@safe-engine/cocos 2.3.4 → 2.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/box2d-wasm/PhysicsComponent.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsComponent.js +3 -0
- package/dist/box2d-wasm/PhysicsSprite.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSprite.js +2 -1
- package/dist/box2d-wasm/PhysicsSystem.d.ts +1 -0
- package/dist/box2d-wasm/PhysicsSystem.d.ts.map +1 -1
- package/dist/box2d-wasm/PhysicsSystem.js +20 -16
- package/dist/box2d-wasm/debugDraw.d.ts +0 -15
- package/dist/box2d-wasm/debugDraw.d.ts.map +1 -1
- package/dist/box2d-wasm/debugDraw.js +8 -20
- package/dist/box2d-wasm/index.d.ts +19 -1
- package/dist/box2d-wasm/index.d.ts.map +1 -1
- package/dist/box2d-wasm/index.js +2 -2
- package/dist/core/index.d.ts +6 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +5 -0
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts +19 -0
- package/dist/dragonbones/PixiDragonBonesSprite.d.ts.map +1 -0
- package/dist/dragonbones/PixiDragonBonesSprite.js +75 -0
- package/dist/dragonbones/db-cocos/CocosFactory.d.ts +2 -3
- package/dist/dragonbones/db-cocos/CocosFactory.d.ts.map +1 -1
- package/dist/dragonbones/db-cocos/CocosFactory.js +4 -8
- package/dist/dragonbones/db-cocos/CocosSlot.d.ts +6 -3
- package/dist/dragonbones/db-cocos/CocosSlot.d.ts.map +1 -1
- package/dist/dragonbones/db-cocos/CocosSlot.js +36 -40
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts +1 -1
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.d.ts.map +1 -1
- package/dist/dragonbones/db-cocos/CocosTextureAtlasData.js +6 -6
- package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts +36 -0
- package/dist/dragonbones/db-cocos/SimpleMeshNode.d.ts.map +1 -0
- package/dist/dragonbones/db-cocos/SimpleMeshNode.js +354 -0
- package/dist/gworld/EnhancedComponent.d.ts +22 -0
- package/dist/gworld/EnhancedComponent.d.ts.map +1 -0
- package/dist/gworld/EnhancedComponent.js +44 -0
- package/dist/gworld/NodeComp.d.ts +153 -0
- package/dist/gworld/NodeComp.d.ts.map +1 -0
- package/dist/gworld/NodeComp.js +337 -0
- package/dist/gworld/NodePool.d.ts +9 -0
- package/dist/gworld/NodePool.d.ts.map +1 -0
- package/dist/gworld/NodePool.js +23 -0
- package/dist/gworld/Scene.d.ts +5 -0
- package/dist/gworld/Scene.d.ts.map +1 -0
- package/dist/gworld/Scene.js +14 -0
- package/dist/gworld/decorator.d.ts +8 -0
- package/dist/gworld/decorator.d.ts.map +1 -0
- package/dist/gworld/decorator.js +12 -0
- package/dist/gworld/index.d.ts +8 -0
- package/dist/gworld/index.d.ts.map +1 -0
- package/dist/gworld/index.js +14 -0
- package/dist/render/TiledSprite.d.ts +13 -0
- package/dist/render/TiledSprite.d.ts.map +1 -0
- package/dist/render/TiledSprite.js +69 -0
- package/dist/safex.d.ts +10 -0
- package/dist/safex.d.ts.map +1 -0
- package/dist/safex.js +1 -0
- package/dist/spine/CCSkeleton.d.ts +189 -0
- package/dist/spine/CCSkeleton.d.ts.map +1 -0
- package/dist/spine/CCSkeleton.js +320 -0
- package/dist/spine/CCSkeletonAnimation.d.ts +146 -0
- package/dist/spine/CCSkeletonAnimation.d.ts.map +1 -0
- package/dist/spine/CCSkeletonAnimation.js +311 -0
- package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts +2 -0
- package/dist/spine/CCSkeletonCanvasRenderCmd.d.ts.map +1 -0
- package/dist/spine/CCSkeletonCanvasRenderCmd.js +228 -0
- package/dist/spine/CCSkeletonTexture.d.ts +25 -0
- package/dist/spine/CCSkeletonTexture.d.ts.map +1 -0
- package/dist/spine/CCSkeletonTexture.js +60 -0
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts +28 -0
- package/dist/spine/CCSkeletonWebGLRenderCmd.d.ts.map +1 -0
- package/dist/spine/CCSkeletonWebGLRenderCmd.js +277 -0
- package/dist/spine/PixiSpineSprite.d.ts +19 -0
- package/dist/spine/PixiSpineSprite.d.ts.map +1 -0
- package/dist/spine/PixiSpineSprite.js +72 -0
- package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts +2 -1
- package/dist/spine/spine-cocos/CCSkeletonAnimation.d.ts.map +1 -1
- package/dist/spine/spine-cocos/CCSkeletonAnimation.js +1 -1
- package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts +12 -1
- package/dist/spine/spine-cocos/CCSkeletonTexture.d.ts.map +1 -1
- package/dist/spine/spine-cocos/CCSkeletonTexture.js +18 -19
- package/package.json +3 -3
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import { Skeleton } from './CCSkeleton';
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/****************************************************************************
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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Copyright (c) 2014 Shengxiang Chen (Nero Chan)
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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export declare const _atlasLoader: {
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spAtlasFile: any;
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setAtlasFile: (spAtlasFile: any) => void;
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load: (line: any) => any;
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unload: () => void;
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};
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/**
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* The skeleton animation of spine. It updates animation's state and skeleton's world transform.
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* @class
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* @extends Skeleton
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*/
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export declare class SkeletonAnimation extends Skeleton {
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_state: any;
