15
+ const ett = entity
16
+ const touchComp = component
17
+ const nodeComp = ett.getComponent(NodeComp)
18
+ touchComp.node = nodeComp
19
+ const container: Container = nodeComp.instance
20
+ if (touchComp.props.onTouchStart) {
21
+ container.on('pointerdown', (event) => {
22
+ touchComp.props.onTouchStart(event, nodeComp)
23
+ });
24
+ }
25
+ if (touchComp.props.onTouchMove) {
26
+ container.on('pointermove', (event) => {
27
+ touchComp.props.onTouchMove(event, nodeComp)
28
+ });
29
+ }
30
+ if (touchComp.props.onTouchEnd) {
31
+ container.on('pointerup', (event) => {
32
+ touchComp.props.onTouchEnd(event, nodeComp)
33
+ });
34
+ }
35
+ if (touchComp.props.onTouchEnd) {
36
+ container.on('pointercancel', (event) => {
37
+ touchComp.props.onTouchEnd(event, nodeComp)
38
+ });
39
+ }
40
+ })
41
+ event_manager.subscribe(EventTypes.ComponentRemoved, TouchEventRegister, ({ entity, component }) => {
42
+ console.log('ComponentRemovedEvent TouchEventRegister', event)
43
+ // const ett = event.entity
44
+ // const nodeComp = ett.getComponent(NodeComp)
45
+ const touchComp = component as TouchEventRegister
46
+ const container: Container = touchComp.node.instance
47
+ if (touchComp.props.onTouchStart) {
48
+ container.removeListener('touchstart')
49
+ }
50
+ if (touchComp.props.onTouchMove) {
51
+ container.removeListener('touchmove')
52
+ }
53
+ if (touchComp.props.onTouchEnd) {
54
+ container.removeListener('touchend')
55
+ }
56
+ if (touchComp.props.onTouchEnd) {
57
+ container.removeListener('touchcancel')
58
+ }
59
+ })
60
+ }
61
+
62
+ // update(entities: EntityManager, events: EventManager, dt: number)
63
+ // update() {
64
+ // throw new Error('Method not implemented.');
65
+ // }
66
+ }
@@ -0,0 +1,83 @@
1
+ import { Body, BodyType, Vec2 } from 'planck'
2
+
3
+ import { NoRenderComponentX } from '../components/BaseComponent'
4
+ import { PhysicsSprite } from './PhysicsSprite'
5
+
6
+ interface RigidBodyProps {
7
+ type?: BodyType
8
+ density?: Float
9
+ restitution?: Float
10
+ friction?: Float
11
+ gravityScale?: Float
12
+ }
13
+ export class RigidBody extends NoRenderComponentX<RigidBodyProps> {
14
+ body: Body
15
+ // set linearVelocity(vel: Vec2) {
16
+ // if (!this.node) {
17
+ // return
18
+ // }
19
+ // const physics = this.node.instance
20
+ // if (physics instanceof Sprite) {
21
+ // physics.getBody().setVel(vel)
22
+ // }
23
+ // }
24
+
25
+ // get linearVelocity() {
26
+ // if (!this.node) {
27
+ // return Vec2.ZERO
28
+ // }
29
+ // const physics = this.node.instance
30
+ // const vel = (physics as Sprite).getBody().getVel()
31
+ // return v2(vel)
32
+ // }
33
+ }
34
+
35
+ interface PhysicsMaterialProps {
36
+ friction?: number
37
+ restitution?: number
38
+ density?: number
39
+ }
40
+ export class PhysicsMaterial extends NoRenderComponentX<PhysicsMaterialProps> {
41
+
42
+ }
43
+
44
+ interface ColliderPhysicsProps {
45
+ tag?: number
46
+ group?: number
47
+ offset?: Vec2
48
+ onCollisionEnter?: (other: PhysicsCollider) => void
49
+ onCollisionExit?: (other: PhysicsCollider) => void
50
+ onCollisionStay?: (other: PhysicsCollider) => void
51
+ }
52
+
53
+ export class PhysicsCollider<T extends ColliderPhysicsProps = ColliderPhysicsProps> extends NoRenderComponentX<T, PhysicsSprite['node']> {
