@safe-engine/cocos 2.6.5 → 2.6.7

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Files changed (97) hide show
  1. package/README.md +124 -2
  2. package/dist/core/NodeComp.d.ts +4 -1
  3. package/dist/core/NodeComp.d.ts.map +1 -1
  4. package/dist/core/NodeComp.js +12 -1
  5. package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts +1 -1
  6. package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts.map +1 -1
  7. package/dist/gui/GUIComponent.d.ts +1 -0
  8. package/dist/gui/GUIComponent.d.ts.map +1 -1
  9. package/dist/gui/GUISystem.js +2 -2
  10. package/dist/gui/SliderComp.d.ts +16 -0
  11. package/dist/gui/SliderComp.d.ts.map +1 -0
  12. package/dist/gui/SliderComp.js +32 -0
  13. package/dist/render/RenderTextureComp.d.ts +10 -0
  14. package/dist/render/RenderTextureComp.d.ts.map +1 -0
  15. package/dist/render/RenderTextureComp.js +13 -0
  16. package/dist/richtext/RichTextComp.d.ts +1 -0
  17. package/dist/richtext/RichTextComp.d.ts.map +1 -1
  18. package/dist/richtext/RichTextSystem.js +4 -4
  19. package/package.json +3 -3
  20. package/dist/dragonbones/PixiDragonBonesSprite.d.ts +0 -19
  21. package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +0 -1
  22. package/dist/dragonbones/PixiDragonBonesSprite.js +0 -75
  23. package/dist/gworld/components/AnimationComponent.d.ts +0 -65
  24. package/dist/gworld/components/AnimationComponent.d.ts.map +0 -1
  25. package/dist/gworld/components/AnimationComponent.js +0 -141
  26. package/dist/gworld/components/CollideComponent.d.ts +0 -64
  27. package/dist/gworld/components/CollideComponent.d.ts.map +0 -1
  28. package/dist/gworld/components/CollideComponent.js +0 -269
  29. package/dist/gworld/components/EnhancedComponent.d.ts +0 -22
  30. package/dist/gworld/components/EnhancedComponent.d.ts.map +0 -1
  31. package/dist/gworld/components/EnhancedComponent.js +0 -51
  32. package/dist/gworld/components/GUIComponent.d.ts +0 -67
  33. package/dist/gworld/components/GUIComponent.d.ts.map +0 -1
  34. package/dist/gworld/components/GUIComponent.js +0 -166
  35. package/dist/gworld/components/NoRenderComponent.d.ts +0 -38
  36. package/dist/gworld/components/NoRenderComponent.d.ts.map +0 -1
  37. package/dist/gworld/components/NoRenderComponent.js +0 -81
  38. package/dist/gworld/components/NodeComp.d.ts +0 -152
  39. package/dist/gworld/components/NodeComp.d.ts.map +0 -1
  40. package/dist/gworld/components/NodeComp.js +0 -405
  41. package/dist/gworld/components/RenderComponent.d.ts +0 -58
  42. package/dist/gworld/components/RenderComponent.d.ts.map +0 -1
  43. package/dist/gworld/components/RenderComponent.js +0 -166
  44. package/dist/gworld/core/NodePool.d.ts +0 -9
  45. package/dist/gworld/core/NodePool.d.ts.map +0 -1
  46. package/dist/gworld/core/NodePool.js +0 -30
  47. package/dist/gworld/core/Scene.d.ts +0 -5
  48. package/dist/gworld/core/Scene.d.ts.map +0 -1
  49. package/dist/gworld/core/Scene.js +0 -38
  50. package/dist/gworld/core/decorator.d.ts +0 -9
  51. package/dist/gworld/core/decorator.d.ts.map +0 -1
  52. package/dist/gworld/core/decorator.js +0 -43
  53. package/dist/gworld/index.d.ts +0 -8
  54. package/dist/gworld/index.d.ts.map +0 -1
  55. package/dist/gworld/index.js +0 -43
  56. package/dist/gworld/systems/AnimationSystem.d.ts +0 -6
  57. package/dist/gworld/systems/AnimationSystem.d.ts.map +0 -1
  58. package/dist/gworld/systems/AnimationSystem.js +0 -30
  59. package/dist/gworld/systems/CollideSystem.d.ts +0 -20
  60. package/dist/gworld/systems/CollideSystem.d.ts.map +0 -1
  61. package/dist/gworld/systems/CollideSystem.js +0 -171
  62. package/dist/gworld/systems/GUISystem.d.ts +0 -15
  63. package/dist/gworld/systems/GUISystem.d.ts.map +0 -1
  64. package/dist/gworld/systems/GUISystem.js +0 -123
  65. package/dist/gworld/systems/NoRenderSystem.d.ts +0 -16
  66. package/dist/gworld/systems/NoRenderSystem.d.ts.map +0 -1
  67. package/dist/gworld/systems/NoRenderSystem.js +0 -85
  68. package/dist/gworld/systems/RenderSystem.d.ts +0 -22
  69. package/dist/gworld/systems/RenderSystem.d.ts.map +0 -1
  70. package/dist/gworld/systems/RenderSystem.js +0 -104
  71. package/dist/helper/NodePool.d.ts +0 -9
  72. package/dist/helper/NodePool.d.ts.map +0 -1
  73. package/dist/helper/NodePool.js +0 -29
  74. package/dist/helper/html-text-parser.d.ts +0 -30
  75. package/dist/helper/html-text-parser.d.ts.map +0 -1
  76. package/dist/helper/html-text-parser.js +0 -354
  77. package/dist/safex.d.ts +0 -10
  78. package/dist/safex.d.ts.map +0 -1
  79. package/dist/safex.js +0 -25
  80. package/dist/spine/CCSkeleton.d.ts +0 -2
  81. package/dist/spine/CCSkeleton.d.ts.map +0 -1
  82. package/dist/spine/CCSkeleton.js +0 -344
  83. package/dist/spine/CCSkeletonAnimation.d.ts +0 -16
  84. package/dist/spine/CCSkeletonAnimation.d.ts.map +0 -1
  85. package/dist/spine/CCSkeletonAnimation.js +0 -317
  86. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts +0 -2
  87. package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +0 -1
  88. package/dist/spine/CCSkeletonCanvasRenderCmd.js +0 -225
  89. package/dist/spine/CCSkeletonTexture.d.ts +0 -2
  90. package/dist/spine/CCSkeletonTexture.d.ts.map +0 -1
  91. package/dist/spine/CCSkeletonTexture.js +0 -62
  92. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +0 -2
  93. package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +0 -1
  94. package/dist/spine/CCSkeletonWebGLRenderCmd.js +0 -281
  95. package/dist/spine/PixiSpineSprite.d.ts +0 -19
  96. package/dist/spine/PixiSpineSprite.d.ts.map +0 -1
  97. package/dist/spine/PixiSpineSprite.js +0 -72
package/README.md CHANGED
@@ -1,3 +1,125 @@
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- # Guide
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+ # Safex = JSX + cocos2x html5 Game Engine
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- - Refer Pixi docs: [Pixi](https://github.com/Safe-engine/safex-pixi)
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+ ## Introduction
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+
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+ Safex is an game engine written in TypeScript, combining the power of JSX syntax with the renowned cocos2x html5 rendering library. This project aims to help mobile game developers build games quickly, easily, and intuitively.