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_ownsAnimationStateData: boolean;
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_listener: any;
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constructor(skeletonDataFile?: any, atlasFile?: any, scale?: number);
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/**
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* Sets animation state data to SkeletonAnimation.
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* @param {spine.AnimationStateData} stateData
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*/
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setAnimationStateData(stateData: any): void;
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/**
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* Mix applies all keyframe values, interpolated for the specified time and mixed with the current values.
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* @param {String} fromAnimation
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* @param {String} toAnimation
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* @param {Number} duration
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*/
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setMix(fromAnimation: string, toAnimation: string, duration: number): void;
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/**
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* Sets event listener of SkeletonAnimation.
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* @param {Object} target
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* @param {Function} callback
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*/
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setAnimationListener(target: any, callback: any): void;
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/**
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* Set the current animation. Any queued animations are cleared.
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* @param {Number} trackIndex
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* @param {String} name
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* @param {Boolean} loop
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* @returns {spine.TrackEntry|null}
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*/
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setAnimation(trackIndex: number, name: string, loop: boolean): any;
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/**
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* Adds an animation to be played delay seconds after the current or last queued animation.
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* @param {Number} trackIndex
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* @param {String} name
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* @param {Boolean} loop
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* @param {Number} [delay=0]
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* @returns {spine.TrackEntry|null}
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*/
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addAnimation(trackIndex: number, name: string, loop: boolean, delay?: number): any;
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/**
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* Find animation with specified name
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* @param {String} name
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* @returns {spine.Animation|null}
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*/
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findAnimation(name: string): any;
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/**
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* Returns track entry by trackIndex.
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* @param trackIndex
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* @returns {spine.TrackEntry|null}
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*/
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getCurrent(trackIndex: number): any;
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/**
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* Clears all tracks of animation state.
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*/
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clearTracks(): void;
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/**
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* Clears track of animation state by trackIndex.
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* @param {Number} trackIndex
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*/
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clearTrack(trackIndex: number): void;
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/**
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* Update will be called automatically every frame if "scheduleUpdate" is called when the node is "live".
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* It updates animation's state and skeleton's world transform.
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* @param {Number} dt Delta time since last update
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* @override
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*/
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update(dt: number): void;
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/**
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* Set the start event listener.
