@safe-engine/pixi 7.0.2 → 8.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app.d.ts +2 -2
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +20 -17
- package/dist/components/GUIComponent.d.ts +1 -1
- package/dist/components/NodeComp.js +1 -1
- package/dist/components/RenderComponent.d.ts +1 -1
- package/dist/core/LoadingBar.js +8 -8
- package/dist/systems/RenderSystem.d.ts.map +1 -1
- package/dist/systems/RenderSystem.js +3 -2
- package/package.json +6 -5
- package/src/app.ts +20 -18
- package/src/components/NodeComp.ts +416 -416
- package/src/core/LoadingBar.ts +62 -62
- package/src/systems/RenderSystem.ts +71 -70
package/dist/app.d.ts
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
import { Constructor, System } from 'entityx-ts';
|
|
2
2
|
import { Application } from 'pixi.js';
|
|
3
|
-
export declare const app: Application<import("pixi.js").
|
|
3
|
+
export declare const app: Application<import("pixi.js").Renderer>;
|
|
4
|
+
export declare function addGameCanvasTo(id?: string): Promise<void>;
|
|
4
5
|
export declare function setupResolution(designedResolution?: {
|
|
5
6
|
width: number;
|
|
6
7
|
height: number;
|
|
7
8
|
}): void;
|
|
8
|
-
export declare function addGameCanvasTo(id?: string): Promise<void>;
|
|
9
9
|
export declare function startGameWithSystems(systemsList: Constructor<System>[]): void;
|
|
10
10
|
//# sourceMappingURL=app.d.ts.map
|
package/dist/app.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAKrC,eAAO,MAAM,GAAG,
|
|
1
|
+
{"version":3,"file":"app.d.ts","sourceRoot":"","sources":["../src/app.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AAKrC,eAAO,MAAM,GAAG,yCAAoB,CAAA;AAEpC,wBAAsB,eAAe,CAAC,EAAE,SAAS,iBAehD;AAED,wBAAgB,eAAe,CAAC,kBAAkB;;;CAA+B,QAKhF;AAYD,wBAAgB,oBAAoB,CAAC,WAAW,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,QAWtE"}
|
package/dist/app.js
CHANGED
|
@@ -10,35 +10,38 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
|
|
|
10
10
|
};
|
|
11
11
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
12
12
|
exports.app = void 0;
|
|
13
|
-
exports.setupResolution = setupResolution;
|
|
14
13
|
exports.addGameCanvasTo = addGameCanvasTo;
|
|
14
|
+
exports.setupResolution = setupResolution;
|
|
15
15
|
exports.startGameWithSystems = startGameWithSystems;
|
|
16
16
|
const core_1 = require("@safe-engine/core");
|
|
17
17
|
const pixi_js_1 = require("pixi.js");
|
|
18
18
|
const pixi_action_ease_1 = require("pixi-action-ease");
|
|
19
19
|
const NodeComp_1 = require("./components/NodeComp");
|
|
20
|
-
exports.app = new pixi_js_1.Application(
|
|
21
|
-
width: 1080,
|
|
22
|
-
height: 1920,
|
|
23
|
-
antialias: true,
|
|
24
|
-
resolution: window.devicePixelRatio,
|
|
25
|
-
});
|
|
26
|
-
function setupResolution(designedResolution = { width: 720, height: 1280 }) {
|
|
27
|
-
const { width, height } = designedResolution;
|
|
28
|
-
exports.app.renderer.resize(width, height);
|
|
29
|
-
}
|
|
20
|
+
exports.app = new pixi_js_1.Application();
|
|
30
21
|
function addGameCanvasTo() {
|
|
31
22
|
return __awaiter(this, arguments, void 0, function* (id = 'game') {
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
23
|
+
yield exports.app.init({
|
|
24
|
+
antialias: true,
|
|
25
|
+
resolution: window.devicePixelRatio,
|
|
26
|
+
resizeTo: window,
|
|
27
|
+
eventFeatures: {
|
|
28
|
+
move: true,
|
|
29
|
+
/** disables the global move events which can be very expensive in large scenes */
|
|
30
|
+
globalMove: false,
|
|
31
|
+
click: true,
|
|
32
|
+
wheel: false,
|
|
33
|
+
},
|
|
34
|
+
canvas: document.getElementById(id)
|
|
36
35
|
});
|
|
37
|
-
const gameDiv = document.getElementById(id);
|
|
38
|
-
gameDiv.appendChild(exports.app.view);
|
|
39
36
|
core_1.GameWorld.Instance.setup(NodeComp_1.NodeComp, exports.app.stage);
|
|
40
37
|
});
|
|
41
38
|
}
|
|
39
|
+
function setupResolution(designedResolution = { width: 720, height: 1280 }) {
|
|
40
|
+
const { width, height } = designedResolution;
|
|
41
|
+
exports.app.renderer.resize(width, height);
|
|
42
|
+
// app.stage.position.y = app.renderer.height / app.renderer.resolution
|
|
43
|
+
// app.stage.scale.y = -1
|
|
44
|
+
}
|
|
42
45
|
function startGameLoop(world) {
|
|
43
46
|
// Listen for frame updates
|
|
44
47
|
exports.app.ticker.add(() => {
|
|
@@ -32,7 +32,7 @@ export declare class LabelComp extends ComponentX<NodeComp<Text>> {
|
|
|
32
32
|
size: number;
|
|
33
33
|
getString(): string;
|
|
34
34
|
setString(val: string): void;
|
|
35
|
-
getSize():
|
|
35
|
+
getSize(): number;
|
|
36
36
|
setSize(val: any): void;
|
|
37
37
|
getFont(): string;
|
|
38
38
|
setFont(val: string): void;
|
|
@@ -228,7 +228,7 @@ class NodeComp {
|
|
|
228
228
|
// return box
|
|
229
229
|
// }
|
|
230
230
|
getContentSize() {
|
|
231
|
-
return this.instance.