54
+ enabled = true
55
+ instance: PhysicsSprite
56
+ }
57
+
58
+ interface BoxColliderPhysicsProps extends ColliderPhysicsProps {
59
+ width: number
60
+ height: number
61
+ }
62
+ export class PhysicsBoxCollider extends PhysicsCollider<BoxColliderPhysicsProps> {
63
+
64
+ // set onCollisionEnter(val) {
65
+ // const phys1 = this.getComponent(PhysicsCollider)
66
+ // phys1._onCollisionEnter = val
67
+ // }
68
+
69
+ // get onCollisionEnter() {
70
+ // const phys1 = this.getComponent(PhysicsCollider)
71
+ // return phys1._onCollisionEnter
72
+ // }
73
+ }
74
+ interface CircleColliderPhysicsProps extends ColliderPhysicsProps {
75
+ radius: number
76
+ }
77
+ export class PhysicsCircleCollider extends PhysicsCollider<CircleColliderPhysicsProps> {
78
+ }
79
+ interface PolygonColliderPhysicsProps extends ColliderPhysicsProps {
80
+ points: Array<Vec2>
81
+ }
82
+ export class PhysicsPolygonCollider extends PhysicsCollider<PolygonColliderPhysicsProps> {
83
+ }
@@ -0,0 +1,43 @@
1
+ import { Container } from 'pixi.js'
2
+ import { Body, Vec2 } from 'planck'
3
+
4
+ export class PhysicsSprite {
5
+ node: Container
6
+ physicsBody: Body
7
+
8
+ constructor(node: Container, body: Body) {
9
+ this.node = node
10
+ this.physicsBody = body
11
+ }
12
+
13
+ set position(val: Vec2) {
14
+ this.physicsBody.setPosition(val)
15
+ }
16
+
17
+ set x(val) {
18
+ this.physicsBody.setPosition(Vec2(val, this.y))
19
+ }
20
+ set y(val) {
21
+ this.physicsBody.setPosition(Vec2(this.x, val))
22
+ }
23
+
24
+ get x() {
25
+ return this.physicsBody.getPosition().x
26
+ }
27
+
28
+ get y() {
29
+ return this.physicsBody.getPosition().x
30
+ }
31
+
32
+ set angle(val: number) {
33
+ this.physicsBody.setAngle(val)
34
+ }
35
+
36
+ get angle() {
37
+ return this.physicsBody.getAngle()
38
+ }
39
+
40
+ addChild(child: Container) {
41
+ this.node.addChild(child)
42
+ }
43
+ }
@@ -0,0 +1,201 @@
1
+ import {
2
+ Entity,
3
+ EntityManager,
4
+ EventManager,
5
+ EventTypes,
6
+ System
7
+ } from 'entityx-ts'
8
+ import { Body, Box, Contact, Fixture, Manifold, Shape, Vec2, World } from 'planck'
9
+
10
+ import { Graphics } from 'pixi.js'
11
+ import { GameWorld, instantiate } from '../base'
12
+ import { NodeComp } from '../components/NodeComp'
13
+ import {
14
+ PhysicsBoxCollider,
15
+ PhysicsCircleCollider,
16
+ PhysicsCollider,
17
+ PhysicsPolygonCollider,
18
+ RigidBody,
19
+ } from './PhysicsComponent'
20
+ import { PhysicsSprite } from './PhysicsSprite'
21
+
22
+ Fixture.prototype.shouldCollide = function (other) {
23
+ const nodeThis: NodeComp = this.getBody().getUserData()
24
+ const nodeOther = other.getBody().getUserData() as NodeComp
25
+ const { colliderMatrix } = GameWorld.Instance.systems.get(PhysicsSystem)
26
+ return colliderMatrix[nodeOther.group][nodeThis.group]
27
+ }
28
+
29
+ export function setColliderMatrix(colliderMatrix = [[true]]) {
30
+ const physicsSystem = GameWorld.Instance.systems.get(PhysicsSystem)
31
+ physicsSystem.colliderMatrix = colliderMatrix
32
+ }
33
+
34
+ export class PhysicsSystem implements System {
35
+ world: World
36
+ listRemoveBody: Body[] = []
37
+ listRemoveShape: Shape[] = []
38
+ colliderMatrix = [[true]]
