@safe-engine/cocos 2.4.0 → 2.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -7,8 +7,8 @@ interface RigidBodyProps {
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  density?: Float;
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  restitution?: Float;
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  friction?: Float;
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- gravityScale?: Float;
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  isSensor?: boolean;
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+ isLockRotate?: boolean;
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  tag?: number;
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  onBeginContact?: (other: RigidBody) => void;
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  onEndContact?: (other: RigidBody) => void;
@@ -1 +1 @@
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- {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/chipmunk/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAE/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAChB,YAAY,CAAC,EAAE,KAAK,CAAA;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,EAAE,CAAC,IAAI,CAAA;IACb,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAM3B;IAED,IAAI,cAAc,IARM,IAAI,CAc3B;IAED,YAAY,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAWlC,kBAAkB,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAaxC,WAAW,CAAC,MAAM,EAAE,KAAK;IAOzB,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAG;AAChI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAG"}
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+ {"version":3,"file":"PhysicsComponent.d.ts","sourceRoot":"","sources":["../../src/chipmunk/PhysicsComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAA;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAA;AAE/C,UAAU,cAAc;IACtB,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAChB,OAAO,CAAC,EAAE,KAAK,CAAA;IACf,WAAW,CAAC,EAAE,KAAK,CAAA;IACnB,QAAQ,CAAC,EAAE,KAAK,CAAA;IAEhB,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,YAAY,CAAC,EAAE,OAAO,CAAA;IACtB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,cAAc,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IAC3C,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAA;IACzC,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,KAAA,KAAK,IAAI,CAAA;IACjD,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,WAAW,CAAC,KAAA,KAAK,IAAI,CAAA;CACvD;AAED,qBAAa,SAAU,SAAQ,UAAU,CAAC,cAAc,CAAC;IACvD,IAAI,EAAE,EAAE,CAAC,IAAI,CAAA;IACb,YAAY,EAAE,aAAa,CAAA;IAC3B,IAAI,cAAc,CAAC,GAAG,EAAE,IAAI,EAM3B;IAED,IAAI,cAAc,IARM,IAAI,CAc3B;IAED,YAAY,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAWlC,kBAAkB,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,EAAE,IAAI;IAaxC,WAAW,CAAC,MAAM,EAAE,KAAK;IAOzB,IAAI,QAAQ,CAAC,GAAG,EAAE,IAAI,EASrB;IAED,IAAI,QAAQ,IAXM,IAAI,CAarB;CACF;AAED,UAAU,uBAAuB;IAC/B,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,kBAAmB,SAAQ,UAAU,CAAC,uBAAuB,GAAG,kBAAkB,CAAC,kBAAkB,CAAC,CAAC;CASnH;AACD,UAAU,0BAA0B;IAClC,MAAM,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,qBAAsB,SAAQ,UAAU,CAAC,0BAA0B,GAAG,kBAAkB,CAAC,qBAAqB,CAAC,CAAC;CAAG;AAChI,UAAU,2BAA2B;IACnC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAC1B;AACD,qBAAa,sBAAuB,SAAQ,UAAU,CAAC,2BAA2B,GAAG,kBAAkB,CAAC,sBAAsB,CAAC,CAAC;CAAG"}
@@ -1 +1 @@
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- {"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../src/chipmunk/PhysicsSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAO5E,eAAO,MAAM,WAAW,IAAI,CAAA;AAC5B,eAAO,MAAM,aAAa,IAAI,CAAA;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAA;AAE3B,wBAAgB,iBAAiB,CAAC,cAAc,cAAW,QAG1D;AAED,qBAAa,aAAc,YAAW,MAAM;IAC1C,KAAK,EAAE,EAAE,CAAC,KAAK,CAAA;IACf,UAAU,EAAE,EAAE,CAAC,gBAAgB,CAAA;IAC/B,cAAc,EAAE,EAAE,CAAC,IAAI,EAAE,CAAK;IAC9B,eAAe,EAAE,EAAE,CAAC,KAAK,EAAE,CAAK;IAChC,cAAc,cAAW;IAEzB,SAAS,CAAC,aAAa,EAAE,YAAY;IAiKrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA2BhE,cAAc,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK;IA2BnD,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK;IAKjD,aAAa,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK;IAKlD,iBAAiB,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK;IAkBtD,QAAQ;CAMT"}
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+ {"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../src/chipmunk/PhysicsSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAc,MAAM,EAAE,MAAM,YAAY,CAAA;AAO5E,eAAO,MAAM,WAAW,IAAI,CAAA;AAC5B,eAAO,MAAM,aAAa,IAAI,CAAA;AAC9B,eAAO,MAAM,UAAU,IAAI,CAAA;AAE3B,wBAAgB,iBAAiB,CAAC,cAAc,cAAW,QAG1D;AAED,qBAAa,aAAc,YAAW,MAAM;IAC1C,KAAK,EAAE,EAAE,CAAC,KAAK,CAAA;IACf,UAAU,EAAE,EAAE,CAAC,gBAAgB,CAAA;IAC/B,cAAc,EAAE,EAAE,CAAC,IAAI,EAAE,CAAK;IAC9B,eAAe,EAAE,EAAE,CAAC,KAAK,EAAE,CAAK;IAChC,cAAc,cAAW;IAEzB,SAAS,CAAC,aAAa,EAAE,YAAY;IAuKrC,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;IA2BhE,cAAc,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK;IA2BnD,YAAY,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK;IAKjD,aAAa,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK;IAKlD,iBAAiB,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK;IAkBtD,QAAQ;CAMT"}
