@safe-engine/pixi 1.0.0

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Files changed (72) hide show
  1. package/.github/workflows/npm-publish.yml +35 -0
  2. package/README.md +4 -0
  3. package/dist/app.d.ts +9 -0
  4. package/dist/app.d.ts.map +1 -0
  5. package/dist/app.js +102 -0
  6. package/dist/components/EnhancedComponent.d.ts +22 -0
  7. package/dist/components/EnhancedComponent.d.ts.map +1 -0
  8. package/dist/components/EnhancedComponent.js +62 -0
  9. package/dist/components/GUIComponent.d.ts +72 -0
  10. package/dist/components/GUIComponent.d.ts.map +1 -0
  11. package/dist/components/GUIComponent.js +178 -0
  12. package/dist/components/NodeComp.d.ts +104 -0
  13. package/dist/components/NodeComp.d.ts.map +1 -0
  14. package/dist/components/NodeComp.js +420 -0
  15. package/dist/components/RenderComponent.d.ts +29 -0
  16. package/dist/components/RenderComponent.d.ts.map +1 -0
  17. package/dist/components/RenderComponent.js +89 -0
  18. package/dist/core/Color.d.ts +7 -0
  19. package/dist/core/Color.d.ts.map +1 -0
  20. package/dist/core/Color.js +6 -0
  21. package/dist/core/LoadingBar.d.ts +13 -0
  22. package/dist/core/LoadingBar.d.ts.map +1 -0
  23. package/dist/core/LoadingBar.js +55 -0
  24. package/dist/core/Scene.d.ts +6 -0
  25. package/dist/core/Scene.d.ts.map +1 -0
  26. package/dist/core/Scene.js +39 -0
  27. package/dist/core/Size.d.ts +10 -0
  28. package/dist/core/Size.d.ts.map +1 -0
  29. package/dist/core/Size.js +22 -0
  30. package/dist/core/Vec2.d.ts +20 -0
  31. package/dist/core/Vec2.d.ts.map +1 -0
  32. package/dist/core/Vec2.js +70 -0
  33. package/dist/core/decorator.d.ts +9 -0
  34. package/dist/core/decorator.d.ts.map +1 -0
  35. package/dist/core/decorator.js +46 -0
  36. package/dist/gworld.d.ts +8 -0
  37. package/dist/gworld.d.ts.map +1 -0
  38. package/dist/gworld.js +43 -0
  39. package/dist/helper/html-text-parser.d.ts +30 -0
  40. package/dist/helper/html-text-parser.d.ts.map +1 -0
  41. package/dist/helper/html-text-parser.js +353 -0
  42. package/dist/helper/utils.d.ts +17 -0
  43. package/dist/helper/utils.d.ts.map +1 -0
  44. package/dist/helper/utils.js +64 -0
  45. package/dist/index.d.ts +11 -0
  46. package/dist/index.d.ts.map +1 -0
  47. package/dist/index.js +39 -0
  48. package/dist/systems/GUISystem.d.ts +7 -0
  49. package/dist/systems/GUISystem.d.ts.map +1 -0
  50. package/dist/systems/GUISystem.js +94 -0
  51. package/dist/systems/RenderSystem.d.ts +15 -0
  52. package/dist/systems/RenderSystem.d.ts.map +1 -0
  53. package/dist/systems/RenderSystem.js +100 -0
  54. package/package.json +30 -0
  55. package/src/app.ts +51 -0
  56. package/src/components/EnhancedComponent.ts +57 -0
  57. package/src/components/GUIComponent.ts +147 -0
  58. package/src/components/NodeComp.ts +409 -0
  59. package/src/components/RenderComponent.ts +65 -0
  60. package/src/core/Color.ts +3 -0
  61. package/src/core/LoadingBar.ts +33 -0
  62. package/src/core/Scene.ts +17 -0
  63. package/src/core/Size.ts +21 -0
  64. package/src/core/Vec2.ts +52 -0
  65. package/src/core/decorator.ts +18 -0
  66. package/src/gworld.ts +17 -0
  67. package/src/helper/html-text-parser.ts +364 -0
  68. package/src/helper/utils.ts +64 -0
  69. package/src/index.ts +10 -0
  70. package/src/systems/GUISystem.ts +95 -0
  71. package/src/systems/RenderSystem.ts +100 -0
  72. package/tsconfig.json +24 -0
@@ -0,0 +1,64 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.Size = void 0;