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+
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+ ## Key Features
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+
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+ - **JSX Syntax:** Write UI and game logic in a React-like style for better code organization and readability.
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+ - **Powered by Cocos2x html5:** Utilize for high-performance 2D rendering.
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+ - **Component-based Architecture:** Easily manage game elements such as scenes, sprites, events, actions and animations.
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+ - **Asset Loading Support:** Quickly load images, sounds, and sprite sheets.
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+ - All components must be extends from `ComponentX` or call `registerSystem(${className})`
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+ - `node` property represent node, and can pass properties to assign
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+ - Example `<SpriteRender node={{ xy: [5, 9] }} />`
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+ - `$ref` bind component with current class property as string
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+ - `$push` push component to list
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+ - `$refNode` and `$pushNode` for `NodeComp` component from any component.
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+ - `Array(2).map(_, i)` iteration repeat component 2 times
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+ - `Loading.listItems.map(item, i = 1)` iteration in class static readonly property
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+
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+ ## Benefits
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+
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+ - **Rapid Development:** JSX makes writing code clean and intuitive.
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+ - **Extensibility:** Easily add new features and functionalities.
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+ - **Web Developer Friendly:** If you're familiar with React, you'll quickly get up to speed with Safex.
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+
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+ ## Installation
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+
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+ ```sh
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+ npm install @safe-engine/cocos
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+ ```
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+
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+ ## Basic Example
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+
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+ ```tsx GameScene.tsx
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+ import { SceneComponent, LabelComp, ButtonComp, SpriteRender, instantiate, Touch } from '@safe-engine/cocos'
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+ import ColliderSprite from './ColliderSprite'
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+ import { sf_sprite } from '../assets'
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+
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+ export class GameScene extends SceneComponent {
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+ sprite: SpriteRender
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+ label: LabelComp
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+
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+ onPress(target: ButtonComp) {
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+ this.sprite.spriteFrame = 'other.sprite.png'
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+ this.label.string = target.node.name
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+ }
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+
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+ onTouchMove(event: Touch) {
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+ const {x,y} = event.getLocation()
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+ const sprite = instantiate(ColliderSprite)
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+ sprite.node.posX = x
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+ sprite.node.posY = y
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+ this.node.addChild(sprite)
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+ }
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+
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+ render() {
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+ return (
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+ <SceneComponent>
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+ <TouchEventRegister
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+ onTouchMove={this.onTouchMove}
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+ />
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+ <LabelComp $ref={this.label} node={{ xy: [106, 240] }} string="Hello safex" font={defaultFont} />
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+ <ButtonComp $ref={this.sprite} node={{ xy: [500, 600], name: 'sf_sprite' }} spriteFrame={sf_sprite} onPress={this.onPress} >
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+ </ButtonComp>
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+ </SceneComponent>
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+ )
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+ }
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+ }
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+ ```
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+
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+ ## Collider Events
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+
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+ ```tsx
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+ import { ComponentX, SpriteRender } from '@safe-engine/cocos'
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+ import { BoxCollider } from '@safe-engine/cocos/dist/collider'
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+ import { sf_crash } from '../assets'
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+
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+ export class ColliderSprite extends ComponentX {
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+ onCollisionEnter(other: Collider) {
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+ console.log(other.props.tag)
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+ }
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+
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+ render() {
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+ return (
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+ <SpriteRender node={{ xy: [640, 360] }} spriteFrame={sf_crash}>
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+ <BoxCollider height={100} width={100} onCollisionEnter={this.onCollisionEnter} tag={3} />
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+ </SpriteRender>
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+ )
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+ }
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+ }
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+ ```
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+
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+ ## Physics Events
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+
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+ ```tsx
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+ import { ComponentX, SpriteRender } from '@safe-engine/cocos'
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+ import { DynamicBody, PhysicsBoxCollider, RigidBody } from '@safe-engine/cocos/dist/box2d-wasm'
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+ import { sf_crash } from '../assets'
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+
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+ export class PhysicsCollider extends ComponentX {
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+ onBeginContact(other: RigidBody) {
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+ console.log('onBeginContact', other)
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+ }
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+
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+ render() {
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+ return (
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+ <SpriteRender node={{ xy: [640, 360] }} spriteFrame={sf_crash}>
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+ <RigidBody type={DynamicBody} onBeginContact={this.onBeginContact} tag={2} isSensor ></RigidBody>
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+ <PhysicsBoxCollider height={100} width={100}></PhysicsBoxCollider>
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+ </SpriteRender>
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+ )
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+ }
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+ }
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+ ```
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+
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+ ## Contributing
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+
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+ We welcome all contributions! If you have ideas or want to improve the engine, feel free to create an issue or submit a pull request on GitHub.