@@ -30,7 +30,7 @@ export class PhysicsSystem {
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  rigidBody = instantiate(RigidBody);
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  entity.assign(rigidBody);
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  }
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- const { type = StaticBody, gravityScale = 1, density = 1, friction = 0.5, restitution = 0.3, isSensor, tag = 0 } = rigidBody.props;
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+ const { type = DynamicBody, density = 1, friction = 0.5, restitution = 0.3, isSensor, isLockRotate, tag = 0 } = rigidBody.props;
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  const { width, height, offset = [] } = box.props;
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  const [x = 0, y = 0] = offset;
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  const node = entity.getComponent(NodeComp);
@@ -39,8 +39,9 @@ export class PhysicsSystem {
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  let shape;
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  let body;
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  if (type === DynamicBody) {
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- body = new cp.Body(density * gravityScale, cp.momentForBox(density, width, height));
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+ body = new cp.Body(density, isLockRotate ? Infinity : cp.momentForBox(density, width, height));
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  shape = new cp.BoxShape2(body, new cp.BB(-hw + x, -hh + y, hw + x, hh + y));
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+ body.setPos(node.position);
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  this.space.addShape(shape);
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  this.space.addBody(body);
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  }
@@ -49,6 +50,8 @@ export class PhysicsSystem {
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  body.nodeIdleTime = Infinity;
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  shape = new cp.BoxShape2(body, new cp.BB(-hw + x, -hh + y, hw + x, hh + y));
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  this.space.addStaticShape(shape);
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+ body.setPos(node.position);
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+ this.space.reindexStatic();
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  }
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  shape.setElasticity(restitution);
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  shape.setFriction(friction);
@@ -60,7 +63,6 @@ export class PhysicsSystem {
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  body.data = node;
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  shape.group = tag;
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  box.node = node;
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- body.setPos(node.position);
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  });
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  event_manager.subscribe(EventTypes.ComponentAdded, PhysicsCircleCollider, ({ entity, component }) => {
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  // console.log('ComponentAddedEvent PhysicsCircleCollider', component)
@@ -69,7 +71,7 @@ export class PhysicsSystem {
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  rigidBody = instantiate(RigidBody);
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  entity.assign(rigidBody);
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  }
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- const { type = StaticBody, gravityScale = 1, density = 1, friction = 0.5, restitution = 0.3, isSensor = false, tag = 0, } = rigidBody.props;
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+ const { type = DynamicBody, isLockRotate, density = 1, friction = 0.5, restitution = 0.3, isSensor = false, tag = 0, } = rigidBody.props;
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  const node = entity.getComponent(NodeComp);
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  const { radius, offset = [] } = component.props;
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  const [x = 0, y = 0] = offset;
@@ -79,8 +81,9 @@ export class PhysicsSystem {
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  let shape;
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  let body;
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  if (type === DynamicBody) {
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- body = new cp.Body(density * gravityScale, cp.momentForCircle(density, radius, radius, offVect));
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+ body = new cp.Body(density, isLockRotate ? Infinity : cp.momentForCircle(density, radius, radius, offVect));