4
+ exports.registerSystem = registerSystem;
5
+ exports.instantiate = instantiate;
6
+ exports.size = size;
7
+ var entityx_ts_1 = require("entityx-ts");
8
+ var __1 = require("..");
9
+ var gworld_1 = require("../gworld");
10
+ function registerSystem(component) {
11
+ if (gworld_1.GameWorld.Instance.systems.isRegistered("".concat(component.name, "System"))) {
12
+ return;
13
+ }
14
+ var NewSystem = /** @class */ (function () {
15
+ function NewSystem() {
16
+ }
17
+ NewSystem.prototype.configure = function (event_manager) {
18
+ console.log('configure registerSystem', component.name);
19
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(component), this);
20
+ };
21
+ NewSystem.prototype.receive = function (type, event) {
22
+ switch (type) {
23
+ case (0, entityx_ts_1.ComponentAddedEvent)(component): {
24
+ var ett = event.entity;
25
+ var newComp = ett.getComponent(component);
26
+ newComp.node = ett.getComponent(__1.NodeComp);
27
+ break;
28
+ }
29
+ default:
30
+ break;
31
+ }
32
+ };
33
+ NewSystem.prototype.update = function (entities, events, dt) {
34
+ for (var _i = 0, _a = entities.entities_with_components(component); _i < _a.length; _i++) {
35
+ var entt = _a[_i];
36
+ var comp = entt.getComponent(component);
37
+ // console.log('comp', comp.constructor.name, typeof comp['update'] === 'function')
38
+ if (comp.node.active && typeof comp['update'] === 'function') {
39
+ comp['update'](dt);
40
+ }
41
+ }
42
+ };
43
+ return NewSystem;
44
+ }());
45
+ Object.defineProperty(NewSystem, 'name', { value: "".concat(component.name, "System") });
46
+ gworld_1.GameWorld.Instance.systems.add(NewSystem);
47
+ gworld_1.GameWorld.Instance.systems.configureOnce(NewSystem);
48
+ gworld_1.GameWorld.Instance.listUpdate.push(NewSystem);
49
+ return NewSystem;
50
+ }
51
+ function instantiate(ComponentType, data) {
52
+ return ComponentType.create(data);
53
+ }
54
+ var Size = /** @class */ (function () {
55
+ function Size(width, height) {
56
+ this.width = width;
57
+ this.height = height;
58
+ }
59
+ return Size;
60
+ }());
61
+ exports.Size = Size;
62
+ function size(width, height) {
63
+ return new Size(width, height);
64
+ }
@@ -0,0 +1,11 @@
1
+ export { addGameCanvasTo, app, initWorld, setupResolution } from './app';
2
+ export * from './components/GUIComponent';
3
+ export { NodeComp } from './components/NodeComp';
4
+ export * from './components/RenderComponent';
5
+ export { ComponentX, NoRenderComponentX } from './core/decorator';
6
+ export { SceneComponent } from './core/Scene';
7
+ export * from './core/Size';
8
+ export { Vec2 } from './core/Vec2';
9
+ export { GameWorld } from './gworld';
10
+ export { instantiate, registerSystem } from './helper/utils';
11
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,GAAG,EAAE,SAAS,EAAC,eAAe,EAAE,MAAM,OAAO,CAAA;AACvE,cAAc,2BAA2B,CAAA;AACzC,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAA;AAChD,cAAc,8BAA8B,CAAA;AAC5C,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,kBAAkB,CAAA;AACjE,OAAO,EAAE,cAAc,EAAE,MAAM,cAAc,CAAA;AAC7C,cAAc,aAAa,CAAA;AAC3B,OAAO,EAAG,IAAI,EAAE,MAAM,aAAa,CAAA;AACnC,OAAO,EAAE,SAAS,EAAE,MAAM,UAAU,CAAA;AACpC,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAA"}
package/dist/index.js ADDED