39
+
40
+ configure(event_manager: EventManager) {
41
+ this.world = new World({
42
+ gravity: Vec2(0, 98.0),
43
+ })
44
+ // event_manager.world.physicsManager = this
45
+ // event_manager.subscribe(ComponentAddedEvent(RigidBody), this);
46
+ event_manager.subscribe(EventTypes.ComponentAdded, PhysicsBoxCollider, ({ entity, component }) => {
47
+ console.log('ComponentAddedEvent PhysicsBoxCollider', component)
48
+ let rigidBody = entity.getComponent(RigidBody)
49
+ if (!rigidBody) {
50
+ rigidBody = instantiate(RigidBody)
51
+ entity.assign(rigidBody)
52
+ }
53
+ const { type = 'dynamic', gravityScale = 1 } = rigidBody.props
54
+ // const physicsMaterial = entity.getComponent(PhysicsMaterial)
55
+ const box = component
56
+ const node = entity.getComponent(NodeComp)
57
+ const { width, height, ...colliderProps } = box.props
58
+ // ett.assign(instantiate(PhysicsCollider, { tag, offset }))
59
+ // const { density, restitution, friction } = physicsMaterial
60
+ const { x = 0, y = 0 } = colliderProps.offset || {}
61
+ const body = this.world.createBody({
62
+ position: { x: node.position.x + x, y: node.position.y + y }, // the body's origin position.
63
+ angle: 0.25 * Math.PI, // the body's angle in radians.
64
+ userData: node,
65
+ type,
66
+ gravityScale,
67
+ })
68
+ rigidBody.body = body
69
+ // console.log('body', body);
70
+ // body.setMassData({ mass: 1 } as any)
71
+ const physicsNode = new PhysicsSprite(node.instance, body)
72
+ const shape = new Box(width, height)
73
+ body.createFixture({
74
+ shape,
75
+ density: 1,
76
+ isSensor: true,
77
+ })
78
+ const debugBox = new Graphics()
79
+ debugBox.rect(x, y, width, height)
80
+ debugBox.fill({ color: 0xff0000, alpha: 0.3 })
81
+ node.instance.addChild(debugBox)
82
+ const physicsCollide = entity.assign(instantiate(PhysicsCollider, colliderProps))
83
+ physicsCollide.instance = physicsNode
84
+ physicsCollide.node = node
85
+ box.node = node
86
+ })
87
+ event_manager.subscribe(EventTypes.ComponentAdded, (PhysicsCircleCollider), () => { })
88
+ event_manager.subscribe(EventTypes.ComponentAdded, (PhysicsPolygonCollider), () => { })
89
+ event_manager.subscribe(EventTypes.ComponentRemoved, (NodeComp), () => {
90
+ // log('ComponentRemovedEvent NodeComp', event);
91
+ // const node = event.entity.getComponent(NodeComp)
92
+ // if (node.instance instanceof Sprite) {
93
+ // const body = node.instance.getBody()
94
+ // this.listRemoveShape.push(...body.shapeList)
95
+ // this.listRemoveBody.push(body)
96
+ // }
97
+ })
98
+ this.world.on('begin-contact', this.contactBegin.bind(this))
99
+ this.world.on('end-contact', this.contactEnd.bind(this))
100
+ this.world.on('pre-solve', this.preSolve.bind(this))
101
+ this.world.on('post-solve', this.postSolve.bind(this))
102
+ }
103
+
104
+ update(entities: EntityManager, events: EventManager, dt: number) {
105
+ if (this.world) {
106
+ this.world.step(dt)
107
+
108
+ // Iterate over bodies
109
+ for (let body = this.world.getBodyList(); body; body = body.getNext()) {
110
+ this.renderBody(body)
111
+ // ... and fixtures
112
+ for (let fixture = body.getFixtureList(); fixture; fixture = fixture.getNext()) {
113
+ this.renderFixture(fixture)
114
+ }
115
+ }