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  shape = new cp.CircleShape(body, radius, offVect);
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+ body.setPos(node.position);
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  this.space.addShape(shape);
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  this.space.addBody(body);
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  }
@@ -89,6 +92,8 @@ export class PhysicsSystem {
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  body.nodeIdleTime = Infinity;
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  shape = new cp.CircleShape(body, radius, offVect);
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  this.space.addStaticShape(shape);
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+ body.setPos(node.position);
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+ this.space.reindexStatic();
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  }
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  shape.setElasticity(restitution);
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  shape.setFriction(friction);
@@ -101,7 +106,6 @@ export class PhysicsSystem {
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  body.data = node;
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  shape.group = tag;
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  component.node = node;
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- body.setPos(node.position);
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  });
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  event_manager.subscribe(EventTypes.ComponentAdded, PhysicsPolygonCollider, ({ entity, component }) => {
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  // console.log('ComponentAddedEvent PhysicsPolygonCollider', component)
@@ -110,7 +114,7 @@ export class PhysicsSystem {
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  rigidBody = instantiate(RigidBody);
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  entity.assign(rigidBody);
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  }
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- const { type = StaticBody, gravityScale = 1, density = 1, friction = 0.5, restitution = 0.3, isSensor, tag = 0 } = rigidBody.props;
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+ const { type = DynamicBody, isLockRotate, density = 1, friction = 0.5, restitution = 0.3, isSensor, tag = 0 } = rigidBody.props;
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  const node = entity.getComponent(NodeComp);
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  const { points, offset = [] } = component.props;
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  const [x = 0, y = 0] = offset;
@@ -127,8 +131,9 @@ export class PhysicsSystem {
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  let shape;
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  let body;
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  if (type === DynamicBody) {
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- body = new cp.Body(density * gravityScale, cp.momentForPoly(density, fixedPoints, offVect));
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+ body = new cp.Body(density, isLockRotate ? Infinity : cp.momentForPoly(density, fixedPoints, offVect));
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  shape = new cp.PolyShape(body, fixedPoints, offVect);
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+ body.setPos(node.position);
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  this.space.addShape(shape);
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  this.space.addBody(body);
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  }
@@ -137,6 +142,8 @@ export class PhysicsSystem {
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  body.nodeIdleTime = Infinity;
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  shape = new cp.PolyShape(body, fixedPoints, offVect);
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  this.space.addStaticShape(shape);
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+ body.setPos(node.position);
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+ this.space.reindexStatic();
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  }
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  shape.setElasticity(restitution);
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  shape.setFriction(friction);
@@ -148,13 +155,12 @@ export class PhysicsSystem {
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  body.data = node;
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  shape.group = tag;
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  component.node = node;
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- body.setPos(node.position);
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  });