@@ -0,0 +1,39 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ exports.registerSystem = exports.instantiate = exports.GameWorld = exports.Vec2 = exports.SceneComponent = exports.NoRenderComponentX = exports.ComponentX = exports.NodeComp = exports.setupResolution = exports.initWorld = exports.app = exports.addGameCanvasTo = void 0;
18
+ var app_1 = require("./app");
19
+ Object.defineProperty(exports, "addGameCanvasTo", { enumerable: true, get: function () { return app_1.addGameCanvasTo; } });
20
+ Object.defineProperty(exports, "app", { enumerable: true, get: function () { return app_1.app; } });
21
+ Object.defineProperty(exports, "initWorld", { enumerable: true, get: function () { return app_1.initWorld; } });
22
+ Object.defineProperty(exports, "setupResolution", { enumerable: true, get: function () { return app_1.setupResolution; } });
23
+ __exportStar(require("./components/GUIComponent"), exports);
24
+ var NodeComp_1 = require("./components/NodeComp");
25
+ Object.defineProperty(exports, "NodeComp", { enumerable: true, get: function () { return NodeComp_1.NodeComp; } });
26
+ __exportStar(require("./components/RenderComponent"), exports);
27
+ var decorator_1 = require("./core/decorator");
28
+ Object.defineProperty(exports, "ComponentX", { enumerable: true, get: function () { return decorator_1.ComponentX; } });
29
+ Object.defineProperty(exports, "NoRenderComponentX", { enumerable: true, get: function () { return decorator_1.NoRenderComponentX; } });
30
+ var Scene_1 = require("./core/Scene");
31
+ Object.defineProperty(exports, "SceneComponent", { enumerable: true, get: function () { return Scene_1.SceneComponent; } });
32
+ __exportStar(require("./core/Size"), exports);
33
+ var Vec2_1 = require("./core/Vec2");
34
+ Object.defineProperty(exports, "Vec2", { enumerable: true, get: function () { return Vec2_1.Vec2; } });
35
+ var gworld_1 = require("./gworld");
36
+ Object.defineProperty(exports, "GameWorld", { enumerable: true, get: function () { return gworld_1.GameWorld; } });
37
+ var utils_1 = require("./helper/utils");
38
+ Object.defineProperty(exports, "instantiate", { enumerable: true, get: function () { return utils_1.instantiate; } });
39
+ Object.defineProperty(exports, "registerSystem", { enumerable: true, get: function () { return utils_1.registerSystem; } });
@@ -0,0 +1,7 @@
1
+ import { EventManager, EventReceive, System } from 'entityx-ts';
2
+ export declare class GUISystem implements System {
3
+ configure(event_manager: EventManager): void;
4
+ receive(type: string, event: EventReceive): void;
5
+ update(): void;
6
+ }
7
+ //# sourceMappingURL=GUISystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GUISystem.d.ts","sourceRoot":"","sources":["../../src/systems/GUISystem.ts"],"names":[],"mappings":"AACA,OAAO,EACgB,YAAY,EAAE,YAAY,EAC/C,MAAM,EACP,MAAM,YAAY,CAAA;AAQnB,qBAAa,SAAU,YAAW,MAAM;IACtC,SAAS,CAAC,aAAa,EAAE,YAAY;IAOrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IAuEzC,MAAM;CAGP"}
@@ -0,0 +1,94 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.GUISystem = void 0;
4
+ var ui_1 = require("@pixi/ui");
5
+ var entityx_ts_1 = require("entityx-ts");
6
+ var pixi_js_1 = require("pixi.js");
7
+ var pixi_action_ease_1 = require("pixi-action-ease");
8
+ var __1 = require("..");
9
+ var GUIComponent_1 = require("../components/GUIComponent");
10
+ var LoadingBar_1 = require("../core/LoadingBar");
11
+ var GUISystem = /** @class */ (function () {
12
+ function GUISystem() {
13
+ }
14
+ GUISystem.prototype.configure = function (event_manager) {
15
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ButtonComp), this);