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+
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+ ## Contact
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+ - [Discord](https://discord.com/channels/1344214207268388979/1344214208044208140)
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+
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+ Let's build a powerful and convenient game engine together! 🚀
@@ -8,7 +8,6 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  instance: C;
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  parent: NodeComp;
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  children: NodeComp[];
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- name: string;
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  private _active;
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  constructor(instance: C, entity: Entity);
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  get uuid(): number;
@@ -57,6 +56,10 @@ export declare class NodeComp<C extends cc.Node = cc.Node> {
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  set h(val: number);
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  get zIndex(): number;
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  set zIndex(val: number);
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+ get name(): string;
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+ set name(val: string);
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+ get tag(): number;
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+ set tag(val: number);
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  get childrenCount(): number;
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  destroy(): void;
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  addComponent<T extends ComponentType>(instance: T & {
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1
+ {"version":3,"file":"NodeComp.d.ts","sourceRoot":"","sources":["../../src/core/NodeComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,YAAY,CAAA;AAGhD,OAAO,EAAE,aAAa,EAAiB,MAAM,aAAa,CAAA;AAC1D,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACzC,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEtE,MAAM,MAAM,iBAAiB,CAAC,CAAC,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,IAAI,CAAA;AAC5D,qBAAa,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,IAAI;IAC/C,MAAM,EAAE,MAAM,CAAA;IACd,QAAQ,EAAE,CAAC,CAAA;IACX,MAAM,EAAE,QAAQ,CAAA;IAChB,QAAQ,EAAE,QAAQ,EAAE,CAAK;IACzB,OAAO,CAAC,OAAO,CAAO;gBAEV,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM;IAKvC,IAAI,IAAI,WAEP;IAED,IAAI,QAAQ,IAAI,QAAQ,CAAC,IAAI,CAAC,CAE7B;IAED,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EAErB;IAED,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAE3B;IAED,IAAI,IAAI,IAIM,MAAM,CAFnB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,MAAM,EAEnB;IAED,IAAI,IAAI,IAIM,MAAM,CAFnB;IAED,IAAI,IAAI,CAAC,GAAG,EAAE,MAAM,EAEnB;IAED,IAAI,KAAK,IAIM,MAAM,CAFpB;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,MAAM,EAEpB;IAED,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAED,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAErB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IACD;;;;OAIG;IACH,IAAI,QAAQ,IAYM,MAAM,CAVvB;IACD;;;;;;;;OAQG;IACH,IAAI,QAAQ,CAAC,GAAG,EAAE,MAAM,EAEvB;IAED,IAAI,KAAK,IAIM,EAAE,CAAC,KAAK,CAFtB;IAED,IAAI,KAAK,CAAC,GAAG,EAAE,EAAE,CAAC,KAAK,EAEtB;IAED,IAAI,OAAO,IAIM,MAAM,CAFtB;IAED,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IAED,IAAI,MAAM,IAUM,OAAO,CAFtB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,OAAO,EAStB;IAED,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,CAAC,GAAG,QAAA,EAER;IAED,IAAI,CAAC,WAEJ;IAED,IAAI,CAAC,CAAC,GAAG,QAAA,EAER;IAED,IAAI,MAAM,WAET;IAED,IAAI,MAAM,CAAC,GAAG,QAAA,EAEb;IAED,IAAI,IAAI,WAEP;IAED,IAAI,IAAI,CAAC,GAAG,QAAA,EAEX;IAED,IAAI,GAAG,WAEN;IAED,IAAI,GAAG,CAAC,GAAG,QAAA,EAEV;IAED,IAAI,aAAa,WAEhB;IAED,OAAO;IAOP,YAAY,CAAC,CAAC,SAAS,aAAa,EAAE,QAAQ,EAAE,CAAC,GAAG;QAAE,MAAM,CAAC,EAAE,GAAG,CAAC;QAAC,KAAK,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,CAAC;IAQ5F,YAAY,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAInE,uBAAuB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;IAUhF,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAI7E,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;IASzE,kBAAkB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;;;;;;;;;;;;;;;;;;;IAIlC,oBAAoB,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK;;;;;;;;;;;;;;;;;;;IAIpC,qBAAqB,CAAC,KAAK,EAAE,IAAI;;;;;;;;;;;;;;;;;;;IAIjC,mBAAmB,CAAC,KAAK,EAAE,IAAI;;;;;;;;;;;;;;;;;;;IAI/B,cAAc;IAQd,IAAI,WAAW,IAIO,IAAI,CAFzB;IAED,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAWzB;IAED,SAAS,CAAC,GAAG,EAAE,EAAE,CAAC,cAAc;IAIhC,cAAc;IAId,0BAA0B;IAK1B,2BAA2B;IAK3B,gBAAgB,CAAC,OAAO,CAAC,EAAE,OAAO;IAkBlC,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM;IAOvD,iBAAiB,CAAC,OAAO,CAAC,EAAE,OAAO;IAMnC,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,CAAC;IAM1B,OAAO,CAAC,CAAC,SAAS,OAAO,GAAG,KAAK,GAAG,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;IASjE,IAAI,KAAK,kBAMR;IAED,UAAU,CAAC,GAAG,EAAE,MAAM;IAOtB,gBAAgB,CAAC,SAAS,EAAE,iBAAiB,CAAC,MAAM,EAAE,QAAQ,CAAC;CAOhE"}