|
|
231
|
+
return this.instance.boundsArea;
|
|
232
232
|
}
|
|
233
233
|
// setContentSize(size: cc.Size | number, height?: number) {
|
|
234
234
|
// this.instance.setContentSize(size, height)
|
|
@@ -14,7 +14,7 @@ export declare class SpriteRender extends ComponentX<NodeComp<Sprite>> {
|
|
|
14
14
|
fillCenter: Point;
|
|
15
15
|
loadingBar: LoadingBar;
|
|
16
16
|
setFillRange(val: number): void;
|
|
17
|
-
getSpriteFrame(): TextureSource
|
|
17
|
+
getSpriteFrame(): TextureSource<any>;
|
|
18
18
|
setSpriteFrame(frame: any): void;
|
|
19
19
|
}
|
|
20
20
|
export declare class GraphicsRender extends ComponentX<NodeComp<Graphics>> {
|
package/dist/core/LoadingBar.js
CHANGED
|
@@ -13,17 +13,17 @@ class LoadingBar extends pixi_js_1.Graphics {
|
|
|
13
13
|
this.fillCenter = new pixi_js_1.Point(0.5, 0.5);
|
|
14
14
|
this.spriteComp = spriteComp;
|
|
15
15
|
this.mode = mode || LoadingBarMode.BAR;
|
|
16
|
-
this.
|
|
17
|
-
this.
|
|
16
|
+
this.fill(0xffffff);
|
|
17
|
+
this.rect(0, 0, spriteComp.width, spriteComp.height);
|
|
18
18
|
spriteComp.mask = this;
|
|
19
19
|
spriteComp.addChild(this);
|
|
20
20
|
}
|
|
21
21
|
set progress(val) {
|
|
22
22
|
this.clear();
|
|
23
|
-
this.
|
|
23
|
+
this.fill(0xffffff);
|
|
24
24
|
if (this.mode === LoadingBarMode.BAR) {
|
|
25
25
|
const spriteComp = this.spriteComp;
|
|
26
|
-
this.
|
|
26
|
+
this.rect(0, 0, spriteComp.width * val, spriteComp.height);
|
|
27
27
|
// console.log('new length', spriteComp.width)
|
|
28
28
|
this.x = -spriteComp.width * 0.5;
|
|
29
29
|
this.y = -spriteComp.height * 0.5;
|
|
@@ -39,8 +39,8 @@ class ProgressTimer extends pixi_js_1.Container {
|
|
|
39
39
|
this.spriteComp = pixi_js_1.Sprite.from(texture);
|
|
40
40
|
this.graphics = new pixi_js_1.Graphics();
|
|
41
41
|
this.mode = mode || LoadingBarMode.BAR;
|
|
42
|
-
this.graphics.
|
|
43
|
-
this.graphics.
|
|
42
|
+
this.graphics.fill(0xffffff);
|
|
43
|
+
this.graphics.rect(0, 0, this.spriteComp.width, this.spriteComp.height);
|
|
44
44
|
this.spriteComp.mask = this.graphics;
|
|
45
45
|
this.addChild(this.graphics);
|
|
46
46
|
this.addChild(this.spriteComp);
|
|
@@ -50,9 +50,9 @@ class ProgressTimer extends pixi_js_1.Container {
|
|
|
50
50
|
set progress(val) {
|
|
51
51
|
this.graphics.clear();
|
|
52
52
|
if (this.mode === LoadingBarMode.BAR) {
|
|
53
|
-
this.graphics.