16
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ProgressBarComp), this);
17
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ScrollView), this);
18
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.LabelComp), this);
19
+ // event_manager.subscribe(ComponentAddedEvent(BlockInputEventsComp), this);
20
+ };
21
+ GUISystem.prototype.receive = function (type, event) {
22
+ switch (type) {
23
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ButtonComp): {
24
+ console.log('ComponentAddedEvent ButtonComp', event);
25
+ var ett = event.entity;
26
+ var button_1 = ett.getComponent(GUIComponent_1.ButtonComp);
27
+ var nodeComp = ett.getComponent(__1.NodeComp);
28
+ // const { normalImage, selectedImage, disableImage, texType, zoomScale } = button
29
+ var node = new ui_1.Button(nodeComp.instance);
30
+ // node.setZoomScale(zoomScale - 1)
31
+ button_1.node = nodeComp;
32
+ // button.node = ett.assign(new NodeComp(node, ett))
33
+ node.onPress.connect(function () {
34
+ // console.log('onPress.connect')
35
+ var scale = pixi_action_ease_1.ScaleTo.create(0.12, 1.2);
36
+ var scaleDown = pixi_action_ease_1.ScaleTo.create(0.12, 1);
37
+ var seq = pixi_action_ease_1.Sequence.create(scale, pixi_action_ease_1.CallFunc.create(function () {
38
+ if (Object.prototype.hasOwnProperty.call(button_1, 'onPress')) {
39
+ button_1.onPress(button_1);
40
+ }
41
+ }), scaleDown);
42
+ var ease = pixi_action_ease_1.EaseBackIn.create(seq);
43
+ button_1.node.runAction(ease);
44
+ });
45
+ break;
46
+ }
47
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ProgressBarComp): {
48
+ console.log('ComponentAddedEvent ProgressBarComp', event);
49
+ var ett = event.entity;
50
+ var bar = ett.getComponent(GUIComponent_1.ProgressBarComp);
51
+ var spriteComp = ett.getComponent(__1.SpriteRender);
52
+ if (!spriteComp)
53
+ throw Error('ProgressBarComp need SpriteRender');
54
+ var progress = bar.progress, mode = bar.mode;
55
+ var node = new LoadingBar_1.LoadingBar(mode, spriteComp.node.instance);
56
+ spriteComp.node.instance.mask = node;
57
+ bar.node = ett.assign(new __1.NodeComp(node, ett));
58
+ node.progress = progress;
59
+ break;
60
+ }
61
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.ScrollView): {
62
+ console.log('ComponentAddedEvent ScrollView', event);
63
+ var ett = event.entity;
64
+ var scroll_1 = event.component;
65
+ var width = scroll_1.width, height = scroll_1.height;
66
+ var view = new ui_1.ScrollBox({ width: width, height: height });
67
+ scroll_1.node = ett.assign(new __1.NodeComp(view, ett));
68
+ break;
69
+ }
70
+ case (0, entityx_ts_1.ComponentAddedEvent)(GUIComponent_1.LabelComp): {
71
+ console.log('ComponentAddedEvent LabelComp', event);
72
+ var ett = event.entity;
73
+ var label = ett.getComponent(GUIComponent_1.LabelComp);
74
+ var node = new pixi_js_1.Text();
75
+ // node.texture.rotate = 8
76
+ node.style.fill = '#fff';
77
+ label.node = ett.assign(new __1.NodeComp(node, ett));
78
+ var _a = label.string, string = _a === void 0 ? '' : _a, _b = label.font, font = _b === void 0 ? '' : _b, size = label.size;
79
+ if (font)
80
+ label.setFont(font);
81
+ label.setSize(size);
82
+ label.setString(string);
83
+ break;
84
+ }
85
+ default:
86
+ break;
87
+ }
88
+ };
89
+ GUISystem.prototype.update = function () {
90
+ // throw new Error('Method not implemented.');
91
+ };
92
+ return GUISystem;
93
+ }());
94
+ exports.GUISystem = GUISystem;