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* @param {function} listener
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*/
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setStartListener(listener: any): void;
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/**
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* Set the interrupt listener
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* @param {function} listener
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*/
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setInterruptListener(listener: any): void;
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/**
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* Set the end event listener.
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* @param {function} listener
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*/
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setEndListener(listener: any): void;
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/**
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* Set the dispose listener
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* @param {function} listener
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*/
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setDisposeListener(listener: any): void;
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setCompleteListener(listener: any): void;
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setEventListener(listener: any): void;
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setTrackStartListener(entry: any, listener: any): void;
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setTrackInterruptListener(entry: any, listener: any): void;
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setTrackEndListener(entry: any, listener: any): void;
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setTrackDisposeListener(entry: any, listener: any): void;
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setTrackCompleteListener(entry: any, listener: any): void;
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setTrackEventListener(entry: any, listener: any): void;
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getState(): any;
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/**
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* Creates a skeleton animation object.
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* @deprecated since v3.0, please use new SkeletonAnimation(skeletonDataFile, atlasFile, scale) instead.
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* @param {spine.SkeletonData|String} skeletonDataFile
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* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
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* @param {Number} [scale]
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* @returns {SkeletonAnimation}
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*/
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static createWithJsonFile(skeletonDataFile: any, atlasFile: any, scale?: number): SkeletonAnimation;
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static create(skeletonDataFile: any, atlasFile: any, scale?: number): SkeletonAnimation;
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}
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//# sourceMappingURL=CCSkeletonAnimation.d.ts.map
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{"version":3,"file":"CCSkeletonAnimation.d.ts","sourceRoot":"","sources":["../../src/spine/CCSkeletonAnimation.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAA;AAEvC;;;;;;;;;;;;;;;;;;;;;;;;8EAwB8E;AAE9E,eAAO,MAAM,YAAY;;;;;CAaxB,CAAA;AAkGD;;;;GAIG;AACH,qBAAa,iBAAkB,SAAQ,QAAQ;IAC7C,MAAM,EAAE,GAAG,CAAO;IAClB,uBAAuB,UAAQ;IAC/B,SAAS,EAAE,GAAG,CAAO;gBAET,gBAAgB,CAAC,EAAE,GAAG,EAAE,SAAS,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,MAAM;IAMnE;;;OAGG;IACH,qBAAqB,CAAC,SAAS,EAAE,GAAG;IAOpC;;;;;OAKG;IACH,MAAM,CAAC,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM;IAInE;;;;OAIG;IACH,oBAAoB,CAAC,MAAM,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAM/C;;;;;;OAMG;IACH,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO;IAS5D;;;;;;;OAOG;IACH,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,MAAM;IAU5E;;;;OAIG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM;IAI1B;;;;OAIG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM;IAI7B;;OAEG;IACH,WAAW;IAIX;;;OAGG;IACH,UAAU,CAAC,UAAU,EAAE,MAAM;IAI7B;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM;IAUjB;;;OAGG;IACH,gBAAgB,CAAC,QAAQ,EAAE,GAAG;IAI9B;;;OAGG;IACH,oBAAoB,CAAC,QAAQ,EAAE,GAAG;IAIlC;;;OAGG;IACH,cAAc,CAAC,QAAQ,EAAE,GAAG;IAI5B;;;OAGG;IACH,kBAAkB,CAAC,QAAQ,EAAE,GAAG;IAIhC,mBAAmB,CAAC,QAAQ,EAAE,GAAG;IAIjC,gBAAgB,CAAC,QAAQ,EAAE,GAAG;IAI9B,qBAAqB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAI/C,yBAAyB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAInD,mBAAmB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAI7C,uBAAuB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAIjD,wBAAwB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAIlD,qBAAqB,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG;IAI/C,QAAQ;IAIR;;;;;;;OAOG;IACH,MAAM,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,MAAM;IAI/E,MAAM,CAAC,MAAM,CAAC,gBAAgB,EAAE,GAAG,EAAE,SAAS,EAAE,GAAG,EAAE,KAAK,CAAC,EAAE,MAAM;CAGpE"}
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import * as spine from '@esotericsoftware/spine-core';
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import { Skeleton } from './CCSkeleton';
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import { SkeletonTexture } from './CCSkeletonTexture';
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/****************************************************************************
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Copyright (c) 2011-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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Copyright (c) 2014 Shengxiang Chen (Nero Chan)
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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export const _atlasLoader = {
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spAtlasFile: null,
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setAtlasFile: function (spAtlasFile) {
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this.spAtlasFile = spAtlasFile;
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},
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load: function (line) {
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const texturePath = cc.path.join(cc.path.dirname(this.spAtlasFile), line);
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const texture = cc.textureCache.addImage(texturePath);
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const tex = new SkeletonTexture({ width: texture.getPixelsWide(), height: texture.getPixelsHigh() });
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tex.setRealTexture(texture);
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return tex;
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},
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unload: function () { },
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};
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/**
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* The event type of spine skeleton animation. It contains event types: START(0), END(1), COMPLETE(2), EVENT(3).