|
|
54
|
-
this.graphics.drawRect(0, 0, this.spriteComp.width * val, this.spriteComp.height);
|
|
53
|
+
this.graphics.rect(0, 0, this.spriteComp.width * val, this.spriteComp.height);
|
|
55
54
|
// console.log('new length', this.width)
|
|
55
|
+
this.graphics.fill(0xffffff);
|
|
56
56
|
}
|
|
57
57
|
}
|
|
58
58
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderSystem.d.ts","sourceRoot":"","sources":["../../src/systems/RenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAEZ,MAAM,EACP,MAAM,YAAY,CAAA;AAOnB,oBAAY,WAAW;IACrB,MAAM,IAAA;IACN,MAAM,IAAA;IACN,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AAED,qBAAa,YAAa,YAAW,MAAM;IACzC,SAAS,CAAC,aAAa,EAAE,YAAY;
|
|
1
|
+
{"version":3,"file":"RenderSystem.d.ts","sourceRoot":"","sources":["../../src/systems/RenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAEZ,MAAM,EACP,MAAM,YAAY,CAAA;AAOnB,oBAAY,WAAW;IACrB,MAAM,IAAA;IACN,MAAM,IAAA;IACN,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AAED,qBAAa,YAAa,YAAW,MAAM;IACzC,SAAS,CAAC,aAAa,EAAE,YAAY;CAiDtC"}
|
|
@@ -51,8 +51,9 @@ class RenderSystem {
|
|
|
51
51
|
event_manager.subscribe(entityx_ts_1.EventTypes.ComponentAdded, RenderComponent_1.GraphicsRender, ({ entity, component }) => {
|
|
52
52
|
const { lineWidth, strokeColor, fillColor } = component;
|
|
53
53
|
const node = new pixi_js_1.Graphics();
|
|
54
|
-
node.
|
|
55
|
-
node.
|
|
54
|
+
node.fill(fillColor);
|
|
55
|
+
node.fillStyle = strokeColor;
|
|
56
|
+
node.width = lineWidth;
|
|
56
57
|
component.node = entity.assign(new __1.NodeComp(node, entity));
|
|
57
58
|
// node.drawCircle(0, 0, 100)
|
|
58
59
|
});
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@safe-engine/pixi",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "8.0.3",
|
|
4
4
|
"description": "",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "dist/index.js",
|
|
@@ -16,12 +16,13 @@
|
|
|
16
16
|
"author": "",
|
|
17
17
|
"license": "ISC",
|
|
18
18
|
"dependencies": {
|
|
19
|
-
"@pixi/ui": "^
|
|
20
|
-
"@safe-engine/core": "
|
|
21
|
-
"
|
|
19
|
+
"@pixi/ui": "^2.1.5",
|
|
20
|
+
"@safe-engine/core": "workspace:*",
|
|
21
|
+
"@safe-engine/pixi-dragonbones": "workspace:*",
|
|
22
|
+
"entityx-ts": "workspace:*",
|
|
22
23
|
"lodash": "^4.17.21",
|
|
23
24
|
"pixi-action-ease": "^1.0.12",
|
|
24
|
-
"pixi.js": "^
|
|
25
|
+
"pixi.js": "^8.4.0"
|
|
25
26
|
},
|
|
26
27
|
"devDependencies": {
|
|
27
28
|
"@types/lodash": "^4.17.7",
|
package/src/app.ts
CHANGED
|
@@ -5,30 +5,32 @@ import { actionManager } from 'pixi-action-ease'
|
|
|
5
5
|
|
|
6
6
|
import { NodeComp } from './components/NodeComp'
|
|
7
7
|
|
|
8
|
-
export const app = new Application(
|
|
9
|
-
width: 1080,
|
|
10
|
-
height: 1920,
|
|
11
|
-
antialias: true,
|
|
12
|
-
resolution: window.devicePixelRatio,
|
|
13
|
-
})
|
|
14
|
-
|
|
15
|
-
export function setupResolution(designedResolution = { width: 720, height: 1280 }) {
|
|
16
|
-
const { width, height } = designedResolution
|
|
17
|
-
app.renderer.resize(width, height)
|
|
18
|
-
}
|
|
8
|
+
export const app = new Application()
|
|
19
9
|
|
|
20
10
|
export async function addGameCanvasTo(id = 'game') {
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
11
|
+
await app.init({
|
|
12
|
+
antialias: true,
|
|
13
|
+
resolution: window.devicePixelRatio,
|
|
14
|
+
resizeTo: window,
|
|
15
|
+
eventFeatures: {
|
|
16
|
+
move: true,
|
|
17
|
+
/** disables the global move events which can be very expensive in large scenes */
|
|
18
|
+
globalMove: false,
|
|
19
|
+
click: true,
|
|
20
|
+
wheel: false,
|
|
21
|
+
},
|
|
22
|
+
canvas: document.getElementById(id) as HTMLCanvasElement
|
|
25
23
|
})
|
|
26
|
-
|
|
27
|
-
const gameDiv = document.getElementById(id)
|
|
28
|
-
gameDiv.appendChild(app.view as never)
|
|
29
24
|
GameWorld.Instance.setup(NodeComp, app.stage)
|
|
30
25
|
}
|
|
31
26
|
|
|
27
|
+
export function setupResolution(designedResolution = { width: 720, height: 1280 }) {
|
|
28
|
+
const { width, height } = designedResolution
|
|
29
|
+
app.renderer.resize(width, height)
|
|
30
|
+
// app.stage.position.y = app.renderer.height / app.renderer.resolution
|
|
31
|
+
// app.stage.scale.y = -1
|
|
32
|
+
}
|
|
33
|
+
|
|
32
34
|
function startGameLoop(world: GameWorld) {
|
|
33
35
|
// Listen for frame updates
|
|
34
36
|
app.ticker.add(() => {
|