@@ -0,0 +1,15 @@
1
+ import { EventManager, EventReceive, System } from 'entityx-ts';
2
+ export declare enum SpriteTypes {
3
+ SIMPLE = 0,
4
+ SLICED = 1,
5
+ TILED = 2,
6
+ FILLED = 3,
7
+ MESH = 4,
8
+ ANIMATION = 5
9
+ }
10
+ export declare class RenderSystem implements System {
11
+ configure(event_manager: EventManager): void;
12
+ receive(type: string, event: EventReceive): void;
13
+ update(): void;
14
+ }
15
+ //# sourceMappingURL=RenderSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RenderSystem.d.ts","sourceRoot":"","sources":["../../src/systems/RenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EACuC,YAAY,EAAE,YAAY,EACtE,MAAM,EACP,MAAM,YAAY,CAAA;AAOnB,oBAAY,WAAW;IACrB,MAAM,IAAA;IACN,MAAM,IAAA;IACN,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AAED,qBAAa,YAAa,YAAW,MAAM;IACzC,SAAS,CAAC,aAAa,EAAE,YAAY;IAUrC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY;IAkEzC,MAAM;CAGP"}
@@ -0,0 +1,100 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.RenderSystem = exports.SpriteTypes = void 0;
4
+ var entityx_ts_1 = require("entityx-ts");
5
+ var pixi_js_1 = require("pixi.js");
6
+ var __1 = require("..");
7
+ var RenderComponent_1 = require("../components/RenderComponent");
8
+ var LoadingBar_1 = require("../core/LoadingBar");
9
+ var SpriteTypes;
10
+ (function (SpriteTypes) {
11
+ SpriteTypes[SpriteTypes["SIMPLE"] = 0] = "SIMPLE";
12
+ SpriteTypes[SpriteTypes["SLICED"] = 1] = "SLICED";
13
+ SpriteTypes[SpriteTypes["TILED"] = 2] = "TILED";
14
+ SpriteTypes[SpriteTypes["FILLED"] = 3] = "FILLED";
15
+ SpriteTypes[SpriteTypes["MESH"] = 4] = "MESH";
16
+ SpriteTypes[SpriteTypes["ANIMATION"] = 5] = "ANIMATION";
17
+ })(SpriteTypes || (exports.SpriteTypes = SpriteTypes = {}));
18
+ var RenderSystem = /** @class */ (function () {
19
+ function RenderSystem() {
20
+ }
21
+ RenderSystem.prototype.configure = function (event_manager) {
22
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.NodeRender), this);
23
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.SpriteRender), this);
24
+ // event_manager.subscribe(ComponentAddedEvent(ImageRender), this)
25
+ // event_manager.subscribe(ComponentAddedEvent(MaskRender), this)
26
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.GraphicsRender), this);
27
+ event_manager.subscribe((0, entityx_ts_1.ComponentAddedEvent)(__1.NodeComp), this);
28
+ event_manager.subscribe((0, entityx_ts_1.ComponentRemovedEvent)(__1.NodeComp), this);
29
+ };
30
+ RenderSystem.prototype.receive = function (type, event) {
31
+ switch (type) {
32
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.NodeRender): {
33
+ // console.log('NodeRender', event)
34
+ var ett = event.entity;
35
+ var nodeRenderComp = ett.getComponent(RenderComponent_1.NodeRender);
36
+ var node = new pixi_js_1.Container();
37
+ nodeRenderComp.node = ett.assign(new __1.NodeComp(node, ett));
38
+ break;
39
+ }
40
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.SpriteRender): {
41
+ // console.log('ComponentAddedEvent SpriteRender', event)
42
+ var ett = event.entity;
43
+ var spriteComp = ett.getComponent(RenderComponent_1.SpriteRender);
44
+ var spriteFrame = spriteComp.spriteFrame, type_1 = spriteComp.type, fillType = spriteComp.fillType, fillRange = spriteComp.fillRange, fillCenter = spriteComp.fillCenter;
45
+ var node = pixi_js_1.Sprite.from(spriteFrame);
46
+ if (type_1 === SpriteTypes.FILLED) {
47
+ // console.log('fillType', fillType)