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|
45
|
+
* @constant
|
|
46
|
+
* @type {{START: number, END: number, COMPLETE: number, EVENT: number}}
|
|
47
|
+
*/
|
|
48
|
+
const ANIMATION_EVENT_TYPE = {
|
|
49
|
+
START: 0,
|
|
50
|
+
INTERRUPT: 1,
|
|
51
|
+
END: 2,
|
|
52
|
+
DISPOSE: 3,
|
|
53
|
+
COMPLETE: 4,
|
|
54
|
+
EVENT: 5,
|
|
55
|
+
};
|
|
56
|
+
const TrackEntryListeners = function (startListener, endListener, completeListener, eventListener, interruptListener, disposeListener) {
|
|
57
|
+
this.startListener = startListener || null;
|
|
58
|
+
this.endListener = endListener || null;
|
|
59
|
+
this.completeListener = completeListener || null;
|
|
60
|
+
this.eventListener = eventListener || null;
|
|
61
|
+
this.interruptListener = interruptListener || null;
|
|
62
|
+
this.disposeListener = disposeListener || null;
|
|
63
|
+
this.callback = null;
|
|
64
|
+
this.callbackTarget = null;
|
|
65
|
+
this.skeletonNode = null;
|
|
66
|
+
};
|
|
67
|
+
const proto = TrackEntryListeners.prototype;
|
|
68
|
+
proto.start = function (trackEntry) {
|
|
69
|
+
if (this.startListener) {
|
|
70
|
+
this.startListener(trackEntry);
|
|
71
|
+
}
|
|
72
|
+
if (this.callback) {
|
|
73
|
+
this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, ANIMATION_EVENT_TYPE.START, null, 0);
|
|
74
|
+
}
|
|
75
|
+
};
|
|
76
|
+
proto.interrupt = function (trackEntry) {
|
|
77
|
+
if (this.interruptListener) {
|
|
78
|
+
this.interruptListener(trackEntry);
|
|
79
|
+
}
|
|
80
|
+
if (this.callback) {
|
|
81
|
+
this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, ANIMATION_EVENT_TYPE.INTERRUPT, null, 0);
|
|
82
|
+
}
|
|
83
|
+
};
|
|
84
|
+
proto.end = function (trackEntry) {
|
|
85
|
+
if (this.endListener) {
|
|
86
|
+
this.endListener(trackEntry);
|
|
87
|
+
}
|
|
88
|
+
if (this.callback) {
|
|
89
|
+
this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, ANIMATION_EVENT_TYPE.END, null, 0);
|
|
90
|
+
}
|
|
91
|
+
};
|
|
92
|
+
proto.dispose = function (trackEntry) {
|
|
93
|
+
if (this.disposeListener) {
|
|
94
|
+
this.disposeListener(trackEntry);
|
|
95
|
+
}
|
|
96
|
+
if (this.callback) {
|
|
97
|
+
this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, ANIMATION_EVENT_TYPE.DISPOSE, null, 0);
|
|
98
|
+
}
|
|
99
|
+
};
|
|
100
|
+
proto.complete = function (trackEntry) {
|
|
101
|
+
const loopCount = Math.floor(trackEntry.trackTime / trackEntry.animationEnd);
|
|
102
|
+
if (this.completeListener) {
|
|
103
|
+
this.completeListener(trackEntry, loopCount);
|
|
104
|
+
}
|
|
105
|
+
if (this.callback) {
|
|
106
|
+
