@safe-engine/pixi 1.0.1 → 7.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/dist/app.d.ts +3 -2
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +41 -81
  4. package/dist/components/GUIComponent.d.ts +15 -14
  5. package/dist/components/GUIComponent.d.ts.map +1 -1
  6. package/dist/components/GUIComponent.js +68 -138
  7. package/dist/components/NodeComp.d.ts +7 -6
  8. package/dist/components/NodeComp.d.ts.map +1 -1
  9. package/dist/components/NodeComp.js +223 -305
  10. package/dist/components/RenderComponent.d.ts +8 -7
  11. package/dist/components/RenderComponent.d.ts.map +1 -1
  12. package/dist/components/RenderComponent.js +25 -56
  13. package/dist/core/Color.js +1 -1
  14. package/dist/core/LoadingBar.d.ts +9 -1
  15. package/dist/core/LoadingBar.d.ts.map +1 -1
  16. package/dist/core/LoadingBar.js +50 -46
  17. package/dist/core/Size.js +3 -6
  18. package/dist/helper/html-text-parser.js +34 -34
  19. package/dist/helper/utils.d.ts +2 -8
  20. package/dist/helper/utils.d.ts.map +1 -1
  21. package/dist/helper/utils.js +22 -46
  22. package/dist/index.d.ts +4 -6
  23. package/dist/index.d.ts.map +1 -1
  24. package/dist/index.js +4 -18
  25. package/dist/systems/GUISystem.d.ts +3 -4
  26. package/dist/systems/GUISystem.d.ts.map +1 -1
  27. package/dist/systems/GUISystem.js +67 -89
  28. package/dist/systems/RenderSystem.d.ts +1 -3
  29. package/dist/systems/RenderSystem.d.ts.map +1 -1
  30. package/dist/systems/RenderSystem.js +51 -85
  31. package/package.json +4 -4
  32. package/src/app.ts +53 -51
  33. package/src/components/GUIComponent.ts +140 -145
  34. package/src/components/NodeComp.ts +416 -409
  35. package/src/components/RenderComponent.ts +7 -6
  36. package/src/core/LoadingBar.ts +63 -33
  37. package/src/index.ts +4 -6
  38. package/src/systems/GUISystem.ts +67 -82
  39. package/src/systems/RenderSystem.ts +70 -100
  40. package/tsconfig.json +1 -1
  41. package/src/components/EnhancedComponent.ts +0 -57
  42. package/src/core/Scene.ts +0 -17
  43. package/src/core/decorator.ts +0 -18
  44. package/src/gworld.ts +0 -17
  45. package/src/helper/utils.ts +0 -64
@@ -1,64 +0,0 @@
1
- import {
2
- ComponentAddedEvent,
3
- Constructor, EntityManager, EventManager, EventReceive,
4
- System
5
- } from 'entityx-ts'
6
-
7
- import { ComponentX, NodeComp } from '..'
8
- import { GameWorld } from '../gworld'
9
-
10
- export function registerSystem<T extends ComponentX>(component: Constructor<T>) {
11
- if (GameWorld.Instance.systems.isRegistered(`${component.name}System`)) {
12
- return
13
- }
14
- class NewSystem implements System {
15
- configure(event_manager: EventManager) {
16
- console.log('configure registerSystem', component.name)
17
- event_manager.subscribe(ComponentAddedEvent(component), this)
18
- }
19
-
20
- receive(type: string, event: EventReceive) {
21
- switch (type) {
22
- case ComponentAddedEvent(component): {
23
- const ett = event.entity
24
- const newComp: any = ett.getComponent(component)
25
- newComp.node = ett.getComponent(NodeComp)
26
- break
27
- }
28
- default:
29
- break
30
- }
31
- }
32
- update(entities: EntityManager, events: EventManager, dt: number) {
33
- for (const entt of entities.entities_with_components(component)) {
34
- const comp = entt.getComponent(component)
35
- // console.log('comp', comp.constructor.name, typeof comp['update'] === 'function')
36
- if (comp.node.active && typeof comp['update'] === 'function') {
37
- comp['update'](dt)
38
- }
39
- }
40
- }
41
- }
42
- Object.defineProperty(NewSystem, 'name', { value: `${component.name}System` })
43
- GameWorld.Instance.systems.add(NewSystem)
44
- GameWorld.Instance.systems.configureOnce(NewSystem)
45
- GameWorld.Instance.listUpdate.push(NewSystem)
46
- return NewSystem
47
- }
48
-
49
- export function instantiate<T>(ComponentType: Constructor<T>, data?: any): T {
50
- return (ComponentType as any).create(data)
51
- }
52
-
53
- export class Size {
54
- constructor(width, height) {
55
- this.width = width
56
- this.height = height
57
- }
58
- width: number
59
- height: number
60
- }
61
-
62
- export function size(width: number, height: number) {
63
- return new Size(width, height)
64
- }