@@ -6,7 +6,6 @@ export class NodeComp {
6
6
  instance;
7
7
  parent;
8
8
  children = [];
9
- name;
10
9
  _active = true;
11
10
  constructor(instance, entity) {
12
11
  this.entity = entity;
@@ -137,6 +136,18 @@ export class NodeComp {
137
136
  set zIndex(val) {
138
137
  this.instance.zIndex = val;
139
138
  }
139
+ get name() {
140
+ return this.instance.getName();
141
+ }
142
+ set name(val) {
143
+ this.instance.setName(val);
144
+ }
145
+ get tag() {
146
+ return this.instance.getTag();
147
+ }
148
+ set tag(val) {
149
+ this.instance.setTag(val);
150
+ }
140
151
  get childrenCount() {
141
152
  return this.children.length;
142
153
  }
@@ -19,7 +19,7 @@ export declare class SimpleMeshNode extends cc.Sprite {
19
19
  setIndices(inds: Uint16Array): void;
20
20
  setTexture(tex: cc.Texture2D): void;
21
21
  setSpriteFrame(renderTexture: any): void;
22
- visit(ctx?: unknown): void;
22
+ visit(ctx?: cc.Node): void;
23
23
  _drawMesh(): void;
24
24
  _ensureGL(): void;
25
25
  _computeModelMatrixFromNode(): Float32Array;
@@ -1 +1 @@
1
- {"version":3,"file":"SimpleMeshNode.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/SimpleMeshNode.ts"],"names":[],"mappings":"AAOA,qBAAa,cAAe,SAAQ,EAAE,CAAC,MAAM;IAE3C,QAAQ,EAAE,GAAG,CAAO;IACpB,SAAS,EAAE,YAAY,GAAG,IAAI,CAAO;IACrC,IAAI,EAAE,YAAY,GAAG,IAAI,CAAO;IAChC,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAO;IAGnC,GAAG,EAAE,qBAAqB,GAAG,IAAI,CAAO;IACxC,QAAQ,EAAE,YAAY,GAAG,IAAI,CAAO;IACpC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,KAAK,EAAE,WAAW,GAAG,IAAI,CAAO;IAChC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,YAAY,UAAO;IACnB,MAAM,SAAM;IAGZ,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAO;IACjC,SAAS,UAAO;gBAEJ,OAAO,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,GAAG,CAAC,EAAE,YAAY,EAAE,OAAO,CAAC,EAAE,WAAW;IAiBtG,8BAA8B,IAAI,IAAI;IAmBtC,WAAW,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAMtC,MAAM,CAAC,GAAG,EAAE,YAAY,GAAG,IAAI;IAK/B,UAAU,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IAKnC,UAAU,CAAC,GAAG,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI;IAGnC,cAAc,CAAC,aAAa,KAAA;IAK5B,KAAK,CAAC,GAAG,CAAC,EAAE,OAAO,GAAG,IAAI;IAU1B,SAAS,IAAI,IAAI;IAQjB,SAAS,IAAI,IAAI;IAuEjB,2BAA2B,IAAI,YAAY;IA0D3C,cAAc,IAAI,IAAI;IAkGtB,uBAAuB,IAAI,IAAI;IAuB/B,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAKzB,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;;;;;IAU5G,MAAM,IAAI,IAAI;CAcf"}
1
+ {"version":3,"file":"SimpleMeshNode.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/db-cocos/SimpleMeshNode.ts"],"names":[],"mappings":"AAOA,qBAAa,cAAe,SAAQ,EAAE,CAAC,MAAM;IAE3C,QAAQ,EAAE,GAAG,CAAO;IACpB,SAAS,EAAE,YAAY,GAAG,IAAI,CAAO;IACrC,IAAI,EAAE,YAAY,GAAG,IAAI,CAAO;IAChC,QAAQ,EAAE,WAAW,GAAG,IAAI,CAAO;IAGnC,GAAG,EAAE,qBAAqB,GAAG,IAAI,CAAO;IACxC,QAAQ,EAAE,YAAY,GAAG,IAAI,CAAO;IACpC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,KAAK,EAAE,WAAW,GAAG,IAAI,CAAO;IAChC,IAAI,EAAE,WAAW,GAAG,IAAI,CAAO;IAC/B,YAAY,UAAO;IACnB,MAAM,SAAM;IAGZ,aAAa,EAAE,EAAE,CAAC,QAAQ,CAAO;IACjC,SAAS,UAAO;gBAEJ,OAAO,CAAC,EAAE,EAAE,CAAC,SAAS,EAAE,QAAQ,CAAC,EAAE,YAAY,EAAE,GAAG,CAAC,EAAE,YAAY,EAAE,OAAO,CAAC,EAAE,WAAW;IAiBtG,8BAA8B,IAAI,IAAI;IAmBtC,WAAW,CAAC,KAAK,EAAE,YAAY,GAAG,IAAI;IAMtC,MAAM,CAAC,GAAG,EAAE,YAAY,GAAG,IAAI;IAK/B,UAAU,CAAC,IAAI,EAAE,WAAW,GAAG,IAAI;IAKnC,UAAU,CAAC,GAAG,EAAE,EAAE,CAAC,SAAS,GAAG,IAAI;IAGnC,cAAc,CAAC,aAAa,KAAA;IAK5B,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,IAAI,GAAG,IAAI;IAU1B,SAAS,IAAI,IAAI;IAQjB,SAAS,IAAI,IAAI;IAuEjB,2BAA2B,IAAI,YAAY;IA0D3C,cAAc,IAAI,IAAI;IAkGtB,uBAAuB,IAAI,IAAI;IAuB/B,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAKzB,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM;;;;;IAU5G,MAAM,IAAI,IAAI;CAcf"}
@@ -36,6 +36,7 @@ interface LabelCompProps {
36
36
  size?: number;
37
37
  outline?: [ColorSource, number];
38
38
  shadow?: [ColorSource, number, Size];
39
+ isAdaptWithSize?: boolean;
39
40
  }
40
41
  export declare class LabelComp extends ComponentX<LabelCompProps & BaseComponentProps<LabelComp>, ccui.Text> {
41
42
  get string(): string;
@@ -1 +1 @@
1