116
+
117
+ // Iterate over joints
118
+ for (let joint = this.world.getJointList(); joint; joint = joint.getNext()) {
119
+ this.renderJoint(joint)
120
+ }
121
+ }
122
+ }
123
+
124
+ renderBody(body: Body) {
125
+ // Render or update body rendering
126
+ const ett = body.getUserData() as NodeComp
127
+ const collider = ett.getComponent(PhysicsCollider)
128
+ if (collider) {
129
+ collider.instance.node.position = body.getPosition()
130
+ collider.instance.angle = body.getAngle()
131
+ // console.log('renderBody body', body.getPosition())
132
+ }
133
+ }
134
+
135
+ renderFixture(fixture: Fixture) {
136
+ // Render or update fixture rendering
137
+ // const shape = fixture.getShape()
138
+ // console.log('renderFixture shape', shape.m_type)
139
+ }
140
+
141
+ renderJoint(joint) {
142
+ // Render or update joint rendering
143
+ }
144
+
145
+ contactBegin(contact: Contact) {
146
+ console.log('contactBegin');
147
+ const ett1: NodeComp = contact.getFixtureA().getBody().getUserData() as NodeComp
148
+ const ett2: NodeComp = contact.getFixtureB().getBody().getUserData() as NodeComp
149
+ // this.world.addPostStepCallback(() => {
150
+ // // log('addPostStepCallback');
151
+ // this.listRemoveShape.forEach((s) => this.world.removeShape(s))
152
+ // this.listRemoveBody.forEach((b) => this.world.removeBody(b))
153
+ // this.listRemoveBody = []
154
+ // this.listRemoveShape = []
155
+ // })
156
+ const phys1 = ett1.getComponent(PhysicsCollider)
157
+ const phys2 = ett2.getComponent(PhysicsCollider)
158
+ if (phys1 && phys2) {
159
+ if (Object.prototype.hasOwnProperty.call(phys1, 'onCollisionEnter')) {
160
+ phys1.props.onCollisionEnter(phys2)
161
+ }
162
+ if (Object.prototype.hasOwnProperty.call(phys2, 'onCollisionEnter')) {
163
+ phys2.props.onCollisionEnter(phys1)
164
+ }
165
+ }
166
+ }
167
+
168
+ preSolve(contact: Contact, oldManifold: Manifold) {
169
+ console.log('preSolve');
170
+ }
171
+
172
+ postSolve(contact: Contact, contactImpulse) {
173
+ console.log('collisionPost');
174
+ }
175
+
176
+ contactEnd(contact: Contact) {
177
+ console.log('collisionSeparate');
178
+ const ett1: Entity = contact.getFixtureA().getBody().getUserData() as Entity
179
+ const ett2: Entity = contact.getFixtureB().getBody().getUserData() as Entity
180
+ // const event1 = ett1.getComponent(NodeComp)
181
+ const phys1 = ett1.getComponent(PhysicsCollider)
182
+ const phys2 = ett2.getComponent(PhysicsCollider)
183
+ // const event2 = ett2.getComponent(NodeComp)
184
+ if (phys1 && phys2) {
185
+ if (Object.prototype.hasOwnProperty.call(phys1, 'onCollisionExit')) {
186
+ phys1.props.onCollisionExit(phys2)
187
+ }
188
+ if (Object.prototype.hasOwnProperty.call(phys2, 'onCollisionExit')) {
189
+ phys2.props.onCollisionExit(phys1)
190
+ }
191
+ }
192
+ }
193
+
194
+ set enabled(val) {
195
+ if (val) {
196
+ this.world.setGravity(Vec2(0, 98))
197
+ // this.world.iterations = 60
198
+ // this.world.collisionSlop = 0.5
199
+ }
200
+ }
201
+ }
@@ -0,0 +1,3 @@
1
+ export * from './PhysicsComponent'
2
+ export * from './PhysicsSprite'
3
+ export * from './PhysicsSystem'
@@ -0,0 +1,138 @@
1
+ import { Graphics, Point, Sprite, Texture } from 'pixi.js'
2
+
3
+ import { Color4B, Vec2 } from '..'
