@safe-engine/cocos 2.5.8 → 2.5.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/Scene.d.ts +1 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +1 -0
- package/dist/helper/utils.d.ts +1 -1
- package/dist/helper/utils.d.ts.map +1 -1
- package/dist/helper/utils.js +4 -1
- package/dist/spine/SpineSkeleton.d.ts +1 -1
- package/dist/spine/SpineSkeleton.d.ts.map +1 -1
- package/dist/spine/SpineSystem.js +1 -1
- package/package.json +1 -1
package/dist/core/Scene.d.ts
CHANGED
package/dist/core/Scene.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGvD,qBAAa,cAAe,SAAQ,iBAAiB;IACnD,MAAM;CAaP"}
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1
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+
{"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGvD,qBAAa,cAAe,SAAQ,iBAAiB;IACnD,OAAO,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAA;IAC5B,MAAM;CAaP"}
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package/dist/core/Scene.js
CHANGED
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@@ -2,6 +2,7 @@ import { GameWorld } from '../gworld';
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import { EnhancedComponent } from './EnhancedComponent';
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import { NodeComp } from './NodeComp';
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export class SceneComponent extends EnhancedComponent {
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preLoad;
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render() {
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const world = GameWorld.Instance;
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world.entities.reset();
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package/dist/helper/utils.d.ts
CHANGED
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@@ -9,5 +9,5 @@ export declare function registerSystem<T extends ComponentX>(component: Construc
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};
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export type GetProps<T> = T extends ComponentX<infer P> ? P : never;
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export declare function instantiate<T extends ComponentX>(ComponentType: Constructor<T>, data?: GetProps<T>): T;
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export declare function loadScene<T extends SceneComponent>(ComponentType: Constructor<T>): void
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export declare function loadScene<T extends SceneComponent>(ComponentType: Constructor<T>): Promise<void>;
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//# sourceMappingURL=utils.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/helper/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,YAAY,EAAoC,MAAM,YAAY,CAAA;AAEvG,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAE9C,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAA;AAG9C,wBAAgB,cAAc,CAAC,CAAC,SAAS,UAAU,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;;iCAKjD,YAAY;yBAepB,aAAa,UAAU,YAAY,MAAM,MAAM;;EAanE;AAED,MAAM,MAAM,QAAQ,CAAC,CAAC,IAAI,CAAC,SAAS,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAA;AAEnE,wBAAgB,WAAW,CAAC,CAAC,SAAS,UAAU,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAOtG;AACD,
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1
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{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../src/helper/utils.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,aAAa,EAAE,YAAY,EAAoC,MAAM,YAAY,CAAA;AAEvG,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAE9C,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAA;AAG9C,wBAAgB,cAAc,CAAC,CAAC,SAAS,UAAU,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC;;iCAKjD,YAAY;yBAepB,aAAa,UAAU,YAAY,MAAM,MAAM;;EAanE;AAED,MAAM,MAAM,QAAQ,CAAC,CAAC,IAAI,CAAC,SAAS,UAAU,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAA;AAEnE,wBAAgB,WAAW,CAAC,CAAC,SAAS,UAAU,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAOtG;AACD,wBAAsB,SAAS,CAAC,CAAC,SAAS,cAAc,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC,CAAC,iBAQtF"}
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package/dist/helper/utils.js
CHANGED
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@@ -42,9 +42,12 @@ export function instantiate(ComponentType, data) {
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}
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return instance.render();
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}
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-
export function loadScene(ComponentType) {
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export async function loadScene(ComponentType) {
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const world = GameWorld.Instance;
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world.entities.reset();
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const instance = new ComponentType();
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if (instance.preLoad) {
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await instance.preLoad();
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}
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instance.render();
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}
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@@ -11,7 +11,7 @@ interface SpineSkeletonProps {
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animation?: string;
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timeScale?: number;
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loop?: boolean;
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onAnimationComplete?:
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onAnimationComplete?: (animationName?: string, loopCount?: number) => void;
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}
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export declare class SpineSkeleton extends ComponentX<SpineSkeletonProps & BaseComponentProps<SpineSkeleton>, SkeletonAnimation> {
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set scaleX(flip: number);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"SpineSkeleton.d.ts","sourceRoot":"","sources":["../../src/spine/SpineSkeleton.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAA0B,IAAI,EAAE,MAAM,IAAI,CAAA;AACjF,OAAO,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAA;AAErE,MAAM,WAAW,SAAS;IACxB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,UAAU,kBAAkB;IAC1B,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,mBAAmB,CAAC,
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{"version":3,"file":"SpineSkeleton.d.ts","sourceRoot":"","sources":["../../src/spine/SpineSkeleton.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,UAAU,EAA0B,IAAI,EAAE,MAAM,IAAI,CAAA;AACjF,OAAO,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAA;AAErE,MAAM,WAAW,SAAS;IACxB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,UAAU,kBAAkB;IAC1B,IAAI,EAAE,SAAS,CAAA;IACf,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,IAAI,CAAC,EAAE,OAAO,CAAA;IACd,mBAAmB,CAAC,EAAE,CAAC,aAAa,CAAC,EAAE,MAAM,EAAE,SAAS,CAAC,EAAE,MAAM,KAAK,IAAI,CAAA;CAC3E;AACD,qBAAa,aAAc,SAAQ,UAAU,CAAC,kBAAkB,GAAG,kBAAkB,CAAC,aAAa,CAAC,EAAE,iBAAiB,CAAC;IACtH,IAAI,MAAM,CAAC,IAAI,EAAE,MAAM,EAGtB;IACD,gBAAgB;IAIhB,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,UAAQ;IAOvC,eAAe,CAAC,IAAI,EAAE,SAAS;CAIhC;AAID,UAAU,+BAAgC,SAAQ,kBAAkB,CAAC,0BAA0B,CAAC;IAC9F,OAAO,EAAE,IAAI,EAAE,CAAA;IACf,SAAS,EAAE,MAAM,EAAE,CAAA;CACpB;AACD,qBAAa,0BAA2B,SAAQ,UAAU,CAAC,+BAA+B,EAAE,iBAAiB,CAAC;IAC5G,KAAK;CAYN"}
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@@ -27,7 +27,7 @@ export class SpineSystem {
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if (onAnimationComplete) {
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node.setCompleteListener((track, loopCount) => {
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// console.log(track, loopCount)
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onAnimationComplete(track, loopCount);
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onAnimationComplete(track.animation.name, loopCount);
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});
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}
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};
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