this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, ANIMATION_EVENT_TYPE.COMPLETE, null, loopCount);
|
|
107
|
+
}
|
|
108
|
+
};
|
|
109
|
+
proto.event = function (trackEntry, event) {
|
|
110
|
+
if (this.eventListener) {
|
|
111
|
+
this.eventListener(trackEntry, event);
|
|
112
|
+
}
|
|
113
|
+
if (this.callback) {
|
|
114
|
+
this.callback.call(this.callbackTarget, this.skeletonNode, trackEntry, ANIMATION_EVENT_TYPE.EVENT, event, 0);
|
|
115
|
+
}
|
|
116
|
+
};
|
|
117
|
+
TrackEntryListeners.getListeners = function (entry) {
|
|
118
|
+
if (!entry.listener) {
|
|
119
|
+
entry.listener = new TrackEntryListeners();
|
|
120
|
+
}
|
|
121
|
+
return entry.listener;
|
|
122
|
+
};
|
|
123
|
+
/**
|
|
124
|
+
* The skeleton animation of spine. It updates animation's state and skeleton's world transform.
|
|
125
|
+
* @class
|
|
126
|
+
* @extends Skeleton
|
|
127
|
+
*/
|
|
128
|
+
export class SkeletonAnimation extends Skeleton {
|
|
129
|
+
_state = null;
|
|
130
|
+
_ownsAnimationStateData = false;
|
|
131
|
+
_listener = null;
|
|
132
|
+
constructor(skeletonDataFile, atlasFile, scale) {
|
|
133
|
+
super(skeletonDataFile, atlasFile, scale);
|
|
134
|
+
this._ownsAnimationStateData = true;
|
|
135
|
+
this.setAnimationStateData(new spine.AnimationStateData(this._skeleton.data));
|
|
136
|
+
}
|
|
137
|
+
/**
|
|
138
|
+
* Sets animation state data to SkeletonAnimation.
|
|
139
|
+
* @param {spine.AnimationStateData} stateData
|
|
140
|
+
*/
|
|
141
|
+
setAnimationStateData(stateData) {
|
|
142
|
+
const state = new spine.AnimationState(stateData);
|
|
143
|
+
this._listener = new TrackEntryListeners();
|
|
144
|
+
state.addListener(this._listener);
|
|
145
|
+
this._state = state;
|
|
146
|
+
}
|
|
147
|
+
/**
|
|
148
|
+
* Mix applies all keyframe values, interpolated for the specified time and mixed with the current values.
|
|
149
|
+
* @param {String} fromAnimation
|
|
150
|
+
* @param {String} toAnimation
|
|
151
|
+
* @param {Number} duration
|
|
152
|
+
*/
|
|
153
|
+
setMix(fromAnimation, toAnimation, duration) {
|
|
154
|
+
this._state.data.setMixWith(fromAnimation, toAnimation, duration);
|
|
155
|
+
}
|
|
156
|
+
/**
|
|
157
|
+
* Sets event listener of SkeletonAnimation.
|
|
158
|
+
* @param {Object} target
|
|
159
|
+
* @param {Function} callback
|
|
160
|
+
*/
|
|
161
|
+
setAnimationListener(target, callback) {
|
|
162
|
+
this._listener.callbackTarget = target;
|
|
163
|
+
this._listener.callback = callback;
|
|
164
|
+
this._listener.skeletonNode = this;
|
|
165
|
+
}
|
|
166
|
+
/**
|
|
167
|
+
* Set the current animation. Any queued animations are cleared.