4
+ import { ComponentX } from '../components/BaseComponent'
5
+ import { LoadingBarMode } from '../core/LoadingBar'
6
+ import { SpriteTypes } from './RenderSystem'
7
+
8
+ export class NodeRender extends ComponentX {
9
+ nodeName?: string
10
+ }
11
+
12
+ interface SpriteRenderProps {
13
+ spriteFrame: string
14
+ type?: SpriteTypes
15
+ fillType?: LoadingBarMode
16
+ // fillRange = 1
17
+ // fillCenter: Point
18
+ // loadingBar: LoadingBar
19
+ }
20
+
21
+ export class SpriteRender extends ComponentX<SpriteRenderProps & { $ref?: SpriteRender }, Sprite> {
22
+ // protected _spriteFrame: string
23
+ // set fillStart(val: number) {
24
+ // if (this.node.instance instanceof cc.ProgressTimer) {
25
+ // this.node.instance.setMidpoint(cc.v2(val, val));
26
+ // }
27
+ // }
28
+
29
+ // setFillRange(val: number) {
30
+ // if (this.loadingBar) {
31
+ // this.loadingBar.progress = val
32
+ // }
33
+ // }
34
+
35
+ get spriteFrame() {
36
+ return this.props.spriteFrame
37
+ }
38
+
39
+ set spriteFrame(frame) {
40
+ this.props.spriteFrame = frame
41
+ if (!this.node) return
42
+ const sprite = this.node.instance as Sprite
43
+ // if (this.node.instance instanceof cc.Sprite) {
44
+ sprite.texture = Texture.from(frame)
45
+ // sprite.texture.rotate = 8
46
+ // } else if (this.node.instance instanceof ccui.ImageView) {
47
+ // if (this.texType) {
48
+ // this.node.instance.loadTexture(frame, this.texType);
49
+ // } else {
50
+ // this.node.instance.loadTexture(frame);
51
+ // }
52
+ // const sprite = new cc.Sprite(frame);
53
+ // this.node.setContentSize(sprite.getContentSize());
54
+ // } else if (this.node.instance instanceof ccui.Button) {
55
+ // this.node.instance.loadTextureNormal(frame);
56
+ // }
57
+ }
58
+ }
59
+ enum PointType {
60
+ Circle,
61
+ Rect,
62
+ };
63
+ interface GraphicsRenderProps {
64
+ lineWidth?: number
65
+ strokeColor?: Color4B
66
+ fillColor?: Color4B
67
+ }
68
+ export class GraphicsRender extends ComponentX<GraphicsRenderProps & { $ref?: GraphicsRender }, Graphics> {
69
+
70
+ drawPoint(position: Vec2, pointSize: Float, color: Color4B, pointType = PointType.Rect) {
71
+
72
+ }
73
+ // drawPoints(points: Vec2[], color: Color4B) {
74
+ // }
75
+ drawLine(origin: Vec2, destination: Vec2, color: Color4B, thickness: Float) {
76
+
77
+ }
78
+ drawRect(origin: Vec2, destination: Vec2, color: Color4B) {
79
+ const { x, y } = origin
80
+ const width = destination.x - x
81
+ const height = destination.y - y
82
+ this.node.instance.rect(x, y, width, height)
83
+ this.node.instance.fill(color)
84
+ }
85
+ drawSolidRect(origin: Vec2, destination: Vec2, color: Color4B) {
86
+
87
+ }
88
+ drawCircle(center: Vec2, radius: Float, angle?: Float, segments?: Integer, drawLineToCenter?: boolean, scaleX?: Float, scaleY?: Float, color?: Color4B, thickness?: Float) {
89
+ const { x, y } = center
90
+ this.node.instance.circle(x, y, radius)
91
+ this.node.instance.fill(color)
92
+ }
93
+ drawSolidCircle(origin: Vec2, destination: Vec2, color: Color4B) {
94
+
95
+ }
96
+ drawQuadBezier(origin: Vec2, destination: Vec2, color: Color4B) {
97
+
98
+ }
99
+ drawCubicBezier(origin: Vec2, destination: Vec2, color: Color4B) {