48
+ var loadingBar = new LoadingBar_1.LoadingBar(fillType, node);
49
+ if (fillRange)
50
+ loadingBar.progress = fillRange;
51
+ if (fillCenter)
52
+ loadingBar.fillCenter = fillCenter;
53
+ spriteComp.loadingBar = loadingBar;
54
+ // node.setMidpoint(fillCenter)
55
+ }
56
+ // node.texture.rotate = 8
57
+ spriteComp.node = ett.assign(new __1.NodeComp(node, ett));
58
+ // spriteComp.node.anchorX = 0.5
59
+ // spriteComp.node.anchorY = 0.5
60
+ break;
61
+ }
62
+ // case ComponentAddedEvent(MaskRender): {
63
+ // console.log('MaskRender', event.component);
64
+ // const ett = event.entity
65
+ // const maskComp = event.entity.getComponent(MaskRender)
66
+ // const { type, segments, inverted } = maskComp
67
+ // const node = new cc.ClippingNode()
68
+ // node.setInverted(inverted)
69
+ // maskComp.node = ett.assign(new NodeComp(node, ett))
70
+ // break
71
+ // }
72
+ case (0, entityx_ts_1.ComponentAddedEvent)(RenderComponent_1.GraphicsRender): {
73
+ console.log('MaskRender', event.component);
74
+ var ett = event.entity;
75
+ var graphics = event.entity.getComponent(RenderComponent_1.GraphicsRender);
76
+ var lineWidth = graphics.lineWidth, strokeColor = graphics.strokeColor, fillColor = graphics.fillColor;
77
+ var node = new pixi_js_1.Graphics();
78
+ node.beginFill(fillColor);
79
+ node.lineStyle(lineWidth, strokeColor);
80
+ graphics.node = ett.assign(new __1.NodeComp(node, ett));
81
+ // node.drawCircle(0, 0, 100)
82
+ break;
83
+ }
84
+ case (0, entityx_ts_1.ComponentRemovedEvent)(__1.NodeComp): {
85
+ var node = event.component;
86
+ if (node) {
87
+ node.instance.removeFromParent();
88
+ }
89
+ break;
90
+ }
91
+ default:
92
+ break;
93
+ }
94
+ };
95
+ RenderSystem.prototype.update = function () {
96
+ // throw new Error('Method not implemented.');
97
+ };
98
+ return RenderSystem;
99
+ }());
100
+ exports.RenderSystem = RenderSystem;
package/package.json ADDED
@@ -0,0 +1,30 @@
1
+ {
2
+ "name": "@safe-engine/pixi",
3
+ "version": "1.0.0",
4
+ "description": "",
5
+ "type": "module",
6
+ "main": "dist/index.js",
7
+ "types": "dist/index.d.ts",
8
+ "scripts": {
9
+ "export": "safex build -p ios",
10
+ "start": "parcel src/index.html -p 8080",
11
+ "dev": "parcel src/index.html -p 8080 --no-cache",
12
+ "build": "tsc",
13
+ "fix": "eslint ./src --ext .ts --fix"
14
+ },
15
+ "keywords": [],
16
+ "author": "",
17
+ "license": "ISC",
18
+ "dependencies": {
19
+ "@pixi/ui": "^2.1.5",
20
+ "entityx-ts": "^1.0.0",
21
+ "howler-pixi-loader-middleware": "^5.0.0",
22
+ "lodash": "^4.17.21",
23
+ "pixi-action-ease": "^1.0.12",
24
+ "pixi.js": "^8.4.0"
25
+ },
26
+ "devDependencies": {
27
+ "@types/lodash": "^4.17.7",
28
+ "typescript": "^5.6.2"
29
+ }
30
+ }
package/src/app.ts ADDED
@@ -0,0 +1,51 @@
1
+ import { Application } from 'pixi.js'
2
+ import { actionManager } from 'pixi-action-ease'
3
+
4
+ import { GameWorld } from './gworld'
5
+ import { GUISystem } from './systems/GUISystem'
6
+ import { RenderSystem } from './systems/RenderSystem'
7
+
8
+ export const app = new Application()
9
+
10
+ export function setupResolution(designedResolution = { width: 720, height: 1280 }) {
11
+ const { width, height } = designedResolution
12
+ app.renderer.resize(width, height)
13
+ // app.stage.position.y = app.renderer.height / app.renderer.resolution
14
+ // app.stage.scale.y = -1
15
+ }
16
+
17
+ export async function addGameCanvasTo(id = 'game') {
18
+ await app.init({