- {"version":3,"file":"GUIComponent.d.ts","sourceRoot":"","sources":["../../src/gui/GUIComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,IAAI,CAAA;AACpD,OAAO,EAAE,UAAU,EAAU,MAAM,mBAAmB,CAAA;AACtD,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAEzC,eAAO,MAAM,QAAQ;;;;CAIpB,CAAA;AAID,UAAU,eAAe;IACvB,WAAW,EAAE,MAAM,CAAA;IACnB,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAC5C,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,CAAA;CACvC;AACD,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,GAAG,kBAAkB,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC;IACvG,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,WAAW,QAAA,EAO1B;CACF;AAED,UAAU,kBAAkB;IAC1B,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,UAAU,CAAC,EAAE,IAAI,CAAA;IACjB,SAAS,CAAC,EAAE,OAAO,CAAA;CACpB;AAED,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,kBAAkB,GAAG,kBAAkB,CAAC,iBAAiB,CAAC,EAAE,EAAE,CAAC,aAAa,GAAG,EAAE,CAAC,IAAI,CAAC;IACvI,IAAI,SAAS,IAYM,MAAM,CARxB;IAED,IAAI,SAAS,CAAC,GAAG,EAAE,MAAM,EAIxB;IAED,IAAI,SAAS,CAAC,GAAG,EAAE,MAAM,EAIxB;CACF;AAED,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,OAAO,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,CAAA;IAC/B,MAAM,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,EAAE,IAAI,CAAC,CAAA;CACrC;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,GAAG,kBAAkB,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC;IAClG,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAKrB;CACF;AAED,oBAAY,mBAAmB;IAC7B,IAA+B;IAC/B,UAA2C;IAC3C,QAAuC;IACvC,IAA+B;CAChC;AACD,UAAU,eAAe;IACvB,QAAQ,EAAE,IAAI,CAAA;IACd,WAAW,EAAE,IAAI,CAAA;IACjB,SAAS,CAAC,EAAE,mBAAmB,CAAA;IAC/B,aAAa,CAAC,EAAE,OAAO,CAAA;IACvB,SAAS,CAAC,EAAE,OAAO,CAAA;CACpB;AACD,qBAAa,cAAe,SAAQ,UAAU,CAAC,eAAe,GAAG,kBAAkB,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC;IACnH,IAAI,CAAC,KAAK,EAAE,MAAM;CAKnB;AAED,UAAU,cAAc;IACtB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB,UAAU,CAAC,EAAE,OAAO,CAAA;CACrB;AACD,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,GAAG,kBAAkB,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC;IACvG,IAAI,MAAM,WAET;CACF;AACD,UAAU,eAAe;IACvB,GAAG,CAAC,EAAE,OAAO,CAAA;IACb,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AACD,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,GAAG,kBAAkB,CAAC,UAAU,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC;CAAG;AAExG,UAAU,mBAAmB;IAC3B,GAAG,CAAC,EAAE,OAAO,CAAA;IACb,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,OAAO,CAAC,EAAE,OAAO,CAAA;CAClB;AACD,qBAAa,cAAe,SAAQ,UAAU,CAAC,mBAAmB,GAAG,kBAAkB,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC;IAC/G,KAAK;IAIL,QAAQ;CAWT"}
1
+ {"version":3,"file":"GUIComponent.d.ts","sourceRoot":"","sources":["../../src/gui/GUIComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,IAAI,CAAA;AACpD,OAAO,EAAE,UAAU,EAAU,MAAM,mBAAmB,CAAA;AACtD,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AAEzC,eAAO,MAAM,QAAQ;;;;CAIpB,CAAA;AAID,UAAU,eAAe;IACvB,WAAW,EAAE,MAAM,CAAA;IACnB,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAC5C,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,IAAI,CAAA;CACvC;AACD,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,GAAG,kBAAkB,CAAC,UAAU,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC;IACvG,IAAI,WAAW,WAEd;IAED,IAAI,WAAW,CAAC,WAAW,QAAA,EAO1B;CACF;AAED,UAAU,kBAAkB;IAC1B,WAAW,EAAE,MAAM,CAAA;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,UAAU,CAAC,EAAE,IAAI,CAAA;IACjB,SAAS,CAAC,EAAE,OAAO,CAAA;CACpB;AAED,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,kBAAkB,GAAG,kBAAkB,CAAC,iBAAiB,CAAC,EAAE,EAAE,CAAC,aAAa,GAAG,EAAE,CAAC,IAAI,CAAC;IACvI,IAAI,SAAS,IAYM,MAAM,CARxB;IAED,IAAI,SAAS,CAAC,GAAG,EAAE,MAAM,EAIxB;IAED,IAAI,SAAS,CAAC,GAAG,EAAE,MAAM,EAIxB;CACF;AAED,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,OAAO,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,CAAC,CAAA;IAC/B,MAAM,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,EAAE,IAAI,CAAC,CAAA;IACpC,eAAe,CAAC,EAAE,OAAO,CAAA;CAC1B;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,GAAG,kBAAkB,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC;IAClG,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAKrB;CACF;AAED,oBAAY,mBAAmB;IAC7B,IAA+B;IAC/B,UAA2C;IAC3C,QAAuC;IACvC,IAA+B;CAChC;AACD,UAAU,eAAe;IACvB,QAAQ,EAAE,IAAI,CAAA;IACd,WAAW,EAAE,IAAI,CAAA;IACjB,SAAS,CAAC,EAAE,mBAAmB,CAAA;IAC/B,aAAa,CAAC,EAAE,OAAO,CAAA;IACvB,SAAS,CAAC,EAAE,OAAO,CAAA;CACpB;AACD,qBAAa,cAAe,SAAQ,UAAU,CAAC,eAAe,GAAG,kBAAkB,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC;IACnH,IAAI,CAAC,KAAK,EAAE,MAAM;CAKnB;AAED,UAAU,cAAc;IACtB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB,UAAU,CAAC,EAAE,OAAO,CAAA;CACrB;AACD,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,GAAG,kBAAkB,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC;IACvG,IAAI,MAAM,WAET;CACF;AACD,UAAU,eAAe;IACvB,GAAG,CAAC,EAAE,OAAO,CAAA;IACb,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,IAAI,CAAC,EAAE,OAAO,CAAA;CACf;AACD,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,GAAG,kBAAkB,CAAC,UAAU,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC;CAAG;AAExG,UAAU,mBAAmB;IAC3B,GAAG,CAAC,EAAE,OAAO,CAAA;IACb,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,OAAO,CAAC,EAAE,OAAO,CAAA;CAClB;AACD,qBAAa,cAAe,SAAQ,UAAU,CAAC,mBAAmB,GAAG,kBAAkB,CAAC,cAAc,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC;IAC/G,KAAK;IAIL,QAAQ;CAWT"}