100
+
101
+ }
102
+ drawCardinalSpline(points: Vec2[], color: Color4B) {
103
+ }
104
+ drawCatmullRom(points: Vec2[], color: Color4B) {
105
+ }
106
+ drawPoly(points: Vec2[], closedPolygon: boolean, color: Color4B, thickness?: Float) {
107
+ this.node.instance.poly(points, closedPolygon)
108
+ this.node.instance.fill(color)
109
+ }
110
+ drawSolidPoly(points: Vec2[], color: Color4B) {
111
+ }
112
+ drawDot(points: Vec2[], color: Color4B) {
113
+ }
114
+ drawSegment(from: Point, to: Point, color?: Color4B) {
115
+ this.node.instance.moveTo(from.x, from.y);
116
+ this.node.instance.lineTo(to.x, to.y);
117
+ this.node.instance.strokeStyle = {
118
+ cap: 'round', join: 'round',
119
+ width: this.props.lineWidth || 36,
120
+ color: color || this.props.strokeColor,
121
+ }
122
+ this.node.instance.stroke();
123
+ }
124
+ drawTriangle(p1: Vec2, p2: Vec2, p3: Vec2, color: Color4B) {
125
+ this.node.instance.poly([p1, p2, p3], true)
126
+ this.node.instance.fill(color)
127
+ }
128
+ clear() {
129
+ this.node.instance.clear()
130
+ }
131
+ }
132
+
133
+ interface MaskRenderProps {
134
+ type?: number
135
+ segments?: number
136
+ inverted?: boolean
137
+ }
138
+ export class MaskRender extends ComponentX<MaskRenderProps> { }
@@ -0,0 +1,67 @@
1
+ import {
2
+ EventManager,
3
+ EventTypes,
4
+ System
5
+ } from 'entityx-ts'
6
+ import { Container, Graphics, Sprite } from 'pixi.js'
7
+
8
+ import { NodeComp } from '..'
9
+ import { GraphicsRender, MaskRender, NodeRender, SpriteRender } from './RenderComponent'
10
+
11
+ export enum SpriteTypes {
12
+ SIMPLE,
13
+ SLICED,
14
+ TILED,
15
+ FILLED,
16
+ MESH,
17
+ ANIMATION,
18
+ }
19
+
20
+ export class RenderSystem implements System {
21
+ configure(event_manager: EventManager) {
22
+ event_manager.subscribe(EventTypes.ComponentAdded, NodeRender, ({ entity }) => {
23
+ const nodeRenderComp = entity.getComponent(NodeRender)
24
+ const node = new Container()
25
+ nodeRenderComp.node = entity.assign(new NodeComp(node, entity))
26
+ })
27
+ event_manager.subscribe(EventTypes.ComponentAdded, SpriteRender, ({ entity, component }) => {
28
+ const { spriteFrame } = component.props
29
+ // console.log('SpriteRender ComponentAdded', component)
30
+ const node = Sprite.from(spriteFrame)
31
+ // if (type === SpriteTypes.FILLED) {
32
+ // // console.log('fillType', fillType)
33
+ // const loadingBar = new LoadingBar(fillType, node)
34
+ // if (fillRange) loadingBar.progress = fillRange
35
+ // if (fillCenter) loadingBar.fillCenter = fillCenter
36
+ // component.loadingBar = loadingBar
37
+ // // node.setMidpoint(fillCenter)
38
+ // }
39
+ // node.texture.rotate = 8
40
+ component.node = entity.assign(new NodeComp(node, entity))
41
+ // component.node.anchorX = 0.5
42
+ // component.node.anchorY = 0.5
43
+ })
44
+ event_manager.subscribe(EventTypes.ComponentAdded, MaskRender, ({ component }) => {
45
+ console.log('MaskRender', component);
46
+ // const { type, segments, inverted } = maskComp
47
+ // const node = new cc.ClippingNode()
48
+ // node.setInverted(inverted)
49
+ // maskComp.node = ett.assign(new NodeComp(node, ett))
50