19
+ antialias: true,
20
+ resolution: window.devicePixelRatio,
21
+ eventFeatures: {
22
+ move: true,
23
+ /** disables the global move events which can be very expensive in large scenes */
24
+ globalMove: false,
25
+ click: true,
26
+ wheel: false,
27
+ },
28
+ })
29
+ // app.ticker.speed = 0.5
30
+ // Listen for frame updates
31
+ app.ticker.add(() => {
32
+ const dt = app.ticker.deltaMS * 0.001
33
+ actionManager.update(dt)
34
+ GameWorld.Instance.update(dt)
35
+ })
36
+ Object.assign(app.canvas.style, {
37
+ width: `${window.innerWidth}px`,
38
+ // height: `${window.innerHeight}px`,
39
+ overflow: 'hidden',
40
+ })
41
+
42
+ const gameDiv = document.getElementById(id)
43
+ gameDiv.appendChild(app.canvas)
44
+ }
45
+
46
+ export function initWorld() {
47
+ GameWorld.Instance.systems.add(RenderSystem)
48
+ GameWorld.Instance.systems.add(GUISystem)
49
+ GameWorld.Instance.systems.configureOnce(RenderSystem)
50
+ GameWorld.Instance.systems.configureOnce(GUISystem)
51
+ }
@@ -0,0 +1,57 @@
1
+ import { Constructor } from 'entityx-ts'
2
+ import { actionManager, Animation, CallFunc, DelayTime, Repeat, Sequence } from 'pixi-action-ease'
3
+
4
+ import { NodeComp } from './NodeComp'
5
+
6
+ export class EnhancedComponent {
7
+ constructor(...args: any[]) {
8
+ const [data] = args
9
+ if (data) {
10
+ // console.log('constructor', this.constructor.name, data)
11
+ Object.keys(data).forEach((key) => {
12
+ this[key] = data[key]
13
+ })
14
+ }
15
+ }
16
+ node: NodeComp
17
+ static hasRender = true
18
+ actionsMap: { [key: string]: Animation } = {}
19
+ addComponent<T extends EnhancedComponent>(instance): T {
20
+ return this.node.addComponent(instance)
21
+ }
22
+ getComponent<T extends ComponentType>(component: Constructor<T>): T {
23
+ return this.node.getComponent(component)
24
+ }
25
+ schedule(callback: (dt?: number) => void, interval: number, repeat = -1, delay = 0, key?: string) {
26
+ const action = Sequence.create(DelayTime.create(interval), CallFunc.create(callback))
27
+ const repeatAct = Repeat.create(action, repeat)
28
+ const seq = Sequence.create(DelayTime.create(delay), repeatAct)
29
+ const animation = actionManager.runAction(this.node.instance as any, seq)
30
+ this.actionsMap[key] = animation
31
+ }
32
+ unschedule(callback: (arg?: unknown) => void, key?: string) {
33
+ // this.node.instance.unschedule(callback.bind(this))
34
+ this.actionsMap[key].stop()
35
+ }
36
+ unscheduleAllCallbacks() {
37
+ Object.values(this.actionsMap).forEach((action: Animation) => {
38
+ action.stop()
39
+ })
40
+ }
41
+ scheduleOnce(callback: (arg?: unknown) => void, delay: number, key?: string) {
42
+ const action = Sequence.create(DelayTime.create(delay), CallFunc.create(callback))
43
+ const animation = actionManager.runAction(this.node.instance as any, action)
44
+ this.actionsMap[key] = animation
45
+ }
46
+ getComponentsInChildren<T extends ComponentType>(component: Constructor<T>): T[] {
47
+ return this.node.getComponentsInChildren(component)
48
+ }
49
+ getComponentInChildren<T extends ComponentType>(component: Constructor<T>): T {
50
+ return this.node.getComponentInChildren(component)
51
+ }
52
+ isEqual(other: EnhancedComponent) {
53
+ return this.node.entity.id === other.node.entity.id
54
+ }
55
+ }
56
+
57
+ export type ComponentType = EnhancedComponent | NodeComp
@@ -0,0 +1,147 @@
1
+ import { Assets, Text } from 'pixi.js'
2
+
3
+ import { Size, Vec2 } from '..'