@@ -54,7 +54,7 @@ export class GUISystem {
54
54
  bar.node = entity.assign(new NodeComp(pTimer, entity));
55
55
  };
56
56
  onAddLabelComp = ({ entity, component: label }) => {
57
- const { string = '', font = GUISystem.defaultFont, size = 64, outline, shadow } = label.props;
57
+ const { string = '', font = GUISystem.defaultFont, size = 64, outline, shadow, isAdaptWithSize } = label.props;
58
58
  const fontName = cc.path.basename(font, '.ttf');
59
59
  const node = new ccui.Text(string, fontName, size);
60
60
  node.setTextVerticalAlignment(cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM);
@@ -66,7 +66,7 @@ export class GUISystem {
66
66
  const [color, blur, offset] = shadow;
67
67
  node.enableShadow(color, offset, blur);
68
68
  }
69
- node.ignoreContentAdaptWithSize(true);
69
+ node.ignoreContentAdaptWithSize(!isAdaptWithSize);
70
70
  label.node = entity.assign(new NodeComp(node, entity));
71
71
  };
72
72
  onAddScrollViewComp = ({ entity, component: scrollView }) => {
@@ -0,0 +1,16 @@
1
+ import { BaseComponentProps, ComponentX } from '..';
2
+ interface SliderCompProps extends BaseComponentProps<SliderComp> {
3
+ barBackground: string;
4
+ normalBall: string;
5
+ pressedBall?: string;
6
+ disabledBall?: string;
7
+ percent?: number;
8
+ onChange: (percent: number) => void;
9
+ }
10
+ export declare class SliderComp extends ComponentX<SliderCompProps, ccui.Slider> {
11
+ set percent(val: number);
12
+ get percent(): number;
13
+ render(): this;
14
+ }
15
+ export {};
16
+ //# sourceMappingURL=SliderComp.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SliderComp.d.ts","sourceRoot":"","sources":["../../src/gui/SliderComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAAuC,MAAM,IAAI,CAAA;AAExF,UAAU,eAAgB,SAAQ,kBAAkB,CAAC,UAAU,CAAC;IAC9D,aAAa,EAAE,MAAM,CAAA;IACrB,UAAU,EAAE,MAAM,CAAA;IAClB,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,QAAQ,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAA;CACpC;AAED,qBAAa,UAAW,SAAQ,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,CAAC;IACtE,IAAI,OAAO,CAAC,GAAG,EAAE,MAAM,EAEtB;IACD,IAAI,OAAO,IAAI,MAAM,CAEpB;IACD,MAAM;CAqBP"}
@@ -0,0 +1,32 @@
1
+ import { ComponentX, GameWorld, NodeComp, registerSystem } from '..';
2
+ export class SliderComp extends ComponentX {
3
+ set percent(val) {
4
+ this.node.instance.setPercent(val);
5
+ }
6
+ get percent() {
7
+ return this.node.instance.getPercent();
8
+ }
9
+ render() {
10
+ const { barBackground, normalBall, pressedBall, disabledBall, percent } = this.props;
11
+ const frame = cc.spriteFrameCache.getSpriteFrame(normalBall);
12
+ const textureType = !frame ? ccui.Widget.LOCAL_TEXTURE : ccui.Widget.PLIST_TEXTURE;
13
+ const slider = new ccui.Slider(barBackground, normalBall, textureType);
14
+ slider.loadSlidBallTexturePressed(pressedBall || normalBall, textureType);
15
+ slider.loadSlidBallTextureDisabled(disabledBall || normalBall, textureType);
16
+ if (percent !== undefined)
17
+ slider.setPercent(percent);
18
+ slider.addEventListener((sender, type) => {
19
+ // console.log('SliderComp onChange', type, sender)
20
+ if (type === ccui.Slider.EVENT_PERCENT_CHANGED) {
21
+ const percent = sender.getPercent();
22
+ this.props.onChange(percent);
23
+ }
24
+ }, this);
25
+ const world = GameWorld.Instance;
26
+ const entity = world.entities.create();
27
+ this.node = entity.assign(new NodeComp(slider, entity));
28
+ const comp = entity.assign(this);
29
+ return comp;
30
+ }
31
+ }
32
+ registerSystem(SliderComp);
@@ -0,0 +1,10 @@
1
+ import { BaseComponentProps, ComponentX } from '..';
2
+ interface RenderTextureCompProps extends BaseComponentProps<RenderTextureComp> {
3
+ width: number;
4
+ height: number;
5
+ }
6
+ export declare class RenderTextureComp extends ComponentX<RenderTextureCompProps, cc.RenderTexture> {
7
+ render(): this;
8
+ }
9
+ export {};
10