|
|
168
|
+
* @param {Number} trackIndex
|
|
169
|
+
* @param {String} name
|
|
170
|
+
* @param {Boolean} loop
|
|
171
|
+
* @returns {spine.TrackEntry|null}
|
|
172
|
+
*/
|
|
173
|
+
setAnimation(trackIndex, name, loop) {
|
|
174
|
+
const animation = this._skeleton.data.findAnimation(name);
|
|
175
|
+
if (!animation) {
|
|
176
|
+
cc.log(`Spine: Animation not found: ${name}`);
|
|
177
|
+
return null;
|
|
178
|
+
}
|
|
179
|
+
return this._state.setAnimationWith(trackIndex, animation, loop);
|
|
180
|
+
}
|
|
181
|
+
/**
|
|
182
|
+
* Adds an animation to be played delay seconds after the current or last queued animation.
|
|
183
|
+
* @param {Number} trackIndex
|
|
184
|
+
* @param {String} name
|
|
185
|
+
* @param {Boolean} loop
|
|
186
|
+
* @param {Number} [delay=0]
|
|
187
|
+
* @returns {spine.TrackEntry|null}
|
|
188
|
+
*/
|
|
189
|
+
addAnimation(trackIndex, name, loop, delay) {
|
|
190
|
+
delay = delay == null ? 0 : delay;
|
|
191
|
+
const animation = this._skeleton.data.findAnimation(name);
|
|
192
|
+
if (!animation) {
|
|
193
|
+
cc.log(`Spine: Animation not found:${name}`);
|
|
194
|
+
return null;
|
|
195
|
+
}
|
|
196
|
+
return this._state.addAnimationWith(trackIndex, animation, loop, delay);
|
|
197
|
+
}
|
|
198
|
+
/**
|
|
199
|
+
* Find animation with specified name
|
|
200
|
+
* @param {String} name
|
|
201
|
+
* @returns {spine.Animation|null}
|
|
202
|
+
*/
|
|
203
|
+
findAnimation(name) {
|
|
204
|
+
return this._skeleton.data.findAnimation(name);
|
|
205
|
+
}
|
|
206
|
+
/**
|
|
207
|
+
* Returns track entry by trackIndex.
|
|
208
|
+
* @param trackIndex
|
|
209
|
+
* @returns {spine.TrackEntry|null}
|
|
210
|
+
*/
|
|
211
|
+
getCurrent(trackIndex) {
|
|
212
|
+
return this._state.getCurrent(trackIndex);
|
|
213
|
+
}
|
|
214
|
+
/**
|
|
215
|
+
* Clears all tracks of animation state.
|
|
216
|
+
*/
|
|
217
|
+
clearTracks() {
|
|
218
|
+
this._state.clearTracks();
|
|
219
|
+
}
|
|
220
|
+
/**
|
|
221
|
+
* Clears track of animation state by trackIndex.
|
|
222
|
+
* @param {Number} trackIndex
|
|
223
|
+
*/
|
|
224
|
+
clearTrack(trackIndex) {
|
|
225
|
+
this._state.clearTrack(trackIndex);
|
|
226
|
+
}
|
|
227
|
+
/**
|
|
228
|
+
* Update will be called automatically every frame if "scheduleUpdate" is called when the node is "live".
|
|
229
|
+
* It updates animation's state and skeleton's world transform.
|
|
230
|
+
* @param {Number} dt Delta time since last update
|
|
231
|
+
* @override
|
|
232
|
+
*/
|
|
233
|
+
update(dt) {
|
|
234
|
+
super.update(dt);
|
|
235
|
+
dt *= this._timeScale;
|
|
236
|
+
this._renderCmd.setDirtyFlag(cc.Node._dirtyFlags.contentDirty);
|
|
237
|
+
this._state.update(dt);
|
|
238
|
+
this._state.apply(this._skeleton);
|
|
239
|
+
this._skeleton.updateWorldTransform(true);
|
|
240
|
+
this._renderCmd._updateChild();
|
|
241
|
+
}
|
|
242
|
+
/**
|
|
243
|
+
* Set the start event listener.