4
+ import { Color4B } from '../core/Color'
5
+ import { ComponentX, NoRenderComponentX } from '../core/decorator'
6
+ import { LoadingBar, LoadingBarMode } from '../core/LoadingBar'
7
+ import { HtmlTextParser } from '../helper/html-text-parser'
8
+
9
+ const _htmlTextParser = new HtmlTextParser()
10
+ export const FillType = {
11
+ HORIZONTAL: 0,
12
+ VERTICAL: 1,
13
+ RADIAL: 2,
14
+ }
15
+ type Keys = keyof typeof FillType
16
+ type Values = (typeof FillType)[Keys]
17
+
18
+ export class ButtonComp extends NoRenderComponentX {
19
+ normalImage: string
20
+ selectedImage: string
21
+ disableImage: string
22
+ zoomScale: number
23
+ onPress: (target: ButtonComp) => void
24
+
25
+ setOnPress(cb: (target: ButtonComp) => void) {
26
+ this.onPress = cb
27
+ }
28
+
29
+ set enabled(val) {
30
+ this.node.instance.interactive = val
31
+ }
32
+ }
33
+
34
+ export class ProgressBarComp extends NoRenderComponentX {
35
+ mode = LoadingBarMode.BAR
36
+ private _progress: number
37
+ isReverse: boolean
38
+
39
+ get progress() {
40
+ return this._progress
41
+ }
42
+
43
+ set progress(val: number) {
44
+ this._progress = val
45
+ ;(this.node.instance as LoadingBar).progress = val
46
+ }
47
+ }
48
+
49
+ export class LabelComp extends ComponentX {
50
+ font: string
51
+ string: string
52
+ size = 64
53
+
54
+ getString() {
55
+ if (this.node.instance instanceof Text) {
56
+ return this.node.instance.text
57
+ }
58
+ }
59
+
60
+ setString(val: string) {
61
+ if (this.node.instance instanceof Text) {
62
+ this.node.instance.text = val
63
+ }
64
+ }
65
+
66
+ getSize() {
67
+ if (this.node.instance instanceof Text) {
68
+ return this.node.instance.style.fontSize
69
+ }
70
+ }
71
+ setSize(val) {
72
+ if (this.node.instance instanceof Text) {
73
+ this.node.instance.style.fontSize = val
74
+ }
75
+ }
76
+
77
+ getFont() {
78
+ if (this.node.instance instanceof Text) {
79
+ return this.node.instance.style.fontFamily as string
80
+ }
81
+ }
82
+
83
+ setFont(val: string) {
84
+ // console.log('set font', val, Assets.get(val))
85
+ if (this.node.instance instanceof Text) {
86
+ if (Assets.get(val)) this.node.instance.style.fontFamily = Assets.get(val).family
87
+ }
88
+ }
89
+ }
90
+
91
+ export class ScrollView extends ComponentX {
92
+ width: number
93
+ height: number
94
+ }
95
+
96
+ export class BlockInputEventsComp extends NoRenderComponentX {}
97
+
98
+ export class ProgressTimerComp extends ComponentX {
99
+ spriteFrame: string
100
+ fillType: Values
101
+ fillRange: number
102
+ fillCenter: Vec2
103
+ isReverse: boolean
104
+
105
+ getFillRange() {
106
+ // if (this.node.instance instanceof cc.ProgressTimer) {
107
+ // return this.node.instance.getPercentage() * 0.01
108
+ // }
109
+ }
110
+
111
+ setFillStart(val: number) {
112
+ // if (this.node.instance instanceof cc.ProgressTimer) {
113
+ // this.node.instance.setMidpoint(Vec2(val, val))
114
+ // }
115
+ }
116
+
117
+ setFillRange(val: number) {
118
+ // if (this.node.instance instanceof cc.ProgressTimer) {
119
+ // this.node.instance.setPercentage(val * 100)
120
+ // }
121
+ }
122
+ }
123
+
124
+ export class RichTextComp extends ComponentX {
125
+ protected font: string
126
+ protected string: string
127
+ protected size: number
128
+
129
+ getString() {
130
+ return this.string
131
+ }
132
+
133
+ setString(val: string) {
134
+ this.string = val
135
+ }
136
+ }
137
+
138
+ export class LabelOutlineComp extends NoRenderComponentX {
139
+ color: typeof Color4B
140
+ width: number
141
+ }
142
+
143
+ export class LabelShadowComp extends NoRenderComponentX {
144
+ color: typeof Color4B
145
+ blur: number
146
+ offset: Size
147
+ }