+ })
51
+ event_manager.subscribe(EventTypes.ComponentAdded, GraphicsRender, ({ entity, component }) => {
52
+ // const { lineWidth, strokeColor, fillColor } = component
53
+ // console.log('GraphicsRender', component);
54
+ const node = new Graphics()
55
+ component.node = entity.assign(new NodeComp(node, entity))
56
+ })
57
+ event_manager.subscribe(EventTypes.ComponentRemoved, NodeComp, ({ component }) => {
58
+ if (component) {
59
+ component.instance.removeFromParent()
60
+ }
61
+ })
62
+ }
63
+
64
+ // update() {
65
+ // throw new Error('Method not implemented.');
66
+ // }
67
+ }
@@ -0,0 +1,46 @@
1
+ import TaggedText from 'pixi-tagged-text-plus'
2
+ import { ComponentX } from '../components/BaseComponent'
3
+ import { generateStringFromStyledElements, generateStylesFromStyledElements, parseFontString, transformToStyledElements } from './html-text-parser'
4
+
5
+ interface RichTextCompProps {
6
+ font?: string
7
+ string?: string
8
+ size?: number
9
+ }
10
+
11
+ export class RichTextComp extends ComponentX<RichTextCompProps, TaggedText> {
12
+
13
+ get string() {
14
+ return this.props.string
15
+ }
16
+
17
+
18
+ set string(val: string) {
19
+ this.props.string = val
20
+ if (!this.node) return
21
+ const jObj = parseFontString(val);
22
+ const styledOutput = transformToStyledElements(jObj);
23
+ const newText = generateStringFromStyledElements(styledOutput)
24
+ const styles = generateStylesFromStyledElements(styledOutput)
25
+ // console.log(styledOutput)
26
+ const wrapped = `<root>${newText}</root>`
27
+ this.node.instance.setText(wrapped)
28
+ this.node.instance.setTagStyles(styles)
29
+ }
30
+ get size() {
31
+ return this.props.size
32
+ }
33
+ set size(size: number) {
34
+ this.props.size = size
35
+ if (!this.node) return
36
+ this.node.instance.setStyleForTag('root', { fontSize: size, color: '#fff' })
37
+ }
38
+ get font() {
39
+ return this.props.font
40
+ }
41
+ set font(font: string) {
42
+ this.props.font = font
43
+ if (!this.node) return
44
+ this.node.instance.setStyleForTag('root', { color: '#fff', fontFamily: font })
45
+ }
46
+ }
@@ -0,0 +1,26 @@
1
+ import { EntityManager, EventManager, EventReceiveCallback, EventTypes, System } from 'entityx-ts'
2
+
3
+ import TaggedText from 'pixi-tagged-text-plus'
4
+ import { NodeComp } from '..'
5
+ import { RichTextComp } from './RichTextComp'
6
+
7
+ export class RichTextSystem implements System {
8
+ configure(event_manager: EventManager) {
9
+ event_manager.subscribe(EventTypes.ComponentAdded, RichTextComp, this.onAddRichTextComp)
10
+ }
11
+
12
+ private onAddRichTextComp: EventReceiveCallback<RichTextComp> = ({ entity, component }) => {
13
+ const { string = '', font = '', size = 64 } = component.props
14
+ const node = new TaggedText(string);
15
+ // node.defaultStyle = { }
16
+ component.node = entity.assign(new NodeComp(node, entity))
17
+ component.string = (string)
18
+ if (font) component.font = (font)
19
+ if (size) component.size = (size)
20
+ }
21
+
22
+ update(entities: EntityManager, events: EventManager, dt: number)
23
+ update() {
24
+ // throw new Error('Method not implemented.');
25
+ }
26
+ }