+ //# sourceMappingURL=RenderTextureComp.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RenderTextureComp.d.ts","sourceRoot":"","sources":["../../src/render/RenderTextureComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAAuC,MAAM,IAAI,CAAA;AAExF,UAAU,sBAAuB,SAAQ,kBAAkB,CAAC,iBAAiB,CAAC;IAC5E,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;CACf;AAED,qBAAa,iBAAkB,SAAQ,UAAU,CAAC,sBAAsB,EAAE,EAAE,CAAC,aAAa,CAAC;IACzF,MAAM;CAUP"}
@@ -0,0 +1,13 @@
1
+ import { ComponentX, GameWorld, NodeComp, registerSystem } from '..';
2
+ export class RenderTextureComp extends ComponentX {
3
+ render() {
4
+ const { width, height } = this.props;
5
+ const rt = new cc.RenderTexture(width, height);
6
+ const world = GameWorld.Instance;
7
+ const entity = world.entities.create();
8
+ this.node = entity.assign(new NodeComp(rt, entity));
9
+ const comp = entity.assign(this);
10
+ return comp;
11
+ }
12
+ }
13
+ registerSystem(RenderTextureComp);
@@ -4,6 +4,7 @@ interface RichTextCompProps {
4
4
  font?: string;
5
5
  string?: string;
6
6
  size?: number;
7
+ isAdaptWithSize?: boolean;
7
8
  }
8
9
  export declare class RichTextComp extends ComponentX<RichTextCompProps & BaseComponentProps<RichTextComp>, ccui.RichText> {
9
10
  get string(): string;
@@ -1 +1 @@
1
- {"version":3,"file":"RichTextComp.d.ts","sourceRoot":"","sources":["../../src/richtext/RichTextComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAa,MAAM,IAAI,CAAA;AAClD,OAAO,EAAE,UAAU,EAAU,MAAM,mBAAmB,CAAA;AAKtD,UAAU,iBAAiB;IACzB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;CACd;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,GAAG,kBAAkB,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC;IAC/G,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAyBrB;CACF"}
1
+ {"version":3,"file":"RichTextComp.d.ts","sourceRoot":"","sources":["../../src/richtext/RichTextComp.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAa,MAAM,IAAI,CAAA;AAClD,OAAO,EAAE,UAAU,EAAU,MAAM,mBAAmB,CAAA;AAKtD,UAAU,iBAAiB;IACzB,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,eAAe,CAAC,EAAE,OAAO,CAAA;CAC1B;AAED,qBAAa,YAAa,SAAQ,UAAU,CAAC,iBAAiB,GAAG,kBAAkB,CAAC,YAAY,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC;IAC/G,IAAI,MAAM,IAIM,MAAM,CAFrB;IAED,IAAI,MAAM,CAAC,GAAG,EAAE,MAAM,EAyBrB;CACF"}
@@ -6,11 +6,11 @@ export class RichTextSystem {
6
6
  event_manager.subscribe(EventTypes.ComponentAdded, RichTextComp, this.onAddRichTextComp);
7
7
  }
8
8
  onAddRichTextComp = ({ entity, component: rich }) => {
9
- const { string = '' } = rich.props;
9
+ const { string = '', isAdaptWithSize } = rich.props;
10
10
  const node = new ccui.RichText();
11
- node.width = 500;
12
- node.height = 300;
13
- node.ignoreContentAdaptWithSize(false);
11
+ // node.width = 500
12
+ // node.height = 300
13
+ node.ignoreContentAdaptWithSize(!isAdaptWithSize);
14
14
  rich.node = entity.assign(new NodeComp(node, entity));
15
15
  rich.string = string;
16
16
  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@safe-engine/cocos",
3
- "version": "2.6.5",
3
+ "version": "2.6.7",
4
4
  "description": "safe-engine with cocos renderer support",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -22,9 +22,9 @@
22
22
  },
23
23
  "dependencies": {
24
24
  "@cocos/dragonbones-js": "^1.0.2",
25
- "@esotericsoftware/spine-core": "^4.2.98",
25
+ "@esotericsoftware/spine-core": "^4.2.104",
26
26
  "box2d-wasm": "^7.0.0",
27
- "cocos-html5-ts": "^2.1.7",
27
+ "cocos-html5-ts": "^2.1.11",
28
28
  "entityx-ts": "^2.3.1"
29
29
  },
30
30
  "author": "",
@@ -1,19 +0,0 @@
1
- import { PixiArmatureDisplay } from 'dragonbones-pixijs';
2
- import { Application } from 'pixi.js';
3
- export declare function loadDragonBonesAssets({ skeleton, atlas, texture }: {
4
- skeleton: any;
5
- atlas: any;
6
- texture: any;
7
- }): Promise<any>;
8
- export declare class PixiDragonBonesSprite extends cc.Sprite {
9
- _canvas: any;
10
- _pixiApp: Application;
11
- _texture: cc.Texture2D;
12
- _config: any;
13
- _armatureDisplay: PixiArmatureDisplay;
14
- constructor(config: any);
15
- _setupArmature(): void;
16
- updateTexture(): void;
17
- onExit(): void;
18
- }
19
- //# sourceMappingURL=PixiDragonBonesSprite.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"PixiDragonBonesSprite.d.ts","sourceRoot":"","sources":["../../src/dragonbones/PixiDragonBonesSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAe,MAAM,oBAAoB,CAAA;AACrE,OAAO,EAAE,WAAW,EAAU,MAAM,SAAS,CAAA;AAE7C,wBAAgB,qBAAqB,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,OAAO,EAAE;;;;CAAA,gBAGjE;AAED,qBAAa,qBAAsB,SAAQ,EAAE,CAAC,MAAM;IAClD,OAAO,EAAE,GAAG,CAAA;IACZ,QAAQ,EAAE,WAAW,CAAA;IACrB,QAAQ,EAAE,EAAE,CAAC,SAAS,CAAA;IACtB,OAAO,MAAA;IACP,gBAAgB,EAAE,mBAAmB,CAAA;gBACzB,MAAM,KAAA;IA+BlB,cAAc;IAuBd,aAAa;IASb,MAAM;CAQP"}
@@ -1,75 +0,0 @@