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  event_manager.subscribe(EventTypes.ComponentRemoved, RigidBody, ({ component }) => {
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  // console.log('ComponentRemovedEvent RigidBody', component)
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  if (component.enabled && component.physicSprite instanceof PhysicsSprite) {
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  const body = component.physicSprite.getBody();
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- if (body && this.space.containsBody(body)) {
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+ if (body && (this.space.containsBody(body) || body.isStatic())) {
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  body.shapeList.forEach((shape) => {
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  if (shape && this.space.containsShape(shape)) {
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  if (!this.listRemoveShape.includes(shape)) {
@@ -1,8 +1,8 @@
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- import { GameWorld, Vec2 } from '..';
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+ import { Vec2 } from '..';
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  export * from './PhysicsComponent';
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  export * from './PhysicsSprite';
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  export * from './PhysicsSystem';
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- export declare function setupPhysics(world?: GameWorld, isDebugDraw?: boolean, gravity?: {
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+ export declare function setupPhysics(colliderMatrix?: boolean[][], isDebugDraw?: boolean, gravity?: {
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  x: number;
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  y: number;
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  equals(other: /*elided*/ any): boolean;
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/chipmunk/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,KAAK,YAAqB,EAAE,WAAW,UAAQ,EAAE,OAAO;;;;;;;;;;;;;;;;;;CAAe,QAMnG"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/chipmunk/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,IAAI,EAAE,MAAM,IAAI,CAAA;AAGpC,cAAc,oBAAoB,CAAA;AAClC,cAAc,iBAAiB,CAAA;AAC/B,cAAc,iBAAiB,CAAA;AAE/B,wBAAgB,YAAY,CAAC,cAAc,cAAW,EAAE,WAAW,UAAQ,EAAE,OAAO;;;;;;;;;;;;;;;;;;CAAe,QAOlG"}
@@ -3,10 +3,11 @@ import { PhysicsSystem } from './PhysicsSystem';
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  export * from './PhysicsComponent';
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  export * from './PhysicsSprite';
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  export * from './PhysicsSystem';
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- export function setupPhysics(world = GameWorld.Instance, isDebugDraw = false, gravity = Vec2(0, -98)) {
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- const physicsSystem = world.addSystemAndUpdate(PhysicsSystem);
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+ export function setupPhysics(colliderMatrix = [[true]], isDebugDraw = false, gravity = Vec2(0, -98)) {
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+ const physicsSystem = GameWorld.Instance.addSystemAndUpdate(PhysicsSystem);
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  if (isDebugDraw) {
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  physicsSystem.addDebug();
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  }
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+ physicsSystem.colliderMatrix = colliderMatrix;
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  physicsSystem.space.gravity = gravity;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"EnhancedComponent.d.ts","sourceRoot":"","sources":["../../src/core/EnhancedComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAA;AAExC,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAA;AAErC,qBAAa,iBAAiB,CAAC,KAAK,GAAG,MAAM,EAAE,CAAC,SAAS,QAAQ,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,GAAG,CAAC;IACpF,KAAK,EAAE,KAAK,CAAY;IACxB,IAAI,EAAE,CAAC,CAAA;IACP,OAAO,UAAO;gBACF,IAAI,CAAC,EAAE,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,KAAK;IAGhE,IAAI,CAAC,IAAI,CAAC,EAAE,KAAK;IASjB,YAAY,CAAC,CAAC,SAAS,iBAAiB,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC;IAGzD,YAAY,CAAC,CAAC,SAAS,iBAAiB,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAGvE,QAAQ,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAE,MAAgC,EAAE,KAAK,SAAI;IAG5G,UAAU,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI;IAGvC,sBAAsB;IAGtB,YAAY,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM;IAGtE,uBAAuB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;IAGhF,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAG7E,OAAO,CAAC,KAAK,EAAE,iBAAiB;CAGjC;AAED,MAAM,MAAM,aAAa,GAAG,iBAAiB,GAAG,QAAQ,CAAA"}
1