|
|
244
|
+
* @param {function} listener
|
|
245
|
+
*/
|
|
246
|
+
setStartListener(listener) {
|
|
247
|
+
this._listener.startListener = listener;
|
|
248
|
+
}
|
|
249
|
+
/**
|
|
250
|
+
* Set the interrupt listener
|
|
251
|
+
* @param {function} listener
|
|
252
|
+
*/
|
|
253
|
+
setInterruptListener(listener) {
|
|
254
|
+
this._listener.interruptListener = listener;
|
|
255
|
+
}
|
|
256
|
+
/**
|
|
257
|
+
* Set the end event listener.
|
|
258
|
+
* @param {function} listener
|
|
259
|
+
*/
|
|
260
|
+
setEndListener(listener) {
|
|
261
|
+
this._listener.endListener = listener;
|
|
262
|
+
}
|
|
263
|
+
/**
|
|
264
|
+
* Set the dispose listener
|
|
265
|
+
* @param {function} listener
|
|
266
|
+
*/
|
|
267
|
+
setDisposeListener(listener) {
|
|
268
|
+
this._listener.disposeListener = listener;
|
|
269
|
+
}
|
|
270
|
+
setCompleteListener(listener) {
|
|
271
|
+
this._listener.completeListener = listener;
|
|
272
|
+
}
|
|
273
|
+
setEventListener(listener) {
|
|
274
|
+
this._listener.eventListener = listener;
|
|
275
|
+
}
|
|
276
|
+
setTrackStartListener(entry, listener) {
|
|
277
|
+
TrackEntryListeners.getListeners(entry).startListener = listener;
|
|
278
|
+
}
|
|
279
|
+
setTrackInterruptListener(entry, listener) {
|
|
280
|
+
TrackEntryListeners.getListeners(entry).interruptListener = listener;
|
|
281
|
+
}
|
|
282
|
+
setTrackEndListener(entry, listener) {
|
|
283
|
+
TrackEntryListeners.getListeners(entry).endListener = listener;
|
|
284
|
+
}
|
|
285
|
+
setTrackDisposeListener(entry, listener) {
|
|
286
|
+
TrackEntryListeners.getListeners(entry).disposeListener = listener;
|
|
287
|
+
}
|
|
288
|
+
setTrackCompleteListener(entry, listener) {
|
|
289
|
+
TrackEntryListeners.getListeners(entry).completeListener = listener;
|
|
290
|
+
}
|
|
291
|
+
setTrackEventListener(entry, listener) {
|
|
292
|
+
TrackEntryListeners.getListeners(entry).eventListener = listener;
|
|
293
|
+
}
|
|
294
|
+
getState() {
|
|
295
|
+
return this._state;
|
|
296
|
+
}
|
|
297
|
+
/**
|
|
298
|
+
* Creates a skeleton animation object.
|
|
299
|
+
* @deprecated since v3.0, please use new SkeletonAnimation(skeletonDataFile, atlasFile, scale) instead.
|
|
300
|
+
* @param {spine.SkeletonData|String} skeletonDataFile
|
|
301
|
+
* @param {String|spine.Atlas|spine.SkeletonData} atlasFile atlas filename or atlas data or owns SkeletonData
|
|
302
|
+
* @param {Number} [scale]
|
|
303
|
+
* @returns {SkeletonAnimation}
|
|
304
|
+
*/
|
|
305
|
+
static createWithJsonFile(skeletonDataFile, atlasFile, scale) {
|
|
306
|
+
return new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
|
|
307
|
+
}
|
|
308
|
+
static create(skeletonDataFile, atlasFile, scale) {
|
|
309
|
+
return new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
|
|
310
|
+
}
|
|
311
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CCSkeletonCanvasRenderCmd.d.ts","sourceRoot":"","sources":["../../src/spine/CCSkeletonCanvasRenderCmd.ts"],"names":[],"mappings":"AA2PA,eAAO,MAAM,eAAe,KAAyB,CAAA"}
|