1
- import { PixiFactory } from 'dragonbones-pixijs';
2
- import { Application, Assets } from 'pixi.js';
3
- export function loadDragonBonesAssets({ skeleton, atlas, texture }) {
4
- // console.log('loadDragonBonesAssets', skeleton, atlas, texture)
5
- return Assets.load([skeleton, atlas, texture]);
6
- }
7
- export class PixiDragonBonesSprite extends cc.Sprite {
8
- _canvas;
9
- _pixiApp;
10
- _texture;
11
- _config;
12
- _armatureDisplay;
13
- constructor(config) {
14
- super();
15
- super.ctor(); // always call this for compatibility with cocos2dx JS Javascript class system
16
- this._canvas = document.createElement('canvas');
17
- this._canvas.width = config.width || 1024;
18
- this._canvas.height = config.height || 1024;
19
- this._pixiApp = new Application();
20
- this._pixiApp.init({
21
- view: this._canvas,
22
- width: this._canvas.width,
23
- height: this._canvas.height,
24
- backgroundAlpha: 0, // nền trong suốt
25
- // transparent: true, // bắt buộc để alpha hoạt động
26
- clearBeforeRender: true, // xoá trước khi vẽ frame mới
27
- preserveDrawingBuffer: true, // giúp lấy ảnh từ canvas
28
- antialias: true,
29
- });
30
- this._texture = new cc.Texture2D();
31
- this._texture.initWithElement(this._canvas);
32
- this._texture.handleLoadedTexture();
33
- this.initWithTexture(this._texture);
34
- this._config = config;
35
- this._armatureDisplay = null;
36
- this._setupArmature();
37
- // this.schedule(this.updateTexture, 1 / 30);
38
- }
39
- _setupArmature() {
40
- const { skeleton, atlas, texture, playTimes, animationName, scale = 1 } = this._config;
41
- const factory = PixiFactory.factory;
42
- const atlasAsset = Assets.get(atlas);
43
- const dragonData = factory.parseDragonBonesData(Assets.get(skeleton), atlasAsset.name);
44
- factory.parseTextureAtlasData(Assets.get(atlas), Assets.get(texture), atlasAsset.name);
45
- const { armatureNames } = dragonData;
46
- const armatureName = armatureNames[0];
47
- const display = factory.buildArmatureDisplay(armatureName, atlasAsset.name);
48
- if (!display) {
49
- console.error('Cannot build armature:', armatureName);
50
- return;
51
- }
52
- display.animation.play(animationName, playTimes);
53
- display.x = this._canvas.width / 2;
54
- display.y = this._canvas.height / 2;
55
- display.scale.set(scale);
56
- this._pixiApp.stage.addChild(display);
57
- this._armatureDisplay = display;
58
- }
59
- updateTexture() {
60
- if (this._armatureDisplay && this._pixiApp.renderer && this._pixiApp.stage) {
61
- this._pixiApp.renderer.render(this._pixiApp.stage);
62
- this._texture.initWithElement(this._canvas);
63
- this._texture.handleLoadedTexture();
64
- this.setTexture(this._texture);
65
- }
66
- }
67
- onExit() {
68
- // this.unschedule(this.updateTexture);
69
- this._pixiApp.destroy(true, { children: true });
70
- this._canvas.remove();
71
- this._armatureDisplay.destroy();
72
- this._armatureDisplay = null;
73
- super.onExit();
74
- }
75
- }
@@ -1,65 +0,0 @@
1
- import { EnhancedComponent } from './EnhancedComponent';
2
- export declare namespace AnimationClip {
3
- interface IEvent {
4
- frame: number;
5
- func: string;
6
- params: string[];
7
- isCalled: boolean;
8
- }
9
- }
10
- export declare enum WrapMode {
11
- Default = 0,
12
- Normal = 1,
13
- Loop = 2,
14
- PingPong = 22,
15
- Reverse = 36,
16
- LoopReverse = 38,
17
- PingPongReverse = 54
18
- }
19
- interface AnimProp {
20
- frame: number;
21
- value: number;
22
- }
23
- interface SpriteFrameProp {
24
- frame: number;
25
- value: string;
26
- }
27
- interface CurveData {
28
- comps: {
29
- spriteFrame: SpriteFrameProp[];
30
- nextFrame: number;
31
- };
32
- props: {
33
- [key: string]: AnimProp[];
34
- };
35
- }
36
- export declare class AnimationClip {
37
- static WrapMode: typeof WrapMode;
38
- sample: number;
39
- speed: number;
40
- wrapMode: WrapMode;
41
- events: AnimationClip.IEvent[];
42
- duration: number;
43
- name: string;
44
- curveData: CurveData;
45
- }
46
- export declare class AnimationComp extends EnhancedComponent {
47
- defaultClip: AnimationClip;
48
- clips: AnimationClip[];
49
- playOnLoad: boolean;
50
- private isPaused;
51
- private elapsed;
52
- private currentClip;
53
- constructor(defaultClip: AnimationClip, clips: AnimationClip[], playOnLoad: boolean);
54
- start(): void;
55
- update(dt: Float): void;
56
- getAnimationState(name: string): {
57
- isPlaying: boolean;
58
- };
59
- play(name?: string): void;
60
- pause(): void;
61
- resume(): void;
62
- stop(name?: string): void;
63
- }
64
- export {};
65
- //# sourceMappingURL=AnimationComponent.d.ts.map
@@ -1 +0,0 @@
1
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