+ {"version":3,"file":"EnhancedComponent.d.ts","sourceRoot":"","sources":["../../src/core/EnhancedComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAA;AAExC,OAAO,EAAE,kBAAkB,EAAE,MAAM,IAAI,CAAA;AACvC,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAA;AAErC,qBAAa,iBAAiB,CAAC,KAAK,GAAG,MAAM,EAAE,CAAC,SAAS,QAAQ,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,GAAG,CAAC;IACpF,KAAK,EAAE,KAAK,CAAY;IACxB,IAAI,EAAE,CAAC,CAAA;IACP,OAAO,UAAO;gBACF,IAAI,CAAC,EAAE,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,KAAK;IAGhE,IAAI,CAAC,IAAI,CAAC,EAAE,KAAK;IASjB,YAAY,CAAC,CAAC,SAAS,iBAAiB,EAAE,QAAQ,EAAE,CAAC,GAAG,CAAC;IAGzD,YAAY,CAAC,CAAC,SAAS,iBAAiB,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAGvE,QAAQ,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAE,MAA0B,EAAE,KAAK,SAAI;IAGtG,UAAU,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI;IAGvC,sBAAsB;IAGtB,YAAY,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,GAAG,KAAK,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM;IAGtE,uBAAuB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE;IAGhF,sBAAsB,CAAC,CAAC,SAAS,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC;IAG7E,OAAO,CAAC,KAAK,EAAE,iBAAiB;CAGjC;AAED,MAAM,MAAM,aAAa,GAAG,iBAAiB,GAAG,QAAQ,CAAA"}
@@ -19,7 +19,7 @@ export class EnhancedComponent {
19
19
  getComponent(component) {
20
20
  return this.node.getComponent(component);
21
21
  }
22
- schedule(callback, interval, repeat = cc.macro.REPEAT_FOREVER, delay = 0) {
22
+ schedule(callback, interval, repeat = cc.REPEAT_FOREVER, delay = 0) {
23
23
  this.node.instance.schedule(callback.bind(this), interval, repeat, delay);
24
24
  }
25
25
  unschedule(callback) {
@@ -1 +1 @@
1
- {"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGvD,qBAAa,cAAe,SAAQ,iBAAiB;IACnD,MAAM;CASP"}
1
+ {"version":3,"file":"Scene.d.ts","sourceRoot":"","sources":["../../src/core/Scene.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAGvD,qBAAa,cAAe,SAAQ,iBAAiB;IACnD,MAAM;CAaP"}
@@ -6,7 +6,11 @@ export class SceneComponent extends EnhancedComponent {
6
6
  const world = GameWorld.Instance;
7
7
  world.entities.reset();
8
8
  const root = world.entities.create();
9
- const node = root.assign(new NodeComp(cc.director.getRunningScene(), root));
9
+ const scene = cc.director.getRunningScene();
10
+ scene.unscheduleAllCallbacks();
11
+ scene.stopAllActions();
12
+ scene.scheduleUpdate();
13
+ const node = root.assign(new NodeComp(scene, root));
10
14
  const sceneComponent = root.assign(this);
11
15
  sceneComponent.node = node;
12
16
  return sceneComponent;
@@ -1,4 +1,4 @@
1
- import { EntityManager, EventManager, System } from 'entityx-ts';
1
+ import { EventManager, System } from 'entityx-ts';
2
2
  export declare enum SpriteTypes {
3
3
  SIMPLE = 0,
4
4
  SLICED = 1,
@@ -17,6 +17,5 @@ export declare class RenderSystem implements System {
17
17
  private onAddTiledMap;
18
18
  private onAddMotionStreak;
19
19
  private onRemovedNodeComp;
20
- update(entities: EntityManager, events: EventManager, dt: number): any;
21
20
  }
22
21
  //# sourceMappingURL=RenderSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"RenderSystem.d.ts","sourceRoot":"","sources":["../../src/render/RenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,YAAY,EAAoC,MAAM,EAAE,MAAM,YAAY,CAAA;AAKlG,oBAAY,WAAW;IACrB,MAAM,IAAA;IACN,MAAM,IAAA;IACN,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AA4CD,qBAAa,YAAa,YAAW,MAAM;IACzC,SAAS,CAAC,aAAa,EAAE,YAAY;IAWrC,OAAO,CAAC,eAAe,CAKtB;IAED,OAAO,CAAC,iBAAiB,CAgBxB;IAED,OAAO,CAAC,eAAe,CAatB;IAED,OAAO,CAAC,mBAAmB,CAQ1B;IAED,OAAO,CAAC,iBAAiB,CAKxB;IAED,OAAO,CAAC,aAAa,CAKpB;IAED,OAAO,CAAC,iBAAiB,CAUxB;IAED,OAAO,CAAC,iBAAiB,CAKxB;IAED,MAAM,CAAC,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,YAAY,EAAE,EAAE,EAAE,MAAM;CAIjE"}
1
+ {"version":3,"file":"RenderSystem.d.ts","sourceRoot":"","sources":["../../src/render/RenderSystem.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAoC,MAAM,EAAE,MAAM,YAAY,CAAA;AAKnF,oBAAY,WAAW;IACrB,MAAM,IAAA;IACN,MAAM,IAAA;IACN,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AA4CD,qBAAa,YAAa,YAAW,MAAM;IACzC,SAAS,CAAC,aAAa,EAAE,YAAY;IAWrC,OAAO,CAAC,eAAe,CAKtB;IAED,OAAO,CAAC,iBAAiB,CAgBxB;IAED,OAAO,CAAC,eAAe,CAatB;IAED,OAAO,CAAC,mBAAmB,CAQ1B;IAED,OAAO,CAAC,iBAAiB,CAKxB;IAED,OAAO,CAAC,aAAa,CAKpB;IAED,OAAO,CAAC,iBAAiB,CAUxB;IAED,OAAO,CAAC,iBAAiB,CAKxB;CAKF"}
@@ -131,7 +131,4 @@ export class RenderSystem {
131
131
  node.instance.removeFromParent(true);
132
132
  }
133
133
  };
134
- update() {
135
- // throw new Error('Method not implemented.');
136
- }
137
134
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@safe-engine/cocos",
3
- "version": "2.4.0",
3
+ "version": "2.4.2",
4
4
  "description": "safe-engine with cocos renderer support",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",
@@ -24,7 +24,7 @@
24
24
  "@cocos/dragonbones-js": "^1.0.2",
25
25
  "@esotericsoftware/spine-core": "^4.2.93",
26
26
  "box2d-wasm": "^7.0.0",
27
- "cocos-html5-ts": "^2.1.1",
27
+ "cocos-html5-ts": "^2.1.2",
28
28
  "entityx-ts": "^2.3.1"
29
29
  },
30
30
  "author": "",